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Giga-P - Electric Angel

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Topic Starter
pkk
This beatmap was submitted using in-game submission on June-28-14 at 11:38:50 AM

Artist: Giga-P
Title: Electric Angel
Tags: Kagamine Rin Len Vocaloid Kibbleru Yasuo-P YasuoP Orebanana-P OrebananaP GigaP
BPM: 150
Filesize: 22379kb
Play Time: 02:48
Difficulties Available:
  1. Hard (3.11 stars, 376 notes)
  2. Insane (3.96 stars, 596 notes)
  3. Kibbleru's Easy (1.72 stars, 168 notes)
  4. Normal (1.93 stars, 210 notes)
Download: Giga-P - Electric Angel
Download: Giga-P - Electric Angel (no video)
Information: Scores/Beatmap Listing
---------------
ギガP - えれくとりっく・えんじぇぅ
First map (´・ω・)
Rin and Len's cover of Electric Angel (Original by Yasuo-P), collab by Giga-P and Orebanana-P.

Hope you enjoy

>>Check out kp's version here<<

Thank you Kibbles for the poster below:


Background: 加應子๑
Video encoded by -Neipezi || Hitsound help by Teru21

Thanks for Contributing!
Fenarth
Squirrel
Narcissu
NurfIrelia
Alarido
Fourtune
95648
Atrue
No Dap
Swayzo
Hinsvar
Reyder
10crystalmask01
Mako Sakata
KantoKun
Raiku
Kibbleru
Flask
Oracle
AJeyB
eeezzzeee
Clyine
Luckino
Karia
RandomEffect
Neta
Zorefire
Teru21
Sniqht
Frostings
sheela901
moshiri
examination
Okoratu
Lanturn
inverness
waxman
Tsukuyomi
Pjecoo
yurunneram
BeatofIke
Frostings
Lapis Aoki
Garven
Atrue
KSHR
Zero__wind
Irreversible




Special thanks to Kibbleru, Frostings and mom No Dap for modding this map 42069 times ;w;
Fenarth
I love this song! The only ranked one isnt the rin version though

Insane

00:51:400
00:51:500 - Add circles to both of these. Pause is awkward, it goes 1,2 into 1-7

you already did this at 02:48:000 where it goes 1-4 into 1-7

00:52:400 - This was always my favorite part of the song, I was sad it wasn't mapped when I played through it the first time. Leaving it blank for the other diffs is fine but maybe map it for just insane? maybe hard to
01:56:400 - ^^^

Maybe use silent slider sounds? I never really cared for whistles/scratchy sounds esp when sliders are fast
Topic Starter
pkk

Fenarth wrote:

I love this song! The only ranked one isnt the rin version though

Insane

00:51:400
00:51:500 - Add circles to both of these. Pause is awkward, it goes 1,2 into 1-7 fixed

you already did this at 02:48:000 where it goes 1-4 into 1-7

00:52:400 - This was always my favorite part of the song, I was sad it wasn't mapped when I played through it the first time. Leaving it blank for the other diffs is fine but maybe map it for just insane? maybe hard to
01:56:400 - ^^^

the only reason I didn't map this part was because there needed to be a break somewhere in the song. However I see what you mean, and maybe I can change the breaks around and map that part :)
Maybe use silent slider sounds? I never really cared for whistles/scratchy sounds esp when sliders are fast
will look into this
Removed break from 01:56:400 and mapped the section where the break was
Thanks for your mod!
Squichu
Hi, M4M here! [=

[General]
  1. make sure your background is 16:9 or 4:3 ratio, at best 1366*768px | 1024*768px
  2. there is no storyboard so I think you can delete the osb. file from the folder
  3. btw, you mention E/N/H in your describtion, but there are N/H/I diffs? .o.
[Normal]
  1. decrease hitsound volume, it's far too loud T__T
  2. please check AIMod for unsnapped objects
  3. AR4 instead of AR5?
  4. I'd suggest increasig DS to 1.3 or 1.4, some overlaps just don't look that good (to me at least)
  5. 00:19:800 (4) - hmmh, that's too hard for Normal diff imo, use two reverse arrows at max
    (cause beginner players can't read the map that fast)
    there are some more of them, example: 00:36:200 (1) - .. nooope. really, it's too hard x:
  6. 00:33:800 (3) - hmh, maybe rework the shape a bitsince the previous objects indicates a different movement tho, you might want to bend it in the other direction (down)?
  7. 00:35:400 (5) - make sure the red anchor is on the red tick
    the same goes for every other slider like this! >o<
  8. 00:37:800 (1) - might be a bit too short, when a beginner player starts to spin, the spinner might be already gone I think. xD
  9. 00:39:400 (1,2) - use the same shape for them (copypaste one and rotate)
  10. 00:41:600 (5) - keep DS consistent!
    I just checked DS overall: it's better to not break DS in Easy/Normal, it's just too confusing for beginners
  11. 00:43:400 (4) - you might wanna pay attention to this not overlapping with other objects like 00:45:000 (6).
    or 6 with 00:45:800 (1), it's not lookin that good. >:
    same goes for some other parts, example: 01:09:800 (1,2) and 01:10:600 (5,6)
  12. 00:45:800 (1,2) - create better symmetry by moving 2 more to the right
  13. 01:29:400 (4,5) - stack correctly if you keep them, but cause of 4.. well, see above, reverse arrows ~
  14. 01:30:600 (1,2,3) - use same shape for 1+3
  15. 01:46:600 (1,2) - think of some nice pattern here?
  16. 01:50:500 (3) - remove, too hard for Normal (stick to white/red ticks)
  17. 02:35:800 (6,1) - I think the intended pattern here doesn't work, you've gotta keep DS, maybe you can think of something different?
  18. 02:41:800 (6) - match with 1+2
    and match 02:45:000 (5) with next 1
[Hard]
  1. same about hitsound volume
  2. decrease AR by at least 1 (to AR7), I'd even prefer AR6 tho
    you'll get a nicer overall spread that way
  3. I'd prefer a different DS here as well, cause of the same overlap stuff as in Normal
    but it might be better to decrease it here to ~1.6, you'll get "clear" overlaps like that
    I mean overlaps that look intentional instead of overlaps that look like they are there cause of messy mapping
  4. in general you might want to think of mapping a bit more acuurate
    example: 01:06:607 (1,2,3)you should check you diff for things like that
it's more general stuff, but I think more useful than tellin you to put this here and that there and make the shape like whatever....
-> learning by doing! >w<

[Insane]
basically it's the same as in Hard, plus
  1. check timing point!
well, good luck with this, the song is nice. <3 (and usually I dislike vocaloid stuff sooo much. <__<)
oh, BTW, the vocaloids actually don't go in the title! you can look that up in the General Ranking Criteria!

anyway,
*squee*
Topic Starter
pkk

Squirrel wrote:

Hi, M4M here! [=

[General]
  1. make sure your background is 16:9 or 4:3 ratio, at best 1366*768px | 1024*768px will look into this
  2. there is no storyboard so I think you can delete the osb. file from the folder
  3. btw, you mention E/N/H in your describtion, but there are N/H/I diffs? .o.
[Normal]
  1. decrease hitsound volume, it's far too loud T__T fixed, 70% volume now
  2. please check AIMod for unsnapped objects fixed
  3. AR4 instead of AR5? fixed
  4. I'd suggest increasig DS to 1.3 or 1.4, some overlaps just don't look that good (to me at least) fixed
  5. 00:19:800 (4) - hmmh, that's too hard for Normal diff imo, use two reverse arrows at max adjusted distance
    (cause beginner players can't read the map that fast)
    there are some more of them, example: 00:36:200 (1) - .. nooope. really, it's too hard x:
  6. 00:33:800 (3) - hmh, maybe rework the shape a bitsince the previous objects indicates a different movement tho, you might want to bend it in the other direction (down)? fixed, it points up to match vocal though
  7. 00:35:400 (5) - make sure the red anchor is on the red tick
    the same goes for every other slider like this! >o< fixed
  8. 00:37:800 (1) - might be a bit too short, when a beginner player starts to spin, the spinner might be already gone I think. xD fixed
  9. 00:39:400 (1,2) - use the same shape for them (copypaste one and rotate) fixed
  10. 00:41:600 (5) - keep DS consistent! fixed
    I just checked DS overall: it's better to not break DS in Easy/Normal, it's just too confusing for beginners fixed
  11. 00:43:400 (4) - you might wanna pay attention to this not overlapping with other objects like 00:45:000 (6).
    or 6 with 00:45:800 (1), it's not lookin that good. >: fixed
    same goes for some other parts, example: 01:09:800 (1,2) and 01:10:600 (5,6)
  12. 00:45:800 (1,2) - create better symmetry by moving 2 more to the right fixed
  13. 01:29:400 (4,5) - stack correctly if you keep them, but cause of 4.. well, see above, reverse arrows ~ fixed
  14. 01:30:600 (1,2,3) - use same shape for 1+3 fixed
  15. 01:46:600 (1,2) - think of some nice pattern here? sort of fixed
  16. 01:50:500 (3) - remove, too hard for Normal (stick to white/red ticks) fixed
  17. 02:35:800 (6,1) - I think the intended pattern here doesn't work, you've gotta keep DS, maybe you can think of something different? fixed
  18. 02:41:800 (6) - match with 1+2
    and match 02:45:000 (5) with next 1 fixed
[Hard]
  1. same about hitsound volume
  2. decrease AR by at least 1 (to AR7), I'd even prefer AR6 tho
    you'll get a nicer overall spread that way fixed, AR7 now
  3. idk how this happened, but it will take a while to fix xD
  4. I'd prefer a different DS here as well, cause of the same overlap stuff as in Normal
    but it might be better to decrease it here to ~1.6, you'll get "clear" overlaps like that fixed, 1.6x distance snapping
    I mean overlaps that look intentional instead of overlaps that look like they are there cause of messy mapping
  5. in general you might want to think of mapping a bit more acuurate
    example: 01:06:607 (1,2,3)you should check you diff for things like that
it's more general stuff, but I think more useful than tellin you to put this here and that there and make the shape like whatever....
-> learning by doing! >w<

[Insane]
basically it's the same as in Hard, plus
  1. check timing point!
well, good luck with this, the song is nice. <3 (and usually I dislike vocaloid stuff sooo much. <__<)
oh, BTW, the vocaloids actually don't go in the title! you can look that up in the General Ranking Criteria!

anyway,
*squee*
Thanks for the mod ^////^! Still need to snap objects and readjust some timing points.
EDIT: Map is up to date~
Narcissu

ahh …… can you pass your insane diff ? i retry 3 time ~~

your map don't need mod now , i give you some suggestions

adjusting volume , not 100 % all time

distance less than 1.0 in stream

SV 0.75 & 1.5 too severe , use with caution

i think tick rate 1 is ok

BG : 1024*768 or 1366*768

slider need muting

aviod samll overlap like 00:13:400 (4,3) - , separate there , pay attention to neatly and beautiful layout
Topic Starter
pkk

Narcissu wrote:


ahh …… can you pass your insane diff ? i retry 3 time ~~ haha, I usually mess up with the streams. I can pass in around 1 in 4 times

your map don't need mod now , i give you some suggestions

adjusting volume , not 100 % all time

distance less than 1.0 in stream I increase distance between notes in stream to make it harder, maybe I will reduce distance in some streams

SV 0.75 & 1.5 too severe , use with caution I think I use 1.5 for only small repeat sliders

i think tick rate 1 is ok

BG : 1024*768 or 1366*768 changed BG dimensions to 1366*768 and made extension png instead of jpg current dimension is very close to 16:9 and only off by a little, will adjust without resizing image and avoid reducing quality

slider need muting

aviod samll overlap like 00:13:400 (4,3) - , separate there , pay attention to neatly and beautiful layout
Thanks for the mod!
How do I mute the sliders? Do I use timing points?
Narcissu
you need a …… ahh …… normal-sliderslide.wav , ↓↓↓

http://puu.sh/6GN3Z.wav

your need a friend to guide you

good luck
Atrue
Hmm.. 1. When I'm opening the osz file, I found there is no .osu file in it and only mp3&bg......... So maybe you should re-submit it?
2.中文真行么?
Edit:I'll check and mod the map in English tonight (UTC+8), if I get enough time I will finish it tonight. :D
Topic Starter
pkk

Atrue wrote:

Hmm.. 1. When I'm opening the osz file, I found there is no .osu file in it and only mp3&bg......... So maybe you should re-submit it?
2.中文真行么?
1. Haha sorry, I was dragging folders around earlier and something happened.Going to fix that nowFixed. 2. Since your English is pretty good, I'd like it if you write the mod in English. Unless it is easier to explain something in Chinese~ :) Can you check and see if the .osz file is there now? Thanks
NurfIrelia
00:24:400 - remove repeat, maybe stack instead

00:41:000 - remove one slider and keep the other

01:09:800 - this part is weird and looks weird, change it maybe?

01:15:600 - remove repeat like before

01:53:400 - shorten the repeat

02:38:400 (6) - make it a circle instead

just changes to make normal map a bit easier since i find it more hard than normal
Topic Starter
pkk

NurfIrelia wrote:

00:24:400 - remove repeat, maybe stack instead fixed

00:41:000 - remove one slider and keep the other fixed

01:09:800 - this part is weird and looks weird, change it maybe? will look into this

01:15:600 - remove repeat like before fixed

01:53:400 - shorten the repeat fixed

02:38:400 (6) - make it a circle instead fixed

just changes to make normal map a bit easier since i find it more hard than normal
Thanks for your mod!~~~ :)
Alarido

M4M from The Queue of Everlasting Mutual Help

(See the requesting post)



[General]
* I'll mod these diffs now. As soon as Easy come here, feel free to call me for modding the Easy diff later. (Easy became mandatory in this mapset due to reasons I'll explain at [Normal].

[Normal]
* I'd noticed some overlapping notes/sliders along the diff: for example: 00:21:000 (2,4) {not so great issue, but it can be a bit confusing}, 00:45:800 (1,3) {this potentially hides the reverse arrow}, 01:10:600 (3,1), etc.
00:19:800 (4) - Surely, the 1/4 repeating sliders are Potentially confusing for Normal players. It (and some things more) makes this diff feels more a lighter Hard (or a Hard-) than a standard Normal. Perhaps you may name this diff [Normal+] without changing any pattern, but it can mislead the difficulty spread in the mapset (unless you map an [Easy] based on 1/1 and 1/2 beats and medium sliders and a [Beginner] based on 1/1 notes with longer sliders).
00:36:200 (1) - ^
00:49:000 (1,2) - Would be great if you make them more alike each other... as this image shows >>> http://puu.sh/6HHEB.jpg <<< and remember to set 00:49:800 (2) - to x:261 y:190 (disable Grid Snap while doing this) to make its head stack with 00:48:200 (5) ^_^
♥ 01:17:400 (1,2) - Good flow (:
01:52:600 (4,1,2,1) - 1/4 multi-repeating sliders, several mutual overlaps... it gives some bad flow too. I dunno how solve this exactly, but at least you could put the notes on screen, one after other, without overlaps.
02:21:000 (2) - Too near from latter >< Suggestion: move to x:256 y:128.

[Hard]
* Spacing feels quite irregular here... well, spacing for Hards/Insanes don't need be rigid, but would be great if kept at least intuitive on gameplay.
* Noticed some potentially hidden notes along the diff, like 00:31:000 (5) under 00:30:200 (3), 00:41:400 (2) under 00:41:800 (4), 00:44:600 (5) under 00:43:400 (3), 01:32:600 (2) under 01:31:800 (4), 02:38:200 (2) under 02:37:400 (6) and so on... Would be great if you could change/improve these.
* Noticed ugly overlaps at 01:31:000 (2,4) -
00:48:800 (8,2) - Stack properly or keep them apart: better appearance and readability.
♥ 01:09:800 (1,2,3,4,5) - Nice pattern ^^
01:30:400 (6) - Stack properly with 01:31:000 (2)'s head: looks and plays better (:
01:35:800 (6) - Stack properly with 01:35:000 (4)'s head, same reason.
01:36:200 (8,1) - Nitpicking, but feels better if (8)'s tail stacks perfectly with (1)'s head.
01:40:000 (8,2) - Stack properly or keep them apart, like 00:48:800 (8,2)
02:32:800 (8,2) - ^
02:41:800 (7,1) - Nitpicking, but feels better if (7)'s tail stacks perfectly with (1)'s head.
02:45:600 (8,2) - The same at 00:48:800 (8,2), with same reason.

[Insane]
* In general, flow and rhythms feels good (; as in other diffs too.
:!: 01:30:200 (2) - These type of sliders are no longer accepted for ranking (see Ranking Criteria). Instead, you can make a slowdown with green lines to fit the need for a slower slider.

That's all ^^

I'm Very thankful for m4m, and I hope the mod helps you (:

Att.
Rizia
M4M

need more work in hard/insane
it's too many so maybe i can't mark each problem
e.g. need add nc if you change the sv , it can more easier to read
and many meaningless changing speed (00:16:200 - ~ 00:26:600 - )

In normal, it look like a hard
e.g. 00:36:200 (1) - can use 1/1 , just like 00:37:000 (2) -
In conclusion , this is too difficult for the normal

bad english and bad mod , sorry ;_;
hope helpful
no kd if you don't like this mod
Topic Starter
pkk

Alarido wrote:

M4M from The Queue of Everlasting Mutual Help

(See the requesting post)



[General]
* I'll mod these diffs now. As soon as Easy come here, feel free to call me for modding the Easy diff later. (Easy became mandatory in this mapset due to reasons I'll explain at [Normal]. ok, thanks :)

[Normal]
* I'd noticed some overlapping notes/sliders along the diff: for example: 00:21:000 (2,4) {not so great issue, but it can be a bit confusing}, 00:45:800 (1,3) {this potentially hides the reverse arrow}, 01:10:600 (3,1), etc. hm I think this is fine
00:19:800 (4) - Surely, the 1/4 repeating sliders are Potentially confusing for Normal players. It (and some things more) makes this diff feels more a lighter Hard (or a Hard-) than a standard Normal. Perhaps you may name this diff [Normal+] without changing any pattern, but it can mislead the difficulty spread in the mapset (unless you map an [Easy] based on 1/1 and 1/2 beats and medium sliders and a [Beginner] based on 1/1 notes with longer sliders).
00:36:200 (1) - ^ fixed, slider now 1/2
00:49:000 (1,2) - Would be great if you make them more alike each other... as this image shows >>> http://puu.sh/6HHEB.jpg <<< and remember to set 00:49:800 (2) - to x:261 y:190 (disable Grid Snap while doing this) to make its head stack with 00:48:200 (5) ^_^ fixed
♥ 01:17:400 (1,2) - Good flow (:
01:52:600 (4,1,2,1) - 1/4 multi-repeating sliders, several mutual overlaps... it gives some bad flow too. I dunno how solve this exactly, but at least you could put the notes on screen, one after other, without overlaps.
02:21:000 (2) - Too near from latter >< Suggestion: move to x:256 y:128. fixed position of two last sliders, should flow better now

[Hard]
* Spacing feels quite irregular here... well, spacing for Hards/Insanes don't need be rigid, but would be great if kept at least intuitive on gameplay. will see if I can do anything about this
* Noticed some potentially hidden notes along the diff, like 00:31:000 (5) under 00:30:200 (3), 00:41:400 (2) under 00:41:800 (4), 00:44:600 (5) under 00:43:400 (3), 01:32:600 (2) under 01:31:800 (4), 02:38:200 (2) under 02:37:400 (6) and so on... Would be great if you could change/improve these. fixed the most severe ones, will see if the others need fixing later
* Noticed ugly overlaps at 01:31:000 (2,4) - angled sliders and changed spacing a little
00:48:800 (8,2) - Stack properly or keep them apart: better appearance and readability. stacked
♥ 01:09:800 (1,2,3,4,5) - Nice pattern ^^
01:30:400 (6) - Stack properly with 01:31:000 (2)'s head: looks and plays better (: stacked
01:35:800 (6) - Stack properly with 01:35:000 (4)'s head, same reason.stacked
01:36:200 (8,1) - Nitpicking, but feels better if (8)'s tail stacks perfectly with (1)'s head. stacked
01:40:000 (8,2) - Stack properly or keep them apart, like 00:48:800 (8,2) stacked
02:32:800 (8,2) - ^stacked
02:41:800 (7,1) - Nitpicking, but feels better if (7)'s tail stacks perfectly with (1)'s head.stacked
02:45:600 (8,2) - The same at 00:48:800 (8,2), with same reason. stacked

[Insane]
* In general, flow and rhythms feels good (; as in other diffs too. :)
:!: 01:30:200 (2) - These type of sliders are no longer accepted for ranking (see Ranking Criteria). Instead, you can make a slowdown with green lines to fit the need for a slower slider.
oh wow, that's really a shame because this slider fits perfectly with the vocal at this point ;_____; maybe I'll increase velocity and have the slider wiggle around or something like that

That's all ^^

I'm Very thankful for m4m, and I hope the mod helps you (:

Att.
Thank you for the mod! ^^
Topic Starter
pkk

Kawaiwkyik wrote:

M4M

need more work in hard/insane
it's too many so maybe i can't mark each problem
e.g. need add nc if you change the sv , it can more easier to read fixed
and many meaningless changing speed (00:16:200 - ~ 00:26:600 - ) hm I use speed changes for different part of vocal, maybe it is inconsistent, I will take a look at it

In normal, it look like a hard
e.g. 00:36:200 (1) - can use 1/1 , just like 00:37:000 (2) - yes, normal being hard is a problem. I need to fix this, maybe I will reduce the amount of repeat sliders
In conclusion , this is too difficult for the normal

bad english and bad mod , sorry ;_;
hope helpful
no kd if you don't like this mod
Thanks for the mod! I will see if I can make normal easier :D ~~~
Fourtune_old
Background image should be 16:9 ratio, you should crop out part of your image. You have sliderslide, tick and whistle but no sound, ranking criteria says you should have 0-byte sound files for no sounds. I think you should have some more tags as well.
[Normal]
Not sure why song is still 4 stars. Perhaps because there are lots of parts like this 00:32:600 (1,2)
00:49:800 (2) - ctrl+g
01:28:200 (2) - looks weird, try bezier ]
instead
02:45:000 (4) - I think this will feel better if you have it curve upwards or make it a curve like 00:17:800 (3)
Topic Starter
pkk

Fourtune wrote:

Background image should be 16:9 ratio, you should crop out part of your image. You have sliderslide, tick and whistle but no sound, ranking criteria says you should have 0-byte sound files for no sounds. I think you should have some more tags as well. I will crop the image later, thanks for reminding me~ as for sound files, I should take a look into that
[Normal]
Not sure why song is still 4 stars. Perhaps because there are lots of parts like this 00:32:600 (1,2) hmm maybe
00:49:800 (2) - ctrl+g fixed
01:28:200 (2) - looks weird, try bezier ] fixed
instead
02:45:000 (4) - I think this will feel better if you have it curve upwards or make it a curve like 00:17:800 (3)yep
Thank you for your mod! Yes it is weird how the song is still 4 stars after I made it a lot easier .-.
95648
GOOD MAP!

NORMAL

00:37:000 (2) - you can move (2) like this ---> http://holland.pk/1zKy

00:45:000 (5) -you can place it like >

Hard

00:19:000 (3) - you can move (3) like this ---> http://holland.pk/1zLN

02:47:400 (1) - place it to x:256 y:96

01:28:200 (2) - you can place it to x:288 y:288

how to do it :
1: make a slider : http://holland.pk/1zLT

2:click slider's end : http://holland.pk/1zLd

3:click slider's begin : http://holland.pk/1zLe

4:finish!! http://holland.pk/1zLg

insane

01:55:150 - you can add circle(beat snap circle 1/8)

02:00:900 (7) - place it to x:288 y:160

02:05:800 (1,2,3,4,5) - you can place 1,2,3 to x:320 y 128 , and place 5 like this >

02:36:600 (5) - you can place it to x:256 y:224

hope it is useful :)
ps: MY english is bad orz
Topic Starter
pkk

95648 wrote:

GOOD MAP!

NORMAL

00:37:000 (2) - you can move (2) like this ---> http://holland.pk/1zKy fixed

Hard

00:19:000 (3) - you can move (3) like this ---> http://holland.pk/1zLN fixed

how to do it :
1: make a slider : http://holland.pk/1zLT

2:click slider's end : http://holland.pk/1zLd

3:click slider's begin : http://holland.pk/1zLe

4:finish!! http://holland.pk/1zLg
thanks for the tip! I will remember this in the future~
hope it is useful :)
ps: MY english is bad orz
Thank you for your mod! :)
Atrue
Hello~
From



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
Hmm.. Some skills of mapping to share with you. For example, if you want a more tidy and clear placement (or just looks fine), blanket skill is important. There are some places in the map suitable for blanket and I'll try to show you. And overlap (especially not precise stacking) will lead to messy feeling.
This hitsound is also not really fit I think. But much better than before huh?
(ノ·ω·)ノ︵
[Normal]
General

Hmm. Maybe you can fix what AImod told you. In an N diff distance change is better avoided.
Hmm.. Maybe you can try to use more mapping techs to keep it in good shape and structure. Blanket, symmetry and parallel? Though I found some stuff in the map which is not "so" good, but not enough to say that is really bad. But too many of that kind of things will lead to a low-quality diff. So maybe try to use more techs to make a better diff is a good choice to do. That is better than pointing out which note is not good and not say the overall diff, I think.
[Hard]
General
Good map but still something to do to make it better.
Beats
00:17:000 (1,2,3) - I'd prefer this to fill the blank.
00:49:000 (1,2,3,4) - 01:08:600 (3) - Try to fill the blank
01:40:200 (1,2,3,4) - ^
Placement
00:13:800 (1,2,3) - Overlap. And blanket is not good.
00:20:800 (2,3) - Blanket.
into00:33:600 (4,5) - Blanket
00:41:600 (3,4) - Jump with flow change is not recommended.
00:43:400 (3,4) - Blanket
00:48:800 (4,1,2,3) - Blanket and symmetry.(If you didn't applied the mod in beat.)
01:24:000 (2,3,4,5) - Blanket. Symmetry is also not perfect.
01:32:800 (3,4) - Really not in good shape.Try to make a slider with a good curve.
01:40:000 (4,1,2,3) - ^(mentioned in previous mod)
02:31:200 (4,7) - Stack them better.
Almost every blanket is not good. Try to check it again, after all it is not a hard thing to do.
02:36:200 (1,4) - This kind of overlap made this part not neat and not so spreaded.
02:42:600 (1,3) - If this blanket is well done this kind of pattern is really welcomed by people.
[Insane]
General
Something to say.
I like the beat.
Beats
00:28:600 (2) - I'd prefer the slider is a circle. Beat is pretty simple.(Also some other places similar to this)
01:07:800 (1,2,3,4) - I'd prefer making a silence here.
01:54:400 (2,3,4,5) - Too hard the beat here to play. You can just have a try.
Placement
00:13:400 (4,1) - Blanket
00:13:400 (4,3) - Stacking them together will be better to look, or just don't make them together..
00:12:200 (1,2) - Stacking if you can.. If not, try place it in another place just not on another note.
00:17:000 (6,8) - Overlap.. But not easy to fit.. Stacking will be a good choice.
00:17:400 (7,8) - Blanket
00:18:800 (4,7) - Stacking?And 00:20:600 (2)
00:22:200 (2,4) - Overlap. And I don't think it is in good flow.
00:26:600 (3,5) - Blanket
00:33:800 (4,5) - In not good look.. And flow is really not good.
00:33:800 (4,5,3,4,5,6) - Maybe stacking will help the shape and look
00:45:800 (3,7) - Overlap, And 3 can make a blanket.
01:05:800 (3,4) - Blanket
01:10:100 (3,4) - Bigger distance?And the shape is not so clear. I'd prefer something like a star..
01:11:000 (1,2) - Ctrl+< and make them in their place will help the flow.. A big jump with flow change is not recommended.
01:23:000 (2,3) - Bigger distance to make it prettier.
01:26:200 (2,3,4,5,6) - Not easy to read. I'd prefer make 2 another place which is not so near 3,4,5
01:27:200 (7) - Stacking is a good way to make this part clear.
01:27:800 (4) - Why not stack it under 3 but such a big jump? = =
01:29:400 (3,4) - Parallel may help. But have to notice the relationship between 4,1(NC)
01:30:200 (1) - In fact I don't know why you make this SV change.. Though you changed NC, I have to say that is not easy to make notes in different SV neat and clear..
01:39:400 (1,2) - Bad flow.. Changing slider 1 into another shape may be a good choice.
01:43:800 (2,3,4,5) - In 1/4 the jump is too hard though it is your hardest diff. Considering the BPM, I 'd prefer stack them respectively.
01:45:400 (2,3) - Have a try, a big jump may better fit.
02:04:600 (2,3) - Blanket
02:06:100 (2) - A triplet will help to read here.
02:08:200 (6,7) - Can't accept this kind of distance in streams.
02:29:400 (1,2) - Make parallel will be a good choice.
02:41:000 (2) - Position is so high that touched the HP bar.
02:45:000 (1,2) - ^(mentioned in previous mod)
02:48:000 (1,2,3,4,5,6,7,8,9,10,11) - OMG! Too hard the distance is!(And the shape is not good, you can try to fix it into a circle.)
NCs
01:24:200 (1,1,1,1) - Though SV(slider velocity) changed I'd prefer no too many NCs here. I don't like NC spam.(In fact, too many SV change is not recommended.)

