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Old Map Fantasy World Cup

OMFWC banner

The Old Map Fantasy World Cup (OMFWC) was a country-based 4v4 double-elimination osu! tournament hosted by Kaeldori. It was the first instalment of the Old Map Fantasy.

Tournament schedule

Event Timestamp
Registration phase 2021-06-28/2021-08-08
Qualifier stage 2021-08-14/2021-08-16
Round of 64 2021-08-21/2021-08-22
Round of 32 2021-08-28/2021-08-29
Round of 16 2021-09-04/2021-09-05
Quarterfinals 2021-09-11/2021-09-12
Semifinals 2021-09-18/2021-09-19
Finals 2021-09-25/2021-09-26
Grand Finals 2021-10-02/2021-10-03

Prizes

Placing Prize(s)
Gold crown Profile badge, profile banner
Silver crown Profile banner
Bronze crown Profile banner

Organisation

The Old Map Fantasy World Cup was run by various community members.

Position Member(s)
Host Kaeldori
Mappool selector Kaeldori, 141, -Sylvari, isome, Flux3on, Aery, Nyanaro
Mappool playtester rHO, -GN, Rulue, ktgster, semaphore
Commentator Kaeldori, xtremeities, Daprin, isome, Prade, Doomsday, n0ah
Referee Deif, uchuuj1n, Rekunan, rock-on, P a t r i c k, GDLenny, Redavor, Kondi, freddiiieeee, brwn31
Statistician Kaeldori
Designer Suilerua

