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Giga-P - Electric Angel

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Topic Starter
pkk
This beatmap was submitted using in-game submission on June-28-14 at 11:38:50 AM

Artist: Giga-P
Title: Electric Angel
Tags: Kagamine Rin Len Vocaloid Kibbleru Yasuo-P YasuoP Orebanana-P OrebananaP GigaP
BPM: 150
Filesize: 22379kb
Play Time: 02:48
Difficulties Available:
  1. Hard (3.11 stars, 376 notes)
  2. Insane (3.96 stars, 596 notes)
  3. Kibbleru's Easy (1.72 stars, 168 notes)
  4. Normal (1.93 stars, 210 notes)
Download: Giga-P - Electric Angel
Download: Giga-P - Electric Angel (no video)
Information: Scores/Beatmap Listing
---------------
ギガP - えれくとりっく・えんじぇぅ
First map (´・ω・)
Rin and Len's cover of Electric Angel (Original by Yasuo-P), collab by Giga-P and Orebanana-P.

Hope you enjoy

>>Check out kp's version here<<

Thank you Kibbles for the poster below:


Background: 加應子๑
Video encoded by -Neipezi || Hitsound help by Teru21

Thanks for Contributing!
Fenarth
Squirrel
Narcissu
NurfIrelia
Alarido
Fourtune
95648
Atrue
No Dap
Swayzo
Hinsvar
Reyder
10crystalmask01
Mako Sakata
KantoKun
Raiku
Kibbleru
Flask
Oracle
AJeyB
eeezzzeee
Clyine
Luckino
Karia
RandomEffect
Neta
Zorefire
Teru21
Sniqht
Frostings
sheela901
moshiri
examination
Okoratu
Lanturn
inverness
waxman
Tsukuyomi
Pjecoo
yurunneram
BeatofIke
Frostings
Lapis Aoki
Garven
Atrue
KSHR
Zero__wind
Irreversible




Special thanks to Kibbleru, Frostings and mom No Dap for modding this map 42069 times ;w;
Fenarth
I love this song! The only ranked one isnt the rin version though

Insane

00:51:400
00:51:500 - Add circles to both of these. Pause is awkward, it goes 1,2 into 1-7

you already did this at 02:48:000 where it goes 1-4 into 1-7

00:52:400 - This was always my favorite part of the song, I was sad it wasn't mapped when I played through it the first time. Leaving it blank for the other diffs is fine but maybe map it for just insane? maybe hard to
01:56:400 - ^^^

Maybe use silent slider sounds? I never really cared for whistles/scratchy sounds esp when sliders are fast
Topic Starter
pkk

Fenarth wrote:

I love this song! The only ranked one isnt the rin version though

Insane

00:51:400
00:51:500 - Add circles to both of these. Pause is awkward, it goes 1,2 into 1-7 fixed

you already did this at 02:48:000 where it goes 1-4 into 1-7

00:52:400 - This was always my favorite part of the song, I was sad it wasn't mapped when I played through it the first time. Leaving it blank for the other diffs is fine but maybe map it for just insane? maybe hard to
01:56:400 - ^^^

the only reason I didn't map this part was because there needed to be a break somewhere in the song. However I see what you mean, and maybe I can change the breaks around and map that part :)
Maybe use silent slider sounds? I never really cared for whistles/scratchy sounds esp when sliders are fast
will look into this
Removed break from 01:56:400 and mapped the section where the break was
Thanks for your mod!
Squichu
Hi, M4M here! [=

[General]
  1. make sure your background is 16:9 or 4:3 ratio, at best 1366*768px | 1024*768px
  2. there is no storyboard so I think you can delete the osb. file from the folder
  3. btw, you mention E/N/H in your describtion, but there are N/H/I diffs? .o.
[Normal]
  1. decrease hitsound volume, it's far too loud T__T
  2. please check AIMod for unsnapped objects
  3. AR4 instead of AR5?
  4. I'd suggest increasig DS to 1.3 or 1.4, some overlaps just don't look that good (to me at least)
  5. 00:19:800 (4) - hmmh, that's too hard for Normal diff imo, use two reverse arrows at max
    (cause beginner players can't read the map that fast)
    there are some more of them, example: 00:36:200 (1) - .. nooope. really, it's too hard x:
  6. 00:33:800 (3) - hmh, maybe rework the shape a bitsince the previous objects indicates a different movement tho, you might want to bend it in the other direction (down)?
  7. 00:35:400 (5) - make sure the red anchor is on the red tick
    the same goes for every other slider like this! >o<
  8. 00:37:800 (1) - might be a bit too short, when a beginner player starts to spin, the spinner might be already gone I think. xD
  9. 00:39:400 (1,2) - use the same shape for them (copypaste one and rotate)
  10. 00:41:600 (5) - keep DS consistent!
    I just checked DS overall: it's better to not break DS in Easy/Normal, it's just too confusing for beginners
  11. 00:43:400 (4) - you might wanna pay attention to this not overlapping with other objects like 00:45:000 (6).
    or 6 with 00:45:800 (1), it's not lookin that good. >:
    same goes for some other parts, example: 01:09:800 (1,2) and 01:10:600 (5,6)
  12. 00:45:800 (1,2) - create better symmetry by moving 2 more to the right
  13. 01:29:400 (4,5) - stack correctly if you keep them, but cause of 4.. well, see above, reverse arrows ~
  14. 01:30:600 (1,2,3) - use same shape for 1+3
  15. 01:46:600 (1,2) - think of some nice pattern here?
  16. 01:50:500 (3) - remove, too hard for Normal (stick to white/red ticks)
  17. 02:35:800 (6,1) - I think the intended pattern here doesn't work, you've gotta keep DS, maybe you can think of something different?
  18. 02:41:800 (6) - match with 1+2
    and match 02:45:000 (5) with next 1
[Hard]
  1. same about hitsound volume
  2. decrease AR by at least 1 (to AR7), I'd even prefer AR6 tho
    you'll get a nicer overall spread that way
  3. I'd prefer a different DS here as well, cause of the same overlap stuff as in Normal
    but it might be better to decrease it here to ~1.6, you'll get "clear" overlaps like that
    I mean overlaps that look intentional instead of overlaps that look like they are there cause of messy mapping
  4. in general you might want to think of mapping a bit more acuurate
    example: 01:06:607 (1,2,3)you should check you diff for things like that
it's more general stuff, but I think more useful than tellin you to put this here and that there and make the shape like whatever....
-> learning by doing! >w<

[Insane]
basically it's the same as in Hard, plus
  1. check timing point!
well, good luck with this, the song is nice. <3 (and usually I dislike vocaloid stuff sooo much. <__<)
oh, BTW, the vocaloids actually don't go in the title! you can look that up in the General Ranking Criteria!

anyway,
*squee*
Topic Starter
pkk

Squirrel wrote:

Hi, M4M here! [=

[General]
  1. make sure your background is 16:9 or 4:3 ratio, at best 1366*768px | 1024*768px will look into this
  2. there is no storyboard so I think you can delete the osb. file from the folder
  3. btw, you mention E/N/H in your describtion, but there are N/H/I diffs? .o.
[Normal]
  1. decrease hitsound volume, it's far too loud T__T fixed, 70% volume now
  2. please check AIMod for unsnapped objects fixed
  3. AR4 instead of AR5? fixed
  4. I'd suggest increasig DS to 1.3 or 1.4, some overlaps just don't look that good (to me at least) fixed
  5. 00:19:800 (4) - hmmh, that's too hard for Normal diff imo, use two reverse arrows at max adjusted distance
    (cause beginner players can't read the map that fast)
    there are some more of them, example: 00:36:200 (1) - .. nooope. really, it's too hard x:
  6. 00:33:800 (3) - hmh, maybe rework the shape a bitsince the previous objects indicates a different movement tho, you might want to bend it in the other direction (down)? fixed, it points up to match vocal though
  7. 00:35:400 (5) - make sure the red anchor is on the red tick
    the same goes for every other slider like this! >o< fixed
  8. 00:37:800 (1) - might be a bit too short, when a beginner player starts to spin, the spinner might be already gone I think. xD fixed
  9. 00:39:400 (1,2) - use the same shape for them (copypaste one and rotate) fixed
  10. 00:41:600 (5) - keep DS consistent! fixed
    I just checked DS overall: it's better to not break DS in Easy/Normal, it's just too confusing for beginners fixed
  11. 00:43:400 (4) - you might wanna pay attention to this not overlapping with other objects like 00:45:000 (6).
    or 6 with 00:45:800 (1), it's not lookin that good. >: fixed
    same goes for some other parts, example: 01:09:800 (1,2) and 01:10:600 (5,6)
  12. 00:45:800 (1,2) - create better symmetry by moving 2 more to the right fixed
  13. 01:29:400 (4,5) - stack correctly if you keep them, but cause of 4.. well, see above, reverse arrows ~ fixed
  14. 01:30:600 (1,2,3) - use same shape for 1+3 fixed
  15. 01:46:600 (1,2) - think of some nice pattern here? sort of fixed
  16. 01:50:500 (3) - remove, too hard for Normal (stick to white/red ticks) fixed
  17. 02:35:800 (6,1) - I think the intended pattern here doesn't work, you've gotta keep DS, maybe you can think of something different? fixed
  18. 02:41:800 (6) - match with 1+2
    and match 02:45:000 (5) with next 1 fixed
[Hard]
  1. same about hitsound volume
  2. decrease AR by at least 1 (to AR7), I'd even prefer AR6 tho
    you'll get a nicer overall spread that way fixed, AR7 now
  3. idk how this happened, but it will take a while to fix xD
  4. I'd prefer a different DS here as well, cause of the same overlap stuff as in Normal
    but it might be better to decrease it here to ~1.6, you'll get "clear" overlaps like that fixed, 1.6x distance snapping
    I mean overlaps that look intentional instead of overlaps that look like they are there cause of messy mapping
  5. in general you might want to think of mapping a bit more acuurate
    example: 01:06:607 (1,2,3)you should check you diff for things like that
it's more general stuff, but I think more useful than tellin you to put this here and that there and make the shape like whatever....
-> learning by doing! >w<

[Insane]
basically it's the same as in Hard, plus
  1. check timing point!
well, good luck with this, the song is nice. <3 (and usually I dislike vocaloid stuff sooo much. <__<)
oh, BTW, the vocaloids actually don't go in the title! you can look that up in the General Ranking Criteria!

anyway,
*squee*
Thanks for the mod ^////^! Still need to snap objects and readjust some timing points.
EDIT: Map is up to date~
Narcissu

ahh …… can you pass your insane diff ? i retry 3 time ~~

your map don't need mod now , i give you some suggestions

adjusting volume , not 100 % all time

distance less than 1.0 in stream

SV 0.75 & 1.5 too severe , use with caution

i think tick rate 1 is ok

BG : 1024*768 or 1366*768

slider need muting

aviod samll overlap like 00:13:400 (4,3) - , separate there , pay attention to neatly and beautiful layout
Topic Starter
pkk

Narcissu wrote:


ahh …… can you pass your insane diff ? i retry 3 time ~~ haha, I usually mess up with the streams. I can pass in around 1 in 4 times

your map don't need mod now , i give you some suggestions

adjusting volume , not 100 % all time

distance less than 1.0 in stream I increase distance between notes in stream to make it harder, maybe I will reduce distance in some streams

SV 0.75 & 1.5 too severe , use with caution I think I use 1.5 for only small repeat sliders

i think tick rate 1 is ok

BG : 1024*768 or 1366*768 changed BG dimensions to 1366*768 and made extension png instead of jpg current dimension is very close to 16:9 and only off by a little, will adjust without resizing image and avoid reducing quality

slider need muting

aviod samll overlap like 00:13:400 (4,3) - , separate there , pay attention to neatly and beautiful layout
Thanks for the mod!
How do I mute the sliders? Do I use timing points?
Narcissu
you need a …… ahh …… normal-sliderslide.wav , ↓↓↓

http://puu.sh/6GN3Z.wav

your need a friend to guide you

good luck
Atrue
Hmm.. 1. When I'm opening the osz file, I found there is no .osu file in it and only mp3&bg......... So maybe you should re-submit it?
2.中文真行么?
Edit:I'll check and mod the map in English tonight (UTC+8), if I get enough time I will finish it tonight. :D
Topic Starter
pkk

Atrue wrote:

Hmm.. 1. When I'm opening the osz file, I found there is no .osu file in it and only mp3&bg......... So maybe you should re-submit it?
2.中文真行么?
1. Haha sorry, I was dragging folders around earlier and something happened.Going to fix that nowFixed. 2. Since your English is pretty good, I'd like it if you write the mod in English. Unless it is easier to explain something in Chinese~ :) Can you check and see if the .osz file is there now? Thanks
NurfIrelia
00:24:400 - remove repeat, maybe stack instead

00:41:000 - remove one slider and keep the other

01:09:800 - this part is weird and looks weird, change it maybe?

