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YUZU - Hyouri Ittai

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Janpai
Hello there! I supposed to do a mod here (from my queue) but I can't mod your map because it have some timing conflicts in the kiai.
I tried figure out but I failed. It's better to ask someone to check your timing then you can call me back for a proper mod.
William K
omg I love this song, maybe I can help with the timing :3

For the 150 BPM part, try offset 306. It's more fitting the current one.
For 160 BPM part, or the kiai. Try offset 54706.
Also, remember to resnap those green points.
Maybe you can add a video too?

Edit: Hmm okay, I talked with Sergio about this. And you should add some more timings in this map. For the right downbeat and else.
00:54:152 - You should add one timing here, with 146 BPM. (Yes, for the vocals :3 GD-ers map those vocals here.)
00:54:563 - Here, with 116 BPM. Also for the vocals.
00:55:081 - Then, one here. with 160 BPM in it.
00:56:206 - Here, for the right downbeat. Also with 160 BPM.

Don't forget to delete the timing at 00:54:706 - , since it'll just conflict with the 116 BPM.
Topic Starter
Cris-

William K wrote:

omg I love this song, maybe I can help with the timing :3

For the 150 BPM part, try offset 306. It's more fitting the current one.
For 160 BPM part, or the kiai. Try offset 54706.
Also, remember to resnap those green points.
Maybe you can add a video too?
Thank you so much!! :D




Janpai wrote:

Hello there! I supposed to do a mod here (from my queue) but I can't mod your map because it have some timing conflicts in the kiai.
I tried figure out but I failed. It's better to ask someone to check your timing then you can call me back for a proper mod.
Fixed :)
Topic Starter
Cris-

William K wrote:

Edit: Hmm okay, I talked with Sergio about this. And you should add some more timings in this map. For the right downbeat and else.
00:54:152 - You should add one timing here, with 146 BPM. (Yes, for the vocals :3 GD-ers map those vocals here.)
00:54:563 - Here, with 116 BPM. Also for the vocals.
00:55:081 - Then, one here. with 160 BPM in it.
00:56:206 - Here, for the right downbeat. Also with 160 BPM.

Don't forget to delete the timing at 00:54:706 - , since it'll just conflict with the 116 BPM.
Updated, thank you! :)
Janpai

Please send a vote on my queue so I can see how does my modding helps you. =w=)y
DISCLAIMER:
  1. The following things might be only opinions and suggestions so feel free to ignore them.
General
  1. Please use some custom combo colors. Even though the default colors suites in the BG, it would be better if you'll just make it lighter or sth according to your preference
  2. I think Hyori in the tags is unnecessary

Easy
  1. Please recheck all your objects and turn on distance snap while mapping lower diffs, it's important to have constant spacing in lower diffs and seems like you manually placed the objects. Distance Snap will help you a lot on this matter because your object spacing varies from 1.10x to 1.20x (.8s and .15s are rounded off to that) which is inconsistent
  2. 00:00:306 (1,2) - Improve blanket
  3. 00:14:306 (2,3,4) - Don't make 00:14:706 - under emphasized because downbeats are kinda important to low diffs and this is pretty strong so suggesting this rhythm http://puu.sh/uHEBf/b88b5fce8a.jpg then adjust the other things accordingly, same thing happens on 00:15:906 (5) - and 00:19:106 (4) - which is downbeat is also ignored.
  4. 00:25:906 (5,1) - Switch the NCs here, be consistent on NCing on the downbeats
  5. 00:29:906 (2,3,4) - I would like to suggest this rhythm http://puu.sh/uHF0U/f6a7f2966d.jpg to emphasize the strong vocals here.
  6. 00:43:506 (3,1) - Do a blanket sth like this http://puu.sh/uHF8F/46999de003.jpg
  7. 01:04:831 (2,3) - This kind of flow is too edgy for beginners, how about putting 01:04:831 (2) - at 266|129
  8. 01:05:206 (3,1) - Maybe avoid the overlap?
  9. You should watch out for your rhythm choices, as for now there's no consistency and strong beats are being ignored nor under emphasized. I get that you're emphasizing the vocals but there are ways not to ignore those downbeats while mapping the vocals.

Normal
  1. Please use AR 5 on this diff
  2. 00:07:706 (2,3) - These objects are nearly offscreen
  3. 00:09:306 (2,1) - the overlap doesn't look nice here, you could place 00:09:906 (1) - at 363|298
  4. 00:10:906 (2,3) - Seems 00:10:906 (2) - is kinda unnecessary here because there's no such dominant beat here so you could delete this and 00:11:106 (3) - downbeat is at the tail again makes me sad, how about this rhythm instead http://puu.sh/uHFZY/0a335d0623.jpg
  5. From 00:13:106 (1) - up to 00:38:306 (6) - Why did the rhythm density became light here? I'm expecting this to be more dense than the intro but seems that the intro is more dense than the verse, you could do some buffing up of the rhythms.

Saco's Hard
  1. 00:00:306 (1,2) - There's a dominant guitar at 00:00:906 - so why did you ignore that made it played in a reverse while you emphasize those other piano sounds (to be specific; 00:01:306 (3,4,5) - which really have not much difference with the piano) so I think this rhythm would work better http://puu.sh/uHGEo/d71f5bc8b0.jpg
  2. 00:03:906 (2) - Same thing here, a 1/1 slider and a circle would be better
  3. 00:25:506 (6,7) - A bit harsh for hard players I think, you could try having 1/4 slider repeated 3 times http://puu.sh/uHGYi/7d7d10be84.jpg
  4. 00:54:692 (2,1) - Could you make this pattern more clean?

Wolf's Insane
  1. 00:01:706 (4,1) - Woah, this spacing is too much for a calm instrumentals, same thing goes for 00:03:306 (4,1) -
  2. 00:25:706 (5) - Ctrl+< this for 00:25:906 (1) - to have more emphasis or impact on gameplay
  3. 01:29:206 (1,2,3,1,2,3) - Why the spacings are so wide? The outro is not that strong imo, you could make sth like a build-up spacing instead of all objects are spaced visually equal
I won't mod the last diff since the problem is like a general thing here. Imo, the map lacks of structure and inconsistent. It may play nice on the gameplay but somehow I can't see a dominant reasoning for the object placements. You could work more on emphasis than the aesthetics of your map. As for the lower diffs, make sure you map with DS turned on and choose your rhythms wisely. It's just my personal opinion so no need to take it as a serious matter.
Goodluck!
Topic Starter
Cris-

Janpai wrote:


Please send a vote on my queue so I can see how does my modding helps you. =w=)y
DISCLAIMER:
  1. The following things might be only opinions and suggestions so feel free to ignore them.
General
  1. Please use some custom combo colors. Even though the default colors suites in the BG, it would be better if you'll just make it lighter or sth according to your preference
  2. I think Hyori in the tags is unnecessary

Easy
  1. Please recheck all your objects and turn on distance snap while mapping lower diffs, it's important to have constant spacing in lower diffs and seems like you manually placed the objects. Distance Snap will help you a lot on this matter because your object spacing varies from 1.10x to 1.20x (.8s and .15s are rounded off to that) which is inconsistent
  2. 00:00:306 (1,2) - Improve blanket
  3. 00:14:306 (2,3,4) - Don't make 00:14:706 - under emphasized because downbeats are kinda important to low diffs and this is pretty strong so suggesting this rhythm http://puu.sh/uHEBf/b88b5fce8a.jpg then adjust the other things accordingly, same thing happens on 00:15:906 (5) - and 00:19:106 (4) - which is downbeat is also ignored.
  4. 00:25:906 (5,1) - Switch the NCs here, be consistent on NCing on the downbeats
  5. 00:29:906 (2,3,4) - I would like to suggest this rhythm http://puu.sh/uHF0U/f6a7f2966d.jpg to emphasize the strong vocals here.
  6. 00:43:506 (3,1) - Do a blanket sth like this http://puu.sh/uHF8F/46999de003.jpg
  7. 01:04:831 (2,3) - This kind of flow is too edgy for beginners, how about putting 01:04:831 (2) - at 266|129
  8. 01:05:206 (3,1) - Maybe avoid the overlap?
  9. You should watch out for your rhythm choices, as for now there's no consistency and strong beats are being ignored nor under emphasized. I get that you're emphasizing the vocals but there are ways not to ignore those downbeats while mapping the vocals.

Normal
  1. Please use AR 5 on this diff
  2. 00:07:706 (2,3) - These objects are nearly offscreen
  3. 00:09:306 (2,1) - the overlap doesn't look nice here, you could place 00:09:906 (1) - at 363|298
  4. 00:10:906 (2,3) - Seems 00:10:906 (2) - is kinda unnecessary here because there's no such dominant beat here so you could delete this and 00:11:106 (3) - downbeat is at the tail again makes me sad, how about this rhythm instead http://puu.sh/uHFZY/0a335d0623.jpg
  5. From 00:13:106 (1) - up to 00:38:306 (6) - Why did the rhythm density became light here? I'm expecting this to be more dense than the intro but seems that the intro is more dense than the verse, you could do some buffing up of the rhythms.

Saco's Hard
  1. 00:00:306 (1,2) - There's a dominant guitar at 00:00:906 - so why did you ignore that made it played in a reverse while you emphasize those other piano sounds (to be specific; 00:01:306 (3,4,5) - which really have not much difference with the piano) so I think this rhythm would work better http://puu.sh/uHGEo/d71f5bc8b0.jpg
  2. 00:03:906 (2) - Same thing here, a 1/1 slider and a circle would be better
  3. 00:25:506 (6,7) - A bit harsh for hard players I think, you could try having 1/4 slider repeated 3 times http://puu.sh/uHGYi/7d7d10be84.jpg
  4. 00:54:692 (2,1) - Could you make this pattern more clean?

Wolf's Insane
  1. 00:01:706 (4,1) - Woah, this spacing is too much for a calm instrumentals, same thing goes for 00:03:306 (4,1) -
  2. 00:25:706 (5) - Ctrl+< this for 00:25:906 (1) - to have more emphasis or impact on gameplay
  3. 01:29:206 (1,2,3,1,2,3) - Why the spacings are so wide? The outro is not that strong imo, you could make sth like a build-up spacing instead of all objects are spaced visually equal
I won't mod the last diff since the problem is like a general thing here. Imo, the map lacks of structure and inconsistent. It may play nice on the gameplay but somehow I can't see a dominant reasoning for the object placements. You could work more on emphasis than the aesthetics of your map. As for the lower diffs, make sure you map with DS turned on and choose your rhythms wisely. It's just my personal opinion so no need to take it as a serious matter.
Goodluck!
Thank you so much for the mod!

About "Gungi" diff, i try to make this more consistent, change notes and resnap some parts...
Affirmation
Q

[gungi]
00:12:706 (3) - ctrl G for better flow
00:17:506 (5,1) - avoid stack, could be better for emphasize
00:29:706 (4,5) - weird overlap, avoid it.
00:37:106 (1) - weird flow, too
00:54:152 - 00:54:563 - add beats.
01:08:393 (1,2) - ctrl G for flow

GL
Saika0k1
hi! mod from my queue

Wolf's Insane

00:25:506 (3,4,5) - thhis goes off better with a 4 beats stream
01:22:831 (7) - turn this into stream, idk but its kinda weird from kicksliders-->shortstream-->kickslider

Gungi

00:13:006 - should start a triple here to emphasize 00:13:106 (1)
00:43:306 - put a circle ?
00:49:706 - ^

thats it, really. im really sorry for the extremely short mod but i didnt want to make you wait for too long.

i guess i will give this mapset a star since i made you wait almost for 2 weeks and for a short mod..
Topic Starter
Cris-

Neoskylove wrote:

Q

[gungi]
00:12:706 (3) - ctrl G for better flow
00:17:506 (5,1) - avoid stack, could be better for emphasize
00:29:706 (4,5) - weird overlap, avoid it.
00:37:106 (1) - weird flow, too
00:54:152 - 00:54:563 - add beats.
01:08:393 (1,2) - ctrl G for flow

GL

Saika0k1 wrote:

hi! mod from my queue

Wolf's Insane

00:25:506 (3,4,5) - thhis goes off better with a 4 beats stream
01:22:831 (7) - turn this into stream, idk but its kinda weird from kicksliders-->shortstream-->kickslider

Gungi

00:13:006 - should start a triple here to emphasize 00:13:106 (1)
00:43:306 - put a circle ?
00:49:706 - ^

thats it, really. im really sorry for the extremely short mod but i didnt want to make you wait for too long.

i guess i will give this mapset a star since i made you wait almost for 2 weeks and for a short mod..

