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GB Cup 2023 Autumn

GBC 2023 Autumn banner

The GB Cup 2023 Autumn (GBC 2023 Autumn) is a 3v3 captain draft–based osu!mania 4-key tournament hosted by Team GB. It was the fourth instalment of the GB Cup.

Tournament schedule

Event Timestamp
Registration phase 2023-09-22/2023-10-08 (13:59 UTC)
Qualifier showcase 2023-10-08 (14:00 UTC)
Qualifier stage 2023-10-14/2023-10-15
Qualifier result showcase 2023-10-16 (12:00 UTC)
Drafting phase 2023-10-21
Regular stage week 1 showcase 2023-10-21
Regular stage week 1 2023-10-28/2023-10-29
Regular stage week 2 2023-11-04/2023-11-05
Regular stage week 3 2023-11-11/2023-11-12
Regular stage week 4 2023-11-18/2023-11-19
Quarterfinals 2023-11-25/2023-11-26
Semifinals 2023-12-02/2023-12-03
Finals 2023-12-09/2023-12-10
Grand Finals 2023-12-16/2023-12-17

Prizes

QQ division

Team placing Prizes
Gold crown Profile badge, KanonBot profile badge, ¥150 CNY
Silver crown KanonBot profile badge, ¥150 CNY
Bronze crown KanonBot profile badge, ¥120 CNY
4th place ¥90 CNY
5–6th place ¥75 CNY
7–8th place ¥60 CNY
9–12th place ¥45 CNY
13–16st place ¥30 CNY
For every match won in the regular stage ¥50 CNY
Qualifier placing Prizes
1st place ¥200 CNY
2nd place ¥150 CNY
3rd place ¥100 CNY
4-8th place ¥75 CNY
9–24th place ¥50 CNY
All the other qualified players ¥20 CNY

GBC 2023 Autumn QQ division winner badge

Discord division

Team placing Prizes
Gold crown Profile badge, ¥150 CNY
Silver crown ¥150 CNY
Bronze crown ¥120 CNY
4th place ¥90 CNY
5–6th place ¥75 CNY
7–8th place ¥60 CNY
9–12th place ¥45 CNY
13–16st place ¥30 CNY
For every match won in the regular stage $6
Qualifier placing Prizes
1st place $16
2nd place $13
3rd place $10
4–8th place $8
9–16th place $6
All the other qualified players $2

GBC 2023 Autumn Discord division winner badge

Organisation

The GB Cup 2023 Autumn is run by Team GB and various community members.

