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Yasuda Rei - Mirror -TV Edit-

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Total Posts
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Topic Starter
emilia
This beatmap was submitted using in-game submission on Monday, 16 February, 2015 at 9:11:54 PM

Artist: Yasuda Rei
Title: Mirror -TV Edit-
Source: 魔法科高校の劣等生
Tags: エンディングテーマ ED Ending The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki
BPM: 127
Filesize: 22814kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.43 stars, 87 notes)
  2. Extra (4.04 stars, 291 notes)
  3. Hard (2.61 stars, 177 notes)
  4. Insane (3.39 stars, 197 notes)
  5. Normal (1.67 stars, 118 notes)
Download: Yasuda Rei - Mirror -TV Edit-
Download: Yasuda Rei - Mirror -TV Edit- (no video)
Information: Scores/Beatmap Listing
---------------






A sincere thank you to everyone who has modded my map! :)
Rtyzen
plz fgt

[Hard]
  1. DS and SV should be higher
  2. 00:13:124 (6) - x+1 y-1
  3. 00:13:596 (7) - y+2
  4. 00:28:242 (7) - y-1
  5. 00:55:407 (1) - No need for NC
  6. 01:02:258 (4,5) - Not sure if meant to blanket or not ..
  7. 01:11:470 (2,3) - Too far for a hard I think
  8. 01:12:179 (4,1) - ^
  9. 01:15:958 (3) - x+1 y+1
  10. 01:22:100 - Circle here

[Normal]
  1. 00:08:636 (1) - Rhythm here sounds weird. Maybe try something like this? http://puu.sh/c2IIt/d97c66f408.jpg
  2. 00:19:738 (4) - Should change the rhythm since 00:19:974 - has a strong beat
  3. 00:20:447 - Circle here (?)
  4. 00:28:951 (6) - Reverse this once
  5. 00:32:966 - Circle here
  6. 00:53:990 (3) - x+1 y+1

[Easy]
  1. Changing SV frequently not advisable in an easy diff
  2. 00:06:746 (1) - Why reverse?
  3. 00:10:525 - Spinner should end here. Delete this 00:10:525 (1) - and add a circle here 00:10:998
  4. 00:35:092 (3) - Might want to change this to a 1/1 slider to keep this part constant. Up to you

:P
apl-
WHO WILL BUBBLE FIRST BIG FIGHT
Topic Starter
emilia

Rtyzen wrote:

plz fgt

[Hard]
  1. DS and SV should be higher
  2. 00:13:124 (6) - x+1 y-1
  3. 00:13:596 (7) - y+2
  4. 00:28:242 (7) - y-1
  5. 00:55:407 (1) - No need for NC
  6. 01:02:258 (4,5) - Not sure if meant to blanket or not ..
  7. 01:11:470 (2,3) - Too far for a hard I think
  8. 01:12:179 (4,1) - ^
  9. 01:15:958 (3) - x+1 y+1
  10. 01:22:100 - Circle here

[Normal]
  1. 00:08:636 (1) - Rhythm here sounds weird. Maybe try something like this? http://puu.sh/c2IIt/d97c66f408.jpg
  2. 00:19:738 (4) - Should change the rhythm since 00:19:974 - has a strong beat
  3. 00:20:447 - Circle here (?)
  4. 00:28:951 (6) - Reverse this once
  5. 00:32:966 - Circle here
  6. 00:53:990 (3) - x+1 y+1

[Easy]
  1. Changing SV frequently not advisable in an easy diff
  2. 00:06:746 (1) - Why reverse?
  3. 00:10:525 - Spinner should end here. Delete this 00:10:525 (1) - and add a circle here 00:10:998
  4. 00:35:092 (3) - Might want to change this to a 1/1 slider to keep this part constant. Up to you

:P
Fixed most things + lazy to type + Here's your kudosu
Rtyzen
Fixed most things + lazy to type + Here's your kudosu
lol then quote for what waste space ah
Topic Starter
emilia

Rtyzen wrote:

Fixed most things + lazy to type + Here's your kudosu
lol then quote for what waste space ah
quotequotequote
Setsurei
M4M from #modreqs
because it will be boring if I don't put BG here, so I'm modding while having a BG (please forgive me :>)
[Easy]
00:04:856 (1,1) - remove NC
00:32:730 (4,1,2) - prefer to put them a bit down because the flow cuts 00:31:313 (3,4) -
  • 00:32:730 (4) - stack this to 00:30:368 (2) -
    00:33:202 (1) - 272|288
    00:34:620 (2) - 188|264
    00:35:092 (3) - 144|188 - curve this one if you applied ^
01:07:218 (3,4,5,6,1,2) - make a tidier star pattern
  • 01:07:218 (3) - 204|232
    01:07:691 (4) - 142|319
    01:08:163 (5) - 40|285
    01:08:636 (6) - 40|178
    01:09:108 (1) - 142|145
    01:10:525 (2) - same as 01:07:218 (3) -
01:17:612 (2) - move to 480|112 for a nicer blanket
[Normal]
00:04:856 (1,1) - you don't need NC here
00:08:636 (1,2) - end slider at 00:10:053 - , delete 00:10:053 (2) - (will need to re-make the slider for DS consistency)
00:11:706 (3,4,5,6) - this pattern is too cramped, change to curves00:14:541 (1) - move this to fix DS
00:28:951 (7,8,1) - too cramped too, make the slider diagonally (adjust the other object too for DS consistency)
00:35:565 (7) - move this a bit down because 00:34:856 (6) - curve cut
OR just rotate 00:34:856 (6) - and fix the rest for DS consistency
00:35:801 (8) - NC, a 10 combo for Normal is too much
00:38:872 (1,2) - switch NC
00:40:998 (1) - remove NC
01:05:565 (1,2) - overlap
[Hard]
00:04:856 (1,1) - in this part NC is alright, because Hard diff doesn't really need the follow point like Easy / Normal diff
00:08:636 (1,1) - it is best to have at least 1 beat gap (spinner distance rule) for recovery (try not to have a gap of 1/2 after spinner)
00:14:305 (1,2) - switch NC
00:17:612 (7) - NC
00:18:084 (1,2) - switch NC
00:25:643 (1,2) - ^
00:29:423 (1,2) - ^
00:28:951 (7) - NC
00:32:730 (7) - ^
00:33:202 (1,2) - switch NC
01:01:785 (3) - make the end slider to the center of 01:02:258 (4) - 01:05:328 (1,2) - switch NC
[Insane]
some NC problem the same as Hard, I won't mention here
00:40:289 (1,2,1,2) - creepy, 1/4 beat with DS 3.2
01:05:328 (7,2) - stack the tail properly
01:10:998 (4) - rotate 35º CW selection centre (so it will be a bow pattern right on the middle)01:12:415 (1,2,1,2,1) - why ;_;

good luck!
Topic Starter
emilia

Setsurei wrote:

M4M from #modreqs
because it will be boring if I don't put BG here, so I'm modding while having a BG (please forgive me :>) Its ok
[Easy]
00:04:856 (1,1) - remove NC Don't see a point
00:32:730 (4,1,2) - prefer to put them a bit down because the flow cuts 00:31:313 (3,4) - Will consider
  • 00:32:730 (4) - stack this to 00:30:368 (2) -
    00:33:202 (1) - 272|288
    00:34:620 (2) - 188|264
    00:35:092 (3) - 144|188 - curve this one if you applied ^No point, its fine as of now
01:07:218 (3,4,5,6,1,2) - make a tidier star pattern Done
  • 01:07:218 (3) - 204|232
    01:07:691 (4) - 142|319
    01:08:163 (5) - 40|285
    01:08:636 (6) - 40|178
    01:09:108 (1) - 142|145
    01:10:525 (2) - same as 01:07:218 (3) -
01:17:612 (2) - move to 480|112 for a nicer blanket Done
[Normal]
00:04:856 (1,1) - you don't need NC here Yes I do :c
00:08:636 (1,2) - end slider at 00:10:053 - , delete 00:10:053 (2) - (will need to re-make the slider for DS consistency) Don't see a point
00:11:706 (3,4,5,6) - this pattern is too cramped, change to curves Bad idea, but I curved the last slider 00:14:541 (1) - move this to fix DS Its fine
00:28:951 (7,8,1) - too cramped too, make the slider diagonally (adjust the other object too for DS consistency) Bad idea, but I removed the hitcircle in the middle
00:35:565 (7) - move this a bit down because 00:34:856 (6) - curve cut Done
OR just rotate 00:34:856 (6) - and fix the rest for DS consistency
00:35:801 (8) - NC, a 10 combo for Normal is too much There just happens to be too many beats, it doesn't matter
00:38:872 (1,2) - switch NC I plan on keeping NC pattern
00:40:998 (1) - remove NC^
01:05:565 (1,2) - overlap Will consider when I receive more opinions on this
[Hard]
00:04:856 (1,1) - in this part NC is alright, because Hard diff doesn't really need the follow point like Easy / Normal diff
00:08:636 (1,1) - it is best to have at least 1 beat gap (spinner distance rule) for recovery (try not to have a gap of 1/2 after spinner) I don't think it matters
00:14:305 (1,2) - switch NC
00:17:612 (7) - NC
00:18:084 (1,2) - switch NC
00:25:643 (1,2) - ^
00:29:423 (1,2) - ^
00:28:951 (7) - NC
00:32:730 (7) - ^
00:33:202 (1,2) - switch NC
01:01:785 (3) - make the end slider to the center of 01:02:258 (4) - Its not meant to be at the center 01:05:328 (1,2) - switch NC
Will be keeping all NC patterns, I don't see an importance/point in changing them
[Insane]
some NC problem the same as Hard, I won't mention here ^
00:40:289 (1,2,1,2) - creepy, 1/4 beat with DS 3.2 These are what you call 'jumps'
01:05:328 (7,2) - stack the tail properly Woop woop fixed holy shit I'm blind
01:10:998 (4) - rotate 35º CW selection centre (so it will be a bow pattern right on the middle) Its not meant to be like that01:12:415 (1,2,1,2,1) - why ;_; WAKARIMASENLOL

