forum

Maaya Sakamoto - Shiawase ni Tsuite Watashi ga Shitteiru Its

posted
Total Posts
37
Topic Starter
Yohanes
This beatmap was submitted using in-game submission on 04 Juli 2017 at 21:16:26

Artist: Maaya Sakamoto
Title: Shiawase ni Tsuite Watashi ga Shitteiru Itsutsu no Houhou
Source: 幸腹グラフィティ
Tags: Koufuku Gourmet Girl Graffiti Anime TV Size Opening yaldo_27
BPM: 165
Filesize: 15310kb
Play Time: 01:30
Difficulties Available:
  1. Easy (1,48 stars, 98 notes)
  2. Hard (3,02 stars, 227 notes)
  3. Insane (4,36 stars, 318 notes)
  4. Normal (2,05 stars, 157 notes)
Download: Maaya Sakamoto - Shiawase ni Tsuite Watashi ga Shitteiru Itsutsu no Houhou
Download: Maaya Sakamoto - Shiawase ni Tsuite Watashi ga Shitteiru Itsutsu no Houhou (no video)
Information: Scores/Beatmap Listing
---------------
If you think I've given up mapping full ver, play this https://osu.ppy.sh/s/590125
mp3 and video taken from pyrowar56's set, play them here! https://osu.ppy.sh/b/1041095
Delis
omg aesthetic I is no fan of 1990 mapping xdd just joking on a bn.

[General]
I was wondering while learning metadata, why my map wasn't disqualified because the artist would've been Maaya Sakamoto http://www.jvcmusic.co.jp/maaya/
yes incosistent widescreen and countdown things
[Insane]
  1. 00:02:037 (1) - in this case you might want a finish on the head, as the sound is pretty similar to the sliderend of 00:03:400 (1) - .
  2. 00:05:490 (1) - same ^
  3. 00:06:037 - no hitsounded plays pretty sure empty. I'd really recommend you to put one in this section, even simple whistle or clap on every beat works a lot better than nothing.
  4. 00:09:309 (2) - as you said this is mapped to be something like japanese-ish mapping, I'd say this will look much better if this was a copied slider from 00:08:946 (1) - .
  5. 00:39:491 (1) - how about rotating this slightly clockwise to fit with 00:39:127 (7,8) - perfectly? since this isn't currently the best sharp to suit to the pattern it's nice to merge the slider into the pattern. https://osu.ppy.sh/ss/7669390
  6. 01:01:673 (3) - the clap on the tail isn't fitting as music doesn't provide a sound as strong as another points you gave claps. and this clap simply makes the hitsound louder imo.
  7. 01:02:855 (1) - finish fits better than whistle to me.
  8. 01:25:673 (1) - this sharpe absolutely can be improved a lot!!! idk what blanket is =D http://osu.ppy.sh/ss/7669421
  9. 01:28:400 - let's giving a try the sliderend having a lower volume here, there's no particular sound to follow with slider tail while the music is kinda fading out from 01:27:491 -. maybe adding an inherited point with 20-30% volume would be cool.
  10. 01:28:582 (2) - add an another reverse to cover the sound at 01:28:764 - because why not, the sound is literally the last in music and the slider could be ended at the red tick which feels much better than the slider end is snappind at blue tick. and don't forget to put a whistle when there's one more reverse!
  11. 01:28:855 (1) - decrease the volume by 20, the music exactly will stop at 01:29:673 - and the spinner sound which is gaining the points after passed the spinner is kinda loud. and I just wonder why the spinner is snapped in 1/12?
so you should check the hitsounds through all difficulties according to I assumed people using hitsound copier xD
[Hard]
  1. 00:06:037 (1,2,3,4) - I think 1/2s are too much since it's beginning of the song and much calm. two 1/1s on beats and 00:07:309 - a circle here for the vocal should be a more decent rhythm choice imo. and there's a lot of points that can be nerfed a bit to make a variety of rhythms through entire difficulty such as 00:08:946 (1,2) - could be a 1/1, same goes for 00:12:037 (1,2) - as well. it's nice to differentiate the part from slight intense part.
  2. 00:12:764 (3,4) - so I didn't point out the two previous sliders since I suggested you to change in above already, these 1/2s should be on white ticks as white ticks have the higher pitched pianos, and drums. I therefore don't see the reason clearly to not make them on the beats instead.
  3. 00:29:309 (1) - turn this into a 1/1 slider? the vocal from 00:29:127 - is kinda long, and I feel 7 1/2 sliders in a row is a little boring in playing. this slider isn't the only one that supposed to be changed, you could consider somewhere else to insert a 1/1 slider as the point is rhythm was feeling bored.
  4. 01:22:400 (3) - wow this looks ugly and makes you look lazy, maybe ctrl+j or remake the slider..
I found this difficulty is lacking of 1/1s as the amount of 1/1 sliders are almost same as Insane difficulty. would be nice to have more 1/1s instead of 1/2s to make the difficulty spread more natural if you have no will to add an easy in this mapset.
[Normal]
  1. 00:05:490 (1) - how about making this a 1/1? since this is the lowest difficulty and it's very beginning of the map, not best to have a 1/2 reversed slider + a 1/1 slider in 1/2 snapping.
  2. 00:24:218 (2,3) - this could be too hard for newbies unless it's a circle + slider. probably just one 1/1 slider would work here okay.
  3. 00:38:400 (4) - the flow from 00:38:037 (3) - is not nice because of the slider curve imo. I'd make it a straight curve to flow them smoother. https://osu.ppy.sh/ss/7669750
  4. 00:53:855 (5) - uhm I think a circle at 00:54:037 - is enough because there's no beat on the red tick.
  5. 01:12:946 (1) - it touches to hp bar :<
I think you could map an Easy or adjusting spacing a little for cool spread, the diff spread between normal and hard is kinda huge in my opinion, otherwise nice mapset. (EDIT:used list to make my mods clearn lol)
Fu Xuan

Delis wrote:

dick
mod soon xd
Fu Xuan
Hi from my queue. o/

[General]
  1. Why not make an Easy diff for newer players? :/
[Normal]
  1. 00:13:673 (3,4) - Mind aligning them?
  2. 00:30:037 (2,3) - Improve blanket.
  3. 00:36:582 (1,2) - ^
  4. 01:27:673 (1) - Don't you think the spinner came in too fast?
[Hard]
  1. 00:20:582 (1,2,3,4) - Can flow more better.
  2. 00:52:582 (1,3) - Stack properly.
  3. 00:52:946 (2,4) - ^
  4. 01:02:673 (1) - Wasn't the spinner too fast again?
  5. 01:27:582 (1) - ^
[Insane]
  1. 00:03:127 (3,1) - Won't this be a bit confusing?
  2. 00:05:853 (3,4,1) - Is this supposed to be stacked or not?
  3. 00:15:309 (3) - Stack here 00:16:582 (2) - properly at sliderend
  4. 00:22:037 (1) - and 00:23:127 (4) - ^
  5. 01:05:673 (1,3) - ^^
Pretty nice map overall, tho try increasing the hitsound volume as to I cannot hear them or I'm just deaf xd.

Goodluck!
Lavender
4m$
[General]
  1. Countdown conflict. Check aimod.
[Normal]
  1. 00:53:491 - There's literally no sound here, idk why you use reverse 1/2 slider, 1/1 is fine.
[Hard]
  1. 00:53:673 (4) - nazi things
[Insane]
  1. 00:02:037 (1) - 00:03:400 (1) - 00:05:490 (1,2,3,4) - there's some significant drum sound here, consider hitsounding it?
  2. 00:35:127 (1,2,3) - same^
  3. 00:15:309 (3,1,2) - nazi blanket
  4. 00:35:855 (4) - nazi NC
  5. 01:08:582 (1,2) - 1/4 reverse sliders like this could easily make players drop combo(consider this map is about 4.3 stars), try
Good luck!
Mir
Hi, M4M.

Turn off countdowns in all diffs but that was already mentioned lol.

[ Insane]
  1. 00:12:946 (4) - Doesn't really allow for the next jump pattern to emphasize the vocals through click patterning as well as it could. You could try making this a reverse, then the jumps would be purely vocals. Atm, 00:13:309 (1) - stands out as a note without any vocals in a jump pattern that emphasizes vocals.
  2. 01:01:673 (3,4,5,6) - Interesting 1/2 jump pattern possibility you're ignoring.
  3. 01:25:673 (1) - Could form the beginning a bit better.
This map is really repetitive and like... you just ignore the vocals that are in focus and just map the 1/1 drums in focus for most of the difficulty. It ends up as a boring map in terms of clickable objects, and in terms of how you placed them too it's just not interesting to play. 00:08:946 (1,2,3,4,1,2,3) - Like look at here, there's no rhythm prioritization on the more powerful vocal layer here, not even a bit. Or 00:24:582 (6,1,2) - here there's no focus on the vocals, it's just 1/1 tapping for most of the map. It feels like tapping a metronome. Up until the kiai the map is really not interesting at all lol, and I recommend you at least try to make some more interesting rhythms or placements. It's consistent already but yeah, I think you get the idea.

[ Hard]
  1. 00:24:582 (5) - Strong vocal on slider end, you can change this slider to two circles.
  2. 00:58:400 (1,2,3,4) - Can't figure out what this is following. Are you following the background vocals? If so 00:59:673 - this is being skipped and could be mapped as a reverse.
  3. 01:01:673 (2,3,4) - Another interesting 1/2 section skipped.
  4. 01:20:582 (2) - Would be nice to have differentiation in shape or placement seeing as the vocals come in on this slider and it looks the same as the ones before it with no vocals.
Similar issue to Insane.

[ Normal]
  1. 00:06:037 (2) - NC for major song change?
  2. 00:24:582 (3) - Could make 1/2 slider to get the vocal on the end.
  3. 00:49:673 (3,4) - I think it might be more interesting if this whole thing were one reverse slider which will give 00:50:764 (5) - way more emphasis and the transition would work better imo.
  4. 00:53:855 (5) - Nothing too noticeable on the red. I recommend removing this slider and making a circle on the next white since it's noticeably stronger.
  5. 01:00:037 (1) - Might be more interesting with a rhythm like this.
  6. 01:02:037 (4,5) - No real change in rhythm or sounds so 4 and 5 should probably be the same shape.
  7. 01:18:218 - Could add a note here for vocals since you've been following for the last combo.
Like not even lying this difficulty is more interesting to play than your Insane and Hard because the rhythm is more varied and you follow the more interesting vocal layer. I recommend trying to follow the same in the Insane and Hard difficulties.

