Sorry, no change about my Taiko
Well, diff uploaded by puush, because i don't know how to add the diff in the new styleshikyu wrote:
Nothing, clear for me
[Sawa's Hard]
01:03:515 (3) - make it same as slider (1) No, I think if I do this will be very strange, then not.
01:06:087 - why use 50% volume? 70% is better 50% is fine and follow instrumental so...
01:10:372 (3) - put it symmetrical like this? http://puu.sh/xHJc Fixed, i think I'm bad at symmetry.
01:12:944 - same as 01:06:087 Same as 01:06:087
01:17:872 (6) - since other sliders with same combo have curve shape, why don't you make this more curvy? Kay
Thank for modding ~Kawayi Rika wrote:
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions[D.N. Angel]
- 01:12:301 (3) - Stack on 01:12:515 (4) - start point,flow much better.
//唔,改成這樣的話,我怕在連續跳躍時突然的1/1的急停會導致玩家按快了
後來我發現01:12:301 (3,4)的間距過大,而且flow不是很好,所以我把01:12:515 (4)轉向,然後把角度略作調整
those wrote:
[D.N.Angel]
- 00:55:801 (1) - Starting from this kiai section, your use of S:C2 clap and finish appears to be random. I can't make out any pattern this is following, but if you are, please enlighten me (and everyone else).
00:55:801 ~ 01:07:801 is consistent with 01:09:087 ~ 01:20:015,and I think that is good for me- 01:29:658 (4) - What is this being mapped to? The music ends at 01:29:872 - and not 01:30:087 -
I just want to be consistent with Insane diff
waiting for a reply from merchat7,then I decide to whether I fix it
those wrote:
Remember to tell me which mods you applied and which you rejected, along with the reason for rejecting them!
[General][Insane]
- You really should get a better quality picture.. Wasn't able to find anything, but gave a try and download a cg pack and fortunately there were some good image so should be fixed
[Normal]
- You've got a whole bunch of inherited timing points that are unsnapped. Because of this, I'm unsure whether or not you've missed any hitsounds anywhere, so snap them and give a recheck for hitsounds.I check some timing points and they are all properly snap? If you mean 1/8 timing points after some timing points, they are for the slider slide sound, even if it's minor, I don't like having a slider slide have 40% timing point (due to lowering volume of finish) when all others slider slide have 60% for example so I want slider-slide volume to go back to normal volume as fast as possible. If you don't mean any of this, please tell me, but I find it hard to believe timing point would be unsnap as they were no timing changes.
- 00:58:158 (3) - Feels awkward in that this motion starting from 00:55:801 (1) - is all counter clockwise, then you've got this going in the other direction. I would Reverse this and reposition for spacing.Actually, I try your suggestion and I do not feel the emphasis on this note at all, it's the same spacing, but nevertheless, doesn't feel like a jump to me. Stuff like this are hard to explain due to subjectivity, but back and forth (right > left > right again) give more emphasis on this slider then something like counter clockwise pattern with uneven spacing (left, top left, bottom left) to me. What I say to from this is , one pattern is continuously going to the left (flow feel like <<<) while one is going right, then left, then right, (><>) etc. See why I feel the emphasis is lost? Also other reason like pay attention to new combo, (one combo counter clockwise, one combo clockwise) and this pattern lead better to how I map the next part.
- 01:09:408 (7) - As I mentioned in my first post, the stream is unevenly spaced here. For this object, Prev: 1.00x and Next: 0.80x. Easy fix.This note is already snap to the spacing you mention, I fix this instead by removing 0.75x timing point and readding it after fixing spacing.
- 01:14:444 (1) - A 3.15x jump out of nowhere is asking a bit too much. Cannot agree, I consider this to be the most emphasized note due to vocal (and that's why I put finish here, even if there's no cymbal to back it up) and due to this, I want it to have highest spacing. I don't hear any other part where vocal sing like this.
- 01:24:515 (3) - Whistle on slider end since you've got one at 01:27:944 (6) - .Fixed
- 01:29:658 (4) - What is this being mapped to? The music ends at 01:29:872 - and not 01:30:087 - The place you mention is, my best way to describe it, last place where I can put a hit circle. But listen to the music, there is still sound playing after where you mention. The place where the slider end is where the music completely stop. So two reasons here. Weird to not have anything follow the sound that play after the part you mention to me and due to how the song suddenly cut out. I consider this effect strong enough to warrant something to mark it like the end of this slider here.
