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Yasuda Rei - Mirror -TV Edit-

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Total Posts
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Topic Starter
emilia
This beatmap was submitted using in-game submission on Monday, 16 February, 2015 at 9:11:54 PM

Artist: Yasuda Rei
Title: Mirror -TV Edit-
Source: 魔法科高校の劣等生
Tags: エンディングテーマ ED Ending The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki
BPM: 127
Filesize: 22814kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.43 stars, 87 notes)
  2. Extra (4.04 stars, 291 notes)
  3. Hard (2.61 stars, 177 notes)
  4. Insane (3.39 stars, 197 notes)
  5. Normal (1.67 stars, 118 notes)
Download: Yasuda Rei - Mirror -TV Edit-
Download: Yasuda Rei - Mirror -TV Edit- (no video)
Information: Scores/Beatmap Listing
---------------






A sincere thank you to everyone who has modded my map! :)
Rtyzen
plz fgt

[Hard]
  1. DS and SV should be higher
  2. 00:13:124 (6) - x+1 y-1
  3. 00:13:596 (7) - y+2
  4. 00:28:242 (7) - y-1
  5. 00:55:407 (1) - No need for NC
  6. 01:02:258 (4,5) - Not sure if meant to blanket or not ..
  7. 01:11:470 (2,3) - Too far for a hard I think
  8. 01:12:179 (4,1) - ^
  9. 01:15:958 (3) - x+1 y+1
  10. 01:22:100 - Circle here

[Normal]
  1. 00:08:636 (1) - Rhythm here sounds weird. Maybe try something like this? http://puu.sh/c2IIt/d97c66f408.jpg
  2. 00:19:738 (4) - Should change the rhythm since 00:19:974 - has a strong beat
  3. 00:20:447 - Circle here (?)
  4. 00:28:951 (6) - Reverse this once
  5. 00:32:966 - Circle here
  6. 00:53:990 (3) - x+1 y+1

[Easy]
  1. Changing SV frequently not advisable in an easy diff
  2. 00:06:746 (1) - Why reverse?
  3. 00:10:525 - Spinner should end here. Delete this 00:10:525 (1) - and add a circle here 00:10:998
  4. 00:35:092 (3) - Might want to change this to a 1/1 slider to keep this part constant. Up to you

:P
apl-
WHO WILL BUBBLE FIRST BIG FIGHT
Topic Starter
emilia

Rtyzen wrote:

plz fgt

[Hard]
  1. DS and SV should be higher
  2. 00:13:124 (6) - x+1 y-1
  3. 00:13:596 (7) - y+2
  4. 00:28:242 (7) - y-1
  5. 00:55:407 (1) - No need for NC
  6. 01:02:258 (4,5) - Not sure if meant to blanket or not ..
  7. 01:11:470 (2,3) - Too far for a hard I think
  8. 01:12:179 (4,1) - ^
  9. 01:15:958 (3) - x+1 y+1
  10. 01:22:100 - Circle here

[Normal]
  1. 00:08:636 (1) - Rhythm here sounds weird. Maybe try something like this? http://puu.sh/c2IIt/d97c66f408.jpg
  2. 00:19:738 (4) - Should change the rhythm since 00:19:974 - has a strong beat
  3. 00:20:447 - Circle here (?)
  4. 00:28:951 (6) - Reverse this once
  5. 00:32:966 - Circle here
  6. 00:53:990 (3) - x+1 y+1

[Easy]
  1. Changing SV frequently not advisable in an easy diff
  2. 00:06:746 (1) - Why reverse?
  3. 00:10:525 - Spinner should end here. Delete this 00:10:525 (1) - and add a circle here 00:10:998
  4. 00:35:092 (3) - Might want to change this to a 1/1 slider to keep this part constant. Up to you

:P
Fixed most things + lazy to type + Here's your kudosu
Rtyzen
Fixed most things + lazy to type + Here's your kudosu
lol then quote for what waste space ah
Topic Starter
emilia

Rtyzen wrote:

Fixed most things + lazy to type + Here's your kudosu
lol then quote for what waste space ah
quotequotequote
Setsurei
M4M from #modreqs
because it will be boring if I don't put BG here, so I'm modding while having a BG (please forgive me :>)
[Easy]
00:04:856 (1,1) - remove NC
00:32:730 (4,1,2) - prefer to put them a bit down because the flow cuts 00:31:313 (3,4) -
  • 00:32:730 (4) - stack this to 00:30:368 (2) -
    00:33:202 (1) - 272|288
    00:34:620 (2) - 188|264
    00:35:092 (3) - 144|188 - curve this one if you applied ^
01:07:218 (3,4,5,6,1,2) - make a tidier star pattern
  • 01:07:218 (3) - 204|232
    01:07:691 (4) - 142|319
    01:08:163 (5) - 40|285
    01:08:636 (6) - 40|178
    01:09:108 (1) - 142|145
    01:10:525 (2) - same as 01:07:218 (3) -
01:17:612 (2) - move to 480|112 for a nicer blanket
[Normal]
00:04:856 (1,1) - you don't need NC here
00:08:636 (1,2) - end slider at 00:10:053 - , delete 00:10:053 (2) - (will need to re-make the slider for DS consistency)
00:11:706 (3,4,5,6) - this pattern is too cramped, change to curves00:14:541 (1) - move this to fix DS
00:28:951 (7,8,1) - too cramped too, make the slider diagonally (adjust the other object too for DS consistency)
00:35:565 (7) - move this a bit down because 00:34:856 (6) - curve cut
OR just rotate 00:34:856 (6) - and fix the rest for DS consistency
00:35:801 (8) - NC, a 10 combo for Normal is too much
00:38:872 (1,2) - switch NC
00:40:998 (1) - remove NC
01:05:565 (1,2) - overlap
[Hard]
00:04:856 (1,1) - in this part NC is alright, because Hard diff doesn't really need the follow point like Easy / Normal diff
00:08:636 (1,1) - it is best to have at least 1 beat gap (spinner distance rule) for recovery (try not to have a gap of 1/2 after spinner)
00:14:305 (1,2) - switch NC
00:17:612 (7) - NC
00:18:084 (1,2) - switch NC
00:25:643 (1,2) - ^
00:29:423 (1,2) - ^
00:28:951 (7) - NC
00:32:730 (7) - ^
00:33:202 (1,2) - switch NC
01:01:785 (3) - make the end slider to the center of 01:02:258 (4) - 01:05:328 (1,2) - switch NC
[Insane]
some NC problem the same as Hard, I won't mention here
00:40:289 (1,2,1,2) - creepy, 1/4 beat with DS 3.2
01:05:328 (7,2) - stack the tail properly
01:10:998 (4) - rotate 35º CW selection centre (so it will be a bow pattern right on the middle)01:12:415 (1,2,1,2,1) - why ;_;

good luck!
Topic Starter
emilia

Setsurei wrote:

M4M from #modreqs
because it will be boring if I don't put BG here, so I'm modding while having a BG (please forgive me :>) Its ok
[Easy]
00:04:856 (1,1) - remove NC Don't see a point
00:32:730 (4,1,2) - prefer to put them a bit down because the flow cuts 00:31:313 (3,4) - Will consider
  • 00:32:730 (4) - stack this to 00:30:368 (2) -
    00:33:202 (1) - 272|288
    00:34:620 (2) - 188|264
    00:35:092 (3) - 144|188 - curve this one if you applied ^No point, its fine as of now
01:07:218 (3,4,5,6,1,2) - make a tidier star pattern Done
  • 01:07:218 (3) - 204|232
    01:07:691 (4) - 142|319
    01:08:163 (5) - 40|285
    01:08:636 (6) - 40|178
    01:09:108 (1) - 142|145
    01:10:525 (2) - same as 01:07:218 (3) -
01:17:612 (2) - move to 480|112 for a nicer blanket Done
[Normal]
00:04:856 (1,1) - you don't need NC here Yes I do :c
00:08:636 (1,2) - end slider at 00:10:053 - , delete 00:10:053 (2) - (will need to re-make the slider for DS consistency) Don't see a point
00:11:706 (3,4,5,6) - this pattern is too cramped, change to curves Bad idea, but I curved the last slider 00:14:541 (1) - move this to fix DS Its fine
00:28:951 (7,8,1) - too cramped too, make the slider diagonally (adjust the other object too for DS consistency) Bad idea, but I removed the hitcircle in the middle
00:35:565 (7) - move this a bit down because 00:34:856 (6) - curve cut Done
OR just rotate 00:34:856 (6) - and fix the rest for DS consistency
00:35:801 (8) - NC, a 10 combo for Normal is too much There just happens to be too many beats, it doesn't matter
00:38:872 (1,2) - switch NC I plan on keeping NC pattern
00:40:998 (1) - remove NC^
01:05:565 (1,2) - overlap Will consider when I receive more opinions on this
[Hard]
00:04:856 (1,1) - in this part NC is alright, because Hard diff doesn't really need the follow point like Easy / Normal diff
00:08:636 (1,1) - it is best to have at least 1 beat gap (spinner distance rule) for recovery (try not to have a gap of 1/2 after spinner) I don't think it matters
00:14:305 (1,2) - switch NC
00:17:612 (7) - NC
00:18:084 (1,2) - switch NC
00:25:643 (1,2) - ^
00:29:423 (1,2) - ^
00:28:951 (7) - NC
00:32:730 (7) - ^
00:33:202 (1,2) - switch NC
01:01:785 (3) - make the end slider to the center of 01:02:258 (4) - Its not meant to be at the center 01:05:328 (1,2) - switch NC
Will be keeping all NC patterns, I don't see an importance/point in changing them
[Insane]
some NC problem the same as Hard, I won't mention here ^
00:40:289 (1,2,1,2) - creepy, 1/4 beat with DS 3.2 These are what you call 'jumps'
01:05:328 (7,2) - stack the tail properly Woop woop fixed holy shit I'm blind
01:10:998 (4) - rotate 35º CW selection centre (so it will be a bow pattern right on the middle) Its not meant to be like that01:12:415 (1,2,1,2,1) - why ;_; WAKARIMASENLOL

good luck! Thanks for mod ww
Julie
[General]
Remove drum custom 1, put drum instead because you don't have any custom 1 drum hitsound o.o
For soft custom 1, if you are using it in easy/normal and hard, you might want to use it in insane as well, so hitsound are constant (wonder if I used the good word xD)

The is a lots of blanket issue, I won't be pointing them out, since everyone have their own way of seing if the blanket is good or not, but there might be other mod that will point some blanket out (because modding blanket is fun xD). So you might want to check on the blanket while editing if you have time :3

Remove "Enable countdown", "Widescreen support" and "Letterbox during breaks".

[Easy]

Keep this all at x1.0, since it cause the distance spacing to look different, and in easy it should always have the same distance spacing.
Exemple : This 00:36:982 (1,1) and 00:38:872 (1,1) , you can see huge difference while the tapping rythmn is still the same.

[Normal]
I know how you did your combo, but it might be a bit to long for a normal level xD, such as those with 10 combo note
00:11:706 (1) - NC
00:16:431 (4) - NC
00:19:738 (5) - NC
00:26:825 (3) - NC
00:34:384 (4) - NC
anyway I'm going to stop here for new combo, and let you decide :3! Just be carefull not to long combo like in insane or hard
00:33:202 (1) - finish
00:34:147 (3) - remove
00:35:565 (7) - remove
00:38:872 (1) - finish on reverse
00:40:762 (2,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3) - this is um...one huge pattern haha xD, might be a bit too hard for normal >,<. Keep the rythmn more simple, should delete lots of them xD (I'm not a pro mapper, but you can pm me to recheck this one if you want)
Kiai section same issue as above ^, maybe your I'm to noob and play LOTS of normal haha, but yeah I can be sure with all the normal I play, usually it has more space in rythmn then that ^^
01:18:557 (5) - end on white tick, normal player aren't ready for that ^^
01:25:171 (6) - delete maybe?
01:26:588 (1) - remove NC

[Hard]
00:25:643 (1) - finish
00:40:289 (6) - remove finish on the reverse part
00:44:069 (7) - add finish on the last part
00:51:628 (7) - finish
00:52:100 (1) - finish
00:54:935 (1) - clap at the end of slider
00:57:769 (1) - finish begining of slider
01:05:328 (1) - finish
01:12:415 (1,2,3,4,1) - keep those same spacing
01:25:643 (3) - finish begining of slider

[Insane]
http://puu.sh/cgllq.jpg There is a lots of these kind of slider, you might want to change to distance it a bit, because it doesn't really look good in-game, while you can't see it in editor.

