Heya, M4M as promised
) (Sorry for semi-late >.<)
General
I'm not the best person at audio encoding, but you should be able to find a 192 kbps version of this song somewhere
(Current one is 128 kbps)
Easy
00:08:946 (4,1) - This is the first of many inconsistent NC's on the easy difficulty for the first 30 seconds of the song ish. I'd highly advice adjusting all of them, so you NC every 2nd downbeat instead.
vvv to not spam the mod with NC's, here's a box with all the timestamps with inconsistent NC'ing
The time stamps for NC mistakes are
00:10:764 (1,3) -
00:14:764 - (if you at any time add something clickable on the red tick at 00:14:582 - , you can NC that (pretty strong beat, so it would make sense to do so, you just need 1/1 gaps between objects and you're fine)
00:19:127 (5,1) - Switch NC, since the " every 2nd" downbeat before was 00:16:218 -
00:22:037 - NC this
00:27:855 (4,1) - Switch
00:30:764 (3) - NC
00:52:946 (2) - the reverse arrow is really strong, so I'd maybe do note + slider instead of that to correct the emphasis
Ahh, that will make it a little bit too dense to my liking01:01:309 - There's a lot of audible sounds here, and the song is really intense, so I don't understand why this and 01:00:582 - is left out
i'd like to keep it as simple as possible, no change for now01:10:037 (1,2,3) - Emphasis is out of wack here too, you're ignoring a strong downbeat with the sliderend on (3) for example. It's fine on something like 01:14:400 - , since the sounds in the song aren't high compared to 01:12:946 -
01:18:037 (4,5,1) - For the same reason as before (white tick), it'd be better with 2 single taps and a slider instead
it's fine to me ;3[notice]
Normal
00:14:582 (1,2) - I'm a little mixed from this - It would make a lot of sense, if it wasn't really deceiving for a newer player to play, since the slider bodies are lined up like this. It makes the player think that the DS is lower than it actually is.
00:16:037 - NC issue starts here, 'cause the new "section" in this verse actually starts here, since the time signature is actually different (the time signature is basically halved from 00:14:582 - to 00:16:037 - ) so for 00:16:037 (3,1) - and every pattern untill 00:33:673 - , you should switch NC's
Then it flows naturally into the next part.
NC stuff like last time
00:16:037 (3,1) - Switch
00:19:127 (4,1) - Switch
00:22:037 (4,1) - Switch
00:24:946 (4,1) - Switch
00:27:855 (3,1) - Switch
00:30:764 (3,1) - Switch
00:33:673 (3) - NC
00:58:400 - Time signature changes again here, NC this, and remove the one on 00:59:673 (1) -
01:01:309 (4) - NC
01:02:764 (1) - Remove NC if you want (it's for consistency, but part is distinct so it's not too bad to keep
00:24:946 - I can't really understand if there's a particular pattern in which you choose if a downbeat is clickable or not here - There's a pretty similar section at 00:11:491 (5) - where it's not clicked.
00:39:127 (5) - Is there any particular reason why this is a slider and not a single tap? I don't hear anything significant in the song that adds to it. (If you don't remove it, i'd curve it a little less to match better with 00:39:491 (1) -
00:44:946 (5) - If you don't remove the one before, you should add one here too, since that'd be the consistent thing to do
00:47:855 (5) - This one makes sense
00:56:946 (1,2) - Switch the rhythm, and NC like you did on 00:54:037 (5,1) - for consistency
01:22:400 (2) - I can't really figure out what in the song allows this to be different from 01:21:673 (1,3,4) - xd
01:24:582 (1,2) - A less deceiving pattern for newbies would be something like this (Slider bodies are close and you aim backwards again atm):
https://osu.ppy.sh/ss/7744717 I'll take all of those point into consideration, therefore I can't reply to it now[/notice]
Hard
00:10:218 (1) - I agree that the red tick should be clickable, but I don't agree that there's no audio from the slider on 00:10:400 - since there's a strong background piano for example that you can follow there. I'd either do the uncommon thing and make it 1/2 slider + single to make the downbeat less strong than the vocal, or make it single + 1/2 slider to make the downbeat clickable. up to you
I like the idea of it, but I just don't want to make this pattern harder than it is now00:11:491 (5) - You only need 1 node
https://osu.ppy.sh/ss/7744776 00:31:309 (3,4) - You normally follow vocals really strongly, so start a slider on 00:31:309 - ?