Thanks :D
Affirmation
Reply the mods. Just saying "Thank you" is not helpful.
Check what you fixed and why you didn't fixed.
Topic Starter
Cris-

Neoskylove wrote:

Reply the mods. Just saying "Thank you" is not helpful.
Check what you fixed and why you didn't fixed.
I do not put that because i fix all you say lmao
Stack
NM from my queue

Saco's Hard
00:01:306 (3) - place it more to the right beacaus thats where the slider is pointing to

00:16:706 (3,1) - I wouldn't make these cross

01:05:393 (2,3,4) - This doesn't look nice in a hard diff

01:06:331 (6,1) - Overlap

Pretty good diff overall

Wolf's Insane
00:14:706 (1) - make the sliderend point to 00:15:306 (2) maybe (this is very minor)

00:16:906 (2,3,4) - Just make a straight triple

00:22:506 (3,4,1) - ^

00:25:906 (1) - I would place 1 immediately after the stream and not force a jump

00:32:306 (1) - I would make this part more like https://imgur-archive.ppy.sh/jGIrtuc.png, so the red tick is clickable

00:34:506 (2,3,4,5,1) - I don't like the spacing between these

00:36:706 (4,1) - Fully stack to signify 1/1 gap

00:43:506 (1,2) - I would make this part like this https://imgur-archive.ppy.sh/uMtX1hK.png

01:28:268 (6,1) - This jump is pretty difficult, not only in spacing but also in angle switch

Gungi
00:03:306 (4,2) - Overlap

00:14:106 (4,5,6,1) - I would make sure the spacing between 61 is atleast as big as 45

00:17:106 (3,4,5) - I don't like this stack, space them out/pattern them somehow

00:29:506 (3,4) - I would only stack notes like this for a 1/1 gap, not a 1/2

00:35:106 (5,1) - Overlap

00:43:506 (3) - If you are following the vocals here, I would suggest stopping the slider on the red tick and placing a circle on the white after that

00:56:581 (2,4) - Overlap

Gl with the map (chose this from my queue first beacause the song is just too good)
Topic Starter
Cris-

gottagof4ast wrote:

[Wolf's Insane] 00:14:706 (1) - make the sliderend point to 00:15:306 (2) maybe (this is very minor)
wolf's ignore this because sounds weird...


gottagof4ast wrote:

Gl with the map (chose this from my queue first beacause the song is just too good)
Thank you so much for this mod :3!
Yeah, this song is really cool~
Fu Xuan
Hello, from queue

[Easy]
  1. 00:49:906 (1) - Spinner came in too fast?
  2. 01:02:956 (4,2) - Stack properly.
  3. 01:04:831 (2,4) - ^
  4. 01:17:956 (4,1) - Blanket?
  5. 01:27:706 (1) - Spinner came too fast again.
[Normal]
  1. 00:01:306 (2,3) - Align these with sliderend of 00:00:306 (1) -
  2. 00:49:906 (1) - Spinner came too fast?
  3. 01:27:706 (1) - ^
  4. 01:25:456 (3,1) - Improve blanket.
[Saco's Hard]
  1. 00:04:706 (5,1) - Improve blanket.
  2. 00:07:906 (5,1) - ^
  3. 00:15:906 (5,6,1,2) - Can flow more better.
  4. 00:49:906 (1) - Still too fast spinner (It came in too fast)
  5. 01:27:518 (1) - ^
  6. 00:58:831 (5,1) - Can flow more better.
  7. 01:02:393 (2,3) - Blanket.
  8. 01:03:893 (2,3) - Can flow more better.
[Wolf's Insane]
  1. 00:16:906 (2,3,4) - Why not stack them like 00:13:706 (2,3,4) - To form a pattern?
  2. 00:25:806 (6,1) - Spacing inconsistency
  3. 00:27:306 (4) - Stack properly on 00:28:306 (4) -
  4. 00:29:106 (1,2,3) - Can flow more better.
  5. 00:30:306 (1,1) - Stack properly
  6. 00:46:906 (4,5,6,7) - Can flow more better.
  7. 00:57:518 (3,4,1) - ^
  8. 01:00:143 (4) - You can move this to the right because the angle from 00:59:956 (3) - is too sharp
  9. 01:18:706 (8) - Mind increasing the volume? Can't hear this circle.
[Gungi]
  1. 00:06:706 (1,2) - Blanket.
  2. 00:32:106 (8,9,1) - Stack or make it flow better.
  3. 00:45:706 - Why did you ignore this beat, Unlike here 00:41:906 (1) - you made it a reverse slider. Why not make it also a reverse slider?
  4. 00:51:506 (1) - Slider can be more beautiful.
  5. 01:07:831 (3,2) - Stack?
Goodluck!
Firiiu
At 01:29:206, the bpm actually increases to 162 here, because listening to it, your notes are a bit slow, so go ahead and fix that easy miss

Easy
00:19:106 (4) - replace with a circle and a slider on the finish
00:22:306 (5,1) - Overlap
01:10:831 (2,3) - Make these the same shape, just flipped for neatening purposes.
01:12:331 (4) - make this round off the slider end
01:17:206 (3,4) - overlap

Normal
Big issue here is flow. A normal is supposed to have even flow and stuff, but this diff doesnt have that nice of a flow to it.
00:33:906 (4,5) - Make this flow nicer
00:37:906 (5,6) - switch these two around
00:38:706 - Probably would be better to slow this part down, since its softer and doesnt need the same SV
01:00:706 (1,2) - Nicen these sliders up, make them look better
01:08:206 (1) - NC not needed here

Saco's HardBig issue in this diff. Spacing. You have some jumps larger than others and even in the beginning.
Its okay to have different spacings, but only at parts that need it. The song stays the same here so it should be similar spacings.
00:17:506 (5,1) - Dont have such a curved slider as it ruines the flow a little
00:25:506 (6,1) - In a hard diff its kinda hard to read this, so it may be better to either replace the 1 with the slider, or something else.
00:32:106 (5) - Instead of a slider here how about a triple, cuz while looking at it, it just felt weird to hear the finish on the tail
00:37:506 (1,2,3) - try to make these in more of a line, not a straight line, just not as big of angles.
00:45:106 (1,2) - Overlap
01:13:456 (4,5) - Dont have the extended slider here as it doesnt fit the song.
01:19:081 (1,1) - In all honesty remove the spinners here and replace them with notes, they arent needed, especially in a hard

Wolf's Insane
00:25:506 (3,4,5,6,1) - My opinion is to put the stream closer to the slider, since it has a large spacing in between 6 and 1
00:59:393 (1,2,3,4) - Make this entire section here flow better, the downward sliders with upward jumps is just weird
01:01:456 (3,4) - You may have a reason to stack this, but to me you shouldnt. idk

Gungi
00:25:306 (5) - All honesty, no need to have this 1/4th slider here, since no sound on the blue tick

Not much to say about this one honestly.
Just work in the easier diffs.
Also im not a pro mapper so i may not see as much as someone more experienced would.
Topic Starter
Cris-

-Aqua wrote:

Hello, from queue

[Easy]
  1. 00:49:906 (1) - Spinner came in too fast?
  2. 01:02:956 (4,2) - Stack properly.
  3. 01:04:831 (2,4) - ^
  4. 01:17:956 (4,1) - Blanket?
  5. 01:27:706 (1) - Spinner came too fast again.
[Normal]
  1. 00:01:306 (2,3) - Align these with sliderend of 00:00:306 (1) -
  2. 00:49:906 (1) - Spinner came too fast?
  3. 01:27:706 (1) - ^
  4. 01:25:456 (3,1) - Improve blanket.
[Saco's Hard]
  1. 00:04:706 (5,1) - Improve blanket.
  2. 00:07:906 (5,1) - ^
  3. 00:15:906 (5,6,1,2) - Can flow more better.
  4. 00:49:906 (1) - Still too fast spinner (It came in too fast)
  5. 01:27:518 (1) - ^
  6. 00:58:831 (5,1) - Can flow more better.
  7. 01:02:393 (2,3) - Blanket.
  8. 01:03:893 (2,3) - Can flow more better.
[Wolf's Insane]
  1. 00:16:906 (2,3,4) - Why not stack them like 00:13:706 (2,3,4) - To form a pattern?
  2. 00:25:806 (6,1) - Spacing inconsistency
  3. 00:27:306 (4) - Stack properly on 00:28:306 (4) -
  4. 00:29:106 (1,2,3) - Can flow more better.
  5. 00:30:306 (1,1) - Stack properly
  6. 00:46:906 (4,5,6,7) - Can flow more better.
  7. 00:57:518 (3,4,1) - ^
  8. 01:00:143 (4) - You can move this to the right because the angle from 00:59:956 (3) - is too sharp
  9. 01:18:706 (8) - Mind increasing the volume? Can't hear this circle.
[Gungi]
  1. 00:06:706 (1,2) - Blanket.
  2. 00:32:106 (8,9,1) - Stack or make it flow better.
  3. 00:45:706 - Why did you ignore this beat, Unlike here 00:41:906 (1) - you made it a reverse slider. Why not make it also a reverse slider?
  4. 00:51:506 (1) - Slider can be more beautiful.
  5. 01:07:831 (3,2) - Stack?
Goodluck!
I ignore all "spinner fast" because when i move them sounds weird... i think move spinners after is not really necessary.

Thank you so much for the mod :3
Topic Starter
Cris-

Bacwux wrote:

At 01:29:206, the bpm actually increases to 162 here, because listening to it, your notes are a bit slow, so go ahead and fix that easy miss

Easy
00:19:106 (4) - replace with a circle and a slider on the finish
00:22:306 (5,1) - Overlap
01:10:831 (2,3) - Make these the same shape, just flipped for neatening purposes.
01:12:331 (4) - make this round off the slider end
01:17:206 (3,4) - overlap

Normal
Big issue here is flow. A normal is supposed to have even flow and stuff, but this diff doesnt have that nice of a flow to it.
00:33:906 (4,5) - Make this flow nicer
00:37:906 (5,6) - switch these two around
00:38:706 - Probably would be better to slow this part down, since its softer and doesnt need the same SV
01:00:706 (1,2) - Nicen these sliders up, make them look better
01:08:206 (1) - NC not needed here

Saco's HardBig issue in this diff. Spacing. You have some jumps larger than others and even in the beginning.
Its okay to have different spacings, but only at parts that need it. The song stays the same here so it should be similar spacings.
00:17:506 (5,1) - Dont have such a curved slider as it ruines the flow a little
00:25:506 (6,1) - In a hard diff its kinda hard to read this, so it may be better to either replace the 1 with the slider, or something else.
00:32:106 (5) - Instead of a slider here how about a triple, cuz while looking at it, it just felt weird to hear the finish on the tail
00:37:506 (1,2,3) - try to make these in more of a line, not a straight line, just not as big of angles.
00:45:106 (1,2) - Overlap
01:13:456 (4,5) - Dont have the extended slider here as it doesnt fit the song.
01:19:081 (1,1) - In all honesty remove the spinners here and replace them with notes, they arent needed, especially in a hard

Wolf's Insane
00:25:506 (3,4,5,6,1) - My opinion is to put the stream closer to the slider, since it has a large spacing in between 6 and 1
00:59:393 (1,2,3,4) - Make this entire section here flow better, the downward sliders with upward jumps is just weird
01:01:456 (3,4) - You may have a reason to stack this, but to me you shouldnt. idk

Gungi
00:25:306 (5) - All honesty, no need to have this 1/4th slider here, since no sound on the blue tick

Not much to say about this one honestly.
Just work in the easier diffs.
Also im not a pro mapper so i may not see as much as someone more experienced would.
I ignore overlaps in Easy diff because not looks good.
I'll try to fix what u say about Normal and Hard. By the moment i change this part 00:38:706 from x0.8 vel slid to x1.0 for avoid spacing problems with DS.

Thank so much for the mod and the correct BPM in the final part! :D
Now sounds better :)
yoshee4232
From my NM queue, hard felt kinda weird, or I just suck at modding hards

Hard
so this diff is the one that had the most problems, it's mostly just being indecisive with what rhythm you're prioritizing, there were a lot more cases that I didn't mention and I just mentioned some of the important things

00:00:306 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) - this whole section kinda inconsistently blends the guitar sounds and the chime(?) sounds use your full beat sliders on something like every chord change
00:22:506 (1) - a triple + 1/2 slider would work well here
00:13:106 (1,2,3,4,5) - kinda ambiguous as to whether you're trying to prioritize the drums or the vocals here
00:16:706 (3) - make this 1/2 beat shorter and a note at the end
00:20:906 (1,2,3,4) - just replace this with 4 1/2 sliders
00:43:506 (1,2,3) - you jump from mapping the vocals to the guitar even though the vocals get stronger, map the vocals instead
00:46:706 (1,2,3,4) - move the slider 1/2 beat forward and add another note because right now the slider tail lands on the strongest sound
00:55:643 (2,3,4) - again, the mapping to the guitar sound kinda throws the player off
01:12:518 (5,1) - feels kinda weird to play, maybe just replace with a longer slider
01:19:081 (1,1) - IMO these should be sliders because there are some sounds you should emphasize more. spinners don't really emphasize any sounds, while slider heads do

Insane
00:09:906 (1) - previously every time the guitar changed chords you had a different slider shape, like here 00:08:306 (1) and here 00:06:706 (1) anyways, you should do that for here
  1. 00:11:506 (1) - ^
00:24:306 (1) - this should be a 1/2 slider with a circle on the following white tick just to prioritize the vocals better
00:44:106 (2) - make this a full beat slider
01:29:206 (1,2,3,4,1,2,3) - the guitar sounds continually get louder, I think it would work well to smoothly increase the distance between objects

Gungi
00:20:306 (4) - honestly, what's even the point of the middle white anchor anymore?
  1. 00:21:106 (1,2,3) - ^
  2. 00:18:506 (3,4) - ^
  3. 00:23:706 (4) - ^
  4. 00:26:306 (2) - ^
  5. 00:32:706 (3) - ^
  6. 00:33:906 (1) - ^
  7. I'm going to just stop listing them at this point, you get my idea
01:26:206 (1) - you should use a smooth slider here IMO, the red anchors don't really match that sound
01:29:206 (1,2,3,4,1,2,3,4) - same thing as the insane diff, smoothly increase the spacing
Topic Starter
Cris-

cooldude4232 wrote:

From my NM queue, hard felt kinda weird, or I just suck at modding hards

Hard
so this diff is the one that had the most problems, it's mostly just being indecisive with what rhythm you're prioritizing, there were a lot more cases that I didn't mention and I just mentioned some of the important things

00:00:306 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) - this whole section kinda inconsistently blends the guitar sounds and the chime(?) sounds use your full beat sliders on something like every chord change
00:22:506 (1) - a triple + 1/2 slider would work well here
00:13:106 (1,2,3,4,5) - kinda ambiguous as to whether you're trying to prioritize the drums or the vocals here
00:16:706 (3) - make this 1/2 beat shorter and a note at the end
00:20:906 (1,2,3,4) - just replace this with 4 1/2 sliders
00:43:506 (1,2,3) - you jump from mapping the vocals to the guitar even though the vocals get stronger, map the vocals instead
00:46:706 (1,2,3,4) - move the slider 1/2 beat forward and add another note because right now the slider tail lands on the strongest sound
00:55:643 (2,3,4) - again, the mapping to the guitar sound kinda throws the player off
01:12:518 (5,1) - feels kinda weird to play, maybe just replace with a longer slider
01:19:081 (1,1) - IMO these should be sliders because there are some sounds you should emphasize more. spinners don't really emphasize any sounds, while slider heads do

Insane
00:09:906 (1) - previously every time the guitar changed chords you had a different slider shape, like here 00:08:306 (1) and here 00:06:706 (1) anyways, you should do that for here
  1. 00:11:506 (1) - ^
00:24:306 (1) - this should be a 1/2 slider with a circle on the following white tick just to prioritize the vocals better
00:44:106 (2) - make this a full beat slider
01:29:206 (1,2,3,4,1,2,3) - the guitar sounds continually get louder, I think it would work well to smoothly increase the distance between objects

Gungi
00:20:306 (4) - honestly, what's even the point of the middle white anchor anymore?
  1. 00:21:106 (1,2,3) - ^
  2. 00:18:506 (3,4) - ^
  3. 00:23:706 (4) - ^
  4. 00:26:306 (2) - ^
  5. 00:32:706 (3) - ^
  6. 00:33:906 (1) - ^
  7. I'm going to just stop listing them at this point, you get my idea
01:26:206 (1) - you should use a smooth slider here IMO, the red anchors don't really match that sound
01:29:206 (1,2,3,4,1,2,3,4) - same thing as the insane diff, smoothly increase the spacing
Thank you so much for the mod~


cooldude4232 wrote:

00:44:106 (2) - make this a full beat slider
Wolf's ignore this in his diff because sounds bad. All in the Hard & Gungi are fixed :D


PD: Nice Satania's profile pic.
Hectic
Hello! From queue. Most of my words are just suggestions, feel free for denying them.

