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Marika - Knowing (Short Ver.)

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Topic Starter
merchat7
Mystica
SPOILER

Mystica wrote:

here comes my mod.

[Easy]
00:05:444 (2,4) - cancen the whistle Hm, this is consistent with my whistle pattern on all of my diffs, I follow the guitar and I think whistle sound really nice with it.
01:11:230 (4) - nazi mod.make it symmetrical Hm, guess I made it better
01:27:730 (2) - cancen the whistle Same reason as before
01:30:944 (1) - make this spinner end at white line (all diff Listen to piano, I'm sure that there is nothing on the white tick, but 1/8 earlier on the yellow tick.

[Insane]
00:10:372 (1,2,3) - I listen many times..feel that it's not 1/6...at least not very fit The piano is very prominent here, I think it's weird just continuing the same rhythm I did and also for variety in rhythm as I reuse the rhythm I think 5 times.

other seems fine
star

Bobo
SPOILER

Bobo wrote:

Hey there :3

[General]

Kiai isn't consistant on every diff, if you look closely at Normal and Easy you can see a slight difference. There is no note where I end the kiai time on the other diffs in Easy, so I just end it on the closest next note instead. Thinking about this, it can't really hurt to move Easy kiai time back, but I'm looking for a reason except for consistency reason on why to do this.
01:37:801 - All the audio from here is unused, I suggest cutting this out. I did a quick test of how much file size it would save and it just 0.18mb, around 8%, I don't think this is a very significant difference and I think you should only really do this for longer song as 8% become much larger when mp3 file is at 10mb for example and when more of the mp3 is unused.

[Easy]

00:28:372 - This is where the background effects start to kick in, new players would assume the slider starts here and click too early. I suggest placing a hitobject here. I did this just to not get complaint about not leaving enough recovery time for beginner to recover after a spinner, if there is no problem with this, I would extend the spinner by 1/1. Since it's a slider, I don't think this play really bad due to how forgiving a slider is on timing window.
00:57:944 (3) - Sliders with this sort of shape look out of place when you don't use hitobjects to compliment them, I suggest reshaping. I don't understand what you mean here, how can I compliment this slider shape? I chose this slider shape to emphasize "te nai" at the end to compensate for using a long slider. Just something I like to do when mapping easier diffs, just to follow the song a little better. I really see no problems here.
01:01:372 (3) - ^ ^

[Normal]

00:22:801 (4,5) - How about moving these lower below (3) so that they aren't so far to the left? Well look at where (3) is pointing, I want to line (4) up with end of (3) so if I had more space, I would probably move (4) a bit more down. Tried adjusting, but can't do much while keeping to this idea as the note are almost off grid.
00:25:587 (3) - It fits better if you finish this on the white tick, don't forget to move the spinner a tad forward. I don't see a problem with this, listening to vocal, I think of 2 long sliders and not 1 long and 1 short.
00:39:301 (2) - ^ ^
01:14:658 (3) - This slider looks a bit crumpled and doesn't fit well without other hitobjects to fit with it, like I said with the sliders in [Easy]. I suggest reshaping, and I wouldn't use red anchors. Same as in Easy, regarding red anchors, I use it here to slow down the slider and emphasize this note, using the same slider shape as everything else doesn't accent this note well at all imo.

[Insane]

00:40:801 (3,4,5,6) - This would make a very nice diamond shape ;3 Adjust this
And well that's about all I can find for Insane, I'm not too fond of the spacing. Hm, what do you dislike in particular about the spacing (except lot of inconsistency XD), does it play bad? Did some part become confusing to play due to the spacing? Did some spacing change seem really random? I didn't really check the spacing much so maybe some stuff were not intentional.

---------------------------------------------------

Very nice mapset, good luck getting ranked ~ ty, only one change, but I think I explained everything. The only thing I'm confuse about is regarding slider shape and maybe tell me what you dislike in particular about the spacing in Insane.

