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Sounds skinning

.wav, .mp3, and/or .ogg are valid formats for sounds.

Interface

heartbeat.wav

Notes:

  • This plays when the cursor is hovering over the osu!cookie in the main menu.

seeya.wav

  • osu!supporter is required to modify.
  • Plays when closing the osu!client.
  • This can be disabled in the options.

welcome.wav

  • osu!supporter is required to modify.
  • Plays when starting the osu!client.
  • This can be disabled in the options.

Keys

key-confirm.wav

Notes:

  • Plays when sending a message in chat.

key-delete.wav

Notes:

  • Plays when deleting text in a message in chat.

key-movement.wav

Notes:

  • Plays when changing the text cursor position.

key-press-1.wav

Notes:

  • Plays when pressing a key for chat, search, edit, etc.

key-press-2.wav

Notes:

  • Plays when pressing a key for chat, search, edit, etc.

key-press-3.wav

Notes:

  • Plays when pressing a key for chat, search, edit, etc.

key-press-4.wav

Notes:

  • Plays when pressing a key for chat, search, edit, etc.

Clicks

back-button-click.wav

Notes:

  • Plays when clicking on back button.

check-on.wav

Notes:

  • Plays when enabling a checkboxes or enabling a mod.

check-off.wav

Notes:

  • Plays when disabling a checkboxes or disabling a mod.

click-close.wav

Notes:

  • Plays when closing a chat tab.

click-short-confirm.wav

Notes:

  • Plays when clicking to confirm a button or dropdown option, opening or closing chat, switching between chat tabs, or switching groups.

menuback.wav

Notes:

  • Plays when clicking on menu-back or returning to the previous screen.

menuhit.wav

Notes:

  • Plays when confirming a selection that switches screens.

menu-back-click.wav

Notes:

  • Plays when clicking on Back in the main menu.

menu-direct-click.wav

Notes:

  • Plays when clicking on osu!direct in the main menu.

menu-edit-click.wav

Notes:

  • Plays when clicking on Edit in the main menu.

menu-exit-click.wav

Notes:

  • Plays when clicking on Exit in the main menu.

menu-freeplay-click.wav

Notes:

  • Plays when clicking on Solo in the main menu.

menu-multiplayer-click.wav

Notes:

  • Plays when clicking on Multiplayer in the main menu.

menu-options-click.wav

Notes:

  • Plays when clicking on Options in the main menu.

menu-play-click.wav

Notes:

  • Plays when clicking on Play in the main menu.

pause-back-click.wav

Notes:

  • Plays when clicking Back to Menu in the pause menu.

pause-continue-click.wav

Notes:

  • Plays when clicking Continue in the pause menu.

pause-retry-click.wav

Notes:

  • Plays when clicking Retry in the pause menu.

select-expand.wav

Notes:

  • Plays when switching into song selection, selecting a beatmap, opening dropdown boxes, opening chat tabs.

select-difficulty.wav

Notes:

  • Plays when selecting a difficulty of a beatmap.

shutter.wav

Notes:

  • Plays when a screenshot is taken.

Hover

back-button-hover.wav

Notes:

  • Plays when hovering above the back button.

click-short.wav

Notes:

  • Plays when hovering above all selectable boxes except beatmaps or main screen buttons.

menuclick.wav

Notes:

  • Plays when hovering above difficulties.

menu-back-hover.wav

Notes:

  • Plays when hovering above Back in the main menu.

menu-direct-hover.wav

Notes:

  • Plays when hovering above Direct in the main menu.

menu-edit-hover.wav

Notes:

  • Plays when hovering above Edit in the main menu.

menu-exit-hover.wav

Notes:

  • Plays when hovering above Exit in the main menu.

menu-freeplay-hover.wav

Notes:

  • Plays when hovering above Solo in the main menu.

menu-multiplayer-hover.wav

Notes:

  • Plays when hovering above Multiplayer in the main menu.

menu-options-hover.wav

Notes:

  • Plays when hovering above Options in the main menu.

menu-play-hover.wav

Notes:

  • Plays when hovering above Play in the main menu.

pause-hover.wav


pause-back-hover.wav

Notes:

  • Plays when hovering over Back in pause menu.

pause-continue-hover.wav

Notes:

  • Plays when hovering over Continue in pause menu.

pause-retry-hover.wav

Notes:

  • Plays when hovering over Retry in pause menu.

Drag

sliderbar.wav

Notes:

  • Plays when changing the options via a slider.

whoosh.wav

Notes:

  • As of now, this is disabled.

Multi

match-confirm.wav

Notes:

  • Plays when all players are ready.

match-join.wav

Notes:

  • Plays when a player joins a room.

match-leave.wav

Notes:

  • Plays when a player leaves a room.

match-notready.wav

Notes:

  • Plays when a player revoked his ready signal.

match-ready.wav

Notes:

  • Plays when a player is ready to start.

match-start.wav

Notes:

  • Plays when the match is starting.
  • This is also the chat highlight sound.

Metronome

metronomelow.wav

Notes:

  • In the beatmap editor, this plays for the small white ticks; however, the beatmap editor will only use the default sounds.
  • Despite the above, this can be skinned for the offset wizard and the bananas in osu!catch (pitch goes up per caught banana).

Gameplay

The following gameplay sounds are all beatmap skinnable.