00:02:966 (1) - whistle in the begining of slider instead of the end
00:03:675 (2) - add whistle
00:17:848 (3) - remove finsih add it here instead 00:18:084 (5)
00:24:226 (2) - add finish at the end of the slider
00:28:360 (5,6) - not sure about this rythmn, might be a bit overmap xD
00:32:966 (6) - remove finish and add it here instead 00:33:202 (8)
00:40:289 (1,2,1,2,1) - not sure why this one is the only one that has 3 new combo in a 5 notes stream while the other priviously is in the same combo, they had same drum sound + keep the stream same distance spacing as the other 5 notes stream, even though is slow bpm, it shouldn't be a pentagron jump.
00:40:525 (1,2) - remove finish add it here instead 00:40:762 (1)
00:44:069 (8) - add finish in the begining and the end of the slider
00:48:321 (1) - finish
00:49:738 (4) - finish in the begining of the slider
00:50:210 (5) - finish in the begining of the slider
00:52:100 (1) - finish
00:57:769 (1) - finish on the begining of the slider
01:05:092 (5) - remove finish and add here instead 01:05:328 (7)
01:12:415 (1,2,1,2) - combo + spacing issue same reason as 00:40:289 (1,2,1,2,1)
01:24:226 (5) - finish in the begining of the slider
01:25:643 (8) - finish
01:25:880 (1,2,3) - same spacing so it make it look nice :3

GL WITH THE MAPSET!! WANT MORE MAHOUKA RANKED <3!! KYAA DAT BACKGROUND!! TATSUYA BEST HUSBANDOO \O/
Topic Starter
emilia

Julie wrote:

[General]
Remove drum custom 1, put drum instead because you don't have any custom 1 drum hitsound o.o
For soft custom 1, if you are using it in easy/normal and hard, you might want to use it in insane as well, so hitsound are constant (wonder if I used the good word xD)

The is a lots of blanket issue, I won't be pointing them out, since everyone have their own way of seing if the blanket is good or not, but there might be other mod that will point some blanket out (because modding blanket is fun xD). So you might want to check on the blanket while editing if you have time :3

Remove "Enable countdown", "Widescreen support" and "Letterbox during breaks".

Will get to fixing

[Easy]

Keep this all at x1.0, since it cause the distance spacing to look different, and in easy it should always have the same distance spacing.
Exemple : This 00:36:982 (1,1) and 00:38:872 (1,1) , you can see huge difference while the tapping rythmn is still the same.

Will keep this on hold

[Normal]
I know how you did your combo, but it might be a bit to long for a normal level xD, such as those with 10 combo note
00:11:706 (1) - NC
00:16:431 (4) - NC
00:19:738 (5) - NC
00:26:825 (3) - NC
00:34:384 (4) - NC
anyway I'm going to stop here for new combo, and let you decide :3! Just be carefull not to long combo like in insane or hard
00:33:202 (1) - finish Done
00:34:147 (3) - remove Done
00:35:565 (7) - remove Done
00:38:872 (1) - finish on reverse Done
00:40:762 (2,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3) - this is um...one huge pattern haha xD, might be a bit too hard for normal >,<. Keep the rythmn more simple, should delete lots of them xD (I'm not a pro mapper, but you can pm me to recheck this one if you want)
Kiai section same issue as above ^, maybe your I'm to noob and play LOTS of normal haha, but yeah I can be sure with all the normal I play, usually it has more space in rythmn then that ^^
Don't think there's a problem, they are just closely packed, not one huge pattern
01:18:557 (5) - end on white tick, normal player aren't ready for that ^^ Done
01:25:171 (6) - delete maybe? Done
01:26:588 (1) - remove NC Done

Sorry, but I'll be keeping all NC patterns except the last one

[Hard]
00:25:643 (1) - finish Done
00:40:289 (6) - remove finish on the reverse part Done
00:44:069 (7) - add finish on the last part Done
00:51:628 (7) - finish I don't feel the finish hitsound there :P
00:52:100 (1) - finish Done
00:54:935 (1) - clap at the end of slider I kinda added some hitsounds here
00:57:769 (1) - finish begining of slider ^
01:05:328 (1) - finish Done
01:12:415 (1,2,3,4,1) - keep those same spacing Done
01:25:643 (3) - finish begining of slider I don't feel the finish hitsound there :P

[Insane]
http://puu.sh/cgllq.jpg There is a lots of these kind of slider, you might want to change to distance it a bit, because it doesn't really look good in-game, while you can't see it in editor.

But I think they look cool :c Also, they fit at all parts requiring this rhythm

00:02:966 (1) - whistle in the begining of slider instead of the end Done
00:03:675 (2) - add whistle I don't think the whistle here works
00:17:848 (3) - remove finsih add it here instead 00:18:084 (5) They all go with the same drum pattern
00:24:226 (2) - add finish at the end of the slider I don't exactly hear a finish here
00:28:360 (5,6) - not sure about this rythmn, might be a bit overmap xD No problem here, I think :P
00:32:966 (6) - remove finish and add it here instead 00:33:202 (8) Similar drum pattern to before
00:40:289 (1,2,1,2,1) - not sure why this one is the only one that has 3 new combo in a 5 notes stream while the other priviously is in the same combo, they had same drum sound + keep the stream same distance spacing as the other 5 notes stream, even though is slow bpm, it shouldn't be a pentagron jump. This bit is meant to emphasize the lead-in to slow bit
00:40:525 (1,2) - remove finish add it here instead 00:40:762 (1) Same drum pattern
00:44:069 (8) - add finish in the begining and the end of the slider Don't see a point, but done
00:48:321 (1) - finish Done
00:49:738 (4) - finish in the begining of the slider Don't hear a finish here
00:50:210 (5) - finish in the begining of the slider Done
00:52:100 (1) - finish Done
00:57:769 (1) - finish on the begining of the slider Don't feel it :P
01:05:092 (5) - remove finish and add here instead 01:05:328 (7) Same drum pattern
01:12:415 (1,2,1,2) - combo + spacing issue same reason as 00:40:289 (1,2,1,2,1) Its meant to emphasize on chorus
01:24:226 (5) - finish in the begining of the slider Done
01:25:643 (8) - finish But but but sliders at the end already have the finish :c
01:25:880 (1,2,3) - same spacing so it make it look nice :3 I think I fixed it (?)

GL WITH THE MAPSET!! WANT MORE MAHOUKA RANKED <3!! KYAA DAT BACKGROUND!! TATSUYA BEST HUSBANDOO \O/
THANKS FOR MOD YOU'VE BEEN A GREAT HELP ON MY HITSOUNDING :D
Asahina Momoko
hi, M4M from PM~ :D

[General]
・why is there only hit 50 effect? if you have 100/300/miss, put them in song file. it's better


[Easy]
00:38:872 (1) - remove NC

it's good flow and placement :)

[Normal]
00:33:202 (1) - move a little down(ex. x:276,y:76)
00:35:801 (6,7) - how about changing slider7 direction same as 6? if it have meaning, ignore it.
00:58:714 (2,3) - howabout change timing like this? it's fit for music.

[Hard]
this diff made by beautiful flow and placement!!!
i have nothing to suggestion!! :oops:

[insane]
this diff also good, so i only propose 'if i was you, i did'.
if you favorite one, please use it :)
00:01:077 (1,2,3,4,1,2,3,4) - straight line is feel like good. but if you want to make another flow, how about place like this?
00:28:478 (6,7,8,9) - i like this part :)
00:36:982 (1) - this slide is suit for music to put like this, and add circle at 00:37:799
00:40:289 (1,2,1,2,1) - you should better remove NC and make combo 1~5
00:58:714 (2) - how about ctrl+H and move right?

this mapset is so good,GL :)
Topic Starter
emilia

M o k o r i wrote:

hi, M4M from PM~ :D Yey :3

[General]
・why is there only hit 50 effect? if you have 100/300/miss, put them in song file. it's better I'm still trying to figure out how animation works :P


[Easy]
00:38:872 (1) - remove NC Done

it's good flow and placement :) Thanks www

[Normal]
00:33:202 (1) - move a little down(ex. x:276,y:76) Done
00:35:801 (6,7) - how about changing slider7 direction same as 6? if it have meaning, ignore it. Its meant to be like that
00:58:714 (2,3) - howabout change timing like this? it's fit for music. Doesn't flow as well as before

[Hard]
this diff made by beautiful flow and placement!!!
i have nothing to suggestion!! :oops: Thank you for your compliment, I'm flattered :3

[insane]
this diff also good, so i only propose 'if i was you, i did'.
if you favorite one, please use it :)
00:01:077 (1,2,3,4,1,2,3,4) - straight line is feel like good. but if you want to make another flow, how about place like this? Nice idea!
00:28:478 (6,7,8,9) - i like this part :) Thanks :D
00:36:982 (1) - this slide is suit for music to put like this, and add circle at 00:37:799 Done
00:40:289 (1,2,1,2,1) - you should better remove NC and make combo 1~5 I think its better like that
00:58:714 (2) - how about ctrl+H and move right? I think its fine

this mapset is so good,GL :) Thank you for mod :3
fergas
hi m4m https://osu.ppy.sh/s/193722

General
  1. try to normalise some hit sounds. 00:10:525 - , 00:25:643 - , 00:33:202 - , 00:40:762 - , 00:44:541 - , 00:48:321 - , 00:57:769 - , 01:05:328 - , 01:12:888 - , 01:26:116 - , that beats should be emphized with finish hs on every diff.
    Also didnt see that you have used claps. Maybe in kiai use http://puu.sh/cjrEK/23ca996b6c.wav such every 2-4 beat. Btw custom clap you got in folder should be whistle and use as c2, imho. If you dont use it delate - didnt find anywhere.
  2. 01:12:888 (1) - kiak flash?
  3. In the end another mp3 you need.

    Ranking Criteria wrote:

    The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps
    +8 second wo any sound in the end. Change it after you end accept mod.
    Here new mp3 and timing i got http://puu.sh/cjsMm/6d43d8c271.mp3
    1124,472.44094488189,4,2,1,100,1,0
    127 bpm, 1 124 offset
Easy
  1. 00:01:077 (1) - delate one section
  2. 00:01:077 (1,1,1,1) - nc abuse ( try to make 2 combo colors at least
  3. 00:08:636 (1) - unranakble spinner
  4. 00:14:305 (1) - try to move red dot close to 00:14:659 - would be great if slider change direction on this beat
  5. 00:24:699 (4) - drum clap\finish in the end?
  6. 00:25:643 (1) - same as b4 move red dot a bit up for 00:26:352 - beat
  7. 00:30:368 (2,3,4,1) - a bit uncomfotable flow for easy
  8. 00:35:092 (3) - on my 4:3 ratio overlap with hpbar :(
  9. 00:38:872 (2,1) - try to make them a bit more separate like normal speed ds
  10. 00:55:407 (1) - unranalbe spinner
Normal
  1. 00:02:966 (1,1,1,2) - same as on easy
  2. 00:38:872 (1,1) - make them paralell
  3. https://osu.ppy.sh/forum/t/241019
    00:01:077 (1) - , 00:54:935 (1) - , 01:20:447 (1) - , also unrankable
  4. 00:23:754 (1) - remove nc? 00:38:872 (1) -
  5. there is nothing with flow at all but i really dont agree with rhtym choose especially 00:10:525 (1) - 00:40:762 (2) -. You want follow vocal part but it worst way you can do it, imho, sorry for that words :( 00:12:179 (4) - 00:14:305 - you are totaly ignoring so important beats. Such rhythm also isnt recommneded on easy-normal 00:10:762 (2,3) - when previous slider ends with much stronger beat than next object - players will try to follow voal them but vocal here sounds +10-15 ms later than red tick. Just imho you shoudl stay basic rhytm of song till this is real actor's voice and such things always have no rhytm. Tempo is better word for such things. Sad but its hard to play map which based on tempo more than rhythm. Just imo, ic an be wrong.
Hard
  1. 00:13:596 (7,8,1) - but there is no sound from music to support stream. the real sounds for stream lies on slider's body but not after. Btw if you wnt ot leave it try another shape with 0.9 ds
  2. btw about hs thsi stream 00:17:612 (8,9,10,11) - instead of abusing one strong sound try to alternate diffrents. 00:17:612 (8) - drum finish, 00:17:730 (9) - drum whistle, etc...
  3. 00:25:171 (1,2,3,4,1) - everything same
  4. 00:28:951 (8) - ¯\_(ツ)_/¯ and here wouldb be great to maek 5 notes stream, cause drums beat is realy strong
  5. 00:36:982 (1) - ctrl+g?
  6. 00:43:124 (5,6) - blanket nazi
  7. 00:44:777 (1,2) - ^
  8. awesome diff
Insane
  1. 00:01:549 (3,4,5) - triangle mb? ;c
  2. 00:02:257 (6,7,8) - try to amnke them a bit more flat
  3. 00:13:242 (5) - dont see reason for circle
  4. 00:17:376 (8,1) - this jump can be read with 1/2 note's density
  5. 00:17:612 (1,2,3,4,5) - same ideas as on hard
  6. forgot to say but 00:17:612 (1) - better use hs with "additions"
  7. 00:15:014 (3,4) - 00:18:793 (2,3) - 00:26:352 (2,3) - 00:30:132 (3,4) - only this places 3/4 with clear 1/2 rhtym harmless for play. Suggest to remove them(only what i poked)
  8. 00:31:077 (5,1,2) - make this stream more circled like i suggest on hard
  9. 00:40:289 (1,2,1,2,1) - not sue that this is good. just make with one nc
  10. 00:42:415 (4,5,6) - redraw that for a little http://puu.sh/cjvz3/f80e02649d.jpg
  11. 00:48:202 (7) - no need here(
  12. 00:51:982 (7) - ^
  13. 01:12:415 (1,2,1,2) - no sure that this is playable pattern
  14. 01:25:880 (1,2) - strange claps imo
  15. test play it make fail on purpose and look what's going with hp bar. Mb od-1 or at least -0.5
I didnt like normal cause this red tick rhtyhm and all other diffs a really good for my taste ;) All the best with map!
Topic Starter
emilia

