Requested page is not yet translated to the selected language (беларуская мова). Showing English version.
The osu!mania 4K World Cup 2016 (MWC 4K 2016) was a country-based osu!mania 4K tournament hosted by the osu! team. It was the third instalment of the osu!mania 4K World Cup.
Registration phase |
2016-06-28/2016-07-17 |
Live drawings |
2016-07-31 (14:00 UTC) |
Group stage |
2016-08-06/2016-08-07 |
Round of 16 |
2016-08-13 |
Quarterfinals |
2016-08-21 |
Semifinals |
2016-08-27/2016-08-28 |
Finals week 1 |
2016-09-03/2016-09-04 |
Finals week 2 |
2016-09-10 |
There was a $1,900 cash prize pool with extra money being added by buying support banners to show support for their teams!
|
50% of the raised prize pool, unique profile badge, "osu!mania Champion" user title for one year |
|
38% of the raised prize pool, unique profile badge |
|
12% of the raised prize pool, unique profile badge |
The osu!mania 4K World Cup 2016 was run by various community members.
Manager |
Deif, Loctav, p3n, shARPII |
Mappool selector |
-Kamikaze-, Shoegazer |
Mapper |
Evening |
Commentator |
Daikyi, deadbeat, Halogen-, juankristal, -Konner-, Slainv, Shoegazer, Tasha, ztrot |
Statistician |
deadbeat, Nwolf |
|
Argentina |
juankristal, aluuu, Genwin, Grindei, Icaruz, lxLucasxl |
|
Australia |
Shirinisu, Alchalyne, Evios, NotDeadYet, Parachor, PotassiumF |
|
Belgium |
Akeyro, Joeycheng02, kyle5342, Yetified |
|
Brazil |
Guilhermeziat, andreymc, AutotelicBrown, FelipeLink, HanssFangirl, Konoe-chan |
|
Canada |
Ashix-, beary605, CommandoBlack, GameControl, Hinpoppo, Piggy |
|
Chile |
Arkener, bastianaraya, Demitoo, sebaex, Urusai, WalterToro |
|
Denmark |
Jole, Crowii, mart732c, Oriba Hoi, Ramena |
|
Finland |
Jepetski, Herkkupala, LoliScarlet, matti644 |
|
France |
bumpinho, [ AlexHgC ], adrien062, Elementaires, lim38, Todestrieb |
|
Germany |
Phil, Dreamgate, lEdelWeiss, Sakura Kyoko, stankill, Xay |
|
Hong Kong |
Opean, Mooncha, xYakumo_Yukarix |
|
Indonesia |
Fiea, DoNotMess, ExKagii-, Kephin, lpddemon, reyss |
|
Italy |
Virtox, [ Akise ], [Kaikyu], GianluTroll, magnans |
|
Japan |
inteliser, DenkyuSM, PiraTom, Sharped Tiala, Snow Wind |
|
Lithuania |
simasx1111, Metallica, PenguinEatsFish |
|
Macau |
idqoos123, 1063520328, LuciDestiny |
|
Malaysia |
Cryolien, Explosive-XII, kaname-san92, LawXIII, seyren95, UchihaxHoNG |
|
Mexico |
_Mytros_, Chizuru-, Pollo184, ShaddBladex |
|
Netherlands |
mijkolsmith, Chronocide, CreationEU |
|
New Zealand |
Worms, Alamanar, FantumEX, Frampleton, Nyao, Spicy Meme |
|
Norway |
Staiain, Duyang, HennyCovers, Hjeg, KarlF, Priest |
|
Philippines |
arcwinolivirus, Ainyan, Frizu, KatayokuNoTori, scissorsf, SurfChu85 |
|
Poland |
Tidek, _underjoy, Grubonom, Hudonom, SitekX, Transformau5 |
|
Russian Federation |
PhobosX, AJIekceu, Dereku, EYA-, Rygamine, SpinForWin |
|
Singapore |
danielrox, Level 51, OrienST8, Paralit, Raveille, wafuu |
|
South Korea |
jakads, _GUMA_, cheetose, Cobo-, w1sp, WindyS |
|
Spain |
aitor98, AlvaRo5498, Asesingta, BadAccPlayer, R3k3T3, Userbacker |
|
Sweden |
Couil, [ Vento ], Craty, Lamaredia, RilipGirlfriend, -Saoeri- |
|
Switzerland |
Akayro, basti78, Gamer97, Haprapra |
|
Thailand |
_S h i r o_, - N A K O -, [13] BECK, bhonris, nowsmart, Zenonia |
|
United Kingdom |
-Konner-, Hayabusa, Pipper, Pope Gadget, Xonica, yipyapyop |
|
United States |
Halogen-, Chrubble, Daikyi, Gekido-, Shadow_SM, Zyph |
A |
Chile |
Thailand |
Australia |
Macau |
B |
Brazil |
Spain |
Switzerland |
Lithuania |
C |
United Kingdom |
Poland |
Norway |
Hong Kong |
D |
South Korea |
Argentina |
Finland |
Netherlands |
E |
United States |
Philippines |
Singapore |
Belgium |
F |
Canada |
Malaysia |
New Zealand |
Russian Federation |
G |
Japan |
Germany |
Italy |
Sweden |
H |
France |
Indonesia |
Denmark |
Mexico |
MWC 4K 2016 bracket
MWC 4K 2016 podium
This mappool was played during the Finals week 1 and Finals week 2.
