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osu! World Cup 2024

OWC 2024 banner

The osu! World Cup 2024 (OWC 2024) is a country-based osu! tournament hosted by the osu! team. It is the fifteenth instalment of the osu! World Cup.

Tournament schedule

Event Timestamp
Registration phase 2024-09-26 (13:00 UTC)/2024-10-10 (23:59 UTC)
Qualifier showcase 2024-10-20 (18:00 UTC)
Qualifier stage 2024-10-26/2024-10-27
Round of 32 2024-11-02/2024-11-03
Round of 16 2024-11-09/2024-11-10
Quarterfinals 2024-11-16/2024-11-17
Semifinals 2024-11-23/2024-11-24
Finals 2024-11-30/2024-12-01
Grand Finals 2024-12-07/2024-12-08

Prizes

The osu! World Cup 2024 offers a $10,000 cash prize pool and limited-edition merch.

Placing Prizes
Gold crown 50% of the prize pool, single-run merch, profile badge, osu! Champion user title for one year
Silver crown 30% of the prize pool, single-run merch, profile badge
Bronze crown 20% of the prize pool, single-run merch, profile badge

Organisation

The osu! World Cup 2024 is run by the osu! team and various community members.

Participants

Country Members
Argentina Bomilk, BossPlays, Kaoshii, Pipipupu997, R1cho, SMASHCAE, viciobylike, Amuro
Australia ASecretBox, mrekk, aknzx, Zyntex, cyo, oslash, JGLF, palr
Austria fedoragoose, z9a, Akuma no Tenshi, z10a, Teppi Fangirl, Deshoou, tomadoi, tsuniko
Belarus Vudek, TemaZpro, flover1ss, 42ms, Vasteri, Nuwo, bern1sh, hollaps
Belgium Hanori, 5joshi, hexi, Meersu, MetaBee, Mornis, MRB, Vinnie
Bosnia and Herzegovina dax420, Quiligru, __Neo, Xedon100, Aurora--, deni9s
Brazil Coreanmaluco, -izzy, - hiro -, Daf0nz, Dropinx, kagiura, saewon, Lirumin
Bulgaria hlanden, werkzu, SynchroHD, yun, Ted, Thornnn, [ Krat ], Ivanix
Cambodia Sambath, tsp648, YuuSakku, iToxicShadow, Ainee, lyschid, Jestrr_
Canada Zylice, xootynator, RyuK, PikaPwn, nick1324, CutPaper, Saryi, DarkKarate
Chile suntanCTM, Mathi, Intercambing, Nekore, ALFIU, Gonzah, NO37, xXChokgamerXx
China lolol235, lolol234, lolol233, Crystal, z980838928, MidC, Ledeau_Fox, Dwagon
Colombia Carlosflow, Goold, Okinari, Phel, Ither, J1x, Jekuru, Schwarze
Croatia StrawFrog, -Milfy, DragonCroc, FarBn, Fiilip, Suki, The Fart Lord, tRigeL
Czechia Dri3x, Sigmund Fraud, fisskill, Ev1dent, VilaZ, lucker, Mirek, Singapure-
Denmark Polle, Sobu-, cat burger, Redzy, iamVill, thebeastjona, RiseOfKingdoms, thiez
Dominican Republic Skill, Gorrino, heidy, AshClown, WillLITE, Basei, [-Dany-]
Estonia Ancenthe, Abyssal, cedru, Rev0, whiteceiling, mikn, The Hassle, Slay
Finland shdewz, Amasetic, Xepei, Dezku, Nev-, A]], Mayuri, Tabletti
France Musty, justman, Hifkil, fiaee, calangi, Ekoro, CharleLee, MyzeJD
Georgia DarkFTW, nawhbody, Andria2004, Deadline, n o v a h, Radmos_
Germany criller, WhiteCat, yary, Tim Kackner, okinamo, ZeitFrost, Fleh, aahoff
Greece JackPaX, -Puyu, bisbo, kwotaq, MyAimPeeps, Nekkid, trushpack, W1nn1e
Hong Kong Tsuwagi, Hibiki, KagaSumire, maxbireo, mcy4, misha awa, stllok, Tommy315
Hungary defii, Barnabas, blackpoint675, csaba21123, gecseboti, Indicolite, matyk0, novaaxy
India _Cyan, Potla, zmecha, ArtoriaMyAngel, BruhMoment, dard, Smudgy24, [-Wardran-]
Indonesia lifeline, Fuma, DEETO, Hakui Koyori, MineFrostID, Rosemi Lovelock, Stixe, ThatNOOBguy
