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Giga-P - Electric Angel

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Fourtune_old
Background image should be 16:9 ratio, you should crop out part of your image. You have sliderslide, tick and whistle but no sound, ranking criteria says you should have 0-byte sound files for no sounds. I think you should have some more tags as well.
[Normal]
Not sure why song is still 4 stars. Perhaps because there are lots of parts like this 00:32:600 (1,2)
00:49:800 (2) - ctrl+g
01:28:200 (2) - looks weird, try bezier ]
instead
02:45:000 (4) - I think this will feel better if you have it curve upwards or make it a curve like 00:17:800 (3)
Topic Starter
pkk

Fourtune wrote:

Background image should be 16:9 ratio, you should crop out part of your image. You have sliderslide, tick and whistle but no sound, ranking criteria says you should have 0-byte sound files for no sounds. I think you should have some more tags as well. I will crop the image later, thanks for reminding me~ as for sound files, I should take a look into that
[Normal]
Not sure why song is still 4 stars. Perhaps because there are lots of parts like this 00:32:600 (1,2) hmm maybe
00:49:800 (2) - ctrl+g fixed
01:28:200 (2) - looks weird, try bezier ] fixed
instead
02:45:000 (4) - I think this will feel better if you have it curve upwards or make it a curve like 00:17:800 (3)yep
Thank you for your mod! Yes it is weird how the song is still 4 stars after I made it a lot easier .-.
95648
GOOD MAP!

NORMAL

00:37:000 (2) - you can move (2) like this ---> http://holland.pk/1zKy

00:45:000 (5) -you can place it like >

Hard

00:19:000 (3) - you can move (3) like this ---> http://holland.pk/1zLN

02:47:400 (1) - place it to x:256 y:96

01:28:200 (2) - you can place it to x:288 y:288

how to do it :
1: make a slider : http://holland.pk/1zLT

2:click slider's end : http://holland.pk/1zLd

3:click slider's begin : http://holland.pk/1zLe

4:finish!! http://holland.pk/1zLg

insane

01:55:150 - you can add circle(beat snap circle 1/8)

02:00:900 (7) - place it to x:288 y:160

02:05:800 (1,2,3,4,5) - you can place 1,2,3 to x:320 y 128 , and place 5 like this >

02:36:600 (5) - you can place it to x:256 y:224

hope it is useful :)
ps: MY english is bad orz
Topic Starter
pkk

95648 wrote:

GOOD MAP!

NORMAL

00:37:000 (2) - you can move (2) like this ---> http://holland.pk/1zKy fixed

Hard

00:19:000 (3) - you can move (3) like this ---> http://holland.pk/1zLN fixed

how to do it :
1: make a slider : http://holland.pk/1zLT

2:click slider's end : http://holland.pk/1zLd

3:click slider's begin : http://holland.pk/1zLe

4:finish!! http://holland.pk/1zLg
thanks for the tip! I will remember this in the future~
hope it is useful :)
ps: MY english is bad orz
Thank you for your mod! :)
Atrue
Hello~
From



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
Hmm.. Some skills of mapping to share with you. For example, if you want a more tidy and clear placement (or just looks fine), blanket skill is important. There are some places in the map suitable for blanket and I'll try to show you. And overlap (especially not precise stacking) will lead to messy feeling.
This hitsound is also not really fit I think. But much better than before huh?
(ノ·ω·)ノ︵
[Normal]
General

Hmm. Maybe you can fix what AImod told you. In an N diff distance change is better avoided.
Hmm.. Maybe you can try to use more mapping techs to keep it in good shape and structure. Blanket, symmetry and parallel? Though I found some stuff in the map which is not "so" good, but not enough to say that is really bad. But too many of that kind of things will lead to a low-quality diff. So maybe try to use more techs to make a better diff is a good choice to do. That is better than pointing out which note is not good and not say the overall diff, I think.
[Hard]
General
Good map but still something to do to make it better.
Beats
00:17:000 (1,2,3) - I'd prefer this to fill the blank.
00:49:000 (1,2,3,4) - 01:08:600 (3) - Try to fill the blank
01:40:200 (1,2,3,4) - ^
Placement
00:13:800 (1,2,3) - Overlap. And blanket is not good.
00:20:800 (2,3) - Blanket.
into00:33:600 (4,5) - Blanket
00:41:600 (3,4) - Jump with flow change is not recommended.
00:43:400 (3,4) - Blanket
00:48:800 (4,1,2,3) - Blanket and symmetry.(If you didn't applied the mod in beat.)
01:24:000 (2,3,4,5) - Blanket. Symmetry is also not perfect.
01:32:800 (3,4) - Really not in good shape.Try to make a slider with a good curve.
01:40:000 (4,1,2,3) - ^(mentioned in previous mod)
02:31:200 (4,7) - Stack them better.
Almost every blanket is not good. Try to check it again, after all it is not a hard thing to do.
02:36:200 (1,4) - This kind of overlap made this part not neat and not so spreaded.
02:42:600 (1,3) - If this blanket is well done this kind of pattern is really welcomed by people.
[Insane]
General
Something to say.
I like the beat.
Beats
00:28:600 (2) - I'd prefer the slider is a circle. Beat is pretty simple.(Also some other places similar to this)
01:07:800 (1,2,3,4) - I'd prefer making a silence here.
01:54:400 (2,3,4,5) - Too hard the beat here to play. You can just have a try.
Placement
00:13:400 (4,1) - Blanket
00:13:400 (4,3) - Stacking them together will be better to look, or just don't make them together..
00:12:200 (1,2) - Stacking if you can.. If not, try place it in another place just not on another note.
00:17:000 (6,8) - Overlap.. But not easy to fit.. Stacking will be a good choice.
00:17:400 (7,8) - Blanket
00:18:800 (4,7) - Stacking?And 00:20:600 (2)
00:22:200 (2,4) - Overlap. And I don't think it is in good flow.
00:26:600 (3,5) - Blanket
00:33:800 (4,5) - In not good look.. And flow is really not good.
00:33:800 (4,5,3,4,5,6) - Maybe stacking will help the shape and look
00:45:800 (3,7) - Overlap, And 3 can make a blanket.
01:05:800 (3,4) - Blanket
01:10:100 (3,4) - Bigger distance?And the shape is not so clear. I'd prefer something like a star..
01:11:000 (1,2) - Ctrl+< and make them in their place will help the flow.. A big jump with flow change is not recommended.
01:23:000 (2,3) - Bigger distance to make it prettier.
01:26:200 (2,3,4,5,6) - Not easy to read. I'd prefer make 2 another place which is not so near 3,4,5
01:27:200 (7) - Stacking is a good way to make this part clear.
01:27:800 (4) - Why not stack it under 3 but such a big jump? = =
01:29:400 (3,4) - Parallel may help. But have to notice the relationship between 4,1(NC)
01:30:200 (1) - In fact I don't know why you make this SV change.. Though you changed NC, I have to say that is not easy to make notes in different SV neat and clear..
01:39:400 (1,2) - Bad flow.. Changing slider 1 into another shape may be a good choice.
01:43:800 (2,3,4,5) - In 1/4 the jump is too hard though it is your hardest diff. Considering the BPM, I 'd prefer stack them respectively.
01:45:400 (2,3) - Have a try, a big jump may better fit.
02:04:600 (2,3) - Blanket
02:06:100 (2) - A triplet will help to read here.
02:08:200 (6,7) - Can't accept this kind of distance in streams.
02:29:400 (1,2) - Make parallel will be a good choice.
02:41:000 (2) - Position is so high that touched the HP bar.
02:45:000 (1,2) - ^(mentioned in previous mod)
02:48:000 (1,2,3,4,5,6,7,8,9,10,11) - OMG! Too hard the distance is!(And the shape is not good, you can try to fix it into a circle.)
NCs
01:24:200 (1,1,1,1) - Though SV(slider velocity) changed I'd prefer no too many NCs here. I don't like NC spam.(In fact, too many SV change is not recommended.)

That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
Topic Starter
pkk

Atrue wrote:

Hello~
From



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
Hmm.. Some skills of mapping to share with you. For example, if you want a more tidy and clear placement (or just looks fine), blanket skill is important. There are some places in the map suitable for blanket and I'll try to show you. And overlap (especially not precise stacking) will lead to messy feeling.
This hitsound is also not really fit I think. But much better than before huh?
(ノ·ω·)ノ︵ ·u·
[Normal]
General

Hmm. Maybe you can fix what AImod told you. In an N diff distance change is better avoided.
Hmm.. Maybe you can try to use more mapping techs to keep it in good shape and structure. Blanket, symmetry and parallel? Though I found some stuff in the map which is not "so" good, but not enough to say that is really bad. But too many of that kind of things will lead to a low-quality diff. So maybe try to use more techs to make a better diff is a good choice to do. That is better than pointing out which note is not good and not say the overall diff, I think.
thank you for showing me the technique 〜(^∇^〜)
[Hard]
General
Good map but still something to do to make it better.
Beats
00:17:000 (1,2,3) - I'd prefer this to fill the blank. fixed
00:49:000 (1,2,3,4) - fixed
01:08:600 (3) - Try to fill the blank fixed
01:40:200 (1,2,3,4) - ^ fixed
Placement
00:13:800 (1,2,3) - Overlap. And blanket is not good. fixed
00:20:800 (2,3) - Blanket. fixed
into00:33:600 (4,5) - Blanket fixed
00:41:600 (3,4) - Jump with flow change is not recommended. fixed
00:43:400 (3,4) - Blanket fixed
00:48:800 (4,1,2,3) - Blanket and symmetry.(If you didn't applied the mod in beat.) fixed
01:24:000 (2,3,4,5) - Blanket. Symmetry is also not perfect. fixed
01:32:800 (3,4) - Really not in good shape.Try to make a slider with a good curve. fixed
01:40:000 (4,1,2,3) - ^(mentioned in previous mod) fixed
02:31:200 (4,7) - Stack them better.
Almost every blanket is not good. Try to check it again, after all it is not a hard thing to do. will look over song again for weird blankets
02:36:200 (1,4) - This kind of overlap made this part not neat and not so spreaded. fixed
02:42:600 (1,3) - If this blanket is well done this kind of pattern is really welcomed by people.
made blanket and flow better
[Insane]
General
Something to say.
I like the beat.
Beats
00:28:600 (2) - I'd prefer the slider is a circle. Beat is pretty simple.(Also some other places similar to this) fixed all parts in song
01:07:800 (1,2,3,4) - I'd prefer making a silence here. fixed
01:54:400 (2,3,4,5) - Too hard the beat here to play. You can just have a try. fixed, should be easier now
Placement
00:13:400 (4,1) - Blanket fixed
00:13:400 (4,3) - Stacking them together will be better to look, or just don't make them together.. fixed
00:12:200 (1,2) - Stacking if you can.. If not, try place it in another place just not on another note. fixed
00:17:000 (6,8) - Overlap.. But not easy to fit.. Stacking will be a good choice. fixed
00:17:400 (7,8) - Blanket fixed
00:18:800 (4,7) - Stacking?And 00:20:600 (2) fixed
00:22:200 (2,4) - Overlap. And I don't think it is in good flow. fixed, better flow now
00:26:600 (3,5) - Blanket fixed
00:33:800 (4,5) - In not good look.. And flow is really not good. fixed, looks and flows better now
00:33:800 (4,5,3,4,5,6) - Maybe stacking will help the shape and look fixed
00:45:800 (3,7) - Overlap, And 3 can make a blanket. fixed
01:05:800 (3,4) - Blanket fixed
01:10:100 (3,4) - Bigger distance?And the shape is not so clear. I'd prefer something like a star.. fixed, is a star now
01:11:000 (1,2) - Ctrl+< and make them in their place will help the flow.. A big jump with flow change is not recommended. fixed
01:23:000 (2,3) - Bigger distance to make it prettier. fixed
01:26:200 (2,3,4,5,6) - Not easy to read. I'd prefer make 2 another place which is not so near 3,4,5 fixed
01:27:200 (7) - Stacking is a good way to make this part clear. fixed
01:27:800 (4) - Why not stack it under 3 but such a big jump? = = fixed
01:29:400 (3,4) - Parallel may help. But have to notice the relationship between 4,1(NC) fixed
01:30:200 (1) - In fact I don't know why you make this SV change.. Though you changed NC, I have to say that is not easy to make notes in different SV neat and clear.. fixed
01:39:400 (1,2) - Bad flow.. Changing slider 1 into another shape may be a good choice. fixed
01:43:800 (2,3,4,5) - In 1/4 the jump is too hard though it is your hardest diff. Considering the BPM, I 'd prefer stack them respectively. fixed, they are sort of stacked now
01:45:400 (2,3) - Have a try, a big jump may better fit. fixed
02:04:600 (2,3) - Blanket fixed
02:06:100 (2) - A triplet will help to read here. fixed
02:08:200 (6,7) - Can't accept this kind of distance in streams. fixed .u.
02:29:400 (1,2) - Make parallel will be a good choice. fixed
02:41:000 (2) - Position is so high that touched the HP bar. fixed
02:45:000 (1,2) - ^(mentioned in previous mod) fixed
02:48:000 (1,2,3,4,5,6,7,8,9,10,11) - OMG! Too hard the distance is!(And the shape is not good, you can try to fix it into a circle.)
NCs haha, I turned it into four sliders now, maybe I will change again later
01:24:200 (1,1,1,1) - Though SV(slider velocity) changed I'd prefer no too many NCs here. I don't like NC spam.(In fact, too many SV change is not recommended.)
fixed, first three have same SV now, will check over song again later to see if it is consistent

