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osu! World Cup 2014

OWC 2014 logo

The osu! World Cup 2014 (OWC 2014) was a country-based osu! tournament hosted by the osu! team. It was the fifth instalment of the osu! World Cup.

Tournament schedule

Event Timestamp
Registration phase 2014-10-02/2014-10-26
Live drawings 2014-11-01 (14:00 UTC)
Group stage 2014-11-08/2014-11-09
Round of 16 2014-11-16
Quarterfinals 2014-11-22/2014-11-23
Semifinals 2014-11-29/2014-11-30
Finals week 1 2014-12-06
Finals week 2 2014-12-13

Prizes

Placing Prizes
Gold crown 6 months of osu!supporter, unique profile badge, "osu! Champion" user title, osu! merchandise
Silver crown 3 months of osu!supporter, unique profile badge
Bronze crown 1 month of osu!supporter, unique profile badge

Organisation

The osu! World Cup 2014 was run by various community members.

Position Member(s)
Manager Deif, Loctav, p3n
Mappool selector GladiOol, ToGlette
Streamer Marcin, peppy, shARPII
Commentator jesus1412, Mr Color, Raiku, ztrot
Statistician Marcin

Participants

Country Members
Argentina Glazbom, benjacala, Enhu, Fr0th, GaTu, Graphite Edge, Peingod
Australia Bauxe, FluxVanes, gimly32, Happyjon, Jaybladezz, Melt3dCheeze, Rivastyx, uyghti
Austria Omgforz, Alumetorz, BlueFlameZ, Elscar, Hakkero, Jin_Back7, WhitePhoenixLP
Brazil Blue Dragon, ALust, fabriciorby, Froke, momoyo-san, Shott, sunosz
Canada Azer, - [ U z z I ] -, FreeSongs, Gyutto, Kairi, RamenOtaku, Shiro-, TrickMirror
Chile Nicokarl, Cristian, kafaN, Neab, Rintsunayoshi
China Prophet, Del soon Bye, Dsan, N a n o, Rebellion, Spring Roll, SpringLane, wobeinimacao
Denmark TimG, Cerkie, DipG, Fuccho, Kazutakee, Tonarinototoro, TraxieChan, Tropians
Finland Subbie, Arcley, Isokasapupuja, Jantsi, Kirei, kumig, Urp, Villani
France Soinou, Kynan, Musty, My Not, NerO, shARPII, Shiro, Syfou
Germany cptnXn, BDDav, CookEasy, Dustice, shunsuke, Splinter572, Tom94
Hong Kong - G I D Z -, Chaoslitz, Ming3012, Yakumo Yukarin
Indonesia Subaru Takamaru, C00LZ, Gatyaa420, mamstein, Mood Breaker, reborn513, Ryuvos, Sweetie Belle
Italy lesslunatic, Andrea, Chewin, Jordan, Nemis, Puncia, xiAmME, XZ19126
Japan Mercurius, Guy, Poruteri, Potofu, rrtyui, serea, Sinch
Lithuania QonQuest, Kyouma, Mazzerin, Painsinger, Strategas, Zinkon
Malaysia Gon, caleb123456, ExPew, ffstar0716, NazzzF, Rumia-, TequilaWolf, xsrsbsns
Mexico El Koko, [ AeonLust ], [Chrono], -Alberto-, Broodich, MomoXv, sumaru100
Netherlands BiG_ChilD, Damnjelly, HappyStick, jackylam5, Kyshiro, R3laX3R, Synchrostar, taku
New Zealand go3001, ivvi, jiantz, Kysteria, moph, NekoWins, Oukskirts
Norway -GN, CXu, KinomiCandy, kossc, Liqh, PcBoy111, Princess Zoom, Tobi
Philippines Jann, -Gio, HybRidChrome, -Marika, Mira-san, Pizzicato, Returnxps, Takane Enomoto
Poland fartownik, AmaiHachimitsu, listless, r0ck, SteRRuM, Wilchq, WubWoofWolf
Portugal Osama, Makkura, MrStugzZ, Nectarine, PedroLipton, RobotTermite, Snosey
Russian Federation cr1m, anticlone111, Hidari Handoru, Kert, KoTo, Pyroboom, Shiawase, talala
Singapore Plaatinum, Alacartx, GSBlank, lameomaster2, Nakano-, phox, rtyzen
South Korea KRZY, [ Rachel ], Gomo Pslvarh, K i R i K a R u, MathClass, sayonara-bye
Sweden Xytox, Gnuu, Kotayo, l1mi, Physalis, Slizzer, Vanillaire
Taiwan onlyforyou, BA_KA_YA_RO U, dabanlong, mookss1231, Saya-Eternal, Small K
Ukraine Aka, blednak, BloodM0nk, Granje, -ReimuHakurei-, rockleejkooo
United Kingdom jesus1412, bahamete, Doomsday, Jameslike, Kardet, lovu, PortalLife, Raiku
United States pooptartsonas, Horo, Kaoru, kittehcommando, pielak, SapphireGhost, -Soba-, Xilver15

