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Coaltar of the Deepers - DEAR FUTURE (TV Size)

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Topic Starter
UnderminE
This beatmap was submitted using in-game submission on 23 Şubat 2014 Pazar at 21:17:21

Artist: Coaltar of the Deepers
Title: DEAR FUTURE (TV Size)
Source: Mawaru Penguindrum
Tags: ending brain's base penguin drum
BPM: 126
Filesize: 8055kb
Play Time: 01:30
Difficulties Available:
  1. Easy (1,73 stars, 80 notes)
  2. Hard (4,67 stars, 178 notes)
  3. Normal (3,14 stars, 106 notes)
Download: Coaltar of the Deepers - DEAR FUTURE (TV Size)
Download: Coaltar of the Deepers - DEAR FUTURE (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
First ending of Mawaru Penguindrum.
Mapset doesn't make sense without the video.
When I mapped this, new slider algorithm was not implemented so this is a very old-styled map. Sorry for some weird sliders and old mapping style.
Mp3 + Timing + Video and many more things by <span style='color:#FF0000'>Faust</span>. Thanks.
Modders
Helldawn
XavierJones
-Bakari-
Sonnyc
Kitagami
Heatherfield
eLtigreXXx
Rotte
BounceBabe
TheVileOne
cirno-
qkenan
10crystalmask01
Winek
Sweet Vanilla
bu,per
No Dap
tutuhaha
haha5957
AnreFM
yf_bmp
Erina
baraatje123
-kevincela-
Faust <- Poor guy
jonathanlfj
Faust
lol.
Topic Starter
UnderminE
<_<
HellDawn
Genel

Abi 3 yıldız ve altı difflerde slider hızını yükseltip azaltıp durmussun tamam hard olsa bisi demicem.
Yeşil zaman cizgilerin bazılarına unsnapped onlarıda bi düzelt zahmet <3
Kiai time ları bir kontrol et istersen
Custom hitsounds lazımda sana nasıl bulucaz zor ya :/

Clap Packs:

http://www.mediafire.com/?xrnnmzntlja / http://www.mediafire.com/?zmoiwdm31dt


Kolay

00:04:205- öncelikle bu comboyu siliyosun daha yeni basladık ve zor kısımı gecemeden fail ve birde easy ayrıca comboyu silersende ritme cok iyi uyuyo
00:04:919- ne kadar ayıp gitmissin finish i circle a koymussun gürültü bu slider ile baslıyo o yuzden slider burası
00:08:015 (4,5) - abi süpersin ritme mükemmel bir şekilde uyuyosun fakat bir ezik bunu oynadıgını düsünsene fail yapma noktasıyla 50 almasıyla bir olur bu yüzden bunları sil 00:08:253- suraya bir circle ekle
00:22:062 (3) - finish
00:23:967- slider sonuna circle koymana gerek yok sadece zorlastırmıssın bu yüzden slideri büyük cizgiye kadar uzat
00:32:300 (4) - istersen biraz simetrik yapabilirsin
00:46:586- silmelisin :/
00:48:729- yeni combo
00:51:110- abarttın ama spinner sonrası hemen bir slider aman tanrım cok zor bunu bilmen gerekirdi diye tahmin ederdim spinner istersen uzun beyaz cizgiye kadar kısalt yada slideri baska yere tası
01:06:348- ^
01:09:681- yok böyle birşey abi :/ ( en azından sb bulup slow partları belirtebilirsin <3)
01:23:015- kiai burada baslıcaktı herhalde offset degistirdin galiba o yuzden kaymıs (ayrıca finish)
01:26:111 (4,5) - önceki söyledigimle aynısı

Normal

Cok güzel diff aslında fakat mod lanırsa

00:22:062 - finish
00:56:348 (3,1) - farkettiysen simetrik degil uyusmuyolar
Topic Starter
UnderminE
For mods:
Green: Not sure
Blue: Fixed
Red: Didn't fix

HellDawn wrote:

Genel

Abi 3 yıldız ve altı difflerde slider hızını yükseltip azaltıp durmussun tamam hard olsa bisi demicem. Ya ona bakıcaz o kısma bi şeyler deniycem dur bakalım
Yeşil zaman cizgilerin bazılarına unsnapped onlarıda bi düzelt zahmet <3 tamamdır
Kiai time ları bir kontrol et istersen tamamdır
Custom hitsounds lazımda sana nasıl bulucaz zor ya :/ çok da lazım olduğunu düşünmüyorum, anca arkadaki bateri sesi için bi drum-sesi kullanablirim ya da hitnormal'in sesini artırabilirim.

Clap Packs:

http://www.mediafire.com/?xrnnmzntlja / http://www.mediafire.com/?zmoiwdm31dt sağolasın gerçi benim de baya bi hitsound pack'im var bebişim


Kolay

00:04:205- öncelikle bu comboyu siliyosun daha yeni basladık ve zor kısımı gecemeden fail ve birde easy ayrıca comboyu silersende ritme cok iyi uyuyo yerine düz bi slider yaptım
00:04:919- ne kadar ayıp gitmissin finish i circle a koymussun gürültü bu slider ile baslıyo o yuzden slider burası Hayır, en başlangıçta olan o 3 circle'ın en sonunda dikkat edersen baterist zile basıyor, o yüzden oraya finish konuyor. Tekrar gürültünün başladığı yere dikkat edersen zil kullanmamış baterist. Yani ben orda finish'i gürültü olsun diye değil bateriyi temsil etmek için kullandım, kısık yaptım sesini zaten gürültü olmasın diye. Ama yine de koydum hadi.
00:08:015 (4,5) - abi süpersin ritme mükemmel bir şekilde uyuyosun fakat bir ezik bunu oynadıgını düsünsene fail yapma noktasıyla 50 almasıyla bir olur bu yüzden bunları sil 00:08:253- suraya bir circle ekle tamamdır
00:22:062 (3) - finish ah evet doğru
00:23:967- slider sonuna circle koymana gerek yok sadece zorlastırmıssın bu yüzden slideri büyük cizgiye kadar uzat pm zaten yavaş, AR falan her şey yavaş mapte o yüzden burası bi süre kalsın istiyorum, vokali yakalıyor çünkü.
00:32:300 (4) - istersen biraz simetrik yapabilirsin yok ya gerek yok, kalsın böyle ben onu video'ya uyması için bilerek öyle uzattım :D
00:46:586- silmelisin :/ HAYIIIR, VOKAL VOKAL. Neyse önceki slider'ı kısalttım, biraz değiştirdim
00:48:729- yeni combo okke
00:51:110- abarttın ama spinner sonrası hemen bir slider aman tanrım cok zor bunu bilmen gerekirdi diye tahmin ederdim spinner istersen uzun beyaz cizgiye kadar kısalt yada slideri baska yere tası cıks, yavaş approach rate. Diğer modları bekliycem
01:06:348- ^ aynı şey
01:09:681- yok böyle birşey abi :/ ( en azından sb bulup slow partları belirtebilirsin <3) niye olmasın ki abi, ufak bi slider neticede üzerine tıklasa yeterli olucak zaten, çok fazla fareyi sürüklemesini gerektiricek bi mevzu dönmüyor ortada. Hepsini 1,0x yapıyorum o zaman.
01:23:015- kiai burada baslıcaktı herhalde offset degistirdin galiba o yuzden kaymıs (ayrıca finish) yup
01:26:111 (4,5) - önceki söyledigimle aynısı burası için kalsın, gitarı yakalamak istedim

Normal

Cok güzel diff aslında fakat mod lanırsa

00:22:062 - finish yup
00:56:348 (3,1) - farkettiysen simetrik degil uyusmuyolar harbiden değiller şimdi ben de bakınca farkettim
Tenks bby <3
Wisakedjak
Genel olarak güzel görünüyor, düzeltilmesi gereken birkaç şey var gibi =P

Kiai'lerin aynı yerde başlıyor ama aynı yerde bitmiyor ikisini de şurda bitirsen iyi olur: 01:30:515-
Yeşil zaman çizgileri hala unsnapped onlara da bakıverirsin.

[Easy]
00:03:967 (1) - Şuna hiç gerek yok direk şurdan başlasın map; 00:04:919 (1) -
00:14:205 (2) - Şunu beyaz çizgide bitirince daha iyi ses veriyor gibi.
00:15:396 (3) - Sondaki finish gereksiz, kaldır onu.

[Normal]
Şimdi baktığımızda;
Snapping 01:11:884 (2) - Unsnapped slider (repeat).
01:11:884 (2) - Unsnapped slider (repeat).
01:11:884 (2) - Unsnapped slider (end).
01:15:693 (2) - Unsnapped slider (repeat).
01:15:693 (2) - Unsnapped slider (repeat).
01:15:693 (2) - Unsnapped slider (end).
01:19:503 (2) - Unsnapped slider (repeat).
01:19:503 (2) - Unsnapped slider (repeat).
01:19:503 (2) - Unsnapped slider (end)
olarak görünüyor ama birkaç timing point ile çözülüyo bu sorun. Şunu timingpoints bölümüne al direk; http://puu.sh/1znVX
Ha ayrıca aynı timingleri Easy'e de eklemeyi unutma =P
Topic Starter
UnderminE

XavierJones wrote:

Genel olarak güzel görünüyor, düzeltilmesi gereken birkaç şey var gibi =P

Kiai'lerin aynı yerde başlıyor ama aynı yerde bitmiyor ikisini de şurda bitirsen iyi olur: 01:30:515- ah unutmuşum onu tamamdır
Yeşil zaman çizgileri hala unsnapped onlara da bakıverirsin. yup hallettim sanırım

[Easy]
00:03:967 (1) - Şuna hiç gerek yok direk şurdan başlasın map; 00:04:919 (1) - nope aynı yerden başlamalı
00:14:205 (2) - Şunu beyaz çizgide bitirince daha iyi ses veriyor gibi. orda slider tick'lerle sağladım melodiyi, sliderlar işin aksiyon kısmı sadece :P
00:15:396 (3) - Sondaki finish gereksiz, kaldır onu.Eğer ki mapi baştan dinlersen finish'lerle bi melodi sıralaması yakaladığımı farkedersin. Ama yine de kararsızım, diğer modları bekliyim bakalım.

[Normal]
Şimdi baktığımızda;
Snapping 01:11:884 (2) - Unsnapped slider (repeat).
01:11:884 (2) - Unsnapped slider (repeat).
01:11:884 (2) - Unsnapped slider (end).
01:15:693 (2) - Unsnapped slider (repeat).
01:15:693 (2) - Unsnapped slider (repeat).
01:15:693 (2) - Unsnapped slider (end).
01:19:503 (2) - Unsnapped slider (repeat).
01:19:503 (2) - Unsnapped slider (repeat).
01:19:503 (2) - Unsnapped slider (end)
Timing point koymama gerek yok da, başta 1/6 kullanarak yapmıştım ama şimdi inceleyince direk 1/16'ya ayarlayarak snapledim o slider'ları tam istediğim sesi verdi. Orada 1/16 kullanmamın sebebi arkadaki gitarı yakalamamdı. Şimdi adam gibi snapledim timing pointleri falan filan sağol gösterdiğin için~
olarak görünüyor ama birkaç timing point ile çözülüyo bu sorun. Şunu timingpoints bölümüne al direk; http://puu.sh/1znVX
Ha ayrıca aynı timingleri Easy'e de eklemeyi unutma =P
Baya bi şeyi hatırlattın sağolasın <3
riffy
lolwut. got PM request.

as you requested, modding WiP map

[General]
  1. First of all, you have some unsnapped kiais.
  2. audio lead in: Mapping starts at 03:697 - no need to put lead in >.</
[Important notes.Mostly for (Easy)]

  • some things should be applied for Normal, too! check it!
  1. First confusing thing here - sliders. I mean reversed sliders.
    -00:16:348 (1) - one reverse
    -00:12:538 (1) - two reverses
    -01:11:884 (2) - three reverses!
    They're confusing for beginners. In 99% of Easy diffs there's only sliders with ONE reverse. and it's better to avoid using more reverses because it's quite hard to read for beginners
  2. Second thing - slowdowns.
    01:09:681 (1) - for example, how beginners should know that this is slowdowned slider? IT'S A STRESS for beginners, and I'd strongly recommend you to avoid any slowdowns at easier diffs. if you still want to keep them here, at least put new combos on them - to let us know about SV changes
  3. Third thing.Missed beats
    00:46:348 - missed circles. For example here. It's quite clear thtat there's a beat. strong beat. Why did you ignore it? Plays really weird, imo.
    same with 00:55:872. Probably you ignored this beat to make this diff easier, but it doen't worth it! Remember - rhythm in easier diffs should be consistent!
  4. Next thing. Something spinners-related.
    1. 00:54:443 (1) - for example here and so on. screenshot As you can see, there's an overlap. And it's quite confusing for beginners because it's hard to read. i'd recommend you to fix it.
    2. 00:54:443 - note appears TOO soon after spinner for easiest diff. Beginners need some time to recover.
  5. Flow-related things.
    map flows much better if there's no too many objects on the screen. I'd recommend to use AR+1 for Normal. It will fit with your slider velocity and also will make map more readable.
~~~~~~~~~~~~~~~~~~~~~~~~~~
I'd recommend you to work on your patterns more.
Topic Starter
UnderminE

-Bakari- wrote:

lolwut. got PM request.

as you requested, modding WiP map

[General]
  1. First of all, you have some unsnapped kiais. okay fixed
  2. audio lead in: Mapping starts at 03:697 - no need to put lead in >.</okke
[Important notes.Mostly for (Easy)]

  • some things should be applied for Normal, too! check it!
  1. First confusing thing here - sliders. I mean reversed sliders.
    -00:16:348 (1) - one reverse
    -00:12:538 (1) - two reverses
    -01:11:884 (2) - three reverses!
    They're confusing for beginners. In 99% of Easy diffs there's only sliders with ONE reverse. and it's better to avoid using more reverses because it's quite hard to read for beginners oh well, will try something. Not fixing that 3 reverses one though.
  2. Second thing - slowdowns.
    01:09:681 (1) - for example, how beginners should know that this is slowdowned slider? IT'S A STRESS for beginners, and I'd strongly recommend you to avoid any slowdowns at easier diffs. if you still want to keep them here, at least put new combos on them - to let us know about SV changes Since sliders are "short enough" and BPM is low enough, it is not that confusing to notice them. I made some new players test it, there was no problem. Maybe I can put some storyboard elements to let players know about SV changes.
  3. Third thing.Missed beats
    00:46:348 - missed circles. For example here. It's quite clear thtat there's a beat. strong beat. Why did you ignore it? Plays really weird, imo. First, I wanted to catch that vocal-change. So there were 2 options, first put a slider at that point you showed until 1st note; but that would make it harder since there is a repeat slider before them. Second option make a little break using an unmapped beat.
    same with 00:55:872. Probably you ignored this beat to make this diff easier, but it doen't worth it! Remember - rhythm in easier diffs should be consistent! I did it like that to catch the vocal, also for spacing according to the video.
  4. Next thing. Something spinners-related.
    1. 00:54:443 (1) - for example here and so on. screenshot As you can see, there's an overlap. And it's quite confusing for beginners because it's hard to read. i'd recommend you to fix it.
    2. 00:54:443 - note appears TOO soon after spinner for easiest diff. Beginners need some time to recover. well yeah I should really do something about this since too many people showed it.
  5. Flow-related things.
    map flows much better if there's no too many objects on the screen. I'd recommend to use AR+1 for Normal. It will fit with your slider velocity and also will make map more readable.okke.
~~~~~~~~~~~~~~~~~~~~~~~~~~
I'd recommend you to work on your patterns more. Well, I would do symmetrical patterns like how most of mappers do, but I especially wanted to use patterns which go well with the video itself.
Thanks for mod o/
Topic Starter
UnderminE
Sheeet this map seriously needs modding and a guest diff ;___; Don't die mappu-chan ;_;
Sonnyc
Easy:

-- I didn't loved the slider which was tooooooo slow..

