@Merchat:
Sorry, didnt want to insult you
Sorry, didnt want to insult you

thanks MOD ~Yasora-chan wrote:
D.N.Angel
- 00:00:944 (1) - add whistle (Soft-default) in the slider's beginning? I think too silent in here for the first note. well, more better sound like other diff. ///k
- 00:02:658 (1) - same as above ///k
- 00:20:666 (x) - why not add a note in here? I think that will be better since in here is heard sound like a bit 'tak' //no fixed
- 01:08:230 (1,3) - add clap for the drum sound? seems weird if not add clap in here imo ///k
Yasora-chan wrote:
hi there
GeneralEasy
why good song again?! lol- Anyway, clear in here .w.
Normal
- 00:36:515 (4) - new combo should in here imo, not in the next note. so the combo pattern will be consistent (1-2-3-1-2-3). don't forget to remove new combo in the next note For me this is fine since (4) is the last note of the vocal phase and I follow vocal for new combo most of the time. As for consistency, I look at the pattern this way 00:35:658 (3,4) & 00:37:372 (1,2) - Two 1/1 slider in one combo, two 1/1 slider in the other and I think this looks better with placement.
- 00:45:515 (1,3) - overlap slider like this isn't good for easy imo, that will be hard to read for newbie players. I know this pattern is good for you (and me too, honestly) but, this is still felt 'strange' for easy I'm not so sure, there's a considerably amount of time between (1) & (3) which mean by the time you have to hit (3), slider track of (1) would have already fade out. If more people mention this, I'll consider changing it.
Insane
- 00:16:158 (3) - add whistle in slider's beginning? more consistent imo, because you add whistle in (1) and (5) too I follow the guitar sound for whistle, but it's on the white tick here (00:16:372) so couldn't put. I put it in Insane, due to jump pattern, not nice to play a jump without hitsound imo. But I do tihnk it sound better so changed.
- 00:21:087 (1) - well, this new combo should in the next note, not in here imo Look at 00:18:087 (1,2,1,2) - and you should see why I do not want to do this.
- 01:02:658 (1,2,3) - these pattern is a bit untidy imo.. change them like this? if you do this, you should fix spacing for (4) too I prefer my current pattern and don't think it's untidy, but adjust a bit.
That's all
- 00:10:372 (1) - remove this new combo, then add in 00:10:944? well, if you do this, remove new combo in 00:11:444. that's better away imo New combo here because I follow piano here and not guitar like the others so this is fine for me.
- 00:26:444 (6) - add whistle in slider's beginning? Pretty much what I mention in Normal, notice I didn't do jump on this note to represent this.
- 00:52:372 (1) - add clap in slider's end for consistent hitsounding? Yep, it's a mistake, thanks for mentioning this.
- 01:03:944 (4) - put this note in the center between (3) and (5)? like a trap in here because stack in (4) then jump into (5) ;_; maybe, stack it with (2) is ok too. I want to emphasize the vocal here, I did space out this note before, but didn't like it very much so that's why it's like this now. I'll think about it if more people mention it.
- 01:14:444 (1) - finish sound in the slider's beginning seems strength imo, because no cymbal sounder or anything support the finish sound in there. maybe, remove the finish more better to me. or if you don't want remove it, decrease the volume until 30%~40%? This sound fine to me, I do not want to make it too soft or remove it due to the jump and this note definitely feel like it should be a jump. Even if there's no instrument, the way vocal sing this really feel like it need a finish here to me.
Good luck :3 I forgot to skip normal diff = = lol, well ty, change 2 things in Normal because you modded it.
Fixed all! Sorry for delay merchat, i'm busy with school in these days.Yasora-chan wrote:
hi there
Hard
- 00:10:372 (1) - I think the slider's beginning should adding clap (S:C1) like before (example: 00:08:658 (3)). the sound is same if you heard closely. Decrease the volume into 40% too .w.
- 00:14:658 (5) - add new combo in here, then remove new combo in the next note. vocal is already beginning in here
- 00:24:087 (10) - add whistle in the slider's end?
- 00:24:944 (2) - straight the point way like (3)? I think that more better too look and more symmetry like this
- 00:51:944 (1,2,3) - hee, overlap pattern >< not good to look imo, change the (1)'s shape more better. maybe, you can look at this picture
- 00:54:515 (3) - this slider is looked weird. the curve is untidy. maybe, change it into this slider?
- 01:16:158 (1) - the new combo should added in next note (2), not in here. so, remove it and add in the (2)?
- 01:19:158 (4) - I think you forgot to add clap in the slider's end?
Fixed only new combo issue.Jebok wrote:
Sawa's Hard
00:17:658 (1) - I think you could do a jump here from (5) to (1), x1.50 spacing? No
00:23:872 (9,10) - think you should place the circle before the slider, so switch them around. The pattern just seems to bluff otherwise. No, i want to follow the previous pattern here.
00:50:872 (6) - Unsnap ? really need to unsnap here?
01:09:515 (1) - Maybe a jump here? x1.50? No
01:24:944 - New combo Ok
01:25:801 - No nc ^
01:26:872 - nc ^
01:27:515 - No nc [color=#0000]^[/color]
01:28:372 - nc ^
01:29:230 - No nc ^
Jebok wrote:
Its quite good map overall
- Easy
AR -1 Note density is quite high, I think ar 2 only fits for really slow song or Easy that is mapped with mainly 2/1 rhythms, I use quite a few 1/1 so I don't think this fit.
