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Woofle - Bossoft (Aquatic Boss Battle)

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Topic Starter
Pereira006
This beatmap was submitted using in-game submission on 11 de março de 2016 at 03:51:38

Artist: Woofle
Title: Bossoft (Aquatic Boss Battle)
Source: Freedom Planet
Tags: galaxytrail フリーダム・プラネット Syntax
BPM: 146
Filesize: 3286kb
Play Time: 01:12
Difficulties Available:
  1. Easy (1,47 stars, 67 notes)
  2. Hard (2,81 stars, 153 notes)
  3. Insane (3,47 stars, 209 notes)
  4. Normal (1,98 stars, 120 notes)
Download: Woofle - Bossoft (Aquatic Boss Battle)
Information: Scores/Beatmap Listing
---------------
Easy -> done
Normal -> done
Hard ->done
Insane -> done

Skin made by Xgor

hope you enjoy this beatmap
Side
Hi here's a thing :v

[Insane]

Wait why is the AR/OD/HP lower on the insane than on the hard xD Use maybe AR7.5 or 8, OD7-8 and hp I guess could also be 6 or 7 if you wanna be more harsh here.

00:14:544 (1) - Would be cool as a 1/1 slider so you can get that chamber violin sound at 00:14:954 - (with soft whistle hitsound) maybe looks something like this just quick example it could look better than that. Either that or nerf the stats in the hard I suppose.

00:19:681 (1,2) - So you have whistle on (2) here but 00:18:037 (1,2) - 00:21:324 (1,2) - (2) doesn't have whistle even though the instrument is doing the same thing. Personally I think it sounds better with whistles but if you prefer you can also remove the whistle from 00:20:297 (2) - for consistency especially since the same parts later also don't have whistles on (2) so that's easier.

01:03:653 (5) - I see that its a pattern with (4) before it since it mirrors but currently the snap from (4) to 01:04:064 (1) - is very sharp and almost straight vertical so feels a bit awkward to play. I think maybe a better gameplay alternative would be to copy 01:03:242 (4) - and rotate by 240 degrees clockwise and then stack under 01:03:653 (5) - slider end so it looks like this. It could be in other places too but just feels like it flows and snaps better to (1) and also kinda adds a jump between the two 1/2 sliders like 01:04:886 (4,5) -

01:08:174 (5,6,7,8,9,10) - This looks pretty plain compared to the rest of the map before it since there's very few jumps but in the other parts there was a lot more movement. Lots of possibilities if the entire pattern changes but I guess the easiest could be to ctrl+g 01:08:379 (6,7) - so it adds a back and forth kinda jump here to the ending.


[Hard]

00:14:544 (1) - This could also change similar to the insane but not a big deal here.

00:20:297 (2) - Same as the insane regarding the whistle. Remove or add to all the others like this.

00:22:557 (3,4) - I think this was supposed to be ctrl+g maybe? looking at 00:17:626 (3,4) - 00:19:270 (3) - 00:20:913 (3) - it looks like those three normally flow well but they were all ctrl+g for a bigger snap so I thought that 00:22:557 (3,4) - would do the same thing. I do think you wanted that on purpose because you also do that normal flow at 00:29:133 (3,4) - 00:35:708 (3,4) - etc but tbh I think it would make more sense to also ctrl+g those and add that wider snap to those as well but that's up to you.

No real issues


[Normal]

AR5 could work better and would make the AR look more even throughout the spread that way.

00:20:297 (2) - Same as the insane remove whistle from this like the others or add whistles to all the (2)s like this in the section

No real issues


[Easy]

Hitsound this diff lol

01:00:776 (3,4,5,6) - Sure the bpm isn't so high but parts like that or 01:05:297 (4,1,2,3,4,5) - are a lot of single tapping which is pretty tiring for brand new players. Notes like 01:00:776 (3,4) - and 01:05:708 (1,2) - could be changed to a 1/1 slider which would make it a lot less stressful to play for them. Would also considerably lower star rating :^)

No real issues


Safe spread overall. Hope this helps. Good luck! :)
Topic Starter
Pereira006

Side wrote:

Hi here's a thing :v

[Insane]

Wait why is the AR/OD/HP lower on the insane than on the hard xD Use maybe AR7.5 or 8, OD7-8 and hp I guess could also be 6 or 7 if you wanna be more harsh here. wtf... how that happen... lol anyway fix AR 8.5 Od 7, amke look good to play

00:14:544 (1) - Would be cool as a 1/1 slider so you can get that chamber violin sound at 00:14:954 - (with soft whistle hitsound) maybe looks something like this just quick example it could look better than that. Either that or nerf the stats in the hard I suppose. nice find, I use what your print. that play look good for now

00:19:681 (1,2) - So you have whistle on (2) here but 00:18:037 (1,2) - 00:21:324 (1,2) - (2) doesn't have whistle even though the instrument is doing the same thing. Personally I think it sounds better with whistles but if you prefer you can also remove the whistle from 00:20:297 (2) - for consistency especially since the same parts later also don't have whistles on (2) so that's easier. fix, remove whistle

01:03:653 (5) - I see that its a pattern with (4) before it since it mirrors but currently the snap from (4) to 01:04:064 (1) - is very sharp and almost straight vertical so feels a bit awkward to play. I think maybe a better gameplay alternative would be to copy 01:03:242 (4) - and rotate by 240 degrees clockwise and then stack under 01:03:653 (5) - slider end so it looks like this. It could be in other places too but just feels like it flows and snaps better to (1) and also kinda adds a jump between the two 1/2 sliders like 01:04:886 (4,5) - fix, change my own placement.

01:08:174 (5,6,7,8,9,10) - This looks pretty plain compared to the rest of the map before it since there's very few jumps but in the other parts there was a lot more movement. Lots of possibilities if the entire pattern changes but I guess the easiest could be to ctrl+g 01:08:379 (6,7) - so it adds a back and forth kinda jump here to the ending. the reason why i didn't make jump or something, because the song don't have high, strong or something, just like normal part song, so I make normal spacing.


[Hard]

00:14:544 (1) - This could also change similar to the insane but not a big deal here. fix, add 2 slidre 1/1 and 1/2

00:20:297 (2) - Same as the insane regarding the whistle. Remove or add to all the others like this.fix

00:22:557 (3,4) - I think this was supposed to be ctrl+g maybe? looking at 00:17:626 (3,4) - 00:19:270 (3) - 00:20:913 (3) - it looks like those three normally flow well but they were all ctrl+g for a bigger snap so I thought that 00:22:557 (3,4) - would do the same thing. I do think you wanted that on purpose because you also do that normal flow at 00:29:133 (3,4) - 00:35:708 (3,4) - etc but tbh I think it would make more sense to also ctrl+g those and add that wider snap to those as well but that's up to you. ya, u right, fix, fix other parts for consistency

No real issues


[Normal]

AR5 could work better and would make the AR look more even throughout the spread that way. Hmmm.... change 4.5

00:20:297 (2) - Same as the insane remove whistle from this like the others or add whistles to all the (2)s like this in the section fix

No real issues


[Easy]

Hitsound this diff lol Sigh.... done

01:00:776 (3,4,5,6) - Sure the bpm isn't so high but parts like that or 01:05:297 (4,1,2,3,4,5) - are a lot of single tapping which is pretty tiring for brand new players. Notes like 01:00:776 (3,4) - and 01:05:708 (1,2) - could be changed to a 1/1 slider which would make it a lot less stressful to play for them. Would also considerably lower star rating :^) fix

