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Electro.muster & WOM feat. Aoki Lapis - A Sugar Business

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Kanari
you see for Exile-'s part where Lhighlight3.png was used? if you could make it so that Lhighlight.png was used instead it would really help in reducing the sb load

i'd also suggest redoing the edited backgrounds like bgAnother to match the backgrounds dimensions but it's up to you
Topic Starter
tochiii

Kanari wrote:

you see for Exile-'s part where Lhighlight3.png was used? if you could make it so that Lhighlight.png was used instead it would really help in reducing the sb load

i'd also suggest redoing the edited backgrounds like bgAnother to match the backgrounds dimensions but it's up to you
I'll fix all these when the SB is done, Reya might get troubled if i suddenly changed the BG dimensions D:
Yumeno Himiko
Kanari parts best >w<
the song, the sb and the map are all awesome
Spork Lover
Much love from me :3 Will do a NM when asked ^^
Tehron
Take my kudos :3

PLS RANK/APPROVE
J1NX1337
Woah, that's a beautiful storyboard, nice work! :) Reminds me of what Damnae did for far east nightbird. I decided to do a little separate hitsound check as well. lol

M4M Mod
[General]

1) Exile- seems to be the only one who has their name on when their SB collab parts come up. Why not do the same for the other collabers' parts? Having Exile- shown just alone by itself is kinda weird, imo. lol

2) "Marathon" seems like a pretty plain name for something this special. I suppose it's just a placeholder diffname for now? Either way, a unique diffname would be cool to have.

[Hitsounds]

1) 01:04:799 (1) - Sounds like this slider start could use a kick and/or normal sampleset.

2) 01:22:832 (3) - I don't think you should use a clap here since you didn't use one at 01:12:046 (3) -

3) 01:23:675 (1) - Also sounds like this could use a finish hitsound, since I hear a kick in the song and you used a finish at 01:12:888 (1) -

4) 02:01:428 (1) - I feel like this slider start and this circle 02:01:933 (4) - are also missing kicks

5) 02:15:417 (4) - I don't think this slider start should have a clap, especially when you don't really repeat it anywhere.

6) 02:17:271 (1,2) - Are these not supposed to have the same hitsounds as 02:25:360 (5,6) - ? Seems rather odd.

7) 02:32:271 (5) - I hear a kick here so make this normal sampleset maybe / add a kick hitsound.

8) 03:04:799 (1) - If this C2 whistle is intentional, I think you should have one for 03:05:473 (1) - as well since I hear a snare there

9) 03:16:765 - Could add a special hitsound here, 03:16:849 - and 03:16:933 - since the song has special sounds there as well. The last one could be a finish or something perhaps.

10) 04:02:608 (3) - I'd place a whistle here like you've done on all the other objects thus far here.

11) 04:04:124 - Howbout silencing this reverse part? There's no real beat to it in the song.

12) 04:51:315 (1) - I think this is missing a finish since you used one at 05:02:102 (1) -

13) 04:55:697 (1) - I hear a kick on this slider end so might wanna place one there or make it normal sampleset.

14) 05:45:079 (2) - ^Same for this circle

[Marathon]

1) 00:32:102 (3) - What if you made this a kickslider like at 00:27:046 (2) - ? It would allow you to emphasize the quarter beat.

2) 00:33:282 (6) - Maybe NC here like at 00:27:888 (1) - ? Would also emphasize the change in vocals and make the combos more consistent in length.

3) 00:50:641 (5,6,7,8,9,10) - I think you should make NCs here consistent with 01:01:428 (5,1,2,3,4) - so NCing the stream start would work. Though there's a considerable vocal pitch change on the downbeat before it so you could move the NCs there instead.

4) 01:23:675 (1,5) - Stack's very slightly off. lol

5) 01:26:372 (1,1) - ^Same

6) 01:37:158 (1) - Tbh I'm personally not that fond of how this slider looks and I think it'd look better if you did something similar to this instead which I think would also flow sliiightly better: http://puu.sh/oMXTf/26d7a1a7ac.jpg

7) 01:40:529 (4) - What do you think of adding an NC here or removing one from 01:43:226 (1) - for consistency?

8) 01:59:742 (1) - I think this slider is going a bit too low, almost off screen. Might be a good idea to raise this entire pattern 01:56:709 (1,1,2,3,4,1,2,1,2,1,1,2,3,1,2,3,4,1,2,3,4,1) - a bit to avoid this problem.

9) 02:00:585 - I hear a beat here that you could map. I don't think the pause works that effectively if there's a sound in between that feels like it should be mapped to.

10) 02:21:147 (6) - Maybe NC here because of the change in vocals.

11) 02:23:506 (2,3,4) - I don't really understand what these are supposed to emphasize, you're skipping the vocals and prominent beats like 02:23:675 - and the snare at 02:24:012 - by not making them clickable. The rest of this part seems to map them just fine except for this, so I'd consider emphasizing them here too.

12) 02:31:765 (4) - I think you could NC here because of this sound, feels strong enough for that.

13) 03:41:203 (1) - Why's there an NC here but not at 03:43:900 (1) - ? Would remove it from the former, since I don't think the sound difference is considerable enough for a new combo, imo.

14) 04:17:608 (1,1) - Stack's a bit off.

15) 04:51:568 - The storyboard element here doesn't seem to be centered on the stack 04:51:315 (1,2,3) -. Is this intentional?

16) 04:54:518 (4) - Imo the curve on this slider would look better if you moved the first curve point higher.

17) 05:54:181 (3) - Maybe move this just a little bit to the top right so that it forms a proper triangle with the start and end points of 05:53:675 (2) - and the end point of 05:54:349 (4) -

18) 06:11:372 (4) - I can't really hear what this is mapped to. A stream would probably work here but the use of a half beat long offbeat slider is kinda questionable imo.

19) 06:12:214 (3) - Should probably NC here like at 06:01:428 (1) - because of the same sound and how you used an NC there, consistency-wise.

20) 06:12:383 (4) - Also can't really hear anything here to justify a clickable circle imo.

21) 06:15:922 (3) - Howbout NCing this like you did at 04:25:360 (1) - ?

22) 06:21:315 (1) - This is also inconsistent with 04:30:754 (1) - NC-wise.

23) 06:22:327 (1,2,1,2) - Same for these with 04:31:765 (1,2,3,4) -

24) 06:29:574 (6) - This could be placed a bit lower so that it's properly "blanketed" by the stream curve at 06:29:068 (1,2,3,4,5) - and also NCing differs with 04:39:012 (1) -

25) 06:32:102 (7) - Another place to NC here like at 04:41:540 (1) - . I'll stop mentioning these now, but I recommend you double check the NCs between these two kiai sections and make them consistent, it's good for your map's integrity. :D

26) 06:57:046 (3,3) - These two should probably be NC'd like 06:35:473 (1,1) - though then again should also be consistent with 04:44:911 (3,3,4) - . To be honest the sound difference is pretty prominent there so I'd NC the parts at 04:44:911 (3,3) - too lol

27) 07:19:714 (1) - I think a more fitting and less exhausting place to end this spinner would be at 07:25:023 - since I can hear a very faint sound there and the music itself really starts fading out faster there, so I think it'd be more fitting.
Nice mapset! The only problems I mainly ran into were some NC and hitsound inconsistencies and a couple rhythmical things, overall seems well polished, though. I hope it gets ranked and that you'll finish the storyboard since some parts are seemingly still WIP. Good luck! :D
Topic Starter
tochiii

J1NX1337 wrote:

Woah, that's a beautiful storyboard, nice work! :) Reminds me of what Damnae did for far east nightbird. I decided to do a little separate hitsound check as well. lol

M4M Mod
[General]

1) Exile- seems to be the only one who has their name on when their SB collab parts come up. Why not do the same for the other collabers' parts? Having Exile- shown just alone by itself is kinda weird, imo. lol Already noticed, it will be fixed when the SB is 100% done.

2) "Marathon" seems like a pretty plain name for something this special. I suppose it's just a placeholder diffname for now? Either way, a unique diffname would be cool to have. I tried to submit it with "Lactose" as diff name, but the filesize limit is still there even when i added "marathon" to the tags... So i can't upload it with a custom diff name ;w;

[Hitsounds]

1) 01:04:799 (1) - Sounds like this slider start could use a kick and/or normal sampleset. I added a Normal sampleset on the start.

2) 01:22:832 (3) - I don't think you should use a clap here since you didn't use one at 01:12:046 (3) - Ooops, accidentally added one there.

3) 01:23:675 (1) - Also sounds like this could use a finish hitsound, since I hear a kick in the song and you used a finish at 01:12:888 (1) - Fixed!

4) 02:01:428 (1) - I feel like this slider start and this circle 02:01:933 (4) - are also missing kicks Fixed!

5) 02:15:417 (4) - I don't think this slider start should have a clap, especially when you don't really repeat it anywhere. It's meant to be a whistle.

6) 02:17:271 (1,2) - Are these not supposed to have the same hitsounds as 02:25:360 (5,6) - ? Seems rather odd. No, there's no "whistle" sound in the later one.

7) 02:32:271 (5) - I hear a kick here so make this normal sampleset maybe / add a kick hitsound. Fixed!

8) 03:04:799 (1) - If this C2 whistle is intentional, I think you should have one for 03:05:473 (1) - as well since I hear a snare there Fixed!

9) 03:16:765 - Could add a special hitsound here, 03:16:849 - and 03:16:933 - since the song has special sounds there as well. The last one could be a finish or something perhaps. Fixed!

10) 04:02:608 (3) - I'd place a whistle here like you've done on all the other objects thus far here. Fixed!

11) 04:04:124 - Howbout silencing this reverse part? There's no real beat to it in the song. But there's a vocal.

12) 04:51:315 (1) - I think this is missing a finish since you used one at 05:02:102 (1) - Fixed!

13) 04:55:697 (1) - I hear a kick on this slider end so might wanna place one there or make it normal sampleset. Changed it to Normal sampleset.

14) 05:45:079 (2) - ^Same for this circle Fixed!

[Marathon]

1) 00:32:102 (3) - What if you made this a kickslider like at 00:27:046 (2) - ? It would allow you to emphasize the quarter beat. It's not really the same rhythm.

2) 00:33:282 (6) - Maybe NC here like at 00:27:888 (1) - ? Would also emphasize the change in vocals and make the combos more consistent in length. Fixed!

3) 00:50:641 (5,6,7,8,9,10) - I think you should make NCs here consistent with 01:01:428 (5,1,2,3,4) - so NCing the stream start would work. Though there's a considerable vocal pitch change on the downbeat before it so you could move the NCs there instead. Fixed!

4) 01:23:675 (1,5) - Stack's very slightly off. lol Fixed!

5) 01:26:372 (1,1) - ^Same Fixed!

6) 01:37:158 (1) - Tbh I'm personally not that fond of how this slider looks and I think it'd look better if you did something similar to this instead which I think would also flow sliiightly better: http://puu.sh/oMXTf/26d7a1a7ac.jpg It doesn't really fit here.

7) 01:40:529 (4) - What do you think of adding an NC here or removing one from 01:43:226 (1) - for consistency? Fixed!

8) 01:59:742 (1) - I think this slider is going a bit too low, almost off screen. Might be a good idea to raise this entire pattern 01:56:709 (1,1,2,3,4,1,2,1,2,1,1,2,3,1,2,3,4,1,2,3,4,1) - a bit to avoid this problem. It will be accepted in the ranking process, since it's not that much offscreen.

9) 02:00:585 - I hear a beat here that you could map. I don't think the pause works that effectively if there's a sound in between that feels like it should be mapped to. The sound isn't strong enough tbh.

10) 02:21:147 (6) - Maybe NC here because of the change in vocals. Fixed!

11) 02:23:506 (2,3,4) - I don't really understand what these are supposed to emphasize, you're skipping the vocals and prominent beats like 02:23:675 - and the snare at 02:24:012 - by not making them clickable. The rest of this part seems to map them just fine except for this, so I'd consider emphasizing them here too. It's emphasizing the strong drums that starts on the sliderheads.

12) 02:31:765 (4) - I think you could NC here because of this sound, feels strong enough for that. Fixed!

13) 03:41:203 (1) - Why's there an NC here but not at 03:43:900 (1) - ? Would remove it from the former, since I don't think the sound difference is considerable enough for a new combo, imo. Idk what u mean here, but i changed something.

14) 04:17:608 (1,1) - Stack's a bit off. Fixed!

15) 04:51:568 - The storyboard element here doesn't seem to be centered on the stack 04:51:315 (1,2,3) -. Is this intentional? The playfield and the ingame editor are not exactly same size, so u have to add +54/56 (X coordinate) and +64 (Y coordinate).

16) 04:54:518 (4) - Imo the curve on this slider would look better if you moved the first curve point higher. Not really necessary, i think it's fine as it is.