That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
Topic Starter
pkk

Atrue wrote:

Hello~
From



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
Hmm.. Some skills of mapping to share with you. For example, if you want a more tidy and clear placement (or just looks fine), blanket skill is important. There are some places in the map suitable for blanket and I'll try to show you. And overlap (especially not precise stacking) will lead to messy feeling.
This hitsound is also not really fit I think. But much better than before huh?
(ノ·ω·)ノ︵ ·u·
[Normal]
General

Hmm. Maybe you can fix what AImod told you. In an N diff distance change is better avoided.
Hmm.. Maybe you can try to use more mapping techs to keep it in good shape and structure. Blanket, symmetry and parallel? Though I found some stuff in the map which is not "so" good, but not enough to say that is really bad. But too many of that kind of things will lead to a low-quality diff. So maybe try to use more techs to make a better diff is a good choice to do. That is better than pointing out which note is not good and not say the overall diff, I think.
thank you for showing me the technique 〜(^∇^〜)
[Hard]
General
Good map but still something to do to make it better.
Beats
00:17:000 (1,2,3) - I'd prefer this to fill the blank. fixed
00:49:000 (1,2,3,4) - fixed
01:08:600 (3) - Try to fill the blank fixed
01:40:200 (1,2,3,4) - ^ fixed
Placement
00:13:800 (1,2,3) - Overlap. And blanket is not good. fixed
00:20:800 (2,3) - Blanket. fixed
into00:33:600 (4,5) - Blanket fixed
00:41:600 (3,4) - Jump with flow change is not recommended. fixed
00:43:400 (3,4) - Blanket fixed
00:48:800 (4,1,2,3) - Blanket and symmetry.(If you didn't applied the mod in beat.) fixed
01:24:000 (2,3,4,5) - Blanket. Symmetry is also not perfect. fixed
01:32:800 (3,4) - Really not in good shape.Try to make a slider with a good curve. fixed
01:40:000 (4,1,2,3) - ^(mentioned in previous mod) fixed
02:31:200 (4,7) - Stack them better.
Almost every blanket is not good. Try to check it again, after all it is not a hard thing to do. will look over song again for weird blankets
02:36:200 (1,4) - This kind of overlap made this part not neat and not so spreaded. fixed
02:42:600 (1,3) - If this blanket is well done this kind of pattern is really welcomed by people.
made blanket and flow better
[Insane]
General
Something to say.
I like the beat.
Beats
00:28:600 (2) - I'd prefer the slider is a circle. Beat is pretty simple.(Also some other places similar to this) fixed all parts in song
01:07:800 (1,2,3,4) - I'd prefer making a silence here. fixed
01:54:400 (2,3,4,5) - Too hard the beat here to play. You can just have a try. fixed, should be easier now
Placement
00:13:400 (4,1) - Blanket fixed
00:13:400 (4,3) - Stacking them together will be better to look, or just don't make them together.. fixed
00:12:200 (1,2) - Stacking if you can.. If not, try place it in another place just not on another note. fixed
00:17:000 (6,8) - Overlap.. But not easy to fit.. Stacking will be a good choice. fixed
00:17:400 (7,8) - Blanket fixed
00:18:800 (4,7) - Stacking?And 00:20:600 (2) fixed
00:22:200 (2,4) - Overlap. And I don't think it is in good flow. fixed, better flow now
00:26:600 (3,5) - Blanket fixed
00:33:800 (4,5) - In not good look.. And flow is really not good. fixed, looks and flows better now
00:33:800 (4,5,3,4,5,6) - Maybe stacking will help the shape and look fixed
00:45:800 (3,7) - Overlap, And 3 can make a blanket. fixed
01:05:800 (3,4) - Blanket fixed
01:10:100 (3,4) - Bigger distance?And the shape is not so clear. I'd prefer something like a star.. fixed, is a star now
01:11:000 (1,2) - Ctrl+< and make them in their place will help the flow.. A big jump with flow change is not recommended. fixed
01:23:000 (2,3) - Bigger distance to make it prettier. fixed
01:26:200 (2,3,4,5,6) - Not easy to read. I'd prefer make 2 another place which is not so near 3,4,5 fixed
01:27:200 (7) - Stacking is a good way to make this part clear. fixed
01:27:800 (4) - Why not stack it under 3 but such a big jump? = = fixed
01:29:400 (3,4) - Parallel may help. But have to notice the relationship between 4,1(NC) fixed
01:30:200 (1) - In fact I don't know why you make this SV change.. Though you changed NC, I have to say that is not easy to make notes in different SV neat and clear.. fixed
01:39:400 (1,2) - Bad flow.. Changing slider 1 into another shape may be a good choice. fixed
01:43:800 (2,3,4,5) - In 1/4 the jump is too hard though it is your hardest diff. Considering the BPM, I 'd prefer stack them respectively. fixed, they are sort of stacked now
01:45:400 (2,3) - Have a try, a big jump may better fit. fixed
02:04:600 (2,3) - Blanket fixed
02:06:100 (2) - A triplet will help to read here. fixed
02:08:200 (6,7) - Can't accept this kind of distance in streams. fixed .u.
02:29:400 (1,2) - Make parallel will be a good choice. fixed
02:41:000 (2) - Position is so high that touched the HP bar. fixed
02:45:000 (1,2) - ^(mentioned in previous mod) fixed
02:48:000 (1,2,3,4,5,6,7,8,9,10,11) - OMG! Too hard the distance is!(And the shape is not good, you can try to fix it into a circle.)
NCs haha, I turned it into four sliders now, maybe I will change again later
01:24:200 (1,1,1,1) - Though SV(slider velocity) changed I'd prefer no too many NCs here. I don't like NC spam.(In fact, too many SV change is not recommended.)
fixed, first three have same SV now, will check over song again later to see if it is consistent

That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:). ^^ Hopefully my next map will be better because of what you taught me :D
I will look over the song again later to fix any weird slider shapes. Thank you for your mod!~~ :)
Oracle
Star! Tell me if your set is all finished!
Kibbleru
wah-? Q_Q wait wait wait... did i say it would be done by friday? ><
don't b expecting it so soon pls i just got back yesterday ><


nvm i managed to finish it o-o ill message it to u once i find out how
Alarido
Modding the [Easy] diff as I'd said in my previous mod post
[/centre]

[Kibbleru's Easy]
00:12:200 (1) - Move this spinner in timeline to 00:10:600 and let it end at 00:12:200 for a couple of things: (a) this spinner feels better when starting from 00:10:600 and lasting 4 white ticks later than the one you did; and (b) it allows leave enough space to player finish the spinner properly and then see the first slider.
* 00:26:600 (1) - On depending on the latter object, it's possible improve flow by doing a Ctrl-G on this slider (and some further adjustements in consequence). Just a comment, feel free to keep it as is.
00:28:200 (3,1) - This kind of overlap is generally annoying. One way of solve it is halving 00:29:800 (1) -- it means shortening it from 2/1 (two white ticks) to 1/1 (one white tick) and, then adding a repeat as you did at 00:31:400 (3).
* 00:37:800 (3) - It's a kind of controversial thing to use at Easy/Normal diff levels, because some people say "Easy/Normal players will get trapped in it" or something like or else. Personally, I don't recommend using it unless the song strongly suggests it, what it may apply for this song. It's just a comment, feel free to keep it as is. Let's wait further modders to point it and, in this case (and if map structure at this point don't get changed a lot), you can remove two repeats and, then, add a note at timeline 00:38:600 and screen x:244 y:72 (it currently gives spacing as Prev: 1.00x and Next: 0.93x, what can be solved by moving altogether the patterns between 00:39:400 ~ 00:45:000 a few grids and adjust something further). Note: there's another occourrence of this before the next chorus time that I'll not do mention on it.
:!: 00:42:200 (5,2) - This overlap may be a bit confusing. To solve this, you will need rotate 00:41:000 (4) - as below:
and, then, move 00:42:200 (5) - to x:196 y:220. Well, it solves the overlap, but also creates a mightly confusing pattern (the note (5) get nearer from (2) slider head than of the (1) slider head). To avoid this, move 00:42:600 (1,2,3) - to x:240 y:332 and move 00:45:800 (1) - to x:164 y:268.
:!: 00:49:000 (1,3) - This overlap is potentialy hiding (3) under (1). To solve this, shorten 00:50:600 (3) to 1/1, add a repeat and position it like this >>> http://puu.sh/6Q7mB.jpg <<< (:
01:21:000 (1) - Nitpicking, but you can improve the blanket by moving just the middle node to x:160 y:280.
01:32:200 (3) - Nitpicking, but you can improve the pattern by curving this slider a bit more. It can be done by moving the middle node to x:364 y:124.
01:56:600 (2) - Nitpicking, but you coud curve this slider a bit more. Just move the last node to x:444 y:116.
02:01:000 (3,1) and 02:01:800 (4,2) -- This kind of overlaps is confusing and also hurts the map's aestethics. Just move 02:02:600 (1) and 02:03:400 (2), respectively, to anywhere else, keeping the spacing around them.

That's all ^^

I hope the mod helps you, Kibbleru ^^ (:

Att
Kibbleru

Alarido wrote:

Modding the [Easy] diff as I'd said in my previous mod post
[/centre]

fixed everything unless else is said

[Kibbleru's Easy]
00:12:200 (1) - Move this spinner in timeline to 00:10:600 and let it end at 00:12:200 for a couple of things: (a) this spinner feels better when starting from 00:10:600 and lasting 4 white ticks later than the one you did; and (b) it allows leave enough space to player finish the spinner properly and then see the first slider.
* 00:26:600 (1) - On depending on the latter object, it's possible improve flow by doing a Ctrl-G on this slider (and some further adjustements in consequence). Just a comment, feel free to keep it as is.
00:28:200 (3,1) - This kind of overlap is generally annoying. One way of solve it is halving 00:29:800 (1) -- it means shortening it from 2/1 (two white ticks) to 1/1 (one white tick) and, then adding a repeat as you did at 00:31:400 (3).
* 00:37:800 (3) - It's a kind of controversial thing to use at Easy/Normal diff levels, because some people say "Easy/Normal players will get trapped in it" or something like or else. Personally, I don't recommend using it unless the song strongly suggests it, what it may apply for this song. It's just a comment, feel free to keep it as is. Let's wait further modders to point it and, in this case (and if map structure at this point don't get changed a lot), you can remove two repeats and, then, add a note at timeline 00:38:600 and screen x:244 y:72 (it currently gives spacing as Prev: 1.00x and Next: 0.93x, what can be solved by moving altogether the patterns between 00:39:400 ~ 00:45:000 a few grids and adjust something further). Note: there's another occourrence of this before the next chorus time that I'll not do mention on it. ill change this if anyone else comments on it
:!: 00:42:200 (5,2) - This overlap may be a bit confusing. To solve this, you will need rotate 00:41:000 (4) - as below:
and, then, move 00:42:200 (5) - to x:196 y:220. Well, it solves the overlap, but also creates a mightly confusing pattern (the note (5) get nearer from (2) slider head than of the (1) slider head). To avoid this, move 00:42:600 (1,2,3) - to x:240 y:332 and move 00:45:800 (1) - to x:164 y:268.
:!: 00:49:000 (1,3) - This overlap is potentialy hiding (3) under (1). To solve this, shorten 00:50:600 (3) to 1/1, add a repeat and position it like this >>> http://puu.sh/6Q7mB.jpg <<< (:
01:21:000 (1) - Nitpicking, but you can improve the blanket by moving just the middle node to x:160 y:280.
01:32:200 (3) - Nitpicking, but you can improve the pattern by curving this slider a bit more. It can be done by moving the middle node to x:364 y:124.
01:56:600 (2) - Nitpicking, but you coud curve this slider a bit more. Just move the last node to x:444 y:116.
02:01:000 (3,1) and 02:01:800 (4,2) -- This kind of overlaps is confusing and also hurts the map's aestethics. Just move 02:02:600 (1) and 02:03:400 (2), respectively, to anywhere else, keeping the spacing around them.

That's all ^^

I hope the mod helps you, Kibbleru ^^ (: ty for mod!~

Att
DeletedUser_3044645
Hi mod from modding Q

As you demand, I'll only mod easy and insane~

[General]
Fill out source
Add Kibbleru in the tag

[Kibbleru's Easy]
00:42:600 (1,2) - I wouldn't overlap like this in easy
01:21:800 (2,4) - Not sure but might confuse beginners
01:43:400 (6) - add a circle here with finish?
01:57:800 (3,4) - I'm that person who doesn't put hidden notes in easy, but it's your call.
02:01:800 (4,1,2,3,4) - spacing, also make 02:02:600 (1,2,3,4) 1/2 slider
02:05:800 (1,2,3,4,5) - might confuse beginners
02:21:800 (1) - I think you can start from here 02:20:200
02:29:800 (1,2) - I wouldn't do this
02:37:000 (2,3) - ^
02:44:200 (1,2,3,4,1,2,3,4,1,2) - dem square jumps... I don't know about this repeating 2 times
02:48:200 (1) - spinner too short. either make it longer or fill in notes

[Normal]
HP+2 AR+2 OD+1

[Hard]
HP+1
OD+2

[Insane]
OD+1
Everything looks OK, but one thing. Stream spacing. It's so hard.
For example, 00:51:200 (1,2,3,4,5,6,7,8,9,10,11)
Good luck!!
Topic Starter
pkk

No Dap wrote:

Hi mod from modding Q

As you demand, I'll only mod easy and insane~

[General]
Fill out source
Add Kibbleru in the tag added Kibbleru to list of tags

[Normal]
HP+2 AR+2 OD+1 done

[Hard]
HP+1
OD+2 increased HP and OD by 1 each

[Insane]
OD+1 done
Everything looks OK, but one thing. Stream spacing. It's so hard.
For example, 00:51:200 (1,2,3,4,5,6,7,8,9,10,11) switched this with the pattern I had at 02:48:000, now the hard stream is at the end
Good luck!!
Thank you for your mod!
Kibbleru

No Dap wrote:

[Kibbleru's Easy]
00:42:600 (1,2) - I wouldn't overlap like this in easy i like these :<
01:21:800 (2,4) - Not sure but might confuse beginners how?
01:43:400 (6) - add a circle here with finish? k
01:57:800 (3,4) - I'm that person who doesn't put hidden notes in easy, but it's your call. i think it's fine
02:01:800 (4,1,2,3,4) - spacing, also make 02:02:600 (1,2,3,4) 1/2 slider kk changed
02:05:800 (1,2,3,4,5) - might confuse beginners changed a bit
02:21:800 (1) - I think you can start from here 02:20:200 hmm nah
02:29:800 (1,2) - I wouldn't do this
02:37:000 (2,3) - ^
02:44:200 (1,2,3,4,1,2,3,4,1,2) - dem square jumps... I don't know about this repeating 2 times ill change if anyone else sais something about it
02:48:200 (1) - spinner too short. either make it longer or fill in notes ok changed to slider
Swayzo_old
This song's drain time is over 2mins, so I'll do a quick mod
Insane:
00:48:300 Move 1 so it's under 00:47:000 1
01:08:000 Add note
01:18:600 move so it's not under 1
02:07:600 If 2,3,4 is not supposed to be under the end of 5, move it somewhere else.
02:18:200 Would be more fun if this is a 1/4 beat slider
02:48:000 Doesn't look nice, use a slider and convert it into a stream.
Topic Starter
pkk

Swayzo wrote:

This song's drain time is over 2mins, so I'll do a quick mod
Insane:
00:48:300 Move 1 so it's under 00:47:000 1 fixed
01:08:000 Add note fixed
01:18:600 move so it's not under 1 fixed
02:07:600 If 2,3,4 is not supposed to be under the end of 5, move it somewhere else. fixed
02:18:200 Would be more fun if this is a 1/4 beat slider fixed
02:48:000 Doesn't look nice, use a slider and convert it into a stream.fixed


Thanks for the mod!
Hinsvar
Yo, modding here!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Is a 1.2 MB BG really necessary? It only bloats the map package's size. You can reduce it to around 200-300 KB without a noticeable reduction in quality, I think.
>Kibbleru's Easy
  1. What's with the sporadic usage of the whistle here? I'd say to only use it every two beats starting from 00:13:800 so it'll create a sense of consistency.
  2. 00:13:400 (1,2) - It's not recommended to add a stack here since it's still kinda difficult for typical Easy players to read. Try to unstack this (and all the other stacked notes).
  3. 00:17:000 (1,2,3) - I'm not quite sure about the blanket here. I think you can try to make it better. I won't give coordinate suggestions here because it'd be hard to give precise numbers or this~
  4. 00:37:000 (2) - I recommend to Ctrl+H this and move it to (212,60) so the flow will be nicer and the pattern here will be tidier.
  5. 00:37:800 (3) - It's not recommended to use a 1/2 slider with more than one repeat in an Easy diff... It can be confusing for Easy players, you know. (Applies to similar cases.)
  6. 00:39:400 (1) - Add a finish here since the instrument is strong?
  7. 00:42:200 (5) - I'd move this to (128,296) to make the flow here better. Making a blanket pattern doesn't really work, IMO.
  8. 00:49:000 (1,3) - Uh, can you try not to make (1) and (3)'s tail touch each other? They look kinda bad right now.
  9. 01:06:600 (3) - Move this to (132,284) so it'll be neater and the flow will be better? You'll have to rearrange some objects, though.
  10. 01:21:800 (2,3) - Move (2) to (160,104) and (3) to (260,36)? Again, this is for a better flow.
  11. 01:22:600 (4,1) - Again, why making them touch each other? It'd be cooler if you arranged them like this.
  12. 01:27:800 (2,3) - Move (2) to (384,176) and (3) to (448,276)? I think you already knew the reason at this point.
  13. 01:30:600 - Yep, add a finish here too, please.
  14. 01:33:800 (1,2,3,4) - Try to make them look like this? Better flow and looks neater.
  15. 01:59:400 (1,2,3) - Uh, these sliders are too close to each other, IMO. It'd be nice if you could make them spaced a lot more. Maybe like this?
  16. 02:05:000 (4,2) - Same as 01:22:600 (4,1).
  17. 02:44:200 (1,2,3,4,1,2,3,4,1,2) - This pattern is too hard for an Easy diff... I mean, ten circles in a row every beat, in a 150 BPM song? Just try to use sliders please. And yes, I know that means breaking your squares, but it can't be helped...
>Normal
  1. 00:14:600 (2) - I suggest not to use a red node here. Just use the ordinary node. It'll make a sense of consistency with 00:13:800 (1,3), which will make the design here look better.
  2. 00:19:800 (4) - Move the node on the tail to (408,232)? It'll make the pattern look neater.
  3. 00:21:000 (2,3) - What's with the inconsistency of spacing here?
  4. 00:22:200 (4) - Move the node on the tail to (292,48)? Same reason as 00:19:800 (4).
  5. 00:27:400 (3) - Move this to (420,148)? You should've known why I'm suggesting this, at this point.
  6. 00:28:600 - More spacing inconsistency starting from here. Easy and Normal diffs aren't supposed to have spacing inconsistencies unless it can improve the map's flow while still being acceptably easy, you know... And I can't see any legitimate reason for the sudden spacing change here.
  7. 00:30:600 (3) - Same as 00:22:200 (4). (Applies to similar cases.)
  8. 00:39:400 - 00:52:200 - I guess increasing the spacing to 1.2x in the kiai time is acceptable, but at least make it consistently 1.2x... (By this point, you should have realized something, but I'll repeat it once again: No spacing inconsistencies, since they'll be almost always confusing and hard to read. Fix every case of this.)
  9. 01:09:800 (1) - Remove the NC here? I think the combo before this is too short...
  10. 01:10:600 (3,4) - Try to make them look like this for a better flow and so they'll look neater? Also yep, change that (4) to a 1/1 slider. The beats in the song can only be mapped using the 1/3 divisor, and we wouldn't want that in a Normal diff.
  11. 01:31:400 (2,3) - What's with these sliders touching each other... I think you should move them out from each other.
  12. 01:32:599 (2,3) - Nope, you're not supposed to have this kind of pattern in a Normal diff. It's just really hard to read for Normal players. Just stack them normally.
  13. 01:39:400 (5) - Rotate this 90 degrees counter clockwise and then move it to (130,201)?
  14. 02:33:000 (1,2) - Uh, try to make these two sliders to have a similar shape?
>Hard
  1. 00:17:000 (1,2) - Try this? Gives a better flow, IMO.
  2. 00:18:600 (1,2,3,4,5) - Make them look like this?
  3. 00:49:800 (3,4) - Select them all and then move to (117,269)? This way, 00:49:000 (1,2,3) should be evenly spaced and they'll look nicer that way.
  4. 00:51:800 (4) - What are you trying to map with this slider? Use this, please; it follows the music here far more accurately.
  5. 01:05:800 (3,1) - Again, more sliders touching each other. Maybe this could work.
  6. 01:08:200 (2) - The shape of the slider makes the flow here conflict with the flow from 01:07:400 (3). I wonder if something like this could be nice...?
  7. 01:09:000 (4,5,3) - Uh, just wanting to say that this looks too forced since the circle made by 01:09:000 (4,5) isn't perfect enough to... perfectly blanket (3). If it isn't possible, don't try to do it anyway.
  8. 01:17:000 (4,1) - Try this? (4) is at (212,204), and (1) is at (106,118), by the way.
  9. 01:25:800 (1,2,3,4,5,6) - Uh, the flow here is just too forced. I know what are you trying to do here, but it just doesn't work since the flow becomes very awkward (due to the angle of movement needed to move and hit the objects here).
  10. 01:41:000 (3) - Move this to (432,240)? Same reason as 00:49:800 (3,4).
  11. 01:43:000 (4,1) - Nope. This pattern isn't acceptable, even in an Extra diff, since there is essentially nothing that can help to indicate the change of spacing here. Just space them normally. Also make this snapped to the blue ticks and only make it repeat twice, please; it follows the song more accurately.
  12. 01:49:000 (1,2,3,1) - ...Make the spacing here consistent so they'll be actually readable, please. Right now, they just look randomly placed TBH orz
  13. 01:53:900 - 01:54:000 - Add circles here to follow the song's vocal?
  14. 02:47:400 (1,2) - I'd say to space them by 1.5x to avoid confusion, because 02:47:200 (5,1) is similarly spaced but has a different gap of time compared to 02:47:400 (1,2).
Well, I guess I'll end the mod here since I fear they'll be pointless due to what I'm going to say after this.

Basically, your map really, really needs more work. I think you should've gotten some ideas based from my suggestions in your diffs. Basically, just make sure to make your map looks more aesthetic/neater, and make sure they're comfortable to play. You can always get suggestions from experienced mappers and the like if you need them.

Don't worry, though; this is normal. Just keep trying to improve your map~

And for pkmnyab, your Insane diff is actually pretty decent; you'll just need to give it some more polishing (make the spacing at 00:16:200 (1,2,3,4,5) consistent, for example). You're kinda on the right track, you just need to keep on that way :D

Good luck on the way 8-)
Topic Starter
pkk

Hinsvar wrote:

Yo, modding here!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Is a 1.2 MB BG really necessary? It only bloats the map package's size. You can reduce it to around 200-300 KB without a noticeable reduction in quality, I think.
going to find a way to reduce image quality

>Normal
  1. 00:14:600 (2) - I suggest not to use a red node here. Just use the ordinary node. It'll make a sense of consistency with 00:13:800 (1,3), which will make the design here look better.
  2. 00:19:800 (4) - Move the node on the tail to (408,232)? It'll make the pattern look neater.
  3. 00:21:000 (2,3) - What's with the inconsistency of spacing here?
  4. 00:22:200 (4) - Move the node on the tail to (292,48)? Same reason as 00:19:800 (4).
  5. 00:27:400 (3) - Move this to (420,148)? You should've known why I'm suggesting this, at this point.
  6. 00:28:600 - More spacing inconsistency starting from here. Easy and Normal diffs aren't supposed to have spacing inconsistencies unless it can improve the map's flow while still being acceptably easy, you know... And I can't see any legitimate reason for the sudden spacing change here.
  7. 00:30:600 (3) - Same as 00:22:200 (4). (Applies to similar cases.)
  8. 00:39:400 - 00:52:200 - I guess increasing the spacing to 1.2x in the kiai time is acceptable, but at least make it consistently 1.2x... (By this point, you should have realized something, but I'll repeat it once again: No spacing inconsistencies, since they'll be almost always confusing and hard to read. Fix every case of this.)
  9. 01:09:800 (1) - Remove the NC here? I think the combo before this is too short...
  10. 01:10:600 (3,4) - Try to make them look like this for a better flow and so they'll look neater? Also yep, change that (4) to a 1/1 slider. The beats in the song can only be mapped using the 1/3 divisor, and we wouldn't want that in a Normal diff.
  11. 01:31:400 (2,3) - What's with these sliders touching each other... I think you should move them out from each other.
  12. 01:32:599 (2,3) - Nope, you're not supposed to have this kind of pattern in a Normal diff. It's just really hard to read for Normal players. Just stack them normally.
  13. 01:39:400 (5) - Rotate this 90 degrees counter clockwise and then move it to (130,201)?
  14. 02:33:000 (1,2) - Uh, try to make these two sliders to have a similar shape?
all fixed

>Hard
  1. 00:17:000 (1,2) - Try this? Gives a better flow, IMO.
  2. 00:18:600 (1,2,3,4,5) - Make them look like this?
  3. 00:49:800 (3,4) - Select them all and then move to (117,269)? This way, 00:49:000 (1,2,3) should be evenly spaced and they'll look nicer that way.
  4. 00:51:800 (4) - What are you trying to map with this slider? Use this, please; it follows the music here far more accurately.
  5. 01:05:800 (3,1) - Again, more sliders touching each other. Maybe this could work.
  6. 01:08:200 (2) - The shape of the slider makes the flow here conflict with the flow from 01:07:400 (3). I wonder if something like this could be nice...?
  7. 01:09:000 (4,5,3) - Uh, just wanting to say that this looks too forced since the circle made by 01:09:000 (4,5) isn't perfect enough to... perfectly blanket (3). If it isn't possible, don't try to do it anyway.
  8. 01:17:000 (4,1) - Try this? (4) is at (212,204), and (1) is at (106,118), by the way.
  9. 01:25:800 (1,2,3,4,5,6) - Uh, the flow here is just too forced. I know what are you trying to do here, but it just doesn't work since the flow becomes very awkward (due to the angle of movement needed to move and hit the objects here).
  10. 01:41:000 (3) - Move this to (432,240)? Same reason as 00:49:800 (3,4).
  11. 01:43:000 (4,1) - Nope. This pattern isn't acceptable, even in an Extra diff, since there is essentially nothing that can help to indicate the change of spacing here. Just space them normally. Also make this snapped to the blue ticks and only make it repeat twice, please; it follows the song more accurately.
  12. 01:49:000 (1,2,3,1) - ...Make the spacing here consistent so they'll be actually readable, please. Right now, they just look randomly placed TBH orz
  13. 01:53:900 - 01:54:000 - Add circles here to follow the song's vocal?
  14. 02:47:400 (1,2) - I'd say to space them by 1.5x to avoid confusion, because 02:47:200 (5,1) is similarly spaced but has a different gap of time compared to 02:47:400 (1,2).
all fixed
Well, I guess I'll end the mod here since I fear they'll be pointless due to what I'm going to say after this.

Basically, your map really, really needs more work. I think you should've gotten some ideas based from my suggestions in your diffs. Basically, just make sure to make your map looks more aesthetic/neater, and make sure they're comfortable to play. You can always get suggestions from experienced mappers and the like if you need them.

Don't worry, though; this is normal. Just keep trying to improve your map~

And for pkmnyab, your Insane diff is actually pretty decent; you'll just need to give it some more polishing (make the spacing at 00:16:200 (1,2,3,4,5) consistent, for example). You're kinda on the right track, you just need to keep on that way :D gonna fix insane up soon

Good luck on the way 8-)
Thank you for your mod! :D
Kibbleru

Hinsvar wrote:

Yo, modding here!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.


>Kibbleru's Easy
  1. What's with the sporadic usage of the whistle here? I'd say to only use it every two beats starting from 00:13:800 so it'll create a sense of consistency. meh i didn't really do the hitsounds since i wanted them to be consistent throughout the mapset
  2. 00:13:400 (1,2) - It's not recommended to add a stack here since it's still kinda difficult for typical Easy players to read. Try to unstack this (and all the other stacked notes). k
  3. 00:17:000 (1,2,3) - I'm not quite sure about the blanket here. I think you can try to make it better. I won't give coordinate suggestions here because it'd be hard to give precise numbers or this~ changed pattern
  4. 00:37:000 (2) - I recommend to Ctrl+H this and move it to (212,60) so the flow will be nicer and the pattern here will be tidier. k
  5. 00:37:800 (3) - It's not recommended to use a 1/2 slider with more than one repeat in an Easy diff... It can be confusing for Easy players, you know. (Applies to similar cases.) k
  6. 00:39:400 (1) - Add a finish here since the instrument is strong? k
  7. 00:42:200 (5) - I'd move this to (128,296) to make the flow here better. Making a blanket pattern doesn't really work, IMO. k
  8. 00:49:000 (1,3) - Uh, can you try not to make (1) and (3)'s tail touch each other? They look kinda bad right now. k
  9. 01:06:600 (3) - Move this to (132,284) so it'll be neater and the flow will be better? You'll have to rearrange some objects, though. changed (2) a bit
  10. 01:21:800 (2,3) - Move (2) to (160,104) and (3) to (260,36)? Again, this is for a better flow.
  11. 01:22:600 (4,1) - Again, why making them touch each other? It'd be cooler if you arranged them like this. i like this '^'
  12. 01:27:800 (2,3) - Move (2) to (384,176) and (3) to (448,276)? I think you already knew the reason at this point.
  13. 01:30:600 - Yep, add a finish here too, please.
  14. 01:33:800 (1,2,3,4) - Try to make them look like this? Better flow and looks neater.
  15. 01:59:400 (1,2,3) - Uh, these sliders are too close to each other, IMO. It'd be nice if you could make them spaced a lot more. Maybe like this? i like it the way it is now :/
  16. 02:05:000 (4,2) - Same as 01:22:600 (4,1).
  17. 02:44:200 (1,2,3,4,1,2,3,4,1,2) - This pattern is too hard for an Easy diff... I mean, ten circles in a row every beat, in a 150 BPM song? Just try to use sliders please. And yes, I know that means breaking your squares, but it can't be helped...
if i didn't say anything it means i fixed
[ Scarlet Red ]
General
- 01:05:000 (1) - Maybe you could make these set of combo colors more black and white-ish while all the jumpy fun parts could be colorful

Easy
- 00:33:000 (1,2) - Not extremely important but it might be best to change these and make them a bit more neater for...well, neatness. Move the middle point inwards a bit to make it that way, do it for both, this isn't completely necessary but it makes for a cleaner map.
- 02:21:800 (1,1) - Maybe make the top note a bit more towards the center, because for newer players it's a bit difficult for them to hit a note in the top corner right after a spinner, you have to think in terms of a noobie :3

Normal
- 00:35:400 (5) - Two things, one it looks like a weird crooked note and I suggest maybe moving the middle point of it out more and change the bottom point more forward to get it a bit better of a look, it looks gross to me haha, maybe I'm a little OCD. The second is that I'm not sure if you should overlap them like that, of course it's readable to us, but a newer player might not see it, and then keep forgetting haha, this is optional as it doesn't ruin the map too badly
- 00:49:000 (1,2) - Sliders, look really strange like I talked about in the Easy difficulty. Move the middle point a bit more out on these since they look a bit strange haha.
- 01:40:200 (1,2) - Sliders look weird!!!! Move the middle point out more towards the end and it should look a bit better :3

Insane
- 00:36:200 (1,2,3,4) - Really strange combo, it sort of disrupts the flow of the map, an abrupt speed part that has a weird double, might need to take a look at that, although it's not mandatory
- 01:17:800 (1) - This part onwards I felt the sliders were a bit too slow on a part where it could be better, faster. It may be my style of mapping but you might want to change it to a bit more faster and fix some notes so it flows.
- 01:26:800 (6) - This note is another ugly slider, move the middle down and the end outwards, that might do the trick

Overview

Overall, this map is very fun, and it sounds amazing. I definitely see potential in this being ranked and future maps you upload, nice one!!!
Topic Starter
pkk

reyder wrote:

General
- 01:05:000 (1) - Maybe you could make these set of combo colors more black and white-ish while all the jumpy fun parts could be colorful hm that would be hard to do, I would have to 'force' the combo colours and that wouldn't go right with the music

Normal
- 00:35:400 (5) - Two things, one it looks like a weird crooked note and I suggest maybe moving the middle point of it out more and change the bottom point more forward to get it a bit better of a look, it looks gross to me haha, maybe I'm a little OCD. The second is that I'm not sure if you should overlap them like that, of course it's readable to us, but a newer player might not see it, and then keep forgetting haha, this is optional as it doesn't ruin the map too badly
- 00:49:000 (1,2) - Sliders, look really strange like I talked about in the Easy difficulty. Move the middle point a bit more out on these since they look a bit strange haha.
- 01:40:200 (1,2) - Sliders look weird!!!! Move the middle point out more towards the end and it should look a bit better :3 fixed all of these, also decreased AR by 1 so the stacks are easier to read

Insane
- 00:36:200 (1,2,3,4) - Really strange combo, it sort of disrupts the flow of the map, an abrupt speed part that has a weird double, might need to take a look at that, although it's not mandatory whoops I thought I fixed that xD
- 01:17:800 (1) - This part onwards I felt the sliders were a bit too slow on a part where it could be better, faster. It may be my style of mapping but you might want to change it to a bit more faster and fix some notes so it flows.
- 01:26:800 (6) - This note is another ugly slider, move the middle down and the end outwards, that might do the trick yep, fixed

Overview

Overall, this map is very fun, and it sounds amazing. I definitely see potential in this being ranked and future maps you upload, nice one!!!
Thanks for the mod! :D
10crystalmask01
Ello, mod as requested o̿ ̭ o̿

[General]
*The volume of your objects are rather loud. It makes your custom hitsound sound well...more distracting rather then helpful to the music.
Try this - Lower default volume to 50%-60%, and 60% - 70% for Kai time.
*Grid snap 3 or 4. It will help you position your objects better, since this mods going to have a lot of space fixing suggestion O///O

[Kibbleru's Easy]
Ar +1?
00:10:600 (1) - Try a drum finish no the head?
00:16:600 (5,2) - Try to move apart or stack these two, since they obviously appear overlapped. This type of flow often creates that 'crowded' feeling.
00:29:800 (1) - Move more left so it doesn't touch 00:28:200 (3) -
00:35:400 (4,2) - Either stack or move apart. Same reason as 00:16:600 (5,2) -
01:10:600 (5,1) - Don't stack please, new players may find it hard to read this.
01:22:600 (4,1) - OAO
Pretty self explanatory. please fix!
01:43:000 - Add another 1/1 slider, or 2 note here and on 01:43:400. The playtime through the chorus should have a more finished feeling at the end (And the previous chorus with 00:51:800 (4,5) - has).
02:03:400 (2,4) - Move apart please, get rid of that overcrowded appeal.
02:23:400 (1) - Add finish.
02:29:800 (1) - ^ On the head.
02:34:600 (4,5,6) - Unstack please, same reason as 01:10:600 (5,1) -
02:48:200 (1) - This slider doesn't really work here, since the music is already done at 02:49:000 (after the final cymbal crash). Instead, map something, anything really between 02:48:200 - 02:49:000 (with a finish hitsound here). Go crazy! :P

[Normal]
00:26:600 (2) - Add finish on the head.
00:33:000 (2) - ^
00:39:400 (1) - ^
00:50:600 (1) - Add finish
01:07:400 (5,3) - Move apart, to get rid of crowded overlook.
01:17:800 (2) - Add finish on the head.
01:30:600 (1) - ^
02:21:800 (1) - Add finish
02:33:800 (2,5) - Move apart.
02:42:600 (1,3) - ^
02:47:400 (1) - Add finish

[Hard]
00:26:600 (1) - Add finish on the head.
00:37:400 (4) - Add finish on the tail.
00:41:000 (1) - Less curve please, I can't really see a reason why you'd make it this object extremely curled.
00:51:800 (4) - Add finish on the tail.
01:16:200 (2,4) - Move more apart please, helps get rid of that crowded feeling.
01:21:400 (3,6) - ^
01:25:000 (5,2) - ^
01:32:600 (2,4,5,1) - Woah, now these objects are really crowded at one spot O.o
Please consider remapping this part.
01:35:800 (5,2) - Stack properly?
01:53:400 (2) - Flip please, it looks rather awkward how it's reverse end is facing the previous slider
01:54:600 (1,4) - Move more apart.
02:36:600 (2,3) - ^
02:48:200 (1) - Add finish

[Insane]
00:36:200 (1) - Please don't put the under the stream :?
00:39:400 (3) - First object appearing in Kai time should be NC
00:50:400 (3) - Move away from the stream.
01:27:600 (2,3,4,7) - Even with the high AR, these objects still appear crowded :(
02:36:200 (4) - First object appearing in Kai time should be NC
02:49:000 (14) - Add finish, and NC?