That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:). ^^ Hopefully my next map will be better because of what you taught me :D
I will look over the song again later to fix any weird slider shapes. Thank you for your mod!~~ :)
Oracle
Star! Tell me if your set is all finished!
Kibbleru
wah-? Q_Q wait wait wait... did i say it would be done by friday? ><
don't b expecting it so soon pls i just got back yesterday ><


nvm i managed to finish it o-o ill message it to u once i find out how
Alarido
Modding the [Easy] diff as I'd said in my previous mod post
[/centre]

[Kibbleru's Easy]
00:12:200 (1) - Move this spinner in timeline to 00:10:600 and let it end at 00:12:200 for a couple of things: (a) this spinner feels better when starting from 00:10:600 and lasting 4 white ticks later than the one you did; and (b) it allows leave enough space to player finish the spinner properly and then see the first slider.
* 00:26:600 (1) - On depending on the latter object, it's possible improve flow by doing a Ctrl-G on this slider (and some further adjustements in consequence). Just a comment, feel free to keep it as is.
00:28:200 (3,1) - This kind of overlap is generally annoying. One way of solve it is halving 00:29:800 (1) -- it means shortening it from 2/1 (two white ticks) to 1/1 (one white tick) and, then adding a repeat as you did at 00:31:400 (3).
* 00:37:800 (3) - It's a kind of controversial thing to use at Easy/Normal diff levels, because some people say "Easy/Normal players will get trapped in it" or something like or else. Personally, I don't recommend using it unless the song strongly suggests it, what it may apply for this song. It's just a comment, feel free to keep it as is. Let's wait further modders to point it and, in this case (and if map structure at this point don't get changed a lot), you can remove two repeats and, then, add a note at timeline 00:38:600 and screen x:244 y:72 (it currently gives spacing as Prev: 1.00x and Next: 0.93x, what can be solved by moving altogether the patterns between 00:39:400 ~ 00:45:000 a few grids and adjust something further). Note: there's another occourrence of this before the next chorus time that I'll not do mention on it.
:!: 00:42:200 (5,2) - This overlap may be a bit confusing. To solve this, you will need rotate 00:41:000 (4) - as below:
and, then, move 00:42:200 (5) - to x:196 y:220. Well, it solves the overlap, but also creates a mightly confusing pattern (the note (5) get nearer from (2) slider head than of the (1) slider head). To avoid this, move 00:42:600 (1,2,3) - to x:240 y:332 and move 00:45:800 (1) - to x:164 y:268.
:!: 00:49:000 (1,3) - This overlap is potentialy hiding (3) under (1). To solve this, shorten 00:50:600 (3) to 1/1, add a repeat and position it like this >>> http://puu.sh/6Q7mB.jpg <<< (:
01:21:000 (1) - Nitpicking, but you can improve the blanket by moving just the middle node to x:160 y:280.
01:32:200 (3) - Nitpicking, but you can improve the pattern by curving this slider a bit more. It can be done by moving the middle node to x:364 y:124.
01:56:600 (2) - Nitpicking, but you coud curve this slider a bit more. Just move the last node to x:444 y:116.
02:01:000 (3,1) and 02:01:800 (4,2) -- This kind of overlaps is confusing and also hurts the map's aestethics. Just move 02:02:600 (1) and 02:03:400 (2), respectively, to anywhere else, keeping the spacing around them.

That's all ^^

I hope the mod helps you, Kibbleru ^^ (:

Att
Kibbleru

Alarido wrote:

Modding the [Easy] diff as I'd said in my previous mod post
[/centre]

fixed everything unless else is said

[Kibbleru's Easy]
00:12:200 (1) - Move this spinner in timeline to 00:10:600 and let it end at 00:12:200 for a couple of things: (a) this spinner feels better when starting from 00:10:600 and lasting 4 white ticks later than the one you did; and (b) it allows leave enough space to player finish the spinner properly and then see the first slider.
* 00:26:600 (1) - On depending on the latter object, it's possible improve flow by doing a Ctrl-G on this slider (and some further adjustements in consequence). Just a comment, feel free to keep it as is.
00:28:200 (3,1) - This kind of overlap is generally annoying. One way of solve it is halving 00:29:800 (1) -- it means shortening it from 2/1 (two white ticks) to 1/1 (one white tick) and, then adding a repeat as you did at 00:31:400 (3).
* 00:37:800 (3) - It's a kind of controversial thing to use at Easy/Normal diff levels, because some people say "Easy/Normal players will get trapped in it" or something like or else. Personally, I don't recommend using it unless the song strongly suggests it, what it may apply for this song. It's just a comment, feel free to keep it as is. Let's wait further modders to point it and, in this case (and if map structure at this point don't get changed a lot), you can remove two repeats and, then, add a note at timeline 00:38:600 and screen x:244 y:72 (it currently gives spacing as Prev: 1.00x and Next: 0.93x, what can be solved by moving altogether the patterns between 00:39:400 ~ 00:45:000 a few grids and adjust something further). Note: there's another occourrence of this before the next chorus time that I'll not do mention on it. ill change this if anyone else comments on it
:!: 00:42:200 (5,2) - This overlap may be a bit confusing. To solve this, you will need rotate 00:41:000 (4) - as below:
and, then, move 00:42:200 (5) - to x:196 y:220. Well, it solves the overlap, but also creates a mightly confusing pattern (the note (5) get nearer from (2) slider head than of the (1) slider head). To avoid this, move 00:42:600 (1,2,3) - to x:240 y:332 and move 00:45:800 (1) - to x:164 y:268.
:!: 00:49:000 (1,3) - This overlap is potentialy hiding (3) under (1). To solve this, shorten 00:50:600 (3) to 1/1, add a repeat and position it like this >>> http://puu.sh/6Q7mB.jpg <<< (:
01:21:000 (1) - Nitpicking, but you can improve the blanket by moving just the middle node to x:160 y:280.
01:32:200 (3) - Nitpicking, but you can improve the pattern by curving this slider a bit more. It can be done by moving the middle node to x:364 y:124.
01:56:600 (2) - Nitpicking, but you coud curve this slider a bit more. Just move the last node to x:444 y:116.
02:01:000 (3,1) and 02:01:800 (4,2) -- This kind of overlaps is confusing and also hurts the map's aestethics. Just move 02:02:600 (1) and 02:03:400 (2), respectively, to anywhere else, keeping the spacing around them.

That's all ^^

I hope the mod helps you, Kibbleru ^^ (: ty for mod!~

Att
Ozato Fumika
Hi mod from modding Q

As you demand, I'll only mod easy and insane~

[General]
Fill out source
Add Kibbleru in the tag

[Kibbleru's Easy]
00:42:600 (1,2) - I wouldn't overlap like this in easy
01:21:800 (2,4) - Not sure but might confuse beginners
01:43:400 (6) - add a circle here with finish?
01:57:800 (3,4) - I'm that person who doesn't put hidden notes in easy, but it's your call.
02:01:800 (4,1,2,3,4) - spacing, also make 02:02:600 (1,2,3,4) 1/2 slider
02:05:800 (1,2,3,4,5) - might confuse beginners
02:21:800 (1) - I think you can start from here 02:20:200
02:29:800 (1,2) - I wouldn't do this
02:37:000 (2,3) - ^
02:44:200 (1,2,3,4,1,2,3,4,1,2) - dem square jumps... I don't know about this repeating 2 times
02:48:200 (1) - spinner too short. either make it longer or fill in notes

[Normal]
HP+2 AR+2 OD+1

[Hard]
HP+1
OD+2

[Insane]
OD+1
Everything looks OK, but one thing. Stream spacing. It's so hard.
For example, 00:51:200 (1,2,3,4,5,6,7,8,9,10,11)
Good luck!!
Topic Starter
pkk

No Dap wrote:

Hi mod from modding Q

As you demand, I'll only mod easy and insane~

[General]
Fill out source
Add Kibbleru in the tag added Kibbleru to list of tags

[Normal]
HP+2 AR+2 OD+1 done

[Hard]
HP+1
OD+2 increased HP and OD by 1 each

[Insane]
OD+1 done
Everything looks OK, but one thing. Stream spacing. It's so hard.
For example, 00:51:200 (1,2,3,4,5,6,7,8,9,10,11) switched this with the pattern I had at 02:48:000, now the hard stream is at the end
Good luck!!
Thank you for your mod!
Kibbleru

No Dap wrote:

[Kibbleru's Easy]
00:42:600 (1,2) - I wouldn't overlap like this in easy i like these :<
01:21:800 (2,4) - Not sure but might confuse beginners how?
01:43:400 (6) - add a circle here with finish? k
01:57:800 (3,4) - I'm that person who doesn't put hidden notes in easy, but it's your call. i think it's fine
02:01:800 (4,1,2,3,4) - spacing, also make 02:02:600 (1,2,3,4) 1/2 slider kk changed
02:05:800 (1,2,3,4,5) - might confuse beginners changed a bit
02:21:800 (1) - I think you can start from here 02:20:200 hmm nah
02:29:800 (1,2) - I wouldn't do this
02:37:000 (2,3) - ^
02:44:200 (1,2,3,4,1,2,3,4,1,2) - dem square jumps... I don't know about this repeating 2 times ill change if anyone else sais something about it
02:48:200 (1) - spinner too short. either make it longer or fill in notes ok changed to slider
Swayzo_old
This song's drain time is over 2mins, so I'll do a quick mod
Insane:
00:48:300 Move 1 so it's under 00:47:000 1
01:08:000 Add note
01:18:600 move so it's not under 1
02:07:600 If 2,3,4 is not supposed to be under the end of 5, move it somewhere else.
02:18:200 Would be more fun if this is a 1/4 beat slider
02:48:000 Doesn't look nice, use a slider and convert it into a stream.
Topic Starter
pkk

Swayzo wrote:

This song's drain time is over 2mins, so I'll do a quick mod
Insane:
00:48:300 Move 1 so it's under 00:47:000 1 fixed
01:08:000 Add note fixed
01:18:600 move so it's not under 1 fixed
02:07:600 If 2,3,4 is not supposed to be under the end of 5, move it somewhere else. fixed
02:18:200 Would be more fun if this is a 1/4 beat slider fixed
02:48:000 Doesn't look nice, use a slider and convert it into a stream.fixed


