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Suzuki Konomi - Redo

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Total Posts
130
Topic Starter
Cryptic
This beatmap was submitted using in-game submission on Wednesday, October 19, 2016 at 8:12:15 PM

Artist: Suzuki Konomi
Title: Redo
Source: Re:ゼロから始める異世界生活
Tags: Re: Re:Zero Starting Life In A Different World From Zero 2016 Spring Anime Opening TV size kara hajimeru isekai seikatsu Anxient Joey Sharkie Exote Fizz Regraz
BPM: 190
Filesize: 23573kb
Play Time: 01:28
Difficulties Available:
  1. Anxient's Insane (4.34 stars, 313 notes)
  2. Exote's Hard (3.4 stars, 257 notes)
  3. Extra (5.83 stars, 348 notes)
  4. Fizz's Insane (4.88 stars, 341 notes)
  5. Joey's Insane (5.08 stars, 321 notes)
  6. Regraz's Normal (1.88 stars, 130 notes)
  7. Return by Death (6.08 stars, 442 notes)
  8. Sharkie's Advanced (2.61 stars, 215 notes)
  9. Sharkie's Extra (5.42 stars, 370 notes)
Download: Suzuki Konomi - Redo
Download: Suzuki Konomi - Redo (no video)
Information: Scores/Beatmap Listing
---------------
  • #1
Sharkie, Cryptic, Cryptic
Anxient, Fizz, [ Joey ]
Sharkie, Exote
Regraz
Redownload after 06/08/2016
Hitsounding: Sharkie, [ Joey ], Fizz
MP3 + Video taken from Rizia's set.

przepson
My love op *o*
Thanks so much *o*
dracrosinos
I came to ruin your difficulty, Cryptic.

I'm sorry.

[Return by Death]
Most of these blankets are off so little that it's barely noticeable.
  1. 00:04:411 (2,3,1) - Blanket
  2. 00:05:833 (3,4) - Blanket
  3. 00:10:254 (1,2) - Not parellel
  4. 00:11:517 (1,2) - Blanket
  5. 00:12:464 (7,1) - Blanket
  6. 00:12:780 (1,2) - Blanket
  7. 00:14:043 (1,2) - Blanket
  8. 00:16:254 (5,1) - Blanket
  9. 00:17:833 (1,3) - Blanket
  10. 00:19:096 (1,5) - Pretty sketchy, but barely noticible
  11. 00:21:622 (1,2) - Blanket
  12. 00:22:412 (6,1) - Blanket
  13. 00:24:149 (1,2) - Blanket
  14. 00:27:622 (8,1) - Blanket
  15. 00:28:570 (3,4) - Blanket
  16. 00:54:306 (1,2) - Blanket
  17. 00:59:675 (2,3) - Blanket
  18. 01:00:149 (4,5) - Blanket
  19. 01:00:464 (5,2,3,4,5,6) - Blanket
  20. 01:00:464 (5,7) - Blanket
  21. 01:01:885 (1,5,6,7,8,9) - Blanket
  22. 01:04:412 (6,1) - Blanket
  23. 01:04:570 (1,5) - Blanket
  24. 01:04:570 (1,5) - Blanket
  25. 01:06:622 (2,3,4,5,1) - Blanket
  26. 01:08:991 (4,6) - Blanket
  27. 01:11:517 (3,1) - Blanket
  28. 01:12:464 (10,11) - Blanket
  29. 01:16:412 (3,5) - Blanket
  30. 01:18:622 (2,7,8,9,10,11,12,1) - Blanket
  31. 01:19:254 (7,8,9,10,11,12,1,1) - Blanket
  32. 01:24:780 (1,1) - Blanket
  33. 01:25:412 (1,3) - Blanket
Don't worry, I won't expect you to fix all of them :3
Topic Starter
Cryptic
dracrosinos' mod

dracrosinos wrote:

I came to ruin your difficulty, Cryptic. We both know why you're here.

I'm sorry. No you aren't.

[Return by Death]
Most of these blankets are off so little that it's barely noticeable. Too nazi bb
  1. 00:04:411 (2,3,1) - Blanket Its good enough
  2. 00:05:833 (3,4) - Blanket I agree that it could be better but its so minor most people will barely notice it and it messes up the structure following it.
  3. 00:10:254 (1,2) - Not parellel Fixed
  4. 00:11:517 (1,2) - Blanket Its good enough
  5. 00:12:464 (7,1) - Blanket Yeah, this wasn't like this originally, must have changed it by accident along the way - fixed
  6. 00:12:780 (1,2) - Blanket fixing the previous slider corrects this sliders blanket
  7. 00:14:043 (1,2) - Blanket not meant to be a blanket
  8. 00:16:254 (5,1) - Blanket fixed
  9. 00:17:833 (1,3) - Blanket Its close enough
  10. 00:19:096 (1,5) - Pretty sketchy, but barely noticible Oh, I didn't even notice that, but its fine not being exact here
  11. 00:21:622 (1,2) - Blanket Looks good to me?
  12. 00:22:412 (6,1) - Blanket ^
  13. 00:24:149 (1,2) - Blanket ^
  14. 00:27:622 (8,1) - Blanket fixed
  15. 00:28:570 (3,4) - Blanket fixed
  16. 00:54:306 (1,2) - Blanket I think its fine
  17. 00:59:675 (2,3) - Blanket Coincidentally close to a blanket but not meant to be a blanket.
  18. 01:00:149 (4,5) - Blanket kind of fixed, its a rotate slighter thats not meant to be an exact blanket so I just rotated it to "faux-blanket" it better
  19. 01:00:464 (5,2,3,4,5,6) - Blanket fixed
  20. 01:00:464 (5,7) - Blanket What?
  21. 01:01:885 (1,5,6,7,8,9) - Blanket Intentionally not blanketed pricelsy so it bends on the white tick.
  22. 01:04:412 (6,1) - Blanket Its fine
  23. 01:04:570 (1,5) - Blanket ^
  24. 01:04:570 (1,5) - Blanket Oi.
  25. 01:06:622 (2,3,4,5,1) - Blanket Making the blanket any better would make the stream too tight, I'm already pushing it.
  26. 01:08:991 (4,6) - Blanket fixed
  27. 01:11:517 (3,1) - Blanket Debating on remapping this section slightly depending on mod feedback, so no change for now.
  28. 01:12:464 (10,11) - Blanket Coincidence, but fixed anyway.
  29. 01:16:412 (3,5) - Blanket m8, if thats what you think my blankets... its not a blanket.
  30. 01:18:622 (2,7,8,9,10,11,12,1) - Blanket Its good enough
  31. 01:19:254 (7,8,9,10,11,12,1,1) - Blanket Its good enough
  32. 01:24:780 (1,1) - Blanket Its fine.
  33. 01:25:412 (1,3) - Blanket ^
Don't worry, I won't expect you to fix all of them :3 *sigh*

Thanks for the blanketnazi mod

Attn: For some reason osu decided to randomly delete the set offline today? I have no clue, its weird as hell, but I digress. I'll be trying to patch things up soon^TM with the other diffs I need to launch for rank.

Next Day Edit: I seem to have figured out whatever was messin' it up, we're back online boyos.
guineaQ
@Fizz's Insane

00:58:254 (1,2,3,4) - this is beyond evil
also nice tail stacking spree in the intro lel

no kds
Mafumafu
Done!:D
Help me add the hitsounds!
osu file format v14

[General]
AudioFilename: Re_Zero kara Hajimeru Isekai Seikatsu - OP _ Opening.mp3
AudioLeadIn: 0
PreviewTime: 53122
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Redo
TitleUnicode:Redo
Artist:Suzuki Konomi
ArtistUnicode:Suzuki Konomi
Creator:Cryptic
Version:Regraz's Normal
Source:Re:ゼロから始める異世界生活
Tags:Re:Life ReZero Starting Life Another World 2016 Spring Anime Opening kara hajimeru isekai seikatsu Anxient Joey Sharkie Exote Fizz
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3.5
ApproachRate:4.5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"691162.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
149,315.789473684211,4,2,9,40,1,0
149,-100,4,2,9,40,0,0
5201,-100,4,2,9,40,0,0
5833,-100,4,2,9,40,0,0
6464,-100,4,2,9,40,0,0
7096,-100,4,2,9,40,0,0
7727,-100,4,2,9,40,0,0
8359,-100,4,2,9,40,0,0
8991,-100,4,2,9,40,0,0
9622,-100,4,2,9,40,0,0
10254,-100,4,2,9,40,0,0
30464,-100,4,2,9,40,0,0
32912,-100,4,2,9,40,0,0
32991,-100,4,2,9,40,0,0
34964,-100,4,2,9,40,0,0
35043,-100,4,2,9,40,0,0
35517,-100,4,2,9,40,0,0
40570,-100,4,2,9,40,0,0
45306,-100,4,2,9,5,0,0
45543,-100,4,2,9,5,0,0
45622,-100,4,2,9,40,0,0
53201,-100,4,2,9,40,0,1
68359,-100,4,2,9,40,0,1
73412,-100,4,2,9,40,0,1
79727,-100,4,2,9,40,0,1
87306,-100,4,2,9,40,0,0
87938,-100,4,2,9,40,0,0
88570,-100,4,2,9,40,0,0
88727,-100,4,2,9,5,0,0
88885,-100,4,2,9,5,0,0


[Colours]
Combo1 : 109,153,101
Combo2 : 172,152,186
Combo3 : 148,91,138
Combo4 : 193,123,133

[HitObjects]
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235,124,1412,2,0,L|383:104,2,150
285,221,2675,6,0,L|305:377,2,150
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176,167,5201,6,0,L|57:182,1,100
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288,103,6464,2,0,P|335:122|394:112,1,100
483,71,7096,2,0,P|492:125|476:175,1,100
403,246,7727,6,0,L|289:226,1,100
225,306,8359,2,0,P|169:317|110:299,1,100
51,227,8991,2,0,L|35:108,2,100
152,185,9938,1,0,0:0:0:0:
218,97,10254,6,0,B|278:62|338:87|338:87|349:133|406:138,1,200
481,75,11201,1,0,0:0:0:0:
472,184,11517,2,0,B|454:252|492:324|492:324|418:338,1,200
362,253,12464,1,0,0:0:0:0:
275,320,12780,6,0,P|208:293|79:338,1,200
32,233,13727,1,0,0:0:0:0:
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474,139,15306,6,0,P|493:197|472:253,2,100
378,194,16254,1,0,0:0:0:0:
273,159,16570,2,0,B|222:150|222:150|166:202|75:176,1,200
64,69,17517,1,0,0:0:0:0:
170,41,17833,6,0,L|285:37,1,100
361,98,18464,2,0,L|476:94,1,100
472,204,19096,2,0,P|430:281|315:255,1,200
266,181,20043,1,0,0:0:0:0:
192,262,20359,6,0,L|198:362,2,100
93,212,21306,1,0,0:0:0:0:
185,151,21622,2,0,B|246:171|299:146|299:146|338:138|385:173,1,200
451,249,22570,1,0,0:0:0:0:
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248,94,25096,1,0,0:0:0:0:
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439,120,25727,2,0,L|450:233,2,100
351,52,26675,2,0,B|284:58|284:58|223:37|223:37|149:43,1,200
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443,123,35517,6,0,L|455:17,2,100
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Topic Starter
Cryptic
Thankee Regraz~

And, now we begin with modding.
Ascendance
yeah i also like making mapsets where i only make 2 extras and get the other people to do the rest of the diffs

lazy :^)

also do an easy plz even rizia had one -_ -
Topic Starter
Cryptic
Rizia didn't have an advanced + Normal is low enough SR to ignore the easy.

Also, not lazy, just bad~
why are you here I haven't asked for your measly std modding skills yet :^^^)
Ascendance
okay, bubbled, good luck
Topic Starter
Cryptic
i'd like to thank my mom for giving birth to me and my dad for helping her do that

this is a great day
squirrelpascals
Hii m4m

Return by death :skull: :fire: :skull:
• 00:00:622 (2,3) - All the times you do this might be unrankable. (See the third point in "General" tab here. Move 3 like 1 pixel down tho and you should be okay

• 00:12:780 (1,2) vs. 00:16:570 (1,2) vs. 00:18:464 (3,4) etc. - In both combos the hitobjects are 1/4 beat apart yet are visually spaced differently

• 00:30:780 (3,4,5) , 00:33:306 (3,4,5) , etc. - Objects are spaced the same but have different gaps in timeline so this causes reading problems.

• 00:35:517 (1,2,3) , 00:38:043 (1,2,3) - ^^ Look at the slidertail of 1. It might not look like it at first but 2 to 3 reads as 1/2 beat difference

• 00:48:938 (4,1) - Why are these touchingggg

• 00:52:017 (1,2) - imo, these would play better as a kickslider. 1 being on a bluetick is unexpected and would give some forgiveness. Plus the jump will play nicer.

• 00:58:254 (1,2,3) - Same visual spacing but different gaps in timeline

• 01:01:885 (1) - imo you can make this look more visually appealing; just a single bezier might be kind of boring. https://imgur-archive.ppy.sh/bHE0k5K.png

• 01:01:174 (5) - Overmapped :p

• 01:07:096 (1,2,3) - I like this pattern :)

• 01:12:149 (6) - nc here, you have that stream spacing change plus nc points will be more consistent with 01:10:885 (1,2,3)

• 01:24:149 (1,2,1) - Ahhh I cant read this AaaAaAhAaahhhhhh

Great map :)

extra
Horray for cs3 extra \o/

• 00:00:149 (1,2,3,1,2,3,1,2,3,1,2,3) - You must nc every sv change, so technically all of these should be nc'ed :o

• 00:05:201 (1,2,4,6) - might sound nazi but this would look nicer if these were spaced equally from eachother http://imgur.com/h0M5a4k

• 00:09:938 (5,1) - move 5 up. Yes its blanketed by 1 but that overlap isn't nice; better off unblanketed imo

• 00:15:464 (2) - maybe hitsound this?

• 00:18:464 (2) - make it look like this http://imgur.com/uLjlJ68. (first node: x464 y184. second node: x416 y148)

• 00:24:149 (3) - make it so the bezier overlaps sliderhead of 2

• 00:25:727 (3,5) - make 3 not touch 5

• 00:35:833 (2,2) - put the second 2 on the slidertail ugu

• 00:47:359 (4,7) - ^?

• 00:52:017 (1,2) , 00:52:491 (1,2) - What I said in above mod: imo, these would play better as a kickslider. 1 being on a bluetick is unexpected and would give some forgiveness. Plus the jump will play nicer.

• 00:52:885 (1,1) - I cant see the second half of that second slider :L

• 01:01:174 (5) - Overmapped

• 01:15:780 (7) - angle this to align with 01:15:938 (1) ?

• 01:18:938 - Put something clickable here

• 01:24:464 (1,1) - CAnt reAd thIS eITHer auahaurghghh

• 01:27:306 (1,2,3) - nc all

I like this a lot but it needs some tidying up :)

Cool set. I'll mod more later
fieryrage
"i'm gay"
only extras because im bad

f
return to deAth

od 9.3 for ar 9.4 clam dow i know u want pp but j e s u s
the 1/6 bursts are questionable but fit the music so cool i guess?? someone might peg u for that later tho

00:09:622 (6,7) - compared to the 1/6 burst before it the angle of these sliders look really weird, make it go downwards a bit more or smth
00:17:043 (3,4,5) - this quad stream would be better ctrl+h'd to keep flow cuz as it is right now its like gh and flows bad
00:17:833 (1) - might be better underneath 00:17:201 (6) - sliderhead but i d k
00:29:675 (3,4) - awkward jump plzf ctrl+g g
00:30:464 (1,2,3,4,5,6,7) - readability at an all time loww also 00:31:254 (5) - nc this you fuc
00:33:780 (5) - ^
00:37:096 (2) - you don't do the same thing here that you did for 00:35:833 (2) - and 00:38:359 (2) - ???
00:40:412 (8,9,1) - transition from the triple to the slow part is pretty weird here, might be better as a 1/2 slider just to smooth the transition a bit
00:41:359 (5) - nc ur SHIT
00:47:201 (2) - ok srs ly make up ur mind if u want to do this or 00:45:938 (2) - it triggers me
00:50:359 (3,4) - holy we're not even at the kiai and we already got across the screen jumps pls reduce this
00:52:017 (1,2) - playability is awkward asf just make this a slider or something
00:52:491 (1,2) - ^
00:58:727 (3,4) - it'd be pretty cool if you stacked these with 00:58:412 (2) - since they don't really warrant a continuation of a square jump imo
01:01:174 (5) - no note lands here and i swear to god if u fucking tell me "but the hi-hat makes a really smallnoise there" im gonna shoot u
01:01:412 (7) - nc
01:01:885 (1) - sliderend doesn't cover 01:01:412 (7) - properly
01:02:596 (3,4) - just make this a triple my dude would help playability a lot
01:05:833 (1,2,1,2,1,2) - ngl these jumps are pretty ridiculous in terms of spacing for a fairly calm part in comparison to the rest of the kiai
01:06:622 (2,3,4,5,6,7) - this entire stream has notes that doesn't really make sense rhythmically because 01:06:701 (3,5) - there isn't noticeable notes on these two, a continuation of the jump pattern would be better suited here
01:08:359 (1) - why doesn't the kiai end here????
01:12:149 (6,7) - kickslider for this for emphasis on the downbeat (also nc)
01:13:333 (1,2) - similar thing here with the triple better suiting playability and the music sorta
01:19:411 (9,10,11,12) - this should have more emphasis and be nc'd since the drums are more potent here
01:26:675 (2) - make this note less off to the right or overlap it with 01:25:885 (2) - sliderend
01:28:254 (4,5,6,7) - doing this at the end is kind of asking for breaks / acc drops especially with how clustered this pattern is compared to the other 1/6 bursts

jesus this was a lot of suggestions for a fucking tv size

ex

if you keep the od 9.3 on the top diff make this od 9

00:00:622 (2) - don't sv changes this drastic have to be nc'd i get it's the beginning and who gives a fuck but g
00:06:149 (5,6) - ok putting nothing in between these is like undermap galore tho at least make this a 1/4 triple for stuff like this
00:13:885 - for stuff like this here and 00:15:149 - you might want to add a note or something, that goes for most breaks like this since stuff can be mapped here and makes no sense not doing it on an extra diff
00:16:570 (5) - nc for downbeat
00:30:464 (1) - no real need for a break imo, this stuff can easily be mapped no problem
00:36:780 (1,2,3,4,5,6) - ok what let's look at this 4 a second

00:36:780 (1,2,3) - this has the exact same rhythm as 00:37:412 (5,6,7) - but the latter is more spaced than the other why
space out 00:37:096 (3) - more to make the jump more invigorating or something
00:40:570 (1) - same thing as 00:30:464 (1)
00:46:885 (1,2,3,4,5,6,7) - yea idk what these jumps are rhythmically following lol, as it stands right now all of them have similar spacing which doesn't really make sense as stuff like 00:47:201 (3) - has more emphasis due to the snare
00:50:675 (1,2,1,2,1,2) - shouldn't these get gradually more in spacing moreso than they already are cuz atm it's bland as a jump pattern
00:52:017 (1,2) - same thing as the top diff, these would be better either as sliders or triples
01:00:938 (2,3,4,5,6) - more overmapped stREAMS
01:03:306 (1,2) - angle of this jump could be reduced to be more downwards-flow if that makes any sense whatsoever, obv adjust the other jumps accordingly if need be
01:18:622 (2) - why repeat slider here? would be better if mapped similar to the top diff because i dont really see the point in having a repeat slider there since there's more emphasis on the latter notes
01:24:780 (1) - ok this slider is just ugly holy

shark man
00:04:412 (3) - this is not a pishifat slider you already failed me 4 seconds into the map
00:06:938 (2) - this is asking for a triPLE
00:25:727 (3,4) - idk why this jump is less than 00:25:412 (1,2) - since it's the same rhythm, maybe space out 00:25:885 (4) - a bit further from 3?
00:55:727 (1,2) - i literally hate u for not spacing this equally but ur just gonna meme if i say anything bad about it
01:04:570 (1,2) - LITERALLY WHY OmfG
01:11:675 (1,2,1,2,3,4,1,2,3,4,1) - this stream might be a problem for notelocking?? not sure honestly but otherwise its fine
01:18:622 (2,3,4,5,6,7) - oh my god you butchered this so bAD 01:19:017 (6,7) - shouldnt exist and 01:18:859 - shoulD?>?
Warpyc
Return by death:
00:12:149 (5,6) - Jump between these two notes feels way too big since going from that high bpm low spacing stream to a big jump just doesnt feel right and especially since it changes direction.
00:30:464 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - I see what you're going for here and it looks glorious but it feels wrong to play, empathizing the vocals here would be the safer bet imo.
same applies to the other section with the same mapping obv.
My main complaint is obviously that it looks glorious but plays poorly, but its obviously a style you chose intentionally so I doubt anything I wrote is useful but I disagree with this kind of mapping. Someone call the HW police!