No real issues


Safe spread overall. Hope this helps. Good luck! :)
Thank you modding ! :d
EMachine03
Please note: If you fixed any of these before I made this post, I began this mod before the first mod rolled through.
Okay here is my mod.
General:
TURN UP YOUR AR! 6.5 is way too low for an insane. Also, the hard ar is too low.
The flow of the insane is pretty weird also.
Your skin is cool and all, but it made my eyes bleed a little. Can you use one that is less pixelated?
Crop the end of your song. It is too long.
Please hitsound your easy. No hit sounding is unrankable.
Great timing and mapping!
Skin:
The skin looks pretty bad. I know this sounds mean, but compared to the vector combobursts, the pixelated skins look bad.
Also, the repeat arrow doesn't really look like a repeat arrow unless if you've played a game with that graphic.
Easy:
Great mapping! I couldn't find any problems with this difficulty!
Normal:
Nice job! Some hit circles might not be needed, but I can see how they would fit into the rhythm. Great work!
Hard:
00:07:557 (3,4,1,2) - This type of jump thing doesn't really fit the other parts of the map. I think that a less jumpy pattern would work here. This also applies to the other parts where you used this pattern.
00:20:913 (3) - These backwards slider things are really annoying.
00:38:996 (3) - Backwards slider
01:07:352 (1,2,3,4,5,6,7,8) - This section is pretty lazy. I think that some sliders should go here.
No real issues.
Insane:
00:04:270 (4,5,1) - These jumpy sliders are kind of hard to read.
00:44:338 (1,2,3) - This slider makes the note underneath hard to read.
00:50:913 (1,2,3) - Same pattern.
01:07:352 (1,2,3,4,5,6,7,8,9,10) - Lazy mapping again.
I am so sorry if this mod didn't do anything. Easy and Normal are pretty much rankable, and all of the others are very high-quality. I'm gonna drop a kudosu on this map because it deserves to be ranked soon. Also, I don't really map that much, so there's really no point to kudosu.
Topic Starter
Pereira006

EMachine03 wrote:

Please note: If you fixed any of these before I made this post, I began this mod before the first mod rolled through.
Okay here is my mod.
General:
TURN UP YOUR AR! 6.5 is way too low for an insane. Also, the hard ar is too low. I know you mod same time as Side's post, my mistkae, and got fix
The flow of the insane is pretty weird also.
Your skin is cool and all, but it made my eyes bleed a little. Can you use one that is less pixelated? I reallike like that thing skin. the skin stay, I don' see problem my own view
Crop the end of your song. It is too long. ho yeah, forget crop this
Please hitsound your easy. No hit sounding is unrankable. forget add hitsound, aldready done
Great timing and mapping!
Skin:
The skin looks pretty bad. I know this sounds mean, but compared to the vector combobursts, the pixelated skins look bad.
Also, the repeat arrow doesn't really look like a repeat arrow unless if you've played a game with that graphic. the skin is fine, there lot maps rank have this skin
Easy:
Great mapping! I couldn't find any problems with this difficulty!
Normal:
Nice job! Some hit circles might not be needed, but I can see how they would fit into the rhythm. Great work!
Hard:
00:07:557 (3,4,1,2) - This type of jump thing doesn't really fit the other parts of the map. I think that a less jumpy pattern would work here. This also applies to the other parts where you used this pattern. You can hear melody from 00:07:557, the melody is so high, that why I make jump, for me is make sense to follow song
00:20:913 (3) - These backwards slider things are really annoying. well, i like this, some people don't some people like, but i like this backward slider, stay
00:38:996 (3) - Backwards slider ^ same
01:07:352 (1,2,3,4,5,6,7,8) - This section is pretty lazy. I think that some sliders should go here. This level is hard, so i prefer add notes, to make rhythm level as hard
No real issues.
Insane:
00:04:270 (4,5,1) - These jumpy sliders are kind of hard to read. Is level Insane, INsane can make overlap + unstack, but as my own level player I can read that
00:44:338 (1,2,3) - This slider makes the note underneath hard to read. ^ same
00:50:913 (1,2,3) - Same pattern. ^ same
01:07:352 (1,2,3,4,5,6,7,8,9,10) - Lazy mapping again. same explain on hard
I am so sorry if this mod didn't do anything. Easy and Normal are pretty much rankable, and all of the others are very high-quality. I'm gonna drop a kudosu on this map because it deserves to be ranked soon. Also, I don't really map that much, so there's really no point to kudosu.
that fine, i could kudosu for you, only one I fix is crop end song. so if you wanna i give you kudosu, pm on me in-game
DaxMasterix
Easy
  1. 00:03:287 (1,2) - Can you move this 2 objects to x:68 y:152 for a better flow between 00:03:698 (2) and 00:04:931 (3) (?
  2. 01:00:821 (3) - You should move this to x:92 y:152, after of this fix distance
  3. 01:07:397 (4) - You can make this different, to improve the variety
Normal
  1. This Diff have problem with tags :x
  2. 00:04:931 (4) - Remove (?
  3. 00:08:219 (4) - If you done my last point, remove this too
  4. 00:11:506 (4) - this too
Hard
  1. 00:11:301 (4,2) - I think those should be better likethis
  2. 00:47:671 (1) - Is this tiny jump really necessary?
  3. 00:57:123 (4) - Ctrl+G
  4. 00:58:767 (4) - Same
  5. 01:03:698 (4) - Same or do this
  6. 01:05:342 (4) - Same
Insane
  1. You have a big gap between hard and insane so please :v .... Wrong thread.
  2. 00:05:753 (3,4) - The jump between (2) to (3) isn't really necessary, I recommend Ctrl+G (3) and Ctrl+G to (4) after.
  3. 00:07:602 (4,1) - I really preffer those like this
  4. 00:18:082 (1) - Ctrl+G
That's all, good luck!! :) :) :)
Topic Starter
Pereira006

DaxMasterix wrote:

Easy
  1. 00:03:287 (1,2) - Can you move this 2 objects to x:68 y:152 for a better flow between 00:03:698 (2) and 00:04:931 (3) (? done
  2. 01:00:821 (3) - You should move this to x:92 y:152, after of this fix distance done
  3. 01:07:397 (4) - You can make this different, to improve the variety done
Normal
  1. This Diff have problem with tags :x
  2. 00:04:931 (4) - Remove (? I do keep like that, have strong beat and normal melody
  3. 00:08:219 (4) - If you done my last point, remove this too ^ same
  4. 00:11:506 (4) - this too ^ same
Hard
  1. 00:11:301 (4,2) - I think those should be better likethis i like too, done
  2. 00:47:671 (1) - Is this tiny jump really necessary? yes, have strong beat + strong melody
  3. 00:57:123 (4) - Ctrl+G done
  4. 00:58:767 (4) - Same done
  5. 01:03:698 (4) - Same or do this done
  6. 01:05:342 (4) - Same done
Insane
  1. You have a big gap between hard and insane so please :v .... Wrong thread.rolf
  2. 00:05:753 (3,4) - The jump between (2) to (3) isn't really necessary, I recommend Ctrl+G (3) and Ctrl+G to (4) after.done, change my own
  3. 00:07:602 (4,1) - I really preffer those like this done
  4. 00:18:082 (1) - Ctrl+G done
That's all, good luck!! :) :) :)
thank you mod ! :d
Kryptogram
Hello Pereira!

General

  1. I i think the offset its too early, please check it whit someone expert (im having 10ms late while playing http://puu.sh/nuVAR/48506fd80a.jpg).
Easy

  1. 00:03:698 (2) - Move the finish of the slider 1 grid up (x:324 y:68), flows better whit the next slider.
  2. 00:14:794 (3) - You can add a whistle at the begin of the slider, sounds good whit the instrumental.
  3. 00:18:082 (3) - Move the slider 1 grid up to make a perfect stack whit this slider begin 00:22:191 (3), also you can really improve the blanket of these two sliders 00:18:082 (3,1), moving the end of (1) to x:236 y:120 and (2) to x:60 y:168.
  4. 00:35:342 (3) - Press ctrl+shift and move it a bit to the right to align it perfect whit the previous slider.
  5. 00:47:671 (2) - You've missed a clap at the end of the slider, please add it.
  6. 00:54:246 (3) - In my opinion the slider sound better without the whistle at the begin, follows better the instrumental.

    Consider about removing some notes to let the new players take a little break, since the BPM its 146 and you don't have any break since the song is short, it may exaust newbie players. Also lovely difficult.