Ireland M a t t y, PoSharTo, Yaksen, IMPRESSIVE BEAR, nava, Aseridan, Davney, don_chan
Israel CIash of Clans, PaintedKoala, WhitePixel_, cihp, MrPotato, Galog, Diddy D, Accelerator
Italy ILBOSSDELPOPPIN, Arge, bgm16, Crazy Hot, mhh, MeOwz, Wido, andr0as
Japan Sabakan-, Aotoleen, L4plus1, R10sh1, Rikuima, siina, stone_bream, Teacchyyy
Kazakhstan Kamensh1k, nejzha, Ternafis, fragrance0fpage, Plombire, konri, so far so good, Hunter Thompson
Latvia waywern2012, ryuuaa, nbob, UselessJohn, kbwaaablya, xan_ly, Murzikk, day drinking
Lithuania fybeth, Furudo Erika, ganjanov, Hera_, Nitram, Simaskrc, Edviskrc, CamperLt
Macau Chino-, FakeAlexChio, KNa-, knight87, SBHO, Tokirii
Malaysia Lunasa, wuhua, Rampax, Chiyuu, AHotDawg, Breast, n0 head, Zeph2003
Mexico -Wolfy-, -Karu, Alfrah, Camberos, northsign, Sodor, tonaltwister, XxDreamzxX
Mongolia seegii, Rumit, murun_, Nukeeowo, tuudug-, Kurisutuna
Netherlands Lilily, LUCIANO, TurtleSenpaii, Aheo, Dolter, femboy feet, chillington 15, Katie Djeestar
New Zealand 2oomer, Saiyku, Kyujin, Ozzy265, Myonpaku, pii, she gon pay me, Neavako
Norway YokesPai, antonyw, Fjell, HUNDUR, Melvr, nanolini, NINERIK, zubs
Panama AR9, Leonard H, Sirny, ne0craft, Reflectioned, FRX
Peru -ktrihc, [MG]Arnold24x24, miss yo, Hasaki, Judani, Miqt, MiguisXD, P r a h
Philippines Milkteaism, NathanRam1918, Rammu, Icarussy, zonelouise, Impowster, Xyloz, seeeen11l1
Poland szedis, Rafis, Tartis, tomasz chic, BMG_, Agent5d, Mastasz, Kosiarek
Portugal AlfredTheSalmon, Just2Gud, Big Yikes, RafaMat, uatzap, Meower, Mizuru, Seat Ibiza TDI
Romania LCRS, roliy, etn, nanoya, Kehest, origin_, _Silvian, AlexBelea
Russian Federation gamer228666, Chicony, desuqe, HandsomeMe, Ice Shark, Markrum, Skrowell, Welter
Serbia chepy, skylewl, -Petar, howtoplay, lazy, HomingLesi, sava2004
Singapore Tebi, Dawnwing, Eagle5324, GSBlank, hollowknees, Mekeyo, qstronaut, wick
Slovakia -YoYo-, AtHeoN, EnchantedSpider, Jake Boii, PeteX, Seviade, snk, TeraKrono
Slovenia Sirek, sniperelite, Fixr, MrSpike353, Rover Black, DamjanLenc, TimTeamio, C I KSTER129
South Korea FlyingTuna, byeok2044, worst hr player, fragranceofpage, Amamya Kokoro, [Karcher], Doomsday fanboy, Allegrissimo
Spain M A N O L O, A N T O N I O, A L E P H, creator, ESCRUPULILLO, Radiownd, fentanylseeker, Damn DanyL
Sweden scylla, C-Pin, Andros, JAGEKO, trumpatino69, melwem, Fejlan, Lightningfox
Switzerland -Spartan, _Shroob, -Azure, flopper727, J ], Mebura, Schoki, Skellers
Taiwan Imokora, willy0214, Ruyaya, Flyer, Meow_Son, Summer_Ouo, NekoKamui, Kyros_
Thailand Lesperry, -Kedama, chests, Deppyforce, soft bunny, [ Master ], Hinamon, miinr
Türkiye Raikouhou, Orkay, Shinkiro, spray-, Ievi-, LyeRR, Clutchx, Liery
Ukraine SHADOW FREAK, HP DeskJet 3835, POMAH, RafGPio, Kryterion, KING GG, CRIMEA, KirbyTwister
United Arab Emirates Ailes Grises, -Adood, -aico, aim1trick, FGChamp, wack, Xluxic
United Kingdom Bubbleman, 9MlCE, rudj, MALTESER, Mahmood, HAUNTE, lystia, skihuahua
United States tekkito, hydrogen bomb, WindowLife, decaten, Kama, BoshyMan741, Utami, Pezz
Uruguay Rebo, -PloX, El Milanga, etterna in osu, FDX, Kazuki K, Madozito, Shikkesora
Vietnam def, _ Freedom _, _Casiofx580vnx, Another Guy, Ayamaki, baoo, t4hN, walle