17) 05:54:181 (3) - Maybe move this just a little bit to the top right so that it forms a proper triangle with the start and end points of 05:53:675 (2) - and the end point of 05:54:349 (4) - I didn't intend to make it a triangle, but to make it blanketed by the round slider.

18) 06:11:372 (4) - I can't really hear what this is mapped to. A stream would probably work here but the use of a half beat long offbeat slider is kinda questionable imo. Making more streams here is too overdone..

19) 06:12:214 (3) - Should probably NC here like at 06:01:428 (1) - because of the same sound and how you used an NC there, consistency-wise. Fixed!

20) 06:12:383 (4) - Also can't really hear anything here to justify a clickable circle imo. There's a sound here.

21) 06:15:922 (3) - Howbout NCing this like you did at 04:25:360 (1) - ? Fixed!

22) 06:21:315 (1) - This is also inconsistent with 04:30:754 (1) - NC-wise. Both are NCed.

23) 06:22:327 (1,2,1,2) - Same for these with 04:31:765 (1,2,3,4) - Fixed!

24) 06:29:574 (6) - This could be placed a bit lower so that it's properly "blanketed" by the stream curve at 06:29:068 (1,2,3,4,5) - and also NCing differs with 04:39:012 (1) - The object pattern are not the same, so i'll keep the NC , but i moved the slider.

25) 06:32:102 (7) - Another place to NC here like at 04:41:540 (1) - . I'll stop mentioning these now, but I recommend you double check the NCs between these two kiai sections and make them consistent, it's good for your map's integrity. :D Fixed!

26) 06:57:046 (3,3) - These two should probably be NC'd like 06:35:473 (1,1) - though then again should also be consistent with 04:44:911 (3,3,4) - . To be honest the sound difference is pretty prominent there so I'd NC the parts at 04:44:911 (3,3) - too lol I would rather remove the NC.

27) 07:19:714 (1) - I think a more fitting and less exhausting place to end this spinner would be at 07:25:023 - since I can hear a very faint sound there and the music itself really starts fading out faster there, so I think it'd be more fitting. It's better to map it to the end.
Nice mapset! The only problems I mainly ran into were some NC and hitsound inconsistencies and a couple rhythmical things, overall seems well polished, though. I hope it gets ranked and that you'll finish the storyboard since some parts are seemingly still WIP. Good luck! :D
Thanks for the mod!
Start

Remilia_CO wrote:

M4M request XD here is my map: https://osu.ppy.sh/b/952563 and feel free to skip some diff o/

I just put some opinion, or some pattern I would like to use. So don't mind if I said something you don't like to change ;)

Lactose Marathon
  1. 00:24:349 (1) - 378,270 seems better
  2. 00:45:079 (2) - move to the right a bit feels better
  3. 00:57:214 (1) - ^ b/c when the tail is mostly covered by the long slider it feels irregular. When I make the tail half covered by the long slider it feels better. (268,278)
  4. 01:26:877 (1) - Move both the two red point to the right a bit, because the upper part looks longer than the lower part now and feels a bit awkward.
  5. 02:21:990 (2,2) - 03:52:495 (2,3) - not overlapped well
  6. 02:34:799 (1) - drag it farther from the previous object since this DS is easy to messed up players reading.
  7. 03:15:585 (1) - open up feels better, for example move the middle point to 303,345
  8. 03:41:203 (1,2) - 03:43:900 (1,2) - hmmmm, these overlap looks weird imo..
  9. 03:48:956 (2,3,4,5,1) - move farther from the previous slider feels have a better flow. like (402,244)
  10. 04:02:776 (1) - Eh....
  11. 04:11:372 (2) - this shape may look better
  12. 04:23:001 (1,2,3,4) - 141,244 seems better
  13. 05:33:113 (1) - ctrl+J then ctrl+H feels flow better.
  14. 07:08:844 (1,1,1,1,2) - If you feel those are not perfect, I could help think of some shapes. XD

Good luck XD
Topic Starter
tochiii

Remilia_CO wrote:

Remilia_CO wrote:

M4M request XD here is my map: https://osu.ppy.sh/b/952563 and feel free to skip some diff o/

I just put some opinion, or some pattern I would like to use. So don't mind if I said something you don't like to change ;)

Lactose Marathon
  1. 00:24:349 (1) - 378,270 seems better It feels better when it start's to the right.
  2. 00:45:079 (2) - move to the right a bit feels better It's already to the right D:
  3. 00:57:214 (1) - ^ b/c when the tail is mostly covered by the long slider it feels irregular. When I make the tail half covered by the long slider it feels better. (268,278) I did this intentionally, so i think i'll keep it as it is.
  4. 01:26:877 (1) - Move both the two red point to the right a bit, because the upper part looks longer than the lower part now and feels a bit awkward. It's actually the same length.
  5. 02:21:990 (2,2) - 03:52:495 (2,3) - not overlapped well Fixed!
  6. 02:34:799 (1) - drag it farther from the previous object since this DS is easy to messed up players reading. The NC helps to read the DS.
  7. 03:15:585 (1) - open up feels better, for example move the middle point to 303,345 It will cause sliderbreak more easy, and i don't want that D:
  8. 03:41:203 (1,2) - 03:43:900 (1,2) - hmmmm, these overlap looks weird imo.. Don't mind them, they're just another blanketing style.
  9. 03:48:956 (2,3,4,5,1) - move farther from the previous slider feels have a better flow. like (402,244) Fixed!
  10. 04:02:776 (1) - Eh.... Fixed!
  11. 04:11:372 (2) - this shape may look better I don't think so D:
  12. 04:23:001 (1,2,3,4) - 141,244 seems better Changed this to something other else
  13. 05:33:113 (1) - ctrl+J then ctrl+H feels flow better. Um, isn't it the same direction then?
  14. 07:08:844 (1,1,1,1,2) - If you feel those are not perfect, I could help think of some shapes. XD Thanks for the offer, but i'll keep them for now.

Good luck XD
Thanks for the mod!
Kibbleru
20TH DESU
Spork Lover
Mod for a Danish comrade :3 (M4M later who knows)

Reading the colour coding explains the importance of said suggestion or necessity.

Color coding
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Positive comment or a question

General

More of a personal thing, but wouldn't adding the "Marathon" part of the diff name to the tags, and just keeping "Lactose" be more convenient?

Lactose Marathon

01:26:203 (4) - Stack on 01:26:372 (1) - 's slider end for nicer flow imo.
02:23:001 (1,2,3) - Don't these straight sliders feel too plain compared to everything you've made untill this point? (Basically, consider making an around 160 degree red anchor on 2 and 3, something like this (unpolished) http://osu.ppy.sh/ss/5251329)
03:03:956 (1) - Ctrl+G would provide better flow on this slider (back-n-forth patterns ftw), but considering it would create linear flow on the next two notes, you could do a tiny rework. (http://osu.ppy.sh/ss/5251355, an idea that I came up with, you can do what you want here, the slider just felt a bit weird to hit)
03:16:933 (5) - NC? :3
03:45:417 (4) - Consider NC due to 03:48:113 (1) - being NC'ed.
03:54:686 (1,3) - Erm, I'm scared about this being a problem when it gets pushed forward, people have very mixed feelings about perfect slider overlaps, when they're not persistent throughout the entire diff.
04:45:585 (3) - NC, 'cause 1: it's 2 single taps doing a back-n-forth pattern (People loove that shit xD) + it's initiating a new section.
04:56:372 (3) - NC for the same reason as before.
04:59:405 (1,2,3,4,5,6,7,8) - Pretty minor, but I'd add an NC on 3 or 7 due to you adding mid-pattern NC's for the next patterns, like this one: 05:02:776 (1)
05:07:327 (2) - Donno if placing this note on x:147 x:76 would be prettier.
05:58:731 (1,2,3) - Isn't the emphasis a bit off here? Wouldn't it be better with 1/2, singletap, 1/1? instead of 1/2, 1/1, singletap?
06:46:259 (3) - NC due to back-n-forth thingymabob
07:14:237 (1) - This slider compared to the other three doesn't seem all that creative imo :3
Storyboard-related:
Can't find anything, I'm not good with that stuff anyway lel


That's all I got, my god it's a beautiful map, can't stop staring ^O.O^

Here ya go --> **

Good luck buddy :3
Topic Starter
tochiii

Spork Lover wrote:

Mod for a Danish comrade :3 (M4M later who knows)

Reading the colour coding explains the importance of said suggestion or necessity.

Color coding
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Positive comment or a question

General

More of a personal thing, but wouldn't adding the "Marathon" part of the diff name to the tags, and just keeping "Lactose" be more convenient? Cannot upload without including "Marathon" in diff name. "Marathon" in tags only doesn't work... too bad

Lactose Marathon

01:26:203 (4) - Stack on 01:26:372 (1) - 's slider end for nicer flow imo. It kinda breaks the flow more tbh, and it doesn't fit with the music so it will feel random/awkward.
02:23:001 (1,2,3) - Don't these straight sliders feel too plain compared to everything you've made untill this point? (Basically, consider making an around 160 degree red anchor on 2 and 3, something like this (unpolished) http://osu.ppy.sh/ss/5251329) I will consider this, but will keep it for now.
03:03:956 (1) - Ctrl+G would provide better flow on this slider (back-n-forth patterns ftw), but considering it would create linear flow on the next two notes, you could do a tiny rework. (http://osu.ppy.sh/ss/5251355, an idea that I came up with, you can do what you want here, the slider just felt a bit weird to hit) I don't think back and forth goes well here, mostly because it breaks the current flow, and doesn't compliment the other objects placement.
03:16:933 (5) - NC? :3 Why not
03:45:417 (4) - Consider NC due to 03:48:113 (1) - being NC'ed. Will break the previous NC pattern, and later since i did it with the other part like this too. // But i removed the NC on the fourth slider before those streams.
03:54:686 (1,3) - Erm, I'm scared about this being a problem when it gets pushed forward, people have very mixed feelings about perfect slider overlaps, when they're not persistent throughout the entire diff. It is rankable, the map has a style that allows these overlaps to be there. I will keep it for now.
04:45:585 (3) - NC, 'cause 1: it's 2 single taps doing a back-n-forth pattern (People loove that shit xD) + it's initiating a new section. NC here is not needed imo
04:56:372 (3) - NC for the same reason as before. Same as above.
04:59:405 (1,2,3,4,5,6,7,8) - Pretty minor, but I'd add an NC on 3 or 7 due to you adding mid-pattern NC's for the next patterns, like this one: 05:02:776 (1) Not thinking about to change these to NC, and NCs here are most likely to prevent big NCs over 10.
05:07:327 (2) - Donno if placing this note on x:147 x:76 would be prettier. The back and forth here is out of place tbh.
05:58:731 (1,2,3) - Isn't the emphasis a bit off here? Wouldn't it be better with 1/2, singletap, 1/1? instead of 1/2, 1/1, singletap? I don't think so as it follows the drums and snare pretty well.
06:46:259 (3) - NC due to back-n-forth thingymabob I only do it if it's slider+circle or just circle, but not only sliders.
07:14:237 (1) - This slider compared to the other three doesn't seem all that creative imo :3 It's a blanket xd
Storyboard-related:
Can't find anything, I'm not good with that stuff anyway lel


That's all I got, my god it's a beautiful map, can't stop staring ^O.O^

Here ya go --> **

Good luck buddy :3
Thanks for the mod, and stars!
skildfrix
Ok.... Background dim back to 50%. Well, because I just can't ignore your sb.
I'll post my suggestion maybe for around 2 days from now. :)
Nice map btw...
Kathex
Hello
This map style is realy hard to mod, cause it uses confusing elements by constantly stacks and back-flows to create the difficulty.
[Lactose Marathon]
  1. 00:20:810 (1) - why dont start at 00:20:473 (1) - ?
  2. 01:53:001 (2) - and 02:06:484 (2) - i suggest increase the SV of this notes to 1,5x, currently this notes are looking so slow for the sound
  3. 02:01:933 (4) - move a bit to the right for the follow point line appears.
  4. 02:12:888 (1,2,3,4,1,2,3,4,5) - what exactly you are following here? It doesnt looks fit to the sounds. 02:13:226 (3) - this note for example, could be a little jump. This 3 nothes 02:13:731 (2,3,4) - could have a SV bigger like 0,4 for emphasis the voice and 02:13:900 (3) - for the beat. In the start of the map this pattern looks ok cause doesnt have beat, but here looks you ignored the sound. Here 02:18:282 (1,2,3,4,1,2,3) - again.
  5. 06:30:417 (1,2,3,4,5) - this stream realy feel bad, it should have a rounded shape like the others Example: 06:34:462 (1,2,3,4,5) -

I dont found more issues. The map is perfect, looks RLC style.
Have luck! :)
skildfrix
Hi! From #modreq let’s do M4M if you want (Map Link: t/447019), you got an outstanding SB out there; you guys have shown the true beauty of osu! You gave me goose bumps, really! I’ll point out the downsides of the map; I only find few of them but hopefully it will help to improve it further.