Only the crowded objects are the main issues I found in this map. Overall, good map.
Good luck.
Kibbleru

10crystalmask01 wrote:

Ello, mod as requested o̿ ̭ o̿

[Kibbleru's Easy]
Ar +1?
00:10:600 (1) - Try a drum finish no the head? k
00:16:600 (5,2) - Try to move apart or stack these two, since they obviously appear overlapped. This type of flow often creates that 'crowded' feeling. k
00:29:800 (1) - Move more left so it doesn't touch 00:28:200 (3) - k
00:35:400 (4,2) - Either stack or move apart. Same reason as 00:16:600 (5,2) - k. all fixed unless i say something
01:10:600 (5,1) - Don't stack please, new players may find it hard to read this.
01:22:600 (4,1) - OAO
Pretty self explanatory. please fix! lol your the second person to say something about it. ok changed
01:43:000 - Add another 1/1 slider, or 2 note here and on 01:43:400. The playtime through the chorus should have a more finished feeling at the end (And the previous chorus with 00:51:800 (4,5) - has).
02:03:400 (2,4) - Move apart please, get rid of that overcrowded appeal. i tried :P
02:23:400 (1) - Add finish.
02:29:800 (1) - ^ On the head.
02:34:600 (4,5,6) - Unstack please, same reason as 01:10:600 (5,1) -
02:48:200 (1) - This slider doesn't really work here, since the music is already done at 02:49:000 (after the final cymbal crash). Instead, map something, anything really between 02:48:200 - 02:49:000 (with a finish hitsound here). Go crazy! :P umm wait what do you mean by slider?
did fix though

Only the crowded objects are the main issues I found in this map. Overall, good map.
Good luck.
Topic Starter
pkk

10crystalmask01 wrote:

Ello, mod as requested o̿ ̭ o̿

[General]
*The volume of your objects are rather loud. It makes your custom hitsound sound well...more distracting rather then helpful to the music.
Try this - Lower default volume to 50%-60%, and 60% - 70% for Kai time. hm volume is fine, I think it's just the whistle noise that is louder than the hitnormal.wav sound. Maybe I will fix later if other people bring it up
*Grid snap 3 or 4. It will help you position your objects better, since this mods going to have a lot of space fixing suggestion O///O

[Hard]
00:26:600 (1) - Add finish on the head. fixed
00:37:400 (4) - Add finish on the tail.fixed
00:41:000 (1) - Less curve please, I can't really see a reason why you'd make it this object extremely curled.fixed
00:51:800 (4) - Add finish on the tail.fixed
01:16:200 (2,4) - Move more apart please, helps get rid of that crowded feeling.fixed
01:21:400 (3,6) - ^fixed
01:25:000 (5,2) - ^fixed
01:32:600 (2,4,5,1) - Woah, now these objects are really crowded at one spot O.ofixed
Please consider remapping this part.increased spacing
01:35:800 (5,2) - Stack properly?fixed
01:53:400 (2) - Flip please, it looks rather awkward how it's reverse end is facing the previous slider fixed
01:54:600 (1,4) - Move more apart.fixed
02:36:600 (2,3) - ^fixed
02:48:200 (1) - Add finishfixed

[Insane]
00:36:200 (1) - Please don't put the under the stream :? fixed
00:39:400 (3) - First object appearing in Kai time should be NCfixed
00:50:400 (3) - Move away from the stream.fixed
01:27:600 (2,3,4,7) - Even with the high AR, these objects still appear crowded :(fixed
02:36:200 (4) - First object appearing in Kai time should be NCfixed
02:49:000 (14) - Add finish, and NC?
fixed

Only the crowded objects are the main issues I found in this map. Overall, good map.
Good luck.
Thank you for your mod!! :D
Oracle
Blame my laziness ;_; but at least i'm here~
Will edit this to a modding post
Shiranai
Hi M4M from your Queue~

[General]
Tags conflicted on Kibbleru's Easy, you can add Kibbleru on tags in Kibbleru's diff
Maybe you need to add soft sliderslide for silence, because Kibbleru's use S:C1 on his diff and too keep consistency on silence sliderslide

[Kibbleru's Easy]
Kibbleruuu, hi~
00:38:600 (4,1) - 00:36:200 (1) - Is It ok not to follow default Distance Spacing on Easy diff? maybe you can keep consistent use 1.0 instead
01:10:600 (5,1) - Same as above
01:43:000 (6) - Delete that? then pull the break time like this, before: -> after:
00:51:800 (4,5) - Same as above
01:53:400 - and 01:54:100 - Useless green lines, delete?
01:57:800 (3,4) - Maybe not stack will be better on Easy diff
02:02:600 (1,2,3,4) - That notes sound weird, why no use 1/1 slider instead
02:31:400 (3,4,5,1,2) - Maybe you can make these notes more symetry like this
[Normal]
I my self not sure, why you have two Distance Spacing (1.0 and 1.2), maybe you should keep It single
01:53:400 (2) - No SV change on Normal diff, maybe you forget that one
01:53:400 - and 01:54:100 - Useless green lines, delete?
02:41:800 (5) - Maybe you can change into curve and blanket It with this 02:40:200 (3) -
00:33:000 (2,3) - I hardly to see the reverse arrow, because (2) slider tail is stack on It. Maybe you must re-consider about that one
01:37:000 (1,3) - Maybe you can stack (3) on (1) slider head

Some notes in this diff is overlaping, make It looks bad

[Hard]
00:19:800 (1) - I think that part a bit ovarmaped, maybe you should use 1/4 beat snap instead
00:37:900 (1) - Spinner too short
01:09:800 (1,2,3,4,5) - That part is star shape? you can make It neater then
01:33:000 (4,1) - Bad overlap
02:40:200 (3,6) - Maybe you can stack (6) on (3) slider head, because It can make a triangle patern from this notes 02:41:200 (4,5,6) -
00:37:400 (4) - Add whistle on head

You can improve on hitsounding, because the song It self a bit complicated
That's all :)
Topic Starter
pkk

Mako Sakata wrote:

Hi M4M from your Queue~

[General]
Tags conflicted on Kibbleru's Easy, you can add Kibbleru on tags in Kibbleru's diff
Maybe you need to add soft sliderslide for silence, because Kibbleru's use S:C1 on his diff and too keep consistency on silence sliderslide will look into this

[Normal]
I my self not sure, why you have two Distance Spacing (1.0 and 1.2), maybe you should keep It single I use 1.2 for kiai time, maybe I will change to 1.0 if it feels weird to play
01:53:400 (2) - No SV change on Normal diff, maybe you forget that one fixed
01:53:400 - and 01:54:100 - Useless green lines, delete? fixed
02:41:800 (5) - Maybe you can change into curve and blanket It with this 02:40:200 (3) - fixed
00:33:000 (2,3) - I hardly to see the reverse arrow, because (2) slider tail is stack on It. Maybe you must re-consider about that one I think this is fine since when you play it the slider end will disappear and give enough time to see the repeat
01:37:000 (1,3) - Maybe you can stack (3) on (1) slider head fixed

Some notes in this diff is overlaping, make It looks bad yea I should fix that

[Hard]
00:19:800 (1) - I think that part a bit ovarmaped, maybe you should use 1/4 beat snap instead fixed
00:37:900 (1) - Spinner too short fixed
01:09:800 (1,2,3,4,5) - That part is star shape? you can make It neater then hm I don't think I tried to make a star, but I made it neater now (I think)
01:33:000 (4,1) - Bad overlap fixed
02:40:200 (3,6) - Maybe you can stack (6) on (3) slider head, because It can make a triangle patern from this notes 02:41:200 (4,5,6) - fixed
00:37:400 (4) - Add whistle on head fixed

You can improve on hitsounding, because the song It self a bit complicated I will do this later :D
That's all :)
Thanks for the mod! :D
KantoKun
change artist to GigaP (ギガP) please
this ver. he has mix it

and add Yasuo-P in tag!
Topic Starter
pkk

KantoKun wrote:

change artist to GigaP (ギガP) please
this ver. he has mix it

and add Yasuo-P in tag!
Oh ok, thanks! Changed~
Raiku
Raiku mod!

[Normal]

00:19:800 (4) - I personally suggest moving this slider up and pointing it towards the note of the next combo
like so (http://puu.sh/73wtT.jpg).

00:21:000 (2) - I also feel this slider can be adjusted in gradient so that the tail end stacks on the note like
this (http://puu.sh/73wy9.jpg).

00:21:800 (3) - Maybe stack this too for continuity (http://puu.sh/73wFs.jpg).

00:46:600 (2) - I recommend moving this along to the left a little to give the blanket a cleaner appearance (http://puu.sh/73wXQ.jpg).

01:09:000 (3) - The head of this slider is overlapping over the body slightly, to give it a cleaner appearance and readability I would suggest moving the first point down a touch like this (http://puu.sh/73xda.jpg).

01:28:200 (2) - I would suggest smoothing this sliders curve out a little as I felt it was a little too sharp in
comparison with the other sliders (http://puu.sh/73xiq.jpg).

01:29:800 (4) - I would recommend doing the same with this as it will improve appearance and flow into the
next slider better (http://puu.sh/73xlr.jpg).

02:35:000 (4,5) - I would move 5 up a little to make the triangle even and symmetrical and tuck 4 in a little too (http://puu.sh/73xzZ.jpg).

[Hard]

00:18:600 (1,2,3,4,5) - I suggest evening the spacing out between the sides of the notes in this pattern as it looks
more consistent (http://puu.sh/74AEv.jpg).

00:25:400 (3,4) - This one is more subtle than the others but I felt my alternative to preventing an overlap between 00:25:800 (4,3) works rather well. I made a blanket as a route around (http://puu.sh/74B4u.jpg).

00:27:400 (3) - I feel you should flip this slider and space the notes accordingly to prevent any overlaps as I felt that an upwards arc slider was great for the high note but then she sings lower when we get to this slider. This is why I thought the song played and flowed
better with this alternative (http://puu.sh/74BdW.jpg).

00:36:200 (1,2) - I recommend you use slider 1 as a template for slider 2 so your blanket looks more
symmetrical (http://puu.sh/74Bnc.jpg).

00:40:600 (4,1) - I would suggest you make it so these 2 sliders blanket (http://puu.sh/74BDB.jpg).

01:29:200 (2,2,3,1,2) - I personally feel that there are too many overlaps between these notes, I suggest this alternation to space
them out a little (http://puu.sh/74BU1.jpg). I arranged this pattern so it looks more symmetrical and even, flows better, maintains distance snap spacing AND doesn't overlap with any notes. Fig. 2: (http://puu.sh/74BWR.jpg).

01:40:600 (2,3) - I felt you should alter slider 2's curve so that it blankets slider 3's head like so (http://puu.sh/74C1V.jpg).

01:43:400 (1,4) - I moved this part slightly to the left a little so that slider 1's head stacks on the first slider of the mod underneath you are avoiding overlap and overall fixing that whole areas severe overlap issues (http://puu.sh/74CgZ.jpg).

01:44:200 (4,5,6) - This pattern would look better if you altered slider 3's gradient so that it becomes square with the
other sliders (http://puu.sh/74Cin.jpg).

01:45:000 (1) - I moved this slider down so that its tail stacked on the previous combo slider 4's head, voilá all overlap
issues here fixed (http://puu.sh/74Cmp.jpg).

02:13:000 (2,3,4) - Few little suggestions here that I hope you will agree on. First I think you should move slider 3 up a little so slider 4 blankets its tail perfectly, and secondly I reckon you should move note 2 so it stacks on the end of slider 4. It looks a lot prettier, flows better and you are preventing an overlap (http://puu.sh/74Cyx.jpg).

02:14:400 (5,6) - I recommend altering this curve of slider 6 so that it blankets the kink in slider 5 and looks
neater (http://puu.sh/74Ddi.jpg).

02:28:200 (1,2,3,4,1) - I felt you should aim for something like this with this set of notes, first of all it seems to look neater without any overlaps, and the jump pattern you have ended up looking more square (http://puu.sh/74Dlk.jpg).

02:30:400 (2) - I suggest packing this note in a bit tighter and moving it up so it blankets perfectly
with the slider (http://puu.sh/74DoJ.jpg).

02:36:600 (2) - I feel the curve of this slider could blanket the next curve a little better (http://puu.sh/74DuC.jpg).

02:37:400 (4,1) - Flipping slider 4 not only flows better, but also blankets the head of slider 1 (http://puu.sh/74DxE.jpg).

[Insane]

00:32:400 (1) - This slider could definitely match the rumble in the beat by extending 1 more repeat but on 1/6 beat snap divisor
like this (http://puu.sh/74DNe.jpg). I would also suggest moving it closer to its combo to form a triangle (http://puu.sh/74DOJ.jpg).

00:36:800 (5) - Absolutely no need for NC here as it stunts the players reading of the beat of the stream. If u remove the NC the player can see that the stack at the start of the stream is the last to beats of the last phrase therefore feel the rhythm of the stream better.
Very important (http://puu.sh/74DXt.jpg).

00:52:000 (6) - I suggest moving this up a touch on grid level 4 to keep the spacing between the sliders
consistent (http://puu.sh/74E5k.jpg).

01:09:000 (4) - The head of this slider is slightly overlapping the body, to prevent this, move the first point up a bit so you can see the rest of the body like this (http://puu.sh/74Ea1.jpg).

01:11:000 (7) - I highly recommend replacing this slider with my alternative suggestion repeating twice so that it fits that electronic beep sound
like this (http://puu.sh/74EhU.jpg).

01:21:000 (2,1) - I suggest making the tail end of this slider get blanketed by the slider above it like this by moving
the last point up a little (http://puu.sh/74FtM.jpg). Another alternative is to alter the curve more acutely so that it flows directly into the
next note like so (http://puu.sh/74Fxs.jpg). I don't think there is time for a middle ground with this slider when there are so many possibilities.

01:24:600 (2) - I really feel that this section flows better if you flipped the curve of this slider around, it flows out of 1 better and into 3 better that your last choice, not just that, you are making a stack instead of an overlap on note 5 of the last combo (http://puu.sh/74FJD.jpg).

01:25:000 (3) - I feel you should alter the curve of this slider so that the tail is blanketed perfectly by the
next slider (http://puu.sh/74FMs.jpg).

01:28:000 (1) - New combo here and then a new combo on the 3rd note of the stream for the same reason as the same stream at the start. Rhythm, readability and phrasing (http://puu.sh/74FVa.jpg).

02:05:800 (1,2,3) - Avoid a confusing compound time stack here, instead I highly recommend using my alternative to make a symmetric triangle pattern ending on the slider (http://puu.sh/74G4J.jpg).

02:09:000 (1) - New combo here mid-stream to accentuate the start of a new timing phrase.

02:33:400 (3,4) - If anything, I suggest switching these notes positions around, flowier, more challenging pattern.

02:35:400 (9) - No need for NC as the combo covers 2 timing phrases anyway.

02:35:800 (1) - Instead, start it here at the start of the new phrase.

I wish I had mapped this map, time for a bubble methinks.
Topic Starter
pkk

Raiku wrote:

Raiku mod!

[Normal]

00:19:800 (4) - I personally suggest moving this slider up and pointing it towards the note of the next combo fixed
like so (http://puu.sh/73wtT.jpg).

00:21:000 (2) - I also feel this slider can be adjusted in gradient so that the tail end stacks on the note like fixed
this (http://puu.sh/73wy9.jpg).

00:21:800 (3) - Maybe stack this too for continuity (http://puu.sh/73wFs.jpg). fixed

00:46:600 (2) - I recommend moving this along to the left a little to give the blanket a cleaner appearance (http://puu.sh/73wXQ.jpg). fixed

01:09:000 (3) - The head of this slider is overlapping over the body slightly, to give it a cleaner appearance and readability I would suggest moving the first point down a touch like this (http://puu.sh/73xda.jpg). fixed

01:28:200 (2) - I would suggest smoothing this sliders curve out a little as I felt it was a little too sharp in fixed
comparison with the other sliders (http://puu.sh/73xiq.jpg).

01:29:800 (4) - I would recommend doing the same with this as it will improve appearance and flow into the fixed
next slider better (http://puu.sh/73xlr.jpg).

02:35:000 (4,5) - I would move 5 up a little to make the triangle even and symmetrical and tuck 4 in a little too (http://puu.sh/73xzZ.jpg). fixed

[Hard]

00:18:600 (1,2,3,4,5) - I suggest evening the spacing out between the sides of the notes in this pattern as it looks fixed
more consistent (http://puu.sh/74AEv.jpg).

00:25:400 (3,4) - This one is more subtle than the others but I felt my alternative to preventing an overlap between 00:25:800 (4,3) works rather well. I made a blanket as a route around (http://puu.sh/74B4u.jpg). fixed

00:27:400 (3) - I feel you should flip this slider and space the notes accordingly to prevent any overlaps as I felt that an upwards arc slider was great for the high note but then she sings lower when we get to this slider. This is why I thought the song played and flowed
better with this alternative (http://puu.sh/74BdW.jpg). fixed

00:36:200 (1,2) - I recommend you use slider 1 as a template for slider 2 so your blanket looks more
symmetrical (http://puu.sh/74Bnc.jpg). fixed

00:40:600 (4,1) - I would suggest you make it so these 2 sliders blanket (http://puu.sh/74BDB.jpg). fixed

01:29:200 (2,2,3,1,2) - I personally feel that there are too many overlaps between these notes, I suggest this alternation to space
them out a little (http://puu.sh/74BU1.jpg). I arranged this pattern so it looks more symmetrical and even, flows better, maintains distance snap spacing AND doesn't overlap with any notes. Fig. 2: (http://puu.sh/74BWR.jpg). fixed

01:40:600 (2,3) - I felt you should alter slider 2's curve so that it blankets slider 3's head like so (http://puu.sh/74C1V.jpg). fixed

01:43:400 (1,4) - I moved this part slightly to the left a little so that slider 1's head stacks on the first slider of the mod underneath you are avoiding overlap and overall fixing that whole areas severe overlap issues (http://puu.sh/74CgZ.jpg). fixed

01:44:200 (4,5,6) - This pattern would look better if you altered slider 3's gradient so that it becomes square with the
other sliders (http://puu.sh/74Cin.jpg). fixed

01:45:000 (1) - I moved this slider down so that its tail stacked on the previous combo slider 4's head, voilá all overlap
issues here fixed (http://puu.sh/74Cmp.jpg). fixed

02:13:000 (2,3,4) - Few little suggestions here that I hope you will agree on. First I think you should move slider 3 up a little so slider 4 blankets its tail perfectly, and secondly I reckon you should move note 2 so it stacks on the end of slider 4. It looks a lot prettier, flows better and you are preventing an overlap (http://puu.sh/74Cyx.jpg). fixed

02:14:400 (5,6) - I recommend altering this curve of slider 6 so that it blankets the kink in slider 5 and looks
neater (http://puu.sh/74Ddi.jpg). fixed

02:28:200 (1,2,3,4,1) - I felt you should aim for something like this with this set of notes, first of all it seems to look neater without any overlaps, and the jump pattern you have ended up looking more square (http://puu.sh/74Dlk.jpg). fixed

02:30:400 (2) - I suggest packing this note in a bit tighter and moving it up so it blankets perfectly fixed
with the slider (http://puu.sh/74DoJ.jpg).

02:36:600 (2) - I feel the curve of this slider could blanket the next curve a little better (http://puu.sh/74DuC.jpg). fixed

02:37:400 (4,1) - Flipping slider 4 not only flows better, but also blankets the head of slider 1 (http://puu.sh/74DxE.jpg). fixed

[Insane]

00:32:400 (1) - This slider could definitely match the rumble in the beat by extending 1 more repeat but on 1/6 beat snap divisor formed a triangle but kept the slider the same
like this (http://puu.sh/74DNe.jpg). I would also suggest moving it closer to its combo to form a triangle (http://puu.sh/74DOJ.jpg). fixed

00:36:800 (5) - Absolutely no need for NC here as it stunts the players reading of the beat of the stream. If u remove the NC the player can see that the stack at the start of the stream is the last to beats of the last phrase therefore feel the rhythm of the stream better. fixed
Very important (http://puu.sh/74DXt.jpg).

00:52:000 (6) - I suggest moving this up a touch on grid level 4 to keep the spacing between the sliders fixed
consistent (http://puu.sh/74E5k.jpg).

01:09:000 (4) - The head of this slider is slightly overlapping the body, to prevent this, move the first point up a bit so you can see the rest of the body like this (http://puu.sh/74Ea1.jpg). changed slider shape

01:11:000 (7) - I highly recommend replacing this slider with my alternative suggestion repeating twice so that it fits that electronic beep sound
like this (http://puu.sh/74EhU.jpg). fixed

01:21:000 (2,1) - I suggest making the tail end of this slider get blanketed by the slider above it like this by moving
the last point up a little (http://puu.sh/74FtM.jpg). Another alternative is to alter the curve more acutely so that it flows directly into the
next note like so (http://puu.sh/74Fxs.jpg). I don't think there is time for a middle ground with this slider when there are so many possibilities. fixed

01:24:600 (2) - I really feel that this section flows better if you flipped the curve of this slider around, it flows out of 1 better and into 3 better that your last choice, not just that, you are making a stack instead of an overlap on note 5 of the last combo (http://puu.sh/74FJD.jpg). fixed

01:25:000 (3) - I feel you should alter the curve of this slider so that the tail is blanketed perfectly by the fixed
next slider (http://puu.sh/74FMs.jpg).

01:28:000 (1) - New combo here and then a new combo on the 3rd note of the stream for the same reason as the same stream at the start. Rhythm, readability and phrasing (http://puu.sh/74FVa.jpg). fixed

02:05:800 (1,2,3) - Avoid a confusing compound time stack here, instead I highly recommend using my alternative to make a symmetric triangle pattern ending on the slider (http://puu.sh/74G4J.jpg). fixed

02:09:000 (1) - New combo here mid-stream to accentuate the start of a new timing phrase. removed NC

02:33:400 (3,4) - If anything, I suggest switching these notes positions around, flowier, more challenging pattern. fixed

02:35:400 (9) - No need for NC as the combo covers 2 timing phrases anyway. fixed

02:35:800 (1) - Instead, start it here at the start of the new phrase. fixed

I wish I had mapped this map, time for a bubble methinks.
Wow, these changes took a while xD You have a keen eye (or maybe I'm just blind). Thanks for the mod! :)
Raiku
Quick re-check just to polish everything off. NO KUDOSU FOR THIS POST

[Insane]

I feel OD8 is more appropriate for this diff. I think that a song like this should produce more variation in the leaderboards and I feel like OD7 will tend to have a lot of 99%+ accs. Its up to you.

00:29:400 (1) - I feel this flows better when flipped to curve from the previous and in to the next note, anti flow doesn't fit this part in my opinion (http://puu.sh/75w0G.jpg).

00:37:000 (7) - NC here for the sake of phrasing the start of the next time bar. Makes the stream more manageable.

01:19:800 (2) - Remove hitsounds from this slider, sounds more even and spaced and there's nothing climactic here to accentuate. Having the 2 sliders before and after it with the double whistle is just fine.

01:28:200 (7) - New combo here for the start of the next time bar making the stream more manageable as before.

01:40:600 (7) - Add a whistle to this slider to fit in with the rhythm you created before and after.

01:44:400 (1) - I think this section flows a whole lot better when you flip this slider round as its following the movement pattern of the doubles if you follow my suggestion (http://puu.sh/75wZ9.jpg). Angling it exactly as I have means that the tail of the slider will stack on note 4 of the next combo preventing an overlap.

01:59:400 (1,2) - I wouldn't start the NC on 1, I'd start it on 2 as it makes the rhythm alteration easier to manage.

02:08:600 (8) - I suggest not even NC'ing here as its pretty much the end of that phase and I felt it was welcome to extend the combo to that point.

02:48:200 (6,7,8,9,10,11,12,13,14) - Possibly have a finish/whistle sound on 6, 10 and 14?

Thanks again~
Topic Starter
pkk

Raiku wrote:

Quick re-check just to polish everything off. NO KUDOSU FOR THIS POST

[Insane]

I feel OD8 is more appropriate for this diff. I think that a song like this should produce more variation in the leaderboards and I feel like OD7 will tend to have a lot of 99%+ accs. Its up to you. changed to OD8 for now. The song itself isn't as hard as I'd hoped it to be, maybe this will help.

00:29:400 (1) - I feel this flows better when flipped to curve from the previous and in to the next note, anti flow doesn't fit this part in my opinion (http://puu.sh/75w0G.jpg). fixed

00:37:000 (7) - NC here for the sake of phrasing the start of the next time bar. Makes the stream more manageable. fixed

01:19:800 (2) - Remove hitsounds from this slider, sounds more even and spaced and there's nothing climactic here to accentuate. Having the 2 sliders before and after it with the double whistle is just fine. fixed

01:28:200 (7) - New combo here for the start of the next time bar making the stream more manageable as before. fixed

01:40:600 (7) - Add a whistle to this slider to fit in with the rhythm you created before and after. fixed

01:44:400 (1) - I think this section flows a whole lot better when you flip this slider round as its following the movement pattern of the doubles if you follow my suggestion (http://puu.sh/75wZ9.jpg). Angling it exactly as I have means that the tail of the slider will stack on note 4 of the next combo preventing an overlap. fixed

01:59:400 (1,2) - I wouldn't start the NC on 1, I'd start it on 2 as it makes the rhythm alteration easier to manage. fixed

02:08:600 (8) - I suggest not even NC'ing here as its pretty much the end of that phase and I felt it was welcome to extend the combo to that point.
fixed
02:48:200 (6,7,8,9,10,11,12,13,14) - Possibly have a finish/whistle sound on 6, 10 and 14? this is pretty cool, fixed

Thanks again~
Thanks again for your time! :)
Kibbleru
ok.
cant believe i forgot to mod this

[Kibbleru's Easy]
This diff sucks and whoever mapped this should just uninstall osu and never play/map again

done^

[Normal]
00:15:400 (3,1) - awkward flow heree~
00:21:000 (2) - why is there just a random clap here?
00:24:600 (2,3) - don't really agree with stacking this
00:36:200 (1) - ctrl g? and also this? 00:37:000 (2)
01:11:000 (7) - move middle joint up 2 squares (better blanket)
01:29:000 (3,4) - why don't u just stack the ends o-o
01:30:600 (1,2) - for these, i'd just copy one and use ctrl + hj
02:33:000 (1,2) - oh god the flow here, i'd ctrl + g one of them
02:40:200 (3,4) - doesn't flow very well but idk how to fix


00:43:400 (3,5) - how bout a blanket
02:32:200 (4,1) - ^
02:37:000 (2,4) - ^

01:24:200 (2,3) - blanket could use some work
02:17:000 (4,5) - ^
02:19:000 (2,3) - ^
imperfect blankets just bother me lol. you might want to look at some of ur blankets


[Hard]
well i noticed you have ur grid turned to level 1
00:14:400 (2,3) - in all honesty these kind of blankets bother me so much so i just gotta point them out lmao
00:15:200 (4,1) - ^ but i mean they should be fine. its just me lol
00:27:400 (3,3) - why not stack??
02:09:800 (3,2) - make this distance equal to 02:10:200 (4,1)
02:14:400 (5) - the second half of the slider looks ugly lol. try to make it the start of (6)
02:41:800 (7,1) - overlap looks kinda bad
02:42:600 (1,3) - yayy u copied my pattern! :D (i think)


-All Most of these require u to do a bunch of changes to the surroundings but imma list them anyways-
00:21:000 (3) - ctrl g? then fix up the rest?
00:33:800 (5) - ^
00:33:800 (5) - ^ with 00:40:200 (3)
00:43:400 (3) - ^
00:45:000 (7) - ^
00:51:800 (4) - ^
01:10:000 (2,3) - ^
01:18:200 (3) - ^
01:36:200 (7) - ^
02:30:600 (3) - ^

00:22:600 (1,2) - DIS BLANKET!
00:25:400 (3,4) - ^
01:22:800 (2,3) - ^


[Insane]
00:13:800 (1,2) - why this overlap
00:14:600 (4,5) - ^
01:17:000 (4,1) - ^
01:49:000 (1,2) - this one just almost touches
02:48:000 (5,6) - ^

00:50:000 (2) - i suggest u copy 00:49:400 (7) and ctrl + hj
01:09:800 (1,2,3,4,5) - make this star pattern better, for mine, i'd disable grid snap and distance snap
01:36:200 (1) - usually when people make sliders like this, they somehow blanket 2 circles/sliders. so i don't really see a point of having one like thins unless you really like it
01:54:200 (1,1) - stack? :D
02:47:800 (4,14) - ^
01:55:400 (5,1) - fix up blanket a little bit
02:45:400 (2) - ^ just move middle joint down 2 squares
02:31:000 (1) - this is really curved, don't see the point for making it so curved.