Participants

QQ division

# Team Members
Q1 干什么! [Crz]Xinyi2016, Mitto, Molli, sHIROHA-v-, HIM_01
Q2 叮咚鸡 Mantozi, [Crz]Gn1m, [GB]QAQlingjiu, SuoMeng, Mooos
Q3 兰州拉面专业培训班 LiangFenFan, fishbone2445, Eliyaa, Starfeather2007, kongsola
Q4 梨落某海 Mizum, OKCements, Myon_, sarc6o9, [GB]Qindeng
Q5 阿拜多斯对策委员会 [ Classic ], Koishi-0514, Takoke, Shiki Natsume, Ice2327
Q6 咖啡配魔爪心脏咚咚咚 lovely_hyahya, Muze_0407, ivysann, nasucase, Tsumikiyuzu
Q7 洛杉矶糊人 Lucky Clover, vanposen, Ginalee12735, [GB]r3uz, [GB]namelest
Q8 随机失联一名队员 [GB]fanqiu, Vlf, [Crz]Sirius, shiyu1213, Not Softing
Q9 闪耀!优俊公鸭 RiceSS, [GB]V1do, [GB]KCINE, xc165543337, Icyyycrem
Q10 地表最強陣!RDCB組x5 -fm777-, Zellotime, [GB]Lingyu, [GB]Aeracy_nya, Cris_DK
Q11 我没意见 [Paw]FIood, Xzzj, [GB]Foxy1459, NdAa1A0, zhanqiu
Q12 Team 12 AelSan, Hitachimako0721, 1145810, MidRed, frankgh3
Q13 7581说什么都队 CH3OHM, [GB]sherweifa, SCI_Scale, jxy768, PHEN01
Q14 爆了 [Crz]IsxI, [Crz]bubu, SomnusM Fanboy, Na2He, [GB]dotdot
Q15 1!5! miserable neet, CygnusOz, Para39, Samyuan1216, pure liubai
Q16 DWG.BurgerkingReisen 7581yx, WLYMinato, Shenzouz, [GB]nnk, chino3310
Q17 常年玩om的都目光呆滞 [GB]Tyris, [GB]Frozen moon, [GB]Kosmos, Lonann, 5is5
Q18 克利芙兰奇士 [GB]mmttyy233, 9961, PaperPlane, Kurayami Nya, RealF233
Q19 你们选人都这么野的吗 Kirchhoff123, Echo_XF, Hirasawa Yu1, c6H8o6_, Mrhbyy
Q20 情况不太妙 [GB]ChickenGold, Myukee, Mito Van, unputdownable, [GB]Cricute
Q21 MoKori没可莉 [Crz]Leaves_, [GB]ParasolTree, crazybull, [GB]smhei, Catt1eya
Q22 和对面凑一队 Wings_AnChen, ATH_1gr, xibuniuzai, Apr4th, neeeeeh
Q23 再奖励一把大天空 Yurucawaii, - Xiaoluoli -, Tempest_WH, CLLbin, mayoi123
Q24 猫猫统治世界 Carpihat, Akermo, [GB]Azukisan, superSSS, [GB] limata

Discord division

Podium

This competition has come to an end and resulted in the following podium:

QQ division

Placing Player
Gold crown Q12: Team 12
Silver crown Q3: 兰州拉面专业培训班
Bronze crown片 Q16: DWG.BurgerkingReisen

Discord division

Placing Player
Gold crown D9: 麦当劳护肤
Silver crown D2: viets sing
Bronze crown D12: Sunaookami Shiroko

Mappools

Grand Finals

Download the mappack here

Finals

Download the mappack here

Semifinals

Download the mappack here

Quarterfinals

Download the mappack here

Regular Stage Round 4

Download the mappack here

Regular Stage Round 3

Download the mappack here

Regular Stage Round 2

Download the mappack here

Regular Stage Round 1

Download the mappack here

Qualifier

Download the mappack here

Match results

QQ division

Grand Finals

Detailed statistics for this round can be found here.

Saturday, 16 December 2023:

Team A Team B Match link
Q3: 兰州拉面专业培训班 7 3 Q16: DWG.BurgerkingReisen #1
Q12: Team 12 7 5 Q3: 兰州拉面专业培训班 #1

Finals

Detailed statistics for this round can be found here.

Saturday, 9 December 2023:

Team A Team B Match link
Q2: 叮咚鸡 7 4 Q21: MoKori没可莉 #1
Q3: 兰州拉面专业培训班 4 7 Q12: Team 12 #1
Q16: DWG.BurgerkingReisen 7 5 Q6: 咖啡配魔爪心脏咚咚咚 #1

Sunday, 10 December 2023:

Team A Team B Match link
Q16: DWG.BurgerkingReisen 0 -1 Q2: 叮咚鸡 win by default

Semifinals

Detailed statistics for this round can be found here.

Friday, 1 December 2023:

Team A Team B Match link
Q21: MoKori没可莉 7 4 Q4: 梨落某海 #1

Saturday, 2 December 2023:

Team A Team B Match link
Q1: 干什么! 7 2 Q23: 再奖励一把大天空 #1
Q16: DWG.BurgerkingReisen 6 7 Q3: 兰州拉面专业培训班 #1
Q7: 洛杉矶糊人 7 2 Q5: 阿拜多斯对策委员会 #1
Q1: 干什么! 6 7 Q21: MoKori没可莉 #1
Q10: 地表最強陣!RDCB組x5 2 7 Q6: 咖啡配魔爪心脏咚咚咚 #1
Q2: 叮咚鸡 3 7 Q12: Team 12 #1

Monday, 4 December 2023:

Team A Team B Match link
Q7: 洛杉矶糊人 5 7 Q6: 咖啡配魔爪心脏咚咚咚 #1

Quarterfinals

Detailed statistics for this round can be found here.