Thanks for the mod!
Hinsvar
Yo, modding here!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Is a 1.2 MB BG really necessary? It only bloats the map package's size. You can reduce it to around 200-300 KB without a noticeable reduction in quality, I think.
>Kibbleru's Easy
  1. What's with the sporadic usage of the whistle here? I'd say to only use it every two beats starting from 00:13:800 so it'll create a sense of consistency.
  2. 00:13:400 (1,2) - It's not recommended to add a stack here since it's still kinda difficult for typical Easy players to read. Try to unstack this (and all the other stacked notes).
  3. 00:17:000 (1,2,3) - I'm not quite sure about the blanket here. I think you can try to make it better. I won't give coordinate suggestions here because it'd be hard to give precise numbers or this~
  4. 00:37:000 (2) - I recommend to Ctrl+H this and move it to (212,60) so the flow will be nicer and the pattern here will be tidier.
  5. 00:37:800 (3) - It's not recommended to use a 1/2 slider with more than one repeat in an Easy diff... It can be confusing for Easy players, you know. (Applies to similar cases.)
  6. 00:39:400 (1) - Add a finish here since the instrument is strong?
  7. 00:42:200 (5) - I'd move this to (128,296) to make the flow here better. Making a blanket pattern doesn't really work, IMO.
  8. 00:49:000 (1,3) - Uh, can you try not to make (1) and (3)'s tail touch each other? They look kinda bad right now.
  9. 01:06:600 (3) - Move this to (132,284) so it'll be neater and the flow will be better? You'll have to rearrange some objects, though.
  10. 01:21:800 (2,3) - Move (2) to (160,104) and (3) to (260,36)? Again, this is for a better flow.
  11. 01:22:600 (4,1) - Again, why making them touch each other? It'd be cooler if you arranged them like this.
  12. 01:27:800 (2,3) - Move (2) to (384,176) and (3) to (448,276)? I think you already knew the reason at this point.
  13. 01:30:600 - Yep, add a finish here too, please.
  14. 01:33:800 (1,2,3,4) - Try to make them look like this? Better flow and looks neater.
  15. 01:59:400 (1,2,3) - Uh, these sliders are too close to each other, IMO. It'd be nice if you could make them spaced a lot more. Maybe like this?
  16. 02:05:000 (4,2) - Same as 01:22:600 (4,1).
  17. 02:44:200 (1,2,3,4,1,2,3,4,1,2) - This pattern is too hard for an Easy diff... I mean, ten circles in a row every beat, in a 150 BPM song? Just try to use sliders please. And yes, I know that means breaking your squares, but it can't be helped...
>Normal
  1. 00:14:600 (2) - I suggest not to use a red node here. Just use the ordinary node. It'll make a sense of consistency with 00:13:800 (1,3), which will make the design here look better.
  2. 00:19:800 (4) - Move the node on the tail to (408,232)? It'll make the pattern look neater.
  3. 00:21:000 (2,3) - What's with the inconsistency of spacing here?
  4. 00:22:200 (4) - Move the node on the tail to (292,48)? Same reason as 00:19:800 (4).
  5. 00:27:400 (3) - Move this to (420,148)? You should've known why I'm suggesting this, at this point.
  6. 00:28:600 - More spacing inconsistency starting from here. Easy and Normal diffs aren't supposed to have spacing inconsistencies unless it can improve the map's flow while still being acceptably easy, you know... And I can't see any legitimate reason for the sudden spacing change here.
  7. 00:30:600 (3) - Same as 00:22:200 (4). (Applies to similar cases.)
  8. 00:39:400 - 00:52:200 - I guess increasing the spacing to 1.2x in the kiai time is acceptable, but at least make it consistently 1.2x... (By this point, you should have realized something, but I'll repeat it once again: No spacing inconsistencies, since they'll be almost always confusing and hard to read. Fix every case of this.)
  9. 01:09:800 (1) - Remove the NC here? I think the combo before this is too short...
  10. 01:10:600 (3,4) - Try to make them look like this for a better flow and so they'll look neater? Also yep, change that (4) to a 1/1 slider. The beats in the song can only be mapped using the 1/3 divisor, and we wouldn't want that in a Normal diff.
  11. 01:31:400 (2,3) - What's with these sliders touching each other... I think you should move them out from each other.
  12. 01:32:599 (2,3) - Nope, you're not supposed to have this kind of pattern in a Normal diff. It's just really hard to read for Normal players. Just stack them normally.
  13. 01:39:400 (5) - Rotate this 90 degrees counter clockwise and then move it to (130,201)?
  14. 02:33:000 (1,2) - Uh, try to make these two sliders to have a similar shape?
>Hard
  1. 00:17:000 (1,2) - Try this? Gives a better flow, IMO.
  2. 00:18:600 (1,2,3,4,5) - Make them look like this?
  3. 00:49:800 (3,4) - Select them all and then move to (117,269)? This way, 00:49:000 (1,2,3) should be evenly spaced and they'll look nicer that way.
  4. 00:51:800 (4) - What are you trying to map with this slider? Use this, please; it follows the music here far more accurately.
  5. 01:05:800 (3,1) - Again, more sliders touching each other. Maybe this could work.
  6. 01:08:200 (2) - The shape of the slider makes the flow here conflict with the flow from 01:07:400 (3). I wonder if something like this could be nice...?
  7. 01:09:000 (4,5,3) - Uh, just wanting to say that this looks too forced since the circle made by 01:09:000 (4,5) isn't perfect enough to... perfectly blanket (3). If it isn't possible, don't try to do it anyway.
  8. 01:17:000 (4,1) - Try this? (4) is at (212,204), and (1) is at (106,118), by the way.
  9. 01:25:800 (1,2,3,4,5,6) - Uh, the flow here is just too forced. I know what are you trying to do here, but it just doesn't work since the flow becomes very awkward (due to the angle of movement needed to move and hit the objects here).
  10. 01:41:000 (3) - Move this to (432,240)? Same reason as 00:49:800 (3,4).
  11. 01:43:000 (4,1) - Nope. This pattern isn't acceptable, even in an Extra diff, since there is essentially nothing that can help to indicate the change of spacing here. Just space them normally. Also make this snapped to the blue ticks and only make it repeat twice, please; it follows the song more accurately.
  12. 01:49:000 (1,2,3,1) - ...Make the spacing here consistent so they'll be actually readable, please. Right now, they just look randomly placed TBH orz
  13. 01:53:900 - 01:54:000 - Add circles here to follow the song's vocal?
  14. 02:47:400 (1,2) - I'd say to space them by 1.5x to avoid confusion, because 02:47:200 (5,1) is similarly spaced but has a different gap of time compared to 02:47:400 (1,2).
Well, I guess I'll end the mod here since I fear they'll be pointless due to what I'm going to say after this.

Basically, your map really, really needs more work. I think you should've gotten some ideas based from my suggestions in your diffs. Basically, just make sure to make your map looks more aesthetic/neater, and make sure they're comfortable to play. You can always get suggestions from experienced mappers and the like if you need them.

Don't worry, though; this is normal. Just keep trying to improve your map~

And for pkmnyab, your Insane diff is actually pretty decent; you'll just need to give it some more polishing (make the spacing at 00:16:200 (1,2,3,4,5) consistent, for example). You're kinda on the right track, you just need to keep on that way :D

Good luck on the way 8-)
Topic Starter
pkk

Hinsvar wrote:

Yo, modding here!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Is a 1.2 MB BG really necessary? It only bloats the map package's size. You can reduce it to around 200-300 KB without a noticeable reduction in quality, I think.
going to find a way to reduce image quality

>Normal
  1. 00:14:600 (2) - I suggest not to use a red node here. Just use the ordinary node. It'll make a sense of consistency with 00:13:800 (1,3), which will make the design here look better.
  2. 00:19:800 (4) - Move the node on the tail to (408,232)? It'll make the pattern look neater.
  3. 00:21:000 (2,3) - What's with the inconsistency of spacing here?
  4. 00:22:200 (4) - Move the node on the tail to (292,48)? Same reason as 00:19:800 (4).
  5. 00:27:400 (3) - Move this to (420,148)? You should've known why I'm suggesting this, at this point.
  6. 00:28:600 - More spacing inconsistency starting from here. Easy and Normal diffs aren't supposed to have spacing inconsistencies unless it can improve the map's flow while still being acceptably easy, you know... And I can't see any legitimate reason for the sudden spacing change here.
  7. 00:30:600 (3) - Same as 00:22:200 (4). (Applies to similar cases.)
  8. 00:39:400 - 00:52:200 - I guess increasing the spacing to 1.2x in the kiai time is acceptable, but at least make it consistently 1.2x... (By this point, you should have realized something, but I'll repeat it once again: No spacing inconsistencies, since they'll be almost always confusing and hard to read. Fix every case of this.)
  9. 01:09:800 (1) - Remove the NC here? I think the combo before this is too short...
  10. 01:10:600 (3,4) - Try to make them look like this for a better flow and so they'll look neater? Also yep, change that (4) to a 1/1 slider. The beats in the song can only be mapped using the 1/3 divisor, and we wouldn't want that in a Normal diff.
  11. 01:31:400 (2,3) - What's with these sliders touching each other... I think you should move them out from each other.
  12. 01:32:599 (2,3) - Nope, you're not supposed to have this kind of pattern in a Normal diff. It's just really hard to read for Normal players. Just stack them normally.
  13. 01:39:400 (5) - Rotate this 90 degrees counter clockwise and then move it to (130,201)?
  14. 02:33:000 (1,2) - Uh, try to make these two sliders to have a similar shape?
all fixed

>Hard
  1. 00:17:000 (1,2) - Try this? Gives a better flow, IMO.
  2. 00:18:600 (1,2,3,4,5) - Make them look like this?
  3. 00:49:800 (3,4) - Select them all and then move to (117,269)? This way, 00:49:000 (1,2,3) should be evenly spaced and they'll look nicer that way.
  4. 00:51:800 (4) - What are you trying to map with this slider? Use this, please; it follows the music here far more accurately.
  5. 01:05:800 (3,1) - Again, more sliders touching each other. Maybe this could work.
  6. 01:08:200 (2) - The shape of the slider makes the flow here conflict with the flow from 01:07:400 (3). I wonder if something like this could be nice...?
  7. 01:09:000 (4,5,3) - Uh, just wanting to say that this looks too forced since the circle made by 01:09:000 (4,5) isn't perfect enough to... perfectly blanket (3). If it isn't possible, don't try to do it anyway.
  8. 01:17:000 (4,1) - Try this? (4) is at (212,204), and (1) is at (106,118), by the way.
  9. 01:25:800 (1,2,3,4,5,6) - Uh, the flow here is just too forced. I know what are you trying to do here, but it just doesn't work since the flow becomes very awkward (due to the angle of movement needed to move and hit the objects here).
  10. 01:41:000 (3) - Move this to (432,240)? Same reason as 00:49:800 (3,4).
  11. 01:43:000 (4,1) - Nope. This pattern isn't acceptable, even in an Extra diff, since there is essentially nothing that can help to indicate the change of spacing here. Just space them normally. Also make this snapped to the blue ticks and only make it repeat twice, please; it follows the song more accurately.
  12. 01:49:000 (1,2,3,1) - ...Make the spacing here consistent so they'll be actually readable, please. Right now, they just look randomly placed TBH orz
  13. 01:53:900 - 01:54:000 - Add circles here to follow the song's vocal?
  14. 02:47:400 (1,2) - I'd say to space them by 1.5x to avoid confusion, because 02:47:200 (5,1) is similarly spaced but has a different gap of time compared to 02:47:400 (1,2).
all fixed
Well, I guess I'll end the mod here since I fear they'll be pointless due to what I'm going to say after this.

Basically, your map really, really needs more work. I think you should've gotten some ideas based from my suggestions in your diffs. Basically, just make sure to make your map looks more aesthetic/neater, and make sure they're comfortable to play. You can always get suggestions from experienced mappers and the like if you need them.

Don't worry, though; this is normal. Just keep trying to improve your map~

And for pkmnyab, your Insane diff is actually pretty decent; you'll just need to give it some more polishing (make the spacing at 00:16:200 (1,2,3,4,5) consistent, for example). You're kinda on the right track, you just need to keep on that way :D gonna fix insane up soon

Good luck on the way 8-)
Thank you for your mod! :D
Kibbleru

Hinsvar wrote:

Yo, modding here!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.