00:23:872 (3) - Sounds better without the clap in this slider. Listen to the guitar, feel weird without to me.
00:28:372 - It feels weird missing this beat here, I think you should place a circle here and make it the beginning of your combo. I did this just so no one will complain that I don't leave enough room for beginner to rest after a spinner. I also do not think it's that weird to play consider the focus on the 2nd and 4th white tick here (the spinner end on the 4th white tick and slider 2nd & 4th).
00:38:230 (2) - It feels cramped in the right bottom corner, so place this slider x:368 and y:32? Didn't follow suggestion but changed place.
00:47:230 - Use the space available, place it x:196 and y:60? Ok, thanks for this suggestion, follow it more or less.
Normal
00:15:087 - Add a circle, make it your new combo. Place it horizontally opposite to (3) I try this, but I don't like it. Look at how I do the whistle (following guitar) so I find it weird to have a hit circle without any hitsound after a spinner. I want that after the spinner, for the note that you have to hit afterward to be an accented note and the current slider is where I think it should be.
00:21:087 - No new combo Look at 00:18:087 (1,2,1,2) - and you should understand why.
00:21:515 - New combo here instead ^
Insane:
00:20:872 - No nc I don't follow stanza for combo. Here, I want a clear distinction between one combo following instrument and a new vocal phase.
00:21:515 - nc ^
00:26:230 - nc Looking at this section, I new combo only for when I follow instrument or after a whole vocal phase is finish. Here, I don't think the vocal phase is finish yet.
00:41:230 - ^ I don't really see a reason except that the drums get louder here, but I really cannot agree with putting new combo here, I want all the drums to be in one combo.
00:47:015 - ^ I didn't do new combo for previous combo, why did I new combo 00:47:658 (1)? First, I generally hate new comboing on a hit circle, I like it more on a slider so that's one of the reason. It's also to make more of an impact on the drums 00:48:301 (2,3), that marks the end of this section and the transition to the next. I also make pattern aesthetically pleasing with how I did the new combo here and think the combo may be too long if I don't add a new combo on 00:48:301. That's why no change for new combos here.
00:47:658 - no nc ^
01:12:944 - Unsnap What is unsnapped? I see nothing unsnapped here.Ty! Sorry for no change on new combo in Insane, but I tried to explain each and everyone why I didn't do it.
Melophobia wrote:
from my modding queue
[General]
i'd suggest to mute every sliderslide, sounds noisy I think sliderslide sound nice and do not agree with silenting all sliderslide.
overall, every volume is too high. -20% is enough imo (except D.N.Angel) I find the hitsound volume fine, however I did map this with a slightly higher volume mp3, so some part may have a bit too high volume. I decide to change since I manage to find a nice mp3 without clipping at all (previous mp3 clipped by 2 dBs) with a reasonable volume (I think this is only 0.5dB lower than previous mp3 which is not a lot). Overall, the max I can agree with is 5-10%, but I would like more opinion first as I think it fine as is.
[Easy]
* spacing is too huge imo...I use 1.2x for Normal so I decide to do this for Easy too. And since looking at Easy > Normal > Hard slider velocity (1.1>1.4>1.7), I feel this is nicer for difficulty spread.
OD +1 Similarly here, od of E > N > H is 1 > 3 > 6. This is slightly inbalanced, but look at hp drain of Hard and hp drain of Normal and I think you should see, difficulty setting is quite balance right now.
00:11:872 (2) - hmm kinda random spinner imo, try to start this at 00:12:944 - I want to add spinner in the same places as Normal, but do not want it to be the same length and this was the best solution I could find. I kept relatively consistent with what i did here, so I feel if I change this, I would lose the consistency between the spinners (I think all spinner here are 5 white ticks long except for end) .
01:30:944 (1) - end this at 01:33:408 - I change to 1/8 and end it on the last note that piano is played instead. Changed for all of my diffs.
[Normal]
00:08:444 (2,1) - spacing Fixed, hopefully, new arrangement doesn't touch hp bar.
00:48:944 (1) - 2nd way point 1grid down Fixed
01:30:944 (1) - same as Easy Same as Easy
[Insane]
00:10:372 (1,2,3) - please use larger spacing here it's really confusing I prefer representing piano with anti jump, however, I have test this quite a bit and find that this spacing is what work best, atleast for me. I never get 100s on these notes. The only reason I can't ss this Insane is because of the streams lol
01:08:444 (2,3) - spacing I don't see a problem here, I just want to space out (3) - use to be stacked at end of (1) before - and I want jump on the first note of stream.
01:14:444 (1) - finish doesnt fit at allThis sound fine to me, I do not want to make it too soft or remove it due to the jump and this note definitely feel like it should be a jump. Even if there's no instrument, the way vocal sing this really feel like it need a finish here to me.01:30:944 (1) - same as Easy Same as Easy
good luck~ ty
Miya wrote:
Hi merchat, it's time to mod from me
GeneralEasy
- Umm, your Easy diff has a different end time at kiai #1 from other diff. Fix it please, because it's not a guest diff. This should be fine, I just end kiai time at that place since there is no note there like the other diffs. I would like to change only if there is a really serious or noticable issue when this is not done and not just for consistency.