Ty for star Mystica and ty for mods both!
Yu-Izanagi-12
Hi from my Queue
I didn't really see any errors
it looks good to me
Good Luck :)
KuronumaSawako

Mystica wrote:

[Hard]
00:01:801 - add a green line immediately to get back the soft simple.cause slider sides volume cause different.. ? This is already added
00:50:444 (3,4,5,6) - look througt you map this design seems not fit This is intetional

Bobo wrote:

Hey there :3

[General]

[Sawa's Hard]

00:29:872 (2) - Looks a bit odd to me, being stacked with (1,3) like that. Try this ~ Nice! Fixed 00:33:730 (1,2,3,4) - Try this for the spacing! It flows better. Well, doens't fit with my style but i liked. Fixed
[HitObjects]
352,80,33730,1,0
432,144,33944,1,8
432,248,34158,1,0
360,320,34372,1,
00:37:372 (5) - Like I said several times before, I wouldn't use these sort of slider shapes without hitobjects to compliment them. But I use
00:39:944 (4) - Arrange it to make a pretty little triangle with (3,4,5). Okay00:45:515 (2) - Again, looks weird without hitobject to compliment blah blah..No, again :D
00:50:444 (3,4,5,6) - These sort of patterns can be decieving, I'd just delete (4). No, intentionally make this
00:51:087 (6) - Add a clap to keep the hitsound pattern. Okay
00:55:051 (4) - Never ever start a stream or repeat slider on a blue tick, it can often result in players clicking too early or late as they expect hit objects to sit on a 1/1 or 1/2 tick. No, no and no.
00:59:230 - Why the sudden decrease in hitsound volume? Fits with the music.
Download: Marika - Knowing (Short Ver.) (merchat7) [Sawa's Hard].osu
Shohei Ohtani


Akeno so moe >3333<~~

Insane:
k

ANGLE
01:06:515 - Add note with clap?~
01:29:658 (4) - Remove repeat

Hurd:
k

Normal:
k

Easy:
00:39:087 (1) - Seems a bit random for a spinner
01:05:444 (1) - ^
01:19:158 (1) - ^

This song is amazing and akeno is amazing and you should feel good about yourself.
Topic Starter
merchat7
lol, regarding mod. After a bit of testing, I decide to change most of the spinner begin as they do feel random. Hopefully they're better now and not feel too long as I extend the spinners by a considerable amount.

Ty for mod and star CDFA!


@Yu-Izanagi-12
ty
Abe Nana
From challenge queue

Shall we?

General



  • clear

Easy



  • KIAT time end to 01:08:230
    for make same to other diffs


    01:18:515 (1) - bit weird beat for me. spinner start to here 01:19:801. and 01:18:515 ~ 01:19:372 add note here =x=



    can't find any problem
    nice job

Normal



  • 00:15:087 - add note. it's a better nice for me
    00:39:944 (1) - spinner start to here 00:40:158 . and 00:39:944 - add note here with clap
    01:05:873 (1) - ^ to here 01:06:087
    01:19:587 (1) - ^ to here 01:19:801

Sawa's Hard



  • 00:50:872 (6) - do not stack to 00:50:444 (3,4,5) . it is a little hard for hard player, and HD mod

D.N.Angel



  • nice

Insane

Dark Fang
Hi~ Hi~
from challenge queue
Let's mod~

[General]

Clear~

[Easy]

SPOILER
00:43:372 - unused inherited point
Clear '3'

[Normal]

00:58:372 - add a note or try keep beat?
01:01:801 - ^
Clear too o3o

[Sawa's Hard]

Clear~ '^'

[D.N.Angel]

00:18:087 (2) - so far.. or it's not playable :P (IMO)
01:12:515 (4) - ^

I like it. smooth notes <3

[Insane]

00:31:372 (1,2,3) - D:.... can you unify jump pattern's Distance? '3' if you fix it, more playable <3
01:20:658 (1,2,3) - can't see or confusion this notes... can you fix it? it's not playable

[KS's Taiko]

00:01:372 - add a d note?
00:11:872 (2,1) - d k?
00:47:658 (1,2) - k d?
01:23:658 - same as 00:01:372 -
01:29:015 (2,1) - combo color missed... can't combo color or change pattern to k d? but i like d k kkk d <3


your maps is so good ~_~ i can't find problem
sry.. my mod is not helpful

Have a good time :D
Topic Starter
merchat7
Different format of replying to challenge queue mods

@-Chata-
Easy: Fix kiai, kept spinner length, I want it to be different from Normal and your suggestion will make it even shorter than normal.