>Kibbleru's Easy
  1. What's with the sporadic usage of the whistle here? I'd say to only use it every two beats starting from 00:13:800 so it'll create a sense of consistency. meh i didn't really do the hitsounds since i wanted them to be consistent throughout the mapset
  2. 00:13:400 (1,2) - It's not recommended to add a stack here since it's still kinda difficult for typical Easy players to read. Try to unstack this (and all the other stacked notes). k
  3. 00:17:000 (1,2,3) - I'm not quite sure about the blanket here. I think you can try to make it better. I won't give coordinate suggestions here because it'd be hard to give precise numbers or this~ changed pattern
  4. 00:37:000 (2) - I recommend to Ctrl+H this and move it to (212,60) so the flow will be nicer and the pattern here will be tidier. k
  5. 00:37:800 (3) - It's not recommended to use a 1/2 slider with more than one repeat in an Easy diff... It can be confusing for Easy players, you know. (Applies to similar cases.) k
  6. 00:39:400 (1) - Add a finish here since the instrument is strong? k
  7. 00:42:200 (5) - I'd move this to (128,296) to make the flow here better. Making a blanket pattern doesn't really work, IMO. k
  8. 00:49:000 (1,3) - Uh, can you try not to make (1) and (3)'s tail touch each other? They look kinda bad right now. k
  9. 01:06:600 (3) - Move this to (132,284) so it'll be neater and the flow will be better? You'll have to rearrange some objects, though. changed (2) a bit
  10. 01:21:800 (2,3) - Move (2) to (160,104) and (3) to (260,36)? Again, this is for a better flow.
  11. 01:22:600 (4,1) - Again, why making them touch each other? It'd be cooler if you arranged them like this. i like this '^'
  12. 01:27:800 (2,3) - Move (2) to (384,176) and (3) to (448,276)? I think you already knew the reason at this point.
  13. 01:30:600 - Yep, add a finish here too, please.
  14. 01:33:800 (1,2,3,4) - Try to make them look like this? Better flow and looks neater.
  15. 01:59:400 (1,2,3) - Uh, these sliders are too close to each other, IMO. It'd be nice if you could make them spaced a lot more. Maybe like this? i like it the way it is now :/
  16. 02:05:000 (4,2) - Same as 01:22:600 (4,1).
  17. 02:44:200 (1,2,3,4,1,2,3,4,1,2) - This pattern is too hard for an Easy diff... I mean, ten circles in a row every beat, in a 150 BPM song? Just try to use sliders please. And yes, I know that means breaking your squares, but it can't be helped...
if i didn't say anything it means i fixed
[ Scarlet Red ]
General
- 01:05:000 (1) - Maybe you could make these set of combo colors more black and white-ish while all the jumpy fun parts could be colorful

Easy
- 00:33:000 (1,2) - Not extremely important but it might be best to change these and make them a bit more neater for...well, neatness. Move the middle point inwards a bit to make it that way, do it for both, this isn't completely necessary but it makes for a cleaner map.
- 02:21:800 (1,1) - Maybe make the top note a bit more towards the center, because for newer players it's a bit difficult for them to hit a note in the top corner right after a spinner, you have to think in terms of a noobie :3

Normal
- 00:35:400 (5) - Two things, one it looks like a weird crooked note and I suggest maybe moving the middle point of it out more and change the bottom point more forward to get it a bit better of a look, it looks gross to me haha, maybe I'm a little OCD. The second is that I'm not sure if you should overlap them like that, of course it's readable to us, but a newer player might not see it, and then keep forgetting haha, this is optional as it doesn't ruin the map too badly
- 00:49:000 (1,2) - Sliders, look really strange like I talked about in the Easy difficulty. Move the middle point a bit more out on these since they look a bit strange haha.
- 01:40:200 (1,2) - Sliders look weird!!!! Move the middle point out more towards the end and it should look a bit better :3

Insane
- 00:36:200 (1,2,3,4) - Really strange combo, it sort of disrupts the flow of the map, an abrupt speed part that has a weird double, might need to take a look at that, although it's not mandatory
- 01:17:800 (1) - This part onwards I felt the sliders were a bit too slow on a part where it could be better, faster. It may be my style of mapping but you might want to change it to a bit more faster and fix some notes so it flows.
- 01:26:800 (6) - This note is another ugly slider, move the middle down and the end outwards, that might do the trick

Overview

Overall, this map is very fun, and it sounds amazing. I definitely see potential in this being ranked and future maps you upload, nice one!!!
Topic Starter
pkk

reyder wrote:

General
- 01:05:000 (1) - Maybe you could make these set of combo colors more black and white-ish while all the jumpy fun parts could be colorful hm that would be hard to do, I would have to 'force' the combo colours and that wouldn't go right with the music

Normal
- 00:35:400 (5) - Two things, one it looks like a weird crooked note and I suggest maybe moving the middle point of it out more and change the bottom point more forward to get it a bit better of a look, it looks gross to me haha, maybe I'm a little OCD. The second is that I'm not sure if you should overlap them like that, of course it's readable to us, but a newer player might not see it, and then keep forgetting haha, this is optional as it doesn't ruin the map too badly
- 00:49:000 (1,2) - Sliders, look really strange like I talked about in the Easy difficulty. Move the middle point a bit more out on these since they look a bit strange haha.
- 01:40:200 (1,2) - Sliders look weird!!!! Move the middle point out more towards the end and it should look a bit better :3 fixed all of these, also decreased AR by 1 so the stacks are easier to read

Insane
- 00:36:200 (1,2,3,4) - Really strange combo, it sort of disrupts the flow of the map, an abrupt speed part that has a weird double, might need to take a look at that, although it's not mandatory whoops I thought I fixed that xD
- 01:17:800 (1) - This part onwards I felt the sliders were a bit too slow on a part where it could be better, faster. It may be my style of mapping but you might want to change it to a bit more faster and fix some notes so it flows.
- 01:26:800 (6) - This note is another ugly slider, move the middle down and the end outwards, that might do the trick yep, fixed

Overview

Overall, this map is very fun, and it sounds amazing. I definitely see potential in this being ranked and future maps you upload, nice one!!!
Thanks for the mod! :D
10crystalmask01
Ello, mod as requested o̿ ̭ o̿

[General]
*The volume of your objects are rather loud. It makes your custom hitsound sound well...more distracting rather then helpful to the music.
Try this - Lower default volume to 50%-60%, and 60% - 70% for Kai time.
*Grid snap 3 or 4. It will help you position your objects better, since this mods going to have a lot of space fixing suggestion O///O

[Kibbleru's Easy]
Ar +1?
00:10:600 (1) - Try a drum finish no the head?
00:16:600 (5,2) - Try to move apart or stack these two, since they obviously appear overlapped. This type of flow often creates that 'crowded' feeling.
00:29:800 (1) - Move more left so it doesn't touch 00:28:200 (3) -
00:35:400 (4,2) - Either stack or move apart. Same reason as 00:16:600 (5,2) -
01:10:600 (5,1) - Don't stack please, new players may find it hard to read this.
01:22:600 (4,1) - OAO
Pretty self explanatory. please fix!
01:43:000 - Add another 1/1 slider, or 2 note here and on 01:43:400. The playtime through the chorus should have a more finished feeling at the end (And the previous chorus with 00:51:800 (4,5) - has).
02:03:400 (2,4) - Move apart please, get rid of that overcrowded appeal.
02:23:400 (1) - Add finish.
02:29:800 (1) - ^ On the head.
02:34:600 (4,5,6) - Unstack please, same reason as 01:10:600 (5,1) -
02:48:200 (1) - This slider doesn't really work here, since the music is already done at 02:49:000 (after the final cymbal crash). Instead, map something, anything really between 02:48:200 - 02:49:000 (with a finish hitsound here). Go crazy! :P

[Normal]
00:26:600 (2) - Add finish on the head.
00:33:000 (2) - ^
00:39:400 (1) - ^
00:50:600 (1) - Add finish
01:07:400 (5,3) - Move apart, to get rid of crowded overlook.
01:17:800 (2) - Add finish on the head.
01:30:600 (1) - ^
02:21:800 (1) - Add finish
02:33:800 (2,5) - Move apart.
02:42:600 (1,3) - ^
02:47:400 (1) - Add finish

[Hard]
00:26:600 (1) - Add finish on the head.
00:37:400 (4) - Add finish on the tail.
00:41:000 (1) - Less curve please, I can't really see a reason why you'd make it this object extremely curled.
00:51:800 (4) - Add finish on the tail.
01:16:200 (2,4) - Move more apart please, helps get rid of that crowded feeling.
01:21:400 (3,6) - ^
01:25:000 (5,2) - ^
01:32:600 (2,4,5,1) - Woah, now these objects are really crowded at one spot O.o
Please consider remapping this part.
01:35:800 (5,2) - Stack properly?
01:53:400 (2) - Flip please, it looks rather awkward how it's reverse end is facing the previous slider
01:54:600 (1,4) - Move more apart.
02:36:600 (2,3) - ^
02:48:200 (1) - Add finish

[Insane]
00:36:200 (1) - Please don't put the under the stream :?
00:39:400 (3) - First object appearing in Kai time should be NC
00:50:400 (3) - Move away from the stream.
01:27:600 (2,3,4,7) - Even with the high AR, these objects still appear crowded :(
02:36:200 (4) - First object appearing in Kai time should be NC
02:49:000 (14) - Add finish, and NC?

Only the crowded objects are the main issues I found in this map. Overall, good map.
Good luck.
Kibbleru

10crystalmask01 wrote:

Ello, mod as requested o̿ ̭ o̿

[Kibbleru's Easy]
Ar +1?
00:10:600 (1) - Try a drum finish no the head? k
00:16:600 (5,2) - Try to move apart or stack these two, since they obviously appear overlapped. This type of flow often creates that 'crowded' feeling. k
00:29:800 (1) - Move more left so it doesn't touch 00:28:200 (3) - k
00:35:400 (4,2) - Either stack or move apart. Same reason as 00:16:600 (5,2) - k. all fixed unless i say something
01:10:600 (5,1) - Don't stack please, new players may find it hard to read this.
01:22:600 (4,1) - OAO
Pretty self explanatory. please fix! lol your the second person to say something about it. ok changed
01:43:000 - Add another 1/1 slider, or 2 note here and on 01:43:400. The playtime through the chorus should have a more finished feeling at the end (And the previous chorus with 00:51:800 (4,5) - has).
02:03:400 (2,4) - Move apart please, get rid of that overcrowded appeal. i tried :P
02:23:400 (1) - Add finish.
02:29:800 (1) - ^ On the head.
02:34:600 (4,5,6) - Unstack please, same reason as 01:10:600 (5,1) -
02:48:200 (1) - This slider doesn't really work here, since the music is already done at 02:49:000 (after the final cymbal crash). Instead, map something, anything really between 02:48:200 - 02:49:000 (with a finish hitsound here). Go crazy! :P umm wait what do you mean by slider?
did fix though

Only the crowded objects are the main issues I found in this map. Overall, good map.
Good luck.
Topic Starter
pkk

10crystalmask01 wrote:

Ello, mod as requested o̿ ̭ o̿

[General]
*The volume of your objects are rather loud. It makes your custom hitsound sound well...more distracting rather then helpful to the music.
Try this - Lower default volume to 50%-60%, and 60% - 70% for Kai time. hm volume is fine, I think it's just the whistle noise that is louder than the hitnormal.wav sound. Maybe I will fix later if other people bring it up
*Grid snap 3 or 4. It will help you position your objects better, since this mods going to have a lot of space fixing suggestion O///O

[Hard]
00:26:600 (1) - Add finish on the head. fixed
00:37:400 (4) - Add finish on the tail.fixed
00:41:000 (1) - Less curve please, I can't really see a reason why you'd make it this object extremely curled.fixed
00:51:800 (4) - Add finish on the tail.fixed
01:16:200 (2,4) - Move more apart please, helps get rid of that crowded feeling.fixed
01:21:400 (3,6) - ^fixed
01:25:000 (5,2) - ^fixed
01:32:600 (2,4,5,1) - Woah, now these objects are really crowded at one spot O.ofixed
Please consider remapping this part.increased spacing
01:35:800 (5,2) - Stack properly?fixed
01:53:400 (2) - Flip please, it looks rather awkward how it's reverse end is facing the previous slider fixed
01:54:600 (1,4) - Move more apart.fixed
02:36:600 (2,3) - ^fixed
02:48:200 (1) - Add finishfixed

[Insane]
00:36:200 (1) - Please don't put the under the stream :? fixed
00:39:400 (3) - First object appearing in Kai time should be NCfixed
00:50:400 (3) - Move away from the stream.fixed
01:27:600 (2,3,4,7) - Even with the high AR, these objects still appear crowded :(fixed
02:36:200 (4) - First object appearing in Kai time should be NCfixed
02:49:000 (14) - Add finish, and NC?
fixed