Uh, yeah that seems to be it. The mapset itself to me at least is flawed fundamentally so I can't really mod it that well. I hope I wasn't too rude in explaining it x.x

Good luck.~
Grrum
Hey, here for M4M from your queue. Hope this helps!

[General]

Countdown and wide screen support on Hard and Insane, but not on Normal?

[Normal]

00:35:127 (5,6) – Blanket these? 00:33:673 (3) – has faded out completely by this time (which you can tell if you go to View → Hit Animations and turn them on), so I don't think you have to worry about making 00:33:673 (3,6) – look good. So blanket looks and feel nicer to me.

00:58:037 (3,5) – you could give these a little bit more space between them.

00:59:491 (5,1) – This is already a complicated rhythm to use for someone just starting the game. I can't see a simpler rhythm to use, but could you make the flow not so complex? Both a complex rhythm and a complex flow feels like too much.

[Hard]

00:44:218 (2,4) – stack is a bit off

00:50:764 (4,3) – this overlap looks poor. I can tell you need more room to work with, so let's try moving a bit of stuff earlier. Is 00:46:764 (1,2,3) – an important angle? If not, then you can rotate or move it to something like this and move all the stuff after it (while we're in this area, 00:48:218 (1,3) – could be a bit more symmetric). If you still need more room and can't find any flexible patterns that can change, find me in game and I can help you there.

01:11:491 (1,2,3) – This didn't feel natural. At 01:06:582 (4,5,1) - , you ignore the singer, so I as a player wasn't expecting to go with the singer in this later section. What could work is making 01:11:491 (1) – into a reverse slider and deleting (2) since this forces the player on to the singer's track in a more direct way, but if you don't want that, then please make these two sections of music consistent in the map.

01:24:582 (1,2) – It feels kind of strange that you don't jump at all in the strong chorus, but now that things have slowed down you start jumping.

[Insane]

01:08:218 (4,1) – Flow was a bit uncomfortable since the player has to go the opposite way that (4) goes to get to (1). After a few play-through's I got used to it though.

01:28:582 (2) – I felt this was more intense than I wanted and I missed it

01:28:794 (1) – spinner not snapped

Maybe it's because I didn't like the song that much, but this mapset felt a bit generic. Even if that's the case, it looks very rankable. Good luck!
Topic Starter
Yohanes
"Delis"
omg aesthetic I is no fan of 1990 mapping xdd just joking on a bn.

[General]
I was wondering while learning metadata, why my map wasn't disqualified because the artist would've been Maaya Sakamoto http://www.jvcmusic.co.jp/maaya/ omg dq plz
yes incosistent widescreen and countdown things
[Insane]
  1. 00:02:037 (1) - in this case you might want a finish on the head, as the sound is pretty similar to the sliderend of 00:03:400 (1) - .
  2. 00:05:490 (1) - same ^
  3. 00:06:037 - no hitsounded plays pretty sure empty. I'd really recommend you to put one in this section, even simple whistle or clap on every beat works a lot better than nothing.
  4. 00:09:309 (2) - as you said this is mapped to be something like japanese-ish mapping, I'd say this will look much better if this was a copied slider from 00:08:946 (1) - .lol its actually the same exact slider. Its just flipped to provide better flow from and toward the next notes
  5. 00:39:491 (1) - how about rotating this slightly clockwise to fit with 00:39:127 (7,8) - perfectly? since this isn't currently the best sharp to suit to the pattern it's nice to merge the slider into the pattern. https://osu.ppy.sh/ss/7669390 rotated by 8 degree
  6. 01:01:673 (3) - the clap on the tail isn't fitting as music doesn't provide a sound as strong as another points you gave claps. and this clap simply makes the hitsound louder imo.
  7. 01:02:855 (1) - finish fits better than whistle to me. I like whistle better because it makes it provide better build up toward the next finsih sound
  8. 01:25:673 (1) - this sharpe absolutely can be improved a lot!!! idk what blanket is =D http://osu.ppy.sh/ss/7669421
  9. 01:28:400 - let's giving a try the sliderend having a lower volume here, there's no particular sound to follow with slider tail while the music is kinda fading out from 01:27:491 -. maybe adding an inherited point with 20-30% volume would be cool.
  10. 01:28:582 (2) - add an another reverse to cover the sound at 01:28:764 - because why not, the sound is literally the last in music and the slider could be ended at the red tick which feels much better than the slider end is snappind at blue tick. and don't forget to put a whistle when there's one more reverse!oh, I must've misheard it before
  11. 01:28:855 (1) - decrease the volume by 20, the music exactly will stop at 01:29:673 - and the spinner sound which is gaining the points after passed the spinner is kinda loud. and I just wonder why the spinner is snapped in 1/12?
so you should check the hitsounds through all difficulties according to I assumed people using hitsound copier xD
[Hard]
  1. 00:06:037 (1,2,3,4) - I think 1/2s are too much since it's beginning of the song and much calm. two 1/1s on beats and 00:07:309 - a circle here for the vocal should be a more decent rhythm choice imo. and there's a lot of points that can be nerfed a bit to make a variety of rhythms through entire difficulty such as 00:08:946 (1,2) - could be a 1/1, same goes for 00:12:037 (1,2) - as well. it's nice to differentiate the part from slight intense part.
  2. 00:12:764 (3,4) - so I didn't point out the two previous sliders since I suggested you to change in above already, these 1/2s should be on white ticks as white ticks have the higher pitched pianos, and drums. I therefore don't see the reason clearly to not make them on the beats instead. I'd rather put a long slider whenever there're vocal, you know.. for consistency (?)
  3. 00:29:309 (1) - turn this into a 1/1 slider? the vocal from 00:29:127 - is kinda long, and I feel 7 1/2 sliders in a row is a little boring in playing. this slider isn't the only one that supposed to be changed, you could consider somewhere else to insert a 1/1 slider as the point is rhythm was feeling bored. Changed things up a little bit
  4. 01:22:400 (3) - wow this looks ugly and makes you look lazy, maybe ctrl+j or remake the slider.. xd
I found this difficulty is lacking of 1/1s as the amount of 1/1 sliders are almost same as Insane difficulty. would be nice to have more 1/1s instead of 1/2s to make the difficulty spread more natural if you have no will to add an easy in this mapset. changed some rhythm
[Normal]
  1. 00:05:490 (1) - how about making this a 1/1? since this is the lowest difficulty and it's very beginning of the map, not best to have a 1/2 reversed slider + a 1/1 slider in 1/2 snapping. Hmmmmm, I'll make an Easy diff instead to that this wouldn't be the easiest diff
  2. 00:24:218 (2,3) - this could be too hard for newbies unless it's a circle + slider. probably just one 1/1 slider would work here okay. circle + slider
  3. 00:38:400 (4) - the flow from 00:38:037 (3) - is not nice because of the slider curve imo. I'd make it a straight curve to flow them smoother. https://osu.ppy.sh/ss/7669750
  4. 00:53:855 (5) - uhm I think a circle at 00:54:037 - is enough because there's no beat on the red tick.
  5. 01:12:946 (1) - it touches to hp bar :<
I think you could map an Easy or adjusting spacing a little for cool spread, the diff spread between normal and hard is kinda huge in my opinion, otherwise nice mapset. (EDIT:used list to make my mods clearn lol)
"-Aqua"
Hi from my queue. o/

[General]
  1. Why not make an Easy diff for newer players? :/
[Normal]
  1. 00:13:673 (3,4) - Mind aligning them? they're fine lol I like them as it is
  2. 00:30:037 (2,3) - Improve blanket.
  3. 00:36:582 (1,2) - ^
  4. 01:27:673 (1) - Don't you think the spinner came in too fast?
[Hard]
  1. 00:20:582 (1,2,3,4) - Can flow more better.
  2. 00:52:582 (1,3) - Stack properly.
  3. 00:52:946 (2,4) - ^
  4. 01:02:673 (1) - Wasn't the spinner too fast again? It's okay to start the spinner wherever you like it. Th problem is if you put the spinner too close to the notes after
  5. 01:27:582 (1) - ^
[Insane]
  1. 00:03:127 (3,1) - Won't this be a bit confusing? its perfectly fine to me :D though I curve them a little bit
  2. 00:05:853 (3,4,1) - Is this supposed to be stacked or not? they supposed to look as it is currently xd
  3. 00:15:309 (3) - Stack here 00:16:582 (2) - properly at sliderend
  4. 00:22:037 (1) - and 00:23:127 (4) - ^
  5. 01:05:673 (1,3) - ^^
Pretty nice map overall, tho try increasing the hitsound volume as to I cannot hear them or I'm just deaf xd.

Goodluck!
"Lavender"
4m$
[General]
  1. Countdown conflict. Check aimod.
[Normal]
  1. 00:53:491 - There's literally no sound here, idk why you use reverse 1/2 slider, 1/1 is fine. hmm alright I guess
[Hard]
  1. 00:53:673 (4) - nazi things
[Insane]
  1. 00:02:037 (1) - 00:03:400 (1) - 00:05:490 (1,2,3,4) - there's some significant drum sound here, consider hitsounding it?
  2. 00:35:127 (1,2,3) - same^
  3. 00:15:309 (3,1,2) - nazi blanket they never intended to blanket perfectly xd
  4. 00:35:855 (4) - nazi NC
  5. 01:08:582 (1,2) - 1/4 reverse sliders like this could easily make players drop combo(consider this map is about 4.3 stars), try I think they're fine, it's not that hard and I never have problem playing it. besides, reducing the reverse will make it too empty and awkward in comparison
Good luck!
"Mir"
Hi, M4M.

Turn off countdowns in all diffs but that was already mentioned lol.

