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osu! World Cup 2018

OWC 2018 logo

The osu! World Cup 2018 (OWC 2018) was a country-based osu! tournament hosted by the osu! team. It was the ninth instalment of the osu! World Cup.

Tournament schedule

Event Timestamp
Registration phase 2018-10-13/2018-10-26
Live drawings 2018-11-04 (14:00 UTC)
Group stage 2018-11-10/2018-11-11
Round of 16 2018-11-17/2018-11-18
Quarterfinals 2018-11-24/2018-11-25
Semifinals 2018-12-01/2018-12-02
Finals week 1 2018-12-08/2018-12-09
Finals week 2 2018-12-15/2018-12-16

Prizes

Placing Prizes
Gold crown US$300 per team member, exclusive single-run merch, unique profile badge, "osu! Champion" user title for one year
Silver crown US$160 per team member, exclusive single-run merch , unique profile badge
Bronze crown US$80 per team member, exclusive single-run merch, unique profile badge

Organisation

The osu! World Cup 2018 was run by various community members.

Position Member(s)
Manager deadbeat, HappyStick, juankristal
Mappool selector _p0ke_, Dada, Kano, omgforz
Referee Deif, mangomizer, p3n, tigereyes144, WalterToro, Yazzehh
Commentator Azer, Bae-, BeasttrollMC, Bubbleman, Chippy, Dohland, Doomsday, Evrien, Happystick, Kano, omgforz
Statistician deadbeat, Nwolf

Participants

Country Members
Argentina Pein, Cata, Ceja, FastoFreezu, Lexalia, LuBren, Rimi, Serena
Australia GranDSenpai, TheOmyNomy, Jordan The Bear, Lunirs, -Machine-, Dumii, Blobby3000, uyghti
Austria goosefedora, Elscar, Eta Carinae, Kizan, Micca, Spark-desu, Teppi, Tomadoi
Belgium Hanori, [Sven], 5joshi, Badewanne3, Bastia, Fblade, TheKoala, Yentis
Brazil MouseEasy, Akane Hime, My Angelsim, Mystia, Niii-san, Polaco, Sickoh, Yuuzinho
Canada Azer, _RyuK, Eddie-, Squapple, Stoof, trevrasher, VINXIS, Yuuki-chan
Chile Danidesu, [-Neon-], Criss, Hellbeak, Mathi, TheDaqox, xaxreid, Yumbtah
China MatsumotoRise, Crystal, DomenCherry, Dsan, EmertxE, GGBY, MyAngelMiku, Start
Czech Republic Swatty, - Daichi -, Avenito, BLooDBuRSTiNG, Electrovoid, kolgar, Reegi, VilaZ
Denmark Spork Lover, Cerkie, Katachi, My Aim Zogs, raser1234, Telomere, Vandabe, waefwerf
Finland Nyanaro, Bolek_gamer_05, Dragonmob, Jantsi, Jup3KW, Muuki, Sonoda-Umi, Wucki
France ThePooN, Oxia, ElektroFire, Mooha, mrzomb, Musty, NerO, -raizen-
Germany Dustice, BlueSky-, hallowatcher, imagaK, Knalli, okinamo, Risiing, Umbre
Hong Kong - G I D Z -, Chaoslitz, Hicool, mcy3012, -N a n a k o-, Saku-, SkyzWai-
Indonesia smh, Agouka, dika312, Fuma, LoidKun, Rexeez, Reyuza, Skydiver
Italy Koba, Daren, Kayne, Kiirochii, NekoFunfo, Paski, SIMONETRAPANI, Spazza17
Japan Shirasaka Koume, a_Blue, Angel Arrow, benki, Delis, gasanww, Varvalian, Vento
Mexico Atsuro, [Riot], Flameshock, -Hebel-, KevstracK, LopezzPro, Lynx-, -Wolfy-
Netherlands Viveliam, Ahmnesia, Damnjelly, GladiOpa, jackylam5, n0ah, phalanx, taku
Norway Hundur, Afrodafro, CXu, -GN, ItsKevZii, Sebu, YokesPai, ZeCryptic
Poland MrBooM, Alien, Astar, Bartek22830, Piggey, Rafis, Wakson, WubWoofWolf
Romania badeu, _thicke, Chiu, eternum, KromaRO, Rohulk, roliy, vuru
Russian Federation follon, Aden, Alumetri, AxewB, neko ds, Okinotori, Red_Pixel, talala
Singapore M4-K1, [-Lockon-], Cleveland, GSBlank, Emilia, Loslite, Raindrop, Rtyzen
Slovakia Hranolka, andrejus77, AtHeoN, Nikolas, PemiX, PeteX, SneakY NickY, Tikef
South Korea Gomo Pslvarh, [KOR]Rem, AvA Pacifica, Cellina, eoehd1ek, FlyingTuna, Karuna, Qu1z
Spain ByYoshi14, Betwin, Frosiito, insomnyawolf, kazamabc, Moewagon, Mortal, Rekens
Sweden fcuk, - Carl -, Asoreand, Chronomarly, N0vy, Nitroz, Reedkatt, Sonix
Taiwan Shiina Noriko, [ Zane ], _Shield, CrtReXn, DazzLE_Wind, Flask, GfMRT, Rizer
Thailand - Phantasma -, Applause, Chorus, Deppyforce, Mikkuri, NonxE, i hate myself, redcrosssix
United Kingdom Bubbleman, Doomsday, Jameslike, Karthy, MoeYandere, OPJames, SoraRoxas01, Spare
United States Apraxia, DigitalHypno, fieryrage, he rack, idke, Monko2k, Toy, Vaxei