The complete sign-up list can be found here.

Match schedule: Finals

Saturday, 30 November 2024

Team A Team B Match time Twitch stream
Australia Russian Federation Nov 30 (Sat) 12:00 UTC osulive 1
Germany United Kingdom Nov 30 (Sat) 16:00 UTC osulive 1

Sunday, 1 December 2024

Team A Team B Match time Twitch stream
South Korea United States Dec 01 (Sun) 03:00 UTC osulive 2
Australia Germany Dec 01 (Sun) 12:00 UTC osulive 3
Australia United Kingdom Dec 01 (Sun) 12:00 UTC osulive 3
Russian Federation Germany Dec 01 (Sun) 12:00 UTC osulive 3
Russian Federation United Kingdom Dec 01 (Sun) 12:00 UTC osulive 3

Mappools

Finals

Download the mappack here (215 MB)
View the showcase VOD here

Semifinals

Download the mappack here (186 MB)
View the showcase VOD here

Quarterfinals

Download the mappack here (214 MB)
View the showcase VOD here

Round of 16

Download the mappack here (131 MB)
View the showcase VOD here

Round of 32

Download the mappack here (127 MB)
View the showcase VOD here

Qualifiers

Download the mappack here (71 MB)
View the showcase VOD here

Match results

Semifinals

Detailed statistics for this round can be found here.

Saturday, 23 November 2024:

Team A Team B Match link VOD link
United Kingdom 6 4 Philippines #1 #1
Russian Federation 6 1 Poland #1 #1
Canada 6 5 China #1 #1

Sunday, 24 November 2024:

Team A Team B Match link VOD link Notes
AZZA 6 5 BLEM #1 #1 Semifinals showmatch (playtester team)
Australia 4 6 United States #1 #1
South Korea 6 0 Germany #1 #1
Hong Kong 3 6 Chile #1 #1
Russian Federation 6 2 Chile #1 #1
Canada 5 6 United Kingdom #1 #1

Quarterfinals

Detailed statistics for this round can be found here.

Saturday, 16 November 2024:

Team A Team B Match link VOD link
Chile 6 2 Japan #1 #1
Australia 6 1 United Kingdom #1 #1
Philippines 6 3 France #1 #1
South Korea 6 0 Hong Kong #1 #1
Norway 6 1 Indonesia #1 #1
Türkiye 6 0 Taiwan #1 #1
China 6 1 Finland #1 #1
Sweden 6 1 Thailand #1 #1
Brazil 1 6 Ukraine #1 #1
Poland 6 0 Romania #1 #1
Chile 6 1 Sweden #1 #1

Sunday, 17 November 2024:

Team A Team B Match link VOD link
Philippines 6 5 Ukraine #1 #1
Norway 0 6 China #1 #1
Russian Federation 3 6 Germany #1 #1
Poland 6 0 Türkiye #1 #1
United States 6 2 Canada #1 #1

Round of 16

Detailed statistics for this round can be found here.