good luck! Thanks for mod ww
Julie
[General]
Remove drum custom 1, put drum instead because you don't have any custom 1 drum hitsound o.o
For soft custom 1, if you are using it in easy/normal and hard, you might want to use it in insane as well, so hitsound are constant (wonder if I used the good word xD)

The is a lots of blanket issue, I won't be pointing them out, since everyone have their own way of seing if the blanket is good or not, but there might be other mod that will point some blanket out (because modding blanket is fun xD). So you might want to check on the blanket while editing if you have time :3

Remove "Enable countdown", "Widescreen support" and "Letterbox during breaks".

[Easy]

Keep this all at x1.0, since it cause the distance spacing to look different, and in easy it should always have the same distance spacing.
Exemple : This 00:36:982 (1,1) and 00:38:872 (1,1) , you can see huge difference while the tapping rythmn is still the same.

[Normal]
I know how you did your combo, but it might be a bit to long for a normal level xD, such as those with 10 combo note
00:11:706 (1) - NC
00:16:431 (4) - NC
00:19:738 (5) - NC
00:26:825 (3) - NC
00:34:384 (4) - NC
anyway I'm going to stop here for new combo, and let you decide :3! Just be carefull not to long combo like in insane or hard
00:33:202 (1) - finish
00:34:147 (3) - remove
00:35:565 (7) - remove
00:38:872 (1) - finish on reverse
00:40:762 (2,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3) - this is um...one huge pattern haha xD, might be a bit too hard for normal >,<. Keep the rythmn more simple, should delete lots of them xD (I'm not a pro mapper, but you can pm me to recheck this one if you want)
Kiai section same issue as above ^, maybe your I'm to noob and play LOTS of normal haha, but yeah I can be sure with all the normal I play, usually it has more space in rythmn then that ^^
01:18:557 (5) - end on white tick, normal player aren't ready for that ^^
01:25:171 (6) - delete maybe?
01:26:588 (1) - remove NC

[Hard]
00:25:643 (1) - finish
00:40:289 (6) - remove finish on the reverse part
00:44:069 (7) - add finish on the last part
00:51:628 (7) - finish
00:52:100 (1) - finish
00:54:935 (1) - clap at the end of slider
00:57:769 (1) - finish begining of slider
01:05:328 (1) - finish
01:12:415 (1,2,3,4,1) - keep those same spacing
01:25:643 (3) - finish begining of slider

[Insane]
http://puu.sh/cgllq.jpg There is a lots of these kind of slider, you might want to change to distance it a bit, because it doesn't really look good in-game, while you can't see it in editor.

00:02:966 (1) - whistle in the begining of slider instead of the end
00:03:675 (2) - add whistle
00:17:848 (3) - remove finsih add it here instead 00:18:084 (5)
00:24:226 (2) - add finish at the end of the slider
00:28:360 (5,6) - not sure about this rythmn, might be a bit overmap xD
00:32:966 (6) - remove finish and add it here instead 00:33:202 (8)
00:40:289 (1,2,1,2,1) - not sure why this one is the only one that has 3 new combo in a 5 notes stream while the other priviously is in the same combo, they had same drum sound + keep the stream same distance spacing as the other 5 notes stream, even though is slow bpm, it shouldn't be a pentagron jump.
00:40:525 (1,2) - remove finish add it here instead 00:40:762 (1)
00:44:069 (8) - add finish in the begining and the end of the slider
00:48:321 (1) - finish
00:49:738 (4) - finish in the begining of the slider
00:50:210 (5) - finish in the begining of the slider
00:52:100 (1) - finish
00:57:769 (1) - finish on the begining of the slider
01:05:092 (5) - remove finish and add here instead 01:05:328 (7)
01:12:415 (1,2,1,2) - combo + spacing issue same reason as 00:40:289 (1,2,1,2,1)
01:24:226 (5) - finish in the begining of the slider
01:25:643 (8) - finish
01:25:880 (1,2,3) - same spacing so it make it look nice :3