00:15:396 (3) - Delete Finish at the end
01:26:111 (4) - Delete Finish. I see intention to emphasize this, but whistle will be enough

Normal:

00:15:872 (4) - Add Finish for consistency
00:43:015 (1) - Make this more Symmetry
00:40:515 (2) - I think this starting at 00:40:634 (2) will be better..
00:44:324 (2) - Similar opinion, pull 1/4 back and end at the same timing
00:48:134 (3) - ^
00:55:753 (2) - ^
00:59:562 (2) - ^
Yumih
Hello! Thank you for requesting on my Modding Queue!

Here's my mod!

General

Looking good for me.
Easy

  1. From 00:04:919 to 00:18:729 - Here, on the beginning of the song, I think you overused the 3/2 beat sliders. It doesn't looks comfortable to play, in my opinion. How about varying things a little by sometimes using 3/2 sliders and sometimes using whole beat sliders?
  2. 00:18:015 (3) - Small spacing.
  3. 00:33:491 (4) - Too much spacing.
  4. 00:34:919 (2) - Small spacing.
  5. 01:09:681 (1) - The Slider Velocity is too low here! It's too suddenly for newbies. You should use a higher value, but not 0.5x. Maybe 0.75x or even higher? This slider requires more than intuition to play. Take a look at this: (http://osu.ppy.sh/wiki/Modding#Awkward_Slider_Velocity_Changes)
  6. 01:13:491 (1) - ^
  7. 01:17:300 (1) - ^
  8. 01:21:110 (1) - ^
  9. 01:11:884 (1) - Too many reverse arrows, I don't think it's good to have so many of them on Easy difficulties.
  10. 01:15:693 (1) - ^
  11. 01:19:503 (1) - ^
Normal

  1. 00:06:586 (4) - Small spacing
  2. 00:07:777 (6) - The spacing here is a bit too much
  3. 00:25:872 (1) - The spacing is bit small here.
  4. 00:27:777 (3) - ^
  5. 00:45:396 (4) - Too much spacing?
  6. 00:48:729 (4) - ^
  7. 01:09:681 (1) - Same as the Easy. Take a look on the item of same color on Easy.
  8. 01:13:491 (1) - ^
  9. 01:17:300 (1) - ^
  10. 01:21:110 (1) - ^

That's all. Nothing more to say, really.

Good luck!~
Topic Starter
UnderminE
Thank you all , looks like those sliders are the only problem lol.

I've found a solution about those slow sliders and will update it soon. Thanks again \:D/
Topic Starter
UnderminE

Sonnyc wrote:

Easy:

-- I didn't loved the slider which was tooooooo slow..

00:15:396 (3) - Delete Finish at the end
01:26:111 (4) - Delete Finish. I see intention to emphasize this, but whistle will be enough

Normal:

00:15:872 (4) - Add Finish for consistency
00:43:015 (1) - Make this more Symmetry
00:40:515 (2) - I think this starting at 00:40:634 (2) will be better..
00:44:324 (2) - Similar opinion, pull 1/4 back and end at the same timing
00:48:134 (3) - ^
00:55:753 (2) - ^
00:59:562 (2) - ^
Considering your mod I tried to change some stuff about sliders~

Kitagami wrote:

Hello! Thank you for requesting on my Modding Queue!

Here's my mod!

General

Looking good for me.
Easy

  1. From 00:04:919 to 00:18:729 - Here, on the beginning of the song, I think you overused the 3/2 beat sliders. It doesn't looks comfortable to play, in my opinion. How about varying things a little by sometimes using 3/2 sliders and sometimes using whole beat sliders? tried something which makes much more sense
  2. 00:18:015 (3) - Small spacing.
  3. 00:33:491 (4) - Too much spacing.
  4. 00:34:919 (2) - Small spacing. fixed all spacings
  5. 01:09:681 (1) - The Slider Velocity is too low here! It's too suddenly for newbies. You should use a higher value, but not 0.5x. Maybe 0.75x or even higher? This slider requires more than intuition to play. Take a look at this: (http://osu.ppy.sh/wiki/Modding#Awkward_Slider_Velocity_Changes)
  6. 01:13:491 (1) - ^
  7. 01:17:300 (1) - ^
  8. 01:21:110 (1) - ^
  9. 01:11:884 (1) - Too many reverse arrows, I don't think it's good to have so many of them on Easy difficulties.
  10. 01:15:693 (1) - ^
  11. 01:19:503 (1) - ^ tried something new, 0,75x okay it seems.
Normal

  1. 00:06:586 (4) - Small spacing I will stay with this for now
  2. 00:07:777 (6) - The spacing here is a bit too much ya, fixed
  3. 00:25:872 (1) - The spacing is bit small here. done
  4. 00:27:777 (3) - ^ fixeddd
  5. 00:45:396 (4) - Too much spacing? oh my god what is that lol fixed
  6. 00:48:729 (4) - ^ fixed
  7. 01:09:681 (1) - Same as the Easy. Take a look on the item of same color on Easy.
  8. 01:13:491 (1) - ^
  9. 01:17:300 (1) - ^
  10. 01:21:110 (1) - ^ will fix them now! not yet :P

That's all. Nothing more to say, really. Thank you~

Good luck!~
Thanks for mod again!

Sooo, for a last note: Not changing that slider-velocity-thingie in the Normal diff since I made some players test it. There was no problem so it will stay as before~ Changed the one in easy though. 0,75x won't be a problem imo.
KokoroStudiox3
easy
Snapping
Unsnapped inherited (green) sections at:
00:39:354 - snap to 00:39:324
00:43:104 - snap to 00:43:134
00:47:032 - snap to 00:47:062
00:50:247 - snap to 00:50:277
00:54:592 - snap to 00:54:562
00:58:282 - snap to 00:58:253
01:01:137 - snap to 01:01:110
01:02:089 - snap to 01:02:062



[Normal]
Snapping
01:11:884 (1) - Unsnapped slider (repeat).
01:11:884 (1) - Unsnapped slider (repeat).
01:15:693 (1) - Unsnapped slider (repeat).
01:15:693 (1) - Unsnapped slider (repeat).
01:19:503 (1) - Unsnapped slider (repeat).
01:19:503 (1) - Unsnapped slider (repeat).

Unsnapped inherited (green) sections at:
00:39:354 - snap to 00:39:324
00:43:043 - snap to 00:43:015
00:43:077 - snap to 00:43:134
00:47:032 - snap to 00:47:062
00:54:592 - snap to 00:54:562
00:58:282 - snap to 00:58:253
01:02:092 - snap to 01:02:062

00:05:157 - should not cover reverse arrow http://puu.sh/1IOVj c;
Heatherfield
aiaiclala fans club presents
[General]
you might need offset: 1110 for the correct timing signature

[Normal]
00:39:205 (1) - hmm... I don't think it's a good idea to use normal whistle in this song though
00:46:824 (2) - if you insist to use normal whistle... this slider sounds weird cuz it starts to beeep from the middle, you should try adding a sample set instead of using green lines to do this, and same things occured several times in other parts of the map,,
01:04:681 - add note?

[Easy]
except for the green line stuff, basicly ok for me

sorry for short mod xd
Topic Starter
UnderminE

Heatherfield wrote:

aiaiclala fans club presents
[General]
you might need offset: 1110 for the correct timing signature done

[Normal]
00:39:205 (1) - hmm... I don't think it's a good idea to use normal whistle in this song though It's catchy imo and most of players don't even realize that whistle >< It sounds as if it's in the song
00:46:824 (2) - if you insist to use normal whistle... this slider sounds weird cuz it starts to beeep from the middle, you should try adding a sample set instead of using green lines to do this, and same things occured several times in other parts of the map,, I especially did that because of the vocal.
01:04:681 - add note? Nah I want to make it easier, but well I will think about it~

[Easy]
except for the green line stuff, basicly ok for me

sorry for short mod xd nah thank you <3
Thanks for the mod!

eLtigreXXx wrote:

easy
Snapping
Unsnapped inherited (green) sections at:
00:39:354 - snap to 00:39:324
00:43:104 - snap to 00:43:134
00:47:032 - snap to 00:47:062
00:50:247 - snap to 00:50:277
00:54:592 - snap to 00:54:562
00:58:282 - snap to 00:58:253
01:01:137 - snap to 01:01:110
01:02:089 - snap to 01:02:062
offset change pooted timing sections it seems, anyways fixed all \:D/


[Normal]
Snapping
01:11:884 (1) - Unsnapped slider (repeat).
01:11:884 (1) - Unsnapped slider (repeat).
01:15:693 (1) - Unsnapped slider (repeat).
01:15:693 (1) - Unsnapped slider (repeat).
01:19:503 (1) - Unsnapped slider (repeat).
01:19:503 (1) - Unsnapped slider (repeat).
I didn't use 1/4 for that part that's all. You can see all of them are snapped if you use 1/16

Unsnapped inherited (green) sections at:
00:39:354 - snap to 00:39:324
00:43:043 - snap to 00:43:015
00:43:077 - snap to 00:43:134
00:47:032 - snap to 00:47:062
00:54:592 - snap to 00:54:562
00:58:282 - snap to 00:58:253
01:02:092 - snap to 01:02:062
okke fixed all

00:05:157 - should not cover reverse arrow http://puu.sh/1IOVj c; they are not covering imo, I will wait.
Thanks for mod!
Rotte
From m4m

[General]

volume is too low

I am not recommanded to use the idea that put circle in blue line.
and 1/4 snap is well :>

Consider to use 2 4 clap(whistle sound is not well)in this songs


[Easy]

I am not recommand to changed sv in easy diff

AR+1 HP-1 OD-1

mapset is well


[Normal]

00:05:872 (3) - blanket not well
00:19:681 (6) - 1 grid down
Topic Starter
UnderminE

Rotte wrote:

From m4m

[General]

volume is too low okke

I am not recommanded to use the idea that put circle in blue line.
and 1/4 snap is well :>

Consider to use 2 4 clap(whistle sound is not well)in this songs tried before but clap sounded ugly a bit, maybe I can use low-volumed clap.


[Easy]

I am not recommand to changed sv in easy diff

AR+1 HP-1 OD-1 HP -1 done AR+1 is too hard for this Easy diff because of those 1/4 notes

mapset is well


[Normal]

00:05:872 (3) - blanket not well fixed
00:19:681 (6) - 1 grid down done
Thanks for mod!
BounceBabe
M4M

Easy

00:07:062 (3) - This slider doesnt fit with the pattern after - shorten the slider by 1/2 move it to 00:07:300 - and add a circle at 00:07:062 - , it also might confuse new players
00:20:157 (1,2) - Maybe move them a bit more right, it is over the other slider 00:18:015 (3,1) -
00:32:062 (3) - You map actually with the vocal, so this slider feels a bit out of mapping style, she starts sinning 00:31:586 - here and ends here 00:32:062 - so the slider is too long. The slider should start here 00:32:538 - abd add a curcke at 00:32:300 - to make it like the pattern before
00:35:872 (3,4,1,2,3) - Add a spinner instead, the vocal goes from 00:35:871 - to 00:38:729 -
00:46:348 (1) - Remove NC add at next slider
00:48:729 (1) - Remove NC
01:21:110 (1,1) - Spacing, the slider at 01:23:014 - is too close and needs more space, maybe rotate this slider 01:21:110 (1) - clockwise to add more space for the next slider

Normal

00:20:157 (1,2) - Spacing between them
00:51:109 (1) - Vocal ends at 00:53:729 -
01:06:348 (1) - ^ 01:08:967 -
01:11:884 (1,1,1) - NC needed?
Topic Starter
UnderminE

BounceBabe wrote:

M4M

Easy

00:07:062 (3) - This slider doesnt fit with the pattern after - shorten the slider by 1/2 move it to 00:07:300 - and add a circle at 00:07:062 - , it also might confuse new players nope ><
00:20:157 (1,2) - Maybe move them a bit more right, it is over the other slider 00:18:015 (3,1) - okke
00:32:062 (3) - You map actually with the vocal, so this slider feels a bit out of mapping style, she starts sinning 00:31:586 - here and ends here 00:32:062 - so the slider is too long. The slider should start here 00:32:538 - abd add a curcke at 00:32:300 - to make it like the pattern before It was like that before but most of modders said it's too tiring for newbies, so
00:35:872 (3,4,1,2,3) - Add a spinner instead, the vocal goes from 00:35:871 - to 00:38:729 - Before the confusing part, spinner is too tiring.
00:46:348 (1) - Remove NC add at next slider done
00:48:729 (1) - Remove NC done
01:21:110 (1,1) - Spacing, the slider at 01:23:014 - is too close and needs more space, maybe rotate this slider 01:21:110 (1) - clockwise to add more space for the next slider Actually it is not too close, distance shows that because of the velocity change.