Participants

Country Members
Argentina kaoshii, Penguo, Vexion, Razekon, Rimi, Emiru Ikuno 2, un perro, Zaqlev
Argentina B juliancala, Pein, Enhu, Cata, Amuro, Hououin Kyouma, Keko Jones, GastonGL
Australia Monk The Don, Jordan The Bear, GranDSenpai, Dumii, Korilak, PieFlavours, xtremeities, -Machine-
Austria goosefedora, Tuttelli, omgforz, teppi, tomadoi, farmist, kizan, nuharu
Austria B LWMF, novaaa, Volki, Leycia, Emi__, Pandadesu, Kaqpador, Shiiraki
Brazil Coreanmaluco, niii_san, Mystia, Mismagius, Akane Hime, zubs, henrique2412, - DARK -
Brazil B Checha, Dinilsu, pwerus5, himuy3, Nekoraw, Take no Hana, BRIQUEZ23, Voltronn
Canada Vespirit, Zylice, nick1324, CutPaper, xootynator, kyle, GameGear, Frankie_
Canada B Eddie-, Too Slow, PikaPwn, Jeremy_, HIDDENMODABUSER, natetheneet, Kyumi, [ Aether ]
Chile kanocchi, Eunha, Pancho, Gonzah, NO37, uNable, Plntote, kanocchi 2
China Crystal, Garden, im_a_burger_fox, Heatherfield, gxytcgxytc, FujiwaraNoMokou, Gynophobia-, [Joseph Jostar]
Colombia ElMick33, ElMick28, ElMick13, ElMick11, Jekuru, Phel, Xeanex, xfxsnake
Countryless JackPaX, Vinnie741, Aranel, MyAimBisbo, Jim4s, -MRB-, Konipaku, Alfonso
Countryless B Giyokon, -Nande, yip33, -Dreamless, Sirek, C1a0
Czechia Kaplan, PoggersCZ, Fadeaway, CutoNaito, Shutterstock
Denmark Marco PoIo, Lothjon, P3RS3X, Cat Burger, Drayko, Polle, I ingest bum 47
Estonia sev, blourgh, lamy2, Slay, Cowsfreedom, Praw
Finland Ataraksia, Haadez, Kalanluu, juujep, Yes, Samoyed, MyAngelSamoyed, HENKSELI
Finland B Minami-Kotori, savilju, Shotbun, shdewz, Urnukka
France Musty, Thundur, Ekoro, AgarSanik, NerO, Fumatsu, Corompus, calangi
France B Skyo, Afmun, Spartan Plume, Foussilin, MrWither83, pomroz, Fayar, Arakii
Germany criller, Phynta, imagaK, Mr_Falco, OcklePod, [Lucky], Umbre, Ephix,
Germany B TheSkyfox, DoKito, CrunexX, respektive, vomitthroat, Eeveelution, Ziggo, marshallracer
Hong Kong Chaoslitz, Dragbit 3, mcy4, Minecraft570, Rlsc, stllok, Saku-, -N a n a k o-
Hong Kong B LaiR, Hibiki, Zechariah, Finley, HeyGuy, comm899, Fallen_HK, Shion Maker
Hungary Fujiwara Mokou, matyk0, KaitouJap, Grivii
Indonesia F4UZ4N, Rexeez, Fuma, Deeto, kilgo, Suikami, Victim_Crasher, Lifeline
Israel Accelerator, tyty5180, FlagFlayer, Alufi, Chiharu
Italy Mako Hitachi, giulio, Kiirochii, Koba, Markden, Ryuzaki, Surpy, Woopak
Japan KonKonKinakoN, Poruteri, rollpan, ----, SiLviA, a_Blue, Invoker, dectopia
Malaysia Monofly, squidstain, Chiyuu, Chibi Maruko, vernonlim, DanielSiew, Agagak, LouisZPro
Malaysia B CookieDASH, PetraMyWaifu, KecHik445, MinaMyoui, Houshou Marine, GKen, Laphii, Hand Sanitiser
Mexico -Wolfy-, Riot, pundice, SaintSFT, Blue Wells, xHei_57, Jalepers, -Hebel-
Netherlands n0ah, jackylam5, Skyrovania, Manievat, Dolter, goatstuckintree, Mr HeliX, Kushper
Netherlands B wooz, oepep, snoepep, Casalicious, OldEclipse, Sroj, SecretlyShiro, Goose King
Norway YokesPai, MyAimSora, Genetic Prodigy, iT3chnoHD, Markus, ninerik, ZestyTea, Defectum
Peru Arnold24x24, Judani, Meiph, _momo3o, ezia1522, Zuk, -ktrihc, SomeBoi
Peru B Marguenka, RedLight748, RedBad, P0np1n, [TheJorgeMC], robertelio12, IIHubert
Philippines xidorn, Buster, Cohue, EnIite, [-Kurumi-], Oooodriiin, vdc, zSidd
Poland Bartek22830, WubWoofWolf, Rafis, twoj stary, TWOJA STARA, ChomikBox, Wilchq, Malteser
Poland B zts, Kusiu, blejd, Frinode, James Naismith, Esemoka, ypan, Ullei
Portugal MakiDonalds, Macacito, Legendz, rc4322, Zitan, QQuaLLe, l4uke
Romania badeu, nanoya, _Afterwind, Lucrise, Razei
Russian Federation Vitya1437, talala, Markrum, Red_Pixel, -Trigger, Kert, Ontoryran, z0mbir
Russian Federation B Liswiera, gamer228666, mc ar, minusLS, keksik, temka na, Roman_Pokora, Suzuha
Singapore moosepi, _gt, Tebi, Rtyzen, megumic, DVDthe1st, oneplusone, m0fum0fu
Singapore B Hecatia, woahsia, Shleepy, Cr1tical, Heresy, Baechuu, Touruu, ellyn
Slovakia Hranolka, EnchantedSpider, Kaprik, Lexbalker, -MiGo-, PemiX, PeteX
South Korea Luscent, Nopekjk, FlyingTuna, flansl, Maiaz, worst hr player, Karuna, _Suyong
Spain dariito0xx, Sorry4Lose, AitorAmu, ImMyyrh, Mortal, amborgesa, JoanaBob, caspi99
Spain B M A N O L O, Martinawa, Bairechuu, -AmHappy-, teenager, PasaElPorro87, Bubble-, Pagoz
Sweden Nitroz, [ Couch ], Reedkatt, Saika0k1, Noercy, Somb, [ Couch ] Mini, Fejlan
Taiwan Rucker, NekoKamui, Bitcoin, NeNe_GoShyuJiN, Shiina Noriko, Antony000555, YuyuKo sama, Uan
Thailand Deppyforce, Faken, Koiyo, - Phantasma -, MCWG, Sweet Princess, chantat on osu
United Kingdom Kingling, Doomsday, EZChamp, Bubbleman, mrowswares, lystia, Chemistry, uee
United Kingdom B Doughy, Nek1i, Danger, Sspannish, Twiki-, Lemon Tree, Greninja, Gazza
United States AIREU, im a fancy lad, Woey, Utami, kablaze, fieryrage, WillCookie, stackerjoe
United States B BoshyMan741, ConsumerOfBean, Leftoverss, toybot, -Tynamo, YoshiLover456, Unique, saiyo
Uruguay daanit, Rebo, Raby, Madozito, Kazuki K, Scramzi

Podium

This competition has come to an end and resulted in the following podium:

Mappools

Grand Finals

Finals

Semifinals

Quarterfinals

Download the mappack here! (144 MB)

