"Delis"
omg aesthetic I is no fan of 1990 mapping xdd just joking on a bn.
[General]
I was wondering while learning metadata, why my map wasn't disqualified because the artist would've been Maaya Sakamoto http://www.jvcmusic.co.jp/maaya/ omg dq plz
yes incosistent widescreen and countdown things
[Insane]
[Hard]
[Normal]
[General]
I was wondering while learning metadata, why my map wasn't disqualified because the artist would've been Maaya Sakamoto http://www.jvcmusic.co.jp/maaya/ omg dq plz
yes incosistent widescreen and countdown things
[Insane]
- 00:02:037 (1) - in this case you might want a finish on the head, as the sound is pretty similar to the sliderend of 00:03:400 (1) - .
- 00:05:490 (1) - same ^
- 00:06:037 - no hitsounded plays pretty sure empty. I'd really recommend you to put one in this section, even simple whistle or clap on every beat works a lot better than nothing.
- 00:09:309 (2) - as you said this is mapped to be something like japanese-ish mapping, I'd say this will look much better if this was a copied slider from 00:08:946 (1) - .lol its actually the same exact slider. Its just flipped to provide better flow from and toward the next notes
- 00:39:491 (1) - how about rotating this slightly clockwise to fit with 00:39:127 (7,8) - perfectly? since this isn't currently the best sharp to suit to the pattern it's nice to merge the slider into the pattern. https://osu.ppy.sh/ss/7669390 rotated by 8 degree
- 01:01:673 (3) - the clap on the tail isn't fitting as music doesn't provide a sound as strong as another points you gave claps. and this clap simply makes the hitsound louder imo.
- 01:02:855 (1) - finish fits better than whistle to me. I like whistle better because it makes it provide better build up toward the next finsih sound
- 01:25:673 (1) - this sharpe absolutely can be improved a lot!!! idk what blanket is =D http://osu.ppy.sh/ss/7669421
- 01:28:400 - let's giving a try the sliderend having a lower volume here, there's no particular sound to follow with slider tail while the music is kinda fading out from 01:27:491 -. maybe adding an inherited point with 20-30% volume would be cool.
- 01:28:582 (2) - add an another reverse to cover the sound at 01:28:764 - because why not, the sound is literally the last in music and the slider could be ended at the red tick which feels much better than the slider end is snappind at blue tick. and don't forget to put a whistle when there's one more reverse!oh, I must've misheard it before
- 01:28:855 (1) - decrease the volume by 20, the music exactly will stop at 01:29:673 - and the spinner sound which is gaining the points after passed the spinner is kinda loud. and I just wonder why the spinner is snapped in 1/12?
[Hard]
- 00:06:037 (1,2,3,4) - I think 1/2s are too much since it's beginning of the song and much calm. two 1/1s on beats and 00:07:309 - a circle here for the vocal should be a more decent rhythm choice imo. and there's a lot of points that can be nerfed a bit to make a variety of rhythms through entire difficulty such as 00:08:946 (1,2) - could be a 1/1, same goes for 00:12:037 (1,2) - as well. it's nice to differentiate the part from slight intense part.
- 00:12:764 (3,4) - so I didn't point out the two previous sliders since I suggested you to change in above already, these 1/2s should be on white ticks as white ticks have the higher pitched pianos, and drums. I therefore don't see the reason clearly to not make them on the beats instead. I'd rather put a long slider whenever there're vocal, you know.. for consistency (?)
- 00:29:309 (1) - turn this into a 1/1 slider? the vocal from 00:29:127 - is kinda long, and I feel 7 1/2 sliders in a row is a little boring in playing. this slider isn't the only one that supposed to be changed, you could consider somewhere else to insert a 1/1 slider as the point is rhythm was feeling bored. Changed things up a little bit
- 01:22:400 (3) - wow this looks ugly and makes you look lazy, maybe ctrl+j or remake the slider.. xd
[Normal]
- 00:05:490 (1) - how about making this a 1/1? since this is the lowest difficulty and it's very beginning of the map, not best to have a 1/2 reversed slider + a 1/1 slider in 1/2 snapping. Hmmmmm, I'll make an Easy diff instead to that this wouldn't be the easiest diff
- 00:24:218 (2,3) - this could be too hard for newbies unless it's a circle + slider. probably just one 1/1 slider would work here okay. circle + slider
- 00:38:400 (4) - the flow from 00:38:037 (3) - is not nice because of the slider curve imo. I'd make it a straight curve to flow them smoother. https://osu.ppy.sh/ss/7669750
- 00:53:855 (5) - uhm I think a circle at 00:54:037 - is enough because there's no beat on the red tick.
- 01:12:946 (1) - it touches to hp bar :<
"-Aqua"
Hi from my queue. o/
[General]
Goodluck!