- Hmm, found an echi part in your video. Maybe you want add a warning in your creator word. I'll await more opinions
Insane
- 00:15:301 (1) - I really suggest that this slider have to start at 00:15:087- since there's a strong accent at 'a' there than 'wa' vocal here. It's have a bad polaritiy to, because you suddenly change from whitle line to red line. I kept failing at this slider, even i have try 3 times. Orz. Really, this is anoy me. Two reasons. 1. Too soon after spinner for Easy. 2. There is no guitar playing on the "a," but on the "wa," thus I consider "wa" to be more accented. I represented this in Insane as well ("a" is at the end of a slider while "wa" is at the begin) and with hitsounds.
- 00:21:515 (1) - I think this slider doesn't have a good ending spot. I think if you end this slider at 00:22:372- will be more better, because there'a strong accent of drum in that spot. And you suddenly following the vocal here, so it's not consistant from your previous guitar rythim. Besides, the whistle rythim become more good and consistant if you extend this slider.Well, I check almost all the notes here, I can hear a guitar sound on all of them so by doing this, this is the only slider not to be following a guitar sound. This is not the only reason of course, if I do this, this will be the only 3/2 sliders out of this entire section so I feel it's a bit inconsistent with how I map here. However, I do not completely disagree with your suggestion and I may change it if more people mention this.
- 00:10:372- I don't think it's good to lowering the volume here at it's repeat so suddenly, because it's sounds awkward and not consistant to your previous rythim. Well, I could argue this, listen to the piano the repeat and at the end. I think the piano at the end is more accented and louder than the one on the repeat so to represent this. But my actual reason is very simple, I just think this whistle is too loud.
- 00:25:372 (2) - How about adding a whistle at it's end? Nothing major problem, but i feel 'empty' at that spot. Whistle can fill that 'empty' spot. I did this before actually, but decide to remove it. My reason I guess is just so the lead up to spinner is nicer. When I add whistle, I feel like I need to continue mapping with hit circle & sliders to continuing following guitar sounds, but this doesn't bother me anymore so changed.
- 01:08:658 (1) - Umm, new combo bug merchat. Please add a new combo to this slider.Fixed
- 01:16:372- I don't think it's good to lower your finish sound volume again at this slider start. At least make the volume same to finish sound at 01:14:658- Same as Normal, but since I said to skip Normal; Listen to vocal here, I think the way vocal sing at 01:14:658 is much more intense than here and I want to represent this with a slight reduction to volume (I find 5% lower volume to be almost unnoticeable thus 10%)
- 01:22:372 (1) - New combo bug found again. Fixed
Hmm, maybe that's all from me. The insane diff and the extra diff seems very good, but i think you should review your combo pattern in your hard diff. Well, a very good song, have a star from me
- 00:26:444 (6) - Miss a whistle here at the start? Because it's not consistant with your whistle sound, so i think you forget to add a whistle here at the start. The place where I want to put whistle is on the big white tick, but cannot. I only put it on 00:16:158 (4) - because I want to do a sort of jump pattern there, and I find it weird to have jump on notes without hitsound atleast for this part. Here, I don't really have any patterns I want to do so I snap this to normal spacing and no whistle on it.
- 01:14:444 (1) - I really don't recommend finish sound here at the start, because it sound's awkward and break your finish pattern. Practically everyone mention this, but I don't think I can ever agree with this. Like i mention above, hitsound plays a role for me on how a jump feels. No hitsound and big jump = weird for me. This is a 3.x jump and I think whistle doesn't do this jump justice. I just try a bunch of volume for the finish and feel this fits best. This is the only thing I think that I will definitely not change.
Ty, since there was a new combo mod from Jebok, I think this should be fixed.
Ok, good luck~
Miya wrote:
D.N.Angel
- 00:16:801 (5) - How about adding a whistle here at the end? I think it will make the hitsound more consistant. //k
- 00:14:658 (1) - How about you change whistle here at the start into finish? You always start a new rythim with a finish in this map, but not at this one. It's not consistant imo, so you should change it into finish. //k
- 00:41:337 (4) - Having a whistle at the blue tick doesn't sounds good at this rythim. Consider to remove it and also the timing point.
hmm...I think it is okay
thank for your modding ~Melophobia wrote:
[D.N.Angel]
00:41:444 (5) - add clap at the end
01:30:944 (1) - same as Easy
//all fixed
Star Stream wrote:
[DNA]Good luck~
- 00:59:872 (2,3) - ctrl+r 00:59:872 (2) - and 01:00:301 (3) - will be more soft jump //No,I like this pattern
- 01:02:230 (5) - to match with 01:00:944 (1,3) - , copy/paste from 01:01:587 (3) - and ctrl+h,r? //well,I move that slider to a better place :p
- 01:08:765 - adding a note here will be more exciting //no
- 01:30:944 (1) - this spinner should ends on 01:33:462 - //k
Thank you for modding ~Regou wrote:
Mod~
[D.N. Angel]
00:16:372 (4,5) - 這jump感覺不太好看... //沒有這感覺,而且這jump挺順的
00:27:730 (8) - 試試NC //這樣破壞了我的pattern
00:49:158 (2) - 感覺這樣放怪怪的,試試最少7~8 grid left //我是挺喜歡這個的
Melophobia wrote:
SPOILER[Hard]
00:07:587 (4,1) - spacing I don't see spacing problem here
00:44:444 - add note Don't needed to add a note here
01:07:801 (3) - add finish No
01:17:872 (1,2,3) - spacing Don't see spacing problem here but i made some change here
01:30:944 (1) - same as Easy Did the same as merchat
Miya wrote:
SPOILERSawa's Hard
- 00:27:944- Very loud clap sound if you set it at 90%. The volume transistion become not good, because you suddenly raise to volume by large amount. I think to you should lower it to just 80%. Ok fixed
- 00:35:872 (4,1) - What a surprising jump. You never have a jump in your previous rythim and next rythim but this not at this one. It can suprising many player Will keep this for now, i made this jump here intentionally to surprising players.