Normal

  1. 00:04:315 (3,4,5) - In my opinion doesn't fits very well whit the song, try deleting these notes 00:04:931 (4,5), adding a reverse arrow here 00:04:315 (3) and adding a note here 00:05:547 (4) http://puu.sh/nuWTs/b09daf03a8.jpg, flows really better IMO, but its really up to you.
  2. 00:21:164 (4) - I really think you need to remove this note, it sound better whit the instrumental and also quits some difficult since you have alot of notes before 00:18:082 (3,4,5,6,1,2,3).
  3. 00:27:739 (4) - Same as above.
  4. 00:28:561 (5) - I think this note would be better if its changed by a slider that end here 00:28:972 (x) and then you add a note here 00:29:178 (7), it really really flows better whit the instrumental http://puu.sh/nuXsz/b362c0071d.jpg.
  5. 00:34:315 (4) - Same as 00:27:739 (4) and 00:21:164 (4).
  6. 00:40:890 (4) - Same as above ^.
  7. 00:41:712 (6,7) - Same thing as 00:28:561 (5), consider changing the rhythm http://puu.sh/nuXJY/b48900c185.jpg.
  8. 01:00:616 (4) - Same as 00:40:890 (4).
  9. 00:41:712 (6,7) - Same thing as 00:28:561 (5), consider changing the rhythm http://puu.sh/nuXJY/b48900c185.jpg.
  10. 00:54:246 (3) - In my opinion the slider sound better without the whistle at the begin, follows better the instrumental.

    Nice difficult!

Hard

  1. I have to say OD+1 since the jumps and streams.

  2. 00:15:205 (2) - Maybe add a clap at the begin, to keep the consistency whit hitsounds.
  3. 00:20:958 (3) - For me flow better if you ctrl+g this slider, it also reduces the high jump to the next slider.
  4. 00:25:273 (2) - Same as above ^.
  5. 00:26:917 (2) - Press ctrl+shift and move it a little bit up to align it whit the previous slider.
  6. 00:27:534 (3) - Same as 00:20:958 (3).
  7. 00:34:520 (1) - Move this slider to x:212 y:224 to make a perfect stack whit 00:32:876 (1).
  8. 00:45:410 (4,5,6,7,8,1) - I think that a stream followed by another stream its hard even for hard players XD, just my opinion.
  9. 00:51:986 (4,5,6,7,8,1) - ^.
  10. 00:54:246 (1) - In my opinion the slider sound better without the whistle at the begin, follows better the instrumental.
  11. 01:09:041 (10) - Maybe add a finish, sounds well.

    Really nice mapping style! Good difficult.

Insane

  1. DR+1 maybe?.

  2. 00:15:205 (2) - Maybe add a clap at the begin, to keep the consistency whit hitsounds.
  3. 00:17:054 (2) - I guess the whistle at the end doesn't fit very well, maybe remove it.
  4. 00:23:630 (2) - Same here ^.
  5. 00:30:205 (2) - Same here ^.
  6. 00:47:671 (1,2,3,4,5) - I have to say that while i was playing i failed in this part, i think its not intituive for players, what about adding 2 sliders of 1/1 here 00:47:979 (2) and here 00:48:801 (4), try it http://puu.sh/nuZgS/6104706583.jpg.
  7. 00:48:493 (4) - If you don't do the previous suggestion, add a whistle at the begin of this slider.
  8. 00:53:219 (2) - Move this slider to x:334 y:269 to stack the end whit 00:52:397 (8).
  9. 01:02:363 (x) - Consider about adding a note there just to follow the instrumentals.
  10. 01:09:041 (10) - Maybe add a finish, sounds well.

    Enjoyed playing the diff.

Good map, hope my mod was helpful and i really hope to see this map ranked. Good luck!
Loooctav
hello, I was on internet and I suddenly saw this, if it doesn't annoy you, i'll mod:3

[General]
  1. I think that the circle of the notes has a lot of pixels, may you can improve the skin of the map:3
[Easy]
  1. 00:16:438 (1,3) - these sliders don't look good when you play the map, I mean, you could try doing something between them, and what I say this, because all the map is beautiful and I think that if you don't do anythyng with both sliders, this part will lost some beauti-beauti.
  2. 00:23:013 (1) - use this slider as a blanket for 00:22:191 (3) - is a really good idea, trust me
  3. You could place this note 00:24:246 (2) - between both heads of these sliders 00:24:657 (3,1) - it's more beautiful
  4. I think that you need to make a pattern with 00:27:945 (2,3,1) - why you ask yourself.. because I see that you're placing notes randomly until you get at 00:31:232 (3,1) - because that's a cool pattern and I like it, so you may make a pattern with the 00:27:945 (2,3,1) - and in general just 00:27:945 (2) - has to be in another position.
  5. I think that's all, but, as a comment (I don't want to be rude but it's what I think), I think that you did not finish every pattern, I mean, you made a beautiful patterns, pretty beautiful pattern but you didn't finish all of them, maybe I am blind, maybe I am not, who knows
[Normal]
  1. 00:14:589 (4,5,6) - why don't you use the same pattern than 00:13:150 (1,2,3) - being that you made always the same pattern before and the music doesn't change so much.
  2. 00:19:520 (6) - the sound is not high, I think that you should delete this note, isn't doing anything important there, delete and listen to it, also it gives a break
  3. 00:21:164 (4) - ^
  4. 00:25:890 (5) - ^
  5. 00:27:739 (4) - ^
  6. 00:32:671 (6) - ^
  7. 00:40:890 (4) - ^
  8. 00:42:739 (1,2,3) - I think that the (2) shouldn't be there, maybe more centre.
  9. 00:46:027 (1,2) - you may use the same pattern than 00:44:383 (4,5,6) - to make it easier
  10. 01:05:753 (1,2,3,4,5,6) - I think that this pattern is bored, you may try making a.. I don't know, something different, I mean, making circles frequenly isn't the best idea, imo
[Hard]
  1. 00:17:671 (3,4) - gosh, unneed jump. I didn't see that you made this in all the map, what it's cool.
  2. 00:23:013 (1,2) - these curves must be improved
  3. 00:53:835 (4,5) - no jump?
  4. 01:00:410 (3,4) - ^
  5. 01:00:821 (1,2,3,4) - ctrl + g one by one jejeje http://puu.sh/nv5Z1/8dc955d7ff.jpg
[Insane]
  1. Perfect xD
that's all, don't think that I think that it's bad or anything, Your map is really cool, also, take a star for it, but I really don't like some things that I've said, loves and bye♥
MoodyRPG
Hi dude

General
  1. ok
Easy
  1. 00:48:904 (2) - Needs a clap here
Normal
  1. Cool stuff
Hard
  1. 01:08:835 (8) - Add a whistle perhaps? Sounds empty here
Insane
  1. 01:08:835 (8) - Same
Perfect map, no kds and good luck bro :)
Vovan
(I'm really a bad modder, sorry :c)

[Easy]

00:16:438 (1,2,3) - Why not make a pattern like this ?

00:19:315 - Add circle with clap sound

00:28:767 (3,1) - Fix blanket (the problem is in the small slider)

01:09:041 (1) - Omg my eyes ._.

[Normal]

00:28:767 (7) - 1/2 beat slider with reverse (Clap at the reverse & the end) can sound better

Sorry, I don't really find something, but that's because your diff is so perfect =p

[Hard]

00:05:547 (2,3) - The slider is flat.... why not try to make a blanket ?

00:27:534 (3) - x = 236 y = 296 for blanket ;)

00:40:684 (3) - 32; 240 this time ^

00:45:410 (4,5,6) - Slider ?

00:47:671 (1,2) - Change pattern please

Better than the other diffs : I found more things :3

That's all for my mod !
I hope my mod is helpful for you c:
Thanks for the request ;)
Topic Starter
Pereira006

[Te][Amo] wrote:

Hello Pereira!