01:35:000 (1,2) - just copy one and ctrl hj?
02:44:200 (5,6) - ^

01:06:800 (2,3) - awkward flow
01:08:600 (3,4) - ^
02:34:200 (2) - ^i suggest ctrl + g

01:41:200 (2,3) - again. blankets like this :<
Topic Starter
pkk

Kibbleru wrote:

ok.
cant believe i forgot to mod this

[Kibbleru's Easy]
This diff sucks and whoever mapped this should just uninstall osu and never play/map again

done^

[Normal]
00:15:400 (3,1) - awkward flow heree~ fixed
00:21:000 (2) - why is there just a random clap here? There is no clap here, I think you mean on the (4). Anyways I removed it now
00:24:600 (2,3) - don't really agree with stacking this this was changed when I fixed the flow above
00:36:200 (1) - ctrl g? and also this? 00:37:000 (2) wow. Kibbleru does it again (fixed)
01:11:000 (7) - move middle joint up 2 squares (better blanket) fixed
01:29:000 (3,4) - why don't u just stack the ends o-o owo I could've sworn they were stacked last time, fixed
01:30:600 (1,2) - for these, i'd just copy one and use ctrl + hj fixed
02:33:000 (1,2) - oh god the flow here, i'd ctrl + g one of them
02:40:200 (3,4) - doesn't flow very well but idk how to fix


00:43:400 (3,5) - how bout a blanket hm most of these below should be fine, I blanketed them according to the approach circles~
02:32:200 (4,1) - ^
02:37:000 (2,4) - ^

01:24:200 (2,3) - blanket could use some work
02:17:000 (4,5) - ^
02:19:000 (2,3) - ^
imperfect blankets just bother me lol. you might want to look at some of ur blankets ya ok


[Hard]
well i noticed you have ur grid turned to level 1 honestly I don't even use grid snap half the time so idk why it's on 1 :O
00:14:400 (2,3) - in all honesty these kind of blankets bother me so much so i just gotta point them out lmao fixed this one
00:15:200 (4,1) - ^ but i mean they should be fine. its just me lol
00:27:400 (3,3) - why not stack?? ok fine
02:09:800 (3,2) - make this distance equal to 02:10:200 (4,1) fixed
02:14:400 (5) - the second half of the slider looks ugly lol. try to make it the start of (6) not sure what you mean, but I made the second half more curvy so it blankets the start of (5)
02:41:800 (7,1) - overlap looks kinda bad yea this part was a bit tricky to fix, I just ended up spacing the slider closer to my triangle thing to the left
02:42:600 (1,3) - yayy u copied my pattern! :D (i think) I think I fixed this according to one of the first few mods (so that would mean you copied ME >:O !!!)


-All Most of these require u to do a bunch of changes to the surroundings but imma list them anyways-
00:21:000 (3) - ctrl g? then fix up the rest? I think it feels sort of awkward ctrl+g :/
00:33:800 (5) - ^ think this is fine
00:33:800 (5) - ^ with 00:40:200 (3) this is ok
00:43:400 (3) - ^ most of these types of changes would work well if it wasn't a blanket
00:45:000 (7) - ^ fixed
00:51:800 (4) - ^ fixed
01:10:000 (2,3) - ^ ?
01:18:200 (3) - ^ fixed
01:36:200 (7) - ^ fixed
02:30:600 (3) - ^ fixed

00:22:600 (1,2) - DIS BLANKET! LOOOOOOOOOOOOL ok fixed
00:25:400 (3,4) - ^ it's fine since I used approach circle to blanket
01:22:800 (2,3) - ^ fixed


[Insane]
00:13:800 (1,2) - why this overlap because I said so (fixed)
00:14:600 (4,5) - ^ fixed
01:17:000 (4,1) - ^ fixed and shortened slider by one repeat
01:49:000 (1,2) - this one just almost touches fixed
02:48:000 (5,6) - ^ fixed

00:50:000 (2) - i suggest u copy 00:49:400 (7) and ctrl + hj00:49:400 (7) -
01:09:800 (1,2,3,4,5) - make this star pattern better, for mine, i'd disable grid snap and distance snap00:49:400 (7) -
01:36:200 (1) - usually when people make sliders like this, they somehow blanket 2 circles/sliders. so i don't really see a point of having one like thins unless you really like it I did this to match the vocal :D
01:54:200 (1,1) - stack? :D fixed
02:47:800 (4,14) - ^ fixed
01:55:400 (5,1) - fix up blanket a little bit fixed
02:45:400 (2) - ^ just move middle joint down 2 squares fixed
02:31:000 (1) - this is really curved, don't see the point for making it so curved. fixed

01:35:000 (1,2) - just copy one and ctrl hj? fixed
02:44:200 (5,6) - ^ fixed

01:06:800 (2,3) - awkward flow should be better now
01:08:600 (3,4) - ^ angled (3) upwards
02:34:200 (2) - ^i suggest ctrl + g changed (1) and (2) a bit

01:41:200 (2,3) - again. blankets like this :< fixed o.e
Wow lots of blanket/overlap issues o.O Thank you for your mod! 8-)
Kibbleru

Mako Sakata wrote:

Hi M4M from your Queue~

[Kibbleru's Easy]
Kibbleruuu, hi~
00:38:600 (4,1) - 00:36:200 (1) - Is It ok not to follow default Distance Spacing on Easy diff? maybe you can keep consistent use 1.0 instead
01:10:600 (5,1) - Same as above i think its fine because its not like it's a jump, but i will change if more ppl tell me so
01:43:000 (6) - Delete that? then pull the break time like this, before: -> after:
00:51:800 (4,5) - Same as above i don't really see the point in doing this, but i will if others tell me
01:53:400 - and 01:54:100 - Useless green lines, delete? k
01:57:800 (3,4) - Maybe not stack will be better on Easy diff k
02:02:600 (1,2,3,4) - That notes sound weird, why no use 1/1 slider instead seems fine for me Oo, also adds some variety
02:31:400 (3,4,5,1,2) - Maybe you can make these notes more symetry like this eh i changed a bit

That's all :)
Flask
Hello, mod request from my Queue o3o!
This song makes me remember my very very first guest diff. Nice song o/

[General]
  1. I'm not sure about this, but you'd better make the widescreen support thing consistent through all the diffs. Easy diff has that thing, but others don't. Perhaps add widescreen support on all your diffs?
  2. Kind of nazi stuff, but that Yasuo-P - Electric Angel (pkmnyab).osb is useless. To reduce the file-size of your map, remove it. (Unless you're going to make storyboard.)
[Insane]
  1. 00:12:200 (1,2,3) - Make these three notes' distance consistent to create an equilateral triangle? Current spacing between both (1,2) and (2,3) are around 1.5x, but the spacing between (3,1) is only 1.2x. Perhaps you'll need to move (3) to somewhere if you agree with me.
  2. 00:20:200 (1,2) - I don't see any reason about using two different speeds between these two sliders. The music there are quite same, so using two different velocities would be really weird. Highly recommend you to remove the slow-down green line to make 00:20:200 (1) - goes with 1.0 speed.
  3. 00:29:800 (2) - You should really add a new combo here to show up the slider is much slower than previous slider 00:29:400 (1) -. And then, to emphasize the higher slider velocity of 00:29:400 (1) -, you can make a jump between 00:29:000 (3,1,2) -, that would be more like a "speed-up" thing.
  4. 00:35:300 (4) - I don't really like the stream around this note, or I mean, I don't really understand why you placed stream in where the music has 1/2 sound strongly. Better to remove this note to separate 00:35:200 (3,5) - because the vocals there don't really match to each other.
  5. 00:41:000 (4) - I've seen your rule of adding new combos, you add new combos at every downbeat. So you will probably need to add a new combo here to follow your rule, so the combo things won't be that strange and messy.
    Since there are many issues about new combos, I'll just put them all in a box.
    SPOILER
    00:40:200 (1) - remove new combo
    00:43:800 (1,2) - Swap new combos (see the downbeat)
    00:45:000 (1,3) - Swap new combos (same reason to ^)
    00:47:000 (1) - Remove new combo
    00:47:400 (5,1) - swap
    00:49:000 (3) - add new combo
    00:49:800 (1) - remove new combo
    00:50:600 (4) - add new combo
    All these points are just for following your new combos since it's a bit messy during the kiai time, perhaps you can re-do them by your self.
    There are some more issues about new combos at the second kiai (and the third), you should just check them all.)
  6. 00:51:200 (1,2,3,4,5,6,1) - Just a little suggestion, but you can increase the spacing between these objects because the slider velocity here is much faster than previous part. Take a look at the following example:
  7. 01:24:600 (2,3) - The spacing between these two objects might be too little, perhaps to increase them?
  8. 01:53:400 (2) - This speed up might be to sudden to the players, since the previous parts near this object are just slow. I'd like to suggest you to reduce the velocity of this slider if you really want to do speed-up.
  9. 01:55:000 - The rhythm near here is a bit messy. First of all, I can hear a obviously clap-like sound at 01:55:000 - here, so it would be better to follow that sound by adding a reverse at 01:54:800 (3) -. The second thing, 01:55:100 (4) - is placed at the wrong beat. I think you want to follow the sound at 01:55:200 -, but you just make a little mistake, huh? So, move it 1/4 afterward.
  10. 01:55:400 (5,1) - This might be a bit tricky and funny, but I won't suggest you to do that. The distance between 01:55:400 (5,1) - and 01:55:800 (1,2) - are the same, but the rhythm between them are just different. That would confuse the players because they'll think the rhythm between 01:55:400 (5,1) - is 1/4. It acts like 1/4, but actually it's only 1/2. So please, do something to this issue. My suggestion is to make 01:55:400 (5) - 1/4 longer (which ends at 01:55:700 -) and then the rhythm between them would be same.
  11. 01:59:900 (1) - Starts at blue tick? No. Especially you were just leaving a little break before it, something starts at the blue tick might not be acceptable because it's hard to click while gameplaying. Add a 1/4 slider at 01:59:800 - and remove 01:59:900 (1) - might solve this issue.
  12. 02:01:000 - Oh this. Please do not leave here as nothing. Both of us know the music here is kind of strong, and it shouldn't get ignored.
  13. 02:13:800 (2,3,4) - Watch out the spacing things, it's not same among these three objects.
  14. 02:21:800 - Add a note here and move the spinner 1/4 afterward? (Still end the spinner at the same time). I can hear a strong sound in the music here, and I think it should be emphasized by note, not only a spinner.
  15. 02:48:200 (6) - I love that stream, but it must be too sudden to the players. Please add a new combo to remind the players that the stream-spacing increased here.
    After checking this diff, the main issues are the slider velocity changing. You change them really often, and sometimes it doesn't make any senses. I can't say all the sv changings are bad and not acceptable, but there are still many changes which are really awkward. This problem can be solved by looking for more mods I think.
Well, I looked other diffs, the most issues are still the slider velocity things. I won't point them out one by one, so I'm just going to mod Insane difficulty. Sorry for inconvenience :C
Good luck!
Topic Starter
pkk

Flask wrote:

Hello, mod request from my Queue o3o!
This song makes me remember my very very first guest diff. Nice song o/

[General]
  1. I'm not sure about this, but you'd better make the widescreen support thing consistent through all the diffs. Easy diff has that thing, but others don't. Perhaps add widescreen support on all your diffs? added widescreen support on all diffs
  2. Kind of nazi stuff, but that Yasuo-P - Electric Angel (pkmnyab).osb is useless. To reduce the file-size of your map, remove it. (Unless you're going to make storyboard.) deleted
[Insane]
  1. 00:12:200 (1,2,3) - Make these three notes' distance consistent to create an equilateral triangle? Current spacing between both (1,2) and (2,3) are around 1.5x, but the spacing between (3,1) is only 1.2x. Perhaps you'll need to move (3) to somewhere if you agree with me. fixed, all 3 are 1.5x spacing
  2. 00:20:200 (1,2) - I don't see any reason about using two different speeds between these two sliders. The music there are quite same, so using two different velocities would be really weird. Highly recommend you to remove the slow-down green line to make 00:20:200 (1) - goes with 1.0 speed.fixed, made 1.00x SV start at (1)
  3. 00:29:800 (2) - You should really add a new combo here to show up the slider is much slower than previous slider 00:29:400 (1) -. And then, to emphasize the higher slider velocity of 00:29:400 (1) -, you can make a jump between 00:29:000 (3,1,2) -, that would be more like a "speed-up" thing.fixed
  4. 00:35:300 (4) - I don't really like the stream around this note, or I mean, I don't really understand why you placed stream in where the music has 1/2 sound strongly. Better to remove this note to separate 00:35:200 (3,5) - because the vocals there don't really match to each other. fixed
  5. 00:41:000 (4) - I've seen your rule of adding new combos, you add new combos at every downbeat. So you will probably need to add a new combo here to follow your rule, so the combo things won't be that strange and messy.
    Since there are many issues about new combos, I'll just put them all in a box.
    SPOILER
    00:40:200 (1) - remove new combo fixed all
    00:43:800 (1,2) - Swap new combos (see the downbeat)
    00:45:000 (1,3) - Swap new combos (same reason to ^)
    00:47:000 (1) - Remove new combo
    00:47:400 (5,1) - swap
    00:49:000 (3) - add new combo
    00:49:800 (1) - remove new combo
    00:50:600 (4) - add new combo
    All these points are just for following your new combos since it's a bit messy during the kiai time, perhaps you can re-do them by your self.
    There are some more issues about new combos at the second kiai (and the third), you should just check them all.)
  6. 00:51:200 (1,2,3,4,5,6,1) - Just a little suggestion, but you can increase the spacing between these objects because the slider velocity here is much faster than previous part. Take a look at the following example:
    fixed
  7. 01:24:600 (2,3) - The spacing between these two objects might be too little, perhaps to increase them? fixed
  8. 01:53:400 (2) - This speed up might be to sudden to the players, since the previous parts near this object are just slow. I'd like to suggest you to reduce the velocity of this slider if you really want to do speed-up. I removed the notes after the slider up until 01:54:000 (2) - and added more repeats to fix this
  9. 01:55:000 - The rhythm near here is a bit messy. First of all, I can hear a obviously clap-like sound at 01:55:000 - here, so it would be better to follow that sound by adding a reverse at 01:54:800 (3) -. The second thing, 01:55:100 (4) - is placed at the wrong beat. I think you want to follow the sound at 01:55:200 -, but you just make a little mistake, huh? So, move it 1/4 afterward. fixed this part
  10. 01:55:400 (5,1) - This might be a bit tricky and funny, but I won't suggest you to do that. The distance between 01:55:400 (5,1) - and 01:55:800 (1,2) - are the same, but the rhythm between them are just different. That would confuse the players because they'll think the rhythm between 01:55:400 (5,1) - is 1/4. It acts like 1/4, but actually it's only 1/2. So please, do something to this issue. My suggestion is to make 01:55:400 (5) - 1/4 longer (which ends at 01:55:700 -) and then the rhythm between them would be same. fixed
  11. 01:59:900 (1) - Starts at blue tick? No. Especially you were just leaving a little break before it, something starts at the blue tick might not be acceptable because it's hard to click while gameplaying. Add a 1/4 slider at 01:59:800 - and remove 01:59:900 (1) - might solve this issue.
  12. 02:01:000 - Oh this. Please do not leave here as nothing. Both of us know the music here is kind of strong, and it shouldn't get ignored. I replaced 3 notes with a slider, it should sound a lot better now
  13. 02:13:800 (2,3,4) - Watch out the spacing things, it's not same among these three objects. fixed
  14. 02:21:800 - Add a note here and move the spinner 1/4 afterward? (Still end the spinner at the same time). I can hear a strong sound in the music here, and I think it should be emphasized by note, not only a spinner. fixed
  15. 02:48:200 (6) - I love that stream, but it must be too sudden to the players. Please add a new combo to remind the players that the stream-spacing increased here. fixed
    After checking this diff, the main issues are the slider velocity changing. You change them really often, and sometimes it doesn't make any senses. I can't say all the sv changings are bad and not acceptable, but there are still many changes which are really awkward. This problem can be solved by looking for more mods I think.
Well, I looked other diffs, the most issues are still the slider velocity things. I won't point them out one by one, so I'm just going to mod Insane difficulty. Sorry for inconvenience :C
Good luck!
Thanks for the mod! Insane difficulty sounds a lot better now, I will check over the other difficulties soon! :)
Oracle
late mod is late. don't kill me


General
fine.

Easy
00:37:000 (2,3) - this is pretty hard to read due to the overlap.Try this http://puu.sh/7hJiB.jpg
I also move 00:38:600 (4) - a bit to make it easier to read.
00:42:600 (1,2) - pretty tricky stack. I wouldn't do this in Easy :p
00:49:000 (1) - ctrl+G flows better
01:09:800 (3,4) - change these 2 into a slider? pretty hard for beginners to hit 4 circles in a row
01:11:800 (2,3) - same suggestion as above
01:29:000 (4,5) - i suggest something like this http://puu.sh/7hJDF.jpg
01:40:200 (1,2,3,4) - try to change 2 of these into a slider?
02:07:400 (4) - finish on slider end
02:29:800 (1,2) - tricky
02:37:000 (2,3) - ^ do this in harder diff plz..i know it's cool but not for Easy
you're doing a good job

Normal
00:17:000 (2) - stack this properly(244,188)
00:21:000 (2) - remove this clap? sounds quite out of place
00:33:800 (3,4,5) - extremely tricky due to low AR, better try another pattern. http://puu.sh/7hKo6.jpg
00:50:600 (1) - add finish
01:21:000 (2) - make it like this? http://puu.sh/7hKv5.jpg
01:35:799 (4,5,1) - avoid such stack..
I have no idea why you love to make tricky stack on lower diff. better avoid these stack in Easy/Normal ._.

Hard

00:15:400 (1,2,1) - fix this spacing
00:16:200 (1,2,1) - ^
01:08:200 (2) - remove the clap on slider end
01:14:600 (2) - unsnapped slider end
01:22:600 (1,2) - stack this properly(check the coordinate)
01:23:800 (1,2) - use constance spacing? not a good choice of jump here
01:26:000 (6) - NC
01:47:800 (3,4) - move them closer(use 1.3x)
02:36:200 (3) - i suggest you remove NC
02:48:200 - add a note with finish here and shorten the spinner http://puu.sh/7hLrb.jpg

Insane
slider velocity is a bit low imo, those 0.75x slow downs are unnecessary
00:16:500 (4,5) - better not stack this
00:19:800 (1,2,3,4,1) - ^
00:20:200 (1) - remove NC
00:24:400 (1) - remove NC
00:32:400 (1) - remove NC
too much NC spam..not gonna point out for more. generally you put NC for every long white tick and use extra NC for slider speed change/spacing change in stream.
01:15:600 (4) - I can't hear any 1/6 here. wrong snap? make it 1/4 and shorten 1 repeat feels good to me.
01:53:900 - missing a note here
02:12:100 (8,9) - fix the spacing here
02:12:400 (1,2,3,4,5,6,7,8,9) - it's good to have a gradually decreasing spacing of these 3 triples.
I suggest 0.9x 0.7x and 0.5x for them.
02:21:900 (1) - add finish
02:48:000 (3,1,2,3,4,5,6,7,8,9) - no,this plays bad. Reduce the spacing plz.I hate such combo breaker especially at the very end of the map.(yes this cause downvotes,trust me)

you are improving amazingly fast! compare this insane to your nanahira diff and you'll find out how much you improved! ;)
good luck then.
Topic Starter
pkk

Oracle wrote:

late mod is late. don't kill me

General
fine.

Normal
00:17:000 (2) - stack this properly(244,188) fixed
00:21:000 (2) - remove this clap? sounds quite out of place fixed, I usually have a skin on so I didn't notice the clap sound here
00:33:800 (3,4,5) - extremely tricky due to low AR, better try another pattern. http://puu.sh/7hKo6.jpg fixed
00:50:600 (1) - add finish added
01:21:000 (2) - make it like this? http://puu.sh/7hKv5.jpg
01:35:799 (4,5,1) - avoid such stack.. fixed
I have no idea why you love to make tricky stack on lower diff. better avoid these stack in Easy/Normal ._.

Hard

00:15:400 (1,2,1) - fix this spacing hm I used distance snap but the new timing point for SV change changed the distance snap, anyways fixed
00:16:200 (1,2,1) - ^ fixed
01:08:200 (2) - remove the clap on slider end fixed
01:14:600 (2) - unsnapped slider end fixed
01:22:600 (1,2) - stack this properly(check the coordinate) fixed
01:23:800 (1,2) - use constance spacing? not a good choice of jump here fixed
01:26:000 (6) - NC fixed fixed
01:47:800 (3,4) - move them closer(use 1.3x) fixed
02:36:200 (3) - i suggest you remove NC removed NC at 02:35:800 (1,2) - instead so that Kiai time could start on NC
02:48:200 - add a note with finish here and shorten the spinner http://puu.sh/7hLrb.jpg fixed

Insane
slider velocity is a bit low imo, those 0.75x slow downs are unnecessary
00:16:500 (4,5) - better not stack this fixed
00:19:800 (1,2,3,4,1) - ^ fixed
00:20:200 (1) - remove NC swapped NC with stream
00:24:400 (1) - remove NC fixed
00:32:400 (1) - remove NC fixed
too much NC spam..not gonna point out for more. generally you put NC for every long white tick and use extra NC for slider speed change/spacing change in stream.
01:15:600 (4) - I can't hear any 1/6 here. wrong snap? make it 1/4 and shorten 1 repeat feels good to me. fixed
01:53:900 - missing a note here I put a slider here instead
02:12:100 (8,9) - fix the spacing here fixed
02:12:400 (1,2,3,4,5,6,7,8,9) - it's good to have a gradually decreasing spacing of these 3 triples. cool :O
I suggest 0.9x 0.7x and 0.5x for them.
02:21:900 (1) - add finish fixed
02:48:000 (3,1,2,3,4,5,6,7,8,9) - no,this plays bad. Reduce the spacing plz.I hate such combo breaker especially at the very end of the map.(yes this cause downvotes,trust me) xD ok I reduced spacing to 0.9x, I think it should be okay now~

you are improving amazingly fast! compare this insane to your nanahira diff and you'll find out how much you improved! ;)
good luck then.
Thank you for your mod~! :)
Ajo Joestar
Hi, here's a little mod.
insane
00:34:200 (1) - delete new combo
00:37:000 (1) - ^ same
00:39:400 (1) - ^
00:50:600 (1) - ^
01:17:800 (1) - ^
01:21:800 (1) - ^
01:25:400 (1) - ^
01:28:200 (1) - ^maybe
01:29:800 (1) - ^
01:41:800 (1) - ^
01:43:200 (1,1) - ^
01:49:000 (1) - ^
02:14:400 (1) - ^
02:17:800 (1) - ^
02:36:200 (1) - ^
02:39:400 (1) - ^
02:47:400 (1) - ^
Topic Starter
pkk

AJeyB wrote:

Hi, here's a little mod.
insane
00:34:200 (1) - delete new combo
00:37:000 (1) - ^ same
00:39:400 (1) - ^
00:50:600 (1) - ^
01:17:800 (1) - ^
01:21:800 (1) - ^
01:25:400 (1) - ^
01:28:200 (1) - ^maybe
01:29:800 (1) - ^
01:41:800 (1) - ^
01:43:200 (1,1) - ^
01:49:000 (1) - ^
02:14:400 (1) - ^
02:17:800 (1) - ^
02:36:200 (1) - ^
02:39:400 (1) - ^
02:47:400 (1) - ^
Fixed most of these except the ones before Kiai time and ones that I kept in to create emphasis. Thanks for the mod!
Kibbleru
Easy
00:37:000 (2,3) - this is pretty hard to read due to the overlap.Try this http://puu.sh/7hJiB.jpg
I also move 00:38:600 (4) - a bit to make it easier to read.
00:42:600 (1,2) - pretty tricky stack. I wouldn't do this in Easy :p
00:49:000 (1) - ctrl+G flows better
01:09:800 (3,4) - change these 2 into a slider? pretty hard for beginners to hit 4 circles in a row
01:11:800 (2,3) - same suggestion as above
01:29:000 (4,5) - i suggest something like this http://puu.sh/7hJDF.jpg
01:40:200 (1,2,3,4) - try to change 2 of these into a slider?
02:07:400 (4) - finish on slider end
02:29:800 (1,2) - tricky
02:37:000 (2,3) - ^ do this in harder diff plz..i know it's cool but not for Easy
you're doing a good job
All fixed~

thnx for mod
eeezzzeee
Hi, from modding queue.

Kibbleru's EASY
AR = 3
01:17:800 (1) - there might not be enough time after this spinner for easy difficulty, maybe try this?
01:24:200 (1,4) - maybe try making these the same shape
02:04:200 (3,4) - maybe try a symmetrical arrangement?
02:21:800 (1,1) - again i dont like the timing because the circle is there already when the spinner barely started!

NORMAL
AR = 4 or 5
Maybe also turn higher HP and OD because you have an easy difficulty as well
01:37:000 (1) - kinda random new combo, i think you can make 01:37:000 (1,1) a combo and 01:38:600 (2,3,4) another combo
01:41:000 (2,5) - slight overlapping due to the slow AR, i think if you change AR this will be fine

HARD
00:16:200 (1) - i notice there is a different speed but i dont think this needs to be a new combo, especially since it and the one before are so short
00:22:600 (1) - ^
01:29:000 (1,2) - I think this should be the same space apart as 01:30:200 (2,3)
01:36:800 (8,1) - new combo at (8) instead of (1)
01:49:800 (1,2) - should be closer since its a 1/4 time

INSANE
00:33:000 (1,2,3) - unsnapped notes!
01:22:600 (1,2,3,4,5,1,2,3) - ^

That's all! Great mapping and fun song even though Len's eyes are the wrong color :P
Best of luck :)
Topic Starter
pkk

eeezzzeee wrote:

Hi, from modding queue.

NORMAL
AR = 4 or 5 increased AR by 1
Maybe also turn higher HP and OD because you have an easy difficulty as well
01:37:000 (1) - kinda random new combo, i think you can make 01:37:000 (1,1) a combo and 01:38:600 (2,3,4) another combo fixed
01:41:000 (2,5) - slight overlapping due to the slow AR, i think if you change AR this will be fine also changed arrangement of notes

HARD
00:16:200 (1) - i notice there is a different speed but i dont think this needs to be a new combo, especially since it and the one before are so short made 00:13:800 (1,2,3,4,5,6) - one combo and made SV change a short combo with the next note
00:22:600 (1) - ^ same as above
01:29:000 (1,2) - I think this should be the same space apart as 01:30:200 (2,3) fixed
01:36:800 (8,1) - new combo at (8) instead of (1) hm I like it how the new combo is on a note that is emphasized by the vocal, I feel it matches the music strongly. Thanks for the suggestion though
01:49:800 (1,2) - should be closer since its a 1/4 time I leave it like this to match the vocal and to create a slow, dragging on feeling, which is broken up by the jump. I know it breaks distance snap, but I feel it matches the music and is more fun to play this way :)

INSANE
00:33:000 (1,2,3) - unsnapped notes! oops, thanks for pointing that out, I probably wouldn't have noticed that when editing the map xD I think this is from when I removed some SV changes and I forgot to re-snap the notes :?
01:22:600 (1,2,3,4,5,1,2,3) - ^ fixed as well

That's all! Great mapping and fun song even though Len's eyes are the wrong color :P
Best of luck :)
Thanks for the mod~! :D
Bara-
Hi, testplays here!
Good map and good song.
I think, whenever I get some time, I'll mod it, please PM me if you want Why will you decline a mod? Stupid question of me >.<

Hard
Those freaking reverse sliders, if they weren't there I would have ss'ed it >.< and even had a slider break >.<
Insane
So close to faling >.<, good map

Replays can be downloaded by clicking HERE!
I love this song,just like the map!
Good lcuk!
Clyine
Ill mod

[Insane]
  1. Ok from what i see and play, insane looks good as of now. However..
  2. 01:26:000 (1,2,3,4,5,6,7) - this portion was abit weird imo. because you were following the vocal on 01:25:400 (1) - and you went on following the music immediately and the triplet was sort of mashed up between the music and the vocals. I would suggest changing it into something like this
    From 01:27:400 (1) - onwards it was fine, as the music was getting louder and clearer.
  3. 02:01:800 (1) - Why not shorten this slider and put more notes?


    Thats about everything for insane. Goodjob.
[Hard]
  1. 02:33:600 (3) -
  2. 02:48:400 (1) - i would just use a slider. lol.

    Nice flow Good hard diff.
[Normal]
  1. OD+1 HP+1 AR+1?