Round of 16

Round of 32

Round of 64

Qualifiers

Download the mappack here! (61 MB)

Match results

Grand Finals

Saturday, 2 October 2021:

Team 1 Team 2 Match link
South Korea 7 2 Poland #1

Sunday, 3 October 2021:

Team 1 Team 2 Match link
United States 7 3 South Korea #1

Finals

Saturday, 25 September 2021:

Team 1 Team 2 Match link
South Korea 7 2 Romania #1
Finland 4 7 Hong Kong #1

Sunday, 26 September 2021:

Team 1 Team 2 Match link
South Korea 7 2 Hong Kong #1
Poland 1 7 United States #1

Semifinals

Saturday, 18 September 2021:

Team 1 Team 2 Match link
South Korea 4 6 Poland #1
United Kingdom 2 6 Romania #1
Hong Kong 6 1 Russian Federation #1
United States 6 1 Finland #1
Brazil 3 6 France #1

Sunday, 19 September 2021:

Team 1 Team 2 Match link
United States B 5 6 Canada #1
Hong Kong 6 3 Canada #1
France 4 6 Romania #1 #2

Quarterfinals

The stats of the Quarterfinals can be found in this spreadsheet.

Friday, 10 September 2021:

Team 1 Team 2 Match link
Indonesia 4 6 Australia #1

Saturday, 11 September 2021:

Team 1 Team 2 Match link
Singapore 5 6 Peru #1
China 5 6 Romania #1
France 6 5 Germany #1
Russian Federation B 0 -1 Austria forfeit
Russian Federation 6 3 Canada B #1
Canada 6 5 Poland B #1

Sunday, 12 September 2021:

Team 1 Team 2 Match link
Taiwan 6 5 Argentina #1
France 6 1 Taiwan #1
Hong Kong 2 6 Poland #1
Romania 6 4 Australia #1
United Kingdom 5 6 Finland #1
South Korea 6 5 United States B #1
Canada 6 2 Russian Federation B #1

Monday, 13 September 2021:

Team 1 Team 2 Match link
United States 6 4 Brazil #1

Wednesday, 15 September 2021:

Team 1 Team 2 Match link
Russian Federation 6 4 Peru #1

Round of 16

The stats of the Round of 16 can be found in this spreadsheet.

Saturday, 4 September 2021:

Team 1 Team 2 Match link
Australia 6 0 Argentina B #1
Thailand 6 1 Philippines #1
Romania 6 2 Norway #1
Japan 6 5 Malaysia #1
Austria 6 1 Hong Kong B #1
France B 4 6 Spain #1
Brazil B 6 0 Finland B #1
Chile 6 1 Denmark #1
Sweden 6 2 Portugal #1
Argentina 0 -1 Czechia forfeit
Peru 0 -1 Slovakia forfeit
Italy 5 6 Germany B #1
Poland B 6 4 Mexico #1
Canada B 6 2 Uruguay #1

Sunday, 5 September 2021:

Team 1 Team 2 Match link
Canada B 6 1 Thailand #1
United States 6 0 Singapore #1
China 3 6 United States B #1
Hong Kong 6 1 Taiwan #1
Australia 6 1 Sweden #1
Japan 5 6 Romania #1
South Korea 6 0 Indonesia #1
Germany 6 0 Netherlands B #1
Spain -1 0 Austria forfeit
France 3 6 Poland #1
United Kingdom 6 0 Russian Federation B #1
Countryless 0 6 Germany #1
Russian Federation 4 6 Brazil #1
Argentina 6 2 Germany B #1
Poland B 6 5 Chile #1
Peru 6 1 Brazil B #1

Monday, 6 September 2021:

Team 1 Team 2 Match link
Canada 2 6 Finland #1

Round of 32

The stats of the Round of 32 can be found in this spreadsheet.

Saturday, 28 August 2021:

Team 1 Team 2 Match link
China 5 4 Thailand #1
Singapore B 2 5 Hong Kong B #1
Taiwan 5 0 France B #1
South Korea 5 3 Brazil B #1
Russian Federation 5 0 Romania #1
Hong Kong 5 0 Austria #1
Brazil 5 1 Japan #1
Poland 5 4 Poland B #1
United States 5 0 Sweden #1
Canada 5 2 Germany #1
France 5 -1 Chile
United States B 5 0 Canada B #1

Sunday, 29 August 2021:

Team 1 Team 2 Match link
Indonesia 5 3 Peru #1
Australia 2 5 Singapore #1
Finland 5 3 Netherlands #1
Malaysia B 3 5 Netherlands B #1
Israel 0 5 Norway #1
Hungary -1 5 Spain
Russian Federation B 5 4 Argentina #1
Austria B 4 5 Portugal #1
Countryless B -1 5 Slovakia #1
United Kingdom B 1 5 Philippines #1
Colombia 3 5 Denmark #1

Monday, 30 August 2021:

Team 1 Team 2 Match link
Finland B 5 4 Estonia #1
United Kingdom 5 0 Italy #1
Peru B 0 5 Czechia #1

Round of 64

The stats of the Round of 64 can be found in this spreadsheet.

