knowledge base

osu!mania 4K World Cup 2016

MWC 4K 2016 logo

The osu!mania 4K World Cup 2016 (MWC 4K 2016) was a country-based osu!mania 4K tournament hosted by the osu! team. It was the third installment of the osu!mania 4K World Cup.

Tournament schedule

Event Timestamp
Registration phase 2016-06-28/2016-07-17
Live Drawings 2016-07-31 (14:00 UTC)
Group Stage 2016-08-06/2016-08-07
Round of 16 2016-08-13
Quarterfinals 2016-08-21
Semifinals 2016-08-27/2016-08-28
Finals week 1 2016-09-03/2016-09-04
Finals week 2 2016-09-10

Prizes

There was a $1,900 cash prize pool with extra money being added by buying support banners to show support for their teams!

Placing Prizes
Gold crown 50% of the raised prize pool, unique profile badge, "osu!mania Champion" user title for one year
Silver crown 38% of the raised prize pool, unique profile badge
Bronze crown 12% of the raised prize pool, unique profile badge

Organisation

The osu!mania 4K World Cup 2016 was run by various community members.

Position Members
Manager Deif, Loctav, p3n, shARPII
Mappool selector -Kamikaze-, Shoegazer
Commentator Daikyi, deadbeat, Halogen-, juankristal, -Konner-, Slainv, Shoegazer, Tasha, ztrot
Statistician deadbeat, Nwolf

Participants

Country Members
Argentina juankristal, aluuu, Genwin, Grindei, Icaruz, lxLucasxl
Australia Shirinisu, Alchalyne, Evios, NotDeadYet, Parachor, PotassiumF
Belgium Akeyro, Joeycheng02, kyle5342, Yetified
Brazil Guilhermeziat, andreymc, AutotelicBrown, FelipeLink, HanssFangirl, Konoe-chan
Canada Ashix-, beary605, CommandoBlack, GameControl, Hinpoppo, Piggy
Chile Arkener, bastianaraya, Demitoo, sebaex, Urusai, WalterToro
Denmark Jole, Crowii, mart732c, Oriba Hoi, Ramena
Finland Jepetski, Herkkupala, LoliScarlet, matti644
France bumpinho, [ AlexHgC ], adrien062, Elementaires, lim38, Todestrieb
Germany Phil, Dreamgate, lEdelWeiss, Sakura Kyoko, stankill, Xay
Hong Kong Opean, Mooncha, xYakumo_Yukarix
Indonesia Fiea, DoNotMess, ExKagii-, Kephin, lpddemon, reyss
Italy Virtox, [ Akise ], [Kaikyu], GianluTroll, magnans
Japan inteliser, DenkyuSM, PiraTom, Sharped Tiala, Snow Wind
Lithuania simasx1111, Metallica, PenguinEatsFish
Macau idqoos123, 1063520328, LuciDestiny
Malaysia Cryolien, Explosive-XII, kaname-san92, LawXIII, seyren95, UchihaxHoNG
Mexico _Mytros_, Chizuru-, Pollo184, ShaddBladex
Netherlands mijkolsmith, Chronocide, CreationEU
New Zealand Worms, Alamanar, FantumEX, Frampleton, Nyao, Spicy Meme
Norway Staiain, Duyang, HennyCovers, Hjeg, KarlF, Priest
Philippines arcwinolivirus, Ainyan, Frizu, KatayokuNoTori, scissorsf, SurfChu85
Poland Tidek, _underjoy, Grubonom, Hudonom, SitekX, Transformau5
Russian Federation PhobosX, AJIekceu, Dereku, EYA-, Rygamine, SpinForWin
Singapore danielrox, Level 51, OrienST8, Paralit, Raveille, wafuu
South Korea jakads, _GUMA_, cheetose, Cobo-, w1sp, WindyS
Spain aitor98, AlvaRo5498, Asesingta, BadAccPlayer, R3k3T3, Userbacker
Sweden Couil, [ Vento ], Craty, Lamaredia, RilipGirlfriend, -Saoeri-
Switzerland Akayro, basti78, Gamer97, Haprapra
Thailand _S h i r o_, - N A K O -, [13] BECK, bhonris, nowsmart, Zenonia
United Kingdom -Konner-, Hayabusa, Pipper, Pope Gadget, Xonica, yipyapyop
United States Halogen-, Chrubble, Daikyi, Gekido-, Shadow_SM, Zyph