fergas wrote:

hi m4m https://osu.ppy.sh/s/193722

General
  1. try to normalise some hit sounds. 00:10:525 - , 00:25:643 - , 00:33:202 - , 00:40:762 - , 00:44:541 - , 00:48:321 - , 00:57:769 - , 01:05:328 - , 01:12:888 - , 01:26:116 - , that beats should be emphized with finish hs on every diff. Don't see a point, I have whistle already
    Also didnt see that you have used claps. Maybe in kiai use http://puu.sh/cjrEK/23ca996b6c.wav such every 2-4 beat. Btw custom clap you got in folder should be whistle and use as c2, imho. If you dont use it delate - didnt find anywhere. Don't see a point in using custom hs but removed c2 already I think
  2. 01:12:888 (1) - kiak flash? No idea what this is
  3. In the end another mp3 you need.

    Ranking Criteria wrote:

    The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps
    +8 second wo any sound in the end. Change it after you end accept mod.
    Here new mp3 and timing i got http://puu.sh/cjsMm/6d43d8c271.mp3
    1124,472.44094488189,4,2,1,100,1,0
    127 bpm, 1 124 offset Will fix
Easy
  1. 00:01:077 (1) - delate one section I don't understand
  2. 00:01:077 (1,1,1,1) - nc abuse ( try to make 2 combo colors at least Each verse has its note, I think its fine
  3. 00:08:636 (1) - unranakble spinner Done
  4. 00:14:305 (1) - try to move red dot close to 00:14:659 - would be great if slider change direction on this beat I don't understand
  5. 00:24:699 (4) - drum clap\finish in the end? Don't feel it
  6. 00:25:643 (1) - same as b4 move red dot a bit up for 00:26:352 - beat Still don't understand
  7. 00:30:368 (2,3,4,1) - a bit uncomfotable flow for easy Should be better now
  8. 00:35:092 (3) - on my 4:3 ratio overlap with hpbar :( Done
  9. 00:38:872 (2,1) - try to make them a bit more separate like normal speed ds Done
  10. 00:55:407 (1) - unranalbe spinner Done
Normal
  1. 00:02:966 (1,1,1,2) - same as on easy Same
  2. 00:38:872 (1,1) - make them paralell Done
  3. https://osu.ppy.sh/forum/t/241019
    00:01:077 (1) - , 00:54:935 (1) - , 01:20:447 (1) - , also unrankable
  4. 00:23:754 (1) - remove nc? 00:38:872 (1) - Done
  5. there is nothing with flow at all but i really dont agree with rhtym choose especially 00:10:525 (1) - 00:40:762 (2) -. You want follow vocal part but it worst way you can do it, imho, sorry for that words :( 00:12:179 (4) - 00:14:305 - you are totaly ignoring so important beats. Such rhythm also isnt recommneded on easy-normal 00:10:762 (2,3) - when previous slider ends with much stronger beat than next object - players will try to follow voal them but vocal here sounds +10-15 ms later than red tick. Just imho you shoudl stay basic rhytm of song till this is real actor's voice and such things always have no rhytm. Tempo is better word for such things. Sad but its hard to play map which based on tempo more than rhythm. Just imo, ic an be wrong.
You make me sad >:c

Hard
  1. 00:13:596 (7,8,1) - but there is no sound from music to support stream. the real sounds for stream lies on slider's body but not after. Btw if you wnt ot leave it try another shape with 0.9 ds Think I removed it in previous mod
  2. btw about hs thsi stream 00:17:612 (8,9,10,11) - instead of abusing one strong sound try to alternate diffrents. 00:17:612 (8) - drum finish, 00:17:730 (9) - drum whistle, etc... ^
  3. 00:25:171 (1,2,3,4,1) - everything same Don't get it?? ???
  4. 00:28:951 (8) - ¯\_(ツ)_/¯ and here wouldb be great to maek 5 notes stream, cause drums beat is realy strong Think I removed all streams for Hard
  5. 00:36:982 (1) - ctrl+g? I think I fixed it in previous mod
  6. 00:43:124 (5,6) - blanket nazi Done
  7. 00:44:777 (1,2) - ^ Done
  8. awesome diff Thanks :3/*:m:1337]
Insane
  1. 00:01:549 (3,4,5) - triangle mb? ;c Wasn't meant to be triangle since DS is different, but fixed something there anyway
  2. 00:02:257 (6,7,8) - try to amnke them a bit more flat Meant to be a partial circle
  3. 00:13:242 (5) - dont see reason for circle For consistency's sake
  4. 00:17:376 (8,1) - this jump can be read with 1/2 note's density Don't understand, the jump here is fine
  5. 00:17:612 (1,2,3,4,5) - same ideas as on hard Streams don't necessarily require stronger beat
  6. forgot to say but 00:17:612 (1) - better use hs with "additions" I don't understand
  7. 00:15:014 (3,4) - 00:18:793 (2,3) - 00:26:352 (2,3) - 00:30:132 (3,4) - only this places 3/4 with clear 1/2 rhtym harmless for play. Suggest to remove them(only what i poked) I don't understand
  8. 00:31:077 (5,1,2) - make this stream more circled like i suggest on hard Done
  9. 00:40:289 (1,2,1,2,1) - not sue that this is good. just make with one nc Will get to changing
  10. 00:42:415 (4,5,6) - redraw that for a little http://puu.sh/cjvz3/f80e02649d.jpg Fixed it to best of my ability
  11. 00:48:202 (7) - no need here( Consistency
  12. 00:51:982 (7) - ^ ^
  13. 01:12:415 (1,2,1,2) - no sure that this is playable pattern Will fix
  14. 01:25:880 (1,2) - strange claps imo But I like it :c
  15. test play it make fail on purpose and look what's going with hp bar. Mb od-1 or at least -0.5 Think its fine
I didnt like normal cause this red tick rhtyhm and all other diffs a really good for my taste ;) All the best with map! Thanks :3 I think I should keep normal(?)
apl-
I DIDN't SAY IT WAS GUD YET

IT'S JUST NOT SHIT SO OK :>
Ringating
quick bg mod

your image had some noticeable artifacting (probably from video compression since this image seems like a screencap from the show). I cleaned up the image and adjusted the colors slightly in order to make it seem a bit less washed out. here is that:I also made an alternate version with some effects near the end of the gunno kudosu
Topic Starter
emilia

TestApple wrote:

I DIDN't SAY IT WAS GUD YET

IT'S JUST NOT SHIT SO OK :>
yudodis :c
samplefish
hi from #modreqs, trying for m4m, if not accept then just nm lol

[General]

  • 01:12:415 (6) - take out kiai here so you get another fountain to start off the second half


[Easy]

  • not too sure about the SV change, not recommended on easies and normals, but its not earth shattering so you should be ok

    00:40:762 (1) - should up the DS to 1.0x or 1.1x so you dont get overlapping notes, plays the same but looks better imo

[Normal]
  1. 01:15:722 (6) - take out note
  2. 01:18:557 (5) - nc?

[Hard]
  1. 00:42:415 (4,6) - blanket could be better http://puu.sh/cyrUp/19284d7bed.jpg
  2. 00:51:628 (7,8,9,1) - not sure if intentional or osu moved them, but stack these with 00:49:738 (4,5) - better?
  3. 01:01:785 (3,4) - move (3) tail under 4 completely, i also like to curve 3 like http://puu.sh/cyrMV/37b1406c8f.png

[Insane]
  1. 00:05:328 (2,3) - not really feeling the jump here, maybe can ctrl-g (3) and move (4) and (1) around like http://puu.sh/cys9g/606995dc9c.jpg, so you can have jump to emphasize new combo instead.
  2. 00:25:171 (1,2,3,4,5,2) - better blanket? http://puu.sh/cysrE/7c1cf6af2b.jpg
  3. 00:38:163 (2,1) - blanket http://puu.sh/cysp6/66496be3a5.jpg

really nice map, well done!!
Topic Starter
emilia

samplefish wrote:

hi from #modreqs, trying for m4m, if not accept then just nm lol

[General]

  • 01:12:415 (6) - take out kiai here so you get another fountain to start off the second half Fixd


[Easy]

  • not too sure about the SV change, not recommended on easies and normals, but its not earth shattering so you should be ok Think its fine

    00:40:762 (1) - should up the DS to 1.0x or 1.1x so you dont get overlapping notes, plays the same but looks better imo Meant to overlap

[Normal]
  1. 01:15:722 (6) - take out note
  2. 01:18:557 (5) - nc?
    Fixd all

[Hard]
  1. 00:42:415 (4,6) - blanket could be better http://puu.sh/cyrUp/19284d7bed.jpg
  2. 00:51:628 (7,8,9,1) - not sure if intentional or osu moved them, but stack these with 00:49:738 (4,5) - better?
  3. 01:01:785 (3,4) - move (3) tail under 4 completely, i also like to curve 3 like http://puu.sh/cyrMV/37b1406c8f.png
    Fixd most to best of my ability, also faulty picture :P

[Insane]
  1. 00:05:328 (2,3) - not really feeling the jump here, maybe can ctrl-g (3) and move (4) and (1) around like http://puu.sh/cys9g/606995dc9c.jpg, so you can have jump to emphasize new combo instead.
  2. 00:25:171 (1,2,3,4,5,2) - better blanket? http://puu.sh/cysrE/7c1cf6af2b.jpg
  3. 00:38:163 (2,1) - blanket http://puu.sh/cysp6/66496be3a5.jpg
    Fixd all

really nice map, well done!!

Thank you for mod as well :)
Topic Starter
emilia

Ringating wrote:

quick bg mod

your image had some noticeable artifacting (probably from video compression since this image seems like a screencap from the show). I cleaned up the image and adjusted the colors slightly in order to make it seem a bit less washed out. here is that:I also made an alternate version with some effects near the end of the gunno kudosu
Thanks for BG adjustment :D I think I'll go for the alternate one. Looks cooler :3
Iceskulls
Hi M4M, as requested