Saturday, 25 November 2023:

Team A Team B Match link
Q16: DWG.BurgerkingReisen 7 3 Q21: MoKori没可莉 #1
Q7: 洛杉矶糊人 4 7 Q12: Team 12 #1
Q23: 再奖励一把大天空 7 6 Q18: 克利芙兰奇士 #1
Q4: 梨落某海 7 6 Q19: 你们选人都这么野的吗 #1
Q2: 叮咚鸡 7 6 Q10: 地表最強陣!RDCB組x5 #1
Q9: 闪耀!优俊公鸭 2 7 Q5: 阿拜多斯对策委员会 #1
Q1: 干什么! 3 7 Q3: 兰州拉面专业培训班 #1
Q15: 1!5! 3 7 Q6: 咖啡配魔爪心脏咚咚咚 #1

Discord Division

Grand Finals

Detailed statistics for this round can be found here.

Saturday, 16 December 2023:

Team A Team B Match link
D12: Sunaookami Shiroko 4 7 D2: viets sing #1

Sunday, 17 December 2023:

Team A Team B Match link
D9: 麦当劳护肤 3 7 D2: viets sing #1
D2: viets sing 2 7 D9: 麦当劳护肤 #1

Finals

Detailed statistics for this round can be found here.

Saturday, 9 December 2023:

Team A Team B Match link
D2: viets sing 0 -1 D1: ChatGBC win by default
D15: 厕所战士 -1 0 D7: flower in antarctica win by default

Sunday, 10 December 2023:

Team A Team B Match link
D7: flower in antarctica 2 7 D2: viets sing #1
D9: 麦当劳护肤 7 3 D12: Sunaookami Shiroko #1

Semifinals

Detailed statistics for this round can be found here.

Saturday, 2 December 2023:

Team A Team B Match link
D8: Weakest Captain v2 -1 0 D14: we love bread win by default
D4: :D :D :D :D :D 4 7 D7: flower in antarctica #1
D3: cat 3 7 D1: ChatGBC #1
D11: Practice for 4dm 2 7 D6: Timezone hell #1
D2: viets sing 4 7 D12: Sunaookami Shiroko #1

Sunday, 3 December 2023:

Team A Team B Match link
D15: 厕所战士 3 7 D9: 麦当劳护肤 #1
D1: ChatGBC 7 0 D6: Timezone hell #1
D14: we love bread 6 7 D7: flower in antarctica #1

Quarterfinals

Detailed statistics for this round can be found here.

Saturday, 25 November 2023:

Team A Team B Match link
D11: Practice for 4dm 5 7 D15: 厕所战士 #1

Sunday, 26 November 2023:

Team A Team B Match link
D13: j -1 0 D7: flower in antarctica win by default
D2: viets sing 7 5 D4: :D :D :D :D :D #1
D3: cat 3 7 D9: 麦当劳护肤 #1
D10: t spin quadruple 2 0 7 D6: Timezone hell #1
D12: Sunaookami Shiroko 7 4 D8: Weakest Captain v2 #1
D5: Roblox Gaming 0 7 D14: we love bread #1

Regular Stage

Due to the large number of players and matches, the match results will be displayed in the information spreadsheet.

