forum

Rogue x Stonebank x Slips & Slurs - Unity

posted
Total Posts
41
Topic Starter
Dogerinoo
This beatmap was submitted using in-game submission on Thursday, 11 January 2018 at 6:23:28 PM

Artist: Rogue x Stonebank x Slips & Slurs
Title: Unity
Tags: happyrocket88 monstercat edm dance
BPM: 168
Filesize: 3819kb
Play Time: 01:08
Difficulties Available:
  1. Extra (5.29 stars, 329 notes)
  2. Hard (3.31 stars, 156 notes)
  3. Insane (4.79 stars, 249 notes)
  4. Light Insane (4.37 stars, 225 notes)
  5. Normal (2.13 stars, 114 notes)
  6. Rocket's Easy (1.42 stars, 76 notes)
Download: Rogue x Stonebank x Slips & Slurs - Unity
Information: Scores/Beatmap Listing
---------------
Rocket's Easy by HappyRocket88
Normal by Me
Hard by Me
Light Insane by Me
Insane by Me
Extra by Me

Hitsounds:Done!



18/11/2017 - Insane changed to Light insane,
Extra changed to Insane,
New Extra Mapped & Added
Peter
Mod
You don't have to Map this with distance scaling its unnecessary in insane
Turn off Grid Snap!
You've started placing objects too early start here : http://osu.ppy.sh/ss/9207000
offset is 418
00:39:168 (2) - why is this here overlapping with 00:38:632 (1)

and i think there troo much mistakes in map to explain so i edited beginning your diff little bit to show you how you can try to map this
paste this to .osz file in your song folder mapping starts at 34 second and ends after stream

Changed diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 34345
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Unity
TitleUnicode:Unity
Artist:Rogue x Stonebank x Slips & Slurs
ArtistUnicode:Rogue x Stonebank x Slips & Slurs
Creator:Dogerinoo
Version:Insane
Source:
Tags:
BeatmapID:1428351
BeatmapSetID:675152

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:4
ApproachRate:8.4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"redbigeye___monstercat_v_by_redbigeye-db69o02.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
417.050760349363,357.142857142857,4,1,0,100,1,0


[Colours]
Combo1 : 43,1,80
Combo2 : 116,29,173
Combo3 : 0,21,47
Combo4 : 136,5,154

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Topic Starter
Dogerinoo

PeterEU wrote:

Mod
You don't have to Map this with distance scaling its unnecessary in insane
Turn off Grid Snap!
You've started placing objects too early start here : http://osu.ppy.sh/ss/9207000
offset is 418
00:39:168 (2) - why is this here overlapping with 00:38:632 (1)

and i think there troo much mistakes in map to explain so i edited beginning your diff little bit to show you how you can try to map this
paste this to .osz file in your song folder mapping starts at 34 second and ends after stream

Changed diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 34345
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Unity
TitleUnicode:Unity
Artist:Rogue x Stonebank x Slips & Slurs
ArtistUnicode:Rogue x Stonebank x Slips & Slurs
Creator:Dogerinoo
Version:Insane
Source:
Tags:
BeatmapID:1428351
BeatmapSetID:675152

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:4
ApproachRate:8.4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"redbigeye___monstercat_v_by_redbigeye-db69o02.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
417.050760349363,357.142857142857,4,1,0,100,1,0


[Colours]
Combo1 : 43,1,80
Combo2 : 116,29,173
Combo3 : 0,21,47
Combo4 : 136,5,154

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thanks!! i changed the part before the stream and also the stream itself, as well as making the jumps harder.
i was trying to use grid lines for this map just to try it out, maybe ill stop using it for other difficulties :)
Azir Lane
This is a great map :) However, there needs more difficulties and more kick at 00:42:977
GreekStapler
I modded the extra difficulty, and as I found a lot of problems I decided to do the same thing as PeterEU.
changes
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 34346
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Unity
TitleUnicode:Unity
Artist:Rogue x Stonebank x Slips & Slurs
ArtistUnicode:Rogue x Stonebank x Slips & Slurs
Creator:Dogerinoo
Version:Extra
Source:
Tags:
BeatmapID:1434368
BeatmapSetID:675152