Extra:
01:18:622 (2) - Very hard to read this as a repeat slider when the repeat arrow is hidden by the sliderend
nice

Sharkie:
01:04:570 (1,2) - Would defenitely benefit from larger spacing

Joey:
00:36:622 (5) - NC?

This is literally the worst mod I've ever done, just put me out of my misery, modding at 1am is the dumbest shit I've done in a while

also dont give kd for this trash thx.
Fizz
someone mod my diff fuck
Topic Starter
Cryptic
obviously your diff is so perfect no one can mod it and my diffs are trash ok
Sharkie

fieryrage wrote:

shark man
00:04:412 (3) - this is not a pishifat slider you already failed me 4 seconds into the map
idc no changes
00:06:938 (2) - this is asking for a triPLE
Following guitar, not the percussion in this case. Besides, the percussion rhythm is 4 Sixteenth note Triplets, or in this case, 4 notes that are in 1/6. Not 3 notes in 1/4.
00:25:727 (3,4) - idk why this jump is less than 00:25:412 (1,2) - since it's the same rhythm, maybe space out 00:25:885 (4) - a bit further from 3?
Following Vocals, in addition, 4 is a very weak beat.
00:55:727 (1,2) - i literally hate u for not spacing this equally but ur just gonna meme if i say anything bad about it
okay dad changed
01:04:570 (1,2) - LITERALLY WHY OmfG
okay dad changed asdf
01:11:675 (1,2,1,2,3,4,1,2,3,4,1) - this stream might be a problem for notelocking?? not sure honestly but otherwise its fine
its fine
01:18:622 (2,3,4,5,6,7) - oh my god you butchered this so bAD 01:19:017 (6,7) - shouldnt exist and 01:18:859 - shoulD?>?
lmao no its not. I can pick and choose notes to leave out and which to not leave out. A rhythm is something I can change to my creativity, I don't have to many every single note that exists. Futhermore, I'm not really supposed to compare maps, but it's the same rhythm Chloe used in her very of this song in Rizia's mapset. I didn't even realize that until I looked at it after I made this map.


Sharkie:
01:04:570 (1,2) - Would defenitely benefit from larger spacing
okay dad
Sharkie's Shittyshitmap
osu file format v14

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[Metadata]
Title:Redo
TitleUnicode:Redo
Artist:Suzuki Konomi
ArtistUnicode:Suzuki Konomi
Creator:Cryptic
Version:Sharkie's Extra
Source:Re:ゼロから始める異世界生活
Tags:Re:Life ReZero Starting Life Another World 2016 Spring Anime Opening kara hajimeru isekai seikatsu Anxient Joey Sharkie Exote Fizz Regraz
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Anxient
changed a few things:

>for some reason 40% volume is in my map
>added hitsounds

update
osu file format v14

[General]
AudioFilename: Re_Zero kara Hajimeru Isekai Seikatsu - OP _ Opening.mp3
AudioLeadIn: 0
PreviewTime: 53122
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 149,5201,10254,30464,35517,40570,45622,50675,53201,63306,68359,79727,87306
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:Redo
TitleUnicode:Redo
Artist:Suzuki Konomi
ArtistUnicode:Suzuki Konomi
Creator:Cryptic
Version:Anxient's Insane
Source:Re:ゼロから始める異世界生活
Tags:Re:Life ReZero Starting Life Another World 2016 Spring Anime Opening kara hajimeru isekai seikatsu Anxient Joey Sharkie Exote Fizz Regraz
BeatmapID:988616
BeatmapSetID:451168

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"691162.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo1 : 109,153,101
Combo2 : 172,152,186
Combo3 : 148,91,138
Combo4 : 193,123,133

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254,142,74043,6,0,L|105:124,1,150,8|0,0:0|0:0,0:0:0:0:
26,169,74517,2,0,P|16:139|17:103,1,37.5,6|0,0:0|0:0,0:0:0:0:
102,219,74675,6,0,L|111:294,1,75,2|8,0:0|0:0,0:0:0:0:
123,383,74991,2,0,L|242:368,1,112.5,0|2,0:0|0:0,0:0:0:0:
248,334,75306,2,0,L|355:346,1,75,8|2,0:0|0:0,0:0:0:0:
366,191,75622,2,0,L|441:183,1,75,12|2,0:0|0:0,0:0:0:0:
441,205,75859,1,2,0:0:0:0:
441,227,75938,6,0,L|423:375,1,150,6|2,0:0|0:0,0:0:0:0:
509,349,76412,1,8,0:0:0:0:
342,267,76570,2,0,L|267:259,1,75,0|2,0:0|0:0,0:0:0:0:
236,368,76885,2,0,L|161:376,1,75,8|2,0:0|0:0,0:0:0:0:
212,167,77201,6,0,B|239:57|239:57|193:108,1,150,6|6,0:0|0:0,0:0:0:0:
102,219,77675,2,0,B|75:109|75:109|121:160,1,150,8|2,0:0|0:0,0:0:0:0:
145,299,78149,2,0,L|70:307,1,75,12|0,0:0|0:0,0:0:0:0:
267,259,78464,6,0,L|415:277,1,150,8|8,0:0|0:0,0:0:0:0:
413,251,78859,1,0,0:0:0:0:
411,224,78938,1,10,0:0:0:0:
482,101,79096,1,0,0:0:0:0:
310,143,79254,2,0,L|313:180,1,37.5,8|8,0:0|0:0,0:0:0:0:
395,67,79412,2,0,L|398:29,1,37.5,10|8,0:0|0:0,0:0:0:0:
249,46,79570,1,8,0:0:0:0:
211,49,79648,1,8,0:0:0:0:
174,53,79727,5,6,0:0:0:0:
91,122,79885,1,0,0:0:0:0:
74,16,80043,1,0,0:0:0:0:
110,148,80201,6,0,L|101:230,1,82.5000025177003,4|0,0:0|0:0,0:0:0:0:
174,53,80517,1,2,0:0:0:0:
206,202,80675,5,12,0:0:0:0:
95,261,80833,2,0,L|12:269,1,82.5000025177003,0|2,0:0|0:0,0:0:0:0:
250,253,81149,6,0,P|272:213|261:162,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
172,312,81464,1,2,0:0:0:0:
309,343,81622,6,0,L|391:351,1,82.5000025177003,12|0,0:0|0:0,0:0:0:0:
179,336,81938,2,0,L|96:344,1,82.5000025177003,8|2,0:0|0:0,0:0:0:0:
250,253,82254,6,0,P|272:213|261:162,1,82.5000025177003,12|2,0:0|0:0,0:0:0:0:
389,252,82570,1,2,0:0:0:0:
292,91,82727,6,0,L|209:99,1,82.5000025177003,12|0,0:0|0:0,0:0:0:0:
383,157,83043,1,2,0:0:0:0:
453,24,83201,5,12,0:0:0:0:
484,116,83359,2,0,L|475:198,1,82.5000025177003,2|2,0:0|0:0,0:0:0:0:
355,3,83675,6,0,L|272:11,1,82.5000025177003,12|0,0:0|0:0,0:0:0:0:
453,24,83991,1,2,0:0:0:0:
383,157,84149,1,12,0:0:0:0:
383,157,84464,38,0,L|374:239,1,78.7499975967408,0|0,0:0|0:0,0:0:0:0:
390,251,84780,6,0,P|400:292|293:234,1,300,2|0,0:0|0:0,0:0:0:0:
288,238,86043,1,8,0:0:0:0:
203,205,86201,1,10,0:0:0:0:
118,173,86359,1,0,0:0:0:0:
33,206,86517,1,10,0:0:0:0:
190,115,86675,6,0,B|205:64|205:64|199:34,1,75,10|6,0:0|0:0,0:0:0:0:
200,42,87306,6,0,L|129:48,1,56.2500021457673,2|0,0:0|0:0,0:0:0:0:
303,30,87779,2,0,L|293:142,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
242,210,88253,2,0,L|246:266,2,56.2500021457673,2|0|2,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Cryptic
Yes
No
Maybe

squirrelpascals

squirrelpascals wrote:

Hii m4m

• 00:00:622 (2,3) - All the times you do this might be unrankable. (See the third point in "General" tab here. Move 3 like 1 pixel down tho and you should be okay I've had a few discussions about this with friends and my opinion is that if enough people point it out as an issue I'll change it. Ultimately the goal was a play on the title "redo" and the anime (where he starts over at a certain 'checkpoint'). A lot of this diff tries to roughly reuse DS in that theme.

• 00:12:780 (1,2) vs. 00:16:570 (1,2) vs. 00:18:464 (3,4) etc. - In both combos the hitobjects are 1/4 beat apart yet are visually spaced differently The one at 12 and 18 are the exact same DS, the one at 16 is not but its also a different sound. I think this is fine.

• 00:30:780 (3,4,5) , 00:33:306 (3,4,5) , etc. - Objects are spaced the same but have different gaps in timeline so this causes reading problems. This is the top diff, and no playtesters have had issues with it.

• 00:35:517 (1,2,3) , 00:38:043 (1,2,3) - ^^ Look at the slidertail of 1. It might not look like it at first but 2 to 3 reads as 1/2 beat difference Once again, top diff, this is just a reading thing. No playtester complaints.

• 00:48:938 (4,1) - Why are these touchingggg Because that flowed the best IMO.

• 00:52:017 (1,2) - imo, these would play better as a kickslider. 1 being on a bluetick is unexpected and would give some forgiveness. Plus the jump will play nicer. That removes part of the rhythm element of this song entirely - which is a lot of the reason I mapped it. Doubles are life.

• 00:58:254 (1,2,3) - Same visual spacing but different gaps in timeline No one has had issues in it, its just a sound/reading thing. You can clearly tell with approach rate that they're different beats as well.

• 01:01:885 (1) - imo you can make this look more visually appealing; just a single bezier might be kind of boring. https://imgur-archive.ppy.sh/bHE0k5K.png Overall I think it does it's job - I'll change if it becomes an issue with multiple modders.

• 01:01:174 (5) - Overmapped :p Nope, the drum fill fades a bit but its definitely there.

• 01:07:096 (1,2,3) - I like this pattern :) Thanks.

• 01:12:149 (6) - nc here, you have that stream spacing change plus nc points will be more consistent with 01:10:885 (1,2,3) I'm not really sure how I feel about this. Its all part of the same stream, and yes, while the stream becomes consistent on the 6 its not a new particular rhythm.

• 01:24:149 (1,2,1) - Ahhh I cant read this AaaAaAhAaahhhhhh Okay...?

Great map :)

Horray for cs3 extra \o/

• 00:00:149 (1,2,3,1,2,3,1,2,3,1,2,3) - You must nc every sv change, so technically all of these should be nc'ed :o Not that I'm aware of.

• 00:05:201 (1,2,4,6) - might sound nazi but this would look nicer if these were spaced equally from eachother http://imgur.com/h0M5a4k 1,2,3,5 is a pattern here, 4 forms a triangle with the head and end of 2, and 6 is just following the pattern I create, I think this is fine.

• 00:09:938 (5,1) - move 5 up. Yes its blanketed by 1 but that overlap isn't nice; better off unblanketed imo the overlap is fine? Overlaps aren't unrankable.

• 00:15:464 (2) - maybe hitsound this? hitsounded the slider end, but not the head.

• 00:18:464 (2) - make it look like this http://imgur.com/uLjlJ68. (first node: x464 y184. second node: x416 y148) Those nodes didn't work for me but I did make the blanket a bit better.

• 00:24:149 (3) - make it so the bezier overlaps sliderhead of 2 But its not meant to, it bounces on the red tick.

• 00:25:727 (3,5) - make 3 not touch 5 But small ugly overlaps is completely okay.

• 00:35:833 (2,2) - put the second 2 on the slidertail ugu Intentionally unstacked to form a straight line with 00:36:464 (4,5) - .

• 00:47:359 (4,7) - ^? ^

• 00:52:017 (1,2) , 00:52:491 (1,2) - What I said in above mod: imo, these would play better as a kickslider. 1 being on a bluetick is unexpected and would give some forgiveness. Plus the jump will play nicer. but rhythm bb

• 00:52:885 (1,1) - I cant see the second half of that second slider :L yes you can?

• 01:01:174 (5) - Overmapped Nope.

• 01:15:780 (7) - angle this to align with 01:15:938 (1) ? It should have been already, idk what happened. Fixed.

• 01:18:938 - Put something clickable here Changed but for a different reason.

• 01:24:464 (1,1) - CAnt reAd thIS eITHer auahaurghghh Okay?

• 01:27:306 (1,2,3) - nc all Nah? I still don't know what rule this is, I've never seen it.

I like this a lot but it needs some tidying up :) Thanks!
Cool set. I'll mod more later good, I need them lower diff mods~

fieryrage

fieryrage wrote:

"i'm gay"
only extras because im bad thanks regardless bb

return to deAth

od 9.3 for ar 9.4 clam dow i know u want pp but j e s u s I kind of just liked how edgy OD 9.3 is.
the 1/6 bursts are questionable but fit the music so cool i guess?? someone might peg u for that later tho They're definitely rankable since its consistent and they play well. I mean it is 285 BPM bursts, so its not too out of bounds...

00:09:622 (6,7) - compared to the 1/6 burst before it the angle of these sliders look really weird, make it go downwards a bit more or smth They're parallel to the previous 1/6th burst and I haven't had any playtester complaints so idk, I'll consider it if theres more complaints.
00:17:043 (3,4,5) - this quad stream would be better ctrl+h'd to keep flow cuz as it is right now its like gh and flows bad Its a really small jump idk if it needs to be changed. The flow is slightly forced but its nothing unheard of and I don't think it lowers the map's quality.
00:17:833 (1) - might be better underneath 00:17:201 (6) - sliderhead but i d k Its stacked equal to the 1/6th burst and moving it changes the next few blankets and DS patterns.
00:29:675 (3,4) - awkward jump plzf ctrl+g g Agreed, but fixed differently than you suggested - may change again later because this spot is sketchy af.
00:30:464 (1,2,3,4,5,6,7) - readability at an all time loww also 00:31:254 (5) - nc this you fuc ok
00:33:780 (5) - ^ ok
00:37:096 (2) - you don't do the same thing here that you did for 00:35:833 (2) - and 00:38:359 (2) - ??? overlap concept is the same, gotta mix it up a bit fam
00:40:412 (8,9,1) - transition from the triple to the slow part is pretty weird here, might be better as a 1/2 slider just to smooth the transition a bit yeah I feel you, playtest in this spot is hit or miss since its high DS to slow DS. its kind of high technique/control area so I'm a bit tentative to change it since thats the overall theme of this diff essentially.
00:41:359 (5) - nc ur SHIT sorry don't beat me.
00:47:201 (2) - ok srs ly make up ur mind if u want to do this or 00:45:938 (2) - it triggers me okay
00:50:359 (3,4) - holy we're not even at the kiai and we already got across the screen jumps pls reduce this its building intensity to the kiai, so I'm not entirely sure if it needs to be changed.
00:52:017 (1,2) - playability is awkward asf just make this a slider or something rhythm bb
00:52:491 (1,2) - ^ ^
00:58:727 (3,4) - it'd be pretty cool if you stacked these with 00:58:412 (2) - since they don't really warrant a continuation of a square jump imo eh, I like the movement between the notes tbh. Her voice falls between the notes so its not likely its completely empty between drums.
01:01:174 (5) - no note lands here and i swear to god if u fucking tell me "but the hi-hat makes a really smallnoise there" im gonna shoot u turn up your volume
01:01:412 (7) - nc eh why not
01:01:885 (1) - sliderend doesn't cover 01:01:412 (7) - properly yeah I know but the slider bends at the red tick so its like do I ruin my perfectly bending baby or blanket the other slide for editor prettiness and I decided to keep the bend.
01:02:596 (3,4) - just make this a triple my dude would help playability a lot wouldn't that jump be too large? If you think thats easily hit-able at the same distance/positioning then by all means thats added SR and PP so who am I to refuse.
01:05:833 (1,2,1,2,1,2) - ngl these jumps are pretty ridiculous in terms of spacing for a fairly calm part in comparison to the rest of the kiai Her voice and the drums are both emphasized in this part, so while the music is overall a bit less intense the spacing is moreso meant to emphasize the staccato of the song, if that makes any sense.
01:06:622 (2,3,4,5,6,7) - this entire stream has notes that doesn't really make sense rhythmically because 01:06:701 (3,5) - there isn't noticeable notes on these two, a continuation of the jump pattern would be better suited here what, consider a new headset I guess?
01:08:359 (1) - why doesn't the kiai end here???? Because its still the chorus?
01:12:149 (6,7) - kickslider for this for emphasis on the downbeat (also nc) Not changed for now but chances are I'll remap this entire little stream section to be a bit more jumpy and interesting. I'm not super happy with how it turned out so I'm kind of just waiting for mods to evaluate whether I need to do minor changes or just remap here and there.
01:13:333 (1,2) - similar thing here with the triple better suiting playability and the music sorta eh, I think this is audible enough without a triplet.
01:19:411 (9,10,11,12) - this should have more emphasis and be nc'd since the drums are more potent here I mean, no matter how I rework it changing the DS here would be just plain awkward, and the NC isn't necessary.
01:26:675 (2) - make this note less off to the right or overlap it with 01:25:885 (2) - sliderend ..why?
01:28:254 (4,5,6,7) - doing this at the end is kind of asking for breaks / acc drops especially with how clustered this pattern is compared to the other 1/6 bursts Okay? That pattern has the same DS, actually a tiny bit larger IIRC.

jesus this was a lot of suggestions for a fucking tv size yep

ex

if you keep the od 9.3 on the top diff make this od 9 eh, I bumped it up to OD 8.8.