Gungi:
  1. 00:34:506 (3) - ctrl+j on the same place maybe?
  2. 00:40:306 (1,2) - are you sure?
  3. 00:48:306 (1,1,1) - overlaps striking to the eye
  4. 00:51:506 (1) - make the end of this not that close to its body
  5. 01:15:331 (4) - mirror vertically
  6. 01:29:206 (1,2,3,4,1,2,3,4) - do these strums deserve that much space? 01:30:131 (2,3,4) - increasing space here and making it less before would be better (because intensity rises)

    Pay attension to the blankets

    I would map those hi-hat sounds like 00:15:306 but I think it's your decision
Wolf's Insane
  1. 00:03:306 (4,1) - too close
  2. 00:28:706 (5) - mirror vertically
  3. 00:33:506 (7) - maybe make it curved?
  4. 01:00:518 (5,1) - this kind of flow is shown nowhere else in the map, is this place somewhat special?
  5. 01:30:317 (3) - 2 circles instead please because sound is strong here and it should be shown

    All sliders should be perfect (00:11:506 (1) - red dot exactly in the middle, 00:22:706 (1) - absolutely symmetrical, etc)

    Blankets.

    Consider using distance snap to make map more polished
I hope that some of my words would be useful for you. Good luck with your mapset!
Topic Starter
Cris-

h4d0uk3n1 wrote:

Hello! From queue. Most of my words are just suggestions, feel free for denying them.

Gungi:
  1. 00:34:506 (3) - ctrl+j on the same place maybe?
  2. 00:40:306 (1,2) - are you sure?
  3. 00:48:306 (1,1,1) - overlaps striking to the eye
  4. 00:51:506 (1) - make the end of this not that close to its body
  5. 01:15:331 (4) - mirror vertically
  6. 01:29:206 (1,2,3,4,1,2,3,4) - do these strums deserve that much space? 01:30:131 (2,3,4) - increasing space here and making it less before would be better (because intensity rises)

    Pay attension to the blankets

    I would map those hi-hat sounds like 00:15:306 but I think it's your decision
Wolf's Insane
  1. 00:03:306 (4,1) - too close
  2. 00:28:706 (5) - mirror vertically
  3. 00:33:506 (7) - maybe make it curved?
  4. 01:00:518 (5,1) - this kind of flow is shown nowhere else in the map, is this place somewhat special?
  5. 01:30:317 (3) - 2 circles instead please because sound is strong here and it should be shown

    All sliders should be perfect (00:11:506 (1) - red dot exactly in the middle, 00:22:706 (1) - absolutely symmetrical, etc)

    Blankets.

    Consider using distance snap to make map more polished
I hope that some of my words would be useful for you. Good luck with your mapset!
I take some suggestions to make Gungi diff better and others for the future, same for wolf.

Thank so much for the mod and good luck with your new queue! ;)
Catt
  • From Queue~
Gungi
  • 00:00:306 (1,2) - I think these would look better if they were blanketed
    00:13:906 (3,4,5,6,1) - These jumps should maybe better represent the song, stronger on white tick and quieter on red. It's definitely not the the same noise at least
    00:07:306 (2) - Fix blanket
    00:08:906 (2) - Same, both are slightly off
    00:12:106 (2) - Same^
    00:12:706 (3,4) - I think this is way too high a change in spacing for such a soft sound
    00:29:706 (4,5,2,3,4) - I think maybe something like this:

    It would improve aesthetics
    00:43:506 (3) - Decrease the bump in this slider, it's kinda ugly
    00:49:906 (1,1) - These sliders are really cool!
    01:14:206 (1) - Ctrl+G this slider? The last jumps were all up and down so this would fit.
    01:29:391 (2,3,4,1,2,3,4) - These jumps seem far too bit when the noise is quite small. Maybe have them increasing more?

Wolf's Insane

  • 00:00:906 (2,3,4,1) - Make the tail of 2 and 3 symmetrical to 4 and the head of 1.
    00:02:506 (2,3) - Fix blanket
    00:08:906 (2,3) - Blanket to improve aesthetics
    00:19:306 (6,1) - A bit big for the first, if only, 1/4 jump
    00:24:906 (3) - Make this slider less bumped, it looks odd as is.
    00:41:906 (1) - Make symmetrical
    00:49:906 (1) - Maybe make the curve more circular to make it pretty?
    01:24:518 (4,1) - Move the circle back and blanket it with the slider
Topic Starter
Cris-

HM02CauseImFly wrote:

  • From Queue~
Gungi
  • 00:00:306 (1,2) - I think these would look better if they were blanketed
    00:13:906 (3,4,5,6,1) - These jumps should maybe better represent the song, stronger on white tick and quieter on red. It's definitely not the the same noise at least
    00:07:306 (2) - Fix blanket
    00:08:906 (2) - Same, both are slightly off
    00:12:106 (2) - Same^
    00:12:706 (3,4) - I think this is way too high a change in spacing for such a soft sound
    00:29:706 (4,5,2,3,4) - I think maybe something like this:

    It would improve aesthetics
    00:43:506 (3) - Decrease the bump in this slider, it's kinda ugly
    00:49:906 (1,1) - These sliders are really cool!
    01:14:206 (1) - Ctrl+G this slider? The last jumps were all up and down so this would fit.
    01:29:391 (2,3,4,1,2,3,4) - These jumps seem far too bit when the noise is quite small. Maybe have them increasing more?

Wolf's Insane

  • 00:00:906 (2,3,4,1) - Make the tail of 2 and 3 symmetrical to 4 and the head of 1.
    00:02:506 (2,3) - Fix blanket
    00:08:906 (2,3) - Blanket to improve aesthetics
    00:19:306 (6,1) - A bit big for the first, if only, 1/4 jump
    00:24:906 (3) - Make this slider less bumped, it looks odd as is.
    00:41:906 (1) - Make symmetrical
    00:49:906 (1) - Maybe make the curve more circular to make it pretty?
    01:24:518 (4,1) - Move the circle back and blanket it with the slider
All fixed, thank you so much!~

"00:49:906 (1,1) - These sliders are really cool!" Many thanks ;3
Nightinga1e
Hi.
Normal:
00:17:706 - lost note;
00:18:506 - ^
00:19:706 - move slider [00:19:906 (1)] here.
00:21:706 - ^
00:26:106 - ^
00:34:506 - ^
00:35:306 - ^
00:39:306 - ^
00:42:506 - lost note.
00:45:706 - move slider
01:00:706 - note here, start slider 01:01:081

In this map voice is more louder than drums, so on low diff better to map around it.
Topic Starter
Cris-

Nightinga1e wrote:

Hi.
Normal:
00:17:706 - lost note;
00:18:506 - ^
00:19:706 - move slider [00:19:906 (1)] here.
00:21:706 - ^
00:26:106 - ^
00:34:506 - ^
00:35:306 - ^
00:39:306 - ^
00:42:506 - lost note.
00:45:706 - move slider
01:00:706 - note here, start slider 01:01:081

In this map voice is more louder than drums, so on low diff better to map around it.
All fixed, thank you!~
pacsu
so mutch mods , i dn if i can find something ^^

will try

Gungi
00:12:106 (2) - because it s the same sound , maybe make the same slider than 00:10:506 (2) -
00:46:706 (2) - there is 5 sounds , sooooo maybe , make 2 circle , 1 slider , 1 circle
00:56:768 (3) - maybe a bit too spaced
01:07:081 (1) - maybe stack the begining of this slider whis this slider 01:06:706 (2) -

Wolf's insane
00:07:906 (3) - here there is 2 sounds , and here 00:11:106 (3) - there is 1 sound , and it s the same slider sooooooooo , i dn
00:33:706 - it s an important sound here , so , maybe not put him at the end of a slider , but at the begining
01:01:081 - same here , maybe put a circle
01:28:456 (1,2,3,4,5) - shity idea , maybe put this a bit up


im verry sorry for theses useless mods , im not at your level , i should not mod but you ask for a m4m
and i respect m4m
by
Topic Starter
Cris-

pacsu wrote:

so mutch mods , i dn if i can find something ^^

will try

Gungi
00:12:106 (2) - because it s the same sound , maybe make the same slider than 00:10:506 (2) -
00:46:706 (2) - there is 5 sounds , sooooo maybe , make 2 circle , 1 slider , 1 circle
00:56:768 (3) - maybe a bit too spaced
01:07:081 (1) - maybe stack the begining of this slider whis this slider 01:06:706 (2) -

Wolf's insane
00:07:906 (3) - here there is 2 sounds , and here 00:11:106 (3) - there is 1 sound , and it s the same slider sooooooooo , i dn
00:33:706 - it s an important sound here , so , maybe not put him at the end of a slider , but at the begining
01:01:081 - same here , maybe put a circle
01:28:456 (1,2,3,4,5) - shity idea , maybe put this a bit up


im verry sorry for theses useless mods , im not at your level , i should not mod but you ask for a m4m
and i respect m4m
by

pacsu wrote:

Gungi
00:12:106 (2) - because it s the same sound , maybe make the same slider than 00:10:506 (2) -
I'll ignore this because a blanket here looks nice

Thank you so much for the mod, all aids are valid! ;)
davidminh0111
Hello from modding queue:
[General]
  1. Your hitsounds are too small

[Saco's Hard]
  1. 00:41:106: This look confuse, remap please
  2. 01:18:706: Add circle
  3. 01:30:317: Move the slider timing till here 01:30:687
Topic Starter
Cris-

davidminh0111 wrote:

Hello from modding queue:
[General]
  1. Your hitsounds are too small

[Saco's Hard]
  1. 00:41:106: This look confuse, remap please
  2. 01:18:706: Add circle
  3. 01:30:317: Move the slider timing till here 01:30:687

davidminh0111 wrote:

  1. Your hitsounds are too small
Hmm, i think Hitsounds are fine, so i think isn't necessary to change them.

davidminh0111 wrote:

  1. 01:30:317: Move the slider timing till here 01:30:687
I'll ignore this because sounds bad...


Thanks for the mod~ :D
Jennifer
From my q

  • Gungi
  1. 00:19:906 (2) - stack with 00:20:906 (6) -
  • Wolf's Insane
  1. 00:31:506 (1,2,3) - i think these would be better off stacked
  • Saco's Hard
  1. 01:09:612 (7) - make it bend the other way?? (in line with 6 and 1)
  2. 01:12:612 (7) - same ^^ i think itd look better
  3. 00:49:906 - might be better if a circle was here and push the spinner back
Topic Starter
Cris-

[Jenn] wrote:

From my q

  • Gungi
  1. 00:19:906 (2) - stack with 00:20:906 (6) -
  • Wolf's Insane
  1. 00:31:506 (1,2,3) - i think these would be better off stacked
  • Saco's Hard
  1. 01:09:612 (7) - make it bend the other way?? (in line with 6 and 1)
  2. 01:12:612 (7) - same ^^ i think itd look better
  3. 00:49:906 - might be better if a circle was here and push the spinner back
All fixed!
Thank you so much~ :3
Mir
Free mod cuz bored.

[ General]
  1. Could get higher res bgs if you wanted to. Max is 1920x1080.
  2. Saco's Hard has conflicting timing line settings at 01:29:206. Make the volume the same.
  3. Gungi also has this issue at 00:54:563 - instead.

[ Gungi]
  1. 00:04:706 (3,4) - Shouldn't be stacked imo cuz sounds are different and you don't stack these notes anytime else in the intro.
  2. 00:11:506 (1,2) - Fix blanket please. http://i.imgur.com/ArzxoMk.png
  3. 00:21:106 (1,2,3) - All the vocals are on slider ends here but I'm pretty sure you want to follow them considering the previous section was mapped to vocals pretty intensely. Try moving these all back one to the red tick so the vocal is clickable. // 00:36:306 (3,4) -
  4. 00:30:306 (5) - NC here since downbeat and strong vocal?
  5. 00:32:706 (3,4,5,6,7) - Could tidy up this star http://i.imgur.com/pAuF6NZ.png
  6. 00:34:506 (3) - Skips a triple you could map.
  7. 00:47:106 (4) - Not too sure why this is a slider when the vocals are distinct enough to map with two circles like the rest of this pattern.
  8. 00:48:306 (1) - Skips way more than the other slider art at 00:49:906 (1,1), would recommend removing it and just keeping the latter.
  9. 00:49:906 (1,1) - Loosen this blanket would you? It's a bit too tight imo http://i.imgur.com/FJZvAcM.png
  10. 00:55:643 (2,3,4) - Spaced quite low but 00:56:393 (1,2,3,4) - is massive jump and they're the same sound and intensity hasn't changed. Would recommend nerfing 1-4 to fit more with the difficulty you're establishing here.
  11. 01:03:331 (4,1,2,3,4,5,6,7) - Could make this into a star instead tbh or tidy it up a bit http://i.imgur.com/wMC4HBp.jpg // 01:11:018 (5,1,2,3,4) -
  12. 01:13:268 (2,3,4) - 01:14:768 (2,3,4) - Two of the same vocal-centric phrases mapped differently, imo the first one is better.
  13. 01:26:206 (1) - You can ctrl+J this to have 01:26:768 (2) - fit in more as a pattern. http://i.imgur.com/Kep26o9.png
  14. 01:29:206 (1,2,3,4,1,2,3,4) - This is SO weak why is this spaced so unreasonably high? Can you please nerf this it's literally just a guitar lol.