Saturday, 28 August 2021:

Team 1 Team 2 Match link
Indonesia 5 0 Malaysia B #1
China 5 0 Peru B #1
Malaysia 4 5 Austria #1
Thailand 5 3 Czechia #1
Japan 5 0 Hong Kong B #1
Russian Federation 5 0 Hungary #1
Canada B 5 3 Germany B #1
United States B 5 -1 Spain B #1
Singapore 5 0 Denmark #1
Canada 5 -1 Countryless B
Chile 5 1 Argentina B #1

Sunday, 29 August 2021:

Team 1 Team 2 Match link
Australia 5 0 Colombia #1
Argentina 5 1 Philippines #1
Taiwan 5 0 Israel #1
Netherlands 5 0 Estonia #1
Norway 2 5 France B #1
Brazil 5 0 Singapore B #1
Germany 5 3 Slovakia #1
Poland B 5 0 Portugal #1
Italy 5 1 Uruguay #1
Sweden 5 1 Mexico #1
Romania 5 2 Spain #1
Countryless 1 5 Brazil B #1

Monday, 30 August 2021:

Team 1 Team 2 Match link
Russian Federation B 5 0 United Kingdom B #1
Poland 5 1 Austria B #1
Finland 5 0 Finland B #1
Peru 5 0 Netherlands B #1

Qualifiers

See the Qualifiers results spreadsheet for lists of all qualification results.

Ruleset

Tournament rules

  1. Old Map Fantasy World Cup is a country-based team tournament played on the osu! game mode.
  2. Beatmap scoring is based on Score V2.
  3. The beatmaps for each round will be announced by the map selectors in advance on the Sunday before the actual matches take place. Only these beatmaps will be used during the respective matches.
    • One beatmap will be a tiebreaker beatmap. This beatmap will only be played in case of a tie. The only exception to this is the Qualifiers pool.
  4. The match schedule will be settled by the Tournament Management (see the scheduling instructions).
  5. If no staff or referee is available, the match will be postponed.
  6. Use of the Visual Settings to alter background dim or disable beatmap elements like storyboards and skins are allowed.
  7. If the beatmap ends in a draw, the map will be nullified and replayed.
  8. If a player disconnects, their scores will not be counted towards their team's total.
    • Disconnects within 30 seconds or 25% of the beatmap length (whichever happens first) after beatmap begin can be aborted and/or rematched. This is up to the referee's discretion.
  9. Beatmaps cannot be reused in the same match unless the map was nullified.
  10. If less than the minimum required players attend, the maximum time the match can be postponed is 10 minutes.
  11. Exchanging players during a match is allowed without limitations.
    • If a map rematch is required, exchanging players is not allowed. With the referee's discretion, an exception can be made if the previous roster is unavailable to play.
  12. Lag is not a valid reason to nullify a beatmap.
  13. All players are supposed to keep the match running fluently and without delays. Penalties can be issued to the players if they cause excessive match delays.
  14. If a player disconnects between maps and the team cannot provide a replacement, the match can be delayed 10 minutes at maximum.
  15. All players and referees must be treated with respect. Instructions of the referees and tournament Management are to be followed. Decisions labeled as final are not to be objected.
  16. Disrupting the match by foul play, insulting and provoking other players or referees, delaying the match or other deliberate inappropriate misbehavior is strictly prohibited.
  17. The multiplayer chatrooms are subject to the osu! community rules.
    • Breaking the chat rules will result in a silence. Silenced players can not participate in multiplayer matches and must be exchanged for the time being.
  18. All players are supposed to play when they are in the lobby. Penalties can be issued to the players missing in purpose instead of playing.
  19. Unexpected incidents are handled by the tournament management. Referees may allow higher tolerance depending on the circumstances. This is up to their discretion.
  20. Penalties for violating the tournament rules may include:
    • Exclusion of specific players for one beatmap
    • Exclusion of specific players for an entire match
    • Declaring the match as Lost by Default
    • Disqualification from the entire tournament

Tournament registration

  1. Every user interested in joining their country's team will sign up individually.
    • Tournament Management will create a list of potential candidates for a country's team.
    • Tournament Management will declare one candidate to the captain of the country's team, albeit temporarily.
    • The declared captain can form their team from the candidate list of their country.
    • Countries with 14 players or more can have a B team.
  2. All successfully formed teams will be published after the Registration Phase.
    • A team should have at least 4 players registered to have the chance to play the Qualifier stage.
    • The top 64 seeded teams will qualify to the Round of 64.