    Good.
I'm not really fond of Easy difficulties so i won't mod it. but it looks pretty good to me.
Star star
Topic Starter
pkk

Clyine wrote:

Ill mod

[Insane]
  1. Ok from what i see and play, insane looks good as of now. However..
  2. 01:26:000 (1,2,3,4,5,6,7) - this portion was abit weird imo. because you were following the vocal on 01:25:400 (1) - and you went on following the music immediately and the triplet was sort of mashed up between the music and the vocals. I would suggest changing it into something like this alright, fixed
    From 01:27:400 (1) - onwards it was fine, as the music was getting louder and clearer.
  3. 02:01:800 (1) - Why not shorten this slider and put more notes? fixed


    Thats about everything for insane. Goodjob.
[Hard]
  1. 02:33:600 (3) - done
  2. 02:48:400 (1) - i would just use a slider. lol. got rid of (1)(2)(3) and just made a longer spinner instead, I feel that having a spinner emphasizes the end more than having a slider

    Nice flow Good hard diff.
[Normal]
  1. OD+1 HP+1 AR+1? since this was also suggested before, I added this in. AR +1 change feels pretty good

    Good.
I'm not really fond of Easy difficulties so i won't mod it. but it looks pretty good to me.
Star star
Thanks for the mod!
Luckino_old
So yeah.. from my queue owo

This already has quite a lot of mods, so Idk if there's much I can find - anyway, if it's not helpful at all, you obviously should not give kd

All suggestions

Normal
SPOILER
00:17:000 (5) - NC? therefor NC on 00:18:600 (1) as I also suggest to swap 00:19:400 (3,4) these two and start the next NC on the big white tick at 00:20:200, where the riff starts again, so this should be emphasized in my opinion, also the slider before matches vocal then
00:26:600 (1,2) - create blanket here?
00:42:600 (1,2) - there look weird imo, maybe do them equally
01:08:200 (2) - start NC here and remove at 01:07:800 (1)? at least you did it like this before...
01:14:600 (2) - ^ huh I don't see the reason for this small combo
01:32:600 (4) - that one is slightly scratching the health bar :/
01:38:600 (1) - remove NC?
01:55:000 (1) - ^

you mix combos somehow and I don't know for what reason, anyway, rest seems just fine :)

Easy
SPOILER
personally I do not like the way the hitsounds change, it's kinda harsh, I feel sorry :o

00:42:600 (1,2) - inconsistent spacing?
00:50:600 (3) - I believe it's scratching the health bar as well
01:29:200 (5) - shall this really end on blue tick? probably white tick before is better
01:31:400 (2) - scratching health bar again
02:02:600 (1,2,3,4) - this part doesn't really fit in here, I'd prefer 1/1 instead of 1/2 sliders but oh well, you could do something better imo
02:23:400 (1) - when I played this, this seemed to be pretty close to the spinner
02:41:000 (3) - healthbar?

I think this is it, idk if it helps at all; good luck!
Topic Starter
pkk

Luckino wrote:

So yeah.. from my queue owo

This already has quite a lot of mods, so Idk if there's much I can find - anyway, if it's not helpful at all, you obviously should not give kd
o3o
All suggestions

Normal
SPOILER
00:17:000 (5) - NC? therefor NC on 00:18:600 (1) as I also suggest to swap 00:19:400 (3,4) these two and start the next NC on the big white tick at 00:20:200, where the riff starts again, so this should be emphasized in my opinion, also the slider before matches vocal then swapped 3,4 and added NC
00:26:600 (1,2) - create blanket here? the reason I didn't have a blanket here before was so I could stack 00:25:800 (5,2) - , but now I see that there is no point stacking them since it's barely noticeable. I made it a blanket now, fixed
00:42:600 (1,2) - there look weird imo, maybe do them equally fixed
01:08:200 (2) - start NC here and remove at 01:07:800 (1)? at least you did it like this before... fixed
01:14:600 (2) - ^ huh I don't see the reason for this small combofixed
01:32:600 (4) - that one is slightly scratching the health bar :/curved it away to the left a bit
01:38:600 (1) - remove NC? fixed
01:55:000 (1) - ^fixed

you mix combos somehow and I don't know for what reason, anyway, rest seems just fine :) haha yea idk what happened :)
I think this is it, idk if it helps at all; good luck!
Thanks for the mod! Good catch on the combos, I probably wouldn't have noticed (but then again I barely edit normal difficulty :cry: )
lolia
Hi, M4M

General
  1. Delete the '.osb' file plz.
  2. Preview time is unsnapped. Re-snap to 38900 plz.
  3. Check out the 'Widescreen Support' plz.
  4. BG Size : Maybe 1152x648 :arrow: 1024x768?
  5. Add the 'Soft-sliderside' for Easy diff?

Kibbleru's Easy
  1. HP,AR,OD +1 for diff spread.
  2. SV is a bit high IMO... :3
  3. 00:20:200 (1) - How about this?
  4. 00:23:800 (2,3) - Ctrl + g?
  5. 00:33:800 (2,3) - A bit forced flow in Easy diff IMO. Like this?
  6. 00:34:600 (3) - whistle on tail
  7. 00:37:800 (3,4) - This rhythm is better IMO.
  8. 00:49:000 (1) - Ctrl + g
  9. In Easy diff, stack notes are hard IMO. How about changing them into one slider like 01:43:000 (5) - ?
  10. 01:29:200 (5) - End at 01:29:800
  11. 02:02:600 (1,2,3,4) - Very forced rhythm in Easy diff IMO...Changing them into better rhythm is better,,
  12. 02:05:800 (1) - DS.

Normal
  1. 00:33:800 (2) - Can't see the reverse-arrow cuz (1)'s hitskin. Rearrange plz.
  2. 01:44:200 (2,3) - How about this?
  3. 02:10:600 (5) - NC for consistency.
  4. 02:17:000 (4) - ^
  5. 02:28:200 - How about end the Break Time at here?

Hard
  1. 00:21:800 (5,6) - Swap them is better IMO.
  2. 00:26:200 (5) - NC this or stack on (4) plz. Reading this time-gab is very hard because (2,3,4)'s DS are high them 1.0
  3. 01:17:400 (1) - Delete NC and NC on 01:17:800 (2) - here.
  4. 01:50:600 (3) - not fit rhythm IMO.
  5. 02:12:200 (5,1) - Swap the NC
  6. 02:13:800 (5) - NC
  7. 02:29:000 (5) - (288|284) for consistent DS.
  8. 02:31:400 (5) - How about straight slider like this?

Insane
  1. 00:32:400 (4) - 1/6 snap.
  2. 00:51:800 (1,2,3) - Try this rhythm. Fit with the music IMO.
  3. 01:20:600 (1,2) - swap the NC
  4. 01:21:800 (4) - NC cuz 00:30:600 (1) - this has the NC.
  5. 01:25:400 (1) - remove the NC
  6. 01:43:200 (1) - Well, this need not NC IMO.
  7. 01:50:900 - add a note
  8. 02:28:200 (1) - Delete spin and add the notes is better I think. Because Hard also has no spin here.
    Good diff :3

Sorry for poor modding xD
GL~
Topic Starter
pkk

Karia wrote:

Hi, M4M

General
  1. Delete the '.osb' file plz. done
  2. Preview time is unsnapped. Re-snap to 38900 plz. resnapped to 39000
  3. Check out the 'Widescreen Support' plz. unchecked
  4. BG Size : Maybe 1152x648 :arrow: 1024x768? hm I'll see if I can do this without messing up the quality
  5. Add the 'Soft-sliderside' for Easy diff? added

Normal
  1. 00:33:800 (2) - Can't see the reverse-arrow cuz (1)'s hitskin. Rearrange plz. fixed
  2. 01:44:200 (2,3) - How about this? fixed
  3. 02:10:600 (5) - NC for consistency.fixed
  4. 02:17:000 (4) - ^fixed
  5. 02:28:200 - How about end the Break Time at here?fixed, added spinner

Hard
  1. 00:21:800 (5,6) - Swap them is better IMO. fixed
  2. 00:26:200 (5) - NC this or stack on (4) plz. Reading this time-gab is very hard because (2,3,4)'s DS are high them 1.0 stacked on (4)
  3. 01:17:400 (1) - Delete NC and NC on 01:17:800 (2) - here. swapped NC
  4. 01:50:600 (3) - not fit rhythm IMO. turned it into regular slider but didn't add note after
  5. 02:12:200 (5,1) - Swap the NC fixed
  6. 02:13:800 (5) - NC fixed
  7. 02:29:000 (5) - (288|284) for consistent DS. fixed
  8. 02:31:400 (5) - How about straight slider like this? fixed

Insane
  1. 00:32:400 (4) - 1/6 snap. fixed
  2. 00:51:800 (1,2,3) - Try this rhythm. Fit with the music IMO. fixed
  3. 01:20:600 (1,2) - swap the NC fixed
  4. 01:21:800 (4) - NC cuz 00:30:600 (1) - this has the NC. fixed
  5. 01:25:400 (1) - remove the NC fixed
  6. 01:43:200 (1) - Well, this need not NC IMO. fixed
  7. 01:50:900 - add a note added note
  8. 02:28:200 (1) - Delete spin and add the notes is better I think. Because Hard also has no spin here.
    Good diff :3 ok, mapped this part

Sorry for poor modding xD
GL~
Thanks for the mod~!
RandF
hello~

[General]
  1. tags suggetion:
    orebanana-P
[Normal]
  1. 00:19:000 (2,3) - DS:1.0x is better for normal
  2. 00:41:000 (3) - x:386 y:139
  3. 00:47:400 (3) - stack on 00:49:800 (2) - (you cna do it because of DS1.0x~)
    284,204,47400,2,0,L|343:196,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
  4. 01:14:200 (5) - x:145 y:243
  5. 01:15:800 (3,5,1) - stack isn't correct slightly
  6. 01:23:400 (4) - x:212 y:147
  7. 01:36:200 (4,1) - how about this for smoother cursor moving?
  8. 01:44:000 (2) - I prefer the following
  9. 01:54:200 (3,4) - I suggest to blanket for smoother cursor moving
    SPOILER

    364,196,114200,2,0,P|421:181|477:200,1,120
    420,306,115000,1,0,0:0:0:0:
  10. 02:16:200 (2,3) - I prefer to exchange their position
  11. 02:34:600 (3) - x:390 y:260
  12. 02:35:400 (5) - x:208 y:181
[Hard]
  1. 01:26:400 (3) - x:160 y:267 (blanket~)
  2. 02:10:200 (4) - x:214 y:248
  3. 02:11:400 (3) - x:308 y:119
  4. 02:11:800 (4) - x:372 y:275
  5. 02:28:400 (2,4) - how about exchanging their position?
  6. 02:31:200 (4) - x:215 y:168
  7. 02:31:400 (5) - x:287 y:226
  8. 02:40:000 (2,4,6) - stack isn't correct slightly
  9. 02:47:200 (5) - x:95 y:159
[Insane]
  1. 00:13:800 (1,2) - I prefer to combine into 1 slider in common with 00:14:600 (4) -
  2. 00:18:800 (4) - x:175 y:81
  3. 00:41:200 (2) - x:133 y:97
  4. 00:43:400 (3,4) - I pefer the following
  5. 00:51:800 (1,2) - how about making symmetric?
    SPOILER

    195,258,51800,6,0,P|239:286|286:275,1,67.5000025749208
    341,286,52000,2,0,P|373:279|398:257,2,67.5000025749208
  6. 01:11:800 (2) - x:229 y:115
  7. 01:26:300 (3) - delete?
  8. 02:00:100 (2) - I prefet 2 circles because of hard to find rhythm
  9. 02:01:800 (1) - how about this ?
  10. 02:36:000 (2) - x:268 y:184
[Kibbleru's Easy]
  1. 00:26:600- finish
  2. 00:28:200 (3,1) - make DS 1.0x
  3. 00:33:000- finish
  4. 00:35:800- add a note
  5. 00:38:600- finish
  6. 00:52:200- ^
  7. 01:29:000 (4,5) - difficult for beginner, imo. for example, how about this?
  8. 01:37:000 (1,2,3,4) - conform DS to 1.0x
    SPOILER

    155,297,97000,6,0,P|159:239|202:198,1,120
    150,91,97800,2,0,P|208:95|249:138,1,120
    356,86,98600,2,0,P|352:144|309:185,1,120
    361,292,99400,2,2,P|303:288|262:245,1,120
  9. 01:43:400- finish
  10. 02:23:400 (1) - I suggest to move to x:256 y:192 for begenner because previous spinner is short relatively
That's my great favorite song and arrangement~
very, very good choice and mapping!!!
double star ~☆☆
~Good Luck~
Topic Starter
pkk

RandomEffect wrote:

hello~

[General]
  1. tags suggetion:
    orebanana-P added
[Normal]
  1. 00:19:000 (2,3) - DS:1.0x is better for normal oops, not sure how that happened but I fixed it now
  2. 00:41:000 (3) - x:386 y:139 fixed
  3. 00:47:400 (3) - stack on 00:49:800 (2) - (you cna do it because of DS1.0x~) fixed
    284,204,47400,2,0,L|343:196,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
  4. 01:14:200 (5) - x:145 y:243 fixed
  5. 01:15:800 (3,5,1) - stack isn't correct slightly fixed
  6. 01:23:400 (4) - x:212 y:147 fixed
  7. 01:36:200 (4,1) - how about this for smoother cursor moving? fixed
  8. 01:44:000 (2) - I prefer the following fixed
  9. 01:54:200 (3,4) - I suggest to blanket for smoother cursor moving fixed
    SPOILER

    364,196,114200,2,0,P|421:181|477:200,1,120
    420,306,115000,1,0,0:0:0:0:
  10. 02:16:200 (2,3) - I prefer to exchange their position fixed
  11. 02:34:600 (3) - x:390 y:260 fixed
  12. 02:35:400 (5) - x:208 y:181 fixed
[Hard]
  1. 01:26:400 (3) - x:160 y:267 (blanket~) blanketed
  2. 02:10:200 (4) - x:214 y:248 fixed
  3. 02:11:400 (3) - x:308 y:119 fixed
  4. 02:11:800 (4) - x:372 y:275 fixed
  5. 02:28:400 (2,4) - how about exchanging their position? fixed
  6. 02:31:200 (4) - x:215 y:168 fixed
  7. 02:31:400 (5) - x:287 y:226 fixed
  8. 02:40:000 (2,4,6) - stack isn't correct slightly fixed all
  9. 02:47:200 (5) - x:95 y:159 fixed
[Insane]
  1. 00:13:800 (1,2) - I prefer to combine into 1 slider in common with 00:14:600 (4) - fixed
  2. 00:18:800 (4) - x:175 y:81 fixed
  3. 00:41:200 (2) - x:133 y:97 fixed
  4. 00:43:400 (3,4) - I pefer the following this does sound better, fixed
  5. 00:51:800 (1,2) - how about making symmetric? fixed
    SPOILER

    195,258,51800,6,0,P|239:286|286:275,1,67.5000025749208
    341,286,52000,2,0,P|373:279|398:257,2,67.5000025749208
  6. 01:11:800 (2) - x:229 y:115 fixed
  7. 01:26:300 (3) - delete? deleted
  8. 02:00:100 (2) - I prefet 2 circles because of hard to find rhythm sounds better now, fixed
  9. 02:01:800 (1) - how about this ? this is a nice change, fixed
  10. 02:36:000 (2) - x:268 y:184 fixed


That's my great favorite song and arrangement~
very, very good choice and mapping!!!
double star ~☆☆
~Good Luck~
Thanks for the mod and stars! (and thanks for finding so many stacking errors xD looks like this is what happens when I don't use grid snap :? )
Neta
Hello~ from my modding Queue

[Kibbleru's Easy]
  1. Easy's Tag is different with others
  2. 01:16:200 (1,1) - note comes out when spinning beginners can confused better fix this
  3. 02:21:800 (1,1) - ^

[Normal]
  1. 00:35:400 (4,1) - make these two's shape same will be clear
  2. 00:49:000 (1,2) - umm.. i think this two's shape is little different right?
  3. 01:43:000 (6) - move this to 236, 120 is better pattern maybe
  4. 02:42:600 (1,2) - same reason as first one

[Hard]
  1. 00:30:200 (2,3) - make same shape
  2. 00:30:600 (3,1) - i don't recommend overlapping like this better change pattern
  3. 00:37:400 (4) - how about move to 256, 204
  4. 00:45:000 (7,1) - swap NC
  5. 00:51:800 (4) - how about move to 332, 204
  6. 01:17:400 (5) - straight one will be better
  7. 02:12:200 (1,2,3) - make distance same
  8. 02:41:800 (7,1) - same reason as 2nd one
  9. 02:47:000 (4,5) - feels little empty. i recommend this beat

GOOD LUCK~
Topic Starter
pkk

Neta wrote:

Hello~ from my modding Queue

[Normal]
  1. 00:35:400 (4,1) - make these two's shape same will be clear fixed
  2. 00:49:000 (1,2) - umm.. i think this two's shape is little different right? made same shape
  3. 01:43:000 (6) - move this to 236, 120 is better pattern maybe fixed
  4. 02:42:600 (1,2) - same reason as first one I think it's better like this since the vocal is stronger on the second slider

[Hard]
  1. 00:30:200 (2,3) - make same shape fixed
  2. 00:30:600 (3,1) - i don't recommend overlapping like this better change pattern I think this is fine
  3. 00:37:400 (4) - how about move to 256, 204 moved down a bit
  4. 00:45:000 (7,1) - swap NC Ifeel that vocal is stronger on (1), so I will keep the NC there
  5. 00:51:800 (4) - how about move to 332, 204 fixed
  6. 01:17:400 (5) - straight one will be better fixed
  7. 02:12:200 (1,2,3) - make distance same fixed
  8. 02:41:800 (7,1) - same reason as 2nd one fixed
  9. 02:47:000 (4,5) - feels little empty. i recommend this beat fixed
GOOD LUCK~
Thanks for the mod~!
zorefire
From Modding queue
[Easy]
00:39:400 (1) - too far away
01:43:800 - why break could have still went on but it also feels like a break should be there I don't know
02:23:400 (1,2) 02:26:600 (1,2) - I feel like these could have been closer too far for easy
[Normal]
01:14:200 (5) - New combo could have went here but I think I know what you where trying to do
[Hard]
osu

like that? just a suggestion
[Insane]
00:31:000 (3) - Straighten out a little bit
osu

suggestion

Good map good luck ranking! :D
Topic Starter
pkk

zorefire wrote:

From Modding queue
[Easy]
00:39:400 (1) - too far away fixed
01:43:800 - why break could have still went on but it also feels like a break should be there I don't know alright I'll see if I can get Kibbleru to map this part
02:23:400 (1,2) 02:26:600 (1,2) - I feel like these could have been closer too far for easy It might look really far away but it's 1.0x distance snap. I have to keep spacing consistent so I can't make them closer :(
[Normal]
01:14:200 (5) - New combo could have went here but I think I know what you where trying to do
[Hard]
osu

like that? just a suggestion
the transition between the two sliders isn't smooth this way
[Insane]
00:31:000 (3) - Straighten out a little bit
osu

