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Chili Tomato - Angel Gakuen no Ichinichi [Osu|CatchTheBeat]

posted
Total Posts
177
Topic Starter
Arlecchino
This beatmap was submitted using in-game submission on 2014年7月12日 at 3:44:12

Artist: Chili Tomato
Title: Angel Gakuen no Ichinichi
Source: Cosmic Break
Tags: コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle -Google- kurokami
BPM: 94
Filesize: 2307kb
Play Time: 00:40
Difficulties Available:
  1. Hard (2.8 stars, 107 notes)
  2. Jekate's Easy (1.07 stars, 32 notes)
  3. Kurokami's Platter (5.4 stars, 84 notes)
  4. Rain (5.79 stars, 107 notes)
  5. Troogle's Normal (1.62 stars, 60 notes)
  6. Xinely's Cup (3.64 stars, 43 notes)
  7. Xinely's Salad (4.17 stars, 59 notes)
Download: Chili Tomato - Angel Gakuen no Ichinichi
Information: Scores/Beatmap Listing
---------------
Please Re-download if you download before 2014/06/24 - Change the .mp3 file
2014/07/12 - change Tittle to エンジェル学園の一日 ( Angel Gakuen no Ichinichi )
Difficulty
Jekate's Easy - By Jekate
Troogle's Normal - By Troogle
Xinely's Cup - by Bakanely
Xinely's Salad - by Bakanely
Hard - by Me
Platter - by Me Kurokami's Platter - By Kurokami
Rain - by Me
Extra Difficulty
Download with Zima's Diff , Iman's Normal Diff , Hi_hello Deluge...
Here
^^ sorry for that.. cause I must reduce my GD ... Puyeng palaku kbanyak Diff
2014/06/20 - Changed Title and Artist to Chili Tomato - Plaza
^^ ok thanks alacat .. i see it's "Chili" not "Tiri"
Please Re-Download if you download Before 2014/06/20 - Change the BG (Remove Editor)
lkx_Shore
[General]
Bpm:94
Remove letterbox

[Insane]
00:01:118 (5,6) - Ctrl+G is better imo.If you change it,keep 00:01:597 (1) - distance 0.7x
00:10:546 (1,2) - Too close,Let them far.
00:12:144 (6,1) - Keep the same distance ...
00:15:339 (6) - Add whistle?
00:28:123 (3,4,5) - Keep the same distance

...why not use 1.0x distance?

[Hard]
00:15:659 (2,3,4,5,6,7,8) - Long stream?too hard for hard...
00:38:829 (1,2,3,4,5,6) - ^

[Normal]
Change distance to 1.0x

[Last]
oh...0.5x not good
-NanoRIPE-
My Mods,I Hope You Like It :D
osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 1964
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Plaza !
TitleUnicode:Plaza !
Artist:Tiritomato
ArtistUnicode:Tiritomato
Creator:Marinska
Version:Iman's Normal
Source:Cosmic Break
Tags:Video Game Cosmic Break sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan -Ririchiyo- NGNL Sora Shiro
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
0,639.166666666666,4,3,1,70,1,0
1917,-100,4,1,0,45,0,0
2237,-100,4,3,1,70,0,0
4474,-100,4,1,0,45,0,0
4793,-100,4,3,1,70,0,0
7030,-100,4,1,0,45,0,0
7350,-100,4,3,1,70,0,0
8948,-100,4,1,0,45,0,0
9267,-100,4,3,1,70,0,0
12144,-100,4,1,0,45,0,0
12463,-100,4,3,1,70,0,0
14061,-100,4,1,0,45,0,0
14381,-100,4,3,1,70,0,0
14700,-100,4,1,0,45,0,0
15020,-100,4,3,1,70,0,0
17257,-100,4,1,0,45,0,0
17577,-100,4,3,1,70,0,0
19174,-100,4,1,0,45,0,0
19494,-100,4,3,1,70,0,0
20453,-100,4,2,1,70,0,1
38669,-100,4,2,1,45,0,1
40107,-100,4,2,1,40,0,0
40267,-100,4,2,1,10,0,0


[Colours]
Combo1 : 128,128,192
Combo2 : 16,129,220
Combo3 : 220,121,253
Combo4 : 138,152,244

[HitObjects]
372,296,0,5,0,0:0:0:0:
288,324,319,2,0,P|204:344|124:312,1,160
64,272,1278,2,0,P|60:192|112:108,1,160
176,80,2237,1,2,0:0:0:0:
176,80,2556,1,2,0:0:0:0:
260,108,2876,6,0,B|328:112|392:76|392:76|452:132|452:188,1,240
368,180,4154,2,2,L|344:272,1,80
300,340,4793,5,0,0:0:0:0:
300,340,5113,2,0,P|212:348|136:336,1,160
72,256,6072,1,0,0:0:0:0:
72,256,6391,2,0,L|64:92,1,160
144,60,7350,2,2,L|244:48,1,80
260,128,7989,2,2,L|152:144,1,80
88,136,8628,5,2,0:0:0:0:
88,136,8948,2,2,P|88:220|112:312,1,160
188,344,9907,1,0,0:0:0:0:
284,336,10226,2,0,P|328:328|456:352,2,160
196,344,11824,2,2,L|196:228,1,80
116,228,12463,6,0,P|176:184|268:204,1,160
284,292,13422,1,0,0:0:0:0:
372,316,13742,2,0,P|408:244|384:164,1,160
328,232,14700,1,2,0:0:0:0:
240,200,15020,5,2,0:0:0:0:
156,172,15339,6,0,P|176:104|256:60,1,160
328,104,16298,2,0,L|412:96,2,80
256,164,17257,2,0,P|248:236|272:336,1,160
356,332,18216,1,0,0:0:0:0:
384,252,18535,6,0,P|388:152|376:84,1,160
304,48,19494,2,2,L|224:36,1,80
140,192,20453,6,0,P|256:220|384:176,1,240
368,104,21731,2,0,P|272:64|136:108,1,240
96,180,23009,6,0,L|68:344,1,160
156,324,23968,1,0,0:0:0:0:
156,328,24288,2,0,L|184:156,1,160
116,116,25247,5,0,0:0:0:0:
160,40,25566,2,0,P|260:36|344:52,1,160
408,76,26525,2,2,L|416:176,1,80
372,228,27164,2,0,P|356:292|372:356,2,120
296,164,28442,5,2,0:0:0:0:
296,164,28762,1,2,0:0:0:0:
232,92,29082,6,2,L|120:80,1,80
64,72,29721,2,2,L|56:172,1,80
76,232,30360,5,0,0:0:0:0:
76,232,30679,2,0,P|124:312|204:320,1,160
256,284,31638,1,0,0:0:0:0:
336,324,31958,2,0,P|380:320|436:220,1,160
408,144,32917,5,0,0:0:0:0:
364,64,33236,2,0,P|264:44|112:68,1,240
84,132,34514,2,0,P|84:212|136:304,1,160
204,308,35473,1,0,0:0:0:0:
288,312,35793,6,0,P|344:304|456:320,2,160
200,308,37391,1,0,0:0:0:0:
120,276,37710,2,0,L|140:108,1,160
164,36,38669,1,0,0:0:0:0:
164,36,38989,6,0,P|244:40|376:144,1,240
344,220,40267,1,8,0:0:0:0:
Topic Starter
Arlecchino

iman25 wrote:

My Mods,I Hope You Like It :D
osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 1964
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Plaza !
TitleUnicode:Plaza !
Artist:Tiritomato
ArtistUnicode:Tiritomato
Creator:Marinska
Version:Iman's Normal
Source:Cosmic Break
Tags:Video Game Cosmic Break sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan -Ririchiyo- NGNL Sora Shiro
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
0,639.166666666666,4,3,1,70,1,0
1917,-100,4,1,0,45,0,0
2237,-100,4,3,1,70,0,0
4474,-100,4,1,0,45,0,0
4793,-100,4,3,1,70,0,0
7030,-100,4,1,0,45,0,0
7350,-100,4,3,1,70,0,0
8948,-100,4,1,0,45,0,0
9267,-100,4,3,1,70,0,0
12144,-100,4,1,0,45,0,0
12463,-100,4,3,1,70,0,0
14061,-100,4,1,0,45,0,0
14381,-100,4,3,1,70,0,0
14700,-100,4,1,0,45,0,0
15020,-100,4,3,1,70,0,0
17257,-100,4,1,0,45,0,0
17577,-100,4,3,1,70,0,0
19174,-100,4,1,0,45,0,0
19494,-100,4,3,1,70,0,0
20453,-100,4,2,1,70,0,1
38669,-100,4,2,1,45,0,1
40107,-100,4,2,1,40,0,0
40267,-100,4,2,1,10,0,0


[Colours]
Combo1 : 128,128,192
Combo2 : 16,129,220
Combo3 : 220,121,253
Combo4 : 138,152,244

[HitObjects]
372,296,0,5,0,0:0:0:0:
288,324,319,2,0,P|204:344|124:312,1,160
64,272,1278,2,0,P|60:192|112:108,1,160
176,80,2237,1,2,0:0:0:0:
176,80,2556,1,2,0:0:0:0:
260,108,2876,6,0,B|328:112|392:76|392:76|452:132|452:188,1,240
368,180,4154,2,2,L|344:272,1,80
300,340,4793,5,0,0:0:0:0:
300,340,5113,2,0,P|212:348|136:336,1,160
72,256,6072,1,0,0:0:0:0:
72,256,6391,2,0,L|64:92,1,160
144,60,7350,2,2,L|244:48,1,80
260,128,7989,2,2,L|152:144,1,80
88,136,8628,5,2,0:0:0:0:
88,136,8948,2,2,P|88:220|112:312,1,160
188,344,9907,1,0,0:0:0:0:
284,336,10226,2,0,P|328:328|456:352,2,160
196,344,11824,2,2,L|196:228,1,80
116,228,12463,6,0,P|176:184|268:204,1,160
284,292,13422,1,0,0:0:0:0:
372,316,13742,2,0,P|408:244|384:164,1,160
328,232,14700,1,2,0:0:0:0:
240,200,15020,5,2,0:0:0:0:
156,172,15339,6,0,P|176:104|256:60,1,160
328,104,16298,2,0,L|412:96,2,80
256,164,17257,2,0,P|248:236|272:336,1,160
356,332,18216,1,0,0:0:0:0:
384,252,18535,6,0,P|388:152|376:84,1,160
304,48,19494,2,2,L|224:36,1,80
140,192,20453,6,0,P|256:220|384:176,1,240
368,104,21731,2,0,P|272:64|136:108,1,240
96,180,23009,6,0,L|68:344,1,160
156,324,23968,1,0,0:0:0:0:
156,328,24288,2,0,L|184:156,1,160
116,116,25247,5,0,0:0:0:0:
160,40,25566,2,0,P|260:36|344:52,1,160
408,76,26525,2,2,L|416:176,1,80
372,228,27164,2,0,P|356:292|372:356,2,120
296,164,28442,5,2,0:0:0:0:
296,164,28762,1,2,0:0:0:0:
232,92,29082,6,2,L|120:80,1,80
64,72,29721,2,2,L|56:172,1,80
76,232,30360,5,0,0:0:0:0:
76,232,30679,2,0,P|124:312|204:320,1,160
256,284,31638,1,0,0:0:0:0:
336,324,31958,2,0,P|380:320|436:220,1,160
408,144,32917,5,0,0:0:0:0:
364,64,33236,2,0,P|264:44|112:68,1,240
84,132,34514,2,0,P|84:212|136:304,1,160
204,308,35473,1,0,0:0:0:0:
288,312,35793,6,0,P|344:304|456:320,2,160
200,308,37391,1,0,0:0:0:0:
120,276,37710,2,0,L|140:108,1,160
164,36,38669,1,0,0:0:0:0:
164,36,38989,6,0,P|244:40|376:144,1,240
344,220,40267,1,8,0:0:0:0:
^^ nanti check dulu.. oke..
Topic Starter
Arlecchino

lkx_Shore wrote:

[General]
Bpm:94
Remove letterbox

[Insane]
00:01:118 (5,6) - Ctrl+G is better imo.If you change it,keep 00:01:597 (1) - distance 0.7x Fixed
00:10:546 (1,2) - Too close,Let them far. Fixed
00:12:144 (6,1) - Keep the same distance ... Fixed
00:15:339 (6) - Add whistle? added
00:28:123 (3,4,5) - Keep the same distance Fixed

...why not use 1.0x distance? Unn.. it's a slow map... I think better like it .. hehhe.. teehee..`3`

[Hard]
00:15:659 (2,3,4,5,6,7,8) - Long stream?too hard for hard... 00:15:979 (4) - deleted
00:38:829 (1,2,3,4,5,6) - ^ 00:38:829 (1) - deleted

[Normal]
Change distance to 1.0x Fix

[Last]
oh...0.5x not good oh.. `3`
Thank for mod
S o h
hellooo

To me, it feels like the distance of the notes are too uniform regardless of the difference in rhythm. For example, 00:02:556 (4,5,6) on Insane should be farther apart from each other so it is clear that each of the notes are 1/2s instead of 1/4s(1/4s instead of 1/8s in actual musical terms).

This is a huge problem, because it really messes with the ability of the players to actually see the rhythm.

[Insane]
00:39:148 (3,4,5) - the slider starts too early, change the rhythm to this

I didn't see anything significant in other difficulties. I feel that the spacing overall is the only thing that needs improvement.
Topic Starter
Arlecchino
Souen- mod

Souen- wrote:

hellooo

To me, it feels like the distance of the notes are too uniform regardless of the difference in rhythm. For example, 00:02:556 (4,5,6) on Insane should be farther apart from each other so it is clear that each of the notes are 1/2s instead of 1/4s(1/4s instead of 1/8s in actual musical terms).

This is a huge problem, because it really messes with the ability of the players to actually see the rhythm.

[Insane]
00:39:148 (3,4,5) - the slider starts too early, change the rhythm to this

I didn't see anything significant in other difficulties. I feel that the spacing overall is the only thing that needs improvement.

Thank for Mod
Xinely
Hi as requested on my queue. i will mod CtB only here as my rules on queue




  • General
  1. nazi, the resolution of BG is 1365x768. make sure to make it perfectly with resolution 16:9 (1366x768)
  2. remove all of http://puu.sh/8COuC.png, didn't make any effects on play and didn't use it on editor
  3. you didn't use soft-hitclap,soft-hitfinish and soft-slidertick2 so remove all for them


  • Platter
  1. Wrong setting. should be AR 8 (OD same with AR so OD8) and HP 5 here. AR 9 is too fast and hard to read
  2. the drum sound doesn't fit from begining until 00:19:174 - so i would suggest use S:C1 since the main sound is flute on this song. You can see my GD for how to hitsound
  3. 00:04:953 (2) - this jump a little bit too hard and feel forced to catch, reduce the spacing around x:420. if you agree, 00:05:113 (3) - x:344
  4. 00:09:267 (1,2,3,4,5,6,7) - a nice jump pattern but imo the spacing are too far each others. try to reduce each spacing and it would be nice to play
  5. 00:10:226 (7) - NC, the combo is too long. based music, it should be use NC here
  6. 00:16:618 (7) - give more movement to make it better x:256
  7. 00:18:855 (6) - give more consistent spacing of movement here. easier to read. x:192
  8. 00:19:494 - add 1/2 slider to follow the music? it fits a lot ~
  9. 00:21:092 (2,4) - really a huge jump. it should be on Rain diff. try this placement instead (reduced the jump) https://osu.ppy.sh/ss/1585084
  10. 00:23:009 (2) - should be a jump for this one because music forced it same as you did jump on 00:23:329 (3) -. musics are same so do jumps for both objects
  11. 00:23:968 (4) - reduce jump, too far
  12. 00:25:886 (4) - more movement x:464
  13. 00:28:762 (3) - too far jump here. reduce it please
  14. 00:31:319 (2) - reduce the spacing since the music is calm. a little bit weird to feel
  15. 00:31:958 (4) - make bigger spacing since the music getting loud
  16. 00:39:468 (4) - wrong rhythm since the loudest music in 00:39:628 - didn't map it yet. 00:39:468 - add circle here and 00:39:628 - 1/2 slider here


  • Rain
  1. the drum sound doesn't fit from begining until 00:19:174 - so i would suggest use S:C1 since the main sound is flute on this song. You can see my GD for how to hitsound
  2. OD+1 because rules said AR and OD should be same each others
  3. 00:10:865 (5) - x: 252. too far jump, can't catch with easily and it would be better use same spacing for both next previous of this circle
  4. 00:03:515 (1,2,3,4) - a little bit see it as trap here imo. better movement http://osu.ppy.sh/ss/1585091
  5. 00:14:381 (3) - give more movement x:276. if you agree 00:15:339 (4) - x:112
  6. hmm rhythm is fine but the jumps.. much of them are overjumping. hard to catch example 00:19:814 (7) -, 00:21:412 (2) - and mostly in kiai time. i would suggest replacement the jumps to make it feel better to play (you should do many tests if make the ctb diff)

Good Luck ~
Jekate
saya booking buat diff easy as requested ignore that, since you already have an easy diff

btw hai xinely ganteng <3
Topic Starter
Arlecchino

Xinely wrote:

Hi as requested on my queue. i will mod CtB only here as my rules on queue




  • General
  1. nazi, the resolution of BG is 1365x768. make sure to make it perfectly with resolution 16:9 (1366x768)
  2. remove all of http://puu.sh/8COuC.png, didn't make any effects on play and didn't use it on editor
  3. you didn't use soft-hitclap,soft-hitfinish and soft-slidertick2 so remove all for them


  • Platter
  1. Wrong setting. should be AR 8 (OD same with AR so OD8) and HP 5 here. AR 9 is too fast and hard to read
  2. the drum sound doesn't fit from begining until 00:19:174 - so i would suggest use S:C1 since the main sound is flute on this song. You can see my GD for how to hitsound
  3. 00:04:953 (2) - this jump a little bit too hard and feel forced to catch, reduce the spacing around x:420. if you agree, 00:05:113 (3) - x:344
  4. 00:09:267 (1,2,3,4,5,6,7) - a nice jump pattern but imo the spacing are too far each others. try to reduce each spacing and it would be nice to play
  5. 00:10:226 (7) - NC, the combo is too long. based music, it should be use NC here
  6. 00:16:618 (7) - give more movement to make it better x:256
  7. 00:18:855 (6) - give more consistent spacing of movement here. easier to read. x:192
  8. 00:19:494 - add 1/2 slider to follow the music? it fits a lot ~
  9. 00:21:092 (2,4) - really a huge jump. it should be on Rain diff. try this placement instead (reduced the jump) https://osu.ppy.sh/ss/1585084
  10. 00:23:009 (2) - should be a jump for this one because music forced it same as you did jump on 00:23:329 (3) -. musics are same so do jumps for both objects
  11. 00:23:968 (4) - reduce jump, too far
  12. 00:25:886 (4) - more movement x:464
  13. 00:28:762 (3) - too far jump here. reduce it please
  14. 00:31:319 (2) - reduce the spacing since the music is calm. a little bit weird to feel
  15. 00:31:958 (4) - make bigger spacing since the music getting loud
  16. 00:39:468 (4) - wrong rhythm since the loudest music in 00:39:628 - didn't map it yet. 00:39:468 - add circle here and 00:39:628 - 1/2 slider here


  • Rain
  1. the drum sound doesn't fit from begining until 00:19:174 - so i would suggest use S:C1 since the main sound is flute on this song. You can see my GD for how to hitsound
  2. OD+1 because rules said AR and OD should be same each others
  3. 00:10:865 (5) - x: 252. too far jump, can't catch with easily and it would be better use same spacing for both next previous of this circle
  4. 00:03:515 (1,2,3,4) - a little bit see it as trap here imo. better movement http://osu.ppy.sh/ss/1585091
  5. 00:14:381 (3) - give more movement x:276. if you agree 00:15:339 (4) - x:112
  6. hmm rhythm is fine but the jumps.. much of them are overjumping. hard to catch example 00:19:814 (7) -, 00:21:412 (2) - and mostly in kiai time. i would suggest replacement the jumps to make it feel better to play (you should do many tests if make the ctb diff)

Good Luck ~
^^ wdw mlah bahasa inggris.. ;w; .. butuh waktu nih bwt update..

Jekate wrote:

saya booking buat diff easy as requested

btw hai xinely ganteng <3
wdw gimana nih.. easy'a udah diambil sama --kozima-senpai...

ywdh bikin aja dulu nnti biar tk bilangin kozima .. kalo easy'a dah dipake...
--Kozima
Nice Map ^^
samplefish
hi!

[General]
mp3 file cuts off very abruptly, should try to find a new one.
kiai time is weird. it starts when music gets softer. should take out kiai time, or make it start at 00:35:793 (4) -

[Normal]

should watch your distance snap, it changes a lot, should not be changing this much for a normal!