- 00:42:087- Raise the volume of this finish sound please. It's sound awkward when you do a sudden large volume transisition.
- The new combo in this diff iseems random imo. I don't recommend you to follow vocal to put new combo. But you need set up a consistant pattern in a stanza. Let's say put every a new combo in every 2 stanza, etc.So, i recommend you to revise your new combo pattern in this diff. Ok will take a look in it.
Star Stream wrote:
SPOILER[Sawa]
- 00:01:801 (3) - 3 grid up the 2nd tick plz, it's looks hard a bit No
- 00:03:515 (3) - ^ ^
- 00:04:158 (1,2,3) - start combo from 00:04:372 (3) - to emphasize the downbeat? No it's weird
- 00:09:730 (4,5,1) - NC 00:09:730 (4) - and remove NC 00:10:372 (1) - , like what you did before, and if you accept it, NC 00:11:230 (2) - as well
- 00:14:658 (5,1) - switch NC? Yeah
- 00:20:658 (1,2,3,4,5,6,7,8,9,10) - split this long combo? Ok
- 00:24:944 (2) - stretch it, not using grid snap Fixed?
- 00:33:087 (1) - ^ ^
- 00:50:872 (6) - don't stack No.
- 00:50:872 (6,7) - delete 00:51:301 (7) - and add a arrow 00:50:872 (6) - No.
- 00:57:087 (1) - remove this useless NC, like this combo 01:09:515 (1,2,3,4,5,6,7,8) - ok
- 01:00:087 (1) - ^ ok
- 01:30:087 - delete this green line?
Regou wrote:
SPOILER[Sawa's Hard]
00:52:587 (2,3) - Ugly overlap changed spacing here
I'm little tired, so will play pokemon ruby -__-AcceleratorRUS wrote:
SPOILER[Sawa's Hard]
Why Beat Snap Divisor 1/8? owo
01:07:801 (3) - add finish Ok
01:11:230 (5) - add NC? No
01:16:158 (1) - remove NC 01:16:372 (2) - and add NC Already fixed
01:19:158 (4) - miss Clap end slider? Ow, fixed
Star Stream wrote:
From my queue
[General][Easy]
- plz put #1 kiai ends on 01:08:658 - to match with Easy diff Don't agree with this, look at Insane, weird to me not to end kiai on the first note after spinner and in Easy, do not want to end kiai on no notes.
[Normal]
- 00:34:587 (1,2) - how about start combo from 00:35:220 - ? I don't follow stanza but vocal, and vocal restart on the short slider.
- 01:04:801 (3,1) - hmm, feels awkward. i'd add a arrow 01:04:801 (3) - and start spinner from 01:06:087 - Want to do something different from Normal. If I were to do your suggestion, I would start spinner the same place as in Normal and I think repeating slider is harder than long slider so Easy for this part will be harder than Normal.
- 01:12:515 (5) - 1 grid left to be symmetry with 01:11:230 (4) - ? K
- 01:16:372 - volume up up plz Already increased after readjusting volume of all of my diffs.
- 01:18:515 (3,1) - same as 01:04:801 (3,1) - Same reason.
- 01:27:730 (2) - 1 grid down to be symmetry with 01:26:658 (1) - ? K
[Insane]
- 00:21:087 (1,2) - switch NC to emphasize the downbeat? I follow vocal, same reason as Easy
- 00:26:230 (1) - i'd add circles on 00:26:230 - and 00:26:444 - and start spinner from 00:26:658 - Spinner is fine to me, I looked at Hard and saw that there was a spinner here so I wanted it to be longer than in Hard
- 00:39:944 (1) - ^ ^
- 00:51:515 (4) - move to (164,4) will be more symmetry with 00:50:658 (3) - Touches hp bar unfortunately
- 01:05:872 (1) - start this spinner from 01:06:087 - plz, looks early now Fine to me, there is no hitsound at begin of a spinner and I want as much time for player to spin due to this being a Normal.
Good luck~
- 00:09:944 (2) - stretch it I do not understand what you mean here
- 00:11:158 - delete this green line? Not useless, to silence the slider tick, there is no sound there in the music so it sound weird.
- 00:25:587 (4) - stretch it Same as 00:09:944
- 01:08:444 (2) - replace with 3 circles? I can't see how to replace this with 3 hit circles, the only sound I here during slider is a 1/6 sound and I do not think following it will be nice to play. If I misunderstood, please tell me what you mean.
- 01:27:944 (6) - ctrl+r will be enjoyable jump Hm? Doing this makes anti jump. Don't think I want to do this, if I misunderstood , tell me
Regou wrote:
Mod~
[Insane]
00:10:372 (1,2,3) - Make the spacing a lot larger please, so confusing! Did 1.2x as someone mention this, not a big difference, but I cannot agree with this being confusing.
00:31:801 (3) - Ctrl+R? Hm ok, may need to tweak some stuff after, but I like the feel of it.
00:36:301 (6) - Overlap this on 00:35:658 (4) ? Ok
00:41:444 (6) - 2 grid down? Move a grid right, this is intentionally move at current place and snapping to 1.8x feel like the note is placed too low.