00:00:622 (2) - don't sv changes this drastic have to be nc'd i get it's the beginning and who gives a fuck but g according to people it can be sometimes so I'll do it when a BN forces me to I guess?
00:06:149 (5,6) - ok putting nothing in between these is like undermap galore tho at least make this a 1/4 triple for stuff like this I'm not following that instrument, just drums + guitar.
00:13:885 - for stuff like this here and 00:15:149 - you might want to add a note or something, that goes for most breaks like this since stuff can be mapped here and makes no sense not doing it on an extra diff I'm just following the vocals here, so its gonna be a bit sparse. Its a calm section anyway.
00:16:570 (5) - nc for downbeat following vocal patterns for NCs here
00:30:464 (1) - no real need for a break imo, this stuff can easily be mapped no problem Sure it can, but for this diff I liked a break here and in the other section, not because the player needed one but because of how soft the song gets overall.
00:36:780 (1,2,3,4,5,6) - ok what let's look at this 4 a second ok?

00:36:780 (1,2,3) - this has the exact same rhythm as 00:37:412 (5,6,7) - but the latter is more spaced than the other why
space out 00:37:096 (3) - more to make the jump more invigorating or something I disagree. 00:36:306 (3,4,5) - and 00:37:412 (5,6,7) - are spaced approximately the same and are both roughly following drum + vocals.
00:40:570 (1) - same thing as 00:30:464 (1) same thing as 00:30:464 (1)
00:46:885 (1,2,3,4,5,6,7) - yea idk what these jumps are rhythmically following lol, as it stands right now all of them have similar spacing which doesn't really make sense as stuff like 00:47:201 (3) - has more emphasis due to the snare drums + vocals, spacing is moreso just pattern based here, no particular emphasis.
00:50:675 (1,2,1,2,1,2) - shouldn't these get gradually more in spacing moreso than they already are cuz atm it's bland as a jump pattern Its a bland map tbh.
00:52:017 (1,2) - same thing as the top diff, these would be better either as sliders or triples playtests haven't had any issues with it.
01:00:938 (2,3,4,5,6) - more overmapped stREAMS more volume issues
01:03:306 (1,2) - angle of this jump could be reduced to be more downwards-flow if that makes any sense whatsoever, obv adjust the other jumps accordingly if need be I think its fine? I haven't heard any complaints about it.
01:18:622 (2) - why repeat slider here? would be better if mapped similar to the top diff because i dont really see the point in having a repeat slider there since there's more emphasis on the latter notes Agreed, changed how I mapped it.
01:24:780 (1) - ok this slider is just ugly holy just like u bb

Warpyc

Warpyc wrote:

Return by death:
00:12:149 (5,6) - Jump between these two notes feels way too big since going from that high bpm low spacing stream to a big jump just doesnt feel right and especially since it changes direction. I've noticed some people having issues snapping here, specifically at 6,7,8 so I'll consider this.
00:30:464 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - I see what you're going for here and it looks glorious but it feels wrong to play, empathizing the vocals here would be the safer bet imo. Yeah, while its a safer bet I definitely want to keep it like this as its a pattern that doesn't get seen very often anymore. It requires hella rhythm and its definitely following an instrument properly.
same applies to the other section with the same mapping obv.
My main complaint is obviously that it looks glorious but plays poorly, but its obviously a style you chose intentionally so I doubt anything I wrote is useful but I disagree with this kind of mapping. Someone call the HW police! wee-woo wee-woo

Extra:
01:18:622 (2) - Very hard to read this as a repeat slider when the repeat arrow is hidden by the sliderend Super duper agreed it was actually borderline unrankable before and I fixed it.
nice

This is literally the worst mod I've ever done, just put me out of my misery, modding at 1am is the dumbest shit I've done in a while its fine

also dont give kd for this trash thx. i threatened you irc plz confirm

Updated Sharkie's, Anxient's, and my diffs - made a few small note placement changes on my maps as well.
Kroytz
joey
00:03:938 (5) - NC. All the other sliders face towards the 1/1 slider but this one doesn't, not really a problem but idk. consistency or structure or something

00:05:833 (3) - i personally dont see these 3dgy meme sliders being fitting at all, better just as straight sliders but keep on meme'ing my dude

00:08:675 (4) - these look better but still in meme territory. unless ofc that's your style in which case, keep on meme'ing my dude

00:12:780 (1,2,3,4,1,2,3,4,1,2) - Just a bit of a gripe when I see so much stackage or overlap or FOCUS within a particular area just feels really lame, like you got the whole editor and everything is located here so its liek ehhh. You could probably just move 00:12:780 (1) - to the right side of the editor and do all your shenanigans there

00:14:991 (4) - probably decrease by 1/4 and make the downbeat clickable cuz rn this is pretty lame.

00:15:938 (3) - this could be 3/4 slider to get rid of that awkward gap between 3->4.

00:16:570 (1) - same here

00:17:517 (5) - maybe try flip this around. if you think it looks better http://puu.sh/pjw6M/d754387d28.jpg

00:17:833 (1,2) - spacing is a bit deceptive because normall according to your previuos combo, this should be played at 1/4 but its nooot so like, just space (2) out a bit more or make a circle on the red tick or something

00:23:517 (3) - could angle that down a bit more and create a 90 degree angle with the sliders.

00:26:359 (5) - maybe anti-jump aesthetic helps bring in the emphasis that's given to (4). (5) 180;160 ish

00:41:833 (1,2) - ysee this, that's a 1/2 and then you see this 00:43:096 (1,2) - thats a 1/1 when theyre virtually the same so thats problematic.

00:52:885 (6,1) - it's like, extreeeemely hard to tell that this would be 1/4 when you space all your other 1/4s relatively close to each other. like, that distance is way higher than 00:53:201 (1,3) - and this one is at 1/2 so idk what the deal is man. dont overkill for emphasis

00:55:570 (1) - remove nc and put it here 00:55:727 (3) -

00:56:991 (1,3) - keep on meme'ing my dude

00:58:254 (1,2,3) - another spacing dilemma where you have equal spacing on different timings. fix dis

01:17:201 (1) - ctrl-g works better imo

01:28:570 (1) - nice me.me

shark
00:23:201 (3) - this one is not like the others. cuz the clap at slider-end is zzzzz

00:54:149 (4,2) - this is so close to blanket :[

00:55:727 (1,2,3,4,5,6,1,2,3,4,5,6) - thats some qualityass tengaku copypaste

01:04:727 (2,3) - this is some baaaaaad shit im telling you man, some baaad shit. that cross screen jump is baaaad shit. the vocal isn't THAT dramatic

01:11:675 (1,2,1,2,3,4,1,2,3,4,1) - bruh

01:24:149 (1) - don't really like how this one is slow when she's still building up for that CLIMAX nahmsayin. 01:24:780 (1) - this one is okay but the other slow one nah man, aint about that

01:28:570 (1) - idk if this should be on the red or not but w.e

Extra
general: the CS on this is aids. dont be a memer bruh, just stick with 4

00:00:149 (1,2,3) - this is also aids. theyre all spaced equally but are timed different: 00:00:149 (1,2) - 1/1 apart but then you got 00:00:622 (2,3) - 1/2 apart and this is pretty bad and not even the good kind of bad. if you wanted to make it work, you'd have to NC 00:00:622 (2) - and every other one just like it to give visual cue that it's on a different beat. so pretty much up to here 00:05:201 (1) -

00:10:254 (1) - 1/2 too far. 1/1 works better + circle on red tick. no need undermap. weak vocal

00:12:780 (1) - same

00:11:359 - also could map red beat

00:11:517 (4) - NC and then 00:12:149 (1) - remove NC. tellin you dude, weakass vocals dont follow that shit

00:14:043 (3,1) - reverse these NCs

00:14:675 (2) - this could probably be split up into two 3/4 sliders to be a bit creative.

00:15:464 (2) - red slider is aids. try just uh, circle on red and make a 1/2 slider. stack the circle over slider-head should be fine.

00:16:570 (5) - NC.

00:17:833 (1,2,3,4,1,2,3) - first off the NCs. At this point I'm getting the feeling these are intentional and theyre not a good idea for Extra diff to split NCs every two measures, its like, really bad looking. dm if its slow section bruh. also, the undermapping is aids in this. WEAKASS VOCALS

00:22:885 (1,2,3,1) - more bad undermapping

00:27:306 (5) - could split into two 3/4s again

00:27:938 (1,2) - both of these are 1/2 too long

00:29:833 (5) - and this one too cuz why not

00:30:464 (1) - this circle has an entire right side of the editor to be placed in a better location imo

00:36:464 (4) - i think overlap is a bit ugly but oh wells

00:46:570 (4) - ^

00:52:017 (1,2) - just make these into triples man, dont be a memer. its crazy awkward to click 1/4 after the downbeat

00:52:491 (1,2) - same here.

00:57:938 (6,1) - really hard to discern that this is spaced 1/4 apart. easily interpreted as 1/2

00:58:412 (2,1,1) - here too. spacing so inconsistent. also NCsSSSS

01:03:306 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - cancerous patterning imo, seemingly comes out of nowhere but gl with the memes my dude

01:07:096 (1,1,1) - I like the idea, but the execution wasn't really done properly. I think theres a lot of ways to make this creative and visually appealing (that im too lazy to conjure up rn) to make this better

01:09:464 (4,1) - another weird spacing but it might be acceptable idk

01:24:149 (5) - could be 3/4 slider

01:25:412 (1,2) - could fix (1) so that (2) blankets inside of it. the chemistry between 01:24:780 (1,1) - suck btw.

01:27:306 (1,2,3) - memes again

edgy diff name
00:00:622 (2,3) - edgy fking patterns look so WRONG. at least give it a (visual) so that players dont slit their wrists every time they have to see this

00:06:149 (4,5,6,7) - yeah...this is some shit. like, baaaad shit. there aren't 4 beats in the back, there's a single drowned out beat. dont be an edgy memer man, im telling you. you dont wanna go this route.

00:06:938 (3,4,5,6) - just imagine how awkward AF this plays jfc. fixthemfixthemfixthemfixthem

00:08:674 (4,5,6,7) - zz

00:09:464 (3,4,5,6) - zz

if you really wanted them so bad just make it into a triple but only apply it to where it starts on the red tick or something since white ticked triples are stupid. better to just ignore them completely cuz theyre aids but i know how much u like to be edgy now so w.e

00:26:359 (1) - NC

00:30:464 (1) - this entire section is aids. the sounds in the background arent all snapped to 1/4 so its like half your circles are essentially mapped to nothing. make this better as break. dont meme your way through this part either imo. even if you delete this section, nothing of value was really lost xp

00:39:306 (1,2,3,4,5,6,7,8) - quality pattern dude

00:40:570 (1) - saaaaaaaaaaaame shit happens again. this might be a bit better than the last part but still its like aids. cuz like, its not even intense but you have all these fking circles lmao 00:41:359 (1,2,3,1,2,3,4,5,6,7,8,1,2,3,4) - like wtfuu

00:50:517 (4) - bad emphasis on red circle. even if it was a white circle the distance is really far out and kinda outta nowhere

00:52:017 (1,2) - the triples thing

00:52:491 (1,2) - the triples thing

00:52:885 (4) - piano stuff happens on red btw. i think you did it on the other diff as well but i just noticed it now

00:58:412 (2,3) - would be seen as 1/2 according to this 00:58:254 (1,2) - fix space kthx

01:04:096 (4) - also not good spacing cuz red circle. (dont follow the vocals)

01:05:833 (1,2,1,2,1) - q ua lity pattern

01:07:096 (1,2,3) - this is alright

01:11:754 (1) - NC

01:12:149 (6) - remove NC. when you do it this way, you can see why combining two measures into one stream is a bad idea.

01:13:333 (1) - also remove NC and then just make this into triple bruh. d o n t be a memer

01:20:517 (1) - remove NC
01:21:622 (1) -
01:23:043 (1) -
01:24:149 (1) - theyre all unnecessary and dont really provide anything

01:26:517 (1) - same

01:25:885 (2,1) - this jump tho doesn't feel good

01:28:412 (7,1) - idk about this 1/4 transition tbh. better to just complete as a stream or space the slider out more or smth. its just weird lol
-NanoRIPE-
Hi ~ M4M Request :>

[general]
looks good

[Normal]
00:08:991 (3) - try this slider http://prntscr.com/bd9eyl because i dont really like circle beside straight slider
00:25:412 (1,3) - fix the stacked
00:30:149 (3,2) -^
00:46:885 (3,4) - blanket?
00:56:675 (2,3) - ^
01:01:885 (3) - finish
01:02:675 (4,1) - try this sliders http://prntscr.com/bd9gv8
01:24:780 (1) - finish

[Advanced]
01:01:885 (5) - finish
01:24:780 (4) - remove this circle and continue the slider *and also add finish

[Hard]
01:08:991 (2) - finish
01:10:254 (2) - ^
01:10:885 (1) - ^
01:11:517 (2) - ^
01:13:412 (1) - ^
01:19:727 (1) - ^

[Axient's Insane]
00:29:043 (3,4) - stacked?
00:43:175 (1) - i feel weird about this spinner ~ because.i think the spinner not fit to be here ~
01:01:885 (5) - finish
01:20:201 (1) - clap?

[Fizz's Insane]
00:10:254 until 00:29:043 - too many circle and slider stacked,hmm i suggest u you unstack some ~
00:44:675 (1) - remove whistle
01:08:991 (3) - finish
01:10:254 (4) - ^
01:10:885 (1) - ^
01:11:517 (4) - ^
01:19:727 (1) - ^
01:20:675 (1) - ^
01:21:149 (1) - ^
01:23:201 (1) - ^
01:24:149 (1) - ^

[Joey's Insane]
00:03:622 (3,4) - unstack one circle
00:23:833 (4,1) - ^
00:39:938 (3,4) - reduce that jump pls

[Sharkie's Extra]
Increase HP to 6 or 6,5
00:15:306 (1) - remove the whistke sound
00:23:201 (3) - ^
00:38:043 (1) - ^
01:01:885 (1) - finish

[Extra]
Increase CS?
00:15:464 (2) - this slider looks weird ~ try this ~ http://prntscr.com/bd9qat
01:01:885 (1) - finish
01:18:859 (4) - clap

[Return to Death]
Decrease CS?
00:30:464 until 00:34:964 - why you follow guitar sound here? i think follow vocal is better
00:40:570 until 00:44:201 - ^
01:24:464 (2,1) - ehh unstack?