suggestion
done
Good map good luck ranking! :D
Thanks for the mod!
Teru21
irc mod ;w;
2014-03-27 19:06 pkmnyab: Hi, you there?
2014-03-27 19:07 Teru21: yeah :3
2014-03-27 19:07 Teru21: what I've seen so far ;; you got the feel XD I'm still trying to add another new hitsound so yeah ;; can chuu wait? XD
2014-03-27 19:07 pkmnyab: thanks for helping :) I'm going to delete all the hitsounds first
2014-03-27 19:08 Teru21: wat
2014-03-27 19:08 pkmnyab: oh ok
2014-03-27 19:08 Teru21: nono
2014-03-27 19:08 Teru21: don't ._.
2014-03-27 19:08 pkmnyab: ok I will leave the hitsounds
2014-03-27 19:08 Teru21: XD
2014-03-27 19:08 Teru21: or maybe you would want to put it up again? ;; uhh some of them are missing ;; some of them are there?
2014-03-27 19:09 Teru21: then you'll need to delete your hitsounds first ;;;
2014-03-27 19:09 pkmnyab: ok I will do that now
2014-03-27 19:09 Teru21: okay ;;
2014-03-27 19:09 pkmnyab: so you want me to add hitsound in some places?
2014-03-27 19:09 Teru21: hmm ;; I'll say that to you later ;;
2014-03-27 19:09 Teru21: I need to upload the hitsounds that I've put in so far :OO
2014-03-27 19:09 Teru21: I'm still trying the beep sound =A=
2014-03-27 19:09 pkmnyab: ok
2014-03-27 19:22 Teru21: okay uploading the hitsound right now :O
2014-03-27 19:22 pkmnyab: ok
2014-03-27 19:22 Teru21: now ;; hmm ;; change all of the timing points hitsound into S:C1
2014-03-27 19:23 pkmnyab: alright
2014-03-27 19:23 Teru21: when you are done ;; tell me :3
2014-03-27 19:24 pkmnyab: done
2014-03-27 19:26 Teru21: okay
2014-03-27 19:26 Teru21: so I want you to change some of these notes too ;A;
2014-03-27 19:26 Teru21: on insane :#
2014-03-27 19:26 Teru21: :3*
2014-03-27 19:26 pkmnyab: you mean note placement?
2014-03-27 19:27 Teru21: rhythm :#
2014-03-27 19:27 Teru21: :#*
2014-03-27 19:27 Teru21: :3*
2014-03-27 19:27 pkmnyab: ok
2014-03-27 19:28 Teru21: 00:24:400 (4) -
2014-03-27 19:28 Teru21: I think ;; 1/12 better
2014-03-27 19:28 Teru21: instead of 1/6
2014-03-27 19:29 Teru21: it'll give more lively sound then 1/6 ;;
2014-03-27 19:29 Teru21: 1/6 just kinda feel empty.. on that part only tho
2014-03-27 19:29 pkmnyab: the sound the slider makes is kind of weird xD
2014-03-27 19:30 pkmnyab: nvm I took off the clap sound, it sounds normal now
2014-03-27 19:30 Teru21: looool XD
2014-03-27 19:31 Teru21: 00:25:800 (4,5,6,7,8,9,10,11) - this one... should be 4 (1/4 notes) and 6 (1/6) notes
2014-03-27 19:31 Teru21: the stream
2014-03-27 19:31 Teru21: http://osu.ppy.sh/ss/1456827
2014-03-27 19:32 pkmnyab: ok
2014-03-27 19:32 Teru21: done?
2014-03-27 19:32 pkmnyab: yes
2014-03-27 19:33 Teru21: mmk.. and.. yeah
2014-03-27 19:33 Teru21: 00:39:400 (1) - extend to 00:39:700 -
2014-03-27 19:33 Teru21: delete 00:39:900 (3) - ;; overmap
2014-03-27 19:33 Teru21: 00:40:700 (8) - ^
2014-03-27 19:34 Teru21: if you want ;; you can add circle here 00:40:900 -
2014-03-27 19:34 Teru21: 00:41:400 (3) - and turn this to circle because you put the previous one circle ( 00:41:000 (1,2) - )
2014-03-27 19:35 Teru21: ;; oh right ;; pls say done when you are done XD
2014-03-27 19:36 pkmnyab: I didn't delete the overmap part because it matches the vocal
2014-03-27 19:36 pkmnyab: but I turned slider into circle
2014-03-27 19:36 Teru21: its not ._.
2014-03-27 19:36 pkmnyab: done
2014-03-27 19:37 Teru21: the overmap part ;;
2014-03-27 19:37 Teru21: it didn't... match the vocal I think..
2014-03-27 19:37 Teru21: you should slow it to 50% and you'll find that you overmap
2014-03-27 19:37 pkmnyab: I think 00:40:000 (3) - is fine so I think you mean 00:40:100 (4) - is overmapped
2014-03-27 19:38 Teru21: its not.
2014-03-27 19:38 pkmnyab: ok deleted
2014-03-27 19:38 Teru21: 00:39:900 - this one are.
2014-03-27 19:38 pkmnyab: well
2014-03-27 19:38 Teru21: only the thing I point out is kinda overmap I think
2014-03-27 19:38 Teru21: 00:46:500 (3,6) - and this one too..
2014-03-27 19:39 Teru21: kinda overmap
2014-03-27 19:39 Teru21: 00:46:600 (3) - and this one should be extended like 00:45:800 (1) -
2014-03-27 19:39 pkmnyab: haha I think I put that there to make map harder
2014-03-27 19:39 pkmnyab: ok I will try to make it less overmapped
2014-03-27 19:39 Teru21: lol :OO if you want to make map harder, then make the spacing creatively
2014-03-27 19:40 pkmnyab: TT_TT
2014-03-27 19:40 Teru21: o.o;;
2014-03-27 19:41 pkmnyab: ok I fixed the overmapped parts you mentioned
2014-03-27 19:41 Teru21: :3
2014-03-27 19:41 Teru21: you should extend the spacing if you want to make it harder ;; move it more corner and it'll be hard to play XD
2014-03-27 19:41 Teru21: 01:30:500 - then i need you to put a circle here XD
2014-03-27 19:43 pkmnyab: why circle there
2014-03-27 19:43 Teru21: because you can hear a sound there when you turn the speed down to 50%
2014-03-27 19:44 pkmnyab: o
2014-03-27 19:44 Teru21: its pretty clear XD
2014-03-27 19:44 pkmnyab: done
2014-03-27 19:44 Teru21: and 01:47:200 (2) - delete this ;; copy paste from here 01:46:600 (1) - and ctrl+h ;; because they have the same pitch :3
2014-03-27 19:45 pkmnyab: dnoe~
2014-03-27 19:45 pkmnyab: *done
2014-03-27 19:46 Teru21: then 01:50:800 (4,5) - this one change to 4 circle (1/6)
2014-03-27 19:46 Teru21: will make the map harder too :3
2014-03-27 19:47 Teru21: 01:51:200 - add circle to keep up the flow
2014-03-27 19:47 pkmnyab: I think changing it to 4 1/6 circle will be too hard to read and people will ragequit xD
2014-03-27 19:47 pkmnyab: added circle
2014-03-27 19:48 Teru21: I don't think so :OO
2014-03-27 19:48 Teru21: it'll be great I think ._.
2014-03-27 19:48 pkmnyab: ok I will try
2014-03-27 19:48 Teru21: yep :3 I guess you also have see 1/3 map with 1/6 stream right? :OO
2014-03-27 19:48 pkmnyab: I only played one 1/3 map in my whole life
2014-03-27 19:49 Teru21: LOL
2014-03-27 19:49 Teru21: okay ._.
2014-03-27 19:49 Teru21: umm ;;so 01:53:900 (2) - should be 1/4
2014-03-27 19:49 Teru21: 01:54:100 - and add a note here
2014-03-27 19:49 pkmnyab: this song
2014-03-27 19:49 pkmnyab: ACTION is listening to [http://osu.ppy.sh/b/381416 40mP - Usotsuki Maker]
2014-03-27 19:49 Teru21: you can hear len sing at that part
2014-03-27 19:49 Teru21: lol okay :3
2014-03-27 19:50 Teru21: or maybe I change too much stuff that it get mess up... =A=
2014-03-27 19:50 Teru21: 01:54:400 (5,1,2,3,4) - at my place ;; all of this is 1/6
2014-03-27 19:50 Teru21: it suppose to be 1/4
2014-03-27 19:51 pkmnyab: last time I added a note at 01:54:200 -
2014-03-27 19:51 pkmnyab: I had 10000 people complaining it was too hard >_>
2014-03-27 19:51 Teru21: really...
2014-03-27 19:52 Teru21: tell them that its on the rhythm
2014-03-27 19:52 Teru21: oh.. wait ;; just put slider there
2014-03-27 19:52 Teru21: then it won't be too hard anymore
2014-03-27 19:53 pkmnyab: okkk
2014-03-27 19:53 Teru21: because the dubstep part is the highlight in the insane diff
2014-03-27 19:53 Teru21: it should be super hard and looks cool
2014-03-27 19:54 Teru21: 01:54:400 (5) - this one should be 1/6 with 1 reverse
2014-03-27 19:54 pkmnyab: 01:54:600 (1,2,3,4) - what do you mean make this 1/6
2014-03-27 19:54 Teru21: no.. it suppose to be 1/4
2014-03-27 19:54 Teru21: on my place. its 1/6
2014-03-27 19:54 pkmnyab: oh ok
2014-03-27 19:55 Teru21: 01:55:800 (1,2,3,4) - and this stream should be 1/6
2014-03-27 19:56 pkmnyab: will people be confused because I have 1/4 and 1/6 streams in the song
2014-03-27 19:56 Teru21: lol. simply put 1/6
2014-03-27 19:56 Teru21: with
2014-03-27 19:56 Teru21: C
2014-03-27 19:56 Teru21: NC*
2014-03-27 19:56 pkmnyab: done
2014-03-27 19:57 Teru21: oh ;; I'm bad at newcombos.. maybe you should try to ask a BAT ;; if its okay to use NC spam at 1/6 notes in this map :3
2014-03-27 19:57 pkmnyab: do you mean use NC when it changes to 1/6
2014-03-27 19:57 pkmnyab: or make all 1/6 notes NC
2014-03-27 19:58 pkmnyab: if you put NC when it changes to 1/6 I think it's ok
2014-03-27 19:58 Teru21: hmm.. I usually would put up spam NC at 1/6
2014-03-27 19:58 Teru21: I don't know if it okay or not tho.
2014-03-27 19:58 Teru21: thats why you would want to ask a BAT ;; or some pro mappers :3
2014-03-27 19:59 pkmnyab: xD ok
2014-03-27 19:59 Teru21: 01:57:000 (3) - this must be 1/4 ._.
2014-03-27 19:59 Teru21: wow you mess up a lot at 1/4 and 1/6
2014-03-27 20:00 Teru21: or wait
2014-03-27 20:00 Teru21: wait wait
2014-03-27 20:00 pkmnyab: idk I thought you are supposed to keep it the same
2014-03-27 20:00 Teru21: uhh wait ;;
2014-03-27 20:00 Teru21: can you give me the one you currently have?
2014-03-27 20:00 Teru21: because I think I kinda mess up when I give this map some timing points to add hitsounds
2014-03-27 20:01 pkmnyab: ok i will update my map
2014-03-27 20:01 Teru21: :O
2014-03-27 20:01 Teru21: no..
2014-03-27 20:01 Teru21: just give me the .osu?
2014-03-27 20:01 pkmnyab: ok
2014-03-27 20:02 pkmnyab: I sent it to you by message on osu
2014-03-27 20:03 pkmnyab: uhh brb 5 minutes, need to make a call sorry owo;
2014-03-27 20:03 Teru21: okay XD
2014-03-27 20:07 pkmnyab: ok i'm back, sorry to keep you waiting
2014-03-27 20:09 Teru21: yep its okay
2014-03-27 20:09 Teru21: 01:54:600 (1) - this ;A; 1/6 not 1/12
2014-03-27 20:09 pkmnyab: oops
2014-03-27 20:10 Teru21: ohwait
2014-03-27 20:10 Teru21: it should be 1/4 :O my bad...
2014-03-27 20:10 pkmnyab: o
2014-03-27 20:10 pkmnyab: ok done
2014-03-27 20:11 Teru21: 01:58:400 (3) - should be 1/1
2014-03-27 20:11 Teru21: seperating it with 1/2 with a circle just sound awkward
2014-03-27 20:13 pkmnyab: 1/1 slider sounds too long
2014-03-27 20:13 pkmnyab: what if I switch position of (2) and (3)
2014-03-27 20:14 Teru21: no I don't think so ._.
2014-03-27 20:14 pkmnyab: that way hitcircle (3) will be on 01:58:600 - witht he beat
2014-03-27 20:14 Teru21: I thought you were following the beeping sound =A=
2014-03-27 20:14 Teru21: ._. the point is following the beeping sound tho.. well if you aren't going to change it to 1/1 then don't change it
2014-03-27 20:15 pkmnyab: okok
2014-03-27 20:15 Teru21: add a note 01:59:600 - to make the rhythm same like 01:59:000 (6) -
2014-03-27 20:16 pkmnyab: done
2014-03-27 20:16 Teru21: 02:00:100 (2) - move this to 02:00:200 - ;; try to speed down the speed to 50% and you'll hear that it started there , and also to keep the same rhythm as this one 01:59:800 (1) -
2014-03-27 20:17 Teru21: you done it 02:04:800 (3) - here ._. ;; I really suggest you to change the previous one too :O
2014-03-27 20:18 Teru21: 02:11:400 (1) - move it to 02:11:300 - following the rhythm
2014-03-27 20:19 pkmnyab: done
2014-03-27 20:21 Teru21: okay ;; delete 02:14:400 (5) - and add 1/4 notes from 02:14:300 - until 02:14:600 - then add 1/2 notes at 02:14:700 -
2014-03-27 20:23 pkmnyab: done
2014-03-27 20:24 Teru21: and this 02:15:000 - should be 1/6 until 02:15:333 -
2014-03-27 20:26 Teru21: 02:16:200 (6) - and this suppose to be 02:16:100 - ;; so move it here XD
2014-03-27 20:26 pkmnyab: done
2014-03-27 20:27 Teru21: 02:17:700 - add 1/2 slider here XD hanging notes
2014-03-27 20:28 Teru21: suggestion :O delete 02:20:500 (2) - ;; you can ignore tho XD
2014-03-27 20:29 pkmnyab: done
2014-03-27 20:32 Teru21: hmm
2014-03-27 20:32 Teru21: 02:29:300 - you should delete stuff that is here
2014-03-27 20:34 pkmnyab: I put that there to match the bass/beat/drums or whatever you call it
2014-03-27 20:34 Teru21: hmm
2014-03-27 20:36 Teru21: okay then
2014-03-27 20:36 Teru21: and add 1/12 (3 times reverse) at 02:29:400 -
2014-03-27 20:37 Teru21: you'll get the feeling more
2014-03-27 20:38 Teru21: I have weird thoughts on notes ;-;
2014-03-27 20:38 pkmnyab: like this? http://puu.sh/7LqzY.jpg
2014-03-27 20:39 Teru21: yep
2014-03-27 20:39 Teru21: :3
2014-03-27 20:40 pkmnyab: it feels a bit short to me
2014-03-27 20:40 pkmnyab: but I think if I space it properly it should be fine
2014-03-27 20:40 Teru21: nah.. you won't when you play ._.
2014-03-27 20:41 Teru21: also ;; you should fix those stack notes when we finish mod this XD
2014-03-27 20:41 Teru21: the stacks on the map doesn't feel right
2014-03-27 20:41 pkmnyab: ;__;
2014-03-27 20:41 Teru21: ;w; hate to say.. but it was the problem on my map too
2014-03-27 20:41 Teru21: it doesn't flow right cause I stack notes too much
2014-03-27 20:41 Teru21: also lets start hitsounding this =A=
2014-03-27 20:41 pkmnyab: yay
2014-03-27 20:42 Teru21: I guess you should.. really delete all the hitsound that you've been put for now
2014-03-27 20:42 pkmnyab: is there an easy way to delete all hitsounds
2014-03-27 20:42 Teru21: and add this to the map https://www.dropbox.com/s/ihw0nafzeos8i0j/146794%20Giga-P%20-%20Electric%20Angel.rar
2014-03-27 20:42 Teru21: there aren't... any way... ;;;
2014-03-27 20:42 pkmnyab: Dx
2014-03-27 20:42 Teru21: you must undo all of it ;w;
2014-03-27 20:44 pkmnyab: ok I put the hitsounds in the folder, now I have to remove all of the hitsounds on my map
2014-03-27 20:44 Teru21: yeah ._.
2014-03-27 20:44 Teru21: just replace it :3
2014-03-27 20:47 Teru21: are you un-doing all of your hitsounds now?
2014-03-27 20:48 pkmnyab: yes
2014-03-27 20:48 pkmnyab: I am at 40 seconds in xD
2014-03-27 20:49 Teru21: lol okay take your time :OO tell me when you are done www
2014-03-27 21:03 pkmnyab: ok I finished removing hitsounds from insane
2014-03-27 21:04 Teru21: LOOL
2014-03-27 21:04 Teru21: okay
2014-03-27 21:04 Teru21: lets just start :3
2014-03-27 21:04 pkmnyab: alright
2014-03-27 21:06 Teru21: change timing point at the red section (offset) to S:C3
2014-03-27 21:06 Teru21: 00:13:400 - and add a timing point here with S:C1
2014-03-27 21:07 pkmnyab: done
2014-03-27 21:09 Teru21: 00:12:200 (1,2,3) - add " "normal" sample set " and " "soft" additions" from the top left
2014-03-27 21:09 pkmnyab: done
2014-03-27 21:09 Teru21: " "normal" sample set " and " "soft" additions" <---- I'll call this x from now on
2014-03-27 21:09 pkmnyab: ok
2014-03-27 21:10 Teru21: 00:13:400 (4) - ;; add x 00:13:400 - ;; 00:13:500 - add whistle ;; 00:13:700 - add whistle too
2014-03-27 21:11 pkmnyab: what do you mean add x?
2014-03-27 21:12 Teru21: " "normal" sample set " and " "soft" additions" <---- I'll call this x from now on
2014-03-27 21:12 Teru21: " "normal" sample set " and " "soft" additions" <---- I'll call this "x" from now on
2014-03-27 21:12 pkmnyab: ooo
2014-03-27 21:12 Teru21: understand? :O
2014-03-27 21:12 pkmnyab: yea
2014-03-27 21:12 Teru21: that means normal sample set and soft additions ;;
2014-03-27 21:12 Teru21: too long and too lazy to type XD
2014-03-27 21:13 pkmnyab: xD ok
2014-03-27 21:13 Teru21: from 00:13:800 - untill 00:25:800 - ;; add x every white tick
2014-03-27 21:14 pkmnyab: if it's a slider do I just add it on the head of the slider?
2014-03-27 21:14 Teru21: yes
2014-03-27 21:18 pkmnyab: ok done
2014-03-27 21:18 this is a nice hitsound *o*
2014-03-27 21:18 Teru21: 00:16:600 (6,7) - add clap
2014-03-27 21:18 Teru21: lol X')
2014-03-27 21:19 pkmnyab: done
2014-03-27 21:19 Teru21: 00:19:900 (9,11) - add clap and whistle
2014-03-27 21:19 pkmnyab: done
2014-03-27 21:19 Teru21: 00:23:000 - and 00:23:200 (4) - add clap
2014-03-27 21:19 pkmnyab: done
2014-03-27 21:20 Teru21: 00:25:800 (4) - add whistle
2014-03-27 21:21 pkmnyab: done
2014-03-27 21:21 Teru21: 00:26:000 (6,7,8,9) - add "drum addition" on top left and add claop
2014-03-27 21:21 Teru21: clap*
2014-03-27 21:21 Teru21: 00:26:333 (10,11,12,13) - add "drum addition" on top left and add finish
2014-03-27 21:22 pkmnyab: samplset is auto right?
2014-03-27 21:22 Teru21: yep
2014-03-27 21:23 Teru21: add timeline on each note from 00:25:900 - to 00:26:600 -
2014-03-27 21:25 pkmnyab: done
2014-03-27 21:26 Teru21: then add 75% volume on this 00:25:900 - timeline
2014-03-27 21:26 Teru21: and keep +5% each until 00:26:100 -
2014-03-27 21:27 pkmnyab: ok
2014-03-27 21:27 pkmnyab: 00:26:100 - is 85% then
2014-03-27 21:27 Teru21: yes
2014-03-27 21:27 Teru21: then start from 00:26:200 - 's timeline.. add 2% each ;; 00:26:200 - should be 87%
2014-03-27 21:28 Teru21: 00:26:533 - this should be 97% by then
2014-03-27 21:28 Teru21: then, put back 00:26:600 - to 70%
2014-03-27 21:28 pkmnyab: done
2014-03-27 21:28 Teru21: 00:26:600 - and at this timeline, hitsound should be at S:C2
2014-03-27 21:30 pkmnyab: done
2014-03-27 21:30 pkmnyab: only this timeline or also the other timelines after?
2014-03-27 21:30 Teru21: hmm
2014-03-27 21:30 Teru21: until... 00:33:000 -
2014-03-27 21:31 Teru21: 00:33:000 - should be back to SC:1 ;; so between those ;; should be SC:2
2014-03-27 21:32 pkmnyab: done
2014-03-27 21:33 Teru21: from 00:26:600 - untill 00:33:000
2014-03-27 21:33 Teru21: from 00:26:600 - untill 00:33:000 - ;;;
2014-03-27 21:33 Teru21: add clap on the third white tick
2014-03-27 21:34 pkmnyab: so I add a clap on 00:26:600 -
2014-03-27 21:34 pkmnyab: and from there on every other white tick?
2014-03-27 21:34 Teru21: nope
2014-03-27 21:34 Teru21: nopenope
2014-03-27 21:34 Teru21: only at the third white tick
2014-03-27 21:34 pkmnyab: ok
2014-03-27 21:34 Teru21: you see the long white tick and 3 other shorter white tick
2014-03-27 21:35 Teru21: the first one called heavy beat and it considered as the 1st tick
2014-03-27 21:35 pkmnyab: yes
2014-03-27 21:35 Teru21: so the 3rd tick should be at 00:34:200 (4) -
2014-03-27 21:35 Teru21: wait
2014-03-27 21:35 Teru21: 00:27:400 -
2014-03-27 21:35 Teru21: wrong offset lalalalaa
2014-03-27 21:35 Teru21: 00:27:400 - <------ right one =w=
2014-03-27 21:36 pkmnyab: ok done
2014-03-27 21:36 pkmnyab: I put all of them
2014-03-27 21:36 Teru21: all of them umm...
2014-03-27 21:36 Teru21: on every 3rd tick right?
2014-03-27 21:37 pkmnyab: yea
2014-03-27 21:37 pkmnyab: the third beat
2014-03-27 21:37 Teru21: okay :3
2014-03-27 21:37 Teru21: 00:26:600 - add x
2014-03-27 21:37 Teru21: 00:27:200 - ^
2014-03-27 21:37 Teru21: 00:28:200 - ^
2014-03-27 21:38 Teru21: 00:28:800 - ^
2014-03-27 21:38 Teru21: 00:28:600 - ^
2014-03-27 21:38 Teru21: 00:29:400 - ^
2014-03-27 21:38 Teru21: 00:29:800 - ^
2014-03-27 21:38 Teru21: 00:30:400 - ^
2014-03-27 21:38 Teru21: 00:31:800 - ^
2014-03-27 21:39 Teru21: 00:32:000 - ^
2014-03-27 21:39 Teru21: 00:32:400 (4) - all of these ^
2014-03-27 21:39 Teru21: 00:32:800 (5) - ^
2014-03-27 21:41 pkmnyab: done
2014-03-27 21:42 Teru21: 00:33:000 - this timing point should be S:C1 ;; changed?
2014-03-27 21:42 pkmnyab: yep
2014-03-27 21:43 Teru21: and start from 00:33:000 - till 00:37:700 - ;; every 2nd and 4th tick add clap
2014-03-27 21:43 Teru21: and every white tick add x
2014-03-27 21:44 Teru21: and add clap here 00:37:600 -
2014-03-27 21:45 Teru21: oh.. I think its great to put whistle too while you adding the clap every 2nd and 4th tick
2014-03-27 21:45 Teru21: too*
2014-03-27 21:45 Teru21: wait;; to* nvm
2014-03-27 21:46 pkmnyab: done, added clap and x
2014-03-27 21:46 Teru21: yeah ;; add whistle too every 2nd and 4th tick ;w; will appeal more I guess XD
2014-03-27 21:47 pkmnyab: ok
2014-03-27 21:48 pkmnyab: done
2014-03-27 21:48 Teru21: hmm :3
2014-03-27 21:48 Teru21: 00:36:200 - add whistle
2014-03-27 21:48 Teru21: 00:36:500 (2) - ^
2014-03-27 21:48 Teru21: 00:36:900 - ^
2014-03-27 21:49 Teru21: 00:37:100 (2,3) - ^
2014-03-27 21:49 Teru21: 00:37:300 (4) - ^
2014-03-27 21:49 pkmnyab: done
2014-03-27 21:50 Teru21: okay ;; can you update first?
2014-03-27 21:50 pkmnyab: ok
2014-03-27 21:50 Teru21: oh ;; and have you tell your GD-ers?
2014-03-27 21:50 Teru21: s/he'll surprised to see new hitsound ._.;; if you don't tell him/her yet
2014-03-27 21:50 pkmnyab: the GD is from my friend and he doesn't mind if I change the hitsounds
2014-03-27 21:50 Teru21: o.o;; okay ;;
2014-03-27 21:51 Teru21: just tell him/her ._. so s/he can change too
2014-03-27 21:51 pkmnyab: ok
2014-03-27 21:51 pkmnyab: map is updated
2014-03-27 21:52 Teru21: :|
2014-03-27 21:53 pkmnyab: ?
2014-03-27 21:53 Teru21: I can't update somehow ._.
2014-03-27 21:53 Teru21: gimme the codes
2014-03-27 21:53 pkmnyab: you might have to re download the whole mapset
2014-03-27 21:53 pkmnyab: because remember I pasted in the new hitsounds
2014-03-27 21:53 pkmnyab: i'll also send you code anyways
2014-03-27 21:53 Teru21: yep ;w;
2014-03-27 21:54 pkmnyab: ok, I sent it to you as a message
2014-03-27 21:55 Teru21: okay ;;
2014-03-27 21:55 Teru21: 00:12:200 (1,3) - add finish
2014-03-27 21:55 pkmnyab: done
2014-03-27 21:56 Teru21: 00:16:600 - you forgot the soft additions here ._.
2014-03-27 21:57 pkmnyab: xD i changed it to normal but forgot the soft
2014-03-27 21:57 Teru21: lol XD
2014-03-27 21:58 Teru21: so yeah ;; lets continue =A=)/ 00:37:800 (1) - add clap
2014-03-27 21:58 Teru21: 00:39:400 - add sample set normal and add finish
2014-03-27 21:59 Teru21: from here 00:39:800 - until 00:39:400 (1) - add x every white tick
2014-03-27 21:59 pkmnyab: done
2014-03-27 22:00 pkmnyab: I think you copied the wrong times
2014-03-27 22:01 Teru21: oAo
2014-03-27 22:01 Teru21: yeah...
2014-03-27 22:01 Teru21: ._.
2014-03-27 22:01 Teru21: should be untill 00:52:200 -
2014-03-27 22:01 pkmnyab: ok
2014-03-27 22:03 Teru21: done?
2014-03-27 22:04 pkmnyab: done
2014-03-27 22:04 Teru21: add clap every 2nd and 4th white tick
2014-03-27 22:05 Teru21: 00:39:400 - 00:40:200 - 00:41:000 - 00:41:400 - 00:41:800 - add whistle ;;
2014-03-27 22:05 Teru21: same pattern for the whole part :3
2014-03-27 22:07 pkmnyab: the whistle sound is coming out as the normal whistle sound
2014-03-27 22:07 pkmnyab: like the one you hear with just the osu skin
2014-03-27 22:07 Teru21: hmm
2014-03-27 22:07 Teru21: did you forget the soft additions?
2014-03-27 22:07 pkmnyab: the section is S:C1
2014-03-27 22:07 pkmnyab: o ok there we go xD
2014-03-27 22:07 Teru21: loool XD
2014-03-27 22:08 Teru21: 00:48:200 - 00:49:000 - 00:49:400 - 00:49:800 - add finish
2014-03-27 22:08 Teru21: and 00:50:800 - add x
2014-03-27 22:10 Teru21: 00:51:200 (1,2,3,5) - add x
2014-03-27 22:10 pkmnyab: done
2014-03-27 22:10 Teru21: 00:51:200 (1,2,3,5) - add x <-----
2014-03-27 22:11 Teru21: 00:52:000 (9) - add addition drum then add cla
2014-03-27 22:11 pkmnyab: done
2014-03-27 22:11 Teru21: 00:52:200 (11) - add normal sampleset and add finish
2014-03-27 22:11 pkmnyab: soft addition?
2014-03-27 22:11 Teru21: nope
2014-03-27 22:12 pkmnyab: k, done
2014-03-27 22:12 Teru21: tired?
2014-03-27 22:13 pkmnyab: maybe xD
2014-03-27 22:13 Teru21: LOL ;; we have been doing this since 7 ;; so around 3 hours :O
2014-03-27 22:13 pkmnyab: but it's still 11:14 AM where I am so I just woke up
2014-03-27 22:13 Teru21: :OOO
2014-03-27 22:13 pkmnyab: xD
2014-03-27 22:13 Teru21: LOOOL okay .A.
2014-03-27 22:13 Teru21: so yeah lets continue
2014-03-27 22:15 Teru21: 01:05:000 - add timing point
2014-03-27 22:15 Teru21: and change to S:C3
2014-03-27 22:15 pkmnyab: ok, S:C3 until what time?
2014-03-27 22:16 Teru21: 01:11:000 - ;; add new timing point and change it to N
2014-03-27 22:16 Teru21: and 01:11:400 - add new timing point again here and change it to S:C1
2014-03-27 22:17 pkmnyab: N: default?
2014-03-27 22:17 Teru21: yes
2014-03-27 22:17 pkmnyab: done
2014-03-27 22:18 Teru21: and as usual .w.)/ add x every white tick
2014-03-27 22:18 pkmnyab: ooook
2014-03-27 22:18 Teru21: until here tho 01:11:000 -
2014-03-27 22:18 pkmnyab: starting from 01:05:000 - ?
2014-03-27 22:18 Teru21: yes
2014-03-27 22:19 pkmnyab: done
2014-03-27 22:20 Teru21: 01:07:400 (4) - add whistle on the slider
2014-03-27 22:21 Teru21: just click the slider and add whistle
2014-03-27 22:21 Teru21: :3 don't put it on the head nor the end ;;
2014-03-27 22:21 Teru21: 01:11:000 (7) - add whistle each
2014-03-27 22:21 pkmnyab: ok
2014-03-27 22:21 Teru21: and 01:11:000 (7) - add whistle to the slider too
2014-03-27 22:22 pkmnyab: is it supposed to sound like a normal whistle
2014-03-27 22:22 pkmnyab: or do i have to make it normal/soft
2014-03-27 22:23 Teru21: yes it will sound like a normal whistle
2014-03-27 22:23 pkmnyab: done
2014-03-27 22:23 Teru21: to make a bridge from the silent part to the beat part
2014-03-27 22:23 pkmnyab: I see :O !!!
2014-03-27 22:24 Teru21: LOL XD
2014-03-27 22:24 Teru21: 01:11:400 - until 01:28:900 - .w.)/as per usual ;; add x on each white tick and add clap every 2nd and 4th white tick
2014-03-27 22:30 pkmnyab: done
2014-03-27 22:31 Teru21: .w.
2014-03-27 22:32 pkmnyab: I think kiai-time is self-explanatory since we already did the first kiai time
2014-03-27 22:32 Teru21: 01:17:800 - until 01:27:400 - ;; 1st and 3rd white tick add whistle
2014-03-27 22:32 Teru21: yes :3
2014-03-27 22:33 pkmnyab: done
2014-03-27 22:35 Teru21: 01:28:600 (5) - add x
2014-03-27 22:35 Teru21: wait
2014-03-27 22:35 01:29:200 - *
2014-03-27 22:35 Teru21: 01:29:600 - add x
2014-03-27 22:36 Teru21: 01:29:866 - 01:30:000 - add whistle
2014-03-27 22:36 Teru21: 01:30:200 (6,7) - additions drum and add whistle each
2014-03-27 22:37 Teru21: and you can add the refrain by yourself right XD
2014-03-27 22:38 pkmnyab: yea i can do the rest of the kiai times
2014-03-27 22:39 Teru21: yep :3
2014-03-27 22:39 Teru21: the big problem is on the climax part =A=
2014-03-27 22:40 Teru21: hmm.. you should upload it again ahue ;; just send to my inbox the codes ;w;
2014-03-27 22:41 pkmnyab: ok
2014-03-27 22:43 pkmnyab: sent
2014-03-27 22:43 pkmnyab: I only did the x part for second kiai time so far
2014-03-27 22:43 Teru21: its okay XD
2014-03-27 22:48 Teru21: lol ohgod ;; I don't have any idea yet how to hitsound this aprt
2014-03-27 22:48 Teru21: part*
2014-03-27 22:48 Teru21: :|
2014-03-27 22:49 pkmnyab: lol xD
2014-03-27 22:49 Teru21: hmm ;; I'll do this slowly ;w;
2014-03-27 22:49 Teru21: 01:43:400 - add whistle
2014-03-27 22:50 Teru21: oh.. remember to keep the constanity on the x and 2nd 4th white tick hit clam
2014-03-27 22:50 Teru21: clap*
2014-03-27 22:50 pkmnyab: ok
2014-03-27 22:50 Teru21: so I won't mention on this part anymore ;; 01:43:400 - you can add them by yourself
2014-03-27 22:50 pkmnyab: oh should I also put x and clap for this part?
2014-03-27 22:51 Teru21: yeah .w.
2014-03-27 22:51 Teru21: I'll just say about the whistle stuff and some additions :3
2014-03-27 22:51 pkmnyab: ok pwp
2014-03-27 22:51 Teru21: 01:43:800 (2,4,6) - add whistle
2014-03-27 22:52 Teru21: 01:44:800 (9) - add whistle
2014-03-27 22:52 Teru21: 01:45:200 - ^
2014-03-27 22:52 Teru21: 01:45:600 - ^
2014-03-27 22:52 Teru21: 01:45:800 - ^
2014-03-27 22:52 Teru21: 01:46:200 - ^
2014-03-27 22:53 Teru21: 01:46:600 (1,2) - add whistle on the slider ;;
2014-03-27 22:53 Teru21: I'll think of something new for the soft-sliderwhistle ;;;; because currently it only have real whistle sound ~w~ ;;
2014-03-27 22:54 Teru21: 01:47:800 - 01:48:000 - add whistle
2014-03-27 22:54 pkmnyab: ok o^o
2014-03-27 22:55 Teru21: 01:48:200 - 01:48:400 - 01:48:600 - 01:48:800 - add whistle
2014-03-27 22:55 Teru21: 01:49:000 (5) - add whistle on the slider
2014-03-27 22:55 Teru21: 01:49:500 - 01:49:700 - add whistle
2014-03-27 22:55 Teru21: 01:49:800 (1,2) - whistle on slider ofc ;;
2014-03-27 22:56 Teru21: 01:50:600 (3) - add whistle :3
2014-03-27 22:56 Teru21: 01:50:800 (4,5) - add whistle
2014-03-27 22:56 Teru21: 01:51:200 (8) - ^
2014-03-27 22:57 Teru21: 01:51:400 (1,2) - ^
2014-03-27 22:57 Teru21: 01:52:100 - 01:52:300 - ^
2014-03-27 22:58 Teru21: 01:52:600 (1,2,3,4) - ^
2014-03-27 22:59 Teru21: 01:53:400 - 01:53:466 - 01:53:733 - 01:53:800 - ^
2014-03-27 23:00 Teru21: 01:54:600 - 01:54:900 - 01:55:200 - ^
2014-03-27 23:00 Teru21: 01:54:600 - 01:54:700 - 01:55:200 - 01:55:300 - 01:55:400 - add x :OO
2014-03-27 23:01 pkmnyab: added
2014-03-27 23:01 Teru21: 01:56:200 - from this part ;; just use your imagination on putting the whistle
2014-03-27 23:01 Teru21: there isn't much pattern here..
2014-03-27 23:01 Teru21: and it won't be a problem if you random put whistle too here..
2014-03-27 23:01 pkmnyab: xD ok
2014-03-27 23:02 Teru21: not that noticeable so yeah ;;
2014-03-27 23:02 Teru21: 02:09:000 - here add timing point
2014-03-27 23:02 Teru21: and change to S:C3
2014-03-27 23:02 Teru21: and create your own pattern to with the whistle ;;
2014-03-27 23:03 Teru21: the whistle will sound different tho ;; mah suggestion is just to follow the beep beep sound =w=v
2014-03-27 23:04 pkmnyab: the whistle sound is a bit out of tune with this section I think
2014-03-27 23:04 Teru21: hmm yeah ;;
2014-03-27 23:04 Teru21: hmm.... ;A; I'm still searching for the good one ;;
2014-03-27 23:04 Teru21: ;w;)/ just use it atm ;; I'll search for a better one @A@;;
2014-03-27 23:05 pkmnyab: ok
2014-03-27 23:05 pkmnyab: I think a beep sound with a D flat tone should be good
2014-03-27 23:05 Teru21: D...
2014-03-27 23:05 Teru21: hmm
2014-03-27 23:06 Teru21: I'll try ._. to find it =w=
2014-03-27 23:06 Teru21: have try a lot of stuff =w=)w
2014-03-27 23:06 Teru21: but can't find anything good =A=
2014-03-27 23:08 Teru21: 02:28:200 - 02:28:400 - 02:28:600 - 02:28:800 - 02:29:000 - 02:29:100 - 02:29:200 - 02:29:300 - add x ;; and 02:29:400 - 02:29:433 - add whistle
2014-03-27 23:08 Teru21: oh ;; and 02:28:200 - add timinng point to S:C1
2014-03-27 23:08 Teru21: and you can do everything alone now >w<)/ I'M DONE
2014-03-27 23:09 pkmnyab: oooooooooook thanks for the help xD
2014-03-27 23:09 pkmnyab: the song sounds much better now :D
2014-03-27 23:09 Teru21: X')
2014-03-27 23:10 pkmnyab: thank you so much >w<
2014-03-27 23:10 Teru21: yep np X'3
2014-03-27 23:11 Teru21: oh try this
2014-03-27 23:11 Teru21: https://www.dropbox.com/s/m8x45yy49985i8z/soft-hitwhistle3.wav
2014-03-27 23:12 Teru21: and this.
2014-03-27 23:12 Teru21: https://www.dropbox.com/s/l7mgy9c9ar9pnce/soft-sliderwhistle.wav

I'M SO DONE

GL >w<)/ great first map

I'll give you star when its worth :OO >w<)/ I'll keep an eye on this ww
Sister Jude
Hi ^^ M4M

[Kibbleru's Easy]

00:25:000 (4,1) - Would look better if they didn't touch
00:23:000 - Whistle
00:24:200 (3,4) - Maybe blanket these
00:33:000 (1,2) - Ugly shape after those perfect curved sliders imo
00:47:400 (3,1) - Looks uuuglyy sorry ._.
00:52:200 (5) - NC here
01:05:000 (1,3) - Blanket these?
01:43:000 (5) - Maybe NC here
01:56:600 - 02:02:600 - 02:05:800 - 02:06:600 - Maybe normal whistle on slider-slide? To catch the sound behind
02:35:000 (5,2) - Stack?
02:41:000 (3) - Ctrl + H and Ctrl + J like this http://puu.sh/7LyAa.jpg
02:47:400 (4,5) - Blanket this better ><

[Normal]

00:16:800 - A note here
00:37:000 (2) - http://puu.sh/7LyHt.jpg
01:33:800 (1,3) - Stack?
01:43:400 (1) - So deep curve, maybe soften like this http://puu.sh/7LyQl.jpg drag the next slider to the left it so kinda blankets it?
02:14:400 (2,3) - Looks ugly a bit >.<
The rest looks

[Hard]

00:16:600 - 00:16:800 - Clap
00:22:600 (1) - 00:23:200 (1) - Clap
00:27:400 - Clap or whistle for these beats?
00:46:600 (3) - Drag this up a bit so head and tail wont touch each other
00:51:800 (4) - x:357 y:211
01:22:600 (1,2,3) - Stack?
01:37:800 (3) - Ctrl + G?