Normal

00:20:157 (1,2) - Spacing between them k
00:51:109 (1) - Vocal ends at 00:53:729 - okke
01:06:348 (1) - ^ 01:08:967 - okke
01:11:884 (1,1,1) - NC needed? yes to point out the SV change
Thanks for mod dear <3
TheVileOne
General

That video does not look like a video to me. It actually looks very weird and unfitting. I don't like it.

Easy

You got to keep your spacings in check. You need to be careful when using grid snap on, because it will create spacing differences. I would have mentioned more suggestions, but I didn't want to interfere with your style of mapping. Get more mods for this.

Here's some parts.

00:03:967 (1) - Move to x 117 (currently 116) that is better centered. also I should not that the last point is a bit low for perfect symmetry. If you wanted perfect, last point should be moved to y 108
00:04:919 (1,2) - While you're fixing that, fix this. This is even more off center, and isn't even centered with the first slider. It's also not symmetrical. When you have a slider that has a endpoint that is not in the center of it, using reverse selection will create a slider with a point centered at the end. So when you're creating mirrors, make sure the result is symmetrical due to this conversion. It would be a good habit, to try reverse selecting your sliders to start, just so their end points are in the proper place. http://osu.ppy.sh/ss/559374 <avoid making mirrors with sliders that have points like this. I suggest recreating a mirror with better slider points. Also it's possible to mirror while having more consistent spacing. You may have to sacrifice some spacing somewhere, to get a better spacing overall. http://osu.ppy.sh/ss/559380

Have the code

216,108,3967,2,0,P|256:100|299:108,1,80,0|4,0:0|0:0,0:0:0
382,156,4919,6,0,B|341:197|278:214,1,120
230,214,5871,2,0,B|167:197|126:156,1,120

How to enter code:

File/ Open .osu in notepad
Leave editor
Go to HitObjects and replace the first three lines with these.
Save.

If you don't like the 1.26 snap right off, just move the sliders over a little until the spacing is back to 1.23.

00:10:872 (3,4) - Consider 1.22/23 (for better readability- not 100% sure though- slow sliders are getting to me)
00:12:538 (1,2) - Sliders don't go that well together. first, the sliders use different curves, but the design feels like both curves should look roughly the same. second the angle is slightly off. http://osu.ppy.sh/ss/559397 The positions may not be perfect, but generally the feel I think this part needs. the wide curve pattern may be a little bland. you might want to go with a more involved pattern with varied angles.
00:33:491 (4,1,2) - Spacing should be more consistent here.
00:35:872 (3,4) - Maybe map this closer to the vocals, It just sounds empty, and then the vocal starts while the slider has already started. it just makes me think that both of these should be 1/2th forward. or even better you could skip 00:36:109 - (have all the notes be on white ticks instead)?
01:17:300 (1,1,1) - I'm not so sure about this. Seek alternate opinions.

Normal
I would prefer that the patterns be more consistent and reflect a certain mapping approach. It felt quite ambiguous to me. I don't really like the song though, it probably contributed to my not liking of the map too.

00:05:157 (2) - Hitbursts obscure this. It looks cluttered.
00:17:300 (2,3,4) - I'm not so sure about this. It plays weird to me. Make the spacing equal, it will at least get rid of that as a factor. Okay. i think it's the gaps in the beat that are screwing me up. http://osu.ppy.sh/ss/559434 Ignore the placement and look at the timeline. that plays more naturally to me.
00:30:157 (1,2,3) - Any particular reason for the spacing gap here? you know maybe you should delete 2, so that you can create a symmetry pattern. http://osu.ppy.sh/ss/559438 <looks better than a 1/2th pitch IMO.
00:44:324 (2) - Not the best position, try moving to x 240 y 264 and fix the spacing.
00:44:919 (3,4) - Blankets aren't aligned right. One part of the slider shouldn't be closer than other part of the slider.
00:48:134 (3,4,5,6) - Too random for a ranked map IMO. Make sure your patterns do not have random angles in them. The approaches and the slider designs all should feel right and planned. If it looks random, it's going to feel random. I suggest using softer transitions that use a less diverse range of slider angles, and the transition across the gap is properly aligned.
00:58:253 (1,2) - Not a great transition. 2 looks too close to 1.
01:09:681 (1) - Isn't centered
01:11:586 - Speed changes here feel gimmicky to me. also i feel like there's no link in the patterns. each slider usage feels random and distance from the previous slider. you use one slider, then repeat slider, then a different shaped slider, then a repeat slider, then another different shaped slider. although not really a requirement I would prefer if there was less random pattern switching in this. I would like each pattern to flow seamlessly into the next pattern. right now it just seems that each individual pattern is isolated, and it just transitions into the next completely isolated pattern. this isn't just this part of the difficulty, the whole map reflects this kind of disconnection.
01:11:884 (1,1) - Spacing is different than previous transition?
01:15:693 (1,1) - ^
01:21:110 (1) - Curvy part of this doesn't really match the curve of the next slider. Adjust so that they use the same curve. http://osu.ppy.sh/ss/559461
01:28:968 (3,4,5,1) - Make less random?
Topic Starter
UnderminE
Thanks for mod, will work on it tomorrow!
cirno-_old
easy
00:10:872 (3,4) - Consider stacking
00:35:872 (3,4) - ^
idk I think stacking is better for many of the 1/2 hits. Stacks are easy for new players to understand believe it or not.


Normal
00:22:062 (4,2) - Snap these together better?
00:35:396 (3) - I little less curvy?
00:40:515 (2) - Add a small curve to make it more appealing
00:59:562 (2) - ^
01:03:015 (2) - remove whistle. Feels like too much here
01:11:884 (1,1,1) - I'm not a fan of these reverse sliders. It feels uneccesary. I like the rhythm though. I just think it would be better as 2 sliders, one with reverse. Like this : http://i.imgur.com/9vJsO.png

01:23:015 (1) - finish on slider start

Overall it's good, just needs patterns and tweaking to make it look nicer. Pretty much everything TVO said above. GL
qkenan
Red = Unrankable
Blue = It should be modified
Black = My suggestion
Mod from qkenan's queue _(:з」∠)_
Sorry for taking so long :P


General

  1. I'm not sure whether there being only easy and normal is rankable or not.But I think if there is a Hard, your map will be more interesting and worth challenging.

Easy

  1. 00:35:872 (3,4) - Not very suitale.If you want to follow the vocal, you may use a half-beat slider to replace the current circle with shortening the after slider.
  2. It's still not recommended to use sliders of variable speed(especially in Easy).But not big problem

Normal

  1. 00:22:062 (4,2) - Stack them ?
  2. 01:21:110 (1) - Lower the volume ? 60% makes the slider side sound a little noisy here.

Both two diffs are very nice ! I cant find out some problems :(

Good luck~
Seph
heuhu
Topic Starter
UnderminE

TheVileOne wrote:

General

That video does not look like a video to me. It actually looks very weird and unfitting. I don't like it. Well, it is the original video from the anime itself. Ending

Easy

You got to keep your spacings in check. You need to be careful when using grid snap on, because it will create spacing differences. I would have mentioned more suggestions, but I didn't want to interfere with your style of mapping. Get more mods for this.

Here's some parts.

00:03:967 (1) - Move to x 117 (currently 116) that is better centered. also I should not that the last point is a bit low for perfect symmetry. If you wanted perfect, last point should be moved to y 108 okke
00:04:919 (1,2) - While you're fixing that, fix this. This is even more off center, and isn't even centered with the first slider. It's also not symmetrical. When you have a slider that has a endpoint that is not in the center of it, using reverse selection will create a slider with a point centered at the end. So when you're creating mirrors, make sure the result is symmetrical due to this conversion. It would be a good habit, to try reverse selecting your sliders to start, just so their end points are in the proper place. http://osu.ppy.sh/ss/559374 <avoid making mirrors with sliders that have points like this. I suggest recreating a mirror with better slider points. Also it's possible to mirror while having more consistent spacing. You may have to sacrifice some spacing somewhere, to get a better spacing overall. http://osu.ppy.sh/ss/559380 i was not trying to center that, i mapped according to video. i kind of centered the text on the video

Have the code

216,108,3967,2,0,P|256:100|299:108,1,80,0|4,0:0|0:0,0:0:0
382,156,4919,6,0,B|341:197|278:214,1,120
230,214,5871,2,0,B|167:197|126:156,1,120

How to enter code:

File/ Open .osu in notepad
Leave editor
Go to HitObjects and replace the first three lines with these.
Save.

If you don't like the 1.26 snap right off, just move the sliders over a little until the spacing is back to 1.23.

00:10:872 (3,4) - Consider 1.22/23 (for better readability- not 100% sure though- slow sliders are getting to me) this is fine and readable, tested
00:12:538 (1,2) - Sliders don't go that well together. first, the sliders use different curves, but the design feels like both curves should look roughly the same. second the angle is slightly off. http://osu.ppy.sh/ss/559397 The positions may not be perfect, but generally the feel I think this part needs. the wide curve pattern may be a little bland. you might want to go with a more involved pattern with varied angles. yeah i don't like those 2 either, fixed, kind of
00:33:491 (4,1,2) - Spacing should be more consistent here. fixed
00:35:872 (3,4) - Maybe map this closer to the vocals, It just sounds empty, and then the vocal starts while the slider has already started. it just makes me think that both of these should be 1/2th forward. or even better you could skip 00:36:109 - (have all the notes be on white ticks instead)?
01:17:300 (1,1,1) - I'm not so sure about this. Seek alternate opinions.i will let it stay until a MAT/BAT tells me so

Normal
I would prefer that the patterns be more consistent and reflect a certain mapping approach. It felt quite ambiguous to me. I don't really like the song though, it probably contributed to my not liking of the map too.

00:05:157 (2) - Hitbursts obscure this. It looks cluttered.moved down
00:17:300 (2,3,4) - I'm not so sure about this. It plays weird to me. Make the spacing equal, it will at least get rid of that as a factor. Okay. i think it's the gaps in the beat that are screwing me up. http://osu.ppy.sh/ss/559434 Ignore the placement and look at the timeline. that plays more naturally to me. no thank you, i like this kind of rhythm
00:30:157 (1,2,3) - Any particular reason for the spacing gap here? you know maybe you should delete 2, so that you can create a symmetry pattern. http://osu.ppy.sh/ss/559438 <looks better than a 1/2th pitch IMO. yes, they are making a pattern together 00:28:729 (4,1,2,3) -
00:44:324 (2) - Not the best position, try moving to x 240 y 264 and fix the spacing. okke
00:44:919 (3,4) - Blankets aren't aligned right. One part of the slider shouldn't be closer than other part of the slider. changed
00:48:134 (3,4,5,6) - Too random for a ranked map IMO. Make sure your patterns do not have random angles in them. The approaches and the slider designs all should feel right and planned. If it looks random, it's going to feel random. I suggest using softer transitions that use a less diverse range of slider angles, and the transition across the gap is properly aligned.i like it when it is random, i don't like classic symmetric maps.
00:58:253 (1,2) - Not a great transition. 2 looks too close to 1. spacing is correct
01:09:681 (1) - Isn't centered fine like this because of the video
01:11:586 - Speed changes here feel gimmicky to me. also i feel like there's no link in the patterns. each slider usage feels random and distance from the previous slider. you use one slider, then repeat slider, then a different shaped slider, then a repeat slider, then another different shaped slider. although not really a requirement I would prefer if there was less random pattern switching in this. I would like each pattern to flow seamlessly into the next pattern. right now it just seems that each individual pattern is isolated, and it just transitions into the next completely isolated pattern. this isn't just this part of the difficulty, the whole map reflects this kind of disconnection. as i said, i am bored of maps full of with same-shape-slider-usage/symmetric-copy-paste-patterns. That's why i am trying something different
01:11:884 (1,1) - Spacing is different than previous transition? because of the velocity change, i spaced them by my hand. i spaced them before changing velocity, then changed the velocity. i got suggestions about this, it is correct i think
01:15:693 (1,1) - ^
01:21:110 (1) - Curvy part of this doesn't really match the curve of the next slider. Adjust so that they use the same curve. http://osu.ppy.sh/ss/559461i especially used a different curve so that players are going to understand that a new rhythm-pattern will start
01:28:968 (3,4,5,1) - Make less random? no, because of the video again. i wanted 5 to catch the apple.
thanks for mod
Topic Starter
UnderminE

cirno- wrote:

easy
00:10:872 (3,4) - Consider stacking
00:35:872 (3,4) - ^
idk I think stacking is better for many of the 1/2 hits. Stacks are easy for new players to understand believe it or not.

applied all


Normal
00:22:062 (4,2) - Snap these together better? they are snapped already
00:35:396 (3) - I little less curvy? it is fine like that because of the pattern
00:40:515 (2) - Add a small curve to make it more appealing done
00:59:562 (2) - ^ done
01:03:015 (2) - remove whistle. Feels like too much here since the rhythm style is different than before and since i used same hitsounding for the previous vocal, i think it is normal for the moment.
01:11:884 (1,1,1) - I'm not a fan of these reverse sliders. It feels uneccesary. I like the rhythm though. I just think it would be better as 2 sliders, one with reverse. Like this : http://i.imgur.com/9vJsO.png i will keep that in mind, but for now i will let it stay like this because there is a velocity change. i don't want it to be confusing, that's why i just put 2 sliders with same rhythm again and again

01:23:015 (1) - finish on slider start oh yes fixed

Overall it's good, just needs patterns and tweaking to make it look nicer. Pretty much everything TVO said above. GL
thanks for mod
Topic Starter
UnderminE

qkenan wrote:

Red = Unrankable
Blue = It should be modified
Black = My suggestion
Mod from qkenan's queue _(:з」∠)_
Sorry for taking so long :P


General

  1. I'm not sure whether there being only easy and normal is rankable or not.But I think if there is a Hard, your map will be more interesting and worth challenging. sadly i suck at making hard diffs, waiting for a poor guest diff.