Normal: No note added because
I try this, but I don't like it. Look at how I do the whistle (following guitar) so I find it weird to have a hit circle without any hitsound after a spinner. I want that after the spinner, for the note that you have to hit afterward to be an accented note and the current slider is where I think it should be.
Regarding first spinner, this is fine to me as I felt spinner was a little too short and because I didn't leave much recovery time after spinner, won't be nice to play for Normal players.
The second and third follow vocal, I almost never follow drums for spinner in easier diffs especially in cases like this (spinner will be shorter if I follow drum)

Insane: A note about spacing, I map with almost no considerable to keeping spacing consistent so I can't really agree with most, however I did polish some for a bit more consistency.
As for first two random spacing suggestion, spacing become even more random imo. I kept to 1.6x and 1.2x here and by following your suggestion, there is a new spacing (1.7x) so I can't agree with both.
00:28:372 (1,2,3,4) - I didn't understand this, if you want (1) & (3) to have same spacing, I do not want this as (1) has a finish, (3) doesn't, I represent this accordingly with the spacing. (2) & (4) have the same spacing so I guess you do not mean them.
00:45:087 (1,2) - Listen to vocal & instrument here, one pattern is follow instrument, the other is following vocal so I cannot agree with keeping the same spacing here as different part are accented and not in equal amounts.
00:54:515 (6) - Look at what notes this is stacked on in the editor and you should see why I put it there, but decide to keep spacing consistent.

Anything I didn't mention mean I fixed or tried to.

@Dark Fang
Normal: Vocal is more prominent there, so I choose this rhythm rather than following beat.

Insane: The spacing variation here is very small, just that 00:33:301 (3) - has different spacing and that's all. I did this as I want a certain look to the pattern here which is not achievable by keeping spacing consistent.
The other pattern, I tried this with default skin and the hit burst barely cover where you need to hit. Pattern like this are quite common I think and this is also my favorite pattern in the map. I haven't see any modder complain about it so far so keeping this.

Ty for mods
DarknessAngel

Dark Fang wrote:

[D.N.Angel]

00:18:087 (2) - so far.. or it's not playable :P (IMO)
01:12:515 (4) - ^

//no change because I like those part ><

I like it. smooth notes <3 \:D/
Thank for modding ~ :)
KuronumaSawako

-Chata- wrote:

Sawa's Hard



  • 00:50:872 (6) - do not stack to 00:50:444 (3,4,5) . it is a little hard for hard player, and HD modNo, i can pass this easily so won't change
shikyu
Hello, from challenge queue

[Easy]
00:15:301 (1) - remove this note, too early from last spinner. suggest to add a note at 00:15:944
00:18:730 (2) - move this to 00:18:515 it's pretty hard for easier diff if you put it on the red tick like that.
00:21:515 (1) - lenghten it to 00:22:372? vocal "i" end there

[Normal]
Nothing, clear for me

[Sawa's Hard]
01:03:515 (3) - make it same as slider (1)
01:06:087 - why use 50% volume? 70% is better
01:10:372 (3) - put it symmetrical like this? http://puu.sh/xHJc
01:12:944 - same as 01:06:087
01:17:872 (6) - since other sliders with same combo have curve shape, why don't you make this more curvy?

[KS's Taiko]
Maybe just me but I don't really like your pattern from 00:14:230 to 00:27:301, many spammed notes even those for make same pattern but it isn't work really well
00:29:444 (1,2,1) - ddk
00:36:301 (2,1) - d k
00:41:015 (2) - d
01:06:301 (1,2,1) - kdk
01:29:444 (1,2,3,1) - ddd k

[D.N. Angel]
good

[Insane]
nothing found

That's all, sorry if not really helpful
Topic Starter
merchat7
@shinyu
Easy: 00:15:301 - Song bpm is just 140, 1.5 white tick is fine imo.
00:18:730 - I follow guitar, maybe you can hear guitar on the white tick, but at 100% speed, the one on red tick is more noticeable. I use sliders a lot when I map easier diff and this is one such reason why I do this. For much forgiving timing window so when I do rhythm like this, beginner should be able to catch it.
00:21:515 - As mention, following guitar.

Hm I focus my mapping in Easy on following prominent sound and not really white ticks.

Ty for mod!
KayeSara
Sorry, no change about my Taiko
KuronumaSawako

shikyu wrote:

Nothing, clear for me

[Sawa's Hard]
01:03:515 (3) - make it same as slider (1) No, I think if I do this will be very strange, then not.
01:06:087 - why use 50% volume? 70% is better 50% is fine and follow instrumental so...
01:10:372 (3) - put it symmetrical like this? http://puu.sh/xHJc Fixed, i think :? I'm bad at symmetry.
01:12:944 - same as 01:06:087 Same as 01:06:087
01:17:872 (6) - since other sliders with same combo have curve shape, why don't you make this more curvy? Kay
Well, diff uploaded by puush, because i don't know how to add the diff in the new style :(

Sorry for delay, fixed some.

http://puu.sh/yl56
Kawayi Rika
Hi ~ merchat7 ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Add 'opening,galgame' in tags.