01:15:600 - remove repeat like before

01:53:400 - shorten the repeat

02:38:400 (6) - make it a circle instead

just changes to make normal map a bit easier since i find it more hard than normal
Topic Starter
pkk

NurfIrelia wrote:

00:24:400 - remove repeat, maybe stack instead fixed

00:41:000 - remove one slider and keep the other fixed

01:09:800 - this part is weird and looks weird, change it maybe? will look into this

01:15:600 - remove repeat like before fixed

01:53:400 - shorten the repeat fixed

02:38:400 (6) - make it a circle instead fixed

just changes to make normal map a bit easier since i find it more hard than normal
Thanks for your mod!~~~ :)
Alarido

M4M from The Queue of Everlasting Mutual Help

(See the requesting post)



[General]
* I'll mod these diffs now. As soon as Easy come here, feel free to call me for modding the Easy diff later. (Easy became mandatory in this mapset due to reasons I'll explain at [Normal].

[Normal]
* I'd noticed some overlapping notes/sliders along the diff: for example: 00:21:000 (2,4) {not so great issue, but it can be a bit confusing}, 00:45:800 (1,3) {this potentially hides the reverse arrow}, 01:10:600 (3,1), etc.
00:19:800 (4) - Surely, the 1/4 repeating sliders are Potentially confusing for Normal players. It (and some things more) makes this diff feels more a lighter Hard (or a Hard-) than a standard Normal. Perhaps you may name this diff [Normal+] without changing any pattern, but it can mislead the difficulty spread in the mapset (unless you map an [Easy] based on 1/1 and 1/2 beats and medium sliders and a [Beginner] based on 1/1 notes with longer sliders).
00:36:200 (1) - ^
00:49:000 (1,2) - Would be great if you make them more alike each other... as this image shows >>> http://puu.sh/6HHEB.jpg <<< and remember to set 00:49:800 (2) - to x:261 y:190 (disable Grid Snap while doing this) to make its head stack with 00:48:200 (5) ^_^
♥ 01:17:400 (1,2) - Good flow (:
01:52:600 (4,1,2,1) - 1/4 multi-repeating sliders, several mutual overlaps... it gives some bad flow too. I dunno how solve this exactly, but at least you could put the notes on screen, one after other, without overlaps.
02:21:000 (2) - Too near from latter >< Suggestion: move to x:256 y:128.

[Hard]
* Spacing feels quite irregular here... well, spacing for Hards/Insanes don't need be rigid, but would be great if kept at least intuitive on gameplay.
* Noticed some potentially hidden notes along the diff, like 00:31:000 (5) under 00:30:200 (3), 00:41:400 (2) under 00:41:800 (4), 00:44:600 (5) under 00:43:400 (3), 01:32:600 (2) under 01:31:800 (4), 02:38:200 (2) under 02:37:400 (6) and so on... Would be great if you could change/improve these.
* Noticed ugly overlaps at 01:31:000 (2,4) -
00:48:800 (8,2) - Stack properly or keep them apart: better appearance and readability.
♥ 01:09:800 (1,2,3,4,5) - Nice pattern ^^
01:30:400 (6) - Stack properly with 01:31:000 (2)'s head: looks and plays better (:
01:35:800 (6) - Stack properly with 01:35:000 (4)'s head, same reason.
01:36:200 (8,1) - Nitpicking, but feels better if (8)'s tail stacks perfectly with (1)'s head.
01:40:000 (8,2) - Stack properly or keep them apart, like 00:48:800 (8,2)
02:32:800 (8,2) - ^
02:41:800 (7,1) - Nitpicking, but feels better if (7)'s tail stacks perfectly with (1)'s head.
02:45:600 (8,2) - The same at 00:48:800 (8,2), with same reason.

[Insane]
* In general, flow and rhythms feels good (; as in other diffs too.
:!: 01:30:200 (2) - These type of sliders are no longer accepted for ranking (see Ranking Criteria). Instead, you can make a slowdown with green lines to fit the need for a slower slider.

That's all ^^

I'm Very thankful for m4m, and I hope the mod helps you (:

Att.
Rizia
M4M

need more work in hard/insane
it's too many so maybe i can't mark each problem
e.g. need add nc if you change the sv , it can more easier to read
and many meaningless changing speed (00:16:200 - ~ 00:26:600 - )

In normal, it look like a hard
e.g. 00:36:200 (1) - can use 1/1 , just like 00:37:000 (2) -
In conclusion , this is too difficult for the normal

bad english and bad mod , sorry ;_;
hope helpful
no kd if you don't like this mod
Topic Starter
pkk

Alarido wrote:

M4M from The Queue of Everlasting Mutual Help

(See the requesting post)



[General]
* I'll mod these diffs now. As soon as Easy come here, feel free to call me for modding the Easy diff later. (Easy became mandatory in this mapset due to reasons I'll explain at [Normal]. ok, thanks :)

[Normal]
* I'd noticed some overlapping notes/sliders along the diff: for example: 00:21:000 (2,4) {not so great issue, but it can be a bit confusing}, 00:45:800 (1,3) {this potentially hides the reverse arrow}, 01:10:600 (3,1), etc. hm I think this is fine
00:19:800 (4) - Surely, the 1/4 repeating sliders are Potentially confusing for Normal players. It (and some things more) makes this diff feels more a lighter Hard (or a Hard-) than a standard Normal. Perhaps you may name this diff [Normal+] without changing any pattern, but it can mislead the difficulty spread in the mapset (unless you map an [Easy] based on 1/1 and 1/2 beats and medium sliders and a [Beginner] based on 1/1 notes with longer sliders).
00:36:200 (1) - ^ fixed, slider now 1/2
00:49:000 (1,2) - Would be great if you make them more alike each other... as this image shows >>> http://puu.sh/6HHEB.jpg <<< and remember to set 00:49:800 (2) - to x:261 y:190 (disable Grid Snap while doing this) to make its head stack with 00:48:200 (5) ^_^ fixed
♥ 01:17:400 (1,2) - Good flow (:
01:52:600 (4,1,2,1) - 1/4 multi-repeating sliders, several mutual overlaps... it gives some bad flow too. I dunno how solve this exactly, but at least you could put the notes on screen, one after other, without overlaps.
02:21:000 (2) - Too near from latter >< Suggestion: move to x:256 y:128. fixed position of two last sliders, should flow better now

[Hard]
* Spacing feels quite irregular here... well, spacing for Hards/Insanes don't need be rigid, but would be great if kept at least intuitive on gameplay. will see if I can do anything about this
* Noticed some potentially hidden notes along the diff, like 00:31:000 (5) under 00:30:200 (3), 00:41:400 (2) under 00:41:800 (4), 00:44:600 (5) under 00:43:400 (3), 01:32:600 (2) under 01:31:800 (4), 02:38:200 (2) under 02:37:400 (6) and so on... Would be great if you could change/improve these. fixed the most severe ones, will see if the others need fixing later
* Noticed ugly overlaps at 01:31:000 (2,4) - angled sliders and changed spacing a little
00:48:800 (8,2) - Stack properly or keep them apart: better appearance and readability. stacked
♥ 01:09:800 (1,2,3,4,5) - Nice pattern ^^
01:30:400 (6) - Stack properly with 01:31:000 (2)'s head: looks and plays better (: stacked
01:35:800 (6) - Stack properly with 01:35:000 (4)'s head, same reason.stacked
01:36:200 (8,1) - Nitpicking, but feels better if (8)'s tail stacks perfectly with (1)'s head. stacked
01:40:000 (8,2) - Stack properly or keep them apart, like 00:48:800 (8,2) stacked
02:32:800 (8,2) - ^stacked
02:41:800 (7,1) - Nitpicking, but feels better if (7)'s tail stacks perfectly with (1)'s head.stacked
02:45:600 (8,2) - The same at 00:48:800 (8,2), with same reason. stacked

[Insane]
* In general, flow and rhythms feels good (; as in other diffs too. :)
:!: 01:30:200 (2) - These type of sliders are no longer accepted for ranking (see Ranking Criteria). Instead, you can make a slowdown with green lines to fit the need for a slower slider.
oh wow, that's really a shame because this slider fits perfectly with the vocal at this point ;_____; maybe I'll increase velocity and have the slider wiggle around or something like that

That's all ^^

I'm Very thankful for m4m, and I hope the mod helps you (:

Att.
Thank you for the mod! ^^
Topic Starter
pkk

Kawaiwkyik wrote:

M4M

need more work in hard/insane
it's too many so maybe i can't mark each problem
e.g. need add nc if you change the sv , it can more easier to read fixed
and many meaningless changing speed (00:16:200 - ~ 00:26:600 - ) hm I use speed changes for different part of vocal, maybe it is inconsistent, I will take a look at it

In normal, it look like a hard
e.g. 00:36:200 (1) - can use 1/1 , just like 00:37:000 (2) - yes, normal being hard is a problem. I need to fix this, maybe I will reduce the amount of repeat sliders
In conclusion , this is too difficult for the normal

bad english and bad mod , sorry ;_;
hope helpful
no kd if you don't like this mod
Thanks for the mod! I will see if I can make normal easier :D ~~~
Fourtune_old
Background image should be 16:9 ratio, you should crop out part of your image. You have sliderslide, tick and whistle but no sound, ranking criteria says you should have 0-byte sound files for no sounds. I think you should have some more tags as well.
[Normal]
Not sure why song is still 4 stars. Perhaps because there are lots of parts like this 00:32:600 (1,2)
00:49:800 (2) - ctrl+g
01:28:200 (2) - looks weird, try bezier ]
instead
02:45:000 (4) - I think this will feel better if you have it curve upwards or make it a curve like 00:17:800 (3)
Topic Starter
pkk

Fourtune wrote:

Background image should be 16:9 ratio, you should crop out part of your image. You have sliderslide, tick and whistle but no sound, ranking criteria says you should have 0-byte sound files for no sounds. I think you should have some more tags as well. I will crop the image later, thanks for reminding me~ as for sound files, I should take a look into that
[Normal]
Not sure why song is still 4 stars. Perhaps because there are lots of parts like this 00:32:600 (1,2) hmm maybe
00:49:800 (2) - ctrl+g fixed
01:28:200 (2) - looks weird, try bezier ] fixed
instead
02:45:000 (4) - I think this will feel better if you have it curve upwards or make it a curve like 00:17:800 (3)yep
Thank you for your mod! Yes it is weird how the song is still 4 stars after I made it a lot easier .-.
95648
GOOD MAP!

NORMAL

00:37:000 (2) - you can move (2) like this ---> http://holland.pk/1zKy

00:45:000 (5) -you can place it like >

Hard

00:19:000 (3) - you can move (3) like this ---> http://holland.pk/1zLN

02:47:400 (1) - place it to x:256 y:96

01:28:200 (2) - you can place it to x:288 y:288

how to do it :
1: make a slider : http://holland.pk/1zLT

2:click slider's end : http://holland.pk/1zLd

3:click slider's begin : http://holland.pk/1zLe

4:finish!! http://holland.pk/1zLg

insane

01:55:150 - you can add circle(beat snap circle 1/8)

02:00:900 (7) - place it to x:288 y:160

02:05:800 (1,2,3,4,5) - you can place 1,2,3 to x:320 y 128 , and place 5 like this >

02:36:600 (5) - you can place it to x:256 y:224

hope it is useful :)
ps: MY english is bad orz
Topic Starter
pkk

95648 wrote:

GOOD MAP!

