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Giga-P - Electric Angel

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Topic Starter
pkk
This beatmap was submitted using in-game submission on June-28-14 at 11:38:50 AM

Artist: Giga-P
Title: Electric Angel
Tags: Kagamine Rin Len Vocaloid Kibbleru Yasuo-P YasuoP Orebanana-P OrebananaP GigaP
BPM: 150
Filesize: 22379kb
Play Time: 02:48
Difficulties Available:
  1. Hard (3.11 stars, 376 notes)
  2. Insane (3.96 stars, 596 notes)
  3. Kibbleru's Easy (1.72 stars, 168 notes)
  4. Normal (1.93 stars, 210 notes)
Download: Giga-P - Electric Angel
Download: Giga-P - Electric Angel (no video)
Information: Scores/Beatmap Listing
---------------
ギガP - えれくとりっく・えんじぇぅ
First map (´・ω・)
Rin and Len's cover of Electric Angel (Original by Yasuo-P), collab by Giga-P and Orebanana-P.

Hope you enjoy

>>Check out kp's version here<<

Thank you Kibbles for the poster below:


Background: 加應子๑
Video encoded by -Neipezi || Hitsound help by Teru21

Thanks for Contributing!
Fenarth
Squirrel
Narcissu
NurfIrelia
Alarido
Fourtune
95648
Atrue
No Dap
Swayzo
Hinsvar
Reyder
10crystalmask01
Mako Sakata
KantoKun
Raiku
Kibbleru
Flask
Oracle
AJeyB
eeezzzeee
Clyine
Luckino
Karia
RandomEffect
Neta
Zorefire
Teru21
Sniqht
Frostings
sheela901
moshiri
examination
Okoratu
Lanturn
inverness
waxman
Tsukuyomi
Pjecoo
yurunneram
BeatofIke
Frostings
Lapis Aoki
Garven
Atrue
KSHR
Zero__wind
Irreversible




Special thanks to Kibbleru, Frostings and mom No Dap for modding this map 42069 times ;w;
Fenarth
I love this song! The only ranked one isnt the rin version though

Insane

00:51:400
00:51:500 - Add circles to both of these. Pause is awkward, it goes 1,2 into 1-7

you already did this at 02:48:000 where it goes 1-4 into 1-7

00:52:400 - This was always my favorite part of the song, I was sad it wasn't mapped when I played through it the first time. Leaving it blank for the other diffs is fine but maybe map it for just insane? maybe hard to
01:56:400 - ^^^

Maybe use silent slider sounds? I never really cared for whistles/scratchy sounds esp when sliders are fast
Topic Starter
pkk

Fenarth wrote:

I love this song! The only ranked one isnt the rin version though

Insane

00:51:400
00:51:500 - Add circles to both of these. Pause is awkward, it goes 1,2 into 1-7 fixed

you already did this at 02:48:000 where it goes 1-4 into 1-7

00:52:400 - This was always my favorite part of the song, I was sad it wasn't mapped when I played through it the first time. Leaving it blank for the other diffs is fine but maybe map it for just insane? maybe hard to
01:56:400 - ^^^

the only reason I didn't map this part was because there needed to be a break somewhere in the song. However I see what you mean, and maybe I can change the breaks around and map that part :)
Maybe use silent slider sounds? I never really cared for whistles/scratchy sounds esp when sliders are fast
will look into this
Removed break from 01:56:400 and mapped the section where the break was
Thanks for your mod!
Squichu
Hi, M4M here! [=

