This beatmap was submitted using in-game submission on Saturday, January 28, 2017 at 2:20:21 PM
Artist: SO SUS + KONKA
Title: ACORN
Tags: trap experimental door hinge
BPM: 135
Filesize: 4887kb
Play Time: 03:07
Difficulties Available:
Information: Scores/Beatmap Listing
---------------
hello
Modified version of NUTS diff: dl
Pay to win version
Artist: SO SUS + KONKA
Title: ACORN
Tags: trap experimental door hinge
BPM: 135
Filesize: 4887kb
Play Time: 03:07
Difficulties Available:
- EASY (1.31 stars, 196 notes)
- EXTRA (5.54 stars, 627 notes)
- HARD (2.98 stars, 394 notes)
- INSANE (4.04 stars, 558 notes)
- NORMAL (2.08 stars, 258 notes)
- NUTS (6.72 stars, 704 notes)
Information: Scores/Beatmap Listing
---------------
hello
Modified version of NUTS diff: dl
old changelog
-3/15/16- Finished all diffs completely with hitsounds. Had to resnap end spinners. Also updated tags.
-As of 3/17/16- Fixed some metadata and cc erorrs, Trent83 mods
-3/18/16- ReFaller mods, shortened end spinner throughout all diffs
-3/20/16- Anxient mods + Self mod. Hitsounds more consistent throughout all diffs. Kiai time reduced. Some mild flow changes and more favorable rhythms for stronger beats.
-3/21/16- Minor self mod, some more rhythm adjustments and mapping change in NUTS
-3/24/16- Huge mod from Spork Lover, fixed pain in the but timing issue in INSANE \:D/
-3/26/16- Found a final alternative to some parts of map I was indecisive about in INSANE and NUTS. pkhg mod. Got rid of some overmapping in INSANE
-3/27/16- HML mods, banished a shitty jumping pattern also
-3/29/16- Shiny Spoon mods + another self-mod on NUTS, and I think I finally found a legible pattern for 00:23:130 (1,2,3,4,5)
-3/30/16- Moeka mods, and added a fancy slidertick hitsound!
-4-1/16- Deleted mapset. Reanik mods.
-4/2/16- Yoratama, Chiyuyu and Crimmi mods. Removed custom slidertick until further notice.
-4/6/16- HappyHorse191 mods.
-4/8/16- Cheesecake mods. Cleaned up Insane diff a bit
-4/10/16- Akitoshi mods and a big self-mod on normal and hard (regarding the "messiness" coming from sliders, flow, and inconsistent mapping techniques). Just about bn ready.
-4/12/16- DuckNess mods
-4/14/16- Based Bradsmith101 did testplay on NORMAL diff, remembered I had to remove doubles. Found stupid mistakes in kiai times also but fixed now. Also spotted hitsound inconsistencies and made very minor changes that would be more preferable to the player in NORMAL and HARD.
-4/16/16- EraunamoJazz mods. Gonna add "door hinge" to tags lmao.
~~Until here, the map had just been moved from WIP section to Pending secition. Should have been pending since start of this changelog. idk if it matters but just incase~~
-4/19/16- Natsu mods part 1. Fixed "door hinge" tag.
~4/20/16~ Went over Natsu mods part 2 for Extra / Insane / Hard. Had to get a new normal-hitnormal.wav
-4/21/16- emanfman mods for EXTRA, abanes16 mods
-4/22/16- Ataraxia mods
-4/25/16- Lithium mods
-4/26/16- More changes from Natsu mods; there was a point he mentioned in there that I never fixed
-4/27/16- HB24 Mods. Also hitsound changes
-4/29/16- Reverted some stuff form the old version of NUTS
-4/30/16- flawful mods, changed a slider sv due to consistency error. HW mods and some more spacing fixes.
-5/1/16- Tweaked hitsounds, was told it was okay to remove nc at 02:08:018. Tweaks to hitsounding / lower difficulties
-5/5/16- -[ Snowflake ]- mods
-5/29/16- Small changes, some lower diff adjustments (Dont let this mapset die)
-6/1/16- Started Mikasa mods, made hitclap brighter
-6/6/16- Much needed self-mod to lower difficulties, Pereira006 mods
-6/8/16- -Alice Blue- suggestion, Ireiisu mods
-6/9/16- Shiguma and jamiesalvador mods
-6/13/16- Difficulty and flow changes to normal
-6/15/16- Flow changes to Extra
-6/16/16- Cryptic mods
-6/28/16- Monstrata mods
-6/29/16- Added more structure (e.g. angle increments in streams) to patterns that needed it in NUTS
-6/30/16- Revamping/modding sesh with Spork Lover. Also some adjustments in general
-7/1/16- SnivehNDraegonz mods
-7/2/16- Ezek mods, also evened out the slider streams on NUTS diff
-7/3/16- Gave triangle pattern in NUTS a more appropriate flow. Improvements in consistency and hitsounding in EASY and NORMAL
-7/5/16- Improvments to INSANE and first half of HARD (second half soon)
-7/6/16- There was a misplaced circle in NUTS. Improved EXTRA which should make it feel nicer to pla
-7/7/16- Fixed all of HARD to a set distance snap
-9/21/16- some guy on reddit reminded me of this, tried some stupid patterns.