[ Wolf's Insane]
  1. 00:08:906 (2,3) - Blanket fix? http://i.imgur.com/Gh4Ygz2.png // 00:12:706 (3,1) - http://i.imgur.com/obzUex1.png
  2. 00:13:106 (1) - Having each of these skip the extremely noticeable vocal in the middle sounds very weird when the song is quite vocal-centric here. You can either map these as 1/2 instead or make repeats to fix it. // 00:14:806 (1) - 00:16:306 (1) - etc.
  3. 00:19:306 (6) - This triple is very audible and calls more for a clickable triple than a kickslider. // 00:32:106 (5) - 01:17:956 (3) -
  4. 00:23:306 (2) - Strongest note here on the slider end? Would consider mapping the triple here instead honestly to keep it clickable. http://i.imgur.com/IHZY5xz.png
  5. 00:26:506 (2) - Noticeable triple skipped. // 00:36:206 -
  6. 00:36:906 - Aaaa why skip. ;w; The song is still being very fluid here so this gap is kind of awkward.
  7. 00:39:906 (3) - This slider end has the strongest note of the reverse, I recommend removing reverse and having the downbeat clickable. // 00:46:306 (3) - Different case but same idea.
  8. 00:41:906 (1) - Not symmetrical?
  9. 00:45:706 (2) - Form could be better. http://i.imgur.com/Qv0Zecr.png
  10. 00:51:506 (2) - Could NC since it's another downbeat and strong vocal.
  11. 01:00:143 (4) - Could be two circles because sounds are quite distinct here.
  12. 01:00:706 (1) - Extended slider so that strong vocal on the end is clickable?
  13. 01:02:768 (3,4) - Ctrl+G rhythm to follow vocals better if you want.
  14. 01:29:206 (1,2,3,4,1,2,3,4) - Same as topdiff this should really be nerfed these are very weak sounds compared to the other sounds in the song.
The entire diff seems to be... really weird in following a specific sound. I can't tell if you're prioritizing drums or vocals in the kiai because 01:02:768 (3,4,5) - is not following vocals considering the vocals are all on slider ends (and stronger than the drums) whereas 01:10:268 (2,3,4) - is following vocals. It seems to switch randomly and I suggest working on making it clearer what you intend to follow by making either the vocals or drums largely clickable.

Good luck.~
My Angel Rize
hi

[Easy]

00:16:306 (5,1) - 00:20:306 (2,3) - 00:21:906 (5,6) - I think they are a bit hard for clam part if you compare them to the Kiai part
00:30:306 (3) - This slider shoud have been made into a long slider becuase hearing the sound of a middle of a slider is a bit wired
00:56:206 (2) - 00:56:956 (3) - 00:57:706 (1) - Remove claps?
01:21:706 (1,2) - I think they are undermapped maybe change to the circles?

[Normal]
00:57:706 (1,2) - Change to slider because the vocal starts here 00:57:706 (1) -

[Saco's Hard]
00:43:106 (3,4,1) - I think this is a bit overmapped cuz they are in clam part
01:13:831 (4) - This slider should have been started here 01:14:018 - cuz Its the same rhythm as 01:12:518 (5) -
01:21:706 - 01:23:206 - should have been mapped

[Wolf's Insane]
00:01:706 (4,1) - inconsistently spacing if you compare them to 00:03:306 (4,1) - 00:04:906 (4,1) -
01:18:706 (8) - Remove this circle because you mapped them with following the finsh sounds (idk what is it called) like 01:19:081 (1) -
Topic Starter
Cris-

Mir wrote:

Free mod cuz bored.

[ General]
  1. Could get higher res bgs if you wanted to. Max is 1920x1080. (I ignore this because i can't found Gungi BG in 1920x1080 lmao)
  2. Saco's Hard has conflicting timing line settings at 01:29:206. Make the volume the same.
  3. Gungi also has this issue at 00:54:563 - instead.

[ Gungi]
  1. 00:04:706 (3,4) - Shouldn't be stacked imo cuz sounds are different and you don't stack these notes anytime else in the intro.
  2. 00:11:506 (1,2) - Fix blanket please. http://i.imgur.com/ArzxoMk.png
  3. 00:21:106 (1,2,3) - All the vocals are on slider ends here but I'm pretty sure you want to follow them considering the previous section was mapped to vocals pretty intensely. Try moving these all back one to the red tick so the vocal is clickable. // 00:36:306 (3,4) -
  4. 00:30:306 (5) - NC here since downbeat and strong vocal?
  5. 00:32:706 (3,4,5,6,7) - Could tidy up this star http://i.imgur.com/pAuF6NZ.png
  6. 00:34:506 (3) - Skips a triple you could map.
  7. 00:47:106 (4) - Not too sure why this is a slider when the vocals are distinct enough to map with two circles like the rest of this pattern.
  8. 00:48:306 (1) - Skips way more than the other slider art at 00:49:906 (1,1), would recommend removing it and just keeping the latter.
  9. 00:49:906 (1,1) - Loosen this blanket would you? It's a bit too tight imo http://i.imgur.com/FJZvAcM.png
  10. 00:55:643 (2,3,4) - Spaced quite low but 00:56:393 (1,2,3,4) - is massive jump and they're the same sound and intensity hasn't changed. Would recommend nerfing 1-4 to fit more with the difficulty you're establishing here.
  11. 01:03:331 (4,1,2,3,4,5,6,7) - Could make this into a star instead tbh or tidy it up a bit http://i.imgur.com/wMC4HBp.jpg // 01:11:018 (5,1,2,3,4) -
  12. 01:13:268 (2,3,4) - 01:14:768 (2,3,4) - Two of the same vocal-centric phrases mapped differently, imo the first one is better.
  13. 01:26:206 (1) - You can ctrl+J this to have 01:26:768 (2) - fit in more as a pattern. http://i.imgur.com/Kep26o9.png
  14. 01:29:206 (1,2,3,4,1,2,3,4) - This is SO weak why is this spaced so unreasonably high? Can you please nerf this it's literally just a guitar lol.

[ Wolf's Insane]
  1. 00:08:906 (2,3) - Blanket fix? http://i.imgur.com/Gh4Ygz2.png // 00:12:706 (3,1) - http://i.imgur.com/obzUex1.png
  2. 00:13:106 (1) - Having each of these skip the extremely noticeable vocal in the middle sounds very weird when the song is quite vocal-centric here. You can either map these as 1/2 instead or make repeats to fix it. // 00:14:806 (1) - 00:16:306 (1) - etc.
  3. 00:19:306 (6) - This triple is very audible and calls more for a clickable triple than a kickslider. // 00:32:106 (5) - 01:17:956 (3) -
  4. 00:23:306 (2) - Strongest note here on the slider end? Would consider mapping the triple here instead honestly to keep it clickable. http://i.imgur.com/IHZY5xz.png
  5. 00:26:506 (2) - Noticeable triple skipped. // 00:36:206 -
  6. 00:36:906 - Aaaa why skip. ;w; The song is still being very fluid here so this gap is kind of awkward.
  7. 00:39:906 (3) - This slider end has the strongest note of the reverse, I recommend removing reverse and having the downbeat clickable. // 00:46:306 (3) - Different case but same idea.
  8. 00:41:906 (1) - Not symmetrical?
  9. 00:45:706 (2) - Form could be better. http://i.imgur.com/Qv0Zecr.png
  10. 00:51:506 (2) - Could NC since it's another downbeat and strong vocal.
  11. 01:00:143 (4) - Could be two circles because sounds are quite distinct here.
  12. 01:00:706 (1) - Extended slider so that strong vocal on the end is clickable?
  13. 01:02:768 (3,4) - Ctrl+G rhythm to follow vocals better if you want.
  14. 01:29:206 (1,2,3,4,1,2,3,4) - Same as topdiff this should really be nerfed these are very weak sounds compared to the other sounds in the song.
The entire diff seems to be... really weird in following a specific sound. I can't tell if you're prioritizing drums or vocals in the kiai because 01:02:768 (3,4,5) - is not following vocals considering the vocals are all on slider ends (and stronger than the drums) whereas 01:10:268 (2,3,4) - is following vocals. It seems to switch randomly and I suggest working on making it clearer what you intend to follow by making either the vocals or drums largely clickable.

Good luck.~

All fixed in Gungi & Insane, ty

nice_safaleen wrote:

hi

[Easy]

00:16:306 (5,1) - 00:20:306 (2,3) - 00:21:906 (5,6) - I think they are a bit hard for clam part if you compare them to the Kiai part
00:30:306 (3) - This slider shoud have been made into a long slider becuase hearing the sound of a middle of a slider is a bit wired
00:56:206 (2) - 00:56:956 (3) - 00:57:706 (1) - Remove claps? Ignored, claps sounds good here
01:21:706 (1,2) - I think they are undermapped maybe change to the circles?

[Normal]
00:57:706 (1,2) - Change to slider because the vocal starts here 00:57:706 (1) -

[Saco's Hard]
00:43:106 (3,4,1) - I think this is a bit overmapped cuz they are in clam part
01:13:831 (4) - This slider should have been started here 01:14:018 - cuz Its the same rhythm as 01:12:518 (5) -
01:21:706 - 01:23:206 - should have been mapped

[Wolf's Insane]
00:01:706 (4,1) - inconsistently spacing if you compare them to 00:03:306 (4,1) - 00:04:906 (4,1) -
01:18:706 (8) - Remove this circle because you mapped them with following the finsh sounds (idk what is it called) like 01:19:081 (1) -
All other are fixed

Many thanks to both for the mod~! :D
Ohwow
m4m

[Gunji]
00:34:306 (2,3,4,5,6,7) - I feel like you just make some sharp angled patterns instead of a wide angle pattern here.
00:35:106 (5,1) - Hmm this is the only part that you stacked. I feel like it should have more of a jump since 00:35:506 (1) - has a loud sound.
00:32:706 (3,4,5,6,7) - can make into perfect pentagon
00:46:706 (2,3,4,5,6) - ^
00:55:831 (3,4) - Not sure why you stack when it's just better to make them jumps imo
01:07:643 (2,3) - ^

00:58:456 (3,4,5) - fix spacing, 00:58:456 (3,4) - is closer than 00:58:737 (4,5) - Not sure if it's intentional since this is happening often.
01:04:643 (5,1,2,3) - ^
01:05:206 (1,2,3) - ^ 01:05:768 (4,5) - has slightly larger spacing

01:03:518 (5) - loud sound on big white tick. i suggest you ctrl + g the rhythm
01:14:018 (5,1) - again you made a jump here but you didn't make a jump here 01:15:518 (5,1) -
01:28:268 (5,1) - spacing is really big here, but music doesn't support it.
01:26:768 (2,3) - I suggest adding some circular flow here instead of just linear flow.

[Wolf's Insane]
00:10:506 (2,1,2) - Bad flow
00:18:506 (4,5) - make symmetrical, looks better
00:31:206 (3,4,1,2,3,4) - Not a big fan of this wide angle (almost 180 degree) pattern. If you want it to be a straight line then make it perfectly, but i suggest you change it to something with sharp angle jumps.
00:45:706 (2,3) - ehh awkward flow, try to put (3) somewhere around x280 y70, and ctrl + j (fix other stuff after if you change it )
00:21:106 (1,2) - Also weird flow. at least ctrl+h so it has some circular flow.
00:48:306 (1,2) - I'd be nice to have these 2 mirror each other. That way there would be some symmetrical patterns and would overall look like a more structure map.
00:55:831 (3,4) - better to have some flow here rather than some up-down motion sliders. There's nothing really special going on in the music for the flow to differ from the rest.
01:01:081 (2,3) - also weird flow.
01:23:768 (2,3) - I think these 2 sliders aren't perfectly symmetrical.
I suggest you work on flow. Stick to circular flow


Will continue this later, I was actually working on this a few days ago but since you updated, some of my mods were obsolete, so i'm just going to post it now so you can see while it's still applicable. I will edit this post within tomorrow or in 2 days.
Geek1001
From my queue

Easy

00:15:506 (4,5,1,2) - I'd move 2 so that the angles between 5-1-2 and 4-5-1 are the same.
00:15:506 (4,5) - These two objects are noticeably closer together than most objects. I'd blame grid snap. (There are quite a few of these.)
00:21:106 (3,4) - These two objects are noticeably closer together than most objects.
00:43:106 (2,3) - These two objects are noticeably closer together than most objects.
00:46:706 (2,1) - Change 1 so both the head and tail are centered on the tail of 2.
00:56:206 (2,3) - These two objects are noticeably closer together than most objects.
00:59:206 (3,4) - These two objects are noticeably closer together than most objects.
01:02:956 (4,1) - These two objects are noticeably closer together than most objects.
01:12:331 (4,1,2) - 4 and 2 are more curved than other curved 1/1 sliders.
01:20:581 (1,2) - These two objects are noticeably closer together than most objects.


Normal

00:19:306 (4) - This slider really bugs me. I'd replace it with a single circle. The slider tail doesn't have a strong beat in the song so it shouldn't be mapped if all slider tails are mapped to strong beats.
00:33:306 (3) - Rotate this slightly clockwise for aesthetics.
00:39:106 (2,3,4) - Inconsistent spacing.
00:41:106 (7,1) - Fix blanket
00:48:306 (1,2) - Line these up to look symmetric.
01:19:081 (1,1) - With large time differences like this, it'd be okay to change distance snap to avoid such large movements for a normal.