[General]
  1. make sure your background is 16:9 or 4:3 ratio, at best 1366*768px | 1024*768px
  2. there is no storyboard so I think you can delete the osb. file from the folder
  3. btw, you mention E/N/H in your describtion, but there are N/H/I diffs? .o.
[Normal]
  1. decrease hitsound volume, it's far too loud T__T
  2. please check AIMod for unsnapped objects
  3. AR4 instead of AR5?
  4. I'd suggest increasig DS to 1.3 or 1.4, some overlaps just don't look that good (to me at least)
  5. 00:19:800 (4) - hmmh, that's too hard for Normal diff imo, use two reverse arrows at max
    (cause beginner players can't read the map that fast)
    there are some more of them, example: 00:36:200 (1) - .. nooope. really, it's too hard x:
  6. 00:33:800 (3) - hmh, maybe rework the shape a bitsince the previous objects indicates a different movement tho, you might want to bend it in the other direction (down)?
  7. 00:35:400 (5) - make sure the red anchor is on the red tick
    the same goes for every other slider like this! >o<
  8. 00:37:800 (1) - might be a bit too short, when a beginner player starts to spin, the spinner might be already gone I think. xD
  9. 00:39:400 (1,2) - use the same shape for them (copypaste one and rotate)
  10. 00:41:600 (5) - keep DS consistent!
    I just checked DS overall: it's better to not break DS in Easy/Normal, it's just too confusing for beginners
  11. 00:43:400 (4) - you might wanna pay attention to this not overlapping with other objects like 00:45:000 (6).
    or 6 with 00:45:800 (1), it's not lookin that good. >:
    same goes for some other parts, example: 01:09:800 (1,2) and 01:10:600 (5,6)
  12. 00:45:800 (1,2) - create better symmetry by moving 2 more to the right
  13. 01:29:400 (4,5) - stack correctly if you keep them, but cause of 4.. well, see above, reverse arrows ~
  14. 01:30:600 (1,2,3) - use same shape for 1+3
  15. 01:46:600 (1,2) - think of some nice pattern here?
  16. 01:50:500 (3) - remove, too hard for Normal (stick to white/red ticks)
  17. 02:35:800 (6,1) - I think the intended pattern here doesn't work, you've gotta keep DS, maybe you can think of something different?
  18. 02:41:800 (6) - match with 1+2
    and match 02:45:000 (5) with next 1
[Hard]
  1. same about hitsound volume
  2. decrease AR by at least 1 (to AR7), I'd even prefer AR6 tho
    you'll get a nicer overall spread that way
  3. I'd prefer a different DS here as well, cause of the same overlap stuff as in Normal
    but it might be better to decrease it here to ~1.6, you'll get "clear" overlaps like that
    I mean overlaps that look intentional instead of overlaps that look like they are there cause of messy mapping
  4. in general you might want to think of mapping a bit more acuurate
    example: 01:06:607 (1,2,3)you should check you diff for things like that
it's more general stuff, but I think more useful than tellin you to put this here and that there and make the shape like whatever....
-> learning by doing! >w<

[Insane]
basically it's the same as in Hard, plus
  1. check timing point!
well, good luck with this, the song is nice. <3 (and usually I dislike vocaloid stuff sooo much. <__<)
oh, BTW, the vocaloids actually don't go in the title! you can look that up in the General Ranking Criteria!

anyway,
*squee*
Topic Starter
pkk

Squirrel wrote:

Hi, M4M here! [=

[General]
  1. make sure your background is 16:9 or 4:3 ratio, at best 1366*768px | 1024*768px will look into this
  2. there is no storyboard so I think you can delete the osb. file from the folder
  3. btw, you mention E/N/H in your describtion, but there are N/H/I diffs? .o.
[Normal]
  1. decrease hitsound volume, it's far too loud T__T fixed, 70% volume now
  2. please check AIMod for unsnapped objects fixed
  3. AR4 instead of AR5? fixed
  4. I'd suggest increasig DS to 1.3 or 1.4, some overlaps just don't look that good (to me at least) fixed
  5. 00:19:800 (4) - hmmh, that's too hard for Normal diff imo, use two reverse arrows at max adjusted distance
    (cause beginner players can't read the map that fast)
    there are some more of them, example: 00:36:200 (1) - .. nooope. really, it's too hard x:
  6. 00:33:800 (3) - hmh, maybe rework the shape a bitsince the previous objects indicates a different movement tho, you might want to bend it in the other direction (down)? fixed, it points up to match vocal though
  7. 00:35:400 (5) - make sure the red anchor is on the red tick
    the same goes for every other slider like this! >o< fixed
  8. 00:37:800 (1) - might be a bit too short, when a beginner player starts to spin, the spinner might be already gone I think. xD fixed
  9. 00:39:400 (1,2) - use the same shape for them (copypaste one and rotate) fixed
  10. 00:41:600 (5) - keep DS consistent! fixed
    I just checked DS overall: it's better to not break DS in Easy/Normal, it's just too confusing for beginners fixed
  11. 00:43:400 (4) - you might wanna pay attention to this not overlapping with other objects like 00:45:000 (6).
    or 6 with 00:45:800 (1), it's not lookin that good. >: fixed
    same goes for some other parts, example: 01:09:800 (1,2) and 01:10:600 (5,6)
  12. 00:45:800 (1,2) - create better symmetry by moving 2 more to the right fixed
  13. 01:29:400 (4,5) - stack correctly if you keep them, but cause of 4.. well, see above, reverse arrows ~ fixed
  14. 01:30:600 (1,2,3) - use same shape for 1+3 fixed
  15. 01:46:600 (1,2) - think of some nice pattern here? sort of fixed
  16. 01:50:500 (3) - remove, too hard for Normal (stick to white/red ticks) fixed
  17. 02:35:800 (6,1) - I think the intended pattern here doesn't work, you've gotta keep DS, maybe you can think of something different? fixed
  18. 02:41:800 (6) - match with 1+2
    and match 02:45:000 (5) with next 1 fixed
[Hard]
  1. same about hitsound volume
  2. decrease AR by at least 1 (to AR7), I'd even prefer AR6 tho
    you'll get a nicer overall spread that way fixed, AR7 now
  3. idk how this happened, but it will take a while to fix xD
  4. I'd prefer a different DS here as well, cause of the same overlap stuff as in Normal
    but it might be better to decrease it here to ~1.6, you'll get "clear" overlaps like that fixed, 1.6x distance snapping
    I mean overlaps that look intentional instead of overlaps that look like they are there cause of messy mapping
  5. in general you might want to think of mapping a bit more acuurate
    example: 01:06:607 (1,2,3)you should check you diff for things like that
it's more general stuff, but I think more useful than tellin you to put this here and that there and make the shape like whatever....
-> learning by doing! >w<