NORMAL

00:37:000 (2) - you can move (2) like this ---> http://holland.pk/1zKy fixed

Hard

00:19:000 (3) - you can move (3) like this ---> http://holland.pk/1zLN fixed

how to do it :
1: make a slider : http://holland.pk/1zLT

2:click slider's end : http://holland.pk/1zLd

3:click slider's begin : http://holland.pk/1zLe

4:finish!! http://holland.pk/1zLg
thanks for the tip! I will remember this in the future~
hope it is useful :)
ps: MY english is bad orz
Thank you for your mod! :)
Atrue
Hello~
From



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
Hmm.. Some skills of mapping to share with you. For example, if you want a more tidy and clear placement (or just looks fine), blanket skill is important. There are some places in the map suitable for blanket and I'll try to show you. And overlap (especially not precise stacking) will lead to messy feeling.
This hitsound is also not really fit I think. But much better than before huh?
(ノ·ω·)ノ︵
[Normal]
General

Hmm. Maybe you can fix what AImod told you. In an N diff distance change is better avoided.
Hmm.. Maybe you can try to use more mapping techs to keep it in good shape and structure. Blanket, symmetry and parallel? Though I found some stuff in the map which is not "so" good, but not enough to say that is really bad. But too many of that kind of things will lead to a low-quality diff. So maybe try to use more techs to make a better diff is a good choice to do. That is better than pointing out which note is not good and not say the overall diff, I think.
[Hard]
General
Good map but still something to do to make it better.
Beats
00:17:000 (1,2,3) - I'd prefer this to fill the blank.
00:49:000 (1,2,3,4) - 01:08:600 (3) - Try to fill the blank
01:40:200 (1,2,3,4) - ^
Placement
00:13:800 (1,2,3) - Overlap. And blanket is not good.
00:20:800 (2,3) - Blanket.
into00:33:600 (4,5) - Blanket
00:41:600 (3,4) - Jump with flow change is not recommended.
00:43:400 (3,4) - Blanket
00:48:800 (4,1,2,3) - Blanket and symmetry.(If you didn't applied the mod in beat.)
01:24:000 (2,3,4,5) - Blanket. Symmetry is also not perfect.
01:32:800 (3,4) - Really not in good shape.Try to make a slider with a good curve.
01:40:000 (4,1,2,3) - ^(mentioned in previous mod)
02:31:200 (4,7) - Stack them better.
Almost every blanket is not good. Try to check it again, after all it is not a hard thing to do.
02:36:200 (1,4) - This kind of overlap made this part not neat and not so spreaded.
02:42:600 (1,3) - If this blanket is well done this kind of pattern is really welcomed by people.
[Insane]
General
Something to say.
I like the beat.
Beats
00:28:600 (2) - I'd prefer the slider is a circle. Beat is pretty simple.(Also some other places similar to this)
01:07:800 (1,2,3,4) - I'd prefer making a silence here.
01:54:400 (2,3,4,5) - Too hard the beat here to play. You can just have a try.
Placement
00:13:400 (4,1) - Blanket
00:13:400 (4,3) - Stacking them together will be better to look, or just don't make them together..
00:12:200 (1,2) - Stacking if you can.. If not, try place it in another place just not on another note.
00:17:000 (6,8) - Overlap.. But not easy to fit.. Stacking will be a good choice.
00:17:400 (7,8) - Blanket
00:18:800 (4,7) - Stacking?And 00:20:600 (2)
00:22:200 (2,4) - Overlap. And I don't think it is in good flow.
00:26:600 (3,5) - Blanket
00:33:800 (4,5) - In not good look.. And flow is really not good.
00:33:800 (4,5,3,4,5,6) - Maybe stacking will help the shape and look
00:45:800 (3,7) - Overlap, And 3 can make a blanket.
01:05:800 (3,4) - Blanket
01:10:100 (3,4) - Bigger distance?And the shape is not so clear. I'd prefer something like a star..
01:11:000 (1,2) - Ctrl+< and make them in their place will help the flow.. A big jump with flow change is not recommended.
01:23:000 (2,3) - Bigger distance to make it prettier.
01:26:200 (2,3,4,5,6) - Not easy to read. I'd prefer make 2 another place which is not so near 3,4,5
01:27:200 (7) - Stacking is a good way to make this part clear.
01:27:800 (4) - Why not stack it under 3 but such a big jump? = =
01:29:400 (3,4) - Parallel may help. But have to notice the relationship between 4,1(NC)
01:30:200 (1) - In fact I don't know why you make this SV change.. Though you changed NC, I have to say that is not easy to make notes in different SV neat and clear..
01:39:400 (1,2) - Bad flow.. Changing slider 1 into another shape may be a good choice.
01:43:800 (2,3,4,5) - In 1/4 the jump is too hard though it is your hardest diff. Considering the BPM, I 'd prefer stack them respectively.
01:45:400 (2,3) - Have a try, a big jump may better fit.
02:04:600 (2,3) - Blanket
02:06:100 (2) - A triplet will help to read here.
02:08:200 (6,7) - Can't accept this kind of distance in streams.
02:29:400 (1,2) - Make parallel will be a good choice.
02:41:000 (2) - Position is so high that touched the HP bar.
02:45:000 (1,2) - ^(mentioned in previous mod)
02:48:000 (1,2,3,4,5,6,7,8,9,10,11) - OMG! Too hard the distance is!(And the shape is not good, you can try to fix it into a circle.)
NCs
01:24:200 (1,1,1,1) - Though SV(slider velocity) changed I'd prefer no too many NCs here. I don't like NC spam.(In fact, too many SV change is not recommended.)

That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
Topic Starter
pkk

Atrue wrote:

Hello~
From



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
Hmm.. Some skills of mapping to share with you. For example, if you want a more tidy and clear placement (or just looks fine), blanket skill is important. There are some places in the map suitable for blanket and I'll try to show you. And overlap (especially not precise stacking) will lead to messy feeling.
This hitsound is also not really fit I think. But much better than before huh?
(ノ·ω·)ノ︵ ·u·
[Normal]
General

Hmm. Maybe you can fix what AImod told you. In an N diff distance change is better avoided.
Hmm.. Maybe you can try to use more mapping techs to keep it in good shape and structure. Blanket, symmetry and parallel? Though I found some stuff in the map which is not "so" good, but not enough to say that is really bad. But too many of that kind of things will lead to a low-quality diff. So maybe try to use more techs to make a better diff is a good choice to do. That is better than pointing out which note is not good and not say the overall diff, I think.
thank you for showing me the technique 〜(^∇^〜)
[Hard]
General
Good map but still something to do to make it better.
Beats
00:17:000 (1,2,3) - I'd prefer this to fill the blank. fixed
00:49:000 (1,2,3,4) - fixed
01:08:600 (3) - Try to fill the blank fixed
01:40:200 (1,2,3,4) - ^ fixed
Placement
00:13:800 (1,2,3) - Overlap. And blanket is not good. fixed
00:20:800 (2,3) - Blanket. fixed
into00:33:600 (4,5) - Blanket fixed
00:41:600 (3,4) - Jump with flow change is not recommended. fixed
00:43:400 (3,4) - Blanket fixed
00:48:800 (4,1,2,3) - Blanket and symmetry.(If you didn't applied the mod in beat.) fixed
01:24:000 (2,3,4,5) - Blanket. Symmetry is also not perfect. fixed
01:32:800 (3,4) - Really not in good shape.Try to make a slider with a good curve. fixed
01:40:000 (4,1,2,3) - ^(mentioned in previous mod) fixed
02:31:200 (4,7) - Stack them better.
Almost every blanket is not good. Try to check it again, after all it is not a hard thing to do. will look over song again for weird blankets
02:36:200 (1,4) - This kind of overlap made this part not neat and not so spreaded. fixed
02:42:600 (1,3) - If this blanket is well done this kind of pattern is really welcomed by people.
made blanket and flow better
[Insane]
General
Something to say.
I like the beat.
Beats
00:28:600 (2) - I'd prefer the slider is a circle. Beat is pretty simple.(Also some other places similar to this) fixed all parts in song
01:07:800 (1,2,3,4) - I'd prefer making a silence here. fixed
01:54:400 (2,3,4,5) - Too hard the beat here to play. You can just have a try. fixed, should be easier now
Placement
00:13:400 (4,1) - Blanket fixed
00:13:400 (4,3) - Stacking them together will be better to look, or just don't make them together.. fixed
00:12:200 (1,2) - Stacking if you can.. If not, try place it in another place just not on another note. fixed
00:17:000 (6,8) - Overlap.. But not easy to fit.. Stacking will be a good choice. fixed
00:17:400 (7,8) - Blanket fixed
00:18:800 (4,7) - Stacking?And 00:20:600 (2) fixed
00:22:200 (2,4) - Overlap. And I don't think it is in good flow. fixed, better flow now
00:26:600 (3,5) - Blanket fixed
00:33:800 (4,5) - In not good look.. And flow is really not good. fixed, looks and flows better now
00:33:800 (4,5,3,4,5,6) - Maybe stacking will help the shape and look fixed
00:45:800 (3,7) - Overlap, And 3 can make a blanket. fixed
01:05:800 (3,4) - Blanket fixed
01:10:100 (3,4) - Bigger distance?And the shape is not so clear. I'd prefer something like a star.. fixed, is a star now
01:11:000 (1,2) - Ctrl+< and make them in their place will help the flow.. A big jump with flow change is not recommended. fixed
01:23:000 (2,3) - Bigger distance to make it prettier. fixed
01:26:200 (2,3,4,5,6) - Not easy to read. I'd prefer make 2 another place which is not so near 3,4,5 fixed
01:27:200 (7) - Stacking is a good way to make this part clear. fixed
01:27:800 (4) - Why not stack it under 3 but such a big jump? = = fixed
01:29:400 (3,4) - Parallel may help. But have to notice the relationship between 4,1(NC) fixed
01:30:200 (1) - In fact I don't know why you make this SV change.. Though you changed NC, I have to say that is not easy to make notes in different SV neat and clear.. fixed
01:39:400 (1,2) - Bad flow.. Changing slider 1 into another shape may be a good choice. fixed
01:43:800 (2,3,4,5) - In 1/4 the jump is too hard though it is your hardest diff. Considering the BPM, I 'd prefer stack them respectively. fixed, they are sort of stacked now
01:45:400 (2,3) - Have a try, a big jump may better fit. fixed
02:04:600 (2,3) - Blanket fixed
02:06:100 (2) - A triplet will help to read here. fixed
02:08:200 (6,7) - Can't accept this kind of distance in streams. fixed .u.
02:29:400 (1,2) - Make parallel will be a good choice. fixed
02:41:000 (2) - Position is so high that touched the HP bar. fixed
02:45:000 (1,2) - ^(mentioned in previous mod) fixed
02:48:000 (1,2,3,4,5,6,7,8,9,10,11) - OMG! Too hard the distance is!(And the shape is not good, you can try to fix it into a circle.)
NCs haha, I turned it into four sliders now, maybe I will change again later
01:24:200 (1,1,1,1) - Though SV(slider velocity) changed I'd prefer no too many NCs here. I don't like NC spam.(In fact, too many SV change is not recommended.)
fixed, first three have same SV now, will check over song again later to see if it is consistent

That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:). ^^ Hopefully my next map will be better because of what you taught me :D
I will look over the song again later to fix any weird slider shapes. Thank you for your mod!~~ :)
Oracle
Star! Tell me if your set is all finished!
Kibbleru
wah-? Q_Q wait wait wait... did i say it would be done by friday? ><
don't b expecting it so soon pls i just got back yesterday ><


nvm i managed to finish it o-o ill message it to u once i find out how
Alarido
Modding the [Easy] diff as I'd said in my previous mod post
[/centre]

[Kibbleru's Easy]
00:12:200 (1) - Move this spinner in timeline to 00:10:600 and let it end at 00:12:200 for a couple of things: (a) this spinner feels better when starting from 00:10:600 and lasting 4 white ticks later than the one you did; and (b) it allows leave enough space to player finish the spinner properly and then see the first slider.
* 00:26:600 (1) - On depending on the latter object, it's possible improve flow by doing a Ctrl-G on this slider (and some further adjustements in consequence). Just a comment, feel free to keep it as is.
00:28:200 (3,1) - This kind of overlap is generally annoying. One way of solve it is halving 00:29:800 (1) -- it means shortening it from 2/1 (two white ticks) to 1/1 (one white tick) and, then adding a repeat as you did at 00:31:400 (3).
* 00:37:800 (3) - It's a kind of controversial thing to use at Easy/Normal diff levels, because some people say "Easy/Normal players will get trapped in it" or something like or else. Personally, I don't recommend using it unless the song strongly suggests it, what it may apply for this song. It's just a comment, feel free to keep it as is. Let's wait further modders to point it and, in this case (and if map structure at this point don't get changed a lot), you can remove two repeats and, then, add a note at timeline 00:38:600 and screen x:244 y:72 (it currently gives spacing as Prev: 1.00x and Next: 0.93x, what can be solved by moving altogether the patterns between 00:39:400 ~ 00:45:000 a few grids and adjust something further). Note: there's another occourrence of this before the next chorus time that I'll not do mention on it.
:!: 00:42:200 (5,2) - This overlap may be a bit confusing. To solve this, you will need rotate 00:41:000 (4) - as below:
and, then, move 00:42:200 (5) - to x:196 y:220. Well, it solves the overlap, but also creates a mightly confusing pattern (the note (5) get nearer from (2) slider head than of the (1) slider head). To avoid this, move 00:42:600 (1,2,3) - to x:240 y:332 and move 00:45:800 (1) - to x:164 y:268.
:!: 00:49:000 (1,3) - This overlap is potentialy hiding (3) under (1). To solve this, shorten 00:50:600 (3) to 1/1, add a repeat and position it like this >>> http://puu.sh/6Q7mB.jpg <<< (:
01:21:000 (1) - Nitpicking, but you can improve the blanket by moving just the middle node to x:160 y:280.
01:32:200 (3) - Nitpicking, but you can improve the pattern by curving this slider a bit more. It can be done by moving the middle node to x:364 y:124.
01:56:600 (2) - Nitpicking, but you coud curve this slider a bit more. Just move the last node to x:444 y:116.
02:01:000 (3,1) and 02:01:800 (4,2) -- This kind of overlaps is confusing and also hurts the map's aestethics. Just move 02:02:600 (1) and 02:03:400 (2), respectively, to anywhere else, keeping the spacing around them.