00:00:000 (1) - no problem really, but starting map with slider makes it easier to hit first note.
00:01:278 (3,4,1) - watch the distance, playable but still consider a fix
00:06:391 (1,2) - fix distance between these two, maybe something like this http://puu.sh/8DRv2.jpg
00:14:061 (2) - 3 reverse probably too hard for a normal, and doesnt play nice. maybe something like this will be more readable and playable http://puu.sh/8DRBX.jpg
00:25:566 (2,3,4,5) - must fix distance
00:30:679 (7,1) - distance

[Hard]
00:04:793 (2,3,4) - closer together, like 00:02:237 (1,2,3) -
00:15:339 (1,2,3) - not readable, 1 goes to 2 very slowly, then 2 jumps to 3. not good

[Insane]
very very hard to read if a note is 1/2 or 1/4. really need to clean up on this diff to make it more readable. i mention a few spots below.

00:07:350 (5,1,3,4) - too far, should put closer together
00:08:948 (6,1) - should make farther distance so it is more readable
00:11:824 (5,6) - farther distance
00:12:783 (3,4) - farther distance
00:14:381 (1,2,3) - a little closer together, so you can actually read 00:14:700 (3,4) -
00:15:339 (6,1) - farther distance

good luck!!
OblivioN
From your pm request
[Zima's Easy]
check the distance with Aimod and fix the warnings……the distance snap should be same all the time in easy diff

[Normal]
check the distance with Aimod

[Iman's Normal]
00:11:824 (5) - make the head of 00:11:824 (5) - overlap with 00:09:907 (3) -
00:12:463 to 00:14:700 try this rhythm, It's suit the music 00:23:968 (2,3) - overlap better
00:28:123 sounds uncomfortable……00:27:164 to 00:28:123 try this :00:35:473 (4,2) - overlap better
00:38:989 to 00:40:267 try this :
[Hard]
00:10:546 (2) - try not overlap with 00:09:267 (1) - like this:00:04:793 (2,3,4) - make these away from 00:04:474 (1) - because many players maybe understand

you can make the diff with flow and blanket and overlap. It would be more interesting & beautiful than now.

[Insane]
same suggestion with hard diff……and you can use 25% playback to listening if your rhythms appropriate with the music (Absolutely it's unsuitable) try make BPM 94 like lkx_shore told you. Good luck
Unsfamiliar
Hiiiii, as per your in-game request!

It's better for me to not be lazy and start modding again...

Okay! So here we go:

General
  1. You might want to get a timing check, since the off-timing starts to be apparent at around 00:28:123. Maybe I'm just hearing things, but get a check just to be sure (I can't help you here I'm sorry)
  2. Disable widescreen support etc.
  3. The song ends pretty abruptly... Is this because of a truncation by you or is it part of the song?

Insane
  1. 00:00:639 (3,4) - Here, I would keep spacing consistent with 00:00:000 (1,2,3) for the sake of readability. The current spacing between the 2 notes essentially creates an anti-jump and is unnecessary in my opinion.
  2. 00:03:515 (1) - This slider is a little too curved for my liking. Maybe stretch it out more and perhaps blanket 00:04:154 (2)
  3. 00:05:752 (2,3,4) - I suggest you keep spacing consistent here unless you have some reason for this.
  4. 00:08:309 (4) - The slider comes off at a funny angle from the previous note. To improve the flow here, maybe move 00:08:149 (3) up slightly and rotate 00:08:309 (4) counter-clockwise slightly.
    Something like this plays much smoother in my opinion and involves just a continuous movement of the cursor.
  5. 00:12:783 (3,4) - Spacing inconsistency.
  6. 00:16:138 (3) - I would try to avoid a double reverse slider where possible, unless it is crucial that you have one there. The same effect you're going for can be achieved by simply removing 1 reverse and adding a note at 00:16:618.
  7. 00:24:607 (4) - Move this down a bit in order to have a sort of circular flow with the slider.
  8. 00:27:803 (1,3) - Swap new combos for the start of the new measure (big white tick).
  9. 00:30:679 (4) - New combo really should be here instead.
  10. 00:32:597 (3) - Again, move this slider down for flow purposes.
  11. 00:37:391 - Timing is really off hahah xD
  12. 00:40:107 (7) - I recommend removing this note since there is no music that I can hear to support this.

Hard
  1. 00:02:876 (4,5) - You should probably try a different distance snap since the sliders are touching! This goes for the whole difficulty; try using a larger DS to avoid unnecessary overlap. Maybe 1.0 or 1.2x
  2. 00:08:628 (6,1) - Potential blanket here.
  3. 00:26:844 (2,3) - This spacing doesn't make sense... Please increase the spacing to reflect the gap in the timeline ;w;

    This diff is quite messy in my opinion. Reason being, is because of your choice of distance snap and various spacing inconsistencies.

Both normals seem ok-ish... though quite unpolished. Try and fix the aesthetic aspects yourself, for example potential blankets like:
which is from 00:13:742 (3,4) of Iman's Normal.

Fixing fairly trivial things like this will contribute to the overall quality of your map. It will help improve the look of the map and how it plays. I suggest you try test all difficulties more (and more!) to try and discern where flow and spacing can be improved.

Not bad though! These are just some suggestions and my opinions to help you on your way. Don't hesitate to chat to me in-game if you don't understand something or if you need extra advice :)

Good luck~
Topic Starter
Arlecchino
Uns Mod

Unsfamiliar wrote:

Hiiiii, as per your in-game request!

It's better for me to not be lazy and start modding again...

Okay! So here we go:

General
  1. You might want to get a timing check, since the off-timing starts to be apparent at around 00:28:123. Maybe I'm just hearing things, but get a check just to be sure (I can't help you here I'm sorry)
  2. Disable widescreen support etc.
  3. The song ends pretty abruptly... Is this because of a truncation by you or is it part of the song?

Insane
  1. 00:00:639 (3,4) - Here, I would keep spacing consistent with 00:00:000 (1,2,3) for the sake of readability. The current spacing between the 2 notes essentially creates an anti-jump and is unnecessary in my opinion.
  2. 00:03:515 (1) - This slider is a little too curved for my liking. Maybe stretch it out more and perhaps blanket 00:04:154 (2)
  3. 00:05:752 (2,3,4) - I suggest you keep spacing consistent here unless you have some reason for this.
  4. 00:08:309 (4) - The slider comes off at a funny angle from the previous note. To improve the flow here, maybe move 00:08:149 (3) up slightly and rotate 00:08:309 (4) counter-clockwise slightly.
    Something like this plays much smoother in my opinion and involves just a continuous movement of the cursor.
  5. 00:12:783 (3,4) - Spacing inconsistency.
  6. 00:16:138 (3) - I would try to avoid a double reverse slider where possible, unless it is crucial that you have one there. The same effect you're going for can be achieved by simply removing 1 reverse and adding a note at 00:16:618.
  7. 00:24:607 (4) - Move this down a bit in order to have a sort of circular flow with the slider.
  8. 00:27:803 (1,3) - Swap new combos for the start of the new measure (big white tick).
  9. 00:30:679 (4) - New combo really should be here instead.
  10. 00:32:597 (3) - Again, move this slider down for flow purposes.
  11. 00:37:391 - Timing is really off hahah xD
  12. 00:40:107 (7) - I recommend removing this note since there is no music that I can hear to support this.

Hard
  1. 00:02:876 (4,5) - You should probably try a different distance snap since the sliders are touching! This goes for the whole difficulty; try using a larger DS to avoid unnecessary overlap. Maybe 1.0 or 1.2x
  2. 00:08:628 (6,1) - Potential blanket here.
  3. 00:26:844 (2,3) - This spacing doesn't make sense... Please increase the spacing to reflect the gap in the timeline ;w;

    This diff is quite messy in my opinion. Reason being, is because of your choice of distance snap and various spacing inconsistencies.

Both normals seem ok-ish... though quite unpolished. Try and fix the aesthetic aspects yourself, for example potential blankets like:
which is from 00:13:742 (3,4) of Iman's Normal.

Fixing fairly trivial things like this will contribute to the overall quality of your map. It will help improve the look of the map and how it plays. I suggest you try test all difficulties more (and more!) to try and discern where flow and spacing can be improved.

Not bad though! These are just some suggestions and my opinions to help you on your way. Don't hesitate to chat to me in-game if you don't understand something or if you need extra advice :)

Good luck~
Obli Mod

OblivioN wrote:

From your pm request
[Zima's Easy]
check the distance with Aimod and fix the warnings……the distance snap should be same all the time in easy diff

[Normal]
check the distance with Aimod

[Iman's Normal]
00:11:824 (5) - make the head of 00:11:824 (5) - overlap with 00:09:907 (3) -
00:12:463 to 00:14:700 try this rhythm, It's suit the music 00:23:968 (2,3) - overlap better
00:28:123 sounds uncomfortable……00:27:164 to 00:28:123 try this :00:35:473 (4,2) - overlap better
00:38:989 to 00:40:267 try this :
[Hard]
00:10:546 (2) - try not overlap with 00:09:267 (1) - like this:00:04:793 (2,3,4) - make these away from 00:04:474 (1) - because many players maybe understand

you can make the diff with flow and blanket and overlap. It would be more interesting & beautiful than now.

[Insane]
same suggestion with hard diff……and you can use 25% playback to listening if your rhythms appropriate with the music (Absolutely it's unsuitable) try make BPM 94 like lkx_shore told you. Good luck
Samplefish mod

samplefish wrote:

hi!

[General]
mp3 file cuts off very abruptly, should try to find a new one.
kiai time is weird. it starts when music gets softer. should take out kiai time, or make it start at 00:35:793 (4) -

[Normal]

should watch your distance snap, it changes a lot, should not be changing this much for a normal!

00:00:000 (1) - no problem really, but starting map with slider makes it easier to hit first note.
00:01:278 (3,4,1) - watch the distance, playable but still consider a fix
00:06:391 (1,2) - fix distance between these two, maybe something like this http://puu.sh/8DRv2.jpg
00:14:061 (2) - 3 reverse probably too hard for a normal, and doesnt play nice. maybe something like this will be more readable and playable http://puu.sh/8DRBX.jpg
00:25:566 (2,3,4,5) - must fix distance
00:30:679 (7,1) - distance

[Hard]
00:04:793 (2,3,4) - closer together, like 00:02:237 (1,2,3) -
00:15:339 (1,2,3) - not readable, 1 goes to 2 very slowly, then 2 jumps to 3. not good

[Insane]
very very hard to read if a note is 1/2 or 1/4. really need to clean up on this diff to make it more readable. i mention a few spots below.

00:07:350 (5,1,3,4) - too far, should put closer together
00:08:948 (6,1) - should make farther distance so it is more readable
00:11:824 (5,6) - farther distance
00:12:783 (3,4) - farther distance
00:14:381 (1,2,3) - a little closer together, so you can actually read 00:14:700 (3,4) -
00:15:339 (6,1) - farther distance

good luck!!