[Insane]
basically it's the same as in Hard, plus
  1. check timing point!
well, good luck with this, the song is nice. <3 (and usually I dislike vocaloid stuff sooo much. <__<)
oh, BTW, the vocaloids actually don't go in the title! you can look that up in the General Ranking Criteria!

anyway,
*squee*
Thanks for the mod ^////^! Still need to snap objects and readjust some timing points.
EDIT: Map is up to date~
Narcissu

ahh …… can you pass your insane diff ? i retry 3 time ~~

your map don't need mod now , i give you some suggestions

adjusting volume , not 100 % all time

distance less than 1.0 in stream

SV 0.75 & 1.5 too severe , use with caution

i think tick rate 1 is ok

BG : 1024*768 or 1366*768

slider need muting

aviod samll overlap like 00:13:400 (4,3) - , separate there , pay attention to neatly and beautiful layout
Topic Starter
pkk

Narcissu wrote:


ahh …… can you pass your insane diff ? i retry 3 time ~~ haha, I usually mess up with the streams. I can pass in around 1 in 4 times

your map don't need mod now , i give you some suggestions

adjusting volume , not 100 % all time

distance less than 1.0 in stream I increase distance between notes in stream to make it harder, maybe I will reduce distance in some streams

SV 0.75 & 1.5 too severe , use with caution I think I use 1.5 for only small repeat sliders

i think tick rate 1 is ok

BG : 1024*768 or 1366*768 changed BG dimensions to 1366*768 and made extension png instead of jpg current dimension is very close to 16:9 and only off by a little, will adjust without resizing image and avoid reducing quality

slider need muting

aviod samll overlap like 00:13:400 (4,3) - , separate there , pay attention to neatly and beautiful layout
Thanks for the mod!
How do I mute the sliders? Do I use timing points?
Narcissu
you need a …… ahh …… normal-sliderslide.wav , ↓↓↓

http://puu.sh/6GN3Z.wav

your need a friend to guide you

good luck
Atrue
Hmm.. 1. When I'm opening the osz file, I found there is no .osu file in it and only mp3&bg......... So maybe you should re-submit it?
2.中文真行么?
Edit:I'll check and mod the map in English tonight (UTC+8), if I get enough time I will finish it tonight. :D
Topic Starter
pkk

Atrue wrote:

Hmm.. 1. When I'm opening the osz file, I found there is no .osu file in it and only mp3&bg......... So maybe you should re-submit it?
2.中文真行么?
1. Haha sorry, I was dragging folders around earlier and something happened.Going to fix that nowFixed. 2. Since your English is pretty good, I'd like it if you write the mod in English. Unless it is easier to explain something in Chinese~ :) Can you check and see if the .osz file is there now? Thanks
NurfIrelia
00:24:400 - remove repeat, maybe stack instead

00:41:000 - remove one slider and keep the other

01:09:800 - this part is weird and looks weird, change it maybe?