Only the crowded objects are the main issues I found in this map. Overall, good map.
Good luck.
Thank you for your mod!! :D
Oracle
Blame my laziness ;_; but at least i'm here~
Will edit this to a modding post
Shiranai
Hi M4M from your Queue~

[General]
Tags conflicted on Kibbleru's Easy, you can add Kibbleru on tags in Kibbleru's diff
Maybe you need to add soft sliderslide for silence, because Kibbleru's use S:C1 on his diff and too keep consistency on silence sliderslide

[Kibbleru's Easy]
Kibbleruuu, hi~
00:38:600 (4,1) - 00:36:200 (1) - Is It ok not to follow default Distance Spacing on Easy diff? maybe you can keep consistent use 1.0 instead
01:10:600 (5,1) - Same as above
01:43:000 (6) - Delete that? then pull the break time like this, before: -> after:
00:51:800 (4,5) - Same as above
01:53:400 - and 01:54:100 - Useless green lines, delete?
01:57:800 (3,4) - Maybe not stack will be better on Easy diff
02:02:600 (1,2,3,4) - That notes sound weird, why no use 1/1 slider instead
02:31:400 (3,4,5,1,2) - Maybe you can make these notes more symetry like this
[Normal]
I my self not sure, why you have two Distance Spacing (1.0 and 1.2), maybe you should keep It single
01:53:400 (2) - No SV change on Normal diff, maybe you forget that one
01:53:400 - and 01:54:100 - Useless green lines, delete?
02:41:800 (5) - Maybe you can change into curve and blanket It with this 02:40:200 (3) -
00:33:000 (2,3) - I hardly to see the reverse arrow, because (2) slider tail is stack on It. Maybe you must re-consider about that one
01:37:000 (1,3) - Maybe you can stack (3) on (1) slider head

Some notes in this diff is overlaping, make It looks bad

[Hard]
00:19:800 (1) - I think that part a bit ovarmaped, maybe you should use 1/4 beat snap instead
00:37:900 (1) - Spinner too short
01:09:800 (1,2,3,4,5) - That part is star shape? you can make It neater then
01:33:000 (4,1) - Bad overlap
02:40:200 (3,6) - Maybe you can stack (6) on (3) slider head, because It can make a triangle patern from this notes 02:41:200 (4,5,6) -
00:37:400 (4) - Add whistle on head

You can improve on hitsounding, because the song It self a bit complicated
That's all :)
Topic Starter
pkk

Mako Sakata wrote:

Hi M4M from your Queue~

[General]
Tags conflicted on Kibbleru's Easy, you can add Kibbleru on tags in Kibbleru's diff
Maybe you need to add soft sliderslide for silence, because Kibbleru's use S:C1 on his diff and too keep consistency on silence sliderslide will look into this

[Normal]
I my self not sure, why you have two Distance Spacing (1.0 and 1.2), maybe you should keep It single I use 1.2 for kiai time, maybe I will change to 1.0 if it feels weird to play
01:53:400 (2) - No SV change on Normal diff, maybe you forget that one fixed
01:53:400 - and 01:54:100 - Useless green lines, delete? fixed
02:41:800 (5) - Maybe you can change into curve and blanket It with this 02:40:200 (3) - fixed
00:33:000 (2,3) - I hardly to see the reverse arrow, because (2) slider tail is stack on It. Maybe you must re-consider about that one I think this is fine since when you play it the slider end will disappear and give enough time to see the repeat
01:37:000 (1,3) - Maybe you can stack (3) on (1) slider head fixed

Some notes in this diff is overlaping, make It looks bad yea I should fix that

[Hard]
00:19:800 (1) - I think that part a bit ovarmaped, maybe you should use 1/4 beat snap instead fixed
00:37:900 (1) - Spinner too short fixed
01:09:800 (1,2,3,4,5) - That part is star shape? you can make It neater then hm I don't think I tried to make a star, but I made it neater now (I think)
01:33:000 (4,1) - Bad overlap fixed
02:40:200 (3,6) - Maybe you can stack (6) on (3) slider head, because It can make a triangle patern from this notes 02:41:200 (4,5,6) - fixed
00:37:400 (4) - Add whistle on head fixed

You can improve on hitsounding, because the song It self a bit complicated I will do this later :D
That's all :)
Thanks for the mod! :D
KantoKun
change artist to GigaP (ギガP) please
this ver. he has mix it

and add Yasuo-P in tag!
Topic Starter
pkk

KantoKun wrote:

change artist to GigaP (ギガP) please
this ver. he has mix it

and add Yasuo-P in tag!
Oh ok, thanks! Changed~
Raiku
Raiku mod!

[Normal]

00:19:800 (4) - I personally suggest moving this slider up and pointing it towards the note of the next combo
like so (http://puu.sh/73wtT.jpg).

00:21:000 (2) - I also feel this slider can be adjusted in gradient so that the tail end stacks on the note like
this (http://puu.sh/73wy9.jpg).

00:21:800 (3) - Maybe stack this too for continuity (http://puu.sh/73wFs.jpg).

00:46:600 (2) - I recommend moving this along to the left a little to give the blanket a cleaner appearance (http://puu.sh/73wXQ.jpg).

01:09:000 (3) - The head of this slider is overlapping over the body slightly, to give it a cleaner appearance and readability I would suggest moving the first point down a touch like this (http://puu.sh/73xda.jpg).

01:28:200 (2) - I would suggest smoothing this sliders curve out a little as I felt it was a little too sharp in
comparison with the other sliders (http://puu.sh/73xiq.jpg).

01:29:800 (4) - I would recommend doing the same with this as it will improve appearance and flow into the
next slider better (http://puu.sh/73xlr.jpg).

02:35:000 (4,5) - I would move 5 up a little to make the triangle even and symmetrical and tuck 4 in a little too (http://puu.sh/73xzZ.jpg).

[Hard]

00:18:600 (1,2,3,4,5) - I suggest evening the spacing out between the sides of the notes in this pattern as it looks
more consistent (http://puu.sh/74AEv.jpg).

00:25:400 (3,4) - This one is more subtle than the others but I felt my alternative to preventing an overlap between 00:25:800 (4,3) works rather well. I made a blanket as a route around (http://puu.sh/74B4u.jpg).

00:27:400 (3) - I feel you should flip this slider and space the notes accordingly to prevent any overlaps as I felt that an upwards arc slider was great for the high note but then she sings lower when we get to this slider. This is why I thought the song played and flowed
better with this alternative (http://puu.sh/74BdW.jpg).

00:36:200 (1,2) - I recommend you use slider 1 as a template for slider 2 so your blanket looks more
symmetrical (http://puu.sh/74Bnc.jpg).

00:40:600 (4,1) - I would suggest you make it so these 2 sliders blanket (http://puu.sh/74BDB.jpg).

01:29:200 (2,2,3,1,2) - I personally feel that there are too many overlaps between these notes, I suggest this alternation to space
them out a little (http://puu.sh/74BU1.jpg). I arranged this pattern so it looks more symmetrical and even, flows better, maintains distance snap spacing AND doesn't overlap with any notes. Fig. 2: (http://puu.sh/74BWR.jpg).

01:40:600 (2,3) - I felt you should alter slider 2's curve so that it blankets slider 3's head like so (http://puu.sh/74C1V.jpg).

01:43:400 (1,4) - I moved this part slightly to the left a little so that slider 1's head stacks on the first slider of the mod underneath you are avoiding overlap and overall fixing that whole areas severe overlap issues (http://puu.sh/74CgZ.jpg).

01:44:200 (4,5,6) - This pattern would look better if you altered slider 3's gradient so that it becomes square with the
other sliders (http://puu.sh/74Cin.jpg).

01:45:000 (1) - I moved this slider down so that its tail stacked on the previous combo slider 4's head, voilá all overlap
issues here fixed (http://puu.sh/74Cmp.jpg).

02:13:000 (2,3,4) - Few little suggestions here that I hope you will agree on. First I think you should move slider 3 up a little so slider 4 blankets its tail perfectly, and secondly I reckon you should move note 2 so it stacks on the end of slider 4. It looks a lot prettier, flows better and you are preventing an overlap (http://puu.sh/74Cyx.jpg).

02:14:400 (5,6) - I recommend altering this curve of slider 6 so that it blankets the kink in slider 5 and looks
neater (http://puu.sh/74Ddi.jpg).

02:28:200 (1,2,3,4,1) - I felt you should aim for something like this with this set of notes, first of all it seems to look neater without any overlaps, and the jump pattern you have ended up looking more square (http://puu.sh/74Dlk.jpg).

02:30:400 (2) - I suggest packing this note in a bit tighter and moving it up so it blankets perfectly
with the slider (http://puu.sh/74DoJ.jpg).

02:36:600 (2) - I feel the curve of this slider could blanket the next curve a little better (http://puu.sh/74DuC.jpg).

02:37:400 (4,1) - Flipping slider 4 not only flows better, but also blankets the head of slider 1 (http://puu.sh/74DxE.jpg).

[Insane]

00:32:400 (1) - This slider could definitely match the rumble in the beat by extending 1 more repeat but on 1/6 beat snap divisor
like this (http://puu.sh/74DNe.jpg). I would also suggest moving it closer to its combo to form a triangle (http://puu.sh/74DOJ.jpg).

00:36:800 (5) - Absolutely no need for NC here as it stunts the players reading of the beat of the stream. If u remove the NC the player can see that the stack at the start of the stream is the last to beats of the last phrase therefore feel the rhythm of the stream better.
Very important (http://puu.sh/74DXt.jpg).

00:52:000 (6) - I suggest moving this up a touch on grid level 4 to keep the spacing between the sliders
consistent (http://puu.sh/74E5k.jpg).

01:09:000 (4) - The head of this slider is slightly overlapping the body, to prevent this, move the first point up a bit so you can see the rest of the body like this (http://puu.sh/74Ea1.jpg).

01:11:000 (7) - I highly recommend replacing this slider with my alternative suggestion repeating twice so that it fits that electronic beep sound
like this (http://puu.sh/74EhU.jpg).

01:21:000 (2,1) - I suggest making the tail end of this slider get blanketed by the slider above it like this by moving
the last point up a little (http://puu.sh/74FtM.jpg). Another alternative is to alter the curve more acutely so that it flows directly into the
next note like so (http://puu.sh/74Fxs.jpg). I don't think there is time for a middle ground with this slider when there are so many possibilities.

01:24:600 (2) - I really feel that this section flows better if you flipped the curve of this slider around, it flows out of 1 better and into 3 better that your last choice, not just that, you are making a stack instead of an overlap on note 5 of the last combo (http://puu.sh/74FJD.jpg).

01:25:000 (3) - I feel you should alter the curve of this slider so that the tail is blanketed perfectly by the
next slider (http://puu.sh/74FMs.jpg).

01:28:000 (1) - New combo here and then a new combo on the 3rd note of the stream for the same reason as the same stream at the start. Rhythm, readability and phrasing (http://puu.sh/74FVa.jpg).

02:05:800 (1,2,3) - Avoid a confusing compound time stack here, instead I highly recommend using my alternative to make a symmetric triangle pattern ending on the slider (http://puu.sh/74G4J.jpg).

02:09:000 (1) - New combo here mid-stream to accentuate the start of a new timing phrase.

02:33:400 (3,4) - If anything, I suggest switching these notes positions around, flowier, more challenging pattern.

02:35:400 (9) - No need for NC as the combo covers 2 timing phrases anyway.

02:35:800 (1) - Instead, start it here at the start of the new phrase.

I wish I had mapped this map, time for a bubble methinks.
Topic Starter
pkk

Raiku wrote:

Raiku mod!

[Normal]

00:19:800 (4) - I personally suggest moving this slider up and pointing it towards the note of the next combo fixed
like so (http://puu.sh/73wtT.jpg).

00:21:000 (2) - I also feel this slider can be adjusted in gradient so that the tail end stacks on the note like fixed
this (http://puu.sh/73wy9.jpg).