Easy

  1. 00:35:872 (3,4) - Not very suitale.If you want to follow the vocal, you may use a half-beat slider to replace the current circle with shortening the after slider. nope it is fine like this
  2. It's still not recommended to use sliders of variable speed(especially in Easy).But not big problem

Normal

  1. 00:22:062 (4,2) - Stack them ? yes i did
  2. 01:21:110 (1) - Lower the volume ? 60% makes the slider side sound a little noisy here.i especially mad it loud because i wanted player to understand why i put that slider there. And the slider-slide sound kind of goes well with the vocal, like a back vocal

Both two diffs are very nice ! I cant find out some problems :(

Good luck~
thanks for mod
Topic Starter
UnderminE
Applied all mods, oh man those were from years ago.

Also i don't know why my map was in graveyard twice.

Oh boy

Topic Starter
UnderminE
And a new page, new mods, new hope.

Maybe a new Hard guest diff ;__;
Bunny Wabbit
Hii, can I make Hard guest diff please?
I like the song so I want to see it ranked.
Topic Starter
UnderminE
Kind of asked another person for a guest diff, if he won't answer back i will pm you.
Bunny Wabbit
Oh okay, I see.
quiz-chan_DELETED
Why'd you let this die, UM??
Topic Starter
UnderminE
i am reviving but still it dies ;__;
quiz-chan_DELETED
Quick side note: Normal is quite complicated for a Normal. lol

Seems like you need a Hard. Would you mind collaborating?
Topic Starter
UnderminE
Ahh, noticed this too late. i am working on a Hard diff (almost done), kind of training since i suck at making Harder diffs. But well, it goes good for now. And there is 1 insane on the way, i hate this ;_; (i will ask your help if i need something, thanks for the offer though)

Also, i do know Normal is complicated but since the song is pretty slow i especially wanted it to be complicated. Or else it would end up as a boring mapset with a slow boring song.
quiz-chan_DELETED
HAF MAH STAR
Topic Starter
UnderminE
Finally finished the hard diff, made some changes and it is ready for mods.
10crystalmask01
Ello! o3o Random mod:

[Easy]
00:31:586 (2,3) - TRy switching their timing spots, I feel that the hit circle doesn't fit with the long hold on 'dou' in 'doushite'.

[Normal]
╱╱┏╮
╱╱┃┃
▉━╯┗━╮
▉┈┈┈┈┃
▉╮┈┈┈┃
╱╰━━━╯

[Hard]
  1. AR -1
00:42:538 (6,7,8) - Try this doing something like this?
the arrangement you have now looks somewhat confusing :(

nice song 8-) Plan on making Insane?
Good luck on ranking!

(my lil'sis watches this anime like crazy, because of all those penguins, lol)
Topic Starter
UnderminE

10crystalmask01 wrote:

Ello! o3o Random mod:

[Easy]
00:31:586 (2,3) - TRy switching their timing spots, I feel that the hit circle doesn't fit with the long hold on 'dou' in 'doushite'. makes sense, done <3

[Normal]
╱╱┏╮
╱╱┃┃
▉━╯┗━╮
▉┈┈┈┈┃
▉╮┈┈┈┃
╱╰━━━╯
thanks 8-) 8-) 8-) 8-) 8-)
[Hard]
  1. AR -1 done
00:42:538 (6,7,8) - Try this doing something like this?
the arrangement you have now looks somewhat confusing :( done

nice song 8-) Plan on making Insane? That's what i wanted to do but i could only make a hard diff. And couldn't find a decent insane so probably it will stay like this
Good luck on ranking! Thank you!

(my lil'sis watches this anime like crazy, because of all those penguins, lol) Yeah i just finished it recently, it changed my life lol
Thanks for mod!
Topic Starter
UnderminE
Damn it stop dying
luxoDeh
don't let this go to graveyard again! :( osu! need more mawaru penguindrum! ;__;
Topic Starter
UnderminE
Don't worry it won't die, seizon seennryaakuuuuu
10crystalmask01
A quick mod for the map that's about to get graveyarded! >.<


[Easy]
Volume's a bit loud imo. Try decreasing the timing points with Normal: vol 65% --> 55%, 75% --> 60%, and 80% --> 70%
  1. Or just, copy the volume of the timing points from your Normal diff into this diff as well.
00:04:919 (1) - Add a finish on the tail.
00:33:491 (4) - move to x:264, y:220 and move 00:34:919 (2) - to x:340, y:160 so that they're not touching each other.
00:36:110 (4) - Should start at 00:36:348 instead,for consistency. your objects appear to be spaced 1/1 apart.
00:39:205 (1) - Add finish on the head.
00:54:443 (1) - ^
[Normal]
Adjsut the timnig ponits with vol 80% to 70%
00:03:967 (1,2,3,2) - Not a good format, as they're crowded together :S Consider re-mapping this small portion.
00:39:205 (1) - Add finish on the head.
00:54:443 (1) - ^
01:11:824 (2) - Remove, and try this rhythm at 01:12:300 - 01:13:252

01:19:681 (2,3) - ^ Same as above. Remove these notes, and use the rhythm at 01:19:919 - 01:20:871
[Hard]
00:04:919 (1) - Add finish on the head.
00:27:419 (4,5) - Remove these notes, it sounds over mapped since 00:27:300 (3) - already hits the long hold on the 'rare'in 'kimerarete'tara'
00:33:609 (6,7) - Remove, also over mapped here.
00:35:038 (6,7) - ^ 00:34:919 (5) - already hits the long hold on the 'ku' in 'mogaku'
00:46:229- Add a note here for consistency, with 00:42:776 (7,8,1) -
00:50:395 (6) - Remove, and add a reverse to 00:49:681 (5) - instead.
01:11:586 - 01:13:252 Try this instead?
Sounds better imo.
How it can be arranged with 01:10:633 (2) -
01:26:229 (4) - Move to 01:26:109. This needs to be a triplet so that it's consistent with the previous rhythm which also has a triplet 01:23:967 (3,4,5) - .

DO. NOT. GRAVEYARD. :x
Topic Starter
UnderminE
Haha thank you so much, i am busy with exams and a fresh blog. When i am done with all (in 2 weeks) i will revive this and change some things in Normal diff (last part especially).

Thanks for mod!
Topic Starter
UnderminE

10crystalmask01 wrote:

A quick mod for the map that's about to get graveyarded! >.<


[Easy]
Volume's a bit loud imo. Try decreasing the timing points with Normal: vol 65% --> 55%, 75% --> 60%, and 80% --> 70%
  1. Or just, copy the volume of the timing points from your Normal diff into this diff as well.
00:04:919 (1) - Add a finish on the tail. done
00:33:491 (4) - move to x:264, y:220 and move 00:34:919 (2) - to x:340, y:160 so that they're not touching each other. it touches to other slider
00:36:110 (4) - Should start at 00:36:348 instead,for consistency. your objects appear to be spaced 1/1 apart. it follows vocal, "daro"
00:39:205 (1) - Add finish on the head.
00:54:443 (1) - ^ done both
[Normal]
Adjsut the timnig ponits with vol 80% to 70%
00:03:967 (1,2,3,2) - Not a good format, as they're crowded together :S Consider re-mapping this small portion.
00:39:205 (1) - Add finish on the head.
00:54:443 (1) - ^ done
01:11:824 (2) - Remove, and try this rhythm at 01:12:300 - 01:13:252

01:19:681 (2,3) - ^ Same as above. Remove these notes, and use the rhythm at 01:19:919 - 01:20:871 remapped
[Hard]
00:04:919 (1) - Add finish on the head.
00:27:419 (4,5) - Remove these notes, it sounds over mapped since 00:27:300 (3) - already hits the long hold on the 'rare'in 'kimerarete'tara'
00:33:609 (6,7) - Remove, also over mapped here.
00:35:038 (6,7) - ^ 00:34:919 (5) - already hits the long hold on the 'ku' in 'mogaku' you are killing the fun. don't forget that this is a rhythm game and those triples go great with a rock song like this with drums and guitars
00:46:229- Add a note here for consistency, with 00:42:776 (7,8,1) - nope, both are different. one goes with triple-1-triple, other is just without triple
00:50:395 (6) - Remove, and add a reverse to 00:49:681 (5) - instead. done
01:11:586 - 01:13:252 Try this instead?
Sounds better imo.
How it can be arranged with 01:10:633 (2) -
01:26:229 (4) - Move to 01:26:109. This needs to be a triplet so that it's consistent with the previous rhythm which also has a triplet 01:23:967 (3,4,5) - . you should try paying attention to rock sounds more, guitar riff is not same there so the triplet doesn't sound the same with both

DO. NOT. GRAVEYARD. :x
Thanks for mod!

Revived then
-Teina-
Form my modding queues.
Sorry I cannot mod anything in E/N/H mode.
Topic Starter
UnderminE
Fine then ;____;
luxoDeh
will this ever be ranked? ç__ç
(sad Himari is sad... :( )
Topic Starter
UnderminE

luxoDeh wrote:

will this ever be ranked? ç__ç
(sad Himari is sad... :( )
Noone is paying attention and mod queues are hard to catch up ;__;
AnreFM
what is this I didn't even know you had this baby

wait for my modz(which is hopefully soon orz)
Topic Starter
UnderminE

AnreFM wrote:

what is this I didn't even know you had this baby

wait for my modz(which is hopefully soon orz)
Even though i stalk you all the time ;_;

afaik you modded this before, not sure tho
Winek
Hullo There

8th map modded ou of 25.

Hope you won't mind me saving some space.
Your mod here


Colors represent difficulty. You might also want to reply me by answer in "Your Answer"
Oh and Btw, what do you mean by "doesn't make sense without video"? There's nothing wrong.
Btw i really like how you made the concept of this note 01:30:634 (1) at the exact moment of the apple.

Also, have a kudosu because trying to get rid of them you made a good job ;)
If you ever need any map modded, feel free to send a request. I'm gonna start taking request for my next marathon \o/
Topic Starter
UnderminE
Updated.
Selisi
M4M from my queue~
I am noob mapper. and ingore it,when u not agree
[general]
  1. none
[Easy]
  1. 00:23:967 (3) - rhythm is different with 00:27:777 (4,5) - keep the same rhythm?
  2. 01:29:205 (4) - slider shape looks bad try this?
[Normal]
  1. 00:12:538 (1,2,3) - why not keep same rhythm as 00:08:729 (1,2,3,4) - it may let new player confused
  2. 00:40:515 (2) - hit point in blue tick? In fact,a circle at 00:40:633 - may be more suitable in normal diff
  3. 00:44:324 (2) - ^
  4. 00:48:133 (3) - ^
  5. 00:55:753 (2) - ^
  6. 00:59:562 (2) - ^
  7. 01:06:348 (1) - end at 01:09:205 -
  8. 00:51:110 (1) - ^
  9. 01:20:157 (3) - whistle
[Hard]
  1. 00:04:562 - add a circle stack with 3
  2. 00:27:776 (1,2) - sliders too long in this diff, why not keep same rhythm as 00:23:967 (4,5,6) -
  3. 00:44:324 (2) - keep same rhythm with 00:48:252 (6) -
  4. 00:58:252 (1) - shift+ctrl+R 1
  5. 01:24:919 - add circle?
  6. 01:29:205 (4,5) - why not use three sliders here? and try this
that's all,good luck~ :)
Topic Starter
UnderminE

Sweet Vanilla wrote:

M4M from my queue~
I am noob mapper. and ingore it,when u not agree
[general]
  1. none
[Easy]
  1. 00:23:967 (3) - rhythm is different with 00:27:777 (4,5) - keep the same rhythm? it was like that before lol, fixed
  2. 01:29:205 (4) - slider shape looks bad try this? i had to do it like that because i want 1 to catch the apple ;_;
[Normal]
  1. 00:12:538 (1,2,3) - why not keep same rhythm as 00:08:729 (1,2,3,4) - it may let new player confused well if i do the same rhythm, this will get Harder. That's why it gets sometimes harder, sometimes easier
  2. 00:40:515 (2) - hit point in blue tick? In fact,a circle at 00:40:633 - may be more suitable in normal diff
  3. 00:44:324 (2) - ^
  4. 00:48:133 (3) - ^
  5. 00:55:753 (2) - ^
  6. 00:59:562 (2) - ^
  7. 01:06:348 (1) - end at 01:09:205 -
  8. 00:51:110 (1) - ^
  9. 01:20:157 (3) - whistle

    applied all, thank you!
[Hard]
  1. 00:04:562 - add a circle stack with 3 nono, that will ruin the video
  2. 00:27:776 (1,2) - sliders too long in this diff, why not keep same rhythm as 00:23:967 (4,5,6) - because i dont want to make it an insane diff
  3. 00:44:324 (2) - keep same rhythm with 00:48:252 (6) - nah, vocal goes different there
  4. 00:58:252 (1) - shift+ctrl+R 1 thanks!
  5. 01:24:919 - add circle? nah its fine now
  6. 01:29:205 (4,5) - why not use three sliders here? and try this that's what i thought first but as i said, i want to keep it as "Hard"
that's all,good luck~ :)
That was a great mod, thank you!
Yoeri
Pretty fun map.

[Easy]
Uh lots of beziers but I guess that's because this map was made before the slider algorithm update. Might want to fix most of them.
00:05:872 (2,3) - Kinda begging for a blanket.
00:35:872 (3,4) - Would sound better if it followed the vocals. Circle on 00:36:109 and start slider on 00:36:348.
01:09:681 (1,1,1) - Get rid of the returns and just make really long sliders. Also soft sampleset would sound better.
01:27:776 (2,4) - Ugh this blanket.