^^ Thank all for the mod.. some problem fixed n changed

--Kozima wrote:

Nice Map ^^
Sankyu... :D
Ayesha Altugle
[Jekate's Easy]

00:38:275 - Add a note
00:38:914 - ^

[Normal]
All your symmetry issues will be fixed by learning how to do it by reading : t/37194
00:20:403 (1) - Symmetry
00:22:318 (3) - ^
00:23:914 (5) - Remove whistle on head and add whistle on tail instead
00:26:148 (3) - add whistle
00:27:424 (5) - ^
00:29:978 (6) - whistle on tail
00:36:680 (3) - whistle
00:39:552 (5) - ^

[Iman's Normal]
00:01:254 (2) - whistle on head
00:04:126 (2) - whistle on body seems unnecessary, remove it
00:05:084 (2) - whistle on both end and tail
00:06:361 (4) - ^
00:07:318 (5,6) - whistle on body seems unnecessary, remove it
00:08:914 (2) - ^
00:11:786 (5) - ^
00:13:382 (2) - whistle
00:15:297 (1) - Remove NC
00:19:446 (2) - whistle on body seems unnecessary, remove it
00:20:403 (1) - whistle on head
00:21:680 (2) - ^
00:22:956 (1) - ^
00:24:233 (3) - ^
00:25:509 (2) - whistle on both head and tail
00:26:467 (3) - remove whistle on head and body
00:27:105 (4) - whistle on head
00:30:616 (2) - ^
00:31:892 (4) - ^
00:33:169 (2) - whistle on both head and tail
00:34:446 (3) - whistle on head
00:35:722 (1) - whistle on head, tail, and reverse
00:37:637 (3) - whistle on tail

[hard]
00:20:403 (1) - whistle on head
00:21:680 (3) - whistle
00:27:744 (4) - whistle on tail
Topic Starter
Arlecchino

vahn10 wrote:

[Normal]
All your symmetry issues will be fixed by learning how to do it by reading : t/37194
00:20:403 (1) - Symmetry changed to symetry slider
00:22:318 (3) - ^ ^
00:23:914 (5) - Remove whistle on head and add whistle on tail instead fixed
00:26:148 (3) - add whistle added
00:27:424 (5) - ^ ^
00:29:978 (6) - whistle on tail ^
00:36:680 (3) - whistle ^
00:39:552 (5) - ^ ^

[hard]
00:20:403 (1) - whistle on head added
00:21:680 (3) - whistle ^
00:27:744 (4) - whistle on tail
^

^^^ Thank for Mod

waiting GD update.....
Sakary
Hi Marinska
osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 1964
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Plaza !
TitleUnicode:Plaza !
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:Marinska
Version:Hi_Hello's Deluge
Source:Cosmic Break
Tags:Video Game Cosmic Break sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:10
SliderMultiplier:2.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-2256,638.297872340426,4,2,1,70,1,0
1892,-100,4,1,0,45,0,0
2212,-100,4,2,1,70,0,0
4446,-100,4,1,0,45,0,0
4765,-100,4,2,1,70,0,0
6999,-100,4,1,0,45,0,0
7318,-100,4,2,1,70,0,0
8914,-100,4,1,0,45,0,0
9233,-100,4,2,1,70,0,0
12105,-100,4,1,0,45,0,0
12424,-100,4,2,1,70,0,0
14020,-100,4,1,0,45,0,0
14339,-100,4,2,1,70,0,0
14658,-100,4,1,0,45,0,0
14978,-100,4,2,1,70,0,0
17212,-100,4,1,0,45,0,0
17531,-100,4,2,1,70,0,0
19126,-100,4,1,0,45,0,0
19446,-100,4,2,1,70,0,0
20403,-100,4,2,1,70,0,1
38595,-100,4,2,1,45,0,1
40031,-100,4,2,1,40,0,0
40190,-100,4,2,1,10,0,0


[Colours]
Combo1 : 255,0,128
Combo2 : 16,129,220
Combo3 : 220,121,253
Combo4 : 138,152,244

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autofanboy
CTB Mod on request!

[Xinely's Cup]
00:01:254 (4,5) - Big jump with HR
00:05:084 (1,2) - ^
00:15:297 (1,2) - ^
00:38:275 (1) - IMO spinner should end at 00:40:829 because it is the end where the sound is silent

[Xinely's Salad]
Can add more jumps (I didn't dashed a lot when testplaying, and it's possible to fc without dashing - tried)
Potential jump places:
00:04:126 (4,5,6) - Make the circles much farther
00:14:020 (3,4) - ^
00:26:467 (3,4) - Farther
00:37:318 (2,3,4) - Make the circles much farther
00:38:275 (1) - IMO spinner should end at 00:40:829 because it is the end where the sound is silent

00:02:212 (1) - Remove NC
00:02:850 (2) - NC
00:28:063 (1) - Remove NC
00:29:339 (2) - NC
00:30:616 (1) - Remove NC
00:31:892 (3) - NC
00:33:169 (1) - Remove NC

[Platter]
00:02:212 (1) - Remove NC
00:02:850 (4) - NC
00:04:765 (1) - Remove NC
00:05:403 (4) - NC
00:09:233 (1) - Remove NC
00:12:424 (1) - ^
00:13:063 (2) - NC
00:25:190 (1) - Remove NC
00:25:829 (4) - NC
00:40:190 (6) - Remove the circle and exchange in slider to make it ended at 00:40:829

[Rain]
00:02:212 (1) - Remove NC
00:02:850 (4) - NC
00:03:488 (1) - Remove NC
00:07:318 (1) - ^
00:07:956 (2) - NC
00:10:509 (4) - ^
00:11:148 (1) - Remove NC
00:16:573 (7) - NC
00:16:892 (1) - Remove NC
00:39:871 (1) - IMO spinner should end at 00:40:829 because it is the end where the sound is silent

[Zima's Overdose]
00:00:297 (1,2) - Bigger jump
00:00:935 (1) - Remove NC
00:05:084 (6) - NC
00:06:041 (1) - Remove NC
00:10:191 (6) - NC
00:11:148 (1) - Remove NC
00:13:063 (4) - NC
00:16:255 (1) - Remove NC
00:20:723 (4) - NC
00:21:361 (1) - Remove NC
00:29:021 (1) - ^
00:29:659 (2) - NC
00:34:127 (1) - Remove NC
00:34:765 (2) - NC
00:36:042 (4) - ^
00:37:318 (1) - Remove NC
00:39:233 - Make a slider till 00:39:233
00:39:552 - Spinner till 00:40:829

Good luck!
AFB
Xinely
fixed cup and salad.. but i didn't fix the NC.. first because the music, second because stanza

Salad
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TitleUnicode:Plaza !
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:Marinska
Version:Xinely's Salad
Source:Cosmic Break
Tags:Video Game Cosmic Break sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate
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Cup
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Title:Plaza !
TitleUnicode:Plaza !
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:Marinska
Version:Xinely's Cup
Source:Cosmic Break
Tags:Video Game Cosmic Break sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate
BeatmapID:418497
BeatmapSetID:172967

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Topic Starter
Arlecchino

Xinely wrote:

fixed cup and salad.. but i didn't fix the NC.. first because the music, second because stanza

Salad
osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 1964
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Plaza !
TitleUnicode:Plaza !
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:Marinska
Version:Xinely's Salad
Source:Cosmic Break
Tags:Video Game Cosmic Break sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate
BeatmapID:418498
BeatmapSetID:172967

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Layer 2 (Pass)
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30,284,17878,6,0,L|88:380,2,90,2|0|2,0:0|0:0|0:0,0:0:0:0:
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392,240,22665,1,0,0:0:0:0:
272,200,22984,6,0,L|164:196,1,90,2|0,0:1|0:0,0:0:0:0:
16,272,23623,2,0,L|112:280,1,90,2|0,0:1|0:0,0:0:0:0:
312,300,24261,2,0,P|384:296|452:204,1,180,2|2,0:1|0:1,0:0:0:0:
312,200,25218,1,0,0:0:0:0:
124,200,25537,5,2,0:1:0:0:
376,196,26176,1,2,0:1:0:0:
248,196,26495,1,0,0:0:0:0:
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172,108,27771,1,0,0:0:0:0:
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92,348,29367,2,0,L|272:348,1,180,2|2,0:1|0:1,0:0:0:0:
384,344,30325,1,0,0:0:0:0:
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320,296,31601,1,0,0:0:0:0:
424,224,31920,2,0,P|340:184|280:100,1,180,2|2,0:1|0:1,0:0:0:0:
392,44,32878,1,0,0:0:0:0:
212,48,33197,6,0,L|96:48,2,90,2|0|2,0:1|0:0|0:1,0:0:0:0:
420,192,34474,2,0,L|496:120,2,90,2|0|2,0:1|0:0|0:1,0:0:0:0:
296,200,35431,1,0,0:0:0:0:
168,200,35750,6,0,P|64:216|-16:152,2,180,2|2|2,0:1|0:1|0:1,0:0:0:0:
296,200,37346,1,0,0:0:0:0:
424,200,37665,1,2,0:1:0:0:
180,200,37984,1,0,0:0:0:0:
256,192,38303,12,0,40218,0:0:0:0:

Cup
osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 1964
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Plaza !
TitleUnicode:Plaza !
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:Marinska
Version:Xinely's Cup
Source:Cosmic Break
Tags:Video Game Cosmic Break sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate
BeatmapID:418497
BeatmapSetID:172967

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6,638.297872340426,4,2,1,70,1,0
1920,-100,4,1,0,45,0,0
2240,-100,4,2,1,70,0,0
4474,-100,4,1,0,45,0,0
4793,-100,4,2,1,70,0,0
7027,-100,4,1,0,45,0,0
7346,-100,4,2,1,70,0,0
8942,-100,4,1,0,45,0,0
9261,-100,4,2,1,70,0,0
12133,-100,4,1,0,45,0,0
12452,-100,4,2,1,70,0,0
14048,-100,4,1,0,45,0,0
14367,-100,4,2,1,70,0,0
14686,-100,4,1,0,45,0,0
15006,-100,4,2,1,70,0,0
17240,-100,4,1,0,45,0,0
17559,-100,4,2,1,70,0,0
19154,-100,4,1,0,45,0,0
19474,-100,4,2,1,70,0,0
20431,-100,4,1,1,60,0,1
20591,-100,4,2,1,75,0,1
38623,-100,4,2,1,45,0,1
40059,-100,4,2,1,40,0,0
40218,-100,4,2,1,10,0,0


[Colours]
Combo1 : 128,128,192
Combo2 : 16,129,220
Combo3 : 220,121,253
Combo4 : 138,152,244