00:21:800 (3) - Maybe stack this too for continuity (http://puu.sh/73wFs.jpg). fixed

00:46:600 (2) - I recommend moving this along to the left a little to give the blanket a cleaner appearance (http://puu.sh/73wXQ.jpg). fixed

01:09:000 (3) - The head of this slider is overlapping over the body slightly, to give it a cleaner appearance and readability I would suggest moving the first point down a touch like this (http://puu.sh/73xda.jpg). fixed

01:28:200 (2) - I would suggest smoothing this sliders curve out a little as I felt it was a little too sharp in fixed
comparison with the other sliders (http://puu.sh/73xiq.jpg).

01:29:800 (4) - I would recommend doing the same with this as it will improve appearance and flow into the fixed
next slider better (http://puu.sh/73xlr.jpg).

02:35:000 (4,5) - I would move 5 up a little to make the triangle even and symmetrical and tuck 4 in a little too (http://puu.sh/73xzZ.jpg). fixed

[Hard]

00:18:600 (1,2,3,4,5) - I suggest evening the spacing out between the sides of the notes in this pattern as it looks fixed
more consistent (http://puu.sh/74AEv.jpg).

00:25:400 (3,4) - This one is more subtle than the others but I felt my alternative to preventing an overlap between 00:25:800 (4,3) works rather well. I made a blanket as a route around (http://puu.sh/74B4u.jpg). fixed

00:27:400 (3) - I feel you should flip this slider and space the notes accordingly to prevent any overlaps as I felt that an upwards arc slider was great for the high note but then she sings lower when we get to this slider. This is why I thought the song played and flowed
better with this alternative (http://puu.sh/74BdW.jpg). fixed

00:36:200 (1,2) - I recommend you use slider 1 as a template for slider 2 so your blanket looks more
symmetrical (http://puu.sh/74Bnc.jpg). fixed

00:40:600 (4,1) - I would suggest you make it so these 2 sliders blanket (http://puu.sh/74BDB.jpg). fixed

01:29:200 (2,2,3,1,2) - I personally feel that there are too many overlaps between these notes, I suggest this alternation to space
them out a little (http://puu.sh/74BU1.jpg). I arranged this pattern so it looks more symmetrical and even, flows better, maintains distance snap spacing AND doesn't overlap with any notes. Fig. 2: (http://puu.sh/74BWR.jpg). fixed

01:40:600 (2,3) - I felt you should alter slider 2's curve so that it blankets slider 3's head like so (http://puu.sh/74C1V.jpg). fixed

01:43:400 (1,4) - I moved this part slightly to the left a little so that slider 1's head stacks on the first slider of the mod underneath you are avoiding overlap and overall fixing that whole areas severe overlap issues (http://puu.sh/74CgZ.jpg). fixed

01:44:200 (4,5,6) - This pattern would look better if you altered slider 3's gradient so that it becomes square with the
other sliders (http://puu.sh/74Cin.jpg). fixed

01:45:000 (1) - I moved this slider down so that its tail stacked on the previous combo slider 4's head, voilá all overlap
issues here fixed (http://puu.sh/74Cmp.jpg). fixed

02:13:000 (2,3,4) - Few little suggestions here that I hope you will agree on. First I think you should move slider 3 up a little so slider 4 blankets its tail perfectly, and secondly I reckon you should move note 2 so it stacks on the end of slider 4. It looks a lot prettier, flows better and you are preventing an overlap (http://puu.sh/74Cyx.jpg). fixed

02:14:400 (5,6) - I recommend altering this curve of slider 6 so that it blankets the kink in slider 5 and looks
neater (http://puu.sh/74Ddi.jpg). fixed

02:28:200 (1,2,3,4,1) - I felt you should aim for something like this with this set of notes, first of all it seems to look neater without any overlaps, and the jump pattern you have ended up looking more square (http://puu.sh/74Dlk.jpg). fixed

02:30:400 (2) - I suggest packing this note in a bit tighter and moving it up so it blankets perfectly fixed
with the slider (http://puu.sh/74DoJ.jpg).

02:36:600 (2) - I feel the curve of this slider could blanket the next curve a little better (http://puu.sh/74DuC.jpg). fixed

02:37:400 (4,1) - Flipping slider 4 not only flows better, but also blankets the head of slider 1 (http://puu.sh/74DxE.jpg). fixed

[Insane]

00:32:400 (1) - This slider could definitely match the rumble in the beat by extending 1 more repeat but on 1/6 beat snap divisor formed a triangle but kept the slider the same
like this (http://puu.sh/74DNe.jpg). I would also suggest moving it closer to its combo to form a triangle (http://puu.sh/74DOJ.jpg). fixed

00:36:800 (5) - Absolutely no need for NC here as it stunts the players reading of the beat of the stream. If u remove the NC the player can see that the stack at the start of the stream is the last to beats of the last phrase therefore feel the rhythm of the stream better. fixed
Very important (http://puu.sh/74DXt.jpg).

00:52:000 (6) - I suggest moving this up a touch on grid level 4 to keep the spacing between the sliders fixed
consistent (http://puu.sh/74E5k.jpg).

01:09:000 (4) - The head of this slider is slightly overlapping the body, to prevent this, move the first point up a bit so you can see the rest of the body like this (http://puu.sh/74Ea1.jpg). changed slider shape

01:11:000 (7) - I highly recommend replacing this slider with my alternative suggestion repeating twice so that it fits that electronic beep sound
like this (http://puu.sh/74EhU.jpg). fixed

01:21:000 (2,1) - I suggest making the tail end of this slider get blanketed by the slider above it like this by moving
the last point up a little (http://puu.sh/74FtM.jpg). Another alternative is to alter the curve more acutely so that it flows directly into the
next note like so (http://puu.sh/74Fxs.jpg). I don't think there is time for a middle ground with this slider when there are so many possibilities. fixed

01:24:600 (2) - I really feel that this section flows better if you flipped the curve of this slider around, it flows out of 1 better and into 3 better that your last choice, not just that, you are making a stack instead of an overlap on note 5 of the last combo (http://puu.sh/74FJD.jpg). fixed

01:25:000 (3) - I feel you should alter the curve of this slider so that the tail is blanketed perfectly by the fixed
next slider (http://puu.sh/74FMs.jpg).

01:28:000 (1) - New combo here and then a new combo on the 3rd note of the stream for the same reason as the same stream at the start. Rhythm, readability and phrasing (http://puu.sh/74FVa.jpg). fixed

02:05:800 (1,2,3) - Avoid a confusing compound time stack here, instead I highly recommend using my alternative to make a symmetric triangle pattern ending on the slider (http://puu.sh/74G4J.jpg). fixed

02:09:000 (1) - New combo here mid-stream to accentuate the start of a new timing phrase. removed NC

02:33:400 (3,4) - If anything, I suggest switching these notes positions around, flowier, more challenging pattern. fixed

02:35:400 (9) - No need for NC as the combo covers 2 timing phrases anyway. fixed

02:35:800 (1) - Instead, start it here at the start of the new phrase. fixed

I wish I had mapped this map, time for a bubble methinks.
Wow, these changes took a while xD You have a keen eye (or maybe I'm just blind). Thanks for the mod! :)
Raiku
Quick re-check just to polish everything off. NO KUDOSU FOR THIS POST

[Insane]

I feel OD8 is more appropriate for this diff. I think that a song like this should produce more variation in the leaderboards and I feel like OD7 will tend to have a lot of 99%+ accs. Its up to you.

00:29:400 (1) - I feel this flows better when flipped to curve from the previous and in to the next note, anti flow doesn't fit this part in my opinion (http://puu.sh/75w0G.jpg).

00:37:000 (7) - NC here for the sake of phrasing the start of the next time bar. Makes the stream more manageable.

01:19:800 (2) - Remove hitsounds from this slider, sounds more even and spaced and there's nothing climactic here to accentuate. Having the 2 sliders before and after it with the double whistle is just fine.

01:28:200 (7) - New combo here for the start of the next time bar making the stream more manageable as before.

01:40:600 (7) - Add a whistle to this slider to fit in with the rhythm you created before and after.

01:44:400 (1) - I think this section flows a whole lot better when you flip this slider round as its following the movement pattern of the doubles if you follow my suggestion (http://puu.sh/75wZ9.jpg). Angling it exactly as I have means that the tail of the slider will stack on note 4 of the next combo preventing an overlap.

01:59:400 (1,2) - I wouldn't start the NC on 1, I'd start it on 2 as it makes the rhythm alteration easier to manage.

02:08:600 (8) - I suggest not even NC'ing here as its pretty much the end of that phase and I felt it was welcome to extend the combo to that point.

02:48:200 (6,7,8,9,10,11,12,13,14) - Possibly have a finish/whistle sound on 6, 10 and 14?

Thanks again~
Topic Starter
pkk

Raiku wrote:

Quick re-check just to polish everything off. NO KUDOSU FOR THIS POST

[Insane]

I feel OD8 is more appropriate for this diff. I think that a song like this should produce more variation in the leaderboards and I feel like OD7 will tend to have a lot of 99%+ accs. Its up to you. changed to OD8 for now. The song itself isn't as hard as I'd hoped it to be, maybe this will help.

00:29:400 (1) - I feel this flows better when flipped to curve from the previous and in to the next note, anti flow doesn't fit this part in my opinion (http://puu.sh/75w0G.jpg). fixed

00:37:000 (7) - NC here for the sake of phrasing the start of the next time bar. Makes the stream more manageable. fixed

01:19:800 (2) - Remove hitsounds from this slider, sounds more even and spaced and there's nothing climactic here to accentuate. Having the 2 sliders before and after it with the double whistle is just fine. fixed

01:28:200 (7) - New combo here for the start of the next time bar making the stream more manageable as before. fixed

01:40:600 (7) - Add a whistle to this slider to fit in with the rhythm you created before and after. fixed

01:44:400 (1) - I think this section flows a whole lot better when you flip this slider round as its following the movement pattern of the doubles if you follow my suggestion (http://puu.sh/75wZ9.jpg). Angling it exactly as I have means that the tail of the slider will stack on note 4 of the next combo preventing an overlap. fixed

01:59:400 (1,2) - I wouldn't start the NC on 1, I'd start it on 2 as it makes the rhythm alteration easier to manage. fixed

02:08:600 (8) - I suggest not even NC'ing here as its pretty much the end of that phase and I felt it was welcome to extend the combo to that point.
fixed
02:48:200 (6,7,8,9,10,11,12,13,14) - Possibly have a finish/whistle sound on 6, 10 and 14? this is pretty cool, fixed

Thanks again~
Thanks again for your time! :)
Kibbleru
ok.
cant believe i forgot to mod this

[Kibbleru's Easy]
This diff sucks and whoever mapped this should just uninstall osu and never play/map again

done^

[Normal]
00:15:400 (3,1) - awkward flow heree~
00:21:000 (2) - why is there just a random clap here?
00:24:600 (2,3) - don't really agree with stacking this
00:36:200 (1) - ctrl g? and also this? 00:37:000 (2)
01:11:000 (7) - move middle joint up 2 squares (better blanket)
01:29:000 (3,4) - why don't u just stack the ends o-o
01:30:600 (1,2) - for these, i'd just copy one and use ctrl + hj
02:33:000 (1,2) - oh god the flow here, i'd ctrl + g one of them
02:40:200 (3,4) - doesn't flow very well but idk how to fix


00:43:400 (3,5) - how bout a blanket
02:32:200 (4,1) - ^
02:37:000 (2,4) - ^

01:24:200 (2,3) - blanket could use some work
02:17:000 (4,5) - ^
02:19:000 (2,3) - ^
imperfect blankets just bother me lol. you might want to look at some of ur blankets


[Hard]
well i noticed you have ur grid turned to level 1
00:14:400 (2,3) - in all honesty these kind of blankets bother me so much so i just gotta point them out lmao
00:15:200 (4,1) - ^ but i mean they should be fine. its just me lol
00:27:400 (3,3) - why not stack??
02:09:800 (3,2) - make this distance equal to 02:10:200 (4,1)
02:14:400 (5) - the second half of the slider looks ugly lol. try to make it the start of (6)
02:41:800 (7,1) - overlap looks kinda bad
02:42:600 (1,3) - yayy u copied my pattern! :D (i think)


-All Most of these require u to do a bunch of changes to the surroundings but imma list them anyways-
00:21:000 (3) - ctrl g? then fix up the rest?
00:33:800 (5) - ^
00:33:800 (5) - ^ with 00:40:200 (3)
00:43:400 (3) - ^
00:45:000 (7) - ^
00:51:800 (4) - ^
01:10:000 (2,3) - ^
01:18:200 (3) - ^
01:36:200 (7) - ^
02:30:600 (3) - ^

00:22:600 (1,2) - DIS BLANKET!
00:25:400 (3,4) - ^
01:22:800 (2,3) - ^


[Insane]
00:13:800 (1,2) - why this overlap
00:14:600 (4,5) - ^
01:17:000 (4,1) - ^
01:49:000 (1,2) - this one just almost touches
02:48:000 (5,6) - ^

00:50:000 (2) - i suggest u copy 00:49:400 (7) and ctrl + hj
01:09:800 (1,2,3,4,5) - make this star pattern better, for mine, i'd disable grid snap and distance snap
01:36:200 (1) - usually when people make sliders like this, they somehow blanket 2 circles/sliders. so i don't really see a point of having one like thins unless you really like it
01:54:200 (1,1) - stack? :D
02:47:800 (4,14) - ^
01:55:400 (5,1) - fix up blanket a little bit
02:45:400 (2) - ^ just move middle joint down 2 squares
02:31:000 (1) - this is really curved, don't see the point for making it so curved.