[D.N. Angel]


  1. 01:12:301 (3) - Stack on 01:12:515 (4) - start point,flow much better.

[KS's Taiko]


  1. 01:30:944 (1) - Change end point same as other diff?

That's all ~ Really nice mapset and song ~

Call me back recheck ~ when you are ready ~
;)
DarknessAngel

Kawayi Rika wrote:

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[D.N. Angel]


  1. 01:12:301 (3) - Stack on 01:12:515 (4) - start point,flow much better.
    //唔,改成這樣的話,我怕在連續跳躍時突然的1/1的急停會導致玩家按快了
    後來我發現01:12:301 (3,4)的間距過大,而且flow不是很好,所以我把01:12:515 (4)轉向,然後把角度略作調整
Thank for modding ~ :)

http://puu.sh/yqAi
Topic Starter
merchat7
opening is already in tag, but added galgame

thanks for mod!
DarknessAngel
It's time to shoot a star ~
KayeSara
>Kawayi Rika
k, fix
I can't attach my file lol?????? What??????

http://puu.sh/yvPu
Topic Starter
merchat7
Updated all, also change a few things in Insane

00:24:515 (1,2) - Adjust so that (1) has higher spacing and is stacked at end of 00:23:015 (7). Spacing always felt too close for me here.
00:39:730 (4) - Adjust placing of this note and the whole combo a bit.

And adjust finish volumes for my diffs

@DarknessAngel & KayeSara
Thanks for stars!
Kawayi Rika
OK ~ everything looks fine now ~

Good luck with rank ~


those
Remember to tell me which mods you applied and which you rejected, along with the reason for rejecting them!

[General]
  1. You really should get a better quality picture..
[Insane]
  1. You've got a whole bunch of inherited timing points that are unsnapped. Because of this, I'm unsure whether or not you've missed any hitsounds anywhere, so snap them and give a recheck for hitsounds.
  2. 00:58:158 (3) - Feels awkward in that this motion starting from 00:55:801 (1) - is all counter clockwise, then you've got this going in the other direction. I would Reverse this and reposition for spacing.
  3. 01:09:408 (7) - As I mentioned in my first post, the stream is unevenly spaced here. For this object, Prev: 1.00x and Next: 0.80x. Easy fix.
  4. 01:14:444 (1) - A 3.15x jump out of nowhere is asking a bit too much.
  5. 01:24:515 (3) - Whistle on slider end since you've got one at 01:27:944 (6) - .
  6. 01:29:658 (4) - What is this being mapped to? The music ends at 01:29:872 - and not 01:30:087 -
[D.N.Angel]
  1. 00:55:801 (1) - Starting from this kiai section, your use of S:C2 clap and finish appears to be random. I can't make out any pattern this is following, but if you are, please enlighten me (and everyone else).
  2. 01:29:658 (4) - What is this being mapped to? The music ends at 01:29:872 - and not 01:30:087 -
[KS's Taiko]
  1. 00:00:944 (1,2,1,2,1,1,1,1,2,1,2,1,1,1,2,1,1,2,1,2,1,1,1) - This should follow the (xx xxxx) pattern you've got going.
[Sawa's Hard]
  1. 00:22:372 (1) - This new combo doesn't really make sense. You should either start combo at 00:20:872 (2) - for "nanka" or 00:21:944 (4) - first possible downbeat after.
  2. 00:28:372 (1,2) - Were these two meant to be not parallel? You've got 00:29:872 (2,3) - and 00:30:944 (5,2) - as rotation patterns, so it may be better for this to be, as well.
  3. 00:37:372 (5) - Anchor this slider at 00:37:587 - to match the music best. Something like this: http://puu.sh/yHyV
  4. 01:16:372 (2) - New combo here instead of 01:16:158 (1) - to start new measure and "oshiete".
[Normal]
  1. 00:12:944 (1) - This would be best if it was a continuation of the slider patterns before. A random spinner here when the music is still in the intro and doesn't change doesn't match. Compared to Easy, this is very unfitting; you can tell the spinner in Easy is wrapping up the intro because the 1/3 melody is very obvious.
Good luck :3
KayeSara
>those
Sorry, I feel fine about this pattern.
DarknessAngel

those wrote:

[D.N.Angel]
  1. 00:55:801 (1) - Starting from this kiai section, your use of S:C2 clap and finish appears to be random. I can't make out any pattern this is following, but if you are, please enlighten me (and everyone else).
    00:55:801 ~ 01:07:801 is consistent with 01:09:087 ~ 01:20:015,and I think that is good for me
  2. 01:29:658 (4) - What is this being mapped to? The music ends at 01:29:872 - and not 01:30:087 -
    I just want to be consistent with Insane diff
    waiting for a reply from merchat7,then I decide to whether I fix it
those
Instead of "I think it's fine", I'm looking for "I think the way I have it is better because <reason>". Let's go.
Topic Starter
merchat7
those
SPOILER

those wrote:

Remember to tell me which mods you applied and which you rejected, along with the reason for rejecting them!

[General]
  1. You really should get a better quality picture.. Wasn't able to find anything, but gave a try and download a cg pack and fortunately there were some good image so should be fixed
[Insane]
  1. You've got a whole bunch of inherited timing points that are unsnapped. Because of this, I'm unsure whether or not you've missed any hitsounds anywhere, so snap them and give a recheck for hitsounds.I check some timing points and they are all properly snap? If you mean 1/8 timing points after some timing points, they are for the slider slide sound, even if it's minor, I don't like having a slider slide have 40% timing point (due to lowering volume of finish) when all others slider slide have 60% for example so I want slider-slide volume to go back to normal volume as fast as possible. If you don't mean any of this, please tell me, but I find it hard to believe timing point would be unsnap as they were no timing changes.
  2. 00:58:158 (3) - Feels awkward in that this motion starting from 00:55:801 (1) - is all counter clockwise, then you've got this going in the other direction. I would Reverse this and reposition for spacing.Actually, I try your suggestion and I do not feel the emphasis on this note at all, it's the same spacing, but nevertheless, doesn't feel like a jump to me. Stuff like this are hard to explain due to subjectivity, but back and forth (right > left > right again) give more emphasis on this slider then something like counter clockwise pattern with uneven spacing (left, top left, bottom left) to me. What I say to from this is , one pattern is continuously going to the left (flow feel like <<<) while one is going right, then left, then right, (><>) etc. See why I feel the emphasis is lost? Also other reason like pay attention to new combo, (one combo counter clockwise, one combo clockwise) and this pattern lead better to how I map the next part.
  3. 01:09:408 (7) - As I mentioned in my first post, the stream is unevenly spaced here. For this object, Prev: 1.00x and Next: 0.80x. Easy fix.This note is already snap to the spacing you mention, I fix this instead by removing 0.75x timing point and readding it after fixing spacing.
  4. 01:14:444 (1) - A 3.15x jump out of nowhere is asking a bit too much. Cannot agree, I consider this to be the most emphasized note due to vocal (and that's why I put finish here, even if there's no cymbal to back it up) and due to this, I want it to have highest spacing. I don't hear any other part where vocal sing like this.
  5. 01:24:515 (3) - Whistle on slider end since you've got one at 01:27:944 (6) - .Fixed
  6. 01:29:658 (4) - What is this being mapped to? The music ends at 01:29:872 - and not 01:30:087 - The place you mention is, my best way to describe it, last place where I can put a hit circle. But listen to the music, there is still sound playing after where you mention. The place where the slider end is where the music completely stop. So two reasons here. Weird to not have anything follow the sound that play after the part you mention to me and due to how the song suddenly cut out. I consider this effect strong enough to warrant something to mark it like the end of this slider here.
[Normal]
  1. 00:12:944 (1) - This would be best if it was a continuation of the slider patterns before. A random spinner here when the music is still in the intro and doesn't change doesn't match. Compared to Easy, this is very unfitting; you can tell the spinner in Easy is wrapping up the intro because the 1/3 melody is very obvious. To be honest, I find easy spinner to be more random, but I did recently recheck them. As for this, listen to guitar. You should see clearly why spinner start here, if not look at Insane, this spinner is intend to replace this guitar rhythm and lead to next section.
Good luck :3

Ty for mod, I'll update once Hard mod is checked.

