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Coaltar of the Deepers - DEAR FUTURE (TV Size)

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Topic Starter
UnderminE
This beatmap was submitted using in-game submission on 23 Şubat 2014 Pazar at 21:17:21

Artist: Coaltar of the Deepers
Title: DEAR FUTURE (TV Size)
Source: Mawaru Penguindrum
Tags: ending brain's base penguin drum
BPM: 126
Filesize: 8055kb
Play Time: 01:30
Difficulties Available:
  1. Easy (1,73 stars, 80 notes)
  2. Hard (4,67 stars, 178 notes)
  3. Normal (3,14 stars, 106 notes)
Download: Coaltar of the Deepers - DEAR FUTURE (TV Size)
Download: Coaltar of the Deepers - DEAR FUTURE (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
First ending of Mawaru Penguindrum.
Mapset doesn't make sense without the video.
When I mapped this, new slider algorithm was not implemented so this is a very old-styled map. Sorry for some weird sliders and old mapping style.
Mp3 + Timing + Video and many more things by <span style='color:#FF0000'>Faust</span>. Thanks.
Modders
Helldawn
XavierJones
-Bakari-
Sonnyc
Kitagami
Heatherfield
eLtigreXXx
Rotte
BounceBabe
TheVileOne
cirno-
qkenan
10crystalmask01
Winek
Sweet Vanilla
bu,per
No Dap
tutuhaha
haha5957
AnreFM
yf_bmp
Erina
baraatje123
-kevincela-
Faust <- Poor guy
jonathanlfj
Faust
lol.
Topic Starter
UnderminE
<_<
HellDawn
Genel

Abi 3 yıldız ve altı difflerde slider hızını yükseltip azaltıp durmussun tamam hard olsa bisi demicem.
Yeşil zaman cizgilerin bazılarına unsnapped onlarıda bi düzelt zahmet <3
Kiai time ları bir kontrol et istersen
Custom hitsounds lazımda sana nasıl bulucaz zor ya :/

Clap Packs:

http://www.mediafire.com/?xrnnmzntlja / http://www.mediafire.com/?zmoiwdm31dt


Kolay

00:04:205- öncelikle bu comboyu siliyosun daha yeni basladık ve zor kısımı gecemeden fail ve birde easy ayrıca comboyu silersende ritme cok iyi uyuyo
00:04:919- ne kadar ayıp gitmissin finish i circle a koymussun gürültü bu slider ile baslıyo o yuzden slider burası
00:08:015 (4,5) - abi süpersin ritme mükemmel bir şekilde uyuyosun fakat bir ezik bunu oynadıgını düsünsene fail yapma noktasıyla 50 almasıyla bir olur bu yüzden bunları sil 00:08:253- suraya bir circle ekle
00:22:062 (3) - finish
00:23:967- slider sonuna circle koymana gerek yok sadece zorlastırmıssın bu yüzden slideri büyük cizgiye kadar uzat
00:32:300 (4) - istersen biraz simetrik yapabilirsin
00:46:586- silmelisin :/
00:48:729- yeni combo
00:51:110- abarttın ama spinner sonrası hemen bir slider aman tanrım cok zor bunu bilmen gerekirdi diye tahmin ederdim spinner istersen uzun beyaz cizgiye kadar kısalt yada slideri baska yere tası
01:06:348- ^
01:09:681- yok böyle birşey abi :/ ( en azından sb bulup slow partları belirtebilirsin <3)
01:23:015- kiai burada baslıcaktı herhalde offset degistirdin galiba o yuzden kaymıs (ayrıca finish)
01:26:111 (4,5) - önceki söyledigimle aynısı

Normal

Cok güzel diff aslında fakat mod lanırsa

00:22:062 - finish
00:56:348 (3,1) - farkettiysen simetrik degil uyusmuyolar
Topic Starter
UnderminE
For mods:
Green: Not sure
Blue: Fixed
Red: Didn't fix

HellDawn wrote:

Genel

Abi 3 yıldız ve altı difflerde slider hızını yükseltip azaltıp durmussun tamam hard olsa bisi demicem. Ya ona bakıcaz o kısma bi şeyler deniycem dur bakalım
Yeşil zaman cizgilerin bazılarına unsnapped onlarıda bi düzelt zahmet <3 tamamdır
Kiai time ları bir kontrol et istersen tamamdır
Custom hitsounds lazımda sana nasıl bulucaz zor ya :/ çok da lazım olduğunu düşünmüyorum, anca arkadaki bateri sesi için bi drum-sesi kullanablirim ya da hitnormal'in sesini artırabilirim.

Clap Packs:

http://www.mediafire.com/?xrnnmzntlja / http://www.mediafire.com/?zmoiwdm31dt sağolasın gerçi benim de baya bi hitsound pack'im var bebişim


Kolay

00:04:205- öncelikle bu comboyu siliyosun daha yeni basladık ve zor kısımı gecemeden fail ve birde easy ayrıca comboyu silersende ritme cok iyi uyuyo yerine düz bi slider yaptım
00:04:919- ne kadar ayıp gitmissin finish i circle a koymussun gürültü bu slider ile baslıyo o yuzden slider burası Hayır, en başlangıçta olan o 3 circle'ın en sonunda dikkat edersen baterist zile basıyor, o yüzden oraya finish konuyor. Tekrar gürültünün başladığı yere dikkat edersen zil kullanmamış baterist. Yani ben orda finish'i gürültü olsun diye değil bateriyi temsil etmek için kullandım, kısık yaptım sesini zaten gürültü olmasın diye. Ama yine de koydum hadi.
00:08:015 (4,5) - abi süpersin ritme mükemmel bir şekilde uyuyosun fakat bir ezik bunu oynadıgını düsünsene fail yapma noktasıyla 50 almasıyla bir olur bu yüzden bunları sil 00:08:253- suraya bir circle ekle tamamdır
00:22:062 (3) - finish ah evet doğru
00:23:967- slider sonuna circle koymana gerek yok sadece zorlastırmıssın bu yüzden slideri büyük cizgiye kadar uzat pm zaten yavaş, AR falan her şey yavaş mapte o yüzden burası bi süre kalsın istiyorum, vokali yakalıyor çünkü.
00:32:300 (4) - istersen biraz simetrik yapabilirsin yok ya gerek yok, kalsın böyle ben onu video'ya uyması için bilerek öyle uzattım :D
00:46:586- silmelisin :/ HAYIIIR, VOKAL VOKAL. Neyse önceki slider'ı kısalttım, biraz değiştirdim
00:48:729- yeni combo okke
00:51:110- abarttın ama spinner sonrası hemen bir slider aman tanrım cok zor bunu bilmen gerekirdi diye tahmin ederdim spinner istersen uzun beyaz cizgiye kadar kısalt yada slideri baska yere tası cıks, yavaş approach rate. Diğer modları bekliycem
01:06:348- ^ aynı şey
01:09:681- yok böyle birşey abi :/ ( en azından sb bulup slow partları belirtebilirsin <3) niye olmasın ki abi, ufak bi slider neticede üzerine tıklasa yeterli olucak zaten, çok fazla fareyi sürüklemesini gerektiricek bi mevzu dönmüyor ortada. Hepsini 1,0x yapıyorum o zaman.
01:23:015- kiai burada baslıcaktı herhalde offset degistirdin galiba o yuzden kaymıs (ayrıca finish) yup
01:26:111 (4,5) - önceki söyledigimle aynısı burası için kalsın, gitarı yakalamak istedim

