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Electro.muster & WOM feat. Aoki Lapis - A Sugar Business

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Topic Starter
-Tochi

J1NX1337 wrote:

Woah, that's a beautiful storyboard, nice work! :) Reminds me of what Damnae did for far east nightbird. I decided to do a little separate hitsound check as well. lol

M4M Mod
[General]

1) Exile- seems to be the only one who has their name on when their SB collab parts come up. Why not do the same for the other collabers' parts? Having Exile- shown just alone by itself is kinda weird, imo. lol Already noticed, it will be fixed when the SB is 100% done.

2) "Marathon" seems like a pretty plain name for something this special. I suppose it's just a placeholder diffname for now? Either way, a unique diffname would be cool to have. I tried to submit it with "Lactose" as diff name, but the filesize limit is still there even when i added "marathon" to the tags... So i can't upload it with a custom diff name ;w;

[Hitsounds]

1) 01:04:799 (1) - Sounds like this slider start could use a kick and/or normal sampleset. I added a Normal sampleset on the start.

2) 01:22:832 (3) - I don't think you should use a clap here since you didn't use one at 01:12:046 (3) - Ooops, accidentally added one there.

3) 01:23:675 (1) - Also sounds like this could use a finish hitsound, since I hear a kick in the song and you used a finish at 01:12:888 (1) - Fixed!

4) 02:01:428 (1) - I feel like this slider start and this circle 02:01:933 (4) - are also missing kicks Fixed!

5) 02:15:417 (4) - I don't think this slider start should have a clap, especially when you don't really repeat it anywhere. It's meant to be a whistle.

6) 02:17:271 (1,2) - Are these not supposed to have the same hitsounds as 02:25:360 (5,6) - ? Seems rather odd. No, there's no "whistle" sound in the later one.

7) 02:32:271 (5) - I hear a kick here so make this normal sampleset maybe / add a kick hitsound. Fixed!

8) 03:04:799 (1) - If this C2 whistle is intentional, I think you should have one for 03:05:473 (1) - as well since I hear a snare there Fixed!

9) 03:16:765 - Could add a special hitsound here, 03:16:849 - and 03:16:933 - since the song has special sounds there as well. The last one could be a finish or something perhaps. Fixed!

10) 04:02:608 (3) - I'd place a whistle here like you've done on all the other objects thus far here. Fixed!

11) 04:04:124 - Howbout silencing this reverse part? There's no real beat to it in the song. But there's a vocal.

12) 04:51:315 (1) - I think this is missing a finish since you used one at 05:02:102 (1) - Fixed!

13) 04:55:697 (1) - I hear a kick on this slider end so might wanna place one there or make it normal sampleset. Changed it to Normal sampleset.

14) 05:45:079 (2) - ^Same for this circle Fixed!

[Marathon]

1) 00:32:102 (3) - What if you made this a kickslider like at 00:27:046 (2) - ? It would allow you to emphasize the quarter beat. It's not really the same rhythm.

2) 00:33:282 (6) - Maybe NC here like at 00:27:888 (1) - ? Would also emphasize the change in vocals and make the combos more consistent in length. Fixed!

3) 00:50:641 (5,6,7,8,9,10) - I think you should make NCs here consistent with 01:01:428 (5,1,2,3,4) - so NCing the stream start would work. Though there's a considerable vocal pitch change on the downbeat before it so you could move the NCs there instead. Fixed!

4) 01:23:675 (1,5) - Stack's very slightly off. lol Fixed!

5) 01:26:372 (1,1) - ^Same Fixed!

6) 01:37:158 (1) - Tbh I'm personally not that fond of how this slider looks and I think it'd look better if you did something similar to this instead which I think would also flow sliiightly better: http://puu.sh/oMXTf/26d7a1a7ac.jpg It doesn't really fit here.

7) 01:40:529 (4) - What do you think of adding an NC here or removing one from 01:43:226 (1) - for consistency? Fixed!

8) 01:59:742 (1) - I think this slider is going a bit too low, almost off screen. Might be a good idea to raise this entire pattern 01:56:709 (1,1,2,3,4,1,2,1,2,1,1,2,3,1,2,3,4,1,2,3,4,1) - a bit to avoid this problem. It will be accepted in the ranking process, since it's not that much offscreen.

9) 02:00:585 - I hear a beat here that you could map. I don't think the pause works that effectively if there's a sound in between that feels like it should be mapped to. The sound isn't strong enough tbh.

10) 02:21:147 (6) - Maybe NC here because of the change in vocals. Fixed!

11) 02:23:506 (2,3,4) - I don't really understand what these are supposed to emphasize, you're skipping the vocals and prominent beats like 02:23:675 - and the snare at 02:24:012 - by not making them clickable. The rest of this part seems to map them just fine except for this, so I'd consider emphasizing them here too. It's emphasizing the strong drums that starts on the sliderheads.

12) 02:31:765 (4) - I think you could NC here because of this sound, feels strong enough for that. Fixed!

13) 03:41:203 (1) - Why's there an NC here but not at 03:43:900 (1) - ? Would remove it from the former, since I don't think the sound difference is considerable enough for a new combo, imo. Idk what u mean here, but i changed something.

14) 04:17:608 (1,1) - Stack's a bit off. Fixed!

15) 04:51:568 - The storyboard element here doesn't seem to be centered on the stack 04:51:315 (1,2,3) -. Is this intentional? The playfield and the ingame editor are not exactly same size, so u have to add +54/56 (X coordinate) and +64 (Y coordinate).

16) 04:54:518 (4) - Imo the curve on this slider would look better if you moved the first curve point higher. Not really necessary, i think it's fine as it is.

17) 05:54:181 (3) - Maybe move this just a little bit to the top right so that it forms a proper triangle with the start and end points of 05:53:675 (2) - and the end point of 05:54:349 (4) - I didn't intend to make it a triangle, but to make it blanketed by the round slider.

18) 06:11:372 (4) - I can't really hear what this is mapped to. A stream would probably work here but the use of a half beat long offbeat slider is kinda questionable imo. Making more streams here is too overdone..

19) 06:12:214 (3) - Should probably NC here like at 06:01:428 (1) - because of the same sound and how you used an NC there, consistency-wise. Fixed!

20) 06:12:383 (4) - Also can't really hear anything here to justify a clickable circle imo. There's a sound here.

21) 06:15:922 (3) - Howbout NCing this like you did at 04:25:360 (1) - ? Fixed!

22) 06:21:315 (1) - This is also inconsistent with 04:30:754 (1) - NC-wise. Both are NCed.

23) 06:22:327 (1,2,1,2) - Same for these with 04:31:765 (1,2,3,4) - Fixed!

24) 06:29:574 (6) - This could be placed a bit lower so that it's properly "blanketed" by the stream curve at 06:29:068 (1,2,3,4,5) - and also NCing differs with 04:39:012 (1) - The object pattern are not the same, so i'll keep the NC , but i moved the slider.