General

  1. I i think the offset its too early, please check it whit someone expert (im having 10ms late while playing http://puu.sh/nuVAR/48506fd80a.jpg).
Easy

  1. 00:03:698 (2) - Move the finish of the slider 1 grid up (x:324 y:68), flows better whit the next slider. fix my own
  2. 00:14:794 (3) - You can add a whistle at the begin of the slider, sounds good whit the instrumental. ya
  3. 00:18:082 (3) - Move the slider 1 grid up to make a perfect stack whit this slider begin 00:22:191 (3), also you can really improve the blanket of these two sliders 00:18:082 (3,1), moving the end of (1) to x:236 y:120 and (2) to x:60 y:168.fx
  4. 00:35:342 (3) - Press ctrl+shift and move it a bit to the right to align it perfect whit the previous slider. fx
  5. 00:47:671 (2) - You've missed a clap at the end of the slider, please add it.fx
  6. 00:54:246 (3) - In my opinion the slider sound better without the whistle at the begin, follows better the instrumental. no, stay, there instrumental strong i do like keep that

    Consider about removing some notes to let the new players take a little break, since the BPM its 146 and you don't have any break since the song is short, it may exaust newbie players. Also lovely difficult. remove some notes and reduce sliders

Normal

  1. 00:04:315 (3,4,5) - In my opinion doesn't fits very well whit the song, try deleting these notes 00:04:931 (4,5), adding a reverse arrow here 00:04:315 (3) and adding a note here 00:05:547 (4) http://puu.sh/nuWTs/b09daf03a8.jpg, flows really better IMO, but its really up to you. nice, fixe
  2. 00:21:164 (4) - I really think you need to remove this note, it sound better whit the instrumental and also quits some difficult since you have alot of notes before 00:18:082 (3,4,5,6,1,2,3). fx
  3. 00:27:739 (4) - Same as above. fx
  4. 00:28:561 (5) - I think this note would be better if its changed by a slider that end here 00:28:972 (x) and then you add a note here 00:29:178 (7), it really really flows better whit the instrumental http://puu.sh/nuXsz/b362c0071d.jpg. No, because this melody is different, you can listen 2 melody there, there 1 melody hit and other melody long, i do like keep that
  5. 00:34:315 (4) - Same as 00:27:739 (4) and 00:21:164 (4). fx
  6. 00:40:890 (4) - Same as above ^. fx
  7. 00:41:712 (6,7) - Same thing as 00:28:561 (5), consider changing the rhythm http://puu.sh/nuXJY/b48900c185.jpg. no, same before
  8. 01:00:616 (4) - Same as 00:40:890 (4). no
  9. 00:41:712 (6,7) - Same thing as 00:28:561 (5), consider changing the rhythm http://puu.sh/nuXJY/b48900c185.jpg. no
  10. 00:54:246 (3) - In my opinion the slider sound better without the whistle at the begin, follows better the instrumental. whistle stay

    Nice difficult!

Hard

  1. I have to say OD+1 since the jumps and streams.

  2. 00:15:205 (2) - Maybe add a clap at the begin, to keep the consistency whit hitsounds.fix
  3. 00:20:958 (3) - For me flow better if you ctrl+g this slider, it also reduces the high jump to the next slider. as Hard level jump max 2.50x or little more or less, is fine, will keep that
  4. 00:25:273 (2) - Same as above ^. no
  5. 00:26:917 (2) - Press ctrl+shift and move it a little bit up to align it whit the previous slider. fix
  6. 00:27:534 (3) - Same as 00:20:958 (3). no
  7. 00:34:520 (1) - Move this slider to x:212 y:224 to make a perfect stack whit 00:32:876 (1). fix
  8. 00:45:410 (4,5,6,7,8,1) - I think that a stream followed by another stream its hard even for hard players XD, just my opinion. hmmm. still fine imo
  9. 00:51:986 (4,5,6,7,8,1) - ^. no
  10. 00:54:246 (1) - In my opinion the slider sound better without the whistle at the begin, follows better the instrumental. no
  11. 01:09:041 (10) - Maybe add a finish, sounds well. add

    Really nice mapping style! Good difficult.

Insane

  1. DR+1 maybe?.

  2. 00:15:205 (2) - Maybe add a clap at the begin, to keep the consistency whit hitsounds. fix
  3. 00:17:054 (2) - I guess the whistle at the end doesn't fit very well, maybe remove it. no
  4. 00:23:630 (2) - Same here ^. no
  5. 00:30:205 (2) - Same here ^. no
  6. 00:47:671 (1,2,3,4,5) - I have to say that while i was playing i failed in this part, i think its not intituive for players, what about adding 2 sliders of 1/1 here 00:47:979 (2) and here 00:48:801 (4), try it http://puu.sh/nuZgS/6104706583.jpg. ho I believe some players hate this, but I really like that, there happen my maps ranks, I follow only melody and instrumental than beats. I think this part is insteresting.
  7. 00:48:493 (4) - If you don't do the previous suggestion, add a whistle at the begin of this slider. done
  8. 00:53:219 (2) - Move this slider to x:334 y:269 to stack the end whit 00:52:397 (8). done
  9. 01:02:363 (x) - Consider about adding a note there just to follow the instrumentals. no
  10. 01:09:041 (10) - Maybe add a finish, sounds well. done

    Enjoyed playing the diff.

Good map, hope my mod was helpful and i really hope to see this map ranked. Good luck!
Thank you mod ! :d

ThoomyyxD wrote:

hello, I was on internet and I suddenly saw this, if it doesn't annoy you, i'll mod:3

[General]
  1. I think that the circle of the notes has a lot of pixels, may you can improve the skin of the map:3
[Easy]
  1. 00:16:438 (1,3) - these sliders don't look good when you play the map, I mean, you could try doing something between them, and what I say this, because all the map is beautiful and I think that if you don't do anythyng with both sliders, this part will lost some beauti-beauti.
  2. 00:23:013 (1) - use this slider as a blanket for 00:22:191 (3) - is a really good idea, trust me
  3. You could place this note 00:24:246 (2) - between both heads of these sliders 00:24:657 (3,1) - it's more beautiful
  4. I think that you need to make a pattern with 00:27:945 (2,3,1) - why you ask yourself.. because I see that you're placing notes randomly until you get at 00:31:232 (3,1) - because that's a cool pattern and I like it, so you may make a pattern with the 00:27:945 (2,3,1) - and in general just 00:27:945 (2) - has to be in another position.
  5. I think that's all, but, as a comment (I don't want to be rude but it's what I think), I think that you did not finish every pattern, I mean, you made a beautiful patterns, pretty beautiful pattern but you didn't finish all of them, maybe I am blind, maybe I am not, who knows

    fix some, but some not necessary blanket, i make blanket if I feel need.
[Normal]
  1. 00:14:589 (4,5,6) - why don't you use the same pattern than 00:13:150 (1,2,3) - being that you made always the same pattern before and the music doesn't change so much. the rhythm are different
  2. 00:19:520 (6) - the sound is not high, I think that you should delete this note, isn't doing anything important there, delete and listen to it, also it gives a break fix break some
  3. 00:21:164 (4) - ^ ^
  4. 00:25:890 (5) - ^ ^
  5. 00:27:739 (4) - ^ ^
  6. 00:32:671 (6) - ^ ^
  7. 00:40:890 (4) - ^ ^
  8. 00:42:739 (1,2,3) - I think that the (2) shouldn't be there, maybe more centre. no
  9. 00:46:027 (1,2) - you may use the same pattern than 00:44:383 (4,5,6) - to make it easier the rhythm are different
  10. 01:05:753 (1,2,3,4,5,6) - I think that this pattern is bored, you may try making a.. I don't know, something different, I mean, making circles frequenly isn't the best idea, imo I don't see s boring my self imo
[Hard]
  1. 00:17:671 (3,4) - gosh, unneed jump. I didn't see that you made this in all the map, what it's cool. jump is cool also is follow song because there strong rhythm
  2. 00:23:013 (1,2) - these curves must be improved the curve is symenttric
  3. 00:53:835 (4,5) - no jump? is jump
  4. 01:00:410 (3,4) - ^ is jump
  5. 01:00:821 (1,2,3,4) - ctrl + g one by one jejeje http://puu.sh/nv5Z1/8dc955d7ff.jpg i did that, but the spacing was huge. so i keep use 1.50x better jump as level hard
[Insane]
  1. Perfect xD
that's all, don't think that I think that it's bad or anything, Your map is really cool, also, take a star for it, but I really don't like some things that I've said, loves and bye♥
Thank you mod !"!!

