omg aesthetic I is no fan of 1990 mapping xdd just joking on a bn.
[General]
I was wondering while learning metadata, why my map wasn't disqualified because the artist would've been Maaya Sakamoto http://www.jvcmusic.co.jp/maaya/
yes incosistent widescreen and countdown things
[Insane]
[Hard]
[Normal]
[General]
I was wondering while learning metadata, why my map wasn't disqualified because the artist would've been Maaya Sakamoto http://www.jvcmusic.co.jp/maaya/
yes incosistent widescreen and countdown things
[Insane]
- 00:02:037 (1) - in this case you might want a finish on the head, as the sound is pretty similar to the sliderend of 00:03:400 (1) - .
- 00:05:490 (1) - same ^
- 00:06:037 - no hitsounded plays pretty sure empty. I'd really recommend you to put one in this section, even simple whistle or clap on every beat works a lot better than nothing.
- 00:09:309 (2) - as you said this is mapped to be something like japanese-ish mapping, I'd say this will look much better if this was a copied slider from 00:08:946 (1) - .
- 00:39:491 (1) - how about rotating this slightly clockwise to fit with 00:39:127 (7,8) - perfectly? since this isn't currently the best sharp to suit to the pattern it's nice to merge the slider into the pattern. https://osu.ppy.sh/ss/7669390
- 01:01:673 (3) - the clap on the tail isn't fitting as music doesn't provide a sound as strong as another points you gave claps. and this clap simply makes the hitsound louder imo.
- 01:02:855 (1) - finish fits better than whistle to me.
- 01:25:673 (1) - this sharpe absolutely can be improved a lot!!! idk what blanket is =D http://osu.ppy.sh/ss/7669421
- 01:28:400 - let's giving a try the sliderend having a lower volume here, there's no particular sound to follow with slider tail while the music is kinda fading out from 01:27:491 -. maybe adding an inherited point with 20-30% volume would be cool.
- 01:28:582 (2) - add an another reverse to cover the sound at 01:28:764 - because why not, the sound is literally the last in music and the slider could be ended at the red tick which feels much better than the slider end is snappind at blue tick. and don't forget to put a whistle when there's one more reverse!
- 01:28:855 (1) - decrease the volume by 20, the music exactly will stop at 01:29:673 - and the spinner sound which is gaining the points after passed the spinner is kinda loud. and I just wonder why the spinner is snapped in 1/12?
[Hard]
- 00:06:037 (1,2,3,4) - I think 1/2s are too much since it's beginning of the song and much calm. two 1/1s on beats and 00:07:309 - a circle here for the vocal should be a more decent rhythm choice imo. and there's a lot of points that can be nerfed a bit to make a variety of rhythms through entire difficulty such as 00:08:946 (1,2) - could be a 1/1, same goes for 00:12:037 (1,2) - as well. it's nice to differentiate the part from slight intense part.
- 00:12:764 (3,4) - so I didn't point out the two previous sliders since I suggested you to change in above already, these 1/2s should be on white ticks as white ticks have the higher pitched pianos, and drums. I therefore don't see the reason clearly to not make them on the beats instead.
- 00:29:309 (1) - turn this into a 1/1 slider? the vocal from 00:29:127 - is kinda long, and I feel 7 1/2 sliders in a row is a little boring in playing. this slider isn't the only one that supposed to be changed, you could consider somewhere else to insert a 1/1 slider as the point is rhythm was feeling bored.
- 01:22:400 (3) - wow this looks ugly and makes you look lazy, maybe ctrl+j or remake the slider..
[Normal]
- 00:05:490 (1) - how about making this a 1/1? since this is the lowest difficulty and it's very beginning of the map, not best to have a 1/2 reversed slider + a 1/1 slider in 1/2 snapping.
- 00:24:218 (2,3) - this could be too hard for newbies unless it's a circle + slider. probably just one 1/1 slider would work here okay.
- 00:38:400 (4) - the flow from 00:38:037 (3) - is not nice because of the slider curve imo. I'd make it a straight curve to flow them smoother. https://osu.ppy.sh/ss/7669750
- 00:53:855 (5) - uhm I think a circle at 00:54:037 - is enough because there's no beat on the red tick.
- 01:12:946 (1) - it touches to hp bar :<