01:03:944 (4) - Put this at the middle of 01:03:301 (3,5) ? I want to really focus the vocal here and not drums
01:08:230 - Why suddenly slow down here? lol For more of an impact that fact that these notes are not in kiai.
01:09:515 (1) - 2~3 grid left Adjust this
[Easy]
01:09:515 (1) - Remove NC This make sense, see no reason to remove just because it's a one note combo.
01:23:230 (1) - ^ ^
AcceleratorRUS wrote:
Hello
[General]
looks fine
[Easy]
Why Beat Snap Divisor 1/8? owo Change the last spinner to end 1/8 earlier, that's why
[Normal]
looks fine
[Insane]
HP+1? I don't have that many notes, some parts the hp drain is too annoying, already tested this by missing a couple of note and then not missing the rest and my life bar is struck at 50-60% for some parts.
00:41:230 (5) - add NC? Want the drum to be in the same combo
Good luck~
No_Gu wrote:
request from my queue
[easy]
00:12:515 (1) - whistle is enough The sound at end of spinner sound more cymbal like and not bell like so I think reduced volume finish fits better.
00:44:230 (3) - move this?...a little hard to read for beginners Don't see a way to change this, try a bunch of stuff, but didn't find something that I like, maybe you can give suggestion?
01:08:658 (1) - move to center? Center of play field? Hm, I don't really want to put in center since I've seen a few mod complaining about putting notes in easier diffs at the center due to spinner-osu covering, but that's not the reason. Placing like this just give me more rooms to work my pattern for me.
[normal]
00:10:372 (2) - this should be ??
00:28:372 (1) - maybe some XAT will say "too far after spinner"... You mean too soon? Well, not really fast song, not the easiest diff in this mapset and it's a Normal. Should be fine imo
01:16:372 (1) - http://osu.ppy.sh/ss/321115 Adjust these two sliders
[Insane]
00:10:372 (1,2) - change to slider?..It's not easy to catch these 1/3 notes after 1/2 jumps Hm the 1/2 jumps are slider (much easier to hit than hit circles) and listening to piano, slider seem weird. I want the player to hit each time the piano is played so slider doesn't really work. I tried some really short slider pattern before, but the hitsound at the slider end seemed weird and I dislike silencing sound except for slider ticks.
nice map and song.☆ ty
[CSGA]Ar3sgice wrote:
From my queue
InsaneNormal
- 00:10:658 (2,3) - why ..? I listened in 25% and think this should be on red lines, what is
- the problem o.o? If you feel empty you can add 3 notes on 00:10:801 (3,4,5) Hm? I want to follow piano here and I hear them in 1/3. I've reuse the same rhythm for the whole section here so i wanted some variety. I do not think 1/6 stream would play well so no notes on the other ticks here.
- 00:24:730 (2) - move to (152,80) ..? I think jumping here plays better ...Hm, a bit inconsistent with my mapping style as I'm accenting the guitar here (the slider), but I guess this works too (anti jump to emphasize guitar instead) and I agree that this need some sort of jump, it felt weird being distant snapped.
- 00:45:087 (1,2) - less spacing between 1 and 2 ..? because it's the beginning of 1/2s, I
- thought it's 1/1 when playing.Ok, understandable why you could mistaken this, so reduce a bit, but definitely want a jump on (2)
- 01:07:372 (4,5) - how about this .. I think it plays better Did something like your idea
- 01:12:515 (3) - move left? Fine to me, I've did this stacking pattern for all similar patterns so seem a bit inconsistent.
- 01:16:801 (2) - this part is a bit crowded imo, how about this..? (3) stack on (5) feel weird to me, I'll leave this for now
- 01:25:587 (3) - blanket slider is pretty bad o.o ? Not sure what you want me to do here, didn't really intend to blanket anything here, just copy 01:23:872 (2) - and adjusted it here. Orange for this reply as I'm not sure what you mean.
Easy
- 01:16:372 (1) - second part looks not so round Adjust a bit in earlier mod
that's all 0.0
- 00:18:730 (2) - end at 00:19:372 o.o Listen to guitar (at 100% speed, at 25%, you can hear maybe a guitar sound playing but this sound isn't the one I want to follow and it's not as prominent)
Good luck~ ty
[CSGA]Ar3sgice wrote:
D.N.Angel
- 01:00:301 (3) - 这个我觉得带reverse比较好 改了的话拉近点吧 //這建議是不錯,但我還是想保有環繞note的流動
- 01:14:230 (3) - 位置不太好, 去掉reverse, 01:14:980 (2) 加个三连可能好点 //唔,先保留著
thank you for modding ~ >w</No_Gu wrote:
[D.N.A]
00:57:944 (2) - clap //...added
No_Gu wrote:
[hard]
00:42:087 (1) - move this father?...it's like a jump by 1/2 No
Download: Marika - Knowing (Short Ver.) (merchat7) [Sawa's Hard].osu[CSGA]Ar3sgice wrote:
Sawa's Hard
- 00:50:551 (4) - move to 00:50:765 ? feels better to me .. No, rhythm sounds strange if i do this.
- 01:09:087 (5,6,7) - reverse arrow+slider .. //?? No
- 01:20:230 (4) - same shape with 2..? No
- 01:24:944 (4) - remove whistle on the head o.o Ok
- 01:25:587 (5) - add whistle here ^
- 01:29:872 (2) - ^ No
[HitObjects]00:37:372 (5) - Like I said several times before, I wouldn't use these sort of slider shapes without hitobjects to compliment them.
