Alright, please redownload the map before modding if you already have it.
Thanks for the mod!Lavender wrote:
somethingThere are some nice ideas in this map, but it lacks a little aesthetic though. I see..
- 00:29:237 (1) - NC feels random It's to to emphasize the downbeat.
- 00:48:619 (1,2) - 1/2 gap like this after a stream is confusing It's a part of the mapping style, and I use it almost everytime so people will expect them.
- 01:47:439 (6) - two 1/4 sliders here would fit drums better I think a a slider is also fine here.
- 01:55:192 (5,1,2) - maybe make 1 further? What do you mean?
- 02:35:641 - You missed something here, I assume you follow instrument here, then 02:38:844 (2) - appears I only follow the sounds that is not the vocal, and there's some places where sound is on when she sings, so it looks like I miss some objects when she sings other places where there's no other sounds xD
- 03:01:259 (2,4) - I don't usually nazi but this could be improved. That's like some kinds of consistency break because you keep similar visual distance between 03:01:259 (2,1) - 03:00:754 (1,2) - but not here. You're right, fixed!
- 03:03:113 (5,6) - I know you used overlap 1/2 but it seems randomly placed. I can't sense any differences here. I used it here according to the snare.
- 03:11:119 (6,9) - Overmapped There's clearly sounds there, but I replaced them with kicksliders.
- 03:14:911 (1,2,3,4,5,6,7) - It seems inaudible Yeah that was my intention here, but it's only because of the hitsounds that it seems inaudible!
- 04:06:147 (2) - Making slider end clickable would be better I guess Fixed!, 04:06:821 - 04:07:832 - vocal here is ignored. It's way too faint to map in this part.
- 04:11:372 (2) - same as above, try to make every vocal clickable I think the slider here fits better.
- 04:19:293 (2,3,4) - 1/1 circles is better here because slider end like 04:19:630 - should be stressed. Fixed!
- 06:00:585 (3) - Is there any 1/6? Yes, but it's hard to hear when playing with playback at 25%
Fantastic storyboard. Thanks!
Thanks for the mod!PandaHero wrote:
Hello, m4m from your queue
[General]
1. I think that your normal-hitnormal is too loud ._. I think it's ok
2. Remove Reya from tags? (sorry cutie ) Yeah I forgot. Also why you have dots in your tags? That's what they're called, their names are with dots xD
3. Unused hitsounds:
normal-hitfinish3.wav
soft-hitclap3.wav
Removed!
[Lactose Marathon]That's all from me, good luck
- 00:30:248 (3,4,5,6,7) - when I saw this triangle first time, I really wanted to play it as a clockwise, so maybe it will be good idea to switch flow rotation here from anticlockwise to clockwise The reason why it's anticlockwise is to avoid the linear flow at 00:30:754 (6,7,1) - if it was clockwise.
- 02:12:720 (3,4,5,6,7) - same here, but from clockwise to anticlockwise Same reason as above.
- 00:34:630 (1,2) - maybe swap ncs here for showing that instrument on 2 changes? The NC fits better on the downbeat imo.
- 00:46:933 (6) - and 00:46:259 (3) - represent same vocal, will be cool if you make it with similar curve Fixed!
- 00:53:169 (4) - hm, it will be more pleasant to read, if you will stack it with 2 note Not ingame, it's harder to reack it there.
- 00:54:686 (4,5) - what about make it parallel to 00:55:023 (6,7)? It will looks better I don't think it's necessary since it will break the pattern.
- 01:04:124 (3,4,5,6) - ah, as I say, such things looking so good :D
- 01:08:844 (1,2) - maybe switch this rhythm and make slider+note instead of note+slider? It feels strange, because you ignore strong sound on 01:09:181 while slider's head cover sound that I even can't hear You have a point, but I like when the patterns are kinda irregular!
- 01:19:630 (1,2) - same sutiation here Yup yup.
- 01:47:271 (5,6) - and again Yup.
- 01:16:933 (1,2,3,4,5) - I don't really think this movements represent music well, try to make a
skystar pattern? Smth like this - https://osu.ppy.sh/ss/8951667 I moved this 01:17:608 (5) - to x:46 y:233 so it seems better.- 01:45:248 (1) - slider's end overlap accuracy bar, can you move it a bit up? Fixed! You're the second one pointing it out, so guess that it needs to be fixed.