-As of 3/17/16- Fixed some metadata and cc erorrs, Trent83 mods
-3/18/16- ReFaller mods, shortened end spinner throughout all diffs
-3/20/16- Anxient mods + Self mod. Hitsounds more consistent throughout all diffs. Kiai time reduced. Some mild flow changes and more favorable rhythms for stronger beats.
-3/21/16- Minor self mod, some more rhythm adjustments and mapping change in NUTS
-3/24/16- Huge mod from Spork Lover, fixed pain in the but timing issue in INSANE \:D/
-3/26/16- Found a final alternative to some parts of map I was indecisive about in INSANE and NUTS. pkhg mod. Got rid of some overmapping in INSANE
-3/27/16- HML mods, banished a shitty jumping pattern also
-3/29/16- Shiny Spoon mods + another self-mod on NUTS, and I think I finally found a legible pattern for 00:23:130 (1,2,3,4,5)
-3/30/16- Moeka mods, and added a fancy slidertick hitsound!
-4-1/16- Deleted mapset. Reanik mods.
-4/2/16- Yoratama, Chiyuyu and Crimmi mods. Removed custom slidertick until further notice.
-4/6/16- HappyHorse191 mods.
-4/8/16- Cheesecake mods. Cleaned up Insane diff a bit
-4/10/16- Akitoshi mods and a big self-mod on normal and hard (regarding the "messiness" coming from sliders, flow, and inconsistent mapping techniques). Just about bn ready.
-4/12/16- DuckNess mods
-4/14/16- Based Bradsmith101 did testplay on NORMAL diff, remembered I had to remove doubles. Found stupid mistakes in kiai times also but fixed now. Also spotted hitsound inconsistencies and made very minor changes that would be more preferable to the player in NORMAL and HARD.
-4/16/16- EraunamoJazz mods. Gonna add "door hinge" to tags lmao.
~~Until here, the map had just been moved from WIP section to Pending secition. Should have been pending since start of this changelog. idk if it matters but just incase~~
-4/19/16- Natsu mods part 1. Fixed "door hinge" tag.
~4/20/16~ Went over Natsu mods part 2 for Extra / Insane / Hard. Had to get a new normal-hitnormal.wav
-4/21/16- emanfman mods for EXTRA, abanes16 mods
-4/22/16- Ataraxia mods
-4/25/16- Lithium mods
-4/26/16- More changes from Natsu mods; there was a point he mentioned in there that I never fixed
-4/27/16- HB24 Mods. Also hitsound changes
-4/29/16- Reverted some stuff form the old version of NUTS
-4/30/16- flawful mods, changed a slider sv due to consistency error. HW mods and some more spacing fixes.
-5/1/16- Tweaked hitsounds, was told it was okay to remove nc at 02:08:018. Tweaks to hitsounding / lower difficulties
-5/5/16- -[ Snowflake ]- mods
-5/29/16- Small changes, some lower diff adjustments (Dont let this mapset die)
-6/1/16- Started Mikasa mods, made hitclap brighter
-6/6/16- Much needed self-mod to lower difficulties, Pereira006 mods
-6/8/16- -Alice Blue- suggestion, Ireiisu mods
-6/9/16- Shiguma and jamiesalvador mods
-6/13/16- Difficulty and flow changes to normal
-6/15/16- Flow changes to Extra
-6/16/16- Cryptic mods
-6/28/16- Monstrata mods
-6/29/16- Added more structure (e.g. angle increments in streams) to patterns that needed it in NUTS
-6/30/16- Revamping/modding sesh with Spork Lover. Also some adjustments in general
-7/1/16- SnivehNDraegonz mods
-7/2/16- Ezek mods, also evened out the slider streams on NUTS diff
-7/3/16- Gave triangle pattern in NUTS a more appropriate flow. Improvements in consistency and hitsounding in EASY and NORMAL
-7/5/16- Improvments to INSANE and first half of HARD (second half soon)
-7/6/16- There was a misplaced circle in NUTS. Improved EXTRA which should make it feel nicer to pla
-7/7/16- Fixed all of HARD to a set distance snap
-9/21/16- some guy on reddit reminded me of this, tried some stupid patterns.
Pay to win version