Download the mappack here!
Download the mappack here!
Download the mappack here!
Download the mappack here!
Download the mappack here!
Saturday, 10 September 2016:
South Korea |
7 |
0 |
Brazil |
#1 |
Saturday, 3 September 2016:
United States |
0 |
6 |
South Korea |
#1 |
Japan |
6 |
3 |
United Kingdom |
#1 |
Brazil |
6 |
0 |
France |
#1 |
Japan |
0 |
6 |
Brazil |
#1 |
Sunday, 4 September 2016:
United States |
2 |
6 |
Brazil |
#1 |
Saturday, 27 August 2016:
South Korea |
6 |
0 |
France |
#1 |
Argentina |
-1 |
0 |
Japan |
win by default |
Singapore |
0 |
6 |
Brazil |
#1 |
Canada |
6 |
4 |
Indonesia |
#1 |
Chile |
6 |
3 |
Poland |
#1 |
United Kingdom |
4 |
6 |
United States |
#1 |
Sunday, 28 August 2016:
Chile |
0 |
6 |
Japan |
#1 |
Brazil |
6 |
0 |
Canada |
#1 |
Sunday, 21 August 2016:
Canada |
5 |
2 |
Australia |
#1 |
Japan |
-1 |
0 |
South Korea |
win by default |
Switzerland |
-1 |
0 |
Singapore |
win by default |
Indonesia |
1 |
5 |
United Kingdom |
#1 |
Chile |
5 |
3 |
Malaysia |
#1 |
Poland |
1 |
5 |
France |
#1 |
Argentina |
5 |
0 |
Sweden |
#1 |
United States |
5 |
2 |
Brazil |
#1 |
Saturday, 13 August 2016:
Singapore |
0 |
5 |
South Korea |
#1 |
Australia |
1 |
5 |
France |
#1 |
Switzerland |
0 |
5 |
Japan |
#1 |
Malaysia |
1 |
5 |
United Kingdom |
#1 |
Chile |
2 |
5 |
Indonesia |
#1 |
Brazil |
5 |
0 |
Sweden |
#1 |
Canada |
0 |
5 |
Poland |
#1 |
United States |
5 |
0 |
Argentina |
#1 |
Saturday, 6 August 2016:
Macau |
0 |
4 |
Australia |
#1 |
New Zealand |
0 |
4 |
Malaysia |
#1 |
Singapore |
4 |
0 |
Philippines |
#1 |
Sweden |
0 |
4 |
Japan |
#1 |
Hong Kong |
-1 |
0 |
Norway |
win by default |
Russian Federation |
0 |
4 |
Malaysia |
#1 |
Denmark |
0 |
4 |
Indonesia |
#1 |
Germany |
0 |
4 |
Japan |
#1 |
Hong Kong |
0 |
4 |
Poland |
#1 |
Belgium |
1 |
4 |
Singapore |
#1 |
Netherlands |
1 |
4 |
Finland |
#1 |
Sweden |
4 |
1 |
Italy |
#1 |
Poland |
4 |
0 |
United Kingdom |
#1 |
Thailand |
3 |
4 |
Chile |
#1 |
Mexico |
0 |
4 |
Indonesia |
#1 |
Finland |
0 |
4 |
Argentina |
#1 |
Spain |
0 |
4 |
Brazil |
#1 |
Mexico |
1 |
4 |
Denmark |
#1 |
Netherlands |
1 |
4 |
Argentina |
#1 |
Lithuania |
0 |
4 |
Brazil |
#1 |
Belgium |
0 |
4 |
United States |
#1 |
Russian Federation |
1 |
4 |
Canada |
#1 |
Switzerland |
4 |
1 |
Spain |
#1 |
Sunday, 7 August 2016:
Australia |
3 |
4 |
Chile |
#1 |
Argentina |
0 |
4 |
South Korea |
#1 |
Philippines |
0 |
4 |
United States |
#1 |
Malaysia |
4 |
2 |
Canada |
#1 |
Singapore |
0 |
4 |
United States |
#1 |
New Zealand |
0 |
4 |
Canada |
#1 |
Macau |
-1 |
0 |
Thailand |
win by default |
Russian Federation |
2 |
4 |
New Zealand |
#1 |
Indonesia |
2 |
4 |
France |
#1 |
Netherlands |
1 |
4 |
South Korea |
#1 |
Italy |
-1 |
0 |
Japan |
win by default |
Lithuania |
2 |
4 |
Spain |
#1 |
Australia |
4 |
2 |
Thailand |
#1 |
Belgium |
2 |
4 |
Philippines |
#1 |
Hong Kong |
-1 |
0 |
United Kingdom |
win by default |
Norway |
0 |
4 |