352,80,33730,1,0
432,144,33944,1,8
432,248,34158,1,0
360,320,34372,1,
Mystica wrote:
[DN]
說實話我覺得風鈴和口哨並不是很適合這歌 //我覺得挺適合
00:35:230 (1) - 加個finish來增強感覺 //恩
Thank for modding ~Bobo wrote:
[D.N.Angel]
00:00:944 (1,2,1,2) - These first few moments feels rather undermapped in comparison to comboes that shortly follow. //I don't think so
00:27:944 (9) - I personally would just stack this with (8), the short jump really isn't needed. //no,it needs
00:54:944 (1,2,3,4,5) - I suggest an increase in the hitsound volume to make this stream stand out better. I think it is fine
01:29:658 (4) - I'd delete the slider repeat, the music quiets down at 01:29:872. //well,it is to be consistant with the other diffs
Mystica wrote:
here comes my mod.
[Easy]
00:05:444 (2,4) - cancen the whistle Hm, this is consistent with my whistle pattern on all of my diffs, I follow the guitar and I think whistle sound really nice with it.
01:11:230 (4) - nazi mod.make it symmetrical Hm, guess I made it better
01:27:730 (2) - cancen the whistle Same reason as before
01:30:944 (1) - make this spinner end at white line (all diff Listen to piano, I'm sure that there is nothing on the white tick, but 1/8 earlier on the yellow tick.
[Insane]
00:10:372 (1,2,3) - I listen many times..feel that it's not 1/6...at least not very fit The piano is very prominent here, I think it's weird just continuing the same rhythm I did and also for variety in rhythm as I reuse the rhythm I think 5 times.
other seems fine
star
Bobo wrote:
Hey there :3
[General]
Kiai isn't consistant on every diff, if you look closely at Normal and Easy you can see a slight difference. There is no note where I end the kiai time on the other diffs in Easy, so I just end it on the closest next note instead. Thinking about this, it can't really hurt to move Easy kiai time back, but I'm looking for a reason except for consistency reason on why to do this.
01:37:801 - All the audio from here is unused, I suggest cutting this out. I did a quick test of how much file size it would save and it just 0.18mb, around 8%, I don't think this is a very significant difference and I think you should only really do this for longer song as 8% become much larger when mp3 file is at 10mb for example and when more of the mp3 is unused.
[Easy]
00:28:372 - This is where the background effects start to kick in, new players would assume the slider starts here and click too early. I suggest placing a hitobject here. I did this just to not get complaint about not leaving enough recovery time for beginner to recover after a spinner, if there is no problem with this, I would extend the spinner by 1/1. Since it's a slider, I don't think this play really bad due to how forgiving a slider is on timing window.
00:57:944 (3) - Sliders with this sort of shape look out of place when you don't use hitobjects to compliment them, I suggest reshaping. I don't understand what you mean here, how can I compliment this slider shape? I chose this slider shape to emphasize "te nai" at the end to compensate for using a long slider. Just something I like to do when mapping easier diffs, just to follow the song a little better. I really see no problems here.
01:01:372 (3) - ^ ^
[Normal]
00:22:801 (4,5) - How about moving these lower below (3) so that they aren't so far to the left? Well look at where (3) is pointing, I want to line (4) up with end of (3) so if I had more space, I would probably move (4) a bit more down. Tried adjusting, but can't do much while keeping to this idea as the note are almost off grid.
00:25:587 (3) - It fits better if you finish this on the white tick, don't forget to move the spinner a tad forward. I don't see a problem with this, listening to vocal, I think of 2 long sliders and not 1 long and 1 short.
00:39:301 (2) - ^ ^
01:14:658 (3) - This slider looks a bit crumpled and doesn't fit well without other hitobjects to fit with it, like I said with the sliders in [Easy]. I suggest reshaping, and I wouldn't use red anchors. Same as in Easy, regarding red anchors, I use it here to slow down the slider and emphasize this note, using the same slider shape as everything else doesn't accent this note well at all imo.
[Insane]
00:40:801 (3,4,5,6) - This would make a very nice diamond shape ;3 Adjust this
And well that's about all I can find for Insane, I'm not too fond of the spacing. Hm, what do you dislike in particular about the spacing (except lot of inconsistency XD), does it play bad? Did some part become confusing to play due to the spacing? Did some spacing change seem really random? I didn't really check the spacing much so maybe some stuff were not intentional.
---------------------------------------------------
Very nice mapset, good luck getting ranked ~ ty, only one change, but I think I explained everything. The only thing I'm confuse about is regarding slider shape and maybe tell me what you dislike in particular about the spacing in Insane.