[ Insane]
  1. 00:12:946 (4) - Doesn't really allow for the next jump pattern to emphasize the vocals through click patterning as well as it could. You could try making this a reverse, then the jumps would be purely vocals. Atm, 00:13:309 (1) - stands out as a note without any vocals in a jump pattern that emphasizes vocals. Those note are used as a bridge from following drum and switch to following vocal. If I were to put a recerse on the previous slider, the transition to vocal would feel hollow as there're no emphasis on the previous drum sound, which is strong and significant enough to warrant a note
  2. 01:01:673 (3,4,5,6) - Interesting 1/2 jump pattern possibility you're ignoring.I'd rather keeping it low profile
  3. 01:25:673 (1) - Could form the beginning a bit better.
This map is really repetitive and like... you just ignore the vocals that are in focus and just map the 1/1 drums in focus for most of the difficulty. It ends up as a boring map in terms of clickable objects, and in terms of how you placed them too it's just not interesting to play. 00:08:946 (1,2,3,4,1,2,3) - Like look at here, there's no rhythm prioritization on the more powerful vocal layer here, not even a bit. Or 00:24:582 (6,1,2) - here there's no focus on the vocals, it's just 1/1 tapping for most of the map. It feels like tapping a metronome. Up until the kiai the map is really not interesting at all lol, and I recommend you at least try to make some more interesting rhythms or placements. It's consistent already but yeah, I think you get the idea. There're other song that will benefit much by having the emphasis placed on the vocal all the time (eg: Killer Song, Lots of Love, Dango), this one is just not one of them. Instead of placing long 1/1 slider on each time there're hold vocal I choose to map to the 1/2 drums instead which is more consistent (and sometimes much more prominent than the vocal notes) Of course, as a vocal mapper (take a look at my other maps, you'll hardly find maps of mine that follows drum all the time) I put the proper rhythm choice and emphasis on vocal whenever appropriate. The musical instument is much more intense than you'd probably think, and I just don't want to compromise on playing experience just for the sake of following vocal that's barely there most of the time (before the kiai part).
tl;dr = it's up to individual mapper of how to interpet the song. I'm not saying that you're wrong. It's just that we have different view of this song

[ Hard]
  1. 00:24:582 (5) - Strong vocal on slider end, you can change this slider to two circles.Not really, I think the cymbal on the slider head is much more stronger than the vocal
  2. 00:58:400 (1,2,3,4) - Can't figure out what this is following. Are you following the background vocals? If so 00:59:673 - this is being skipped and could be mapped as a reverse.
  3. 01:01:673 (2,3,4) - Another interesting 1/2 section skipped.same as hard
  4. 01:20:582 (2) - Would be nice to have differentiation in shape or placement seeing as the vocals come in on this slider and it looks the same as the ones before it with no vocals.
Similar issue to Insane.

[ Normal]
  1. 00:06:037 (2) - NC for major song change?
  2. 00:24:582 (3) - Could make 1/2 slider to get the vocal on the end.that would make the rhythm too complicated
  3. 00:49:673 (3,4) - I think it might be more interesting if this whole thing were one reverse slider which will give 00:50:764 (5) - way more emphasis and the transition would work better imo. fair point
  4. 00:53:855 (5) - Nothing too noticeable on the red. I recommend removing this slider and making a circle on the next white since it's noticeably stronger.
  5. 01:00:037 (1) - Might be more interesting with a rhythm like I'm afraid that it'll make the rhythm too complicated this.
  6. 01:02:037 (4,5) - No real change in rhythm or sounds so 4 and 5 should probably be the same shape.
  7. 01:18:218 - Could add a note here for vocals since you've been following for the last combo. Again, I'm afraid to make it too complicated
Like not even lying this difficulty is more interesting to play than your Insane and Hard because the rhythm is more varied and you follow the more interesting vocal layer. I recommend trying to follow the same in the Insane and Hard difficulties.

Uh, yeah that seems to be it. The mapset itself to me at least is flawed fundamentally so I can't really mod it that well. I hope I wasn't too rude in explaining it x.x

Good luck.~
"pinataman"
Hey, here for M4M from your queue. Hope this helps!

[General]

Countdown and wide screen support on Hard and Insane, but not on Normal?

[Normal]

00:35:127 (5,6) – Blanket these? 00:33:673 (3) – has faded out completely by this time (which you can tell if you go to View → Hit Animations and turn them on), so I don't think you have to worry about making 00:33:673 (3,6) – look good. So blanket looks and feel nicer to me.

00:58:037 (3,5) – you could give these a little bit more space between them.

00:59:491 (5,1) – This is already a complicated rhythm to use for someone just starting the game. I can't see a simpler rhythm to use, but could you make the flow not so complex? Both a complex rhythm and a complex flow feels like too much.

[Hard]

00:44:218 (2,4) – stack is a bit off

00:50:764 (4,3) – this overlap looks poor. I can tell you need more room to work with, so let's try moving a bit of stuff earlier. Is 00:46:764 (1,2,3) – an important angle? If not, then you can rotate or move it to something like this and move all the stuff after it (while we're in this area, 00:48:218 (1,3) – could be a bit more symmetric). If you still need more room and can't find any flexible patterns that can change, find me in game and I can help you there. I changed thisng up a little bit here, though the overlap is probably kinda unavoidable

01:11:491 (1,2,3) – This didn't feel natural. At 01:06:582 (4,5,1) - , you ignore the singer, so I as a player wasn't expecting to go with the singer in this later section. What could work is making 01:11:491 (1) – into a reverse slider and deleting (2) since this forces the player on to the singer's track in a more direct way, but if you don't want that, then please make these two sections of music consistent in the map. I used to do that earlier lol changed

01:24:582 (1,2) – It feels kind of strange that you don't jump at all in the strong chorus, but now that things have slowed down you start jumping.clap is really prominent here

[Insane]

01:08:218 (4,1) – Flow was a bit uncomfortable since the player has to go the opposite way that (4) goes to get to (1). After a few play-through's I got used to it though. to be honest it feels perfectly fine for me, but I'll keep that in mind

01:28:582 (2) – I felt this was more intense than I wanted and I missed itreduced the spacing a bit

01:28:794 (1) – spinner not snapped

Maybe it's because I didn't like the song that much, but this mapset felt a bit generic. Even if that's the case, it looks very rankable. Good luck!
no reply = fix!
Thank you Delis, -Aqua, Lavender, Mir, and pinataman for your feedback! :D
I added Easy diff to complete the spread
Kilabarus
M4M from your Q

Rhythm mod

General:

Turn off Widescreen Support in Easy diff

Easy:

00:58:400 (1,2,3,1) - I would change this rhythm to something like this https://puu.sh/v2dhY/826ae3d1e3.jpg
01:11:127 (3) - slider ends on down bit, bad for rhythm, fix it
01:15:127 (3) - ^

Normal:

You can map red ticks since this is Normal, otherwise I can't catch the rhythm you follow in 1st part

Good

Hard:

00:08:946 (1,2,3,4) - Maybe https://puu.sh/v2efL/d3cad60455.jpg
00:10:218 (1,2,3,4) - https://puu.sh/v2ekt/d856060b4c.jpg

Tbh I would totally remap 1st part (before 00:36:582 - ) in your whole mapset, because your rhythm choice is really strange for me... It feels like two people were mapping this...



Sorry for shit mod, no kds for this and don't mod back, I don't feel like I did something to receive it

Again, sorry
Topic Starter
Yohanes

MashaSG wrote:

M4M from your Q

Rhythm mod

General:

Turn off Widescreen Support in Easy diff

Easy:

00:58:400 (1,2,3,1) - I would change this rhythm to something like this https://puu.sh/v2dhY/826ae3d1e3.jpg Hmm, that actually works well, but I want to keep mine because I want this section to be as simple as it can be
01:11:127 (3) - slider ends on down bit, bad for rhythm, fix it I think it's fine to be honest
01:15:127 (3) - ^same

Normal:

You can map red ticks since this is Normal, otherwise I can't catch the rhythm you follow in 1st part

Good

Hard:

00:08:946 (1,2,3,4) - Maybe https://puu.sh/v2efL/d3cad60455.jpg
00:10:218 (1,2,3,4) - https://puu.sh/v2ekt/d856060b4c.jpg

Tbh I would totally remap 1st part (before 00:36:582 - ) in your whole mapset, because your rhythm choice is really strange for me... It feels like two people were mapping this... I'm not really sure how they're that different actually. But anyways, I changed some to make it more consistent with the others



Sorry for shit mod, no kds for this and don't mod back, I don't feel like I did something to receive it

Again, sorry
Thanks Masha!
Meg
from in-game~

General

  1. remove widescreen support
  2. resnap previewpoint

Easy

  1. 00:02:764 - add any hitsound? heard calm for me
  2. 00:06:037 - add finish
  3. 00:16:037 - remove finish, there isn't cymbal sound
  4. 01:00:582 - 01:01:309 - why did you skip their sounds? feels weird a bit. try this
  5. 01:02:400 - add finish
  6. 01:03:491 - ^
  7. 01:15:855 - make clickable? it has big cymbal sound, i recommend to change rhythm. try this
  8. 01:25:309 - add finish
  9. 01:25:673 - remove finish
  10. 01:27:673 (1) - end point on 01:29:673 - ?

Normal

  1. Hitsound mod are same as easy
  2. 00:37:309 (2,3) - looks weird flow. how about this https://osu.ppy.sh/ss/7693395
  3. 00:59:491 (5,1) - hard to read rhythm, try this
  4. 01:27:582 (1) - same as easy. and hard, Insane too

Hard

  1. Hitsound mod are same as easy
  2. 01:00:946 (4) - strong vocal point, how about changing to two circles instead 1/2 slider?
  3. 01:03:855 - add finish
  4. 01:17:309 (1,2) - make blanket?