[HitObjects]
60,216,6,5,0,0:0:0:0:
152,280,325,1,0,0:0:0:0:
220,208,644,1,0,0:0:0:0:
296,280,963,1,0,0:0:0:0:
368,208,1282,2,0,L|456:208,2,85,0|0|2,0:0|0:0|0:0,0:0:0:0:
296,280,2240,1,0,0:0:0:0:
200,280,2559,6,0,L|28:280,2,170,0|2|0,0:0|0:1|0:0,0:0:0:0:
296,284,4154,2,0,L|352:360,2,85,0|2|0,0:0|0:0|0:0,0:0:0:0:
192,296,5112,6,0,L|56:176,1,170,0|2,0:0|0:1,0:0:0:0:
172,84,6069,1,0,0:0:0:0:
268,80,6388,2,0,L|372:80,2,85,0|0|2,0:0|0:0|0:0,0:0:0:0:
396,224,7665,6,0,L|208:224,1,170,0|2,0:0|0:1,0:0:0:0:
68,132,8942,2,0,L|252:136,2,170,2|0|2,0:0|0:0|3:1,0:0:0:0:
232,232,10857,5,2,0:1:0:0:
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12,256,13729,1,0,0:0:0:0:
100,216,14048,2,0,L|168:124,2,85,0|0|2,0:0|0:0|0:0,0:0:0:0:
264,332,15325,6,0,P|332:356|428:320,2,170,0|2|0,0:0|0:1|0:0,0:0:0:0:
64,284,17240,1,2,0:0:0:0:
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132,96,18516,2,0,L|312:88,2,170,2|2|2,0:1|0:0|0:0,0:0:0:0:
232,264,20431,6,0,P|172:268|76:216,1,170,2|0,0:0|0:0,0:0:0:0:
268,172,21708,2,0,P|304:220|300:344,1,170,2|0,0:1|0:0,0:0:0:0:
212,344,22665,1,0,0:0:0:0:
116,348,22984,6,0,P|72:308|24:200,1,170,2|0,0:1|0:0,0:0:0:0:
212,264,24261,2,0,P|272:284|392:244,1,170,2|0,0:1|0:0,0:0:0:0:
436,200,25218,1,0,0:0:0:0:
324,160,25537,6,0,L|152:156,2,170,2|0|2,0:1|0:0|0:1,0:0:0:0:
164,280,27452,1,2,0:0:0:0:
260,276,27771,1,0,0:0:0:0:
356,276,28091,6,0,L|492:152,2,170,2|0|2,0:1|0:0|0:1,0:0:0:0:
176,340,30006,2,0,L|280:348,1,85,0|0,0:0|0:0,0:0:0:0:
352,344,30644,6,0,L|180:280,1,170,2|0,0:1|0:0,0:0:0:0:
376,124,31920,2,0,L|208:144,1,170,2|0,0:1|0:0,0:0:0:0:
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208,104,34474,2,0,P|148:144|80:240,1,170,2|0,0:1|0:0,0:0:0:0:
128,308,35431,1,0,0:0:0:0:
220,332,35750,6,0,P|268:348|308:352,2,85,2|0|2,0:1|0:0|0:1,0:0:0:0:
80,208,37027,2,0,L|-16:160,2,85,2|0|2,0:1|0:0|0:1,0:0:0:0:
256,192,38303,12,0,40218,0:0:0:0:
Thank for update

okay ..waiting jekate and Iman25 to update Forget this
Topic Starter
Arlecchino

alienflybot wrote:

CTB Mod on request!


[Platter]
00:02:212 (1) - Remove NC Fixed
00:02:850 (4) - NC Fixed
00:04:765 (1) - Remove NC Fixed
00:05:403 (4) - NC Fixed
00:09:233 (1) - Remove NC Sorry,No~
00:12:424 (1) - ^ Sorry,No~
00:13:063 (2) - NC Sorry,No~
00:25:190 (1) - Remove NC Fixed
00:25:829 (4) - NC Fixed
00:40:190 (6) - Remove the circle and exchange in slider to make it ended at 00:40:829

[Rain]
00:02:212 (1) - Remove NC Fixed
00:02:850 (4) - NC Fixed
00:03:488 (1) - Remove NC Fixed
00:07:318 (1) - ^ Sorry,No~
00:07:956 (2) - NC Fixed
00:10:509 (4) - ^ Fixed
00:11:148 (1) - Remove NC Fixed
00:16:573 (7) - NC Fixed
00:16:892 (1) - Remove NC Fixed
00:39:871 (1) - IMO spinner should end at 00:40:829 because it is the end where the sound is silent


Good luck! Yay~~~
AFB
update..
Crystal
in-game request :D

[General]
not sure if you should delete the space on title (Plaza!)
check letterbox settings through all diffs
i think your hitsounds in kiai time isn't that good, it makes me feel the kiai is calmer. so maybe you should change the hitsound at kiai, or cancel kiai time (no kiais is also rankable)

[Insane]
00:01:601 (1) - remove NC, then NC on 00:02:240 (2) -
00:07:665 (1,2,3,4) - you may use a pattern like this to keep DS the same (just as you did through the map)
00:09:261 (1,2,3,4,5,6,7) - 3sliders+1circle instead? this pattern is really hard to play :(
00:11:654 (4) - overmapped, there's no sound on it
00:15:644 (1,2,3) - maybe 3 sliders with no reverse
00:39:580 (6) - increase the length of this slider to fit the music better (to 00:40:218)

[Hard]
overall, DS shouldn't change so often in hard, it makes the map hard to read and don't know when to hit the objects :o
*example (00:25:857 (7,1,2,3) - )
00:09:261 (1) - this slider doesn't give a good sense to play, try to divide this to 2 or 3 sliders?
00:38:303 (4,1,2,3,4) - doubling DS at 00:38:303 (4,1) - makes me feel like 1/2 here :?

[Iman's Normal]
every beat is unsnapped.. check it first
00:00:006 - missing beat
00:13:410 (2) - DS here is different (unrankable in normal)
*also, check DS problems through the whole map

[Normal]
same as Iman's Normal, check unsnapped notes and DS problems
00:06:389 (1,2) - blanket?
not much to say

[Jekate's Easy]
00:00:006 (1,2,3,4) - do as 00:02:559 (1,2) - , it's enough (and the pattern you use has DS problems)
00:38:303 (4) - add a slider lasts to 00:38:942

im not a experienced ctb modder, so sorry i can't give suggestions on them :(
good luck~! :)
Topic Starter
Arlecchino

[_Crystal] wrote:

in-game request :D

[General]
not sure if you should delete the space on title (Plaza!) okay i always forgot to remove the space

will continue tomorrow Yay~~ Waiting.. mod tommorow , kds tommorow too.... lol~
Okay.. Remove Space in song title.. and waiting [_crystal]'s mod tommorow.. :D
PatZar
[Xinely's Cup]
00:37:027 - ctrl + g , terus pindahin ke x=128

[Xinely's Salad]
00:09:580 (3) - Apus
00:10:537 - Taro 1 disitu , 1 Slidder Balik x=180http://puu.sh/8FDjt.png
00:10:537 - Taro 1 Disitu juga note
00:14:367 - taro 1 di x=168
00:14:686 (4,5) - Apus
00:14:686 - di x=56

[Platter]
00:09:261 - Gk terlalu susah?

[Rain]
Lumayan bagus
tp sound effectnya gk puas ane
masih 30% wkwk

Sekian dan terimakasih lol
Riari
CTB Mod
Xinley's Cup

  1. Kiai is for just under half the map, seems a bit too long.
  2. 00:01:282 (5) - no change, should follow 00:00:006 (1,2,3,4) -
  3. 00:07:346 - Place a note here? Missing out.
  4. 00:08:623 - Missing out.
  5. 00:10:537 - ^^
  6. 00:12:452 - ^^
  7. 00:15:006 - ^^
  8. 00:22:984 (1) - 1/2 too short?

Xinley's Salad

  1. Kiai time again.
  2. 00:07:984 - Missing.
  3. 00:10:537 - ^^
  4. 00:25:537 - Make 1/1 Slider to 00:26:176 (2) - and remove the note.
  5. 00:34:154 - Missing.
  6. 00:38:303 (1) - Bit too short in my opinion.

Platter

  1. Kiai again
  2. HP up to 5/6
  3. 00:20:431 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5) - You could map the whistling here
  4. 00:30:963 (1,2,3,4,5,6,1,2,3,4,5,6) - ^^

Platter

  1. Kiai again
  2. Hp up to 6/7

That's all for now.
Topic Starter
Arlecchino
Riari's Mod

Riari wrote:

CTB Mod


Platter

  1. Kiai again ?
  2. HP up to 5/6 changed to 5
  3. 00:20:431 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5) - You could map the whistling here I guess I'm just missed some point,but Added
  4. 00:30:963 (1,2,3,4,5,6,1,2,3,4,5,6) - ^^ ^^

Platter
Wait platter again ? oh it's Rain I guess
  1. Kiai again ?
  2. Hp up to 6/7 Changed to 6

That's all for now.
Thank for the Mod Riari... :D
Geno's Mod

Genocide wrote:

[Platter]
00:09:261 - Gk terlalu susah? Ok Dipermudah

[Rain]
Lumayan bagus
tp sound effectnya gk puas ane Biarin :P
masih 30% wkwk kalo mau kasih saran dong :P

Sekian dan terimakasih lol
`3` Fuko da ... Update and waiting Bakanely Update..for Update again

Thank all for The Mod
PatZar
wkwkwk bakanely xD
tar ane kirimin deh Sound Effectnya jadi langsung copy and paste
Vhy
hi hi Marinska ~
as your req in my queue. modding this because it has CtB diff along with Xinely's... or should i say bakanely too?

[Jekate's Easy]
00:00:006 (1,2,3,4) - masih awal lagu tapi kamu make banyak 1/2 note disini yang mana kurang pantes untuk easy diff. kebanyakan orang nanti pasti mikir diff ini akan lebih susah nanti nya. coba ritme nya dibikin lebih simpel atau dipermudah
00:07:665 (3) - NC disini ngikutin stanza?
00:17:878 (3) - ^
00:22:984 (3) - ^
00:33:197 (3) - ^
00:38:303 - gap nya lumayan disni dan kerasa aneh aja kalo dibiarkan kosong, musik nya juga masih berhubungan sama note sebelum nya. coba kasih 1/1 slider disini buat ngisi gap nya. trus sekalian di kasih circle di 00:37:984 mungkin bagus

[Normal]
pastikan kamu aktvin distance snap yang sama di setiap note. engga baik pake distance yang variatip
trus untuk peletakan NC nya agak random disini. lebih baik pasang NC di setiap stanza seperti pada umum nya
00:19:154 (5) - lebih baik diganti dengan slider sampe 00:19:793 karena suara piano berhenti disitu
00:28:091 (1,2,3,4,5,6,7) - pattern disini agak membosankan coba ganti yang lebih menarik

[Hard]
masalah NC sama seperti normal
00:07:984 (2,3,4) - bikin distance nya sama

[Xinely's Cup]
00:00:006 (1,2,3,4,5) - sangat nazi dan ga penting tapi imo distance nya lebih baik dibikin sama di tiap not untuk memberi kesan "mudah" buat pemain. mumpung masih awal lagu juga. and also coba 00:01:282 (5) ditaruh di tempat x yang sama dengan 00:00:644 (3) xD
00:05:112 (1,2) - lower this distance a bit. just a bit
00:13:729 (2) - idk tapi kalo aku mending delete not ini trus kasih not di 00:15:006
00:22:665 (3,1) - tambah distance nya. x:100 mungkin biar flow lebih enak
00:38:303 (1) - nah loh knp spinner disini?