01:15:600 - remove repeat like before

01:53:400 - shorten the repeat

02:38:400 (6) - make it a circle instead

just changes to make normal map a bit easier since i find it more hard than normal
Topic Starter
pkk

NurfIrelia wrote:

00:24:400 - remove repeat, maybe stack instead fixed

00:41:000 - remove one slider and keep the other fixed

01:09:800 - this part is weird and looks weird, change it maybe? will look into this

01:15:600 - remove repeat like before fixed

01:53:400 - shorten the repeat fixed

02:38:400 (6) - make it a circle instead fixed

just changes to make normal map a bit easier since i find it more hard than normal
Thanks for your mod!~~~ :)
Alarido

M4M from The Queue of Everlasting Mutual Help

(See the requesting post)



[General]
* I'll mod these diffs now. As soon as Easy come here, feel free to call me for modding the Easy diff later. (Easy became mandatory in this mapset due to reasons I'll explain at [Normal].

[Normal]
* I'd noticed some overlapping notes/sliders along the diff: for example: 00:21:000 (2,4) {not so great issue, but it can be a bit confusing}, 00:45:800 (1,3) {this potentially hides the reverse arrow}, 01:10:600 (3,1), etc.
00:19:800 (4) - Surely, the 1/4 repeating sliders are Potentially confusing for Normal players. It (and some things more) makes this diff feels more a lighter Hard (or a Hard-) than a standard Normal. Perhaps you may name this diff [Normal+] without changing any pattern, but it can mislead the difficulty spread in the mapset (unless you map an [Easy] based on 1/1 and 1/2 beats and medium sliders and a [Beginner] based on 1/1 notes with longer sliders).
00:36:200 (1) - ^
00:49:000 (1,2) - Would be great if you make them more alike each other... as this image shows >>> http://puu.sh/6HHEB.jpg <<< and remember to set 00:49:800 (2) - to x:261 y:190 (disable Grid Snap while doing this) to make its head stack with 00:48:200 (5) ^_^
♥ 01:17:400 (1,2) - Good flow (:
01:52:600 (4,1,2,1) - 1/4 multi-repeating sliders, several mutual overlaps... it gives some bad flow too. I dunno how solve this exactly, but at least you could put the notes on screen, one after other, without overlaps.
02:21:000 (2) - Too near from latter >< Suggestion: move to x:256 y:128.

[Hard]
* Spacing feels quite irregular here... well, spacing for Hards/Insanes don't need be rigid, but would be great if kept at least intuitive on gameplay.
* Noticed some potentially hidden notes along the diff, like 00:31:000 (5) under 00:30:200 (3), 00:41:400 (2) under 00:41:800 (4), 00:44:600 (5) under 00:43:400 (3), 01:32:600 (2) under 01:31:800 (4), 02:38:200 (2) under 02:37:400 (6) and so on... Would be great if you could change/improve these.
* Noticed ugly overlaps at 01:31:000 (2,4) -
00:48:800 (8,2) - Stack properly or keep them apart: better appearance and readability.
♥ 01:09:800 (1,2,3,4,5) - Nice pattern ^^
01:30:400 (6) - Stack properly with 01:31:000 (2)'s head: looks and plays better (:
01:35:800 (6) - Stack properly with 01:35:000 (4)'s head, same reason.
01:36:200 (8,1) - Nitpicking, but feels better if (8)'s tail stacks perfectly with (1)'s head.
01:40:000 (8,2) - Stack properly or keep them apart, like 00:48:800 (8,2)
02:32:800 (8,2) - ^
02:41:800 (7,1) - Nitpicking, but feels better if (7)'s tail stacks perfectly with (1)'s head.
02:45:600 (8,2) - The same at 00:48:800 (8,2), with same reason.

[Insane]
* In general, flow and rhythms feels good (; as in other diffs too.
:!: 01:30:200 (2) - These type of sliders are no longer accepted for ranking (see Ranking Criteria). Instead, you can make a slowdown with green lines to fit the need for a slower slider.