Edit:@Kawayi Rika
Thanks recheck and bubble :D
KayeSara
>those

How can I say that? I just put the note to follow the rhythm, so I feel fine. You may have your own feeling, but this is my style.

On the other hand, why you think it's not fine? Put your reason here then I can focus on your purpose, or you just compel someone to do something like what you want be.

Example For Answering
KuronumaSawako

those wrote:

Remember to tell me which mods you applied and which you rejected, along with the reason for rejecting them! Well my english sucks, but will try to do this.


[Sawa's Hard]
  1. 00:22:372 (1) - This new combo doesn't really make sense. You should either start combo at 00:20:872 (2) - for "nanka" or 00:21:944 (4) - first possible downbeat after. Don't agree with this, make sense for me because i'm focusing in the instrumental here.
  2. 00:28:372 (1,2) - Were these two meant to be not parallel? You've got 00:29:872 (2,3) - and 00:30:944 (5,2) - as rotation patterns, so it may be better for this to be, as well. I think not, i do not think a good idea to do this here. To be honest, when I was starting this diff, I thought about doing that but the spacing and test play was pretty weird, so I will not change that.
  3. 00:37:372 (5) - Anchor this slider at 00:37:587 - to match the music best. Something like this: http://puu.sh/yHyV Ugly slider for me, so no i will not change slider shape
  4. 01:16:372 (2) - New combo here instead of 01:16:158 (1) - to start new measure and "oshiete". Seems good, fixed.
http://puu.sh/yPef
those

DarknessAngel wrote:

00:55:801 ~ 01:07:801 is consistent with 01:09:087 ~ 01:20:015,and I think that is good for me
This is the same as saying "I'm going to put a 1/8 kickback slider here, and it's going to be consistent with the next one I have, even if it doesn't fit the music".

KuronumaSawako wrote:

Ugly slider for me, so no i will not change slider shape
The slider I suggested was only an example. However, your anchor should go at the time I suggested, instead of in the middle of nowhere that's not being mapped to the music.

merchat7 wrote:

The place you mention is, my best way to describe it, last place where I can put a hit circle. But listen to the music, there is still sound playing after where you mention. The place where the slider end is where the music completely stop. So two reasons here. Weird to not have anything follow the sound that play after the part you mention to me and due to how the song suddenly cut out. I consider this effect strong enough to warrant something to mark it like the end of this slider here.
If you want to stop the mapping where the music ACTUALLY completely stops, that time is 01:30:730 - and not where you have it. And I would know, since I spent over a month going over this song. So you can either pick 01:29:872 - or 01:30:730 - , but not where you have it right now since it's in the middle of nowhere.
Topic Starter
merchat7
Sorry wrong word choice, 01:30:087 is where the song get quiet, that's what I want to represent.

Edit: To be more clear, the begin of when song get quiet, listening to 01:30:087 and 1/8 earlier, song get drastically quiet here.
DarknessAngel
"It's good for me,I like the pattern"
Is that ok ? :\
those

DarknessAngel wrote:

"It's good for me,I like the pattern"
Is that ok ? :\
The question is not about your preference; the question is, how is the way you have it mapped to the music at all?
Just because you like it doesn't mean it fits the music.
DarknessAngel
what ? mapped ?
didn"t you complaint the hitsound setting in Kai time ?
I feel it is good for me
and I"m sure the rymthm fits the song
it is REALLY not a big problem
I want to keep this part,clear ?
KuronumaSawako

those wrote:

The slider I suggested was only an example. However, your anchor should go at the time I suggested, instead of in the middle of nowhere that's not being mapped to the music.
Yes, you're right.

Changed. I hope everything is fine now ><

http://puu.sh/yTP2
Topic Starter
merchat7
I'll just use challenge queue ticket for rebubble, couldn't get any mat to rebubble this.