Groups

Group Top seed High seed Low seed Unseeded
A Chile Thailand Australia Macau
B Brazil Spain Switzerland Lithuania
C United Kingdom Poland Norway Hong Kong
D South Korea Argentina Finland Netherlands
E United States Philippines Singapore Belgium
F Canada Malaysia New Zealand Russian Federation
G Japan Germany Italy Sweden
H France Indonesia Denmark Mexico

MWC 4K 2016 podium

MWC 4K 2016 bracket

Mappools

Finals

This mappool was played during the Finals week 1 and Finals week 2.

Download the mappack here!

Semifinals

Download the mappack here!

Quarterfinals

Download the mappack here!

Round of 16

Download the mappack here!

Group Stage

Download the mappack here!

Match results

Finals week 2

Saturday, 10 September 2016:

Team 1 Team 2 Match link
South Korea 7 0 Brazil #1

Finals week 1

Saturday, 3 September 2016:

Team 1 Team 2 Match link
United States 0 6 South Korea #1
Japan 6 3 United Kingdom #1
Brazil 6 0 France #1
Japan 0 6 Brazil #1

Sunday, 4 September 2016:

Team 1 Team 2 Match link
United States 2 6 Brazil #1

Semifinals

Saturday, 27 August 2016:

Team 1 Team 2 Match link
South Korea 6 0 France #1
Argentina -1 0 Japan win by default
Singapore 0 6 Brazil #1
Canada 6 4 Indonesia #1
Chile 6 3 Poland #1
United Kingdom 4 6 United States #1

Sunday, 28 August 2016:

Team 1 Team 2 Match link
Chile 0 6 Japan #1
Brazil 6 0 Canada #1

Quarterfinals

Sunday, 21 August 2016:

Team 1 Team 2 Match link
Canada 5 2 Australia #1
Japan -1 0 South Korea win by default
Switzerland -1 0 Singapore win by default
Indonesia 1 5 United Kingdom #1
Chile 5 3 Malaysia #1
Poland 1 5 France #1
Argentina 5 0 Sweden #1
United States 5 2 Brazil #1

Round of 16

Saturday, 13 August 2016:

Team 1 Team 2 Match link
Singapore 0 5 South Korea #1
Australia 1 5 France #1
Switzerland 0 5 Japan #1
Malaysia 1 5 United Kingdom #1
Chile 2 5 Indonesia #1
Brazil 5 0 Sweden #1
Canada 0 5 Poland #1
United States 5 0 Argentina #1

Group Stage

Saturday, 6 August 2016:

Team 1 Team 2 Match link
Macau 0 4 Australia #1
New Zealand 0 4 Malaysia #1
Singapore 4 0 Philippines #1
Sweden 0 4 Japan #1
Hong Kong -1 0 Norway win by default
Russian Federation 0 4 Malaysia #1
Denmark 0 4 Indonesia #1
Germany 0 4 Japan #1
Hong Kong 0 4 Poland #1
Belgium 1 4 Singapore #1
Netherlands 1 4 Finland #1
Sweden 4 1 Italy #1
Poland 4 0 United Kingdom #1
Thailand 3 4 Chile #1
Mexico 0 4 Indonesia #1
Finland 0 4 Argentina #1
Spain 0 4 Brazil #1
Mexico 1 4 Denmark #1
Netherlands 1 4 Argentina #1
Lithuania 0 4 Brazil #1
Belgium 0 4 United States #1
Russian Federation 1 4 Canada #1
Switzerland 4 1 Spain #1

Sunday, 7 August 2016:

Team 1 Team 2 Match link
Australia 3 4 Chile #1
Argentina 0 4 South Korea #1
Philippines 0 4 United States #1
Malaysia 4 2 Canada #1
Singapore 0 4 United States #1
New Zealand 0 4 Canada #1
Macau -1 0 Thailand win by default
Russian Federation 2 4 New Zealand #1
Indonesia 2 4 France #1
Netherlands 1 4 South Korea #1
Italy -1 0 Japan win by default
Lithuania 2 4 Spain #1
Australia 4 2 Thailand #1
Belgium 2 4 Philippines #1
Hong Kong -1 0 United Kingdom win by default
Norway 0 4 Poland #1
Sweden 4 3 Germany #1
Finland -1 0 South Korea win by default
Lithuania 0 4 Switzerland #1
Macau 0 4 Chile #1
Denmark 0 4 France #1
Norway 0 4 United Kingdom #1
Mexico 0 4 France #1
Italy 1 4 Germany #1
Switzerland 1 4 Brazil #1