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.40000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"redbigeye___monstercat_v_by_redbigeye-db69o02.jpg",0,0
//Break Periods
2,23118,30889
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
60,357.142857142857,4,1,0,100,1,0
418.050760349363,357.142857142857,4,1,0,100,1,0


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mapping starts at the beginning of the song and ends at 00:10:150
Topic Starter
Dogerinoo

GreekStapler wrote:

I modded the extra difficulty, and as I found a lot of problems I decided to do the same thing as PeterEU.
changes
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 34346
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Unity
TitleUnicode:Unity
Artist:Rogue x Stonebank x Slips & Slurs
ArtistUnicode:Rogue x Stonebank x Slips & Slurs
Creator:Dogerinoo
Version:Extra
Source:
Tags:
BeatmapID:1434368
BeatmapSetID:675152

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.40000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"redbigeye___monstercat_v_by_redbigeye-db69o02.jpg",0,0
//Break Periods
2,23118,30889
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
60,357.142857142857,4,1,0,100,1,0
418.050760349363,357.142857142857,4,1,0,100,1,0


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377,47,22203,2,0,P|431:98|439:153,1,105.000000447034
438,125,22560,1,0,0:0:0:0:
391,106,22650,1,0,0:0:0:0:
336,95,22739,1,0,0:0:0:0:
280,101,22828,1,0,0:0:0:0:
227,117,22918,5,14,0:0:0:0:
256,192,31489,12,0,33989,0:0:0:0:
199,79,34346,6,0,P|254:75|288:89,1,70.000000298023
333,104,34703,1,0,0:0:0:0:
219,245,34882,1,0,0:0:0:0:
88,119,35060,2,0,P|86:48|128:19,1,105.000000447034
248,26,35418,1,0,0:0:0:0:
270,78,35507,1,0,0:0:0:0:
265,134,35596,1,0,0:0:0:0:
248,186,35685,1,0,0:0:0:0:
174,163,35775,6,0,P|215:113|246:113,1,70.000000298023
286,111,36132,1,0,0:0:0:0:
347,284,36310,1,0,0:0:0:0:
500,116,36489,2,0,P|461:165|415:171,1,105.000000447034
353,104,36846,1,0,0:0:0:0:
299,116,36935,1,0,0:0:0:0:
247,135,37025,1,0,0:0:0:0:
197,159,37114,1,0,0:0:0:0:
259,200,37203,6,0,P|271:143|258:116,1,70.000000298023
231,62,37560,1,0,0:0:0:0:
98,218,37739,1,0,0:0:0:0:
49,82,37918,2,0,P|106:44|149:39,1,105.000000447034
344,73,38275,1,0,0:0:0:0:
305,115,38364,1,0,0:0:0:0:
261,152,38453,1,0,0:0:0:0:
212,181,38543,1,0,0:0:0:0:
141,158,38632,6,0,P|144:219|171:244,1,70.000000298023
184,286,38989,1,0,0:0:0:0:
360,323,39168,1,0,0:0:0:0:
238,105,39346,2,0,P|301:110|345:132,1,105.000000447034
441,198,39703,1,0,0:0:0:0:
392,227,39793,1,0,0:0:0:0:
339,247,39882,1,0,0:0:0:0:
284,264,39971,1,0,0:0:0:0:
41,197,40060,6,0,P|41:120|57:99,1,105.000000447034
79,80,40418,2,0,P|122:49|176:54,1,105.000000447034
199,62,40775,2,0,P|258:103|267:138,1,105.000000447034
269,163,41132,2,0,P|253:227|219:258,1,105.000000447034
197,270,41489,2,0,P|140:286|100:265,1,105.000000447034
87,236,41846,2,0,P|83:175|111:132,1,105.000000447034
131,118,42203,2,0,P|209:102|238:142,1,105.000000447034
242,139,42560,2,0,P|256:214|228:249,1,105.000000447034
215,254,42918,5,0,0:0:0:0:
184,258,43007,1,0,0:0:0:0:
152,248,43096,1,0,0:0:0:0:
126,227,43185,1,0,0:0:0:0:
106,200,43275,1,0,0:0:0:0:
94,168,43364,1,0,0:0:0:0:
194,94,43453,2,0,L|155:118,3,35.0000001490115
234,194,43810,2,0,L|280:162,3,35.0000001490115
316,298,44168,5,0,0:0:0:0:
337,273,44257,1,0,0:0:0:0:
352,244,44346,1,0,0:0:0:0:
363,213,44435,1,0,0:0:0:0:
369,180,44525,1,0,0:0:0:0:
366,147,44614,1,0,0:0:0:0:
354,115,44703,1,0,0:0:0:0:
337,84,44793,1,0,0:0:0:0:
317,55,44882,1,0,0:0:0:0:
291,31,44971,1,0,0:0:0:0:
281,249,45775,5,0,0:0:0:0:
175,106,46132,2,0,P|133:121|119:142,2,70.000000298023
149,237,46846,1,0,0:0:0:0:
375,357,47025,1,0,0:0:0:0:
480,159,47203,1,0,0:0:0:0:
254,39,47382,1,0,0:0:0:0:
167,288,47560,2,0,P|165:228|178:214,1,70.000000298023
219,155,47918,2,0,L|310:60,1,105.000000447034
291,79,48275,2,0,L|236:132,1,70.000000298023
367,165,48632,5,0,0:0:0:0:
407,248,48989,2,0,P|417:314|404:338,2,70.000000298023
281,109,49703,1,0,0:0:0:0:
64,64,49882,1,0,0:0:0:0:
128,320,50060,1,0,0:0:0:0:
352,352,50239,1,0,0:0:0:0:
399,298,50418,2,0,P|433:260|432:235,1,70.000000298023
399,154,50775,2,0,P|356:148|310:189,1,105.000000447034
311,185,51132,2,0,P|312:133|280:102,1,70.000000298023
231,48,51489,5,0,0:0:0:0:
110,87,51846,2,0,P|60:118|46:149,2,70.000000298023
346,103,52560,1,0,0:0:0:0:
112,99,52739,1,0,0:0:0:0:
241,227,52918,1,0,0:0:0:0:
9,233,53096,1,0,0:0:0:0:
38,167,53275,2,0,P|63:131|104:103,1,70.000000298023
143,176,53632,2,0,P|184:129|220:102,1,105.000000447034
217,103,53989,2,0,P|266:138|300:126,1,70.000000298023
448,128,54346,5,0,0:0:0:0:
480,288,54614,1,0,0:0:0:0:
320,224,54793,1,0,0:0:0:0:
320,224,54882,1,0,0:0:0:0:
96,160,55060,5,0,0:0:0:0:
224,32,55328,1,0,0:0:0:0:
288,192,55507,1,0,0:0:0:0:
288,192,55596,1,0,0:0:0:0:
160,320,55775,5,0,0:0:0:0:
0,192,56043,1,0,0:0:0:0:
192,128,56221,1,0,0:0:0:0:
192,128,56310,1,0,0:0:0:0:
256,64,56489,6,0,L|224:96,1,35.0000001490115
256,128,56757,2,0,L|288:160,1,35.0000001490115
256,192,57025,2,0,L|224:224,1,35.0000001490115
258,263,57203,2,0,L|258:391,1,105.000000447034
254,363,57560,2,0,P|265:323|293:289,1,70.000000298023
328,245,57918,1,0,0:0:0:0:
416,32,58275,6,0,L|384:64,1,35.0000001490115
384,192,58453,2,0,L|352:160,1,35.0000001490115
320,32,58632,2,0,L|288:64,1,35.0000001490115
288,192,58810,2,0,L|256:160,1,35.0000001490115
191,61,58989,2,0,P|140:38|106:43,1,70.000000298023
79,116,59346,2,0,P|55:179|84:238,1,105.000000447034
64,213,59703,2,0,P|78:174|116:155,1,70.000000298023
160,131,60060,1,0,0:0:0:0:
337,63,60418,6,0,P|303:107|306:147,2,70.000000298023
299,189,60953,1,0,0:0:0:0:
116,152,61132,1,0,0:0:0:0:
233,368,61310,1,0,0:0:0:0:
276,132,61489,1,0,0:0:0:0:
233,368,61668,1,0,0:0:0:0:
116,152,61846,2,0,P|115:91|132:70,1,70.000000298023
185,26,62203,2,0,P|206:86|188:132,1,105.000000447034
193,123,62560,2,0,P|219:90|261:75,1,70.000000298023
311,57,62918,1,0,0:0:0:0:
441,82,63275,6,0,L|398:144,2,70.000000298023
353,200,63810,1,0,0:0:0:0:
95,185,63989,1,0,0:0:0:0:
319,116,64168,1,0,0:0:0:0:
95,185,64346,1,0,0:0:0:0:
319,116,64525,1,0,0:0:0:0:
95,185,64703,2,0,P|96:123|117:96,1,70.000000298023
163,164,65060,2,0,P|159:237|135:270,1,105.000000447034
142,262,65418,2,0,P|182:235|207:232,1,70.000000298023
360,82,65775,6,0,P|412:108|432:151,1,105.000000447034
111,271,66310,1,0,0:0:0:0:
111,271,66400,1,0,0:0:0:0:
143,158,66489,2,0,P|115:99|130:57,1,105.000000447034
346,84,67025,1,0,0:0:0:0:
346,84,67114,1,0,0:0:0:0:
66,126,67203,6,0,P|106:57|142:52,1,105.000000447034
277,217,67739,1,0,0:0:0:0:
277,217,67828,1,0,0:0:0:0:
128,96,67918,1,0,0:0:0:0:
352,128,68185,1,0,0:0:0:0:
128,224,68453,1,0,0:0:0:0:
256,288,68632,1,0,0:0:0:0:
mapping starts at the beginning of the song and ends at 00:10:150
updated the intro of extra to something similar to your mod, thanks!
Wekkl
m4m from #modreq
EXTRA