Saturday, 9 November 2024:

Team A Team B Match link VOD link
Australia 5 0 Sweden #1 #1
Germany 5 2 Norway #1 #1
Austria 1 5 Indonesia #1 #1 (partial VOD)
South Korea 5 0 Brazil #1 #1
Hong Kong 5 1 Philippines #1 #1
Belarus 0 5 Romania #1 #1
Russian Federation 5 4 China #1 #1
Kazakhstan 1 5 Ukraine #1 #1

Sunday, 10 November 2024:

Team A Team B Match link VOD link
Taiwan 5 3 Malaysia #1 #1 (partial VOD)
Argentina 1 5 Japan #1 #1
Singapore 2 5 Thailand #1 #1
Canada 5 1 Poland #1 #1
Spain 4 5 Finland #1 #1
Peru 2 5 France #1 #1
Chile 3 5 United Kingdom #1 #1
United States 5 0 Türkiye #1

Round of 32

Detailed statistics for this round can be found here.

Saturday, 2 November 2024:

Team A Team B Match link VOD link
Hong Kong 5 2 Taiwan #1 #1
South Korea 5 0 Belarus #1
Philippines 5 2 Malaysia #1 #1
Germany 5 1 Singapore #1 #1
China 5 3 Japan #1 #1
Norway 5 2 Thailand #1 #1
Canada 5 0 Kazakhstan #1 #1
Romania 3 5 Brazil #1 #1
Poland 5 0 Ukraine #1 #1

Sunday, 3 November 2024:

Team A Team B Match link VOD link
Australia 5 0 Austria #1 #1
Sweden 5 4 Indonesia #1 #1
United Kingdom 5 0 Finland #1 #1
Russian Federation 5 0 Argentina #1 #1
France 2 5 Turkey #1 #1
Chile 5 2 Spain #1 #1
United States 5 0 Peru #1 #1

Qualifiers

The final standings for the Qualifier stage can be found in the following spreadsheet.
View the Qualifier seed reveal VOD here.

Seed Country %MAX sum4 avg. score5
#1 South Korea 10.400 3,579,393
#2 Australia 10.007 3,486,490
#3 United States 9.920 3,426,466
#4 Russian Federation 9.035 3,153,062
#5 Germany 8.884 3,067,609
#6 Canada 8.854 3,049,306
#7 Chile 8.788 3,057,784
#8 Hong Kong 8.210 2,828,752
#9 Philippines 7.902 2,735,563
#10 United Kingdom 7.858 2,713,714
#11 Poland 7.824 2,724,635
#12 Norway 7.696 2,651,438
#13 China 7.518 2,617,510
#14 France 7.507 2,579,595
#15 Sweden 7.239 2,501,245
#16 Romania 6.927 2,386,226
#17 Brazil 6.922 2,399,879
#18 Indonesia 6.802 2,339,508
#19 Türkiye 6.767 2,353,534
#20 Japan 6.708 2,329,396
#21 Thailand 6.661 2,272,301
#22 Ukraine 6.651 2,294,107
#23 Finland 6.616 2,318,682
#24 Malaysia 6.486 2,247,511
#25 Taiwan 6.467 2,226,857
#26 Spain 6.376 2,219,306
#27 Kazakhstan 6.269 2,183,589
#28 Singapore 6.039 2,068,995
#29 Argentina 6.032 2,082,040
#30 Peru 5.981 2,068,219
#31 Austria 5.889 2,031,347
#32 Belarus 5.840 2,056,811
#33 Uruguay 5.824 2,038,455
#34 Mexico 5.778 2,028,354
#35 Italy 5.749 1,979,877
#36 Vietnam 5.731 1,970,832
#37 Netherlands 5.726 2,002,527
#38 Colombia 5.713 1,977,545
#39 Denmark 5.626 1,944,124
#40 Hungary 5.329 1,856,662
#41 Belgium 5.314 1,834,211
#42 Latvia 5.305 1,846,048
#43 Israel 5.250 1,797,455
#44 New Zealand 5.218 1,796,942
#45 Portugal 5.197 1,791,586
#46 Greece 5.161 1,771,043
#47 Lithuania 5.158 1,786,285
#48 Estonia 5.148 1,792,468
#49 Panama 4.594 1,573,603
#50 United Arab Emirates 4.323 1,498,896
#51 Czechia 4.300 1,463,195
#52 India 4.186 1,430,391
#53 Bulgaria 4.051 1,425,804
#54 Dominican Republic 4.023 1,389,467
#55 Switzerland 3.930 1,344,348
#56 Serbia 3.842 1,306,827
#57 Slovakia 3.608 1,253,424
#58 Mongolia 3.533 1,218,917
#59 Cambodia 3.482 1,182,850
#60 Slovenia 3.141 1,064,496
#61 Ireland 2.884 1,012,049
#62 Croatia 2.488 850,182
#63 Macau 2.435 841,910
#64 Georgia 2.098 738,485
#65 Bosnia and Herzegovina 1.833 628,737