This is only my third mod so let me know if I did something wrong.
Topic Starter
Cris-

Ohwow wrote:

m4m

[Gunji]
00:34:306 (2,3,4,5,6,7) - I feel like you just make some sharp angled patterns instead of a wide angle pattern here.
00:35:106 (5,1) - Hmm this is the only part that you stacked. I feel like it should have more of a jump since 00:35:506 (1) - has a loud sound.
00:32:706 (3,4,5,6,7) - can make into perfect pentagon
00:46:706 (2,3,4,5,6) - ^
00:55:831 (3,4) - Not sure why you stack when it's just better to make them jumps imo
01:07:643 (2,3) - ^

00:58:456 (3,4,5) - fix spacing, 00:58:456 (3,4) - is closer than 00:58:737 (4,5) - Not sure if it's intentional since this is happening often.
01:04:643 (5,1,2,3) - ^
01:05:206 (1,2,3) - ^ 01:05:768 (4,5) - has slightly larger spacing

01:03:518 (5) - loud sound on big white tick. i suggest you ctrl + g the rhythm
01:14:018 (5,1) - again you made a jump here but you didn't make a jump here 01:15:518 (5,1) -
01:28:268 (5,1) - spacing is really big here, but music doesn't support it.
01:26:768 (2,3) - I suggest adding some circular flow here instead of just linear flow.

[Wolf's Insane]
00:10:506 (2,1,2) - Bad flow
00:18:506 (4,5) - make symmetrical, looks better
00:31:206 (3,4,1,2,3,4) - Not a big fan of this wide angle (almost 180 degree) pattern. If you want it to be a straight line then make it perfectly, but i suggest you change it to something with sharp angle jumps.
00:45:706 (2,3) - ehh awkward flow, try to put (3) somewhere around x280 y70, and ctrl + j (fix other stuff after if you change it )
00:21:106 (1,2) - Also weird flow. at least ctrl+h so it has some circular flow.
00:48:306 (1,2) - I'd be nice to have these 2 mirror each other. That way there would be some symmetrical patterns and would overall look like a more structure map.
00:55:831 (3,4) - better to have some flow here rather than some up-down motion sliders. There's nothing really special going on in the music for the flow to differ from the rest.
01:01:081 (2,3) - also weird flow.
01:23:768 (2,3) - I think these 2 sliders aren't perfectly symmetrical.
I suggest you work on flow. Stick to circular flow


Will continue this later, I was actually working on this a few days ago but since you updated, some of my mods were obsolete, so i'm just going to post it now so you can see while it's still applicable. I will edit this post within tomorrow or in 2 days.
All fixed in Wolf's Insane and Gungi
Thanks!~





LordGeek101 wrote:

From my queue

Easy

00:15:506 (4,5,1,2) - I'd move 2 so that the angles between 5-1-2 and 4-5-1 are the same.
00:15:506 (4,5) - These two objects are noticeably closer together than most objects. I'd blame grid snap. (There are quite a few of these.)
00:21:106 (3,4) - These two objects are noticeably closer together than most objects.
00:43:106 (2,3) - These two objects are noticeably closer together than most objects.
00:46:706 (2,1) - Change 1 so both the head and tail are centered on the tail of 2.
00:56:206 (2,3) - These two objects are noticeably closer together than most objects.
00:59:206 (3,4) - These two objects are noticeably closer together than most objects.
01:02:956 (4,1) - These two objects are noticeably closer together than most objects.
01:12:331 (4,1,2) - 4 and 2 are more curved than other curved 1/1 sliders.
01:20:581 (1,2) - These two objects are noticeably closer together than most objects.


Normal

00:19:306 (4) - This slider really bugs me. I'd replace it with a single circle. The slider tail doesn't have a strong beat in the song so it shouldn't be mapped if all slider tails are mapped to strong beats.
00:33:306 (3) - Rotate this slightly clockwise for aesthetics.
00:39:106 (2,3,4) - Inconsistent spacing.
00:41:106 (7,1) - Fix blanket
00:48:306 (1,2) - Line these up to look symmetric.
01:19:081 (1,1) - With large time differences like this, it'd be okay to change distance snap to avoid such large movements for a normal.


This is only my third mod so let me know if I did something wrong.
All fixed, thank you! ;D
-Keitaro
m4m from my q

[General]
1.96* > 3.15* :thinking:
higher the normal diff or create a new diff with around 2.5*

[Easy]
1/1 or 1/2 Beat snap plz
00:17:106 (2,3) - Fix this blanket
00:25:106 (4) - x:208 y:144 and 00:25:906 (1) - x:312 y:248
00:25:906 (1) - Fix blanket too~
00:33:106 (2,3) - ^
00:41:906 (1,2) - Blanket them?
01:01:081 (2) - The middle anchor: x:24 y:208

[Normal]
00:01:506 (3,2) - Blanket~
00:19:506 - Isn't this should be clickable?
00:57:143 (6) - 1 slider and 1 circle? You seems to follow the lyric here

[Hard]
00:27:706 (2,4) - Blanket might be better
00:54:692 (2) - Convert to circle? couse the lyric only last 1/4
01:02:393 (2,3) - fix lanket, even through its a bit far

[Insane]
00:15:106 (2,3,4) - Fix these triangle
00:17:906 (1,2,3) - ^ or maybe 00:18:106 (2) - is around x:72 y:72
00:19:306 (6,7,1) - Stack?
00:24:706 (2) - Can be blanketed with 00:24:906 (3) - imo
00:29:406 (2,3) - x:24 y:68 instead?
00:31:206 (3,4) - x:492 y:216? You rarely stack the triplets with the tail of slider
00:59:112 (5,6) - ^ x:16 y;208
01:02:581 (2) - around x:44 y: 80 would be better, or at least same the spacing.
01:03:706 (1,3) - Blanket
01:09:518 (6,7,1) - Stack?
01:18:706 - There is a sound here, you can make a jump here
01:24:518 (4,1) - Fix those blanket

[Gungi]
00:41:906 (1) - make them smoother?
Else is fine~

Good beatmap~
gl!
Topic Starter
Cris-

Error- wrote:

m4m from my q

[General]
1.96* > 3.15* :thinking:
higher the normal diff or create a new diff with around 2.5* I don't know do Advanced diffs, so i reject this for the moment

[Easy]
1/1 or 1/2 Beat snap plz I map this in 1/4 but is 1/2, so, i don't see the problem, anyway i change it to 1/2 xd
00:17:106 (2,3) - Fix this blanket Fixed
00:25:106 (4) - x:208 y:144 and 00:25:906 (1) - x:312 y:248 Fixed
00:25:906 (1) - Fix blanket too~ I do not know what you mean, I think it's moving the next notes, if so is it done
00:33:106 (2,3) - ^ Fixed
00:41:906 (1,2) - Blanket them? Fixed
01:01:081 (2) - The middle anchor: x:24 y:208 Fixed

[Normal]
00:01:506 (3,2) - Blanket~ Fixed
00:19:506 - Isn't this should be clickable? Fixed
00:57:143 (6) - 1 slider and 1 circle? You seems to follow the lyric here Fixed

[Hard]
00:27:706 (2,4) - Blanket might be better Fixed
00:54:692 (2) - Convert to circle? couse the lyric only last 1/4 Fixed
01:02:393 (2,3) - fix lanket, even through its a bit far Fixed

[Insane]
00:15:106 (2,3,4) - Fix these triangle
00:17:906 (1,2,3) - ^ or maybe 00:18:106 (2) - is around x:72 y:72
00:19:306 (6,7,1) - Stack?
00:24:706 (2) - Can be blanketed with 00:24:906 (3) - imo
00:29:406 (2,3) - x:24 y:68 instead?
00:31:206 (3,4) - x:492 y:216? You rarely stack the triplets with the tail of slider
00:59:112 (5,6) - ^ x:16 y;208
01:02:581 (2) - around x:44 y: 80 would be better, or at least same the spacing.
01:03:706 (1,3) - Blanket
01:09:518 (6,7,1) - Stack?
01:18:706 - There is a sound here, you can make a jump here
01:24:518 (4,1) - Fix those blanket

[Gungi]
00:41:906 (1) - make them smoother? Fixed
Else is fine~

Good beatmap~
gl!
Thank you so much for this mod!~ :)
Wikozo
Hi! I'm from my modding queue 8-)

Easy
• 01:14:581 (4) - remove
Normal
• 00:44:706 (2) - remove
• 01:03:331 (5) - ^
• 01:12:331 (3) - get this circle on 01:12:143
Saco's Hard
• 00:43:706 (2) - remove
Wolf's Insane
• Change AR from 9 to 8
Gungi
• Why you change BG?
• 01:28:174 (4) - remove

Generally the map is very good, I do not have much to complain about ;)
Topic Starter
Cris-

Wikozo wrote:

Hi! I'm from my modding queue 8-)

Easy
• 01:14:581 (4) - remove rejected, this part has sound
Normal
• 00:44:706 (2) - remove Same as Easy 01:14:581 (4)
• 01:03:331 (5) - ^ Fixed
• 01:12:331 (3) - get this circle on 01:12:143 Fixed, and i change the next circle for a slider
Saco's Hard
• 00:43:706 (2) - remove I don't remove this but i change the circle 1 for a slider from 00:43:506 - 00:43:906, i think this sounds better :)
Wolf's Insane
• Change AR from 9 to 8 Fixed
Gungi
• Why you change BG? I changed the BG in this diff to emphasize better with the diff name (If you saw HxH 2011 you will understand)
• 01:28:174 (4) - remove Ignored because a sound is heard here (clap)

Generally the map is very good, I do not have much to complain about ;) Thank you so much, I really appreciate this :3
Thanks for the mod!~ :D
Moku_Hazushi
(From my modding queue)

Sorry for the wait you made this request like almost 2 weeks ago and now im not even sure this mod will help you getting this map even better (but i hope you will find one or two stuff interesting anyway).

Its even more frustrating for me since I love this manga, anime and ending.
So yeah, hope short mod for every difficulty since Im not good enough to go further, maybe this will help maybe not but i tried ahah

Best of luck for the ranking :3

Easy


00:24:306 (3) - Not sure this finish is relevant

01:10:831 (2) - I have also doubt about this finish at the end of a slider, really surprising (o-o" i mean the on at 01:12:331 (4) is 120% legit because its a new musical phrase announcing the climax but for this one i think its a bit weird

Nothing much to say about the mapping, its ready to be rank in my opinion, good balance between strict easy mapping and originality,
good job owo)b

Normal


00:37:706 - I really feel something is missing here what about adding a circle ?

Thank you sensei for that hitsounding lesson so great xD

Saco's Hard


00:05:106 (1) - What about making it a "straight angular" shape like 00:01:906 (1) because until now for the guitar chords you have curve 00:00:306 (1) ; straight angular 00:01:906 (1) ; curve 00:03:506 (1) ; and 00:05:106 (1)
00:08:306 (1) - Same as above

00:17:306 (5,6) - I would have seen a slider instead of 2 normals here, because ok all those normals before 00:15:906 (5,6,1,2) maps the battery, the 00:17:106 (4) hits when the singer says "to" which is a short sound but 00:17:306 (5,6) hit on "suru" which i find more long and i think it will be great to have that short slider followed by a long one

Great mapping and hitsounding again, really good surprised like at 00:30:906 for the battery mapping, so yeah awsome :)

Wolf's Insane


00:03:506 (1) - Same remark as for the hard, why not making this slider the same kind of shape as 00:01:906 (1) (alternating curvy and angular slider for the guitar mapping just like you did after btw)

00:25:506 (4,5,6,7) - Its a bit weird to have the tail of the stream aiming in the opposite direction than the following slider

00:32:106 (5,6,1) - Ok so at 00:22:506 (3,4,1) instead of stacking like you often did you introduced a small stream but you are not using it so much after that (well i agree there is 00:25:506 (4,5,6,7,1)), so maybe 00:32:106 (5,6,1) is a good opportunity to recall that pattern

00:54:692 (3) - Sorry to tell you that but i think this circle if coming a bit early for mapping the "i" of the singer, dunno what you can do about it without going for 1/16 or more :s (but this is really not much, in fact i tried moving it just 1/16 to the right and it sounds better for me)

01:22:456 (1,2,3,4,5,6,7,8) - HOLD ON, im not complaining about this being a bit hard for a 4*, its okay its okay ahah no its just that the stream is beginning too early i think which suppress a bit that crazy transition for the final climax (buy making the player stress from 01:22:456 instead of 01:22:831). My suggestion is removing (1,2,3,4) and replace with a slider from (1) to (3)

Really fun to play mapping, great gimmicks and good difficulty balance. Still impress by the hitsouding xD

Gungi


00:13:906 (3,4,5,6) - Maybe you should space (5) and (6) a bit more to announce the following jumps 00:15:506 (3,4,5,6)

00:17:306 (4,5,1) - I would space (5,1) a bit more from (4) to stay in the philosophy of increasing spacing for this part

00:48:306 (1) - WoooOOOOoooooh (sorry just had fun playing this slider going with the singing xD)

01:22:456 (3,4,5,6,1,2,3,4) - Yeah same remark i did for the Wolf's Insane

WHERE DID YOU FIND THIS BG I LUV IT <3 Ok sorry once more i dont know what to say, its almost perfect for me :3
Topic Starter
Cris-

Moku_Hazushi wrote:

(From my modding queue)

Sorry for the wait you made this request like almost 2 weeks ago and now im not even sure this mod will help you getting this map even better (but i hope you will find one or two stuff interesting anyway).

