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osu!catch World Cup 2016

CWC 2016 logo

The osu!catch World Cup 2016 (CWC 2016) was a country-based osu!catch tournament hosted by the osu! team. It was the fifth instalment of the osu!catch World Cup.

Tournament schedule

Event Timestamp
Registration phase 2016-04-12/2016-04-30
Live drawings 2016-05-15 (14:00 UTC)
Group stage 2016-05-21/2016-05-22
Round of 16 2016-05-28
Quarterfinals 2016-06-05
Semifinals 2016-06-11/2016-06-12
Finals week 1 2016-06-18/2016-06-19
Finals week 2 2016-06-26

Prizes

Placing Prizes
Gold crown $300 per team member, unique profile badge, "osu!catch Champion" user title for one year
Silver crown $160 per team member, unique profile badge
Bronze crown $80 per team member, unique profile badge

Organisation

The osu!catch World Cup 2016 was run by various community members.

Position Member(s)
Manager Deif, Loctav, p3n, shARPII
Mappool selector Deif, ZiRoX
Commentator Arf, deadbeat, juankristal, Slainv, Tasha, Zak, ztrot
Statistician Ascendance, deadbeat, Nwolf

Participants

Country Members
Argentina [Force], Danti, koliron, Retz, Tadashi, VelperK
Australia Zeverage, chickennando, EL-S, Janga, Seiga, tachima
Belgium [ Zorua ], [ Seraf ], [K y o k o], Skir
Brazil ThanaR, Ari Light, HK Kimma, Michael Jordan, Mikudesu, Senfuresu Kura
Canada jeubach, FastYoshi, Fii, Kyptoric, MikuChan, Yoshi_green
Chile [Nico], Kohaku, lechuguin, lineqtxz, nacho-s-m, Quit user
China Dusk, - N a g i -, Crystal, Intensity, KagamineRin02, Sakurano Kurimu
Denmark Crab, DragonsDungeon, Only1Magma, Separ, SharpN, Wermii
Finland forgottentaco, Awsumi, undo, xDarkon
France Kyuare, Fuka Pura, LeRenegat, Orinoshi, Ttobas, Vincs
Germany NoteKuroi, - Flutter -, Kingkevin30, MgnTby, -Rico, Vinci007
Hong Kong CheungB, alienflybot, Latifah-sama, -N a n a k o-, RankoP
Hungary gaaraati, kisbee, mardebra, Shigaisen
Indonesia Deceitful, Ddraigon-, dika312, El SolarBeam, Galaxi, Shurelia
Italy Pizza Kun, BlasterONE, Jordan Greenway, nicostrike
Japan giru HD, INO, Molqus, noraRcat, rullu, ririkun
Malaysia Future_miku95, Kagari, Lute, murutattack, QHideaki13, SYAHME
Mexico messi, Astrea, blacklotus, ChibiOzed, Cxlucha, Ponchiwi
Netherlands Nebux, - Yuri -, CakeAndBanana, Sartan, slimmecodo1, Wesley
New Zealand Crono, - Banana -, Health, KillxorKile, Trumpet
Norway Razor Sharp, Cameragod, Mile, RazorFanGirl, Taboki, Vanilla-
Peru AleZer0, Alen J Sempai, LzeusL, MONOKUMA-, -Sh1n1-, The Fire Tiger
Philippines Chara, _Joshualel_, Hi_Hello
Poland Kosmit, Hirikoshi, Korglif, Sawa88, wampir, WujekGrzyb
Russian Federation MeGl, skvix, Temnushka, VagaNNN
Singapore He Ang Erika, Accel, edicatxd, geraldwch, KyousukeRentaro, Setsuen
South Korea [224]Reol, [224]Hyperw7, _Asriel, Byeol, Pikicast, T s u m i
Sweden Setomi, 27845913, DamnEasy, Negri_sk, Toggeni, Yukiteru Amano
Taiwan e0486, 473147315371, anvo146, LonelyLancer, Megpoid, Noire-
United Kingdom - Magic Bomb -, destructor966, FABninja, JBHyperion, Klitty, Riari
United States Zak, chickenbible, Del, -itsy_v2-, Jimmy Rustler, -Kurisu-
Venezuela Mrbinking, AizW, Alcrena

Groups

Group A Group B Group C Group D Group E Group F Group G Group H
Venezuela Australia Finland Italy Denmark New Zealand Hungary Peru
Belgium Netherlands Brazil Singapore Taiwan United Kingdom Malaysia Norway
Indonesia Mexico Hong Kong Japan Philippines Russian Federation Canada Sweden
Poland United States South Korea Chile France Germany Argentina China

CWC 2016 bracket

Podium

CWC 2016 podium

Mappools

Finals

This mappool was played during the Finals week 1 and Finals week 2.