[Normal]
AR 5 please. The map is pretty fast.
Same as the with Easy, the beziers can look pretty weird sometimes, especially if you're trying to blanket or create symmetry.
00:05:157 (2) - Looks a bit shrivelled.
00:05:872 (3,4) - For instance, this bezier makes the blanket look kind of bad.
00:20:634 (2,3) - I'd get rid of the return because (3) being offbeat feels a bit weird.
00:24:681 (4,5) - Not sure if you'd want to stack under a sliderend in a Normal.
00:43:014 (1) - Not centered properly.
00:56:348 (3,1) - ^
01:09:681 - Soft sampleset for this part.
01:13:490 (1) - Move the point in the curve more toward the middle of it or add an extra one to make it more round.
01:15:871 (2) - Turn around and resnap.
01:21:110 (1) - Same as the one before, add a point or move the current one further to the middle.
01:23:015 (1,2) - Put these slightly further from each other so that the slidertracks don't touch, or put (2) under or left from the end of (1) for better flow.

[Hard]
00:08:252 (5) - ctrl+g
00:11:109 (1) - ^
00:13:490 (3,4) - Stack (4) under (3) or let them overlap.
00:16:348 (1,3) - Make the curves a bit stronger.
00:19:205 (4) - ctrl+g
00:22:062 (1,2) - These are begging to be blanketed.
00:23:967 (4,5) - ^
00:31:109 (4,1) - ^
00:33:014 (4,5,6,7) - Please don't stack the triple under the sliderend. It's confusing.
00:42:062 (3,4,5) - Move these closer together?
00:42:776 (7,8,1) - ^
00:54:443 (1,2) - Uh, though the timing itself fits, the object don't very well. Turn (2) into two circles or end (1) at 00:55:157, put (2) at 00:55:395 and add a return to it.
00:58:252 (1,2) - ^
01:02:062 (1,2) - Same here. you could remove the return from (1), place a circle at 01:02:776 and (2) with an extra return after that.
01:09:681 - Same as other diffs, soft sampleset please.
01:11:824 (2,3) - If you're trying to follow the guitar, you'll need to use 1/3 beat snap devisor here.
01:12:776 (3,1) - Asking for a blanket so badly.
01:15:633 (2,3) - Snap to 1/3.
01:19:443 (2,3) - ^
01:30:633 (6) - New combo?
DeletedUser_3044645
Hi, mod from modding Q

[Easy]
00:10:872 (3,4) 00:17:777 (2,3) - unify plox
00:23:967 (3,1) - remove curve
01:25:157 (3,4) 01:28:968 (3,4) - unify plox

[Normal]
00:07:062 (1,2) - shape them better
00:07:062 (1) - stack on 00:05:157 (2) -
00:10:396 (4,5) - blanket?
00:38:253 (3) - 1/2 slider?
01:12:062 (2) - x:255
01:20:157 (3) - move it somewhere else

[Hard]
00:11:109 (1,2) - blanket
00:11:586 (2,3,4,5) - why not use 1/4 sliders
00:23:490 (3) - crtl + g
00:26:109 (7) - delete
00:33:490 (5,6,7) - don't hide triples (especially on hard with 4.5 star) if there is an empty beat 00:33:371
00:33:967 (1,2,3,4,5) - make better flow
00:42:062 (3,4,5,7,8,1) - stacked triples
00:49:681 (5) - stack on 00:48:729 (1)
01:04:919 (3) - crtl + g
01:30:633 (6) - NC like other diffs

Hope my mod helped >~<
tutuhaha
[Hard]
00:12:300 (6) - move it and overlap with 1
00:23:967 (4) - nc?
00:33:490 (5,6,7,1,2,3,4,5,6,7,1) - I think is..too squeeze
00:41:586 (2) - move it to x160 y268
00:46:229 (x) - add note?
01:02:062 (1) - finish?
good rhythm

[Normal]
ar+1
01:02:062 (1,2,3) - ...try to use soft hitsound..

[Easy]
01:02:062 (1,2,3) - ...try to use soft hitsound..
no many things can said Orz..
Topic Starter
UnderminE

Yoeri wrote:

Pretty fun map.

[Easy]
Uh lots of beziers but I guess that's because this map was made before the slider algorithm update. Might want to fix most of them. exactly, though i tried fixing them but i don't want to ruin the old mapset
00:05:872 (2,3) - Kinda begging for a blanket. well that's a short slider for it
00:35:872 (3,4) - Would sound better if it followed the vocals. Circle on 00:36:109 and start slider on 00:36:348. done
01:09:681 (1,1,1) - Get rid of the returns and just make really long sliders. Also soft sampleset would sound better.after the spinner it would be a one-hit-kill, plus the ending part. i dont want newbies to hate my map lol
01:27:776 (2,4) - Ugh this blanket. OLD STYLE MASTERRACE, fixed

[Normal]
AR 5 please. The map is pretty fast.
Same as the with Easy, the beziers can look pretty weird sometimes, especially if you're trying to blanket or create symmetry.
00:05:157 (2) - Looks a bit shrivelled. oh i totally forgot about that, before i changed those 1-2-3 at the beginning, they were creating a pattern together
00:05:872 (3,4) - For instance, this bezier makes the blanket look kind of bad.fixed
00:20:634 (2,3) - I'd get rid of the return because (3) being offbeat feels a bit weird.guitar solo + apple bucket
00:24:681 (4,5) - Not sure if you'd want to stack under a sliderend in a Normal. okay
00:43:014 (1) - Not centered properly. OLD STYLE BBY
00:56:348 (3,1) - ^
01:09:681 - Soft sampleset for this part.
01:13:490 (1) - Move the point in the curve more toward the middle of it or add an extra one to make it more round.
01:15:871 (2) - Turn around and resnap.
01:21:110 (1) - Same as the one before, add a point or move the current one further to the middle. i like its curvy and random shape
01:23:015 (1,2) - Put these slightly further from each other so that the slidertracks don't touch, or put (2) under or left from the end of (1) for better flow.
done all, well changed some shit myself
[Hard]
00:08:252 (5) - ctrl+g
00:11:109 (1) - ^ applied one, didnt apply another
00:13:490 (3,4) - Stack (4) under (3) or let them overlap. >2014
00:16:348 (1,3) - Make the curves a bit stronger. they are covering her hair
00:19:205 (4) - ctrl+g oh true
00:22:062 (1,2) - These are begging to be blanketed.
00:23:967 (4,5) - ^
00:31:109 (4,1) - ^ nope
00:33:014 (4,5,6,7) - Please don't stack the triple under the sliderend. It's confusing.
00:42:062 (3,4,5) - Move these closer together?
00:42:776 (7,8,1) - ^ well 1,30x
00:54:443 (1,2) - Uh, though the timing itself fits, the object don't very well. Turn (2) into two circles or end (1) at 00:55:157, put (2) at 00:55:395 and add a return to it.
00:58:252 (1,2) - ^
01:02:062 (1,2) - Same here. you could remove the return from (1), place a circle at 01:02:776 and (2) with an extra return after that. nope, it sounds fine in other mods as well, i am catching the guitar
01:09:681 - Same as other diffs, soft sampleset please.
01:11:824 (2,3) - If you're trying to follow the guitar, you'll need to use 1/3 beat snap devisor here. tried but so many people warned me about it ;_; but well, it sounds fine even in taiko so i think this is fine.
01:12:776 (3,1) - Asking for a blanket so badly.
01:15:633 (2,3) - Snap to 1/3.
01:19:443 (2,3) - ^ sadly no, i even tried 1/6 first though, i am fine with this rhythm now
01:30:633 (6) - New combo? true
thanks bu,per

No Dap wrote:

Hi, mod from modding Q

[Easy]
00:10:872 (3,4) 00:17:777 (2,3) - unify plox
00:23:967 (3,1) - remove curve
01:25:157 (3,4) 01:28:968 (3,4) - unify plox

[Normal]
00:07:062 (1,2) - shape them better
00:07:062 (1) - stack on 00:05:157 (2) -
00:10:396 (4,5) - blanket?
00:38:253 (3) - 1/2 slider?
01:12:062 (2) - x:255
01:20:157 (3) - move it somewhere else

[Hard]
00:11:109 (1,2) - blanket
00:11:586 (2,3,4,5) - why not use 1/4 sliders
00:23:490 (3) - crtl + g
00:26:109 (7) - delete
00:33:490 (5,6,7) - don't hide triples (especially on hard with 4.5 star) if there is an empty beat 00:33:371
00:33:967 (1,2,3,4,5) - make better flow
00:42:062 (3,4,5,7,8,1) - stacked triples
00:49:681 (5) - stack on 00:48:729 (1)
01:04:919 (3) - crtl + g
01:30:633 (6) - NC like other diffs

Hope my mod helped >~<
ahhh your mod was helpful but when i finished my reply, laptop froze. but know that applied most of all.

tutuhaha wrote:

[Hard]
00:12:300 (6) - move it and overlap with 1
00:23:967 (4) - nc?
00:33:490 (5,6,7,1,2,3,4,5,6,7,1) - I think is..too squeeze
00:41:586 (2) - move it to x160 y268
00:46:229 (x) - add note?
01:02:062 (1) - finish?
good rhythm

[Normal]
ar+1
01:02:062 (1,2,3) - ...try to use soft hitsound..

[Easy]
01:02:062 (1,2,3) - ...try to use soft hitsound..
no many things can said Orz..
fixed all, thanks!

Updated.
haha5957
my useless mods are alwayz ignorable w/o any comment or reason
apply if you feel like it

OuO

[hard]
00:11:586 (2,3,4,5,6) - rather then one jump on 5-6, just make them all jumps
00:14:919 (2,3) - useless nazi but the spacing seems bit weird
00:29:681 (3) - change it to a single circle?
00:31:586 (1) - rhythm suggestion http://osu.ppy.sh/ss/1319915
(I got no puush now, sry)

01:25:871 (2,3,4,5,6) - making them jump wont hurt
at least i think that way



[ez]

00:34:919 (2,3,4,5) - this area looks notably ugly imo





goodluck

^-^
Topic Starter
UnderminE
Updated.
Sieg
Hello

Hard:
http://puu.sh/6UduH.osr
fine (:

Good Luck!
Topic Starter
UnderminE
Yay thanks <3
AnreFM
Happy Valentine<3

aand sorry for the lateness, can't do much these past days orz

Let's go


If there's something you didn't understand or if the images and links are messed up, feel free to state so and I'll try my best to explain it better owob

[General]

  1. You might want to add something in the creator's word that will tell players that the map is almost 2 years old or something, in case they didn't check the submitted date. So that they won't go rage on the map for it's style in the end :'))
[Easy]

  1. Okay, due to the somewhat complicated structure of the song, some parts are a bit tricky to read for beginners - and no, I like how you used the rhythms, but let's make the diff. more beginner friendly :3
  2. 00:17:777 (2,3) - The stacking on the diff should be made all consistent so that beginners won't fumble and click randomly owo For this one, this is the only 1/2 beat circle + slider that you didn't stack, unlike 00:10:872 (3,4) - and 01:28:968 (3,4) - , where you completely stack them. So yeah, I'd recommend to make the stacks the same here, either fully stacks this one or unstack the other two :3 though the latter sounds more troublesome and will requires you to remap a few part because of DS :b
  3. 01:25:157 (3,4) - As in above :b
  4. 00:35:872 (3,4,5) - Assuming you're still following the vocal here(you start following it since 00:22:538 (1) -), I feel it will be better if you keep following it to make less confusion for beginners ovo For this one, I don't really hear any vocal on 00:35:872 (3) -, rather the vocal actually started at 00:36:109 (4) -. I'd recommend to delete (3) to make the rhythm consistent with sticking to the vocal and not make beginners stumble :3 Or, if you prefer to keep (3) to make the rhythm still going(without pause), you can change (3) to a 1/2 slider, so that beginners will have less chance to combo break here because the slider will give enough time for beginners to react and understand the rhythm :3 Either way's fine for me, though consider changing this one owo
  5. 01:03:967 (4) - How about making it symmetrical with 01:02:062 (1) -, since I don't think the current straight one fit with the music as it follows the vocal, and the curve on slider will emphasize it :3 So yeah, consider making em parallel like this http://puu.sh/6Pd8L.jpg As it will look neater and the flow are improved too :3
  6. 00:10:872 (3,4) - The flow here.. is a bit restricted imo. I understand that due to the map style, this kind of flow is a bit unavoidable, but this one in particular flows a bit bad imo :< I'd recommend to make the slider going more upward than make it flow a bit to left-y like this http://puu.sh/6PeOc.jpg. That way, player won't have to bend the cursor to the left whlist going up which is a kinda uncomfortable move imo :'D I've also arranged the next patterns so that they are distance snapped, here they are owo
    284,220,10872,1,0,0:0:0:0:
    284,220,11110,2,0,P|256:140|284:68,1,160,2|6,2:0|0:0,0:0:0:0:
    360,20,12538,6,0,P|400:20|440:44,1,80,0|0,0:0|0:0,0:0:0:0:
    484,120,13490,2,0,P|492:156|476:204,1,80,0|2,0:0|2:0,0:0:0:0:
    452,236,14205,2,0,P|404:260|372:324,1,120,0|0,0:0|0:0,0:0:0:0:
  7. Well, the main problem is actually just the map structures and patterns imo; mainly the beziers actually. Well if you decide to keep them it's okay, but considering the other diffs are not, you may want to keep the consistency here :'D So yeah, I'll left a few blanketings, patterns, etc for now owo
[Normal]