Good luck :3
- 00:12:944 (1) - This would be best if it was a continuation of the slider patterns before. A random spinner here when the music is still in the intro and doesn't change doesn't match. Compared to Easy, this is very unfitting; you can tell the spinner in Easy is wrapping up the intro because the 1/3 melody is very obvious. To be honest, I find easy spinner to be more random, but I did recently recheck them. As for this, listen to guitar. You should see clearly why spinner start here, if not look at Insane, this spinner is intend to replace this guitar rhythm and lead to next section.
http://puu.sh/yPefthose wrote:
Remember to tell me which mods you applied and which you rejected, along with the reason for rejecting them! Well my english sucks, but will try to do this.
[Sawa's Hard]
- 00:22:372 (1) - This new combo doesn't really make sense. You should either start combo at 00:20:872 (2) - for "nanka" or 00:21:944 (4) - first possible downbeat after. Don't agree with this, make sense for me because i'm focusing in the instrumental here.
- 00:28:372 (1,2) - Were these two meant to be not parallel? You've got 00:29:872 (2,3) - and 00:30:944 (5,2) - as rotation patterns, so it may be better for this to be, as well. I think not, i do not think a good idea to do this here. To be honest, when I was starting this diff, I thought about doing that but the spacing and test play was pretty weird, so I will not change that.
- 00:37:372 (5) - Anchor this slider at 00:37:587 - to match the music best. Something like this: http://puu.sh/yHyV Ugly slider for me, so no i will not change slider shape
- 01:16:372 (2) - New combo here instead of 01:16:158 (1) - to start new measure and "oshiete". Seems good, fixed.
This is the same as saying "I'm going to put a 1/8 kickback slider here, and it's going to be consistent with the next one I have, even if it doesn't fit the music".DarknessAngel wrote:
00:55:801 ~ 01:07:801 is consistent with 01:09:087 ~ 01:20:015,and I think that is good for me
The slider I suggested was only an example. However, your anchor should go at the time I suggested, instead of in the middle of nowhere that's not being mapped to the music.KuronumaSawako wrote:
Ugly slider for me, so no i will not change slider shape
If you want to stop the mapping where the music ACTUALLY completely stops, that time is 01:30:730 - and not where you have it. And I would know, since I spent over a month going over this song. So you can either pick 01:29:872 - or 01:30:730 - , but not where you have it right now since it's in the middle of nowhere.merchat7 wrote:
The place you mention is, my best way to describe it, last place where I can put a hit circle. But listen to the music, there is still sound playing after where you mention. The place where the slider end is where the music completely stop. So two reasons here. Weird to not have anything follow the sound that play after the part you mention to me and due to how the song suddenly cut out. I consider this effect strong enough to warrant something to mark it like the end of this slider here.
The question is not about your preference; the question is, how is the way you have it mapped to the music at all?DarknessAngel wrote:
"It's good for me,I like the pattern"
Is that ok ? :\
Yes, you're right.those wrote:
The slider I suggested was only an example. However, your anchor should go at the time I suggested, instead of in the middle of nowhere that's not being mapped to the music.
Miya wrote:
[b]D.N.Angel
http://puu.sh/B84pMiya wrote:
recheck asked by merchat >.<
Sawa's Hard
- 00:20:015 (7,1) - Switch new comboes please for consistencies. Removed NC in (1) and added NC in 00:20:872
- 00:37:372 (5,7) - Why the clap on these note suddenly missing. Please add clap at 5 start and also 7 too. Okay
- 00:45:087 (1,2) - Switch new comboes too here please. Doesn't consistant. Okay
- 01:21:730 (7,1) - ^ ^
- 01:22:587 (4) - Remove the whistle at this slider end please. Doesn't sounds good if you join whistle and clap together at this point.
- 01:23:230- Very low finish sounds for chorus closing. It's not good imo. Try increasing the volume here by 20%.
Having never seen is one thing, and having a map worthy of a rebubble is another.DarknessAngel wrote:
I have never seen those rebubble any maps ...
hmm ... don't know how to say ...merchat7 wrote:
@DarknessAngel
Your rar file has the old background in it, not sure what you want me to do with it.
Miya wrote:
Insane
- 00:26:444 (6) - Whistle at the start? I think it's more good and consistant. Already mention in irc why I didn't change. Recap of reason. I put whistle here 00:16:158 (4) because I have a certain pattern I want to do. I find it weird to play a big jump without hitsound thus the hitsound on it. Since this part, I don't have any particular jump pattern I want to do, plus I feel the singing here become a bit calmer (don't feel jump fit as much) I decide to do this. I feel that whistle fit best at 00:26:658, but no note there.
- 00:37:587 (4) - This slider almost touch the edge of the screen. The hitburst is cutted partly because of this. Please move this slider a bit up. Move up a bit