Ruleset

Tournament rules

  1. The osu!mania 4K World Cup is a country-based team tournament, played on the osu!mania game mode on 4-key specific beatmaps.
    • While this competition is planned as a 3 versus 3 setup, this might change depending on the amount of incoming registrations.
  2. Map scoring is based on a new metric, called Score V2. Refer to this thread for more information.
  3. The maps for each round will be announced by the mapset selector in advance on the Sunday before the actual matches take place. Only these will be used during the respective matches.
    • There will be a NoMod and a FreeMod bracket.
    • One map will be given as a tiebreaker map. This map will only be played in case of a tie.
  4. Match schedule will be settled by the Tournament Management (see below).
  5. If no staff or referee is available, the match will be postponed.
  6. Failed players' scores do not get added to the team score.
    • Reviving and surviving during a map gets considered as passing it.
  7. Use of the Visual Settings options are allowed.
  8. If the beatmap ends in a draw, the game will be nullified.
  9. If a player disconnects, they get treated as if they failed the map.
    • Disconnects within 30 seconds after map begin can be rematched. This is up to the referee's discretion.
  10. Beatmaps cannot be reused in the same match unless the game was nullified.
  11. If less than the minimum required players attend, the maximum time the match can be postponed is 10 minutes.
  12. Exchanging players during a match is allowed.
  13. Lag is not a valid reason to nullify a beatmap.
  14. All players are supposed to keep the match running fluent and without delays. Excessive match delays coming from the player's side can be issued with penalites.
  15. If a player disconnects between the beatmaps and the team can not provide an exchange, the match can be delayed 10 minutes at maximum.
  16. All players and referees must to be treated with respect. Instructions of the referees and tournament management is to be followed. Decisions labeled as final are not to be objected.
  17. Disrupting the match by foul play, picking inappropriate warmup maps (see below), insulting and provoking other players or referees, delaying the match or other deliberate inappropriate misbehavior is strictly prohibited.
  18. The multiplayer chatrooms underlie the osu! community rules. All chat rules apply to the multiplayer chatrooms, too.
    • Breaking the chat rules results in a silence. Silenced players can not participate at multiplayer matches and must be exchanged for the time being.
  19. In Group stage, 'Win by default' will be considered as win by 4:0, +1.0 score difference ratio.
  20. Unexpected incidences are handled by the tournament management. Referees may allow higher tolerance depending on the given circumstances. This is up to their discretion.
  21. Penalties for violating the tournament rules can be:
    • Exclusion of specific players for one map
    • Exclusion of specific players for an entire match
    • Declaring the match as Lost by Default
    • Disqualification from the entire tournament
    • Disqualification from the current and future official tournaments until appealed
  22. Any modification of these rules will be announced.

Tournament registration

  1. Every user interested in joining their country's team signs up individually on the specifically created sign-up webpage.
    • Tournament Management will create a list of potential candidates for a country's team.
    • Tournament Management declares one candidate to the captain of the country's team, albeit temporarily.
    • The declared captain can form their team from the candidate list of their country.
  2. To ensure valid and serious registrations, every registered user will be checked by the Tournament Management.
    • Every registered user will be assigned to their respective country's candidate list.
    • To be successfully accepted on the list, you have to ensure that your global osu!mania performace ranking is above #5000.
    • To be successfully accepted on the list, you have to ensure that you did not violate the osu! community rules within the last 12 months.
  3. All successfully formed teams will be published after the Registration Phase.
  4. Only the 32 potentially strongest countries will pariticipate. The potential strength of a country is determined by the online statistics of all valid candidates.
    • If the amount of registered countries is below 32, the number might be reduced to 24, 20 or 16. The aim is always to let as many countries participate as possible!
  5. Mapset selectors may not participate as a player in this tournament.

Stage instructions

  1. In the first stage (Group Stage), the teams will be divided into 8 groups of 4 teams.

    • This may change according to the final amount of formed teams.
  2. All the teams from each group will face each other.