[Insane]
  1. 00:02:729 (8) - I think if you move this about 1-2 grid it would make the flow here 00:02:021 (5,6,7,8) - slightly better
  2. 00:12:179 (4,5,6) - Line up maybe it would make this easier to play
  3. 00:13:242 (5) - I think you should delete this circle and add it here 00:13:714 - instead since the instrumental play there
  4. 00:17:612 (1,2,3,4,5) - I would placing these at x210 y248 it make the flow from 00:17:376 (8) - better since the 1/4 slider kind of fast slider and if you line up 1/4 slider with the next note there is a high chance that the player will miss it easily imo
  5. 00:23:045 (1) - Why do you NC this?
  6. 01:25:880 (1,2,3) - Maybe stack these
  7. HS suggestion : here is the place I think finish sound suit it 00:08:636 (1) - ,00:14:305 (1) - ,00:29:423 (1) - ,00:36:982 (1) -
    After this 00:25:880 - to 00:40:998 - some place actually fit for clap sound maybe I will let you decide which note to place clap
    Also apply to the others diffs too if you find it suit for the others diffs
    I see that your changing spacing quite a lots here make sure those spacing fit the pattern and the song or else it will be just a random spacing
[Hard]
  1. 00:12:179 (4,6) - Stack properly
  2. 00:14:541 (2) - Maybe curve this so the flow might better for the overlap here 00:14:541 (2,3) -
  3. 00:15:014 (3,4) - I think blanket is a little bit off
  4. 00:33:439 (2) - This one play a bit weird for me well I see you decide to follow the vocal here but I think ending a slider at vocal like that give awkward feeling to me maybe change this to 1/2 slider might make this play better
  5. 00:44:069 (7) - Ctrl+G for symmetry pattern
  6. 00:51:864 (8,9,1) - I prefer stacking here
  7. 00:52:336 (2,3) - Blanket is a bit off here
  8. 01:00:132 (4,5,6) - Stack here
  9. 01:01:785 (3) - I would make this slider tail facing (4)'s head it make the overlap looks nicier and give nice feeling when playing imo
  10. 01:12:415 (4) - Why do you ending this slider on blue tick ? for me it sound weird
    Make sure this is easier than Insane , Hard is something that you need to stick to some rules like not using too long jumps or too high streaming notes
[Normal]
  • Changing SV in Normal and Easy is too hard for beginners (I think?)
  1. 00:01:077 (1) - Why not ending this here 00:02:494 - instead ?
  2. 00:04:856 (1) - Delete NC here so that the NC will be consistent on all notes here
  3. 00:06:746 (1,2) - How about blanket here?
  4. 00:07:927 - Add a note here so the polarity will be better
  5. 00:14:541 (1) - NAZI use DS 1.0x here
  6. 00:18:084 (1) - ^
  7. 01:10:998 (4,5) - Bad polarity
    I think the rhythm at first part sound a bit weird for me you make some small breaks but I think it too much since the player need to try clicking the new note perfectly and I find that using too much short break can make beginners confuse , you can fix this by extend the slider or just use long reverse slider
[Easy]
  • Changing SV in Normal and Easy is too hard for beginners (I think?)
  1. 00:01:077 (1,1,1,1) - I think you don't have to NC every notes here it make the NC inconsistent since you did NC very well after this part
  2. 00:14:305 (1,2) - Why do you break the flow here? 00:15:722 (2) - doesn't sound that much emphasized for me
  3. 00:28:951 (4,1) - Blanket is a bit off
  4. 00:34:620 (2,3) - Maybe blanket here?
  5. 00:40:762 (1) - How about line up this with (2) like this so the flow will be a bit easier for beginners
  6. 00:50:210 (3,4) - Why do you break the flow here? 00:51:155 (4) - doesn't sound that much emphasized for me
    I think you can make the flow easier here, the players who play this diff still new to this game so make sure you keep everything basic as much as possible for this diff
That's all for me

my map is here https://osu.ppy.sh/s/225576 if you forgot it

Good luck :)
neonat
General

I'm guessing you used your own skin while mapping this.
Use Custom Combo Colours, the default ones don't match the BG, they stick out badly

Add 1000 to AudioLeadIn to allow adequate time before the playing starts, to avoid any worry that osu gets buggy for the automated Audio Add-In

Easy

00:08:636 (1) - this is too short. You should end it at 00:10:525 with a finish and remove 00:10:525 (1) - the gap after the spinner is for the recovery of the players, so the 2 beat gap is sufficient
00:36:510 (4,2) - stack them nicely
00:40:762 - I see no reason for this slowdown in the map, the pace and intensity of the song is still the same as before this section
01:18:557 (3,1) - blanket ain't perfect

The SV changes looked so bad, you really have to remove them, they made no sense in the song

Normal

Like I said for Easy, the SV changes don't make sense as the feel and intensity of the song remained unchanged, it was unnecessary to make any changes, at least other than the Chorus/Kiai

00:13:124 (6,7,1) - Spacing error, inconsistencies in spacing
00:18:084 (1,2) - spacing error

Hard

Slowing down before the Chorus is not needed. In fact, this makes it an even poorer way of building up to the faster chorus

00:10:762 (1) - still starts too early after a spinner, even if it's a Hard
00:12:651 (5,7) - stack properly
01:15:486 (2,3) - ^
01:21:864 (1) - same as 00:10:762 (1)

The jumps happen too often, and very random. Parts that look like they fit each other and are constant, have jumps suddenly here and there, that doesn't make any sense. The jumps need to be planned better and with more purpose in the song, not just for visual patterns

Insane

Like all the other difficultes, the sv slowdown before chorus doesn't fit.

00:33:439 (1) - honestly not a good idea to skip the vocal beat at 00:33:675 which is very clear, it makes playing this part weird
00:40:525 (4,1) - must they overlap

Good Luck

There is still improvement to be done, disappointed with the SV changes and the structure of Hard though...
Topic Starter
emilia

CelsiusLK wrote:

Hi M4M, as requested

[Insane]
  1. 00:02:729 (8) - I think if you move this about 1-2 grid it would make the flow here 00:02:021 (5,6,7,8) - slightly better Its meant to be 2 curved bits, so I think its fine
  2. 00:12:179 (4,5,6) - Line up maybe it would make this easier to play Think its fine
  3. 00:13:242 (5) - I think you should delete this circle and add it here 00:13:714 - instead since the instrumental play there Its meant to be a triplet, so I think its ok
  4. 00:17:612 (1,2,3,4,5) - I would placing these at x210 y248 it make the flow from 00:17:376 (8) - better since the 1/4 slider kind of fast slider and if you line up 1/4 slider with the next note there is a high chance that the player will miss it easily imo Lmao its 125 BPM too slow, should still be easy to catch
  5. 00:23:045 (1) - Why do you NC this? To accentuate the guitar
  6. 01:25:880 (1,2,3) - Maybe stack these It looks ugly when stacked, how osu shifts my notes :c
  7. HS suggestion : here is the place I think finish sound suit it 00:08:636 (1) - ,00:14:305 (1) - ,00:29:423 (1) - ,00:36:982 (1) -
    After this 00:25:880 - to 00:40:998 - some place actually fit for clap sound maybe I will let you decide which note to place clap
    Also apply to the others diffs too if you find it suit for the others diffs The places you chose only accentuate a new verse, which I don't see a pont in
    I see that your changing spacing quite a lots here make sure those spacing fit the pattern and the song or else it will be just a random spacing :c
[Hard]
  1. 00:12:179 (4,6) - Stack properly Not meant to stack
  2. 00:14:541 (2) - Maybe curve this so the flow might better for the overlap here 00:14:541 (2,3) - Don't really see a point
  3. 00:15:014 (3,4) - I think blanket is a little bit off Yep fixed
  4. 00:33:439 (2) - This one play a bit weird for me well I see you decide to follow the vocal here but I think ending a slider at vocal like that give awkward feeling to me maybe change this to 1/2 slider might make this play better I get your argument, but I guess I have to wait for more opinions
  5. 00:44:069 (7) - Ctrl+G for symmetry pattern I think I did this accidentally, thanks for spotting it
  6. 00:51:864 (8,9,1) - I prefer stacking here Will consider
  7. 00:52:336 (2,3) - Blanket is a bit off here Fixd
  8. 01:00:132 (4,5,6) - Stack here Will consider
  9. 01:01:785 (3) - I would make this slider tail facing (4)'s head it make the overlap looks nicier and give nice feeling when playing imo I think its fine now, I just want the slider to be inside the other slider
  10. 01:12:415 (4) - Why do you ending this slider on blue tick ? for me it sound weird Its to drag the vocal
    Make sure this is easier than Insane , Hard is something that you need to stick to some rules like not using too long jumps or too high streaming notes
    but it IS easier :c
[Normal]
  • Changing SV in Normal and Easy is too hard for beginners (I think?)
    Will think about fix
  1. 00:01:077 (1) - Why not ending this here 00:02:494 - instead ? Apparently, its too long for a normal map. But I shifted it since it sounded awkward on red line anyway
  2. 00:04:856 (1) - Delete NC here so that the NC will be consistent on all notes here Ok
  3. 00:06:746 (1,2) - How about blanket here? Tried to make one
  4. 00:07:927 - Add a note here so the polarity will be better There's nothing there
  5. 00:14:541 (1) - NAZI use DS 1.0x here Must've been an error
  6. 00:18:084 (1) - ^ Fixd
  7. 01:10:998 (4,5) - Bad polarity Don't understand 'polarity'
    I think the rhythm at first part sound a bit weird for me you make some small breaks but I think it too much since the player need to try clicking the new note perfectly and I find that using too much short break can make beginners confuse , you can fix this by extend the slider or just use long reverse slider
    still struggling with myself whether to redo my normal or not :c
[Easy]
  • Changing SV in Normal and Easy is too hard for beginners (I think?)
    May fix on easy
  1. 00:01:077 (1,1,1,1) - I think you don't have to NC every notes here it make the NC inconsistent since you did NC very well after this part Fixd some NC
  2. 00:14:305 (1,2) - Why do you break the flow here? 00:15:722 (2) - doesn't sound that much emphasized for me Lmao I dunno how you define flow, but I think flow is fine. Also, that note is for consistency's sake
  3. 00:28:951 (4,1) - Blanket is a bit off Fix
  4. 00:34:620 (2,3) - Maybe blanket here? Good idea, but nah
  5. 00:40:762 (1) - How about line up this with (2) like this so the flow will be a bit easier for beginners I believe Easy players can still get that
  6. 00:50:210 (3,4) - Why do you break the flow here? 00:51:155 (4) - doesn't sound that much emphasized for me Flow isn't all about lead-in lmao, its fine. The note is also for consistency's sake
    I think you can make the flow easier here, the players who play this diff still new to this game so make sure you keep everything basic as much as possible for this diff
    Its not that hard :c
That's all for me

my map is here https://osu.ppy.sh/s/225576 if you forgot it

Good luck :) Thanks :3
Topic Starter
emilia

neonat wrote:

General

I'm guessing you used your own skin while mapping this.
Use Custom Combo Colours, the default ones don't match the BG, they stick out badly
My colours aren't that bad :c but I will fix the colours, because combo colours don't seem to run on my computer

Add 1000 to AudioLeadIn to allow adequate time before the playing starts, to avoid any worry that osu gets buggy for the automated Audio Add-In
I have NO IDEA how to do this, but I will get it done (or you can tell me :c )

Easy

00:08:636 (1) - this is too short. You should end it at 00:10:525 with a finish and remove 00:10:525 (1) - the gap after the spinner is for the recovery of the players, so the 2 beat gap is sufficient The thing kinda sounds empty without slider 1 though
00:36:510 (4,2) - stack them nicely Whoops done
00:40:762 - I see no reason for this slowdown in the map, the pace and intensity of the song is still the same as before this section Will get to fixing
01:18:557 (3,1) - blanket ain't perfect fixd

The SV changes looked so bad, you really have to remove them, they made no sense in the song Eyy I intended general consistency in mapset, but yea turns out everyone hates them

Normal

Like I said for Easy, the SV changes don't make sense as the feel and intensity of the song remained unchanged, it was unnecessary to make any changes, at least other than the Chorus/Kiai

00:13:124 (6,7,1) - Spacing error, inconsistencies in spacing Fixd
00:18:084 (1,2) - spacing error Fixd

Hard

Slowing down before the Chorus is not needed. In fact, this makes it an even poorer way of building up to the faster chorus Its meant to build-up, but I feel like that part was kinda slow and un-hyped (if its even a word) so I left it as slow. I want it to be slow though.

00:10:762 (1) - still starts too early after a spinner, even if it's a Hard the bats are asking 4 2 much srsly
00:12:651 (5,7) - stack properly Meant to not stack
01:15:486 (2,3) - ^ ok
01:21:864 (1) - same as 00:10:762 (1) Done

The jumps happen too often, and very random. Parts that look like they fit each other and are constant, have jumps suddenly here and there, that doesn't make any sense. The jumps need to be planned better and with more purpose in the song, not just for visual patterns :c but I liek mein joomps :c

Insane

Like all the other difficultes, the sv slowdown before chorus doesn't fit. Mentioned before

00:33:439 (1) - honestly not a good idea to skip the vocal beat at 00:33:675 which is very clear, it makes playing this part weird Singer is singing the same lyric, just a shift in pitch, I don't really see a problem since the lyric kinda drags off into the next slider
00:40:525 (4,1) - must they overlap Already fixed in update

Good Luck

There is still improvement to be done, disappointed with the SV changes and the structure of Hard though... :c you make me kinda sad
PEPOTTI
m4m~



[Easy]
00:30:368 (2) - move to x:328 y:232? maybe here is more natural flow
00:53:517 (2) - move to x:68 y:201
00:55:407 (1) - I don't like this short spinner for Easy

[Normal]
00:01:077 (1) - too short. take place sliders?
00:19:265 (3,4,5,6,7,8) - little awkward flow. like this?

file > open .osu in notepad and copy below and paste
192,276,19265,2,0,L|124:280,1,60,0|0,0:0|0:0,0:0:0:0:
72,276,19738,2,0,P|60:212|84:156,1,120,2|0,0:0|0:0,0:0:0:0:
108,108,20447,1,0,0:0:0:0:
152,68,20683,2,0,P|227:39|280:48,1,120,2|0,0:0|0:0,0:0:0:0:
308,84,21391,1,0,0:0:0:0:
356,116,21628,1,0,0:0:0:0:


00:57:769 (1) to 01:07:927 (5) - too many notes for Normal. maybe you should delete some notes
01:07:927 (5) - move to around x:208 y:280 is more natural?
01:23:990 (4) - keep 1.00x distance

[Hard]
00:07:454 (2) - move to x:300 y:192?
00:10:525 (1) - you make the end of spinner longer to 00:10:525
00:13:124 (6,7) - more stack?