01:35:000 (1,2) - just copy one and ctrl hj?
02:44:200 (5,6) - ^

01:06:800 (2,3) - awkward flow
01:08:600 (3,4) - ^
02:34:200 (2) - ^i suggest ctrl + g

01:41:200 (2,3) - again. blankets like this :<
Topic Starter
pkk

Kibbleru wrote:

ok.
cant believe i forgot to mod this

[Kibbleru's Easy]
This diff sucks and whoever mapped this should just uninstall osu and never play/map again

done^

[Normal]
00:15:400 (3,1) - awkward flow heree~ fixed
00:21:000 (2) - why is there just a random clap here? There is no clap here, I think you mean on the (4). Anyways I removed it now
00:24:600 (2,3) - don't really agree with stacking this this was changed when I fixed the flow above
00:36:200 (1) - ctrl g? and also this? 00:37:000 (2) wow. Kibbleru does it again (fixed)
01:11:000 (7) - move middle joint up 2 squares (better blanket) fixed
01:29:000 (3,4) - why don't u just stack the ends o-o owo I could've sworn they were stacked last time, fixed
01:30:600 (1,2) - for these, i'd just copy one and use ctrl + hj fixed
02:33:000 (1,2) - oh god the flow here, i'd ctrl + g one of them
02:40:200 (3,4) - doesn't flow very well but idk how to fix


00:43:400 (3,5) - how bout a blanket hm most of these below should be fine, I blanketed them according to the approach circles~
02:32:200 (4,1) - ^
02:37:000 (2,4) - ^

01:24:200 (2,3) - blanket could use some work
02:17:000 (4,5) - ^
02:19:000 (2,3) - ^
imperfect blankets just bother me lol. you might want to look at some of ur blankets ya ok


[Hard]
well i noticed you have ur grid turned to level 1 honestly I don't even use grid snap half the time so idk why it's on 1 :O
00:14:400 (2,3) - in all honesty these kind of blankets bother me so much so i just gotta point them out lmao fixed this one
00:15:200 (4,1) - ^ but i mean they should be fine. its just me lol
00:27:400 (3,3) - why not stack?? ok fine
02:09:800 (3,2) - make this distance equal to 02:10:200 (4,1) fixed
02:14:400 (5) - the second half of the slider looks ugly lol. try to make it the start of (6) not sure what you mean, but I made the second half more curvy so it blankets the start of (5)
02:41:800 (7,1) - overlap looks kinda bad yea this part was a bit tricky to fix, I just ended up spacing the slider closer to my triangle thing to the left
02:42:600 (1,3) - yayy u copied my pattern! :D (i think) I think I fixed this according to one of the first few mods (so that would mean you copied ME >:O !!!)


-All Most of these require u to do a bunch of changes to the surroundings but imma list them anyways-
00:21:000 (3) - ctrl g? then fix up the rest? I think it feels sort of awkward ctrl+g :/
00:33:800 (5) - ^ think this is fine
00:33:800 (5) - ^ with 00:40:200 (3) this is ok
00:43:400 (3) - ^ most of these types of changes would work well if it wasn't a blanket
00:45:000 (7) - ^ fixed
00:51:800 (4) - ^ fixed
01:10:000 (2,3) - ^ ?
01:18:200 (3) - ^ fixed
01:36:200 (7) - ^ fixed
02:30:600 (3) - ^ fixed

00:22:600 (1,2) - DIS BLANKET! LOOOOOOOOOOOOL ok fixed
00:25:400 (3,4) - ^ it's fine since I used approach circle to blanket
01:22:800 (2,3) - ^ fixed


[Insane]
00:13:800 (1,2) - why this overlap because I said so (fixed)
00:14:600 (4,5) - ^ fixed
01:17:000 (4,1) - ^ fixed and shortened slider by one repeat
01:49:000 (1,2) - this one just almost touches fixed
02:48:000 (5,6) - ^ fixed

00:50:000 (2) - i suggest u copy 00:49:400 (7) and ctrl + hj00:49:400 (7) -
01:09:800 (1,2,3,4,5) - make this star pattern better, for mine, i'd disable grid snap and distance snap00:49:400 (7) -
01:36:200 (1) - usually when people make sliders like this, they somehow blanket 2 circles/sliders. so i don't really see a point of having one like thins unless you really like it I did this to match the vocal :D
01:54:200 (1,1) - stack? :D fixed
02:47:800 (4,14) - ^ fixed
01:55:400 (5,1) - fix up blanket a little bit fixed
02:45:400 (2) - ^ just move middle joint down 2 squares fixed
02:31:000 (1) - this is really curved, don't see the point for making it so curved. fixed

01:35:000 (1,2) - just copy one and ctrl hj? fixed
02:44:200 (5,6) - ^ fixed

01:06:800 (2,3) - awkward flow should be better now
01:08:600 (3,4) - ^ angled (3) upwards
02:34:200 (2) - ^i suggest ctrl + g changed (1) and (2) a bit

01:41:200 (2,3) - again. blankets like this :< fixed o.e
Wow lots of blanket/overlap issues o.O Thank you for your mod! 8-)
Kibbleru

Mako Sakata wrote:

Hi M4M from your Queue~

[Kibbleru's Easy]
Kibbleruuu, hi~
00:38:600 (4,1) - 00:36:200 (1) - Is It ok not to follow default Distance Spacing on Easy diff? maybe you can keep consistent use 1.0 instead
01:10:600 (5,1) - Same as above i think its fine because its not like it's a jump, but i will change if more ppl tell me so
01:43:000 (6) - Delete that? then pull the break time like this, before: -> after:
00:51:800 (4,5) - Same as above i don't really see the point in doing this, but i will if others tell me
01:53:400 - and 01:54:100 - Useless green lines, delete? k
01:57:800 (3,4) - Maybe not stack will be better on Easy diff k
02:02:600 (1,2,3,4) - That notes sound weird, why no use 1/1 slider instead seems fine for me Oo, also adds some variety
02:31:400 (3,4,5,1,2) - Maybe you can make these notes more symetry like this eh i changed a bit

That's all :)
Flask
Hello, mod request from my Queue o3o!
This song makes me remember my very very first guest diff. Nice song o/

[General]
  1. I'm not sure about this, but you'd better make the widescreen support thing consistent through all the diffs. Easy diff has that thing, but others don't. Perhaps add widescreen support on all your diffs?
  2. Kind of nazi stuff, but that Yasuo-P - Electric Angel (pkmnyab).osb is useless. To reduce the file-size of your map, remove it. (Unless you're going to make storyboard.)
[Insane]
  1. 00:12:200 (1,2,3) - Make these three notes' distance consistent to create an equilateral triangle? Current spacing between both (1,2) and (2,3) are around 1.5x, but the spacing between (3,1) is only 1.2x. Perhaps you'll need to move (3) to somewhere if you agree with me.
  2. 00:20:200 (1,2) - I don't see any reason about using two different speeds between these two sliders. The music there are quite same, so using two different velocities would be really weird. Highly recommend you to remove the slow-down green line to make 00:20:200 (1) - goes with 1.0 speed.
  3. 00:29:800 (2) - You should really add a new combo here to show up the slider is much slower than previous slider 00:29:400 (1) -. And then, to emphasize the higher slider velocity of 00:29:400 (1) -, you can make a jump between 00:29:000 (3,1,2) -, that would be more like a "speed-up" thing.
  4. 00:35:300 (4) - I don't really like the stream around this note, or I mean, I don't really understand why you placed stream in where the music has 1/2 sound strongly. Better to remove this note to separate 00:35:200 (3,5) - because the vocals there don't really match to each other.
  5. 00:41:000 (4) - I've seen your rule of adding new combos, you add new combos at every downbeat. So you will probably need to add a new combo here to follow your rule, so the combo things won't be that strange and messy.
    Since there are many issues about new combos, I'll just put them all in a box.
    SPOILER
    00:40:200 (1) - remove new combo
    00:43:800 (1,2) - Swap new combos (see the downbeat)
    00:45:000 (1,3) - Swap new combos (same reason to ^)
    00:47:000 (1) - Remove new combo
    00:47:400 (5,1) - swap
    00:49:000 (3) - add new combo
    00:49:800 (1) - remove new combo
    00:50:600 (4) - add new combo
    All these points are just for following your new combos since it's a bit messy during the kiai time, perhaps you can re-do them by your self.
    There are some more issues about new combos at the second kiai (and the third), you should just check them all.)
  6. 00:51:200 (1,2,3,4,5,6,1) - Just a little suggestion, but you can increase the spacing between these objects because the slider velocity here is much faster than previous part. Take a look at the following example:
  7. 01:24:600 (2,3) - The spacing between these two objects might be too little, perhaps to increase them?
  8. 01:53:400 (2) - This speed up might be to sudden to the players, since the previous parts near this object are just slow. I'd like to suggest you to reduce the velocity of this slider if you really want to do speed-up.
  9. 01:55:000 - The rhythm near here is a bit messy. First of all, I can hear a obviously clap-like sound at 01:55:000 - here, so it would be better to follow that sound by adding a reverse at 01:54:800 (3) -. The second thing, 01:55:100 (4) - is placed at the wrong beat. I think you want to follow the sound at 01:55:200 -, but you just make a little mistake, huh? So, move it 1/4 afterward.
  10. 01:55:400 (5,1) - This might be a bit tricky and funny, but I won't suggest you to do that. The distance between 01:55:400 (5,1) - and 01:55:800 (1,2) - are the same, but the rhythm between them are just different. That would confuse the players because they'll think the rhythm between 01:55:400 (5,1) - is 1/4. It acts like 1/4, but actually it's only 1/2. So please, do something to this issue. My suggestion is to make 01:55:400 (5) - 1/4 longer (which ends at 01:55:700 -) and then the rhythm between them would be same.
  11. 01:59:900 (1) - Starts at blue tick? No. Especially you were just leaving a little break before it, something starts at the blue tick might not be acceptable because it's hard to click while gameplaying. Add a 1/4 slider at 01:59:800 - and remove 01:59:900 (1) - might solve this issue.
  12. 02:01:000 - Oh this. Please do not leave here as nothing. Both of us know the music here is kind of strong, and it shouldn't get ignored.
  13. 02:13:800 (2,3,4) - Watch out the spacing things, it's not same among these three objects.
  14. 02:21:800 - Add a note here and move the spinner 1/4 afterward? (Still end the spinner at the same time). I can hear a strong sound in the music here, and I think it should be emphasized by note, not only a spinner.
  15. 02:48:200 (6) - I love that stream, but it must be too sudden to the players. Please add a new combo to remind the players that the stream-spacing increased here.
    After checking this diff, the main issues are the slider velocity changing. You change them really often, and sometimes it doesn't make any senses. I can't say all the sv changings are bad and not acceptable, but there are still many changes which are really awkward. This problem can be solved by looking for more mods I think.
Well, I looked other diffs, the most issues are still the slider velocity things. I won't point them out one by one, so I'm just going to mod Insane difficulty. Sorry for inconvenience :C
Good luck!
Topic Starter
pkk