Ruleset

Tournament rules

  1. The GB Cup 2023 Autumn is a captain draft–based team tournament, played in the osu!mania game mode.
    • While this competition is planned as a 3 versus 3 setup, this might change depending on the number of incoming registrations.
  2. The GB Cup 2023 Autumn is divided into three stages: Qualifier, the regular phase and the elimination phase.
  3. Beatmap scoring is based on Score V2.
  4. The maps for each round will be announced by the mappool selectors on the official stream, on the Sunday before the actual matches take place.
  5. The match schedules for each round will be announced by the host on this page, as well as the information sheet, on the Sunday before the matches take place.
  6. Use of the Visual Settings to alter background dim or disable beatmap elements like storyboards and skins is allowed.
    • Custom skin elements must not be used to alter core gameplay mechanics.
  7. If a game ends in a draw, it will be nullified and the map will be replayed.
  8. Teams may ask for a rematch if a team member encounters technical difficulties while playing.
    • "Lag spikes" will not be considered as a valid reason to nullify a beatmap.
    • If a rematch happens, the original roster for each team during that particular beatmap must remain the same. If that is not possible, e.g. by virtue of a technical issue, both teams will be allowed to swap rosters.
    • This rule should not to be abused. Referees may veto a rematch request if they find that this is the case.
  9. Disconnects within 30 seconds or 25% of the beatmap length (whichever happens first) can be rematched, at the referee's discretion, as long as it is clearly communicated in the chatroom.
    • Each player may only request to rematch one beatmap in a match with this rule. This rule should not be abused; the referee has the right to deny the request at their own discretion.
  10. If a player disconnects, their scores will not be counted towards their team's total, unless adequate proof of said score is provided. The following are considered as acceptable proof:
    • Player point-of-view live stream snippets (commonly referred to as "clips" or "VODs"). The entirety of the play, along with the results screen must be clearly visible along with the affected player's score.
    • Replay files of the play, taken directly from the "Local scores" tab on the affected player's client (the timestamps must exactly match the time at which the game took place, as seen on the multiplayer lobby link).
    • Screenshots from other players taken directly in-game that show the affected player's score.
      • Screenshots from the results screen must clearly show the affected player's score. This is the preferred method.
      • Screenshots taken in-game at the time of disconnection may be accepted. Note that this method does not provide a one-to-one representation of that player's score. Using this method is not encouraged and it may be denied at the referee's discretion if the information provided is not sufficient to identify the player/score.
      • All screenshots MUST be taken using the game itself (using Shift + F12), that is, they must be hosted on the https://osu.ppy.sh/ domain. Any other form of screenshot will be denied.
      • Player scores may be derived from the official stream as a last resort, in cases where the match is streamed.
  11. If less than the minimum amount of required players are present at match time, the match can be postponed for up to 10 minutes. If, after this period, there are still not enough players for either, a win by default will be declared for the team with the most members present.
    • The minimum amount of required players is the amount of players needed to play a beatmap without any vacant spots in the lobby (i.e. 3 participants must be present for the match to begin).
  12. Exchanging players during games is allowed without limitations, except tournament-specific rules. See the match instructions for details.
  13. The size for a team is 5.
    • This might change depending on the amount of registrations.
  14. Players are expected to keep the match running fluently and without delays. Excessive match delays from the players' side may result in penalties being applied at the referee's discretion. Disrupting the match by foul play, insulting or provoking other players or staff, delaying the match, or other deliberate inappropriate misbehaviour are strictly prohibited, and will be punished accordingly at the interpretation of the referee.
  15. All players and staff must be treated with respect. Instructions of the referees and the host are to be followed. Decisions labelled as final are not to be objected.
  16. The multiplayer chatrooms underlie the osu! community rules. All chat rules apply to the multiplayer chatrooms, too.
    • Breaking the chat rules results in a silence. Silenced players cannot participate in multiplayer matches and must be exchanged for the time being.
  17. Unexpected incidences will be handled by the host. Referees may allow higher tolerance depending on the given circumstances. This is up to their discretion.
  18. Penalties for violating the tournament rules include, but are not limited to:
    • Exclusion of specific players for one beatmap.
    • Exclusion of specific players for an entire match.
    • Declaring the match as forfeited, or as a win by default for the other team.
    • Disqualification from the entire tournament.
    • Disqualification from current and future GBC series.
    • Disqualification from current and future official and community tournaments, until appealed.
  19. Referees may allow, at their discretion, lower or higher tolerances for timers.
  20. The host may request liveplays or recordings of individual players or teams at any point.
  21. The host reserves the right to modify these rules at any moment. Any such changes will be announced in advance.
  22. Players who are suspected of undermining the competitive integrity of the tournament, such as by sandbagging or match fixing, may be reported to the Tournament Committee for case-by-case review.