That's all ^^

I hope the mod helps you, Kibbleru ^^ (:

Att
Kibbleru

Alarido wrote:

Modding the [Easy] diff as I'd said in my previous mod post
[/centre]

fixed everything unless else is said

[Kibbleru's Easy]
00:12:200 (1) - Move this spinner in timeline to 00:10:600 and let it end at 00:12:200 for a couple of things: (a) this spinner feels better when starting from 00:10:600 and lasting 4 white ticks later than the one you did; and (b) it allows leave enough space to player finish the spinner properly and then see the first slider.
* 00:26:600 (1) - On depending on the latter object, it's possible improve flow by doing a Ctrl-G on this slider (and some further adjustements in consequence). Just a comment, feel free to keep it as is.
00:28:200 (3,1) - This kind of overlap is generally annoying. One way of solve it is halving 00:29:800 (1) -- it means shortening it from 2/1 (two white ticks) to 1/1 (one white tick) and, then adding a repeat as you did at 00:31:400 (3).
* 00:37:800 (3) - It's a kind of controversial thing to use at Easy/Normal diff levels, because some people say "Easy/Normal players will get trapped in it" or something like or else. Personally, I don't recommend using it unless the song strongly suggests it, what it may apply for this song. It's just a comment, feel free to keep it as is. Let's wait further modders to point it and, in this case (and if map structure at this point don't get changed a lot), you can remove two repeats and, then, add a note at timeline 00:38:600 and screen x:244 y:72 (it currently gives spacing as Prev: 1.00x and Next: 0.93x, what can be solved by moving altogether the patterns between 00:39:400 ~ 00:45:000 a few grids and adjust something further). Note: there's another occourrence of this before the next chorus time that I'll not do mention on it. ill change this if anyone else comments on it
:!: 00:42:200 (5,2) - This overlap may be a bit confusing. To solve this, you will need rotate 00:41:000 (4) - as below:
and, then, move 00:42:200 (5) - to x:196 y:220. Well, it solves the overlap, but also creates a mightly confusing pattern (the note (5) get nearer from (2) slider head than of the (1) slider head). To avoid this, move 00:42:600 (1,2,3) - to x:240 y:332 and move 00:45:800 (1) - to x:164 y:268.
:!: 00:49:000 (1,3) - This overlap is potentialy hiding (3) under (1). To solve this, shorten 00:50:600 (3) to 1/1, add a repeat and position it like this >>> http://puu.sh/6Q7mB.jpg <<< (:
01:21:000 (1) - Nitpicking, but you can improve the blanket by moving just the middle node to x:160 y:280.
01:32:200 (3) - Nitpicking, but you can improve the pattern by curving this slider a bit more. It can be done by moving the middle node to x:364 y:124.
01:56:600 (2) - Nitpicking, but you coud curve this slider a bit more. Just move the last node to x:444 y:116.
02:01:000 (3,1) and 02:01:800 (4,2) -- This kind of overlaps is confusing and also hurts the map's aestethics. Just move 02:02:600 (1) and 02:03:400 (2), respectively, to anywhere else, keeping the spacing around them.

That's all ^^

I hope the mod helps you, Kibbleru ^^ (: ty for mod!~

Att
DeletedUser_3044645
Hi mod from modding Q

As you demand, I'll only mod easy and insane~

[General]
Fill out source
Add Kibbleru in the tag

[Kibbleru's Easy]
00:42:600 (1,2) - I wouldn't overlap like this in easy
01:21:800 (2,4) - Not sure but might confuse beginners
01:43:400 (6) - add a circle here with finish?
01:57:800 (3,4) - I'm that person who doesn't put hidden notes in easy, but it's your call.
02:01:800 (4,1,2,3,4) - spacing, also make 02:02:600 (1,2,3,4) 1/2 slider
02:05:800 (1,2,3,4,5) - might confuse beginners
02:21:800 (1) - I think you can start from here 02:20:200
02:29:800 (1,2) - I wouldn't do this
02:37:000 (2,3) - ^
02:44:200 (1,2,3,4,1,2,3,4,1,2) - dem square jumps... I don't know about this repeating 2 times
02:48:200 (1) - spinner too short. either make it longer or fill in notes

[Normal]
HP+2 AR+2 OD+1

[Hard]
HP+1
OD+2

[Insane]
OD+1
Everything looks OK, but one thing. Stream spacing. It's so hard.
For example, 00:51:200 (1,2,3,4,5,6,7,8,9,10,11)
Good luck!!
Topic Starter
pkk

No Dap wrote:

Hi mod from modding Q

As you demand, I'll only mod easy and insane~

[General]
Fill out source
Add Kibbleru in the tag added Kibbleru to list of tags

[Normal]
HP+2 AR+2 OD+1 done

[Hard]
HP+1
OD+2 increased HP and OD by 1 each

[Insane]
OD+1 done
Everything looks OK, but one thing. Stream spacing. It's so hard.
For example, 00:51:200 (1,2,3,4,5,6,7,8,9,10,11) switched this with the pattern I had at 02:48:000, now the hard stream is at the end
Good luck!!
Thank you for your mod!
Kibbleru

No Dap wrote:

[Kibbleru's Easy]
00:42:600 (1,2) - I wouldn't overlap like this in easy i like these :<
01:21:800 (2,4) - Not sure but might confuse beginners how?
01:43:400 (6) - add a circle here with finish? k
01:57:800 (3,4) - I'm that person who doesn't put hidden notes in easy, but it's your call. i think it's fine
02:01:800 (4,1,2,3,4) - spacing, also make 02:02:600 (1,2,3,4) 1/2 slider kk changed
02:05:800 (1,2,3,4,5) - might confuse beginners changed a bit
02:21:800 (1) - I think you can start from here 02:20:200 hmm nah
02:29:800 (1,2) - I wouldn't do this
02:37:000 (2,3) - ^
02:44:200 (1,2,3,4,1,2,3,4,1,2) - dem square jumps... I don't know about this repeating 2 times ill change if anyone else sais something about it
02:48:200 (1) - spinner too short. either make it longer or fill in notes ok changed to slider
Swayzo_old
This song's drain time is over 2mins, so I'll do a quick mod
Insane:
00:48:300 Move 1 so it's under 00:47:000 1
01:08:000 Add note
01:18:600 move so it's not under 1
02:07:600 If 2,3,4 is not supposed to be under the end of 5, move it somewhere else.
02:18:200 Would be more fun if this is a 1/4 beat slider
02:48:000 Doesn't look nice, use a slider and convert it into a stream.
Topic Starter
pkk

Swayzo wrote:

This song's drain time is over 2mins, so I'll do a quick mod
Insane:
00:48:300 Move 1 so it's under 00:47:000 1 fixed
01:08:000 Add note fixed
01:18:600 move so it's not under 1 fixed
02:07:600 If 2,3,4 is not supposed to be under the end of 5, move it somewhere else. fixed
02:18:200 Would be more fun if this is a 1/4 beat slider fixed
02:48:000 Doesn't look nice, use a slider and convert it into a stream.fixed


Thanks for the mod!
Hinsvar
Yo, modding here!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Is a 1.2 MB BG really necessary? It only bloats the map package's size. You can reduce it to around 200-300 KB without a noticeable reduction in quality, I think.
>Kibbleru's Easy
  1. What's with the sporadic usage of the whistle here? I'd say to only use it every two beats starting from 00:13:800 so it'll create a sense of consistency.
  2. 00:13:400 (1,2) - It's not recommended to add a stack here since it's still kinda difficult for typical Easy players to read. Try to unstack this (and all the other stacked notes).
  3. 00:17:000 (1,2,3) - I'm not quite sure about the blanket here. I think you can try to make it better. I won't give coordinate suggestions here because it'd be hard to give precise numbers or this~
  4. 00:37:000 (2) - I recommend to Ctrl+H this and move it to (212,60) so the flow will be nicer and the pattern here will be tidier.
  5. 00:37:800 (3) - It's not recommended to use a 1/2 slider with more than one repeat in an Easy diff... It can be confusing for Easy players, you know. (Applies to similar cases.)
  6. 00:39:400 (1) - Add a finish here since the instrument is strong?
  7. 00:42:200 (5) - I'd move this to (128,296) to make the flow here better. Making a blanket pattern doesn't really work, IMO.
  8. 00:49:000 (1,3) - Uh, can you try not to make (1) and (3)'s tail touch each other? They look kinda bad right now.
  9. 01:06:600 (3) - Move this to (132,284) so it'll be neater and the flow will be better? You'll have to rearrange some objects, though.
  10. 01:21:800 (2,3) - Move (2) to (160,104) and (3) to (260,36)? Again, this is for a better flow.
  11. 01:22:600 (4,1) - Again, why making them touch each other? It'd be cooler if you arranged them like this.
  12. 01:27:800 (2,3) - Move (2) to (384,176) and (3) to (448,276)? I think you already knew the reason at this point.
  13. 01:30:600 - Yep, add a finish here too, please.
  14. 01:33:800 (1,2,3,4) - Try to make them look like this? Better flow and looks neater.
  15. 01:59:400 (1,2,3) - Uh, these sliders are too close to each other, IMO. It'd be nice if you could make them spaced a lot more. Maybe like this?
  16. 02:05:000 (4,2) - Same as 01:22:600 (4,1).
  17. 02:44:200 (1,2,3,4,1,2,3,4,1,2) - This pattern is too hard for an Easy diff... I mean, ten circles in a row every beat, in a 150 BPM song? Just try to use sliders please. And yes, I know that means breaking your squares, but it can't be helped...
>Normal
  1. 00:14:600 (2) - I suggest not to use a red node here. Just use the ordinary node. It'll make a sense of consistency with 00:13:800 (1,3), which will make the design here look better.
  2. 00:19:800 (4) - Move the node on the tail to (408,232)? It'll make the pattern look neater.
  3. 00:21:000 (2,3) - What's with the inconsistency of spacing here?
  4. 00:22:200 (4) - Move the node on the tail to (292,48)? Same reason as 00:19:800 (4).
  5. 00:27:400 (3) - Move this to (420,148)? You should've known why I'm suggesting this, at this point.
  6. 00:28:600 - More spacing inconsistency starting from here. Easy and Normal diffs aren't supposed to have spacing inconsistencies unless it can improve the map's flow while still being acceptably easy, you know... And I can't see any legitimate reason for the sudden spacing change here.
  7. 00:30:600 (3) - Same as 00:22:200 (4). (Applies to similar cases.)
  8. 00:39:400 - 00:52:200 - I guess increasing the spacing to 1.2x in the kiai time is acceptable, but at least make it consistently 1.2x... (By this point, you should have realized something, but I'll repeat it once again: No spacing inconsistencies, since they'll be almost always confusing and hard to read. Fix every case of this.)
  9. 01:09:800 (1) - Remove the NC here? I think the combo before this is too short...
  10. 01:10:600 (3,4) - Try to make them look like this for a better flow and so they'll look neater? Also yep, change that (4) to a 1/1 slider. The beats in the song can only be mapped using the 1/3 divisor, and we wouldn't want that in a Normal diff.
  11. 01:31:400 (2,3) - What's with these sliders touching each other... I think you should move them out from each other.
  12. 01:32:599 (2,3) - Nope, you're not supposed to have this kind of pattern in a Normal diff. It's just really hard to read for Normal players. Just stack them normally.
  13. 01:39:400 (5) - Rotate this 90 degrees counter clockwise and then move it to (130,201)?
  14. 02:33:000 (1,2) - Uh, try to make these two sliders to have a similar shape?
>Hard
  1. 00:17:000 (1,2) - Try this? Gives a better flow, IMO.
  2. 00:18:600 (1,2,3,4,5) - Make them look like this?
  3. 00:49:800 (3,4) - Select them all and then move to (117,269)? This way, 00:49:000 (1,2,3) should be evenly spaced and they'll look nicer that way.
  4. 00:51:800 (4) - What are you trying to map with this slider? Use this, please; it follows the music here far more accurately.
  5. 01:05:800 (3,1) - Again, more sliders touching each other. Maybe this could work.
  6. 01:08:200 (2) - The shape of the slider makes the flow here conflict with the flow from 01:07:400 (3). I wonder if something like this could be nice...?
  7. 01:09:000 (4,5,3) - Uh, just wanting to say that this looks too forced since the circle made by 01:09:000 (4,5) isn't perfect enough to... perfectly blanket (3). If it isn't possible, don't try to do it anyway.
  8. 01:17:000 (4,1) - Try this? (4) is at (212,204), and (1) is at (106,118), by the way.
  9. 01:25:800 (1,2,3,4,5,6) - Uh, the flow here is just too forced. I know what are you trying to do here, but it just doesn't work since the flow becomes very awkward (due to the angle of movement needed to move and hit the objects here).
  10. 01:41:000 (3) - Move this to (432,240)? Same reason as 00:49:800 (3,4).
  11. 01:43:000 (4,1) - Nope. This pattern isn't acceptable, even in an Extra diff, since there is essentially nothing that can help to indicate the change of spacing here. Just space them normally. Also make this snapped to the blue ticks and only make it repeat twice, please; it follows the song more accurately.
  12. 01:49:000 (1,2,3,1) - ...Make the spacing here consistent so they'll be actually readable, please. Right now, they just look randomly placed TBH orz
  13. 01:53:900 - 01:54:000 - Add circles here to follow the song's vocal?
  14. 02:47:400 (1,2) - I'd say to space them by 1.5x to avoid confusion, because 02:47:200 (5,1) is similarly spaced but has a different gap of time compared to 02:47:400 (1,2).
Well, I guess I'll end the mod here since I fear they'll be pointless due to what I'm going to say after this.