Download the mappack here! (115 MB)

Semifinals

Download the mappack here! (88 MB)

Quarterfinals

Download the mappack here! (124 MB)

Round of 16

Download the mappack here! (137 MB)

Group stage

Download the mappack here! (140 MB)

Match results

Finals week 2

Sunday, 26 June 2016:

Team 1 Team 2 Match link
Indonesia 1 7 China #1
China 7 3 Indonesia #1

Finals week 1

Saturday, 18 June 2016:

Team 1 Team 2 Match link
Germany 3 6 Indonesia #1
South Korea 6 1 United States #1
China 6 1 Argentina #1

Sunday, 19 June 2016:

Team 1 Team 2 Match link
South Korea 2 6 China #1
China 6 4 Germany #1

Semifinals

Saturday, 11 June 2016:

Team 1 Team 2 Match link
South Korea 6 1 Hong Kong #1
Singapore 6 1 Japan #1
Taiwan 1 6 France #1
Poland 1 6 China #1
Argentina 5 6 Indonesia #1
Germany 6 4 United States #1

Sunday, 12 June 2016:

Team 1 Team 2 Match link
South Korea 6 1 Singapore #1
France 1 6 China #1

Quarterfinals

Saturday, 5 June 2016:

Team 1 Team 2 Match link
Singapore 5 0 Canada #1
Mexico 2 5 Taiwan #1
Hong Kong 1 5 Indonesia #1
Sweden 0 5 South Korea #1
Argentina 5 3 Japan #1
Russian Federation 0 5 China #1
Poland 1 5 Germany #1
France 2 5 United States #1

Round of 16

Saturday, 28 May 2016:

Team 1 Team 2 Match link
South Korea 4 5 Germany #1
Singapore 2 5 France #1
Taiwan 1 5 Japan #1
Russian Federation 2 5 Hong Kong #1
China 2 5 Indonesia #1
Poland 5 2 Sweden #1
Mexico 0 5 Argentina #1
Canada 0 5 United States #1

Group stage

Saturday, 21 May 2016:

Team 1 Team 2 Match link
New Zealand 0 4 Germany win by default
United Kingdom 0 4 Russian Federation #1
Norway 0 4 China #1
Italy 0 4 Singapore win by default
Finland 0 4 South Korea win by default
Denmark 4 0 Philippines win by default
Taiwan 3 4 France #1
Belgium 0 4 Poland win by default
Finland 0 4 Hong Kong win by default
Venezuela 0 4 Indonesia #1
Netherlands 0 4 United States #1
Finland 1 4 Brazil #1
Peru 0 4 Norway win by default
Italy 1 4 Chile #1
Denmark 0 4 France #1
Hungary 1 4 Argentina #1
Venezuela 4 1 Belgium #1
Netherlands 3 4 Mexico #1
Peru 4 2 Sweden #1
Mexico 3 4 United States #1
Hungary 2 4 Canada #1

Sunday, 22 May 2016:

Team 1 Team 2 Match link
Canada 0 4 Argentina #1
Japan 4 3 Chile #1
Australia 1 4 United States #1
Brazil 1 4 South Korea #1
Malaysia 2 4 Argentina #1
Peru 0 4 China win by default
Australia 1 4 Mexico #1
Singapore 2 4 Japan #1
Malaysia 0 4 Canada #1
New Zealand 0 4 Russian Federation #1
Hungary 1 4 Malaysia #1
Hong Kong 4 3 South Korea #1
Denmark 0 4 Taiwan #1
Sweden 1 4 China #1
Philippines 0 4 France win by default
Italy 0 4 Japan win by default
New Zealand 1 4 United Kingdom #1
Russian Federation 1 4 Germany #1
Australia 2 4 Netherlands #1
Taiwan 4 0 Philippines win by default
Indonesia 1 4 Poland #1
Brazil 0 4 Hong Kong #1
Belgium 0 4 Indonesia win by default
Singapore 4 2 Chile #1
Venezuela 0 4 Poland win by default
United Kingdom 0 4 Germany #1
Norway 0 4 Sweden #1