Insane

  1. Hitsound mod are same as easy
  2. 00:41:673 (1,2) - why didn't you make with 1/4 slider? i think four 1/4 sliders rhythm is better on 00:41:673 (1,2,3,4,5) -
  3. 01:02:582 (6) - how about this? i can't hear any sound on 01:02:764 -

nice mapset~ Good luck!
played one time
Topic Starter
Yohanes

Meg wrote:

from in-game~

General

  1. remove widescreen support
  2. resnap previewpoint I intentionally snap them to 1/8s

Easy

  1. 00:02:764 - add any hitsound? heard calm for me
  2. 00:06:037 - add finish
  3. 00:16:037 - remove finish, there isn't cymbal sound
  4. 01:00:582 - 01:01:309 - why did you skip their sounds? feels weird a bit. try this I actually want to keep this part as calm as possible, no cange for now
  5. 01:02:400 - add finish sounds too loud to my liking, I want to keep it as it is
  6. 01:03:491 - ^ same
  7. 01:15:855 - make clickable? it has big cymbal sound, i recommend to change rhythm. try this
  8. 01:25:309 - add finish I actually like mine better, so I want to keep it
  9. 01:25:673 - remove finish same
  10. 01:27:673 (1) - end point on 01:29:673 - ? I'm feeling like there still an echo until the last downbeat, besides changing it will make it sounds too early to me lol

Normal

  1. Hitsound mod are same as easy
  2. 00:37:309 (2,3) - looks weird flow. how about this https://osu.ppy.sh/ss/7693395
  3. 00:59:491 (5,1) - hard to read rhythm, try this
  4. 01:27:582 (1) - same as easy. and hard, Insane too same too

Hard

  1. Hitsound mod are same as easy
  2. 01:00:946 (4) - strong vocal point, how about changing to two circles instead 1/2 slider? I don't feel the transition from drum to vocal would be natural. So I would keep mine instead
  3. 01:03:855 - add finishI like to keep just whistle there, because finish there doesn't seems right to me lol
  4. 01:17:309 (1,2) - make blanket? I actually don't really like how they look when I make bblanket there xd

Insane

  1. Hitsound mod are same as easy
  2. 00:41:673 (1,2) - why didn't you make with 1/4 slider? i think four 1/4 sliders rhythm is better on 00:41:673 (1,2,3,4,5) - oh, I must've missed it
  3. 01:02:582 (6) - how about this? i can't hear any sound on 01:02:764 -

nice mapset~ Good luck! Thank you!
played one time nice!
Thanks a lot Meg! :D
no reply means fixed!
CookieBite
hi there from my queue
i want m4m lol

[Easy]
  1. 00:02:037 (1,2) - it's tricky for beginners to play as the timing is quiet sudden, I would recommend that remove 00:03:400 (2) - and extend 00:02:037 (1) - to 00:03:400 - . After that, use a reserve arrow so it won't be as tricky as what you're doing originally
  2. 00:15:309 (2,1) - it's hard to get back on track with the pattern (red-red-white) here for the beginners but i don't think that is a better to do it (at least for now) so just keep in mind that
  3. after all, it's pretty decent

[Normal]
  1. 00:08:582 (4) - make it a bit curvy so it flow better with the next object
  2. 00:14:037 (4) - you miss the vocal at the red tick, so it's probably best to replace this with a 1/2 slider with a reserve arrow
  3. 00:15:309 (2) - I don't get it why the start point is not on the top of the slider, it's weird for me seeing these in a normal difficulty, just do ctrl+g then it should be ok for me
  4. 01:04:218 (1) - try to blanket with 01:02:764 (1) -
  5. 01:24:582 (1,2) - improve blanket

[Hard]
  1. 00:10:218 (1,3) - improve stack
  2. 01:09:309 (3,4) - i am not sure about this but i think it's overmapped, I only hear 1/2 beat here.
  3. 01:17:309 (1,2) - blanket?

[Insane]
  1. 00:08:764 (4) - move it lower than 00:08:218 (3) - so it can flow better with the previous slider
  2. 00:28:764 (4) - if you make the distance between 00:28:400 (3,4) - is higher, it would be more fun
  3. 00:52:946 (2) - unnatural flow
  4. 01:02:037 (4) - why this one is not as curvy as 01:01:673 (3) - ? Just add a gray point

gl with your map!
also mod my map back pls :)
Spork Lover
Heya, M4M as promised :)) (Sorry for semi-late >.<)

General


I'm not the best person at audio encoding, but you should be able to find a 192 kbps version of this song somewhere :D (Current one is 128 kbps)

Easy


00:08:946 (4,1) - This is the first of many inconsistent NC's on the easy difficulty for the first 30 seconds of the song ish. I'd highly advice adjusting all of them, so you NC every 2nd downbeat instead.
vvv to not spam the mod with NC's, here's a box with all the timestamps with inconsistent NC'ing
The time stamps for NC mistakes are
00:10:764 (1,3) -
00:14:764 - (if you at any time add something clickable on the red tick at 00:14:582 - , you can NC that (pretty strong beat, so it would make sense to do so, you just need 1/1 gaps between objects and you're fine)
00:19:127 (5,1) - Switch NC, since the " every 2nd" downbeat before was 00:16:218 -
00:22:037 - NC this
00:27:855 (4,1) - Switch
00:30:764 (3) - NC

00:52:946 (2) - the reverse arrow is really strong, so I'd maybe do note + slider instead of that to correct the emphasis :)
01:01:309 - There's a lot of audible sounds here, and the song is really intense, so I don't understand why this and 01:00:582 - is left out
01:10:037 (1,2,3) - Emphasis is out of wack here too, you're ignoring a strong downbeat with the sliderend on (3) for example. It's fine on something like 01:14:400 - , since the sounds in the song aren't high compared to 01:12:946 -
01:18:037 (4,5,1) - For the same reason as before (white tick), it'd be better with 2 single taps and a slider instead

Normal


00:14:582 (1,2) - I'm a little mixed from this - It would make a lot of sense, if it wasn't really deceiving for a newer player to play, since the slider bodies are lined up like this. It makes the player think that the DS is lower than it actually is.
00:16:037 - NC issue starts here, 'cause the new "section" in this verse actually starts here, since the time signature is actually different (the time signature is basically halved from 00:14:582 - to 00:16:037 - ) so for 00:16:037 (3,1) - and every pattern untill 00:33:673 - , you should switch NC's :) Then it flows naturally into the next part.
NC stuff like last time
00:16:037 (3,1) - Switch
00:19:127 (4,1) - Switch
00:22:037 (4,1) - Switch
00:24:946 (4,1) - Switch
00:27:855 (3,1) - Switch
00:30:764 (3,1) - Switch
00:33:673 (3) - NC
00:58:400 - Time signature changes again here, NC this, and remove the one on 00:59:673 (1) -
01:01:309 (4) - NC
01:02:764 (1) - Remove NC if you want (it's for consistency, but part is distinct so it's not too bad to keep

00:24:946 - I can't really understand if there's a particular pattern in which you choose if a downbeat is clickable or not here - There's a pretty similar section at 00:11:491 (5) - where it's not clicked.
00:39:127 (5) - Is there any particular reason why this is a slider and not a single tap? I don't hear anything significant in the song that adds to it. (If you don't remove it, i'd curve it a little less to match better with 00:39:491 (1) -
00:44:946 (5) - If you don't remove the one before, you should add one here too, since that'd be the consistent thing to do
00:47:855 (5) - This one makes sense
00:56:946 (1,2) - Switch the rhythm, and NC like you did on 00:54:037 (5,1) - for consistency
01:22:400 (2) - I can't really figure out what in the song allows this to be different from 01:21:673 (1,3,4) - xd
01:24:582 (1,2) - A less deceiving pattern for newbies would be something like this (Slider bodies are close and you aim backwards again atm): https://osu.ppy.sh/ss/7744717

Hard

00:10:218 (1) - I agree that the red tick should be clickable, but I don't agree that there's no audio from the slider on 00:10:400 - since there's a strong background piano for example that you can follow there. I'd either do the uncommon thing and make it 1/2 slider + single to make the downbeat less strong than the vocal, or make it single + 1/2 slider to make the downbeat clickable. up to you :)
00:11:491 (5) - You only need 1 node :D https://osu.ppy.sh/ss/7744776
00:31:309 (3,4) - You normally follow vocals really strongly, so start a slider on 00:31:309 - ?
00:34:946 - You're ignoring a vocal here, and it's especially confusing since you follow the long vocal on 00:33:673 (1) -. I'd add a single tap in there somewhere :)
00:40:946 (1,2,3,4) - In terms of volume, you could start at ~50% and go up to 70% for that pattern, since the song increases a little bit in volume for the sounds you're following :3
00:59:127 - I feel like this should be clickable and 00:59:309 (3) - shouldn't
00:59:673 - this is also pretty strong (the vocals emphasize the section here, so I'd start a slider from here instead.
01:01:309 (1,2) - (Both parts are quite different even though I can see that you use the rhythm in a consistent manner here, imo it fits better here :)
01:14:400 (1,2,3,4) - Here the volume would be 65-85% if you do the thing from before xd

Insane


00:16:037 (1,2) - There's some weird blankets here and 00:14:400 (7,3) - here
00:26:764 (2,3,4) - You don't follow the vocal here (all vocals are on the red tick for those 3 sliders), but you do it later at 00:27:855 (1,3,6) -
00:31:309 - Not AS important, but there's still a strong vocal that you could do a slider from instead of 00:31:491 (5) - (just do slider + single instead)
00:38:400 (3,4,5,6,7,8) - some of the flow here is pretty steep in terms of angles (I don't think you're doing it intentionally, since you were pretty straight forward flow wise before all of this) 00:38:764 (5,6,7) - This one 120 degrees for example, and you're snapping to it, so it feels super off to play when you didn't introduce those types of jumps beforehand. 00:38:400 (3,4,5) - this is 90 degrees, square flow and same for 00:38:037 (1,2,3) -
00:42:037 (3,4,1) - After those kicksliders, the cursor doesn't wanna go to the right, since you're repeating the back and forth. If you wanna go near the right, you can do something like https://osu.ppy.sh/ss/7744915 , and then put the 2nd slider more to the right like I did in this xd (mine is unpolished)
00:47:946 - There's a sound here, so i'd probably do a quint (clickable note on white?) from 00:47:855 - instead.
00:49:673 (1,2,3,4,5,6) - This one is better than the one at 00:38:400 (3,4,5,6,7,8) - flow wise, since the angles are still sharp. You could use that pattern as a template or something xd (It's still not "pp farm" jumps, but they obviously don't have to be lol)
01:09:309 (1,2,3,4,5,6) - Should be the same visual spacing as 01:08:582 (1,2) - tbh, since the reverses are harder to aim xd
01:10:037 (1) - You have the repetitive back and forth movement again, so having the slider in that location feels linear/awkward to play flow wise
01:14:219 (6,1) - compared to 01:13:855 (3,4) - , the visual spacing is really low, so i'd actually place the stream a little closer to the kickslider https://osu.ppy.sh/ss/7744968
01:28:582 (2) - When listening closer to this, it sounds more right to have a reverse less on it imo.