Mystica wrote:
[Hard]
00:01:801 - add a green line immediately to get back the soft simple.cause slider sides volume cause different.. ? This is already added
00:50:444 (3,4,5,6) - look througt you map this design seems not fit This is intetional
Download: Marika - Knowing (Short Ver.) (merchat7) [Sawa's Hard].osuBobo wrote:
Hey there :3
[General]
[Sawa's Hard]
00:29:872 (2) - Looks a bit odd to me, being stacked with (1,3) like that. Try this ~ Nice! Fixed 00:33:730 (1,2,3,4) - Try this for the spacing! It flows better. Well, doens't fit with my style but i liked. Fixed[HitObjects]00:37:372 (5) - Like I said several times before, I wouldn't use these sort of slider shapes without hitobjects to compliment them. But I use
352,80,33730,1,0
432,144,33944,1,8
432,248,34158,1,0
360,320,34372,1,
00:39:944 (4) - Arrange it to make a pretty little triangle with (3,4,5). Okay00:45:515 (2) - Again, looks weird without hitobject to compliment blah blah..No, again![]()
00:50:444 (3,4,5,6) - These sort of patterns can be decieving, I'd just delete (4). No, intentionally make this
00:51:087 (6) - Add a clap to keep the hitsound pattern. Okay
00:55:051 (4) - Never ever start a stream or repeat slider on a blue tick, it can often result in players clicking too early or late as they expect hit objects to sit on a 1/1 or 1/2 tick. No, no and no.
00:59:230 - Why the sudden decrease in hitsound volume? Fits with the music.
I try this, but I don't like it. Look at how I do the whistle (following guitar) so I find it weird to have a hit circle without any hitsound after a spinner. I want that after the spinner, for the note that you have to hit afterward to be an accented note and the current slider is where I think it should be.Regarding first spinner, this is fine to me as I felt spinner was a little too short and because I didn't leave much recovery time after spinner, won't be nice to play for Normal players.
Thank for modding ~Dark Fang wrote:
[D.N.Angel]
00:18:087 (2) - so far.. or it's not playable(IMO)
01:12:515 (4) - ^
//no change because I like those part ><
I like it. smooth notes <3 \:D/
-Chata- wrote:
Sawa's Hard
00:50:872 (6) - do not stack to 00:50:444 (3,4,5) . it is a little hard for hard player,and HD modNo, i can pass this easily so won't change
Well, diff uploaded by puush, because i don't know how to add the diff in the new styleshikyu wrote:
Nothing, clear for me
[Sawa's Hard]
01:03:515 (3) - make it same as slider (1) No, I think if I do this will be very strange, then not.
01:06:087 - why use 50% volume? 70% is better 50% is fine and follow instrumental so...
01:10:372 (3) - put it symmetrical like this? http://puu.sh/xHJc Fixed, i thinkI'm bad at symmetry.
01:12:944 - same as 01:06:087 Same as 01:06:087
01:17:872 (6) - since other sliders with same combo have curve shape, why don't you make this more curvy? Kay
Thank for modding ~Kawayi Rika wrote:
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions[D.N. Angel]
- 01:12:301 (3) - Stack on 01:12:515 (4) - start point,flow much better.
//唔,改成這樣的話,我怕在連續跳躍時突然的1/1的急停會導致玩家按快了
後來我發現01:12:301 (3,4)的間距過大,而且flow不是很好,所以我把01:12:515 (4)轉向,然後把角度略作調整
those wrote:
[D.N.Angel]
- 00:55:801 (1) - Starting from this kiai section, your use of S:C2 clap and finish appears to be random. I can't make out any pattern this is following, but if you are, please enlighten me (and everyone else).
00:55:801 ~ 01:07:801 is consistent with 01:09:087 ~ 01:20:015,and I think that is good for me- 01:29:658 (4) - What is this being mapped to? The music ends at 01:29:872 - and not 01:30:087 -
I just want to be consistent with Insane diff
waiting for a reply from merchat7,then I decide to whether I fix it
those wrote:
Remember to tell me which mods you applied and which you rejected, along with the reason for rejecting them!
[General][Insane]
- You really should get a better quality picture.. Wasn't able to find anything, but gave a try and download a cg pack and fortunately there were some good image so should be fixed
[Normal]
- You've got a whole bunch of inherited timing points that are unsnapped. Because of this, I'm unsure whether or not you've missed any hitsounds anywhere, so snap them and give a recheck for hitsounds.I check some timing points and they are all properly snap? If you mean 1/8 timing points after some timing points, they are for the slider slide sound, even if it's minor, I don't like having a slider slide have 40% timing point (due to lowering volume of finish) when all others slider slide have 60% for example so I want slider-slide volume to go back to normal volume as fast as possible. If you don't mean any of this, please tell me, but I find it hard to believe timing point would be unsnap as they were no timing changes.
- 00:58:158 (3) - Feels awkward in that this motion starting from 00:55:801 (1) - is all counter clockwise, then you've got this going in the other direction. I would Reverse this and reposition for spacing.Actually, I try your suggestion and I do not feel the emphasis on this note at all, it's the same spacing, but nevertheless, doesn't feel like a jump to me. Stuff like this are hard to explain due to subjectivity, but back and forth (right > left > right again) give more emphasis on this slider then something like counter clockwise pattern with uneven spacing (left, top left, bottom left) to me. What I say to from this is , one pattern is continuously going to the left (flow feel like <<<) while one is going right, then left, then right, (><>) etc. See why I feel the emphasis is lost? Also other reason like pay attention to new combo, (one combo counter clockwise, one combo clockwise) and this pattern lead better to how I map the next part.
- 01:09:408 (7) - As I mentioned in my first post, the stream is unevenly spaced here. For this object, Prev: 1.00x and Next: 0.80x. Easy fix.This note is already snap to the spacing you mention, I fix this instead by removing 0.75x timing point and readding it after fixing spacing.
- 01:14:444 (1) - A 3.15x jump out of nowhere is asking a bit too much. Cannot agree, I consider this to be the most emphasized note due to vocal (and that's why I put finish here, even if there's no cymbal to back it up) and due to this, I want it to have highest spacing. I don't hear any other part where vocal sing like this.