Poland |
#1 |
Sweden |
4 |
3 |
Germany |
#1 |
Finland |
-1 |
0 |
South Korea |
win by default |
Lithuania |
0 |
4 |
Switzerland |
#1 |
Macau |
0 |
4 |
Chile |
#1 |
Denmark |
0 |
4 |
France |
#1 |
Norway |
0 |
4 |
United Kingdom |
#1 |
Mexico |
0 |
4 |
France |
#1 |
Italy |
1 |
4 |
Germany |
#1 |
Switzerland |
1 |
4 |
Brazil |
#1 |
The osu!mania 4K World Cup is a country-based team tournament, played on the osu!mania game mode on 4-key specific beatmaps.
Map scoring is based on a new metric, called Score V2. Refer to this thread for more information.
The maps for each round will be announced by the mapset selector in advance on the Sunday before the actual matches take place. Only these will be used during the respective matches.
Match schedule will be settled by the Tournament Management (see below).
If no staff or referee is available, the match will be postponed.
Failed players' scores do not get added to the team score.
If the beatmap ends in a draw, the game will be nullified.
If a player disconnects, they get treated as if they failed the map.
Beatmaps cannot be reused in the same match unless the game was nullified.
If less than the minimum required players attend, the maximum time the match can be postponed is 10 minutes.
Exchanging players during a match is allowed.
Lag is not a valid reason to nullify a beatmap.
All players are supposed to keep the match running fluent and without delays. Excessive match delays coming from the player's side can be issued with penalites.
If a player disconnects between the beatmaps and the team can not provide an exchange, the match can be delayed 10 minutes at maximum.
All players and referees must to be treated with respect. Instructions of the referees and tournament management is to be followed. Decisions labeled as final are not to be objected.
Disrupting the match by foul play, picking inappropriate warmup maps (see below), insulting and provoking other players or referees, delaying the match or other deliberate inappropriate misbehavior is strictly prohibited.
The multiplayer chatrooms underlie the
osu! community rules. All chat rules apply to the multiplayer chatrooms, too.
In Group stage, 'Win by default' will be considered as win by 4:0, +1.0 score difference ratio.
Unexpected incidences are handled by the tournament management. Referees may allow higher tolerance depending on the given circumstances. This is up to their discretion.
Penalties for violating the tournament rules can be:
Exclusion of specific players for one map
Exclusion of specific players for an entire match
Declaring the match as Lost by Default
Disqualification from the entire tournament
Disqualification from the current and future official tournaments until appealed
Any modification of these rules will be announced.
Every user interested in joining their country's team signs up individually
on the specifically created sign-up webpage.