Hmm, maybe I'll try something first.
Miya
recheck asked by merchat >.<

Sawa's Hard
  1. 00:20:015 (7,1) - Switch new comboes please for consistencies.
  2. 00:37:372 (5,7) - Why the clap on these note suddenly missing. Please add clap at 5 start and also 7 too.
  3. 00:45:087 (1,2) - Switch new comboes too here please. Doesn't consistant.
  4. 01:21:730 (7,1) - ^
  5. 01:22:587 (4) - Remove the whistle at this slider end please. Doesn't sounds good if you join whistle and clap together at this point.
  6. 01:23:230- Very low finish sounds for chorus closing. It's not good imo. Try increasing the volume here by 20%.
D.N.Angel
  1. 00:41:444 (5) - Hmm, better to change whistle at this slider end to clap. Sounds more good to me.
  2. 00:43:372 (4) - Clap at thi slider end is really odd. Better just remove it.
  3. 01:22:372 (6) - Same, it's better to change whistle here at the start into clap.
  4. 01:33:515- I think you should move timing point here to 01:33:408- instead to have 5% volume takes effect.
Easy, Normal, and Insane are done in irc.
log
19:48 <merchat7> : hey miya, do you accept rebubble request? Self pop a bubble, but can't get any mats to recheck it
19:49 <Miya> : umm, what's wrong?
19:49 <merchat7> : hmm those modded this, however he will not recheck because he disargree with sometihng from guest diff, and kawaki rika won't recheck
19:49 <merchat7> : because of those
19:50 <Miya> : hmm, which map?
19:50 *merchat7 is listening to (Marika - Knowing (Short Ver.))[http://osu.ppy.sh/s/48552]
19:50 <Miya> : :o
19:51 <Miya> : oh ok, let's see
19:51 <Miya> : redling
19:51 <merchat7> : irc mod?
19:51 <Miya> : sure if you want
19:52 <merchat7> : oh ok, but I"ll only fix stuff for my diff, for the guest, post in thread
19:52 <Miya> : yup :3
19:52 <Miya> : umm
19:53 <Miya> : first, taiko doesn't need refountain on kiai
19:53 <Miya> : just make 1 long kiai
19:53 <merchat7> : hm, not 100% sure about this
19:54 <Miya> : p/1521142
19:54 <Miya> : >.<
19:54 <merchat7> : hmm, just saying because I got wmfchris for exmaple to mod the taiko already
19:54 <merchat7> : and didn't mention this :S
19:55 <Miya> : it doesn't hurt to make kiai on taiko 1 long kiai
19:55 <merchat7> : kayesara is online I'll ask
19:55 <Miya> : ok
19:56 <merchat7> : well feel free to continue modding, I'll tell you when I get a reponse
20:00 <merchat7> : ok kayesara it's fine to change it so I will fix this
20:00 <merchat7> : said*
20:00 <Miya> : ok
20:05 <Miya> : in easy
20:05 <Miya> : 00:21:515 (1) - how about adding a whistle on this slider end?
20:05 <Miya> : i think it's consistant whistle at 00:18:730 (2) - start
20:06 <merchat7> : hmm tihnking about this, because listen to end of 00:23:230 (3) - I feel the end of this slider is more deserving for whistle
20:07 <merchat7> : bit becasuse of the guitar but the other sound
20:07 <merchat7> : that laos appear at the begin of that slider
20:07 <merchat7> : also*
20:07 <merchat7> : not*
20:07 <merchat7> : too many typos today :P bit = not
20:08 <Miya> : hmm, i think the whistle become more consistant if you do this, but it's up to you, not something major
20:09 <merchat7> : hm I'll think about it for a bit
20:12 <Miya> : umm, easy is fine
20:12 <Miya> : just it >.<
20:13 <Miya> : on normal
20:13 <merchat7> : hmm, actually I"m consider putting whistle at end of 00:16:372 (2) - for consistency with that pattern
20:13 <Miya> : 00:38:015- i think it's more good if you add a note here since it will become consistant with 00:35:230 (1,2,3) -
20:14 <Miya> : also, it's sounds good to the music imo ^
20:14 <merchat7> : hmm I actually want to avoid using too many 1/2 but let me see
20:14 <merchat7> : can you suggestion a rhythm?
20:15 <merchat7> : suggest*
20:15 <Miya> : like this? > http://osu.ppy.sh/ss/341776
20:15 <Miya> : i think it's not problem if you add 1 more 1/2 to this diff
20:17 <merchat7> : I want to keep the hit circle for the Zut-to , you click once for the zut and once for to, but wait I'll try something
20:19 <merchat7> : two short sliders instead of the repeating slider is ok?
20:19 <merchat7> : http://puu.sh/ASbp
20:20 <Miya> : yup it's fine
20:20 <Miya> : but let me take a look on it
20:20 <Miya> : i want to know the pattern too
20:20 <merchat7> : lol ok really simple http://puu.sh/AScf
20:21 <Miya> : hmm, ok it's good :3
20:21 <merchat7> : :D
20:23 <Miya> : hmm
20:23 <Miya> : i'm not sure about taiko
20:23 <merchat7> : hm?
20:25 <Miya> : let me ask someone >.<
20:25 <merchat7> : k
20:29 <Miya> : ok, taiko is fine >.<
20:30 <merchat7> : k
21:05 <Miya> : merchat
21:05 <merchat7> : ?
21:05 <Miya> : on insane, how about adding whistle at this slider start 00:26:444 (6) - ?
21:05 <Miya> : feel empty
21:06 <merchat7> : hmm this was intentional, notice I didn't do jump here, wait I"ll look for the reason in one of my replies to a mod post
21:07 <Miya> : 00:44:230 (6,7) -
21:07 <Miya> : orz
21:07 <Miya> : didn't expect this to be 1/2
21:07 <Miya> : i thought it is 1/1 D:
21:08 <merchat7> : hmm
21:08 <Miya> : use 1.2 spacing please merchat
21:08 <merchat7> : what do you suggest?
21:08 <merchat7> : hm lemme test this quickly
21:08 <merchat7> : ok done
21:11 <Miya> : 01:20:658 (1) - i recommend to change combo color to yellow for better readability
21:11 <Miya> : it's quite hard to see if you use dark blue combo color
21:12 <merchat7> : background is quite bright / light here, I think they constrast well
21:12 <merchat7> : background + video *
21:12 <Miya> : but it's very blend with the vid
21:13 <merchat7> : because the image here is the same as the background almost
21:13 <Miya> : it's doesn't hard to just change combo color >.<
21:13 <merchat7> : hmmm, but I think yellow bledns more :/
21:13 <merchat7> : because of what I mention, light color with light image
21:14 <Miya> : nah it's better for reading this note 01:20:872 (2) -
21:14 <Miya> : because the color blend with slider 01:20:230 (5) -
21:14 <Miya> : and the approach circle is dark, makes it quite hard to see
21:15 <merchat7> : ah I see, that reason I understand
21:17 <Miya> : hmm
21:17 <Miya> : that's it >.<