- 01:24:515 (3) - Whistle on slider end since you've got one at 01:27:944 (6) - .Fixed
- 01:29:658 (4) - What is this being mapped to? The music ends at 01:29:872 - and not 01:30:087 - The place you mention is, my best way to describe it, last place where I can put a hit circle. But listen to the music, there is still sound playing after where you mention. The place where the slider end is where the music completely stop. So two reasons here. Weird to not have anything follow the sound that play after the part you mention to me and due to how the song suddenly cut out. I consider this effect strong enough to warrant something to mark it like the end of this slider here.
Good luck :3
- 00:12:944 (1) - This would be best if it was a continuation of the slider patterns before. A random spinner here when the music is still in the intro and doesn't change doesn't match. Compared to Easy, this is very unfitting; you can tell the spinner in Easy is wrapping up the intro because the 1/3 melody is very obvious. To be honest, I find easy spinner to be more random, but I did recently recheck them. As for this, listen to guitar. You should see clearly why spinner start here, if not look at Insane, this spinner is intend to replace this guitar rhythm and lead to next section.
http://puu.sh/yPefthose wrote:
Remember to tell me which mods you applied and which you rejected, along with the reason for rejecting them! Well my english sucks, but will try to do this.
[Sawa's Hard]
- 00:22:372 (1) - This new combo doesn't really make sense. You should either start combo at 00:20:872 (2) - for "nanka" or 00:21:944 (4) - first possible downbeat after. Don't agree with this, make sense for me because i'm focusing in the instrumental here.
- 00:28:372 (1,2) - Were these two meant to be not parallel? You've got 00:29:872 (2,3) - and 00:30:944 (5,2) - as rotation patterns, so it may be better for this to be, as well. I think not, i do not think a good idea to do this here. To be honest, when I was starting this diff, I thought about doing that but the spacing and test play was pretty weird, so I will not change that.
- 00:37:372 (5) - Anchor this slider at 00:37:587 - to match the music best. Something like this: http://puu.sh/yHyV Ugly slider for me, so no i will not change slider shape
- 01:16:372 (2) - New combo here instead of 01:16:158 (1) - to start new measure and "oshiete". Seems good, fixed.
This is the same as saying "I'm going to put a 1/8 kickback slider here, and it's going to be consistent with the next one I have, even if it doesn't fit the music".DarknessAngel wrote:
00:55:801 ~ 01:07:801 is consistent with 01:09:087 ~ 01:20:015,and I think that is good for me
The slider I suggested was only an example. However, your anchor should go at the time I suggested, instead of in the middle of nowhere that's not being mapped to the music.KuronumaSawako wrote:
Ugly slider for me, so no i will not change slider shape
If you want to stop the mapping where the music ACTUALLY completely stops, that time is 01:30:730 - and not where you have it. And I would know, since I spent over a month going over this song. So you can either pick 01:29:872 - or 01:30:730 - , but not where you have it right now since it's in the middle of nowhere.merchat7 wrote:
The place you mention is, my best way to describe it, last place where I can put a hit circle. But listen to the music, there is still sound playing after where you mention. The place where the slider end is where the music completely stop. So two reasons here. Weird to not have anything follow the sound that play after the part you mention to me and due to how the song suddenly cut out. I consider this effect strong enough to warrant something to mark it like the end of this slider here.
The question is not about your preference; the question is, how is the way you have it mapped to the music at all?DarknessAngel wrote:
"It's good for me,I like the pattern"
Is that ok ? :\
Yes, you're right.those wrote:
The slider I suggested was only an example. However, your anchor should go at the time I suggested, instead of in the middle of nowhere that's not being mapped to the music.
Miya wrote:
[b]D.N.Angel
http://puu.sh/B84pMiya wrote:
recheck asked by merchat >.<
Sawa's Hard
- 00:20:015 (7,1) - Switch new comboes please for consistencies. Removed NC in (1) and added NC in 00:20:872
- 00:37:372 (5,7) - Why the clap on these note suddenly missing. Please add clap at 5 start and also 7 too. Okay
- 00:45:087 (1,2) - Switch new comboes too here please. Doesn't consistant. Okay
- 01:21:730 (7,1) - ^ ^
- 01:22:587 (4) - Remove the whistle at this slider end please. Doesn't sounds good if you join whistle and clap together at this point.
- 01:23:230- Very low finish sounds for chorus closing. It's not good imo. Try increasing the volume here by 20%.
Having never seen is one thing, and having a map worthy of a rebubble is another.DarknessAngel wrote:
I have never seen those rebubble any maps ...
hmm ... don't know how to say ...merchat7 wrote:
@DarknessAngel
Your rar file has the old background in it, not sure what you want me to do with it.
Miya wrote:
Insane
- 00:26:444 (6) - Whistle at the start? I think it's more good and consistant. Already mention in irc why I didn't change. Recap of reason. I put whistle here 00:16:158 (4) because I have a certain pattern I want to do. I find it weird to play a big jump without hitsound thus the hitsound on it. Since this part, I don't have any particular jump pattern I want to do, plus I feel the singing here become a bit calmer (don't feel jump fit as much) I decide to do this. I feel that whistle fit best at 00:26:658, but no note there.
- 00:37:587 (4) - This slider almost touch the edge of the screen. The hitburst is cutted partly because of this. Please move this slider a bit up. Move up a bit