GL ~
Nekomata
hey a mod for lower diffs

[General]
  1. Pretty sure that 40% hitsound volume is way too low especially in kiai. I even have my hitsound volume higher than music and I can barely hear them. Applies to some diffs.
  2. Advanced and Joey's Insane have a video defined in the .osu, but there is no video file as of this post. Can be fixed by re-saving or adding the video.
[Normal]
  1. 01:03:306 (1) - recommended to move this a bit to the right with DS, just for aesthetics. you'll have to adjust the next objects though.. http://puu.sh/pjIpk.png
  2. 00:36:780 (3,4,1) - blanket can be improved. use approach circle as guide like so: http://puu.sh/pjIBE.png (not adjusted in this screenshot)
  3. 00:38:991 (2,3) - can be adjusted for a smoother flowy look: http://puu.sh/pjIEY.png
  4. 01:05:517 (5) - so this is mapped but not 00:55:412 - (just a little rhythm consistency thing) maybe change 00:54:938 (4,5) - to be a similar slider-circle
  5. 01:10:727 (4,1) - there is 1/2 usage through sliders, but newer players will probably miss hitting the actual slider here because this 1/2 circle stack kinda seems like it comes out of nowhere. i recommend to move the circle back a 1/4 tick to match instrumental instead
  6. nice
[Advanced]
  1. 00:51:780 (2) - i mean i really think this should be a circle since that drum you were mapping for isn't mapped 00:52:254 (4) - lol
  2. 00:51:149 (1) - personally the only time i would break DS in an advanced is to make a jump, not an anti-ish jump due to players relying on distance for timing for like half of the map already. your call if you want to adjust this
[Hard]
  1. thx for 70% volume
  2. 01:12:149 (1) - even i feel like i would mistake this to be 2 less repeats because of the previous repeaters lol. but anyways i think it's better to map for a circle on 01:12:622 - since there's a pretty strong beat there that calls for a click
  3. 00:22:570 (5) - yolo
MokouSmoke
hihi
AotS here
[General]
  1. Not many people download videos anyways, but the OP video from the anime is pretty cool. If you can find a decent quality one, I recommend adding it to your set.
  2. Leaving this in general since I'm not sure who did hitsounding, but some diffs have 40% volume for the entire song which is pretty soft (and boring). You could really increase it during intense parts and kiai section and keep it softer during calm part from 00:30:464 - to 00:35:517 -
Regraz
  1. 00:15:306 (1,2) - blanket could be improved if you care
  2. 00:25:412 (1,3) - lol sorry, but fix stack
  3. 00:31:727 (2,3) - it's not truly 1/2 rhythm since they're sliders, but it still makes this feel pretty intense for a calm part of song, especially when the more intense part of the song before was just mapped with basic 1/1. Could maybe combine these into a 3/2 repeat slider or even a 3/1 slider. 00:34:254 (2,3) - feels ok here since vocals pick up.
  4. 00:38:359 - would have liked something here for the clap hitsound
  5. 00:39:938 (4) - break into two notes for the two strong drum sounds?
  6. 00:44:991 (4) - if you're following vocals by silencing the sliderend, it would be a nice effect to make this a 3/2 "extended slider" so it ends with the vocals
  7. 00:54:938 (4,5) - awkward 3/2 gap could be avoidable by using same rhythm as 01:05:043 (4,5) - . alternatively if you're willing to use a 1/2 slider, you could do that for 00:55:254 (5) -
  8. 01:10:727 (4,1) - not sure if you want to introduce true 1/2 rhythm this late into the song. It's not particularly intense here and the similar sounding part at 01:15:306 (4,1) - is much easier to play
Sharkie
  1. 00:00:149 (1,2) - I get the shapes, but the "kinda parallel but not really" visual doesn't look really nice imo. maybe curve 00:00:149 (1) - up a little? http://puu.sh/pjI5Q/0e668ac603.jpg
  2. 00:15:938 - pretty strong drum and vocal beat here. also, 00:15:780 - sounds strong to me than 00:16:096 - so would recommend a rhtyhm like this instead: http://puu.sh/pjIkf/9245a17fd4.jpg same thing at 00:25:412 (1,2) -
  3. 00:51:780 (2,3,4) - way too tricky for an advanced diff and also inconsistent since similar blue tick at 00:52:491 - isn't mapped. Would just make 00:51:780 (2) - a circle, so its similar to 00:50:675 (1,2,1,2) -
Exote
  1. that normal-hitclap sound does not sound good in the beginning of the song. consider using the soft-hitwhistle9 sound which actually kinda resembles the bass drum in the music
  2. if you're following vocals, the sound at 00:15:464 - is pretty strong and deserves something clickable imo. same thing at 00:25:570 -
  3. 01:20:517 - would add a note here to avoid 3/2 gap, like what you did at 01:23:043 (3) -
Anxient
  1. 00:14:517 (2,3,1) - felt kinda lacking. maybe make 00:14:517 (2,3) - 1.8x DS like some of your other 1/2 rhythms
  2. 00:12:149 (2,3) - eh, (2) sounds way stronger to me than (3) but the spacing is reversed x.x you could try stacking 00:12:149 (2) - on top of 00:12:780 (1) -
  3. 00:15:464 (2,3) - same thing as above. you could manually stack 00:15:464 (2) - on top of 00:15:622 (3) -
  4. 00:30:464 - personal preference, but really would have enjoyed a lower SV for this calm part
  5. 00:32:201 (3,4) - what does this jump represent in music?
  6. 00:39:780 (3) - just use a note instead. there's nothing on the blue tick and this isn't an extra diff
  7. 01:01:254 (5,1,2) - these spacings and jumps aren't very appropriate for the easiest insane. 01:01:412 (1,2) - can easily be mistaken for 1/2 rhythm since spacing from 01:01:254 (5,1) - is so low
  8. 01:02:359 (2,3) - well if you didn't change the above, these should really be stacked on the slidertails instead, since 01:02:359 (2) - 01:02:675 (4) - are the strong beats and need bigger spacing than the one between 01:02:359 (2,3) -
  9. tbh, the map is solid, but I would prefer if some of the 1/4 jumps were slightly nerfed for spread reasons
Fizz
  1. 00:02:675 (1,2) - any reason you changed the pattern for this one but not the others?
  2. 00:32:675 (3) - extended slider doesn't sound good. you can hear the vocalist finish her inhale on the red tick
  3. 00:58:254 (1,2,3) - don't make 1/2 and 1/1 distances look identical :(
  4. 01:19:727 (1,2,3,1,2,3,1,2,3,1,2,3) - feels too intense compared to previous section imo. would start the the spacing smaller and then gradually increase it as the vocals get louder.
Joey
  1. 00:03:622 (3,4) - just stack these
  2. 00:23:359 (2,3) - approach angle felt too sharp for me. maybe try this? http://puu.sh/pjLTm/c31602019c.jpg
  3. 00:35:043 (3) - would NC here to indicate rhythm is 1/2 here. I completely misread this in my half-asleep state the first time around
  4. 00:50:675 (1,2,1,2,1,2) - too much up/down flow for me. consider ctrl+g 00:51:149 (1,2) - so pauses in between drum sounds are represented by pauses in player aim
  5. your SC3 whistle sounds so weird. Doesn't really feel intense and give that kiai-vibe but idk
  6. 01:02:201 (1,2,3) - could really use more spacing. there aren't drums, but the vocals still make this part sound pretty intense. maybe stack 01:02:359 (2) - on slidertail of 01:01:570 (8) - ?
  7. 01:03:306 (1,2,3,4,1,2,3,4) - eh, I think you could improve this part a little. 01:04:412 (1) - feels like a stronger beat than 01:03:780 (3) - and 01:04:412 (1,2) - is just as intense as 01:05:043 (3,4) - so your spacings should reflect that.
  8. 01:10:254 - pretty strong beat here with that cymbal crash, would make it clickable
  9. 01:10:806 - I would not skip this blue tick here. if you only want to do one triplet, better to make this a triplet into the downbeat instead of a triplet at 01:10:412 (5,6,7) - where there isn't even a sound on a red tick.
Sharkie2.0
  1. HP5.5 too easy for extra. Needs at least HP6 imo
  2. 01:04:254 (7,8) - needs a bigger spacing since it leads into the downbeat. current pattern doesn't match well with song imo
  3. 01:04:727 (2,3,4,5,6,7) - don't understand these spacings at all. spacing at 01:04:727 (2,3) - is way too big compared to 01:05:043 (4,5) -
Extra
  1. 00:27:938 (1) - vocals and drums end pretty clearly on the white tick. Would break this up into 1/1 slider + note, and you could stack the note on 00:28:570 (2) -
  2. 00:52:017 (1,2) - 00:52:491 (1,2) - these manually stacks don't look good. if you're going to manual stack, move note 4 pixels left/right and 4 pixels up/down so it's similar to osu autostack
  3. 00:52:017 (1,2) - should move this to [297,362] to continue your pattern. Current spacing between 00:51:780 (2,1) - feels too small and weak compared to intensity of song
  4. 01:07:570 (1,1) - wouldn't recommend this since it's almost impossible to see the slider underneath w/o a transparent skin
Return to Death
  1. this is kinda beyond my modding/playing skills so be warned
  2. 00:15:780 (3,4) - would make this spacing bigger than 00:15:306 (1,2) - since the vocal+clap at (4) sounds stronger
  3. 00:29:201 (1) - make this a 1/2 slider, the vocal ends on the red tick. also, 00:29:201 (1,2) - needs bigger spacing as (2) is a pretty strong vocal
  4. 00:30:464 - ok, super weird that you map out these breaks here but not in your extra diff. For guest diff it's ok, but all your own diffs should be consistent.
  5. 00:31:727 - I get you're following guitar, but the vocal is so strong here >:( can't you add a note here like you did at 00:34:254 (1) - ?
  6. 00:50:675 (1,2,1,2,1,2,1,2,3) - would increase the spacing on this pattern. the beginning feels so weak compared to full screen jump at 00:50:359 (3,4) - and I don't think intensity drops off that much
  7. 01:02:517 - would add a note here. even if you aren't primarily following vocals, it's good to do so if you can imo
  8. 01:12:149 (6) - NC?
  9. 01:13:333 (1,2) - would also swap NC here
I'm dead. GL~
Fizz

MokouSmoke wrote:

Fizz
  1. 00:02:675 (1,2) - any reason you changed the pattern for this one but not the others? cuz i felt like it, really no other reason
  2. 00:32:675 (3) - extended slider doesn't sound good. you can hear the vocalist finish her inhale on the red tick the inhale is ambiguous enough to justify this. it goes well with the background guitar
  3. 00:58:254 (1,2,3) - don't make 1/2 and 1/1 distances look identical :( it's used once, surely i can expect people to play my map more than once
  4. 01:19:727 (1,2,3,1,2,3,1,2,3,1,2,3) - feels too intense compared to previous section imo. would start the the spacing smaller and then gradually increase it as the vocals get louder. why? the intensity is the same throughout this part of the song and it is easily one of the most powerful points too. the vocals don't progressively get louder either

I'm dead. GL~

-NanoRIPE- wrote:

Hi ~ M4M Request :>

[Fizz's Insane]
00:10:254 until 00:29:043 - too many circle and slider stacked,hmm i suggest u you unstack some ~ it's all consistent, no reason to change
00:44:675 (1) - remove whistle nah it goes well
01:08:991 (3) - finish though i didn't look closely at your list, i went ahead and added a bunch of missing finish sounds where necessary
01:10:254 (4) - ^
01:10:885 (1) - ^
01:11:517 (4) - ^
01:19:727 (1) - ^
01:20:675 (1) - ^
01:21:149 (1) - ^
01:23:201 (1) - ^
01:24:149 (1) - ^


GL ~
zip includes an extra hitsound so that the finishes can work: http://puu.sh/pjRvw/5bb9500fee.rar
make sure to update diffs using my hitsounds too
Sharkie
>:(

Kroytz wrote:

shark
00:23:201 (3) - this one is not like the others. cuz the clap at slider-end is zzzzz
Its fine asdf, one tiny inconsistency isn't the end of the world
00:54:149 (4,2) - this is so close to blanket :[
I don't want it to blanket.
00:55:727 (1,2,3,4,5,6,1,2,3,4,5,6) - thats some qualityass tengaku copypaste
Thanks fam

01:04:727 (2,3) - this is some baaaaaad shit im telling you man, some baaad shit. that cross screen jump is baaaad shit. the vocal isn't THAT dramatic
Holy crap everyone complains about this jump, before it was too small, now its too big, what the hell. I guess I fixed it, you people need to chillll (and I wasn't trying to emphasize the vocal wh)
01:11:675 (1,2,1,2,3,4,1,2,3,4,1) - bruh
lmao its fine

01:24:149 (1) - don't really like how this one is slow when she's still building up for that CLIMAX nahmsayin. 01:24:780 (1) - this one is okay but the other slow one nah man, aint about that
Following the Guitar, its very emphasized imo.

01:28:570 (1) - idk if this should be on the red or not but w.e
Even if it isn't, the slider end is silenced so its fine.

MokouSmoke wrote:

Sharkie2.0
  1. HP5.5 too easy for extra. Needs at least HP6 imo
    okay
  2. 01:04:254 (7,8) - needs a bigger spacing since it leads into the downbeat. current pattern doesn't match well with song imo
    I strongly disagree. Just because its a downbeat doesn't require larger spacing. In addition, the patterns thereafter are already high enough.
  3. 01:04:727 (2,3,4,5,6,7) - don't understand these spacings at all. spacing at 01:04:727 (2,3) - is way too big compared to 01:05:043 (4,5) -
So originally, they were larger jumps, but Cryptic wanted me to lower the difficulty of the map. However, the spacings aren't random and comparing them, they all have similar intensities in addition to being all single taps. Also, it plays well, so its fine imo.
I'm dead. GL~

-NanoRIPE- wrote:

[Sharkie's Extra]
Increase HP to 6 or 6,5
okay
00:15:306 (1) - remove the whistke sound removed the whistle on the slider bodies, if that's what you meant, but keeping the whistle hitsound.
00:23:201 (3) - ^
00:38:043 (1) - ^
01:01:885 (1) - finish done.


GL ~
http://puu.sh/pkjyJ/61ea09e603.txt

[Advanced]

MokouSmoke wrote:

Sharkie
  1. 00:00:149 (1,2) - I get the shapes, but the "kinda parallel but not really" visual doesn't look really nice imo. maybe curve 00:00:149 (1) - up a little? http://puu.sh/pjI5Q/0e668ac603.jpg
    I like ugly visuals.
  2. 00:15:938 - pretty strong drum and vocal beat here. also, 00:15:780 - sounds strong to me than 00:16:096 - so would recommend a rhtyhm like this instead: http://puu.sh/pjIkf/9245a17fd4.jpg same thing at 00:25:412 (1,2) -
    I disagree, if some beats are on slider ends that should be fine in an Advanced, similar to how it would be okay in a normal.
  3. 00:51:780 (2,3,4) - way too tricky for an advanced diff and also inconsistent since similar blue tick at 00:52:491 - isn't mapped. Would just make 00:51:780 (2) - a circle, so its similar to 00:50:675 (1,2,1,2) -
    Explained @Nekomata, don't wanna copy/paste to waste space ahhh

Nekomata wrote:

[Advanced]
  1. 00:51:780 (2) - i mean i really think this should be a circle since that drum you were mapping for isn't mapped 00:52:254 (4) - lol
    I'm actually following guitar.
  2. 00:51:149 (1) - personally the only time i would break DS in an advanced is to make a jump, not an anti-ish jump due to players relying on distance for timing for like half of the map already. your call if you want to adjust this
    I think it fits the music really well and its not extremely hard to read, in addition, its spaced at .7x, where as 99% of the map is spaced at 1.4x, which shouldn't feel weird. At this level, players should be learning how to vary their cursor movement speeds, as Easy/Normal is always 100% consistent (except for stacks).

-NanoRIPE- wrote:

[Advanced]
01:01:885 (5) - finishokay.
01:24:780 (4) - remove this circle and continue the slider *and also add finish Not removing circle, adding finish though.
http://puu.sh/pkmfn/04b5b8aa18.txt

Holy crap this forum post is messier than my maps
Sharkie
derp
Topic Starter
Cryptic
I'll apply and respond to pending mods tonight. I've been doing work obligations and keeping osu closed to stay focused.
If I owe you a M4M that'll most likely be completed tonight as well, Thanks for all the mods <3
DaxMasterix
Hi! M4M From my Queue! Make sure to select one of my maps!

GENERAL

  1. Please, fix the kiais to the same in all the diffs. I like the one in Fizz or Anxient
Regraz's Normal:
  1. AR 4
  2. 00:12:780 (1) - This would be better like this, u'know.. better flow
  3. 00:44:991 (4) - I really don't know but, maybe like this
  4. 01:10:727 (4,1) - It's ok since you have a NC but, think this is your easiest diff, this can might be a problem for some QATs
Sharkie's Advanced:
  1. 00:01:412 (4) - Like this
  2. 00:06:149 (3) - Like this (?
  3. 00:29:833 (7) - this (? This diff breaks flows so badly, just that
  4. 00:51:149 (1,2) - Can you move this a little more? feels strange when it plays. Dunno where
  5. 01:15:938 (1) - Please
Exote's Hard:
  1. 00:41:833 (4) - Better like this, better flow
Anxient's Insane:
  1. Please check the box :9
the box

whoops
  1. 01:01:175 (4) - Here is no sound m8
Fizz's Insane:
  1. 00:02:675 (1,2) - This is the only different pattern (compared with the rest 3, similar ones like 00:00:149 (1,2) , 00:01:412 (1,2) ) Can you change it to a better consistency (?
  2. 00:10:254 (1) - Better like this (?
Joey's Insane:
  1. 00:05:833 (3,4) - Looks bad, just my opinion
  2. 00:14:675 (3,4) - This also looks bad
  3. 00:58:254 (1,2,3) - It would be better with a bigger space between (1) and (2)
  4. 00:59:359 (1) - this maybe (?
  5. 01:01:570 (8) - NC
  6. 01:21:938 (4) - Ctrl+G
Sharkie's Extra:
  1. 00:11:201 (4) - Ctrl+G
  2. 00:12:464 (4) - Ctrl+G
  3. 00:12:780 (1) - If you make my last change, you surely need to put Ctrl+G to this too
  4. 00:14:043 (1) - Ctrl+G, then move the next object
  5. 00:22:885 (1,2,3) - This should be like
  6. 00:30:464 (1) - OHH COME'ON This is an Extra so, move it.. the tit, sorry tip*
  7. 01:06:701 (x) - You can add an object here
  8. Joey's Insane is hardest than this.. IMO
Extra:
  1. CS 3? why
  2. You surely can map the breaks. Please.
  3. 01:21:938 (5) - Ctrl+G
Return by Death:
  1. You can put a better name for this diff
  2. 00:31:727 (4) - Why not add a object here, like you did in 00:34:254 (1) -
Okay. That's all. Good luck! :D
Nekomata

Sharkie wrote:

I'm actually following guitar.
i usually agree with most reasonings but ..

sliderend suggests you are matching the drum, with my m50x's i can't hear anything else that could be there
if you are actually following that guitar, then use a circle just like those previous (1,2)s because the guitar is played the same way there still
Topic Starter
Cryptic

Kroytz wrote:

Extra
general: the CS on this is aids. dont be a memer bruh, just stick with 4 I actually enjoy sub CS 4.

00:00:149 (1,2,3) - this is also aids. theyre all spaced equally but are timed different: 00:00:149 (1,2) - 1/1 apart but then you got 00:00:622 (2,3) - 1/2 apart and this is pretty bad and not even the good kind of bad. if you wanted to make it work, you'd have to NC 00:00:622 (2) - and every other one just like it to give visual cue that it's on a different beat. so pretty much up to here 00:05:201 (1) - Talked with Yuii-, decided to CTRL+G all the 2s in this pattern but no new NCs.

00:10:254 (1) - 1/2 too far. 1/1 works better + circle on red tick. no need undermap. weak vocal The way I have it mapped is purely a rhythmic choice.

00:12:780 (1) - same ^

00:11:359 - also could map red beat if anything 00:11:991 would be a better beat to include, but I'm sticking with my rhythmic pattern.

00:11:517 (4) - NC and then 00:12:149 (1) - remove NC. tellin you dude, weakass vocals dont follow that shit 00:11:517 (4) doesn't exist?

00:14:043 (3,1) - reverse these NCs Why? This should be fine.

00:14:675 (2) - this could probably be split up into two 3/4 sliders to be a bit creative. Liked the idea, tried it, sounded really wrong.