25) 06:32:102 (7) - Another place to NC here like at 04:41:540 (1) - . I'll stop mentioning these now, but I recommend you double check the NCs between these two kiai sections and make them consistent, it's good for your map's integrity. :D Fixed!

26) 06:57:046 (3,3) - These two should probably be NC'd like 06:35:473 (1,1) - though then again should also be consistent with 04:44:911 (3,3,4) - . To be honest the sound difference is pretty prominent there so I'd NC the parts at 04:44:911 (3,3) - too lol I would rather remove the NC.

27) 07:19:714 (1) - I think a more fitting and less exhausting place to end this spinner would be at 07:25:023 - since I can hear a very faint sound there and the music itself really starts fading out faster there, so I think it'd be more fitting. It's better to map it to the end.
Nice mapset! The only problems I mainly ran into were some NC and hitsound inconsistencies and a couple rhythmical things, overall seems well polished, though. I hope it gets ranked and that you'll finish the storyboard since some parts are seemingly still WIP. Good luck! :D
Thanks for the mod!
Start

Remilia_CO wrote:

M4M request XD here is my map: https://osu.ppy.sh/b/952563 and feel free to skip some diff o/

I just put some opinion, or some pattern I would like to use. So don't mind if I said something you don't like to change ;)

Lactose Marathon
  1. 00:24:349 (1) - 378,270 seems better
  2. 00:45:079 (2) - move to the right a bit feels better
  3. 00:57:214 (1) - ^ b/c when the tail is mostly covered by the long slider it feels irregular. When I make the tail half covered by the long slider it feels better. (268,278)
  4. 01:26:877 (1) - Move both the two red point to the right a bit, because the upper part looks longer than the lower part now and feels a bit awkward.
  5. 02:21:990 (2,2) - 03:52:495 (2,3) - not overlapped well
  6. 02:34:799 (1) - drag it farther from the previous object since this DS is easy to messed up players reading.
  7. 03:15:585 (1) - open up feels better, for example move the middle point to 303,345
  8. 03:41:203 (1,2) - 03:43:900 (1,2) - hmmmm, these overlap looks weird imo..
  9. 03:48:956 (2,3,4,5,1) - move farther from the previous slider feels have a better flow. like (402,244)
  10. 04:02:776 (1) - Eh....
  11. 04:11:372 (2) - this shape may look better
  12. 04:23:001 (1,2,3,4) - 141,244 seems better
  13. 05:33:113 (1) - ctrl+J then ctrl+H feels flow better.
  14. 07:08:844 (1,1,1,1,2) - If you feel those are not perfect, I could help think of some shapes. XD

Good luck XD
Topic Starter
-Tochi

Remilia_CO wrote:

Remilia_CO wrote:

M4M request XD here is my map: https://osu.ppy.sh/b/952563 and feel free to skip some diff o/

I just put some opinion, or some pattern I would like to use. So don't mind if I said something you don't like to change ;)

Lactose Marathon
  1. 00:24:349 (1) - 378,270 seems better It feels better when it start's to the right.
  2. 00:45:079 (2) - move to the right a bit feels better It's already to the right D:
  3. 00:57:214 (1) - ^ b/c when the tail is mostly covered by the long slider it feels irregular. When I make the tail half covered by the long slider it feels better. (268,278) I did this intentionally, so i think i'll keep it as it is.
  4. 01:26:877 (1) - Move both the two red point to the right a bit, because the upper part looks longer than the lower part now and feels a bit awkward. It's actually the same length.
  5. 02:21:990 (2,2) - 03:52:495 (2,3) - not overlapped well Fixed!
  6. 02:34:799 (1) - drag it farther from the previous object since this DS is easy to messed up players reading. The NC helps to read the DS.
  7. 03:15:585 (1) - open up feels better, for example move the middle point to 303,345 It will cause sliderbreak more easy, and i don't want that D:
  8. 03:41:203 (1,2) - 03:43:900 (1,2) - hmmmm, these overlap looks weird imo.. Don't mind them, they're just another blanketing style.
  9. 03:48:956 (2,3,4,5,1) - move farther from the previous slider feels have a better flow. like (402,244) Fixed!
  10. 04:02:776 (1) - Eh.... Fixed!
  11. 04:11:372 (2) - this shape may look better I don't think so D:
  12. 04:23:001 (1,2,3,4) - 141,244 seems better Changed this to something other else
  13. 05:33:113 (1) - ctrl+J then ctrl+H feels flow better. Um, isn't it the same direction then?
  14. 07:08:844 (1,1,1,1,2) - If you feel those are not perfect, I could help think of some shapes. XD Thanks for the offer, but i'll keep them for now.

Good luck XD
Thanks for the mod!
Kibbleru
20TH DESU
Spork Lover
Mod for a Danish comrade :3 (M4M later who knows)

Reading the colour coding explains the importance of said suggestion or necessity.

Color coding
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Positive comment or a question

General

More of a personal thing, but wouldn't adding the "Marathon" part of the diff name to the tags, and just keeping "Lactose" be more convenient?

Lactose Marathon

01:26:203 (4) - Stack on 01:26:372 (1) - 's slider end for nicer flow imo.
02:23:001 (1,2,3) - Don't these straight sliders feel too plain compared to everything you've made untill this point? (Basically, consider making an around 160 degree red anchor on 2 and 3, something like this (unpolished) http://osu.ppy.sh/ss/5251329)
03:03:956 (1) - Ctrl+G would provide better flow on this slider (back-n-forth patterns ftw), but considering it would create linear flow on the next two notes, you could do a tiny rework. (http://osu.ppy.sh/ss/5251355, an idea that I came up with, you can do what you want here, the slider just felt a bit weird to hit)
03:16:933 (5) - NC? :3
03:45:417 (4) - Consider NC due to 03:48:113 (1) - being NC'ed.
03:54:686 (1,3) - Erm, I'm scared about this being a problem when it gets pushed forward, people have very mixed feelings about perfect slider overlaps, when they're not persistent throughout the entire diff.
04:45:585 (3) - NC, 'cause 1: it's 2 single taps doing a back-n-forth pattern (People loove that shit xD) + it's initiating a new section.
04:56:372 (3) - NC for the same reason as before.
04:59:405 (1,2,3,4,5,6,7,8) - Pretty minor, but I'd add an NC on 3 or 7 due to you adding mid-pattern NC's for the next patterns, like this one: 05:02:776 (1)
05:07:327 (2) - Donno if placing this note on x:147 x:76 would be prettier.
05:58:731 (1,2,3) - Isn't the emphasis a bit off here? Wouldn't it be better with 1/2, singletap, 1/1? instead of 1/2, 1/1, singletap?
06:46:259 (3) - NC due to back-n-forth thingymabob
07:14:237 (1) - This slider compared to the other three doesn't seem all that creative imo :3
Storyboard-related:
Can't find anything, I'm not good with that stuff anyway lel


That's all I got, my god it's a beautiful map, can't stop staring ^O.O^

Here ya go --> **

Good luck buddy :3
Topic Starter
-Tochi

Spork Lover wrote:

Mod for a Danish comrade :3 (M4M later who knows)

Reading the colour coding explains the importance of said suggestion or necessity.