That's all ^^

I'm Very thankful for m4m, and I hope the mod helps you (:

Att.
Rizia
M4M

need more work in hard/insane
it's too many so maybe i can't mark each problem
e.g. need add nc if you change the sv , it can more easier to read
and many meaningless changing speed (00:16:200 - ~ 00:26:600 - )

In normal, it look like a hard
e.g. 00:36:200 (1) - can use 1/1 , just like 00:37:000 (2) -
In conclusion , this is too difficult for the normal

bad english and bad mod , sorry ;_;
hope helpful
no kd if you don't like this mod
Topic Starter
pkk

Alarido wrote:

M4M from The Queue of Everlasting Mutual Help

(See the requesting post)



[General]
* I'll mod these diffs now. As soon as Easy come here, feel free to call me for modding the Easy diff later. (Easy became mandatory in this mapset due to reasons I'll explain at [Normal]. ok, thanks :)

[Normal]
* I'd noticed some overlapping notes/sliders along the diff: for example: 00:21:000 (2,4) {not so great issue, but it can be a bit confusing}, 00:45:800 (1,3) {this potentially hides the reverse arrow}, 01:10:600 (3,1), etc. hm I think this is fine
00:19:800 (4) - Surely, the 1/4 repeating sliders are Potentially confusing for Normal players. It (and some things more) makes this diff feels more a lighter Hard (or a Hard-) than a standard Normal. Perhaps you may name this diff [Normal+] without changing any pattern, but it can mislead the difficulty spread in the mapset (unless you map an [Easy] based on 1/1 and 1/2 beats and medium sliders and a [Beginner] based on 1/1 notes with longer sliders).
00:36:200 (1) - ^ fixed, slider now 1/2
00:49:000 (1,2) - Would be great if you make them more alike each other... as this image shows >>> http://puu.sh/6HHEB.jpg <<< and remember to set 00:49:800 (2) - to x:261 y:190 (disable Grid Snap while doing this) to make its head stack with 00:48:200 (5) ^_^ fixed
♥ 01:17:400 (1,2) - Good flow (:
01:52:600 (4,1,2,1) - 1/4 multi-repeating sliders, several mutual overlaps... it gives some bad flow too. I dunno how solve this exactly, but at least you could put the notes on screen, one after other, without overlaps.
02:21:000 (2) - Too near from latter >< Suggestion: move to x:256 y:128. fixed position of two last sliders, should flow better now

[Hard]
* Spacing feels quite irregular here... well, spacing for Hards/Insanes don't need be rigid, but would be great if kept at least intuitive on gameplay. will see if I can do anything about this
* Noticed some potentially hidden notes along the diff, like 00:31:000 (5) under 00:30:200 (3), 00:41:400 (2) under 00:41:800 (4), 00:44:600 (5) under 00:43:400 (3), 01:32:600 (2) under 01:31:800 (4), 02:38:200 (2) under 02:37:400 (6) and so on... Would be great if you could change/improve these. fixed the most severe ones, will see if the others need fixing later
* Noticed ugly overlaps at 01:31:000 (2,4) - angled sliders and changed spacing a little
00:48:800 (8,2) - Stack properly or keep them apart: better appearance and readability. stacked
♥ 01:09:800 (1,2,3,4,5) - Nice pattern ^^
01:30:400 (6) - Stack properly with 01:31:000 (2)'s head: looks and plays better (: stacked
01:35:800 (6) - Stack properly with 01:35:000 (4)'s head, same reason.stacked
01:36:200 (8,1) - Nitpicking, but feels better if (8)'s tail stacks perfectly with (1)'s head. stacked
01:40:000 (8,2) - Stack properly or keep them apart, like 00:48:800 (8,2) stacked
02:32:800 (8,2) - ^stacked
02:41:800 (7,1) - Nitpicking, but feels better if (7)'s tail stacks perfectly with (1)'s head.stacked
02:45:600 (8,2) - The same at 00:48:800 (8,2), with same reason. stacked

[Insane]
* In general, flow and rhythms feels good (; as in other diffs too. :)
:!: 01:30:200 (2) - These type of sliders are no longer accepted for ranking (see Ranking Criteria). Instead, you can make a slowdown with green lines to fit the need for a slower slider.
oh wow, that's really a shame because this slider fits perfectly with the vocal at this point ;_____; maybe I'll increase velocity and have the slider wiggle around or something like that

That's all ^^

I'm Very thankful for m4m, and I hope the mod helps you (:

Att.
Thank you for the mod! ^^
Topic Starter
pkk

Kawaiwkyik wrote:

M4M

need more work in hard/insane
it's too many so maybe i can't mark each problem
e.g. need add nc if you change the sv , it can more easier to read fixed
and many meaningless changing speed (00:16:200 - ~ 00:26:600 - ) hm I use speed changes for different part of vocal, maybe it is inconsistent, I will take a look at it

In normal, it look like a hard
e.g. 00:36:200 (1) - can use 1/1 , just like 00:37:000 (2) - yes, normal being hard is a problem. I need to fix this, maybe I will reduce the amount of repeat sliders
In conclusion , this is too difficult for the normal

bad english and bad mod , sorry ;_;
hope helpful
no kd if you don't like this mod
Thanks for the mod! I will see if I can make normal easier :D ~~~
Fourtune_old
Background image should be 16:9 ratio, you should crop out part of your image. You have sliderslide, tick and whistle but no sound, ranking criteria says you should have 0-byte sound files for no sounds. I think you should have some more tags as well.
[Normal]
Not sure why song is still 4 stars. Perhaps because there are lots of parts like this 00:32:600 (1,2)
00:49:800 (2) - ctrl+g
01:28:200 (2) - looks weird, try bezier ]
instead
02:45:000 (4) - I think this will feel better if you have it curve upwards or make it a curve like 00:17:800 (3)
Topic Starter
pkk

Fourtune wrote:

Background image should be 16:9 ratio, you should crop out part of your image. You have sliderslide, tick and whistle but no sound, ranking criteria says you should have 0-byte sound files for no sounds. I think you should have some more tags as well. I will crop the image later, thanks for reminding me~ as for sound files, I should take a look into that
[Normal]
Not sure why song is still 4 stars. Perhaps because there are lots of parts like this 00:32:600 (1,2) hmm maybe
00:49:800 (2) - ctrl+g fixed
01:28:200 (2) - looks weird, try bezier ] fixed
instead
02:45:000 (4) - I think this will feel better if you have it curve upwards or make it a curve like 00:17:800 (3)yep
Thank you for your mod! Yes it is weird how the song is still 4 stars after I made it a lot easier .-.
95648
GOOD MAP!

NORMAL

00:37:000 (2) - you can move (2) like this ---> http://holland.pk/1zKy

00:45:000 (5) -you can place it like >

Hard

00:19:000 (3) - you can move (3) like this ---> http://holland.pk/1zLN

02:47:400 (1) - place it to x:256 y:96

01:28:200 (2) - you can place it to x:288 y:288

how to do it :
1: make a slider : http://holland.pk/1zLT

2:click slider's end : http://holland.pk/1zLd

3:click slider's begin : http://holland.pk/1zLe

4:finish!! http://holland.pk/1zLg

insane

01:55:150 - you can add circle(beat snap circle 1/8)

02:00:900 (7) - place it to x:288 y:160

02:05:800 (1,2,3,4,5) - you can place 1,2,3 to x:320 y 128 , and place 5 like this >

02:36:600 (5) - you can place it to x:256 y:224

hope it is useful :)
ps: MY english is bad orz
Topic Starter
pkk

95648 wrote:

GOOD MAP!

NORMAL

00:37:000 (2) - you can move (2) like this ---> http://holland.pk/1zKy fixed

Hard

00:19:000 (3) - you can move (3) like this ---> http://holland.pk/1zLN fixed

how to do it :
1: make a slider : http://holland.pk/1zLT

2:click slider's end : http://holland.pk/1zLd

3:click slider's begin : http://holland.pk/1zLe

4:finish!! http://holland.pk/1zLg
thanks for the tip! I will remember this in the future~
hope it is useful :)
ps: MY english is bad orz
Thank you for your mod! :)
Atrue
Hello~
From



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
Hmm.. Some skills of mapping to share with you. For example, if you want a more tidy and clear placement (or just looks fine), blanket skill is important. There are some places in the map suitable for blanket and I'll try to show you. And overlap (especially not precise stacking) will lead to messy feeling.
This hitsound is also not really fit I think. But much better than before huh?
(ノ·ω·)ノ︵
[Normal]
General

