Hey, here for M4M from your queue. Hope this helps!
[General]
Countdown and wide screen support on Hard and Insane, but not on Normal?
[Normal]
00:35:127 (5,6) – Blanket these? 00:33:673 (3) – has faded out completely by this time (which you can tell if you go to View → Hit Animations and turn them on), so I don't think you have to worry about making 00:33:673 (3,6) – look good. So blanket looks and feel nicer to me.
00:58:037 (3,5) – you could give these a little bit more space between them.
00:59:491 (5,1) – This is already a complicated rhythm to use for someone just starting the game. I can't see a simpler rhythm to use, but could you make the flow not so complex? Both a complex rhythm and a complex flow feels like too much.
[Hard]
00:44:218 (2,4) – stack is a bit off
00:50:764 (4,3) – this overlap looks poor. I can tell you need more room to work with, so let's try moving a bit of stuff earlier. Is 00:46:764 (1,2,3) – an important angle? If not, then you can rotate or move it to something like this and move all the stuff after it (while we're in this area, 00:48:218 (1,3) – could be a bit more symmetric). If you still need more room and can't find any flexible patterns that can change, find me in game and I can help you there.
01:11:491 (1,2,3) – This didn't feel natural. At 01:06:582 (4,5,1) - , you ignore the singer, so I as a player wasn't expecting to go with the singer in this later section. What could work is making 01:11:491 (1) – into a reverse slider and deleting (2) since this forces the player on to the singer's track in a more direct way, but if you don't want that, then please make these two sections of music consistent in the map.
01:24:582 (1,2) – It feels kind of strange that you don't jump at all in the strong chorus, but now that things have slowed down you start jumping.
[Insane]
01:08:218 (4,1) – Flow was a bit uncomfortable since the player has to go the opposite way that (4) goes to get to (1). After a few play-through's I got used to it though.
01:28:582 (2) – I felt this was more intense than I wanted and I missed it
01:28:794 (1) – spinner not snapped
Maybe it's because I didn't like the song that much, but this mapset felt a bit generic. Even if that's the case, it looks very rankable. Good luck!
[General]
Countdown and wide screen support on Hard and Insane, but not on Normal?
[Normal]
00:35:127 (5,6) – Blanket these? 00:33:673 (3) – has faded out completely by this time (which you can tell if you go to View → Hit Animations and turn them on), so I don't think you have to worry about making 00:33:673 (3,6) – look good. So blanket looks and feel nicer to me.
00:58:037 (3,5) – you could give these a little bit more space between them.
00:59:491 (5,1) – This is already a complicated rhythm to use for someone just starting the game. I can't see a simpler rhythm to use, but could you make the flow not so complex? Both a complex rhythm and a complex flow feels like too much.
[Hard]
00:44:218 (2,4) – stack is a bit off
00:50:764 (4,3) – this overlap looks poor. I can tell you need more room to work with, so let's try moving a bit of stuff earlier. Is 00:46:764 (1,2,3) – an important angle? If not, then you can rotate or move it to something like this and move all the stuff after it (while we're in this area, 00:48:218 (1,3) – could be a bit more symmetric). If you still need more room and can't find any flexible patterns that can change, find me in game and I can help you there.
01:11:491 (1,2,3) – This didn't feel natural. At 01:06:582 (4,5,1) - , you ignore the singer, so I as a player wasn't expecting to go with the singer in this later section. What could work is making 01:11:491 (1) – into a reverse slider and deleting (2) since this forces the player on to the singer's track in a more direct way, but if you don't want that, then please make these two sections of music consistent in the map.
01:24:582 (1,2) – It feels kind of strange that you don't jump at all in the strong chorus, but now that things have slowed down you start jumping.
[Insane]
01:08:218 (4,1) – Flow was a bit uncomfortable since the player has to go the opposite way that (4) goes to get to (1). After a few play-through's I got used to it though.
01:28:582 (2) – I felt this was more intense than I wanted and I missed it
01:28:794 (1) – spinner not snapped
Maybe it's because I didn't like the song that much, but this mapset felt a bit generic. Even if that's the case, it looks very rankable. Good luck!