I hope this mod helps ya out buddy, good luck! :)

My map is here: https://osu.ppy.sh/s/566394 :^)
Aeril
My side of the M4M.
My map: https://osu.ppy.sh/s/564539
[Terms List]
  1. Accent - Emphasis/Stress on the beginning of a note
  2. Staccato - A sound or note sharply detached or separated.
[Insane]
  1. 00:07:491 - I have a feeling that you were following vocals for most of this song but sometimes it doesn't seem like it or only very, very loosely. Such as:
  2. 00:07:491 (1,2,3) - If you didn't even have the 1/1 slider, I would've had no idea at all that you were maybe following vocals. It would be nice to have a few hit circles such as for 00:07:855 (2) - because in these two beats, the intonation of the vocals on the first beat is slightly more accented.
  3. 00:10:037 (4,1,2,3) - These two are even harder to tell because the first two vocals are on the slider ends of the first two sliders. I'm not even quite sure you were even following vocals until the 1/1 slider. If you were following the vocals, maybe try to address it by making the first two vocals be clickable by changing 00:10:037 (4) - to a hit circle and then 2 sliders afterwards and then another hit circle.
  4. 00:25:673 (3,4,5,6) - I'm not quite sure about this but are these 4 hit circles here because of the background synth at this moment?
  5. 00:26:764 (2,3,4) - Nothing special really happens here except for the vocals but you're not following vocals so just kind of question the rhythm placement here. I don't believe this would play very well as following the vocals because of the kicks but possibly change 00:27:127 (3) - to hit circles because the second vocal is slightly more stressed than the others.
  6. 00:34:764 (4) - Possibly change these to hit circles because, one, there is a stressed vocal on the slider end of the slider, and two, it is the build up to a more intense section of music.
  7. 00:50:764 (7) - Any reason other than variety for the rhythmical difference in rhythmically identical parts between this and 00:38:037 (1,2,3,4,5,6,7,8) - this?
  8. 01:28:582 (2) - Possibly remove the whistles on the 1/8 beats because having all 5 of those whistles sounds a bit too loud.
[Hard]
  1. 00:06:037 (1,2) - Any reason for this measure to be portrayed completely differently from everything else?
  2. 00:18:037 (2) - Possibly change this 1/2 slider into hit circles because of the staccato intonation in the vocals on the 2nd beat of the slider.
  3. 00:19:127 (1) - Maybe change this 1/1 slider repeat into a 1/2 slider then a 1/1 slider because you skip over a vocal line using the 1/1 slider repeat.
  4. 00:24:946 (1,2,3,4) - I don't like how this measure and 00:26:400 (1,2,3,4) - this measure are portrayed completely the same rhythmically when they're very different to each other. I would recommend possibly changing the latter to 1/1 slider then two 1/2 sliders because of the vocals being a nice offbeat rhythm.
  5. 00:28:946 (4) - Possibly change this 1/2 slider to two hit circles because for most of this you passively play the vocal rhythm but having the end of the phrase end on a clickable object and also the most stressed note of all them would definitely have more of an impact and be more rhythmically accurate.
  6. 00:39:855 (2,4) - Consider changing these two 1/2 sliders into hit circles to make all the vocal rhythms clickable and also to include variety as most of the rhythm in this section are solely 1/2 sliders.
  7. 01:02:218 (3,4) - If you change this rhythm around it would be a bit nicer as the last note of the phrase would end as a clickable one and would better lead into the spinner.
[Normal]
  1. Consider increasing the rhythmic density in this entire map because the low amount of 1/2 notes do not prepare players for the jump between this difficulty and the next. Some points to possibly add notes are:
  2. 00:06:582 - Because of the vocal start here, it would be a nice clickable object.
  3. 00:10:218 - Same thing to do with the above.
  4. 00:14:037 (4) - Possibly change this into a 1/2 repeat and add a hit circle at 00:13:491 - or have two 1/2 slider repeats in a row to better follow the vocals.
  5. 00:24:037 - Possibly have a 1/2 slider repeat and then a normal 1/2 slider so the cymbal on 00:24:582 - is clickable.
  6. 00:26:946 - You could add a hit circle here because before this you have 3 1/1 sliders in a row.
  7. 00:32:764 - Another hit circle here would do well because of the slowly increasing intensity up until the 2nd verse.
  8. 00:35:127 (5) - Removing the repeat on this slider and adding a note at 00:35:855 - would make the emphasize drum hit clickable.
  9. 00:42:037 (4) - Possibly change this into a 1/2 slider so as to increase the intensity at the chorus and also to slightly under map the 1/4 rhythm in the background.
  10. 00:50:764 (4) - I'm pointing all these out mostly because you yourself add some of these 1/2 but you don't everywhere so it's slightly inconsistent. It would nice if there were these in the corresponding spots in this entire section to slightly increase the rhythm density.
  11. 00:53:673 - The last corresponding space is on the slider end of this slider so either you would need to place a hit circle on the next red tick or change the slider to a hit circle then add the 1/2 slider here, that is if you are following these suggestions.
  12. 01:06:582 - You might want to remove the hit circle here and just add a 1/2 slider repeat or add a hit circle there and change the 2nd hit circle to a 1/2 slider because of the vocals. Most of the other times you mapped this rhythm were good but this one is very... passive.
[Easy]
  1. 00:20:582 (1,2,3,4) - The only thing I can really notice in this difficulty is how off this rhythm sounds. I think it would play more accurately and sound better if it was a two 1/1 sliders in a row then a hit circle then the 2/1 slider and another 1/1 slider. If my explanation doesn't make sense here is an image.
Nice song by the way, I enjoyed listening to it.
toybot
i almost forgot about this lol

[Insane]
  1. 00:03:400 - 00:05:490 - are you certain these red lines are necessary? the only red line that would be needed to reset the downbeat would be 00:15:309 (3) - , since the others maintain the rhythm set by the 1st timing point. applies to other diffs obviously
  2. you're rather inconsistent in terms of following the vocals tbh. e.g. 00:08:946 (1) - , where you don't emphasize the upbeat indicated by the vocals, whereas in 00:11:127 (3,1) - you do
  3. 00:24:764 - i feel like this beat is rather important in this phrase, a beat that you did replicate at 00:14:582 - . it feels odd for it to be ignored in this case
  4. 00:50:764 (7) - could be 2 circles instead, since you do so at 00:39:127 (7,8) - and these are identical
  5. 00:57:309 (1,2,3) - how about making these not so circular in motion, like how you did at 00:54:400 (1,2,3) - ? it really made each individual beat stronger tbh
  6. 01:02:037 (4,5,6) - 4 circles would fit, as the music slightly becomes more intense in its transition to the next section
  7. 01:23:673 (2,3,4,5,6) - since (3,4) are the most important beats in the vocal here, maintaining circular flow there makes those beats feel weak. how about putting 3 to the left of the slider so you break that circular flow, thus emphasizing those beats?
[Hard]
  1. 00:35:309 (1) - the clap doesnt really fit well here since you dont follow the same rhythm as the insane
  2. 00:38:037 - 00:46:764 - this section is straight constant 1/1 tapping lol. i'd suggest to add variety in order to make the map less monotonous and, i guess, boring in a sense. for example, you can change the rhythm up at 00:39:491 (1,2,3,4) - to follow the vocals more closely
  3. 01:09:127 (2,3,4) - maybe emphasize the red ticks more here? it makes the map more interesting by adding more rhythmic variety
[Normal]
  1. 00:16:037 (3) - the NC pattern from here to the beginning of the chorus is weird, since it resets on the wrong beat aka the 3rd beat in each phrase. you should NC this and then adjust to make NCs at 00:19:127 - 00:22:037 - 00:24:946 - and so forth
  2. 00:35:127 (3) - kinda neat idea, instead of making this a 1/1 reverse, how about remove the reverse and extend the slider? it captures the feel of that held vocal imo, while providing a contrast between this section and the next
  3. 01:02:037 (5,6,1) - try this rhythm instead? http://puu.sh/vaCtA/8fc107fbd2.jpg it may be hard to implement, but it follows the music much more closely, since it doesn't have the player click on a really weak beat
[Easy]
  1. 00:20:582 (1,2) - try 2 1/1 sliders instead? the beat at 00:21:309 - is rather strong, and it feels awkward to leave it as unclickable
  2. 01:23:855 (3) - okay this slider looks weird af, you made a pretty good wave slider at 00:58:764 (2) - so try to do that one again lo
gl!
Topic Starter
Yohanes
"CookieBite"
hi there from my queue
i want m4m lol

[Easy]
  1. 00:02:037 (1,2) - it's tricky for beginners to play as the timing is quiet sudden, I would recommend that remove 00:03:400 (2) - and extend 00:02:037 (1) - to 00:03:400 - . After that, use a reserve arrow so it won't be as tricky as what you're doing originally Honestly I can't undesrand how that could be tricky. That's as simple as a pattern could be
  2. 00:15:309 (2,1) - it's hard to get back on track with the pattern (red-red-white) here for the beginners but i don't think that is a better to do it (at least for now) so just keep in mind that I just follows the strongest sound
  3. after all, it's pretty decent

[Normal]
  1. 00:08:582 (4) - make it a bit curvy so it flow better with the next object
  2. 00:14:037 (4) - you miss the vocal at the red tick, so it's probably best to replace this with a 1/2 slider with a reserve arrow I like mine better
  3. 00:15:309 (2) - I don't get it why the start point is not on the top of the slider, it's weird for me seeing these in a normal difficulty, just do ctrl+g then it should be ok for me thats to emphasize the cymbal...... in a way. Either way this one is an easy fix if I happen want to change it
  4. 01:04:218 (1) - try to blanket with 01:02:764 (1) - really necessary imo
  5. 01:24:582 (1,2) - improve blanket

[Hard]
  1. 00:10:218 (1,3) - improve stack
  2. 01:09:309 (3,4) - i am not sure about this but i think it's overmapped, I only hear 1/2 beat here. yeah, just like insane diff. but I think it is fine since the sound on the red tick is quite prominent
  3. 01:17:309 (1,2) - blanket? don't really like the blanket here