Normal

Cok güzel diff aslında fakat mod lanırsa

00:22:062 - finish yup
00:56:348 (3,1) - farkettiysen simetrik degil uyusmuyolar harbiden değiller şimdi ben de bakınca farkettim
Tenks bby <3
Wisakedjak
Genel olarak güzel görünüyor, düzeltilmesi gereken birkaç şey var gibi =P

Kiai'lerin aynı yerde başlıyor ama aynı yerde bitmiyor ikisini de şurda bitirsen iyi olur: 01:30:515-
Yeşil zaman çizgileri hala unsnapped onlara da bakıverirsin.

[Easy]
00:03:967 (1) - Şuna hiç gerek yok direk şurdan başlasın map; 00:04:919 (1) -
00:14:205 (2) - Şunu beyaz çizgide bitirince daha iyi ses veriyor gibi.
00:15:396 (3) - Sondaki finish gereksiz, kaldır onu.

[Normal]
Şimdi baktığımızda;
Snapping 01:11:884 (2) - Unsnapped slider (repeat).
01:11:884 (2) - Unsnapped slider (repeat).
01:11:884 (2) - Unsnapped slider (end).
01:15:693 (2) - Unsnapped slider (repeat).
01:15:693 (2) - Unsnapped slider (repeat).
01:15:693 (2) - Unsnapped slider (end).
01:19:503 (2) - Unsnapped slider (repeat).
01:19:503 (2) - Unsnapped slider (repeat).
01:19:503 (2) - Unsnapped slider (end)
olarak görünüyor ama birkaç timing point ile çözülüyo bu sorun. Şunu timingpoints bölümüne al direk; http://puu.sh/1znVX
Ha ayrıca aynı timingleri Easy'e de eklemeyi unutma =P
Topic Starter
UnderminE

XavierJones wrote:

Genel olarak güzel görünüyor, düzeltilmesi gereken birkaç şey var gibi =P

Kiai'lerin aynı yerde başlıyor ama aynı yerde bitmiyor ikisini de şurda bitirsen iyi olur: 01:30:515- ah unutmuşum onu tamamdır
Yeşil zaman çizgileri hala unsnapped onlara da bakıverirsin. yup hallettim sanırım

[Easy]
00:03:967 (1) - Şuna hiç gerek yok direk şurdan başlasın map; 00:04:919 (1) - nope aynı yerden başlamalı
00:14:205 (2) - Şunu beyaz çizgide bitirince daha iyi ses veriyor gibi. orda slider tick'lerle sağladım melodiyi, sliderlar işin aksiyon kısmı sadece :P
00:15:396 (3) - Sondaki finish gereksiz, kaldır onu.Eğer ki mapi baştan dinlersen finish'lerle bi melodi sıralaması yakaladığımı farkedersin. Ama yine de kararsızım, diğer modları bekliyim bakalım.

[Normal]
Şimdi baktığımızda;
Snapping 01:11:884 (2) - Unsnapped slider (repeat).
01:11:884 (2) - Unsnapped slider (repeat).
01:11:884 (2) - Unsnapped slider (end).
01:15:693 (2) - Unsnapped slider (repeat).
01:15:693 (2) - Unsnapped slider (repeat).
01:15:693 (2) - Unsnapped slider (end).
01:19:503 (2) - Unsnapped slider (repeat).
01:19:503 (2) - Unsnapped slider (repeat).
01:19:503 (2) - Unsnapped slider (end)
Timing point koymama gerek yok da, başta 1/6 kullanarak yapmıştım ama şimdi inceleyince direk 1/16'ya ayarlayarak snapledim o slider'ları tam istediğim sesi verdi. Orada 1/16 kullanmamın sebebi arkadaki gitarı yakalamamdı. Şimdi adam gibi snapledim timing pointleri falan filan sağol gösterdiğin için~
olarak görünüyor ama birkaç timing point ile çözülüyo bu sorun. Şunu timingpoints bölümüne al direk; http://puu.sh/1znVX
Ha ayrıca aynı timingleri Easy'e de eklemeyi unutma =P
Baya bi şeyi hatırlattın sağolasın <3
riffy
lolwut. got PM request.

as you requested, modding WiP map

[General]
  1. First of all, you have some unsnapped kiais.
  2. audio lead in: Mapping starts at 03:697 - no need to put lead in >.</
[Important notes.Mostly for (Easy)]