00:14:187 (8,1) - too far, little difficult streams for Hard??
00:29:305 (9,1) - ^
00:48:202 (7,1) - ^
00:55:289 (2,3,4) - ^
01:05:210 (4,1) - ^

00:36:982 (1,2,3) - would you take place one reverse slider?

[#2k14Mapping]
this diff is already completed??o_0 by the way, looks good flow and beautiful arrangement

[Insane]
00:02:257 (6) - move to x:408 y:120
00:25:171 (1,2,3) - maybe too far. now, here are most difficult zone of this diff. I felt strange.
00:28:478 (1) - why not 1.3x?
00:43:006 (5,6) - like this?




Good luck~
Topic Starter
emilia

PEPOTTI wrote:

m4m~ whu-wuuuuut



[Easy]
00:30:368 (2) - move to x:328 y:232? maybe here is more natural flow Fixd
00:53:517 (2) - move to x:68 y:201 Fixd
00:55:407 (1) - I don't like this short spinner for Easy Its not that short, and I can't lengthen it, so :P

[Normal]
00:01:077 (1) - too short. take place sliders? Good idea, should've done it before
00:19:265 (3,4,5,6,7,8) - little awkward flow. like this? Didn't exactly copy, but fixd

file > open .osu in notepad and copy below and paste
192,276,19265,2,0,L|124:280,1,60,0|0,0:0|0:0,0:0:0:0:
72,276,19738,2,0,P|60:212|84:156,1,120,2|0,0:0|0:0,0:0:0:0:
108,108,20447,1,0,0:0:0:0:
152,68,20683,2,0,P|227:39|280:48,1,120,2|0,0:0|0:0,0:0:0:0:
308,84,21391,1,0,0:0:0:0:
356,116,21628,1,0,0:0:0:0:


00:57:769 (1) to 01:07:927 (5) - too many notes for Normal. maybe you should delete some notes I deleted 1 note, couldn't find much to delete
01:07:927 (5) - move to around x:208 y:280 is more natural? I like it as it is now
01:23:990 (4) - keep 1.00x distance Should've fixd it I think

[Hard]
00:07:454 (2) - move to x:300 y:192? Think its fine
00:10:525 (1) - you make the end of spinner longer to 00:10:525
00:13:124 (6,7) - more stack? Not meant to stack

00:14:187 (8,1) - too far, little difficult streams for Hard??
00:29:305 (9,1) - ^
00:48:202 (7,1) - ^
00:55:289 (2,3,4) - ^
01:05:210 (4,1) - ^
Those are all 125 BPM, so I think its fine
00:36:982 (1,2,3) - would you take place one reverse slider? I wanna keep a triangle pattern, but if I do get more mods telling me to change it then I will consider

[#2k14Mapping]
this diff is already completed??o_0 by the way, looks good flow and beautiful arrangement Nope, its not done :P but thanks for the compliment :)

[Insane]
00:02:257 (6) - move to x:408 y:120 Fixd
00:25:171 (1,2,3) - maybe too far. now, here are most difficult zone of this diff. I felt strange. Made distance less
00:28:478 (1) - why not 1.3x? I think this pattern is fine like that
00:43:006 (5,6) - like this? Fixd




Good luck~

THANKS 4 MOD
Iceskulls
About polarity
https://osu.ppy.sh/forum/t/55282
It's a mapping technique that make the notes easier to read (+ fun imo)
Chirony
Hi~
thank you M4M ;)

[General]
  1. please delete 「 」 of the source  「魔法科高校の劣等生」 → 魔法科高校の劣等生
[Insane]
  1. 00:24:699 (3) - please try, Maybe able to take more drum sound.
  2. 00:24:935 - - drum clap?
  3. 00:27:769 - add clap
  4. 00:37:691 - add clap
  5. 00:38:872 (1) - I felt don't match music. please try this pattern
  6. 01:24:935 - remove finish
  7. 00:53:990 (4,1) - Distance too wide, many people might feel difficult to AIM.
  8. 01:29:895 - remove finish? I was not able to hear the sound
[Hard]
  1. 00:02:966 (1,2,3) - Probably these haven't follow music. try this.
  2. 01:25:171 - remove finish
  3. 00:37:691 - add whistle
[Normal]
  1. 00:02:966 - add whistle
  2. 00:04:856 - ^
  3. 00:06:746 - ^
  4. 00:07:454 - ^
  5. 00:09:580 - ^
  6. 00:13:596 - remove whistle
  7. 00:14:069 - ^
  8. 00:23:281 - add whistle
nice song ♪~(´ε` )
good luck :)
Topic Starter
emilia

Chirony wrote:

Hi~
thank you M4M ;) No problems :3

[General]
  1. please delete 「 」 of the source  「魔法科高校の劣等生」 → 魔法科高校の劣等生
Will get to fixing this

[Insane]
  1. 00:24:699 (3) - please try, Maybe able to take more drum sound.
    Think its fine like that
  2. 00:24:935 - - drum clap?
  3. 00:27:769 - add clap
  4. 00:37:691 - add clap
  5. 00:38:872 (1) - I felt don't match music. please try this pattern
    I think the current pattern is able to follow the vocal, so I'd keep this
  6. 01:24:935 - remove finish
  7. 00:53:990 (4,1) - Distance too wide, many people might feel difficult to AIM. There are a lot of other wider distances :P
  8. 01:29:895 - remove finish? I was not able to hear the sound
Didn't fix any hitsounds, because I want to be either more consistent or I like the hitsound there

[Hard]
  1. 00:02:966 (1,2,3) - Probably these haven't follow music. try this.
    Gonna keep mine, because the rhythm is still the same
  2. 01:25:171 - remove finish
  3. 00:37:691 - add whistle
All hitsounds fixed

[Normal]
  1. 00:02:966 - add whistle
  2. 00:04:856 - ^
  3. 00:06:746 - ^
  4. 00:07:454 - ^
  5. 00:09:580 - ^
  6. 00:13:596 - remove whistle
  7. 00:14:069 - ^
  8. 00:23:281 - add whistle
Fixed most hitsounds

nice song ♪~(´ε` )
good luck :) Thank you :D
-Nya-
Hey! M4M from PM!
Well, here's my mod:

General:
Maybe change your combo colours to support your BG. I really don’t like them as they are now. I see you changed the combo colours of the Insane. Use the same colours in your lower diffs.

Easy:
00:08:636 (3) – This slider’s placement doesn’t support the flow that well. Ctrl+H the slider so it’s placed somewhere here: X:372 Y:152 (It’s probably not such a big issue, but I’ve been warned about that by other modders)00:23:754 (3) – NC here00:32:730 (4) – Place this hitcircle somewhere here: X:364 Y:244. Looks better in my opinion.00:45:486 (2,3) – Blanket here?
00:53:990 (3) – NC?Very nice diff. Could hardly find any issues.

Normal:
00:07:691 (4,5) –Make a slider out of these two hitcircles.
00:19:265 (3) – Move the tail of this slider till it’s here: X:128 Y:272. It supports the angle of this slider: 00:18:321 (2) -00:34:856 (5,6) – Make a blanket here. It looks better.00:36:273 (7) –Lift this slider’s tail a bit, till it looks something like this:
01:05:565 (1,2) – I don’t like that overlap.Do this instead?
01:17:376 (3) – Place this slider here: X:108 Y:136. Looks better.This is all I could find. Also a nice diff.


Hard:
00:05:565 (2) – I don’t like this placement. Place here instead: X:232 Y:30000:10:525 – Maybe place a note here. The music suggests it. Then you can maybe stack it on 00:10:762 (1) – 00:12:651 (5,7) – Improve this stack, since it looks a bit ugly. Place 00:13:596 (7) - here: X:346 Y:26300:20:683 (7) – Ctrl+G. Don’t break the flow like that.00:23:045 (3) - ^00:25:643 (1,4) – Stack?00:27:297 (5,7) – This stack can be improved a tiny bit. Place 00:28:242 (7) – here: X:80 Y:14700:29:305 (9,1) – I don’t like the placement of these two circles. Place 00:29:305 (9) – here: X:292 Y:40 and 00:29:423 (1) – here: X:340 Y:3600:46:903 (4) – Place this one here: X:396 Y:20400:51:864 (8,9,1) – Rather place these directly on top of each other01:01:785 (3) – Place this slider’s tail in the middle of this slider: 01:02:258 (4) –
01:12:179 (3,4) – A blanket here would look good.
01:18:557 (1,2) – Also make a blanket here.
01:21:864 (1) – I don’t think it’s a good idea to place a NC hereAlso a good diff.

Overall, great mapset. Sorry for not being able to mod your Insane. I really suck at it. :|
Good Luck! :D
Ciyus Miapah
Hi There
  • Easy
    00:08:636 (3) - i think fix Overlap in here move slider to x152 y228, last point x168 y148
    00:21:864 (1) - last point in x380 y328
    00:40:762 (1,2) - would be better if you delete 2 and try this reverse slider pattern http://puu.sh/cIW4l/efa5ddd97f.jpg (reverse arrow in red line)
    this map is good, i cant see some misspattern in here

    Normal
    00:29:423 - this strongly needs notes, because NC in here too
    01:16:667 (2,3) - looks need to fix slider, its overlap. i think move to x52 y108, center point in x38 y68, last point in x4 y24
    okay done

    Hard
    00:08:636 (1,1) - spinner beetween red time slider is not good i think, i suggest to add note in 00:10:525 - and NC it
    00:17:494 (8,9,10,11) - i think this patteern like this http://puu.sh/cIXxk/81726e9107.jpg, NC 11
    00:46:903 (4,5) - just change this circle to slider
    00:51:864 (8,9,1) - 3 options in here >Stack all of notes >stack with 00:50:210 (5) - >move 00:52:336 (2) - fix distance problem
    01:01:785 (3) - move to x304 y288 (fix Overlap)
    01:12:297 - add notes?
    01:12:415 (4) - remove Hitsound in here + use soft sampleset at Slider tail
    okay clear

    Insane
    00:24:699 (3,1) - little confusing, pls add circle or notes beetween that
    00:32:139 (1) - dont NC this pls
    00:32:730 (9) - NC this
    01:02:258 (3,4) - how about like this http://puu.sh/cJ08z/e4dbf83a3c.jpg
    01:06:510 (3,4) - swap this pattern
    01:25:880 (1,2,3) - better stack this in slider 3, and dont NC 1. i think NC 3 better
    01:28:006 (1) - dont NC it
    too easy for me, but cant SS ):. This map is good for DT

    #2k14Mapping
    00:28:714 (1) - change to circle
    00:58:714 (1,2) - this is bad pattern, because of Vocal, please put slider in 00:58:714 - then put circle in 00:59:069 -
    01:13:832 (1,2) - ^
    01:04:856 (1,2,3,4,5) - try this, because jump so hard to aim, http://puu.sh/cJ0F9/c0acb8a9a1.jpg
    01:15:840 (2) - make 1/4 slider, put on 01:15:840 - then add circle in 01:15:840 -
    01:28:006 (1) - slider pls, make this slider slow or just change it to spinner, or maybe you can re-create the slider, it looks like, blah....
    Better than Hanzer map
okay bye, sorry for short mod. cause i didnt find anything wrong in here
Topic Starter
emilia

-Nya- wrote:

Hey! M4M from PM!
Well, here's my mod:

General:
Maybe change your combo colours to support your BG. I really don’t like them as they are now. I see you changed the combo colours of the Insane. Use the same colours in your lower diffs.