[Insane]
  1. 00:08:764 (4) - move it lower than 00:08:218 (3) - so it can flow better with the previous slider no, it meant to flow that way to emphasize the next slider
  2. 00:28:764 (4) - if you make the distance between 00:28:400 (3,4) - is higher, it would be more fun
    highlighted object is circle 4
  3. 00:52:946 (2) - unnatural flow it's fine to me, mostly because of how the previous slider is placed
  4. 01:02:037 (4) - why this one is not as curvy as 01:01:673 (3) - ? Just add a gray point i want to make that slightly sharper

gl with your map!
also mod my map back pls :)

"Aeril"
My side of the M4M.
My map: https://osu.ppy.sh/s/564539
[Terms List]
  1. Accent - Emphasis/Stress on the beginning of a note
  2. Staccato - A sound or note sharply detached or separated.
[Insane]
  1. 00:07:491 - I have a feeling that you were following vocals for most of this song but sometimes it doesn't seem like it or only very, very loosely. Such as: Yea, Actually I mostly following the drum sound, and in many places it's conveniently aligned with the vocal note
  2. 00:07:491 (1,2,3) - If you didn't even have the 1/1 slider, I would've had no idea at all that you were maybe following vocals. It would be nice to have a few hit circles such as for 00:07:855 (2) - because in these two beats, the intonation of the vocals on the first beat is slightly more accented. the rhythm would be too intense to my liking, as it is one of the calmest part of the song
  3. 00:10:037 (4,1,2,3) - These two are even harder to tell because the first two vocals are on the slider ends of the first two sliders. I'm not even quite sure you were even following vocals until the 1/1 slider. If you were following the vocals, maybe try to address it by making the first two vocals be clickable by changing 00:10:037 (4) - to a hit circle and then 2 sliders afterwards and then another hit circle. yeah, basically the same explanation. the concept is, I want to make the first part of the song as calm as possible with simple rhythm and no circle note to constantly emphasize the vocals, so sorry no change
  4. 00:25:673 (3,4,5,6) - I'm not quite sure about this but are these 4 hit circles here because of the background synth at this moment? yeah, basically I'm following the background music here. I know there're other places with similar background sound, but they're either having other more interesting sound to follow, or just simply too close from the previous "circle" pattern that wouldn't fit well due to the calmness of the music
  5. 00:26:764 (2,3,4) - Nothing special really happens here except for the vocals but you're not following vocals so just kind of question the rhythm placement here. I don't believe this would play very well as following the vocals because of the kicks but possibly change 00:27:127 (3) - to hit circles because the second vocal is slightly more stressed than the others.
  6. 00:34:764 (4) - Possibly change these to hit circles because, one, there is a stressed vocal on the slider end of the slider, and two, it is the build up to a more intense section of music. Changing it into circle will actually break the "continuity" that I build toward the next pattern, so I'd rather keep it as it is
  7. 00:50:764 (7) - Any reason other than variety for the rhythmical difference in rhythmically identical parts between this and 00:38:037 (1,2,3,4,5,6,7,8) - this? good point, changed the first one
  8. 01:28:582 (2) - Possibly remove the whistles on the 1/8 beats because having all 5 of those whistles sounds a bit too loud.
[Hard]
  1. 00:06:037 (1,2) - Any reason for this measure to be portrayed completely differently from everything else? its quite calm, and it is the beginning of the map
  2. 00:18:037 (2) - Possibly change this 1/2 slider into hit circles because of the staccato intonation in the vocals on the 2nd beat of the slider.
  3. 00:19:127 (1) - Maybe change this 1/1 slider repeat into a 1/2 slider then a 1/1 slider because you skip over a vocal line using the 1/1 slider repeat. i don't really like how they cover the vocal to be honest. I think current one is good compromise between rhythm and playability
  4. 00:24:946 (1,2,3,4) - I don't like how this measure and 00:26:400 (1,2,3,4) - this measure are portrayed completely the same rhythmically when they're very different to each other. I would recommend possibly changing the latter to 1/1 slider then two 1/2 sliders because of the vocals being a nice offbeat rhythm. The main beat has the same basic rhythm, and since it's hard diff I don't want to make it too difficult
  5. 00:28:946 (4) - Possibly change this 1/2 slider to two hit circles because for most of this you passively play the vocal rhythm but having the end of the phrase end on a clickable object and also the most stressed note of all them would definitely have more of an impact and be more rhythmically accurate. Change it into something else
  6. 00:39:855 (2,4) - Consider changing these two 1/2 sliders into hit circles to make all the vocal rhythms clickable and also to include variety as most of the rhythm in this section are solely 1/2 sliders. changed into something else
  7. 01:02:218 (3,4) - If you change this rhythm around it would be a bit nicer as the last note of the phrase would end as a clickable one and would better lead into the spinner.
[Normal]
  1. Consider increasing the rhythmic density in this entire map because the low amount of 1/2 notes do not prepare players for the jump between this difficulty and the next. Some points to possibly add notes are:
  2. 00:06:582 - Because of the vocal start here, it would be a nice clickable object. it makes more sense to me to map only the main beat on this section
  3. 00:10:218 - Same thing to do with the above.
  4. 00:14:037 (4) - Possibly change this into a 1/2 repeat and add a hit circle at 00:13:491 - or have two 1/2 slider repeats in a row to better follow the vocals.
  5. 00:24:037 - Possibly have a 1/2 slider repeat and then a normal 1/2 slider so the cymbal on 00:24:582 - is clickable.
  6. 00:26:946 - You could add a hit circle here because before this you have 3 1/1 sliders in a row.
  7. 00:32:764 - Another hit circle here would do well because of the slowly increasing intensity up until the 2nd verse.
  8. 00:35:127 (5) - Removing the repeat on this slider and adding a note at 00:35:855 - would make the emphasize drum hit clickable.
  9. 00:42:037 (4) - Possibly change this into a 1/2 slider so as to increase the intensity at the chorus and also to slightly under map the 1/4 rhythm in the background.
  10. 00:50:764 (4) - I'm pointing all these out mostly because you yourself add some of these 1/2 but you don't everywhere so it's slightly inconsistent. It would nice if there were these in the corresponding spots in this entire section to slightly increase the rhythm density.
  11. 00:53:673 - The last corresponding space is on the slider end of this slider so either you would need to place a hit circle on the next red tick or change the slider to a hit circle then add the 1/2 slider here, that is if you are following these suggestions.
  12. 01:06:582 - You might want to remove the hit circle here and just add a 1/2 slider repeat or add a hit circle there and change the 2nd hit circle to a 1/2 slider because of the vocals. Most of the other times you mapped this rhythm were good but this one is very... passive.
    alright, I got confused at this point by the lack of example picture, but I take all of your suggestions into consideration :?
[Easy]
  1. 00:20:582 (1,2,3,4) - The only thing I can really notice in this difficulty is how off this rhythm sounds. I think it would play more accurately and sound better if it was a two 1/1 sliders in a row then a hit circle then the 2/1 slider and another 1/1 slider. If my explanation doesn't make sense here is an I think my rhythm follows the main rhythm better tbhimage.
Nice song by the way, I enjoyed listening to it. I know right
To be honest, you can make your mod better with a picture. That will make things much more clearer and doesn't require you to type that many of sentences lol

"Spork Lover"
Heya, M4M as promised :)) (Sorry for semi-late >.<)

General


I'm not the best person at audio encoding, but you should be able to find a 192 kbps version of this song somewhere :D (Current one is 128 kbps)

Easy


00:08:946 (4,1) - This is the first of many inconsistent NC's on the easy difficulty for the first 30 seconds of the song ish. I'd highly advice adjusting all of them, so you NC every 2nd downbeat instead.
vvv to not spam the mod with NC's, here's a box with all the timestamps with inconsistent NC'ing
The time stamps for NC mistakes are
00:10:764 (1,3) -
00:14:764 - (if you at any time add something clickable on the red tick at 00:14:582 - , you can NC that (pretty strong beat, so it would make sense to do so, you just need 1/1 gaps between objects and you're fine)
00:19:127 (5,1) - Switch NC, since the " every 2nd" downbeat before was 00:16:218 -
00:22:037 - NC this
00:27:855 (4,1) - Switch
00:30:764 (3) - NC

00:52:946 (2) - the reverse arrow is really strong, so I'd maybe do note + slider instead of that to correct the emphasis :) Ahh, that will make it a little bit too dense to my liking
01:01:309 - There's a lot of audible sounds here, and the song is really intense, so I don't understand why this and 01:00:582 - is left out i'd like to keep it as simple as possible, no change for now
01:10:037 (1,2,3) - Emphasis is out of wack here too, you're ignoring a strong downbeat with the sliderend on (3) for example. It's fine on something like 01:14:400 - , since the sounds in the song aren't high compared to 01:12:946 -
01:18:037 (4,5,1) - For the same reason as before (white tick), it'd be better with 2 single taps and a slider instead it's fine to me ;3


[notice]

Normal


00:14:582 (1,2) - I'm a little mixed from this - It would make a lot of sense, if it wasn't really deceiving for a newer player to play, since the slider bodies are lined up like this. It makes the player think that the DS is lower than it actually is.
00:16:037 - NC issue starts here, 'cause the new "section" in this verse actually starts here, since the time signature is actually different (the time signature is basically halved from 00:14:582 - to 00:16:037 - ) so for 00:16:037 (3,1) - and every pattern untill 00:33:673 - , you should switch NC's :) Then it flows naturally into the next part.
NC stuff like last time
00:16:037 (3,1) - Switch
00:19:127 (4,1) - Switch
00:22:037 (4,1) - Switch
00:24:946 (4,1) - Switch
00:27:855 (3,1) - Switch
00:30:764 (3,1) - Switch
00:33:673 (3) - NC
00:58:400 - Time signature changes again here, NC this, and remove the one on 00:59:673 (1) -
01:01:309 (4) - NC
01:02:764 (1) - Remove NC if you want (it's for consistency, but part is distinct so it's not too bad to keep