[General]
- Why not make an Easy diff for newer players? :/
- 00:13:673 (3,4) - Mind aligning them? they're fine lol I like them as it is
- 00:30:037 (2,3) - Improve blanket.
- 00:36:582 (1,2) - ^
- 01:27:673 (1) - Don't you think the spinner came in too fast?
- 00:20:582 (1,2,3,4) - Can flow more better.
- 00:52:582 (1,3) - Stack properly.
- 00:52:946 (2,4) - ^
- 01:02:673 (1) - Wasn't the spinner too fast again? It's okay to start the spinner wherever you like it. Th problem is if you put the spinner too close to the notes after
- 01:27:582 (1) - ^
- 00:03:127 (3,1) - Won't this be a bit confusing? its perfectly fine to me though I curve them a little bit
- 00:05:853 (3,4,1) - Is this supposed to be stacked or not? they supposed to look as it is currently xd
- 00:15:309 (3) - Stack here 00:16:582 (2) - properly at sliderend
- 00:22:037 (1) - and 00:23:127 (4) - ^
- 01:05:673 (1,3) - ^^
"Lavender"
4m$
[General]
[General]
- Countdown conflict. Check aimod.
- 00:53:491 - There's literally no sound here, idk why you use reverse 1/2 slider, 1/1 is fine. hmm alright I guess
- 00:53:673 (4) - nazi things
- 00:02:037 (1) - 00:03:400 (1) - 00:05:490 (1,2,3,4) - there's some significant drum sound here, consider hitsounding it?
- 00:35:127 (1,2,3) - same^
- 00:15:309 (3,1,2) - nazi blanket they never intended to blanket perfectly xd
- 00:35:855 (4) - nazi NC
- 01:08:582 (1,2) - 1/4 reverse sliders like this could easily make players drop combo(consider this map is about 4.3 stars), try I think they're fine, it's not that hard and I never have problem playing it. besides, reducing the reverse will make it too empty and awkward in comparison
"Mir"
Hi, M4M.
Turn off countdowns in all diffs but that was already mentioned lol.
[ Insane]
tl;dr = it's up to individual mapper of how to interpet the song. I'm not saying that you're wrong. It's just that we have different view of this song
[ Hard]
[ Normal]
Uh, yeah that seems to be it. The mapset itself to me at least is flawed fundamentally so I can't really mod it that well. I hope I wasn't too rude in explaining it x.x
Good luck.~
Turn off countdowns in all diffs but that was already mentioned lol.
[ Insane]
- 00:12:946 (4) - Doesn't really allow for the next jump pattern to emphasize the vocals through click patterning as well as it could. You could try making this a reverse, then the jumps would be purely vocals. Atm, 00:13:309 (1) - stands out as a note without any vocals in a jump pattern that emphasizes vocals. Those note are used as a bridge from following drum and switch to following vocal. If I were to put a recerse on the previous slider, the transition to vocal would feel hollow as there're no emphasis on the previous drum sound, which is strong and significant enough to warrant a note
- 01:01:673 (3,4,5,6) - Interesting 1/2 jump pattern possibility you're ignoring.I'd rather keeping it low profile
- 01:25:673 (1) - Could form the beginning a bit better.
tl;dr = it's up to individual mapper of how to interpet the song. I'm not saying that you're wrong. It's just that we have different view of this song
[ Hard]
- 00:24:582 (5) - Strong vocal on slider end, you can change this slider to two circles.Not really, I think the cymbal on the slider head is much more stronger than the vocal
- 00:58:400 (1,2,3,4) - Can't figure out what this is following. Are you following the background vocals? If so 00:59:673 - this is being skipped and could be mapped as a reverse.
- 01:01:673 (2,3,4) - Another interesting 1/2 section skipped.same as hard
- 01:20:582 (2) - Would be nice to have differentiation in shape or placement seeing as the vocals come in on this slider and it looks the same as the ones before it with no vocals.
[ Normal]
- 00:06:037 (2) - NC for major song change?
- 00:24:582 (3) - Could make 1/2 slider to get the vocal on the end.that would make the rhythm too complicated
- 00:49:673 (3,4) - I think it might be more interesting if this whole thing were one reverse slider which will give 00:50:764 (5) - way more emphasis and the transition would work better imo. fair point
- 00:53:855 (5) - Nothing too noticeable on the red. I recommend removing this slider and making a circle on the next white since it's noticeably stronger.
- 01:00:037 (1) - Might be more interesting with a rhythm like I'm afraid that it'll make the rhythm too complicated this.
- 01:02:037 (4,5) - No real change in rhythm or sounds so 4 and 5 should probably be the same shape.