Ruleset

Tournament rules

  1. The osu! World Cup is a country-based 4 versus 4 double-elimination team tournament, played on the osu! game mode.
    • Players from countries or territories (as seen on their profile flag) that are under a protectorate or sovereign state may choose to play for that country if the country listed on their profile is unable to field enough players to form a valid team. Refer to this article for an overview of the criteria adopted. Players that have participated under another country previously may continue to do so.
  2. Beatmap scoring is based on ScoreV2.
  3. The minimum size for a team is 6 players, and the maximum is 8.
  4. The beatmap list for each round will be announced by the mappool selectors on the official stream, on the Sunday before the matches take place.
  5. The match schedules for each round will be announced by the tournament managers on this page, as well as the information sheet, on the Sunday before the matches take place.
  6. Use of the Visual Settings to alter background dim or disable beatmap elements like storyboards and skins is allowed.
    • Custom skin elements must not be used to alter core gameplay elements or mechanics in unintended ways.
  7. If less than the minimum amount of required players are present at match time, the match can be postponed for up to 10 minutes. If after this period there are still not enough players for either team, a win by default will be declared for the side with the most members present.
    • The minimum amount of required players is the amount of players needed to play a beatmap without any vacant spots in the lobby (i.e. at least 4 participants from each team must be present for the match to begin).
  8. Exchanging players between games is allowed without limitations.
  9. If a game ends in a draw, it will be nullified and the beatmap will be replayed.
  10. Teams may ask for a rematch if a team member encounters technical issues while playing within 30 seconds or 25% of the beatmap drain length (whichever happens first) of the game's start. Referees may perform a rematch independently of either team if reasonable evidence of a disconnect/tech issue exists. Referees may veto any rematch requests at their discretion.
    • "Lag spikes" are not considered a valid reason to rematch a beatmap.
    • The roster for each team during a rematch must remain the same as the original run. If that is not possible, e.g. by virtue of a technical issue that prevents a player from entering the lobby, both teams will be allowed to swap rosters.
    • This rule is not to be abused. Referees may veto a rematch request if they find that this is the case.
  11. If a player disconnects mid-game, their scores will not be counted towards their team's total, unless adequate proof of said score is provided. The following are considered as acceptable proof:
    • Player point-of-view live stream snippets (commonly referred to as "clips" or "VODs"). The entirety of the play, along with the results screen must be clearly visible along with the affected player's score.
    • Replay files of the play, taken directly from the "Local scores" tab on the affected player's client (the timestamps must exactly match the time at which the game took place, as seen on the multiplayer lobby link).
    • Screenshots from other players taken directly in-game that show the affected player's score.
      • Screenshots from the results screen must clearly show the affected player's score. This is the preferred method.
      • Screenshots taken in-game at the time of disconnection may be accepted. Note that this method does not provide a one-to-one representation of that player's score. Using this method is not encouraged and it may be denied at the referee's discretion if the information provided is not sufficient to identify the player/score.
      • All screenshots MUST be taken using the game itself (using Shift + F12), that is, they must be hosted on the https://osu.ppy.sh/ domain. Any other form of screenshot will be denied.
    • Player scores may be derived from the official stream as a last resort, in cases where the match is streamed.
  12. Players are expected to keep the match running fluently and without delays. Excessive match delays from the players' side may result in penalties being applied by the tournament managers. Disrupting the match by foul play, insulting and provoking other players or staff, delaying the match, or other deliberate inappropriate misbehaviour are strictly prohibited, and will be punished accordingly.
  13. All players and staff must be treated with respect. Instructions from the referees and the tournament managers are to be followed. Decisions labelled as final are not to be objected.
  14. The multiplayer chatrooms underlie the osu! community rules. All chat rules apply to the multiplayer chatrooms where the matches will take place.
    • Breaking the chat rules may result in a silence. Silenced players cannot participate in multiplayer matches and must be exchanged for the duration of the punishment.
  15. Penalties for violating the tournament rules include, but are not limited to:
    • Exclusion of specific players for one beatmap.
    • Exclusion of specific players for an entire match.
    • Declaring the match as forfeited, or as a win by default for the other team.
    • Disqualification from the entire tournament.
    • Disqualification from the current and future official tournaments, until appealed.
  16. Referees may allow, at their discretion, lower or higher tolerances for timers.
  17. The tournament managers may request liveplays or recordings of individual players or teams at any point in the tournament without prior warning.
  18. The tournament managers will be responsible for receiving and investigating any tournament-related complaints.
  19. The tournament managers reserve the right to modify these rules at any moment. Any such changes will be announced in advance.