00:24:946 - I can't really understand if there's a particular pattern in which you choose if a downbeat is clickable or not here - There's a pretty similar section at 00:11:491 (5) - where it's not clicked.
00:39:127 (5) - Is there any particular reason why this is a slider and not a single tap? I don't hear anything significant in the song that adds to it. (If you don't remove it, i'd curve it a little less to match better with 00:39:491 (1) -
00:44:946 (5) - If you don't remove the one before, you should add one here too, since that'd be the consistent thing to do
00:47:855 (5) - This one makes sense
00:56:946 (1,2) - Switch the rhythm, and NC like you did on 00:54:037 (5,1) - for consistency
01:22:400 (2) - I can't really figure out what in the song allows this to be different from 01:21:673 (1,3,4) - xd
01:24:582 (1,2) - A less deceiving pattern for newbies would be something like this (Slider bodies are close and you aim backwards again atm): https://osu.ppy.sh/ss/7744717
I'll take all of those point into consideration, therefore I can't reply to it now[/notice]

Hard

00:10:218 (1) - I agree that the red tick should be clickable, but I don't agree that there's no audio from the slider on 00:10:400 - since there's a strong background piano for example that you can follow there. I'd either do the uncommon thing and make it 1/2 slider + single to make the downbeat less strong than the vocal, or make it single + 1/2 slider to make the downbeat clickable. up to you :) I like the idea of it, but I just don't want to make this pattern harder than it is now
00:11:491 (5) - You only need 1 node :D https://osu.ppy.sh/ss/7744776
00:31:309 (3,4) - You normally follow vocals really strongly, so start a slider on 00:31:309 - ?
00:34:946 - You're ignoring a vocal here, and it's especially confusing since you follow the long vocal on 00:33:673 (1) -. I'd add a single tap in there somewhere :) same reason as the first point, it'll make it too difficult lol
00:40:946 (1,2,3,4) - In terms of volume, you could start at ~50% and go up to 70% for that pattern, since the song increases a little bit in volume for the sounds you're following :3
00:59:127 - I feel like this should be clickable and 00:59:309 (3) - shouldn't
00:59:673 - this is also pretty strong (the vocals emphasize the section here, so I'd start a slider from here instead. ya I agree, but I think that reverse is a good compromise
01:01:309 (1,2) - (Both parts are quite different even though I can see that you use the rhythm in a consistent manner here, imo it fits better here :)
01:14:400 (1,2,3,4) - Here the volume would be 65-85% if you do the thing from before xd

Insane


00:16:037 (1,2) - There's some weird blankets here and 00:14:400 (7,3) - here that's on purpose to make it looks like old map
00:26:764 (2,3,4) - You don't follow the vocal here (all vocals are on the red tick for those 3 sliders), but you do it later at 00:27:855 (1,3,6) -
00:31:309 - Not AS important, but there's still a strong vocal that you could do a slider from instead of 00:31:491 (5) - (just do slider + single instead) I want to make the swittch to following the drum here
00:38:400 (3,4,5,6,7,8) - some of the flow here is pretty steep in terms of angles (I don't think you're doing it intentionally, since you were pretty straight forward flow wise before all of this) 00:38:764 (5,6,7) - This one 120 degrees for example, and you're snapping to it, so it feels super off to play when you didn't introduce those types of jumps beforehand. 00:38:400 (3,4,5) - this is 90 degrees, square flow and same for 00:38:037 (1,2,3) - Actually, the music changed right at here, so I want to make it at least differ from other pattern. If not, that will make the map really bland and dull in comparison. Anyway, I changed it a bit
00:42:037 (3,4,1) - After those kicksliders, the cursor doesn't wanna go to the right, since you're repeating the back and forth. If you wanna go near the right, you can do something like https://osu.ppy.sh/ss/7744915 , and then put the 2nd slider more to the right like I did in this xd (mine is unpolished)
00:47:946 - There's a sound here, so i'd probably do a quint (clickable note on white?) from 00:47:855 - instead.aaa really??? I never had problem at playing this pattern to be honest. But I'll try to consider that as an option
00:49:673 (1,2,3,4,5,6) - This one is better than the one at 00:38:400 (3,4,5,6,7,8) - flow wise, since the angles are still sharp. You could use that pattern as a template or something xd (It's still not "pp farm" jumps, but they obviously don't have to be lol)
01:09:309 (1,2,3,4,5,6) - Should be the same visual spacing as 01:08:582 (1,2) - tbh, since the reverses are harder to aim xd changed a bit
01:10:037 (1) - You have the repetitive back and forth movement again, so having the slider in that location feels linear/awkward to play flow wise I think they're fine to be honest lol
01:14:219 (6,1) - compared to 01:13:855 (3,4) - , the visual spacing is really low, so i'd actually place the stream a little closer to the kickslider https://osu.ppy.sh/ss/7744968 thats kinda intentional because I want to emphasize the beat on the white tick
01:28:582 (2) - When listening closer to this, it sounds more right to have a reverse less on it imo. LOL I still not sure what to do with this, I agree the rhythm on this kinda off

I hope this mod helps ya out buddy, good luck! :)

My map is here: https://osu.ppy.sh/s/566394 :^)

"toybot"
i almost forgot about this lol

[Insane]
  1. 00:03:400 - 00:05:490 - are you certain these red lines are necessary? the only red line that would be needed to reset the downbeat would be 00:15:309 (3) - , since the others maintain the rhythm set by the 1st timing point. applies to other diffs obviously I'm not really sure either. I'll ask around for more opinions on this
  2. you're rather inconsistent in terms of following the vocals tbh. e.g. 00:08:946 (1) - , where you don't emphasize the upbeat indicated by the vocals, whereas in 00:11:127 (3,1) - you do uhh, yeah
  3. 00:24:764 - i feel like this beat is rather important in this phrase, a beat that you did replicate at 00:14:582 - . it feels odd for it to be ignored in this case That point that you mentioned has cymbal, drum beat, and sharp hold vocal. While the one here has the emphasize on that note specifically and stronger on the 00:24:582 - so I think it makes sense & okay to map it the way I do
  4. 00:50:764 (7) - could be 2 circles instead, since you do so at 00:39:127 (7,8) - and these are identical changed the first one into slider instead as they're more natural to play
  5. 00:57:309 (1,2,3) - how about making these not so circular in motion, like how you did at 00:54:400 (1,2,3) - ? it really made each individual beat stronger tbh I like the way current pattern plays actually, I also don't really know how to pull that out in those pattern
  6. 01:02:037 (4,5,6) - 4 circles would fit, as the music slightly becomes more intense in its transition to the next section I prefer mine better
  7. 01:23:673 (2,3,4,5,6) - since (3,4) are the most important beats in the vocal here, maintaining circular flow there makes those beats feel weak. how about putting 3 to the left of the slider so you break that circular flow, thus emphasizing those beats?
[Hard]
  1. 00:35:309 (1) - the clap doesnt really fit well here since you dont follow the same rhythm as the insane
  2. 00:38:037 - 00:46:764 - this section is straight constant 1/1 tapping lol. i'd suggest to add variety in order to make the map less monotonous and, i guess, boring in a sense. for example, you can change the rhythm up at 00:39:491 (1,2,3,4) - to follow the vocals more closely
  3. 01:09:127 (2,3,4) - maybe emphasize the red ticks more here? it makes the map more interesting by adding more rhythmic variety hmm I quite like it as it is to be honest lol
[Normal]
  1. 00:16:037 (3) - the NC pattern from here to the beginning of the chorus is weird, since it resets on the wrong beat aka the 3rd beat in each phrase. you should NC this and then adjust to make NCs at 00:19:127 - 00:22:037 - 00:24:946 - and so forth
  2. 00:35:127 (3) - kinda neat idea, instead of making this a 1/1 reverse, how about remove the reverse and extend the slider? it captures the feel of that held vocal imo, while providing a contrast between this section and the next
  3. 01:02:037 (5,6,1) - try this rhythm instead? http://puu.sh/vaCtA/8fc107fbd2.jpg it may be hard to implement, but it follows the music much more closely, since it doesn't have the player click on a really weak beat I'll consider it
[Easy]
  1. 00:20:582 (1,2) - try 2 1/1 sliders instead? the beat at 00:21:309 - is rather strong, and it feels awkward to leave it as unclickable
  2. 01:23:855 (3) - okay this slider looks weird af, you made a pretty good wave slider at 00:58:764 (2) - so try to do that one again lo
gl!
No reply= fix
Thank you for modding! my mod will come later this week
also, forgive me if some of my replies seems like a nonsense as I'm very tired as it is today lol
Mirash
where are normal hitwhistles? :(
Topic Starter
Yohanes

Mirash wrote:

where are normal hitwhistles? :(
what do you mean lol
they're on the map's folder and applied on every streams
Eir_DELETED
sorry for late...
already gathered amount of mod, i will mod kinda stuffs.

Normal

  1. 01:25:127 - should be better to pick up this piano sound cuz of beat it on slider head. why dont you changet to 3/2 slider to circle? 01:25:673 (2) - same

Hard

  1. 00:36:400 (4,1) - can you try to increase distance a bit? players can be aware of starting kiai time so that in my thought

Insane

  1. 01:28:582 (2) - i heard it beats 1/6 not 1/8...?

i'm counting on you for give me kds in order to mod quantities less
the song and mapsets are so good, good luck~
Topic Starter
Yohanes
@joker- on Insane 01:28:582 (2) - I think they're definetly on 1/6, but I might as well ask other opinion about it, else is fixed

Remapped Normal and fixin some stuff on Insane
Should be ready now!
Delis
http://www.tbs.co.jp/anime/koufuku_g/goods/cd1.html
http://www.jvcmusic.co.jp/flyingdog/-/D ... ZL-96.html
metadata