  • some things should be applied for Normal, too! check it!
  1. First confusing thing here - sliders. I mean reversed sliders.
    -00:16:348 (1) - one reverse
    -00:12:538 (1) - two reverses
    -01:11:884 (2) - three reverses!
    They're confusing for beginners. In 99% of Easy diffs there's only sliders with ONE reverse. and it's better to avoid using more reverses because it's quite hard to read for beginners
  2. Second thing - slowdowns.
    01:09:681 (1) - for example, how beginners should know that this is slowdowned slider? IT'S A STRESS for beginners, and I'd strongly recommend you to avoid any slowdowns at easier diffs. if you still want to keep them here, at least put new combos on them - to let us know about SV changes
  3. Third thing.Missed beats
    00:46:348 - missed circles. For example here. It's quite clear thtat there's a beat. strong beat. Why did you ignore it? Plays really weird, imo.
    same with 00:55:872. Probably you ignored this beat to make this diff easier, but it doen't worth it! Remember - rhythm in easier diffs should be consistent!
  4. Next thing. Something spinners-related.
    1. 00:54:443 (1) - for example here and so on. screenshot As you can see, there's an overlap. And it's quite confusing for beginners because it's hard to read. i'd recommend you to fix it.
    2. 00:54:443 - note appears TOO soon after spinner for easiest diff. Beginners need some time to recover.
  5. Flow-related things.
    map flows much better if there's no too many objects on the screen. I'd recommend to use AR+1 for Normal. It will fit with your slider velocity and also will make map more readable.
~~~~~~~~~~~~~~~~~~~~~~~~~~
I'd recommend you to work on your patterns more.
Topic Starter
UnderminE

-Bakari- wrote:

lolwut. got PM request.

as you requested, modding WiP map

[General]
  1. First of all, you have some unsnapped kiais. okay fixed
  2. audio lead in: Mapping starts at 03:697 - no need to put lead in >.</okke
[Important notes.Mostly for (Easy)]

  • some things should be applied for Normal, too! check it!
  1. First confusing thing here - sliders. I mean reversed sliders.
    -00:16:348 (1) - one reverse
    -00:12:538 (1) - two reverses
    -01:11:884 (2) - three reverses!
    They're confusing for beginners. In 99% of Easy diffs there's only sliders with ONE reverse. and it's better to avoid using more reverses because it's quite hard to read for beginners oh well, will try something. Not fixing that 3 reverses one though.
  2. Second thing - slowdowns.
    01:09:681 (1) - for example, how beginners should know that this is slowdowned slider? IT'S A STRESS for beginners, and I'd strongly recommend you to avoid any slowdowns at easier diffs. if you still want to keep them here, at least put new combos on them - to let us know about SV changes Since sliders are "short enough" and BPM is low enough, it is not that confusing to notice them. I made some new players test it, there was no problem. Maybe I can put some storyboard elements to let players know about SV changes.
  3. Third thing.Missed beats
    00:46:348 - missed circles. For example here. It's quite clear thtat there's a beat. strong beat. Why did you ignore it? Plays really weird, imo. First, I wanted to catch that vocal-change. So there were 2 options, first put a slider at that point you showed until 1st note; but that would make it harder since there is a repeat slider before them. Second option make a little break using an unmapped beat.
    same with 00:55:872. Probably you ignored this beat to make this diff easier, but it doen't worth it! Remember - rhythm in easier diffs should be consistent! I did it like that to catch the vocal, also for spacing according to the video.
  4. Next thing. Something spinners-related.
    1. 00:54:443 (1) - for example here and so on. screenshot As you can see, there's an overlap. And it's quite confusing for beginners because it's hard to read. i'd recommend you to fix it.
    2. 00:54:443 - note appears TOO soon after spinner for easiest diff. Beginners need some time to recover. well yeah I should really do something about this since too many people showed it.
  5. Flow-related things.
    map flows much better if there's no too many objects on the screen. I'd recommend to use AR+1 for Normal. It will fit with your slider velocity and also will make map more readable.okke.
~~~~~~~~~~~~~~~~~~~~~~~~~~
I'd recommend you to work on your patterns more. Well, I would do symmetrical patterns like how most of mappers do, but I especially wanted to use patterns which go well with the video itself.
Thanks for mod o/
Topic Starter
UnderminE
Sheeet this map seriously needs modding and a guest diff ;___; Don't die mappu-chan ;_;
Sonnyc
Easy:

-- I didn't loved the slider which was tooooooo slow..

00:15:396 (3) - Delete Finish at the end
01:26:111 (4) - Delete Finish. I see intention to emphasize this, but whistle will be enough

Normal:

00:15:872 (4) - Add Finish for consistency
00:43:015 (1) - Make this more Symmetry
00:40:515 (2) - I think this starting at 00:40:634 (2) will be better..
00:44:324 (2) - Similar opinion, pull 1/4 back and end at the same timing
00:48:134 (3) - ^
00:55:753 (2) - ^
00:59:562 (2) - ^
Yumih
Hello! Thank you for requesting on my Modding Queue!

Here's my mod!

General

Looking good for me.
Easy

  1. From 00:04:919 to 00:18:729 - Here, on the beginning of the song, I think you overused the 3/2 beat sliders. It doesn't looks comfortable to play, in my opinion. How about varying things a little by sometimes using 3/2 sliders and sometimes using whole beat sliders?
  2. 00:18:015 (3) - Small spacing.
  3. 00:33:491 (4) - Too much spacing.
  4. 00:34:919 (2) - Small spacing.
  5. 01:09:681 (1) - The Slider Velocity is too low here! It's too suddenly for newbies. You should use a higher value, but not 0.5x. Maybe 0.75x or even higher? This slider requires more than intuition to play. Take a look at this: (http://osu.ppy.sh/wiki/Modding#Awkward_Slider_Velocity_Changes)
  6. 01:13:491 (1) - ^
  7. 01:17:300 (1) - ^
  8. 01:21:110 (1) - ^
  9. 01:11:884 (1) - Too many reverse arrows, I don't think it's good to have so many of them on Easy difficulties.
  10. 01:15:693 (1) - ^
  11. 01:19:503 (1) - ^
Normal

  1. 00:06:586 (4) - Small spacing
  2. 00:07:777 (6) - The spacing here is a bit too much
  3. 00:25:872 (1) - The spacing is bit small here.
  4. 00:27:777 (3) - ^
  5. 00:45:396 (4) - Too much spacing?
  6. 00:48:729 (4) - ^
  7. 01:09:681 (1) - Same as the Easy. Take a look on the item of same color on Easy.
  8. 01:13:491 (1) - ^
  9. 01:17:300 (1) - ^
  10. 01:21:110 (1) - ^

That's all. Nothing more to say, really.

Good luck!~
Topic Starter
UnderminE
Thank you all , looks like those sliders are the only problem lol.

I've found a solution about those slow sliders and will update it soon. Thanks again \:D/
Topic Starter
UnderminE

Sonnyc wrote:

Easy:

-- I didn't loved the slider which was tooooooo slow..

00:15:396 (3) - Delete Finish at the end
01:26:111 (4) - Delete Finish. I see intention to emphasize this, but whistle will be enough

Normal:

00:15:872 (4) - Add Finish for consistency
00:43:015 (1) - Make this more Symmetry
00:40:515 (2) - I think this starting at 00:40:634 (2) will be better..
00:44:324 (2) - Similar opinion, pull 1/4 back and end at the same timing
00:48:134 (3) - ^
00:55:753 (2) - ^
00:59:562 (2) - ^
Considering your mod I tried to change some stuff about sliders~

Kitagami wrote:

Hello! Thank you for requesting on my Modding Queue!

Here's my mod!