Flask wrote:

Hello, mod request from my Queue o3o!
This song makes me remember my very very first guest diff. Nice song o/

[General]
  1. I'm not sure about this, but you'd better make the widescreen support thing consistent through all the diffs. Easy diff has that thing, but others don't. Perhaps add widescreen support on all your diffs? added widescreen support on all diffs
  2. Kind of nazi stuff, but that Yasuo-P - Electric Angel (pkmnyab).osb is useless. To reduce the file-size of your map, remove it. (Unless you're going to make storyboard.) deleted
[Insane]
  1. 00:12:200 (1,2,3) - Make these three notes' distance consistent to create an equilateral triangle? Current spacing between both (1,2) and (2,3) are around 1.5x, but the spacing between (3,1) is only 1.2x. Perhaps you'll need to move (3) to somewhere if you agree with me. fixed, all 3 are 1.5x spacing
  2. 00:20:200 (1,2) - I don't see any reason about using two different speeds between these two sliders. The music there are quite same, so using two different velocities would be really weird. Highly recommend you to remove the slow-down green line to make 00:20:200 (1) - goes with 1.0 speed.fixed, made 1.00x SV start at (1)
  3. 00:29:800 (2) - You should really add a new combo here to show up the slider is much slower than previous slider 00:29:400 (1) -. And then, to emphasize the higher slider velocity of 00:29:400 (1) -, you can make a jump between 00:29:000 (3,1,2) -, that would be more like a "speed-up" thing.fixed
  4. 00:35:300 (4) - I don't really like the stream around this note, or I mean, I don't really understand why you placed stream in where the music has 1/2 sound strongly. Better to remove this note to separate 00:35:200 (3,5) - because the vocals there don't really match to each other. fixed
  5. 00:41:000 (4) - I've seen your rule of adding new combos, you add new combos at every downbeat. So you will probably need to add a new combo here to follow your rule, so the combo things won't be that strange and messy.
    Since there are many issues about new combos, I'll just put them all in a box.
    SPOILER
    00:40:200 (1) - remove new combo fixed all
    00:43:800 (1,2) - Swap new combos (see the downbeat)
    00:45:000 (1,3) - Swap new combos (same reason to ^)
    00:47:000 (1) - Remove new combo
    00:47:400 (5,1) - swap
    00:49:000 (3) - add new combo
    00:49:800 (1) - remove new combo
    00:50:600 (4) - add new combo
    All these points are just for following your new combos since it's a bit messy during the kiai time, perhaps you can re-do them by your self.
    There are some more issues about new combos at the second kiai (and the third), you should just check them all.)
  6. 00:51:200 (1,2,3,4,5,6,1) - Just a little suggestion, but you can increase the spacing between these objects because the slider velocity here is much faster than previous part. Take a look at the following example:
    fixed
  7. 01:24:600 (2,3) - The spacing between these two objects might be too little, perhaps to increase them? fixed
  8. 01:53:400 (2) - This speed up might be to sudden to the players, since the previous parts near this object are just slow. I'd like to suggest you to reduce the velocity of this slider if you really want to do speed-up. I removed the notes after the slider up until 01:54:000 (2) - and added more repeats to fix this
  9. 01:55:000 - The rhythm near here is a bit messy. First of all, I can hear a obviously clap-like sound at 01:55:000 - here, so it would be better to follow that sound by adding a reverse at 01:54:800 (3) -. The second thing, 01:55:100 (4) - is placed at the wrong beat. I think you want to follow the sound at 01:55:200 -, but you just make a little mistake, huh? So, move it 1/4 afterward. fixed this part
  10. 01:55:400 (5,1) - This might be a bit tricky and funny, but I won't suggest you to do that. The distance between 01:55:400 (5,1) - and 01:55:800 (1,2) - are the same, but the rhythm between them are just different. That would confuse the players because they'll think the rhythm between 01:55:400 (5,1) - is 1/4. It acts like 1/4, but actually it's only 1/2. So please, do something to this issue. My suggestion is to make 01:55:400 (5) - 1/4 longer (which ends at 01:55:700 -) and then the rhythm between them would be same. fixed
  11. 01:59:900 (1) - Starts at blue tick? No. Especially you were just leaving a little break before it, something starts at the blue tick might not be acceptable because it's hard to click while gameplaying. Add a 1/4 slider at 01:59:800 - and remove 01:59:900 (1) - might solve this issue.
  12. 02:01:000 - Oh this. Please do not leave here as nothing. Both of us know the music here is kind of strong, and it shouldn't get ignored. I replaced 3 notes with a slider, it should sound a lot better now
  13. 02:13:800 (2,3,4) - Watch out the spacing things, it's not same among these three objects. fixed
  14. 02:21:800 - Add a note here and move the spinner 1/4 afterward? (Still end the spinner at the same time). I can hear a strong sound in the music here, and I think it should be emphasized by note, not only a spinner. fixed
  15. 02:48:200 (6) - I love that stream, but it must be too sudden to the players. Please add a new combo to remind the players that the stream-spacing increased here. fixed
    After checking this diff, the main issues are the slider velocity changing. You change them really often, and sometimes it doesn't make any senses. I can't say all the sv changings are bad and not acceptable, but there are still many changes which are really awkward. This problem can be solved by looking for more mods I think.
Well, I looked other diffs, the most issues are still the slider velocity things. I won't point them out one by one, so I'm just going to mod Insane difficulty. Sorry for inconvenience :C
Good luck!
Thanks for the mod! Insane difficulty sounds a lot better now, I will check over the other difficulties soon! :)
Oracle
late mod is late. don't kill me


General
fine.

Easy
00:37:000 (2,3) - this is pretty hard to read due to the overlap.Try this http://puu.sh/7hJiB.jpg
I also move 00:38:600 (4) - a bit to make it easier to read.
00:42:600 (1,2) - pretty tricky stack. I wouldn't do this in Easy :p
00:49:000 (1) - ctrl+G flows better
01:09:800 (3,4) - change these 2 into a slider? pretty hard for beginners to hit 4 circles in a row
01:11:800 (2,3) - same suggestion as above
01:29:000 (4,5) - i suggest something like this http://puu.sh/7hJDF.jpg
01:40:200 (1,2,3,4) - try to change 2 of these into a slider?
02:07:400 (4) - finish on slider end
02:29:800 (1,2) - tricky
02:37:000 (2,3) - ^ do this in harder diff plz..i know it's cool but not for Easy
you're doing a good job

Normal
00:17:000 (2) - stack this properly(244,188)
00:21:000 (2) - remove this clap? sounds quite out of place
00:33:800 (3,4,5) - extremely tricky due to low AR, better try another pattern. http://puu.sh/7hKo6.jpg
00:50:600 (1) - add finish
01:21:000 (2) - make it like this? http://puu.sh/7hKv5.jpg
01:35:799 (4,5,1) - avoid such stack..
I have no idea why you love to make tricky stack on lower diff. better avoid these stack in Easy/Normal ._.

Hard

00:15:400 (1,2,1) - fix this spacing
00:16:200 (1,2,1) - ^
01:08:200 (2) - remove the clap on slider end
01:14:600 (2) - unsnapped slider end
01:22:600 (1,2) - stack this properly(check the coordinate)
01:23:800 (1,2) - use constance spacing? not a good choice of jump here
01:26:000 (6) - NC
01:47:800 (3,4) - move them closer(use 1.3x)
02:36:200 (3) - i suggest you remove NC
02:48:200 - add a note with finish here and shorten the spinner http://puu.sh/7hLrb.jpg

Insane
slider velocity is a bit low imo, those 0.75x slow downs are unnecessary
00:16:500 (4,5) - better not stack this
00:19:800 (1,2,3,4,1) - ^
00:20:200 (1) - remove NC
00:24:400 (1) - remove NC
00:32:400 (1) - remove NC
too much NC spam..not gonna point out for more. generally you put NC for every long white tick and use extra NC for slider speed change/spacing change in stream.
01:15:600 (4) - I can't hear any 1/6 here. wrong snap? make it 1/4 and shorten 1 repeat feels good to me.
01:53:900 - missing a note here
02:12:100 (8,9) - fix the spacing here
02:12:400 (1,2,3,4,5,6,7,8,9) - it's good to have a gradually decreasing spacing of these 3 triples.
I suggest 0.9x 0.7x and 0.5x for them.
02:21:900 (1) - add finish
02:48:000 (3,1,2,3,4,5,6,7,8,9) - no,this plays bad. Reduce the spacing plz.I hate such combo breaker especially at the very end of the map.(yes this cause downvotes,trust me)

you are improving amazingly fast! compare this insane to your nanahira diff and you'll find out how much you improved! ;)
good luck then.
Topic Starter
pkk

Oracle wrote:

late mod is late. don't kill me

General
fine.

Normal
00:17:000 (2) - stack this properly(244,188) fixed
00:21:000 (2) - remove this clap? sounds quite out of place fixed, I usually have a skin on so I didn't notice the clap sound here
00:33:800 (3,4,5) - extremely tricky due to low AR, better try another pattern. http://puu.sh/7hKo6.jpg fixed
00:50:600 (1) - add finish added
01:21:000 (2) - make it like this? http://puu.sh/7hKv5.jpg
01:35:799 (4,5,1) - avoid such stack.. fixed
I have no idea why you love to make tricky stack on lower diff. better avoid these stack in Easy/Normal ._.

Hard

00:15:400 (1,2,1) - fix this spacing hm I used distance snap but the new timing point for SV change changed the distance snap, anyways fixed
00:16:200 (1,2,1) - ^ fixed
01:08:200 (2) - remove the clap on slider end fixed
01:14:600 (2) - unsnapped slider end fixed
01:22:600 (1,2) - stack this properly(check the coordinate) fixed
01:23:800 (1,2) - use constance spacing? not a good choice of jump here fixed
01:26:000 (6) - NC fixed fixed
01:47:800 (3,4) - move them closer(use 1.3x) fixed
02:36:200 (3) - i suggest you remove NC removed NC at 02:35:800 (1,2) - instead so that Kiai time could start on NC
02:48:200 - add a note with finish here and shorten the spinner http://puu.sh/7hLrb.jpg fixed

Insane
slider velocity is a bit low imo, those 0.75x slow downs are unnecessary
00:16:500 (4,5) - better not stack this fixed
00:19:800 (1,2,3,4,1) - ^ fixed
00:20:200 (1) - remove NC swapped NC with stream
00:24:400 (1) - remove NC fixed
00:32:400 (1) - remove NC fixed
too much NC spam..not gonna point out for more. generally you put NC for every long white tick and use extra NC for slider speed change/spacing change in stream.
01:15:600 (4) - I can't hear any 1/6 here. wrong snap? make it 1/4 and shorten 1 repeat feels good to me. fixed
01:53:900 - missing a note here I put a slider here instead
02:12:100 (8,9) - fix the spacing here fixed
02:12:400 (1,2,3,4,5,6,7,8,9) - it's good to have a gradually decreasing spacing of these 3 triples. cool :O
I suggest 0.9x 0.7x and 0.5x for them.
02:21:900 (1) - add finish fixed
02:48:000 (3,1,2,3,4,5,6,7,8,9) - no,this plays bad. Reduce the spacing plz.I hate such combo breaker especially at the very end of the map.(yes this cause downvotes,trust me) xD ok I reduced spacing to 0.9x, I think it should be okay now~

you are improving amazingly fast! compare this insane to your nanahira diff and you'll find out how much you improved! ;)
good luck then.
Thank you for your mod~! :)
Ajo Joestar
Hi, here's a little mod.
insane
00:34:200 (1) - delete new combo
00:37:000 (1) - ^ same
00:39:400 (1) - ^
00:50:600 (1) - ^
01:17:800 (1) - ^
01:21:800 (1) - ^
01:25:400 (1) - ^
01:28:200 (1) - ^maybe
01:29:800 (1) - ^
01:41:800 (1) - ^
01:43:200 (1,1) - ^
01:49:000 (1) - ^
02:14:400 (1) - ^
02:17:800 (1) - ^
02:36:200 (1) - ^
02:39:400 (1) - ^
02:47:400 (1) - ^
show more
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