Storyboard
Great SB however, some of your transitions cause sudden FPS drops. I know I can just adjust my current BG Dim to 100% or just disable the SB on my settings or whatever to avoid that yet there are players out there who really wanted to enjoy the map with this kind of SB right? Plus the map has an effect which does enhance not only the design but also the gameplay itself (such as rays, scattering neon boxes, that yellow bubble or whatever it is etc.) which in my opinion increases the fun to the player. But not all players like this have the sufficient specs to carry your SB.

Even I have an i5 dual core with Intel HD 5500 GPU causes FPS drops from 120 fps (I have frame limiter since I’m a laptop user) to 60 fps on just a single flash transition(around 55 fps on pulses). Maybe you’re not just experiencing this since you guys have gaming specs and my machine is not that strong as yours (I’m poor :( ).

I’m not really experienced on storyboarding but I suggest reducing the number of effects loaded in just a single transition or rather optimize it since that’s the reason of sudden fps drops especially the flashes. I’m sorry if I’m quite demanding here but please if possible do it for the sake of HUMANITY! Ahem! I mean for the sake of other players as well who wants to enjoy those fancy effects in this map (even though I personally don’t want to reduce it really. :/ ).

If you ask me, the main reason why these things happen is mainly because of your flashes per transition (that includes those flashing pulse effects as well). I don’t know the reason why since I checked the resolution of the lighting image but it seems to be fine; maybe because of your BG I guess? And you need to fix this one:



You can find it near the end of the song.
That’s all for the SB.



Difficulty Contents
03:58:900 (4) – It’s kind of a weird shape. Maybe change into a basic curve shape but have the same starting point / position.
04:02:776 (1,1,1,2) - This part is killing the epicness. Just follow the tone of the song not the vocalist.
05:07:495 (1,2) – I suggest following the vocalist here would be better.
05:50:641 (1) – It’s weird, try using a spinner on this part.
07:16:933 (1) – Try changing it into a better shape. You might get a better idea with this example:



That’s all what I found so far. Hopefully you found my mod useful for the improvement of this map. I’ll be waiting for this map to be ranked and it will be included on my best maps collection.

Thanks for the music and optional choices of wallpapers since I’m really out of wallpapers and I’m finding a good music for gaming too! :3
Topic Starter
tochiii

Kathex wrote:

Hello
This map style is realy hard to mod, cause it uses confusing elements by constantly stacks and back-flows to create the difficulty.
[Lactose Marathon]
  1. 00:20:810 (1) - why dont start at 00:20:473 (1) - ? Because the spacious sound starts on where the spinner starts now.
  2. 01:53:001 (2) - and 02:06:484 (2) - i suggest increase the SV of this notes to 1,5x, currently this notes are looking so slow for the sound SV doesn't work on sliders o.o
  3. 02:01:933 (4) - move a bit to the right for the follow point line appears. Fixed
  4. 02:12:888 (1,2,3,4,1,2,3,4,5) - what exactly you are following here? It doesnt looks fit to the sounds. 02:13:226 (3) - this note for example, could be a little jump. This 3 nothes 02:13:731 (2,3,4) - could have a SV bigger like 0,4 for emphasis the voice and 02:13:900 (3) - for the beat. In the start of the map this pattern looks ok cause doesnt have beat, but here looks you ignored the sound. Here 02:18:282 (1,2,3,4,1,2,3) - again. The sounds which im following on parts like this is the same sound as the soft-hitnormal.
  5. 06:30:417 (1,2,3,4,5) - this stream realy feel bad, it should have a rounded shape like the others Example: 06:34:462 (1,2,3,4,5) - There's no more to the right to make it round, so it has to be like this or just straight, and i think this is just fine.

I dont found more issues. The map is perfect, looks RLC style.
Have luck! :) Thanks for the mod!

skildfrix wrote:

Hi! From #modreq let’s do M4M if you want (Map Link: t/447019), you got an outstanding SB out there; you guys have shown the true beauty of osu! You gave me goose bumps, really! I’ll point out the downsides of the map; I only find few of them but hopefully it will help to improve it further.

Storyboard
Great SB however, some of your transitions cause sudden FPS drops. I know I can just adjust my current BG Dim to 100% or just disable the SB on my settings or whatever to avoid that yet there are players out there who really wanted to enjoy the map with this kind of SB right? Plus the map has an effect which does enhance not only the design but also the gameplay itself (such as rays, scattering neon boxes, that yellow bubble or whatever it is etc.) which in my opinion increases the fun to the player. But not all players like this have the sufficient specs to carry your SB.

Even I have an i5 dual core with Intel HD 5500 GPU causes FPS drops from 120 fps (I have frame limiter since I’m a laptop user) to 60 fps on just a single flash transition(around 55 fps on pulses). Maybe you’re not just experiencing this since you guys have gaming specs and my machine is not that strong as yours (I’m poor :( ).

I’m not really experienced on storyboarding but I suggest reducing the number of effects loaded in just a single transition or rather optimize it since that’s the reason of sudden fps drops especially the flashes. I’m sorry if I’m quite demanding here but please if possible do it for the sake of HUMANITY! Ahem! I mean for the sake of other players as well who wants to enjoy those fancy effects in this map (even though I personally don’t want to reduce it really. :/ ). I got this warning too in earlier mods, and i optimized as much i could without ruining some effects etc. I can't really decrease more without deleting effects which are important.

If you ask me, the main reason why these things happen is mainly because of your flashes per transition (that includes those flashing pulse effects as well). I don’t know the reason why since I checked the resolution of the lighting image but it seems to be fine; maybe because of your BG I guess? And you need to fix this one: This is up to Kanari to fix because it's in her part. I will mention this to her.



You can find it near the end of the song.
That’s all for the SB.



Difficulty Contents
03:58:900 (4) – It’s kind of a weird shape. Maybe change into a basic curve shape but have the same starting point / position. The "straightness" fits/compliment the later stream, so it's a shame to change it.
04:02:776 (1,1,1,2) - This part is killing the epicness. Just follow the tone of the song not the vocalist. I intentionally change to foolow the vocal from this part.
05:07:495 (1,2) – I suggest following the vocalist here would be better. I like it better if there's less objects after an intense part.
05:50:641 (1) – It’s weird, try using a spinner on this part. Not necessary imo.
07:16:933 (1) – Try changing it into a better shape. You might get a better idea with this example: Well, as i said earlier with a straight slider, it compliments more the other objects the way it is now, so i'll keep it.



That’s all what I found so far. Hopefully you found my mod useful for the improvement of this map. I’ll be waiting for this map to be ranked and it will be included on my best maps collection.

Thanks for the music and optional choices of wallpapers since I’m really out of wallpapers and I’m finding a good music for gaming too! :3
Thanks for the mod!
ItashaS13
This map is awesome, GL
-Visceral-
Top 3 best storyboards in the game. Amazing job!
Affirmation
m4m.

[marathon]
00:45:079 (2,1) - It can be difficult. just stack them.
00:48:282 (1,2,3,4,1) - It is far, but why 00:48:619 (1,2) - is to close? it is hard to read. consider other patterns.
00:50:978 (1,2,3,4,1,2) - ^
00:52:664 (1,2,3) - this jump..too./
00:56:709 (1,1) - this overlap looks some confused. could you fix?
01:49:546 (2,1) - ctrl G
04:54:518 (4,6) - It could be hard to read. put 6 other way.
end spinner at 07:26:372 - .
Good map. good luck!!
Topic Starter
tochiii

Neoskylove wrote:

m4m.

[marathon]
00:45:079 (2,1) - It can be difficult. just stack them. This is intentional (i did it on purpose) and i think it fits.
00:48:282 (1,2,3,4,1) - It is far, but why 00:48:619 (1,2) - is to close? it is hard to read. consider other patterns. This pattern is already used all over the map D: | It might be a bit hard, but i did it while knowing it to make it more interesting and challenging.
00:50:978 (1,2,3,4,1,2) - ^ Same ^
00:52:664 (1,2,3) - this jump..too./ I will consider this.
00:56:709 (1,1) - this overlap looks some confused. could you fix? It's not too confusing, and it plays okay.
01:49:546 (2,1) - ctrl G I will consider this too, but will keep it for now.
04:54:518 (4,6) - It could be hard to read. put 6 other way. I made these kinda overlaps a lot of place in the map, and it's a part of the mapping style.
end spinner at 07:26:372 - . There's still a weak sound after that point D:
Good map. good luck!!
Thanks for the mod!
Kanari
delete bg2.jpg and put this instead, http://puu.sh/pgtKa.png and could you rename the file in the .osb as well? just change jpg to png
also don't forget what i said before~ about reducing the sb load on Exile-'s parts and the bg dimensions
Topic Starter
tochiii

Kanari wrote:

delete bg2.jpg and put this instead, http://puu.sh/pgtKa.png and could you rename the file in the .osb as well? just change jpg to png
also don't forget what i said before~ about reducing the sb load on Exile-'s parts and the bg dimensions
I will change the extension, and i will ask Exile- if he had reduced the sb load. I don't think it's much important to change the dimensions on the bg's D:
DeletedUser_3638005
xd4xd


[General]
  1. Unused hitsounds:
    soft-hitfinish3.wav
  2. The .osz file is 34.32mb. Generally you want to keep it under 30 if you have a storyboard/video.
  3. Isn't this considered as dubstep? You could probably add it in tags as well. http://vocadb.net/Al/1959

[Cow Milk Marathon]
  1. 00:48:619 (1,2) - Not sure how I feel about this overlay, which is constantly appearing throughout the map, personally I would make the overlayed hitcircle a jump, for a sightread it could potentially be confusing. Even though it's my personal opinion, I think it's still fine and you could probably keep it.
  2. 01:06:484 (1,1) - Ctrl + G for the rhythm, and change the rest accordingly however you like, because on 01:06:147 (1) - it feels like it is following the vocals but the next slider isn't. Same goes for this 02:54:349 (1,1) - .
  3. 04:36:653 (2) - 04:36:653 (2) - The flow here seems a little off to me. Maybe a triple could work better?
  4. 04:37:242 (5,6) - Remove these and put a hitcircle here 04:37:327 - ? Because of the synths, they are intense on those beats and the rest aren't even noticable, I think it feels better like that. Or remove the triple and make it like this 04:39:518 (3,4,1) - .
  5. 05:33:113 (1) - I don't agree with the 1/1 slider here. My rule for 1/1 sliders is: Am I missing a beat here? If no then 1/1 slider, if yes then no 1/1 slider. And I mostly only use 1/1 sliders to follow the vocals even if I ignore a beat. So the 05:33:282 - 'ki' vocal should be mapped in my opinion. Same for 05:29:911 (4) - .
  6. 05:34:462 (1) - This is exactly what I'm talking about. I like this one :>
  7. 05:50:641 (1) - These lines 05:50:641 (1) - on the square are not parallel :< My OCD kicks in.
  8. 07:05:304 (4) - Same thing with the 1/1 slider here, I prefer an other rhythm that follows 07:05:473 - this beat.
  9. 07:06:653 (3) - ^

That's all from me. The map was pretty fun to play. Good luck! ()
Topic Starter
tochiii

Riven wrote:

xd4xd


Riven
[General]
  1. Unused hitsounds:
    soft-hitfinish3.wav Fixed!
  2. The .osz file is 34.32mb. Generally you want to keep it under 30 if you have a storyboard/video. Yup, but not possible without removing the SB.
  3. Isn't this considered as dubstep? You could probably add it in tags as well. http://vocadb.net/Al/1959 Sure.

[Cow Milk Marathon]
  1. 00:48:619 (1,2) - Not sure how I feel about this overlay, which is constantly appearing throughout the map, personally I would make the overlayed hitcircle a jump, for a sightread it could potentially be confusing. Even though it's my personal opinion, I think it's still fine and you could probably keep it. Yeah, i don't think it's worth changing it since i use it so many times, and it kinda fits xd
  2. 01:06:484 (1,1) - Ctrl + G for the rhythm, and change the rest accordingly however you like, because on 01:06:147 (1) - it feels like it is following the vocals but the next slider isn't. Same goes for this 02:54:349 (1,1) - . It doesn't make sense for the kicks if i change it, because the drums are stronger than the vocal here, so the sliders and circles are emphasizing it.
  3. 04:36:653 (2) - 04:36:653 (2) - The flow here seems a little off to me. Maybe a triple could work better? I will consider this actually.
  4. 04:37:242 (5,6) - Remove these and put a hitcircle here 04:37:327 - ? Because of the synths, they are intense on those beats and the rest aren't even noticable, I think it feels better like that. Or remove the triple and make it like this 04:39:518 (3,4,1) - . I don't think it fails as it is now, since the kickslider starts on the strong wub, which is fine because it's emphasizing.
  5. 05:33:113 (1) - I don't agree with the 1/1 slider here. My rule for 1/1 sliders is: Am I missing a beat here? If no then 1/1 slider, if yes then no 1/1 slider. And I mostly only use 1/1 sliders to follow the vocals even if I ignore a beat. So the 05:33:282 - 'ki' vocal should be mapped in my opinion. Same for 05:29:911 (4) - . I basically did this while knowing that i skipped the vocal. But i want to keep it because the kicks are stronger imo.
  6. 05:34:462 (1) - This is exactly what I'm talking about. I like this one :> Yeah, i basically mapped the same rhythm over and over, but there's some part where i skip the vocals, because i don't prioritize it in this part. (Same with the earlier part.)
  7. 05:50:641 (1) - These lines 05:50:641 (1) - on the square are not parallel :< My OCD kicks in. Fixed!
  8. 07:05:304 (4) - Same thing with the 1/1 slider here, I prefer an other rhythm that follows 07:05:473 - this beat. Fixed!
  9. 07:06:653 (3) - ^ These sounds are not meant to be mapped to every single time D:

That's all from me. The map was pretty fun to play. Good luck! ()
Thanks for the mod!
Cryptic
The SB is really cool. The map is quite fun as well!