General

Looking good for me.
Easy

  1. From 00:04:919 to 00:18:729 - Here, on the beginning of the song, I think you overused the 3/2 beat sliders. It doesn't looks comfortable to play, in my opinion. How about varying things a little by sometimes using 3/2 sliders and sometimes using whole beat sliders? tried something which makes much more sense
  2. 00:18:015 (3) - Small spacing.
  3. 00:33:491 (4) - Too much spacing.
  4. 00:34:919 (2) - Small spacing. fixed all spacings
  5. 01:09:681 (1) - The Slider Velocity is too low here! It's too suddenly for newbies. You should use a higher value, but not 0.5x. Maybe 0.75x or even higher? This slider requires more than intuition to play. Take a look at this: (http://osu.ppy.sh/wiki/Modding#Awkward_Slider_Velocity_Changes)
  6. 01:13:491 (1) - ^
  7. 01:17:300 (1) - ^
  8. 01:21:110 (1) - ^
  9. 01:11:884 (1) - Too many reverse arrows, I don't think it's good to have so many of them on Easy difficulties.
  10. 01:15:693 (1) - ^
  11. 01:19:503 (1) - ^ tried something new, 0,75x okay it seems.
Normal

  1. 00:06:586 (4) - Small spacing I will stay with this for now
  2. 00:07:777 (6) - The spacing here is a bit too much ya, fixed
  3. 00:25:872 (1) - The spacing is bit small here. done
  4. 00:27:777 (3) - ^ fixeddd
  5. 00:45:396 (4) - Too much spacing? oh my god what is that lol fixed
  6. 00:48:729 (4) - ^ fixed
  7. 01:09:681 (1) - Same as the Easy. Take a look on the item of same color on Easy.
  8. 01:13:491 (1) - ^
  9. 01:17:300 (1) - ^
  10. 01:21:110 (1) - ^ will fix them now! not yet :P

That's all. Nothing more to say, really. Thank you~

Good luck!~
Thanks for mod again!

Sooo, for a last note: Not changing that slider-velocity-thingie in the Normal diff since I made some players test it. There was no problem so it will stay as before~ Changed the one in easy though. 0,75x won't be a problem imo.
KokoroStudiox3
easy
Snapping
Unsnapped inherited (green) sections at:
00:39:354 - snap to 00:39:324
00:43:104 - snap to 00:43:134
00:47:032 - snap to 00:47:062
00:50:247 - snap to 00:50:277
00:54:592 - snap to 00:54:562
00:58:282 - snap to 00:58:253
01:01:137 - snap to 01:01:110
01:02:089 - snap to 01:02:062



[Normal]
Snapping
01:11:884 (1) - Unsnapped slider (repeat).
01:11:884 (1) - Unsnapped slider (repeat).
01:15:693 (1) - Unsnapped slider (repeat).
01:15:693 (1) - Unsnapped slider (repeat).
01:19:503 (1) - Unsnapped slider (repeat).
01:19:503 (1) - Unsnapped slider (repeat).

Unsnapped inherited (green) sections at:
00:39:354 - snap to 00:39:324
00:43:043 - snap to 00:43:015
00:43:077 - snap to 00:43:134
00:47:032 - snap to 00:47:062
00:54:592 - snap to 00:54:562
00:58:282 - snap to 00:58:253
01:02:092 - snap to 01:02:062

00:05:157 - should not cover reverse arrow http://puu.sh/1IOVj c;
Heatherfield
aiaiclala fans club presents
[General]
you might need offset: 1110 for the correct timing signature

[Normal]
00:39:205 (1) - hmm... I don't think it's a good idea to use normal whistle in this song though
00:46:824 (2) - if you insist to use normal whistle... this slider sounds weird cuz it starts to beeep from the middle, you should try adding a sample set instead of using green lines to do this, and same things occured several times in other parts of the map,,
01:04:681 - add note?

[Easy]
except for the green line stuff, basicly ok for me

sorry for short mod xd
Topic Starter
UnderminE

Heatherfield wrote:

aiaiclala fans club presents
[General]
you might need offset: 1110 for the correct timing signature done

[Normal]
00:39:205 (1) - hmm... I don't think it's a good idea to use normal whistle in this song though It's catchy imo and most of players don't even realize that whistle >< It sounds as if it's in the song
00:46:824 (2) - if you insist to use normal whistle... this slider sounds weird cuz it starts to beeep from the middle, you should try adding a sample set instead of using green lines to do this, and same things occured several times in other parts of the map,, I especially did that because of the vocal.
01:04:681 - add note? Nah I want to make it easier, but well I will think about it~

[Easy]
except for the green line stuff, basicly ok for me

sorry for short mod xd nah thank you <3
Thanks for the mod!

eLtigreXXx wrote:

easy
Snapping
Unsnapped inherited (green) sections at:
00:39:354 - snap to 00:39:324
00:43:104 - snap to 00:43:134
00:47:032 - snap to 00:47:062
00:50:247 - snap to 00:50:277
00:54:592 - snap to 00:54:562
00:58:282 - snap to 00:58:253
01:01:137 - snap to 01:01:110
01:02:089 - snap to 01:02:062
offset change pooted timing sections it seems, anyways fixed all \:D/


[Normal]
Snapping
01:11:884 (1) - Unsnapped slider (repeat).
01:11:884 (1) - Unsnapped slider (repeat).
01:15:693 (1) - Unsnapped slider (repeat).
01:15:693 (1) - Unsnapped slider (repeat).
01:19:503 (1) - Unsnapped slider (repeat).
01:19:503 (1) - Unsnapped slider (repeat).
I didn't use 1/4 for that part that's all. You can see all of them are snapped if you use 1/16

Unsnapped inherited (green) sections at:
00:39:354 - snap to 00:39:324
00:43:043 - snap to 00:43:015
00:43:077 - snap to 00:43:134
00:47:032 - snap to 00:47:062
00:54:592 - snap to 00:54:562
00:58:282 - snap to 00:58:253
01:02:092 - snap to 01:02:062
okke fixed all

00:05:157 - should not cover reverse arrow http://puu.sh/1IOVj c; they are not covering imo, I will wait.
Thanks for mod!
Rotte
From m4m

[General]

volume is too low

I am not recommanded to use the idea that put circle in blue line.
and 1/4 snap is well :>

Consider to use 2 4 clap(whistle sound is not well)in this songs


[Easy]

I am not recommand to changed sv in easy diff

AR+1 HP-1 OD-1

mapset is well


[Normal]

00:05:872 (3) - blanket not well
00:19:681 (6) - 1 grid down
Topic Starter
UnderminE

Rotte wrote:

From m4m

[General]

volume is too low okke

I am not recommanded to use the idea that put circle in blue line.
and 1/4 snap is well :>

Consider to use 2 4 clap(whistle sound is not well)in this songs tried before but clap sounded ugly a bit, maybe I can use low-volumed clap.