Groups

Group A Group B Group C Group D Group E Group F Group G Group H
Germany Argentina Australia Brazil Lithuania Canada Finland China
Italy Austria Chile Japan Norway Hong Kong Singapore Denmark
Portugal New Zealand France Mexico Sweden Netherlands United Kingdom Malaysia
South Korea Philippines Indonesia Ukraine Taiwan Poland United States Russian Federation

OWC 2014 bracket

Podium

This competition has come to an end and resulted in the following podium:

Mappools

This mappool was played during the Finals week 1 and Finals week 2.

Finals

Download the mappack here! (130 MB)

Semifinals

Download the mappack here! (187 MB)

Quarterfinals

Download the mappack here! (164 MB)

Round of 16

Download the mappack here! (144 MB)

Group stage

Download the mappack here! (206 MB)

Match results

Finals week 2

Saturday, 13 December 2014:

Team 1 Team 2 Match link
Poland 1 6 Japan #1
Japan 6 2 Poland #1

Finals week 1

Saturday, 6 December 2014:

Team 1 Team 2 Match link
Japan 6 0 United States #1
South Korea 6 1 Austria #1
South Korea 5 6 Japan #1
Germany 3 6 Poland #1

Semifinals

Saturday, 29 November 2014:

Team 1 Team 2 Match link
Russian Federation 5 6 South Korea #1
Japan 6 0 Ukraine #1
Sweden 3 6 Taiwan #1
Netherlands 6 0 China #1

Sunday, 30 November 2014:

Team 1 Team 2 Match link
South Korea 6 5 Taiwan #1
Japan 6 4 Netherlands #1
Germany 6 5 Austria #1
United States 0 6 Poland #1

Quarterfinals

Saturday, 22 November 2014:

Team 1 Team 2 Match link
Russian Federation 5 1 Australia #1
Taiwan 5 2 United Kingdom #1
France 1 5 China #1
Argentina 0 5 Japan #1

Sunday, 23 November 2014:

Team 1 Team 2 Match link
Poland 5 2 South Korea #1
Germany 5 4 Netherlands #1
Ukraine 0 5 Austria #1
United States 5 4 Sweden #1

Round of 16

Sunday, 16 November 2014:

Team 1 Team 2 Match link
China 2 5 South Korea #1
Australia 2 5 Netherlands #1
Ukraine 5 1 Taiwan #1
Sweden 5 3 Japan #1
Poland 5 1 France #1
Germany 5 3 Russian Federation #1
United Kingdom 2 5 Austria #1
Argentina 2 5 United States #1

Group stage

Saturday, 8 November 2014:

Team 1 Team 2 Match link
New Zealand 1 4 Philippines #1
Lithuania 2 4 Taiwan #1
Indonesia 1 4 Australia #1
Malaysia 1 4 China #1
Hong Kong 0 4 Netherlands #1
Singapore 3 4 Finland #1
Denmark 1 4 Russian Federation #1
Portugal 0 4 South Korea #1
Argentina 4 3 Philippines #1
Hong Kong 0 4 Poland #1
Denmark 4 1 Malaysia #1
Russian Federation 1 4 China #1
Portugal 0 4 Italy #1
Finland 1 4 United Kingdom #1
Lithuania 1 4 Norway #1
Canada 0 4 Poland #1
Chile 1 4 France #1
Canada 2 4 Netherlands #1
Ukraine 4 2 Brazil #1
Finland 0 4 United States #1
Argentina 3 4 Austria #1
Mexico 0 4 Brazil #1
Norway 1 4 Sweden #1
Italy 3 4 Germany #1
New Zealand 0 4 Argentina #1
United Kingdom 3 4 United States #1
Chile 2 4 Australia #1
Mexico 0 4 Japan #1

Sunday, 9 November 2014:

Team 1 Team 2 Match link
Norway 1 4 Taiwan #1
New Zealand 0 4 Austria #1
Indonesia 2 4 France #1
South Korea 3 4 Germany #1
Brazil 0 4 Japan #1
France 4 0 Australia #1
Singapore 0 4 United Kingdom #1
Lithuania 2 4 Sweden #1
Malaysia 2 4 Russian Federation #1
Portugal 0 4 Germany #1
Italy 2 4 South Korea #1
Ukraine 1 4 Japan #1
Philippines 0 4 Austria #1
Sweden 1 4 Taiwan #1
Indonesia 4 0 Chile win by default
Denmark 1 4 China #1
Netherlands 4 2 Poland #1
Mexico 2 4 Ukraine #1
Hong Kong 3 4 Canada #1
Singapore 1 4 United States #1

Ruleset

Tournament rules

  1. The osu! World Cup is a country-based 4v4 team tournament
  2. The beatmaps for each round will be announced by the mapset selector in advance on the Sunday before the actual matches take place. Only these will be used during the respective matches.
    • One beatmap will be given as tiebreaker map. This beatmap will only be played in case of a tie.
  3. Match schedule will be settled by Tournament Management (see below).
  4. If no staff or referee is available, the match will be postponed.
  5. Failed player's score do not get added to the team score.
    • Reviving and surviving during a map gets considered as passing it.
  6. Use of the Visual Settings options are allowed.
  7. If the beatmap ends in a draw, the game will be nullified.
  8. If a player disconnects, they get treated as if they failed the beatmap.
  9. Beatmaps cannot be reused in the same match unless the beatmap was nullified.
  10. If less than 4 players attend, the maximum time the match can be postponed is 10 minutes.
  11. Exchanging players during a match is allowed.
    • You may exchange only one player once per beatmap.
  12. Lag is not a valid reason to nullify a beatmap.
  13. In Group stage, 'win by default' will be considered as win by 4:0, +2.5 score difference ratio.
  14. Unexpected incidences are handled by the tournament management.
  15. Any modification of these rules will be announced.

Tournament registration

  1. Your team needs at least 6 players to participate.
  2. The maximum team size is 8.
  3. You must specify a captain who will represent the team.
  4. We do not differ between core players and back-up players
  5. Each team represents a nation. You must form a team with players from the same country and therefore with the same flags on the user profiles.
  6. For team sign ups, fill out this form. Then, verify your registration by sending a PM to Loctav titled “OWC Registration”
    • Captains may change their setup by notifying the management.
    • You get a confirmation reply in case your registration successfully arrived. Your registration is in pending then.
  7. To ensure valid and serious registrations, any registration and change will be checked by the Tournament Management.
  8. The Tournament Management may reject registrations due to insufficient gameplay abilities.
  9. The Game Administration may reject registrations due to the violation of the Terms of Services
  10. The total amount of teams is 32.
  11. All successfully registered teams will be published after Registration Phase.
    • Captains will get notified in case their roster has been accepted or rejected.
  12. Mapset selectors must not participate as a player in this tournament.