[Lactose Marathon]
  1. Is there a particular reason for the word Lactose? Sugar would make me think of Candy or Sweets, not Milk.
  2. 00:20:810 (1) - The spinner should actually end on the 1/8th tick at 00:23:970 from what I can hear.
  3. 00:32:271 (4,5,1) - Why the weird DS for the triplet here? Why not have all the notes equally spaced?
  4. 00:57:214 (1) - You could tilt this slider upwards a bit to have the end better fit on the bend of the slider.
  5. 01:46:259 (5,1) - This really stood out to me when watching and playing the map. I feel like you should either stack the 5 on 1's slider end like you did here (01:29:742 (3,4) - ) or have the 5 on the inside rather than the outside of the slider like here (00:45:079 (2,1) - ). Either works since you've used both already, and I think they both not only look better but also make more sense with the rest of the map prior to this point.
  6. 01:58:731 (1) - Could you either make this blanket 01:58:057 (1) - better or make it look different? I'm not a huge fan of this slider visually as it just seems... weaker than the others. I personally like this a bit more.
    You could also make it bend on the red tick specifically if you were lacking ideas for a change.
  7. 02:49:799 (7,1) - Maybe move the 7 to the slider end of 1? It just feels a bit lackluster for the hitsounding and SB on 1.
  8. 03:52:495 (2,3) - Fix blanket.
  9. 04:24:349 (1) - The "Whoosh" sound effect on this note makes the transition in the song itself seem really jarring. I don't like it. It sounds like its cut and pasted together.
  10. 06:14:911 (1) - Here too.
  11. 06:19:124 (1,3) - I think let the 3 overlap the 1 a bit more. I think it helps by making the jump to the slider 4 slightly larger (which it needs) and it'll also (depending on how you position it) carry some of the stacking themes from previous sections in this kiai.
  12. 06:30:417 (1,2,3,4,5) - This seems really weird. Nothing in the music makes sense for the DS change between 1 and 2. I guess you ran out of room, but see if you can make something else work?
  13. Overall its a really solid, consistent map. I really enjoyed playing it and I can't wait to see this get ranked.
My map t/452608 for M4M.
Topic Starter
tochiii

Cryptic wrote:

The SB is really cool. The map is quite fun as well!

[Lactose Marathon]
  1. Is there a particular reason for the word Lactose? Sugar would make me think of Candy or Sweets, not Milk. Lactose looks cool, but might change if a BN confirms that it should be renamed :d
  2. 00:20:810 (1) - The spinner should actually end on the 1/8th tick at 00:23:970 from what I can hear. Fixed!
  3. 00:32:271 (4,5,1) - Why the weird DS for the triplet here? Why not have all the notes equally spaced? It's not really weird lol, triple and 1/2 circles are not the same, so yeah.
  4. 00:57:214 (1) - You could tilt this slider upwards a bit to have the end better fit on the bend of the slider. The slider tilts a bit down so it fits with the previous circle D:
  5. 01:46:259 (5,1) - This really stood out to me when watching and playing the map. I feel like you should either stack the 5 on 1's slider end like you did here (01:29:742 (3,4) - ) or have the 5 on the inside rather than the outside of the slider like here (00:45:079 (2,1) - ). Either works since you've used both already, and I think they both not only look better but also make more sense with the rest of the map prior to this point. It only breaks the flow if i change it like the other slider, so i would rather keep it like this.
  6. 01:58:731 (1) - Could you either make this blanket 01:58:057 (1) - better or make it look different? I'm not a huge fan of this slider visually as it just seems... weaker than the others. I personally like this a bit more. This was actually intentional to not blanket it properly, as it's not a simple rainbow slider, so making a red anchor as blanket doesn't really interest me.
    You could also make it bend on the red tick specifically if you were lacking ideas for a change.
  7. 02:49:799 (7,1) - Maybe move the 7 to the slider end of 1? It just feels a bit lackluster for the hitsounding and SB on 1. I like it better stacked.
  8. 03:52:495 (2,3) - Fix blanket. Wait what? It's not a blanket :o
  9. 04:24:349 (1) - The "Whoosh" sound effect on this note makes the transition in the song itself seem really jarring. I don't like it. It sounds like its cut and pasted together. Uhm, idk. That's just how the song is, i cannot fix it, and i didn't copy or paste anything in the mp3 lol.
  10. 06:14:911 (1) - Here too. ^
  11. 06:19:124 (1,3) - I think let the 3 overlap the 1 a bit more. I think it helps by making the jump to the slider 4 slightly larger (which it needs) and it'll also (depending on how you position it) carry some of the stacking themes from previous sections in this kiai. Well, sure.
  12. 06:30:417 (1,2,3,4,5) - This seems really weird. Nothing in the music makes sense for the DS change between 1 and 2. I guess you ran out of room, but see if you can make something else work? I just made it a bit more curvy, so i think it should be fine.
  13. Overall its a really solid, consistent map. I really enjoyed playing it and I can't wait to see this get ranked.
My map t/452608 for M4M.
Thanks for the mod! I will mod your map later on!
Faust
This map is pretty good.
And I've never even heard of you nor Reya before.

Impressive mixture & execution of creative visuals.
Personally, I think maybe you could blur the butterflies a little since they're rather sharp against the rest of the median.

05:33:113 (1) - Oh this is sexy.

Good luck.
Topic Starter
tochiii
Thanks!
I appreciate the nice words from you!
Also, Reya is extremely busy, or was (idk) so he couldn't cooperate with us in the SB colalb ;;

Also, nice idea with blurring the butterfly
Smokeman
02:38:338 (2) -http://puu.sh/pw06Z/9068f8db88.jpg It doesnt have a bright line thingy. Is this intended D:


Not a real mod but i might do one once i have more time :^)
The map is pretty solid doe. Good luck with this. (sick sb but that goes with out saying)
kodapa
Awesome map/sb!
Are you planning to make more difficulties? I would love a 4* version.
Topic Starter
tochiii

Smokeman wrote:

02:38:338 (2) -http://puu.sh/pw06Z/9068f8db88.jpg It doesnt have a bright line thingy. Is this intended D:


Not a real mod but i might do one once i have more time :^)
The map is pretty solid doe. Good luck with this. (sick sb but that goes with out saying)
I guess he added the lines on the strong kicks in the song, and thanks!

kodapa wrote:

Awesome map/sb!
Are you planning to make more difficulties? I would love a 4* version.
Nah, it would be cool but im not able to as Okoratu :/
Topic Starter
tochiii

Smokeman wrote:

02:38:338 (2) -http://puu.sh/pw06Z/9068f8db88.jpg It doesnt have a bright line thingy. Is this intended D:
Misunderstood what you meant, but it's fixed now :3
Rizia
[Lactose Marathon]
  1. 00:31:596 (1) - continue to use circle like 00:26:203 (4,5) - ?
  2. 00:56:035 (1,1) - nice pattern, but if sv on both slider more faster, then it would perfect
  3. 01:26:877 (1) - kinda worry this slider
  4. 05:33:113 (1) - slider flow kinda weird
  5. 07:08:844 (1) - i think it will be fun if make some rotation
that's all
Topic Starter
tochiii

Rizia wrote:

[Lactose Marathon]
  1. 00:31:596 (1) - continue to use circle like 00:26:203 (4,5) - ? I would if the electric sound wasn't there (i made sliders on all those sounds)
  2. 00:56:035 (1,1) - nice pattern, but if sv on both slider more faster, then it would perfect I increased it a bit!
  3. 01:26:877 (1) - kinda worry this slider Hmm idk, it fits with the music, and i've seen another map with it that is going to get ranked. But i will change if i get another warning!
  4. 05:33:113 (1) - slider flow kinda weird Hmm yes lol, but i don't think it's worth remaking.
  5. 07:08:844 (1) - i think it will be fun if make some rotation Fixed!
that's all
Thanks for the mod!
Updated
Cryptic
rip -Tochi?? plzno twas good map
Exile-
:<
yf_bmp
SB Load ?

Nice set though
Exile-
Who cares about SB Load
Neymarcus
cmon BNs
Topic Starter
tochiii
I'm back to rank this
-Visceral-
YES OH MY GOD
Linada

Smoothie World wrote:

YES OH MY GOD
OOOO
LowAccuracySS

-Tochi wrote:

I'm back to rank this
HOLYO
Spork Lover
jkhygfyifr9ou
HYPE
Keada
M4M :D

First thing to say, This storyboard and map is amazing :D
Second thing, I mod from my own mapping style so some things you might not like.

  1. I see you dont like corners :^) http://puu.sh/xfXwt/f976c93429.jpg
  2. 00:20:810 (1) - the spinner should end 00:24:012 - there. I listened to it alot of times and the music stops right there.
  3. 00:24:518 (2,1) - this overlap you can avoid xD
  4. 00:26:372 (5,3) - same here ^
  5. 00:27:046 (1,2,3) - 00:27:888 (1,2,3) - why is this suddenly more spaced than 00:25:697 (1,2,3,4,5) - 00:25:023 (1,2,3,4) - , its basically the same melody ¯\_(ツ)_/¯ same with some parts later. If you want to space them more you could gradually change the ds but like this is unconsistent
  6. 00:29:405 - would fit better with a triple since 00:29:490 - is not the same melody as 00:29:658 - 00:34:799 (1,2) - these two has the same melody so. If you see my point for later parts, if there are any, too lazy to check xD
  7. 00:30:838 - should be something here
  8. 00:37:495 (1,2,1,2,3,4) - this part looks like it has been copied xD from 00:26:709 (2,3,1,2,3,4) -
  9. 00:53:169 (4) - would look better if you placed it over instead, the overlap wouldnt be fucked up
  10. 00:55:697 (2) - this overlap was kinda ugly D: dunno what to do with it tho :/ dont get any ideas 00:55:023 (6) - could stack it with this one tho but I personally dont like it :/
  11. 00:57:214 (1) - would look a bit better if you stacked it with the slider completely http://puu.sh/xfWO5/3e06ae292f.jpg
  12. 01:03:282 (2) - would look better if you stacked it on the top end http://puu.sh/xfWSf/5a775ec7bb.jpg didnt do it perfect but yeah you see my point
  13. 01:05:136 (2) - ctrl+g this and stack sliderstart on 01:04:124 (1) - would play nice and would give more space for this 01:05:473 (1) -
  14. 01:08:506 (6) - I personally dont like stacking notes like this on sliderends of a kickslider, since alot of people will see this note as nothing and then break :/
  15. 01:11:203 (5,2) - this overlap could be avoided
  16. 01:13:900 (6,2) - dont know if its intentional overlaps tho ^ so Ill leave it for now
  17. 01:19:293 (6) - this is cool tho, nice overlap too
  18. 01:26:203 (4,1) - the transition is horrible D:
  19. 01:26:877 (1) - you could make this slider more symmetrical tbh D: http://puu.sh/xfX7b/66073d03a6.jpg <- after tweaking it a bit 01:27:214 - even tho the sliderend should be a beat since the music is strong there
  20. 01:33:113 (1) - would look better with the slider like http://puu.sh/xfXda/0997f7686d.jpg
  21. 01:45:248 (1) - Im sorry but this slider cant be ranked, it overlaps the erh cant remember the name of it, something Unstable rate just look in f5
  22. 01:49:546 (2,1) - why suddenly going backwards here, you dont do it anywhere else in the map xD
  23. 01:57:467 (2,3) - overlaps the UR thing D:
  24. 01:58:731 (1) - ^
  25. 01:59:742 (1) - this one is fine tho if you see
  26. 02:06:484 (2) - this overlap could be avoided
  27. 02:12:383 (2,1) - overlap intented i guess.
  28. 02:23:001 (1) - why not try a slider like this here? http://puu.sh/xfZP3/80f581a983.jpg just an opinion tho
  29. 02:30:585 (2) - put it slightly down so it doesnt overlap 02:30:079 (1) -
  30. 02:38:506 (1) - should be more spaced tbh since the same you did here 02:37:158 (1) -
  31. 02:45:922 (1) - this overlap was a bit ugly :/
  32. 03:01:259 (2,4) - ^
  33. 03:03:450 (1) - should be distanced further since its a stronger beat than 03:03:113 (5) - Downbeats :D
  34. 03:03:956 (1) - same as I said with a slider before
  35. 03:16:259 (1,2,3,4,1,2,3,4,1) - nothing wrong with the stream but just wanna give an idea to not make it so simple, Just listen to the music, where does it change, where does it have an impact. In my perspective I wouldve done something like http://puu.sh/xg0fM/da8a1ec073.jpg since the beat on 03:16:428 (3) - 03:16:765 (3) -
  36. 03:43:563 (1) - move this down a bit so it doesnt overlap 03:43:226 (1) -
  37. 03:48:113 (4) - the overlap in the middle doesnt look that good tbh :/ something like this? http://puu.sh/xg0mz/996b154efd.jpg
  38. 03:50:304 (3) - a bit higher so it doesnt overlap
  39. 03:54:686 (1,2,3) - the flow was bad here ouch
  40. 04:10:613 - I clearly hear a beat here which could be mapped, so you could start a new slider here 04:10:866 - cause this didnt fit the music well tbh 04:11:372 (2) -
  41. 04:29:068 (4) - double kickslider here would be cool and fitting to the music http://puu.sh/xg0yX/3f75987bd0.jpg since its like an intenste part why not make it intense :D
  42. 04:24:349 (1,2,3) - like what you did here but I think a stream of 5 notes would play better to the music xD same with later parts of the song (dont want to point out all)
  43. 04:52:158 - strong beat here
  44. 04:52:664 - same here, never do slider ends on downbeats unless it reeeeeeaaaally fits
  45. 05:18:282 (1,2) - overlap again D:
  46. 05:33:113 (1) - put a white point in the slider on the 2nd part after the red point to make it look more appealing http://puu.sh/xg0Lf/c930d5b1b4.jpg
  47. 05:34:124 (4) - blanket better and overlap xD
  48. 05:50:641 (1) - the first part of this slider looks a bit boring :/ http://puu.sh/xg0OT/96478a93c6.jpg but the 2nd half is Kreygasm
  49. 06:17:608 (1) - would be soooooo coool and fitting to the music if the slider would look different than a normal round slider. Example for slider: http://puu.sh/xg0Wr/1afbb252f8.jpg to do as I did you need to change the sv to 1,50 but I think it fits no matter what :D
  50. 06:28:394 (1) - you could do the same here, maybe with a new unique slider like: http://puu.sh/xg12g/e7face3edc.jpg same with the sv here
  51. 06:39:181 (4) - something here too, cant come up with anything on this one tho but try to experiment a bit. Take more time and effort in to the map, cause the map is amazing.
  52. 06:45:754 (7) - shouldnt be stacked with 06:45:417 (5) - since 06:45:417 (5) - has a waaaaay different beat than 06:45:754 (7) -
  53. 06:49:967 (1) - would be cool with a wiggle slider here. Example: http://puu.sh/xg19v/9f422cdd26.jpg
  54. 07:16:933 (1) - the slider room in the middle was a bit ugly, try to put one red tick up http://puu.sh/xg1cH/284fbdcc30.jpg