00:15:464 (2) - red slider is aids. try just uh, circle on red and make a 1/2 slider. stack the circle over slider-head should be fine. Red tick sliders are fine if it fits rhythmically - we get back onto white ticks pretty quickly.

00:16:570 (5) - NC. NCing based off vocals in the vocal-dominant part. (Pre first-break.)

00:17:833 (1,2,3,4,1,2,3) - first off the NCs. At this point I'm getting the feeling these are intentional and theyre not a good idea for Extra diff to split NCs every two measures, its like, really bad looking. dm if its slow section bruh. also, the undermapping is aids in this. WEAKASS VOCALS IMO this is just opinion. I don't like to look at other maps to justify my decisions but I'm pretty sure Rizia's set uses a vocal-following rhythm as well.

00:22:885 (1,2,3,1) - more bad undermapping Okay? This isn't really critique, just opinion.

00:27:306 (5) - could split into two 3/4s again Reference above.

00:27:938 (1,2) - both of these are 1/2 too long Not for what I'm following.

00:29:833 (5) - and this one too cuz why not No change, because why not?

00:30:464 (1) - this circle has an entire right side of the editor to be placed in a better location imo Whats wrong with its current placement?

00:36:464 (4) - i think overlap is a bit ugly but oh wells Agreed but it plays really well there so I'm tentative to change it.

00:46:570 (4) - ^ I think this one is fine.

00:52:017 (1,2) - just make these into triples man, dont be a memer. its crazy awkward to click 1/4 after the downbeat This isn't a meme? Its rhythm.

00:52:491 (1,2) - same here. Same up there.

00:57:938 (6,1) - really hard to discern that this is spaced 1/4 apart. easily interpreted as 1/2 I'm willing to change this if its an actual problem, though I've seen none in play-tests.

00:58:412 (2,1,1) - here too. spacing so inconsistent. also NCsSSSS Whats wrong with the NCs and Spacing?

01:03:306 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - cancerous patterning imo, seemingly comes out of nowhere but gl with the memes my dude Thanks.

01:07:096 (1,1,1) - I like the idea, but the execution wasn't really done properly. I think theres a lot of ways to make this creative and visually appealing (that im too lazy to conjure up rn) to make this better Well I can't really make it better if you aren't going to give suggestions. I'm more than happy to change it if you provided something to give me ideas.

01:09:464 (4,1) - another weird spacing but it might be acceptable idk Should be fine

01:24:149 (5) - could be 3/4 slider Yeah, but I'm trying to keep this diff and top diff consistent and it just feels really cluttered rhythmically without a short break.

01:25:412 (1,2) - could fix (1) so that (2) blankets inside of it. the chemistry between 01:24:780 (1,1) - suck btw. I think the chemistry is pleasantly awkward, its fun to play IMO. Also the head of 2 forms a triangle with 1's head and end so its fine as it is IMO.

01:27:306 (1,2,3) - memes again I'll take your word for it.

edgy diff name
00:00:622 (2,3) - edgy fking patterns look so WRONG. at least give it a (visual) so that players dont slit their wrists every time they have to see this So I really didn't want to change these but you're like the 6th person to go "Just move it slightly downward/upward" so everyone should be happy because I'm finally gonna do that.

00:06:149 (4,5,6,7) - yeah...this is some shit. like, baaaad shit. there aren't 4 beats in the back, there's a single drowned out beat. dont be an edgy memer man, im telling you. you dont wanna go this route. There are 4 beats there. Can confirm, BNs can confirm, ranked diffs can confirm.

00:06:938 (3,4,5,6) - just imagine how awkward AF this plays jfc. fixthemfixthemfixthemfixthem Plays fine. I've had 5k players SS the quads. Its only 285 burst.

00:08:674 (4,5,6,7) - zz www

00:09:464 (3,4,5,6) - zz www

if you really wanted them so bad just make it into a triple but only apply it to where it starts on the red tick or something since white ticked triples are stupid. better to just ignore them completely cuz theyre aids but i know how much u like to be edgy now so w.e What I have is fine I think - and I'm not sure how mapping 1/6ths is considered edgy.

00:26:359 (1) - NC Yeah sure.

00:30:464 (1) - this entire section is aids. the sounds in the background arent all snapped to 1/4 so its like half your circles are essentially mapped to nothing. make this better as break. dont meme your way through this part either imo. even if you delete this section, nothing of value was really lost xp I may have considered removing it, but insults do not equate to changes.

00:39:306 (1,2,3,4,5,6,7,8) - quality pattern dude Thanks.

00:40:570 (1) - saaaaaaaaaaaame shit happens again. this might be a bit better than the last part but still its like aids. cuz like, its not even intense but you have all these fking circles lmao 00:41:359 (1,2,3,1,2,3,4,5,6,7,8,1,2,3,4) - like wtfuu Thanks.

00:50:517 (4) - bad emphasis on red circle. even if it was a white circle the distance is really far out and kinda outta nowhere While I think the distance progression worked well enough, I nerfed the jump.

00:52:017 (1,2) - the triples thing Addressed before.

00:52:491 (1,2) - the triples thing ^

00:52:885 (4) - piano stuff happens on red btw. i think you did it on the other diff as well but i just noticed it now I think this plays better as is, but yes I did it on the other diff as well.

00:58:412 (2,3) - would be seen as 1/2 according to this 00:58:254 (1,2) - fix space kthx No one has had issues here at all.

01:04:096 (4) - also not good spacing cuz red circle. (dont follow the vocals) I think this is fine.

01:05:833 (1,2,1,2,1) - q ua lity pattern Thanks.

01:07:096 (1,2,3) - this is alright Thanks.

01:11:754 (1) - NC See below.

01:12:149 (6) - remove NC. when you do it this way, you can see why combining two measures into one stream is a bad idea. Yeah but it plays well. Visually its trash but it plays well. I jiggled with NCs a bit.

01:13:333 (1) - also remove NC and then just make this into triple bruh. d o n t be a memer >Note clearly hits on blue tick
>don't meme


01:20:517 (1) - remove NC NCs are following vocals for this section, as thats what the patterns are following.
01:21:622 (1) -
01:23:043 (1) -
01:24:149 (1) - theyre all unnecessary and dont really provide anything They help distinguish jump patterns since jumps are patterned to vocals here.

01:26:517 (1) - same Agreed.

01:25:885 (2,1) - this jump tho doesn't feel good I think it feels fine.

01:28:412 (7,1) - idk about this 1/4 transition tbh. better to just complete as a stream or space the slider out more or smth. its just weird lol haven't seen any issues with it.

-NanoRIPE- wrote:

Hi ~ M4M Request :>

[general]
looks good

Extra
Increase CS? Why?
00:15:464 (2) - this slider looks weird ~ try this ~ http://prntscr.com/bd9qat I think its fine.
01:01:885 (1) - finish Okay.
01:18:859 (4) - clap yep, good catch.

Return to Death
Decrease CS? Why?
00:30:464 until 00:34:964 - why you follow guitar sound here? i think follow vocal is better I really like this sort of pattern and we don't see it often.
00:40:570 until 00:44:201 - ^ ^
01:24:464 (2,1) - ehh unstack? Nah its fine, its the breath before the note the slider represents so I think its fitting.

GL ~

MokouSmoke wrote:

hihi
AotS here
[General]
  1. Not many people download videos anyways, but the OP video from the anime is pretty cool. If you can find a decent quality one, I recommend adding it to your set. It should have been there, I blame GDs not downloading or something idk.
  2. Leaving this in general since I'm not sure who did hitsounding, but some diffs have 40% volume for the entire song which is pretty soft (and boring). You could really increase it during intense parts and kiai section and keep it softer during calm part from 00:30:464 - to 00:35:517 - Will fix.
Extra
  1. 00:27:938 (1) - vocals and drums end pretty clearly on the white tick. Would break this up into 1/1 slider + note, and you could stack the note on 00:28:570 (2) - Right now I'm not going to change this, but I understand your reasoning. I'm trying to keep the 3/2 sliders consistent throughout the diff where they're relevant.
  2. 00:52:017 (1,2) - 00:52:491 (1,2) - these manually stacks don't look good. if you're going to manual stack, move note 4 pixels left/right and 4 pixels up/down so it's similar to osu autostack Well they're DS snapped stacked to try and help identify that its a double.
  3. 00:52:017 (1,2) - should move this to [297,362] to continue your pattern. Current spacing between 00:51:780 (2,1) - feels too small and weak compared to intensity of song Sure.
  4. 01:07:570 (1,1) - wouldn't recommend this since it's almost impossible to see the slider underneath w/o a transparent skin You can see it reaching around the side, and its a fairly common pattern. If need be I'll uncurl each a bit more.
Return to Death
  1. this is kinda beyond my modding/playing skills so be warned Yessir
  2. 00:15:780 (3,4) - would make this spacing bigger than 00:15:306 (1,2) - since the vocal+clap at (4) sounds stronger Eh, I think it should be fine.
  3. 00:29:201 (1) - make this a 1/2 slider, the vocal ends on the red tick. also, 00:29:201 (1,2) - needs bigger spacing as (2) is a pretty strong vocal Its 3/4ths to emphasize the stronger 2, which is why the spacing isn't much longer.
  4. 00:30:464 - ok, super weird that you map out these breaks here but not in your extra diff. For guest diff it's ok, but all your own diffs should be consistent. I think it should be fine since the Extra is considered the easier diff.
  5. 00:31:727 - I get you're following guitar, but the vocal is so strong here >:( can't you add a note here like you did at 00:34:254 (1) - ? At 34 its meant to emphasize the held vocal and the lack of guitar. It doesn't quite work at 00:31:727 IMO.
  6. 00:50:675 (1,2,1,2,1,2,1,2,3) - would increase the spacing on this pattern. the beginning feels so weak compared to full screen jump at 00:50:359 (3,4) - and I don't think intensity drops off that much I nerfed the 3,4 in a previous mod so its a bit better now.
  7. 01:02:517 - would add a note here. even if you aren't primarily following vocals, it's good to do so if you can imo I have a possible solution if I get a few more complaints about this.
  8. 01:12:149 (6) - NC? Did some fanagglin' on a previous mod.
  9. 01:13:333 (1,2) - would also swap NC here I think its fine since the 1 is a lead in.
I'm dead. GL~

DaxMasterix wrote:

Hi! M4M From my Queue! Make sure to select one of my maps!

GENERAL

  1. Please, fix the kiais to the same in all the diffs. I like the one in Fizz or Anxient Its fine as the kiais are consistent among my diffs personally.


Extra:
  1. CS 3? why I really like sub CS 4.
  2. You surely can map the breaks. Please. I really don't see much of a reason to. I guess I can but the vocals in that section don't add much substance to the map overall and I think it has a calmness worthy of a break.
  3. 01:21:938 (5) - Ctrl+G Nah, this is meant to be like this to help use slider leniency to change momentum/rotation.
Return by Death:
  1. You can put a better name for this diff Its a direct reference from the anime, so I'd rather not tweak it.
  2. 00:31:727 (4) - Why not add a object here, like you did in 00:34:254 (1) Explained above.
Okay. That's all. Good luck! :D

Nekomata wrote:

hey a mod for lower diffs

[General]
  1. Pretty sure that 40% hitsound volume is way too low especially in kiai. I even have my hitsound volume higher than music and I can barely hear them. Applies to some diffs. Changing/Changed.
  2. Advanced and Joey's Insane have a video defined in the .osu, but there is no video file as of this post. Can be fixed by re-saving or adding the video. Yeah it poofed, adding it back.
Thank you all for the mods, uploading Sharkie's and Fizz's changes as well as hopefully fixing the video. Hitsounds will be a tiny bit inconsistent between diffs as I get hitvolumes sorted out as well, so sorry in advanced.

Additional Changes:
Added Video + Upped hitsound volume on Sharkie's HS diffs
Fizz
jlksdlk

return by death
00:44:991 (1) - this should be slower than the previous sliders not faster, or at least the same speed

00:53:517 (2,3,4) - i know 3 and 4 are following lyrics but that's generally just a bad idea (because listening to the hitsounds, the snares are on slider tails which is bad for emphasis); i compromised with that and came up with this alternate rhythm that should play better http://fizz.s-ul.eu/BiPct1qd

00:54:306 (1,2,3,4,5) - same thing here, alternatively you could substitute 3 for two circles instead http://fizz.s-ul.eu/1yjCTOSC

00:57:149 (2,3) - swapping the timing of these two will fix the passive slider issue

01:01:174 (5) - there's no sound here, so you should reconfig the stream to suit this after removing

01:01:885 (1) - clip this back one tick so you can have a circle on the red, you've had no issue with doing this previously so it should be okay

01:02:517 - given your previous tendency to map vocals it's odd to me that you would leave this tick blank, i would suggest filling this in (also helps streamline the rhythm you have here, which i understand mightn't be what you want_

01:09:780 (2,3) - swap these two like with the others, again for improved rhythm. additionally you might point out that 01:09:780 (2) - is mapped to a snare, but consider your previous rhythm choice of 01:08:359 (1,2,3) -. i suppose while you're at it you could extend this 01:09:780 (2) - once you've moved it

01:10:885 (1) - you probably don't want this to be an extended slider because there's guitar on 01:11:043 - which is arguably your next priority to map after percussion (percussion > guitar > vocals)

01:13:333 (1) - fix this NC

01:13:570 (2,3) - 01:14:833 (2,3) - same as above

01:15:938 (1) - again, don't miss out on the guitar on the red tick

01:18:464 (1,2,3,4,5,6,7,8,9,10,11,12) - you'll wanna rearrange your stream to look something like this, the first kick slider being the emphasis for the snare, and the one right after it being a lead-in to the stream afterwards http://fizz.s-ul.eu/Q6qcpy4G

01:19:727 (1) - you want your NCs rearranged like this (once every three TICKS, not objects, with the exception of the two at the end). looking at your response to kroytz saying you're ncing to vocals, this is how you do it. same goes for the other part after i didn't screenshot http://fizz.s-ul.eu/Roie3XUx

01:24:149 (1) - i totally get what you're going for here with the slider afterwards, but this makes the most sense (to me) to just be one slider

i'm never modding again that took way too much effort
Topic Starter
Cryptic

Fizz wrote:

jlksdlk

return by death
00:44:991 (1) - this should be slower than the previous sliders not faster, or at least the same speed I prefer my way, stylistically speaking.

00:53:517 (2,3,4) - i know 3 and 4 are following lyrics but that's generally just a bad idea (because listening to the hitsounds, the snares are on slider tails which is bad for emphasis); i compromised with that and came up with this alternate rhythm that should play better http://fizz.s-ul.eu/BiPct1qd Since no one has really pointed this out before and I was really confident on my rhythmic choices here, I'm very tentative to change it. I'm open to reworking this and the ones mentioned below if its necessary, though I currently don't think it is.

00:54:306 (1,2,3,4,5) - same thing here, alternatively you could substitute 3 for two circles instead http://fizz.s-ul.eu/1yjCTOSC See above.

00:57:149 (2,3) - swapping the timing of these two will fix the passive slider issue ^.

01:01:174 (5) - there's no sound here, so you should reconfig the stream to suit this after removing Its definitely still there.

01:01:885 (1) - clip this back one tick so you can have a circle on the red, you've had no issue with doing this previously so it should be okay Aesthetically I prefer it as it is right now but I'm willing to change it with more mods pointing it out.

01:02:517 - given your previous tendency to map vocals it's odd to me that you would leave this tick blank, i would suggest filling this in (also helps streamline the rhythm you have here, which i understand mightn't be what you want_ I decided to stream line this laying in bed last night (cuz I like how I did it on the extra better) and I made it a triplet.

01:09:780 (2,3) - swap these two like with the others, again for improved rhythm. additionally you might point out that 01:09:780 (2) - is mapped to a snare, but consider your previous rhythm choice of 01:08:359 (1,2,3) -. i suppose while you're at it you could extend this 01:09:780 (2) - once you've moved it Right now this follows rhythm of drums first guitar second. As I have it mapped slider ends fall on guitars/noise things so I think it works.

01:10:885 (1) - you probably don't want this to be an extended slider because there's guitar on 01:11:043 - which is arguably your next priority to map after percussion (percussion > guitar > vocals) Agreed. I did this section so poorly...

01:13:333 (1) - fix this NC Majority rules.

01:13:570 (2,3) - 01:14:833 (2,3) - same as above Same reasoning as above.

01:15:938 (1) - again, don't miss out on the guitar on the red tick Rightio.

01:18:464 (1,2,3,4,5,6,7,8,9,10,11,12) - you'll wanna rearrange your stream to look something like this, the first kick slider being the emphasis for the snare, and the one right after it being a lead-in to the stream afterwards http://fizz.s-ul.eu/Q6qcpy4G Kind of applied I think?

01:19:727 (1) - you want your NCs rearranged like this (once every three TICKS, not objects, with the exception of the two at the end). looking at your response to kroytz saying you're ncing to vocals, this is how you do it. same goes for the other part after i didn't screenshot http://fizz.s-ul.eu/Roie3XUx Yeah I'm bad. Fixed.

01:24:149 (1) - i totally get what you're going for here with the slider afterwards, but this makes the most sense (to me) to just be one slider Definitely going to keep the vocal breath on 01:24:464 (2) - . Explained my decision a bit IRC, and to summarize: Theres a strong breath going in at 01:24:464 that is then used to make the sound at 01:24:780 (1) , which is why they're overlapped and which is why I mapped it. Its like breathing in then playing out the vocal.

i'm never modding again that took way too much effort Thank you thank you thank you thank you
ily please have my babies you australian fish of the seapup

Additionally fixed a hitsound error on Return by Death diff.
Mafumafu
Thank you!
All fixed except for those pointed out below.