Color coding
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Positive comment or a question

General

More of a personal thing, but wouldn't adding the "Marathon" part of the diff name to the tags, and just keeping "Lactose" be more convenient? Cannot upload without including "Marathon" in diff name. "Marathon" in tags only doesn't work... too bad

Lactose Marathon

01:26:203 (4) - Stack on 01:26:372 (1) - 's slider end for nicer flow imo. It kinda breaks the flow more tbh, and it doesn't fit with the music so it will feel random/awkward.
02:23:001 (1,2,3) - Don't these straight sliders feel too plain compared to everything you've made untill this point? (Basically, consider making an around 160 degree red anchor on 2 and 3, something like this (unpolished) http://osu.ppy.sh/ss/5251329) I will consider this, but will keep it for now.
03:03:956 (1) - Ctrl+G would provide better flow on this slider (back-n-forth patterns ftw), but considering it would create linear flow on the next two notes, you could do a tiny rework. (http://osu.ppy.sh/ss/5251355, an idea that I came up with, you can do what you want here, the slider just felt a bit weird to hit) I don't think back and forth goes well here, mostly because it breaks the current flow, and doesn't compliment the other objects placement.
03:16:933 (5) - NC? :3 Why not
03:45:417 (4) - Consider NC due to 03:48:113 (1) - being NC'ed. Will break the previous NC pattern, and later since i did it with the other part like this too. // But i removed the NC on the fourth slider before those streams.
03:54:686 (1,3) - Erm, I'm scared about this being a problem when it gets pushed forward, people have very mixed feelings about perfect slider overlaps, when they're not persistent throughout the entire diff. It is rankable, the map has a style that allows these overlaps to be there. I will keep it for now.
04:45:585 (3) - NC, 'cause 1: it's 2 single taps doing a back-n-forth pattern (People loove that shit xD) + it's initiating a new section. NC here is not needed imo
04:56:372 (3) - NC for the same reason as before. Same as above.
04:59:405 (1,2,3,4,5,6,7,8) - Pretty minor, but I'd add an NC on 3 or 7 due to you adding mid-pattern NC's for the next patterns, like this one: 05:02:776 (1) Not thinking about to change these to NC, and NCs here are most likely to prevent big NCs over 10.
05:07:327 (2) - Donno if placing this note on x:147 x:76 would be prettier. The back and forth here is out of place tbh.
05:58:731 (1,2,3) - Isn't the emphasis a bit off here? Wouldn't it be better with 1/2, singletap, 1/1? instead of 1/2, 1/1, singletap? I don't think so as it follows the drums and snare pretty well.
06:46:259 (3) - NC due to back-n-forth thingymabob I only do it if it's slider+circle or just circle, but not only sliders.
07:14:237 (1) - This slider compared to the other three doesn't seem all that creative imo :3 It's a blanket xd
Storyboard-related:
Can't find anything, I'm not good with that stuff anyway lel


That's all I got, my god it's a beautiful map, can't stop staring ^O.O^

Here ya go --> **

Good luck buddy :3
Thanks for the mod, and stars!
skildfrix
Ok.... Background dim back to 50%. Well, because I just can't ignore your sb.
I'll post my suggestion maybe for around 2 days from now. :)
Nice map btw...
Kathex
Hello
This map style is realy hard to mod, cause it uses confusing elements by constantly stacks and back-flows to create the difficulty.
[Lactose Marathon]
  1. 00:20:810 (1) - why dont start at 00:20:473 (1) - ?
  2. 01:53:001 (2) - and 02:06:484 (2) - i suggest increase the SV of this notes to 1,5x, currently this notes are looking so slow for the sound
  3. 02:01:933 (4) - move a bit to the right for the follow point line appears.
  4. 02:12:888 (1,2,3,4,1,2,3,4,5) - what exactly you are following here? It doesnt looks fit to the sounds. 02:13:226 (3) - this note for example, could be a little jump. This 3 nothes 02:13:731 (2,3,4) - could have a SV bigger like 0,4 for emphasis the voice and 02:13:900 (3) - for the beat. In the start of the map this pattern looks ok cause doesnt have beat, but here looks you ignored the sound. Here 02:18:282 (1,2,3,4,1,2,3) - again.
  5. 06:30:417 (1,2,3,4,5) - this stream realy feel bad, it should have a rounded shape like the others Example: 06:34:462 (1,2,3,4,5) -

I dont found more issues. The map is perfect, looks RLC style.
Have luck! :)
skildfrix
Hi! From #modreq let’s do M4M if you want (Map Link: t/447019), you got an outstanding SB out there; you guys have shown the true beauty of osu! You gave me goose bumps, really! I’ll point out the downsides of the map; I only find few of them but hopefully it will help to improve it further.

Storyboard
Great SB however, some of your transitions cause sudden FPS drops. I know I can just adjust my current BG Dim to 100% or just disable the SB on my settings or whatever to avoid that yet there are players out there who really wanted to enjoy the map with this kind of SB right? Plus the map has an effect which does enhance not only the design but also the gameplay itself (such as rays, scattering neon boxes, that yellow bubble or whatever it is etc.) which in my opinion increases the fun to the player. But not all players like this have the sufficient specs to carry your SB.

Even I have an i5 dual core with Intel HD 5500 GPU causes FPS drops from 120 fps (I have frame limiter since I’m a laptop user) to 60 fps on just a single flash transition(around 55 fps on pulses). Maybe you’re not just experiencing this since you guys have gaming specs and my machine is not that strong as yours (I’m poor :( ).

I’m not really experienced on storyboarding but I suggest reducing the number of effects loaded in just a single transition or rather optimize it since that’s the reason of sudden fps drops especially the flashes. I’m sorry if I’m quite demanding here but please if possible do it for the sake of HUMANITY! Ahem! I mean for the sake of other players as well who wants to enjoy those fancy effects in this map (even though I personally don’t want to reduce it really. :/ ).

If you ask me, the main reason why these things happen is mainly because of your flashes per transition (that includes those flashing pulse effects as well). I don’t know the reason why since I checked the resolution of the lighting image but it seems to be fine; maybe because of your BG I guess? And you need to fix this one:



You can find it near the end of the song.
That’s all for the SB.



Difficulty Contents
03:58:900 (4) – It’s kind of a weird shape. Maybe change into a basic curve shape but have the same starting point / position.
04:02:776 (1,1,1,2) - This part is killing the epicness. Just follow the tone of the song not the vocalist.
05:07:495 (1,2) – I suggest following the vocalist here would be better.
05:50:641 (1) – It’s weird, try using a spinner on this part.
07:16:933 (1) – Try changing it into a better shape. You might get a better idea with this example:



That’s all what I found so far. Hopefully you found my mod useful for the improvement of this map. I’ll be waiting for this map to be ranked and it will be included on my best maps collection.