Stage instructions

  1. In the Qualifier stage, all teams will play a specific pool designed by the map selectors.
  2. The pool will contain 7 brackets: NoMod, Hidden, HardRock, DoubleTime, DoubleTime Hardrock, Easy, Flashlight. There will not be a tiebreaker for this stage.
  3. Teams will have to play the map pool once at a designated time. Their combined score will be used for seeding.
  4. The mappool will be played in the order listed above.
  5. Each team must have 4 players for each map. They can be exchanged freely after a map is concluded.
  6. Following the Qualifiers, Double Elimination stages will be played. This means that the winner moves to the next stage and the losing team gets moved to the losers bracket.
  7. Teams in the losers bracket must play 2 matches each weekend starting from the Round of 16.

Winning conditions

  • The Round of 64 and Round of 32 will be best of 9 (first team to 5 wins).
  • The Round of 16, Quarterfinals, Semifinals will be best of 11 (first team to 6 wins).
  • The Finals and Grand Finals are will be best of 13 (first team to 7 wins).

Match instructions

  1. A referee will create a multiplayer room 15 minutes in advance. Players must gather during this period.
    • Room settings are osu!, Team-Vs., Win Condition: 'ScoreV2'. Room name must be "OMF: (TeamRed) vs (TeamBlue)".
    • The team mentioned first in the room name must be the red team, the team mentioned second in the room name must be the blue team.
  2. Each captain can ban one beatmap to be selected from the pool in the Round of 64 and Round of 32. These beatmaps are not allowed to be picked by any team in the entire match.
    • From Round of 16 onwards, the number of bans increases to two. However, each team may not ban an entire mod bracket by themselves.
  3. Beatmap selection will alternate between each captain selecting a beatmap out of the mappool.
  4. Each captain must use !roll once in #multiplayer.
    • The captain with the higher roll decides if they wants to picks or bans first.
    • From Quarterfinals onwards, bans will be alternating
  5. Teams will have 2 minutes to pick a beatmap and 2 minutes to get ready.
    • In case a team takes more than 2 minutes to pick a map, they will recieve a warning from the referee, on subsequent occurrences the referee will give their right to pick to the other team.
  6. The results of the Qualifier stage will be published via a statistics sheet.

Mappool instructions

  1. There will be a new mappool for every stage.
  2. Each mappool consists of 7 brackets: NoMod, Hidden, HardRock, DoubleTime, DoubleTime Hardrock, Easy, Flashlight.
  3. Each mappool has a specific size depending on the stage.
  4. Each mappool has one tiebreaker.
  5. The NoFail mod will be forced on every map.
  6. The NoMod bracket will be played with no mods enabled at all (other than NoFail).
  7. The Hidden, HardRock and DoubleTime bracket will be played with the respective mod enabled by all players.
  8. The Easy and the Flashlight bracket will have Free Mods enabled.
    • Possible mod choices are Hidden, HardRock and Hidden+HardRock, you cannot remove Easy or Flashlight.
    • This is optional
  9. The tiebreaker will be played with Free mods enabled.
    • When playing the tiebreaker, there are no mod requirements.

Scheduling instructions

  1. Each stage will be held on a single week.
  2. Matches in Qualifiers will be held during specific time slots proposed by the tournament staff. Each team is free to choose the time slot in which they want to play.
  3. All Bracket Stages will be held between Friday 0:00 and Monday 23:59 UTC+0.
  4. Scheduling will be handled by the Tournament Management. Schedules will be released on the Monday before the first matches of the stage. Tournament Management will try to create the schedule to respect the participants' time zones.
    • In the Quarterfinals and subsequent stages, team captains may inform Tournament Management if they expect a specific time slot to be unavailable in the following week. Schedule updates will be granted to the best of Management's abilities.
  5. Reschedules will only be considered if both teams agree to a time, this needs to be done and notified to the tournament staff in that particular week when your match takes place.
  6. Reschedules may only be requested by a team captain.
  7. Captains are responsible for their teams' availability. The greater team size exists to ensure every team can provide at least four players for each match. If teams can not provide four players for a match, the match will be considered forfeited.