GL WITH THE MAPSET!! WANT MORE MAHOUKA RANKED <3!! KYAA DAT BACKGROUND!! TATSUYA BEST HUSBANDOO \O/
Topic Starter
emilia

Julie wrote:

[General]
Remove drum custom 1, put drum instead because you don't have any custom 1 drum hitsound o.o
For soft custom 1, if you are using it in easy/normal and hard, you might want to use it in insane as well, so hitsound are constant (wonder if I used the good word xD)

The is a lots of blanket issue, I won't be pointing them out, since everyone have their own way of seing if the blanket is good or not, but there might be other mod that will point some blanket out (because modding blanket is fun xD). So you might want to check on the blanket while editing if you have time :3

Remove "Enable countdown", "Widescreen support" and "Letterbox during breaks".

Will get to fixing

[Easy]

Keep this all at x1.0, since it cause the distance spacing to look different, and in easy it should always have the same distance spacing.
Exemple : This 00:36:982 (1,1) and 00:38:872 (1,1) , you can see huge difference while the tapping rythmn is still the same.

Will keep this on hold

[Normal]
I know how you did your combo, but it might be a bit to long for a normal level xD, such as those with 10 combo note
00:11:706 (1) - NC
00:16:431 (4) - NC
00:19:738 (5) - NC
00:26:825 (3) - NC
00:34:384 (4) - NC
anyway I'm going to stop here for new combo, and let you decide :3! Just be carefull not to long combo like in insane or hard
00:33:202 (1) - finish Done
00:34:147 (3) - remove Done
00:35:565 (7) - remove Done
00:38:872 (1) - finish on reverse Done
00:40:762 (2,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3) - this is um...one huge pattern haha xD, might be a bit too hard for normal >,<. Keep the rythmn more simple, should delete lots of them xD (I'm not a pro mapper, but you can pm me to recheck this one if you want)
Kiai section same issue as above ^, maybe your I'm to noob and play LOTS of normal haha, but yeah I can be sure with all the normal I play, usually it has more space in rythmn then that ^^
Don't think there's a problem, they are just closely packed, not one huge pattern
01:18:557 (5) - end on white tick, normal player aren't ready for that ^^ Done
01:25:171 (6) - delete maybe? Done
01:26:588 (1) - remove NC Done

Sorry, but I'll be keeping all NC patterns except the last one

[Hard]
00:25:643 (1) - finish Done
00:40:289 (6) - remove finish on the reverse part Done
00:44:069 (7) - add finish on the last part Done
00:51:628 (7) - finish I don't feel the finish hitsound there :P
00:52:100 (1) - finish Done
00:54:935 (1) - clap at the end of slider I kinda added some hitsounds here
00:57:769 (1) - finish begining of slider ^
01:05:328 (1) - finish Done
01:12:415 (1,2,3,4,1) - keep those same spacing Done
01:25:643 (3) - finish begining of slider I don't feel the finish hitsound there :P

[Insane]
http://puu.sh/cgllq.jpg There is a lots of these kind of slider, you might want to change to distance it a bit, because it doesn't really look good in-game, while you can't see it in editor.

But I think they look cool :c Also, they fit at all parts requiring this rhythm

00:02:966 (1) - whistle in the begining of slider instead of the end Done
00:03:675 (2) - add whistle I don't think the whistle here works
00:17:848 (3) - remove finsih add it here instead 00:18:084 (5) They all go with the same drum pattern
00:24:226 (2) - add finish at the end of the slider I don't exactly hear a finish here
00:28:360 (5,6) - not sure about this rythmn, might be a bit overmap xD No problem here, I think :P
00:32:966 (6) - remove finish and add it here instead 00:33:202 (8) Similar drum pattern to before
00:40:289 (1,2,1,2,1) - not sure why this one is the only one that has 3 new combo in a 5 notes stream while the other priviously is in the same combo, they had same drum sound + keep the stream same distance spacing as the other 5 notes stream, even though is slow bpm, it shouldn't be a pentagron jump. This bit is meant to emphasize the lead-in to slow bit
00:40:525 (1,2) - remove finish add it here instead 00:40:762 (1) Same drum pattern
00:44:069 (8) - add finish in the begining and the end of the slider Don't see a point, but done
00:48:321 (1) - finish Done
00:49:738 (4) - finish in the begining of the slider Don't hear a finish here
00:50:210 (5) - finish in the begining of the slider Done
00:52:100 (1) - finish Done
00:57:769 (1) - finish on the begining of the slider Don't feel it :P
01:05:092 (5) - remove finish and add here instead 01:05:328 (7) Same drum pattern
01:12:415 (1,2,1,2) - combo + spacing issue same reason as 00:40:289 (1,2,1,2,1) Its meant to emphasize on chorus
01:24:226 (5) - finish in the begining of the slider Done
01:25:643 (8) - finish But but but sliders at the end already have the finish :c
01:25:880 (1,2,3) - same spacing so it make it look nice :3 I think I fixed it (?)