Thanks for the music and optional choices of wallpapers since I’m really out of wallpapers and I’m finding a good music for gaming too! :3
Topic Starter
-Tochi

Kathex wrote:

Hello
This map style is realy hard to mod, cause it uses confusing elements by constantly stacks and back-flows to create the difficulty.
[Lactose Marathon]
  1. 00:20:810 (1) - why dont start at 00:20:473 (1) - ? Because the spacious sound starts on where the spinner starts now.
  2. 01:53:001 (2) - and 02:06:484 (2) - i suggest increase the SV of this notes to 1,5x, currently this notes are looking so slow for the sound SV doesn't work on sliders o.o
  3. 02:01:933 (4) - move a bit to the right for the follow point line appears. Fixed
  4. 02:12:888 (1,2,3,4,1,2,3,4,5) - what exactly you are following here? It doesnt looks fit to the sounds. 02:13:226 (3) - this note for example, could be a little jump. This 3 nothes 02:13:731 (2,3,4) - could have a SV bigger like 0,4 for emphasis the voice and 02:13:900 (3) - for the beat. In the start of the map this pattern looks ok cause doesnt have beat, but here looks you ignored the sound. Here 02:18:282 (1,2,3,4,1,2,3) - again. The sounds which im following on parts like this is the same sound as the soft-hitnormal.
  5. 06:30:417 (1,2,3,4,5) - this stream realy feel bad, it should have a rounded shape like the others Example: 06:34:462 (1,2,3,4,5) - There's no more to the right to make it round, so it has to be like this or just straight, and i think this is just fine.

I dont found more issues. The map is perfect, looks RLC style.
Have luck! :) Thanks for the mod!

skildfrix wrote:

Hi! From #modreq let’s do M4M if you want (Map Link: t/447019), you got an outstanding SB out there; you guys have shown the true beauty of osu! You gave me goose bumps, really! I’ll point out the downsides of the map; I only find few of them but hopefully it will help to improve it further.

Storyboard
Great SB however, some of your transitions cause sudden FPS drops. I know I can just adjust my current BG Dim to 100% or just disable the SB on my settings or whatever to avoid that yet there are players out there who really wanted to enjoy the map with this kind of SB right? Plus the map has an effect which does enhance not only the design but also the gameplay itself (such as rays, scattering neon boxes, that yellow bubble or whatever it is etc.) which in my opinion increases the fun to the player. But not all players like this have the sufficient specs to carry your SB.

Even I have an i5 dual core with Intel HD 5500 GPU causes FPS drops from 120 fps (I have frame limiter since I’m a laptop user) to 60 fps on just a single flash transition(around 55 fps on pulses). Maybe you’re not just experiencing this since you guys have gaming specs and my machine is not that strong as yours (I’m poor :( ).

I’m not really experienced on storyboarding but I suggest reducing the number of effects loaded in just a single transition or rather optimize it since that’s the reason of sudden fps drops especially the flashes. I’m sorry if I’m quite demanding here but please if possible do it for the sake of HUMANITY! Ahem! I mean for the sake of other players as well who wants to enjoy those fancy effects in this map (even though I personally don’t want to reduce it really. :/ ). I got this warning too in earlier mods, and i optimized as much i could without ruining some effects etc. I can't really decrease more without deleting effects which are important.

If you ask me, the main reason why these things happen is mainly because of your flashes per transition (that includes those flashing pulse effects as well). I don’t know the reason why since I checked the resolution of the lighting image but it seems to be fine; maybe because of your BG I guess? And you need to fix this one: This is up to Kanari to fix because it's in her part. I will mention this to her.



You can find it near the end of the song.
That’s all for the SB.



Difficulty Contents
03:58:900 (4) – It’s kind of a weird shape. Maybe change into a basic curve shape but have the same starting point / position. The "straightness" fits/compliment the later stream, so it's a shame to change it.
04:02:776 (1,1,1,2) - This part is killing the epicness. Just follow the tone of the song not the vocalist. I intentionally change to foolow the vocal from this part.
05:07:495 (1,2) – I suggest following the vocalist here would be better. I like it better if there's less objects after an intense part.
05:50:641 (1) – It’s weird, try using a spinner on this part. Not necessary imo.
07:16:933 (1) – Try changing it into a better shape. You might get a better idea with this example: Well, as i said earlier with a straight slider, it compliments more the other objects the way it is now, so i'll keep it.



That’s all what I found so far. Hopefully you found my mod useful for the improvement of this map. I’ll be waiting for this map to be ranked and it will be included on my best maps collection.

Thanks for the music and optional choices of wallpapers since I’m really out of wallpapers and I’m finding a good music for gaming too! :3
Thanks for the mod!
ItashaS13
This map is awesome, GL
-Visceral-
Top 3 best storyboards in the game. Amazing job!
Affirmation
m4m.

[marathon]
00:45:079 (2,1) - It can be difficult. just stack them.
00:48:282 (1,2,3,4,1) - It is far, but why 00:48:619 (1,2) - is to close? it is hard to read. consider other patterns.
00:50:978 (1,2,3,4,1,2) - ^
00:52:664 (1,2,3) - this jump..too./
00:56:709 (1,1) - this overlap looks some confused. could you fix?
01:49:546 (2,1) - ctrl G
04:54:518 (4,6) - It could be hard to read. put 6 other way.
end spinner at 07:26:372 - .
Good map. good luck!!
Topic Starter
-Tochi

Neoskylove wrote:

m4m.

[marathon]
00:45:079 (2,1) - It can be difficult. just stack them. This is intentional (i did it on purpose) and i think it fits.
00:48:282 (1,2,3,4,1) - It is far, but why 00:48:619 (1,2) - is to close? it is hard to read. consider other patterns. This pattern is already used all over the map D: | It might be a bit hard, but i did it while knowing it to make it more interesting and challenging.
00:50:978 (1,2,3,4,1,2) - ^ Same ^
00:52:664 (1,2,3) - this jump..too./ I will consider this.
00:56:709 (1,1) - this overlap looks some confused. could you fix? It's not too confusing, and it plays okay.
01:49:546 (2,1) - ctrl G I will consider this too, but will keep it for now.
04:54:518 (4,6) - It could be hard to read. put 6 other way. I made these kinda overlaps a lot of place in the map, and it's a part of the mapping style.
end spinner at 07:26:372 - . There's still a weak sound after that point D:
Good map. good luck!!
Thanks for the mod!
Kanari
delete bg2.jpg and put this instead, http://puu.sh/pgtKa.png and could you rename the file in the .osb as well? just change jpg to png
also don't forget what i said before~ about reducing the sb load on Exile-'s parts and the bg dimensions
Topic Starter
-Tochi