-NanoRIPE- wrote:

Hi ~ M4M Request :>

[general]
looks good

[Normal]
00:08:991 (3) - try this slider http://prntscr.com/bd9eyl because i dont really like circle beside straight slider I dislike placing another curved slider after one
00:25:412 (1,3) - fix the stacked
00:30:149 (3,2) -^
00:46:885 (3,4) - blanket? No, too curved flow, same below
00:56:675 (2,3) - ^
01:01:885 (3) - finish
01:02:675 (4,1) - try this sliders http://prntscr.com/bd9gv8 I like my current one more
01:24:780 (1) - finish

Nekomata wrote:

hey a mod for lower diffs

[Normal]
  1. 01:03:306 (1) - recommended to move this a bit to the right with DS, just for aesthetics. you'll have to adjust the next objects though.. http://puu.sh/pjIpk.png Like my current one better
  2. 00:36:780 (3,4,1) - blanket can be improved. use approach circle as guide like so: http://puu.sh/pjIBE.png (not adjusted in this screenshot)
  3. 00:38:991 (2,3) - can be adjusted for a smoother flowy look: http://puu.sh/pjIEY.png It's smooth
  4. 01:05:517 (5) - so this is mapped but not 00:55:412 - (just a little rhythm consistency thing) maybe change 00:54:938 (4,5) - to be a similar slider-circle Dont think necessary
  5. 01:10:727 (4,1) - there is 1/2 usage through sliders, but newer players will probably miss hitting the actual slider here because this 1/2 circle stack kinda seems like it comes out of nowhere. i recommend to move the circle back a 1/4 tick to match instrumental instead There's vocal.
  6. nice

MokouSmoke wrote:

hihi

Regraz
  1. 00:15:306 (1,2) - blanket could be improved if you care
  2. 00:25:412 (1,3) - lol sorry, but fix stack
  3. 00:31:727 (2,3) - it's not truly 1/2 rhythm since they're sliders, but it still makes this feel pretty intense for a calm part of song, especially when the more intense part of the song before was just mapped with basic 1/1. Could maybe combine these into a 3/2 repeat slider or even a 3/1 slider. 00:34:254 (2,3) - feels ok here since vocals pick up. If the vocal is not 1/2 then what it is?
  4. 00:38:359 - would have liked something here for the clap hitsound Don't have to
  5. 00:39:938 (4) - break into two notes for the two strong drum sounds? Current one is fine imo
  6. 00:44:991 (4) - if you're following vocals by silencing the sliderend, it would be a nice effect to make this a 3/2 "extended slider" so it ends with the vocals Not a fan of that
  7. 00:54:938 (4,5) - awkward 3/2 gap could be avoidable by using same rhythm as 01:05:043 (4,5) - . alternatively if you're willing to use a 1/2 slider, you could do that for 00:55:254 (5) - Not awkward to me
  8. 01:10:727 (4,1) - not sure if you want to introduce true 1/2 rhythm this late into the song. It's not particularly intense here and the similar sounding part at 01:15:306 (4,1) - is much easier to play There's vocal

DaxMasterix wrote:

Regraz's Normal:
  1. AR 4 Reason?
  2. 00:12:780 (1) - This would be better like this, u'know.. better flow
  3. 00:44:991 (4) - I really don't know but, maybe like this Yours are nice but mines are not bad either
  4. 01:10:727 (4,1) - It's ok since you have a NC but, think this is your easiest diff, this can might be a problem for some QATs ok then wait and see
Code:
Code
osu file format v14

[General]
AudioFilename: Re_Zero kara Hajimeru Isekai Seikatsu - OP _ Opening.mp3
AudioLeadIn: 0
PreviewTime: 53122
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Redo
TitleUnicode:Redo
Artist:Suzuki Konomi
ArtistUnicode:Suzuki Konomi
Creator:Cryptic
Version:Regraz's Normal
Source:Re:ゼロから始める異世界生活
Tags:Re:Life ReZero Starting Life Another World 2016 Spring Anime Opening kara hajimeru isekai seikatsu Anxient Joey Sharkie Exote Fizz Regraz
BeatmapID:993563
BeatmapSetID:451168

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3.5
ApproachRate:4.5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"691162.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
149,315.789473684211,4,2,9,60,1,0
149,-100,4,2,9,60,0,0
5201,-100,4,2,9,60,0,0
5833,-100,4,2,9,60,0,0
6464,-100,4,2,9,60,0,0
7096,-100,4,2,9,60,0,0
7727,-100,4,2,9,60,0,0
8359,-100,4,2,9,60,0,0
8991,-100,4,2,9,60,0,0
9622,-100,4,2,9,60,0,0
10254,-100,4,2,9,60,0,0
30464,-100,4,2,9,60,0,0
32912,-100,4,2,9,60,0,0
32991,-100,4,2,9,60,0,0
34964,-100,4,2,9,60,0,0
35043,-100,4,2,9,60,0,0
35517,-100,4,2,9,60,0,0
40570,-100,4,2,9,60,0,0
45306,-100,4,2,9,5,0,0
45543,-100,4,2,9,5,0,0
45622,-100,4,2,9,60,0,0
53201,-100,4,2,9,70,0,1
68359,-100,4,2,9,70,0,1
73412,-100,4,2,9,70,0,1
79727,-100,4,2,9,70,0,1
87306,-100,4,2,9,60,0,0
87938,-100,4,2,9,60,0,0
88570,-100,4,2,9,60,0,0
88727,-100,4,2,9,5,0,0
88885,-100,4,2,9,5,0,0


[Colours]
Combo1 : 109,153,101
Combo2 : 172,152,186
Combo3 : 148,91,138
Combo4 : 193,123,133

[HitObjects]
140,180,149,6,0,L|120:24,2,150,0|0|0,0:0|0:0|0:0,0:0:0:0:
235,124,1412,2,0,L|383:104,2,150,0|0|0,0:0|0:0|0:0,0:0:0:0:
285,221,2675,6,0,L|305:377,2,150,0|0|0,0:0|0:0|0:0,0:0:0:0:
190,277,3938,2,0,L|41:296,2,150,0|0|0,0:0|0:0|0:0,0:0:0:0:
176,167,5201,6,0,L|57:182,1,100,2|2,0:0|0:0,0:0:0:0:
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225,306,8359,2,0,P|169:317|110:299,1,100,10|2,0:0|0:0,0:0:0:0:
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152,185,9938,1,2,0:0:0:0:
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340,234,29833,2,0,P|327:283|346:339,1,100,10|2,0:0|0:0,0:0:0:0:
432,270,30464,6,0,P|432:192|379:143,2,150,0|0|0,0:0|0:0|0:0,0:0:0:0:
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416,125,41517,1,0,0:0:0:0:
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184,130,44043,1,0,0:0:0:0:
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Exote
Note: I'm not gonna reply to any hitsound mod, since I use Fizz's hitsounds

Nekomata:
applied the first suggestion about 2 less repeats and a circle - nice one
the yolo thing - I'm not gonna apply, gets kinda tricky and stuff

MokouSmoke:
the vocal stuff - I'm not gonna make those places you mentioned clickable, I've got the vocals I wanted to emphasize, the rest is kinda following the kicks
the 3/2 gap - yep, I fixed it

DaxMasterix:
flow - honestly it's the same either way, the current flow looks meh because of the slider before it, but if I change it, the flow after the slider ends gets meh too so it's kinda 50/50, which means I'm keeping my slider

Thanks guys for the awesome mods~
Topic Starter
Cryptic
Updated w/ Exote's and Regraz's changes.
Nekomata

Regraz wrote:

There's vocal.
ok, it seems you didn't understand what i was getting at here
i do know you were matching vocals, and it was also implied in my mod that i acknowledged your vocal matching

this particular mod was very objective, not subjective at all
you already have 3 modders including me pointing that part out

what really is the problem is that it's a 1/2 tapping rhythm in the easiest difficulty at 190 bpm
now that's probably not much of a problem for a normal if it's done consistently throughout the whole song, but this stack and 1/2 tapping happens once ever, which will surprise newer players and they will not expect the only 1/2 stack in the whole map to suddenly come at them near the end

if you insist on not changing anything in your map at least unstack it, but otherwise avoid that tapping rhythm because you never used that earlier. i quote myself about that 1/2 rhythm as "coming out of nowhere" so please do consider that change so a qat doesn't have to tell you about it later
Mafumafu

Nekomata wrote:

Regraz wrote:

There's vocal.
ok, it seems you didn't understand what i was getting at here
i do know you were matching vocals, and it was also implied in my mod that i acknowledged your vocal matching

this particular mod was very objective, not subjective at all
you already have 3 modders including me pointing that part out

what really is the problem is that it's a 1/2 tapping rhythm in the easiest difficulty at 190 bpm
now that's probably not much of a problem for a normal if it's done consistently throughout the whole song, but this stack and 1/2 tapping happens once ever, which will surprise newer players and they will not expect the only 1/2 stack in the whole map to suddenly come at them near the end

if you insist on not changing anything in your map at least unstack it, but otherwise avoid that tapping rhythm because you never used that earlier. i quote myself about that 1/2 rhythm as "coming out of nowhere" so please do consider that change so a qat doesn't have to tell you about it later
I dont think it's a problem. Stack notes are even easier to play, for they dont need to move their cursors.
Also there's leniency on sliders so you dont need to click it as exact as 1/2.

190 is not that high, if it's above 200 then I may consider not using 1/2.
Thanks for explanations anyway.

Btw if you think the note is sudden, just play once more.
ConsumerOfBean
hi
General
the kiai inconsistency is real! D:
Anxient's Insane
od7 on 190bpm is a bit low tbh but whatever
there's some unsnapped stuff according to AImod
nice diff
Fizz's Insane
00:48:780 (3) - ew slider end stream D: you could change it to a circle and it'd play better imo
01:11:517 (4) - ^
Joey's Insane
the flashes of kiai are not necessary.. D:
the rest are too hard for me to find anything in cuz i can't play em

i'm so sorry this mod is awful and tiny :c
Topic Starter
Cryptic

FailureAtOsu wrote:

hi
General
the kiai inconsistency is real! D:
the rest are too hard for me to find anything in cuz i can't play em

i'm so sorry this mod is awful and tiny :c
Kiai's do not have to be consistent among GD's (unless someone maps two diffs like Sharkie, where both of his kiais have to be the same as the other).
Thanks for the mod, albeit short.
Kuki

General


normal diffname should be "Regraz' Normal" unless the name is pronounced reg-ray or something similar.

bg resized to 1365x768 instead of 1366x768, here's fixed ver (resized down from the highest quality image possible to keep quality)

Regraz's Normal


00:31:727 (2) - i think this could look a bit cooler, perhaps change to something like this, doing this is also similar to 00:34:254 (2,3) - which makes it a bit more ideal too.

very polished difficulty as expected, though i do think you miss out by not changing spacing at all throughout, normal does give you a 0.2x ds window and i think it should be used to ready the player for the emphasis seen in higher difficulties.

Sharkie's Advanced


00:00:149 (1,2) - this looks better kinda blanketed but w/e since it's ur "style" i guess.

00:01:885 (5,6) - this transition is a bit uncomfortable to play, could do with leading onto (6) a bit nicer.

01:28:570 (1) - i think this doesn't really fit well since the sound it's mapped to is essentially noise and it looks smooth, i see it's a bit quirky but tbh it doesn't fit the sound right, i think something like this looks quite cool.

not much to mod and the stuff i did can easily be attributed to your style so feel free to ignore.

Exote's Hard


00:00:149 (1,2) - could fix the stack lol
00:01:412 (1,2) -
00:02:675 (1,2) -
00:03:938 (1,2) -

00:06:464 (1,2,3,4,1) - this is lit

00:12:780 (1,3) - could fix stackk
00:18:464 (2,5) -
00:32:991 (1,3) -

00:42:780 (5,1) - blanket could be a bit better here i think, it's a little off

00:53:201 - 190bpm triples orz, u could tone it down and maybe just use 1/4 sliders i think cuz 170bpm is difficult at that level haha

01:19:727 (1,2,3) - the flow here is waaaaaay straight imo dude but since it's difficult to fix without moving stuff around it's probably fine, only try to fix this if you or others think it's an issue down the line

01:27:306 (1,2) - fix stack

that was mostly aesthetics, i wasn't trying to spew filler shit at u, ur map is pretty good so those were just a few finer issues.

Anxient's Insane


01:06:622 (4,5) - odd to map the start of what sounds like a stream then go into 1/2? i think you should just make 3 sliders here, would make more sense and it'd be more fun anyway.

cool diff, i think it's quite clean and nice to play.

Fizz's Insane


00:17:833 (1,2) - this stack could do with being fixed since it's pretty visible

01:28:570 (1) - if u want to do this you should map to the sound a bit better, sounds like it ends at 01:29:017 -, you should mess with that cuz it doesn't make too much sense to map it so finely but miss like half of the sound (though you can probably get away with it since that's what's done in other diffs)

Joey's Insane


most of ur stacks at the beginning are visibly off and don't look that attractive imo, you should revisit them and fine-tune.

00:21:149 (2) - you like doubled the spacing for something that is literally mapped to no beat at all

00:38:991 (5,1) - fix stack plss

01:01:885 (1) - this should be ncd instead of 01:02:201 (1) -, you even have an sv change here on top of a large white tick at the end of the slider, also no emphasis really on 01:02:201 (1) - to make sense of the nc either.

pretty clean overall but some weird stuff in this diff.

Sharkie's Extra


00:35:201 (1) - nc is unnecessary here imo, only a 0.1 sv change and it's also after a break so it'll barely be noticeable, could perhaps be kept for emphasis but i think the cons outweigh the pros

again most stuff that i have a small issue with is just ur style or w/e

keep doin u

extra and return by death are going to be irc'd whenever cryptic feels like it
zzz
lolia
Hi w/

  • General
  1. Artist should be "鈴木このみ".
  2. Disable WideScreen Support in Regraz's Normal, Fizz's Insane and Extra.

  • Regraz's Normal
  1. 00:50:675 (1,2) - Since this is the lowest diff, consider to change this to two 3/2 sliders for easy reading.
  2. 01:10:727 (4) - Although there's vocal, I still think this is a bit hard in the lowest diff with 190 bpm. Just using 1/2 slider from 01:10:570 - here for 1/1 consistency is best imo.

  • Sharkie's Advanced
  1. 00:51:622 (1,2,3,4) - Just curious. Do you think this pattern is suitable in this diff really?
  2. 01:07:096 (5,6) - Just 1/1 slider is better.
  3. 01:10:096 (6) - Delete this or Add a note at the other spots following drums.

  • Exote's Hard
  1. Please adjust volume. Current setting is really noisy.
  2. 00:35:043 (1,2) - idk other players' opinion, but this stack isn't fit for music to me.
  3. 00:44:359 (3) - Seems to follow only vocal. But expressing 00:44:675 - this beat by using 1/1 reverse slider is better imo.
  4. 00:53:754 (3) - Delete this? It would be better to play.
  5. 01:06:464 (3,4) - Try to use 1/2 slider and 1/4 reverse slider. It's better for vocal w
  6. 01:08:991 (2,3) - How about using 1/2 reverse slider? It would be more perfect pattern with 01:08:359 (1) - this.
  7. 01:10:570 (3) - This feels a bit weird cuz the strong beat is 01:10:491 - here. How about making triplet ny adding a note 01:10:491 - here? It's not hard rhythm cuz this SD is 3.7 :3

  • Anxient's Insane
  1. Check the AiMod at first. There are some unsnapped notes in this diff.
  2. 00:08:833 - I hope you add a note here. Current rhythm feels a bit loose cuz 00:06:306 - here isn't empty spot even if it's not clickable note :p
  3. 00:14:517 (2) - Maybe followed vocal.. But this feels a bit weird cuz of 00:14:359 - this drum sound. The best simple solution is to change 00:14:043 (1) - this to 1/1 slider w
  4. 00:16:570 (1,2,1,2,3,4) - Hmm.... isn't it better to swap those rhythm with vocal? Current 00:17:201 (1,2,3,4) - this pattern is not fit for vocal imo
  5. 00:22:254 (1,2,3) - Same as above.
  6. 01:05:517 (1) - missed clap

  • Fizz's Insane
  1. Please adjust volume.
  2. 00:52:885 (4,1) - Are you sure about this DS? It's tooooooo far in this diff.
  3. 00:58:254 (1,2,3) - Please adjust DS for reading.. Current space seems almost same between them.
  4. 01:14:201 (4) - The finish on tail is not fit for music.
  5. 01:26:675 (5,1) - Move NC to (5).

That's all, gl :3
Akitoshi
hello
not a good modder
gonna apologize if all of them was intended by your style
I can't really suggest many things since you guys are experienced mapper wwww

Regraz's Normal
  1. 00:08:991 (3,4) - uhmm I think it's about your variation for the 1/1 pattern beat but maybe two 1/1 sliders or 1/1 + two circle will be nice here imo
  2. 00:36:464 (2) - well touching with 00:34:727 (3) - is probably not really an issue but let me suggest this, by adjusting the angle of curve on 00:34:727 (3) - you can make a blanket with 00:36:464 (2) -
  3. 00:39:306 (3) - uhmmm try symmetrical with 00:39:938 (4) - ?? it will create more nice flow too imo
  4. 01:18:464 (5) - maybe NC for the vocal?
Sharkie's Advanced
  1. intro without hitsound was sad
  2. 00:00:149 (1,2) - blame my ocd, they r telling me this should be parallel
  3. 01:11:833 (3,4) - uhm this 1/4 stream-reverse is pretty sudden to see esp on this section where the singer holding her repetitive voice pattern/pitch or whatever is it on 01:08:359 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3) - maybe consider to something 1/2 thingy imo
Exote's Hard
  1. 00:44:359 (3) - well it's about the taste but ye try this for making 00:44:991 - clickable and can slide one more time since 00:43:096 (1) - was slider that emphasizes whole vocal itself
  2. 01:14:517 (5) - Missing Clap? Or Remove Clap on 01:14:043 (3) -
Anxient's Insane
  1. 00:56:043 (3,5) - and 00:56:359 (4,6) - just a small thingy tho their semi-stack isn't same, maybe can fix to same distance
  2. 01:28:253 (3) - why reverse lol 01:28:570 - as clickable is nice imo
Fizz's Insane
  1. 00:03:149 (2) - isn't bit more near to 00:02:675 (1) - ? since you did similar things on 00:01:412 (1,2) - and 00:03:938 (1,2) - so ye
  2. 00:44:359 (1) - maybe remove whistle on reverse arrow
  3. 00:58:728 (3,4) - uhm put them further for less troll? Since you don't put NC on these so ye
  4. 01:08:675 (3) - maybe you trim it to 1/2 then put another note on 01:08:991 - how 01:09:938 (3,4) - was
  5. 01:13:727 (3) - ^
Joey's Insane
  1. 00:09:622 (3) - maybe set this a bit near to 00:09:464 (2) - would be nice like how 00:11:991 (2,3) - was, since it's 1/6 and has average-high bpm
  2. 00:17:201 (4) - uhm, CTRL + J then re-stack it to 00:17:517 (5) - will be good as well with more easier to read with 00:17:043 (3) - imo
  3. 00:35:043 (3) - you can put NC here for some sudden Spacing and SV boost
  4. 00:36:622 (5) - NC here as well for some consistency thingy?
  5. 01:03:780 (3,4,1) - maybe scale down the spacing a bit here since it's not rly an extra yet, this can make player uncomfortable imo
  6. 01:05:043 (3,4) - ^
Sorry I can't really mod Extra above :(
I still need to learn a lot of things on mapping thingy zz
Exote
Mods zzzzzz

Kuki:
Fixed the stacks and blankets.
Removed triples (now that you mentioned it, they really are pretty hard) I only left the repeated sliders.
Fixed the straight flow by placing 01:20:517 (3,4,5) a bit upwards.