GL WITH THE MAPSET!! WANT MORE MAHOUKA RANKED <3!! KYAA DAT BACKGROUND!! TATSUYA BEST HUSBANDOO \O/
THANKS FOR MOD YOU'VE BEEN A GREAT HELP ON MY HITSOUNDING :D
Asahina Momoko
hi, M4M from PM~ :D

[General]
・why is there only hit 50 effect? if you have 100/300/miss, put them in song file. it's better


[Easy]
00:38:872 (1) - remove NC

it's good flow and placement :)

[Normal]
00:33:202 (1) - move a little down(ex. x:276,y:76)
00:35:801 (6,7) - how about changing slider7 direction same as 6? if it have meaning, ignore it.
00:58:714 (2,3) - howabout change timing like this? it's fit for music.

[Hard]
this diff made by beautiful flow and placement!!!
i have nothing to suggestion!! :oops:

[insane]
this diff also good, so i only propose 'if i was you, i did'.
if you favorite one, please use it :)
00:01:077 (1,2,3,4,1,2,3,4) - straight line is feel like good. but if you want to make another flow, how about place like this?
00:28:478 (6,7,8,9) - i like this part :)
00:36:982 (1) - this slide is suit for music to put like this, and add circle at 00:37:799
00:40:289 (1,2,1,2,1) - you should better remove NC and make combo 1~5
00:58:714 (2) - how about ctrl+H and move right?

this mapset is so good,GL :)
Topic Starter
emilia

M o k o r i wrote:

hi, M4M from PM~ :D Yey :3

[General]
・why is there only hit 50 effect? if you have 100/300/miss, put them in song file. it's better I'm still trying to figure out how animation works :P


[Easy]
00:38:872 (1) - remove NC Done

it's good flow and placement :) Thanks www

[Normal]
00:33:202 (1) - move a little down(ex. x:276,y:76) Done
00:35:801 (6,7) - how about changing slider7 direction same as 6? if it have meaning, ignore it. Its meant to be like that
00:58:714 (2,3) - howabout change timing like this? it's fit for music. Doesn't flow as well as before

[Hard]
this diff made by beautiful flow and placement!!!
i have nothing to suggestion!! :oops: Thank you for your compliment, I'm flattered :3

[insane]
this diff also good, so i only propose 'if i was you, i did'.
if you favorite one, please use it :)
00:01:077 (1,2,3,4,1,2,3,4) - straight line is feel like good. but if you want to make another flow, how about place like this? Nice idea!
00:28:478 (6,7,8,9) - i like this part :) Thanks :D
00:36:982 (1) - this slide is suit for music to put like this, and add circle at 00:37:799 Done
00:40:289 (1,2,1,2,1) - you should better remove NC and make combo 1~5 I think its better like that
00:58:714 (2) - how about ctrl+H and move right? I think its fine

this mapset is so good,GL :) Thank you for mod :3
fergas
hi m4m https://osu.ppy.sh/s/193722

General
  1. try to normalise some hit sounds. 00:10:525 - , 00:25:643 - , 00:33:202 - , 00:40:762 - , 00:44:541 - , 00:48:321 - , 00:57:769 - , 01:05:328 - , 01:12:888 - , 01:26:116 - , that beats should be emphized with finish hs on every diff.
    Also didnt see that you have used claps. Maybe in kiai use http://puu.sh/cjrEK/23ca996b6c.wav such every 2-4 beat. Btw custom clap you got in folder should be whistle and use as c2, imho. If you dont use it delate - didnt find anywhere.
  2. 01:12:888 (1) - kiak flash?
  3. In the end another mp3 you need.