Tournament registration

  1. Please send the host a private message and fill this form to register.
    • Players need to choose a division according to their chat software, i.e. the Discord division or QQ division. The QQ division and Discord division will each have an independent tournament, but use same mappool.
    • Players must join this QQ group or this Discord server after register, according to their choice during registration.
    • There are no forced geographical limitations for this tournament, but players need to ensure they are available to play in the weekend 19:00–22:00 (UTC+8), or they may not be selected during the drafting phase.
  2. To ensure valid and serious registrations, every registered user will be manually checked by the host.
    • To be successfully registered, a player must not have violated the osu! community rules within the last 12 months.
    • There are no rank limitations for this tournament. If there are too many registrants, some of the high-level registrants may be removed from the main tournament and be invited to participate in the showmatch instead.
  3. A list of all successfully registered players will be published after the registration phase, and will then participate in the drafting phase.
  4. Tournament staff members must not participate as players in the tournament.
  5. Organisers reserve the right to decline restricted players from participating in the tournament.

Qualifier instructions

  1. In the Qualifier stage, all players will play a specific mappool designed by the mappool selectors and mappool helpers.
    • All players will be ranked in the Qualifier together. Based on the total number of applicants, the organiser will allow a number of top players from the Qualifiers to enter the drafting phase, and the other players will be eliminated. If a qualified player quits, they may be replaced by someone else.
  2. The Qualifier pool contains 8 maps, all of which will use FreeMod rules, organised as such:
    • Rice: 3 beatmaps
    • LN 2 beatmaps
    • Hybrid: 2 beatmaps
    • SV: 1 beatmap
  3. Players will play the mappool at least once (and up to twice) at a designated time. Their best combined score, meaning the total of each beatmap's best score, will be the final result.
  4. The mappool will be played in the following order: SV1, RC1, RC2, RC3, LN1, LN2, HB1, HB2. Players may not ask to play the pool in any other order.
    • Player may skip playing any beatmap on their second run.
  5. There will be an optional 5-minute break in between the first and second playthrough of the mappool.
  6. We suggest players not to broadcast or share their results to avoid seed manipulation.
  7. Qualifier stage results will be used for seeding and for choosing captains.
    • Higher scores lead to a higher chance to be picked during the drafting phase. Players are eliminated if they do not get picked, or if they get too low of a score during Qualifers.
  8. Some best-performance players will advance to drafting phase.
    • Disrupting the match by foul play or seed manipulation will result in disqualification, and any such players will be announced before the drafting phase takes place.
  9. Players will use same multiplayer rooms if they select same time to play the Qualifiers. It is prohibited to abort a match with the reason of a technical problem, in which case the score will be recorded as is.

Stage instructions

  1. Following the Qualifier stage, all players will participate in a phase to form teams, called the drafting phase. Both divisions will have independent drafting phases. All unpicked players will be eliminated from the tournament.
  2. Following the drafting phase, a Swiss stage will be played in both zones, called the regular stage. 16 teams will advance in both zones, and the others get eliminated from the tournament.
  3. Following the regular stage, the elimination stage will be played in both divisions, called playoffs. The top 8 teams from the regular stage in each zone will advance to a winner bracket, other teams will get into loser bracket.
  4. All losing teams in the loser bracket will be eliminated from the tournament and the last team will be the winner.