Basically, your map really, really needs more work. I think you should've gotten some ideas based from my suggestions in your diffs. Basically, just make sure to make your map looks more aesthetic/neater, and make sure they're comfortable to play. You can always get suggestions from experienced mappers and the like if you need them.

Don't worry, though; this is normal. Just keep trying to improve your map~

And for pkmnyab, your Insane diff is actually pretty decent; you'll just need to give it some more polishing (make the spacing at 00:16:200 (1,2,3,4,5) consistent, for example). You're kinda on the right track, you just need to keep on that way :D

Good luck on the way 8-)
Topic Starter
pkk

Hinsvar wrote:

Yo, modding here!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Is a 1.2 MB BG really necessary? It only bloats the map package's size. You can reduce it to around 200-300 KB without a noticeable reduction in quality, I think.
going to find a way to reduce image quality

>Normal
  1. 00:14:600 (2) - I suggest not to use a red node here. Just use the ordinary node. It'll make a sense of consistency with 00:13:800 (1,3), which will make the design here look better.
  2. 00:19:800 (4) - Move the node on the tail to (408,232)? It'll make the pattern look neater.
  3. 00:21:000 (2,3) - What's with the inconsistency of spacing here?
  4. 00:22:200 (4) - Move the node on the tail to (292,48)? Same reason as 00:19:800 (4).
  5. 00:27:400 (3) - Move this to (420,148)? You should've known why I'm suggesting this, at this point.
  6. 00:28:600 - More spacing inconsistency starting from here. Easy and Normal diffs aren't supposed to have spacing inconsistencies unless it can improve the map's flow while still being acceptably easy, you know... And I can't see any legitimate reason for the sudden spacing change here.
  7. 00:30:600 (3) - Same as 00:22:200 (4). (Applies to similar cases.)
  8. 00:39:400 - 00:52:200 - I guess increasing the spacing to 1.2x in the kiai time is acceptable, but at least make it consistently 1.2x... (By this point, you should have realized something, but I'll repeat it once again: No spacing inconsistencies, since they'll be almost always confusing and hard to read. Fix every case of this.)
  9. 01:09:800 (1) - Remove the NC here? I think the combo before this is too short...
  10. 01:10:600 (3,4) - Try to make them look like this for a better flow and so they'll look neater? Also yep, change that (4) to a 1/1 slider. The beats in the song can only be mapped using the 1/3 divisor, and we wouldn't want that in a Normal diff.
  11. 01:31:400 (2,3) - What's with these sliders touching each other... I think you should move them out from each other.
  12. 01:32:599 (2,3) - Nope, you're not supposed to have this kind of pattern in a Normal diff. It's just really hard to read for Normal players. Just stack them normally.
  13. 01:39:400 (5) - Rotate this 90 degrees counter clockwise and then move it to (130,201)?
  14. 02:33:000 (1,2) - Uh, try to make these two sliders to have a similar shape?
all fixed

>Hard
  1. 00:17:000 (1,2) - Try this? Gives a better flow, IMO.
  2. 00:18:600 (1,2,3,4,5) - Make them look like this?
  3. 00:49:800 (3,4) - Select them all and then move to (117,269)? This way, 00:49:000 (1,2,3) should be evenly spaced and they'll look nicer that way.
  4. 00:51:800 (4) - What are you trying to map with this slider? Use this, please; it follows the music here far more accurately.
  5. 01:05:800 (3,1) - Again, more sliders touching each other. Maybe this could work.
  6. 01:08:200 (2) - The shape of the slider makes the flow here conflict with the flow from 01:07:400 (3). I wonder if something like this could be nice...?
  7. 01:09:000 (4,5,3) - Uh, just wanting to say that this looks too forced since the circle made by 01:09:000 (4,5) isn't perfect enough to... perfectly blanket (3). If it isn't possible, don't try to do it anyway.
  8. 01:17:000 (4,1) - Try this? (4) is at (212,204), and (1) is at (106,118), by the way.
  9. 01:25:800 (1,2,3,4,5,6) - Uh, the flow here is just too forced. I know what are you trying to do here, but it just doesn't work since the flow becomes very awkward (due to the angle of movement needed to move and hit the objects here).
  10. 01:41:000 (3) - Move this to (432,240)? Same reason as 00:49:800 (3,4).
  11. 01:43:000 (4,1) - Nope. This pattern isn't acceptable, even in an Extra diff, since there is essentially nothing that can help to indicate the change of spacing here. Just space them normally. Also make this snapped to the blue ticks and only make it repeat twice, please; it follows the song more accurately.
  12. 01:49:000 (1,2,3,1) - ...Make the spacing here consistent so they'll be actually readable, please. Right now, they just look randomly placed TBH orz
  13. 01:53:900 - 01:54:000 - Add circles here to follow the song's vocal?
  14. 02:47:400 (1,2) - I'd say to space them by 1.5x to avoid confusion, because 02:47:200 (5,1) is similarly spaced but has a different gap of time compared to 02:47:400 (1,2).
all fixed
Well, I guess I'll end the mod here since I fear they'll be pointless due to what I'm going to say after this.

Basically, your map really, really needs more work. I think you should've gotten some ideas based from my suggestions in your diffs. Basically, just make sure to make your map looks more aesthetic/neater, and make sure they're comfortable to play. You can always get suggestions from experienced mappers and the like if you need them.

Don't worry, though; this is normal. Just keep trying to improve your map~

And for pkmnyab, your Insane diff is actually pretty decent; you'll just need to give it some more polishing (make the spacing at 00:16:200 (1,2,3,4,5) consistent, for example). You're kinda on the right track, you just need to keep on that way :D gonna fix insane up soon

Good luck on the way 8-)
Thank you for your mod! :D
Kibbleru

Hinsvar wrote:

Yo, modding here!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.


>Kibbleru's Easy
  1. What's with the sporadic usage of the whistle here? I'd say to only use it every two beats starting from 00:13:800 so it'll create a sense of consistency. meh i didn't really do the hitsounds since i wanted them to be consistent throughout the mapset
  2. 00:13:400 (1,2) - It's not recommended to add a stack here since it's still kinda difficult for typical Easy players to read. Try to unstack this (and all the other stacked notes). k
  3. 00:17:000 (1,2,3) - I'm not quite sure about the blanket here. I think you can try to make it better. I won't give coordinate suggestions here because it'd be hard to give precise numbers or this~ changed pattern
  4. 00:37:000 (2) - I recommend to Ctrl+H this and move it to (212,60) so the flow will be nicer and the pattern here will be tidier. k
  5. 00:37:800 (3) - It's not recommended to use a 1/2 slider with more than one repeat in an Easy diff... It can be confusing for Easy players, you know. (Applies to similar cases.) k
  6. 00:39:400 (1) - Add a finish here since the instrument is strong? k
  7. 00:42:200 (5) - I'd move this to (128,296) to make the flow here better. Making a blanket pattern doesn't really work, IMO. k
  8. 00:49:000 (1,3) - Uh, can you try not to make (1) and (3)'s tail touch each other? They look kinda bad right now. k
  9. 01:06:600 (3) - Move this to (132,284) so it'll be neater and the flow will be better? You'll have to rearrange some objects, though. changed (2) a bit
  10. 01:21:800 (2,3) - Move (2) to (160,104) and (3) to (260,36)? Again, this is for a better flow.
  11. 01:22:600 (4,1) - Again, why making them touch each other? It'd be cooler if you arranged them like this. i like this '^'
  12. 01:27:800 (2,3) - Move (2) to (384,176) and (3) to (448,276)? I think you already knew the reason at this point.
  13. 01:30:600 - Yep, add a finish here too, please.
  14. 01:33:800 (1,2,3,4) - Try to make them look like this? Better flow and looks neater.
  15. 01:59:400 (1,2,3) - Uh, these sliders are too close to each other, IMO. It'd be nice if you could make them spaced a lot more. Maybe like this? i like it the way it is now :/
  16. 02:05:000 (4,2) - Same as 01:22:600 (4,1).
  17. 02:44:200 (1,2,3,4,1,2,3,4,1,2) - This pattern is too hard for an Easy diff... I mean, ten circles in a row every beat, in a 150 BPM song? Just try to use sliders please. And yes, I know that means breaking your squares, but it can't be helped...
if i didn't say anything it means i fixed
[ Scarlet Red ]
General
- 01:05:000 (1) - Maybe you could make these set of combo colors more black and white-ish while all the jumpy fun parts could be colorful

Easy
- 00:33:000 (1,2) - Not extremely important but it might be best to change these and make them a bit more neater for...well, neatness. Move the middle point inwards a bit to make it that way, do it for both, this isn't completely necessary but it makes for a cleaner map.
- 02:21:800 (1,1) - Maybe make the top note a bit more towards the center, because for newer players it's a bit difficult for them to hit a note in the top corner right after a spinner, you have to think in terms of a noobie :3

Normal
- 00:35:400 (5) - Two things, one it looks like a weird crooked note and I suggest maybe moving the middle point of it out more and change the bottom point more forward to get it a bit better of a look, it looks gross to me haha, maybe I'm a little OCD. The second is that I'm not sure if you should overlap them like that, of course it's readable to us, but a newer player might not see it, and then keep forgetting haha, this is optional as it doesn't ruin the map too badly
- 00:49:000 (1,2) - Sliders, look really strange like I talked about in the Easy difficulty. Move the middle point a bit more out on these since they look a bit strange haha.
- 01:40:200 (1,2) - Sliders look weird!!!! Move the middle point out more towards the end and it should look a bit better :3

Insane
- 00:36:200 (1,2,3,4) - Really strange combo, it sort of disrupts the flow of the map, an abrupt speed part that has a weird double, might need to take a look at that, although it's not mandatory
- 01:17:800 (1) - This part onwards I felt the sliders were a bit too slow on a part where it could be better, faster. It may be my style of mapping but you might want to change it to a bit more faster and fix some notes so it flows.
- 01:26:800 (6) - This note is another ugly slider, move the middle down and the end outwards, that might do the trick

Overview

Overall, this map is very fun, and it sounds amazing. I definitely see potential in this being ranked and future maps you upload, nice one!!!
Topic Starter
pkk

reyder wrote:

General
- 01:05:000 (1) - Maybe you could make these set of combo colors more black and white-ish while all the jumpy fun parts could be colorful hm that would be hard to do, I would have to 'force' the combo colours and that wouldn't go right with the music

Normal
- 00:35:400 (5) - Two things, one it looks like a weird crooked note and I suggest maybe moving the middle point of it out more and change the bottom point more forward to get it a bit better of a look, it looks gross to me haha, maybe I'm a little OCD. The second is that I'm not sure if you should overlap them like that, of course it's readable to us, but a newer player might not see it, and then keep forgetting haha, this is optional as it doesn't ruin the map too badly
- 00:49:000 (1,2) - Sliders, look really strange like I talked about in the Easy difficulty. Move the middle point a bit more out on these since they look a bit strange haha.
- 01:40:200 (1,2) - Sliders look weird!!!! Move the middle point out more towards the end and it should look a bit better :3 fixed all of these, also decreased AR by 1 so the stacks are easier to read