- 01:18:218 - Could add a note here for vocals since you've been following for the last combo. Again, I'm afraid to make it too complicated
Uh, yeah that seems to be it. The mapset itself to me at least is flawed fundamentally so I can't really mod it that well. I hope I wasn't too rude in explaining it x.x
Good luck.~
"pinataman"
no reply = fix!Hey, here for M4M from your queue. Hope this helps!
[General]
Countdown and wide screen support on Hard and Insane, but not on Normal?
[Normal]
00:35:127 (5,6) – Blanket these? 00:33:673 (3) – has faded out completely by this time (which you can tell if you go to View → Hit Animations and turn them on), so I don't think you have to worry about making 00:33:673 (3,6) – look good. So blanket looks and feel nicer to me.
00:58:037 (3,5) – you could give these a little bit more space between them.
00:59:491 (5,1) – This is already a complicated rhythm to use for someone just starting the game. I can't see a simpler rhythm to use, but could you make the flow not so complex? Both a complex rhythm and a complex flow feels like too much.
[Hard]
00:44:218 (2,4) – stack is a bit off
00:50:764 (4,3) – this overlap looks poor. I can tell you need more room to work with, so let's try moving a bit of stuff earlier. Is 00:46:764 (1,2,3) – an important angle? If not, then you can rotate or move it to something like this and move all the stuff after it (while we're in this area, 00:48:218 (1,3) – could be a bit more symmetric). If you still need more room and can't find any flexible patterns that can change, find me in game and I can help you there. I changed thisng up a little bit here, though the overlap is probably kinda unavoidable
01:11:491 (1,2,3) – This didn't feel natural. At 01:06:582 (4,5,1) - , you ignore the singer, so I as a player wasn't expecting to go with the singer in this later section. What could work is making 01:11:491 (1) – into a reverse slider and deleting (2) since this forces the player on to the singer's track in a more direct way, but if you don't want that, then please make these two sections of music consistent in the map. I used to do that earlier lol changed
01:24:582 (1,2) – It feels kind of strange that you don't jump at all in the strong chorus, but now that things have slowed down you start jumping.clap is really prominent here
[Insane]
01:08:218 (4,1) – Flow was a bit uncomfortable since the player has to go the opposite way that (4) goes to get to (1). After a few play-through's I got used to it though. to be honest it feels perfectly fine for me, but I'll keep that in mind
01:28:582 (2) – I felt this was more intense than I wanted and I missed itreduced the spacing a bit
01:28:794 (1) – spinner not snapped
Maybe it's because I didn't like the song that much, but this mapset felt a bit generic. Even if that's the case, it looks very rankable. Good luck!
[General]
Countdown and wide screen support on Hard and Insane, but not on Normal?
[Normal]
00:35:127 (5,6) – Blanket these? 00:33:673 (3) – has faded out completely by this time (which you can tell if you go to View → Hit Animations and turn them on), so I don't think you have to worry about making 00:33:673 (3,6) – look good. So blanket looks and feel nicer to me.
00:58:037 (3,5) – you could give these a little bit more space between them.
00:59:491 (5,1) – This is already a complicated rhythm to use for someone just starting the game. I can't see a simpler rhythm to use, but could you make the flow not so complex? Both a complex rhythm and a complex flow feels like too much.
[Hard]
00:44:218 (2,4) – stack is a bit off
00:50:764 (4,3) – this overlap looks poor. I can tell you need more room to work with, so let's try moving a bit of stuff earlier. Is 00:46:764 (1,2,3) – an important angle? If not, then you can rotate or move it to something like this and move all the stuff after it (while we're in this area, 00:48:218 (1,3) – could be a bit more symmetric). If you still need more room and can't find any flexible patterns that can change, find me in game and I can help you there. I changed thisng up a little bit here, though the overlap is probably kinda unavoidable
01:11:491 (1,2,3) – This didn't feel natural. At 01:06:582 (4,5,1) - , you ignore the singer, so I as a player wasn't expecting to go with the singer in this later section. What could work is making 01:11:491 (1) – into a reverse slider and deleting (2) since this forces the player on to the singer's track in a more direct way, but if you don't want that, then please make these two sections of music consistent in the map. I used to do that earlier lol changed
01:24:582 (1,2) – It feels kind of strange that you don't jump at all in the strong chorus, but now that things have slowed down you start jumping.clap is really prominent here
[Insane]
01:08:218 (4,1) – Flow was a bit uncomfortable since the player has to go the opposite way that (4) goes to get to (1). After a few play-through's I got used to it though. to be honest it feels perfectly fine for me, but I'll keep that in mind
01:28:582 (2) – I felt this was more intense than I wanted and I missed itreduced the spacing a bit
01:28:794 (1) – spinner not snapped
Maybe it's because I didn't like the song that much, but this mapset felt a bit generic. Even if that's the case, it looks very rankable. Good luck!
Thank you Delis, -Aqua, Lavender, Mir, and pinataman for your feedback!
I added Easy diff to complete the spread