00:06:846 (1) - This should be a 1/2 slider, so that there isn't an awkward 1/4 jump from object to object. There are multiple cases for this, like here 00:12:560 (8) - and here 00:15:418 (8) - I feel like it would be more comfortable to play avoiding jumps like this. 1/4 gap leading into a slider is ok imo due to slider leniency.

00:45:775 (1) - Here should be a change in slider velocity as well as spacing as it is an exciting point in the song. (Hopefully you know basic timing things. Pishifat explains these concepts pretty well)

00:51:489 (1,2,3,4,5,6,7,8,9) - Rhythms in these sections should be more dense, there are some pretty important sounds that are being ignored here. (this actually happens a lot throughout the whole map, so its hard to pick specific examples)

00:22:918 (1) - Stuff could be put in the break here

00:40:060 (1,2,3,4,5,6,7,8) - As I will repeat from other mods, distance spacing is not required for Insane diffs, but you can still use it, however it should be changed throughout the map. These sliders can be more spaced apart for more aesthetic appeal and increased difficulty

01:02:918 (10) - maybe make this a 1/4 slider since the sound it represents is a tad bit extended

01:07:203 (1) - This 1/4 gap should be eliminated. something like this https://gyazo.com/4cb510ec03160699f460657c0f7c0235 Repeat that for other cases as well where this occurs.

01:08:185 (5) - move this to the white tick

hm shorter than i thought. Pretty good ideas. I feel as if everything could be built upon. Expect a GD in the upcoming week or so.
Gabe-
Extra

If you're not gonna map the whole song, you may cut the mp3
00:17:203 (5) - Move this slider alongside to 00:17:114 (4) -
00:43:453 (7) - Ctrl+G
Consider increasing OD, 6 is pretty low for 4.7*, same as slider velocity, which is the same as Insane diff

Good Luck :)
Topic Starter
Dogerinoo

Wekkl wrote:

m4m from #modreq
EXTRA

00:06:846 (1) - This should be a 1/2 slider, so that there isn't an awkward 1/4 jump from object to object. There are multiple cases for this, like here 00:12:560 (8) - and here 00:15:418 (8) - I feel like it would be more comfortable to play avoiding jumps like this. 1/4 gap leading into a slider is ok imo due to slider leniency.I had purposely intended for this to be like that, cuz i feel that i represented the song better

00:45:775 (1) - Here should be a change in slider velocity as well as spacing as it is an exciting point in the song. (Hopefully you know basic timing things. Pishifat explains these concepts pretty well) Changed the slider velocity to 1.25 from 1 :)

00:51:489 (1,2,3,4,5,6,7,8,9) - Rhythms in these sections should be more dense, there are some pretty important sounds that are being ignored here. (this actually happens a lot throughout the whole map, so its hard to pick specific examples)Filled in some gaps.