[General]
the part where you've been using drum whistles has a low volume overall, probably adjust the .wav to raise up the volume?
01:29:673 - is the best place to stop the beatmap as the both instrumental and vocal have ended.
[Insane]
  1. 00:16:946 (3) - A parallel slider with 00:17:309 (4) - rather than 00:16:582 (2) - would flow better, the flow currently feels a bit unnatural when the song is playing just drums, no vocals here.
  2. 00:24:491 - huh you don't want a circle here? in before the map is called flawed fundamentally, you might want to make a variety in rhythm that also makes playing more fun. also the flow 00:24:400 (5,6) - you tend to like placing in this difficulty is not the best to represent the flow of 00:24:582 (6) - properly so a triplet can make it better in the both ways.
  3. 01:02:764 (1) - after 512810410 months I still think this could've hitsounded by either finish or drum hitsounds lol.
  4. 01:12:582 (6) - this will be fit better at higher place because the pitch of the vocal is higher here! 2017 mod https://osu.ppy.sh/ss/8475445
  5. 01:24:582 (1) - mapping a circular slider with 5 anchors lmao what year is it
  6. 01:28:582 (2) - u didn't add a reverse dab
it feels like you've adjusted some of patterns in a worse way, or just me.
[Hard]
  1. 00:40:946 (1,2,3,4) - I'd overlap each other so they don't look TOO hard while you can keep the play ability here.
  2. 01:14:400 (1,2,3,4) - same
[Normal]
  1. 00:05:490 (1) - in the case you may want to raise this object one grid up, this doesn't affect to game play but the pattern looking.
  2. 00:26:218 (7) - I think kill this circle once and moving 00:26:400 (1) - onto 1/2 tick earlier (00:26:218 -) to make the rhythm easier to understand where you're following for.
  3. 00:27:610 - yes same here, and a circle 00:28:218 -
  4. 00:40:946 (4,5,6) - I feel the attempt to catch the 1/4 melodies and fail is a bit silly decision in this level of difficulty imo lol. if you wanted to differentiate it from those 1/1 + circle + 1/1, you might have a try 1/1 + circle + 1/2 reverse so you'll have something different but still not confusing in comparison.
  5. 00:46:582 (3) - I would go with a stable 1/1 rhythm here according to other patterns such as 00:42:400 (1,2,3) -
  6. 01:01:309 (3,1) - switch ncs tbh
  7. 01:05:673 (1) - nc pls? the ncs on the chorus are kinda fucked up, you know.
the bg made me hungry so i end up actually ez is ok
Topic Starter
Yohanes

Delis wrote:

http://www.tbs.co.jp/anime/koufuku_g/goods/cd1.html
http://www.jvcmusic.co.jp/flyingdog/-/D ... ZL-96.html
metadata

[General]
the part where you've been using drum whistles has a low volume overall, probably adjust the .wav to raise up the volume? I intentionally lower the volume of those hs, so it wouldn't be too standout
01:29:673 - is the best place to stop the beatmap as the both instrumental and vocal have ended. song still fade out till 01:30:400 -
[Insane]
  1. 00:16:946 (3) - A parallel slider with 00:17:309 (4) - rather than 00:16:582 (2) - would flow better, the flow currently feels a bit unnatural when the song is playing just drums, no vocals here.
  2. 00:24:491 - huh you don't want a circle here? in before the map is called flawed fundamentally, you might want to make a variety in rhythm that also makes playing more fun. also the flow 00:24:400 (5,6) - you tend to like placing in this difficulty is not the best to represent the flow of 00:24:582 (6) - properly so a triplet can make it better in the both ways. I have different interpretation on this 00:23:855 (2,3,4,5,6) - I want to highlight the vocal increase to its fullest. So instead of placing triplet, which kinda kills the emphasis on 00:24:582 -, I put a jump there with different flow compared to other flow on this section
  3. 01:02:764 (1) - after 512810410 months I still think this could've hitsounded by either finish or drum hitsounds lol.
  4. 01:12:582 (6) - this will be fit better at higher place because the pitch of the vocal is higher here! 2017 mod https://osu.ppy.sh/ss/8475445
  5. 01:24:582 (1) - mapping a circular slider with 5 anchors lmao what year is it 2017, year that "omg I'm mapping the oldstyle, I'm so cool"
  6. 01:28:582 (2) - u didn't add a reverse dab
it feels like you've adjusted some of patterns in a worse way, or just me.
[Hard]
  1. 00:40:946 (1,2,3,4) - I'd overlap each other so they don't look TOO hard while you can keep the play ability here. Aaaaa, I don't really like the looks of overlaping reverses lo
  2. 01:14:400 (1,2,3,4) - same
[Normal]
  1. 00:05:490 (1) - in the case you may want to raise this object one grid up, this doesn't affect to game play but the pattern looking.
  2. 00:26:218 (7) - I think kill this circle once and moving 00:26:400 (1) - onto 1/2 tick earlier (00:26:218 -) to make the rhythm easier to understand where you're following for. tbh, I don't understand why it would make them easier to understand. Song is still consistent with the previous part
  3. 00:27:610 - yes same here, and a circle 00:28:218 -
  4. 00:40:946 (4,5,6) - I feel the attempt to catch the 1/4 melodies and fail is a bit silly decision in this level of difficulty imo lol. if you wanted to differentiate it from those 1/1 + circle + 1/1, you might have a try 1/1 + circle + 1/2 reverse so you'll have something different but still not confusing in comparison.
  5. 00:46:582 (3) - I would go with a stable 1/1 rhythm here according to other patterns such as 00:42:400 (1,2,3) -
  6. 01:01:309 (3,1) - switch ncs tbh
  7. 01:05:673 (1) - nc pls? the ncs on the chorus are kinda fucked up, you know.
the bg made me hungry so i end up actually ez is ok
Thank you sir, other are fixed!
Delis


22:40 *Delis is editing [https://osu.ppy.sh/b/1251479 Maaya Sakamoto - Shiawase ni Tsuite Watashi ga Shitteiru Itsutsu no Houhou [Hard]]
22:41 Delis: 01:13:673 (3,4) - ignoring the sounds on the blue ticks feels weird somehow lol
22:42 Delis: there's no real difference between them and 01:14:400 (1,2,3,4) - in the song as far as I listened to
22:42 Yohanes: agree tbh
22:42 Yohanes: but I don't want to make all of them the same
22:42 Yohanes: just too long an could be boring
22:43 Yohanes: change to triplet? is it too much?
22:43 Delis: then could've used something different, spacing is the only way that people can understand that they have different rhythms
22:43 Yohanes: yeah, too much because I still need to place 1/4 slider in the third circle's place
22:45 *Yohanes is editing [https://osu.ppy.sh/b/1274447 Maaya Sakamoto - Shiawase ni Tsuite Watashi ga Shitteiru Itsutsu no Houhou [Seikatu's Tough]]
22:45 Yohanes: 02:09:186 (3,4,1,2,3,4) -
22:45 Delis: 01:24:037 (4,5) - you have drum samples in the insane
22:45 Yohanes: style is too different compared to mine, Can't use it :x
22:45 Delis: --
22:46 Delis: then go with triplets?
22:46 Yohanes: 01:24:037 (4,5) - how could you've noticed it???
22:46 Yohanes: lo
22:47 Delis: :)
22:47 Yohanes: triplet are too much
22:48 Yohanes: 3,02 -> 3.16
22:50 Delis: ya
22:50 Delis: 01:28:946 - add a 10%-15% volume control here?
22:50 Delis: no, i mean
22:50 Yohanes: https://puu.sh/wBovO/6618acc7e5.jpg
22:50 Delis: 01:29:673 - prob
22:51 Yohanes: ok
22:51 Delis: that looks like the flow between (1) and (2) is being not really nice
22:53 Delis: maybe make the (4) same as 3?
22:53 Delis: to avoid unnecessary jump in hard diff
22:53 Yohanes: http://puu.sh/wBoCM/bb7495f00e.jpg
22:53 Yohanes: ?
22:53 Delis: as I suggested you to overlap 1/4s before lol
22:53 Delis: ya
22:53 Yohanes: only ctrl+g 4
22:54 Yohanes: dont really like overlapping 1/4 lol
22:54 Delis: ya
22:54 Delis: i understand that
22:54 Yohanes: hard to read the reverses
22:56 Delis: omg
22:56 Delis: modding with video on is laggy af
22:56 Yohanes: upgrade :)
22:57 Yohanes: or limit framerate to 120
22:57 Delis: i have a good pc
22:57 Delis: osu is :(
22:57 Yohanes: lol
22:58 Delis: 00:24:582 (6) - any specific reason being inconsistency with 01:25:309 (2) - ?
22:58 Yohanes: are you on stable? or cutting edge?
22:58 Delis: sounds same yet hitsounded in a different way
22:58 Delis: I'm an edgy person but stable
22:58 Yohanes: the reason is vocal
22:59 Yohanes: idk then lol
22:59 Delis: so kinda similar reason above, 00:16:037 (1) - could have had a finish here like 01:24:582 (1) - ?
23:00 Delis: you don't hear anything cymbal or finish-ish but the second one has one
23:01 Delis: I also think the cymbal there could fit to the vocal
23:01 Delis: finish*
23:02 Yohanes: idk if it's reasonable, 00:16:037 - sounds more "rounded" compared to the second one
23:02 Yohanes: the swing on the melody
23:03 Yohanes: pitch change on 00:16:037 - is not as extreme as 01:24:582 (1) -
23:03 Delis: oh ok now im going nuts XD
23:03 Delis: update if there's any change
23:04 Yohanes: ok, there's change
23:05 Yohanes: I can't update cuz of bugs :(
23:05 Yohanes: need to restart my client
Topic Starter
Yohanes
hikiko-
metadata: in japanese, family name comes before given name
artist name is 坂本 真綾 (wikipedia), so the romanization should be "Sakamoto Maaya," not "Maaya Sakamoto"
not trying to target you or anything, blame #mapfeed in modding association
hopefully this gets fixed quickly! gl with rank ((:
MBomb
yeah, hikiko's right, if you look at both sources in fact, they agree with what hikiko said

feel free to get delis to rebub after it's fixed
Delis
you probably took the first sentence from the RC, but as you might know it's quite out-of-dated nowadays, we refer to their official information as the first priority.

http://www.jvcmusic.co.jp/maaya/ is the official source and we believe to use it in any mapsets of the artist, I therefore don't think this needs a fix, with metadata at least.
Topic Starter
Yohanes

Romanized artist on the website implies that my metadata are already correct though
http://www.jvcmusic.co.jp/maaya/

https://www.youtube.com/user/maayasakamotoCh/about
Delis
We bns have discussed it in discord, magic bomb agreed to go as it is with the source I and people provided.
Sorry for the inconvenience, re-bubbled!
Mirash
oh, new page
pishifat
can i qualify
Topic Starter
Yohanes
Of course! :)
Delis
me too
pishifat
i can qualify
Topic Starter
Yohanes
I can thank you
Mirash
nice fork
Please sign in to reply.

New reply