MoodyRPG wrote:

Hi dude

General
  1. ok
Easy
  1. 00:48:904 (2) - Needs a clap here
Normal
  1. Cool stuff
Hard
  1. 01:08:835 (8) - Add a whistle perhaps? Sounds empty here
Insane
  1. 01:08:835 (8) - Same
Perfect map, no kds and good luck bro :)
fix all and kudosu, well worth mod lol cuz i fix all

Lexis wrote:

(I'm really a bad modder, sorry :c)

[Easy]

00:16:438 (1,2,3) - Why not make a pattern like this ? no, sorry

00:19:315 - Add circle with clap sound no

00:28:767 (3,1) - Fix blanket (the problem is in the small slider) fix

01:09:041 (1) - Omg my eyes ._. lol

[Normal]

00:28:767 (7) - 1/2 beat slider with reverse (Clap at the reverse & the end) can sound better no

Sorry, I don't really find something, but that's because your diff is so perfect =p

[Hard]

00:05:547 (2,3) - The slider is flat.... why not try to make a blanket ? fix

00:27:534 (3) - x = 236 y = 296 for blanket ;) fix

00:40:684 (3) - 32; 240 this time ^ fix

00:45:410 (4,5,6) - Slider ? I like keep that

00:47:671 (1,2) - Change pattern please is fine, is pretty well follow song

Better than the other diffs : I found more things :3

That's all for my mod !
I hope my mod is helpful for you c:
Thanks for the request ;)
Thank you mod ! :p

thank you guys
DroidBass
I'm not a modder or even a mapper, but I was waiting to see this even on pending lmao. Good luck with the map contributions and stuff, I will be pending to rank it as it goes qualified and ranked. Woofle & Strife scope hype!
igorsprite
:) HP 6 ou 7 no insane :)
Topic Starter
Pereira006
6 hp, obrigado
Lasse
Hi Pereira, M4M from your queue


General

  1. would it be possible to add sth to the reversearrow.png to make it a bit easier to get that it is actually a reverse? It might be confusing for newer players on the low diffs
  2. I don't know much about CtB skinning, but iirc you also need to skin fruit-drop-overlay.png if you skin fruit-drop
    also you are skinning the fruit-catcher, but it also needs fruit-catcher-kiai.png since you always need to have full sets sets skinned for those parts
    there might be other files needed too, to complete each sets you skinned parts of
  3. yellow combocolor is so similar to hitcircleoverlay/sliderborder, making some things, especially stacks a bit harder to read, maybe you could swap the colors around and then replace yellow with sth blue-green-ish?
    example: http://i.imgur.com/ff7wO6v.jpg
    if you want to use it
    Combo1 : 242,24,57
    Combo2 : 0,202,0
    Combo3 : 255,128,64
    Combo4 : 63,203,143



Insane

  1. 00:09:031 (3,4) - these sound so different from the other sounds you mapped as slightly curved 1/2 sliders. maybe you could use a different shape here to emphasize it like you did at 00:13:757 (2,3) - ?
  2. 00:16:428 (1,2) - you could curve 1 abit more and 2 a bit less so the shapes complement each other better: http://i.imgur.com/gXE2oEx.jpg
  3. 00:17:661 (4) - sounds much stronger than 3 and you emphasize it even more with the clap, so it should have the biggest spacing, not 3
    same for 00:24:031 (3,4,5) - etc.
  4. 00:42:729 - having a lower sv or anything for this part would be so nice since the music is so different
  5. 00:47:661 (1,2,3,4,5) - I know you want to focus on those bell sounds, but completely ignoring the strong claps on the white ticks makes it kinda confusing to play, try http://i.imgur.com/fZIBMQo.jpg ?
  6. 00:55:469 (7) - completely braking the zigzag/angle pattern from before even if the music doesnt really indicate it? you could try sth like http://i.imgur.com/Zmo9ITF.jpg
    same for 01:08:414 (6,7,8,9,10) -
  7. 01:05:743 (1,2,3,4) - you could keep the general pattern but get a bit more fitting spacing with some ctrl-g
    =>http://i.imgur.com/4AjrilU.jpg


Hard

  1. 00:08:825 (2) - since the sound changes so much on the white tick, mapping this as a repeat sldier seems unfitting
    bit similar here: 00:12:113 (2) - but here the difference is less so it feels okay
  2. 00:14:579 (1,2) - rhythm here feels strange compared to before, mostly due to polarity and sudden changhe of what sounds are clickable and which are on sliders
  3. I think if you nerfed 00:45:400 (4,5,6,7,8,1) - and 00:51:976 (4,5,6,7,8,1) - by replacing both of the first triples with repeating sliders it owuld make the spread nicer
  4. 00:53:825 (4,5,1) - ds change on such an obtuse angle looks and plays awkward. balance the sapcing or change the angle


Normal

  1. the overlapped 1/2 on this diff would look so much nicer if you made the spacing a tiny bit lower, like 1.15x would work since it makes the hitcirlceoverlays of that skin overlap nicely
  2. 00:07:592 (3,4,5) - with this low ar it is easy to confuse new players here as many will probably try to click 5 first due to it being visually closer to the slider than 4 http://i.imgur.com/zc84V0o.jpg
    maybe make it more like http://i.imgur.com/MAC3VI7.jpg


Easy

  1. 00:13:140 (1,2,3) - 1 makes you move upwards and 2-3 are both visible already and both have the same distance to 1, so this is really easy to misread for new players
    making 00:13:140 (1,3) - look less close would help: http://i.imgur.com/FLVm4J0.jpg
Topic Starter
Pereira006

Lasse wrote:

Hi Pereira, M4M from your queue


General

  1. would it be possible to add sth to the reversearrow.png to make it a bit easier to get that it is actually a reverse? It might be confusing for newer players on the low diffs I don't see problem there...
  2. I don't know much about CtB skinning, but iirc you also need to skin fruit-drop-overlay.png if you skin fruit-drop
    also you are skinning the fruit-catcher, but it also needs fruit-catcher-kiai.png since you always need to have full sets sets skinned for those parts
    there might be other files needed too, to complete each sets you skinned parts of need to ?, there lot happen maps rank wihout this, also no need catcher kiai because my maps don't have kiai
  3. yellow combocolor is so similar to hitcircleoverlay/sliderborder, making some things, especially stacks a bit harder to read, maybe you could swap the colors around and then replace yellow with sth blue-green-ish?
    example: http://i.imgur.com/ff7wO6v.jpg look fine
    if you want to use it
    Combo1 : 242,24,57
    Combo2 : 0,202,0
    Combo3 : 255,128,64
    Combo4 : 63,203,143



Insane

  1. 00:09:031 (3,4) - these sound so different from the other sounds you mapped as slightly curved 1/2 sliders. maybe you could use a different shape here to emphasize it like you did at 00:13:757 (2,3) - ? keep that shape, that shape look fine because this have more curve.
  2. 00:16:428 (1,2) - you could curve 1 abit more and 2 a bit less so the shapes complement each other better: http://i.imgur.com/gXE2oEx.jpg fix
  3. 00:17:661 (4) - sounds much stronger than 3 and you emphasize it even more with the clap, so it should have the biggest spacing, not 3
    same for 00:24:031 (3,4,5) - etc. fix my own
  4. 00:42:729 - having a lower sv or anything for this part would be so nice since the music is so different I do like keep normal SV, I don't f eel this song have muc much quiet or something, this song made me feel keep it as normal
  5. 00:47:661 (1,2,3,4,5) - I know you want to focus on those bell sounds, but completely ignoring the strong claps on the white ticks makes it kinda confusing to play, try http://i.imgur.com/fZIBMQo.jpg ? Well, I really wanna keel follow full melody, instrument and without beats.I really like this pattern, stay, you can see my map https://osu.ppy.sh/s/348342 there pattern similiar this.
  6. 00:55:469 (7) - completely braking the zigzag/angle pattern from before even if the music doesnt really indicate it? you could try sth like http://i.imgur.com/Zmo9ITF.jpg
    same for 01:08:414 (6,7,8,9,10) - fix
  7. 01:05:743 (1,2,3,4) - you could keep the general pattern but get a bit more fitting spacing with some ctrl-g
    =>http://i.imgur.com/4AjrilU.jpg is same thing as flow. 01:05:332 (5,1) - more spacing and flow look better IMO stay