Insane
- 00:36:200 (1,2,3,4) - Really strange combo, it sort of disrupts the flow of the map, an abrupt speed part that has a weird double, might need to take a look at that, although it's not mandatory whoops I thought I fixed that xD
- 01:17:800 (1) - This part onwards I felt the sliders were a bit too slow on a part where it could be better, faster. It may be my style of mapping but you might want to change it to a bit more faster and fix some notes so it flows.
- 01:26:800 (6) - This note is another ugly slider, move the middle down and the end outwards, that might do the trick yep, fixed

Overview

Overall, this map is very fun, and it sounds amazing. I definitely see potential in this being ranked and future maps you upload, nice one!!!
Thanks for the mod! :D
10crystalmask01
Ello, mod as requested o̿ ̭ o̿

[General]
*The volume of your objects are rather loud. It makes your custom hitsound sound well...more distracting rather then helpful to the music.
Try this - Lower default volume to 50%-60%, and 60% - 70% for Kai time.
*Grid snap 3 or 4. It will help you position your objects better, since this mods going to have a lot of space fixing suggestion O///O

[Kibbleru's Easy]
Ar +1?
00:10:600 (1) - Try a drum finish no the head?
00:16:600 (5,2) - Try to move apart or stack these two, since they obviously appear overlapped. This type of flow often creates that 'crowded' feeling.
00:29:800 (1) - Move more left so it doesn't touch 00:28:200 (3) -
00:35:400 (4,2) - Either stack or move apart. Same reason as 00:16:600 (5,2) -
01:10:600 (5,1) - Don't stack please, new players may find it hard to read this.
01:22:600 (4,1) - OAO
Pretty self explanatory. please fix!
01:43:000 - Add another 1/1 slider, or 2 note here and on 01:43:400. The playtime through the chorus should have a more finished feeling at the end (And the previous chorus with 00:51:800 (4,5) - has).
02:03:400 (2,4) - Move apart please, get rid of that overcrowded appeal.
02:23:400 (1) - Add finish.
02:29:800 (1) - ^ On the head.
02:34:600 (4,5,6) - Unstack please, same reason as 01:10:600 (5,1) -
02:48:200 (1) - This slider doesn't really work here, since the music is already done at 02:49:000 (after the final cymbal crash). Instead, map something, anything really between 02:48:200 - 02:49:000 (with a finish hitsound here). Go crazy! :P

[Normal]
00:26:600 (2) - Add finish on the head.
00:33:000 (2) - ^
00:39:400 (1) - ^
00:50:600 (1) - Add finish
01:07:400 (5,3) - Move apart, to get rid of crowded overlook.
01:17:800 (2) - Add finish on the head.
01:30:600 (1) - ^
02:21:800 (1) - Add finish
02:33:800 (2,5) - Move apart.
02:42:600 (1,3) - ^
02:47:400 (1) - Add finish

[Hard]
00:26:600 (1) - Add finish on the head.
00:37:400 (4) - Add finish on the tail.
00:41:000 (1) - Less curve please, I can't really see a reason why you'd make it this object extremely curled.
00:51:800 (4) - Add finish on the tail.
01:16:200 (2,4) - Move more apart please, helps get rid of that crowded feeling.
01:21:400 (3,6) - ^
01:25:000 (5,2) - ^
01:32:600 (2,4,5,1) - Woah, now these objects are really crowded at one spot O.o
Please consider remapping this part.
01:35:800 (5,2) - Stack properly?
01:53:400 (2) - Flip please, it looks rather awkward how it's reverse end is facing the previous slider
01:54:600 (1,4) - Move more apart.
02:36:600 (2,3) - ^
02:48:200 (1) - Add finish

[Insane]
00:36:200 (1) - Please don't put the under the stream :?
00:39:400 (3) - First object appearing in Kai time should be NC
00:50:400 (3) - Move away from the stream.
01:27:600 (2,3,4,7) - Even with the high AR, these objects still appear crowded :(
02:36:200 (4) - First object appearing in Kai time should be NC
02:49:000 (14) - Add finish, and NC?

Only the crowded objects are the main issues I found in this map. Overall, good map.
Good luck.
Kibbleru

10crystalmask01 wrote:

Ello, mod as requested o̿ ̭ o̿

[Kibbleru's Easy]
Ar +1?
00:10:600 (1) - Try a drum finish no the head? k
00:16:600 (5,2) - Try to move apart or stack these two, since they obviously appear overlapped. This type of flow often creates that 'crowded' feeling. k
00:29:800 (1) - Move more left so it doesn't touch 00:28:200 (3) - k
00:35:400 (4,2) - Either stack or move apart. Same reason as 00:16:600 (5,2) - k. all fixed unless i say something
01:10:600 (5,1) - Don't stack please, new players may find it hard to read this.
01:22:600 (4,1) - OAO
Pretty self explanatory. please fix! lol your the second person to say something about it. ok changed
01:43:000 - Add another 1/1 slider, or 2 note here and on 01:43:400. The playtime through the chorus should have a more finished feeling at the end (And the previous chorus with 00:51:800 (4,5) - has).
02:03:400 (2,4) - Move apart please, get rid of that overcrowded appeal. i tried :P
02:23:400 (1) - Add finish.
02:29:800 (1) - ^ On the head.
02:34:600 (4,5,6) - Unstack please, same reason as 01:10:600 (5,1) -
02:48:200 (1) - This slider doesn't really work here, since the music is already done at 02:49:000 (after the final cymbal crash). Instead, map something, anything really between 02:48:200 - 02:49:000 (with a finish hitsound here). Go crazy! :P umm wait what do you mean by slider?
did fix though

Only the crowded objects are the main issues I found in this map. Overall, good map.
Good luck.
Topic Starter
pkk

10crystalmask01 wrote:

Ello, mod as requested o̿ ̭ o̿

[General]
*The volume of your objects are rather loud. It makes your custom hitsound sound well...more distracting rather then helpful to the music.
Try this - Lower default volume to 50%-60%, and 60% - 70% for Kai time. hm volume is fine, I think it's just the whistle noise that is louder than the hitnormal.wav sound. Maybe I will fix later if other people bring it up
*Grid snap 3 or 4. It will help you position your objects better, since this mods going to have a lot of space fixing suggestion O///O

[Hard]
00:26:600 (1) - Add finish on the head. fixed
00:37:400 (4) - Add finish on the tail.fixed
00:41:000 (1) - Less curve please, I can't really see a reason why you'd make it this object extremely curled.fixed
00:51:800 (4) - Add finish on the tail.fixed
01:16:200 (2,4) - Move more apart please, helps get rid of that crowded feeling.fixed
01:21:400 (3,6) - ^fixed
01:25:000 (5,2) - ^fixed
01:32:600 (2,4,5,1) - Woah, now these objects are really crowded at one spot O.ofixed
Please consider remapping this part.increased spacing
01:35:800 (5,2) - Stack properly?fixed
01:53:400 (2) - Flip please, it looks rather awkward how it's reverse end is facing the previous slider fixed
01:54:600 (1,4) - Move more apart.fixed
02:36:600 (2,3) - ^fixed
02:48:200 (1) - Add finishfixed

[Insane]
00:36:200 (1) - Please don't put the under the stream :? fixed
00:39:400 (3) - First object appearing in Kai time should be NCfixed
00:50:400 (3) - Move away from the stream.fixed
01:27:600 (2,3,4,7) - Even with the high AR, these objects still appear crowded :(fixed
02:36:200 (4) - First object appearing in Kai time should be NCfixed
02:49:000 (14) - Add finish, and NC?
fixed

Only the crowded objects are the main issues I found in this map. Overall, good map.
Good luck.
Thank you for your mod!! :D
Oracle
Blame my laziness ;_; but at least i'm here~
Will edit this to a modding post
Shiranai
Hi M4M from your Queue~

[General]
Tags conflicted on Kibbleru's Easy, you can add Kibbleru on tags in Kibbleru's diff
Maybe you need to add soft sliderslide for silence, because Kibbleru's use S:C1 on his diff and too keep consistency on silence sliderslide

[Kibbleru's Easy]
Kibbleruuu, hi~
00:38:600 (4,1) - 00:36:200 (1) - Is It ok not to follow default Distance Spacing on Easy diff? maybe you can keep consistent use 1.0 instead
01:10:600 (5,1) - Same as above
01:43:000 (6) - Delete that? then pull the break time like this, before: -> after:
00:51:800 (4,5) - Same as above
01:53:400 - and 01:54:100 - Useless green lines, delete?
01:57:800 (3,4) - Maybe not stack will be better on Easy diff
02:02:600 (1,2,3,4) - That notes sound weird, why no use 1/1 slider instead
02:31:400 (3,4,5,1,2) - Maybe you can make these notes more symetry like this
[Normal]
I my self not sure, why you have two Distance Spacing (1.0 and 1.2), maybe you should keep It single
01:53:400 (2) - No SV change on Normal diff, maybe you forget that one
01:53:400 - and 01:54:100 - Useless green lines, delete?
02:41:800 (5) - Maybe you can change into curve and blanket It with this 02:40:200 (3) -
00:33:000 (2,3) - I hardly to see the reverse arrow, because (2) slider tail is stack on It. Maybe you must re-consider about that one
01:37:000 (1,3) - Maybe you can stack (3) on (1) slider head

Some notes in this diff is overlaping, make It looks bad

[Hard]
00:19:800 (1) - I think that part a bit ovarmaped, maybe you should use 1/4 beat snap instead
00:37:900 (1) - Spinner too short
01:09:800 (1,2,3,4,5) - That part is star shape? you can make It neater then
01:33:000 (4,1) - Bad overlap
02:40:200 (3,6) - Maybe you can stack (6) on (3) slider head, because It can make a triangle patern from this notes 02:41:200 (4,5,6) -
00:37:400 (4) - Add whistle on head

You can improve on hitsounding, because the song It self a bit complicated
That's all :)
Topic Starter
pkk

Mako Sakata wrote:

Hi M4M from your Queue~

[General]
Tags conflicted on Kibbleru's Easy, you can add Kibbleru on tags in Kibbleru's diff
Maybe you need to add soft sliderslide for silence, because Kibbleru's use S:C1 on his diff and too keep consistency on silence sliderslide will look into this

[Normal]
I my self not sure, why you have two Distance Spacing (1.0 and 1.2), maybe you should keep It single I use 1.2 for kiai time, maybe I will change to 1.0 if it feels weird to play
01:53:400 (2) - No SV change on Normal diff, maybe you forget that one fixed
01:53:400 - and 01:54:100 - Useless green lines, delete? fixed
02:41:800 (5) - Maybe you can change into curve and blanket It with this 02:40:200 (3) - fixed
00:33:000 (2,3) - I hardly to see the reverse arrow, because (2) slider tail is stack on It. Maybe you must re-consider about that one I think this is fine since when you play it the slider end will disappear and give enough time to see the repeat
01:37:000 (1,3) - Maybe you can stack (3) on (1) slider head fixed

Some notes in this diff is overlaping, make It looks bad yea I should fix that

[Hard]
00:19:800 (1) - I think that part a bit ovarmaped, maybe you should use 1/4 beat snap instead fixed
00:37:900 (1) - Spinner too short fixed
01:09:800 (1,2,3,4,5) - That part is star shape? you can make It neater then hm I don't think I tried to make a star, but I made it neater now (I think)
01:33:000 (4,1) - Bad overlap fixed
02:40:200 (3,6) - Maybe you can stack (6) on (3) slider head, because It can make a triangle patern from this notes 02:41:200 (4,5,6) - fixed
00:37:400 (4) - Add whistle on head fixed

You can improve on hitsounding, because the song It self a bit complicated I will do this later :D
That's all :)
Thanks for the mod! :D
KantoKun
change artist to GigaP (ギガP) please
this ver. he has mix it

and add Yasuo-P in tag!
Topic Starter
pkk

KantoKun wrote:

change artist to GigaP (ギガP) please
this ver. he has mix it

and add Yasuo-P in tag!
Oh ok, thanks! Changed~
Raiku
Raiku mod!

[Normal]

00:19:800 (4) - I personally suggest moving this slider up and pointing it towards the note of the next combo
like so (http://puu.sh/73wtT.jpg).

00:21:000 (2) - I also feel this slider can be adjusted in gradient so that the tail end stacks on the note like
this (http://puu.sh/73wy9.jpg).

00:21:800 (3) - Maybe stack this too for continuity (http://puu.sh/73wFs.jpg).

00:46:600 (2) - I recommend moving this along to the left a little to give the blanket a cleaner appearance (http://puu.sh/73wXQ.jpg).

01:09:000 (3) - The head of this slider is overlapping over the body slightly, to give it a cleaner appearance and readability I would suggest moving the first point down a touch like this (http://puu.sh/73xda.jpg).