Its even more frustrating for me since I love this manga, anime and ending. HxH is my favorite anime/manga too :)
So yeah, hope short mod for every difficulty since Im not good enough to go further, maybe this will help maybe not but i tried ahah All helps are nice, np ;)

Best of luck for the ranking :3 Thank you so much!! :D

Easy


00:24:306 (3) - Not sure this finish is relevant Fixed (replaced for a whistle)

01:10:831 (2) - I have also doubt about this finish at the end of a slider, really surprising (o-o" i mean the on at 01:12:331 (4) is 120% legit because its a new musical phrase announcing the climax but for this one i think its a bit weird ^

Nothing much to say about the mapping, its ready to be rank in my opinion, good balance between strict easy mapping and originality,
good job owo)b
Thanks!! :D

Normal


00:37:706 - I really feel something is missing here what about adding a circle ? Fixed

Thank you sensei for that hitsounding lesson so great xD Yeah, wolf3211 is really talented at hitsounds xD

Saco's Hard


00:05:106 (1) - What about making it a "straight angular" shape like 00:01:906 (1) because until now for the guitar chords you have curve 00:00:306 (1) ; straight angular 00:01:906 (1) ; curve 00:03:506 (1) ; and 00:05:106 (1) Fixed
00:08:306 (1) - Same as above Fixed

00:17:306 (5,6) - I would have seen a slider instead of 2 normals here, because ok all those normals before 00:15:906 (5,6,1,2) maps the battery, the 00:17:106 (4) hits when the singer says "to" which is a short sound but 00:17:306 (5,6) hit on "suru" which i find more long and i think it will be great to have that short slider followed by a long one Fixed

Great mapping and hitsounding again, really good surprised like at 00:30:906 for the battery mapping, so yeah awsome :)
Thanks!!, Saco does not have time to update this because he is in University, so i update the gd instead, anyway he thanks you ;)

Wolf's Insane


00:03:506 (1) - Same remark as for the hard, why not making this slider the same kind of shape as 00:01:906 (1) (alternating curvy and angular slider for the guitar mapping just like you did after btw)

00:25:506 (4,5,6,7) - Its a bit weird to have the tail of the stream aiming in the opposite direction than the following slider

00:32:106 (5,6,1) - Ok so at 00:22:506 (3,4,1) instead of stacking like you often did you introduced a small stream but you are not using it so much after that (well i agree there is 00:25:506 (4,5,6,7,1)), so maybe 00:32:106 (5,6,1) is a good opportunity to recall that pattern

00:54:692 (3) - Sorry to tell you that but i think this circle if coming a bit early for mapping the "i" of the singer, dunno what you can do about it without going for 1/16 or more :s (but this is really not much, in fact i tried moving it just 1/16 to the right and it sounds better for me)

01:22:456 (1,2,3,4,5,6,7,8) - HOLD ON, im not complaining about this being a bit hard for a 4*, its okay its okay ahah no its just that the stream is beginning too early i think which suppress a bit that crazy transition for the final climax (buy making the player stress from 01:22:456 instead of 01:22:831). My suggestion is removing (1,2,3,4) and replace with a slider from (1) to (3)

Really fun to play mapping, great gimmicks and good difficulty balance. Still impress by the hitsouding xD Many thanks, wolf thanks you!~

Gungi


00:13:906 (3,4,5,6) - Maybe you should space (5) and (6) a bit more to announce the following jumps 00:15:506 (3,4,5,6) Fixed

00:17:306 (4,5,1) - I would space (5,1) a bit more from (4) to stay in the philosophy of increasing spacing for this part Fixed

00:48:306 (1) - WoooOOOOoooooh (sorry just had fun playing this slider going with the singing xD) Thanks? xDD

01:22:456 (3,4,5,6,1,2,3,4) - Yeah same remark i did for the Wolf's Insane I ignore this cause is the top diff and looks nice haha, but i keep this in mind

WHERE DID YOU FIND THIS BG I LUV IT <3 Ok sorry once more i dont know what to say, its almost perfect for me :3 I find this BG on DevianArt Click here, Anyway i put this on the desc map hahah


Thanks for this mod and good vibe, I really appreciate this! n.n
Many thanks also for the 3 kudosu c;

HxH 4 Life <3
Lumario
Hey, it's me Luma \(^.^)/

Here are your Testplays:

Easy: http://puu.sh/vqebc/bdeb94e7b8.osr
Normal: http://puu.sh/vqebv/fa465e1913.osr
Saco's Hard: http://puu.sh/vqebO/81b62ab580.osr
Wolf's Insane: http://puu.sh/vqebY/9d1b04ed0f.osr
Gungi: http://puu.sh/vqec8/11efd1a033.osr

Only thing I have to say is that a lot of jumps in Wolf's Insane are too big in my opinion, this maybe could be fixed by increasing the SV.


The rest looks clean, hope the replays help o/

Luma
Ellyu
From my q

[Easy]
00:46:706 (2,1) - minor thing. stack
01:21:706 (2,3,4,5) - 4 continuous circle will kill the beginners lol.

[Wolf's insane]
00:21:106 (1) - 1/1 reversed slider doesn't fit the music well imo. too easy here.
01:06:706 (1) - why extend it? there's no sound in most of the slider body.
01:14:018 (5,1) - enlarger the space for the heavy beat
01:15:331 (5,1) - same as^
01:18:706 (9) - no sounds here.overmap?

[Gundi(what's this mean?)]
much easier than insane. good job pp system.
HP could be higher cuz it's same with insane now
00:06:706 (1,2) - blanket properly
00:31:806 (2,3) - stack them will be better imo.
00:56:768 (3,4) - if u follow vocal here better to ctrl+g them. just like 01:08:768 (3,4) -
01:03:331 (4,5) - these pattern uhh...just a personal advise:https://puu.sh/vqipL/788dc967bc.png
01:15:518 (5,1) - same as^
01:06:143 (1,2) - 00:54:152 (1,2) - consistence?
01:05:018 (7,1) - I know you stack 1 intentionally. but the beat on 1 is really strong so I think you can enlarger the space.
01:22:456 (3,4) - change it to a kick slider and put nc start from 01:22:643 (5) - cuz the drums start at it.
Topic Starter
Cris-

Lumario wrote:

Hey, it's me Luma \(^.^)/

Here are your Testplays:

Easy: http://puu.sh/vqebc/bdeb94e7b8.osr
Normal: http://puu.sh/vqebv/fa465e1913.osr
Saco's Hard: http://puu.sh/vqebO/81b62ab580.osr
Wolf's Insane: http://puu.sh/vqebY/9d1b04ed0f.osr
Gungi: http://puu.sh/vqec8/11efd1a033.osr

Only thing I have to say is that a lot of jumps in Wolf's Insane are too big in my opinion, this maybe could be fixed by increasing the SV.
Mmm, currently Wolf's Insane has a 1.70 SV and Gungi 1.80 ... so I think up the SV is not a good idea, I'll talk to Wolf about this, maybe nerf jumps is a good option too...


The rest looks clean, hope the replays help o/

Luma
Many thanks for the test play \:D/



handsome muscle wrote:

From my q

[Easy]
00:46:706 (2,1) - minor thing. stack Ignored, currently looks better in my opinion
01:21:706 (2,3,4,5) - 4 continuous circle will kill the beginners lol. Ok, changed again. Replaced 01:22:081 (3,4) for a slider

[Wolf's insane]
00:21:106 (1) - 1/1 reversed slider doesn't fit the music well imo. too easy here.
01:06:706 (1) - why extend it? there's no sound in most of the slider body.
01:14:018 (5,1) - enlarger the space for the heavy beat
01:15:331 (5,1) - same as^
01:18:706 (9) - no sounds here.overmap?

[Gundi(what's this mean?)] Gungi is a board game used at Hunter×Hunter Chimera Ant Arc You can find more info here
much easier than insane. good job pp system. lmao
HP could be higher cuz it's same with insane now Fixed, HP up to 8
00:06:706 (1,2) - blanket properly Fixed
00:31:806 (2,3) - stack them will be better imo. Fixed
00:56:768 (3,4) - if u follow vocal here better to ctrl+g them. just like 01:08:768 (3,4) - Ignored cause flow isn't good
01:03:331 (4,5) - these pattern uhh...just a personal advise:https://puu.sh/vqipL/788dc967bc.png Fixed
01:15:518 (5,1) - same as^ Fixed
01:06:143 (1,2) - Fixed 00:54:152 (1,2) - consistence? Mmm, i made this to do a blanket, so i conserve it for the moment
01:05:018 (7,1) - I know you stack 1 intentionally. but the beat on 1 is really strong so I think you can enlarger the space. Fixed
01:22:456 (3,4) - change it to a kick slider and put nc start from 01:22:643 (5) - cuz the drums start at it. Fixed
Thank so much for the mod!~ :)
CucumberCuc
Hi :3

[Normal]
00:06:106 (5) to be far away from the next slider, take a closer
AiMod complains:
00:31:506 (3) start slider move 1 square to the right
00:33:306 (3) do as in the image:
00:40:306 (5) move 1 square to the down
00:58:831 (3) start slider move 1 square to the right
01:14:018 (4) move 1 square to the down
01:14:956 (6) move 2 square to the left and up

[Wolf's Insane]
00:08:906 (2,3) ctrl+g?
00:32:706 (2) move slightly right
00:35:106 (4) ^
00:58:456 (3) can make a curved slider?
01:02:581 (2) move slightly right
01:03:143 (4) move slightly down
Topic Starter
Cris-

CucumberCuc wrote:

Hi :3

[Normal]
00:06:106 (5) to be far away from the next slider, take a closer Fixed
AiMod complains:
00:31:506 (3) start slider move 1 square to the right Fixed
00:33:306 (3) do as in the image: Fixed
00:40:306 (5) move 1 square to the down Fixed
00:58:831 (3) start slider move 1 square to the right Fixed
01:14:018 (4) move 1 square to the down Fixed
01:14:956 (6) move 2 square to the left and up Fixed

[Wolf's Insane]
00:08:906 (2,3) ctrl+g?
00:32:706 (2) move slightly right
00:35:106 (4) ^
00:58:456 (3) can make a curved slider?
01:02:581 (2) move slightly right
01:03:143 (4) move slightly down
Thanks! ^^
Ametrin
from my q

gungi
00:06:506 (4,2) - don‘t overlap
00:12:106 (2,3) - blanket
00:16:706 (2,2) - stack
01:03:331 (4,5) - stack or don't overlap
01:10:081 (2,3) - ctrl+h

wolf's
00:20:306 (3) - ctrl+g. don't emphasize at here
Topic Starter
Cris-

Ametrin wrote:

from my q

gungi
00:06:506 (4,2) - don‘t overlap Fixed
00:12:106 (2,3) - blanket Already is blanket, lol
00:16:706 (2,2) - stack Fixed
01:03:331 (4,5) - stack or don't overlap Changed again, stacked
01:10:081 (2,3) - ctrl+h Ignored cause flow isn't good, but I will keep this in mind

wolf's
00:20:306 (3) - ctrl+g. don't emphasize at here
Thank you!~
MyAngelHelen
Heyooo

Here's your NM :P

Distinct lack of any original combo colours on lower diffs, please add some custom combo colours, it adds personality to the map and makes it stand out.
On a completely related topic, Gungi has very nice combo colours.

Easy
I testplayed this
  1. 00:06:706 (1,2) - Could have blanketed (2) inside (1).
  2. 00:16:306 (5,1) - The movement from 5 to 1 is counterintuitive to beginners. You're also breaking flow to emphasize nothing.
  3. 00:37:106 (3,1) - Could have blanketed (1) inside (3).
  4. 00:41:506 (3,1) - Could have blanketed (3) inside (1). Et cetera, you get the point.
  5. 00:45:106 (1,2,1) - Why no sliderart on 00:48:306 (1) Missed chance imo owo
  6. 01:05:206 (3,4) - This breaks the player's expectations because of the fact that all previous rhythms have been snapped to 1/1 timing. I'd probably put a slider from 01:05:206 to 01:05:956, with a repeat at 01:05:581. I would then make (4) start at 01:06:331 and end on 01:06:706. This makes rhythm in this section even and also readable by a 7/8-digit player. Also this broke my SS and that makes me sad.

Normal
I couldn't do this without breaking too often so no testplay owo
  1. 00:01:906 (1,2) - (2) isn't on an aesthetically pleasing curve with (1). It would look nice if you made (2) follow the curve of (1).
  2. 00:04:706 (3) - Curves up when the next hitobject is actually down. *minor but annoying :P*
  3. 00:13:106 (1) - ^
  4. 00:14:306 (3,4) - Same curve stuff as 00:01:906 (1,2). Won't mention any more of these.
  5. 00:18:506 (2,3) - These should be arranged like 00:17:706 (3,1) to keep this section consistent.
  6. 00:24:106 (3,4) - ^ Keep your arranging consistent throughout the section or it's unreadable to a beginner. Give some time for beginners to get used to the 2 different ways of representing this rhythm.
  7. 00:28:106 (2,3,4) - From this point on beginners should have caught onto the gimmick. So it should be fine :P
  8. 00:54:106 - There is a sound here. Putting a slider here helps to get beginners used to lower spinner recovery times and won't cause a difficulty spike as slider leniency is best tool for mapping awkward active rhythms. At least until ScoreV2 begins to exist owo

Saco's Hard
No testplay because I'm too used to the awkward types of movement and reading in here so I wouldn't be able to give valuable feedback gameplay-wise.
  1. 00:23:106 (2,3,4,5) - (5) is at a weird angle when compared to (2,3,4).
  2. 00:29:706 (5) - Less major than ^ but this is awkward, which I'm guessing is the whole point :P So this is fine, unless you want to change it
  3. 00:30:906 (1,2,3,4,5,6,1) - These all look similar but (1,2,3,4) have a certain rhythmic pattern introduced which (5,6,1) completely disregard, making this counterintuitive to read. I have no idea how to fix this have fun <3
  4. 00:33:706 (1,2,3,4) - You could have placed (4) in a similar style to (1,2,3) owo
  5. 00:36:106 (3,4,5,6) - (4) indicates a that (6) is the next hitcircle and (5) is completely hidden until (3) disappears. Ouch this pattern hurts to read. Especially when you can get decent pp out of playing 3* no mod.
  6. 01:00:143 (4,5,6,1,2) - THIS is a well made overlap. That ^ is not :P
  7. 01:07:643 (2,3,4,1,2,3) - I would be tempted to click (1) earlier than I was intended to because of the fact that all the other hitcircles in 01:07:643 (2,3,4,1,2,3) are at 1/2 time intervals from each other. It could just be the fact that it's AR7.5 and I suck at reading AR7.5 *minor* I wouldn't get rid of this, just make it more readable.
  8. 01:19:081 (2) - I am extremely tempted to quote that all sliders must have a clear path from start to finish. I wouldn't completely redo the sliderart, just space the overlapping anchors a bit more.
  9. 01:23:206 (1,2) - This by itself is fine by the way (despite being unintuitive), just don't cover up (2) and make it unintuitive. Save that for the insane with the higher AR :o