Stage instructions

  1. In the first stage (Group Stage), the teams will be divided into 8 groups of 4 teams.
  2. All the teams from each group will face each other.
  3. Rankings of each group are determined by sorting the results of each team's performance in the following priority:
  4. Most matches won.
  5. Have higher {(the number of maps won) - (the number of maps defeated)}.
  6. Most maps won.
  7. Have higher ∑{(total score difference) / (maximum score)}.
  8. Winner of the rematch.
  9. The top 2 teams of each group will move on to the Double Elimination Stages.
  10. Following stages are Double Elimination Stages. This means that the winner moves to the next stage and the losing team gets moved to the Loser bracket.
  11. Based on this image, the stages are splitted up the following:
Stage Match ID
Round of 16 A, B, C, D, E, F, G, H
Quarterfinals I, J, K, L & R, S, T, U
Semifinals M, N & V, W, X, Y, Z, AA
Finals week 1 O & AB, AC, AD, AE
Finals week 2 P, Q
  1. Win conditions:
    • In Group Stage, you need to win 4 maps to win a match. (Best-of-7)
    • In the Round of 16 and the Quarter-finals, you need to win 5 maps to win a match. (Best-of-9)
    • In Semi-finals and Finals, you need to win 6 maps to win a match. (Best-of-11)

Match instructions

  1. A referee will create a multiplayer room 15 minutes in advance. Players must gather during this period.
  2. The room will be locked. The password and multiplayer invite will be sent to the two captains as soon as possible.
  3. Room settings are osu!, Team-Vs., Win Condition: 'Score'. Room name must be "OWC 2014: TeamBlue vs TeamRed"
  4. The team mentioned first in the room name must be the blue team, the team mentioned second in the room name must be the red team.
  5. Players are free to select up to two warm-up beatmaps. Using beatmaps with questionable content is prohibited.
  6. Each captain can ban two beatmaps to be selected from the pool. These beatmaps are not allowed to be picked by any team in the entire match.
  7. Both vetos must always be used.
  8. Both captains must use !roll to determine, who starts banning two beatmaps. The other captain can not ban the same beatmaps and must pick another beatmap in case of an overlap.
  9. Beatmap selection will alternate between each captain selecting a beatmap out of the map pool. Each captain must use !roll once in #multiplayer to determine which team selects first.
  10. Captains can pick freely from any bracket.
  11. In case of a tie, the tiebreaker map must be played.
  12. Results will be published on the wiki and via the Statistics website.

Mappool instructions

  1. There will be 1 mappool for the Group Stage, 1 mappool for Round 16, 1 mappool for the Quarter-finals, 1 mappool for the Semi-finals and 1 mappool for the Finals.
  2. Each mappool consists of 5 bracket: NoMod, HardRock, Hidden, DoubleTime and FreeMod
  3. Each mappool consists of 19 maps in total.
  4. Each mappool has one tiebreaker.
  5. The NoMod bracket will be played with no modes activated
  6. The Hidden, HardRock and DoubleTime bracket will be played with the respective modes activated.
  7. The FreeMod bracket will have FreeMod activated. Every individual player can pick Hidden, HardRock, Flashlight or no mod at all.
  8. Players may select more than one mode.
  9. When playing a FreeMod map, at least 2 players of each team must have minimum one mode activated.
  10. The tiebreaker will be played under FreeMod conditions.
  11. When playing the tiebreaker, no one needs to have a mode activated.
  12. The size of the NoMod bracket will be 6 in all stages.
  13. The size of the mod-specific brackets will be 3 in all stages.

Scheduling instructions

  1. Each stage will be held on a single weekend.
  2. Matches in Group Stage may overlap.
  3. All Double Elimination Stages will be held on either Saturday or Sunday.
  4. Scheduling will be handled by the Tournament Management. Schedules will be released on the Sunday before the first matches of the actual stage. Tournament Management will try to create the schedule to respect the participant's time zone.
  5. Captains are responsible for their teams availability. The greater team size exists to ensure every team can provide at least four players for each match. If teams can not provide four players for a match, the match will be considered forfeited.