Tournament Management will create a list of potential candidates for a country's team.
Tournament Management declares one candidate to the captain of the country's team, albeit temporarily.
The declared captain can form their team from the candidate list of their country.
To ensure valid and serious registrations, every registered user will be checked by the Tournament Management.
Every registered user will be assigned to their respective country's candidate list.
To be successfully accepted on the list, you have to ensure that your global osu!mania performace ranking is above #5000.
To be successfully accepted on the list, you have to ensure that you did not violate the
osu! community rules within the last 12 months.
All successfully formed teams will be published after the Registration Phase.
Only the 32 potentially strongest countries will pariticipate. The potential strength of a country is determined by the online statistics of all valid candidates.
Mapset selectors may not participate as a player in this tournament.
In the first stage (Group Stage), the teams will be divided into 8 groups of 4 teams.
All the teams from each group will face each other.
Rankings of each group are determined by sorting the results of each team's performance in the following priority:
The top 2 teams of each group will move on to the Knock-Out Stages.
Following stages are Double Elimination Stages. This means that the winner moves to the next stage and the losing team gets moved to the Loser bracket.
Based on this image, the stages are split up into the following:
Round of 16 |
A, B, C, D, E, F, G, H |
Quarterfinals |
I, J, K, L & R, S, T, U |
Semifinals |
M, N & V, W, X, Y, Z, AA |
Finals |
O & AB, AC, AD, AE |
Grand Finals |
P, Q |
The Winning conditions for each stage will be:
In Group Stage, you need to win 4 maps to win a match. (Best-of-7)
In the Round of 16 and the Quarterfinals, you need to win 5 maps to win a match. (Best-of-9)
In Semifinals and Finals, you need to win 6 maps to win a match. (Best-of-11)
In Grand Finals, you need to win 7 maps to win the match. (Best-of-13)
A referee will create a multiplayer room 15 minutes in advance. Players must gather during this period.
Room settings are osu!mania, Team-Vs., Win Condition: 'Score v2'. Room name must be "MWC4K 2016: TeamBlue vs TeamRed".
The team mentioned first in the room name must be the blue team, the team mentioned second in the room name must be the red team.
Players are free to select up to two warm-up maps. Using beatmaps with questionable content is prohibited.
Each captain must ban one beatmap to be selected from the pool. These beatmaps are not allowed to be picked by any team in the entire match.
Beatmap selection will alternate between each captain selecting a beatmap out of the map pool.
Each captain must use
!roll
once in
#multiplayer
.
Captains may pick freely from any bracket.
Results of all stages will be published via a Statistics sheet.
There will be 1 mappool for the Group Stage, 1 mappool for Round 16, 1 mappool for the Quarterfinals, 1 mappool for the Semifinals and 1 mappool for the Finals.
Each mappool consists of 2 brackets: NoMod and FreeMod
Each mappool consists of 15 maps in total.
Each mappool has one tiebreaker.
The NoMod bracket will be played with no forced mods activated.
The FreeMod bracket will have FreeMod activated. Every individual player can pick
Flashlight or
HardRock.
Players can select both mods.
When playing a FreeMod map, at least 1 players of each team must have one mod activated.
Optionally, every player can activate either
Hidden or
FadeIn at any beatmap in all mappool brackets.
Hidden and
FadeIn do not count into the "activated mod" requirement in the FreeMod bracket.
The tiebreaker will be played under FreeMod conditions.
The size of the NoMod bracket will be 10 in all stages.
The size of the FreeMod bracket will be 4 in all stages.
Each stage will be held on a single weekend.
Matches in Group Stage may overlap.
All matches will be held on either Saturday or Sunday.
Scheduling will be handled by the Tournament Management. Schedules will be released on the Sunday before the first matches of the actual stage. Tournament Management will try to create the schedule to respect the participant's time zone.
In the stages Quarterfinals and higher: Please inform tournament management before Sunday, if you expect a specific time slot to be unavailable in the following week. Wishes are tried to be followed, alas no promises can be made.
Rescheduling after the release of the Schedule on the wiki can not be done in any circumstance.
Captains are responsible for their team's availability. The greater team size exists to ensure every team can provide at least three players for each match. If teams can not provide three players for a match, the match will be considered forfeited.