[Xinely's Salad]
00:04:154 (4,5,6,1) - distance nya agak kejauhan untuk salad nih. coba dikurangin dikit. untuk perbedaan DS bisa dipertahankan
00:10:857 (1) - kurang suka sama bentuk slider panjang yang mengarah ke atas kaya gini, agak membosankan. apalagi pake reverse .__. i'd better to divide this into two notes or else
00:14:367 - unused greenline
00:17:718 - kasih not disini?
00:26:814 (4) - lupa kasih whistle di tail?
00:34:154 - kasih not disini?
00:37:665 (3,4) - naaah walaupun ini not terakhir tapi distance nya ampir 2x lipat dari sebelum nya. bisa kurangin dikit mba :3
00:38:303 (1) - same as cup

[Platter]
HP+1 karena platter lebih susah dari salad
00:00:963 (4,5) - bikin 2 slider ini saling menjauh. 2x Distance kalo perlu. 2 slider ini terlalu mudah buat di tangkep
00:02:559 (8) - perbesar distance nya. x:424 cocok disini
00:03:516 (3,4) - geser mereka ke kanan untuk flow yang lebih bagus
00:06:708 (5,6) - kamu tukar posisi mereka supaya 00:07:027 (6) menjadi HDash
00:10:059 (6,7) - sama kaya atas, tukar posisi mereka
00:17:240 (9) - pindah ke x:488
00:18:197 (4) - ^ ke x:352
00:18:835 (6,7) - ^ (6) ke x:276, (7) ke x:80
00:23:303 (3) - geser ke kanan lagi
00:25:218 (7,8) - pindah (7) ke x:80, (8) ke:268
00:28:729 (3,4,5) - harus nya distance tiap not disini makin diperbesar bukan nya diperkecil. dan kalo bisa 00:29:367 (4) dibikin HDash
00:31:920 (4) - pindah ke x:440
00:34:154 (3) - ctrl+g trus pindah ke x:244
00:35:431 (6) - pindah ke x:480
00:35:750 (1) - ^ ke x:216
00:36:708 (2,4) - tukar posisi mereka
00:39:580 (5) - ^ ke x:160

[Rain]
HP+1 untuk diff spread yang lebih baik
00:04:154 (5,6) - geser lebih ke kiri
00:09:899 (7) - ilangin reverse nya trus kasih circle di 00:10:218 taruh x:168 karena disini cocok untuk HDash
00:12:452 (6,7,8) - geser lagi ke kanan
00:15:644 (1) - pindah ke x:420
00:16:282 (5) - ^ ke x:84 biar HDash muncul disini
00:28:729 (3) - ^ ke x:152
00:30:325 (6) - rubah slider ini jadi 2 circle karena 00:30:325 lebih cocok untuk HDash. 1st circle di x:104, 2nd circle di x:476
00:31:282 (2) - pindah ke x:64 uktuk efek Dash juga flow yang lebih bagus
00:34:474 (3) - geser lebih ke kiri
00:39:420 (8) - pindah ke x:120

well i think that's all
good luck :)
Topic Starter
Arlecchino

Vhy wrote:

hi hi Marinska ~
as your req in my queue. modding this because it has CtB diff along with Xinely's... or should i say bakanely too?

[Jekate's Easy]
00:00:006 (1,2,3,4) - masih awal lagu tapi kamu make banyak 1/2 note disini yang mana kurang pantes untuk easy diff. kebanyakan orang nanti pasti mikir diff ini akan lebih susah nanti nya. coba ritme nya dibikin lebih simpel atau dipermudah
00:07:665 (3) - NC disini ngikutin stanza?
00:17:878 (3) - ^
00:22:984 (3) - ^
00:33:197 (3) - ^
00:38:303 - gap nya lumayan disni dan kerasa aneh aja kalo dibiarkan kosong, musik nya juga masih berhubungan sama note sebelum nya. coba kasih 1/1 slider disini buat ngisi gap nya. trus sekalian di kasih circle di 00:37:984 mungkin bagus

[Normal]
pastikan kamu aktvin distance snap yang sama di setiap note. engga baik pake distance yang variatip
trus untuk peletakan NC nya agak random disini. lebih baik pasang NC di setiap stanza seperti pada umum nya
00:19:154 (5) - lebih baik diganti dengan slider sampe 00:19:793 karena suara piano berhenti disitu
00:28:091 (1,2,3,4,5,6,7) - pattern disini agak membosankan coba ganti yang lebih menarik

[Hard]
masalah NC sama seperti normal
00:07:984 (2,3,4) - bikin distance nya sama

[Xinely's Cup]
00:00:006 (1,2,3,4,5) - sangat nazi dan ga penting tapi imo distance nya lebih baik dibikin sama di tiap not untuk memberi kesan "mudah" buat pemain. mumpung masih awal lagu juga. and also coba 00:01:282 (5) ditaruh di tempat x yang sama dengan 00:00:644 (3) xD
00:05:112 (1,2) - lower this distance a bit. just a bit
00:13:729 (2) - idk tapi kalo aku mending delete not ini trus kasih not di 00:15:006
00:22:665 (3,1) - tambah distance nya. x:100 mungkin biar flow lebih enak
00:38:303 (1) - nah loh knp spinner disini?

[Xinely's Salad]
00:04:154 (4,5,6,1) - distance nya agak kejauhan untuk salad nih. coba dikurangin dikit. untuk perbedaan DS bisa dipertahankan
00:10:857 (1) - kurang suka sama bentuk slider panjang yang mengarah ke atas kaya gini, agak membosankan. apalagi pake reverse .__. i'd better to divide this into two notes or else
00:14:367 - unused greenline
00:17:718 - kasih not disini?
00:26:814 (4) - lupa kasih whistle di tail?
00:34:154 - kasih not disini?
00:37:665 (3,4) - naaah walaupun ini not terakhir tapi distance nya ampir 2x lipat dari sebelum nya. bisa kurangin dikit mba :3
00:38:303 (1) - same as cup

[Platter]
HP+1 karena platter lebih susah dari salad
00:00:963 (4,5) - bikin 2 slider ini saling menjauh. 2x Distance kalo perlu. 2 slider ini terlalu mudah buat di tangkep
00:02:559 (8) - perbesar distance nya. x:424 cocok disini
00:03:516 (3,4) - geser mereka ke kanan untuk flow yang lebih bagus
00:06:708 (5,6) - kamu tukar posisi mereka supaya 00:07:027 (6) menjadi HDash
00:10:059 (6,7) - sama kaya atas, tukar posisi mereka
00:17:240 (9) - pindah ke x:488
00:18:197 (4) - ^ ke x:352
00:18:835 (6,7) - ^ (6) ke x:276, (7) ke x:80
00:23:303 (3) - geser ke kanan lagi
00:25:218 (7,8) - pindah (7) ke x:80, (8) ke:268
00:28:729 (3,4,5) - harus nya distance tiap not disini makin diperbesar bukan nya diperkecil. dan kalo bisa 00:29:367 (4) dibikin HDash
00:31:920 (4) - pindah ke x:440
00:34:154 (3) - ctrl+g trus pindah ke x:244
00:35:431 (6) - pindah ke x:480
00:35:750 (1) - ^ ke x:216
00:36:708 (2,4) - tukar posisi mereka
00:39:580 (5) - ^ ke x:160

[Rain]
HP+1 untuk diff spread yang lebih baik
00:04:154 (5,6) - geser lebih kekiri
00:09:899 (7) - ilangin reverse nya trus kasih circle di 00:10:218 taruh x:168 karena disini cocok untuk HDash
00:12:452 (6,7,8) - geser lagi ke kanan
00:15:644 (1) - pindah ke x:420
00:16:282 (5) - ^ ke x:84 biar HDash muncul disini
00:28:729 (3) - ^ ke x:152
00:30:325 (6) - rubah slider ini jadi 2 circle karena 00:30:325 lebih cocok untuk HDash. 1st circle di x:104, 2nd circle di x:476
00:31:282 (2) - pindah ke x:64 uktuk efek Dash juga flow yang lebih bagus
00:34:474 (3) - geser lebih ke kiri
00:39:420 (8) - pindah ke x:120 CTB diff bukanya Jumping Map tanpa HyperFruit... kok malah mau banyakin... HDash sih..
Btw some problem Fix
well i think that's all
good luck :) Vhy-chan Arigatou....
thank bwt full mod'a neng Vhy... tapi maaf update'a besok.. keyboard lagi rusak.. jadi cuma bisa main diwarnet..
bwt check forum.. gk bisa update... Btw Tank b4 :)
Xinely

Genocide wrote:

[Xinely's Cup]
00:37:027 - ctrl + g , terus pindahin ke x=128 ga kegampangan tuh?

[Xinely's Salad]
00:09:580 (3) - Apus any reason why need remove here?
00:10:537 - Taro 1 disitu , 1 Slidder Balik x=180http://puu.sh/8FDjt.png too hard imo
00:10:537 - Taro 1 Disitu juga note etto saya gak paham
00:14:367 - taro 1 di x=168 kesusahan as usual
00:14:686 (4,5) - Apus any reason why need remove here?
00:14:686 - di x=56 wtf abis nyuruh hapus skrg pindah x:56

Sekian dan terimakasih lol

Riari wrote:

CTB Mod
Xinley's Cup

  1. Kiai is for just under half the map, seems a bit too long. blame the music imo here, i just try consistency with mapper
  2. 00:01:282 (5) - no change, should follow 00:00:006 (1,2,3,4) - changing still doesn't make sense. same flow imo
  3. 00:07:346 - Place a note here? Missing out. as cup diff, i tried to make simple rhythms as i can with emphasize the main music still
  4. 00:08:623 - Missing out.
  5. 00:10:537 - ^^
  6. 00:12:452 - ^^ same reason as above. belong for all "missing out" here
  7. 00:15:006 - ^^ ok
  8. 00:22:984 (1) - 1/2 too short? simple rhythm is the best

Xinley's Salad

  1. Kiai time again.
  2. 00:07:984 - Missing. since salad still normal. simple rhythm
  3. 00:10:537 - ^^ ^
  4. 00:25:537 - Make 1/1 Slider to 00:26:176 (2) - and remove the note. circle fits better here imo
  5. 00:34:154 - Missing. ok for this
  6. 00:38:303 (1) - Bit too short in my opinion. same as cup. nothing to worry

That's all for now.