  1. 00:08:491 (3) - This note is somewhat contrast with the other notes on this intro section imo You see, currently in the intro, you're following the guitar in the background, and avoiding making a complicated rhythm, like making gaps on 00:11:824 - and other parts where the guitar is also not present. I'd suggest to make the same gap here, as in my opinion, the slight pause will fit since not also it's still in the beginning of the song, it would also keep the consistency with the rhythm you're choosing here :3 So yeah, consider removing this one note here~
  2. 00:23:967 (3,4,5) - As you're still following vocal from 00:22:538 (1) -, I don't really find the rhythm here quite fit imo :< I think it will suit the vocal more if you put the long slider on 00:24:919 -, where the vocal also has a long part unlike the current, and put the circle instead on 00:24:681 -. I think it will fit best with the rhythm here owo The rhythm should be like this http://puu.sh/6TgMl.jpg~ and btw I've arranged the following notes to be in position with the DS applied to save your trouble if you like /o\
    280,248,23967,2,0,P|224:268|196:320,1,120
    140,360,24681,1,2,0:0:0:0:
    84,316,24919,2,0,P|55:264|0:243,1,120
    136,192,25871,6,0,L|136:128,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
    132,48,26824,2,0,P|76:68|48:120,1,120,0|2,0:0|0:0,0:0:0:0:
  3. 00:35:395 (3,4) - I kinda don't agree with the rhythm here :< You see, the long 3/4 slider at 00:36:109 (4) - played a bit weird because it kinda leave the vocal at 00:36:348 - and thus making the pause transition to the next circle at 00:37:300 (1) - feel a bit weird imo :< So yeah, I'd recommend to arrange the rhythm here a bit! You can try making a circle at 00:36:348 - and then a 1/1 slider on 00:36:348 - to make the rhythm cover the vocal nicely! Or you can also try to put a circle on 00:36:824 - to make the rhythm less confusing since you have used this kind of rhythm and it matches with the background drum too :b Either way is good for me actually :D
  4. 00:44:919 (3) - This one is kinda begging to be made a blanket imo, considering the blanket you did on 00:41:110 (3) - which particularly has a same rhythm with this one owo So yeah, you can try making the blanket like this http://puu.sh/6ThY3.jpg, and also you don't need to worry about the parallel slider on 00:45:396 (4) - since they went well together imo ovo http://puu.sh/6Ti2L.jpg
  5. 00:58:253 (1,2,3) - umm these three looked a bit untidy, mostly because of the way (2) not went exactly under (1) slider's path and (3) is on the point between blanketing (1)'s tail or just not at all :< I really recommend to make the stuffs neater here as they are kinda hard to not be noticed during gameplay imo :< I've rearranged them to make the blanket consistent and of course with DS, see if you like them ovo
    260,284,59681,1,2,0:0:0:0:
    116,276,60157,2,0,P|88:260|70:237,1,60
    72,168,60634,2,0,P|89:146|117:130,2,60,0|0|2,0:0|0:0|0:0,0:0:0:0:
    188,84,61586,1,2,0:0:0:0:
  6. 00:48:252 (3,4,5) - hmm I find the stack on (3) diesn't go well with the rhythm imo You see, stacks are usually used on beat that's at least on a similar level, but it isn't really applied here and considering the way you used stacks before on this diff, this one is quite different and will confuse beginners imo :< so yeah, consider unstacking this one and arrange the pattern a bit! There aren't many notes here before the spinner on 00:51:110 (1) -, so no much work needed :b
  7. Overall a nice Normal owo It has quite a variative rhythm and even though a few parts are a bit confusing for beginners, It's easy to get used to it. So Nice job here Miney! *v*
[Hard]

  1. 00:13:967 (4) - I feel that the spacing here is a bit confusing imo You see, this note is spaced almost similarly like how you spaced a 1/2 notes, despite this being a 1/4; by 2-3 pixel. This can make player stumble here, also because of the sudden change of the rhythm too :< So yeah, consider spacing this slider nearer with 00:13:490 (3) - try to make them at least stacked - not fully of course, to make the readability better. it would be nice if you distanced them like you did on 00:31:586 (1,2) - which is also a 1/4 and it can be recognized better :3 So yeah, this one is rather big, consider fixing this!
  2. 00:06:586 (4) - Consider ctlr + g here? :3 Ot will improve the flow here as the cursor movement is nice and the stacking here kinda ruin the flow too imo :< It will also create a nice flow combined with the 00:07:300 (1) - slider too :3
  3. 00:08:729 (1) - Also the same as above, try ctrl g here to improve the play, as this one stands on the stanza and having a jump here could be nice owo
  4. 00:14:681 (1) - eh what's with the antijump? owo I don't really find a good reason to put an antijump here as the pause is kinda sudden since you don't put any pause on the first sectioon :< So yeah, consider to space this normally, or you could add a note to fill the slight pause here :3
I still have a few things to say though most of them are quite small and the map's already good owob
Though if you decide to fix the beziers in Easy, I can do a through mod once again, or we can discuss things irc if you want! :3

Anyway, sorry for the short mod, haven't mod in quite a long time, hope it does help at some point><
Though overall, I think the map is pretty much ready, only a few things need to be tweaked and they'll be better *v*

good luck Miney~<3
Topic Starter
UnderminE
i should apply your mod before Batofike and jonathan comes ><

i will update it on Sunday
yf_bmp
Hi, UnderminE
Req from KwaN & yf's Modding Queue

Notice:

  1. Red: Be unrankable
  2. Blue: Be important
  3. Black: Suggestions
[Hard]
00:04:443 (3) - remove finish, since there is no finish sound in the music. And it doesn't fit to add a normal finish here.
00:04:919 (1) - how about change to normal finish? I think it would be more suitable.
00:08:252 (5,1) - slightly close. since 1.3x is your regular distance.
00:14:205 (4) - may change to whistle. It's not suitable to add a soft finsh here
00:14:919 (2,3) - 1.3x. since it is a hard diff, it's not suitable to change distance in these notes.
00:28:729 (2) - too far
00:33:967 (1,2,3,4,5) - looks a little ugly(lol). you may try unstacking this
00:36:586 (3) - too far, and remove finish
00:42:776 (7,8,1) - doesn't look good. try 1.0x
00:44:324 (2) - for the first time, this rhythm confused me. you may change it to: 00:47:776 (3,4,5,6) -
01:12:776 (3) - delay 1/8 to fit the music, and change 01:11:883 (2) - to 1/6 rhythm
01:16:586 (3) - ^
01:19:502 (2,3) - ^
01:29:919 (5) - too far

[Normal]
00:04:443 (3) - the same issue
00:08:252 (2) - remove finish
00:12:062 (6) - ^
00:38:253 (3) - may be hard to normal diff. try to use a 1/2 slider
00:43:014 (1,2) - make a blanket
00:59:681 (2) - ^

[Easy]
00:11:110 (4) - remove finish

OK. That is all! If you feel content with this mod, please tell your friends about our Modding Queue!
Good Luck!
Topic Starter
UnderminE
AnreNyan <3

AnreFM wrote:

Happy Valentine<3 <3<3<3<33<3< (alone)

[General]

  1. You might want to add something in the creator's word that will tell players that the map is almost 2 years old or something, in case they didn't check the submitted date. So that they won't go rage on the map for it's style in the end :')) Makes sense, i should do it


[Easy]

  1. 00:17:777 (2,3) - The stacking on the diff should be made all consistent so that beginners won't fumble and click randomly owo For this one, this is the only 1/2 beat circle + slider that you didn't stack, unlike 00:10:872 (3,4) - and 01:28:968 (3,4) - , where you completely stack them. So yeah, I'd recommend to make the stacks the same here, either fully stacks this one or unstack the other two :3 though the latter sounds more troublesome and will requires you to remap a few part because of DS :b Fixed first one but didn't fix the last one, i am sure the player already memorized the guitar solo. so it wont be a problem (and it was not a problem since the beginning, according to my newbie testplays)
  2. 01:25:157 (3,4) - As in above :b
  3. 00:35:872 (3,4,5) - Assuming you're still following the vocal here(you start following it since 00:22:538 (1) -), I feel it will be better if you keep following it to make less confusion for beginners ovo For this one, I don't really hear any vocal on 00:35:872 (3) -, rather the vocal actually started at 00:36:109 (4) -. I'd recommend to delete (3) to make the rhythm consistent with sticking to the vocal and not make beginners stumble :3 Or, if you prefer to keep (3) to make the rhythm still going(without pause), you can change (3) to a 1/2 slider, so that beginners will have less chance to combo break here because the slider will give enough time for beginners to react and understand the rhythm :3 Either way's fine for me, though consider changing this one owo used some slider
  4. 01:03:967 (4) - How about making it symmetrical with 01:02:062 (1) -, since I don't think the current straight one fit with the music as it follows the vocal, and the curve on slider will emphasize it :3 So yeah, consider making em parallel like this http://puu.sh/6Pd8L.jpg As it will look neater and the flow are improved too :3 How did i even miss this one, yes yes that's what i would do if i had noticed it. Many thanks!
  5. 00:10:872 (3,4) - The flow here.. is a bit restricted imo. I understand that due to the map style, this kind of flow is a bit unavoidable, but this one in particular flows a bit bad imo :< I'd recommend to make the slider going more upward than make it flow a bit to left-y like this http://puu.sh/6PeOc.jpg. That way, player won't have to bend the cursor to the left whlist going up which is a kinda uncomfortable move imo :'D I've also arranged the next patterns so that they are distance snapped, here they are owo thanks for the code but i made them by hand thanks <3
    284,220,10872,1,0,0:0:0:0:
    284,220,11110,2,0,P|256:140|284:68,1,160,2|6,2:0|0:0,0:0:0:0:
    360,20,12538,6,0,P|400:20|440:44,1,80,0|0,0:0|0:0,0:0:0:0:
    484,120,13490,2,0,P|492:156|476:204,1,80,0|2,0:0|2:0,0:0:0:0:
    452,236,14205,2,0,P|404:260|372:324,1,120,0|0,0:0|0:0,0:0:0:0:
  6. Well, the main problem is actually just the map structures and patterns imo; mainly the beziers actually. Well if you decide to keep them it's okay, but considering the other diffs are not, you may want to keep the consistency here :'D So yeah, I'll left a few blanketings, patterns, etc for now owo as you've noticed, when i mapped this the new slider algorithm was not implemented yet so my blankets and sliders are old-styled. Fixing them all will change all the map, i do not want to do it until a BAT tells me so.
[Normal]

  1. 00:08:491 (3) - This note is somewhat contrast with the other notes on this intro section imo You see, currently in the intro, you're following the guitar in the background, and avoiding making a complicated rhythm, like making gaps on 00:11:824 - and other parts where the guitar is also not present. I'd suggest to make the same gap here, as in my opinion, the slight pause will fit since not also it's still in the beginning of the song, it would also keep the consistency with the rhythm you're choosing here :3 So yeah, consider removing this one note here~
  2. 00:23:967 (3,4,5) - As you're still following vocal from 00:22:538 (1) -, I don't really find the rhythm here quite fit imo :< I think it will suit the vocal more if you put the long slider on 00:24:919 -, where the vocal also has a long part unlike the current, and put the circle instead on 00:24:681 -. I think it will fit best with the rhythm here owo The rhythm should be like this http://puu.sh/6TgMl.jpg~ and btw I've arranged the following notes to be in position with the DS applied to save your trouble if you like /o\
    280,248,23967,2,0,P|224:268|196:320,1,120
    140,360,24681,1,2,0:0:0:0:
    84,316,24919,2,0,P|55:264|0:243,1,120
    136,192,25871,6,0,L|136:128,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
    132,48,26824,2,0,P|76:68|48:120,1,120,0|2,0:0|0:0,0:0:0:0:
  3. 00:35:395 (3,4) - I kinda don't agree with the rhythm here :< You see, the long 3/4 slider at 00:36:109 (4) - played a bit weird because it kinda leave the vocal at 00:36:348 - and thus making the pause transition to the next circle at 00:37:300 (1) - feel a bit weird imo :< So yeah, I'd recommend to arrange the rhythm here a bit! You can try making a circle at 00:36:348 - and then a 1/1 slider on 00:36:348 - to make the rhythm cover the vocal nicely! Or you can also try to put a circle on 00:36:824 - to make the rhythm less confusing since you have used this kind of rhythm and it matches with the background drum too :b Either way is good for me actually :D done
  4. 00:44:919 (3) - This one is kinda begging to be made a blanket imo, considering the blanket you did on 00:41:110 (3) - which particularly has a same rhythm with this one owo So yeah, you can try making the blanket like this http://puu.sh/6ThY3.jpg, and also you don't need to worry about the parallel slider on 00:45:396 (4) - since they went well together imo ovo http://puu.sh/6Ti2L.jpg done
  5. 00:58:253 (1,2,3) - umm these three looked a bit untidy, mostly because of the way (2) not went exactly under (1) slider's path and (3) is on the point between blanketing (1)'s tail or just not at all :< I really recommend to make the stuffs neater here as they are kinda hard to not be noticed during gameplay imo :< I've rearranged them to make the blanket consistent and of course with DS, see if you like them ovo because of one mod i applied a while ago ;__; i just couldnt know what to do with that 2, so i just randomly placed it there according to DS. Thanks for saving!
    260,284,59681,1,2,0:0:0:0:
    116,276,60157,2,0,P|88:260|70:237,1,60
    72,168,60634,2,0,P|89:146|117:130,2,60,0|0|2,0:0|0:0|0:0,0:0:0:0:
    188,84,61586,1,2,0:0:0:0:
  6. 00:48:252 (3,4,5) - hmm I find the stack on (3) diesn't go well with the rhythm imo You see, stacks are usually used on beat that's at least on a similar level, but it isn't really applied here and considering the way you used stacks before on this diff, this one is quite different and will confuse beginners imo :< so yeah, consider unstacking this one and arrange the pattern a bit! There aren't many notes here before the spinner on 00:51:110 (1) -, so no much work needed :b first of all it doesnt confuse the beginners (tested with many) and my song is repetitive enough to have these kind of stacks. that rhythm repeated maybe 2 or 3 times already, i don't think that this level of player will confuse that rhythm. Can not also change the pattern because i want it to go with video (caught the ass there :P )
  7. Overall a nice Normal owo It has quite a variative rhythm and even though a few parts are a bit confusing for beginners, It's easy to get used to it. So Nice job here Miney! *v*
[Hard]