[Easy]

I am not recommand to changed sv in easy diff

AR+1 HP-1 OD-1 HP -1 done AR+1 is too hard for this Easy diff because of those 1/4 notes

mapset is well


[Normal]

00:05:872 (3) - blanket not well fixed
00:19:681 (6) - 1 grid down done
Thanks for mod!
BounceBabe
M4M

Easy

00:07:062 (3) - This slider doesnt fit with the pattern after - shorten the slider by 1/2 move it to 00:07:300 - and add a circle at 00:07:062 - , it also might confuse new players
00:20:157 (1,2) - Maybe move them a bit more right, it is over the other slider 00:18:015 (3,1) -
00:32:062 (3) - You map actually with the vocal, so this slider feels a bit out of mapping style, she starts sinning 00:31:586 - here and ends here 00:32:062 - so the slider is too long. The slider should start here 00:32:538 - abd add a curcke at 00:32:300 - to make it like the pattern before
00:35:872 (3,4,1,2,3) - Add a spinner instead, the vocal goes from 00:35:871 - to 00:38:729 -
00:46:348 (1) - Remove NC add at next slider
00:48:729 (1) - Remove NC
01:21:110 (1,1) - Spacing, the slider at 01:23:014 - is too close and needs more space, maybe rotate this slider 01:21:110 (1) - clockwise to add more space for the next slider

Normal

00:20:157 (1,2) - Spacing between them
00:51:109 (1) - Vocal ends at 00:53:729 -
01:06:348 (1) - ^ 01:08:967 -
01:11:884 (1,1,1) - NC needed?
Topic Starter
UnderminE

BounceBabe wrote:

M4M

Easy

00:07:062 (3) - This slider doesnt fit with the pattern after - shorten the slider by 1/2 move it to 00:07:300 - and add a circle at 00:07:062 - , it also might confuse new players nope ><
00:20:157 (1,2) - Maybe move them a bit more right, it is over the other slider 00:18:015 (3,1) - okke
00:32:062 (3) - You map actually with the vocal, so this slider feels a bit out of mapping style, she starts sinning 00:31:586 - here and ends here 00:32:062 - so the slider is too long. The slider should start here 00:32:538 - abd add a curcke at 00:32:300 - to make it like the pattern before It was like that before but most of modders said it's too tiring for newbies, so
00:35:872 (3,4,1,2,3) - Add a spinner instead, the vocal goes from 00:35:871 - to 00:38:729 - Before the confusing part, spinner is too tiring.
00:46:348 (1) - Remove NC add at next slider done
00:48:729 (1) - Remove NC done
01:21:110 (1,1) - Spacing, the slider at 01:23:014 - is too close and needs more space, maybe rotate this slider 01:21:110 (1) - clockwise to add more space for the next slider Actually it is not too close, distance shows that because of the velocity change.

Normal

00:20:157 (1,2) - Spacing between them k
00:51:109 (1) - Vocal ends at 00:53:729 - okke
01:06:348 (1) - ^ 01:08:967 - okke
01:11:884 (1,1,1) - NC needed? yes to point out the SV change
Thanks for mod dear <3
TheVileOne
General

That video does not look like a video to me. It actually looks very weird and unfitting. I don't like it.

Easy

You got to keep your spacings in check. You need to be careful when using grid snap on, because it will create spacing differences. I would have mentioned more suggestions, but I didn't want to interfere with your style of mapping. Get more mods for this.

Here's some parts.

00:03:967 (1) - Move to x 117 (currently 116) that is better centered. also I should not that the last point is a bit low for perfect symmetry. If you wanted perfect, last point should be moved to y 108
00:04:919 (1,2) - While you're fixing that, fix this. This is even more off center, and isn't even centered with the first slider. It's also not symmetrical. When you have a slider that has a endpoint that is not in the center of it, using reverse selection will create a slider with a point centered at the end. So when you're creating mirrors, make sure the result is symmetrical due to this conversion. It would be a good habit, to try reverse selecting your sliders to start, just so their end points are in the proper place. http://osu.ppy.sh/ss/559374 <avoid making mirrors with sliders that have points like this. I suggest recreating a mirror with better slider points. Also it's possible to mirror while having more consistent spacing. You may have to sacrifice some spacing somewhere, to get a better spacing overall. http://osu.ppy.sh/ss/559380

Have the code

216,108,3967,2,0,P|256:100|299:108,1,80,0|4,0:0|0:0,0:0:0
382,156,4919,6,0,B|341:197|278:214,1,120
230,214,5871,2,0,B|167:197|126:156,1,120

How to enter code:

File/ Open .osu in notepad
Leave editor
Go to HitObjects and replace the first three lines with these.
Save.

If you don't like the 1.26 snap right off, just move the sliders over a little until the spacing is back to 1.23.

00:10:872 (3,4) - Consider 1.22/23 (for better readability- not 100% sure though- slow sliders are getting to me)
00:12:538 (1,2) - Sliders don't go that well together. first, the sliders use different curves, but the design feels like both curves should look roughly the same. second the angle is slightly off. http://osu.ppy.sh/ss/559397 The positions may not be perfect, but generally the feel I think this part needs. the wide curve pattern may be a little bland. you might want to go with a more involved pattern with varied angles.
00:33:491 (4,1,2) - Spacing should be more consistent here.
00:35:872 (3,4) - Maybe map this closer to the vocals, It just sounds empty, and then the vocal starts while the slider has already started. it just makes me think that both of these should be 1/2th forward. or even better you could skip 00:36:109 - (have all the notes be on white ticks instead)?
01:17:300 (1,1,1) - I'm not so sure about this. Seek alternate opinions.

Normal
I would prefer that the patterns be more consistent and reflect a certain mapping approach. It felt quite ambiguous to me. I don't really like the song though, it probably contributed to my not liking of the map too.