Wolf's Insane
I died right at the end becuase I suck lol
  1. 00:05:106 (1,2) - I can't hear why the jumps are getting increasingly more spaced. No pp jumps please, whether pp was your intention or not.
  2. 00:05:106 (1,2) - Also don't break flow on weak sounds or sounds of the same strength as the ones before them. Also don't break flow on red ticks, unless you are expreienced.
  3. 00:08:306 (1,2) - Same two problems as 00:05:106 (1,2). There is really no need to increase intensity throughout a calm section if you can't hear any musical intensity at all.
  4. 00:15:706 (5,6) - Not aesthetically pleasing owo
  5. 00:17:506 (6) - Not a great place to break circular flow. I've just noticed this is a gimmick. Still, the comment below applies.
  6. 00:17:906 (1) - This is a good place to break circular flow though. What a wasted opportunity :P
  7. 00:20:306 (3,4) - Speaking of gimmicks, you haven't used yours here.
  8. 00:22:706 (1) *00:24:906 (3) & 00:25:906 (1) - It looks very untidy if you use 3 different sliderart styles.
  9. 00:29:106 (1,2,3) - I would extend (2,3) out rather than stack them.
  10. 00:30:906 (2,3,4) - ^ Same here, just with (3,4) instead of (2,3).
  11. 00:33:906 (1,2) - Why break flow here?? I haven't found any gimmick to support it and the song doesn't support it either.
  12. 00:37:506 (2,3,4,5,1) - Plays fine but looks kinda bad.
  13. 00:37:906 (1,2) - First 1/4 jump. 41.6% of the way through the map. Please either remove this or use it earlier :P
  14. 00:40:906 (3,4) - Looks just like a 1/4 stack owo This also appeared somewhere else, which is a problem. :thinking: I am stupid, ignore that :o
  15. 00:49:906 (1,1) - These sliderart styles are different owo
  16. 00:58:831 (4,5,6) - I would extend (5,6) out rather than stack them. I feel like I've said this before :thinking: Whatever, I won't repeat myself again :P
  17. 01:05:206 (1,2,3,4,5,1,2,3,4) - PP confirmed. Seriously, those jumps have large spacing, but that's not the problem at all. The fact that you broke flow twice in a row in a relatively calm bit again is the problem ^-^
  18. 01:17:956 (3,4,5,6,7,8) - Completely different ways of representing a 1/4 triple, nice way of confusing people :D
  19. 01:21:706 (1,2,3) - More 1/4 jumps which we haven't seen for almost a minute. Seriously, this would be fine if you just used it more often. You can use it more or not use it at all, your choice.
  20. 01:27:893 (2,3,4,5,6,1,2,3,4,5) - I would love to explain to you why this is a 1/2 jump and ^ that is a 1/4 jump but I just can't be bothered. You can PM me if you want to know though.

Gungi
  1. 00:03:506 (1,2,3,4) - Not sure why (3,4) go in a completely different direction than the one the slider implies when the patterns at 00:00:306 (1,2,3,4,1,2,3,4) followed the implied slider path.
  2. 00:05:106 (1,2,3,4) - ^ Same here.
  3. 00:06:706 (1,2,3,4,1,2,3,4) - Now this isn't even consistent in whether it does or does not follow the implied slider path. Please fix or give an exhaustive explanation owo.
  4. 00:12:106 (2,3) - Not sure what you're trying to emphasize at 00:12:706 with that awkward object placement.
  5. 00:15:506 (3,4,5,6) - Not a very regular polygon if you ask me. It needs to look more like a square and less like a failed rectangle :P
  6. 00:17:706 (1,2,3,4) - Nice pattern, I like it owo
  7. 00:19:506 (1,2,3,4) - And here it is again, on (1,4) niceeee
  8. 00:25:306 (5,1,2,3,4) - The stream at (1,2,3,4) breaks player expectation.
  9. 00:27:506 (1,2) - This could look and play better by using your pattern that you introduced earlier at 00:19:506 (1,2,3,4) & 00:17:706 (1,2,3,4).
  10. 00:28:306 (3,4,5,6) - This would look very nice if it was a star. Something a bit like 00:32:706 (3,4,5,6,7).
  11. 00:31:506 (1,2,3) - Not gonna extend (2,3)?? Because if not then that's fine by me owo
  12. 00:37:506 (2,3,4,1) - Exact same thing as the previous difficulty. I might as well copy and paste. You should either introduce 1/4 jumps earlier or not use them at all.
  13. 00:46:706 (2,3,4,5,6) - Not well done aesthetically and also slightly awkward because of wide angles.
  14. 00:48:306 (1,2,1,1) - Sliderart styles don't really go well together.
  15. 01:11:956 (1) - This is a very weird place to put a hitcircle after that star spam.
  16. 01:21:706 (1,2) - This is a 1/4 jump that hasn't been properly introduced and therefore, this is also a difficulty spike.
  17. 01:22:456 (3,1) - This is a 1/2 jump that HAS been properly introduced. Again, if you want to know the difference, just PM me.
  18. 01:26:768 (2,3) - This is the only time in this map that I will tell you to break flow on (3).

Sorry for completely destroying your map owo
I didn't mean to be mean :P
Topic Starter
Cris-

Helen0903 wrote:

Heyooo

Here's your NM :P

Distinct lack of any original combo colours on lower diffs, please add some custom combo colours, it adds personality to the map and makes it stand out. Ok, i adjust the colors a bit in relation to bg
On a completely related topic, Gungi has very nice combo colours.

Easy
I testplayed this
  1. 00:06:706 (1,2) - Could have blanketed (2) inside (1). Ignored
  2. 00:16:306 (5,1) - The movement from 5 to 1 is counterintuitive to beginners. You're also breaking flow to emphasize nothing. Ok, replaced for a slider blanket with the next slider
  3. 00:37:106 (3,1) - Could have blanketed (1) inside (3). Fixed
  4. 00:41:506 (3,1) - Could have blanketed (3) inside (1). Et cetera, you get the point. Fixed
  5. 00:45:106 (1,2,1) - Why no sliderart on 00:48:306 (1) Missed chance imo owo Slider changed
  6. 01:05:206 (3,4) - This breaks the player's expectations because of the fact that all previous rhythms have been snapped to 1/1 timing. I'd probably put a slider from 01:05:206 to 01:05:956, with a repeat at 01:05:581. I would then make (4) start at 01:06:331 and end on 01:06:706. This makes rhythm in this section even and also readable by a 7/8-digit player. Also this broke my SS and that makes me sad. Ignored cause sounds bad, but i keep this in mind

Normal
I couldn't do this without breaking too often so no testplay owo
  1. 00:01:906 (1,2) - (2) isn't on an aesthetically pleasing curve with (1). It would look nice if you made (2) follow the curve of (1). Fixed
  2. 00:04:706 (3) - Curves up when the next hitobject is actually down. *minor but annoying :P* Fixed
  3. 00:13:106 (1) - ^ Fixed
  4. 00:14:306 (3,4) - Same curve stuff as 00:01:906 (1,2). Won't mention any more of these. Ignored
  5. 00:18:506 (2,3) - These should be arranged like 00:17:706 (3,1) to keep this section consistent. Fixed
  6. 00:24:106 (3,4) - ^ Keep your arranging consistent throughout the section or it's unreadable to a beginner. Give some time for beginners to get used to the 2 different ways of representing this rhythm. I think this isn't hard to read so i keep this
  7. 00:28:106 (2,3,4) - From this point on beginners should have caught onto the gimmick. So it should be fine :P
  8. 00:54:106 - There is a sound here. Putting a slider here helps to get beginners used to lower spinner recovery times and won't cause a difficulty spike as slider leniency is best tool for mapping awkward active rhythms. At least until ScoreV2 begins to exist owo Ok, slider added from 00:54:152 to 00:54:692

Saco's Hard
No testplay because I'm too used to the awkward types of movement and reading in here so I wouldn't be able to give valuable feedback gameplay-wise.
  1. 00:23:106 (2,3,4,5) - (5) is at a weird angle when compared to (2,3,4). Fixed
  2. 00:29:706 (5) - Less major than ^ but this is awkward, which I'm guessing is the whole point :P So this is fine, unless you want to change it I conserve it
  3. 00:30:906 (1,2,3,4,5,6,1) - These all look similar but (1,2,3,4) have a certain rhythmic pattern introduced which (5,6,1) completely disregard, making this counterintuitive to read. I have no idea how to fix this have fun <3 00:30:906 (1,2,3,4) - Ok, i separe this
  4. 00:33:706 (1,2,3,4) - You could have placed (4) in a similar style to (1,2,3) owo I change this and make sliders more symmetrical
  5. 00:36:106 (3,4,5,6) - (4) indicates a that (6) is the next hitcircle and (5) is completely hidden until (3) disappears. Ouch this pattern hurts to read. Especially when you can get decent pp out of playing 3* no mod. Fixed
  6. 01:00:143 (4,5,6,1,2) - THIS is a well made overlap. That ^ is not :P
  7. 01:07:643 (2,3,4,1,2,3) - I would be tempted to click (1) earlier than I was intended to because of the fact that all the other hitcircles in 01:07:643 (2,3,4,1,2,3) are at 1/2 time intervals from each other. It could just be the fact that it's AR7.5 and I suck at reading AR7.5 *minor* I wouldn't get rid of this, just make it more readable. Okay, i change this section for 2 reverse sliders
  8. 01:19:081 (2) - I am extremely tempted to quote that all sliders must have a clear path from start to finish. I wouldn't completely redo the sliderart, just space the overlapping anchors a bit more. Fixed
  9. 01:23:206 (1,2) - This by itself is fine by the way (despite being unintuitive), just don't cover up (2) and make it unintuitive. Save that for the insane with the higher AR :o Fixed

Wolf's Insane
I died right at the end becuase I suck lol
  1. 00:05:106 (1,2) - I can't hear why the jumps are getting increasingly more spaced. No pp jumps please, whether pp was your intention or not.
  2. 00:05:106 (1,2) - Also don't break flow on weak sounds or sounds of the same strength as the ones before them. Also don't break flow on red ticks, unless you are expreienced.
  3. 00:08:306 (1,2) - Same two problems as 00:05:106 (1,2). There is really no need to increase intensity throughout a calm section if you can't hear any musical intensity at all.
  4. 00:15:706 (5,6) - Not aesthetically pleasing owo
  5. 00:17:506 (6) - Not a great place to break circular flow. I've just noticed this is a gimmick. Still, the comment below applies.
  6. 00:17:906 (1) - This is a good place to break circular flow though. What a wasted opportunity :P
  7. 00:20:306 (3,4) - Speaking of gimmicks, you haven't used yours here.
  8. 00:22:706 (1) *00:24:906 (3) & 00:25:906 (1) - It looks very untidy if you use 3 different sliderart styles.
  9. 00:29:106 (1,2,3) - I would extend (2,3) out rather than stack them.
  10. 00:30:906 (2,3,4) - ^ Same here, just with (3,4) instead of (2,3).
  11. 00:33:906 (1,2) - Why break flow here?? I haven't found any gimmick to support it and the song doesn't support it either.
  12. 00:37:506 (2,3,4,5,1) - Plays fine but looks kinda bad.
  13. 00:37:906 (1,2) - First 1/4 jump. 41.6% of the way through the map. Please either remove this or use it earlier :P
  14. 00:40:906 (3,4) - Looks just like a 1/4 stack owo This also appeared somewhere else, which is a problem. :thinking: I am stupid, ignore that :o
  15. 00:49:906 (1,1) - These sliderart styles are different owo
  16. 00:58:831 (4,5,6) - I would extend (5,6) out rather than stack them. I feel like I've said this before :thinking: Whatever, I won't repeat myself again :P
  17. 01:05:206 (1,2,3,4,5,1,2,3,4) - PP confirmed. Seriously, those jumps have large spacing, but that's not the problem at all. The fact that you broke flow twice in a row in a relatively calm bit again is the problem ^-^
  18. 01:17:956 (3,4,5,6,7,8) - Completely different ways of representing a 1/4 triple, nice way of confusing people :D
  19. 01:21:706 (1,2,3) - More 1/4 jumps which we haven't seen for almost a minute. Seriously, this would be fine if you just used it more often. You can use it more or not use it at all, your choice.
  20. 01:27:893 (2,3,4,5,6,1,2,3,4,5) - I would love to explain to you why this is a 1/2 jump and ^ that is a 1/4 jump but I just can't be bothered. You can PM me if you want to know though.

Gungi
  1. 00:03:506 (1,2,3,4) - Not sure why (3,4) go in a completely different direction than the one the slider implies when the patterns at 00:00:306 (1,2,3,4,1,2,3,4) followed the implied slider path. I do this for make a blanket at 00:04:906 (4,1) so i conserve it
  2. 00:05:106 (1,2,3,4) - ^ Same here. I think this isn't necessary to change because is the top diff, so i think the people who play this doesn't has problem to read this
  3. 00:06:706 (1,2,3,4,1,2,3,4) - Now this isn't even consistent in whether it does or does not follow the implied slider path. Please fix or give an exhaustive explanation owo. 00:06:706 (1,2) - Here i do a blanket and 00:07:906 (3,4,1) here a triangle. Imo i think this isn't bad
  4. 00:12:106 (2,3) - Not sure what you're trying to emphasize at 00:12:706 with that awkward object placement. Fixed
  5. 00:15:506 (3,4,5,6) - Not a very regular polygon if you ask me. It needs to look more like a square and less like a failed rectangle :P Changed form to a square
  6. 00:17:706 (1,2,3,4) - Nice pattern, I like it owo Thanks~
  7. 00:19:506 (1,2,3,4) - And here it is again, on (1,4) niceeee Thanks? xdd
  8. 00:25:306 (5,1,2,3,4) - The stream at (1,2,3,4) breaks player expectation. 00:25:506 (1,2,3,4) - changed a bit
  9. 00:27:506 (1,2) - This could look and play better by using your pattern that you introduced earlier at 00:19:506 (1,2,3,4) & 00:17:706 (1,2,3,4). imo this doesn't looks bad so i conserve it
  10. 00:28:306 (3,4,5,6) - This would look very nice if it was a star. Something a bit like 00:32:706 (3,4,5,6,7). Ok, i don't made a star here,
    but i made other pattern for a change styles
  11. 00:31:506 (1,2,3) - Not gonna extend (2,3)?? Because if not then that's fine by me owo uhh? i conserve it
  12. 00:37:506 (2,3,4,1) - Exact same thing as the previous difficulty. I might as well copy and paste. You should either introduce 1/4 jumps earlier or not use them at all. drums are predominant here so i don't change it
  13. 00:46:706 (2,3,4,5,6) - Not well done aesthetically and also slightly awkward because of wide angles. Ok, i changed it a bit, i think now are nice
  14. 00:48:306 (1,2,1,1) - Sliderart styles don't really go well together. I think this looks nice lol
  15. 01:11:956 (1) - This is a very weird place to put a hitcircle after that star spam. Fixed, i made a diamond
  16. 01:21:706 (1,2) - This is a 1/4 jump that hasn't been properly introduced and therefore, this is also a difficulty spike. Fixed, i reverse the slider 1, i think that is you say
  17. 01:22:456 (3,1) - This is a 1/2 jump that HAS been properly introduced. Again, if you want to know the difference, just PM me.
  18. 01:26:768 (2,3) - This is the only time in this map that I will tell you to break flow on (3). Reason? i think looks nice, has a blanket with slider 1, follow form to 2 and is directly to 4, so i reject this

Sorry for completely destroying your map owo haha, np, you made nice suggestions, thanks! :D
I didn't mean to be mean :P Many thanks for the mod!~ I take the most important things owo
Kensuke
q

If your map is ready then move to pending section!