Kanari wrote:

delete bg2.jpg and put this instead, http://puu.sh/pgtKa.png and could you rename the file in the .osb as well? just change jpg to png
also don't forget what i said before~ about reducing the sb load on Exile-'s parts and the bg dimensions
I will change the extension, and i will ask Exile- if he had reduced the sb load. I don't think it's much important to change the dimensions on the bg's D:
DeletedUser_3638005
xd4xd


[General]
  1. Unused hitsounds:
    soft-hitfinish3.wav
  2. The .osz file is 34.32mb. Generally you want to keep it under 30 if you have a storyboard/video.
  3. Isn't this considered as dubstep? You could probably add it in tags as well. http://vocadb.net/Al/1959

[Cow Milk Marathon]
  1. 00:48:619 (1,2) - Not sure how I feel about this overlay, which is constantly appearing throughout the map, personally I would make the overlayed hitcircle a jump, for a sightread it could potentially be confusing. Even though it's my personal opinion, I think it's still fine and you could probably keep it.
  2. 01:06:484 (1,1) - Ctrl + G for the rhythm, and change the rest accordingly however you like, because on 01:06:147 (1) - it feels like it is following the vocals but the next slider isn't. Same goes for this 02:54:349 (1,1) - .
  3. 04:36:653 (2) - 04:36:653 (2) - The flow here seems a little off to me. Maybe a triple could work better?
  4. 04:37:242 (5,6) - Remove these and put a hitcircle here 04:37:327 - ? Because of the synths, they are intense on those beats and the rest aren't even noticable, I think it feels better like that. Or remove the triple and make it like this 04:39:518 (3,4,1) - .
  5. 05:33:113 (1) - I don't agree with the 1/1 slider here. My rule for 1/1 sliders is: Am I missing a beat here? If no then 1/1 slider, if yes then no 1/1 slider. And I mostly only use 1/1 sliders to follow the vocals even if I ignore a beat. So the 05:33:282 - 'ki' vocal should be mapped in my opinion. Same for 05:29:911 (4) - .
  6. 05:34:462 (1) - This is exactly what I'm talking about. I like this one :>
  7. 05:50:641 (1) - These lines 05:50:641 (1) - on the square are not parallel :< My OCD kicks in.
  8. 07:05:304 (4) - Same thing with the 1/1 slider here, I prefer an other rhythm that follows 07:05:473 - this beat.
  9. 07:06:653 (3) - ^

That's all from me. The map was pretty fun to play. Good luck! ()
Topic Starter
-Tochi

Riven wrote:

xd4xd


Riven
[General]
  1. Unused hitsounds:
    soft-hitfinish3.wav Fixed!
  2. The .osz file is 34.32mb. Generally you want to keep it under 30 if you have a storyboard/video. Yup, but not possible without removing the SB.
  3. Isn't this considered as dubstep? You could probably add it in tags as well. http://vocadb.net/Al/1959 Sure.

[Cow Milk Marathon]
  1. 00:48:619 (1,2) - Not sure how I feel about this overlay, which is constantly appearing throughout the map, personally I would make the overlayed hitcircle a jump, for a sightread it could potentially be confusing. Even though it's my personal opinion, I think it's still fine and you could probably keep it. Yeah, i don't think it's worth changing it since i use it so many times, and it kinda fits xd
  2. 01:06:484 (1,1) - Ctrl + G for the rhythm, and change the rest accordingly however you like, because on 01:06:147 (1) - it feels like it is following the vocals but the next slider isn't. Same goes for this 02:54:349 (1,1) - . It doesn't make sense for the kicks if i change it, because the drums are stronger than the vocal here, so the sliders and circles are emphasizing it.
  3. 04:36:653 (2) - 04:36:653 (2) - The flow here seems a little off to me. Maybe a triple could work better? I will consider this actually.
  4. 04:37:242 (5,6) - Remove these and put a hitcircle here 04:37:327 - ? Because of the synths, they are intense on those beats and the rest aren't even noticable, I think it feels better like that. Or remove the triple and make it like this 04:39:518 (3,4,1) - . I don't think it fails as it is now, since the kickslider starts on the strong wub, which is fine because it's emphasizing.
  5. 05:33:113 (1) - I don't agree with the 1/1 slider here. My rule for 1/1 sliders is: Am I missing a beat here? If no then 1/1 slider, if yes then no 1/1 slider. And I mostly only use 1/1 sliders to follow the vocals even if I ignore a beat. So the 05:33:282 - 'ki' vocal should be mapped in my opinion. Same for 05:29:911 (4) - . I basically did this while knowing that i skipped the vocal. But i want to keep it because the kicks are stronger imo.
  6. 05:34:462 (1) - This is exactly what I'm talking about. I like this one :> Yeah, i basically mapped the same rhythm over and over, but there's some part where i skip the vocals, because i don't prioritize it in this part. (Same with the earlier part.)
  7. 05:50:641 (1) - These lines 05:50:641 (1) - on the square are not parallel :< My OCD kicks in. Fixed!
  8. 07:05:304 (4) - Same thing with the 1/1 slider here, I prefer an other rhythm that follows 07:05:473 - this beat. Fixed!
  9. 07:06:653 (3) - ^ These sounds are not meant to be mapped to every single time D:

That's all from me. The map was pretty fun to play. Good luck! ()
Thanks for the mod!
Cryptic
The SB is really cool. The map is quite fun as well!

[Lactose Marathon]
  1. Is there a particular reason for the word Lactose? Sugar would make me think of Candy or Sweets, not Milk.
  2. 00:20:810 (1) - The spinner should actually end on the 1/8th tick at 00:23:970 from what I can hear.
  3. 00:32:271 (4,5,1) - Why the weird DS for the triplet here? Why not have all the notes equally spaced?
  4. 00:57:214 (1) - You could tilt this slider upwards a bit to have the end better fit on the bend of the slider.
  5. 01:46:259 (5,1) - This really stood out to me when watching and playing the map. I feel like you should either stack the 5 on 1's slider end like you did here (01:29:742 (3,4) - ) or have the 5 on the inside rather than the outside of the slider like here (00:45:079 (2,1) - ). Either works since you've used both already, and I think they both not only look better but also make more sense with the rest of the map prior to this point.
  6. 01:58:731 (1) - Could you either make this blanket 01:58:057 (1) - better or make it look different? I'm not a huge fan of this slider visually as it just seems... weaker than the others. I personally like this a bit more.
    You could also make it bend on the red tick specifically if you were lacking ideas for a change.
  7. 02:49:799 (7,1) - Maybe move the 7 to the slider end of 1? It just feels a bit lackluster for the hitsounding and SB on 1.
  8. 03:52:495 (2,3) - Fix blanket.
  9. 04:24:349 (1) - The "Whoosh" sound effect on this note makes the transition in the song itself seem really jarring. I don't like it. It sounds like its cut and pasted together.
  10. 06:14:911 (1) - Here too.
  11. 06:19:124 (1,3) - I think let the 3 overlap the 1 a bit more. I think it helps by making the jump to the slider 4 slightly larger (which it needs) and it'll also (depending on how you position it) carry some of the stacking themes from previous sections in this kiai.
  12. 06:30:417 (1,2,3,4,5) - This seems really weird. Nothing in the music makes sense for the DS change between 1 and 2. I guess you ran out of room, but see if you can make something else work?
  13. Overall its a really solid, consistent map. I really enjoyed playing it and I can't wait to see this get ranked.
My map t/452608 for M4M.
Topic Starter
-Tochi

Cryptic wrote:

The SB is really cool. The map is quite fun as well!