00:05:157 (2) - Hitbursts obscure this. It looks cluttered.
00:17:300 (2,3,4) - I'm not so sure about this. It plays weird to me. Make the spacing equal, it will at least get rid of that as a factor. Okay. i think it's the gaps in the beat that are screwing me up. http://osu.ppy.sh/ss/559434 Ignore the placement and look at the timeline. that plays more naturally to me.
00:30:157 (1,2,3) - Any particular reason for the spacing gap here? you know maybe you should delete 2, so that you can create a symmetry pattern. http://osu.ppy.sh/ss/559438 <looks better than a 1/2th pitch IMO.
00:44:324 (2) - Not the best position, try moving to x 240 y 264 and fix the spacing.
00:44:919 (3,4) - Blankets aren't aligned right. One part of the slider shouldn't be closer than other part of the slider.
00:48:134 (3,4,5,6) - Too random for a ranked map IMO. Make sure your patterns do not have random angles in them. The approaches and the slider designs all should feel right and planned. If it looks random, it's going to feel random. I suggest using softer transitions that use a less diverse range of slider angles, and the transition across the gap is properly aligned.
00:58:253 (1,2) - Not a great transition. 2 looks too close to 1.
01:09:681 (1) - Isn't centered
01:11:586 - Speed changes here feel gimmicky to me. also i feel like there's no link in the patterns. each slider usage feels random and distance from the previous slider. you use one slider, then repeat slider, then a different shaped slider, then a repeat slider, then another different shaped slider. although not really a requirement I would prefer if there was less random pattern switching in this. I would like each pattern to flow seamlessly into the next pattern. right now it just seems that each individual pattern is isolated, and it just transitions into the next completely isolated pattern. this isn't just this part of the difficulty, the whole map reflects this kind of disconnection.
01:11:884 (1,1) - Spacing is different than previous transition?
01:15:693 (1,1) - ^
01:21:110 (1) - Curvy part of this doesn't really match the curve of the next slider. Adjust so that they use the same curve. http://osu.ppy.sh/ss/559461
01:28:968 (3,4,5,1) - Make less random?
Topic Starter
UnderminE
Thanks for mod, will work on it tomorrow!
cirno-_old
easy
00:10:872 (3,4) - Consider stacking
00:35:872 (3,4) - ^
idk I think stacking is better for many of the 1/2 hits. Stacks are easy for new players to understand believe it or not.


Normal
00:22:062 (4,2) - Snap these together better?
00:35:396 (3) - I little less curvy?
00:40:515 (2) - Add a small curve to make it more appealing
00:59:562 (2) - ^
01:03:015 (2) - remove whistle. Feels like too much here
01:11:884 (1,1,1) - I'm not a fan of these reverse sliders. It feels uneccesary. I like the rhythm though. I just think it would be better as 2 sliders, one with reverse. Like this : http://i.imgur.com/9vJsO.png

01:23:015 (1) - finish on slider start

Overall it's good, just needs patterns and tweaking to make it look nicer. Pretty much everything TVO said above. GL
qkenan
Red = Unrankable
Blue = It should be modified
Black = My suggestion
Mod from qkenan's queue _(:з」∠)_
Sorry for taking so long :P


General

  1. I'm not sure whether there being only easy and normal is rankable or not.But I think if there is a Hard, your map will be more interesting and worth challenging.

Easy

  1. 00:35:872 (3,4) - Not very suitale.If you want to follow the vocal, you may use a half-beat slider to replace the current circle with shortening the after slider.
  2. It's still not recommended to use sliders of variable speed(especially in Easy).But not big problem

Normal

  1. 00:22:062 (4,2) - Stack them ?
  2. 01:21:110 (1) - Lower the volume ? 60% makes the slider side sound a little noisy here.

Both two diffs are very nice ! I cant find out some problems :(

Good luck~
Seph
heuhu
Topic Starter
UnderminE

TheVileOne wrote:

General

That video does not look like a video to me. It actually looks very weird and unfitting. I don't like it. Well, it is the original video from the anime itself. Ending

Easy

You got to keep your spacings in check. You need to be careful when using grid snap on, because it will create spacing differences. I would have mentioned more suggestions, but I didn't want to interfere with your style of mapping. Get more mods for this.

Here's some parts.

00:03:967 (1) - Move to x 117 (currently 116) that is better centered. also I should not that the last point is a bit low for perfect symmetry. If you wanted perfect, last point should be moved to y 108 okke
00:04:919 (1,2) - While you're fixing that, fix this. This is even more off center, and isn't even centered with the first slider. It's also not symmetrical. When you have a slider that has a endpoint that is not in the center of it, using reverse selection will create a slider with a point centered at the end. So when you're creating mirrors, make sure the result is symmetrical due to this conversion. It would be a good habit, to try reverse selecting your sliders to start, just so their end points are in the proper place. http://osu.ppy.sh/ss/559374 <avoid making mirrors with sliders that have points like this. I suggest recreating a mirror with better slider points. Also it's possible to mirror while having more consistent spacing. You may have to sacrifice some spacing somewhere, to get a better spacing overall. http://osu.ppy.sh/ss/559380 i was not trying to center that, i mapped according to video. i kind of centered the text on the video

Have the code

216,108,3967,2,0,P|256:100|299:108,1,80,0|4,0:0|0:0,0:0:0
382,156,4919,6,0,B|341:197|278:214,1,120
230,214,5871,2,0,B|167:197|126:156,1,120

How to enter code:

File/ Open .osu in notepad
Leave editor
Go to HitObjects and replace the first three lines with these.
Save.

If you don't like the 1.26 snap right off, just move the sliders over a little until the spacing is back to 1.23.

00:10:872 (3,4) - Consider 1.22/23 (for better readability- not 100% sure though- slow sliders are getting to me) this is fine and readable, tested
00:12:538 (1,2) - Sliders don't go that well together. first, the sliders use different curves, but the design feels like both curves should look roughly the same. second the angle is slightly off. http://osu.ppy.sh/ss/559397 The positions may not be perfect, but generally the feel I think this part needs. the wide curve pattern may be a little bland. you might want to go with a more involved pattern with varied angles. yeah i don't like those 2 either, fixed, kind of
00:33:491 (4,1,2) - Spacing should be more consistent here. fixed
00:35:872 (3,4) - Maybe map this closer to the vocals, It just sounds empty, and then the vocal starts while the slider has already started. it just makes me think that both of these should be 1/2th forward. or even better you could skip 00:36:109 - (have all the notes be on white ticks instead)?
01:17:300 (1,1,1) - I'm not so sure about this. Seek alternate opinions.i will let it stay until a MAT/BAT tells me so

Normal
I would prefer that the patterns be more consistent and reflect a certain mapping approach. It felt quite ambiguous to me. I don't really like the song though, it probably contributed to my not liking of the map too.