Drafting phase instructions

  1. The host will declare one captain for each team 24 hours before the drafting phase.
    • Drafting order will also be declared by the host.
    • Captains are selected by performance and preference.
    • Non-captains will join a group of players waiting to join a team, herein called a "player pool".
    • The drafting phase for the two divisions will be held separately, and the number of teams will be determined by the number of players who have passed the Qualifier round in corresponding division.
  2. Captains decide their team members during the drafting phase.
  3. There will be a 120-second planning phase before the picking phase starts.
  4. During the picking phase, the pick order consists of 2 phases that repeat twice, such that every captain gets to choose 4 players.
    • During phase 1 and 3, picks start in increasing order, from the 1st to the 24th captain.
    • During phase 2 and 4, picks start in decreasing order, from the 24th to the 1st captain.
    • This might change depending on the number of incoming registrations.
  5. Each captain has 60 seconds to pick one player from the player pool on their turn.
    • If the captain does not pick a player within 60 seconds, a random player from the remaining player pool will be assigned to their team.
  6. If the captain picks a player, the pick time still has to elapse before the next captain's turn starts, meaning each phase will take 16 minutes.
  7. After each phase, there is a 60-second break before the next phase starts.
  8. At all times, the captains may communicate with each other via multiplayer chatrooms or voice chat.
    • Other players will be muted during the drafting phase.
  9. After the drafting phase, captains may choose, with the approval of the host, to delegate their role to other prospective team members.
  10. Captains may also choose to rename their team name after the drafting phase.
    • The default name of team is: Team {X}, with {X} being an abbreviation of the captain's name.
    • Team names cannot be longer than 24 characters (a Chinese character is considered as 2).
  11. Bad behaviour during the drafting phase will be seen as disrupting the match by foul play.

Regular phase instructions

  1. The regular phase will be divided into two divisions, the Discord division and the QQ division.
    • Players can choose the division and participate in the team of the corresponding division. Players must ensure that they can use the chat tool of the corresponding division and keep the chat open.
  2. Following the drafting phase, a 4-round Swiss stage will be played. This means teams with same match record will face each other.
    • The number of teams in each division to enter the elimination phase is 16.
  3. The final ranking of the Swiss round will be determined by the following criteria in order:
    • Most matches won
    • Highest beatmap difference (beatmap wins - beatmap losses)
    • Highest Buchholz score1
    • Head-to-head result (if possible)
    • Most beatmaps won
    • Fewest beatmaps lost
    • Sum of all score differences of each beatmap (∑(total score - opponent's total score) for each beatmap played in the regular stage)
    • Dice roll
  4. The top 16 teams will advanced to the playoff stage, while the remaining players get eliminated from the tournament.
    • This means that teams with a record of 3-X will advance to the next stage, while teams with a record of X-3 will be eliminated.
    • Also, teams with a record of 2-2 will have the chance to advance by ranking in the top 16.
    • Teams with a record 3-0 or 0-3 need not play round 4, as they have already advanced or gotten eliminated.
  5. The results from the regular stage will also be used for seeding teams.

Win conditions

  • In the Qualifier stage, players need to rank high enough to advance.
  • In the drafting phase, players need to be picked into a team or become captains to advance.
  • In the regular stage, teams need to win 6 maps to win a match (best of 11).
  • In Quarterfinals, Semifinals, and Finals, teams need to win 7 maps to win a match (best of 13).