Hard

  1. 00:08:825 (2) - since the sound changes so much on the white tick, mapping this as a repeat sldier seems unfitting
    bit similar here: 00:12:113 (2) - but here the difference is less so it feels okay I don't think is unfiting because you can listen there 2 melodyhit on 00:05:537 and 00:05:743, when hit on 00:05:743 you will listen there little melody long until 00:05:948. This is fit on song and better as level hard
  2. 00:14:579 (1,2) - rhythm here feels strange compared to before, mostly due to polarity and sudden changhe of what sounds are clickable and which are on sliders follow over melody and instrumental than beats.
  3. I think if you nerfed 00:45:400 (4,5,6,7,8,1) - and 00:51:976 (4,5,6,7,8,1) - by replacing both of the first triples with repeating sliders it owuld make the spread nicer fix 1 slider repeat
  4. 00:53:825 (4,5,1) - ds change on such an obtuse angle looks and plays awkward. balance the sapcing or change the angle no, stay, because on 00:53:825 (4,5) is normal spacing then strong melody on 00:54:236 (1) this why i make jump. the spacing look fine


Normal

  1. the overlapped 1/2 on this diff would look so much nicer if you made the spacing a tiny bit lower, like 1.15x would work since it makes the hitcirlceoverlays of that skin overlap nicely keep 1.20x, 1.15 the objects is going much near and overlaps some pattern, better keep 1.20x more little far and better read IMO
  2. 00:07:592 (3,4,5) - with this low ar it is easy to confuse new players here as many will probably try to click 5 first due to it being visually closer to the slider than 4 http://i.imgur.com/zc84V0o.jpg
    maybe make it more like http://i.imgur.com/MAC3VI7.jpg fix


Easy

  1. 00:13:140 (1,2,3) - 1 makes you move upwards and 2-3 are both visible already and both have the same distance to 1, so this is really easy to misread for new players
    making 00:13:140 (1,3) - look less close would help: http://i.imgur.com/FLVm4J0.jpg fix
Thank you mod !
Strategas
hello, m4m from your queue

[general]

the audio seems low to me. you might want to increase the volume of the mp3 file. if you do that increase the hitsound volume too

the offset seems really off try something around 00:00:025 - for your first red line

you might want to get rid of the 300 hit skin file as it's really big and floods the screen too much imo

[insane]

00:05:161 (1) - 00:08:449 (1) - etc. you might not needs to nc here as the music still follows another musical patern which I can see you follow. so following one thing in music and putting NCs in other places seems a bit strange considering you also make paterns not looking at NCs 00:03:929 (3,4,5,1) - 00:07:216 (3,4,5,1) - etc.

00:13:175 (1) - try making this shape cleaner? doesn't look the best imo. something like http://i.imgur.com/AQDQ6yw.png

00:24:477 (5,1) - this flows poorly. http://i.imgur.com/GCnLUQc.png something like this would make the transition into the slider better

00:29:579 (1) - the music gets more intense in this part but it is kind of mapped in the same way. don't really need to change, but just a heads up

00:30:195 (2,4) - blanket?

00:42:524 (5,6) - clap on these notes fits well

00:44:305 (6) - I think it sounds better if you don't map this

00:48:072 - 00:48:894 - it would be much better if you mapped these white ticks. right now it really plays weird because it throws players off rhythm due to the polarity issue and since you introduced it at 00:44:373 (1,2,3) -

00:49:921 (2,3,4,5) - might want to rethink the paterning, it is too linear how it is atm, might be too boring and some beats lose emphasis like 00:50:537 (4) -

00:59:784 (2) - 1/1 slider fits better here imo, because you followed that specific sound the previous two paterns and follow it in the next paterns. so it's better if you stick with it imo http://i.imgur.com/E8mWmQK.png

01:05:332 (5,1) - these two objects seem too close to me, so to not ruin your next patern you can move 5 down and right a bit

01:09:133 (1) - you have a spinner here but not at 00:00:000- when both have same sounds. so either remove it or add a spinner in the beggining

[hard]

00:23:003 (1,2) - can improve aesthetics here aswell.

00:26:907 (2,3) - blanket?

00:40:058 (2,3) - blanket it closer so that 00:39:442 (1,2,3) - are more evenly spaced. http://i.imgur.com/MP5E6ED.png so that these red lines would have even distance ^^

00:41:085 (1,2,3) - could make these more evenly spaced too

00:44:270 (5) - I don't like this overmap here too, delete it and better add something at 00:44:681- blue tick. it's more logical to have 1/4 note on something that is really audible than something that is barely noticable.

00:45:400 (4) - it'd be cooler if you converted this into tripple so that same sounds 00:45:400 (4,5,6,1) - play in the same way (both would have 3 clicks instead of 1 click and 3 clicks)

00:56:599 - 00:58:243 01:03:174 - 01:04:818 - these are realy noticable 1/4s and could try to map it, would create a bit more variety and fun

also same with the spinner thing in the end and start as I mentioned in the insane

[normal]

I don't really like that the 1/2 notes overlap that much here, I'd suggest using 1,4x or 1,3x ds so they wouldn't overlap like that, but that would mean everything needed adjusting. up to you I guess.

00:14:579 (4) - shorten this to the red tick? follows the sound you were going for

00:44:373 (4) - can try using 3/4 repeat slider here to follow that instrument

also the spinner thing

[easy]

00:06:154 - 00:09:442 - 00:12:729 - 00:16:017 - etc. map this beat? I don't really see a reason not to map it

nothing I say here just that a lot of paterns you can actually try to blanket nicely, like 00:13:140 (1,2,3) - 00:29:579 (1,2,3) - 00:32:866 (1,2) - 00:59:168 (1,2,3) -

hope this helps. good luck!
Gordon123
hoo \w/
Topic Starter
Pereira006

Strategas wrote:

hello, m4m from your queue

[general]

the audio seems low to me. you might want to increase the volume of the mp3 file. if you do that increase the hitsound volume too this is from ost. is normal, other my maps there mp3 low or medium. I feel here is medium...

the offset seems really off try something around 00:00:025 - for your first red line ok

you might want to get rid of the 300 hit skin file as it's really big and floods the screen too much imo that is not big, is size same as normal skin default, there lot maps rank that have 300 is big or small, is fine

[insane]

00:05:161 (1) - 00:08:449 (1) - etc. you might not needs to nc here as the music still follows another musical patern which I can see you follow. so following one thing in music and putting NCs in other places seems a bit strange considering you also make paterns not looking at NCs 00:03:929 (3,4,5,1) - 00:07:216 (3,4,5,1) - etc. Is insane level, so no nc but the white tick long, there strong beat and instruments than normal white tic

00:13:175 (1) - try making this shape cleaner? doesn't look the best imo. something like http://i.imgur.com/AQDQ6yw.png is fine

00:24:477 (5,1) - this flows poorly. http://i.imgur.com/GCnLUQc.png something like this would make the transition into the slider better change my own

00:29:579 (1) - the music gets more intense in this part but it is kind of mapped in the same way. don't really need to change, but just a heads up I like repetive there lot happens maps ranks and my maps there too repetive

00:30:195 (2,4) - blanket? ok

00:42:524 (5,6) - clap on these notes fits well no

00:44:305 (6) - I think it sounds better if you don't map this but the melody long is there, stay

00:48:072 - 00:48:894 - it would be much better if you mapped these white ticks. right now it really plays weird because it throws players off rhythm due to the polarity issue and since you introduced it at 00:44:373 (1,2,3) - fix and change placemens my own

00:49:921 (2,3,4,5) - might want to rethink the paterning, it is too linear how it is atm, might be too boring and some beats lose emphasis like 00:50:537 (4) - I don't see is boring or lose emphasis, this pattern is similiar on begin of second green line, i mean on 00:42:764 (1,2,3,4,5), the rhythm are same