00:05:157 (2) - Hitbursts obscure this. It looks cluttered.moved down
00:17:300 (2,3,4) - I'm not so sure about this. It plays weird to me. Make the spacing equal, it will at least get rid of that as a factor. Okay. i think it's the gaps in the beat that are screwing me up. http://osu.ppy.sh/ss/559434 Ignore the placement and look at the timeline. that plays more naturally to me. no thank you, i like this kind of rhythm
00:30:157 (1,2,3) - Any particular reason for the spacing gap here? you know maybe you should delete 2, so that you can create a symmetry pattern. http://osu.ppy.sh/ss/559438 <looks better than a 1/2th pitch IMO. yes, they are making a pattern together 00:28:729 (4,1,2,3) -
00:44:324 (2) - Not the best position, try moving to x 240 y 264 and fix the spacing. okke
00:44:919 (3,4) - Blankets aren't aligned right. One part of the slider shouldn't be closer than other part of the slider. changed
00:48:134 (3,4,5,6) - Too random for a ranked map IMO. Make sure your patterns do not have random angles in them. The approaches and the slider designs all should feel right and planned. If it looks random, it's going to feel random. I suggest using softer transitions that use a less diverse range of slider angles, and the transition across the gap is properly aligned.i like it when it is random, i don't like classic symmetric maps.
00:58:253 (1,2) - Not a great transition. 2 looks too close to 1. spacing is correct
01:09:681 (1) - Isn't centered fine like this because of the video
01:11:586 - Speed changes here feel gimmicky to me. also i feel like there's no link in the patterns. each slider usage feels random and distance from the previous slider. you use one slider, then repeat slider, then a different shaped slider, then a repeat slider, then another different shaped slider. although not really a requirement I would prefer if there was less random pattern switching in this. I would like each pattern to flow seamlessly into the next pattern. right now it just seems that each individual pattern is isolated, and it just transitions into the next completely isolated pattern. this isn't just this part of the difficulty, the whole map reflects this kind of disconnection. as i said, i am bored of maps full of with same-shape-slider-usage/symmetric-copy-paste-patterns. That's why i am trying something different
01:11:884 (1,1) - Spacing is different than previous transition? because of the velocity change, i spaced them by my hand. i spaced them before changing velocity, then changed the velocity. i got suggestions about this, it is correct i think
01:15:693 (1,1) - ^
01:21:110 (1) - Curvy part of this doesn't really match the curve of the next slider. Adjust so that they use the same curve. http://osu.ppy.sh/ss/559461i especially used a different curve so that players are going to understand that a new rhythm-pattern will start
01:28:968 (3,4,5,1) - Make less random? no, because of the video again. i wanted 5 to catch the apple.
thanks for mod
Topic Starter
UnderminE

cirno- wrote:

easy
00:10:872 (3,4) - Consider stacking
00:35:872 (3,4) - ^
idk I think stacking is better for many of the 1/2 hits. Stacks are easy for new players to understand believe it or not.

applied all


Normal
00:22:062 (4,2) - Snap these together better? they are snapped already
00:35:396 (3) - I little less curvy? it is fine like that because of the pattern
00:40:515 (2) - Add a small curve to make it more appealing done
00:59:562 (2) - ^ done
01:03:015 (2) - remove whistle. Feels like too much here since the rhythm style is different than before and since i used same hitsounding for the previous vocal, i think it is normal for the moment.
01:11:884 (1,1,1) - I'm not a fan of these reverse sliders. It feels uneccesary. I like the rhythm though. I just think it would be better as 2 sliders, one with reverse. Like this : http://i.imgur.com/9vJsO.png i will keep that in mind, but for now i will let it stay like this because there is a velocity change. i don't want it to be confusing, that's why i just put 2 sliders with same rhythm again and again

01:23:015 (1) - finish on slider start oh yes fixed

Overall it's good, just needs patterns and tweaking to make it look nicer. Pretty much everything TVO said above. GL
thanks for mod
Topic Starter
UnderminE

qkenan wrote:

Red = Unrankable
Blue = It should be modified
Black = My suggestion
Mod from qkenan's queue _(:з」∠)_
Sorry for taking so long :P


General

  1. I'm not sure whether there being only easy and normal is rankable or not.But I think if there is a Hard, your map will be more interesting and worth challenging. sadly i suck at making hard diffs, waiting for a poor guest diff.

Easy

  1. 00:35:872 (3,4) - Not very suitale.If you want to follow the vocal, you may use a half-beat slider to replace the current circle with shortening the after slider. nope it is fine like this
  2. It's still not recommended to use sliders of variable speed(especially in Easy).But not big problem

Normal

  1. 00:22:062 (4,2) - Stack them ? yes i did
  2. 01:21:110 (1) - Lower the volume ? 60% makes the slider side sound a little noisy here.i especially mad it loud because i wanted player to understand why i put that slider there. And the slider-slide sound kind of goes well with the vocal, like a back vocal

Both two diffs are very nice ! I cant find out some problems :(

Good luck~
thanks for mod
Topic Starter
UnderminE
Applied all mods, oh man those were from years ago.

Also i don't know why my map was in graveyard twice.

Oh boy

Topic Starter
UnderminE
And a new page, new mods, new hope.

Maybe a new Hard guest diff ;__;
Bunny Wabbit
Hii, can I make Hard guest diff please?
I like the song so I want to see it ranked.
Topic Starter
UnderminE
Kind of asked another person for a guest diff, if he won't answer back i will pm you.
Bunny Wabbit
Oh okay, I see.
quiz-chan_DELETED
Why'd you let this die, UM??
Topic Starter
UnderminE
i am reviving but still it dies ;__;
quiz-chan_DELETED
Quick side note: Normal is quite complicated for a Normal. lol

Seems like you need a Hard. Would you mind collaborating?
Topic Starter
UnderminE
Ahh, noticed this too late. i am working on a Hard diff (almost done), kind of training since i suck at making Harder diffs. But well, it goes good for now. And there is 1 insane on the way, i hate this ;_; (i will ask your help if i need something, thanks for the offer though)

Also, i do know Normal is complicated but since the song is pretty slow i especially wanted it to be complicated. Or else it would end up as a boring mapset with a slow boring song.
quiz-chan_DELETED
HAF MAH STAR
Topic Starter
UnderminE
Finally finished the hard diff, made some changes and it is ready for mods.
10crystalmask01
Ello! o3o Random mod:

[Easy]
00:31:586 (2,3) - TRy switching their timing spots, I feel that the hit circle doesn't fit with the long hold on 'dou' in 'doushite'.