Karia:
00:35:043 (1,2) - idk other players' opinion, but this stack isn't fit for music to me. - fixed
00:44:359 (3) - Seems to follow only vocal. But expressing 00:44:675 - this beat by using 1/1 reverse slider is better imo. - yea I hear the melody which you want me to emphasize, however I don't wanna ruin the consistency in this part which is following the vocals as you know. no change
00:53:754 (3) - Delete this? It would be better to play. - if you're talking about the triples, I removed them
01:06:464 (3,4) - Try to use 1/2 slider and 1/4 reverse slider. It's better for vocal w - naw, not really following vocals here so not necessary
01:08:991 (2,3) - How about using 1/2 reverse slider? It would be more perfect pattern with 01:08:359 (1) - this. - naw, I'll keep those since the difficulty is gonna drop, not the SR, but the actual gameplay diff. Also, it's pretty consistent in my eyes, because I alter reversed and non-reversed sliders, which creates the feeling of consistency (it still is so)
01:10:570 (3) - This feels a bit weird cuz the strong beat is 01:10:491 - here. How about making triplet ny adding a note 01:10:491 - here? It's not hard rhythm cuz this SD is 3.7 :3 - not anymore, also yea no triples

Akitoshi:
00:44:359 (3) - still not changing the clickable stuff, I have it explained in my previous response.
00:43:096 (1) - hm? it emphasizes just well

I re-copied HS from Fizz again.
Thanks guys for the mods

code
osu file format v14

[General]
AudioFilename: Re_Zero kara Hajimeru Isekai Seikatsu - OP _ Opening.mp3
AudioLeadIn: 0
PreviewTime: 53122
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.382001

[Metadata]
Title:Redo
TitleUnicode:Redo
Artist:Suzuki Konomi
ArtistUnicode:Suzuki Konomi
Creator:Cryptic
Version:Exote's Hard
Source:Re:ゼロから始める異世界生活
Tags:Re:Life ReZero Starting Life Another World 2016 Spring Anime Opening kara hajimeru isekai seikatsu Anxient Joey Sharkie Exote Fizz Regraz
BeatmapID:988617
BeatmapSetID:451168

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"691162.jpg",0,0
Video,-761,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
Cryptic
Pending mods:
  1. Sharkie: 6 (2-DaxMasterix, 2-Kuki, 1-Karia, 1-Akitoshi)
  2. Joey: 8 (Warpyc, Kroytz, -NanoRIPE-, MokouSmoke, DaxMasterix, FailureAtOsu, Kuki, Akitoshi)
  3. Fizz: 5 (DaxMasterix, FailureAtOsu, Kuki, Karia, Akitoshi)
  4. Anxient: 7 (-NanoRIPE-, MokouSmoke, DaxMasterix, FailureAtOsu, Kuki, Karia, Akitoshi)
  5. Regraz: 3 (Kuki, Karia, Akitoshi)

Kuki wrote:

General


normal diffname should be "Regraz' Normal" unless the name is pronounced reg-ray or something similar. Up to him.

bg resized to 1365x768 instead of 1366x768, here's fixed ver Fixed, thanks a lot!(resized down from the highest quality image possible to keep quality)

Karia wrote:

Hi w/

  • General
  1. Artist should be "鈴木このみ". I'll ask a BN about that, because the ranked mapset uses Suzuki Konomi and MAL had it listed as Suzuki Konomi as well. If I don't change the artist I'll add that to the tags though. Holy crap I'm stupid. Changed.
  2. Disable WideScreen Support in Regraz's Normal, Fizz's Insane and Extra. Got it!
Thanks to everyone for the mods :)
I'll move to pending after the current pending mods are responded to.
Mafumafu
@Kuki: Hmm Since the vocal is quite smooth, sharp curves are not that nice imo. So I keep my own pattern there.
@Karia: OK fixed that stack.
00:50:675 (1,2) - The spacing is easy to read so I think that is not a problem.
@Akitoshi:
00:08:991 (3,4) - Your idea is good yet I think my current pattern wont hurt either.
00:36:464 (2) -Changed its position
00:39:306 (3) - I even think current flow is way better for it goes with the cursor track.
01:18:464 (5) - NC'ed at 4

Thank you all!
Code:
osu file format v14

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AudioLeadIn: 0
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Title:Redo
TitleUnicode:Redo
Artist:Suzuki Konomi
ArtistUnicode:Suzuki Konomi
Creator:Cryptic
Version:Regraz's Normal
Source:Re:ゼロから始める異世界生活
Tags:Re:Life ReZero Starting Life Another World 2016 Spring Anime Opening kara hajimeru isekai seikatsu Anxient Joey Sharkie Exote Fizz Regraz
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Anxient

-NanoRIPE- wrote:

[Axient's Insane]
00:29:043 (3,4) - stacked? - intentional
00:43:175 (1) - i feel weird about this spinner ~ because.i think the spinner not fit to be here ~ - feels fine for me tho?
01:01:885 (5) - finish - ok
01:20:201 (1) - clap? - ok

MokouSmoke wrote:

Anxient
  1. 00:14:517 (2,3,1) - felt kinda lacking. maybe make 00:14:517 (2,3) - 1.8x DS like some of your other 1/2 rhythms - applied 1.8x
  2. 00:12:149 (2,3) - eh, (2) sounds way stronger to me than (3) but the spacing is reversed x.x you could try stacking 00:12:149 (2) - on top of 00:12:780 (1) - applied
  3. 00:15:464 (2,3) - same thing as above. you could manually stack 00:15:464 (2) - on top of 00:15:622 (3) - denied for emphasis reasons
  4. 00:30:464 - personal preference, but really would have enjoyed a lower SV for this calm part - im happy with the SV lol its low enough
  5. 00:32:201 (3,4) - what does this jump represent in music? - i just think it plays well lmao the jump isnt that big anyway
  6. 00:39:780 (3) - just use a note instead. there's nothing on the blue tick and this isn't an extra diff - whoops overmap lmao
  7. 01:01:254 (5,1,2) - these spacings and jumps aren't very appropriate for the easiest insane. 01:01:412 (1,2) - can easily be mistaken for 1/2 rhythm since spacing from 01:01:254 (5,1) - is so low - gotcha
  8. 01:02:359 (2,3) - well if you didn't change the above, these should really be stacked on the slidertails instead, since 01:02:359 (2) - 01:02:675 (4) - are the strong beats and need bigger spacing than the one between 01:02:359 (2,3) - lmao
  9. tbh, the map is solid, but I would prefer if some of the 1/4 jumps were slightly nerfed for spread reasons - eeee

DaxMasterix wrote:

Anxient's Insane:
  1. Please check the box :9
the box

whoops
  1. 01:01:175 (4) - Here is no sound m8 - whoops

Kuki wrote:

Anxient's Insane


01:06:622 (4,5) - odd to map the start of what sounds like a stream then go into 1/2? i think you should just make 3 sliders here, would make more sense and it'd be more fun anyway. - removed 1/4 coz it sounded weird af and changed up a few things for visibility

cool diff, i think it's quite clean and nice to play.

Karia wrote:

  • Anxient's Insane
  1. Check the AiMod at first. There are some unsnapped notes in this diff. - gotcha
  2. 00:08:833 - I hope you add a note here. Current rhythm feels a bit loose cuz 00:06:306 - here isn't empty spot even if it's not clickable note :p - applied then
  3. 00:14:517 (2) - Maybe followed vocal.. But this feels a bit weird cuz of 00:14:359 - this drum sound. The best simple solution is to change 00:14:043 (1) - this to 1/1 slider w - nah lol i think its fine
  4. 00:16:570 (1,2,1,2,3,4) - Hmm.... isn't it better to swap those rhythm with vocal? Current 00:17:201 (1,2,3,4) - this pattern is not fit for vocal imo - changed to sliders so itll fit better. coz as is the hitcircles dont emphasize anythign
  5. 00:22:254 (1,2,3) - Same as above. - this is fine tho.
  6. 01:05:517 (1) - missed clap - whoops

Akitoshi wrote:

Anxient's Insane
  1. 00:56:043 (3,5) - and 00:56:359 (4,6) - just a small thingy tho their semi-stack isn't same, maybe can fix to same distance - this is the most nazi thing i have ever seen in my mapping history. applied
  2. 01:28:253 (3) - why reverse lol 01:28:570 - as clickable is nice imo - applied
@FailureAtOsu: this is the lowest insane, so i think OD 7 is appropriate lol

asdf
osu file format v14

[General]
AudioFilename: Re_Zero kara Hajimeru Isekai Seikatsu - OP _ Opening.mp3
AudioLeadIn: 0
PreviewTime: 53122
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:Redo
TitleUnicode:Redo
Artist:Suzuki Konomi
ArtistUnicode:Suzuki Konomi
Creator:Cryptic
Version:Anxient's Insane
Source:Re:ゼロから始める異世界生活
Tags:Re:Life ReZero Starting Life Another World 2016 Spring Anime Opening kara hajimeru isekai seikatsu Anxient Joey Sharkie Exote Fizz Regraz
BeatmapID:988616
BeatmapSetID:451168

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CircleSize:4
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ApproachRate:9
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SliderTickRate:1

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173,170,32359,6,0,P|185:194|192:222,1,56.2500021457673
193,301,32675,1,0,0:0:0:0:
116,52,32991,6,0,P|150:39|229:85,1,112.500004291535,0|0,0:0|0:0,0:0:0:0:
235,96,33465,1,0,0:0:0:0:
386,54,33780,1,0,0:0:0:0:
348,207,34096,1,0,0:0:0:0:
281,164,34254,6,0,P|324:130|379:134,1,112.500004291535,0|0,0:0|0:0,0:0:0:0:
404,147,34727,1,0,0:0:0:0:
311,302,35043,5,2,0:0:0:0:
472,240,35201,1,8,0:0:0:0:
208,276,35517,6,0,P|167:266|73:286,2,127.50000243187,4|8|2,0:0|0:0|0:0,0:0:0:0:
202,307,36306,1,2,0:0:0:0:
138,181,36464,2,0,L|134:109,1,63.7500012159348,8|0,0:0|0:0,0:0:0:0:
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74,184,37254,2,0,L|137:180,1,63.7500012159348,0|0,0:0|0:0,0:0:0:0:
80,29,37570,1,0,0:0:0:0:
0,33,37727,1,8,0:0:0:0:
218,66,38043,6,0,P|259:76|353:56,2,127.50000243187,2|8|2,0:0|0:0|0:0,0:0:0:0:
223,97,38832,1,2,0:0:0:0:
400,192,38991,2,0,L|396:128,1,63.7500012159348,8|0,0:0|0:0,0:0:0:0:
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230,132,39622,1,8,0:0:0:0:
198,247,39780,1,0,0:0:0:0:
301,329,39938,2,0,L|375:324,1,75,8|2,0:0|0:0,0:0:0:0:
184,369,40254,1,8,0:0:0:0:
297,298,40412,1,8,0:0:0:0:
334,295,40490,1,8,0:0:0:0:
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320,199,41517,1,0,0:0:0:0:
400,192,41674,1,0,0:0:0:0:
335,28,41833,6,0,B|215:39|215:39|274:80,1,180,0|0,0:0|0:0,0:0:0:0:
147,83,42464,2,0,P|132:33|134:10,1,60,0|0,0:0|0:0,0:0:0:0:
217,149,42780,2,0,P|217:208|195:264,1,120
256,192,43175,12,0,44359,0:0:0:0:
208,276,45622,6,0,P|167:266|73:286,2,120,6|8|2,0:0|0:0|0:0,0:0:0:0:
202,307,46411,1,2,0:0:0:0:
138,181,46569,2,0,L|134:109,1,60,8|0,0:0|0:0,0:0:0:0:
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381,265,47833,2,0,L|444:261,1,60,8|0,0:0|0:0,0:0:0:0:
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139,157,49096,1,8,0:0:0:0:
243,27,49254,1,8,0:0:0:0:
261,24,49333,1,8,0:0:0:0:
279,21,49413,6,0,P|316:19|352:29,1,75,8|0,0:0|0:0,0:0:0:0:
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464,98,50043,1,8,0:0:0:0:
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445,87,50359,2,0,P|443:49|453:13,1,75,8|0,0:0|0:0,0:0:0:0:
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321,256,50833,1,10,0:0:0:0:
284,270,51149,5,10,0:0:0:0:
472,252,51307,1,10,0:0:0:0:
450,230,51622,5,10,0:0:0:0:
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134,275,52096,1,8,0:0:0:0:
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226,142,52570,1,8,0:0:0:0:
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282,361,55727,5,8,0:0:0:0:
238,217,55885,1,2,0:0:0:0:
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251,93,56359,1,2,0:0:0:0:
405,135,56517,1,2,0:0:0:0:
236,116,56675,2,0,L|153:123,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
352,47,56991,6,0,L|435:54,1,82.5000025177003,2|2,0:0|0:0,0:0:0:0:
251,93,57306,1,8,0:0:0:0:
382,150,57464,2,0,B|393:221|393:221|387:230,1,82.5000025177003,0|2,0:0|0:0,0:0:0:0:
372,311,57780,1,2,0:0:0:0:
477,195,57938,1,8,0:0:0:0:
307,251,58096,1,0,0:0:0:0:
440,370,58254,6,0,P|461:320|455:272,1,82.5000025177003,2|2,0:0|0:0,0:0:0:0:
292,330,58570,1,0,0:0:0:0:
387,230,58727,6,0,B|393:221|393:221|382:150,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
270,325,59043,2,0,B|260:319|260:319|189:330,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
221,144,59359,6,0,B|282:204|282:204|178:217,1,165.000005035401,6|2,0:0|0:0,0:0:0:0:
158,70,59833,2,0,P|197:50|265:59,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
123,161,60149,2,0,P|82:158|45:139,1,82.5000025177003,2|2,0:0|0:0,0:0:0:0:
43,119,60385,1,0,0:0:0:0:
40,98,60464,1,12,0:0:0:0:
97,252,60622,1,0,0:0:0:0:
221,144,60780,6,0,B|231:138|231:138|302:149,1,82.5000025177003,6|8,0:0|0:0,0:0:0:0:
327,136,61017,1,8,0:0:0:0:
353,123,61096,1,8,0:0:0:0:
324,302,61254,1,2,0:0:0:0:
477,195,61412,5,8,0:0:0:0:
351,286,61570,1,8,0:0:0:0:
485,352,61727,1,0,0:0:0:0:
487,368,61806,1,0,0:0:0:0:
489,384,61885,1,4,0:0:0:0:
489,384,62201,5,0,0:0:0:0:
351,286,62359,1,8,0:0:0:0:
477,195,62517,1,0,0:0:0:0:
405,99,62675,1,10,0:0:0:0:
356,245,62833,6,0,P|319:251|289:243,1,41.2500012588501,8|8,0:0|0:0,0:0:0:0:
177,243,62991,1,10,0:0:0:0:
181,271,63070,1,8,0:0:0:0:
185,300,63149,1,8,0:0:0:0:
189,329,63228,1,8,0:0:0:0:
193,358,63306,6,0,P|130:343|22:366,1,165.000005035401,14|8,0:0|0:0,0:0:0:0:
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53,178,63938,2,0,P|55:129|52:91,1,82.5000025177003,8|2,0:0|0:0,0:0:0:0:
176,160,64254,2,0,P|174:209|177:247,1,82.5000025177003,8|2,0:0|0:0,0:0:0:0:
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475,64,66464,1,8,0:0:0:0:
414,199,66622,1,0,0:0:0:0:
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250,261,67412,1,2,0:0:0:0:
115,204,67570,6,0,P|112:245|115:286,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
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213,135,68043,1,8,0:0:0:0:
213,135,68359,5,6,0:0:0:0:
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249,140,68991,6,0,B|309:146|309:146|371:125|371:125|356:156,1,150,12|0,0:0|0:0,0:0:0:0:
359,161,69385,1,0,0:0:0:0:
358,176,69464,1,8,0:0:0:0:
353,287,69622,5,10,0:0:0:0:
478,321,69780,2,0,P|480:283|477:246,1,75,8|0,0:0|0:0,0:0:0:0:
317,292,70254,6,0,B|257:298|257:298|195:277|195:277|210:308,1,150,12|2,0:0|0:0,0:0:0:0:
84,232,70727,1,8,0:0:0:0:
66,225,70806,1,8,0:0:0:0:
48,218,70885,5,6,0:0:0:0:
14,93,71043,2,0,P|51:90|88:93,1,75,0|4,0:0|0:0,0:0:0:0:
45,246,71517,6,0,B|51:306|51:306|30:368|30:368|61:353,1,150,8|10,0:0|0:0,0:0:0:0:
74,354,71912,1,8,0:0:0:0:
96,351,71991,1,8,0:0:0:0:
118,348,72070,1,8,0:0:0:0:
140,345,72149,5,2,0:0:0:0:
264,217,72306,2,0,L|254:135,1,75,8|0,0:0|0:0,0:0:0:0:
206,300,72622,1,2,0:0:0:0:
323,321,72780,2,0,L|397:330,1,75,12|2,0:0|0:0,0:0:0:0:
439,157,73096,2,0,L|364:166,1,75,10|8,0:0|0:0,0:0:0:0:
367,192,73333,1,0,0:0:0:0:
370,218,73412,5,2,0:0:0:0:
325,60,73570,1,8,0:0:0:0:
399,51,73727,1,0,0:0:0:0:
254,142,74043,6,0,L|105:124,1,150,8|0,0:0|0:0,0:0:0:0:
26,169,74517,2,0,P|16:139|17:103,1,37.5,6|0,0:0|0:0,0:0:0:0:
102,219,74675,6,0,L|111:294,1,75,2|8,0:0|0:0,0:0:0:0:
123,383,74991,2,0,L|242:368,1,112.5,0|2,0:0|0:0,0:0:0:0:
248,334,75306,2,0,L|355:346,1,75,8|2,0:0|0:0,0:0:0:0:
366,191,75622,2,0,L|441:183,1,75,12|2,0:0|0:0,0:0:0:0:
441,205,75859,1,2,0:0:0:0:
441,227,75938,6,0,L|423:375,1,150,6|2,0:0|0:0,0:0:0:0:
509,349,76412,1,8,0:0:0:0:
342,267,76570,2,0,L|267:259,1,75,0|2,0:0|0:0,0:0:0:0:
236,368,76885,2,0,L|161:376,1,75,8|2,0:0|0:0,0:0:0:0:
212,167,77201,6,0,B|239:57|239:57|193:108,1,150,6|6,0:0|0:0,0:0:0:0:
102,219,77675,2,0,B|75:109|75:109|121:160,1,150,8|2,0:0|0:0,0:0:0:0:
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267,259,78464,6,0,L|415:277,1,150,8|8,0:0|0:0,0:0:0:0:
413,251,78859,1,0,0:0:0:0:
411,224,78938,1,10,0:0:0:0:
482,101,79096,5,0,0:0:0:0:
310,143,79254,2,0,L|313:180,1,37.5,8|8,0:0|0:0,0:0:0:0:
395,67,79412,2,0,L|398:29,1,37.5,10|8,0:0|0:0,0:0:0:0:
249,46,79570,1,8,0:0:0:0:
211,49,79648,1,8,0:0:0:0:
174,53,79727,5,6,0:0:0:0:
91,122,79885,1,0,0:0:0:0:
74,16,80043,1,0,0:0:0:0:
110,148,80201,6,0,L|101:230,1,82.5000025177003,12|0,0:0|0:0,0:0:0:0:
174,53,80517,1,2,0:0:0:0:
206,202,80675,5,12,0:0:0:0:
95,261,80833,2,0,L|12:269,1,82.5000025177003,0|2,0:0|0:0,0:0:0:0:
250,253,81149,6,0,P|272:213|261:162,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
172,312,81464,1,2,0:0:0:0:
309,343,81622,6,0,L|391:351,1,82.5000025177003,12|0,0:0|0:0,0:0:0:0:
179,336,81938,2,0,L|96:344,1,82.5000025177003,8|2,0:0|0:0,0:0:0:0:
250,253,82254,6,0,P|272:213|261:162,1,82.5000025177003,12|2,0:0|0:0,0:0:0:0:
389,252,82570,1,2,0:0:0:0:
292,91,82727,6,0,L|209:99,1,82.5000025177003,12|0,0:0|0:0,0:0:0:0:
383,157,83043,1,2,0:0:0:0:
453,24,83201,5,12,0:0:0:0:
484,116,83359,2,0,L|475:198,1,82.5000025177003,2|2,0:0|0:0,0:0:0:0:
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453,24,83991,1,2,0:0:0:0:
383,157,84149,1,12,0:0:0:0:
383,157,84464,38,0,L|374:239,1,78.7499975967408,0|0,0:0|0:0,0:0:0:0:
390,251,84780,6,0,P|400:292|293:234,1,300,2|0,0:0|0:0,0:0:0:0:
288,238,86043,1,8,0:0:0:0:
203,205,86201,1,10,0:0:0:0:
118,173,86359,1,0,0:0:0:0:
33,206,86517,1,10,0:0:0:0:
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200,42,87306,6,0,L|129:48,1,56.2500021457673,2|0,0:0|0:0,0:0:0:0:
303,30,87780,2,0,L|293:142,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
242,210,88254,2,0,L|246:266,1,56.2500021457673,2|0,0:0|0:0,0:0:0:0:
253,344,88570,1,2,0:0:0:0:
Topic Starter
Cryptic
Updated w/ Exote's, Regraz's, Sharkie's, and Anxient's changes. Still waiting on Fizz.
EDIT: Applied Joey's changes. He'll respond to the mods themselves later (hes busy) but he did make changes.
Sharkie
DaxMasterix