  3. Rankings of each group are determined by sorting the results of each team's performance in the following priority:

    • Most matches won.
    • Have higher {(the number of maps won) - (the number of maps defeated)}.
    • Most maps won.
    • Have higher ∑{(total score difference) / (maximum score)}.
    • Winner of the rematch.
  4. The top 2 teams of each group will move on to the Knock-Out Stages.

    • This may change with the actual Group Stage setup.
  5. Following stages are Double Elimination Stages. This means that the winner moves to the next stage and the losing team gets moved to the Loser bracket.

  6. Based on this image, the stages are split up into the following:

    Stage Match ID
    Round of 16 A, B, C, D, E, F, G, H
    Quarterfinals I, J, K, L & R, S, T, U
    Semifinals M, N & V, W, X, Y, Z, AA
    Finals O & AB, AC, AD, AE
    Grand Finals P, Q
  7. The Winning conditions for each stage will be:

    • In Group Stage, you need to win 4 maps to win a match. (Best-of-7)
    • In the Round of 16 and the Quarterfinals, you need to win 5 maps to win a match. (Best-of-9)
    • In Semifinals and Finals, you need to win 6 maps to win a match. (Best-of-11)
    • In Grand Finals, you need to win 7 maps to win the match. (Best-of-13)

Match instructions

  1. A referee will create a multiplayer room 15 minutes in advance. Players must gather during this period.
    • Room settings are osu!mania, Team-Vs., Win Condition: 'Score v2'. Room name must be "MWC4K 2016: TeamBlue vs TeamRed".
    • The team mentioned first in the room name must be the blue team, the team mentioned second in the room name must be the red team.
  2. Players are free to select up to two warm-up maps. Using beatmaps with questionable content is prohibited.
  3. Each captain must ban one beatmap to be selected from the pool. These beatmaps are not allowed to be picked by any team in the entire match.
  4. Beatmap selection will alternate between each captain selecting a beatmap out of the map pool.
  5. Each captain must use "!roll" once in #multiplayer.
    • The winner of the !roll starts picking the first beatmap of the match.
    • The loser of the !roll starts banning.
  6. Captains may pick freely from any bracket.
    • In case of a tie, the tiebreaker map must be played.
  7. Results of all stages will be published via a Statistics sheet.

Mappool instructions

  1. There will be 1 mappool for the Group Stage, 1 mappool for Round 16, 1 mappool for the Quarterfinals, 1 mappool for the Semifinals and 1 mappool for the Finals.
    • Finals & Grand Finals use the same mappool.
  2. Each mappool consists of 2 brackets: NoMod and FreeMod
  3. Each mappool consists of 15 maps in total.
  4. Each mappool has one tiebreaker.
  5. The NoMod bracket will be played with no forced mods activated.
  6. The FreeMod bracket will have FreeMod activated. Every individual player can pick Flashlight or HardRock.
    • Players can select both mods.
    • When playing a FreeMod map, at least 1 players of each team must have one mod activated.
  7. Optionally, every player can activate either Hidden or FadeIn at any beatmap in all mappool brackets.
    • Hidden and FadeIn do not count into the "activated mod" requirement in the FreeMod bracket.
  8. The tiebreaker will be played under FreeMod conditions.
    • When playing the tiebreaker, no one needs to have a mod activated.
  9. The size of the NoMod bracket will be 10 in all stages.
  10. The size of the FreeMod bracket will be 4 in all stages.

Scheduling instructions

  1. Each stage will be held on a single weekend.
  2. Matches in Group Stage may overlap.
  3. All matches will be held on either Saturday or Sunday.
  4. Scheduling will be handled by the Tournament Management. Schedules will be released on the Sunday before the first matches of the actual stage. Tournament Management will try to create the schedule to respect the participant's time zone.
    • In the stages Quarterfinals and higher: Please inform tournament management before Sunday, if you expect a specific time slot to be unavailable in the following week. Wishes are tried to be followed, alas no promises can be made.
  5. Rescheduling after the release of the Schedule on the wiki can not be done in any circumstance.
  6. Captains are responsible for their team's availability. The greater team size exists to ensure every team can provide at least three players for each match. If teams can not provide three players for a match, the match will be considered forfeited.