    Ranking Criteria wrote:

    The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps
    +8 second wo any sound in the end. Change it after you end accept mod.
    Here new mp3 and timing i got http://puu.sh/cjsMm/6d43d8c271.mp3
    1124,472.44094488189,4,2,1,100,1,0
    127 bpm, 1 124 offset
Easy
  1. 00:01:077 (1) - delate one section
  2. 00:01:077 (1,1,1,1) - nc abuse ( try to make 2 combo colors at least
  3. 00:08:636 (1) - unranakble spinner
  4. 00:14:305 (1) - try to move red dot close to 00:14:659 - would be great if slider change direction on this beat
  5. 00:24:699 (4) - drum clap\finish in the end?
  6. 00:25:643 (1) - same as b4 move red dot a bit up for 00:26:352 - beat
  7. 00:30:368 (2,3,4,1) - a bit uncomfotable flow for easy
  8. 00:35:092 (3) - on my 4:3 ratio overlap with hpbar :(
  9. 00:38:872 (2,1) - try to make them a bit more separate like normal speed ds
  10. 00:55:407 (1) - unranalbe spinner
Normal
  1. 00:02:966 (1,1,1,2) - same as on easy
  2. 00:38:872 (1,1) - make them paralell
  3. https://osu.ppy.sh/forum/t/241019
    00:01:077 (1) - , 00:54:935 (1) - , 01:20:447 (1) - , also unrankable
  4. 00:23:754 (1) - remove nc? 00:38:872 (1) -
  5. there is nothing with flow at all but i really dont agree with rhtym choose especially 00:10:525 (1) - 00:40:762 (2) -. You want follow vocal part but it worst way you can do it, imho, sorry for that words :( 00:12:179 (4) - 00:14:305 - you are totaly ignoring so important beats. Such rhythm also isnt recommneded on easy-normal 00:10:762 (2,3) - when previous slider ends with much stronger beat than next object - players will try to follow voal them but vocal here sounds +10-15 ms later than red tick. Just imho you shoudl stay basic rhytm of song till this is real actor's voice and such things always have no rhytm. Tempo is better word for such things. Sad but its hard to play map which based on tempo more than rhythm. Just imo, ic an be wrong.
Hard
  1. 00:13:596 (7,8,1) - but there is no sound from music to support stream. the real sounds for stream lies on slider's body but not after. Btw if you wnt ot leave it try another shape with 0.9 ds
  2. btw about hs thsi stream 00:17:612 (8,9,10,11) - instead of abusing one strong sound try to alternate diffrents. 00:17:612 (8) - drum finish, 00:17:730 (9) - drum whistle, etc...
  3. 00:25:171 (1,2,3,4,1) - everything same
  4. 00:28:951 (8) - ¯\_(ツ)_/¯ and here wouldb be great to maek 5 notes stream, cause drums beat is realy strong
  5. 00:36:982 (1) - ctrl+g?
  6. 00:43:124 (5,6) - blanket nazi
  7. 00:44:777 (1,2) - ^
  8. awesome diff
Insane
  1. 00:01:549 (3,4,5) - triangle mb? ;c
  2. 00:02:257 (6,7,8) - try to amnke them a bit more flat
  3. 00:13:242 (5) - dont see reason for circle
  4. 00:17:376 (8,1) - this jump can be read with 1/2 note's density
  5. 00:17:612 (1,2,3,4,5) - same ideas as on hard
  6. forgot to say but 00:17:612 (1) - better use hs with "additions"
  7. 00:15:014 (3,4) - 00:18:793 (2,3) - 00:26:352 (2,3) - 00:30:132 (3,4) - only this places 3/4 with clear 1/2 rhtym harmless for play. Suggest to remove them(only what i poked)
  8. 00:31:077 (5,1,2) - make this stream more circled like i suggest on hard
  9. 00:40:289 (1,2,1,2,1) - not sue that this is good. just make with one nc
  10. 00:42:415 (4,5,6) - redraw that for a little http://puu.sh/cjvz3/f80e02649d.jpg
  11. 00:48:202 (7) - no need here(
  12. 00:51:982 (7) - ^
  13. 01:12:415 (1,2,1,2) - no sure that this is playable pattern
  14. 01:25:880 (1,2) - strange claps imo
  15. test play it make fail on purpose and look what's going with hp bar. Mb od-1 or at least -0.5
I didnt like normal cause this red tick rhtyhm and all other diffs a really good for my taste ;) All the best with map!
Topic Starter
emilia

fergas wrote:

hi m4m https://osu.ppy.sh/s/193722

General
  1. try to normalise some hit sounds. 00:10:525 - , 00:25:643 - , 00:33:202 - , 00:40:762 - , 00:44:541 - , 00:48:321 - , 00:57:769 - , 01:05:328 - , 01:12:888 - , 01:26:116 - , that beats should be emphized with finish hs on every diff. Don't see a point, I have whistle already
    Also didnt see that you have used claps. Maybe in kiai use http://puu.sh/cjrEK/23ca996b6c.wav such every 2-4 beat. Btw custom clap you got in folder should be whistle and use as c2, imho. If you dont use it delate - didnt find anywhere. Don't see a point in using custom hs but removed c2 already I think
  2. 01:12:888 (1) - kiak flash? No idea what this is
  3. In the end another mp3 you need.