00:59:784 (2) - 1/1 slider fits better here imo, because you followed that specific sound the previous two paterns and follow it in the next paterns. so it's better if you stick with it imo http://i.imgur.com/E8mWmQK.png no

01:05:332 (5,1) - these two objects seem too close to me, so to not ruin your next patern you can move 5 down and right a bit move little up

01:09:133 (1) - you have a spinner here but not at 00:00:000- when both have same sounds. so either remove it or add a spinner in the beggining no need put spinner on begin, is fine only spinner on last you can see this https://osu.ppy.sh/s/217444 the pattern spinner is similiar this

[hard]

00:23:003 (1,2) - can improve aesthetics here aswell. ok

00:26:907 (2,3) - blanket? ok

00:40:058 (2,3) - blanket it closer so that 00:39:442 (1,2,3) - are more evenly spaced. http://i.imgur.com/MP5E6ED.png so that these red lines would have even distance ^^ fix

00:41:085 (1,2,3) - could make these more evenly spaced too fix spacing

00:44:270 (5) - I don't like this overmap here too, delete it and better add something at 00:44:681- blue tick. it's more logical to have 1/4 note on something that is really audible than something that is barely noticable. is not overmap i can listen there instrument and weak beat but i remove this note and add note that end slider look like is stronger melody

00:45:400 (4) - it'd be cooler if you converted this into tripple so that same sounds 00:45:400 (4,5,6,1) - play in the same way (both would have 3 clicks instead of 1 click and 3 clicks) no

00:56:599 - 00:58:243 01:03:174 - 01:04:818 - these are realy noticable 1/4s and could try to map it, would create a bit more variety and fun I don't wanna this rhythm same as insane, I wanna reduce rhythm because this is hard level

also same with the spinner thing in the end and start as I mentioned in the insane

[normal]

I don't really like that the 1/2 notes overlap that much here, I'd suggest using 1,4x or 1,3x ds so they wouldn't overlap like that, but that would mean everything needed adjusting. up to you I guess. change 1.10x

00:14:579 (4) - shorten this to the red tick? follows the sound you were going for no

00:44:373 (4) - can try using 3/4 repeat slider here to follow that instrument no

also the spinner thing

[easy]

00:06:154 - 00:09:442 - 00:12:729 - 00:16:017 - etc. map this beat? I don't really see a reason not to map it need break cannot full abuse 1/1 all time, because this is easy level, need break

nothing I say here just that a lot of paterns you can actually try to blanket nicely, like 00:13:140 (1,2,3) - 00:29:579 (1,2,3) - 00:32:866 (1,2) - 00:59:168 (1,2,3) - they are intentional

hope this helps. good luck!
thank mod !
Lami
hello

[Easy]

00:32:901 (1,2) - blanket will be nicer

00:44:408 (3,4) - make more consistent DS.

00:59:203 (1,2) - how about swap rhythm?
i guess similar sound with 00:55:915 (1) -

[Normal]

00:07:011 (2) - you might missing to add add Normal-sampleset. as 00:03:723 (2) -
if not forget, maybe remove normal hitsound in 00:03:723 (2) - ?
you already use normal-hitsound in higher diffs
00:10:298 (2) - ^

01:00:641 (4) - remove note? it's kinda long train

[Hard]

00:05:572 (2,3) - make same DS with 00:08:860 (2,3) - or 00:12:148 (2,3) -

00:44:408 (1,2) - reduce DS to x1.20. according to 00:50:983 (1,2) -

[Insane]

00:34:340 (4,1) - increase DS?
if you want consistent, maybe need jump here.

01:05:778 (1,2,3,4) - do you intend difference about horizontal?
i mean 'same Y grid'

good luck
Kalibe
M4M~

Missing Skin Files: spinner-osu.png
uncheck Widescreen and mayb Countdown on all diffs.

Easy:

- HP seems so low for me, uh.. I would increase it a bit, like 1,5 or 2?
- 00:32:901 (1,2) - blanket could be more improvment, but it's your decision.
- 00:44:408 (3,4) - fix spacing
- 00:46:052 (1) - add whistle on reverse? because you did that with next slider 00:48:312 - and this is the same sound

Normal:

- Maybe just me, but it'll be cool if Normal will be with 3,5 CS // and Easy 3 so it'll be more consistent imo.
- 00:26:326 (1,2) - hmm, i would make it more flowy here, so how about moving 00:26:942 (2) - around 242|178 ?
- 01:07:422 (5) - same reason ^ but around 199|333

Hard:

- 00:36:189 (1,2) - idk but my eyes tell me " spacing looks too tiny dude, plz fix lol "
- 00:46:668 (3) - how about adding here a spacing emphasis? // 00:46:463 (2) - move on 108|337 , it plays cooler imo!
- 00:53:038 (2,3) - ^ (2) = 146|153 ?

Insane:

- 00:16:257 - 00:16:360 - it's sad to miss a triples sounds dude ;w; // better to map that, cause of emphasis
- welp, that's all really nice diff though !

Allright, good luck Pereira!
Monstrata
From Chef Loctav's Modding Queue

[Insane]

  1. 00:11:737 (1,2) - This jump doesn't seem consistent with your spacing before. (00:05:161 (1,2) - 00:08:449 (1,2) - )
  2. 00:31:052 (5) - Try positioning 190|165. Flows better into the next slider imo. And its about the same spacing concept/design as your original.
  3. 00:43:381 (2,3) - It sounds a bit better if you Ctrl+G the rhythm and make 00:43:792 - clickable.
  4. 00:54:271 (1,2,3,4,5,6,7,8,9) - OMG NICE SYMENTRICAL TRIANGULES
  5. 01:08:860 (8,9,10) - OMG THANKS FOR MAKING THIS A TRIPLE AND NOT A DOUBLE :D :D :D
[Hard]

  1. 00:23:038 (1,2) - Have you tried using zig-zag sliders here instead? Because zigzag's can create perfect parallel patterns. It's almost impossible to make wave sliders parallel.
  2. 00:44:716 (2,3) - For a Hard, I think it's better to use stacks/short spacing. The triplet spacing you use here is larger than the ones you use on Insane xD.
  3. 00:51:292 (2,3) - Same here. I would reduce spacing or just make them a stack.
  4. 01:07:422 (1,2,3,4,5,6,7,8,9,10) - Why not make them symmetrical about the y axis? ;o
[Normal]

  1. 00:28:586 (5,6) - Ctrl+G"ing the rhythm is pretty cool imo. You'll mirror the rhythm earlier with 00:26:326 (1,2,3) - and it sounds nice.
[Easy]

  1. 00:03:312 (1,2,3,4) - Okay I didn't really like the intro rhythm you used x___x. You want to follow main melody right?
  2. 00:32:901 (1,2) - Blanket better D:
Okay that's all~
Topic Starter
Pereira006

Lami wrote:

hello

[Easy]

00:32:901 (1,2) - blanket will be nicer done

00:44:408 (3,4) - make more consistent DS. done

00:59:203 (1,2) - how about swap rhythm? the rhythm is different
i guess similar sound with 00:55:915 (1) -

[Normal]

00:07:011 (2) - you might missing to add add Normal-sampleset. as 00:03:723 (2) - ups
if not forget, maybe remove normal hitsound in 00:03:723 (2) - ? fix
you already use normal-hitsound in higher diffs fix
00:10:298 (2) - ^ fix

01:00:641 (4) - remove note? it's kinda long train fix

[Hard]

00:05:572 (2,3) - make same DS with 00:08:860 (2,3) - or 00:12:148 (2,3) - fix

00:44:408 (1,2) - reduce DS to x1.20. according to 00:50:983 (1,2) - fix

[Insane]

00:34:340 (4,1) - increase DS? no, 1.50x is still jump
if you want consistent, maybe need jump here.

01:05:778 (1,2,3,4) - do you intend difference about horizontal? fix my own pattern
i mean 'same Y grid'

good luck
thank you mod !!