Vhy wrote:

hi hi Marinska ~

[Xinely's Cup]
00:00:006 (1,2,3,4,5) - sangat nazi dan ga penting tapi imo distance nya lebih baik dibikin sama di tiap not untuk memberi kesan "mudah" buat pemain. mumpung masih awal lagu juga. and also coba 00:01:282 (5) ditaruh di tempat x yang sama dengan 00:00:644 (3) xD justru awal2 itu ga boleh lgsg agak susah2, kan yang main msh pemanasan/gak siap. also spacing 3 sama 5 sama jadi gak masalah imo, just keeping better flow imo
00:05:112 (1,2) - lower this distance a bit. just a bit ok
00:13:729 (2) - idk tapi kalo aku mending delete not ini trus kasih not di 00:15:006 rada masuk akal, ok
00:22:665 (3,1) - tambah distance nya. x:100 mungkin biar flow lebih enak sure
00:38:303 (1) - nah loh knp spinner disini? krn musik, dan kedua tanpa spin ga seru buat dimainin soalnya gak nampak skill jago spinner. just my opinion though

[Xinely's Salad]
00:04:154 (4,5,6,1) - distance nya agak kejauhan untuk salad nih. coba dikurangin dikit. untuk perbedaan DS bisa dipertahankan etto, ini lagu relax jadi ini aja gak termasuk jump dikit imo, msh gue acceptable dengan mudahnya
00:10:857 (1) - kurang suka sama bentuk slider panjang yang mengarah ke atas kaya gini, agak membosankan. apalagi pake reverse .__. i'd better to divide this into two notes or else ksh movement dikit deh
00:14:367 - unused greenline ups, removed
00:17:718 - kasih not disini? wtf 1/4.. hmm krn msh salad. saya coba sebisa mgkn ritme ga bikin susah. consider dlu deh
00:26:814 (4) - lupa kasih whistle di tail? ganti ritme jadi should be ok now
00:34:154 - kasih not disini? di fix disebelumnya
00:37:665 (3,4) - naaah walaupun ini not terakhir tapi distance nya ampir 2x lipat dari sebelum nya. bisa kurangin dikit mba :3 diskon 10% only
00:38:303 (1) - same as cup same jg

well i think that's all
good luck :)
thanks 4 all

salad
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Cup
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[Vincent]
Hello! =)
Feel free to ignore the suggestions!
For standard only :P

Jakete's easy
00:04:154 (2,1) -
00:14:367 (2,1) -
00:29:367 (2,1) - You can blanket these better (Yes I love my blankets)
00:25:218 (1,2) - and 00:35:431 (1,2) - Not sure if stacking on easy is a great idea but up to you if decide to change it (same goes with the other stacks)
00:38:303 (4) - Add a note here?
Other than that, it looks good to me!

Normal & Hard
Normal
  • -Not going to list them, but you can improve some blanketing :D
    00:10:218 (1) - I reckon this note should be further away or stacked on 00:08:942 (4) -
    00:11:495 (3) - keep a 1.0x ds? (Same goes with a few others)
    00:28:091 (1,2) - Move these two up a grid and 00:29:367 (4,5) - these down a grid to avoid the overlap? also it'll stick to the 1.0 ds (There may be a few more overlaps you might want to consider fixing)
    00:39:580 (5) - Could possibly make this cleaner~
    Try fixing up some of the distancing if possible, other than that, it looks fine!
Hard
  • -00:04:952 (5) - Move this note up 1 grid :)
    00:09:580 (3) - Move this down and left once on the grid so it lines up with 00:09:261 (1) - and if you want, bring these 4 notes down 00:09:740 (4,5,6,7) - 1 grid so it keeps the distancing ratio better ~ cool pattern you got here, fits the music nicely :D
    00:14:686 (7) - Move the 7 a little further away from 6 so it's similar to 00:15:006 (8,9) - ?
    00:33:037 (4) - Not sure about this slider, you could change it up
    00:34:474 (1,2,3,4) - I'd move these up 1 grid personally, but you don't have to
    00:36:069 (3) - Move this note 1 left and 2 down ~
    A few overlaps could be fixed and do watch out for some of your spacing!

Well that comes to the end of my modding, hope you find some of the suggestions useful~
Good luck!
Nepu
in-game normal GD request :3
Such s sweet song www I like it xD
Hopefully you will like my diff too :D
Troogle's Normal
osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 1964
PreviewTime: 20453
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:Tiritomato
Creator:Marinska
Version:Troogle's Normal
Source:Cosmic Break
Tags:Video Game Cosmic Break sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.92
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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20431,-100,4,2,1,60,0,1
28091,-100,4,3,1,50,0,1
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Combo2 : 16,129,220
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Don't forget to add me to tags~ :3(/me runs)
jyu
sorry for the late mod ;w; got busy yesterday

and i will mod it after you update with Troogle's diff
Celizavia
hi! thanks for using my Q :)

well this is my mod based on my own personal opinon.So it just up too you

i can't mod ctb so i'll just mod standard

Jekate's Easy
  1. the 2nd kiai is kinda unnecessary
  2. 00:01:442 (4) its too close from the prev object
  3. isn't it better to put spinner at 00:38:303 instead of the slider?
Normal
  1. why dont make the CS 4 instead? since its normal
  2. the kiai its too long
Hard
  1. weird hitsounds, and the first part of the song is stacked closely but at the chorus it becomes "boring"(idk how to say it)
  2. love the mickey mouse style btw
need to sync with the ctb diffs for the mapset
check AiMod to make sure your beats are properly placed, it might be too far/too short from the prev object

but overall its a really nice map, i like it alot :D
thats all my mod, hope it helps
Topic Starter
Arlecchino
Crys's Mod

[_Crystal] wrote:

in-game request :D

[General]
not sure if you should delete the space on title (Plaza!) Fixed
check letterbox settings through all diffs check
i think your hitsounds in kiai time isn't that good, it makes me feel the kiai is calmer. so maybe you should change the hitsound at kiai, or cancel kiai time (no kiais is also rankable) i'll thinking about it latter

[Insane]
00:01:601 (1) - remove NC, then NC on 00:02:240 (2) - Fix
00:07:665 (1,2,3,4) - you may use a pattern like this to keep DS the same (just as you did through the map)
Fixed
00:09:261 (1,2,3,4,5,6,7) - 3sliders+1circle instead? this pattern is really hard to play :( okay.. Fixed
00:11:654 (4) - overmapped, there's no sound on it checked
00:15:644 (1,2,3) - maybe 3 sliders with no reverse Fix
00:39:580 (6) - increase the length of this slider to fit the music better (to 00:40:218) I change it to Hard Diff.. then the Hard has been deleted



[Iman's Normal]
every beat is unsnapped.. check it first
00:00:006 - missing beat
00:13:410 (2) - DS here is different (unrankable in normal)
*also, check DS problems through the whole map Like Insane This Diff has been Removed

[Normal]
same as Iman's Normal, check unsnapped notes and DS problems
00:06:389 (1,2) - blanket?
not much to say Thx


im not a experienced ctb modder, so sorry i can't give suggestions on them :(
good luck~! :)
Okay sry for many problem.. but i'll Fix some your suggest
Celizavia's Mod

Celizavia wrote:

hi! thanks for using my Q :)

well this is my mod based on my own personal opinon.So it just up too you

i can't mod ctb so i'll just mod standard

Jekate's Easy
  1. the 2nd kiai is kinda unnecessary
  2. 00:01:442 (4) its too close from the prev object
  3. isn't it better to put spinner at 00:38:303 instead of the slider?
Normal
  1. why dont make the CS 4 instead? since its normal
  2. the kiai its too long
Hard
  1. weird hitsounds, and the first part of the song is stacked closely but at the chorus it becomes "boring"(idk how to say it)
  2. love the mickey mouse style btw
need to sync with the ctb diffs for the mapset
check AiMod to make sure your beats are properly placed, it might be too far/too short from the prev object

but overall its a really nice map, i like it alot :D
thats all my mod, hope it helps
Okay Thank..

Vincent's Mod

[Vincent] wrote:

Hello! =)
Feel free to ignore the suggestions!
For standard only :P

[box=Jakete's easy]00:04:154 (2,1) -
00:14:367 (2,1) -
00:29:367 (2,1) - You can blanket these better (Yes I love my blankets)
00:25:218 (1,2) - and 00:35:431 (1,2) - Not sure if stacking on easy is a great idea but up to you if decide to change it (same goes with the other stacks)
00:38:303 (4) - Add a note here?
Other than that, it looks good to me!

Normal & Hard
Normal
  • -Not going to list them, but you can improve some blanketing :D
    00:10:218 (1) - I reckon this note should be further away or stacked on 00:08:942 (4) - Fix ?!
    00:11:495 (3) - keep a 1.0x ds? (Same goes with a few others) Fixed
    00:28:091 (1,2) - Move these two up a grid and 00:29:367 (4,5) - these down a grid to avoid the overlap? also it'll stick to the 1.0 ds (There may be a few more overlaps you might want to consider fixing) Ocay
    00:39:580 (5) - Could possibly make this cleaner~
    Try fixing up some of the distancing if possible, other than that, it looks fine!
Hard
  • -00:04:952 (5) - Move this note up 1 grid :) fixed
    00:09:580 (3) - Move this down and left once on the grid so it lines up with 00:09:261 (1) - and if you want, bring these 4 notes down 00:09:740 (4,5,6,7) - 1 grid so it keeps the distancing ratio better ~ cool pattern you got here, fits the music nicely :D
    00:14:686 (7) - Move the 7 a little further away from 6 so it's similar to 00:15:006 (8,9) - ? fix
    00:33:037 (4) - Not sure about this slider, you could change it up No! sry
    00:34:474 (1,2,3,4) - I'd move these up 1 grid personally, but you don't have to fix
    00:36:069 (3) - Move this note 1 left and 2 down ~
    A few overlaps could be fixed and do watch out for some of your spacing!