00:22:918 (1) - Stuff could be put in the break hereIts a break tho owo

00:40:060 (1,2,3,4,5,6,7,8) - As I will repeat from other mods, distance spacing is not required for Insane diffs, but you can still use it, however it should be changed throughout the map. These sliders can be more spaced apart for more aesthetic appeal and increased difficulty Noted :D

01:02:918 (10) - maybe make this a 1/4 slider since the sound it represents is a tad bit extended Done!

01:07:203 (1) - This 1/4 gap should be eliminated. something like this https://gyazo.com/4cb510ec03160699f460657c0f7c0235 Repeat that for other cases as well where this occurs.wdym?

01:08:185 (5) - move this to the white tickwdym?

hm shorter than i thought. Pretty good ideas. I feel as if everything could be built upon. Expect a GD in the upcoming week or so.
ill be looking forward to it! thanks for the mod
Topic Starter
Dogerinoo

Gabe- wrote:

Extra

If you're not gonna map the whole song, you may cut the mp3
00:17:203 (5) - Move this slider alongside to 00:17:114 (4) -
00:43:453 (7) - Ctrl+G
Consider increasing OD, 6 is pretty low for 4.7*, same as slider velocity, which is the same as Insane diff

Good Luck :)
changed the od and slider velocity :D thanks for feedback
BlakeIsMyWaifu
Normal

I am just going to list each point in the ranking criteria for normal and show you where you have broken it (which is A LOT).

Time-distance equality should be used
00:00:060 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,1,2,3,4,5,6,7,1,1,2,3,4,5,6,7,1,1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1,1,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1,1,1,1) -
I gave up listed each part because it was the whole map.

When distance snap is used, try to keep it between 0.8x and 1.3x
00:08:632 (2,3) - 1.42x
00:11:132 (1,1) - 1.34x
00:12:560 (3,4,5,6) - 0.3x
00:14:346 (2,3) - 0.44x
I gave up here again, you get the idea.

Avoid overlapping circles, slider heads, and slider tails.
00:11:846 (1,2) - Overlaps half the note
00:12:560 (3,4,5,6) - Huge cluster of overlap
00:13:989 (1,2) - 100% overlap
00:14:703 (3,4,5,6,7,8) - All of this
You get the idea, again.

Avoid long chains of hit objects with 1/2 gaps
00:00:775 (3,4,5,6,7) - Try to use 4 max, 5 is 1 too many
00:03:632 (4,5,6,7,8) - ^
00:06:489 (4,5,6,7,8) - ^
00:09:346 (4,5,6,7,8) - ^
You get the idea

Avoid 1/2 hit objects after sliders which appear underneath the previous slider's path
Good job here!

Avoid 1/2 sliders with multiple reverses
00:11:132 (1) - don't
00:16:846 (1) - Don't
00:19:703 (1) - DON'T
00:22:560 (1) - ^
00:35:418 (4) - ^
00:36:846 (1) - ^
00:38:275 (4) - ^
00:39:703 (1) - ^
00:42:918 (1) - :o
You do this a lot, but don't

Avoid slider-only sections
00:39:703 (1,1,2,3,4,5,6,7,8,1) - This should be fine but thought i would point it out anyways

Stacks are acceptable, but avoid switching between 1/1 and 1/2 stacks repeatedly
00:00:060 (1,2) - You use 1/1 here which is fine; you use it almost everywhere
00:13:989 (1,2) - 1/2
and then after that it just turns random 1/2 and 1/1s

Manipulating slider velocity is discouraged
Perfect!

Use straightforward and easily understandable slider shapes
00:13:989 (1) - Nope

Spinner recovery time should be at least 2 beats
No spinners so you are fine!

Avoid spinners less than 3 beats
No spinners so you are fine!