    Ranking Criteria wrote:

    The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps
    +8 second wo any sound in the end. Change it after you end accept mod.
    Here new mp3 and timing i got http://puu.sh/cjsMm/6d43d8c271.mp3
    1124,472.44094488189,4,2,1,100,1,0
    127 bpm, 1 124 offset Will fix
Easy
  1. 00:01:077 (1) - delate one section I don't understand
  2. 00:01:077 (1,1,1,1) - nc abuse ( try to make 2 combo colors at least Each verse has its note, I think its fine
  3. 00:08:636 (1) - unranakble spinner Done
  4. 00:14:305 (1) - try to move red dot close to 00:14:659 - would be great if slider change direction on this beat I don't understand
  5. 00:24:699 (4) - drum clap\finish in the end? Don't feel it
  6. 00:25:643 (1) - same as b4 move red dot a bit up for 00:26:352 - beat Still don't understand
  7. 00:30:368 (2,3,4,1) - a bit uncomfotable flow for easy Should be better now
  8. 00:35:092 (3) - on my 4:3 ratio overlap with hpbar :( Done
  9. 00:38:872 (2,1) - try to make them a bit more separate like normal speed ds Done
  10. 00:55:407 (1) - unranalbe spinner Done
Normal
  1. 00:02:966 (1,1,1,2) - same as on easy Same
  2. 00:38:872 (1,1) - make them paralell Done
  3. https://osu.ppy.sh/forum/t/241019
    00:01:077 (1) - , 00:54:935 (1) - , 01:20:447 (1) - , also unrankable
  4. 00:23:754 (1) - remove nc? 00:38:872 (1) - Done
  5. there is nothing with flow at all but i really dont agree with rhtym choose especially 00:10:525 (1) - 00:40:762 (2) -. You want follow vocal part but it worst way you can do it, imho, sorry for that words :( 00:12:179 (4) - 00:14:305 - you are totaly ignoring so important beats. Such rhythm also isnt recommneded on easy-normal 00:10:762 (2,3) - when previous slider ends with much stronger beat than next object - players will try to follow voal them but vocal here sounds +10-15 ms later than red tick. Just imho you shoudl stay basic rhytm of song till this is real actor's voice and such things always have no rhytm. Tempo is better word for such things. Sad but its hard to play map which based on tempo more than rhythm. Just imo, ic an be wrong.
You make me sad >:c

Hard
  1. 00:13:596 (7,8,1) - but there is no sound from music to support stream. the real sounds for stream lies on slider's body but not after. Btw if you wnt ot leave it try another shape with 0.9 ds Think I removed it in previous mod
  2. btw about hs thsi stream 00:17:612 (8,9,10,11) - instead of abusing one strong sound try to alternate diffrents. 00:17:612 (8) - drum finish, 00:17:730 (9) - drum whistle, etc... ^
  3. 00:25:171 (1,2,3,4,1) - everything same Don't get it?? ???
  4. 00:28:951 (8) - ¯\_(ツ)_/¯ and here wouldb be great to maek 5 notes stream, cause drums beat is realy strong Think I removed all streams for Hard
  5. 00:36:982 (1) - ctrl+g? I think I fixed it in previous mod
  6. 00:43:124 (5,6) - blanket nazi Done
  7. 00:44:777 (1,2) - ^ Done
  8. awesome diff Thanks :3/*:m:1337]
Insane
  1. 00:01:549 (3,4,5) - triangle mb? ;c Wasn't meant to be triangle since DS is different, but fixed something there anyway
  2. 00:02:257 (6,7,8) - try to amnke them a bit more flat Meant to be a partial circle
  3. 00:13:242 (5) - dont see reason for circle For consistency's sake
  4. 00:17:376 (8,1) - this jump can be read with 1/2 note's density Don't understand, the jump here is fine
  5. 00:17:612 (1,2,3,4,5) - same ideas as on hard Streams don't necessarily require stronger beat
  6. forgot to say but 00:17:612 (1) - better use hs with "additions" I don't understand
  7. 00:15:014 (3,4) - 00:18:793 (2,3) - 00:26:352 (2,3) - 00:30:132 (3,4) - only this places 3/4 with clear 1/2 rhtym harmless for play. Suggest to remove them(only what i poked) I don't understand
  8. 00:31:077 (5,1,2) - make this stream more circled like i suggest on hard Done
  9. 00:40:289 (1,2,1,2,1) - not sue that this is good. just make with one nc Will get to changing
  10. 00:42:415 (4,5,6) - redraw that for a little http://puu.sh/cjvz3/f80e02649d.jpg Fixed it to best of my ability
  11. 00:48:202 (7) - no need here( Consistency
  12. 00:51:982 (7) - ^ ^
  13. 01:12:415 (1,2,1,2) - no sure that this is playable pattern Will fix
  14. 01:25:880 (1,2) - strange claps imo But I like it :c
  15. test play it make fail on purpose and look what's going with hp bar. Mb od-1 or at least -0.5 Think its fine
I didnt like normal cause this red tick rhtyhm and all other diffs a really good for my taste ;) All the best with map! Thanks :3 I think I should keep normal(?)
apl-
I DIDN't SAY IT WAS GUD YET