Ruleset

Tournament rules

  1. The osu!catch World Cup is a country-based team tournament.
  2. Map scoring is based on a new metric, called Score V2, but unlike in osu! without the accuracy score portion.
  3. The maps for each round will be announced by the mapset selector in advance on the Sunday before the actual matches take place. Only these will be used during the respective matches.
    • One map will be given as a Tiebreaker map. This map will only be played in case of a tie.
    • There will also be a Hidden, HardRock and DoubleTime bracket.
  4. Match schedule will be settled by the Tournament Management (see below).
  5. If no staff or referee is available, the match will be postponed.
  6. Failed players' scores do not get added to the team score.
    • Reviving and surviving during a map gets considered as passing it.
  7. Use of the Visual Settings options are allowed.
  8. If the beatmap ends in a draw, the game will be nullified.
  9. If a player disconnects, they get treated as if they failed the map.
    • Disconnects within 30 seconds after map begin can be rematched. This is up to the referee's discretion.
  10. Beatmaps cannot be reused in the same match unless the game was nullified.
  11. If less than the minimum required players attend, the maximum time the match can be postponed is 10 minutes.
  12. Exchanging players during a match is allowed.
  13. Lag is not a valid reason to nullify a beatmap.
  14. All players are supposed to keep the match running fluent and without delays. Excessive match delays coming from the player's side can be issued with penalites.
  15. If a player disconnects between the beatmaps and the team can not provide an exchange, the match can be delayed 10 minutes at maximum.
  16. All players and referees must to be treated with respect. Instructions of the referees and tournament management is to be followed. Decisions labeled as final are not to be objected.
  17. Disrupting the match by foul play, picking inappropriate warmup maps (see below), insulting and provoking other players or referees, delaying the match or other deliberate inappropriate misbehavior is strictly prohibited.
  18. The multiplayer chatrooms underlie the osu! community rules. All chat rules apply to the multiplayer chatrooms, too.
    • Breaking the chat rules results in a silence. Silenced players can not participate at multiplayer matches and must be exchanged for the time being.
  19. In Group stage, 'Win by default' will be considered as win by 4:0, +1.0 score difference ratio.
  20. Unexpected incidences are handled by the tournament management. Referees may allow higher tolerance depending on the given circumstances. This is up to their discretion.
  21. Penalties for violating the tournament rules can be:
    • Exclusion of specific players for one map
    • Exclusion of specific players for an entire match
    • Declaring the match as Lost by Default
    • Disqualification from the entire tournament
    • Disqualification from the current and future official tournaments until appealed
  22. Any modification of these rules will be announced.

Tournament registration

  1. Every user interested in joining their country's team signs up individually on the specifically created sign-up webpage.
    • Tournament Management will create a list of potential candidates for a country's team.
    • Tournament Management declares one candidate to the captain of the country's team, albeit temporarily.
    • The declared captain can form their team from the candidate list of their country.
  2. To ensure valid and serious registrations, every registered user will be checked by the Tournament Management.
    • Every registered user will be assigned to their respective country's candidate list.
    • To be successfully accepted on the list, you have to ensure that your global osu!catch performace ranking is above #5000.
    • To be successfully accepted on the list, you have to ensure that you did not violate the osu! community rules within the last 12 months.
  3. All successfully formed teams will be published after the Registration Phase.
  4. Only the 32 potentially strongest countries will pariticipate. The potential strength of a country is determined by the online statistics of all valid candidates.
    • If the amount of registered countries is below 32, the number might be reduced to 24, 20 or 16. The aim is always to let as many countries participate as possible!
  5. Mapset selectors may not participate as a player in this tournament.