The mp3 needs to be cut down to size or maps the other 70% of the song. You need to add a "preview point" to the song also. Lastly your offset is after the first note, change it from 418 to 60. The slider velocity is quite high for a normal map. It is not a bad start and i can see from the other difficultys that you are a good mapper but the "normal" needs to be remade. There are so many huge mistakes so you might want to remap it from the start again. If you do choose to remap it:
[*]Use the distance snap tool at all times
[*]press Ctrl+Shift+A to open AiMod. Here you will see that your "normal" is actually counted as a hard. If you tick "Check distance snap" then you can see that you have lots of problems to sort out.

If you have any other questions or need more examples of when you have broken the ranking guild-lines then PM me. Also watch this video by pishifat on low difficulty mapping https://www.youtube.com/watch?v=LEBlmgfQfC0
Topic Starter
Dogerinoo

Gazder wrote:

Normal

I am just going to list each point in the ranking criteria for normal and show you where you have broken it (which is A LOT).

Time-distance equality should be used
00:00:060 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,1,2,3,4,5,6,7,1,1,2,3,4,5,6,7,1,1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1,1,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1,1,1,1) -
I gave up listed each part because it was the whole map.

When distance snap is used, try to keep it between 0.8x and 1.3x
00:08:632 (2,3) - 1.42x
00:11:132 (1,1) - 1.34x
00:12:560 (3,4,5,6) - 0.3x
00:14:346 (2,3) - 0.44x
I gave up here again, you get the idea.

Avoid overlapping circles, slider heads, and slider tails.
00:11:846 (1,2) - Overlaps half the note
00:12:560 (3,4,5,6) - Huge cluster of overlap
00:13:989 (1,2) - 100% overlap
00:14:703 (3,4,5,6,7,8) - All of this
You get the idea, again.

Avoid long chains of hit objects with 1/2 gaps
00:00:775 (3,4,5,6,7) - Try to use 4 max, 5 is 1 too many
00:03:632 (4,5,6,7,8) - ^
00:06:489 (4,5,6,7,8) - ^
00:09:346 (4,5,6,7,8) - ^
You get the idea

Avoid 1/2 hit objects after sliders which appear underneath the previous slider's path
Good job here!

Avoid 1/2 sliders with multiple reverses
00:11:132 (1) - don't
00:16:846 (1) - Don't
00:19:703 (1) - DON'T
00:22:560 (1) - ^
00:35:418 (4) - ^
00:36:846 (1) - ^
00:38:275 (4) - ^
00:39:703 (1) - ^
00:42:918 (1) - :o
You do this a lot, but don't

Avoid slider-only sections
00:39:703 (1,1,2,3,4,5,6,7,8,1) - This should be fine but thought i would point it out anyways

Stacks are acceptable, but avoid switching between 1/1 and 1/2 stacks repeatedly
00:00:060 (1,2) - You use 1/1 here which is fine; you use it almost everywhere
00:13:989 (1,2) - 1/2
and then after that it just turns random 1/2 and 1/1s

Manipulating slider velocity is discouraged
Perfect!

Use straightforward and easily understandable slider shapes
00:13:989 (1) - Nope

Spinner recovery time should be at least 2 beats
No spinners so you are fine!

Avoid spinners less than 3 beats
No spinners so you are fine!

The mp3 needs to be cut down to size or maps the other 70% of the song. You need to add a "preview point" to the song also. Lastly your offset is after the first note, change it from 418 to 60. The slider velocity is quite high for a normal map. It is not a bad start and i can see from the other difficultys that you are a good mapper but the "normal" needs to be remade. There are so many huge mistakes so you might want to remap it from the start again. If you do choose to remap it:
[*]Use the distance snap tool at all times
[*]press Ctrl+Shift+A to open AiMod. Here you will see that your "normal" is actually counted as a hard. If you tick "Check distance snap" then you can see that you have lots of problems to sort out.