  1. 00:13:967 (4) - I feel that the spacing here is a bit confusing imo You see, this note is spaced almost similarly like how you spaced a 1/2 notes, despite this being a 1/4; by 2-3 pixel. This can make player stumble here, also because of the sudden change of the rhythm too :< So yeah, consider spacing this slider nearer with 00:13:490 (3) - try to make them at least stacked - not fully of course, to make the readability better. it would be nice if you distanced them like you did on 00:31:586 (1,2) - which is also a 1/4 and it can be recognized better :3 So yeah, this one is rather big, consider fixing this!
  2. 00:06:586 (4) - Consider ctlr + g here? :3 Ot will improve the flow here as the cursor movement is nice and the stacking here kinda ruin the flow too imo :< It will also create a nice flow combined with the 00:07:300 (1) - slider too :3
  3. 00:08:729 (1) - Also the same as above, try ctrl g here to improve the play, as this one stands on the stanza and having a jump here could be nice owo
  4. 00:14:681 (1) - eh what's with the antijump? owo I don't really find a good reason to put an antijump here as the pause is kinda sudden since you don't put any pause on the first sectioon :< So yeah, consider to space this normally, or you could add a note to fill the slight pause here :3 applied all, thanks!
I still have a few things to say though most of them are quite small and the map's already good owob
Though if you decide to fix the beziers in Easy, I can do a through mod once again, or we can discuss things irc if you want! :3

Anyway, sorry for the short mod, haven't mod in quite a long time, hope it does help at some point>< Yup, after the next mod, i will fix some points. Many thanks!
Though overall, I think the map is pretty much ready, only a few things need to be tweaked and they'll be better *v*

good luck Miney~<3 Thanks sweetheart <3

yf_bmp

yf_bmp wrote:

Hi, UnderminE Hello~
Req from KwaN & yf's Modding Queue

[Hard]
00:04:443 (3) - remove finish, since there is no finish sound in the music. And it doesn't fit to add a normal finish here.
00:04:919 (1) - how about change to normal finish? I think it would be more suitable.
00:08:252 (5,1) - slightly close. since 1.3x is your regular distance.
00:14:205 (4) - may change to whistle. It's not suitable to add a soft finsh here
00:14:919 (2,3) - 1.3x. since it is a hard diff, it's not suitable to change distance in these notes.
00:28:729 (2) - too far jump da yo
00:33:967 (1,2,3,4,5) - looks a little ugly(lol). you may try unstacking this
00:36:586 (3) - too far, and remove finish
00:42:776 (7,8,1) - doesn't look good. try 1.0x plays well
00:44:324 (2) - for the first time, this rhythm confused me. you may change it to: 00:47:776 (3,4,5,6) -
01:12:776 (3) - delay 1/8 to fit the music, and change 01:11:883 (2) - to 1/6 rhythm
01:16:586 (3) - ^
01:19:502 (2,3) - ^
01:29:919 (5) - too far as long as it is 2,60 it is not far because i used 1,30x as DS.
applied most of them thanks!

[Normal]
00:04:443 (3) - the same issue
00:08:252 (2) - remove finish
00:12:062 (6) - ^
00:38:253 (3) - may be hard to normal diff. try to use a 1/2 slider
00:43:014 (1,2) - make a blanket
00:59:681 (2) - ^
Done except finishes

[Easy]
00:11:110 (4) - remove finish

OK. That is all! If you feel content with this mod, please tell your friends about our Modding Queue!
Good Luck! thanks for 1/6 suggestions!
Updating soon
Topic Starter
UnderminE
And updated, changed first post.
-kevincela-
Claiming a mod post, I should start modding by tomorrow \:3/
Topic Starter
UnderminE
Yaaay /o/
Erina
From my mod for voice queue!

Yay Mawaru Penguindrum! :)

I'm still pretty new at modding, so feel free to treat everything below as just suggestions. If you decide not to apply some of my mods, I'd really appreciate it if you would tell me why :)

[Hard]
00:13:967 (4) - Try to make this slider more symmetrical to 00:13:490 (3), I think it would look better
00:16:348 (1) - Consider putting a bit more curve into this slider, I think it looks better
00:18:014 (3) - If you followed the above suggestion ^, do the same to this slider for symmetry.
00:25:395 (3) - Consider making this look like 00:23:490 (3) except flipped horizontally
01:17:300 (1) - Consider moving this slider to the left a little to align with the previous slider

[Normal]
00:18:729 (5) - Move this up like one pixel, something about the original placement is bothering me but I don't know why.
00:44:919 (3,4) - This looks kind of weird, having a sharp-turn slider (is that what you call them) and a straight slider side by side
00:46:348 (1) - Remove NC
00:46:824 (2) - Add NC
01:05:872 (5) - Consider moving this note left to be between the previous sliders at 01:03:967 (3,4)

[Easy]
01:30:634 (1) - Maybe move this note to where this slider ended 01:27:776 (2)

Great map!

You already sang Ren'ai Circulation, so I guess you're done! Yay! :D I can share it publicly too, right?
Topic Starter
UnderminE

Erina wrote:

You already sang Ren'ai Circulation, so I guess you're done! Yay! :D I can share it publicly too, right?
Feel free! i can sing another song for you later, for another map /o/

---

Gonna apply the mod after kevincela's mod
Bara-
Hi, Hitsounds thingies
https://www.mediafire.com/?hx26bg9lp2d526z
Tadaa, I hope you like it his way, I ONLY added hitsounds
-kevincela-
[Easy]

  1. 00:04:919 (1,2) - I have a little idea in mind here: what about moving this whole pattern a bit down to make it get on better with the next pattern 00:07:062 (3,4,1) - , thanks to the oval flow, without any blankets? I believe this can actually work quite smoother there, consideringthe oval flow there! Here's what I have done here: see if you like it!
    SPOILER

    360,116,3967,2,0,P|400:116|436:132,1,80,0|4,0:0|0:0,0:0:0:0:
    380,212,4919,6,0,B|322:261|242:276,1,120,4|2,0:0|2:0,0:0:0:0:
    232,268,5872,2,0,B|184:260|127:211,1,120,0|0,0:0|0:0,0:0:0:0:
    96,120,7062,2,0,B|124:60|188:40,1,120,0|0,0:0|0:0,0:0:0:0:
    280,32,8253,1,6,0:0:0:0:
    272,128,8729,6,0,B|244:188|186:212,1,120,0|2,0:0|2:0,0:0:0:0:
    156,244,9681,2,0,B|213:276|274:262,1,120,0|0,0:0|0:0,0:0:0:0:
    360,224,10872,1,0,0:0:0:0:
    324,192,11109,2,0,P|279:129|288:48,1,160,2|6,2:0|0:2,0:0:0:0:
    376,16,12538,6,0,B|408:48|460:44,1,80,0|0,0:0|0:0,0:0:0:0:
  2. 00:19:681 (5,1) - That sudden flow switch with this pattern here isn't really pleasant to play, I have to say... I would have liked instead just an arch pattern that could go well with the straight slider you have right there. It isn't really hard to make, though I think it works quite better there! Here's what I have done: see if you like it!
    SPOILER

    40,40,19205,1,0,0:0:0:0:
    136,32,19681,1,2,0:0:0:0:
    184,116,20157,6,0,B|240:172,1,80,0|2,0:0|0:0,0:0:0:0:
    336,172,21110,2,0,B|392:116,1,80,0|2,0:0|0:0,0:0:0:0:
    360,24,22062,1,4,0:0:0:0:
    264,16,22538,6,0,B|208:72,1,80,0|0,0:0|0:0,0:0:0:0:
    192,168,23490,1,2,0:0:0:0:
    264,236,23967,2,0,B|348:144,1,120,0|0,0:0|0:0,0:0:0:0:
  3. 00:39:205 (1,1,1) - Hmm, I kinda expected a whistle at the end of these sliders to emphatize in some way the singer's voice plus the synthesizer that is being played there and considering you have been using theme in the following patterns using them here wouldn't hurt as well :D
  4. 00:48:729 (2,3) - Imho you should consider rearranging these sliders using a different curve to continue well 00:46:824 (1) - 's oval flow, as they can really work great with the curve "reversed" there (also with a straight slider)! It isn't a big deal, though I think it works pretty good there :D Here's an example of what I have done here:
    SPOILER

    40,288,46824,6,2,P|120:304|200:288,1,160,2|0,0:0|0:0,0:0:0:0:
    376,216,48729,2,0,P|416:212|468:224,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
    308,284,50157,2,0,L|328:372,1,80,2|0,0:0|0:0,0:0:0:0:
  5. 01:30:634 (1) - What about moving this at x:276 y:100? It could work pretty good to make a final blanket there that could end the pattern in a pretty cool to see and play way! Not a big deal, though :D
[Normal]

  1. 00:07:062 (1) - What about adding a soft whistle to the end? I think it would work quite well there to follow the guitar chord, and it also kinda follows the other patterns even if there's a whistle on the red tick :3
  2. 00:10:396 (4,5) - I would really flip the whole pattern there vertically and place it above 00:09:681 (3) - ... The actual pattern isn't bad, but flow-wise it can definitely be made quite smoother there. Also I don't like how 00:12:062 (6) - continues with pattern, so this can be easily solved thanks to this pattern here:
    SPOILER

    436,300,9681,2,0,B|408:324|380:300|380:300|356:324|328:300,1,120,0|2,0:0|0:0,0:0:0:0:
    264,272,10396,2,0,B|236:248|212:272|212:272|184:248|156:272,1,120
    84,280,11109,2,0,P|116:332|172:344,1,120,2|0,0:0|0:0,0:0:0:0:
    312,320,12062,1,6,0:0:0:0:
    384,192,12538,6,0,B|383:245|439:245|439:293,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
  3. 00:12:538 (1,2,3) - Just a 1/1 pattern here seems rather boring, considering how your patterns have been up to now... I would personally follow the same rhythm as the other patterns, by covering sounds like 00:14:205 - , 00:14:681 - and so going. You can use a pattern which consist of a 1/1 slider between two notes to easily solve the issue, as seen here:
  4. 00:38:967 (x) - Imho a note here could work really well as transition to the next pattern following the drums in a pretty good way. Obviously a 1/4 slider would be too much for a normal there, so just adding a note here imho could work pretty good :D
  5. 00:45:396 (4) - Not a big deal, though I'd structure this slider a bit more downwards instead of upwards. It is a really little thing, though I think it could work quite better with the following slider! Here's an example of what you can do here!
  6. 00:57:776 (4) - Instead of putting this outside the two sliders' tracks, why don't you use this as a central note with the sliders blanketting it? I think it flows a lot better in this way, considering how the circular movement here works, instead of going outside the track. Here's an example of what I have done here: see if you like it!
    SPOILER

    264,72,54443,6,2,B|326:96|329:162,2,120,4|0|2,0:0|0:0|0:0,0:0:0:0:
    140,148,55871,1,2,0:0:0:0:
    156,292,56348,2,0,P|252:348|356:288,1,240,0|2,0:0|0:0,0:0:0:0:
    256,184,57776,1,2,0:0:0:0:
    356,80,58253,6,2,P|256:24|156:80,1,240,0|2,2:0|0:0,0:0:0:0:
    256,184,59681,1,2,0:0:0:0:
    136,264,60157,2,0,P|108:248|90:225,1,60
    92,156,60634,2,0,P|109:134|137:118,2,60,0|0|2,0:0|0:0|0:0,0:0:0:0:
    200,60,61586,1,2,0:0:0:0:
    316,140,62062,6,2,B|372:144|372:144|388:112|432:96,1,120,2|2,2:0|0:0,0:0:0:0:
  7. 01:21:110 (1) - Please at least make this shorter by 1/1... It would follow in a really great way tthe vocals there! I really can't see any reason why making this slider end instead on a weak beat, while you can make it end right into the vocal part!
  8. 01:29:205 (4) - Pretty much the same as above, except that you chould make it shorter by 1/2 and add a note at 01:29:919 - to follow all the guitar chords. The current slider here is a bit too simplified imho :p
[Hard]

  1. 00:09:205 (2) - What would you think about about a CTRL+G here?? Not a really big thing, though I like how opposed sliders work there, also leaving a pretty nice jump with the following slider 00:09:681 (3) -
  2. 00:23:490 (3) - If I have to be honest I would see this slider quite better instead as a straight slider which is opposed to 00:23:967 (1) - with its end placed on 00:22:062 (1) - 's start... I really like how in this way the slider plays, and I think it also makes a really better jump with the next slider. Here's what I have done here: see if you like it!
    SPOILER

    264,300,23490,2,0,L|338:308,1,75,0|2,0:0|0:2,0:0:0:0:
  3. 00:33:967 (1,2,3,4,5,6,7) - I did not really like that much how this pattern was structured... I was thinking instead about a diamond and triangular jump which end straight on 00:35:395 (1) - , with the spacing made gradually higher. I personallly think it is quite better in this way! Here's what I have done here: see if you like it!
    SPOILER

    228,104,33967,5,0,0:0:0:0:
    324,124,34205,1,0,0:0:0:0:
    296,32,34443,1,2,0:2:0:0:
    260,196,34681,1,2,0:2:0:0:
    384,48,34919,1,0,0:0:0:0:
    384,48,35038,1,2,0:2:0:0:
    384,48,35157,1,0,0:0:0:0:
  4. 00:35:871 (2) - I would really see better this slider shortened instead by 1/2 by adding a note at 00:36:348 - , as a 1/1 slider only here isn't really great to follow all the instruments that are being played here properly... I like the pattern in this way quite more :3
  5. 01:24:919 (x) - You should really consider adding a note there, seeing how the whole pattern here stops abruptly... At the current state it really feels like a a note is needed there, and I would highly suggest you to add one into this spot, to make the whole pattern continue without any stops there!
  6. 01:29:205 (4) - I would really replace this with a 1/2 pattern (maybe a 1/2 slider + note at 01:29:681 - ?) as it feels really too much simplified in this way... I like quite more this pattern in this way >_<
And that's it! Quite simple yet really well made map, call me back when you're done fixing :D
Faust
Almost there, you.
Topic Starter
UnderminE
kevincela