Tournament registration

  1. Every user interested in joining their country's team signs up individually.
    • The tournament managers will create a list of potential candidates for a country's team.
    • The tournament managers will elect one representative for each country with at least 6 players registered as the provisional captain for that team.
    • The provisional captain will receive a private message on the osu! website containing further instructions via the announcement feature, titled "osu! World Cup 2024 - Team {Country Name}".
  2. The provisional captain will then form their team by selecting players from the candidate pool for their country.
    • Captains are expected to choose team members with honesty and good will, with the aim of fielding the strongest team possible.
    • Captains are expected to submit their finalised team list before the deadline.
    • Captains are allowed to exclude themselves from the team list.
    • Captains are allowed to conduct and coordinate "tryouts", tests to gauge player aptitude, on their own terms.
    • Captains are allowed, at any time, to transfer their role to other prospective team members. Once given, only the new captain may assign the captaincy to another player.
    • Users responsible for organising their country's tryouts are encouraged to contact LeoFLT to be elected as provisional captains for their team.
    • Teams that do not not send their team list by October 20, 10:00 UTC will be disqualified from the competition.
  3. To ensure valid registrations, every prospective participant will be manually checked by the account support team, in a manner similar to the tournament screening that is offered to community tournaments.
    • Every registered user will be assigned to their respective country's candidate list.
    • To be successfully accepted on the list, players are required to be placed #10,000 or higher on the osu! global ranking, and not have violated the osu! community rules within the last 12 months.
  4. All successfully formed teams will be published after the registration phase on this page.
    • A team should have at least 6 players registered to have the chance to play the Qualifier stage.
  5. Tournament staff members are not allowed to play in the tournament, with the exception of commentators, statisticians, and streamers.
    • The tournament managers must ensure that such staff members do not have access to any priviledged data, e.g. Qualifiers score information, or mappool information before the mappool showcase.