If you have any other questions or need more examples of when you have broken the ranking guild-lines then PM me. Also watch this video by pishifat on low difficulty mapping https://www.youtube.com/watch?v=LEBlmgfQfC0
All done!if im missing anything feel free to let me know. Thanks for the mod! :)
-Latias-
e
general
-mp3 ur using is a lot longer than what is mapped, pls cut
-no preview point
-extra uninherited timing point collides with all other diffs
-the 100% volume hurts my ears
n
-ok first in this instance u can't use normal as the lowest diff since * rating is a thing but also its way to hard for a normal trying to be the lowest diff in the set since of the abundant 1/2 usage such as 00:39:703 (1,1,2,3,4,5,6,7,8,1) -
-also u should really use ds or distance snap since it will help with new players and bring down the difficulty. the sv also seems unreasonably hard since its faster than all the other higher difficulty's
theres too much in this normal to say in one mod so ill just sum up most of the issues. first is to try to avoid a lot of continous 1/2 beats like the one above. second is to use ds and third is to use less dense rythem.
h
00:00:775 (3) - 00:09:346 (4) - these two are spaced diffrently from similiar rythem like 00:03:632 (3) - 00:06:489 (3) -
00:08:453 (1,2) - spaced a lot for no real reason
00:38:275 (3,1) - bad rythem and flow
ok, im gonna sum it up in to some main points for the same reasons as normal. the spacing is atrocoious even for a hard, since there is not concise or consistent rythem and flow.the rythem u chose is too dense like 00:42:918 (1,2,3,4,5,6) - and other patterns like 00:46:846 (1,2,3,4,5) - could be confusing to read for players at this lvl.overall, not much consistency in this diff and normal
i
so same thing, sorry :c dont have a lot of time to finish modding so gonna make it concise. spacing in this diff makes me want to hurl since the more intense part or where you put more dense rythem seems to be lacking in the spacing part where its the same as the beginning which is much calmer than in the later parts.inconsistency also raise's its head up again where some objects are more further placed than others.also the 3/4 sliders dont really make since in this situation.
extra seems to be a more glorified version of insane, so as one could imagine it has more glorified issues like awkward reading and extreme spacing even though the song isn't really suppose to be for it. sorry to burst your dreams of trying to get it ranked, but these are just my opinions so sorry if they were hurtful :c
Topic Starter
Dogerinoo

-Latias- wrote:

e
general
-mp3 ur using is a lot longer than what is mapped, pls cut
-no preview point
-extra uninherited timing point collides with all other diffs
-the 100% volume hurts my ears
n
-ok first in this instance u can't use normal as the lowest diff since * rating is a thing but also its way to hard for a normal trying to be the lowest diff in the set since of the abundant 1/2 usage such as 00:39:703 (1,1,2,3,4,5,6,7,8,1) -
-also u should really use ds or distance snap since it will help with new players and bring down the difficulty. the sv also seems unreasonably hard since its faster than all the other higher difficulty's
theres too much in this normal to say in one mod so ill just sum up most of the issues. first is to try to avoid a lot of continous 1/2 beats like the one above. second is to use ds and third is to use less dense rythem.
h
00:00:775 (3) - 00:09:346 (4) - these two are spaced diffrently from similiar rythem like 00:03:632 (3) - 00:06:489 (3) -
00:08:453 (1,2) - spaced a lot for no real reason
00:38:275 (3,1) - bad rythem and flow
ok, im gonna sum it up in to some main points for the same reasons as normal. the spacing is atrocoious even for a hard, since there is not concise or consistent rythem and flow.the rythem u chose is too dense like 00:42:918 (1,2,3,4,5,6) - and other patterns like 00:46:846 (1,2,3,4,5) - could be confusing to read for players at this lvl.overall, not much consistency in this diff and normal
i
so same thing, sorry :c dont have a lot of time to finish modding so gonna make it concise. spacing in this diff makes me want to hurl since the more intense part or where you put more dense rythem seems to be lacking in the spacing part where its the same as the beginning which is much calmer than in the later parts.inconsistency also raise's its head up again where some objects are more further placed than others.also the 3/4 sliders dont really make since in this situation.
extra seems to be a more glorified version of insane, so as one could imagine it has more glorified issues like awkward reading and extreme spacing even though the song isn't really suppose to be for it. sorry to burst your dreams of trying to get it ranked, but these are just my opinions so sorry if they were hurtful :c
i changed extra to be more smooth and less awkward to read ;)
Topic Starter
Dogerinoo