OWC 2018 bracket

Podium

OWC 2018 podium

Mappools

Finals week 2

Download the mappack here! (140 MB)

Finals week 1

Download the mappack here! (116 MB)

Semifinals

Download the mappack here! (120 MB)

Quarterfinals

Download the mappack here! (109 MB)

Round of 16

Download the mappack here! (114 MB)

Group stage

Download the mappack here! (91 MB)

Match results

Finals week 2

Saturday, 15 December 2018:

Team 1 Team 2 Match link
United Kingdom 7 4 Germany #1

Sunday, 16 December 2018:

Team 1 Team 2 Match link
United States 6 7 United Kingdom #1
United Kingdom 4 7 United States #1

Finals week 1

Saturday, 8 December 2018:

Team 1 Team 2 Match link
Russian Federation 7 5 Canada #1

Sunday, 9 December 2018:

Team 1 Team 2 Match link
Germany 7 1 Japan #1
Russian Federation 4 7 Germany #1
United Kingdom 5 7 United States #1

Semifinals

Saturday, 1 December 2018:

Team 1 Team 2 Match link
Hong Kong 3 7 Taiwan #1
Germany 7 4 Australia #1
South Korea 4 7 Brazil #1
Russian Federation 7 4 Norway #1

Sunday, 2 December 2018:

Team 1 Team 2 Match link
Japan 2 7 United States #1
Taiwan 2 7 Russian Federation #1
Germany 7 0 Brazil #1
United Kingdom 7 1 Canada #1

Quarterfinals

Saturday, 24 November 2018:

Team 1 Team 2 Match link
Norway 1 6 Japan #1
Netherlands 4 6 Hong Kong #1
Canada 6 5 Australia #1

Sunday, 25 November 2018:

Team 1 Team 2 Match link
Taiwan 0 6 United States #1
South Korea 6 3 China #1
Russian Federation 6 2 Romania #1
Denmark 2 6 Germany #1
United Kingdom 6 0 Brazil #1

Round of 16

Saturday, 17 November 2018:

Team 1 Team 2 Match link
Japan 6 3 Germany #1
Taiwan 6 4 South Korea #1
Hong Kong 3 6 Brazil #1

Sunday, 18 November 2018:

Team 1 Team 2 Match link
China 0 6 United States #1
Australia 6 3 Romania #1
Norway 6 5 Denmark #1
United Kingdom 6 4 Netherlands #1
Russian Federation 3 6 Canada #1

Group stage

Saturday, 10 November 2018:

Team 1 Team 2 Match link
Norway 0 5 Australia #1
Belgium 1 5 South Korea #1
Sweden 2 5 Indonesia #1
Slovakia 0 5 China #1
Hong Kong 5 1 France #1
South Korea 5 0 Brazil #1
Czech Republic 0 5 United Kingdom #1
Singapore 3 5 Brazil #1
Indonesia 3 5 Germany #1
Spain 1 5 Russian Federation #1
Argentina 0 5 Norway #1
Thailand 0 5 Netherlands #1
Slovakia 3 5 Czech Republic #1
Mexico 1 5 Taiwan #1
Indonesia 1 5 Canada #1
Chile 0 5 Japan #1
Italy 2 5 Poland #1
Romania 2 5 Denmark #1
Belgium 3 5 Brazil #1
Canada 2 5 Germany #1
Austria 0 5 United States #1
Netherlands 2 5 United States #1

Sunday, 11 November 2018:

Team 1 Team 2 Match link
Argentina 1 5 Australia #1
Thailand 1 5 United States #1
Hong Kong 5 2 Mexico #1
Singapore 4 5 South Korea #1
Hong Kong 3 5 Taiwan #1
Japan 3 5 Russian Federation #1
China 2 5 United Kingdom #1
Belgium 1 5 Singapore #1
Finland 1 5 Australia #1
France 5 3 Taiwan #1
Thailand 0 5 Austria #1
Spain 0 5 Japan #1
Czech Republic 1 5 China #1
Italy 3 5 Romania #1
Netherlands 5 2 Austria #1
Finland 2 5 Norway #1
Denmark 5 1 Poland #1
Slovakia 1 5 United Kingdom #1
Sweden 2 5 Germany #1
Chile 1 5 Russian Federation #1
Italy 4 5 Denmark #1
Finland 2 5 Argentina #1
Mexico 4 5 France #1
Romania 5 2 Poland #1
Sweden 0 5 Canada #1
Spain 3 5 Chile #1

Ruleset

Tournament rules

  1. The osu! World Cup is a country-based team tournament, played on the osu! game mode.
    • While this competition is planned as a 4 versus 4 setup, this might change depending on the amount of incoming registrations.
  2. Beatmap scoring is based on Score V2.
  3. The beatmaps for each round will be announced by the mapset selector in advance on the Sunday before the actual matches take place. Only these will be used during the respective matches.
    • The Group Stage mappool will be announced after the drawings.
    • One beatmap will be given as a tiebreaker beatmap. This beatmap will only be played in case of a tie.
  4. Match schedule will be settled by the Tournament Management (see below).
  5. If no staff or referee is available, the match will be postponed.
  6. Failed players' scores do not get added to the team score.
    • Reviving and surviving during a beatmap gets considered as passing it.
  7. Use of the Visual Settings to alter background dim or disable beatmap elements like storyboards and skins are allowed.
  8. If the beatmap ends in a draw, the game will be nullified.
  9. If a player disconnects, they get treated as if they failed the beatmap.
    • Disconnects within 30 seconds after beatmap begin can be rematched. This is up to the referee's discretion. The played beatmap might be aborted for this.
  10. Beatmaps cannot be reused in the same match unless the game was nullified.
  11. If less than the minimum required players attend, the maximum time the match can be postponed is 10 minutes.
  12. Exchanging players during a match is allowed without limitations.
  13. Lag is not a valid reason to nullify a beatmap.
  14. All players are supposed to keep the match running fluent and without delays. Excessive match delays coming from the player's side can be issued with penalties.
  15. If a player disconnects between the beatmaps and the team can not provide an exchange, the match can be delayed 10 minutes at maximum.
  16. All players and referees must to be treated with respect. Instructions of the referees and tournament management is to be followed. Decisions labeled as final are not to be objected.
  17. Disrupting the match by foul play, picking inappropriate warmup beatmaps (see below), insulting and provoking other players or referees, delaying the match or other deliberate inappropriate misbehavior is strictly prohibited.
  18. The multiplayer chatrooms underlie the osu! community rules. All chat rules apply to the multiplayer chatrooms, too.
    • Breaking the chat rules results in a silence. Silenced players can not participate at multiplayer matches and must be exchanged for the time being.
  19. In Group stage, 'Win by default' will be considered as win by 5:0, +1.0 score difference ratio.
  20. Unexpected incidences are handled by the tournament management. Referees may allow higher tolerance depending on the given circumstances. This is up to their discretion.
  21. Penalties for violating the tournament rules can be:
    • Exclusion of specific players for one beatmap
    • Exclusion of specific players for an entire match
    • Declaring the match as Lost by Default
    • Disqualification from the entire tournament
    • Disqualification from the current and future official tournaments until appealed
    • Any modification of these rules will be announced.

Tournament registration

  1. Every user interested in joining their country's team signs up individually.
    • Tournament Management will create a list of potential candidates for a country's team.
    • Tournament Management declares one candidate to the captain of the country's team, albeit temporarily.
    • The declared captain can form their team from the candidate list of their country.
  2. To ensure valid and serious registrations, every registered user will be checked by the Tournament Management.
    • Every registered user will be assigned to their respective country's candidate list.
    • To be successfully accepted on the list, you have to ensure that your global osu! performance ranking is above 5000.
    • To be successfully accepted on the list, you have to ensure that you did not violate the osu! community rules within the last 12 months.
  3. All successfully formed teams will be published after the Registration Phase.
  4. Only the 32 potentially strongest countries will participate. The potential strength of a country is determined by the online statistics of all valid candidates.
    • If the amount of registered countries is below 32, the number might be reduced to 24, 20 or 16. The aim is always to let as many countries participate as possible!
  5. Mapset selectors must not participate as a player in this tournament.