Qualifier instructions

  1. In the Qualifier stage, all teams will play a specific pool designed by the mappool selectors.
  2. The mappool will contain 4 brackets: No Mod, Hidden, Hard Rock, and Double Time. There will be no Free Mods or tiebreakers for this stage.
  3. The Qualifier pool will feature 11 beatmaps, organised as such:
    • No Mod: 4 beatmaps
    • Hidden: 2 beatmaps
    • Hard Rock: 2 beatmaps
    • Double Time: 3 beatmaps
  4. Teams will be asked to play the mappool twice at a time of their choosing, considering time slot availability and any applicable deadlines. Only the team's best playthrough for each beatmap, that is, the team score grouped per beatmap as seen on the multiplayer lobby link, will be used for seeding.
  5. The mappool is to be played according to the order listed on this page.
    • Teams may skip playing any beatmap on their second run.
  6. Each team must have 4 members play each map. They may be exchanged freely after a map is concluded.
  7. An optional 3-minute break will be offered between the first and second playthrough of the mappool.
  8. All teams will play their qualifiers in separate rooms. It is suggested that teams do not broadcast or share their results publicly to avoid seed manipulation.
    • Multiple teams may be grouped into a singular room if there are not enough referees available at match time.
  9. The seeding method used for Qualifiers will be %MAX — the highest combined team score for each map will receive 100% of the points (i.e. a numerical value of 1), and every other team will be awarded a percentage of that top score. The individual map percentages will be added together to compose that team's final score, which is then sorted from highest to lowest, highest being seed #1.
    • The exact formula that will be used for all teams (and for each map) is Map percentage = Team score / MAX score, where:
      • Map percentage is the percentage awarded to the current team
      • Team score is the score the current team achieved on the current map
      • MAX score is the highest score achieved for the current map
    • The final team score to be sorted is defined as Final score = SUM(Map percentage), i.e. the sum of each map's Map percentage.
  10. Only the top 32 seeded teams will advance to the Round of 32.

Stage instructions

  1. Following the Qualifiers, a double-elimination bracket will be played — for teams in the winners bracket, the winning team continues in the same bracket, while the losing team gets moved to the losers bracket, where any further defeats will eliminate the team from the competition.
  2. Teams in the losers bracket must play up to 2 matches each weekend, starting from the Quarterfinals.

Win conditions

  • In the Qualifiers, teams need to place in the top 32 seeded teams in order to advance to the double-elimination bracket.
  • In the Round of 32 and Round of 16, teams need to win 5 maps to win a match (best of 9).
  • In the Quarterfinals and Semifinals, teams need to win 6 maps to win a match (best of 11).
  • In the Finals and Grand Finals, teams need to win 7 maps to win a match (best of 13).
    • Note: for the Grand Finals match, the team that is coming from the winners bracket is required to win one "set", that is, one best of 13, to win the tournament. The team coming from the losers bracket, however, needs to win 2 sets.

Match instructions

  1. A referee will create a multiplayer room 10 minutes before the scheduled match time. Teams must join the lobby in that period.
    • The room settings are Game mode: "osu!", Team mode: "Team Vs" and Score mode: "ScoreV2". The room name must follow the pattern of OWC2024: ({Red Team}) VS ({Blue Team}). The team mentioned first in the room name must be the red team, the team mentioned second in the room name must be the blue team.
  2. Each team may ban one beatmap to be selected from the pool in the Round of 32 and Round of 16, increased to two beatmaps from Quarterfinals onwards. These beatmaps may not be picked by any team for the entire duration of the match.
    • "Double bans" (i.e. ban two maps from the same mod pool) are allowed without limitations.
  3. Each captain must use !roll once in the match's chatroom. After the rolls are set, the pick and ban phase will have the following steps:
    • The winner of the !roll decides which team picks first.
      • Teams may "double pick" (i.e. pick two or more maps from the same mod pool in sequence) without limitations.
    • The loser of the !roll decides which team bans first.
    • From Quarterfinals onwards, the first team will ban one beatmap, followed by two bans from second team, finishing with one ban from the first team.
  4. After bans are decided, both teams will take turns in picking a beatmap from the mappool.
  5. Teams will be allowed 2 minutes to pick a beatmap and 2 minutes to press the Ready button on their client. If a team takes more time than allotted for either action, the procedures adopted will be as follows:
    • For the first occurrence:
      • The team will receive a verbal warning from the referee; in addition, the referee may opt to forcefully use the team's tactical timeout to allow for the team to pick.
      • If the team does not pick a map within 15 seconds from when the timer expires, the referee will apply the procedure for subsequent occurrences listed below, i.e. a random pick will be used for a pick timer, and the match will be forcefully started for a ready timer.
    • On subsequent occurrences:
      • For a pick timer: a random map will be chosen from the mappool using !roll X, where X is the number of beatmaps that were neither picked nor banned, excluding the tiebreaker.
      • For a ready timer: the referee will issue the !mp start 10 command, regardless of how many players from each team are present in the lobby, using !mp kick on any extra players for each team, starting from the top (i.e. the first valid player combination for each team will be forced to play the pick). The results for such games are to be taken as is.
      • Repeat offenders may receive further sanctions from the tournament managers.
  6. In the case of a team starting a map with less than the permitted number of players on their roster due to an unforeseen circumstance (e.g. a technical issue or unavoidable player absence), the team in question will be granted the right to fill their roster before play commences. The remainder of the original roster must stay the same, only player additions are allowed.
  7. Each team will receive one "tactical timeout" of 2 minutes, to be used as extra time to ban, pick, or ready for a beatmap. The tactical timeout is optional.
    • The tactical timeout may be called on a tiebreaker once per match, provided that both teams' captains agree to it, irrespective of the amount of tactical timeouts available for either team.