-Latias- wrote:

e
general
-mp3 ur using is a lot longer than what is mapped, pls cut
-no preview point
-extra uninherited timing point collides with all other diffs
-the 100% volume hurts my ears
n
-ok first in this instance u can't use normal as the lowest diff since * rating is a thing but also its way to hard for a normal trying to be the lowest diff in the set since of the abundant 1/2 usage such as 00:39:703 (1,1,2,3,4,5,6,7,8,1) -
-also u should really use ds or distance snap since it will help with new players and bring down the difficulty. the sv also seems unreasonably hard since its faster than all the other higher difficulty's
theres too much in this normal to say in one mod so ill just sum up most of the issues. first is to try to avoid a lot of continous 1/2 beats like the one above. second is to use ds and third is to use less dense rythem.
h
00:00:775 (3) - 00:09:346 (4) - these two are spaced diffrently from similiar rythem like 00:03:632 (3) - 00:06:489 (3) -
00:08:453 (1,2) - spaced a lot for no real reason
00:38:275 (3,1) - bad rythem and flow
ok, im gonna sum it up in to some main points for the same reasons as normal. the spacing is atrocoious even for a hard, since there is not concise or consistent rythem and flow.the rythem u chose is too dense like 00:42:918 (1,2,3,4,5,6) - and other patterns like 00:46:846 (1,2,3,4,5) - could be confusing to read for players at this lvl.overall, not much consistency in this diff and normal
i
so same thing, sorry :c dont have a lot of time to finish modding so gonna make it concise. spacing in this diff makes me want to hurl since the more intense part or where you put more dense rythem seems to be lacking in the spacing part where its the same as the beginning which is much calmer than in the later parts.inconsistency also raise's its head up again where some objects are more further placed than others.also the 3/4 sliders dont really make since in this situation.
extra seems to be a more glorified version of insane, so as one could imagine it has more glorified issues like awkward reading and extreme spacing even though the song isn't really suppose to be for it. sorry to burst your dreams of trying to get it ranked, but these are just my opinions so sorry if they were hurtful :c
completely remapped normal <3
Pozy
00:11:132 (1,2,3,4,5) that stream doesnt feel very comfy after that small pause, maybe stack the stream on top of the slider?

also... yeaaaaa... https://imgur.com/a/frinc might wanna fix that

also, maybe change the offset from 60 to 51? its closer to perfect sync with the notes :D
Axhina
euh, explains itself
just ctrl+a and move everything back and forth or use the option lol
https://puu.sh/y1X7X/4de296c036.PNG
Topic Starter
Dogerinoo

Sugumikoku wrote:

euh, explains itself
just ctrl+a and move everything back and forth or use the option lol
https://puu.sh/y1X7X/4de296c036.PNG
done https://gyazo.com/adfd6cb56417f06a8275d46c74a6823b
Affirmation
Q m4m

[General]
turn off Countdown and widescreen support

[Extra]
all notes are unsnapped?
00:00:417 - Unnecessary red line here.
00:00:060 (1,2) - 00:02:917 (1,2) - this stacking
00:05:774 (3,4) - why only this 1/4 are not stacked?
00:17:202 (5,6) - I suggest you making 3/4 and 1/2 as you did at others.
00:19:970 (7,1) - looks hard to read, players can read it as 1/2
00:45:774 (1,2,3,4) - visually similart DS, but this part has different rhythm, 00:45:774 (1,2) - is 1/1 00:46:132 (2,3,4) - is 1/2.

[Insane]
00:11:130 (1) - Unnecessary NC
00:14:522 - add a beat here.
00:34:700 - where is beat.

GL
Topic Starter
Dogerinoo

Neoskylove wrote:

Q m4m

[General]
turn off Countdown and widescreen support

[Extra]
all notes are unsnapped?
00:00:417 - Unnecessary red line here.
00:00:060 (1,2) - 00:02:917 (1,2) - this stacking
00:05:774 (3,4) - why only this 1/4 are not stacked?
00:17:202 (5,6) - I suggest you making 3/4 and 1/2 as you did at others.
00:19:970 (7,1) - looks hard to read, players can read it as 1/2
00:45:774 (1,2,3,4) - visually similart DS, but this part has different rhythm, 00:45:774 (1,2) - is 1/1 00:46:132 (2,3,4) - is 1/2.

[Insane]
00:11:130 (1) - Unnecessary NC
00:14:522 - add a beat here.
00:34:700 - where is beat.

GL
applied the mods :D
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