Density progression seems a bit weird.
First drop at 00:14:089 barely uses any doubles, reserving them only for the most prominent sounds. Same in the next section (00:27:762).
Then at 00:47:354 there's suddenly a lot more doubles. It's not even clear why here, I wouldn't say this feels more intense than 00:40:823, for example. And the next drop at 01:21:027 uses more doubles again.
Was that your intention? Looks more like you decided to change the layering mid way and forgor to change the first drop :D
00:22:048 (22048|1,22354|5) - A bit tricky since they're pretty far apart. Might be difficult for a beginner to tell there's 3/4 rhythm and also 00:21:640 (21640|5,22048|1) - hints on 1/1 (that's probably the bigger issue here).
If you accept 2287668#4880029, then there's a similar arrangement:
00:12:252 - New LN in 4 here? There's another synth sound, so you don't have to hold 00:11:436 (11436|6) - for so long.
00:03:578 - You can follow this sound to make 1/2 streams stand out less and also prepare the player for 3/4 rhythm later (00:08:987 (8987|5,9293|4,9599|3) - ).
Same at 00:06:844.
Actually 1632 might work better.
But you should recheck, I'm not very good at timing.
I just realised this happened when you changed the audio. How on earth did it align to another beat, lmao...
There's more stuff like this in the map, so try reducing the chaos just in general. This will help with readability and aesthetics. It means a lot for beginners when the notes are arranged in a predictable way.
Same for 00:17:802 (17802|2) - and other similar cases
00:11:037 (11037|3) - First one is here actually