00:34:946 - You're ignoring a vocal here, and it's especially confusing since you follow the long vocal on 00:33:673 (1) -. I'd add a single tap in there somewhere
same reason as the first point, it'll make it too difficult lol00:40:946 (1,2,3,4) - In terms of volume, you could start at ~50% and go up to 70% for that pattern, since the song increases a little bit in volume for the sounds you're following :3
00:59:127 - I feel like this should be clickable and 00:59:309 (3) - shouldn't
00:59:673 - this is also pretty strong (the vocals emphasize the section here, so I'd start a slider from here instead.
ya I agree, but I think that reverse is a good compromise01:01:309 (1,2) - (Both parts are quite different even though I can see that you use the rhythm in a consistent manner here, imo it fits better here
01:14:400 (1,2,3,4) - Here the volume would be 65-85% if you do the thing from before xd
Insane
00:16:037 (1,2) - There's some weird blankets here and 00:14:400 (7,3) - here
that's on purpose to make it looks like old map00:26:764 (2,3,4) - You don't follow the vocal here (all vocals are on the red tick for those 3 sliders), but you do it later at 00:27:855 (1,3,6) -
00:31:309 - Not AS important, but there's still a strong vocal that you could do a slider from instead of 00:31:491 (5) - (just do slider + single instead)
I want to make the swittch to following the drum here00:38:400 (3,4,5,6,7,8) - some of the flow here is pretty steep in terms of angles (I don't think you're doing it intentionally, since you were pretty straight forward flow wise before all of this) 00:38:764 (5,6,7) - This one 120 degrees for example, and you're snapping to it, so it feels super off to play when you didn't introduce those types of jumps beforehand. 00:38:400 (3,4,5) - this is 90 degrees, square flow and same for 00:38:037 (1,2,3) -
Actually, the music changed right at here, so I want to make it at least differ from other pattern. If not, that will make the map really bland and dull in comparison. Anyway, I changed it a bit00:42:037 (3,4,1) - After those kicksliders, the cursor doesn't wanna go to the right, since you're repeating the back and forth. If you wanna go near the right, you can do something like
https://osu.ppy.sh/ss/7744915 , and then put the 2nd slider more to the right like I did in this xd (mine is unpolished)
00:47:946 - There's a sound here, so i'd probably do a quint (clickable note on white?) from 00:47:855 - instead.
aaa really??? I never had problem at playing this pattern to be honest. But I'll try to consider that as an option00:49:673 (1,2,3,4,5,6) - This one is better than the one at 00:38:400 (3,4,5,6,7,8) - flow wise, since the angles are still sharp. You could use that pattern as a template or something xd (It's still not "pp farm" jumps, but they obviously don't have to be lol)
01:09:309 (1,2,3,4,5,6) - Should be the same visual spacing as 01:08:582 (1,2) - tbh, since the reverses are harder to aim xd
changed a bit01:10:037 (1) - You have the repetitive back and forth movement again, so having the slider in that location feels linear/awkward to play flow wise
I think they're fine to be honest lol01:14:219 (6,1) - compared to 01:13:855 (3,4) - , the visual spacing is really low, so i'd actually place the stream a little closer to the kickslider
https://osu.ppy.sh/ss/7744968 thats kinda intentional because I want to emphasize the beat on the white tick01:28:582 (2) - When listening closer to this, it sounds more right to have a reverse less on it imo.
LOL I still not sure what to do with this, I agree the rhythm on this kinda offI hope this mod helps ya out buddy, good luck!
My map is here:
https://osu.ppy.sh/s/566394 :^)