[Insane]

Suddenly hitsound changes, lol

00:35:400 (4) - Ctrl H+J+G again
00:39:400 (1,2,4,5) - Use same distance for these 2 patterns imo, one has jump for 2 and other doesn't have jump for 5
00:51:200 (1,2) - Pretty confusing, it look me a while to notice that 2 there lol
00:52:200 (11) - NC
01:19:400 (1) - Ctrl H+J this
01:19:400 (1) - Same whistle suggestion i did before for this part
01:19:400 (1) - Normal whistle for that weird sound
02:21:000 (4,5) - Blanket this better imo
02:36:200 - Your rythm style changes here, is it collab or what? It suddenly sounded different than other 2 kiais, but well
02:49:000 (9) - NC and finish

Good lucks :)
Topic Starter
pkk

Sniqht wrote:

Hi ^^ M4M

[Normal]

00:16:800 - A note here added note
00:37:000 (2) - http://puu.sh/7LyHt.jpg fixed
01:33:800 (1,3) - Stack? stacked
01:43:400 (1) - So deep curve, maybe soften like this http://puu.sh/7LyQl.jpg drag the next slider to the left it so kinda blankets it? fixed
02:14:400 (2,3) - Looks ugly a bit >.< fixed
The rest looks

[Hard]

00:16:600 - 00:16:800 - Clap I'm actually doing a complete hitsound re-do for the whole mapset right now ouo
00:22:600 (1) - 00:23:200 (1) - Clap
00:27:400 - Clap or whistle for these beats?
00:46:600 (3) - Drag this up a bit so head and tail wont touch each other fixed
00:51:800 (4) - x:357 y:211fixed
01:22:600 (1,2,3) - Stack? hm I think it's better if I unstack all of them
01:37:800 (3) - Ctrl + G? this is intentional to match the vocal dragging out

[Insane]

Suddenly hitsound changes, lol \o/

00:35:400 (4) - Ctrl H+J+G again fixed
00:39:400 (1,2,4,5) - Use same distance for these 2 patterns imo, one has jump for 2 and other doesn't have jump for 5 fixed
00:51:200 (1,2) - Pretty confusing, it look me a while to notice that 2 there lol fixed
00:52:200 (11) - NC fixed
01:19:400 (1) - Ctrl H+J this fixed in my own way
01:19:400 (1) - Same whistle suggestion i did before for this part
01:19:400 (1) - Normal whistle for that weird sound
02:21:000 (4,5) - Blanket this better imo didn't want it as a full blanket, but I fixed it up a bit
02:36:200 - Your rythm style changes here, is it collab or what? It suddenly sounded different than other 2 kiais, but well it's nice to have some variety in the rhythms
02:49:000 (9) - NC and finish fixed

Good lucks :)
Thanks for the mod!
Kibbleru

Sniqht wrote:

Hi ^^ M4M

[Kibbleru's Easy]

00:25:000 (4,1) - Would look better if they didn't touch fixed if i don't say anything
00:23:000 - Whistle
00:24:200 (3,4) - Maybe blanket these i cant blanket it without it overlapping with (1)
00:33:000 (1,2) - Ugly shape after those perfect curved sliders imo
00:47:400 (3,1) - Looks uuuglyy sorry ._.
00:52:200 (5) - NC here
01:05:000 (1,3) - Blanket these?
01:43:000 (5) - Maybe NC here
01:56:600 - 02:02:600 - 02:05:800 - 02:06:600 - Maybe normal whistle on slider-slide? To catch the sound behind
02:35:000 (5,2) - Stack?
02:41:000 (3) - Ctrl + H and Ctrl + J like this http://puu.sh/7LyAa.jpg
02:47:400 (4,5) - Blanket this better ><

Good lucks :)
CODE
osu file format v12

[General]
AudioFilename: Kagamine Rin & LenElectricAngel .mp3
AudioLeadIn: 0
PreviewTime: 39000
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
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LetterboxInBreaks: 1
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Electric Angel
TitleUnicode:えれくとりっく・えんじぇぅ
Artist:Giga-P
ArtistUnicode:ギガP
Creator:pkmnyab
Version:Kibbleru's Easy
Source:
Tags:Kagamine Rin Len Vocaloid Kibbleru Yasuo-P Orebanana-P
BeatmapID:367011
BeatmapSetID:146794

[Difficulty]
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CircleSize:3
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312,212,94600,1,0,0:0:0:0:
420,160,95000,1,0,0:0:0:0:
472,52,95400,2,0,B|416:28|360:56|360:56|284:96|236:64,1,240,0|2,0:0|0:0,0:0:0:0:
120,276,97000,6,0,P|144:208|192:184,1,120
200,68,97800,2,0,P|264:92|292:140,1,120
408,148,98600,2,0,P|384:216|336:240,1,120
324,356,99400,2,0,P|272:336|232:284,1,120
212,168,100200,5,0,0:0:0:0:
92,148,100600,1,0,0:0:0:0:
180,64,101000,2,0,P|264:72|304:108,1,120
208,180,101800,2,2,L|296:272,2,120
96,132,103000,6,0,P|92:200|120:252,1,120,0|4,0:0|0:0,0:0:0:0:
260,136,116200,5,4,0:0:0:0:
364,196,116600,2,0,P|416:168|464:112,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
260,136,117800,2,0,P|204:164|176:228,1,120
204,332,118600,1,2,0:0:0:0:
440,292,119400,6,0,L|496:164,1,120
436,76,120200,2,0,L|387:185,1,120
304,272,121000,2,2,L|308:336,2,60
204,208,121800,2,2,L|144:252,2,60
252,96,122600,6,0,P|308:56|368:48,1,120,2|0,0:0|0:0,0:0:0:0:
468,4,123400,2,0,P|471:63|453:120,1,120
436,240,124200,2,0,P|384:216|342:169,1,120
252,92,125000,1,0,0:0:0:0:
136,120,125400,1,0,0:0:0:0:
92,232,125800,6,0,P|124:312|160:340,1,120,2|0,0:0|0:0,0:0:0:0:
268,336,126600,1,2,0:0:0:0:
336,236,127000,1,2,0:0:0:0:
412,328,127400,2,0,P|385:128|216:238,1,480,0|6,0:0|0:0,0:0:0:0:
256,192,141000,12,0,142600,0:0:0:0:
352,168,143400,5,4,0:0:0:0:
128,80,144200,1,0,0:0:0:0:
60,312,145000,1,0,0:0:0:0:
172,348,145400,1,0,0:0:0:0:
260,264,145800,1,0,0:0:0:0:
308,28,146600,5,0,0:0:0:0:
72,60,147400,1,0,0:0:0:0:
88,300,148200,1,0,0:0:0:0:
204,336,148600,1,0,0:0:0:0:
312,280,149000,1,0,0:0:0:0:
500,128,149800,6,0,P|452:88|420:36,1,120,4|0,0:0|0:0,0:0:0:0:
300,48,150600,2,0,P|312:116|292:172,1,120
192,104,151400,1,0,0:0:0:0:
108,20,151800,1,0,0:0:0:0:
76,136,152200,1,2,0:0:0:0:
308,64,153000,5,0,0:0:0:0:
276,180,153400,1,0,0:0:0:0:
392,216,153800,2,0,P|412:284|396:340,1,120,0|2,0:0|0:0,0:0:0:0:
292,284,154600,1,0,0:0:0:0:
180,240,155000,1,0,0:0:0:0:
192,360,155400,1,2,0:0:0:0:
60,160,156200,6,0,P|144:136|184:108,1,120
180,240,157000,2,0,P|248:288|268:336,1,120
320,212,157800,2,0,P|312:156|336:92,1,120
428,172,158600,1,2,0:0:0:0:
356,76,159000,1,0,0:0:0:0:
244,40,159400,6,0,P|200:204|232:288,1,240,0|2,0:0|0:0,0:0:0:0:
100,284,160600,1,0,0:0:0:0:
60,172,161000,2,2,P|97:125|117:69,2,120
100,284,162200,1,0,0:0:0:0:
216,317,162600,6,0,L|280:216,1,120
400,220,163400,2,0,L|336:321,1,120
280,216,164200,5,0,0:0:0:0:
212,116,164600,1,0,0:0:0:0:
100,156,165000,1,2,0:0:0:0:
200,224,165400,6,0,P|268:292|272:328,1,120
152,336,166200,2,0,P|84:268|80:232,1,120
80,128,167000,1,0,0:0:0:0:
192,84,167400,2,0,P|268:88|316:104,1,120
428,80,168200,2,0,P|396:184|260:208,1,240,0|4,0:0|0:0,0:0:0:0:
Frostings
Hi there. noob mod

[Easy]

00:49:000 (1) - bad overlap with 00:47:400 (3). I suggest http://puu.sh/7LLGR.jpg
01:28:200 (3,4) - looks really weird :o they should be parallel if anything. I suggest you make 01:27:000 (5,1,2,3) a square so that the 3 doesn't go off the screen. maybe like http://puu.sh/7LMeq.jpg ? or stack 4 with the 5 circle

[Normal]
00:23:000 (6,1) - blanket can be better
00:27:401 (2,4) - stack properly ?

[Hard]
00:30:200 (2,3) - make these the same slider? rotated 180 degrees
01:05:000 - hitsounds? nevermind
02:36:600 (2,3) - (subtle) 2 should be made smoother to be parallel with 3
02:41:800 (7) - smoother wave ? http://puu.sh/7LOfP.jpg
02:45:800 (1) - make blanket with 02:45:600 (8) ?

[Insane]
00:13:400 (4,1) - blanket
00:18:200 (1,2,3,4,5,6,7) - star pattern can be made cleaner: http://puu.sh/7LQ6a.jpg
SPOILER
264,308,18200,5,0,0:0:0:0:
177,106,18400,1,0,0:0:0:0:
128,318,18600,1,0,0:0:0:0:
293,174,18800,1,0,0:0:0:0:
75,194,19000,1,0,0:0:0:0:
264,308,19200,1,0,0:0:0:0:
177,106,19400,2,0,L|261:106,1,67.5000025749208,0|0,1:2|0:0,0:0:0:0:
02:32:600 (8,2) - stack? not sure if this was intentional also 02:33:200 (2,5) should blanket


good luck ~

EDIT: oh, didn't realize there was GD and Kibbleru didn't apply the previous mod yet. sorry sorry ;w; there is one overlapped mod at 00:47:400 which was probably already fixed
Topic Starter
pkk

FlawlessTea wrote:

Hi there. noob mod

[Normal]
00:23:000 (6,1) - blanket can be better looks fine to me, maybe I changed it earlier, not sure
00:27:401 (2,4) - stack properly ? fixed

[Hard]
00:30:200 (2,3) - make these the same slider? rotated 180 degrees fixed
01:05:000 - hitsounds? nevermind
02:36:600 (2,3) - (subtle) 2 should be made smoother to be parallel with 3 fixed
02:41:800 (7) - smoother wave ? http://puu.sh/7LOfP.jpg fixed
02:45:800 (1) - make blanket with 02:45:600 (8) ? fixed

[Insane]
00:13:400 (4,1) - blanket fixed
00:18:200 (1,2,3,4,5,6,7) - star pattern can be made cleaner: http://puu.sh/7LQ6a.jpg fixed
SPOILER
264,308,18200,5,0,0:0:0:0:
177,106,18400,1,0,0:0:0:0:
128,318,18600,1,0,0:0:0:0:
293,174,18800,1,0,0:0:0:0:
75,194,19000,1,0,0:0:0:0:
264,308,19200,1,0,0:0:0:0:
177,106,19400,2,0,L|261:106,1,67.5000025749208,0|0,1:2|0:0,0:0:0:0:
02:32:600 (8,2) - stack? not sure if this was intentional also 02:33:200 (2,5) should blanket fixed

good luck ~

EDIT: oh, didn't realize there was GD and Kibbleru didn't apply the previous mod yet. sorry sorry ;w; there is one overlapped mod at 00:47:400 which was probably already fixed
Thanks for modding!
Teru21
Don't kudosu this ;; I already get from the previous one

so yay ;; I come again for recheck .w.)/ do I sound like a bat? =A= ;; I'm not ;; I'll just take a look at the hitsound again anw I miss some stuff on last irc mod ;;

[General]
02:29:800 - this part should be kiai ._.
the white combo color ;A; I kind of never like to use real white combo color which is 255/255/255 ;; try.. this one .w.)b https://www.dropbox.com/s/cmg6pqhmvxnv0 ... .11.16.png almost white. but its actually cream >w<

[Insane]
woops I lied ;; I come here to mod
00:24:400 - add whistle to the first 2 notes (slider head with a reverse) :3 give a sweet sound
00:25:800 (4,5,6,7,1,2,3,4,5,6) - the stream. it'll be more viable if you break the stream. 00:25:800 (4,5,6,7,1) - try to reangle this to 30degree and place it with the same distance like this. https://osu.ppy.sh/ss/1465164 I move the (2) abit so you can see there is polygonal pattern with (2,3,4)
00:28:200 (1) - stack to 00:27:200 (2) - ? tidier
00:28:600 (2) - copy paste from 00:28:200 (1) - and ctrl+h and ctrl+j . to make it tidier and accurate reflection.
00:29:000 (3,4) - ^
00:29:400 (4,1) - this suppose to reflect perfectly.
00:33:000 - add finish here
00:34:200 - you miss the whistle here
00:36:500 (2,3) - maybe unstack this? ;; play better I guess
-reffrain-
some Normal sampleset with soft addition are missing ;; check again .w. ;; also the whistle pattern was (W W WWW) means first-third white tick , first-second-third white tick.
01:05:800 (3) - idk what you are thinking about. but this doesnt look right. delete the 4th point of the slider point (simply click your slider and right click at a point to delete them) ;; shall look better now http://osu.ppy.sh/ss/1465196 (I move the 5th slider point <after delete the 4th point> / 6th slider point <before delete the 4th point> abit so it'll look more symmetric~)
01:07:400 (4) - you may want to try this out http://osu.ppy.sh/ss/1465206 :3 wiggwie
01:09:000 (4) - symmetric more (third slider point move to left 2 ~ 3 grid) :3 sorry being too nazi
01:11:000 - forgot to tell you lower the volume a bit ;; will give people kind of heart attack wwwww 50% is fine :3
01:11:400 - add finish ;----;
01:19:400 (1) - ctrl+G ;; flow better. http://i.cubeupload.com/loCyuF.jpg
01:20:600 (4) - ctrl+> and x412 y156..? and ctrl+G this 01:21:000 (1) - ;; move and symmetric a bit ;; and I think it'll flow better
01:23:800 (5) - I somehow find this missplace.. doesn't look too good... if you could find some way to make it look greater...
01:43:400 - add finish. normal or soft. both great
01:46:600 (1,2) - try to mirror this. on irc ;; I asked you to reflect it. but It'll still be even better if you mirror it. something like this. http://osu.ppy.sh/ss/1465226
01:49:800 (1) - stack properly with 01:49:000 (5) -
01:56:200 - add finish. normal or soft. both great. also I can't really find the clap sound here. place it on the second and fourth white tick :OO ;;;
02:01:800 (1) - try to. make this linear or curved in the other way. because of the beeping sound
02:02:600 (1) - ^ and make a lil angle at the slider's tail.
02:09:000 - add finish. normal or soft. both great
02:15:000 (7) - resnap. end it at the 1/4 tick :|
02:21:400 (5) - maybe -30degree and re-place it again ._. ;; because this 02:20:600 (3,4) - -30degree ;; sorry again for the naziness
02:29:800 - still add clap at the fourth tick. to make it different from the second part of the last refrain ( 02:36:200 - ) ;; don't put whistle on the first part of the last refrain. :3 there ;; difference XD

[Hard]
AR+1 ;; too much note on the screen if its AR7 ;w;
00:12:200 (1) - it'll be better if you just use 3 circles :3 ;; spinner doesn't give any sound effect that fit the drum ;___; XD
00:17:000 (1) - stack to 00:16:000 (6) - to make it tidier
00:26:200 (1) - NC? for anti jump
00:30:600 - missing clap hitsound
00:32:600 (5,1) - try to symmetric this ;A;
00:35:400 (3,1) - stack pls.
00:36:200 (1,3,4) - try to create polygonal pattern
00:37:900 (1) - why no one complain about this. it suppose to be ended 00:38:600 - ;; your hitsound follows the drum after all. add clap too
00:39:400 - add finish
00:42:600 (1,3) - doesn't look great to me. try to symmetric it properly
00:49:800 (3,4) - the sudden 1/4 ;; I miss this part ;-----; how about 1/1 slider with 1/2 circle? ;; follows the vocal
00:51:800 - clap hitsound?
01:11:000 - same as insane.
01:11:400 - finish too. err ;; change the other too that I mention on insane.
01:22:200 (4,5,1,2) - I can't really understand this pattern.
01:26:400 (6,8,9) - polygonal pls.
01:30:200 (2,3) - addition drum and add whistle
01:46:600 (1,2) - this looks gorgeous actually. try to make the spacing closer. and people can see the pattern and feel the slur(in music world means umm ;; http://en.wikipedia.org/wiki/Slur_(music) *runs*)
01:49:800 (1,2) - curve this a biiiiiiiiiiiiiiiiiiiiit
01:55:400 - triplet. 01:55:800 - triplet. 01:56:200 - circle? :OO
02:09:000 - the epicness part ;; I kind of feel it'll be great if you can make antijumps in this part. something like http://osu.ppy.sh/ss/1465300 ;; just suggestion tho
02:29:800 (1,2,3,5) - http://osu.ppy.sh/ss/1465309 ;A;
02:34:200 (5,1,2) - polygonal ;A; fix spacing after that

[Normal]
00:12:200 (1) - umm ;; same as the other diff ;; avoid using spinner here. just try a circle with 1/1 slider ;;
00:23:400 (1) - nazi ;; 1 grid down ;; symmetric ;w;
00:32:600 (5) - stack on top of (1) ? to make the viable better
00:37:800 (1) - same as hard. if you think its too short. then use slider instead of spinner.
00:49:800 (2) - put this on the top part ;; or upper part ;; just don't stack it with 00:48:200 (4) -
01:07:400 (5,6) - change this into 3/4 slider. (6)'s rhythm is out of place. it won't be hard if you turn this into 3/4 slider. because you click the slider head instead of the tail right. :3
01:19:400 (3,4,5,1) - it'll look better if you do the (5,1)'s spacing same as (3,4)
01:38:600 (3,4,5) - polygon.....
01:41:000 (3,5) - symmetric..........
01:48:200 (1,2,3,4,5) - ;; do (3,4)'s spacing same as (1,2)'s. just flip here and there. (3,4,5) polygon or make it square.
02:15:000 (3) - tilt it a bit. :3 perfect vertical doesn't really looks great at all. there;; is what I usually called art. XD
02:28:200 (1) - -1/2 beat. :O follow the bgm.
02:34:600 (3,4,5,6,1) - y u no star or pentagon
~uhh there are stuff i don't wanna mention ;; or you would think that I ask you to remap ;____;

[Easy]
something is wrong in this map. around like ;; AR should be faster because the slidervelocity is kinda fast for an easy. I use to have 1.00x for easy or lower. ;; maybe AR+1/2 and HP+1
00:10:600 (1) - hmm.. end it here 00:12:200 - and maybe add circle here 00:13:400 - ;; like what I mention in the other difficulties ;w;
00:19:800 (4) - stack properly ;A; under 00:18:200 (2) -
00:25:000 (4,5,1) - symmetric this ;A;
00:33:000 (1,2) - (2) should be reflect and mirror by (1). ctrl+J and ctrl+G
00:37:800 - spinner :I ;; or maybe 2/1 long slider
00:42:600 (1,2) - this kinda looked awkward. move (2) x380 y212
00:51:000 - 00:51:800 - clap :I
01:17:800 (1,2,3) - make this linear? (3) reduce some grid vertically
01:30:200 - sampleset auto and addition drum add whislte
02:07:400 (4) - -150 degree? :OO flow better
uhh ;; too much break? @A@;; I kinda think it'll be great if you map this part 02:09:400 - ;; because this part is kind of climax and the awesome part on this map. tho its still your decision to map this part or not
02:20:200 (1) - spinner should start 02:21:800 - and end 02:23:000 - or 02:23:400 - ; because the only part where the beeping sound stretch out is 02:21:800 -
02:29:800 (1,2) - same as above
02:31:400 (3,4,5,6) - umm.... doesn't make any sense. try to make the pattern more viable.. like;; proper diamond pattern :|
02:34:600 (4,5,6) - make this linear pattern. like what you did to 02:32:600 (6,1,2) -
02:35:800 - add something here? you kinda break the flow ;-;

Thats it .w.)/

GoodLuck~ .w.)/ take my star ;; I can see the potential already ww X')
Topic Starter
pkk

Teru21 wrote:

Don't kudosu this ;; I already get from the previous one

so yay ;; I come again for recheck .w.)/ do I sound like a bat? =A= ;; I'm not ;; I'll just take a look at the hitsound again anw I miss some stuff on last irc mod ;; I thought you were a BAT and you came to save me \o/

[General]
02:29:800 - this part should be kiai ._. hmm ok
the white combo color ;A; I kind of never like to use real white combo color which is 255/255/255 ;; try.. this one .w.)b https://www.dropbox.com/s/cmg6pqhmvxnv0 ... .11.16.png almost white. but its actually cream >w< well this looks better than white :)

[Insane]
woops I lied ;; I come here to mod you liar :'(
00:24:400 - add whistle to the first 2 notes (slider head with a reverse) :3 give a sweet sound done
00:25:800 (4,5,6,7,1,2,3,4,5,6) - the stream. it'll be more viable if you break the stream. 00:25:800 (4,5,6,7,1) - try to reangle this to 30degree and place it with the same distance like this. https://osu.ppy.sh/ss/1465164 I move the (2) abit so you can see there is polygonal pattern with (2,3,4) done
00:28:200 (1) - stack to 00:27:200 (2) - ? tidierdone
00:28:600 (2) - copy paste from 00:28:200 (1) - and ctrl+h and ctrl+j . to make it tidier and accurate reflection. done
00:29:000 (3,4) - ^ done
00:29:400 (4,1) - this suppose to reflect perfectly. done
00:33:000 - add finish here done
00:34:200 - you miss the whistle here added
00:36:500 (2,3) - maybe unstack this? ;; play better I guess
-reffrain-
some Normal sampleset with soft addition are missing ;; check again .w. ;; also the whistle pattern was (W W WWW) means first-third white tick , first-second-third white tick.

01:05:800 (3) - idk what you are thinking about. but this doesnt look right. delete the 4th point of the slider point (simply click your slider and right click at a point to delete them) ;; shall look better now http://osu.ppy.sh/ss/1465196 (I move the 5th slider point <after delete the 4th point> / 6th slider point <before delete the 4th point> abit so it'll look more symmetric~) done
01:07:400 (4) - you may want to try this out http://osu.ppy.sh/ss/1465206 :3 wiggwie wigglewiggle
01:09:000 (4) - symmetric more (third slider point move to left 2 ~ 3 grid) :3 sorry being too nazi done
01:11:000 - forgot to tell you lower the volume a bit ;; will give people kind of heart attack wwwww 50% is fine :3 LOL okok
01:11:400 - add finish ;----; done
01:19:400 (1) - ctrl+G ;; flow better. http://i.cubeupload.com/loCyuF.jpg done
01:20:600 (4) - ctrl+> and x412 y156..? and ctrl+G this 01:21:000 (1) - ;; move and symmetric a bit ;; and I think it'll flow better fixed in own way
01:23:800 (5) - I somehow find this missplace.. doesn't look too good... if you could find some way to make it look greater... moved it up more
01:43:400 - add finish. normal or soft. both great done
01:46:600 (1,2) - try to mirror this. on irc ;; I asked you to reflect it. but It'll still be even better if you mirror it. something like this. http://osu.ppy.sh/ss/1465226 done
01:49:800 (1) - stack properly with 01:49:000 (5) - done
01:56:200 - add finish. normal or soft. both great. also I can't really find the clap sound here. place it on the second and fourth white tick :OO ;;; done
02:01:800 (1) - try to. make this linear or curved in the other way. because of the beeping sound made it straight
02:02:600 (1) - ^ and make a lil angle at the slider's tail. done
02:09:000 - add finish. normal or soft. both great done
02:15:000 (7) - resnap. end it at the 1/4 tick :| done, but I think you told me to end it on a 1/6 tick or something in IRC i forgot xD
02:21:400 (5) - maybe -30degree and re-place it again ._. ;; because this 02:20:600 (3,4) - -30degree ;; sorry again for the naziness done
02:29:800 - still add clap at the fourth tick. to make it different from the second part of the last refrain ( 02:36:200 - ) ;; don't put whistle on the first part of the last refrain. :3 there ;; difference XD done \o/

[Hard]
AR+1 ;; too much note on the screen if its AR7 ;w; done, but maybe it will be too hard for hard difficulty :?
00:12:200 (1) - it'll be better if you just use 3 circles :3 ;; spinner doesn't give any sound effect that fit the drum ;___; XD done
00:17:000 (1) - stack to 00:16:000 (6) - to make it tidier done
00:26:200 (1) - NC? for anti jump well there is already another NC right after if I put a NC here, it might look weird :S
00:30:600 - missing clap hitsound done
00:32:600 (5,1) - try to symmetric this ;A; ok ;w;
00:35:400 (3,1) - stack pls. done
00:36:200 (1,3,4) - try to create polygonal pattern well...00:36:600 (2,4) - kind of blanket each other with the slider bodies I guess, and I already stacked the thing before so I think it should be fine .w.''
00:37:900 (1) - why no one complain about this. it suppose to be ended 00:38:600 - ;; your hitsound follows the drum after all. add clap too haha I think nobody complained because otherwise the spinner would be a little short, but I guess that's fine as long as it matches music (the spinner isn't that short anyways)
00:39:400 - add finish done
00:42:600 (1,3) - doesn't look great to me. try to symmetric it properly done
00:49:800 (3,4) - the sudden 1/4 ;; I miss this part ;-----; how about 1/1 slider with 1/2 circle? ;; follows the vocal I think this is fine
00:51:800 - clap hitsound? done
01:11:000 - same as insane. done
01:11:400 - finish too. err ;; change the other too that I mention on insane. done
01:22:200 (4,5,1,2) - I can't really understand this pattern. fixed it a bit (stacked (4,5) and placed (1) in line with (2)
01:26:400 (6,8,9) - polygonal pls. fixed
01:30:200 (2,3) - addition drum and add whistle done
01:46:600 (1,2) - this looks gorgeous actually. try to make the spacing closer. and people can see the pattern and feel the slur(in music world means umm ;; http://en.wikipedia.org/wiki/Slur_(music) *runs*) I play piano so I know what this means! >8D
01:49:800 (1,2) - curve this a biiiiiiiiiiiiiiiiiiiiit done
01:55:400 - triplet. 01:55:800 - triplet. 01:56:200 - circle? :OO done
02:09:000 - the epicness part ;; I kind of feel it'll be great if you can make antijumps in this part. something like http://osu.ppy.sh/ss/1465300 ;; just suggestion tho hmm when I think of something cool later I'll add it in
02:29:800 (1,2,3,5) - http://osu.ppy.sh/ss/1465309 ;A; ;A; ok
02:34:200 (5,1,2) - polygonal ;A; fix spacing after that done

[Normal]
00:12:200 (1) - umm ;; same as the other diff ;; avoid using spinner here. just try a circle with 1/1 slider ;; done
00:23:400 (1) - nazi ;; 1 grid down ;; symmetric ;w; done
00:32:600 (5) - stack on top of (1) ? to make the viable better done
00:37:800 (1) - same as hard. if you think its too short. then use slider instead of spinner. made 1/1 repeat slider
00:49:800 (2) - put this on the top part ;; or upper part ;; just don't stack it with 00:48:200 (4) - done
01:07:400 (5,6) - change this into 3/4 slider. (6)'s rhythm is out of place. it won't be hard if you turn this into 3/4 slider. because you click the slider head instead of the tail right. :3 done
01:19:400 (3,4,5,1) - it'll look better if you do the (5,1)'s spacing same as (3,4) done
01:38:600 (3,4,5) - polygon..... ?
01:41:000 (3,5) - symmetric.......... ok I made it a triangle
01:48:200 (1,2,3,4,5) - ;; do (3,4)'s spacing same as (1,2)'s. just flip here and there. (3,4,5) polygon or make it square. done
02:15:000 (3) - tilt it a bit. :3 perfect vertical doesn't really looks great at all. there;; is what I usually called art. XD done
02:28:200 (1) - -1/2 beat. :O follow the bgm. it's like this because otherwise spinner would be too short
02:34:600 (3,4,5,6,1) - y u no star or pentagon I need to keep it 1.0x distance snap ;_;
~uhh there are stuff i don't wanna mention ;; or you would think that I ask you to remap ;____; now I am genuinely concerned that there is something wrong with this difficulty ;w;

Thats it .w.)/

GoodLuck~ .w.)/ take my star ;; I can see the potential already ww X')
Thanks for modding again and for the star! o3o
sheela
Hey, M4M request.

[Easy]
00:12:600 - I think the green line that lands here can be removed, since there's 00:10:600 .
00:19:800 (4) - Add a clap here?
00:42:600 (1,2,3,4) - I was thinking of this:
SPOILER
135,240,42600,6,0,P|182:276|204:332,1,120,2|8,1:2|1:2,0:0:0:0:
308,268,43400,2,0,P|329:323|376:359,1,120,2|8,1:2|1:2,0:0:0:0:
488,312,44200,2,0,P|480:224|352:116,1,240,2|2,1:2|1:2,0:0:0:0:
256,120,45400,1,8,0:0:0:0:
01:43:000 (1) - Remove the new combo here.
00:45:800 (1) - Add a point to x:140 y:256 to turn this into a curve slider?
00:47:400 (3) - Though it's a little overlap, move it to x:336 y:32. Move the second point to x:392 y:24, and last to x:444 y:56.
01:56:600 (2) - It should have the same slider pattern as 01:57:800 (3) , but flip vertically.
02:38:600 (4,5) - I suggest to move 02:38:600 (4) to x:452 y:80, and 02:39:000 (5) to x:360 y:4, to avoid the overlap.

[Normal]
00:42:600 (1) - Add a point to x:184 y:296 so it could be a curve slider?
00:49:800 (2) - It could have the same slider pattern as 00:49:000 (1) . Copy-paste it, and flip it vertically and horizontally, and Ctrl+G, and move it to x:264 y:188.
01:37:000 (1,2) - I'm not sure if this pattern can be in a normal difficulty. Try to play with 01:37:800 (2) .
01:41:800 (4) - Add a new combo.

[Hard]
00:37:900 (1) - In the AiBat, it says that the length of this spinner is less 750 ms. Convert it into a slider.
01:05:800 (3) - This is nazi, but move the last point to x:184 y:128, so it could make a perfect blanket.
01:22:800 (2) - Add a point to x:188 y:160, so it could have a better flow.

[Insane]
00:26:266 (2,3,5) - I feel that these notes don't land on a beat of the music, which is called overmapped
00:34:800 (1) - Move this to x:492 y:216. It confuse the players.
01:06:400 (4) - Move this to x:408 y:344.
02:04:600 (2) - Move it to x:212 y:220, or to another place.

So, that's it. Good Luck on ranking this map. Feel free to ask me questions.
Topic Starter
pkk

sheela901 wrote:

Hey, M4M request.

[Normal]
00:42:600 (1) - Add a point to x:184 y:296 so it could be a curve slider? alright, fixed
00:49:800 (2) - It could have the same slider pattern as 00:49:000 (1) . Copy-paste it, and flip it vertically and horizontally, and Ctrl+G, and move it to x:264 y:188. fixed
01:37:000 (1,2) - I'm not sure if this pattern can be in a normal difficulty. Try to play with 01:37:800 (2) .
rearranged (2)
01:41:800 (4) - Add a new combo. fixed

[Hard]
00:37:900 (1) - In the AiBat, it says that the length of this spinner is less 750 ms. Convert it into a slider. I like the spinner here to transition into kiai time. Instead I shortened 00:37:400 (4) - and extended the spinner, then moved it back to 00:37:400 (4) - . Spinner is a bit longer now.
01:05:800 (3) - This is nazi, but move the last point to x:184 y:128, so it could make a perfect blanket. changed
01:22:800 (2) - Add a point to x:188 y:160, so it could have a better flow. fixed

[Insane]
00:26:266 (2,3,5) - I feel that these notes don't land on a beat of the music, which is called overmapped hm I'm not quite sure how I feel about this...I'll keep this in mind and see what other people think about this section then take action accordingly, thanks for the heads-up
00:34:800 (1) - Move this to x:492 y:216. It confuse the players. fixed in own way
01:06:400 (4) - Move this to x:408 y:344. alright
02:04:600 (2) - Move it to x:212 y:220, or to another place. moved it to the right a little, I like the placement as of now as the jump between (2) and (3) matches the music pretty well in my opinion

So, that's it. Good Luck on ranking this map. Feel free to ask me questions.
Thanks for modding!
moshiri
Title : えれくとりっく・えんじぇる <-- wrong!

[Normal]
01:29:800 (4) - I think this slider protruded, may bring it near to center. 

(๓´罒`๓)(´☯ω☯`)

[Edited 04/06]
Thanks kudos, I checked that slider is better. also 01:26:600 (4) - protruded this slider may do that like same reason.
Oh Title is lol, you said correctly, I didn't know that.
I Hope this beatmap would be ranked.
Topic Starter
pkk

moshiri wrote:

Title : えれくとりっく・えんじぇる the last character in the title should actually be ぅ

[Normal]
01:29:800 (4) - I think this slider protruded, may bring it near to center. I see what you mean, I moved 01:29:000 (3,4) - down a bit, it should be ok now

(๓´罒`๓)
Thanks for the suggestions, I also remapped normal a bit to make it look better.
-Neipezi
hi, encoding video you have requested has been completed.