Sorry for such a long mod haha, was a cool map so I spent time with it :D
Good Luck on ranking.
Naxess
Greetings,
reply to the above first ^


  • [General]
  1. The soft-hitwhistle sounds way too much like the normal-hitnormal at the moment, which isn't good since they're used differently and sometimes interchangeably, so it ends up sounding like they're all the same hitsound, making parts in the map way too monotonous feedback-wise.
  2. Why does square.png have transparency? Seems a bit unnecessary, could probably crop s.png as well, unless this breaks some effect in the storyboard. Regardless, the storyboard is actually very optimized already and runs completely fine, so the SB Load being high doesn't matter. SB Load is just the result of how much of the screen is covered, and far from a direct correlation to drops in performance. Just fyi in case someone questions it later.

    [Lactose Marathon]
    Overall the NCs look quite messy and inconsistent. I like the idea of making them elaborate and intricate, but if consistency isn't maintained it generally ends up making things look random instead, which you'd want to avoid. There's some other stuff about hitsounding as well, but the map itself object-wise is nice.
  3. 00:35:641 (3,1,2,3,4) - Would be cool if the concept used for 00:24:855 (3,1,2,3,4) - 00:30:248 (3,1,2,3,4) - was also used here. That way you'd bring more contrast for when the song actually changes at 00:39:181 - .
  4. 00:37:327 (6) - Should probably NC this and remove from 00:37:495 - for consistency with 00:26:540 - .
  5. 00:42:214 - Compared to other combos around here this one seems a bit long, how about placing an NC here?
  6. 00:46:765 (1) - Compare this to 00:49:462 (5) - in terms of NCing, 00:47:271 (1,2,1,2,1,2,1,2,3,4) - with 00:58:057 (1,2,3,1,2,3,4,5,6) - , etc.
  7. 00:49:967 (1,2,3,4,5,6) - oh btw regarding your hitsounding usage of the kick drum things, avoid having them on all notes like this, as it'd just ruin the contrast it's there to build. Just makes it seem weird when stuff like 00:49:293 (4) - doesn't have one when everything else does, if that makes sense. So basically remove all of them except those that actually land on the respective sound, 00:49:967 - 00:50:810 - etc. Applies everywhere else as well. Stuff like 01:02:439 - sounds really strange compared to the surroundings like this, for instance, and also makes the kiai sort of misleading with half of the triples providing feedback and the rest not lol
  8. 01:02:102 - Compared to the other sections, this has way more NCing. It is a bit higher pitch and it is a sort of transitional phase, but I can't see all these combos being warranted compared to other parts with similar sounds. 01:02:439 (1,1,2,1,2,1,2) - is very similar to 00:51:315 (1,2,3,4,5,6) - , for example. Regardless, I would try balancing these across the map more equally, having all ncs in the same spot will not only mess up the HP drain calculation but also make it stand out when it's not warranted like in this case.
  9. Anyway there's a bunch of other inconsistencies in combos and I highly encourage you to look through the map again and make sure everything is in order, there's some really obvious ones like 01:21:484 (5) - 01:10:697 (1) - or 01:14:574 (4) - 01:25:360 (1) - and so on, you get the idea. Also in case you're doing pattern based NCing, try only relying on the song for NCing as much as you can, as the patterns themselves are also reliant on the song, after all. There's some tricks you can use for finding inconsistencies, like checking analogous parts, for example comparing 01:39:855 - with 05:39:855 - to notice that 01:41:877 (4) - is inconsistent with 05:41:877 (1) - etc.
  10. 01:29:068 - Snares are suddenly gone here hitsounding-wise, despite still being there in the song. Is this intentional and if so, why? Adding snares here would make much more sense and also contrast the feedback much better from what I can see. Having kick drums on every single object shares the same problems as the other point regarding this. If the snare you're using is too powerful, try a different sound, for example, although it's still the same sound as 01:39:855 - is using so /shrug
  11. 02:17:271 (1,2,2) - You could probably still add whistles to these like 00:29:405 (1,2,2) - , on top of the snares.
  12. 02:39:181 (1,2,3,4,1,2,3,1,2,3) - The intensity here is a bit sudden and unwarranted from what I can hear. 02:39:349 (2,3,4) - and 02:40:023 (2,3,1,2,3) - by themselves are probably fine, but having them consecutively like this makes it seem more intense than it actually is, especially comparing the density to the rest of the section. There are some faint hit-hats, but reflecting them like this seems like it's overdoing it a bit.
  13. 02:58:731 (3,4,1,2,3,1,2) - The rhythm here doesn't seem like it's following anything in particular. 02:56:035 (3,4) - are apparently done the same way as 02:58:731 (3,4) - , even though 02:59:068 (4) - is clearly different in the song. Similarly it doesn't seem like the drums are really taken into account when comparing 02:59:405 (1,2) - with 03:00:079 (1,2) - as they land on different spots, yet are the same in the map. Could try swapping 02:59:068 (4,1,2) - rhythmically, although 02:57:720 (1,2) - is likely going to get ambiguous with 02:59:068 - that way hm hm, but at least 02:59:405 - will accentuate the drums better by being 1/2 instead of circles.
  14. Oh ye about hitsounding, there seem to be some kick drums that are missed as well, for instance 03:05:978 - . According to other parts like 03:03:450 - , this would have a normal sampleset.
  15. 03:48:113 (4) - Could probably make this have a space in between the borders like this, as was done with 03:58:900 (4) - , 04:08:169 (1) - and 04:11:372 (2) - , for the sake of visual consistency.
  16. 07:16:933 (1) - Map commonly has a visual gap between slider borders, so could maintain consistency by doing the same thing here. makes the concept more defined and recognizable, and less like it's done randomly or unintentionally.
  17. 07:19:714 (1) - This spinner is going for way too long, it's already silent at 07:26:372 - so I'd have just ended it there. Makes no sense to keep spinning 400 rpm to complete silence, and it's not like you've got a 5 min threshold to keep since you're already up at 7 min here. Also would silence the slider end, feels a bit abrupt to end it with a drum sound out of nowhere.

    So in summary, the new combos are pretty inconsistent and there's too many examples for me to mention one by one, so try looking through this yourself a bit. You can still ask if you're unsure though. The hitsounding seemed really monotonous at first, but then I realized it's likely because of the soft-hitwhistle and normal-hitnormal sounding too similar. Well, there are still some minor hitsounding things that can be taken care of but the major thing is the kick-drum sounds. Switch the files for something else that'd be more fitting and different from the normal-hitnormal, and then adjust as you see needed. Again, you can ask if you'd like my opinion on things.
Me and Mir can help you push this forwards, if you'd like. Feel free to call me back after the map is bubbled. Just make sure ncing and hitsounding is taken care of before that.
Topic Starter
tochiii
Thanks for the great mods both of you! :)
I will respond to them tomorrow or on saturday, as well modding Keada's map on those days ;)
Topic Starter
tochiii

Keada wrote:

M4M :D

First thing to say, This storyboard and map is amazing :D
Second thing, I mod from my own mapping style so some things you might not like.