IT'S JUST NOT SHIT SO OK :>
Ringating
quick bg mod

your image had some noticeable artifacting (probably from video compression since this image seems like a screencap from the show). I cleaned up the image and adjusted the colors slightly in order to make it seem a bit less washed out. here is that:I also made an alternate version with some effects near the end of the gunno kudosu
Topic Starter
emilia

TestApple wrote:

I DIDN't SAY IT WAS GUD YET

IT'S JUST NOT SHIT SO OK :>
yudodis :c
samplefish
hi from #modreqs, trying for m4m, if not accept then just nm lol

[General]

  • 01:12:415 (6) - take out kiai here so you get another fountain to start off the second half


[Easy]

  • not too sure about the SV change, not recommended on easies and normals, but its not earth shattering so you should be ok

    00:40:762 (1) - should up the DS to 1.0x or 1.1x so you dont get overlapping notes, plays the same but looks better imo

[Normal]
  1. 01:15:722 (6) - take out note
  2. 01:18:557 (5) - nc?

[Hard]
  1. 00:42:415 (4,6) - blanket could be better http://puu.sh/cyrUp/19284d7bed.jpg
  2. 00:51:628 (7,8,9,1) - not sure if intentional or osu moved them, but stack these with 00:49:738 (4,5) - better?
  3. 01:01:785 (3,4) - move (3) tail under 4 completely, i also like to curve 3 like http://puu.sh/cyrMV/37b1406c8f.png

[Insane]
  1. 00:05:328 (2,3) - not really feeling the jump here, maybe can ctrl-g (3) and move (4) and (1) around like http://puu.sh/cys9g/606995dc9c.jpg, so you can have jump to emphasize new combo instead.
  2. 00:25:171 (1,2,3,4,5,2) - better blanket? http://puu.sh/cysrE/7c1cf6af2b.jpg
  3. 00:38:163 (2,1) - blanket http://puu.sh/cysp6/66496be3a5.jpg

really nice map, well done!!
Topic Starter
emilia

samplefish wrote:

hi from #modreqs, trying for m4m, if not accept then just nm lol

[General]

  • 01:12:415 (6) - take out kiai here so you get another fountain to start off the second half Fixd


[Easy]

  • not too sure about the SV change, not recommended on easies and normals, but its not earth shattering so you should be ok Think its fine

    00:40:762 (1) - should up the DS to 1.0x or 1.1x so you dont get overlapping notes, plays the same but looks better imo Meant to overlap

[Normal]
  1. 01:15:722 (6) - take out note
  2. 01:18:557 (5) - nc?
    Fixd all

[Hard]
  1. 00:42:415 (4,6) - blanket could be better http://puu.sh/cyrUp/19284d7bed.jpg
  2. 00:51:628 (7,8,9,1) - not sure if intentional or osu moved them, but stack these with 00:49:738 (4,5) - better?
  3. 01:01:785 (3,4) - move (3) tail under 4 completely, i also like to curve 3 like http://puu.sh/cyrMV/37b1406c8f.png
    Fixd most to best of my ability, also faulty picture :P

[Insane]
  1. 00:05:328 (2,3) - not really feeling the jump here, maybe can ctrl-g (3) and move (4) and (1) around like http://puu.sh/cys9g/606995dc9c.jpg, so you can have jump to emphasize new combo instead.
  2. 00:25:171 (1,2,3,4,5,2) - better blanket? http://puu.sh/cysrE/7c1cf6af2b.jpg
  3. 00:38:163 (2,1) - blanket http://puu.sh/cysp6/66496be3a5.jpg
    Fixd all

really nice map, well done!!

Thank you for mod as well :)
Topic Starter
emilia

Ringating wrote:

quick bg mod

your image had some noticeable artifacting (probably from video compression since this image seems like a screencap from the show). I cleaned up the image and adjusted the colors slightly in order to make it seem a bit less washed out. here is that:I also made an alternate version with some effects near the end of the gunno kudosu
Thanks for BG adjustment :D I think I'll go for the alternate one. Looks cooler :3
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