01:28:200 (2) - I would suggest smoothing this sliders curve out a little as I felt it was a little too sharp in
comparison with the other sliders (http://puu.sh/73xiq.jpg).

01:29:800 (4) - I would recommend doing the same with this as it will improve appearance and flow into the
next slider better (http://puu.sh/73xlr.jpg).

02:35:000 (4,5) - I would move 5 up a little to make the triangle even and symmetrical and tuck 4 in a little too (http://puu.sh/73xzZ.jpg).

[Hard]

00:18:600 (1,2,3,4,5) - I suggest evening the spacing out between the sides of the notes in this pattern as it looks
more consistent (http://puu.sh/74AEv.jpg).

00:25:400 (3,4) - This one is more subtle than the others but I felt my alternative to preventing an overlap between 00:25:800 (4,3) works rather well. I made a blanket as a route around (http://puu.sh/74B4u.jpg).

00:27:400 (3) - I feel you should flip this slider and space the notes accordingly to prevent any overlaps as I felt that an upwards arc slider was great for the high note but then she sings lower when we get to this slider. This is why I thought the song played and flowed
better with this alternative (http://puu.sh/74BdW.jpg).

00:36:200 (1,2) - I recommend you use slider 1 as a template for slider 2 so your blanket looks more
symmetrical (http://puu.sh/74Bnc.jpg).

00:40:600 (4,1) - I would suggest you make it so these 2 sliders blanket (http://puu.sh/74BDB.jpg).

01:29:200 (2,2,3,1,2) - I personally feel that there are too many overlaps between these notes, I suggest this alternation to space
them out a little (http://puu.sh/74BU1.jpg). I arranged this pattern so it looks more symmetrical and even, flows better, maintains distance snap spacing AND doesn't overlap with any notes. Fig. 2: (http://puu.sh/74BWR.jpg).

01:40:600 (2,3) - I felt you should alter slider 2's curve so that it blankets slider 3's head like so (http://puu.sh/74C1V.jpg).

01:43:400 (1,4) - I moved this part slightly to the left a little so that slider 1's head stacks on the first slider of the mod underneath you are avoiding overlap and overall fixing that whole areas severe overlap issues (http://puu.sh/74CgZ.jpg).

01:44:200 (4,5,6) - This pattern would look better if you altered slider 3's gradient so that it becomes square with the
other sliders (http://puu.sh/74Cin.jpg).

01:45:000 (1) - I moved this slider down so that its tail stacked on the previous combo slider 4's head, voilá all overlap
issues here fixed (http://puu.sh/74Cmp.jpg).

02:13:000 (2,3,4) - Few little suggestions here that I hope you will agree on. First I think you should move slider 3 up a little so slider 4 blankets its tail perfectly, and secondly I reckon you should move note 2 so it stacks on the end of slider 4. It looks a lot prettier, flows better and you are preventing an overlap (http://puu.sh/74Cyx.jpg).

02:14:400 (5,6) - I recommend altering this curve of slider 6 so that it blankets the kink in slider 5 and looks
neater (http://puu.sh/74Ddi.jpg).

02:28:200 (1,2,3,4,1) - I felt you should aim for something like this with this set of notes, first of all it seems to look neater without any overlaps, and the jump pattern you have ended up looking more square (http://puu.sh/74Dlk.jpg).

02:30:400 (2) - I suggest packing this note in a bit tighter and moving it up so it blankets perfectly
with the slider (http://puu.sh/74DoJ.jpg).

02:36:600 (2) - I feel the curve of this slider could blanket the next curve a little better (http://puu.sh/74DuC.jpg).

02:37:400 (4,1) - Flipping slider 4 not only flows better, but also blankets the head of slider 1 (http://puu.sh/74DxE.jpg).

[Insane]

00:32:400 (1) - This slider could definitely match the rumble in the beat by extending 1 more repeat but on 1/6 beat snap divisor
like this (http://puu.sh/74DNe.jpg). I would also suggest moving it closer to its combo to form a triangle (http://puu.sh/74DOJ.jpg).

00:36:800 (5) - Absolutely no need for NC here as it stunts the players reading of the beat of the stream. If u remove the NC the player can see that the stack at the start of the stream is the last to beats of the last phrase therefore feel the rhythm of the stream better.
Very important (http://puu.sh/74DXt.jpg).

00:52:000 (6) - I suggest moving this up a touch on grid level 4 to keep the spacing between the sliders
consistent (http://puu.sh/74E5k.jpg).

01:09:000 (4) - The head of this slider is slightly overlapping the body, to prevent this, move the first point up a bit so you can see the rest of the body like this (http://puu.sh/74Ea1.jpg).

01:11:000 (7) - I highly recommend replacing this slider with my alternative suggestion repeating twice so that it fits that electronic beep sound
like this (http://puu.sh/74EhU.jpg).

01:21:000 (2,1) - I suggest making the tail end of this slider get blanketed by the slider above it like this by moving
the last point up a little (http://puu.sh/74FtM.jpg). Another alternative is to alter the curve more acutely so that it flows directly into the
next note like so (http://puu.sh/74Fxs.jpg). I don't think there is time for a middle ground with this slider when there are so many possibilities.

01:24:600 (2) - I really feel that this section flows better if you flipped the curve of this slider around, it flows out of 1 better and into 3 better that your last choice, not just that, you are making a stack instead of an overlap on note 5 of the last combo (http://puu.sh/74FJD.jpg).

01:25:000 (3) - I feel you should alter the curve of this slider so that the tail is blanketed perfectly by the
next slider (http://puu.sh/74FMs.jpg).

01:28:000 (1) - New combo here and then a new combo on the 3rd note of the stream for the same reason as the same stream at the start. Rhythm, readability and phrasing (http://puu.sh/74FVa.jpg).

02:05:800 (1,2,3) - Avoid a confusing compound time stack here, instead I highly recommend using my alternative to make a symmetric triangle pattern ending on the slider (http://puu.sh/74G4J.jpg).

02:09:000 (1) - New combo here mid-stream to accentuate the start of a new timing phrase.

02:33:400 (3,4) - If anything, I suggest switching these notes positions around, flowier, more challenging pattern.

02:35:400 (9) - No need for NC as the combo covers 2 timing phrases anyway.

02:35:800 (1) - Instead, start it here at the start of the new phrase.

I wish I had mapped this map, time for a bubble methinks.
Topic Starter
pkk

Raiku wrote:

Raiku mod!

[Normal]

00:19:800 (4) - I personally suggest moving this slider up and pointing it towards the note of the next combo fixed
like so (http://puu.sh/73wtT.jpg).

00:21:000 (2) - I also feel this slider can be adjusted in gradient so that the tail end stacks on the note like fixed
this (http://puu.sh/73wy9.jpg).

00:21:800 (3) - Maybe stack this too for continuity (http://puu.sh/73wFs.jpg). fixed

00:46:600 (2) - I recommend moving this along to the left a little to give the blanket a cleaner appearance (http://puu.sh/73wXQ.jpg). fixed

01:09:000 (3) - The head of this slider is overlapping over the body slightly, to give it a cleaner appearance and readability I would suggest moving the first point down a touch like this (http://puu.sh/73xda.jpg). fixed

01:28:200 (2) - I would suggest smoothing this sliders curve out a little as I felt it was a little too sharp in fixed
comparison with the other sliders (http://puu.sh/73xiq.jpg).

01:29:800 (4) - I would recommend doing the same with this as it will improve appearance and flow into the fixed
next slider better (http://puu.sh/73xlr.jpg).

02:35:000 (4,5) - I would move 5 up a little to make the triangle even and symmetrical and tuck 4 in a little too (http://puu.sh/73xzZ.jpg). fixed

[Hard]

00:18:600 (1,2,3,4,5) - I suggest evening the spacing out between the sides of the notes in this pattern as it looks fixed
more consistent (http://puu.sh/74AEv.jpg).

00:25:400 (3,4) - This one is more subtle than the others but I felt my alternative to preventing an overlap between 00:25:800 (4,3) works rather well. I made a blanket as a route around (http://puu.sh/74B4u.jpg). fixed

00:27:400 (3) - I feel you should flip this slider and space the notes accordingly to prevent any overlaps as I felt that an upwards arc slider was great for the high note but then she sings lower when we get to this slider. This is why I thought the song played and flowed
better with this alternative (http://puu.sh/74BdW.jpg). fixed

00:36:200 (1,2) - I recommend you use slider 1 as a template for slider 2 so your blanket looks more
symmetrical (http://puu.sh/74Bnc.jpg). fixed

00:40:600 (4,1) - I would suggest you make it so these 2 sliders blanket (http://puu.sh/74BDB.jpg). fixed

01:29:200 (2,2,3,1,2) - I personally feel that there are too many overlaps between these notes, I suggest this alternation to space
them out a little (http://puu.sh/74BU1.jpg). I arranged this pattern so it looks more symmetrical and even, flows better, maintains distance snap spacing AND doesn't overlap with any notes. Fig. 2: (http://puu.sh/74BWR.jpg). fixed

01:40:600 (2,3) - I felt you should alter slider 2's curve so that it blankets slider 3's head like so (http://puu.sh/74C1V.jpg). fixed

01:43:400 (1,4) - I moved this part slightly to the left a little so that slider 1's head stacks on the first slider of the mod underneath you are avoiding overlap and overall fixing that whole areas severe overlap issues (http://puu.sh/74CgZ.jpg). fixed

01:44:200 (4,5,6) - This pattern would look better if you altered slider 3's gradient so that it becomes square with the
other sliders (http://puu.sh/74Cin.jpg). fixed

01:45:000 (1) - I moved this slider down so that its tail stacked on the previous combo slider 4's head, voilá all overlap
issues here fixed (http://puu.sh/74Cmp.jpg). fixed

02:13:000 (2,3,4) - Few little suggestions here that I hope you will agree on. First I think you should move slider 3 up a little so slider 4 blankets its tail perfectly, and secondly I reckon you should move note 2 so it stacks on the end of slider 4. It looks a lot prettier, flows better and you are preventing an overlap (http://puu.sh/74Cyx.jpg). fixed

02:14:400 (5,6) - I recommend altering this curve of slider 6 so that it blankets the kink in slider 5 and looks
neater (http://puu.sh/74Ddi.jpg). fixed

02:28:200 (1,2,3,4,1) - I felt you should aim for something like this with this set of notes, first of all it seems to look neater without any overlaps, and the jump pattern you have ended up looking more square (http://puu.sh/74Dlk.jpg). fixed

02:30:400 (2) - I suggest packing this note in a bit tighter and moving it up so it blankets perfectly fixed
with the slider (http://puu.sh/74DoJ.jpg).

02:36:600 (2) - I feel the curve of this slider could blanket the next curve a little better (http://puu.sh/74DuC.jpg). fixed

02:37:400 (4,1) - Flipping slider 4 not only flows better, but also blankets the head of slider 1 (http://puu.sh/74DxE.jpg). fixed

[Insane]

00:32:400 (1) - This slider could definitely match the rumble in the beat by extending 1 more repeat but on 1/6 beat snap divisor formed a triangle but kept the slider the same
like this (http://puu.sh/74DNe.jpg). I would also suggest moving it closer to its combo to form a triangle (http://puu.sh/74DOJ.jpg). fixed

00:36:800 (5) - Absolutely no need for NC here as it stunts the players reading of the beat of the stream. If u remove the NC the player can see that the stack at the start of the stream is the last to beats of the last phrase therefore feel the rhythm of the stream better. fixed
Very important (http://puu.sh/74DXt.jpg).

00:52:000 (6) - I suggest moving this up a touch on grid level 4 to keep the spacing between the sliders fixed
consistent (http://puu.sh/74E5k.jpg).

01:09:000 (4) - The head of this slider is slightly overlapping the body, to prevent this, move the first point up a bit so you can see the rest of the body like this (http://puu.sh/74Ea1.jpg). changed slider shape

01:11:000 (7) - I highly recommend replacing this slider with my alternative suggestion repeating twice so that it fits that electronic beep sound
like this (http://puu.sh/74EhU.jpg). fixed

01:21:000 (2,1) - I suggest making the tail end of this slider get blanketed by the slider above it like this by moving
the last point up a little (http://puu.sh/74FtM.jpg). Another alternative is to alter the curve more acutely so that it flows directly into the
next note like so (http://puu.sh/74Fxs.jpg). I don't think there is time for a middle ground with this slider when there are so many possibilities. fixed

01:24:600 (2) - I really feel that this section flows better if you flipped the curve of this slider around, it flows out of 1 better and into 3 better that your last choice, not just that, you are making a stack instead of an overlap on note 5 of the last combo (http://puu.sh/74FJD.jpg). fixed

01:25:000 (3) - I feel you should alter the curve of this slider so that the tail is blanketed perfectly by the fixed
next slider (http://puu.sh/74FMs.jpg).