Hmm. Maybe you can fix what AImod told you. In an N diff distance change is better avoided.
Hmm.. Maybe you can try to use more mapping techs to keep it in good shape and structure. Blanket, symmetry and parallel? Though I found some stuff in the map which is not "so" good, but not enough to say that is really bad. But too many of that kind of things will lead to a low-quality diff. So maybe try to use more techs to make a better diff is a good choice to do. That is better than pointing out which note is not good and not say the overall diff, I think.
[Hard]
General
Good map but still something to do to make it better.
Beats
00:17:000 (1,2,3) - I'd prefer this to fill the blank.
00:49:000 (1,2,3,4) - 01:08:600 (3) - Try to fill the blank
01:40:200 (1,2,3,4) - ^
Placement
00:13:800 (1,2,3) - Overlap. And blanket is not good.
00:20:800 (2,3) - Blanket.
into00:33:600 (4,5) - Blanket
00:41:600 (3,4) - Jump with flow change is not recommended.
00:43:400 (3,4) - Blanket
00:48:800 (4,1,2,3) - Blanket and symmetry.(If you didn't applied the mod in beat.)
01:24:000 (2,3,4,5) - Blanket. Symmetry is also not perfect.
01:32:800 (3,4) - Really not in good shape.Try to make a slider with a good curve.
01:40:000 (4,1,2,3) - ^(mentioned in previous mod)
02:31:200 (4,7) - Stack them better.
Almost every blanket is not good. Try to check it again, after all it is not a hard thing to do.
02:36:200 (1,4) - This kind of overlap made this part not neat and not so spreaded.
02:42:600 (1,3) - If this blanket is well done this kind of pattern is really welcomed by people.
[Insane]
General
Something to say.
I like the beat.
Beats
00:28:600 (2) - I'd prefer the slider is a circle. Beat is pretty simple.(Also some other places similar to this)
01:07:800 (1,2,3,4) - I'd prefer making a silence here.
01:54:400 (2,3,4,5) - Too hard the beat here to play. You can just have a try.
Placement
00:13:400 (4,1) - Blanket
00:13:400 (4,3) - Stacking them together will be better to look, or just don't make them together..
00:12:200 (1,2) - Stacking if you can.. If not, try place it in another place just not on another note.
00:17:000 (6,8) - Overlap.. But not easy to fit.. Stacking will be a good choice.
00:17:400 (7,8) - Blanket
00:18:800 (4,7) - Stacking?And 00:20:600 (2)
00:22:200 (2,4) - Overlap. And I don't think it is in good flow.
00:26:600 (3,5) - Blanket
00:33:800 (4,5) - In not good look.. And flow is really not good.
00:33:800 (4,5,3,4,5,6) - Maybe stacking will help the shape and look
00:45:800 (3,7) - Overlap, And 3 can make a blanket.
01:05:800 (3,4) - Blanket
01:10:100 (3,4) - Bigger distance?And the shape is not so clear. I'd prefer something like a star..
01:11:000 (1,2) - Ctrl+< and make them in their place will help the flow.. A big jump with flow change is not recommended.
01:23:000 (2,3) - Bigger distance to make it prettier.
01:26:200 (2,3,4,5,6) - Not easy to read. I'd prefer make 2 another place which is not so near 3,4,5
01:27:200 (7) - Stacking is a good way to make this part clear.
01:27:800 (4) - Why not stack it under 3 but such a big jump? = =
01:29:400 (3,4) - Parallel may help. But have to notice the relationship between 4,1(NC)
01:30:200 (1) - In fact I don't know why you make this SV change.. Though you changed NC, I have to say that is not easy to make notes in different SV neat and clear..
01:39:400 (1,2) - Bad flow.. Changing slider 1 into another shape may be a good choice.
01:43:800 (2,3,4,5) - In 1/4 the jump is too hard though it is your hardest diff. Considering the BPM, I 'd prefer stack them respectively.
01:45:400 (2,3) - Have a try, a big jump may better fit.
02:04:600 (2,3) - Blanket
02:06:100 (2) - A triplet will help to read here.
02:08:200 (6,7) - Can't accept this kind of distance in streams.
02:29:400 (1,2) - Make parallel will be a good choice.
02:41:000 (2) - Position is so high that touched the HP bar.
02:45:000 (1,2) - ^(mentioned in previous mod)
02:48:000 (1,2,3,4,5,6,7,8,9,10,11) - OMG! Too hard the distance is!(And the shape is not good, you can try to fix it into a circle.)
NCs
01:24:200 (1,1,1,1) - Though SV(slider velocity) changed I'd prefer no too many NCs here. I don't like NC spam.(In fact, too many SV change is not recommended.)

That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
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