Mappool information

  1. Every stage will have its own mappool.
  2. Each mappool will consist of 5 brackets: No Mod, Hidden, Hard Rock, Double Time, and Free Mod.
  3. The mappool sizes are as follows:
    • Qualifiers: 11 beatmaps
    • Round of 32 and Round of 16: 15 beatmaps
    • Quarterfinals, Semifinals, Finals, and Grand Finals: 20 beatmaps
  4. The Hidden, Hard Rock, and Double Time brackets will be played with the respective mods enabled for all players.
  5. Failed scores will be counted in their integrity. To that end, the No Fail mod will be enforced on every beatmap.
    • Teams that disregard this instruction by choosing to play without at least one No Fail and fail as a result will lose said game.
  6. The FreeMod bracket will have "Free Mods" enabled, that is, players will be able to select what mods they use.
    • Possible mod choices are Hidden, Hard Rock, and Hidden + Hard Rock.
    • When playing a FreeMod beatmap, there must be one player with Hidden and one player with Hard Rock or Hidden + Hard Rock. For the remaining players, enabling mods is optional.
  7. The tiebreaker will be played under Free Mod conditions, but players will be exempt from the mod requirement.

Scheduling information

  1. Each stage will be held on a single weekend.
  2. Matches in the Qualifiers will be held during specific time slots proposed by the tournament managers. Each team may choose a time slot in which they want to play.
    • A team that does not pick a time slot by October 24, 23:59 UTC will be considered disqualified.
  3. All bracket stages will be held between Saturday 00:00 and Sunday 19:00 UTC.
    • Other times may be available upon request. Consult with the tournament managers for more information.
  4. Match scheduling will be handled by the tournament managers. Schedules will be released on the Sunday before the first matches of the stage. The tournament managers will try to create the schedule to respect the participants' time zones.
    • In the Quarterfinals and subsequent stages, team captains may inform tournament managers if they expect a specific time slot to be unavailable in the following week.
  5. Reschedules will only be considered if both teams agree to a time and communicate it to the tournament managers, before Wednesday 23:59 UTC of the week the match is to take place on.
    • Matches may not be scheduled to any time beyond Sunday, 19:00 UTC of the week they are to be played at.
    • Do not ask for a reschedule unless it is absolutely needed. The tournament managers reserve the right to deny any rescheduling request.
    • Late reschedule requests will not be accepted under any circumstances.
  6. Captains are responsible for their team's availability.

Notes

  1. Losers bracket match  

  2. Winners bracket match 

  3. Potential match — final matchup depends on the results of the preceding losers bracket matches    

  4. Used as the main seeding method 

  5. Used as a tiebreaker when two teams have the same rating sum