Stage instructions

  1. In the first stage (Group Stage), the teams will be divided into 8 groups of 4 teams.

    • This may change according to the final amount of formed teams.
  2. All the teams from each group will face each other.

  3. Rankings of each group are determined by sorting the results of each team's performance in the following priority:

    • Most matches won.
    • Have higher {(the number of maps won) - (the number of maps defeated)}.
    • Most maps won.
    • Have higher ∑{(total score difference) / (maximum score)}.
    • Winner of the rematch.
  4. The top 2 teams of each group will move on to the Knock-Out Stages.

    • This may change with the actual Group Stage setup.
  5. Following stages are Double Elimination Stages. This means that the winner moves to the next stage and the losing team gets moved to the Loser bracket.

  6. Based on this image, the stages are split up into the following:

    Stage Match ID
    Round of 16 A, B, C, D, E, F, G, H
    Quarterfinals I, J, K, L & R, S, T, U
    Semifinals M, N & V, W, X, Y, Z,AA
    Finals O & AB, AC, AD, AE
    Grand Finals P, Q
  7. Winning conditions:

    • In Group Stage, you need to win 4 maps to win a match. (Best-of-7)
    • In the Round of 16 and the Quarterfinals, you need to win 5 maps to win a match. (Best-of-9)
    • In Semifinals and Finals, you need to win 6 maps to win a match. (Best-of-11)
    • In Grand Finals, you need to win 7 maps to win the match. (Best-of-13)

Match instructions

  1. A referee will create a multiplayer room 15 minutes in advance. Players must gather during this period.
    • Room settings are osu!catch, Team-Vs., Win Condition: 'Score'. Room name must be "CWC 2016: TeamBlue vs TeamRed".
    • The team mentioned first in the room name must be the blue team, the team mentioned second in the room name must be the red team.
  2. Players are free to select up to two warm-up maps. Using beatmaps with questionable content is prohibited.
  3. Each captain can ban two beatmaps to be selected from the pool. These beatmaps are not allowed to be picked by any team in the entire match.
    • Both vetos must always be used.
  4. Beatmap selection will alternate between each captain selecting a beatmap out of the map pool.
  5. Each captain must use !roll once in #multiplayer.
    • The winner of the !roll starts picking the first beatmap of the match.
    • The loser of the !roll starts banning two beatmaps.
  6. Captains may pick freely from any bracket.
    • In case of a tie, the Tiebreaker map must be played.
  7. Results of all stages will be published via a Statistics sheet.

Mappool instructions

  1. There will be 1 mappool for the Group Stage, 1 mappool for Round 16, 1 mappool for the Quarterfinals, 1 mappool for the Semifinals and 1 mappool for the Finals.
    • Finals & Grand Finals use the same mappool.
  2. Each mappool consists of 4 brackets: NoMod, Hidden, HardRock and DoubleTime
  3. Each mappool consists of 19 maps in total.
  4. Each mappool has one Tiebreaker.
  5. The NoMod bracket will be played with no modes activated.
  6. The Hidden, HardRock and DoubleTime bracket will be played with the respective modes activated.
    • Optionally, you can enable Hidden on the HardRock or DoubleTime beatmaps.
  7. The Tiebreaker will be played under FreeMod conditions.
    • Optionally, you can enable HardRock, Hidden or both on the Tiebreaker beatmap.
  8. The size of the NoMod bracket will be 6 in all stages.
  9. The size of the mod-specific brackets will be 4 in all stages.

Scheduling instructions

  1. Each stage will be held on a single weekend.
  2. Matches in Group Stage may overlap.
  3. All matches will be held on either Saturday or Sunday.
  4. Scheduling will be handled by the Tournament Management. Schedules will be released on the Sunday before the first matches of the actual stage. Tournament Management will try to create the schedule to respect the participant's time zone.
    • In the stages Quarter-finals and higher: Please inform tournament management before Sunday, if you expect a specific time slot to be unavailable in the following week. Wishes are tried to be followed, alas no promises can be made.
  5. Rescheduling after the release of the Schedule on the wiki can not be done in any circumstance.
  6. Captains are responsible for their team's availability. The greater team size exists to ensure every team can provide at least three players for each match. If teams can not provide three players for a match, the match will be considered forfeited.