-kevincela- wrote:

[Easy]

  1. 00:04:919 (1,2) - I have a little idea in mind here: what about moving this whole pattern a bit down to make it get on better with the next pattern 00:07:062 (3,4,1) - , thanks to the oval flow, without any blankets? I believe this can actually work quite smoother there, consideringthe oval flow there! Here's what I have done here: see if you like it!
    SPOILER

    360,116,3967,2,0,P|400:116|436:132,1,80,0|4,0:0|0:0,0:0:0:0:
    380,212,4919,6,0,B|322:261|242:276,1,120,4|2,0:0|2:0,0:0:0:0:
    232,268,5872,2,0,B|184:260|127:211,1,120,0|0,0:0|0:0,0:0:0:0:
    96,120,7062,2,0,B|124:60|188:40,1,120,0|0,0:0|0:0,0:0:0:0:
    280,32,8253,1,6,0:0:0:0:
    272,128,8729,6,0,B|244:188|186:212,1,120,0|2,0:0|2:0,0:0:0:0:
    156,244,9681,2,0,B|213:276|274:262,1,120,0|0,0:0|0:0,0:0:0:0:
    360,224,10872,1,0,0:0:0:0:
    324,192,11109,2,0,P|279:129|288:48,1,160,2|6,2:0|0:2,0:0:0:0:
    376,16,12538,6,0,B|408:48|460:44,1,80,0|0,0:0|0:0,0:0:0:0:
  2. 00:19:681 (5,1) - That sudden flow switch with this pattern here isn't really pleasant to play, I have to say... I would have liked instead just an arch pattern that could go well with the straight slider you have right there. It isn't really hard to make, though I think it works quite better there! Here's what I have done: see if you like it!
    SPOILER

    40,40,19205,1,0,0:0:0:0:
    136,32,19681,1,2,0:0:0:0:
    184,116,20157,6,0,B|240:172,1,80,0|2,0:0|0:0,0:0:0:0:
    336,172,21110,2,0,B|392:116,1,80,0|2,0:0|0:0,0:0:0:0:
    360,24,22062,1,4,0:0:0:0:
    264,16,22538,6,0,B|208:72,1,80,0|0,0:0|0:0,0:0:0:0:
    192,168,23490,1,2,0:0:0:0:
    264,236,23967,2,0,B|348:144,1,120,0|0,0:0|0:0,0:0:0:0:
  3. 00:39:205 (1,1,1) - Hmm, I kinda expected a whistle at the end of these sliders to emphatize in some way the singer's voice plus the synthesizer that is being played there and considering you have been using theme in the following patterns using them here wouldn't hurt as well :D
  4. 00:48:729 (2,3) - Imho you should consider rearranging these sliders using a different curve to continue well 00:46:824 (1) - 's oval flow, as they can really work great with the curve "reversed" there (also with a straight slider)! It isn't a big deal, though I think it works pretty good there :D Here's an example of what I have done here:
    SPOILER

    40,288,46824,6,2,P|120:304|200:288,1,160,2|0,0:0|0:0,0:0:0:0:
    376,216,48729,2,0,P|416:212|468:224,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
    308,284,50157,2,0,L|328:372,1,80,2|0,0:0|0:0,0:0:0:0:
  5. 01:30:634 (1) - What about moving this at x:276 y:100? It could work pretty good to make a final blanket there that could end the pattern in a pretty cool to see and play way! Not a big deal, though :D as i said, i mapped according to video (there is an apple there)
applied all except last one

[Normal]

  1. 00:07:062 (1) - What about adding a soft whistle to the end? I think it would work quite well there to follow the guitar chord, and it also kinda follows the other patterns even if there's a whistle on the red tick :3
  2. 00:10:396 (4,5) - I would really flip the whole pattern there vertically and place it above 00:09:681 (3) - ... The actual pattern isn't bad, but flow-wise it can definitely be made quite smoother there. Also I don't like how 00:12:062 (6) - continues with pattern, so this can be easily solved thanks to this pattern here:
    SPOILER

    436,300,9681,2,0,B|408:324|380:300|380:300|356:324|328:300,1,120,0|2,0:0|0:0,0:0:0:0:
    264,272,10396,2,0,B|236:248|212:272|212:272|184:248|156:272,1,120
    84,280,11109,2,0,P|116:332|172:344,1,120,2|0,0:0|0:0,0:0:0:0:
    312,320,12062,1,6,0:0:0:0:
    384,192,12538,6,0,B|383:245|439:245|439:293,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
  3. 00:12:538 (1,2,3) - Just a 1/1 pattern here seems rather boring, considering how your patterns have been up to now... I would personally follow the same rhythm as the other patterns, by covering sounds like 00:14:205 - , 00:14:681 - and so going. You can use a pattern which consist of a 1/1 slider between two notes to easily solve the issue, as seen here:
  4. 00:38:967 (x) - Imho a note here could work really well as transition to the next pattern following the drums in a pretty good way. Obviously a 1/4 slider would be too much for a normal there, so just adding a note here imho could work pretty good :D
  5. 00:45:396 (4) - Not a big deal, though I'd structure this slider a bit more downwards instead of upwards. It is a really little thing, though I think it could work quite better with the following slider! Here's an example of what you can do here! i used 3 as blanket so i can not move it downwards ;_;
  6. 00:57:776 (4) - Instead of putting this outside the two sliders' tracks, why don't you use this as a central note with the sliders blanketting it? I think it flows a lot better in this way, considering how the circular movement here works, instead of going outside the track. Here's an example of what I have done here: see if you like it!
    SPOILER

    264,72,54443,6,2,B|326:96|329:162,2,120,4|0|2,0:0|0:0|0:0,0:0:0:0:
    140,148,55871,1,2,0:0:0:0:
    156,292,56348,2,0,P|252:348|356:288,1,240,0|2,0:0|0:0,0:0:0:0:
    256,184,57776,1,2,0:0:0:0:
    356,80,58253,6,2,P|256:24|156:80,1,240,0|2,2:0|0:0,0:0:0:0:
    256,184,59681,1,2,0:0:0:0:
    136,264,60157,2,0,P|108:248|90:225,1,60
    92,156,60634,2,0,P|109:134|137:118,2,60,0|0|2,0:0|0:0|0:0,0:0:0:0:
    200,60,61586,1,2,0:0:0:0:
    316,140,62062,6,2,B|372:144|372:144|388:112|432:96,1,120,2|2,2:0|0:0,0:0:0:0:
  7. 01:21:110 (1) - Please at least make this shorter by 1/1... It would follow in a really great way tthe vocals there! I really can't see any reason why making this slider end instead on a weak beat, while you can make it end right into the vocal part!
  8. 01:29:205 (4) - Pretty much the same as above, except that you chould make it shorter by 1/2 and add a note at 01:29:919 - to follow all the guitar chords. The current slider here is a bit too simplified imho :p
Applied all except red one

[Hard]

  1. 00:09:205 (2) - What would you think about about a CTRL+G here?? Not a really big thing, though I like how opposed sliders work there, also leaving a pretty nice jump with the following slider 00:09:681 (3) -
  2. 00:23:490 (3) - If I have to be honest I would see this slider quite better instead as a straight slider which is opposed to 00:23:967 (1) - with its end placed on 00:22:062 (1) - 's start... I really like how in this way the slider plays, and I think it also makes a really better jump with the next slider. Here's what I have done here: see if you like it!
    SPOILER

    264,300,23490,2,0,L|338:308,1,75,0|2,0:0|0:2,0:0:0:0:
  3. 00:33:967 (1,2,3,4,5,6,7) - I did not really like that much how this pattern was structured... I was thinking instead about a diamond and triangular jump which end straight on 00:35:395 (1) - , with the spacing made gradually higher. I personallly think it is quite better in this way! Here's what I have done here: see if you like it!
    SPOILER

    228,104,33967,5,0,0:0:0:0:
    324,124,34205,1,0,0:0:0:0:
    296,32,34443,1,2,0:2:0:0:
    260,196,34681,1,2,0:2:0:0:
    384,48,34919,1,0,0:0:0:0:
    384,48,35038,1,2,0:2:0:0:
    384,48,35157,1,0,0:0:0:0:
  4. 00:35:871 (2) - I would really see better this slider shortened instead by 1/2 by adding a note at 00:36:348 - , as a 1/1 slider only here isn't really great to follow all the instruments that are being played here properly... I like the pattern in this way quite more :3
  5. 01:24:919 (x) - You should really consider adding a note there, seeing how the whole pattern here stops abruptly... At the current state it really feels like a a note is needed there, and I would highly suggest you to add one into this spot, to make the whole pattern continue without any stops there!
  6. 01:29:205 (4) - I would really replace this with a 1/2 pattern (maybe a 1/2 slider + note at 01:29:681 - ?) as it feels really too much simplified in this way... I like quite more this pattern in this way >_< this kiai is already full of 1/2 sliders that's why i wanted to end it in a simpler way ><
And that's it! Quite simple yet really well made map, call me back when you're done fixing :D
i think that's all, i love you for all those suggestions <3 hope i didn't miss anything, thanks!

applied almost everything (besides apple in easy :P) from Erina's mod as well it was really helpful, thanks!

and updated!

Thanks Faust, for map elements as well :P
DeletedUser_3044645
Wow! Finally! Good luck :D
Topic Starter
UnderminE

No Dap wrote:

Wow! Finally! Good luck :D
You stalker :P Thanks <3
-kevincela-
Topic Starter
UnderminE
Hell yes

Faust
Your video is about 240ms late, by the way.

Just took notice after looking at it in-game.
Topic Starter
UnderminE
Hmm changing the video will affect all mapset though, since i calculated everything according to that.

Do i have to change it?
Faust
Well, I made sure mine was correctly synced. And you're using my files so..

Just edit the OSU. file, simple. The bubble will technically 'break' but it remains valid. No problems (unless you screw the code up, which is..unlikely)
Topic Starter
UnderminE
in the end *pop*



Well i am not in hurry. Time to wait for kevin's return.

Kudos to Faust since i used his files + he helped me with the offset on irc
Faust
You forgot to apply the video offsets to the rest of the difficulties, though.

- 01:11:824 (2,3) - These are in 1/3, same with - 01:15:633 (2,3) - & - 01:19:443 (2,3) -

No need for kd. But I'm surprised no one noticed these..
Topic Starter
UnderminE

Faust wrote:

You forgot to apply the video offsets to the rest of the difficulties, though. ah i was too tired last night, my bad. Fixed them all now

- 01:11:824 (2,3) - These are in 1/3, same with - 01:15:633 (2,3) - & - 01:19:443 (2,3) -

No need for kd. But I'm surprised no one noticed these..
Actually only 3s are 1/6 there. i did those after getting 2 mods about it like a week ago. i think it should be no problem having 1/6 in Hard? if it is unrankable, i can change them back to 1/4 though.

Edit: Well those notes are fine in both ways, changed them anyway.

And finally, updated. i think there should be no problems now.
Faust
Uh yeah, 1/6. My bad.

I don't see the update on these sections on the latest :C
Topic Starter
UnderminE

Faust wrote:

Uh yeah, 1/6. My bad.

I don't see the update on these sections on the latest :C
Eh, i made sure to change them to 1/4 again. Now that i open the game, it said "local beatmap database seems corrupt" or something like that. Must be it.

They look fine on my editor: http://puu.sh/73wE8.jpg

Well re-updated just in case then.
Faust
Hmm, I think you are misunderstanding something here..?

I was saying that the 3 points I highlighted are to be snapped to 1/6 timing, not that they were not supposed to be. The previous version at that time was snapped to 1/4 in any case (which was why I pointed it out)
Topic Starter
UnderminE
Yeah my brain has stopped working since my grandparents decided to stay at my place.

Uuh, in the end should i snap them to 1/6 (first slider 1/4 and second 1/6) or leave them like this (both 1/4) or both 1/6? Because i changed those sliders maybe a hundred times already, everyone says something different so yeah i trust you most now.
Faust
The sections I mentioned are all in 1/6 and I can bet my butt they are.

Reference:

First slider is at - 01:11:903 -
And the second one starts at - 01:12:856 -

Same goes for the rest.
Topic Starter
UnderminE
is it okay now

Faust
No.

Just pay closer attention to detail towards the screenshot reference I posted and you'll see why.
You only shifted the beggining of the slider to snap on 1/6, while the rest aren't since these are repeats.
Topic Starter
UnderminE
Aaaaaaaaaaaaaaaaaaaaaaaaaaaaa i did that with 2nd slider but 1st. Totally forgot about repeats, goddamnit.

Now it feels like map needs much further modding, after noticing my lack of knowledge about these things.

Updating at 5:25am, i don't even know anymore ;______;
jonathanlfj
well well lets see (i actually came from Sakuya's Fanfic queue but w/e xD)

[General]
hard diff's kiai time end is unsnapped by 1ms; snap it to 01:30:633

[Easy]
00:42:538 (3) - a small inconsistency in spacing here
01:17:300 (1) - i think it would be better if you made the sharp turn correspond with the vocals on the second tick, something like this: 01:30:634 (1) - i see what you did there

[Normal]
00:03:967 (1) - make this combo pink, so that 01:30:634 (1) will be pink to fit with your intentions better
00:35:395 (3,4,5) - hmm i would arrange this so it gives off a more smooth flow: 00:46:824 (2) - NC here instead of 00:46:348 (1)
01:23:015 (1,2) - the blanketing here can be improved a bit more ><

[Hard]
00:37:300 (1,2) - there is actually a more interesting rhythm going on here, would be great if you can capture it: 00:48:729 (1,2,3,4,5) - arrange this to flow like this is cooler imo: 01:11:903 (2,3) - the snapping i can confirm is 1/6 (or 1/3 in this context), but make sure you readjust the spacing here to reflect that
01:15:713 (2,3) - ^
01:19:522 (2,3) - ^
01:30:633 (1) - whatever you do just make sure this is pink xD

this is actually cooler than i thought, great usage of slider slide sounds! But since there were snapping changes i will need kevincela to rebubble this before i can rank it
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