Fixed I think. My computer never displays combo colours, so its horrible when I'm try to deal with them :(

Easy:
00:08:636 (3) – This slider’s placement doesn’t support the flow that well. Ctrl+H the slider so it’s placed somewhere here: X:372 Y:152 (It’s probably not such a big issue, but I’ve been warned about that by other modders) I like it where it is at right now00:23:754 (3) – NC here Don't see a point, I wanna keep the consistency00:32:730 (4) – Place this hitcircle somewhere here: X:364 Y:244. Looks better in my opinion. Its fine like that00:45:486 (2,3) – Blanket here? Didn't blanket, but fixed flow
00:53:990 (3) – NC? FixdVery nice diff. Could hardly find any issues. Thanks :D

Normal:
00:07:691 (4,5) –Make a slider out of these two hitcircles.
Not exactly like the picture, but fixed 00:19:265 (3) – Move the tail of this slider till it’s here: X:128 Y:272. It supports the angle of this slider: 00:18:321 (2) - They are meant to be different00:34:856 (5,6) – Make a blanket here. It looks better. I didn't intend a blanket here00:36:273 (7) –Lift this slider’s tail a bit, till it looks something like this:
Meant to be different from 601:05:565 (1,2) – I don’t like that overlap.Do this instead?
Didn't do that, but shifted slider away so they don't intersect01:17:376 (3) – Place this slider here: X:108 Y:136. Looks better. Shifted it awayThis is all I could find. Also a nice diff. Thanks :D


Hard:
00:05:565 (2) – I don’t like this placement. Place here instead: X:232 Y:300 Shifted00:10:525 – Maybe place a note here. The music suggests it. Then you can maybe stack it on 00:10:762 (1) – I placed a note, but no stack00:12:651 (5,7) – Improve this stack, since it looks a bit ugly. Place 00:13:596 (7) - here: X:346 Y:263 Since it's the 10 thousandth time someone talked about this stack, I fixd00:20:683 (7) – Ctrl+G. Don’t break the flow like that. Flow is fine00:23:045 (3) - ^ [b]Ok00:25:643 (1,4) – Stack? DS doesn't let me00:27:297 (5,7) – This stack can be improved a tiny bit. Place 00:28:242 (7) – here: X:80 Y:147 Fixd00:29:305 (9,1) – I don’t like the placement of these two circles. Place 00:29:305 (9) – here: X:292 Y:40 and 00:29:423 (1) – here: X:340 Y:36 Its fine IMO00:46:903 (4) – Place this one here: X:396 Y:204 Its fine like that00:51:864 (8,9,1) – Rather place these directly on top of each other Ok01:01:785 (3) – Place this slider’s tail in the middle of this slider: 01:02:258 (4) – Its just meant to be inside, not at the centre
01:12:179 (3,4) – A blanket here would look good. This bit here is meant to only have straight lines
01:18:557 (1,2) – Also make a blanket here. Looks sorta ugly with a blanket
01:21:864 (1) – I don’t think it’s a good idea to place a NC here I think that was accidentalAlso a good diff. Thanks :D

Overall, great mapset. Sorry for not being able to mod your Insane. I really suck at it. :|
Good Luck! :D
Thanks for mod :)
Topic Starter
emilia

Fort wrote:

Hi There
  • Easy
    00:08:636 (3) - i think fix Overlap in here move slider to x152 y228, last point x168 y148 Its fine like that IMO
    00:21:864 (1) - last point in x380 y328 That messes up the blanket
    00:40:762 (1,2) - would be better if you delete 2 and try this reverse slider pattern http://puu.sh/cIW4l/efa5ddd97f.jpg (reverse arrow in red line) Trying to keep easier pattern for Easy
    this map is good, i cant see some misspattern in here Thanks :D

    Normal
    00:29:423 - this strongly needs notes, because NC in here too It looks ugly when I add a hitcircle here
    01:16:667 (2,3) - looks need to fix slider, its overlap. i think move to x52 y108, center point in x38 y68, last point in x4 y24 I like it like that though
    okay done

    Hard
    00:08:636 (1,1) - spinner beetween red time slider is not good i think, i suggest to add note in 00:10:525 - and NC it Fixed in previous mod
    00:17:494 (8,9,10,11) - i think this patteern like this http://puu.sh/cIXxk/81726e9107.jpg, NC 11 Its fine like that
    00:46:903 (4,5) - just change this circle to slider Vocals suggest 2 different characters here, so I'd rather 2 hitcircles.
    00:51:864 (8,9,1) - 3 options in here >Stack all of notes >stack with 00:50:210 (5) - >move 00:52:336 (2) - fix distance problem Already stacked in previous mod
    01:01:785 (3) - move to x304 y288 (fix Overlap) Kinda shifted lower
    01:12:297 - add notes? Don't see a point
    01:12:415 (4) - remove Hitsound in here + use soft sampleset at Slider tail I'm keeping this for consistency's sake
    okay clear

    Insane
    00:24:699 (3,1) - little confusing, pls add circle or notes beetween that Shifted slider away
    00:32:139 (1) - dont NC this pls Fixed all NC problems and will not be changing any after
    00:32:730 (9) - NC this
    01:02:258 (3,4) - how about like this http://puu.sh/cJ08z/e4dbf83a3c.jpg Reverse circular flow
    01:06:510 (3,4) - swap this pattern Dunno what you mean, didn't fix anything
    01:25:880 (1,2,3) - better stack this in slider 3, and dont NC 1. i think NC 3 better Didn't fix, I like it like that. NC represents end of song
    01:28:006 (1) - dont NC it
    too easy for me, but cant SS ):. This map is good for DT

    #2k14Mapping
    00:28:714 (1) - change to circle Why?
    00:58:714 (1,2) - this is bad pattern, because of Vocal, please put slider in 00:58:714 - then put circle in 00:59:069 - Its meant to represent drums
    01:13:832 (1,2) - ^ ^
    01:04:856 (1,2,3,4,5) - try this, because jump so hard to aim, http://puu.sh/cJ0F9/c0acb8a9a1.jpg The jumps are about as bad lmao.
    01:15:840 (2) - make 1/4 slider, put on 01:15:840 - then add circle in 01:15:840 - Consistency
    01:28:006 (1) - slider pls, make this slider slow or just change it to spinner, or maybe you can re-create the slider, it looks like, blah.... Haha, I will think of a better slider to put in place of that :P
    Better than Hanzer map But I liek HanzeR :c
okay bye, sorry for short mod. cause i didnt find anything wrong in here
Practically ignore mod, but thanks anyway
Everything
Hi! From your M4M queue~
General:
You should try to fix the Kiai Time issue in AiMod if you can.

Easy:
00:06:746 (2,3) - DS conflict here ^^ Please adjust
Notes: I noticed that you had some notes ending on red ticks, since this is an easy diff, it might be confusing to new players.

Normal:
Looks good to me :)

Hard:
00:02:494 (4,1) - Ehh, this blanket looks kinda off
00:04:147 (3) - I don't think the whistle matches with this part in the song ^^'
00:21:391 (8) - Maybe move to x:168 and y:264

Insane:
00:21:864 (1,2) - Blanket could work here =p
00:23:045 (1) - Remove NC, usually new combos start on the big white tick

Anyways, loved this song, and the Mahouka season , mwuahaha. Mapset is very amazing :)
Topic Starter
emilia

trammiexo wrote:

Hi! From your M4M queue~
General:
You should try to fix the Kiai Time issue in AiMod if you can. Can't fix this because I intended the 15 second Kiai

Easy:
00:06:746 (2,3) - DS conflict here ^^ Please adjust Fixd
Notes: I noticed that you had some notes ending on red ticks, since this is an easy diff, it might be confusing to new players. I could only find one note that ends on red :P And I think I left enough room for the player to recover from a red line end

Normal:
Looks good to me :) Thanks :D

Hard:
00:02:494 (4,1) - Ehh, this blanket looks kinda off Oops fixd
00:04:147 (3) - I don't think the whistle matches with this part in the song ^^' That was accidental, I swear :(
00:21:391 (8) - Maybe move to x:168 and y:264 Didn't shift note, but fixd blanket

Insane:
00:21:864 (1,2) - Blanket could work here =p Its either I didn't intend a blanket or it was accidental. But fixd
00:23:045 (1) - Remove NC, usually new combos start on the big white tick Keeping NC here because emphasis on guitar

Anyways, loved this song, and the Mahouka season , mwuahaha. Mapset is very amazing :) Thank you :D
TANKS 4 MOD
Vone
I got m4m requested! There goes my mod! :)

[Easy]
00:16:195 (3) - I think it is going out a little bit
01:20:447 (1) - nc off

[Normal]
00:40:762 (2) - nc maybe?
00:52:100 (7) - nc
01:05:328 (3) - nc

[Hard]
00:04:147 (3) - This slider is a little bit further than DS suggested, change its position
00:07:927 (3) - ^
00:48:202 (7) - Move this and next circle a little bit away, it is confusing imo
01:05:565 (2) - It is offscreen
01:12:888 (1) - Move it closer to previous object, when i played it first time i was confused
01:25:171 (2) - Make it more symmetric to (3)

[Insane]
00:17:021 (6,7,8,1,2,3,4,5) - it is all 1/4, look what is on distance snap, it is kinda hard to play it like that, suggesting to change it a little bit at least
01:08:636 (7) - nc? or maybe on last circle on this burst
Overall, the difficulty is really good. Good job!

[#2k14 Mapping]
I know you wanted some kinda funny diff name, but I dont know is it rankable on this form, just saying.
Actually, yeah, thats typiccal 2k14 mapping, many slow downs and faster sliders, i see :D
00:41:116 (2,3,4,5,1,2,1,2,3) - wtf snapping XD So hard to read it
lol sorry, i cant find issues there, because all of it is 2k14 mapping, so everything i should list as something confusing is justified XD

Okay, that's all for my mod, hope you like it, thanks for cooperation and good luck with getting this ranked! :)
Aerous
Hey from your M4M , sorry for the delay, I moved recently.

General :

Work on NC

Should use other combo colors.

Disable widescreen?

Change diff name

#2k14Mapping :

The music is quite relaxing and the way you mapped it doesn't seem to fit here. :o

00:02:730 (3,4) The slider after these two notes should be closer to these two notes.
00:25:171 (6,7,8,9) Move these closer
01:28:006 (1) Change this into a spinner

Insane :

00:18:321 (1) Move this somewhere else instead of it being inside the stream.
00:21:628 (9) Spacing issue, move this slider closer to the previous slider.
00:32:730 (1,2,3,4,5) Move these closer
00:48:321 (1) Why NC here?
00:52:100 (1) ^
00:55:407 (1) Why NC and a repeat slider? Use the one you had before @ 00:54:935 (1,2)
01:08:636 (7,8,9,10,11) NC , and add hitsound?
01:20:447 Breaks the flow , shouldn't use a spinner here.

Hard :

00:14:305 (1) Why NC?
00:17:612 (8,9,10) Repeat slider?
00:29:411 (1) Why NC?
byfar
m4m please >> t/255150

[General]
offset is slightly off. change 1077 > 1074


[Insane]

  • im not sure if naming 3.3 star an insane is allowed in ranking criteria :L

    00:53:990 (4,1) - make spacing like this 00:40:289 (1,2) -. otherwise the jump is too sudden.

    00:59:659 (3,4,5,6) - right here. this is what i suggest::
    (this is yours) BEFORE: http://i.imgur.com/N3dGs05.png
    (this is my suggestion) AFTER: http://i.imgur.com/TJGmo2w.png (or a version of it)
    this is because the vocal speeds up there and your old pattern feels odd. & new one adds variety
[2k14mapping]

  • 00:17:612 (3,4,1) - lower volume where violin starts (like 10-15% maybe because your notes go with the background violin) and then increase volume back to normal after violin stops.

    please snap 00:16:903 (2) (rotate it to other side or w/e) - or just add notes in between the gaps

    00:19:502 (3,4,1) - ^
    00:29:423 (1) - nc

    00:41:112 (2,3,4,5,1,2,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - omg please distinguish some 1/2 from 1/1 this is so annoying to read. you can keep some but please at least change this 00:42:175 (1,2,1,2,3) -

    00:57:765 (1,2) - what is with the note after slider. its on top of eachother

    01:04:852 (1,2,1,2,1) - for a 4.32 star, this distancing is bad (the spacing is too far). because it is 254 bpm single tap (or 127 if you alternate) (before your 254 singletap/127 01:00:364 (4) - had a spacing had a x=12 distance.)
    i like it, but please dont put it here on 4.32 star map, maybe try use sliders &put clap on both slider head and end to create same effect? or just decrease spacing

    01:28:002 (1) - end slider on white tick
Topic Starter
emilia

Vone wrote:

I got m4m requested! There goes my mod! :)

[Easy]
00:16:195 (3) - I think it is going out a little bit Its fine IMO, still in grid
01:20:447 (1) - nc off Didn't exactly do that, but fixed NC around that area

[Normal]
00:40:762 (2) - nc maybe? Nah
00:52:100 (7) - nc ^
01:05:328 (3) - nc ^

[Hard]
00:04:147 (3) - This slider is a little bit further than DS suggested, change its position Doesn't need to comply with DS settings
00:07:927 (3) - ^ ^
00:48:202 (7) - Move this and next circle a little bit away, it is confusing imo Why is this confusing?
01:05:565 (2) - It is offscreen Its not offscreen, but I'll fix it however I can
01:12:888 (1) - Move it closer to previous object, when i played it first time i was confused Oops fixed
01:25:171 (2) - Make it more symmetric to (3) Aren't meant to be symmetric

[Insane]
00:17:021 (6,7,8,1,2,3,4,5) - it is all 1/4, look what is on distance snap, it is kinda hard to play it like that, suggesting to change it a little bit at least Keeping it, because an Insane is meant to be hard + jumpy
01:08:636 (7) - nc? or maybe on last circle on this burst NC patterns are fine here
Overall, the difficulty is really good. Good job! Thanks :D

[#2k14 Mapping]
I know you wanted some kinda funny diff name, but I dont know is it rankable on this form, just saying. Will check
Actually, yeah, thats typiccal 2k14 mapping, many slow downs and faster sliders, i see :D Ayyyyy :3
00:41:116 (2,3,4,5,1,2,1,2,3) - wtf snapping XD So hard to read it Its meant to be hard to read :D
lol sorry, i cant find issues there, because all of it is 2k14 mapping, so everything i should list as something confusing is justified XD I know how you feel :3

Okay, that's all for my mod, hope you like it, thanks for cooperation and good luck with getting this ranked! :) Thanks for mod :D

Aerous wrote:

Hey from your M4M , sorry for the delay, I moved recently.