Stage instructions

  1. In the first stage (Group Stage), the teams will be divided into 8 groups of 4 teams.
    • This may change depending on how many teams are accepted into the competition at the end.
  2. All the teams from each group will face each other.
  3. Rankings of each group are determined by sorting the results of each team's performance in the following priority:
    • Most matches won.
    • Have higher {(the number of beatmaps won) - (the number of beatmaps defeated)}.
    • Most beatmaps won.
    • Winner of the match played previously between the tied teams.
    • In the event of a triple tie:
      • Have higher ∑{(total score difference) / (maximum score)}.
      • Winner of the rematch.
  4. The top 2 teams of each group will move on to the Knock-Out Stages.
    • This may change with the actual Group Stage setup.
  5. Following stages are Double Elimination Stages. This means that the winner moves to the next stage and the losing team gets moved to the Loser bracket.
  6. Based on this image, the stages are split up into the following:
Stage Match ID
Round of 16 A, B, C, D, E, F, G, H
Quarterfinals I, J, K, L & R, S, T, U
Semifinals M, N & V, W, X, Y, Z, AA
Finals O & AB, AC, AD
Grand Finals AE, P, Q
  1. Win conditions:
    • In Group Stage, you need to win 5 beatmaps to win a match. (Best-of-9)
    • In the Round of 16 and the Quarterfinals, you need to win 6 beatmaps to win a match. (Best-of-11)
    • In Semifinals, Finals and Grand Finals, you need to win 7 beatmaps to win a match. (Best-of-13)

Match instructions

  1. A referee will create a multiplayer room 15 minutes in advance. Players must gather during this period.
    • Room settings are osu!, Team-Vs., Win Condition: 'ScoreV2'. Room name must be "OWC 2018: (TeamRed) vs (TeamBlue)".
    • The team mentioned first in the room name must be the red team, the team mentioned second in the room name must be the blue team.
  2. Players are free to select up to two warm-up beatmaps. Using beatmaps with questionable content is prohibited. All beatmaps must be osu! specific beatmaps.
  3. Each captain can ban one beatmap to be selected from the pool. These beatmaps are not allowed to be picked by any team in the entire match.
  4. Beatmap selection will alternate between each captain selecting a beatmap out of the mappool.
  5. Each captain must use !roll once in #multiplayer.
    • The winner of the !roll starts picking the first beatmap of the match.
    • The loser of the !roll starts banning one beatmap, followed by the winner of the !roll to ban a beatmap.
  6. Captains may pick freely from any bracket.
    • In case of a tie, the tiebreaker beatmap must be played.
  7. Results of the Group Stage will be published via a Statistics sheet.

Mappool instructions

  1. There will be 1 mappool for the Group Stage, 1 mappool for Round 16, 1 mappool for the Quarterfinals, 1 mappool for the Semifinals, 1 mappool for the Finals and 1 mappool for the Grand Finals.
  2. Each mappool consists of 5 brackets: NoMod, Hidden, HardRock, DoubleTime and FreeMod.
  3. Each mappool has a specific size depending on the stage.
    • The group stage mappool will have 4 Nomod maps and 2 maps for each of the brackets.
    • The round of 16 and quarterfinals mappool will have 4 Nomod maps and 3 maps for each of the brackets.
    • The semifinals, finals and grand finals mappool will have 5 Nomod maps and 3 maps for each of the brackets.
  4. Each mappool has one tiebreaker.
  5. The NoMod bracket will be played with no mods activated at all.
  6. The Hidden, HardRock and DoubleTime bracket will be played with the respective mod activated by all current players.
  7. The FreeMod bracket will have FreeMod activated.
    • Possible mod choices are Hidden, HardRock and Hidden+HardRock.
    • When playing a FreeMod map, at least 2 players of each team must have at least one mod activated. For the remaining players, activating mods is optional.
  8. The tiebreaker will be played under FreeMod conditions.
    • When playing the tiebreaker, no one needs to have a mod activated.

Scheduling instructions

  1. Each stage will be held on a single weekend.
  2. Matches in Group Stage may overlap.
  3. All Double Elimination Stages will be held on either Saturday or Sunday, UTC+0.
    • Finals stage may have matches on Friday, depending on the occuring encounters.
  4. Scheduling will be handled by the Tournament Management. Schedules will be released on the Sunday before the first matches of the actual stage. Tournament Management will try to create the schedule to respect the participant's time zone.
    • In the stages Quarterfinals and higher: Please inform tournament management before Sunday, if you expect a specific time slot to be unavailable in the following week. Wishes are tried to be followed, alas no promises can be made.
  5. Reschedules will only be considered if both teams agree to a time at least 48 hours before the first match in that particular stage.
  6. Reschedules may only be requested by a team captain.
    • Do not ask for a reschedule unless it is absolutely needed. The tournament staff still has the right to decline the request.
  7. Captains are responsible for their teams availability. The greater team size exists to ensure every team can provide at least four players for each match. If teams can not provide four players for a match, the match will be considered forfeited.