[Normal]
╱╱┏╮
╱╱┃┃
▉━╯┗━╮
▉┈┈┈┈┃
▉╮┈┈┈┃
╱╰━━━╯

[Hard]
  1. AR -1
00:42:538 (6,7,8) - Try this doing something like this?
the arrangement you have now looks somewhat confusing :(

nice song 8-) Plan on making Insane?
Good luck on ranking!

(my lil'sis watches this anime like crazy, because of all those penguins, lol)
Topic Starter
UnderminE

10crystalmask01 wrote:

Ello! o3o Random mod:

[Easy]
00:31:586 (2,3) - TRy switching their timing spots, I feel that the hit circle doesn't fit with the long hold on 'dou' in 'doushite'. makes sense, done <3

[Normal]
╱╱┏╮
╱╱┃┃
▉━╯┗━╮
▉┈┈┈┈┃
▉╮┈┈┈┃
╱╰━━━╯
thanks 8-) 8-) 8-) 8-) 8-)
[Hard]
  1. AR -1 done
00:42:538 (6,7,8) - Try this doing something like this?
the arrangement you have now looks somewhat confusing :( done

nice song 8-) Plan on making Insane? That's what i wanted to do but i could only make a hard diff. And couldn't find a decent insane so probably it will stay like this
Good luck on ranking! Thank you!

(my lil'sis watches this anime like crazy, because of all those penguins, lol) Yeah i just finished it recently, it changed my life lol
Thanks for mod!
Topic Starter
UnderminE
Damn it stop dying
luxoDeh
don't let this go to graveyard again! :( osu! need more mawaru penguindrum! ;__;
Topic Starter
UnderminE
Don't worry it won't die, seizon seennryaakuuuuu
10crystalmask01
A quick mod for the map that's about to get graveyarded! >.<


[Easy]
Volume's a bit loud imo. Try decreasing the timing points with Normal: vol 65% --> 55%, 75% --> 60%, and 80% --> 70%
  1. Or just, copy the volume of the timing points from your Normal diff into this diff as well.
00:04:919 (1) - Add a finish on the tail.
00:33:491 (4) - move to x:264, y:220 and move 00:34:919 (2) - to x:340, y:160 so that they're not touching each other.
00:36:110 (4) - Should start at 00:36:348 instead,for consistency. your objects appear to be spaced 1/1 apart.
00:39:205 (1) - Add finish on the head.
00:54:443 (1) - ^
[Normal]
Adjsut the timnig ponits with vol 80% to 70%
00:03:967 (1,2,3,2) - Not a good format, as they're crowded together :S Consider re-mapping this small portion.
00:39:205 (1) - Add finish on the head.
00:54:443 (1) - ^
01:11:824 (2) - Remove, and try this rhythm at 01:12:300 - 01:13:252

01:19:681 (2,3) - ^ Same as above. Remove these notes, and use the rhythm at 01:19:919 - 01:20:871
[Hard]
00:04:919 (1) - Add finish on the head.
00:27:419 (4,5) - Remove these notes, it sounds over mapped since 00:27:300 (3) - already hits the long hold on the 'rare'in 'kimerarete'tara'
00:33:609 (6,7) - Remove, also over mapped here.
00:35:038 (6,7) - ^ 00:34:919 (5) - already hits the long hold on the 'ku' in 'mogaku'
00:46:229- Add a note here for consistency, with 00:42:776 (7,8,1) -
00:50:395 (6) - Remove, and add a reverse to 00:49:681 (5) - instead.
01:11:586 - 01:13:252 Try this instead?
Sounds better imo.
How it can be arranged with 01:10:633 (2) -
01:26:229 (4) - Move to 01:26:109. This needs to be a triplet so that it's consistent with the previous rhythm which also has a triplet 01:23:967 (3,4,5) - .

DO. NOT. GRAVEYARD. :x
Topic Starter
UnderminE
Haha thank you so much, i am busy with exams and a fresh blog. When i am done with all (in 2 weeks) i will revive this and change some things in Normal diff (last part especially).

Thanks for mod!
Topic Starter
UnderminE

10crystalmask01 wrote:

A quick mod for the map that's about to get graveyarded! >.<


[Easy]
Volume's a bit loud imo. Try decreasing the timing points with Normal: vol 65% --> 55%, 75% --> 60%, and 80% --> 70%
  1. Or just, copy the volume of the timing points from your Normal diff into this diff as well.
00:04:919 (1) - Add a finish on the tail. done
00:33:491 (4) - move to x:264, y:220 and move 00:34:919 (2) - to x:340, y:160 so that they're not touching each other. it touches to other slider
00:36:110 (4) - Should start at 00:36:348 instead,for consistency. your objects appear to be spaced 1/1 apart. it follows vocal, "daro"
00:39:205 (1) - Add finish on the head.
00:54:443 (1) - ^ done both
[Normal]
Adjsut the timnig ponits with vol 80% to 70%
00:03:967 (1,2,3,2) - Not a good format, as they're crowded together :S Consider re-mapping this small portion.
00:39:205 (1) - Add finish on the head.
00:54:443 (1) - ^ done
01:11:824 (2) - Remove, and try this rhythm at 01:12:300 - 01:13:252

01:19:681 (2,3) - ^ Same as above. Remove these notes, and use the rhythm at 01:19:919 - 01:20:871 remapped
[Hard]
00:04:919 (1) - Add finish on the head.
00:27:419 (4,5) - Remove these notes, it sounds over mapped since 00:27:300 (3) - already hits the long hold on the 'rare'in 'kimerarete'tara'
00:33:609 (6,7) - Remove, also over mapped here.
00:35:038 (6,7) - ^ 00:34:919 (5) - already hits the long hold on the 'ku' in 'mogaku' you are killing the fun. don't forget that this is a rhythm game and those triples go great with a rock song like this with drums and guitars
00:46:229- Add a note here for consistency, with 00:42:776 (7,8,1) - nope, both are different. one goes with triple-1-triple, other is just without triple
00:50:395 (6) - Remove, and add a reverse to 00:49:681 (5) - instead. done
01:11:586 - 01:13:252 Try this instead?
Sounds better imo.
How it can be arranged with 01:10:633 (2) -
01:26:229 (4) - Move to 01:26:109. This needs to be a triplet so that it's consistent with the previous rhythm which also has a triplet 01:23:967 (3,4,5) - . you should try paying attention to rock sounds more, guitar riff is not same there so the triplet doesn't sound the same with both

DO. NOT. GRAVEYARD. :x
Thanks for mod!

Revived then
-Teina-
Form my modding queues.
Sorry I cannot mod anything in E/N/H mode.
Topic Starter
UnderminE
Fine then ;____;
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