Kalibe wrote:

M4M~

Missing Skin Files: spinner-osu.png lol
uncheck Widescreen and mayb Countdown on all diffs. lol

Easy:

- HP seems so low for me, uh.. I would increase it a bit, like 1,5 or 2? 2 maybe
- 00:32:901 (1,2) - blanket could be more improvment, but it's your decision. fix
- 00:44:408 (3,4) - fix spacing fix
- 00:46:052 (1) - add whistle on reverse? because you did that with next slider 00:48:312 - and this is the same sound fix, remove whistle and other diff's too

Normal:

- Maybe just me, but it'll be cool if Normal will be with 3,5 CS // and Easy 3 so it'll be more consistent imo. fix
- 00:26:326 (1,2) - hmm, i would make it more flowy here, so how about moving 00:26:942 (2) - around 242|178 ? fix
- 01:07:422 (5) - same reason ^ but around 199|333 fix

Hard:

- 00:36:189 (1,2) - idk but my eyes tell me " spacing looks too tiny dude, plz fix lol " fix
- 00:46:668 (3) - how about adding here a spacing emphasis? // 00:46:463 (2) - move on 108|337 , it plays cooler imo! fix
- 00:53:038 (2,3) - ^ (2) = 146|153 ? fix

Insane:

- 00:16:257 - 00:16:360 - it's sad to miss a triples sounds dude ;w; // better to map that, cause of emphasis dat catch
- welp, that's all really nice diff though !

Allright, good luck Pereira!
thank you mod !!

Monstrata wrote:

From Chef Loctav's Modding Queue

Chef's Loctav, here my foomapping, hope you like it

[Insane]

  1. 00:11:737 (1,2) - This jump doesn't seem consistent with your spacing before. (00:05:161 (1,2) - 00:08:449 (1,2) - ) fix
  2. 00:31:052 (5) - Try positioning 190|165. Flows better into the next slider imo. And its about the same spacing concept/design as your original. fix
  3. 00:43:381 (2,3) - It sounds a bit better if you Ctrl+G the rhythm and make 00:43:792 - clickable. sorry, I feel my rhythm is better because you can listen there melody hit on (2) then short long melody on (3) i feel is better for me
  4. 00:54:271 (1,2,3,4,5,6,7,8,9) - OMG NICE SYMENTRICAL TRIANGULES L M F A O I'M CANADA ?!
  5. 01:08:860 (8,9,10) - OMG THANKS FOR MAKING THIS A TRIPLE AND NOT A DOUBLE :D :D :D I wish I make prank...
[Hard]

  1. 00:23:038 (1,2) - Have you tried using zig-zag sliders here instead? Because zigzag's can create perfect parallel patterns. It's almost impossible to make wave sliders parallel. lol fix
  2. 00:44:716 (2,3) - For a Hard, I think it's better to use stacks/short spacing. The triplet spacing you use here is larger than the ones you use on Insane xD. fix
  3. 00:51:292 (2,3) - Same here. I would reduce spacing or just make them a stack. fix
  4. 01:07:422 (1,2,3,4,5,6,7,8,9,10) - Why not make them symmetrical about the y axis? ;o I DOn'T KNWO
[Normal]

  1. 00:28:586 (5,6) - Ctrl+G"ing the rhythm is pretty cool imo. You'll mirror the rhythm earlier with 00:26:326 (1,2,3) - and it sounds nice. the rhythm are different IMO I mean instruments and melody
[Easy]

  1. 00:03:312 (1,2,3,4) - Okay I didn't really like the intro rhythm you used x___x. You want to follow main melody right? dat look nice to follow instruments lol
  2. 00:32:901 (1,2) - Blanket better D: I tough you gonna said overlap, finally is just blanket
Okay that's all~
THANK, CANADA
Monstrata
Have a Super Mar 10.
Natsu
placeholder!

We did some IRC:

AA
2016-03-10 21:10 Natsu: skin so classic :o
2016-03-10 21:11 Pereira006: ya
2016-03-10 21:11 Pereira006: made by xgor
2016-03-10 21:11 Pereira006: sad, hequit
2016-03-10 21:11 Natsu: omg I love that reverse arrow O:
2016-03-10 21:12 Pereira006: :p
2016-03-10 21:45 Natsu: want to quick irc? I didn't find much things, So I think IRC would be faster and better
2016-03-10 21:46 Pereira006: sure
2016-03-10 21:47 Natsu: 00:14:614 (1) - I think finish fit better the music, idk when I put finish and remove whistle sounds more natural with the song
2016-03-10 21:47 Natsu: 00:23:038 (1) - maybe try: http://puu.sh/nCiw9/3c207e50b7.jpg I think is better for visuals, but up to you
2016-03-10 21:49 Natsu: https://osu.ppy.sh/ss/4696428 00:26:942 (2,3,4,1) - maybe flow better?
2016-03-10 21:49 Pereira006: fine http://puu.sh/nCjLl/6438fa35c5.jpg ?
2016-03-10 21:49 Pereira006: and that finish done, (other diff too expect easy)
2016-03-10 21:49 Natsu: good :D
2016-03-10 21:50 Natsu: 00:28:586 (2) - This is touching the accuracy meter a bit, if you care about that move some grids up
2016-03-10 21:51 Natsu: 00:45:435 (5,6,7,8,9,10) - I think this play better here: http://puu.sh/nCiNm/0fd1be17c6.jpg tell me when done and lets move to hard, map is really well done so hard to point stuff tbh XD
2016-03-10 21:51 Pereira006: lol
2016-03-10 21:52 Pereira006: done
2016-03-10 21:53 Natsu: 00:43:381 (2) - slider doesn't looks that nice, Ill try to make the visuals better like: http://puu.sh/nCj3a/075e414480.jpg
2016-03-10 21:53 Natsu: in hard diff
2016-03-10 21:54 Natsu: 00:53:244 (3) - there is a really nice sound like a bell? why no add whislte there? apply to every dif if you agree
2016-03-10 21:55 Natsu: 01:00:435 (3,4) - use a slider instead? the emphasis in 3 is alot louder that in 4 which is a really weak beat, a slider will totally represent better the music
2016-03-10 21:56 Pereira006: all done, expect last
2016-03-10 21:56 Pereira006: I prefer 2 note
2016-03-10 21:56 Natsu: 01:07:422 (1,2,3,4,5,6,7,8,9,10) - this pattern is so similar as the insane one, so the spread is basically non existent, use some slider here to make different from insane, if you look at normal diff, you will notice there are just a slider, so I guess is better to make rhythm a bit simple.
2016-03-10 21:56 Pereira006: there 2 melody hit
2016-03-10 21:57 Natsu: okie
2016-03-10 21:57 Pereira006: because I feel there 2 melody "hit"
2016-03-10 21:57 Pereira006: not "long" melody
2016-03-10 21:58 Natsu: okay, what about the last suggestion?
2016-03-10 21:58 Pereira006: gonna change pattern
2016-03-10 21:58 Pereira006: instead slider
2016-03-10 21:58 Natsu: okie dokie
2016-03-10 21:58 Pereira006: similiar on 00:54:271 (1,2,3,4) -
2016-03-10 21:58 Natsu: oh that will be cool
2016-03-10 21:59 Natsu: in normal, maybe you want to make some blankets a bit better: 00:10:915 (3,4) - and 00:29:614 (1,2) -
2016-03-10 21:59 Natsu: unused greenline in easy and normal: 00:42:456 -
2016-03-10 21:59 Natsu: and tell me when done :D
Monstrata
Rebubbling because we deleted a pixel and then added it back after 3 hours of intense deliberation.
Topic Starter
Pereira006

Monstrata wrote:

Rebubbling because we deleted a pixel and then added it back after 3 hours of intense deliberation.
U SRLY CANDADHNADAN
Natsu
is cute map, gl Portugal!!
Akasha-
congratulation :D
MoodyRPG
Congratz dude
DaxMasterix
rank in 9 days lol
Congratz!
EMachine03
Gratz!
Kryptogram
Congrats Pereira!!! :)
Topic Starter
Pereira006
Thank guys.
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