Files : Download (16.0MB)

good lucky~
Kibbleru
Im done, quite proud of this actually

SPOILER
osu file format v12

[General]
AudioFilename: Kagamine Rin & LenElectricAngel .mp3
AudioLeadIn: 0
PreviewTime: 39000
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12207,13807,13899,32607,65007,71407,77807,84207,90607,103407,116207,129007,143407,148207,149800,156207,162507,169007
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Electric Angel
TitleUnicode:えれくとりっく・えんじぇぅ
Artist:Giga-P
ArtistUnicode:ギガP
Creator:pkmnyab
Version:Kibbleru's Easy
Source:
Tags:Kagamine Rin Len Vocaloid Kibbleru Yasuo-P Orebanana-P
BeatmapID:367011
BeatmapSetID:146794

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,52400,63560
2,103599,114760
2,129199,138760
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1000,400,4,2,1,70,1,0
10600,-100,4,2,1,70,0,0
12600,-100,4,2,1,70,0,0
26600,-100,4,2,2,70,0,0
33000,-100,4,2,1,70,0,0
39400,-100,4,2,1,75,0,1
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71000,-100,4,1,0,70,0,0
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103400,-100,4,2,1,70,0,0
149800,-100,4,2,1,75,0,1
169000,-100,4,2,1,70,0,0


[Colours]
Combo1 : 252,116,101
Combo2 : 255,255,255
Combo3 : 252,209,65
Combo4 : 236,57,53

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324,20,150600,2,0,P|313:81|289:127,1,100,4|8,1:2|1:2,0:0:0:0:
292,216,151400,2,0,P|350:194|402:192,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
240,300,152600,1,8,0:0:0:0:
140,300,153000,5,0,1:2:0:0:
112,204,153400,2,0,P|84:196|56:184,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
196,152,154200,1,8,0:0:0:0:
288,116,154600,2,0,P|298:54|322:8,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
88,144,156200,6,0,P|172:120|196:100,1,100,2|8,1:2|1:2,0:0:0:0:
232,200,157000,2,0,P|148:224|124:244,1,100,2|8,1:2|1:2,0:0:0:0:
120,328,157800,2,0,P|76:351|26:358,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
216,308,159000,1,8,1:2:0:0:
312,280,159400,6,0,B|356:300|356:300|408:284|408:284|460:304|516:276,1,200,2|2,1:2|1:2,0:0:0:0:
452,196,160600,1,8,1:2:0:0:
372,136,161000,2,0,B|392:108|392:108|404:72|428:48,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
276,164,162200,1,8,1:2:0:0:
204,236,162600,6,0,L|120:172,1,100,2|8,1:2|1:2,0:0:0:0:
88,268,163400,2,0,L|167:328,1,100,2|8,1:2|1:2,0:0:0:0:
260,364,164200,1,2,1:2:0:0:
324,284,164600,1,8,1:2:0:0:
424,276,165000,1,0,0:0:0:0:
400,180,165400,1,8,0:0:0:0:
460,100,165800,6,4,P|417:68|363:100,1,100,2|12,1:2|1:2,0:0:0:0:
400,180,166600,2,0,P|320:164|296:140,1,100,0|8,0:0|0:0,0:0:0:0:
232,220,167400,2,0,P|258:297|249:330,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
212,120,168600,1,8,0:0:0:0:
212,120,169000,5,4,0:0:0:0:
Topic Starter
pkk

-Neipezi wrote:

hi, encoding video you have requested has been completed.

Files : Download (16.0MB)

good lucky~
Thank you for the video!

Kibbleru wrote:

Im done, quite proud of this actually
senpai is proud
Milkshake
WHAT HAPPENED TO THE INSANE DIFF IT BECAME MUCH MORE EASIER WHAT THE FUCK NO
Topic Starter
pkk

Milkshake wrote:

WHAT HAPPENED TO THE INSANE DIFF IT BECAME MUCH MORE EASIER WHAT THE FUCK NO
yooo I had to make it nicer, the random streams I put in there didn't really have a purpose. Anyways I'll try to find a way to make it harder without overmapping just for you bby <3
Milkshake
I think they were just fine I mean the insane is now semi-hard diff and i prefere it the way it was before
:just muh opinion:
Yumeno Himiko
Hihi~ M4M~ From my modding queue~
Wow it's a nice song >_>

[Kibbleru's Easy]
00:29:800 (1,3) - If these two sliders follow the same style,it will look better lol
00:50:200 (2) - DS problem I know what you thought so just move all 01:33:800 (1,2) - A blanket here~
01:37:800 (2,3) - ^
01:56:200 (1,2) - I think make it a blanket like this looks better 02:45:800 (1) - The angle is too large and looks a bit weird,Try to make the angle smaller.

[Normal]
00:14:600 (3,4) - Move a bit to make a nice blanket.
00:33:800 (2,3) - Make it like this sounds better ? 01:29:000 (4,5) - ^ 02:13:400 (4) - 412|300
02:20:200 (1,2) - Move them to be a nice blanket.
02:41:400 (3) - I may prefer this slider looking like this
[Hard]
01:09:800 (1,2,3,4,5) - This flow doesn't feel so good,try to swap 3 & 4 01:29:000 (1,2,3) - Make them a regular triangle.
01:41:000 (3) - Just let it a 1/2 slider to fit with 1、2、4 and you'll find it fits better.
02:17:000 (1,2) - Also not on a line.

[Insane]
00:24:800 (5) - It feels better if you move it away,putting it under a reverse slider will mislead the players.
00:39:200 (2,1) - A blanket here.
Since I can't play this diff by myself I think I can't give some useful suggestions here.

Nice mapset~
Will rank soon lol~~
Topic Starter
pkk

examination wrote:

Hihi~ M4M~ From my modding queue~
Wow it's a nice song >_>.

[Normal]
00:14:600 (3,4) - Move a bit to make a nice blanket. fixed
00:33:800 (2,3) - Make it like this sounds better ? I like it the way it is, it fits the vocal nicely
01:29:000 (4,5) - ^ fixed
02:13:400 (4) - 412|300 fixed
02:20:200 (1,2) - Move them to be a nice blanket. fixed
02:41:400 (3) - I may prefer this slider looking like this
SPOILER

I think my way flows better, and I like to have sliders going in different direction which is why (3) is curved down and (4) is curved up

[Hard]
01:09:800 (1,2,3,4,5) - This flow doesn't feel so good,try to swap 3 & 4 switched, also rearranged 01:10:600 (5) - and 01:11:000 (6) -
01:29:000 (1,2,3) - Make them a regular triangle. 01:11:000 (6) - fixed
01:41:000 (3) - Just let it a 1/2 slider to fit with 1、2、4 and you'll find it fits better.
02:17:000 (1,2) - Also not on a line.made it into a line now

[Insane]
00:24:800 (5) - It feels better if you move it away,putting it under a reverse slider will mislead the players. fixed
00:39:200 (2,1) - A blanket here.
Since I can't play this diff by myself I think I can't give some useful suggestions here.

Nice mapset~ thanks ;w;
Will rank soon lol~~ yea I hope I get a BAT mod sometime soon xD
Thanks for the mod!
DeletedUser_3044645
Fixed mostly flow, random jumps, and shapes.

IRC mod
16:11 *No Dap is editing [http://osu.ppy.sh/b/367011 Giga-P - Electric Angel [Kibbleru's Easy]]
16:11 No Dap: are you ready
16:11 pkmnyab: my body is ready
16:18 No Dap: 02:48:600 (4,1) - the only stacked not in this diff
16:18 No Dap: I prefer you don't
16:18 No Dap: notes*
16:18 pkmnyab: k
16:19 No Dap: 02:01:000 (3,4) - this plays fine but feels like too many 1/2 in a short time
16:19 No Dap: yeah that's fine i guess
16:19 No Dap: you don't need to change
16:20 No Dap: everything else seems nice in easy
16:20 *No Dap is editing [http://osu.ppy.sh/b/363640 Giga-P - Electric Angel [Normal]]
16:21 No Dap: 00:32:600 (5,1) - this is ok
16:21 No Dap: but 00:32:200 (4,5) - this doesn't look good
16:22 No Dap: you can blanket them and it will still have good flow
16:22 pkmnyab: alright
16:24 No Dap: 01:27:400 (1) -
16:24 No Dap: try to give it a little curve
16:24 No Dap: according to this flow01:27:400 (1,2,3) -
16:25 pkmnyab: ok
16:25 No Dap: 01:33:800 (1) - match the shape with 01:34:600 (2) - ?
16:26 pkmnyab: k
16:27 No Dap: 02:21:800 (1) - finish?
16:27 pkmnyab: ye
16:28 No Dap: well 02:28:200 (1) - I'd prefer if you delete this spinner
16:28 No Dap: it's not needed and only making it hard to hit the next circle
16:28 No Dap: and it also apeears way to early while spinning
16:30 No Dap: did you fix or not
16:31 pkmnyab: fixed
16:31 pkmnyab: http://gyazo.com/cadf39354dba5036d9140a36e5084907 put a repeat slider + circle
16:37 No Dap: k
16:37 No Dap: got sunchips
16:37 No Dap: 02:42:600 (1,2) - I think these two are too close
16:37 No Dap: http://osu.ppy.sh/ss/1515793
16:37 pkmnyab: man sunchips were the shit in my school 5 years ago
16:37 pkmnyab: but they died down
16:37 No Dap: lol
16:38 pkmnyab: k spaced out
16:38 No Dap: french onion best flavor!
16:38 No Dap: 02:43:400 (2,3) - dont forget to adjut DS
16:38 No Dap: 02:43:400 (2,3) -
16:38 No Dap: and further mroe as require
16:38 No Dap: dd
16:38 pkmnyab: yea
16:38 pkmnyab: wtf french onion i thought there was only regular
16:38 No Dap: there alsa also
16:39 No Dap: and spicy
16:39 No Dap: by the way
16:39 No Dap: I would decrease HP by 1 tick on both easy and normal
16:39 No Dap: since hard has hp 5
16:40 pkmnyab: i see
16:40 *No Dap is editing [http://osu.ppy.sh/b/363638 Giga-P - Electric Angel [Hard]]
16:40 No Dap: OD+1?
16:40 No Dap: Od5 i for noobs
16:40 No Dap: is*
16:40 pkmnyab: wtf you say to me
16:40 pkmnyab: ok ok od 5 it is
16:40 pkmnyab: i mean 6
16:41 No Dap: no od6
16:41 No Dap: lol
16:44 No Dap: 00:13:000 (3,4) - should be slider
16:44 No Dap: 00:13:000 (3) - this is holding
16:45 pkmnyab: ok
16:46 No Dap: 00:17:400 (2) - this flows bad
16:46 No Dap: curve it the other way
16:46 pkmnyab: I think it's fine
16:46 pkmnyab: hang on
16:47 No Dap: orsomething like this https://osu.ppy.sh/ss/1515815
16:47 No Dap: he flow itself is fine but the shape is making players feel awkward
16:47 pkmnyab: http://gyazo.com/5c29fb73c06923cc10aa8e747fd3ca2f
16:47 pkmnyab: o
16:47 No Dap: I should have said it doesnt look good
16:47 No Dap: my bad
16:48 pkmnyab: what about this http://gyazo.com/d4fbd823d566c6619c57bd162909e14f I just moved 2 to the left
16:49 pkmnyab: actually I'll do your suggestion, the flow is good
16:49 No Dap: it till feels awkward
16:49 No Dap: yeah
16:49 No Dap: mine is drop flow and it also looks flowy
16:52 pkmnyab: sorry, crappy internet too op
16:54 No Dap: 00:35:400 (6,1) - stack?
16:54 No Dap: 00:36:200 (1) -
16:54 pkmnyab: k
16:54 No Dap: I would also rotate
16:54 No Dap: 00:36:200 (1,2) - more
16:54 No Dap: cuz 00:36:600 (2) - is touching 00:35:800 (7) -
16:55 pkmnyab: alright
16:55 No Dap: 00:37:000 (3,4) - completetly tack
16:55 pkmnyab: k
16:56 No Dap: 00:50:600 (1,2,3,4) - inconsistent spacing
16:57 pkmnyab: k, made it all 1.5x
16:58 No Dap: 01:11:000 (6,1) -
16:58 pkmnyab: ok stacked heads
16:58 No Dap: no
16:58 No Dap: im coming up with a placemnet
16:59 pkmnyab: o
16:59 No Dap: I tweaked 01:10:200 (3,4,5,6) -
16:59 No Dap: https://osu.ppy.sh/ss/1515842
17:01 pkmnyab: cool
17:01 pkmnyab: k done
17:02 No Dap: glad you liked it
17:02 No Dap: 01:12:800 (4,5) - angle?
17:02 No Dap: doesnt really make much in game play
17:03 pkmnyab: ?
17:03 No Dap: but id surely look better if https://osu.ppy.sh/ss/1515845
17:03 No Dap: much difference*
17:03 No Dap: my brain
17:03 pkmnyab: k
17:04 No Dap: 01:22:800 (2,3) - I don't really like this shape
17:04 pkmnyab: k, I took 01:22:800 (2) - and ctrl+h + j'd it
17:05 No Dap: 01:22:800 (2) - and this passive slider i don't think it fits
17:05 No Dap: it should be like this http://puu.sh/8a8ZB.jpg
17:05 No Dap: since 01:22:600 - and 01:22:800 - are connected vocal
17:06 pkmnyab: o
17:06 No Dap: it much more intutivie with my pattern
17:08 No Dap: let me know what you did
17:08 pkmnyab: http://gyazo.com/6595fc48b65949e6ec6ed3a390f38c3a
17:10 No Dap: wait 01:21:800 (3,4) - what is this spacing
17:10 pkmnyab: wtf how did that get there o.o
17:10 No Dap: lol
17:11 No Dap: 01:26:400 (6,7,8,9) - id say this needs to be restructured
17:11 No Dap: let me see if i can come up with a better structure
17:12 No Dap: http://osu.ppy.sh/ss/1515863 how about this?
17:12 pkmnyab: http://gyazo.com/98ed8590a1ccc9dbd44f09c04f277d56
17:12 No Dap: i stacked 6 and 8
17:12 No Dap: that looks good too
17:12 pkmnyab: ok
17:13 No Dap: 01:30:200 (2) - NC should start here
17:13 No Dap: to distinguish the vocal 01:30:200 (2,3) -
17:14 pkmnyab: k
17:15 No Dap: 01:32:200 (1,2,3,4) -
17:15 No Dap: https://osu.ppy.sh/ss/1515869 ?
17:15 No Dap: ur current flow is fine
17:15 No Dap: but just a suggestion
17:16 No Dap: 01:41:800 (1,2,3,4) - spacing
17:16 pkmnyab: wow im so bad
17:16 No Dap: lol
17:17 No Dap: fixed?
17:18 pkmnyab: yes
17:18 No Dap: 01:43:400 (1,2) -
17:18 No Dap: http://puu.sh/8aa0d.jpg
17:20 pkmnyab: fixed
17:20 No Dap: 01:50:200 (2,3) - try stacking end
17:21 pkmnyab: k
17:21 No Dap: 01:52:200 (4) -
17:21 No Dap: stack with 01:51:000 (4) - ?
17:21 No Dap: move 01:51:800 (2,3) - as needed
17:21 No Dap: and 01:52:800 (5) -
17:21 No Dap: also i prefer this shape rather than fat circle https://osu.ppy.sh/ss/1515877
17:22 pkmnyab: done
17:22 No Dap: 01:53:000 (1) - this too
17:22 No Dap: its too curvy
17:22 No Dap: fat circle
17:23 pkmnyab: lmao fat circle
17:23 pkmnyab: ok it lost some weight
17:23 No Dap: lmao
17:23 No Dap: 01:56:200 (8) - NC ?
17:24 pkmnyab: btw what do you think if i ctrl+g'd 01:54:600 (1,2) - each of the separately
17:24 pkmnyab: brb 2 minutes making rice lol
17:25 No Dap: wtf
17:25 No Dap: ok
17:25 No Dap: that would mkake things too hard imo.
17:27 pkmnyab: ok im back from hell
17:28 No Dap: are you ghost
17:28 pkmnyab: no i am me
17:28 No Dap: 01:54:600 (1,2) - don't crtl g they are fine as they are
17:28 pkmnyab: ok
17:28 No Dap: did you nc 01:56:200 (8) - ?
17:28 pkmnyab: yes
17:30 No Dap: 02:13:800 (1,2,3) - wot the spacing
17:30 pkmnyab: omg blankets pls
17:30 pkmnyab: k i will fix
17:30 No Dap: lol
17:31 No Dap: you dont have to change
17:31 No Dap: just nazi
17:31 pkmnyab: k i won't fix
17:31 No Dap: or what you cant do is
17:31 No Dap: move the head up
17:31 No Dap: 02:14:400 (2) -
17:32 pkmnyab: ok
17:33 No Dap: 02:17:200 (2) - wot the spacing
17:33 No Dap: suddenly 1.3?
17:33 No Dap: same part 1.0->1.3
17:33 No Dap: mind blown
17:33 pkmnyab: what
17:34 pkmnyab: fixed
17:34 No Dap: fixed he spacing after?
17:34 pkmnyab: yes
17:34 pkmnyab: 1.0 is now 1.3
17:34 No Dap: no they should be 1.3
17:34 No Dap: i mean 1.0
17:35 No Dap: 02:09:000 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1) -
17:35 pkmnyab: o
17:35 No Dap: all 1.0
17:35 pkmnyab: ok
17:36 No Dap: I would keep evreything 1.0
17:36 No Dap: 02:22:000 (1) - until this spinner 02:22:000 (1) -
17:36 No Dap: 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) -
17:36 No Dap: 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) -
17:36 No Dap: wtf my keyboard
17:36 pkmnyab: oh my god
17:37 pkmnyab: ok everything is 1.0 in the section between break and spinner
17:37 pkmnyab: except when i put jumps for blanket or whatevs
17:37 No Dap: k
17:38 No Dap: 02:22:000 (1) - finish as normal?
17:38 pkmnyab: done
17:38 No Dap: 02:32:800 (8,1) - is this jump really needed
17:39 pkmnyab: no i think i put it there so the two sliders wouldn't overlap
17:39 pkmnyab: I'll rearrange the objects
17:39 No Dap: the rest looks ok
17:39 No Dap: yeah
17:39 pkmnyab: omg my insane is so bad you don't even know
17:39 pkmnyab: mercy pls
17:40 No Dap: lol
17:40 No Dap: will take long guess
17:40 No Dap: or i quit here
17:40 No Dap: hue
17:40 *pkmnyab grabs onto moms legs
17:40 pkmnyab: pls
17:41 No Dap: ROFL
17:41 No Dap: 00:16:000 (4,5,6) - i will ill you
17:41 No Dap: kill
17:41 pkmnyab: oh my god
17:42 pkmnyab: it seemed like a good idea in my head LOL
17:42 No Dap: thats nearly
17:42 No Dap: extra lvl
17:42 pkmnyab: should i just delete 00:16:100 (5) -
17:42 No Dap: even in extra it should be questionable
17:42 No Dap: no
17:42 No Dap: stack 4 on 5
17:43 No Dap: let me come up with a better flow for you
17:44 No Dap: http://osu.ppy.sh/ss/1515922
17:45 pkmnyab: nice, fixed
17:45 No Dap: 00:17:800 (3,1) - i will kill you
17:45 No Dap: 00:17:400 (2,3) - also
17:45 pkmnyab: wtf it's not that hard
17:45 No Dap: horrible flow
17:46 pkmnyab: the flow there is fine imo
17:46 No Dap: no
17:46 No Dap: https://osu.ppy.sh/ss/1515926 this is what i'd do
17:47 No Dap: but if you want to keep it as it is its fine
17:47 No Dap: i aint no BAT no trouble
17:47 pkmnyab: fixed
17:49 No Dap: 00:32:400 (6) -
17:49 No Dap: https://osu.ppy.sh/ss/1515933?
17:49 No Dap: https://osu.ppy.sh/ss/1515933 ?
17:49 pkmnyab: k
17:50 No Dap: 00:33:600 (3) - move it to 368 264
17:50 No Dap: the flow makes more sense
17:50 No Dap: 00:32:800 (7) - 00:33:800 (4) - stack?
17:51 pkmnyab: done
17:52 No Dap: 00:34:800 (1,2,3,4,5,6) - I don't really get how you came up with this jump
17:52 No Dap: was it random
17:52 pkmnyab: i have no idea
17:52 pkmnyab: i should probably fix that
17:52 No Dap: I will
17:53 No Dap: 00:35:000 (2) - stack on 00:35:400 (4) -
17:53 No Dap: 00:35:200 (3) - stack on00:33:600 (3) -
17:53 No Dap: if you do fix the flow her 00:35:400 (4,5,6) -
17:53 No Dap: accodring to 00:35:200 (3) -
17:54 pkmnyab: fixed
17:55 No Dap: how did you fix 00:35:400 (4,5,6) -
17:55 No Dap: show me
17:55 pkmnyab: http://gyazo.com/b9ab648aa37885a9545f749341df13dc
17:56 No Dap: https://osu.ppy.sh/ss/1515956
17:56 No Dap: make them go up more
17:56 pkmnyab: k
17:56 No Dap: 00:37:000 (1) - delete NC
17:57 pkmnyab: 00:36:800 (4,1,2,3,4,5) - this part bgus me
17:57 No Dap: no that part is fine
17:57 No Dap: plays very well
17:58 No Dap: 00:39:000 (1,2) - k let me teach you 1 technique
17:58 No Dap: put a 1/1 slider with .5 SV
17:58 pkmnyab: 1/1 as in white tick to white tick
17:58 No Dap: it works very well when emphasizing kiai lead in
17:58 pkmnyab: or white to red
17:58 No Dap: i mean
17:58 No Dap: 1/2
17:58 No Dap: fml
17:58 pkmnyab: k
17:59 No Dap: 00:41:800 (6,7) - this is probably not a good idea
17:59 No Dap: considering you have stacked notes on
17:59 No Dap: 00:40:200 (4,5) - 00:39:400 (1,2) -
17:59 No Dap: decreae DS a bit
18:00 pkmnyab: decreased DS to 1.65x
18:00 No Dap: make em look like this https://osu.ppy.sh/ss/1515962
18:01 No Dap: usually whe you have 3/4 its because you are emphasizing that the vocals are connected and holding
18:01 No Dap: if you have a jump, you're ruining the purpose
18:01 pkmnyab: i see
18:01 pkmnyab: ok, fixed
18:01 No Dap: 00:45:000 (3) -
18:02 No Dap: https://osu.ppy.sh/ss/1515969 this flows much better imo
18:03 No Dap: if you don't understand why i did that please ask
18:03 No Dap: cuz if you don't learn anything from my suggestions its not worht
18:03 No Dap: me doing this
18:04 pkmnyab: oh this does flow better
18:04 No Dap: 00:46:400 (3) - id rather have it like this
18:04 No Dap: https://osu.ppy.sh/ss/1515972
18:05 pkmnyab: k
18:05 No Dap: 00:45:800 (1,2) - also i think you should keep this as 1/1
18:06 No Dap: other parts like 00:46:600 (4,5) - is fine
18:06 No Dap: because the vocal is strong and cutting
18:06 No Dap: whereas 00:45:800 (1,2) - this is pretty much connected
18:06 pkmnyab: alright
18:06 pkmnyab: i hear what you mean
18:06 No Dap: 00:49:000 (1,2) - I think this might be too much spacing
18:06 No Dap: maybe 1.3?
18:08 pkmnyab: 1.3 between all of them?
18:08 No Dap: jut btwn 1 and 2
18:08 pkmnyab: k
18:09 No Dap: that 1/4 00:50:200 (5,6) -
18:09 No Dap: http://osu.ppy.sh/ss/1515976 by this you get triangle and a jump 6->1
18:09 No Dap: also flows good
18:10 pkmnyab: alright
18:11 No Dap: 01:17:000 (4,5) - unstack
18:11 No Dap: http://osu.ppy.sh/ss/1515981 ?
18:13 pkmnyab: done
18:13 No Dap: 01:19:400 (1,2,3,4) - random jump
18:13 No Dap: 01:19:800 (2) - this is the most problem here
18:13 pkmnyab: *beautiful jump
18:13 pkmnyab: hm should i curve that
18:14 No Dap: https://osu.ppy.sh/ss/1515987
18:14 No Dap: no
18:14 No Dap: stack 3 on 1 tail
18:14 No Dap: or if you can come up with a better one don't hesitate to do so
18:15 pkmnyab: ok i'll stick to your suggestion for now since it's pretty good
18:15 No Dap: 01:21:800 (3,4,5) - this is fine i guess
18:15 No Dap: but really no reason to make this part o hard
18:15 No Dap: so*
18:16 No Dap: decrease ds
18:16 pkmnyab: k
18:16 No Dap: let me know how you did
18:16 No Dap: becaue the next pattern needs to be reshaped too
18:17 pkmnyab: http://gyazo.com/9b0fe60b532191dd37dc8e6e980e97e0
18:19 No Dap: https://osu.ppy.sh/ss/1515992 I like this
18:21 pkmnyab: o that's a nice pattern
18:21 pkmnyab: fixeddddddddddd
18:21 No Dap: 01:25:000 (3) - I would delete the middle point
18:21 No Dap: and make it straight
18:21 No Dap: https://osu.ppy.sh/ss/1515996
18:21 pkmnyab: k
18:22 No Dap: 01:24:600 (2,2) - stack and remake the trianle 01:26:400 (3) -
18:22 No Dap: for the sake of clean ness
18:23 pkmnyab: done
18:24 No Dap: 01:30:200 (6) - you can do the .5 SV here too
18:24 No Dap: don't forget to NC if you do
18:24 pkmnyab: k
18:25 No Dap: 01:31:400 (5) - this S shape isnt really smooth
18:25 No Dap: so i recommend just curving it the other way
18:25 pkmnyab: alright
18:25 No Dap: so it flows better with 01:31:800 (6) -
18:25 pkmnyab: I have no idea what I was trying to do with that because making an s shape did not occur to me at all LOL
18:26 No Dap: lol
18:26 No Dap: 01:36:800 (4) - rather than stacking on head
18:27 No Dap: you can try blanket with 3
18:27 pkmnyab: 3 or 1
18:27 pkmnyab: o you mean under 3
18:28 No Dap: K I twaked it a bit
18:28 No Dap: http://osu.ppy.sh/ss/1516007
18:28 No Dap: http://puu.sh/8af8E.jpg
18:28 No Dap: I stacked evreything
18:28 No Dap: 01:37:000 (1,3) -
18:29 No Dap: if you don't see or get something let me know
18:31 pkmnyab: got it
18:31 No Dap: 01:39:400 (3) - stack with 01:38:400 (8) -
18:32 pkmnyab: k
18:32 No Dap: 01:41:401 (5,1) - matching shape?
18:32 No Dap: curve 1
18:33 pkmnyab: done
18:33 pkmnyab: oh man the next part is killer
18:33 No Dap: actually id do this https://osu.ppy.sh/ss/1516014
18:33 No Dap: blanket 01:41:401 (5,6,7) -
18:33 No Dap: also good flow
18:33 No Dap: 01:41:800 (6,7,1) -
18:34 No Dap: 01:43:400 (1) - she needs to go on a diet
18:34 pkmnyab: omg pls
18:34 No Dap: lol
18:34 No Dap: did you fix everything
18:34 pkmnyab: yep
18:35 No Dap: 01:43:800 (2,3,4,5) - definitely reduce DS
18:35 No Dap: this isn't extra
18:35 pkmnyab: k i stacked 01:43:400 (1,4) -
18:36 No Dap: 01:42:200 (7,1) - i hope you stacked these too
18:36 pkmnyab: wait what
18:36 pkmnyab: 01:42:400 (1,2,3) - the whole thing on 7?
18:37 No Dap: wot
18:37 No Dap: oh
18:37 No Dap: 01:43:400 (1,4) -
18:37 No Dap: lol
18:37 No Dap: my bad
18:37 pkmnyab: T_T
18:37 No Dap: 01:43:000 (1) - delete NC here
18:37 pkmnyab: done
18:38 No Dap: ` 01:49:800 (1,2,3) - nice job
18:38 No Dap: 01:51:600 (2) - you can delete this
18:38 No Dap: tis not needed and this is a good place for an anti jump
18:38 pkmnyab: tyty
18:39 No Dap: 01:51:400 (1) - stack on 01:51:800 (2) -
18:39 pkmnyab: done
18:40 No Dap: actuall
18:40 No Dap: y
18:40 No Dap: Id do this https://osu.ppy.sh/ss/1516030
18:40 No Dap: the jump01:50:800 (4,5,6,7) - WTF 1/6
18:40 No Dap: pls make this kick slider
18:40 pkmnyab: ?
18:40 No Dap: 01:50:800 (4,5,6,7) -
18:40 No Dap: make this kick slider
18:41 pkmnyab: a what
18:41 No Dap: kick slider
18:41 No Dap: like this 01:53:400 (1) -
18:41 pkmnyab: yea I have no idea what that is
18:41 No Dap: short reverse slider
18:41 pkmnyab: o
18:41 pkmnyab: done
18:41 No Dap: 01:57:799 (1,2) - DS pls
18:42 No Dap: 01:58:200 (2) - 404 152?
18:42 pkmnyab: k
18:42 No Dap: https://osu.ppy.sh/ss/1516033
18:42 No Dap: I curved this 01:57:799 (1) -
18:43 No Dap: and considering how strong this beat i 01:58:400 (3) - jump fits well imo
18:43 No Dap: 01:58:400 (3,4,5) - DS pls
18:43 pkmnyab: omg
18:44 No Dap: 02:05:800 (1,2,3,4) - you probably want to keep the spacing consistent here
18:44 pkmnyab: done
18:45 No Dap: 02:15:800 (5,6,7) - spacing
18:45 pkmnyab: ;_;
18:45 No Dap: 02:19:200 (5,6,7) - here too
18:45 No Dap: 02:21:000 (4,5) - blanket better rofl
18:46 pkmnyab: done
18:46 No Dap: 02:21:900 (1) - finish like other diff
18:47 No Dap: 02:28:200 (1,2,3) - don't make me kill you again
18:47 pkmnyab: yup, normal finish
18:47 pkmnyab: wtf
18:47 pkmnyab: that's so soft
18:48 No Dap: http://puu.sh/8agwi.jpg do this
18:48 No Dap: follow the base here
18:48 No Dap: dont overmap
18:48 pkmnyab: alright
18:48 No Dap: 02:30:200 (2,3,4) - spacing here
18:49 pkmnyab: k
18:50 No Dap: 02:34:200 (7,1,2,3,4,5,6) - http://osu.ppy.sh/ss/1516044 ?
18:50 No Dap: 02:35:000 (3,4,5,6) - stack on this fits really well imo
18:50 No Dap: since 02:35:000 (3) - this beat
18:50 No Dap: theres like a tick sound
18:50 No Dap: or whatever
18:52 pkmnyab: done
18:52 No Dap: 02:35:800 (7) - stack on 02:34:200 (7) -
18:53 No Dap: 02:36:000 (8) - move to somewhere like this
18:53 No Dap: http://osu.ppy.sh/ss/1516049
18:54 pkmnyab: k
18:54 No Dap: 02:34:800 (2,1) - stack pls
18:55 No Dap: 02:37:000 (5) - curve is the other way
18:55 No Dap: flows so bad
18:56 pkmnyab: k
18:56 No Dap: 02:37:400 (7) - you better curve this the other way too
18:56 No Dap: 02:38:600 (5,6,7,1) - DS
18:56 No Dap: put 02:38:600 (5,6) - closer
18:57 No Dap: like other
18:57 pkmnyab: k
18:57 No Dap: 02:40:200 (3,4,5) - Hi there
18:57 pkmnyab: ḱ
18:57 pkmnyab: yooooooooooooo
19:00 No Dap: 02:43:000 (2,5) - stack on 02:41:700 (4) -
19:00 No Dap: 02:42:600 (1) - stack on02:41:400 (2) -
19:01 pkmnyab: k
19:01 No Dap: k the rest looks good
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