[Lactose Marathon]
  1. Is there a particular reason for the word Lactose? Sugar would make me think of Candy or Sweets, not Milk. Lactose looks cool, but might change if a BN confirms that it should be renamed :d
  2. 00:20:810 (1) - The spinner should actually end on the 1/8th tick at 00:23:970 from what I can hear. Fixed!
  3. 00:32:271 (4,5,1) - Why the weird DS for the triplet here? Why not have all the notes equally spaced? It's not really weird lol, triple and 1/2 circles are not the same, so yeah.
  4. 00:57:214 (1) - You could tilt this slider upwards a bit to have the end better fit on the bend of the slider. The slider tilts a bit down so it fits with the previous circle D:
  5. 01:46:259 (5,1) - This really stood out to me when watching and playing the map. I feel like you should either stack the 5 on 1's slider end like you did here (01:29:742 (3,4) - ) or have the 5 on the inside rather than the outside of the slider like here (00:45:079 (2,1) - ). Either works since you've used both already, and I think they both not only look better but also make more sense with the rest of the map prior to this point. It only breaks the flow if i change it like the other slider, so i would rather keep it like this.
  6. 01:58:731 (1) - Could you either make this blanket 01:58:057 (1) - better or make it look different? I'm not a huge fan of this slider visually as it just seems... weaker than the others. I personally like this a bit more. This was actually intentional to not blanket it properly, as it's not a simple rainbow slider, so making a red anchor as blanket doesn't really interest me.
    You could also make it bend on the red tick specifically if you were lacking ideas for a change.
  7. 02:49:799 (7,1) - Maybe move the 7 to the slider end of 1? It just feels a bit lackluster for the hitsounding and SB on 1. I like it better stacked.
  8. 03:52:495 (2,3) - Fix blanket. Wait what? It's not a blanket :o
  9. 04:24:349 (1) - The "Whoosh" sound effect on this note makes the transition in the song itself seem really jarring. I don't like it. It sounds like its cut and pasted together. Uhm, idk. That's just how the song is, i cannot fix it, and i didn't copy or paste anything in the mp3 lol.
  10. 06:14:911 (1) - Here too. ^
  11. 06:19:124 (1,3) - I think let the 3 overlap the 1 a bit more. I think it helps by making the jump to the slider 4 slightly larger (which it needs) and it'll also (depending on how you position it) carry some of the stacking themes from previous sections in this kiai. Well, sure.
  12. 06:30:417 (1,2,3,4,5) - This seems really weird. Nothing in the music makes sense for the DS change between 1 and 2. I guess you ran out of room, but see if you can make something else work? I just made it a bit more curvy, so i think it should be fine.
  13. Overall its a really solid, consistent map. I really enjoyed playing it and I can't wait to see this get ranked.
My map t/452608 for M4M.
Thanks for the mod! I will mod your map later on!
Faust
This map is pretty good.
And I've never even heard of you nor Reya before.

Impressive mixture & execution of creative visuals.
Personally, I think maybe you could blur the butterflies a little since they're rather sharp against the rest of the median.

05:33:113 (1) - Oh this is sexy.

Good luck.
Topic Starter
-Tochi
Thanks!
I appreciate the nice words from you!
Also, Reya is extremely busy, or was (idk) so he couldn't cooperate with us in the SB colalb ;;

Also, nice idea with blurring the butterfly
Smokeman
02:38:338 (2) -http://puu.sh/pw06Z/9068f8db88.jpg It doesnt have a bright line thingy. Is this intended D:


Not a real mod but i might do one once i have more time :^)
The map is pretty solid doe. Good luck with this. (sick sb but that goes with out saying)
kodapa
Awesome map/sb!
Are you planning to make more difficulties? I would love a 4* version.
Topic Starter
-Tochi

Smokeman wrote:

02:38:338 (2) -http://puu.sh/pw06Z/9068f8db88.jpg It doesnt have a bright line thingy. Is this intended D:


Not a real mod but i might do one once i have more time :^)
The map is pretty solid doe. Good luck with this. (sick sb but that goes with out saying)
I guess he added the lines on the strong kicks in the song, and thanks!

kodapa wrote:

Awesome map/sb!
Are you planning to make more difficulties? I would love a 4* version.
Nah, it would be cool but im not able to as Okoratu :/
Topic Starter
-Tochi

Smokeman wrote:

02:38:338 (2) -http://puu.sh/pw06Z/9068f8db88.jpg It doesnt have a bright line thingy. Is this intended D:
Misunderstood what you meant, but it's fixed now :3
Rizia
[Lactose Marathon]
  1. 00:31:596 (1) - continue to use circle like 00:26:203 (4,5) - ?
  2. 00:56:035 (1,1) - nice pattern, but if sv on both slider more faster, then it would perfect
  3. 01:26:877 (1) - kinda worry this slider
  4. 05:33:113 (1) - slider flow kinda weird
  5. 07:08:844 (1) - i think it will be fun if make some rotation
that's all
Topic Starter
-Tochi

Rizia wrote:

[Lactose Marathon]
  1. 00:31:596 (1) - continue to use circle like 00:26:203 (4,5) - ? I would if the electric sound wasn't there (i made sliders on all those sounds)
  2. 00:56:035 (1,1) - nice pattern, but if sv on both slider more faster, then it would perfect I increased it a bit!
  3. 01:26:877 (1) - kinda worry this slider Hmm idk, it fits with the music, and i've seen another map with it that is going to get ranked. But i will change if i get another warning!
  4. 05:33:113 (1) - slider flow kinda weird Hmm yes lol, but i don't think it's worth remaking.
  5. 07:08:844 (1) - i think it will be fun if make some rotation Fixed!
that's all
Thanks for the mod!
Updated
Cryptic
rip -Tochi?? plzno twas good map
Exile-
:<
yf_bmp
SB Load ?

Nice set though
Exile-
Who cares about SB Load
Neymarcus
cmon BNs
Topic Starter
-Tochi
I'm back to rank this
-Visceral-
YES OH MY GOD
Linada

Smoothie World wrote:

YES OH MY GOD
OOOO
LowAccuracySS

-Tochi wrote:

I'm back to rank this
HOLYO
Spork Lover
jkhygfyifr9ou
HYPE
Keada
M4M :D

First thing to say, This storyboard and map is amazing :D
Second thing, I mod from my own mapping style so some things you might not like.