Call me back when you ready :3
Topic Starter
merchat7
Short summary of changes from irc
Taiko
- Change from two kiai sections to one long kiai section
Easy
-Whistle at end of 00:16:372 (2) for consistency with 00:23:230 (3)
Normal
- 00:38:015 - Change pattern so there is a note here (repeating slider is changed to two short sliders) and readjust pattern.
Insane
- Snap 00:44:658 (7) to 1.2x distant snap instead of 1.4x for less confusion whether this is 1/2 or 1/1.
- 01:20:658 (1) - Combo hax this for better readability. Also combo hax most of the other combo here till the end as I felt some combo colors didn't look right with the video due to this change.
Thanks Miya!
DarknessAngel

Miya wrote:

[b]D.N.Angel

  1. 00:41:444 (5) - Hmm, better to change whistle at this slider end to clap. Sounds more good to me. //ok
  2. 00:43:372 (4) - Clap at thi slider end is really odd. Better just remove it. //hmm... I changed to whistle
  3. 01:22:372 (6) - Same, it's better to change whistle here at the start into clap. //3 claps are odd for me ><
  4. 01:33:515- I think you should move timing point here to 01:33:408- instead to have 5% volume takes effect. // !! yeah you're right lol
Thank for modding ~ :)

To merchat7 : sorry for a bit late ><

http://puu.sh/B4ro


I have never seen those rebubble any maps ...
KuronumaSawako

Miya wrote:

recheck asked by merchat >.<

Sawa's Hard
  1. 00:20:015 (7,1) - Switch new comboes please for consistencies. Removed NC in (1) and added NC in 00:20:872
  2. 00:37:372 (5,7) - Why the clap on these note suddenly missing. Please add clap at 5 start and also 7 too. Okay
  3. 00:45:087 (1,2) - Switch new comboes too here please. Doesn't consistant. Okay
  4. 01:21:730 (7,1) - ^ ^
  5. 01:22:587 (4) - Remove the whistle at this slider end please. Doesn't sounds good if you join whistle and clap together at this point.
  6. 01:23:230- Very low finish sounds for chorus closing. It's not good imo. Try increasing the volume here by 20%.
http://puu.sh/B84p
sorry for late merchat
those

DarknessAngel wrote:

I have never seen those rebubble any maps ...
Having never seen is one thing, and having a map worthy of a rebubble is another.
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