General :

Work on NC NC is fine

Should use other combo colors. But I like dees :c If you really want a change then propose a set for me

Disable widescreen? I think they are already disabled? But I will double-check.

Change diff name LMAO I LOVE MY DIFF NAME HEHE

#2k14Mapping :

The music is quite relaxing and the way you mapped it doesn't seem to fit here. :o B-b-but 2k14... :(

00:02:730 (3,4) The slider after these two notes should be closer to these two notes. Flow is such that 2 goes to 3 then 3 goes back to somewhere close to 2.
00:25:171 (6,7,8,9) Move these closer Lmao position is fine. Jumps are to signify beginning of weird-ass sliders
01:28:006 (1) Change this into a spinner Am still considering whether to do so. I liek mein slider tho :P

Insane :

00:18:321 (1) Move this somewhere else instead of it being inside the stream. Stacking is fun + it plays fine, why the change?
00:21:628 (9) Spacing issue, move this slider closer to the previous slider. I want to keep the momentum of the jump, its less already.
00:32:730 (1,2,3,4,5) Move these closer To what? To each other? No, because DS is fine. To the hitcircle before it? No, because its meant to be jumpy.
00:48:321 (1) Why NC here? Its the same pattern through the song??????
00:52:100 (1) ^ ^
00:55:407 (1) Why NC and a repeat slider? Use the one you had before @ 00:54:935 (1,2) Removed NC, but keeping reverse slider. I don't see a point in changing it, its fine as of now.
01:08:636 (7,8,9,10,11) NC , and add hitsound? NC pattern is fine + hitsounds are regular and have a pattern as well, they don't belong there.
01:20:447 Breaks the flow , shouldn't use a spinner here. How does it break flow, the slider before it leads into a clockwise-spin on the spinner. I spin anti-clockwise and I have no problem with this.

Hard :

00:14:305 (1) Why NC? Start of new verse in lyric?
00:17:612 (8,9,10) Repeat slider? Keeping it for consistency
00:29:411 (1) Why NC? Same as before, beginning new verse

byfar wrote:

m4m please >> t/255150

[General]
offset is slightly off. change 1077 > 1074 Pretty sure the offset is right, and it would be really bothersome to shift every green point.

[Insane]

  • im not sure if naming 3.3 star an insane is allowed in ranking criteria :L Pretty sure its k, I've seen other maps with Insanes at 3.3 I think. I tried to make it hard, but at 127 BPM is practically impossible unless I include streams at 254 BPM :C

    00:53:990 (4,1) - make spacing like this 00:40:289 (1,2) -. otherwise the jump is too sudden. Its fine I think, the jump is to accentuate beginning of chorus.

    00:59:659 (3,4,5,6) - right here. this is what i suggest::
    (this is yours) BEFORE: http://i.imgur.com/N3dGs05.png
    (this is my suggestion) AFTER: http://i.imgur.com/TJGmo2w.png (or a version of it)
    this is because the vocal speeds up there and your old pattern feels odd. & new one adds variety First off, it sounds weird to me. Secondly, it isn't what I intended.
[2k14mapping]

  • 00:17:612 (3,4,1) - lower volume where violin starts (like 10-15% maybe because your notes go with the background violin) and then increase volume back to normal after violin stops. I'd rather consistency, since the violin is playing most of the time anyway. I prefer the volume to be like that.

    please snap 00:16:903 (2) (rotate it to other side or w/e) - or just add notes in between the gaps There are too many gaps for me to change that. And its meant to follow the drums, so its fine I think

    00:19:502 (3,4,1) - ^ ^
    00:29:423 (1) - nc It already has NC????

    00:41:112 (2,3,4,5,1,2,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - omg please distinguish some 1/2 from 1/1 this is so annoying to read. you can keep some but please at least change this 00:42:175 (1,2,1,2,3) - I liek dis bit :c Its meant to follow drums.

    00:57:765 (1,2) - what is with the note after slider. its on top of eachother Huh???? Its fine???

    01:04:852 (1,2,1,2,1) - for a 4.32 star, this distancing is bad (the spacing is too far). because it is 254 bpm single tap (or 127 if you alternate) (before your 254 singletap/127 01:00:364 (4) - had a spacing had a x=12 distance.)
    i like it, but please dont put it here on 4.32 star map, maybe try use sliders &put clap on both slider head and end to create same effect? or just decrease spacing That's what gives it 4.32. Don't blame me :c I like it, and its meant to be jumpy.

    01:28:002 (1) - end slider on white tick It IS already on white tick?????
Thanks Vone and Aerous for fixing some minor annoying issues in my map :) and sorry byfar, didn't accept any mods, so no M4M, but you still get mein kds :)
byfar
@estellia

the offset is off by a few milliseconds (makes a huge difference trust me). If you slow song down to 25% and scroll to the middle of the song, you can hear the difference.

and also, LAST slider did NOT END on white tick in your 2k14 diff.

Also for your 1/4th jumps, the spacing is way too large in comparison to your previous 1/4s. Not only that, there are 4 of them in equally large distances.

Lastly, you never stated in your rules that you wouldn't mod mines if none of my mods helped you. I feel a bit cheated here after spending quite some time looking through your map making honest suggestions.

Is this a mod for mod or a mod for kudos?
byfar
a
wcx19911123
m4m here

[General]
soft-sliderwhistle.wav is unused?

[Easy]
01:28:006 - add note here and start the spinner later? would fit the song much better imo(same to other diffs)

[Normal]
01:22:336 (2) - it nearly touch the edge of the screen, hope you can move it up a bit

[Insane]
OD is a bit high imo, 7.5 is enough. AR is a bit low imo, 8.5 is better
00:25:171 (1,2,3) - jump too huge imo
00:40:289 (1,2,3) - ^
00:49:738 (4,5) - blanket better?
00:54:935 (1,2,3) - same as before
01:04:856 (1,2,3,4,5) - this stream sounds too loud imo, hope you can reduce the volume a bit
01:12:415 (1,2,1) - same as before
well, this diff is really easy to play except those 1/4 slider jumps.. this diff won't be an Insane diff without those jumps but the jumps is much harder than the rest part of the whole diff, they broke the balance of difficulty of this diff a bit, it's not good imo

[#2k14Mapping]
the diff name is strange.. orz
00:09:580 (1) - ending it at 00:10:407 - fit the song better
00:53:045 - add a note here? it sounds really empty in the map, but there's a heavy beat in the song
01:04:856 (1,2,1,2,1) - these jumps are too huge..
01:09:816 (4,1) - this one is a bit huge

the mapset is nice except the hitsounds. the hitnormal is too loud to hear other hitsounds.. the map makes feel that there's no hitsounds in it but only hitnormals, so I don't know if you did well in hitsounding. hope you can fix the volume for the hitnormal file and raise the overall volume to all diffs
DreaM117er
Sorry I'm late.
I have college course all day, and 5 maps to mod. :?

From my Queue

Why use this strange hitsound?? I can't mod carefully to find rhythm. :)
And #2k14: I just hear "tatatatatatatatata dododododdodo tatatatatatatatatata..."
Default sounds better than custom... :shock:

Insane
00:05:565 (3,4) - I think this follow rhythm like 00:03:675 (2,3,4,5,6). very nice :)
00:28:360 (5) - move to x136 y296
00:58:714 (2) - Copy 00:57:769 (1) and Ctrl + H
01:07:218 (5) - NC
01:12:415 (1) - Remove NC


Hard
00:38:872 (6) - NC
00:55:407 (3,4) - you can try your Insane here
01:18:084 (4) - Ctrl+G
01:18:557 (1) - ^


Normal
This diff should be release more space
00:12:888 (5) - del it
00:21:628 (8) - ^
00:42:415 (4) - del it, add 01:01:785 (3) on white line
00:44:069 (7,1) - ^, same :arrow: after change
00:47:376 (12) - no arrow and add circle at 00:48:084
00:49:265 (2) - del it and add circle on 00:49:502
00:51:864 (6) - del it
00:58:714 (2) - Change circle
01:00:840 (1) - Copy 01:01:785 (3) and replace it.
01:03:202 (10) - del circle
01:04:620 (2,3,1) - try this↓


01:10:053 (2) - del it
01:12:415 (6) - Change circle
01:18:084 (4) - ^
01:23:281 (3,4) - tyy this 01:04:620 (2,3)
01:25:643 (4,1) - Ctrl+H


Easy no Problem, very well :)
Nice! Good Job! :)


Good luck for you.
Topic Starter
emilia

wcx19911123 wrote:

m4m here

[General]
soft-sliderwhistle.wav is unused? Will check

[Easy]
01:28:006 - add note here and start the spinner later? would fit the song much better imo(same to other diffs) Will consider this, maybe if I get more opinions.

[Normal]
01:22:336 (2) - it nearly touch the edge of the screen, hope you can move it up a bit Oops, fixed

[Insane]
OD is a bit high imo, 7.5 is enough. AR is a bit low imo, 8.5 is better Shifted OD to 7, but keeping AR because I like AR 8 :P
00:25:171 (1,2,3) - jump too huge imo The jumps are there to raise difficulty, if not this map will be too easy.
00:40:289 (1,2,3) - ^ ^
00:49:738 (4,5) - blanket better? Oops fixd
00:54:935 (1,2,3) - same as before This one is to accentuate begin of chorus
01:04:856 (1,2,3,4,5) - this stream sounds too loud imo, hope you can reduce the volume a bit Its for consistency, and I think volume is fine.
01:12:415 (1,2,1) - same as before same as before
well, this diff is really easy to play except those 1/4 slider jumps.. this diff won't be an Insane diff without those jumps but the jumps is much harder than the rest part of the whole diff, they broke the balance of difficulty of this diff a bit, it's not good imo

I respect your opinions, but there isn't a way to increase difficulty of the map :( ITS 127 BPM :?

[#2k14Mapping]
the diff name is strange.. orz Haha I get this a lot. Will change soon maybe.
00:09:580 (1) - ending it at 00:10:407 - fit the song better Ok
00:53:045 - add a note here? it sounds really empty in the map, but there's a heavy beat in the song Ok
01:04:856 (1,2,1,2,1) - these jumps are too huge.. Its an Extra :P Besides, there are larger jumps in the map
01:09:816 (4,1) - this one is a bit huge Will think about this one.

the mapset is nice except the hitsounds. the hitnormal is too loud to hear other hitsounds.. the map makes feel that there's no hitsounds in it but only hitnormals, so I don't know if you did well in hitsounding. hope you can fix the volume for the hitnormal file and raise the overall volume to all diffs Honestly I feel like the hitnormal isn't that much of a problem. I may try toning it down though, thanks for the opinion.
Thanks for compliments and thanks for mod :)
Topic Starter
emilia

m1223961117 wrote:

Sorry I'm late.
I have college course all day, and 5 maps to mod. :?

From my Queue

Why use this strange hitsound?? I can't mod carefully to find rhythm. :)
And #2k14: I just hear "tatatatatatatatata dododododdodo tatatatatatatatatata..."
Default sounds better than custom... :shock: ;-; but I like these special hitsounds :( I will consider toning it down though, as mentioned by wcx before.