  1. I see you dont like corners :^) http://puu.sh/xfXwt/f976c93429.jpg Nah :^)
  2. 00:20:810 (1) - the spinner should end 00:24:012 - there. I listened to it alot of times and the music stops right there. I already tried to extend the slider to there when mapping this, but it sounds off for me.
  3. 00:24:518 (2,1) - this overlap you can avoid xD That overlap is intentional, I do it a lot in this map as it's a part of the style!
  4. 00:26:372 (5,3) - same here ^^
  5. 00:27:046 (1,2,3) - 00:27:888 (1,2,3) - why is this suddenly more spaced than 00:25:697 (1,2,3,4,5) - 00:25:023 (1,2,3,4) - , its basically the same melody ¯\_(ツ)_/¯ same with some parts later. If you want to space them more you could gradually change the ds but like this is unconsistent If you check from 00:35:136 - you will see that I do the same on this part too, so it's not inconsistent and it would be too repetitive to always have the same pattern which is what I want to avoid.
  6. 00:29:405 - would fit better with a triple since 00:29:490 - is not the same melody as 00:29:658 - 00:34:799 (1,2) - these two has the same melody so. If you see my point for later parts, if there are any, too lazy to check xD Wait what do you mean?? The sounds are the same, that's why I used the same hitsounds on them ô.ô
  7. 00:30:838 - should be something here I'm keeping the first section simple, so I don't map all the sounds available.
  8. 00:37:495 (1,2,1,2,3,4) - this part looks like it has been copied xD from 00:26:709 (2,3,1,2,3,4) - LOL it hasn't, it's just the same pattern with same sounds so I recreated it.
  9. 00:53:169 (4) - would look better if you placed it over instead, the overlap wouldnt be fucked up I did it on purpose, if you rest the map at that part you can see that it's easier to read when it stacked on the circle below, and that's what I was aiming for.
  10. 00:55:697 (2) - this overlap was kinda ugly D: dunno what to do with it tho :/ dont get any ideas 00:55:023 (6) - could stack it with this one tho but I personally dont like it :/ I don't see any overlaps...
  11. 00:57:214 (1) - would look a bit better if you stacked it with the slider completely http://puu.sh/xfWO5/3e06ae292f.jpg Fixed!
  12. 01:03:282 (2) - would look better if you stacked it on the top end http://puu.sh/xfWSf/5a775ec7bb.jpg didnt do it perfect but yeah you see my point Same explanation as 00:53:169 (4) -
  13. 01:05:136 (2) - ctrl+g this and stack sliderstart on 01:04:124 (1) - would play nice and would give more space for this 01:05:473 (1) - I wasn't aiming for a circular flow here, that's why the sliders are the same direction. Another reason is because I wanted to create the zigzag flow like the jumps' flow are like after those sliders.
  14. 01:08:506 (6) - I personally dont like stacking notes like this on sliderends of a kickslider, since alot of people will see this note as nothing and then break :/ It's more readable that stacking it under the sliderhead.
  15. 01:11:203 (5,2) - this overlap could be avoided This overlap is on purpose.
  16. 01:13:900 (6,2) - dont know if its intentional overlaps tho ^ so Ill leave it for now They're very much intentional xD
  17. 01:19:293 (6) - this is cool tho, nice overlap too Acutally this one wasn't intentional, so fixed it lol.
  18. 01:26:203 (4,1) - the transition is horrible D: Fixed!
  19. 01:26:877 (1) - you could make this slider more symmetrical tbh D: http://puu.sh/xfX7b/66073d03a6.jpg <- after tweaking it a bit 01:27:214 - even tho the sliderend should be a beat since the music is strong there I'm not sure what you mean by the symmetrical part here tbh.
  20. 01:33:113 (1) - would look better with the slider like http://puu.sh/xfXda/0997f7686d.jpg Fixed!
  21. 01:45:248 (1) - Im sorry but this slider cant be ranked, it overlaps the erh cant remember the name of it, something Unstable rate just look in f5 I will let this be for now, because it only overlaps the tiniest bit of the hit error meter for me, since I think you can adjust it in the settings(?)
  22. 01:49:546 (2,1) - why suddenly going backwards here, you dont do it anywhere else in the map xD It's practically now backwards, because when you play this ingame the flow on this is clockwise circular.
  23. 01:57:467 (2,3) - overlaps the UR thing D: Same explanation as 01:45:248 (1) -
  24. 01:58:731 (1) - ^ ^
  25. 01:59:742 (1) - this one is fine tho if you see Yeah.
  26. 02:06:484 (2) - this overlap could be avoided It's intentional so it's easier to read.
  27. 02:12:383 (2,1) - overlap intented i guess. Yup.
  28. 02:23:001 (1) - why not try a slider like this here? http://puu.sh/xfZP3/80f581a983.jpg just an opinion tho Because it doesn't compliment with the other sliders before it, by compliment I mean that it won't be the same shape as the other sliders in the same pattern.
  29. 02:30:585 (2) - put it slightly down so it doesnt overlap 02:30:079 (1) - The sliders are overlapped if the circle (not approach circle)
    touches each other, so this is not overlapped but close xD
  30. 02:38:506 (1) - should be more spaced tbh since the same you did here 02:37:158 (1) - The only difference on the distances are 0.02 so it's not even necessary to move it as it will break the pattern's alignment.
  31. 02:45:922 (1) - this overlap was a bit ugly :/ I don't see the ugliness in it as it's intentional :v
  32. 03:01:259 (2,4) - ^ ^
  33. 03:03:450 (1) - should be distanced further since its a stronger beat than 03:03:113 (5) - Downbeats :D That's not how it should necessarily work. It can also be that the the distance with the object before the downbeat is small, and then the distance with the next object after the downbeat is bigger.
  34. 03:03:956 (1) - same as I said with a slider before I still don't understand what you exactly meant...
  35. 03:16:259 (1,2,3,4,1,2,3,4,1) - nothing wrong with the stream but just wanna give an idea to not make it so simple, Just listen to the music, where does it change, where does it have an impact. In my perspective I wouldve done something like http://puu.sh/xg0fM/da8a1ec073.jpg since the beat on 03:16:428 (3) - 03:16:765 (3) - I wanted to keep it simple tho, and the direction cut is 90 degrees which makes it look more neat.
  36. 03:43:563 (1) - move this down a bit so it doesnt overlap 03:43:226 (1) - Fixed!
  37. 03:48:113 (4) - the overlap in the middle doesnt look that good tbh :/ something like this? http://puu.sh/xg0mz/996b154efd.jpg I don't see why it's bad tho.
  38. 03:50:304 (3) - a bit higher so it doesnt overlap Basically, my comment is the same as 02:30:585 (2) -
  39. 03:54:686 (1,2,3) - the flow was bad here ouch Not imo
  40. 04:10:613 - I clearly hear a beat here which could be mapped, so you could start a new slider here 04:10:866 - cause this didnt fit the music well tbh 04:11:372 (2) - Those sounds you heard are sounds that should be mapped if the part wasn't this simple tho lol, also imo it fits the music
  41. 04:29:068 (4) - double kickslider here would be cool and fitting to the music http://puu.sh/xg0yX/3f75987bd0.jpg since its like an intenste part why not make it intense :D Cool idea! Fixed!
  42. 04:24:349 (1,2,3) - like what you did here but I think a stream of 5 notes would play better to the music xD same with later parts of the song (dont want to point out all) I will keep it to my idea, since if I changed the concept the whole part will just break a bit with remapping because of adjusting the placements.
  43. 04:52:158 - strong beat here I ignored it because I followed the synth that is in the whole song.
  44. 04:52:664 - same here, never do slider ends on downbeats unless it reeeeeeaaaally fits Same as above, I don't emphasis the drums as they're always the same on this part, I follow the synth which is more noticeable imo.
  45. 05:18:282 (1,2) - overlap again D: Same respond as 02:30:585 (2) -
  46. 05:33:113 (1) - put a white point in the slider on the 2nd part after the red point to make it look more appealing http://puu.sh/xg0Lf/c930d5b1b4.jpg I want to keep it straight so it compliments the next object.
  47. 05:34:124 (4) - blanket better and overlap xD It's already nicely blanket :v
  48. 05:50:641 (1) - the first part of this slider looks a bit boring :/ http://puu.sh/xg0OT/96478a93c6.jpg but the 2nd half is Kreygasm Fixewd!
  49. 06:17:608 (1) - would be soooooo coool and fitting to the music if the slider would look different than a normal round slider. Example for slider: http://puu.sh/xg0Wr/1afbb252f8.jpg to do as I did you need to change the sv to 1,50 but I think it fits no matter what :D Round sliders are also cool tho :(
  50. 06:28:394 (1) - you could do the same here, maybe with a new unique slider like: http://puu.sh/xg12g/e7face3edc.jpg same with the sv here This one is already a cool slider tho, I don't want to always use the same shape.
  51. 06:39:181 (4) - something here too, cant come up with anything on this one tho but try to experiment a bit. Take more time and effort in to the map, cause the map is amazing. Round sliders fits too imo.
  52. 06:45:754 (7) - shouldnt be stacked with 06:45:417 (5) - since 06:45:417 (5) - has a waaaaay different beat than 06:45:754 (7) - I don't use stacking that way, I stacked it because the flow is good xD
  53. 06:49:967 (1) - would be cool with a wiggle slider here. Example: http://puu.sh/xg19v/9f422cdd26.jpg I think my slider fits more, as the sounds is not wiggly and my slider isn't not wiggly too.
  54. 07:16:933 (1) - the slider room in the middle was a bit ugly, try to put one red tick up http://puu.sh/xg1cH/284fbdcc30.jpg

Sorry for such a long mod haha, was a cool map so I spent time with it :D
Good Luck on ranking.
Thanks for the mod! :)
Topic Starter
tochiii

Naxess wrote:

Greetings,
reply to the above first ^


  • [General]
  1. The soft-hitwhistle sounds way too much like the normal-hitnormal at the moment, which isn't good since they're used differently and sometimes interchangeably, so it ends up sounding like they're all the same hitsound, making parts in the map way too monotonous feedback-wise. Fixed!
  2. Why does square.png have transparency? Seems a bit unnecessary, could probably crop s.png as well, unless this breaks some effect in the storyboard. Regardless, the storyboard is actually very optimized already and runs completely fine, so the SB Load being high doesn't matter. SB Load is just the result of how much of the screen is covered, and far from a direct correlation to drops in performance. Just fyi in case someone questions it later. I will ask Exile- about this!

    [Lactose Marathon]
    Overall the NCs look quite messy and inconsistent. I like the idea of making them elaborate and intricate, but if consistency isn't maintained it generally ends up making things look random instead, which you'd want to avoid. There's some other stuff about hitsounding as well, but the map itself object-wise is nice. I will look into it, and fix the NCs as much I can ^^
  3. 00:35:641 (3,1,2,3,4) - Would be cool if the concept used for 00:24:855 (3,1,2,3,4) - 00:30:248 (3,1,2,3,4) - was also used here. That way you'd bring more contrast for when the song actually changes at 00:39:181 - . Fixed!
  4. 00:37:327 (6) - Should probably NC this and remove from 00:37:495 - for consistency with 00:26:540 - . Fixed!
  5. 00:42:214 - Compared to other combos around here this one seems a bit long, how about placing an NC here? Fixed!
  6. 00:46:765 (1) - Compare this to 00:49:462 (5) - in terms of NCing, 00:47:271 (1,2,1,2,1,2,1,2,3,4) - with 00:58:057 (1,2,3,1,2,3,4,5,6) - , etc. Fixed!
  7. 00:49:967 (1,2,3,4,5,6) - oh btw regarding your hitsounding usage of the kick drum things, avoid having them on all notes like this, as it'd just ruin the contrast it's there to build. Just makes it seem weird when stuff like 00:49:293 (4) - doesn't have one when everything else does, if that makes sense. So basically remove all of them except those that actually land on the respective sound, 00:49:967 - 00:50:810 - etc. Applies everywhere else as well. Stuff like 01:02:439 - sounds really strange compared to the surroundings like this, for instance, and also makes the kiai sort of misleading with half of the triples providing feedback and the rest not lol Yeah i know what you mean here, what made it so weird was the hitsound itself but now I found a new one that I replaced, and it sounds 100% better since the hitsounds doesn't have any bass! So basically it's fixed.
  8. 01:02:102 - Compared to the other sections, this has way more NCing. It is a bit higher pitch and it is a sort of transitional phase, but I can't see all these combos being warranted compared to other parts with similar sounds. 01:02:439 (1,1,2,1,2,1,2) - is very similar to 00:51:315 (1,2,3,4,5,6) - , for example. Regardless, I would try balancing these across the map more equally, having all ncs in the same spot will not only mess up the HP drain calculation but also make it stand out when it's not warranted like in this case. Fixed!
  9. Anyway there's a bunch of other inconsistencies in combos and I highly encourage you to look through the map again and make sure everything is in order, there's some really obvious ones like 01:21:484 (5) - 01:10:697 (1) - or 01:14:574 (4) - 01:25:360 (1) - and so on, you get the idea. Also in case you're doing pattern based NCing, try only relying on the song for NCing as much as you can, as the patterns themselves are also reliant on the song, after all. There's some tricks you can use for finding inconsistencies, like checking analogous parts, for example comparing 01:39:855 - with 05:39:855 - to notice that 01:41:877 (4) - is inconsistent with 05:41:877 (1) - etc. I will take a great look in the whole map, and fix the NCs!
  10. 01:29:068 - Snares are suddenly gone here hitsounding-wise, despite still being there in the song. Is this intentional and if so, why? Adding snares here would make much more sense and also contrast the feedback much better from what I can see. Having kick drums on every single object shares the same problems as the other point regarding this. If the snare you're using is too powerful, try a different sound, for example, although it's still the same sound as 01:39:855 - is using so /shrug Fixed!
  11. 02:17:271 (1,2,2) - You could probably still add whistles to these like 00:29:405 (1,2,2) - , on top of the snares. Fixed!
  12. 02:39:181 (1,2,3,4,1,2,3,1,2,3) - The intensity here is a bit sudden and unwarranted from what I can hear. 02:39:349 (2,3,4) - and 02:40:023 (2,3,1,2,3) - by themselves are probably fine, but having them consecutively like this makes it seem more intense than it actually is, especially comparing the density to the rest of the section. There are some faint hit-hats, but reflecting them like this seems like it's overdoing it a bit. Fixed!
  13. 02:58:731 (3,4,1,2,3,1,2) - The rhythm here doesn't seem like it's following anything in particular. 02:56:035 (3,4) - are apparently done the same way as 02:58:731 (3,4) - , even though 02:59:068 (4) - is clearly different in the song. Similarly it doesn't seem like the drums are really taken into account when comparing 02:59:405 (1,2) - with 03:00:079 (1,2) - as they land on different spots, yet are the same in the map. Could try swapping 02:59:068 (4,1,2) - rhythmically, although 02:57:720 (1,2) - is likely going to get ambiguous with 02:59:068 - that way hm hm, but at least 02:59:405 - will accentuate the drums better by being 1/2 instead of circles. Fixed!
  14. Oh ye about hitsounding, there seem to be some kick drums that are missed as well, for instance 03:05:978 - . According to other parts like 03:03:450 - , this would have a normal sampleset. Fixed!
  15. 03:48:113 (4) - Could probably make this have a space in between the borders like this, as was done with 03:58:900 (4) - , 04:08:169 (1) - and 04:11:372 (2) - , for the sake of visual consistency. Fixed!
  16. 07:16:933 (1) - Map commonly has a visual gap between slider borders, so could maintain consistency by doing the same thing here. makes the concept more defined and recognizable, and less like it's done randomly or unintentionally. Fixed!
  17. 07:19:714 (1) - This spinner is going for way too long, it's already silent at 07:26:372 - so I'd have just ended it there. Makes no sense to keep spinning 400 rpm to complete silence, and it's not like you've got a 5 min threshold to keep since you're already up at 7 min here. Also would silence the slider end, feels a bit abrupt to end it with a drum sound out of nowhere. Fixed!