01:28:000 (1) - New combo here and then a new combo on the 3rd note of the stream for the same reason as the same stream at the start. Rhythm, readability and phrasing (http://puu.sh/74FVa.jpg). fixed

02:05:800 (1,2,3) - Avoid a confusing compound time stack here, instead I highly recommend using my alternative to make a symmetric triangle pattern ending on the slider (http://puu.sh/74G4J.jpg). fixed

02:09:000 (1) - New combo here mid-stream to accentuate the start of a new timing phrase. removed NC

02:33:400 (3,4) - If anything, I suggest switching these notes positions around, flowier, more challenging pattern. fixed

02:35:400 (9) - No need for NC as the combo covers 2 timing phrases anyway. fixed

02:35:800 (1) - Instead, start it here at the start of the new phrase. fixed

I wish I had mapped this map, time for a bubble methinks.
Wow, these changes took a while xD You have a keen eye (or maybe I'm just blind). Thanks for the mod! :)
Raiku
Quick re-check just to polish everything off. NO KUDOSU FOR THIS POST

[Insane]

I feel OD8 is more appropriate for this diff. I think that a song like this should produce more variation in the leaderboards and I feel like OD7 will tend to have a lot of 99%+ accs. Its up to you.

00:29:400 (1) - I feel this flows better when flipped to curve from the previous and in to the next note, anti flow doesn't fit this part in my opinion (http://puu.sh/75w0G.jpg).

00:37:000 (7) - NC here for the sake of phrasing the start of the next time bar. Makes the stream more manageable.

01:19:800 (2) - Remove hitsounds from this slider, sounds more even and spaced and there's nothing climactic here to accentuate. Having the 2 sliders before and after it with the double whistle is just fine.

01:28:200 (7) - New combo here for the start of the next time bar making the stream more manageable as before.

01:40:600 (7) - Add a whistle to this slider to fit in with the rhythm you created before and after.

01:44:400 (1) - I think this section flows a whole lot better when you flip this slider round as its following the movement pattern of the doubles if you follow my suggestion (http://puu.sh/75wZ9.jpg). Angling it exactly as I have means that the tail of the slider will stack on note 4 of the next combo preventing an overlap.

01:59:400 (1,2) - I wouldn't start the NC on 1, I'd start it on 2 as it makes the rhythm alteration easier to manage.

02:08:600 (8) - I suggest not even NC'ing here as its pretty much the end of that phase and I felt it was welcome to extend the combo to that point.

02:48:200 (6,7,8,9,10,11,12,13,14) - Possibly have a finish/whistle sound on 6, 10 and 14?

Thanks again~
Topic Starter
pkk

Raiku wrote:

Quick re-check just to polish everything off. NO KUDOSU FOR THIS POST

[Insane]

I feel OD8 is more appropriate for this diff. I think that a song like this should produce more variation in the leaderboards and I feel like OD7 will tend to have a lot of 99%+ accs. Its up to you. changed to OD8 for now. The song itself isn't as hard as I'd hoped it to be, maybe this will help.

00:29:400 (1) - I feel this flows better when flipped to curve from the previous and in to the next note, anti flow doesn't fit this part in my opinion (http://puu.sh/75w0G.jpg). fixed

00:37:000 (7) - NC here for the sake of phrasing the start of the next time bar. Makes the stream more manageable. fixed

01:19:800 (2) - Remove hitsounds from this slider, sounds more even and spaced and there's nothing climactic here to accentuate. Having the 2 sliders before and after it with the double whistle is just fine. fixed

01:28:200 (7) - New combo here for the start of the next time bar making the stream more manageable as before. fixed

01:40:600 (7) - Add a whistle to this slider to fit in with the rhythm you created before and after. fixed

01:44:400 (1) - I think this section flows a whole lot better when you flip this slider round as its following the movement pattern of the doubles if you follow my suggestion (http://puu.sh/75wZ9.jpg). Angling it exactly as I have means that the tail of the slider will stack on note 4 of the next combo preventing an overlap. fixed

01:59:400 (1,2) - I wouldn't start the NC on 1, I'd start it on 2 as it makes the rhythm alteration easier to manage. fixed

02:08:600 (8) - I suggest not even NC'ing here as its pretty much the end of that phase and I felt it was welcome to extend the combo to that point.
fixed
02:48:200 (6,7,8,9,10,11,12,13,14) - Possibly have a finish/whistle sound on 6, 10 and 14? this is pretty cool, fixed

Thanks again~
Thanks again for your time! :)
Kibbleru
ok.
cant believe i forgot to mod this

[Kibbleru's Easy]
This diff sucks and whoever mapped this should just uninstall osu and never play/map again

done^

[Normal]
00:15:400 (3,1) - awkward flow heree~
00:21:000 (2) - why is there just a random clap here?
00:24:600 (2,3) - don't really agree with stacking this
00:36:200 (1) - ctrl g? and also this? 00:37:000 (2)
01:11:000 (7) - move middle joint up 2 squares (better blanket)
01:29:000 (3,4) - why don't u just stack the ends o-o
01:30:600 (1,2) - for these, i'd just copy one and use ctrl + hj
02:33:000 (1,2) - oh god the flow here, i'd ctrl + g one of them
02:40:200 (3,4) - doesn't flow very well but idk how to fix


00:43:400 (3,5) - how bout a blanket
02:32:200 (4,1) - ^
02:37:000 (2,4) - ^

01:24:200 (2,3) - blanket could use some work
02:17:000 (4,5) - ^
02:19:000 (2,3) - ^
imperfect blankets just bother me lol. you might want to look at some of ur blankets


[Hard]
well i noticed you have ur grid turned to level 1
00:14:400 (2,3) - in all honesty these kind of blankets bother me so much so i just gotta point them out lmao
00:15:200 (4,1) - ^ but i mean they should be fine. its just me lol
00:27:400 (3,3) - why not stack??
02:09:800 (3,2) - make this distance equal to 02:10:200 (4,1)
02:14:400 (5) - the second half of the slider looks ugly lol. try to make it the start of (6)
02:41:800 (7,1) - overlap looks kinda bad
02:42:600 (1,3) - yayy u copied my pattern! :D (i think)


-All Most of these require u to do a bunch of changes to the surroundings but imma list them anyways-
00:21:000 (3) - ctrl g? then fix up the rest?
00:33:800 (5) - ^
00:33:800 (5) - ^ with 00:40:200 (3)
00:43:400 (3) - ^
00:45:000 (7) - ^
00:51:800 (4) - ^
01:10:000 (2,3) - ^
01:18:200 (3) - ^
01:36:200 (7) - ^
02:30:600 (3) - ^

00:22:600 (1,2) - DIS BLANKET!
00:25:400 (3,4) - ^
01:22:800 (2,3) - ^


[Insane]
00:13:800 (1,2) - why this overlap
00:14:600 (4,5) - ^
01:17:000 (4,1) - ^
01:49:000 (1,2) - this one just almost touches
02:48:000 (5,6) - ^

00:50:000 (2) - i suggest u copy 00:49:400 (7) and ctrl + hj
01:09:800 (1,2,3,4,5) - make this star pattern better, for mine, i'd disable grid snap and distance snap
01:36:200 (1) - usually when people make sliders like this, they somehow blanket 2 circles/sliders. so i don't really see a point of having one like thins unless you really like it
01:54:200 (1,1) - stack? :D
02:47:800 (4,14) - ^
01:55:400 (5,1) - fix up blanket a little bit
02:45:400 (2) - ^ just move middle joint down 2 squares
02:31:000 (1) - this is really curved, don't see the point for making it so curved.

01:35:000 (1,2) - just copy one and ctrl hj?
02:44:200 (5,6) - ^

01:06:800 (2,3) - awkward flow
01:08:600 (3,4) - ^
02:34:200 (2) - ^i suggest ctrl + g

01:41:200 (2,3) - again. blankets like this :<
Topic Starter
pkk

Kibbleru wrote:

ok.
cant believe i forgot to mod this

[Kibbleru's Easy]
This diff sucks and whoever mapped this should just uninstall osu and never play/map again

done^

[Normal]
00:15:400 (3,1) - awkward flow heree~ fixed
00:21:000 (2) - why is there just a random clap here? There is no clap here, I think you mean on the (4). Anyways I removed it now
00:24:600 (2,3) - don't really agree with stacking this this was changed when I fixed the flow above
00:36:200 (1) - ctrl g? and also this? 00:37:000 (2) wow. Kibbleru does it again (fixed)
01:11:000 (7) - move middle joint up 2 squares (better blanket) fixed
01:29:000 (3,4) - why don't u just stack the ends o-o owo I could've sworn they were stacked last time, fixed
01:30:600 (1,2) - for these, i'd just copy one and use ctrl + hj fixed
02:33:000 (1,2) - oh god the flow here, i'd ctrl + g one of them
02:40:200 (3,4) - doesn't flow very well but idk how to fix


00:43:400 (3,5) - how bout a blanket hm most of these below should be fine, I blanketed them according to the approach circles~
02:32:200 (4,1) - ^
02:37:000 (2,4) - ^

01:24:200 (2,3) - blanket could use some work
02:17:000 (4,5) - ^
02:19:000 (2,3) - ^
imperfect blankets just bother me lol. you might want to look at some of ur blankets ya ok


[Hard]
well i noticed you have ur grid turned to level 1 honestly I don't even use grid snap half the time so idk why it's on 1 :O
00:14:400 (2,3) - in all honesty these kind of blankets bother me so much so i just gotta point them out lmao fixed this one
00:15:200 (4,1) - ^ but i mean they should be fine. its just me lol
00:27:400 (3,3) - why not stack?? ok fine
02:09:800 (3,2) - make this distance equal to 02:10:200 (4,1) fixed
02:14:400 (5) - the second half of the slider looks ugly lol. try to make it the start of (6) not sure what you mean, but I made the second half more curvy so it blankets the start of (5)
02:41:800 (7,1) - overlap looks kinda bad yea this part was a bit tricky to fix, I just ended up spacing the slider closer to my triangle thing to the left
02:42:600 (1,3) - yayy u copied my pattern! :D (i think) I think I fixed this according to one of the first few mods (so that would mean you copied ME >:O !!!)


-All Most of these require u to do a bunch of changes to the surroundings but imma list them anyways-
00:21:000 (3) - ctrl g? then fix up the rest? I think it feels sort of awkward ctrl+g :/
00:33:800 (5) - ^ think this is fine
00:33:800 (5) - ^ with 00:40:200 (3) this is ok
00:43:400 (3) - ^ most of these types of changes would work well if it wasn't a blanket
00:45:000 (7) - ^ fixed
00:51:800 (4) - ^ fixed
01:10:000 (2,3) - ^ ?
01:18:200 (3) - ^ fixed
01:36:200 (7) - ^ fixed
02:30:600 (3) - ^ fixed

00:22:600 (1,2) - DIS BLANKET! LOOOOOOOOOOOOL ok fixed
00:25:400 (3,4) - ^ it's fine since I used approach circle to blanket
01:22:800 (2,3) - ^ fixed


[Insane]
00:13:800 (1,2) - why this overlap because I said so (fixed)
00:14:600 (4,5) - ^ fixed
01:17:000 (4,1) - ^ fixed and shortened slider by one repeat
01:49:000 (1,2) - this one just almost touches fixed
02:48:000 (5,6) - ^ fixed

00:50:000 (2) - i suggest u copy 00:49:400 (7) and ctrl + hj00:49:400 (7) -
01:09:800 (1,2,3,4,5) - make this star pattern better, for mine, i'd disable grid snap and distance snap00:49:400 (7) -
01:36:200 (1) - usually when people make sliders like this, they somehow blanket 2 circles/sliders. so i don't really see a point of having one like thins unless you really like it I did this to match the vocal :D
01:54:200 (1,1) - stack? :D fixed
02:47:800 (4,14) - ^ fixed
01:55:400 (5,1) - fix up blanket a little bit fixed
02:45:400 (2) - ^ just move middle joint down 2 squares fixed
02:31:000 (1) - this is really curved, don't see the point for making it so curved. fixed

01:35:000 (1,2) - just copy one and ctrl hj? fixed
02:44:200 (5,6) - ^ fixed

01:06:800 (2,3) - awkward flow should be better now
01:08:600 (3,4) - ^ angled (3) upwards
02:34:200 (2) - ^i suggest ctrl + g changed (1) and (2) a bit

01:41:200 (2,3) - again. blankets like this :< fixed o.e
Wow lots of blanket/overlap issues o.O Thank you for your mod! 8-)
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