Insane
00:05:565 (3,4) - I think this follow rhythm like 00:03:675 (2,3,4,5,6). very nice :) I never thought of that. Thanks :)
00:28:360 (5) - move to x136 y296 Ok
00:58:714 (2) - Copy 00:57:769 (1) and Ctrl + H Ok
01:07:218 (5) - NC
01:12:415 (1) - Remove NC

Will be keeping NC patterns for consistency

Hard
00:38:872 (6) - NC Ok
00:55:407 (3,4) - you can try your Insane here I don't really understand what you mean here
01:18:084 (4) - Ctrl+G Ok
01:18:557 (1) - ^ Ok

Nice, I never thought of the ctrl g ideas


Normal
This diff should be release more space Ahh I know but its really hard to adjust everything
00:12:888 (5) - del it
00:21:628 (8) - ^
00:42:415 (4) - del it, add 01:01:785 (3) on white line
00:44:069 (7,1) - ^, same :arrow: after change
00:47:376 (12) - no arrow and add circle at 00:48:084
00:49:265 (2) - del it and add circle on 00:49:502
00:51:864 (6) - del it
00:58:714 (2) - Change circle
01:00:840 (1) - Copy 01:01:785 (3) and replace it.
01:03:202 (10) - del circle
01:04:620 (2,3,1) - try this↓
01:10:053 (2) - del it
01:12:415 (6) - Change circle
01:18:084 (4) - ^
01:23:281 (3,4) - tyy this 01:04:620 (2,3)
01:25:643 (4,1) - Ctrl+H

Accepted some

Easy no Problem, very well :)
Nice! Good Job! :)

Thank you :D

Good luck for you.
Thanks for mod :D
tutuhaha
Combo3 and Combo4 are too close, you better change another color /-\

[#2k14Mapping]
00:27:061 (2,3) - add clap on the both head
00:28:951 (2,3) - ^
00:30:840 (2,3) - ^
00:34:620 (2,3) - ^
00:38:399 (2,3) - ^
00:40:289 (2,3) - ^
or not use clap but use something to stress it
00:40:762 (1,2,3,4,5) - ok, begin here, I don't think most of player can read this....or can hear really clear about this rhythm because you use the soft hitsound, be safe, maybe think some space change to distinguish it
00:43:832 (5) - well, actually I suggest this \:D/ looks really nice \:D/
https://osu.ppy.sh/ss/2243041
00:47:612 (5) - and then here
https://osu.ppy.sh/ss/2243045
00:51:391 (5) - and then here
https://osu.ppy.sh/ss/2243049
well, just try -:P-
01:25:289 (4) - maybe ctrl+g

[Insane]
00:25:171 (1,2) - becautiful but I think is too far in Insane ..
00:33:439 (1) - end at white line and then add note on blue line, I think you miss the white line rhythm
00:33:439 (x) - miss rhythm, how about this?
https://osu.ppy.sh/ss/2243090
01:00:014 (x) - rhythm begin here I think
01:14:187 (x) - ^
01:19:384 (x) - ^
...kind of weird when I try hear the rhythm, maybe you lose too much blue rhythm

[Hard]
00:37:691 (3,4) - ...really hard...to read this space
00:42:415 (4,5,6) - try make same space
00:40:525 (5,6,1) - ^
01:03:439 (1,2) - use one slider
01:11:706 (2,3) - ^
Topic Starter
emilia

tutuhaha wrote:

Combo3 and Combo4 are too close, you better change another color /-\ Will think about this, it looks fine IMO

[#2k14Mapping]
00:27:061 (2,3) - add clap on the both head
00:28:951 (2,3) - ^
00:30:840 (2,3) - ^
00:34:620 (2,3) - ^
00:38:399 (2,3) - ^
00:40:289 (2,3) - ^
or not use clap but use something to stress it Honestly I feel like those notes don't need stressing
00:40:762 (1,2,3,4,5) - ok, begin here, I don't think most of player can read this....or can hear really clear about this rhythm because you use the soft hitsound, be safe, maybe think some space change to distinguish it I've seen players that are able to distinguish it. I think I also used distance snapping, and players should read the approach circles for this part
00:43:832 (5) - well, actually I suggest this \:D/ looks really nice \:D/
https://osu.ppy.sh/ss/2243041
00:47:612 (5) - and then here
https://osu.ppy.sh/ss/2243045
00:51:391 (5) - and then here
https://osu.ppy.sh/ss/2243049
well, just try -:P- Looks like a pretty good idea :D
01:25:289 (4) - maybe ctrl+g Ok, looks good

[Insane]
00:25:171 (1,2) - becautiful but I think is too far in Insane .. I think I mentioned it before, that's the thing that gives my Insane some difficulty :( So I have to keep it
00:33:439 (1) - end at white line and then add note on blue line, I think you miss the white line rhythm I'm keeping this because the singer goes 'rin-ku' and at the pause is where the note leads on with 1/4 spacing
00:33:439 (x) - miss rhythm, how about this?
https://osu.ppy.sh/ss/2243090 ^
01:00:014 (x) - rhythm begin here I think I think this is a slur in the singer's voice, it begins on next beat
01:14:187 (x) - ^ Fixd this
01:19:384 (x) - ^ It actually begins on the beat before
...kind of weird when I try hear the rhythm, maybe you lose too much blue rhythm Maybe, not sure

[Hard]
00:37:691 (3,4) - ...really hard...to read this space They are both on red rhythm, and they have quite a huge musical space between them for players to read, maybe I shift them further apart from each other?
00:42:415 (4,5,6) - try make same space Slow bit, I think its fine?
00:40:525 (5,6,1) - ^ ^
01:03:439 (1,2) - use one slider But I like the 2,3 blanket :C Will think of something maybe
01:11:706 (2,3) - ^ I think I'll keep this, since there's a lyric on 3, may think about this
Thanks for mod :)
Lasoki
Hi, from my M4M queue.

[General:]

  1. Okay, if i'm not wrong, your mapping on the vocals. So I suggest you map on the music and mostly the drums. When I started mapping I mapped on the vocals and when I look at how my map was then and how it is now I like it so much more. Because you're map isn't that bad and better than my first one, you don't have to remap it or whatever I'm just telling you so that you can try it out on your next map. Though I might also mention some places where you should change some things, I suggest you just try thm out first and then decide if you'll change then or not.
  2. Okay, so most of your blanketed sliders (I wrote this afte I modded easy) are close to what people call "nice blanket" but not really. When I make blankets, like with a circle and a slider then I'll put the cirle about there where I think is right and then when scroll in the timeline until the approach circle is just slighty over the slider and I select the silder I can see quite easily if the blanket is "nice" or not.
[Easy:]

  1. 01:08:636 (6) – move this to (X:260)(Y:220) and move 01:10:525 (2) – there as well.
  2. 01:22:336 (3,4) – pls ctrl + c + v + g (3) at the time where (4) is and put it at the right place again.
  3. 00:08:636 (3) – Why not use the same slider as at 00:01:077 (1) - ?
  4. 00:19:974 (3) – Ctrl + Shift + R and select 'selection centre' then rotate by -26 to make 00:19:974
    (3,4,1) – look nicer.
  5. 00:29:423 (1) – place the second sliderpoint at (X:204)(Y:156) and the last one at (X:260)(Y:176) for better blanket.
  6. 00:30:368 (2) – ctrl + c + v + j (1) before that and place it at the right place again.
  7. 00:33:202 (1) – place the second point at (X:232)(Y:360) and the last one at (X:124)(Y:336) for better blanket.
  8. 00:46:431 (3) – put the last slider point at (X:144)(Y:296)for better blanket.
  9. 00:47:494 (4) – ctrl + c + v + g + h and place it at the same place.
  10. 01:02:494 (3,4) – ctrl + c + v + > + j 00:46:431 (3,4) - and place it at the same place for better blanket and don't forget to put a reverse arrow at (4).
  11. 01:10:998 (3) – put the second slider point at (X:364)(Y:240) and the last at (X:320)(Y:304)
  12. 01:16:667 (1,2) – same thing like at 01:02:494 (3,4) – except for the reverse arrow of course.
  13. 01:26:116 (2,3) – same thing like at 01:16:667 (1,2) –
[Normal:]
  1. 00:07:691 (4) – Personally I would use a straight slider here, I don't know, just looks better like that, then again it might just be me.
  2. 00:08:636 (1) – put the second slider point at (X:172)(Y:200) and the last one at (X:256)(Y:288)
  3. 00:34:856 (5,6) – please blanket these... put the second slider point of (5) at (X:152)(Y:312), the last one at (X:180)(Y:384) and put (6) at (X:300)(Y: 300)
    then I suggest you put 00:36:273 (7) – at (X:352)(Y: 224) and 00:36:746 (8) – at (X:480)(Y: 248)
  4. 00:12:179 (4) – instead of this, I would place two notes at 00:12:415 – and 00:12:888 – It just feels better for me, when it's mapped on the music, try it out and do what ever feels better for you.
  5. 00:15:722 (2) – I would shift this to 00:15:250 – and either repeat the slider or place a circle at 00:15:250 (2) – though i think a circle fits better...
  6. 00:19:265 (3) – put this to 00:19:029 – and make it end at 00:19:502 – then delete 00:19:738 (4) – and place a note at 00:19:974 – slider until 00:20:447 – or just circle, whatever you prefer.
  7. 00:27:297 (4) – delete this and add note at 00:27:533 –
  8. 00:31:549 (4) – shorten this to 00:31:667 -00:32:021 –
  9. 00:33:439 (2) – shorten this to 00:33:557 -00:33:911 –
  10. 00:34:856 (5) – shorten this to 00:35:092 -00:35:092 –
  11. 00:49:738 (3) – delete this and move 00:49:265 (2) – to 00:49:502 –
[Hard]

  1. 00:04:147 (3) – why not shift this to 00:03:911 (3) - 00:04:384 – the way it is now doesn't make any sense to me at all...
  2. 00:06:037 (3) – like above
  3. 00:07:691 – like above
  4. 00:14:187 (9) – this is not needed
  5. 00:17:612 (8,9,10) -) – shift them to start at 00:17:494 (8,9,10) –
  6. 00:25:171 (4,5,6) – start these at 00:25:053 -
  7. 00:47:376 (6,7,1) – if you want to make a stream here, get rid of the reverse arrow and make a stream from 00:47:848 -00:48:084 – and delete 00:48:202 (7) – because it's not needed in the first place.
  8. 00:50:919 (6,7,8,9,1) – move (7) to 00:51:510 - (8) to 00:51:628 – and delete (9)
  9. 01:00:250 (5) – this is not needed
    Sry... got to lazy to check for blanket... sry.
[Insane]
  1. 00:04:147 (3,4) – not trying to be rude her or anything, but I have no idea how you got the idea to put these two here, no music, no vocals, nothing that really sticks out i do hear some music but then you would have to make this stream longer... please delete them unless you have a valid reason.
  2. 00:06:037 (4,5) – like above
    00:12:179 (4) – please get rid of the reverse arrow and move this to 00:12:415 - and move 00:13:242 (5) - to 00:13:124 -
    ok... as far as I know there's not much wrong with your hard and insane diffs, just that a lot of streams are quite random to the point where I've no idea why you places them thereI think you should go over your map again. Put the playback rate to 25% and go to View  Volume and lower the Sample volume to 0 and go through your map and listen to the music and find where is the right place to put your streams.
Sry, but I'm not going to mod your last diff... btw it's the best imo of your mapset. and 00:03:439 (2,3) – this is much better than the way it is in insane maybe you want to try doing something similar in insane just a tad bit easier.

And I'm sorry if I ever sounded harsh in this mod, just wanted to get my point across (some ppl sometimes really don't get it if I don't) so I'm just making sure xD.

It you want me to help you further in anyway on this map (regerding the streams, mapping on the vocals etc.) just forum pm me.
Good luck getting this ranked and don't give up!
Depths
short mod~

Insane

00:03:911 there a drum beat here that you miss, i dont know if it was intentional. but add a circle here. I think it plays well. it doesnt effect anything just adds more to it.

00:05:801 same here

00:07:454 I think this flows better plus it picks up the drum beat in the background

Hard

00:03:911 missing drum beats, I added notes and test played it feels a lot nicer than having a small pause

00:05:801 ^

00:07:691^^

00:48:321 at this timing point a slight volume increase would be nice, the music overtakes the hit sounds (using 100% effect volume)
I think 45% is a good amount everything sounds balanced.

as for the other diffs I really like them.
good luck with ranking
Sonnyc
[Normal]
00:47:376 (6) - Starting from 00:40:762 (2), the note placements are dense. So if you give a rhythm change in clicking in a relatively small distance, players can be confusing. Increasing this slider to 1/1 is most recommended.

[Hard]
00:25:171 (4,5,6) - The jump with the previous slider was way too much.

[Insane]
00:38:399 (3,4) - Personally I felt this part too mild to add 1/4 sliders.

[#2k14Mapping]
00:36:510 (1) - Hope the wiggle is reflecting the drum sound, but anyways it feels a little sad the drums being ignored as hit sounds.
00:49:738 (6) - You can see the curve is bumpy, despite 3 slider dots are used, right? You'll want to use several slider dots to make the curve smoother. http://puu.sh/cUmh9/6103a16dae.jpg Can you see the difference?

Wow every difficulties are in a really good stance and consists a nice flow. I won't spare my star for this kind of map, and I hope you can get your rank soon.
Good luck~
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