  1. I see you dont like corners :^) http://puu.sh/xfXwt/f976c93429.jpg
  2. 00:20:810 (1) - the spinner should end 00:24:012 - there. I listened to it alot of times and the music stops right there.
  3. 00:24:518 (2,1) - this overlap you can avoid xD
  4. 00:26:372 (5,3) - same here ^
  5. 00:27:046 (1,2,3) - 00:27:888 (1,2,3) - why is this suddenly more spaced than 00:25:697 (1,2,3,4,5) - 00:25:023 (1,2,3,4) - , its basically the same melody ¯\_(ツ)_/¯ same with some parts later. If you want to space them more you could gradually change the ds but like this is unconsistent
  6. 00:29:405 - would fit better with a triple since 00:29:490 - is not the same melody as 00:29:658 - 00:34:799 (1,2) - these two has the same melody so. If you see my point for later parts, if there are any, too lazy to check xD
  7. 00:30:838 - should be something here
  8. 00:37:495 (1,2,1,2,3,4) - this part looks like it has been copied xD from 00:26:709 (2,3,1,2,3,4) -
  9. 00:53:169 (4) - would look better if you placed it over instead, the overlap wouldnt be fucked up
  10. 00:55:697 (2) - this overlap was kinda ugly D: dunno what to do with it tho :/ dont get any ideas 00:55:023 (6) - could stack it with this one tho but I personally dont like it :/
  11. 00:57:214 (1) - would look a bit better if you stacked it with the slider completely http://puu.sh/xfWO5/3e06ae292f.jpg
  12. 01:03:282 (2) - would look better if you stacked it on the top end http://puu.sh/xfWSf/5a775ec7bb.jpg didnt do it perfect but yeah you see my point
  13. 01:05:136 (2) - ctrl+g this and stack sliderstart on 01:04:124 (1) - would play nice and would give more space for this 01:05:473 (1) -
  14. 01:08:506 (6) - I personally dont like stacking notes like this on sliderends of a kickslider, since alot of people will see this note as nothing and then break :/
  15. 01:11:203 (5,2) - this overlap could be avoided
  16. 01:13:900 (6,2) - dont know if its intentional overlaps tho ^ so Ill leave it for now
  17. 01:19:293 (6) - this is cool tho, nice overlap too
  18. 01:26:203 (4,1) - the transition is horrible D:
  19. 01:26:877 (1) - you could make this slider more symmetrical tbh D: http://puu.sh/xfX7b/66073d03a6.jpg <- after tweaking it a bit 01:27:214 - even tho the sliderend should be a beat since the music is strong there
  20. 01:33:113 (1) - would look better with the slider like http://puu.sh/xfXda/0997f7686d.jpg
  21. 01:45:248 (1) - Im sorry but this slider cant be ranked, it overlaps the erh cant remember the name of it, something Unstable rate just look in f5
  22. 01:49:546 (2,1) - why suddenly going backwards here, you dont do it anywhere else in the map xD
  23. 01:57:467 (2,3) - overlaps the UR thing D:
  24. 01:58:731 (1) - ^
  25. 01:59:742 (1) - this one is fine tho if you see
  26. 02:06:484 (2) - this overlap could be avoided
  27. 02:12:383 (2,1) - overlap intented i guess.
  28. 02:23:001 (1) - why not try a slider like this here? http://puu.sh/xfZP3/80f581a983.jpg just an opinion tho
  29. 02:30:585 (2) - put it slightly down so it doesnt overlap 02:30:079 (1) -
  30. 02:38:506 (1) - should be more spaced tbh since the same you did here 02:37:158 (1) -
  31. 02:45:922 (1) - this overlap was a bit ugly :/
  32. 03:01:259 (2,4) - ^
  33. 03:03:450 (1) - should be distanced further since its a stronger beat than 03:03:113 (5) - Downbeats :D
  34. 03:03:956 (1) - same as I said with a slider before
  35. 03:16:259 (1,2,3,4,1,2,3,4,1) - nothing wrong with the stream but just wanna give an idea to not make it so simple, Just listen to the music, where does it change, where does it have an impact. In my perspective I wouldve done something like http://puu.sh/xg0fM/da8a1ec073.jpg since the beat on 03:16:428 (3) - 03:16:765 (3) -
  36. 03:43:563 (1) - move this down a bit so it doesnt overlap 03:43:226 (1) -
  37. 03:48:113 (4) - the overlap in the middle doesnt look that good tbh :/ something like this? http://puu.sh/xg0mz/996b154efd.jpg
  38. 03:50:304 (3) - a bit higher so it doesnt overlap
  39. 03:54:686 (1,2,3) - the flow was bad here ouch
  40. 04:10:613 - I clearly hear a beat here which could be mapped, so you could start a new slider here 04:10:866 - cause this didnt fit the music well tbh 04:11:372 (2) -
  41. 04:29:068 (4) - double kickslider here would be cool and fitting to the music http://puu.sh/xg0yX/3f75987bd0.jpg since its like an intenste part why not make it intense :D
  42. 04:24:349 (1,2,3) - like what you did here but I think a stream of 5 notes would play better to the music xD same with later parts of the song (dont want to point out all)
  43. 04:52:158 - strong beat here
  44. 04:52:664 - same here, never do slider ends on downbeats unless it reeeeeeaaaally fits
  45. 05:18:282 (1,2) - overlap again D:
  46. 05:33:113 (1) - put a white point in the slider on the 2nd part after the red point to make it look more appealing http://puu.sh/xg0Lf/c930d5b1b4.jpg
  47. 05:34:124 (4) - blanket better and overlap xD
  48. 05:50:641 (1) - the first part of this slider looks a bit boring :/ http://puu.sh/xg0OT/96478a93c6.jpg but the 2nd half is Kreygasm
  49. 06:17:608 (1) - would be soooooo coool and fitting to the music if the slider would look different than a normal round slider. Example for slider: http://puu.sh/xg0Wr/1afbb252f8.jpg to do as I did you need to change the sv to 1,50 but I think it fits no matter what :D
  50. 06:28:394 (1) - you could do the same here, maybe with a new unique slider like: http://puu.sh/xg12g/e7face3edc.jpg same with the sv here
  51. 06:39:181 (4) - something here too, cant come up with anything on this one tho but try to experiment a bit. Take more time and effort in to the map, cause the map is amazing.
  52. 06:45:754 (7) - shouldnt be stacked with 06:45:417 (5) - since 06:45:417 (5) - has a waaaaay different beat than 06:45:754 (7) -
  53. 06:49:967 (1) - would be cool with a wiggle slider here. Example: http://puu.sh/xg19v/9f422cdd26.jpg
  54. 07:16:933 (1) - the slider room in the middle was a bit ugly, try to put one red tick up http://puu.sh/xg1cH/284fbdcc30.jpg

Sorry for such a long mod haha, was a cool map so I spent time with it :D
Good Luck on ranking.
Naxess
Greetings,
reply to the above first ^


  • [General]
  1. The soft-hitwhistle sounds way too much like the normal-hitnormal at the moment, which isn't good since they're used differently and sometimes interchangeably, so it ends up sounding like they're all the same hitsound, making parts in the map way too monotonous feedback-wise.
  2. Why does square.png have transparency? Seems a bit unnecessary, could probably crop s.png as well, unless this breaks some effect in the storyboard. Regardless, the storyboard is actually very optimized already and runs completely fine, so the SB Load being high doesn't matter. SB Load is just the result of how much of the screen is covered, and far from a direct correlation to drops in performance. Just fyi in case someone questions it later.