Well that comes to the end of my modding, hope you find some of the suggestions useful~
Good luck! Thx for the Mod

Thanks all for the mod some Problem Fixed..
Topic Starter
Arlecchino

Xinely wrote:

salad
osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 1964
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:Marinska
Version:Xinely's Salad
Source:Cosmic Break
Tags:Video Game Cosmic Break sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate
BeatmapID:418498
BeatmapSetID:172967

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Cup
osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 1964
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:Marinska
Version:Xinely's Cup
Source:Cosmic Break
Tags:Video Game Cosmic Break sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate
BeatmapID:418497
BeatmapSetID:172967

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6,638.297872340426,4,2,1,70,1,0
1920,-100,4,1,0,45,0,0
2240,-100,4,2,1,70,0,0
4474,-100,4,1,0,45,0,0
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12452,-100,4,2,1,70,0,0
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17240,-100,4,1,0,45,0,0
17559,-100,4,2,1,70,0,0
19154,-100,4,1,0,45,0,0
19474,-100,4,2,1,70,0,0
20431,-100,4,1,1,60,0,1
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38623,-100,4,2,1,45,0,1
40059,-100,4,2,1,40,0,0
40218,-100,4,2,1,10,0,0


[Colours]
Combo1 : 128,128,192
Combo2 : 16,129,220
Combo3 : 220,121,253
Combo4 : 138,152,244

[HitObjects]
60,216,6,5,0,0:0:0:0:
152,280,325,1,0,0:0:0:0:
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260,276,27771,1,0,0:0:0:0:
356,276,28091,6,0,L|492:152,2,170,2|0|2,0:1|0:0|0:1,0:0:0:0:
176,340,30006,2,0,L|280:348,1,85,0|0,0:0|0:0,0:0:0:0:
352,344,30644,6,0,L|180:280,1,170,2|0,0:1|0:0,0:0:0:0:
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80,208,37027,2,0,L|-16:160,2,85,2|0|2,0:1|0:0|0:1,0:0:0:0:
256,192,38303,12,0,40218,0:0:0:0:
Thank for update
Jekate
gonna check the mods later kinda busy atm
banjir mod gila

EDIT:
Dear creator, you don't have permision to edit my diff, it's just wrong if you edited my diff without my permision
Example: this part 00:00:006 (1,2,3,4) - I don't even put any those 1/2 notes
this part 00:35:431 (1,2,3,4) - deleted one of the slider and last edited some hitsound
--
Just friendly reminder, please becareful next time!

Wait my update
Topic Starter
Arlecchino

Jekate wrote:

gonna check the mods later kinda busy atm
banjir mod gila
Lol ... lagian Vacum 4 hari .. lol
Jekate
My Update
osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 1964
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:Marinska
Version:Jekate's Easy
Source:Cosmic Break
Tags:Video Game Cosmic Break sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate Troogle
BeatmapID:418514
BeatmapSetID:172967

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6,638.297872340426,4,2,1,50,1,0
20431,-100,4,2,1,60,0,1
28091,-100,4,2,1,50,0,0
30644,-100,4,2,1,60,0,1
40857,-100,4,2,1,10,0,0


[Colours]
Combo1 : 255,0,128
Combo2 : 16,129,220
Combo3 : 220,121,253
Combo4 : 138,152,244

[HitObjects]
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388,320,2559,6,0,P|416:204|388:88,1,240,2|2,0:0|0:0,0:0:0:0:
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52,244,30644,6,0,P|136:276|216:244,1,180,2|0,0:0|0:0,0:0:0:0:
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64,340,39580,2,0,P|56:240|152:276,1,240,2|2,0:0|0:0,0:0:0:0:
Nothing to changes, since you all did not really mod my diff

To creator, update my diff into that one and if there's a mod just let me know, since YOU DON'T HAVE RIGHT TO EDIT MY DIFF OR ANY GD ON YOUR OWN.
Topic Starter
Arlecchino

Jekate wrote:

My Update
osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 1964
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:Marinska
Version:Jekate's Easy
Source:Cosmic Break
Tags:Video Game Cosmic Break sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate Troogle
BeatmapID:418514
BeatmapSetID:172967

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6,638.297872340426,4,2,1,50,1,0
20431,-100,4,2,1,60,0,1
28091,-100,4,2,1,50,0,0
30644,-100,4,2,1,60,0,1
40857,-100,4,2,1,10,0,0


[Colours]
Combo1 : 255,0,128
Combo2 : 16,129,220
Combo3 : 220,121,253
Combo4 : 138,152,244

[HitObjects]
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388,320,2559,6,0,P|416:204|388:88,1,240,2|2,0:0|0:0,0:0:0:0:
336,60,4154,2,0,L|276:64,1,60,0|2,0:0|0:0,0:0:0:0:
168,12,5112,6,0,P|152:72|168:128,1,120,2|2,0:0|0:0,0:0:0:0:
252,212,6388,2,0,L|372:216,1,120,2|2,0:0|0:0,0:0:0:0:
484,260,7665,2,0,P|500:320|484:376,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
372,48,10218,6,0,P|256:20|140:48,1,240,2|2,0:0|0:0,0:0:0:0:
112,100,11814,2,0,L|116:160,1,60,0|2,0:0|0:0,0:0:0:0:
128,280,12771,6,0,P|244:308|360:280,1,240,2|2,0:0|0:0,0:0:0:0:
388,228,14367,2,0,L|384:168,1,60,0|2,0:0|0:0,0:0:0:0:
444,64,15325,6,0,P|384:48|328:64,1,120,2|2,0:0|0:0,0:0:0:0:
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64,340,39580,2,0,P|56:240|152:276,1,240,2|2,0:0|0:0,0:0:0:0:
Nothing to changes, since you all did not really mod my diff

To creator, update my diff into that one and if there's a mod just let me know, since YOU DON'T HAVE RIGHT TO EDIT MY DIFF OR ANY GD ON YOUR OWN.
Soal Note di awal .. itu emang dari sana otomatis kehapus ane cuma mau..benerin beberapa timming point.. tidak ada yang ane ganti bener.. `3`
cyus `3`btw thnk for update maaf kalo sesuatu terjadi dengan Diff mu...
Jekate
gpp kok gans cuma ngingetin doang siapa tau lupa wkwk
Topic Starter
Arlecchino

Jekate wrote:

gpp kok gans cuma ngingetin doang siapa tau lupa wkwk
^^ iya.. takut'a agan ngambek gtu.. `3`

soalnya update terakhir ganti offset sama timming point.. sedangkan diff agan offset masih -2256

dan note diawal selalu hilang... otomatis.. berhubung ane lupa note sebelum'a gimana.. ane isi aja dulu

maaf sial yang itu.. tapu bener ane cuma ganti timming point sama offset ke 00:00:06 kok...
PatZar
Sound Effect Rain : Cuma Sound Effect doang , note gk dipindahin
Mod Dikit :
00:12:133 - nc
00:18:516 - nc
Topic Starter
Arlecchino

Genocide wrote:

Sound Effect Rain : Cuma Sound Effect doang , note gk dipindahin Kayaknya.. Lebih enak hitsound ane.. deh.. maaf tidk saya terapin hitsound agan... tapi thank udh mau luangin waktu..
Mod Dikit :
00:12:133 - nc Why ?Sry No!
00:18:516 - nc Here too Why? Sry No!
check it soonChecked you know Why... ?? my keyboard has broken..
can't update at home..udh beli baru Ane main di warnet dan ndak bisa update.. T^TUpdated with wcx's mod
checked the mod soon too... kds soon too...here kds.. maaf tidak ada yang berubah.. tpi makasih bwt waktu'a..
okay thank b4 `3`
wcx19911123
from my queue

[General]
though I don't know if the comboburst-3 can be used alone or not, it sounds not that fit the song imo, I suggest to remove it
remove "Cosmic Break" from tags please, it's already in the source
remove wildscreen support for all diffs since there's no sb in the mapset
why not add a silenced drum-sliderslide.wav? the slider sounds odd at drum hitsounds part
in standard mode, only the highest diff can use custom diff name. don't know if the rules work for CTB too

[Jekate's Easy]
the difficulty setting is too high to this diff imo, I suggest to reduce HP and OD by 1
00:00:644 (2,3) - this jump in an Easy diff is unacceptable, it's too hard to read for newbies.. I suggest to use normal spacing here
00:38:303 - 00:38:942 - I strongly suggest you to add a slider here, fit the song very well imo

[Hard]
00:05:112 (6,1,2) - the spacing makes me confused.. why not use normal spacing here? the song didn't change much imo
00:12:771 (3,4,5,6) - ^
00:38:623 (1,2,3,4,5,6,7) - this pattern is too hard to play imo, it's already an Insane diff here. hope you can reduce the difficulty for this pattern
this diff's spacing is really mess imo. since the song is really short and without any big changing, I suggest to use 1.2x spacing at the whole diff

good luck
Topic Starter
Arlecchino

wcx19911123 wrote:

from my queue

[General]
though I don't know if the comboburst-3 can be used alone or not, it sounds not that fit the song imo, I suggest to remove it lol,i like the combobrust.. but it's so anoying.. Deleted
remove "Cosmic Break" from tags please, it's already in the source Removed
remove wildscreen support for all diffs since there's no sb in the mapset I think , I've disable all widescreen supp in all diff
why not add a silenced drum-sliderslide.wav? the slider sounds odd at drum hitsounds part added `3`
in standard mode, only the highest diff can use custom diff name. don't know if the rules work for CTB too k..


[Hard]
00:05:112 (6,1,2) - the spacing makes me confused.. why not use normal spacing here? the song didn't change much imo sure..fixed
00:12:771 (3,4,5,6) - ^ ^
00:38:623 (1,2,3,4,5,6,7) - this pattern is too hard to play imo, it's already an Insane diff here. hope you can reduce the difficulty for this pattern
this diff's spacing is really mess imo. since the song is really short and without any big changing, I suggest to use 1.2x spacing at the whole diff

good luck
Thank for Mod.. `3`
waiting Jekate.. update
Jekate

wcx19911123 wrote:

from my queue

[Jekate's Easy]
the difficulty setting is too high to this diff imo, I suggest to reduce HP and OD by 1 Ok
00:00:644 (2,3) - this jump in an Easy diff is unacceptable, it's too hard to read for newbies.. I suggest to use normal spacing here Already fixed, I use 1.00 DS maybe you just mod the previous version
00:38:303 - 00:38:942 - I strongly suggest you to add a slider here, fit the song very well imo Already fixed, maybe you just mod the previous version

good luck
Thanks wcx
my update: http://puu.sh/8LDO2.osu
Topic Starter
Arlecchino

Jekate wrote:

Thanks wcx
my update: http://puu.sh/8LDO2.osu
Thank for update...

Updated.
ARTPHONEY
Menurutku hyperdash nya masih kurang untuk diff rain, aku coba untuk menambahkannya ya :)

[Rain]
00:31:920 (5) - Pindahkan ke X:80 Y:196
00:39:580 (9) - Pindahkan ke X:480 Y:104
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