Match procedures

  1. A referee will create a multiplayer room 15 minutes before the scheduled match time. Players must join the lobby in that period.
    • The room settings are Game mode: "osu!mania", Team mode: "Team Vs" and Score mode: "ScoreV2". The room name must follow the pattern of GBC 2023 Autumn: ({TeamRed}) vs ({TeamBlue}).
    • The team mentioned first in the room name must be the red team, and the team mentioned second in the room name must be the blue team.
  2. Each captain can protect one beatmap from the pool. These beatmaps cannot be banned. Then, each captain can ban one beatmap from the pool. These beatmaps cannot be picked by any team for the entire duration of the match.
  3. Both captains will alternate picking a beatmap from the mappool.
  4. Each captain must use !roll once in #multiplayer.
    • The winner of the !roll may choose to pick first or ban first in the match. The other choice will be used by loser of the roll. The team who picks first will also protect first, and the others will ban first.
  5. After each pick, both captains may ban one of the opposing team members from playing the beatmap in a match, except during tiebreakers.
    • Any player can only be banned like this once per match.
    • Only players who have already played in the match can be banned.
    • The team that picks beatmaps first cannot ban players during the first 2 rounds.
      • As a consequence of the earlier rules, no teams are allowed to ban players during the first round since no one has finished playing any beatmaps.
    • Picks and bans should be sent in the same message. If the ban is delayed, or the message causes a disagreement or misunderstanding, the referee has the right to ignore the ban.
  6. Teams will have 2 minutes to pick a beatmap and ban an opposing player, and 2 minutes to get ready.
    • A team can request a timeout when they are picking a map. The timeout lasts 2 minutes and will be used after the map pick timer.
    • No matter which team needs to timeout after their pick, it can only allowed with the consent of both captains.
    • The tactical timeout may be called on a tiebreaker.
  7. If a team takes more time than allowed, the procedures adopted will be as follows:
    • For the first occurrence:
      • The team will receive a verbal warning from the referee.
    • On subsequent occurrences:
      • For bans of opposing players, the captain forfeits the ban.
      • For map bans, the captain forfeits the ban.
      • For map picks, a random map will be chosen from the mappool using !roll X, where X is the number of maps that were neither picked nor banned, excluding the tiebreaker.
      • For a ready timer, the referee will issue the !mp start 10 command, regardless of how many players from each team are present in the lobby, using !mp kick on any extra players for each team, starting from the top (i.e. the first valid player combination for each team will be forced to play the pick). The results for such games are to be taken as is.
    • Repeat offenders may receive further sanctions from the host.

Mappool instructions

  1. There will be nine separate mappools.
    • Qualifiers will use a separate mappool.
    • From the mappool #1 in regular stage round 1, every mappool will change half of the pool from the previous one. Mappool #2 will change all the RC maps from mappool #1, and mappool #3 will change all the HB + LN map from mappool #2. This process will repeat until the last mappool.
    • SV maps also follow the same rule: mappool #2 will change SV1, mappool #3 will change SV2, and so on until the last mappool.
    • TB maps will always be changed in each mappool.
    • The mappool size expands by 1 slot in the Quarterfinals, adding one extra RC map to the pool. For this round, the rest of the RC maps are kept from the previous round, while the HB + LN maps are switched to new ones.
  2. Each mappool consists of a fixed amount of maps each stage which will all be played under FreeMod conditions. This means that there is a unique FreeMod bracket.
  3. The mappool sizes are as follows:
    • Qualifiers: 8 beatmaps
    • Mappool in the regular phase: 15 beatmaps
    • Mappool in the elimination phase: 17 beatmaps.
  4. Each mappool has one tiebreaker, except for the Qualifiers. The tiebreaker will be played under FreeMod conditions.
  5. Possible mod choices for the FreeMod bracket are NoFail, Hidden, Fade In, Flashlight, and Mirror.

Scheduling information

  1. Each stage will be held on a single weekend.
  2. Matches in Qualifiers will be held during specific time slots proposed by the tournament staff. Each player is free to choose a time slot in which they want to play.
    • Players that do not pick a time slot by Wednesday, 11 October 23:59 UTC+8 will be disqualified from the competition.
  3. All matches will be held between Friday 18:00 and Sunday 23:59 (UTC+8).
    • Rescheduling a match to a weekday is only permitted if absolutely necessary, both teams request and agree to it, and staff members are available.
  4. Scheduling will be handled by the host. Schedules will be released on the Sunday before the first match of the stage. The host will try to create a schedule that respects all participants' preferences.
    • Please inform the host before Sunday if you expect a specific time slot to be unavailable in the following week. The host will try to accommodate all wishes, but makes no promises.
  5. Reschedules will only be considered if both teams agree to a time and communicate it to the tournament staff, before Wednesday 23:59 UTC+8 of the week the match is to take place on.
    • Reschedules may only be requested by a team captain.
    • Do not ask for reschedule unless it is absolutely needed. The host reserves the right to deny any reschedule requests.
  6. Captains are responsible for their team's availability.

Notes

  1. Ranking based on opponents' performance. (all opponents' wins - all opponents' losses