    So in summary, the new combos are pretty inconsistent and there's too many examples for me to mention one by one, so try looking through this yourself a bit. You can still ask if you're unsure though. The hitsounding seemed really monotonous at first, but then I realized it's likely because of the soft-hitwhistle and normal-hitnormal sounding too similar. Well, there are still some minor hitsounding things that can be taken care of but the major thing is the kick-drum sounds. Switch the files for something else that'd be more fitting and different from the normal-hitnormal, and then adjust as you see needed. Again, you can ask if you'd like my opinion on things.
Me and Mir can help you push this forwards, if you'd like. Feel free to call me back after the map is bubbled. Just make sure ncing and hitsounding is taken care of before that. Alright, my next update will have all the problems fixed! Thank you very much for the mod!
Topic Starter
tochiii
Alright, please redownload the map before modding if you already have it.
Lavender
something
  1. 00:29:237 (1) - NC feels random
  2. 00:48:619 (1,2) - 1/2 gap like this after a stream is confusing
  3. 01:47:439 (6) - two 1/4 sliders here would fit drums better
  4. 01:55:192 (5,1,2) - maybe make 1 further?
  5. 02:35:641 - You missed something here, I assume you follow instrument here, then 02:38:844 (2) - appears
  6. 03:01:259 (2,4) - I don't usually nazi but this could be improved. That's like some kinds of consistency break because you keep similar visual distance between 03:01:259 (2,1) - 03:00:754 (1,2) - but not here.
  7. 03:03:113 (5,6) - I know you used overlap 1/2 but it seems randomly placed. I can't sense any differences here.
  8. 03:11:119 (6,9) - Overmapped
  9. 03:14:911 (1,2,3,4,5,6,7) - It seems inaudible
  10. 04:06:147 (2) - Making slider end clickable would be better I guess, 04:06:821 - 04:07:832 - vocal here is ignored.
  11. 04:11:372 (2) - same as above, try to make every vocal clickable
  12. 04:19:293 (2,3,4) - 1/1 circles is better here because slider end like 04:19:630 - should be stressed.
  13. 06:00:585 (3) - Is there any 1/6?
There are some nice ideas in this map, but it lacks a little aesthetic though.
Fantastic storyboard.
PandaHero
Hello, m4m from your queue

[General]
1. I think that your normal-hitnormal is too loud ._.
2. Remove Reya from tags? (sorry cutie :(). Also why you have dots in your tags?
3. Unused hitsounds:
normal-hitfinish3.wav
soft-hitclap3.wav

[Lactose Marathon]
  1. 00:30:248 (3,4,5,6,7) - when I saw this triangle first time, I really wanted to play it as a clockwise, so maybe it will be good idea to switch flow rotation here from anticlockwise to clockwise
  2. 02:12:720 (3,4,5,6,7) - same here, but from clockwise to anticlockwise
  3. 00:34:630 (1,2) - maybe swap ncs here for showing that instrument on 2 changes?
  4. 00:46:933 (6) - and 00:46:259 (3) - represent same vocal, will be cool if you make it with similar curve
  5. 00:53:169 (4) - hm, it will be more pleasant to read, if you will stack it with 2 note
  6. 00:54:686 (4,5) - what about make it parallel to 00:55:023 (6,7)? It will looks better
  7. 01:04:124 (3,4,5,6) - ah, as I say, such things looking so good
  8. 01:08:844 (1,2) - maybe switch this rhythm and make slider+note instead of note+slider? It feels strange, because you ignore strong sound on 01:09:181 while slider's head cover sound that I even can't hear
  9. 01:19:630 (1,2) - same sutiation here
  10. 01:47:271 (5,6) - and again
  11. 01:16:933 (1,2,3,4,5) - I don't really think this movements represent music well, try to make a skystar pattern? Smth like this - https://osu.ppy.sh/ss/8951667
  12. 01:45:248 (1) - slider's end overlap accuracy bar, can you move it a bit up?
  13. 03:09:686 (6,7) - 1/4 slider will represent this sound better imo, it works so good here - 03:08:169 (4,5,6)
  14. 03:56:203 (4) - move it a bit up for better visuals? https://osu.ppy.sh/ss/8951811
  15. 04:18:619 (2) - I would like to make two notes here and make slider's end clickable, it sounds strong enough for it
  16. 04:20:641 (4) - what about making this slider with the same angle as you did on 2, ctrl+g and then stack it's end with 3's head? Looks like cool pattern now https://osu.ppy.sh/ss/8951845 (also I suggest it because it's the same sound as you have on 2)
  17. 04:55:023 (5) - stack it with 04:55:360 (1) for better flow?
  18. 05:39:686 (1) - looks like nc spam for me
  19. 07:19:714 (1) - I guess you can gradually decrease volume lvl on it
That's all from me, good luck
NeilPerry
Hello. Let me mod some!

General: Recheck this thing cuz mod assistant cry warning abt this Oo - Unused hitsounds:
normal-hitfinish3.wav
soft-hitclap3.wav

Marathon:
I dont find any issuses, just wanted to point some visual and space moments.

02:28:394 (1) - mby change this shape a bit for the same angle with it 02:29:068 (3) - (it will looks more structurized or smth l;ike that :D) https://puu.sh/xlkrt/ee2d04b7ec.jpg

04:08:169 (1) - i guess u can come up with new art here. Smthing more aesthetic and conceptable Owo
04:24:349 (1,2,3) - i think u can emphaze this sound without staking. (just simple example https://puu.sh/xlkKP/cb7d00288d.jpg) Wubs here so strong
04:29:742 (1,2,3) - 04:35:136 (1,2,3) - 04:40:529 (1,2,3) - same thing. Btw it's okay but looks unconsistent for ur spacing in this part
05:22:664 (1) - not the best way to put sliderend on that strong tick.
05:37:664 (2) - stack break a bit
05:50:641 (1) - same as told i abt sliderarts
06:14:911 (1,2,3) - 06:20:304 (1,2,3) - 06:25:697 (1,2,3) - 06:31:091 (1,2,3) - 06:36:484 (1,2,3) - 06:41:877 (1,2,3) - 06:47:271 (1,2,3) - 06:52:664 (1,2,3) - u know :D
05:57:888 (2,3) - guess this spacing unnecessary big


Amazing sb! Cant wait it will be ranked
Topic Starter
tochiii

Lavender wrote:

something
  1. 00:29:237 (1) - NC feels random It's to to emphasize the downbeat.
  2. 00:48:619 (1,2) - 1/2 gap like this after a stream is confusing It's a part of the mapping style, and I use it almost everytime so people will expect them.
  3. 01:47:439 (6) - two 1/4 sliders here would fit drums better I think a a slider is also fine here.
  4. 01:55:192 (5,1,2) - maybe make 1 further? What do you mean?
  5. 02:35:641 - You missed something here, I assume you follow instrument here, then 02:38:844 (2) - appears I only follow the sounds that is not the vocal, and there's some places where sound is on when she sings, so it looks like I miss some objects when she sings other places where there's no other sounds xD
  6. 03:01:259 (2,4) - I don't usually nazi but this could be improved. That's like some kinds of consistency break because you keep similar visual distance between 03:01:259 (2,1) - 03:00:754 (1,2) - but not here. You're right, fixed!
  7. 03:03:113 (5,6) - I know you used overlap 1/2 but it seems randomly placed. I can't sense any differences here. I used it here according to the snare.
  8. 03:11:119 (6,9) - Overmapped There's clearly sounds there, but I replaced them with kicksliders.
  9. 03:14:911 (1,2,3,4,5,6,7) - It seems inaudible Yeah that was my intention here, but it's only because of the hitsounds that it seems inaudible!
  10. 04:06:147 (2) - Making slider end clickable would be better I guess Fixed!, 04:06:821 - 04:07:832 - vocal here is ignored. It's way too faint to map in this part.
  11. 04:11:372 (2) - same as above, try to make every vocal clickable I think the slider here fits better.
  12. 04:19:293 (2,3,4) - 1/1 circles is better here because slider end like 04:19:630 - should be stressed. Fixed!
  13. 06:00:585 (3) - Is there any 1/6? Yes, but it's hard to hear when playing with playback at 25%
There are some nice ideas in this map, but it lacks a little aesthetic though. I see..
Fantastic storyboard. Thanks!
Thanks for the mod!
Topic Starter
tochiii

PandaHero wrote:

Hello, m4m from your queue

[General]
1. I think that your normal-hitnormal is too loud ._. I think it's ok
2. Remove Reya from tags? (sorry cutie :() Yeah I forgot. Also why you have dots in your tags? That's what they're called, their names are with dots xD
3. Unused hitsounds:
normal-hitfinish3.wav
soft-hitclap3.wav
Removed!

[Lactose Marathon]
  1. 00:30:248 (3,4,5,6,7) - when I saw this triangle first time, I really wanted to play it as a clockwise, so maybe it will be good idea to switch flow rotation here from anticlockwise to clockwise The reason why it's anticlockwise is to avoid the linear flow at 00:30:754 (6,7,1) - if it was clockwise.
  2. 02:12:720 (3,4,5,6,7) - same here, but from clockwise to anticlockwise Same reason as above.
  3. 00:34:630 (1,2) - maybe swap ncs here for showing that instrument on 2 changes? The NC fits better on the downbeat imo.
  4. 00:46:933 (6) - and 00:46:259 (3) - represent same vocal, will be cool if you make it with similar curve Fixed!
  5. 00:53:169 (4) - hm, it will be more pleasant to read, if you will stack it with 2 note Not ingame, it's harder to reack it there.
  6. 00:54:686 (4,5) - what about make it parallel to 00:55:023 (6,7)? It will looks better I don't think it's necessary since it will break the pattern.
  7. 01:04:124 (3,4,5,6) - ah, as I say, such things looking so good :D
  8. 01:08:844 (1,2) - maybe switch this rhythm and make slider+note instead of note+slider? It feels strange, because you ignore strong sound on 01:09:181 while slider's head cover sound that I even can't hear You have a point, but I like when the patterns are kinda irregular!
  9. 01:19:630 (1,2) - same sutiation here Yup yup.
  10. 01:47:271 (5,6) - and again Yup.
  11. 01:16:933 (1,2,3,4,5) - I don't really think this movements represent music well, try to make a skystar pattern? Smth like this - https://osu.ppy.sh/ss/8951667 I moved this 01:17:608 (5) - to x:46 y:233 so it seems better.
  12. 01:45:248 (1) - slider's end overlap accuracy bar, can you move it a bit up? Fixed! You're the second one pointing it out, so guess that it needs to be fixed.
  13. 03:09:686 (6,7) - 1/4 slider will represent this sound better imo, it works so good here - 03:08:169 (4,5,6) Yeah it works good there because of the vocal at the start of the second kickslider, but there's no vocal at the triplet you wanted to be a kickslider so it feels bad D:
  14. 03:56:203 (4) - move it a bit up for better visuals? https://osu.ppy.sh/ss/8951811 Imo the visual it already has seems better.
  15. 04:18:619 (2) - I would like to make two notes here and make slider's end clickable, it sounds strong enough for it I keep this slider, but I made the other sliders after clickable instead.
  16. 04:20:641 (4) - what about making this slider with the same angle as you did on 2, ctrl+g and then stack it's end with 3's head? Looks like cool pattern now https://osu.ppy.sh/ss/8951845 (also I suggest it because it's the same sound as you have on 2) I already remade this part on the other mod!
  17. 04:55:023 (5) - stack it with 04:55:360 (1) for better flow? Nah, I wanted to achieve a circular flow instead.
  18. 05:39:686 (1) - looks like nc spam for me This NC is a must because the SV is different here.
  19. 07:19:714 (1) - I guess you can gradually decrease volume lvl on it Fixed!
That's all from me, good luck
Thanks for the mod!
Topic Starter
tochiii

NeilPerry wrote:

Hello. Let me mod some!

General: Recheck this thing cuz mod assistant cry warning abt this Oo - Unused hitsounds: Yup, it's true I fixed it in last mod!
normal-hitfinish3.wav
soft-hitclap3.wav

Marathon:
I dont find any issuses, just wanted to point some visual and space moments. Alright

02:28:394 (1) - mby change this shape a bit for the same angle with it 02:29:068 (3) - (it will looks more structurized or smth l;ike that :D) https://puu.sh/xlkrt/ee2d04b7ec.jpg Fixed, but another way!