- 03:09:686 (6,7) - 1/4 slider will represent this sound better imo, it works so good here - 03:08:169 (4,5,6) Yeah it works good there because of the vocal at the start of the second kickslider, but there's no vocal at the triplet you wanted to be a kickslider so it feels bad D:
- 03:56:203 (4) - move it a bit up for better visuals? https://osu.ppy.sh/ss/8951811 Imo the visual it already has seems better.
- 04:18:619 (2) - I would like to make two notes here and make slider's end clickable, it sounds strong enough for it I keep this slider, but I made the other sliders after clickable instead.
- 04:20:641 (4) - what about making this slider with the same angle as you did on 2, ctrl+g and then stack it's end with 3's head? Looks like cool pattern now https://osu.ppy.sh/ss/8951845 (also I suggest it because it's the same sound as you have on 2) I already remade this part on the other mod!
- 04:55:023 (5) - stack it with 04:55:360 (1) for better flow? Nah, I wanted to achieve a circular flow instead.
- 05:39:686 (1) - looks like nc spam for me This NC is a must because the SV is different here.
- 07:19:714 (1) - I guess you can gradually decrease volume lvl on it Fixed!
Thanks for the mod!NeilPerry wrote:
Hello. Let me mod some!
General: Recheck this thing cuz mod assistant cry warning abt this Oo - Unused hitsounds: Yup, it's true I fixed it in last mod!
normal-hitfinish3.wav
soft-hitclap3.wav
Marathon:
I dont find any issuses, just wanted to point some visual and space moments. Alright
02:28:394 (1) - mby change this shape a bit for the same angle with it 02:29:068 (3) - (it will looks more structurized or smth l;ike that ) https://puu.sh/xlkrt/ee2d04b7ec.jpg Fixed, but another way!
04:08:169 (1) - i guess u can come up with new art here. Smthing more aesthetic and conceptable Owo I think this art is good enough, but I can try later!
04:24:349 (1,2,3) - i think u can emphaze this sound without staking. (just simple example https://puu.sh/xlkKP/cb7d00288d.jpg) Wubs here so strong That's too much, I would rather keep it simple/keep the current concept on those parts!
04:29:742 (1,2,3) - 04:35:136 (1,2,3) - 04:40:529 (1,2,3) - same thing. Btw it's okay but looks unconsistent for ur spacing in this part I fixed a bit of the inconsistent spacing by a bit.
05:22:664 (1) - not the best way to put sliderend on that strong tick. It's ok since i showed it by changing the SV to something higher, and the start of the slider is also a strong kick so yeah.
05:37:664 (2) - stack break a bit Fixed!
05:50:641 (1) - same as told i abt sliderarts I know I'm bad at sliderarts.... These are fine xD
06:14:911 (1,2,3) - 06:20:304 (1,2,3) - 06:25:697 (1,2,3) - 06:31:091 (1,2,3) - 06:36:484 (1,2,3) - 06:41:877 (1,2,3) - 06:47:271 (1,2,3) - 06:52:664 (1,2,3) - u know Yes I do, and you know the answer xD
05:57:888 (2,3) - guess this spacing unnecessary big It seems fine to me.
Amazing sb! Cant wait it will be ranked thanks!
Btw, can you recheck the part at 06:14:237 - and see if it looks good? I redid it, so ye! https://osu.ppy.sh/ss/9074973Mir wrote:
hello hello im here!
[Lactose Marathon]
- 00:32:608 (2,3,4,5,6,7) - 7 stands out quite a bit from here since it doesn't fit into the pattern so maybe bring it closer like this https://i.imgur.com/JwSOffB.png it still gets emphasis through spacing so yeah Fixed!
- 01:32:102 (3,5) - nazi but can you tilt these the same as 01:33:113 (1,3,4) - the slight difference is kinda bothering me lol Fixed!
- 01:35:136 (3,4) - I feel like doing this https://i.imgur.com/wkf4UoL.png would look nicer or at least polish it to be the same level as 03:00:754 (1,2,3,4) - Fixed!
- 03:58:900 (4) - The last one of these was completely red anchors so maybe remove the grey anchor in this one? Fixed!
- 04:29:911 - 1/4 slider since there is still melody on 04:29:995 - ? Was also done for 04:35:304 - Fixed!
- 05:33:113 (1) - Looks kinda lopsided, try https://i.imgur.com/zCvGVY4.png ? That was purely intentional, because the straight part of it makes the flow visually better.
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