DaxMasterix wrote:

Sharkie's Advanced:
  1. 00:01:412 (4) - Like this
  2. 00:06:149 (3) - Like this (?
  3. 00:29:833 (7) - this (? This diff breaks flows so badly, just that
  4. 00:51:149 (1,2) - Can you move this a little more? feels strange when it plays. Dunno where
    I disagree, plays fine.
  5. 01:15:938 (1) - Please
To replay to all design choices, I prefer "ugly" looking things.
Sharkie's Extra:
  1. 00:11:201 (4) - Ctrl+G
    Nah, this flow is fine.
  2. 00:12:464 (4) - Ctrl+G
    That would be a huge flowbreaker.
  3. 00:12:780 (1) - If you make my last change, you surely need to put Ctrl+G to this too
    I disagree, the angles of all these sliders work together.
  4. 00:14:043 (1) - Ctrl+G, then move the next object
    I think it flows fine, and I prefer this design.
  5. 00:22:885 (1,2,3) - This should be like
    I disagree, although this rhythm specifically is inconsistent with the rest of the section, The rhythm plays fine and a little bit of inconsistency is okay so its not boring.
  6. 00:30:464 (1) - OHH COME'ON This is an Extra so, move it.. the tit, sorry tip*
    No, that would ruin my structure as 00:29:991 (4,5,1) - forms a triangle.
  7. 01:06:701 (x) - You can add an object here
    I would prefer to stick to percussion.
  8. Joey's Insane is hardest than this.. IMO
    That may be, but my note density is a lot higher, so that's why it's an extra. In addition, mine is more consistently harder.
Cookie

Kuki wrote:

Sharkie's Advanced


00:00:149 (1,2) - this looks better kinda blanketed but w/e since it's ur "style" i guess.
nah its fine brah
00:01:885 (5,6) - this transition is a bit uncomfortable to play, could do with leading onto (6) a bit nicer.
I know it looks uncomfortable but its fine pls trust
01:28:570 (1) - i think this doesn't really fit well since the sound it's mapped to is essentially noise and it looks smooth, i see it's a bit quirky but tbh it doesn't fit the sound right, i think something like this looks quite cool.
I think it fits the sound, the anchor point in the middle creates a shape I don't like

not much to mod and the stuff i did can easily be attributed to your style so feel free to ignore.

Sharkie's Extra


00:35:201 (1) - nc is unnecessary here imo, only a 0.1 sv change and it's also after a break so it'll barely be noticeable, could perhaps be kept for emphasis but i think the cons outweigh the pros
You're right, fixed.

again most stuff that i have a small issue with is just ur style or w/e

keep doin u
Karia

Karia wrote:

Hi w/

  • Sharkie's Advanced
  1. 00:51:622 (1,2,3,4) - Just curious. Do you think this pattern is suitable in this diff really?
    Yup! Absolutely.
  2. 01:07:096 (5,6) - Just 1/1 slider is better.
    Fixed.
  3. 01:10:096 (6) - Delete this or Add a note at the other spots following drums.
    Added other parts but didn't always follow percussion because a little because of "creativity" (nah, honestly I just like using different rhythms)


That's all, gl :3
Thanks :3
Akitoshi

Akitoshi wrote:

Sharkie's Advanced
  1. intro without hitsound was sad
  2. 00:00:149 (1,2) - blame my ocd, they r telling me this should be parallel
    Nah its fine :3
  3. 01:11:833 (3,4) - uhm this 1/4 stream-reverse is pretty sudden to see esp on this section where the singer holding her repetitive voice pattern/pitch or whatever is it on 01:08:359 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3) - maybe consider to something 1/2 thingy imo
    I don't think so, there's a drum fill there so its not random.

fishyfat's Advanced
http://puu.sh/pn0Ck/1314703a02.osu

fishyfat's Extra
http://puu.sh/pn1nb/8fc07e49fa.osu
Topic Starter
Cryptic
Did some self modding on Extra, changed positioning and shape of prettying much everything from 01:05:517 (1) - to 01:08:043 (1) and a positioning error at 01:15:228 (4) .
Fixed the name thing from Karia's mod earlier since I'm dumb.
Fizz

DaxMasterix wrote:

Fizz's Insane:
  1. 00:02:675 (1,2) - This is the only different pattern (compared with the rest 3, similar ones like 00:00:149 (1,2) , 00:01:412 (1,2) ) Can you change it to a better consistency (? visual patterns don't matter as much as rhythmic patterns to me
  2. 00:10:254 (1) - Better like this i don't see how this improves it

Kuki wrote:

Fizz's Insane


00:17:833 (1,2) - this stack could do with being fixed since it's pretty visible fixed

01:28:570 (1) - if u want to do this you should map to the sound a bit better, sounds like it ends at 01:29:017 -, you should mess with that cuz it doesn't make too much sense to map it so finely but miss like half of the sound (though you can probably get away with it since that's what's done in other diffs) i extended it to the blue tick

Karia wrote:

  • Fizz's Insane
  1. Please adjust volume. to what? is it too loud or too quiet?
  2. 00:52:885 (4,1) - Are you sure about this DS? It's tooooooo far in this diff. i haven't heard any issues about this and plays fine imo
  3. 00:58:254 (1,2,3) - Please adjust DS for reading.. Current space seems almost same between them. covered in another mod, i'm gonna NC these
  4. 01:14:201 (4) - The finish on tail is not fit for music. listen to the music
  5. 01:26:675 (5,1) - Move NC to (5). the pattern is cut short by the cymbal, therefore has an NC on the end

Akitoshi wrote:

Fizz's Insane
  1. 00:03:149 (2) - isn't bit more near to 00:02:675 (1) - ? since you did similar things on 00:01:412 (1,2) - and 00:03:938 (1,2) - so ye it's like this because the curve doesn't fit the pattern like the others do, and i'm not assed to rearrange it lol
  2. 00:44:359 (1) - maybe remove whistle on reverse arrow strings end, and if i wanted to hitsound to vocals, i wouldn't have put a reverse slider
  3. 00:58:728 (3,4) - uhm put them further for less troll? Since you don't put NC on these so ye i've decided to NC these, i like this too much to rearrange
  4. 01:08:675 (3) - maybe you trim it to 1/2 then put another note on 01:08:991 - how 01:09:938 (3,4) - was
  5. 01:13:727 (3) - ^ the extended slider is covering percussion. turn off hitsounds
@FailureAtOsu
there is nothing inherently wrong with those streams' playability

update
osu file format v14

[General]
AudioFilename: Re_Zero kara Hajimeru Isekai Seikatsu - OP _ Opening.mp3
AudioLeadIn: 0
PreviewTime: 53122
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

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DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
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[Metadata]
Title:Redo
TitleUnicode:Redo
Artist:Suzuki Konomi
ArtistUnicode:Suzuki Konomi
Creator:Cryptic
Version:Fizz's Insane
Source:Re:ゼロから始める異世界生活
Tags:Re:Life ReZero Starting Life Another World 2016 Spring Anime Opening kara hajimeru isekai seikatsu Anxient Joey Sharkie Exote Fizz Regraz
BeatmapID:991749
BeatmapSetID:451168

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41,214,61806,1,4,1:3:0:0:
46,246,61885,6,0,B|119:233|119:233|143:242|143:242|229:231,1,176.000005371094,4|0,1:2|1:0,0:0:0:0:
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202,309,62517,2,0,L|201:253,1,44.0000013427735,0|0,1:0|1:0,0:0:0:0:
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473,266,63306,5,4,1:2:0:0:
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291,207,64570,6,0,L|190:217,1,88.000002685547,0|0,1:0|1:0,0:0:0:0:
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415,294,65201,2,0,L|314:304,1,88.000002685547,8|0,1:0|1:0,0:0:0:0:
97,265,65517,2,0,B|86:222|86:222|96:174,1,88.000002685547,8|0,1:0|1:0,0:0:0:0:
170,95,65754,1,0,1:0:0:0:
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160,125,67096,6,0,L|166:32,1,88.000002685547,4|0,1:2|1:0,0:0:0:0:
318,87,67412,1,0,1:0:0:0:
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123,56,68043,1,8,1:0:0:0:
337,153,68359,5,0,1:0:0:0:
467,126,68517,1,8,1:0:0:0:
309,170,68675,2,0,L|169:165,1,120.000004577637,0|12,1:0|1:0,0:0:0:0:
93,161,69149,2,0,P|78:204|80:285,1,120.000004577637,0|0,1:0|1:0,0:0:0:0:
86,290,69543,1,0,1:0:0:0:
94,302,69622,5,0,1:0:0:0:
216,251,69780,1,8,1:0:0:0:
286,365,69938,2,0,P|331:366|372:353,1,60.0000022888184,2|0,1:3|0:0,0:0:0:0:
201,199,70254,2,0,L|291:211,1,90.0000034332277,12|0,1:0|1:0,0:0:0:0:
310,181,70570,2,0,L|389:184,1,60.0000022888184,0|8,1:0|1:0,0:0:0:0:
445,204,70806,1,8,1:0:0:0:
445,204,70885,5,4,1:0:0:0:
472,73,71043,1,8,1:0:0:0:
342,45,71201,2,0,L|264:47,1,60.0000022888184,2|0,1:3|0:0,0:0:0:0:
229,166,71517,2,0,L|151:164,1,60.0000022888184,12|8,1:0|1:0,0:0:0:0:
154,154,71754,1,8,1:0:0:0:
148,136,71832,1,8,1:0:0:0:
145,119,71911,1,8,1:0:0:0:
142,101,71990,1,8,1:0:0:0:
141,83,72069,1,8,1:0:0:0:
143,65,72149,6,0,L|189:69,3,30.0000011444092,12|8|8|8,1:0|1:0|1:0|1:0,0:0:0:0:
235,26,72464,2,0,P|247:68|243:98,1,60.0000022888184,8|0,1:0|1:0,0:0:0:0:
160,138,72780,2,0,L|89:131,1,60.0000022888184,8|0,1:0|1:0,0:0:0:0:
242,201,73096,2,0,P|279:213|341:187,1,90.0000034332277,8|0,1:0|0:0,0:0:0:0:
360,181,73412,5,0,1:0:0:0:
294,73,73570,1,8,1:0:0:0:
438,125,73727,2,0,L|451:245,1,120.000004577637,0|12,1:0|1:0,0:0:0:0:
456,325,74201,2,0,P|422:342|333:305,1,120.000004577637,0|4,1:0|1:0,0:0:0:0:
295,246,74675,5,0,1:0:0:0:
192,331,74833,1,8,1:0:0:0:
117,261,74991,1,0,1:0:0:0:
42,191,75149,1,0,1:0:0:0:
42,191,75227,1,0,1:0:0:0:
42,191,75306,2,0,L|101:181,1,60.0000022888184,8|0,1:0|1:0,0:0:0:0:
209,167,75622,1,8,1:0:0:0:
292,237,75780,1,0,1:0:0:0:
292,237,75859,1,0,1:0:0:0:
292,237,75938,6,0,L|375:244,2,60.0000022888184,0|0|0,1:0|1:0|0:0,0:0:0:0:
230,127,76412,1,8,1:0:0:0:
114,219,76570,2,0,L|127:288,1,60.0000022888184,0|0,1:0|1:0,0:0:0:0:
204,97,76885,1,8,1:0:0:0:
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236,201,77201,6,0,L|311:192,1,60.0000022888184,8|0,1:0|1:0,0:0:0:0:
477,117,77517,1,0,1:0:0:0:
211,230,77675,2,0,L|286:221,1,60.0000022888184,8|0,1:0|1:0,0:0:0:0:
411,50,77991,1,0,1:0:0:0:
372,324,78149,1,8,1:0:0:0:
372,324,78464,6,0,P|361:275|361:245,1,71.9999978027344,8|0,1:0|1:0,0:0:0:0:
429,185,78701,1,0,1:0:0:0:
429,185,78780,1,0,1:0:0:0:
250,231,78938,6,0,P|280:191|303:171,1,71.9999978027344,8|0,1:0|1:0,0:0:0:0:
363,117,79175,1,0,1:0:0:0:
363,117,79254,2,0,P|346:108|323:97,1,35.9999989013672,0|0,1:0|1:0,0:0:0:0:
238,74,79412,1,0,1:0:0:0:
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184,75,79569,1,0,1:0:0:0:
158,79,79648,1,0,1:0:0:0:
131,76,79727,5,4,1:0:0:0:
12,172,79885,1,0,1:0:0:0:
155,224,80043,1,0,1:0:0:0:
112,27,80201,5,12,1:0:0:0:
89,177,80359,1,0,1:0:0:0:
229,118,80517,1,0,1:0:0:0:
358,165,80675,5,12,1:0:0:0:
363,322,80833,1,0,1:0:0:0:
224,248,80991,1,0,1:0:0:0:
405,239,81149,5,12,1:0:0:0:
275,326,81307,1,0,1:0:0:0:
264,169,81465,1,0,1:0:0:0:
98,264,81622,6,0,P|38:275|-15:278,1,88.000002685547,12|0,1:0|1:0,0:0:0:0:
132,50,81938,2,0,P|172:66|211:86,1,88.000002685547,8|0,1:0|1:0,0:0:0:0:
326,277,82254,6,0,L|311:382,2,88.000002685547,4|0|0,1:2|1:0|1:0,0:0:0:0:
167,216,82727,1,12,1:0:0:0:
328,174,82885,1,0,1:0:0:0:
213,54,83043,1,0,1:0:0:0:
253,281,83201,5,12,1:0:0:0:
341,272,83359,1,0,1:0:0:0:
430,263,83517,1,0,1:0:0:0:
481,158,83675,5,12,1:0:0:0:
362,132,83833,1,0,1:0:0:0:
248,106,83991,1,0,1:0:0:0:
64,104,84149,6,0,L|85:253,1,140,0|0,1:0|0:0,0:0:0:0:
67,279,84780,6,0,P|102:241|292:283,1,260,4|0,1:2|0:0,0:0:0:0:
289,292,85885,2,0,L|283:337,1,40,0|0,1:0|1:0,0:0:0:0:
197,353,86043,5,0,1:0:0:0:
123,168,86201,1,0,1:0:0:0:
293,53,86359,1,0,1:0:0:0:
219,238,86517,1,0,1:0:0:0:
401,135,86675,1,0,1:0:0:0:
94,171,86833,5,4,1:2:0:0:
338,217,87306,6,0,L|327:146,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
356,251,87780,2,0,L|336:120,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
281,73,88254,1,2,0:0:0:0:
281,73,88412,1,0,0:0:0:0:
230,201,88570,6,0,L|246:199,10,10
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