Countdown

count.wav

Notes:

  • This replaces the count{n}s sounds (if one sound is wanted).
  • This is also the metronome for the target practice mod.

count1s.wav


count2s.wav


count3s.wav


gos.wav


readys.wav

Playfield

comboburst.wav

Notes:

  • For multiple sounds, use comboburst-{n}.wav.
  • In the skin.ini, if CustomComboBurstSounds is set to 1, comboburst-{n}.wav must be used.

combobreak.wav

Notes:

  • Plays when player breaks a combo of 20 or more.

failsound.wav

Notes:

  • Failing a map at any point.
  • Not intended to last longer than the fail animation (about 5 seconds).
  • Using a long audio track will impact the game client’s performance, as it is loaded each time you play a beatmap, even if you never fail. It isn’t supposed to be bigger than a few kilobytes.

sectionpass.wav

Notes:

  • Halfway through a break with high HP remaining.

sectionfail.wav

Notes:

  • Halfway through a break with low HP remaining.

Game screens

applause.wav

Notes:

  • On the ranking screen after clearing a map.
  • Should be formatted as .mp3 or .ogg in beatmaps aiming for rank.
  • Using a long audio track will impact the game client’s performance. It isn’t supposed to be bigger than a few kilobytes.

pause-loop.wav

Notes:

  • Plays when the game is paused.
  • This sound is looped.
  • Fades out when the client loses focus.
  • Using a long audio track will impact the game client’s performance. It isn’t supposed to be bigger than a few kilobytes.

Hitsounds

Hitsounds should not have any more than a 5 millisecond delay, unless it has a special purpose.

Drum set

drum-hitnormal.wav

Notes:

  • Mapped as D:C1 on beatmap skins.

drum-hitclap.wav

Notes:

  • Mapped as D:C1 on beatmap skins.

drum-hitfinish.wav

Notes:

  • Mapped as D:C1 on beatmap skins.

drum-hitwhistle.wav

Notes:

  • Mapped as D:C1 on beatmap skins.

drum-slidertick.wav

Notes:

  • Mapped as D:C1 on beatmap skins.

drum-sliderslide.wav

Notes:

  • Mapped as D:C1 on beatmap skins.
  • This sound is looped.

drum-sliderwhistle.wav

Notes:

  • Mapped as D:C1 on beatmap skins.
  • This sound is looped.

Normal set

normal-hitnormal.wav

Notes:

  • Mapped as N:C1 on beatmap skins.

normal-hitclap.wav

Notes:

  • Mapped as N:C1 on beatmap skins.

normal-hitfinish.wav

Notes:

  • Mapped as N:C1 on beatmap skins.

normal-hitwhistle.wav

Notes:

  • Mapped as N:C1 on beatmap skins.

normal-slidertick.wav

Notes:

  • Mapped as N:C1 on beatmap skins.

normal-sliderslide.wav

Notes:

  • Mapped as N:C1 on beatmap skins.
  • This sound is looped.

normal-sliderwhistle.wav

Notes:

  • Mapped as N:C1 on beatmap skins.
  • This sound is looped.

Soft set

soft-hitnormal.wav

Notes:

  • Mapped as S:C1 on beatmap skins.

soft-hitclap.wav

Notes:

Mapped as S:C1 on beatmap skins.


soft-hitfinish.wav

Notes:

Mapped as S:C1 on beatmap skins.


soft-hitwhistle.wav

Notes:

Mapped as S:C1 on beatmap skins.


soft-slidertick.wav

Notes:

Mapped as S:C1 on beatmap skins.


soft-sliderslide.wav

Notes:

  • Mapped as S:C1 on beatmap skins.
  • This sound is looped.

soft-sliderwhistle.wav

Notes:

  • Mapped as S:C1 on beatmap skins.
  • This sound is looped.

Spinner set

spinnerspin.wav

Notes:

  • This sound is looped.
  • This sound could modulate from ~500 hz to 80000 hz.
    • To disable this, set SpinnerFrequencyModulate to 0.

spinnerbonus.wav

Notes:

  • Plays everytime you get 1000 bonus points from spinning.

osu!taiko specific

Normal set

taiko-normal-hitnormal.wav

Notes:

  • Mapped as N:C1 on beatmap skins.

taiko-normal-hitclap.wav

Notes:

  • Mapped as N:C1 on beatmap skins.

taiko-normal-hitfinish.wav

Notes:

  • Mapped as N:C1 on beatmap skins.

taiko-normal-hitwhistle.wav

Notes:

  • Mapped as N:C1 on beatmap skins.
Soft set

taiko-soft-hitnormal.wav

Notes:

  • Mapped as S:C1 on beatmap skins.

taiko-soft-hitclap.wav

Notes:

  • Mapped as S:C1 on beatmap skins.

taiko-soft-hitfinish.wav

Notes:

  • Mapped as S:C1 on beatmap skins.

taiko-soft-hitwhistle.wav

Notes:

  • Mapped as S:C1 on beatmap skins.
Drum set

taiko-drum-hitnormal.wav

Notes:

  • Mapped as D:C1 on beatmap skins.
  • Only played when mapped and included.

taiko-drum-hitclap.wav

Notes:

  • Mapped as D:C1 on beatmap skins.
  • Only played when mapped and included.

taiko-drum-hitfinish.wav

Notes:

  • Mapped as D:C1 on beatmap skins.
  • Only played when mapped and included.

taiko-drum-hitwhistle.wav

Notes:

  • Mapped as D:C1 on beatmap skins.
  • Only played when mapped and included.