    [Lactose Marathon]
    Overall the NCs look quite messy and inconsistent. I like the idea of making them elaborate and intricate, but if consistency isn't maintained it generally ends up making things look random instead, which you'd want to avoid. There's some other stuff about hitsounding as well, but the map itself object-wise is nice.
  3. 00:35:641 (3,1,2,3,4) - Would be cool if the concept used for 00:24:855 (3,1,2,3,4) - 00:30:248 (3,1,2,3,4) - was also used here. That way you'd bring more contrast for when the song actually changes at 00:39:181 - .
  4. 00:37:327 (6) - Should probably NC this and remove from 00:37:495 - for consistency with 00:26:540 - .
  5. 00:42:214 - Compared to other combos around here this one seems a bit long, how about placing an NC here?
  6. 00:46:765 (1) - Compare this to 00:49:462 (5) - in terms of NCing, 00:47:271 (1,2,1,2,1,2,1,2,3,4) - with 00:58:057 (1,2,3,1,2,3,4,5,6) - , etc.
  7. 00:49:967 (1,2,3,4,5,6) - oh btw regarding your hitsounding usage of the kick drum things, avoid having them on all notes like this, as it'd just ruin the contrast it's there to build. Just makes it seem weird when stuff like 00:49:293 (4) - doesn't have one when everything else does, if that makes sense. So basically remove all of them except those that actually land on the respective sound, 00:49:967 - 00:50:810 - etc. Applies everywhere else as well. Stuff like 01:02:439 - sounds really strange compared to the surroundings like this, for instance, and also makes the kiai sort of misleading with half of the triples providing feedback and the rest not lol
  8. 01:02:102 - Compared to the other sections, this has way more NCing. It is a bit higher pitch and it is a sort of transitional phase, but I can't see all these combos being warranted compared to other parts with similar sounds. 01:02:439 (1,1,2,1,2,1,2) - is very similar to 00:51:315 (1,2,3,4,5,6) - , for example. Regardless, I would try balancing these across the map more equally, having all ncs in the same spot will not only mess up the HP drain calculation but also make it stand out when it's not warranted like in this case.
  9. Anyway there's a bunch of other inconsistencies in combos and I highly encourage you to look through the map again and make sure everything is in order, there's some really obvious ones like 01:21:484 (5) - 01:10:697 (1) - or 01:14:574 (4) - 01:25:360 (1) - and so on, you get the idea. Also in case you're doing pattern based NCing, try only relying on the song for NCing as much as you can, as the patterns themselves are also reliant on the song, after all. There's some tricks you can use for finding inconsistencies, like checking analogous parts, for example comparing 01:39:855 - with 05:39:855 - to notice that 01:41:877 (4) - is inconsistent with 05:41:877 (1) - etc.
  10. 01:29:068 - Snares are suddenly gone here hitsounding-wise, despite still being there in the song. Is this intentional and if so, why? Adding snares here would make much more sense and also contrast the feedback much better from what I can see. Having kick drums on every single object shares the same problems as the other point regarding this. If the snare you're using is too powerful, try a different sound, for example, although it's still the same sound as 01:39:855 - is using so /shrug
  11. 02:17:271 (1,2,2) - You could probably still add whistles to these like 00:29:405 (1,2,2) - , on top of the snares.
  12. 02:39:181 (1,2,3,4,1,2,3,1,2,3) - The intensity here is a bit sudden and unwarranted from what I can hear. 02:39:349 (2,3,4) - and 02:40:023 (2,3,1,2,3) - by themselves are probably fine, but having them consecutively like this makes it seem more intense than it actually is, especially comparing the density to the rest of the section. There are some faint hit-hats, but reflecting them like this seems like it's overdoing it a bit.
  13. 02:58:731 (3,4,1,2,3,1,2) - The rhythm here doesn't seem like it's following anything in particular. 02:56:035 (3,4) - are apparently done the same way as 02:58:731 (3,4) - , even though 02:59:068 (4) - is clearly different in the song. Similarly it doesn't seem like the drums are really taken into account when comparing 02:59:405 (1,2) - with 03:00:079 (1,2) - as they land on different spots, yet are the same in the map. Could try swapping 02:59:068 (4,1,2) - rhythmically, although 02:57:720 (1,2) - is likely going to get ambiguous with 02:59:068 - that way hm hm, but at least 02:59:405 - will accentuate the drums better by being 1/2 instead of circles.
  14. Oh ye about hitsounding, there seem to be some kick drums that are missed as well, for instance 03:05:978 - . According to other parts like 03:03:450 - , this would have a normal sampleset.
  15. 03:48:113 (4) - Could probably make this have a space in between the borders like this, as was done with 03:58:900 (4) - , 04:08:169 (1) - and 04:11:372 (2) - , for the sake of visual consistency.
  16. 07:16:933 (1) - Map commonly has a visual gap between slider borders, so could maintain consistency by doing the same thing here. makes the concept more defined and recognizable, and less like it's done randomly or unintentionally.
  17. 07:19:714 (1) - This spinner is going for way too long, it's already silent at 07:26:372 - so I'd have just ended it there. Makes no sense to keep spinning 400 rpm to complete silence, and it's not like you've got a 5 min threshold to keep since you're already up at 7 min here. Also would silence the slider end, feels a bit abrupt to end it with a drum sound out of nowhere.

    So in summary, the new combos are pretty inconsistent and there's too many examples for me to mention one by one, so try looking through this yourself a bit. You can still ask if you're unsure though. The hitsounding seemed really monotonous at first, but then I realized it's likely because of the soft-hitwhistle and normal-hitnormal sounding too similar. Well, there are still some minor hitsounding things that can be taken care of but the major thing is the kick-drum sounds. Switch the files for something else that'd be more fitting and different from the normal-hitnormal, and then adjust as you see needed. Again, you can ask if you'd like my opinion on things.
Me and Mir can help you push this forwards, if you'd like. Feel free to call me back after the map is bubbled. Just make sure ncing and hitsounding is taken care of before that.
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