04:08:169 (1) - i guess u can come up with new art here. Smthing more aesthetic and conceptable Owo I think this art is good enough, but I can try later!
04:24:349 (1,2,3) - i think u can emphaze this sound without staking. (just simple example https://puu.sh/xlkKP/cb7d00288d.jpg) Wubs here so strong That's too much, I would rather keep it simple/keep the current concept on those parts!
04:29:742 (1,2,3) - 04:35:136 (1,2,3) - 04:40:529 (1,2,3) - same thing. Btw it's okay but looks unconsistent for ur spacing in this part I fixed a bit of the inconsistent spacing by a bit.
05:22:664 (1) - not the best way to put sliderend on that strong tick. It's ok since i showed it by changing the SV to something higher, and the start of the slider is also a strong kick so yeah.
05:37:664 (2) - stack break a bit Fixed!
05:50:641 (1) - same as told i abt sliderarts I know I'm bad at sliderarts.... These are fine xD
06:14:911 (1,2,3) - 06:20:304 (1,2,3) - 06:25:697 (1,2,3) - 06:31:091 (1,2,3) - 06:36:484 (1,2,3) - 06:41:877 (1,2,3) - 06:47:271 (1,2,3) - 06:52:664 (1,2,3) - u know :D Yes I do, and you know the answer xD
05:57:888 (2,3) - guess this spacing unnecessary big It seems fine to me.


Amazing sb! Cant wait it will be ranked thanks!
Thanks for the mod!
Mir
hello hello im here!

[Lactose Marathon]
- 00:32:608 (2,3,4,5,6,7) - 7 stands out quite a bit from here since it doesn't fit into the pattern so maybe bring it closer like this https://i.imgur.com/JwSOffB.png it still gets emphasis through spacing so yeah
- 01:32:102 (3,5) - nazi but can you tilt these the same as 01:33:113 (1,3,4) - the slight difference is kinda bothering me lol
- 01:35:136 (3,4) - I feel like doing this https://i.imgur.com/wkf4UoL.png would look nicer or at least polish it to be the same level as 03:00:754 (1,2,3,4) -
- 03:58:900 (4) - The last one of these was completely red anchors so maybe remove the grey anchor in this one?
- 04:29:911 - 1/4 slider since there is still melody on 04:29:995 - ? Was also done for 04:35:304 -
- 05:33:113 (1) - Looks kinda lopsided, try https://i.imgur.com/zCvGVY4.png ?
[ ]

~
Topic Starter
tochiii

Mir wrote:

hello hello im here!

[Lactose Marathon]
- 00:32:608 (2,3,4,5,6,7) - 7 stands out quite a bit from here since it doesn't fit into the pattern so maybe bring it closer like this https://i.imgur.com/JwSOffB.png it still gets emphasis through spacing so yeah Fixed!
- 01:32:102 (3,5) - nazi but can you tilt these the same as 01:33:113 (1,3,4) - the slight difference is kinda bothering me lol Fixed!
- 01:35:136 (3,4) - I feel like doing this https://i.imgur.com/wkf4UoL.png would look nicer or at least polish it to be the same level as 03:00:754 (1,2,3,4) - Fixed!
- 03:58:900 (4) - The last one of these was completely red anchors so maybe remove the grey anchor in this one? Fixed!
- 04:29:911 - 1/4 slider since there is still melody on 04:29:995 - ? Was also done for 04:35:304 - Fixed!
- 05:33:113 (1) - Looks kinda lopsided, try https://i.imgur.com/zCvGVY4.png ? That was purely intentional, because the straight part of it makes the flow visually better.
[ ]

~
Btw, can you recheck the part at 06:14:237 - and see if it looks good? I redid it, so ye! https://osu.ppy.sh/ss/9074973
Thanks for the mod!!
Mir
Reminds me of that one song about milk..

Metadata: http://cosmic.surpara.com/1204_asb.html, https://puu.sh/xy4ud/3b897ee67e.jpg, https://puu.sh/xy4x8/b320e4984a.log

Catlogs:
SPOILER
19:46 -Tochi: hey, i replied to your mod p/6247284
19:46 -Tochi: thanks man!
19:48 Mir: part looks fine to me
19:48 -Tochi: alright cool
19:49 Mir: i dont think i noticed any missing hitsounds
19:49 Mir: but if you want to check again you can
19:49 -Tochi: yeah, i checked twice already
19:49 -Tochi: i found some in the wub parts, but fixed
19:49 Mir: do you have a source for the metadata then
19:50 -Tochi: yeah, let me find it real quick
19:51 -Tochi: http://vocadb.net/Al/1959
19:52 -Tochi: http://puu.sh/xy46W/bfefde5ba5.png
19:52 -Tochi: 3. track
19:52 Mir: mm preferably i'd need a more official source than this
19:53 Mir: luckily it links some
19:53 Mir: http://cosmic.surpara.com/1204_asb.html
19:53 Mir: should have this instead
19:53 -Tochi: are you able to read japanese
19:54 Mir: i wish, all i saw was https://i.imgur.com/1RR9tJo.png
19:54 -Tochi: yeah me too
19:55 -Tochi: i had the album on my pc with the Disc images where the song is listed
19:55 -Tochi: i can dl it again, and show you if you want
19:56 Mir: the images yes
19:56 Mir: provided it has title + artist
20:00 -Tochi: alright, here is it
20:00 -Tochi: http://puu.sh/xy4ud/3b897ee67e.jpg
20:01 Mir: so where is the ft. Aoki Lapis
20:01 -Tochi: take a look on this
20:01 -Tochi: http://puu.sh/xy4x8/b320e4984a.log
20:01 -Tochi: Electro.muster & WOM feat. 蒼姫ラピス - A Sugar Business
20:02 -Tochi: wow, i need to change it to that
20:02 Mir: there you go lol
20:02 -Tochi: xD
20:02 Mir: i was wondering if that was really the title but i think that's more accurate
20:02 Mir: it says on all the other sources too so
20:04 -Tochi: yeah, let me updaye
20:04 -Tochi: update*
20:04 -Tochi: http://puu.sh/xy4Gt/e6897ef8e8.jpg
20:05 -Tochi: should be like this right?
20:05 Mir: that looks about right
20:05 Mir: well if it becomes a problem dq+rq is always an option
20:05 Mir: it's just metadata haHAA
20:05 Mir: i hate it when songs have such complicated metadata e.e
20:06 -Tochi: same, especially old electronic songs like this
20:07 -Tochi: should be updated now
20:08 Mir: delete the .osb of the old artist
20:08 Mir: then it should be ok
20:09 Mir: i trust naxess checked all the sb stuff cuz im lazy for that lol
20:11 -Tochi: alright
20:11 -Tochi: sec
20:12 -Tochi: well there isn't much into the sb part to check anyways lol
20:12 Mir: looking at your letters can't you crop those more
20:12 Mir: especially stuff like https://i.imgur.com/ssISVYp.png
20:13 Mir: lots of space that's unused
20:13 -Tochi: ah, that's Exile-'s files
20:13 -Tochi: I remember i poked him about it
20:13 -Tochi: he told me to just do whatever lol
20:14 -Tochi: by letters, do you mean the SB Collab letters
20:14 -Tochi: or the ones at the start 00:41:990 -
20:17 -Tochi: ok fixed everything to that
20:17 -Tochi: http://puu.sh/xy5eo/b6e842f04e.jpg
20:18 -Tochi: and some other files too, that needed cropping
20:18 Mir: kk
20:19 -Tochi: updating now, but need to reconnect real quick
20:39 -Tochi: did Naxess say anything?
20:42 Mir: uhhh
20:42 *-Tochi is away: brb toilet
20:42 Mir: https://i.imgur.com/LyMG5ve.png
20:46 -Tochi: eh, did he redownload the map?
20:47 -Tochi: im pretty sure i fixed all that
20:48 -Tochi: also, s.png is transparent in the sb but not the file itself http://puu.sh/xy6xZ/6bee3e536f.gif
20:48 Mir: o ok
20:52 -Tochi: if he sees that square.png has tiny transparency, it's because Exile didn't use the Fade effect on them in the sb here 03:31:850 -
20:53 Mir: naxess says sb elements seem fine now
20:53 -Tochi: ah ok, cool!
20:53 Mir: nothing broke yes?
20:53 -Tochi: nope
20:53 Mir: cool
20:53 Mir: well prepare for bubble
20:53 -Tochi: alright
20:54 Mir: the letters
20:54 Mir: hmm
20:54 Mir: the X in exile looks a bit off
20:54 Mir: 03:11:540 - around here mostly
20:54 Mir: idk if that's ok
20:55 -Tochi: what do you mean by off xd
20:55 Mir: nothing im dumb
20:55 Mir: can you add 1 layer border transparency around square.png
20:55 -Tochi: LOL oki
20:56 Mir: it has aliasing at 03:24:025 -
20:56 -Tochi: yes
20:56 Mir: apparently
20:56 -Tochi: ahhhh
20:56 -Tochi: didn't notice
20:56 -Tochi: is 2 pixels fine?
20:56 Mir: should be fine
20:56 Mir: wait uhh
20:57 Mir: i mean yeah but
20:57 Mir: you can do 1px if you want
20:57 -Tochi: okok
20:59 -Tochi: ok updated
20:59 -Tochi: the aliasing isn't there anymore
21:00 Mir: kk
21:00 Mir: time to redl for the 5th time
21:00 -Tochi: holy
21:00 -Tochi: LOL
21:03 -Tochi: wait
21:03 -Tochi: i noticed one thing
21:04 -Tochi: the tags, i should replace "Electro.muster" with "Taishi"
21:05 Mir: ok fix it
21:05 Mir: tell me when you're ready
21:05 -Tochi: oki
21:14 -Tochi: ready soon
21:20 -Tochi: ok im ready
21:20 -Tochi: i changed tags and the credits in the start 00:25:487 -
21:20 Mir: so i have to redl again
21:21 Mir: re
21:21 -Tochi: sadly yes
21:21 Mir: sbs are fun things
21:21 -Tochi: so true
21:22 Mir: ok
21:22 Mir: lets do this

Let's go. Bubbled!
Topic Starter
tochiii
Thanks for the bubble Mir!
salchow
SIXTYNITHESU :^ )
Naxess
21:21 Mir: sbs are fun things
Shmiklak
Grats
Linada
gratz tochi :D
Gloria Guard
nic

t o c h i

'w'/
Kyouren
Congratulations! <3
Topic Starter
tochiii
thanks everyone, and for those who supported me!
Dreamtwolf
Glad to see you back!

Holy... that SB
IamKwaN
why would you use something like https://puu.sh/xy4x8/b320e4984a.log to confirm metadata? isn't it something you can manually edit?

also,
> Filename D:\Музыка\VOCALOID\Electro.muster & WOM feat. 蒼姫ラピス - A Sugar Business\Electro.muster & WOM - A Sugar Business.wav

i strongly believe Electro.muster & WOM feat. 蒼姫ラピス - A Sugar Business is for the album, not the specific song
Topic Starter
tochiii
The log file was included in the album, so it has to be Taishi/Electro.muster who made it. Also the log file were the best source I found to get the metadata as the other sources doesn't give much info about the actual song metadata

And for the > Filename D:\Музыка\VOCALOID\Electro.muster & WOM feat. 蒼姫ラピス - A Sugar Business\Electro.muster & WOM - A Sugar Business.wav

I think the part after "VOCALOID" is the song metadata, and the next part after the \ is the album name, or perhaps it's the opposite (?)
But yeah, I think this is a tricky one...
IamKwaN
well i guess i better leave it because i could find nothing more convincing but i do recommend using Electro.muster(Taishi)&WOM as artist as it's stated in http://cosmic.surpara.com/1204_asb.html

> アーティスト:Electro.muster(Taishi)&WOM
Topic Starter
tochiii
I wonder which artist name is the most convincing, but I choose Electro.muster & WOM feat. Aoki Lapis because it seems more promising considering that the vocaloid is the feature and taishi is basically Electro.muster and the other producer is WOM :?: :!:
Lasse
https://puu.sh/xDwxK/210b652bcd.jpg
this should help clear things up?
scans of the booklet
IamKwaN
based on booklet artist would be solely 蒼姫ラピ because we prioritize vocalist if it's a song with lyrics

but in this case 蒼姫ラピ is vocaloid so we should normally only put composer to the artist

adding feat. only applies when it's stated somewhere officially
Topic Starter
tochiii
So it should just be Electro.muster - A sugar business only?
IamKwaN
its best case, i think

but since you provide me the log file, i don't want to argue much
Topic Starter
tochiii
The question now is; is it necessary to change/is the current metadata good for rank?
My answer is yes, but let's hear yours.
IamKwaN
just leave it
Topic Starter
tochiii
alright
J1NX1337
Took you long enough :)

Grats!
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