[Easy]
  1. 00:05:106 (2) - almost touch the hp-bar. Move it.
  2. 00:16:306 (5,1) - Maybe nc at 00:16:306 (5) instead because it's a big white line here and looks more fit with the song. xp
  3. 01:06:143 (4,2) - not perfectly stacked.
[Normal]
  1. There are inconsistent ds here. Even it's unnecessary to use ds but you should do it for consistent.
    if you want nazi
    1. 00:02:906 (2,1) - DS 0.84x
    2. 00:06:106 (2,1) - DS 0.78x
    3. 00:30:906 (2,3) - DS 0.84x
    4. 00:32:706 (2,3) - DS 0.94x
    5. 00:37:106 (1,2) - DS 0.94x
    6. 00:38:306 (4,1) - DS 0.95x
    7. 00:39:106 (2,3) - DS 0.85x
    8. 00:40:306 (5,6) - DS 0.81x
    9. 00:41:906 (1,2) - DS 0.86x
    10. 00:42:506 (2,3) - DS 0.84x
    11. 00:45:706 (2,3) - DS 0.84x
    12. And there are lots of inconsistent ds, like a lot. You don't understand it
  2. 00:03:506 (1,1) - Maybe try to avoid overlap here. If you can't, it's okay.
  3. 00:41:106 (7,1) - not perfectly blanket. curve (1)'s slider a little bit.
  4. There are lots of notes in kiai part. i think It might too hard for newbies.
I'd end at here. I won't mod more diffs here.
GL~
Mordred
from q

Gungi
hp8 wtf

00:12:906 (4,5,1) - I think this is 1/8, not sure

00:25:506 (1) - dont think you need the nc

00:33:106 (4,5,6,7,1) - you could polish this more

00:40:306 (2) - change to 2 circles to follow vocals better?

01:06:706 (2) - nc

01:18:518 (6) - maybe make this a slider to emphasize the vocal and cover the sound on 01:18:706 -

01:29:946 (1,2,3,4) - I feel like these should be spaced more since the music is getting louder

Wolf's Insane
hp6.5? ar8.3?

00:03:106 (3,4) - should be a slider for consistency with 00:06:306 (3) - and 00:09:506 (3) -

00:29:706 (4) - touching the hp bar

00:54:724 (2) - shouldn't this be on the blue tick?

00:56:956 (1) - ctrl+j?

01:17:956 (3,4,5,6,7,8) - why is one of them spaced but not the other one?

00:05:106 (2) - this slider in your Easy touches the hp a tiny bit, just move it down by a pixel or two


Nice map, gl with it!
Topic Starter
Cris-

- Frontier - wrote:

q

If your map is ready then move to pending section! I'm waiting for wolf's update his diff and video for this, when i get this i move the map to the pending section n.n

[Easy]
  1. 00:05:106 (2) - almost touch the hp-bar. Move it. Ok, adjusted a bit down
  2. 00:16:306 (5,1) - Maybe nc at 00:16:306 (5) instead because it's a big white line here and looks more fit with the song. xp Fixed
  3. 01:06:143 (4,2) - not perfectly stacked. Fixed
[Normal]
  1. There are inconsistent ds here. Even it's unnecessary to use ds but you should do it for consistent.
    if you want nazi
    1. 00:02:906 (2,1) - DS 0.84x
    2. 00:06:106 (2,1) - DS 0.78x
    3. 00:30:906 (2,3) - DS 0.84x
    4. 00:32:706 (2,3) - DS 0.94x
    5. 00:37:106 (1,2) - DS 0.94x
    6. 00:38:306 (4,1) - DS 0.95x
    7. 00:39:106 (2,3) - DS 0.85x
    8. 00:40:306 (5,6) - DS 0.81x
    9. 00:41:906 (1,2) - DS 0.86x
    10. 00:42:506 (2,3) - DS 0.84x
    11. 00:45:706 (2,3) - DS 0.84x
    12. And there are lots of inconsistent ds, like a lot. You don't understand it
  2. 00:03:506 (1,1) - Maybe try to avoid overlap here. If you can't, it's okay. I keep it, but I will keep this in mind
  3. 00:41:106 (7,1) - not perfectly blanket. curve (1)'s slider a little bit. Fixed
  4. There are lots of notes in kiai part. i think It might too hard for newbies. Ye i know, but i can't put a spam of notes, is only a normal diff
I'd end at here. I won't mod more diffs here.
GL~ Thanks :D!

Yoshino-- wrote:

from q

Gungi
hp8 wtf Down to 7

00:12:906 (4,5,1) - I think this is 1/8, not sure I don't think that so i ignore this

00:25:506 (1) - dont think you need the nc Fixed

00:33:106 (4,5,6,7,1) - you could polish this more Ok, i think now is better

00:40:306 (2) - change to 2 circles to follow vocals better? Fixed

01:06:706 (2) - nc Fixed

01:18:518 (6) - maybe make this a slider to emphasize the vocal and cover the sound on 01:18:706 - Ok, i put a slider at 01:18:518 to 01:18:706

01:29:946 (1,2,3,4) - I feel like these should be spaced more since the music is getting louder Other mods talk me about this and says me this doesn't need much space, so i conserve it.

Wolf's Insane
hp6.5? ar8.3?

00:03:106 (3,4) - should be a slider for consistency with 00:06:306 (3) - and 00:09:506 (3) -

00:29:706 (4) - touching the hp bar

00:54:724 (2) - shouldn't this be on the blue tick?

00:56:956 (1) - ctrl+j?

01:17:956 (3,4,5,6,7,8) - why is one of them spaced but not the other one?

00:05:106 (2) - this slider in your Easy touches the hp a tiny bit, just move it down by a pixel or two Already fixed in Frontier's mod, i down it a pixel :)


Nice map, gl with it! Thank you!!~
Many thanks to both for the mod! :D
Kensuke
#2 (don't give me kd again)
my mod is even worse than before.

[General]
  1. The difficulty gap between Easy and Normal is kinda near compared to other gaps. (like Normal & Hard or Hard & Insane) God I'm bad at english again
    Look at this graph below if you don't understand. It makes you more confused than again
    fuck nazi

    You see. Easy to Normal doesn't go smoothly as Normal to Hard or Hard to Insane do.
    The way to fix this is to reduce SR in Easy. Or just not fix them. I think that's not a big problem but just the gap doesn't go well.
[Easy]
[Saco's Hard]
  1. Just my opinion. I think SV 1.60x is kinda fast. Since I saw only some map use it.
  2. 00:06:706 (1,2) - not perfectly blanket. move (2) to x:342 y:152
  3. 00:36:106 (3,4) - ^. move (4) to x:363 y:328
  4. 00:54:692 (2,1) - ^. move (2) to x:209 y:197
  5. 00:57:612 - You should add a note here since there is a sound here.
  6. 01:02:018 (1) - Here is triplet ;;
  7. 01:07:643 (2,1) - You should add a note at 01:08:206 and 01:08:956 to make it constant because you make like 1/2 beat gaps between note along. (hi bad explanation)
  8. 01:12:706 - Here is the big sound that you shouldn't miss and add a note here. Why? You make this 01:12:518 (5) unlike 01:14:018 (5,1) even there are the same rhythm.
  9. 01:18:706 (1) - There is no sound here so it's unnecessary to add it.
  10. 01:27:518 (1) - I know you make it to follow the vocal. But you should follow the instrumental too!
[Wolf's Insane]
  1. 00:04:106 (2,3) - not perfectly blanket. move (3) to x:314 y:79
  2. 00:15:406 - There is a sound here so you should add a note here.
  3. 00:38:706 (1,2) - not perfectly blanket. move (2) to x:361 y:49
  4. 01:18:706 (9) - As I mentioned in Hard.
  5. 01:30:317 (3,4) - idk why you stack this? I hear this part and it's like, all rhythm is the same here. (bad explanation again xp) So, maybe you should map something like 01:29:391 (2,4). Or if not, give me a reason to this.
Gungi diff is kinda good itself. The problem of that diff is you follow the vocal at the beginning and don't follow that instrumental which has triplets :roll:
Sorry for a very bad mod again. :o
GL~ (ノ´ヮ´)ノ~☆
Topic Starter
Cris-

- Frontier - wrote:

#2 (don't give me kd again)
my mod is even worse than before.

[General]
  1. The difficulty gap between Easy and Normal is kinda near compared to other gaps. (like Normal & Hard or Hard & Insane) God I'm bad at english again
Mmm, imo easy is fine, (1.49 * currently), and to reduce SR i need to remove circles, the problem is that many sliders in this song would not sound good...
  • Look at this graph below if you don't understand. It makes you more confused than again
    fuck nazi

    You see. Easy to Normal doesn't go smoothly as Normal to Hard or Hard to Insane do.
    The way to fix this is to reduce SR in Easy. Or just not fix them. I think that's not a big problem but just the gap doesn't go well. Ignored, i think this isn't very important
[Easy]
[Saco's Hard]
  1. Just my opinion. I think SV 1.60x is kinda fast. Since I saw only some map use it. Imo is fine in 1,60x easy pp so i conserve it
  2. 00:06:706 (1,2) - not perfectly blanket. move (2) to x:342 y:152 Fixed
  3. 00:36:106 (3,4) - ^. move (4) to x:363 y:328 Fixed
  4. 00:54:692 (2,1) - ^. move (2) to x:209 y:197 Fixed
  5. 00:57:612 - You should add a note here since there is a sound here. Fixed
  6. 01:02:018 (1) - Here is triplet ;; Fixed
  7. 01:07:643 (2,1) - You should add a note at 01:08:206 and 01:08:956 to make it constant because you make like 1/2 beat gaps between note along. (hi bad explanation) Fixed
  8. 01:12:706 - Here is the big sound that you shouldn't miss and add a note here. Why? You make this 01:12:518 (5) unlike 01:14:018 (5,1) even there are the same rhythm. Ok, i put a circle at 01:12:893
  9. 01:18:706 (1) - There is no sound here so it's unnecessary to add it. Removed
  10. 01:27:518 (1) - I know you make it to follow the vocal. But you should follow the instrumental too! I remove the spinner, and put notes here
[Wolf's Insane]
  1. 00:04:106 (2,3) - not perfectly blanket. move (3) to x:314 y:79
  2. 00:15:406 - There is a sound here so you should add a note here.
  3. 00:38:706 (1,2) - not perfectly blanket. move (2) to x:361 y:49
  4. 01:18:706 (9) - As I mentioned in Hard.
  5. 01:30:317 (3,4) - idk why you stack this? I hear this part and it's like, all rhythm is the same here. (bad explanation again xp) So, maybe you should map something like 01:29:391 (2,4). Or if not, give me a reason to this.
Gungi diff is kinda good itself. The problem of that diff is you follow the vocal at the beginning and don't follow that instrumental which has triplets :roll: I do this because the introduction is slow...
Sorry for a very bad mod again. :o
GL~ (ノ´ヮ´)ノ~☆ Thanks! again haha
Sayoki
Hola, estuve revisando el mapa y encontre unas cosas que podrian ser mejoradas:
Normal
00:01:906 (1) - Evita hacer estos NC, no los veo muy necesarios, en ese caso es mejor colocar los NC en estos sliders 00:02:906 (5) -
Wolf's Insane
No veo muchas falencias, a excepcion de la parte del kiai donde se rompe el circular flow inesperadamente en algunas partes, como acá 01:00:518 (6) - Yo opino que deberia ser algo como esto
Eso seria :3
Topic Starter
Cris-

SparkinG wrote:

Hola, estuve revisando el mapa y encontre unas cosas que podrian ser mejoradas:
Normal
00:01:906 (1) - Evita hacer estos NC, no los veo muy necesarios, en ese caso es mejor colocar los NC en estos sliders 00:02:906 (5) - Lo hago de esta manera para marcar los golpes de sonido, si te das cuenta estos sliders tienen un tic blanco grande, ese es el motivo de los NC aquí, así que ignorare esto
Wolf's Insane
No veo muchas falencias, a excepcion de la parte del kiai donde se rompe el circular flow inesperadamente en algunas partes, como acá 01:00:518 (6) - Yo opino que deberia ser algo como esto Arreglado
Eso seria :3 Gracias por el mod! '3'
polka


[General:]
  • bop bop
[Easy:]
  • 00:17:106 (2,3) - Blanket
    [list:1337]00:32:306 (1,2) - ^
[Normal:]
  • 00:19:306 (4) - I can stand the other ones landing on a downbeat but this is actually bringing down the map quality.
    [list:1337]00:22:506 (6) - ^
00:47:506 (3) - Move this up for improved flow
00:57:143 (6,7) - Repeat slider is better for capturing vocals[Hard:]
  • 00:36:506 (4) - This slider's blankets need work.
    01:12:518 (5) - Lands on an important downbeat that should be clickable.
    01:28:831 (5,6) - Kick sliders are advanced and too much for hard players. Just use another repeat slider.
[Afteword:]
  • This bg made me laugh like that fat guy is me af

    GL
Topic Starter
Cris-

PolkaMocha wrote:



[General:]
  • bop bop
[Easy:]
  • 00:17:106 (2,3) - Blanket Fixed
    [list:1337]00:32:306 (1,2) - ^ Fixed
[Normal:]
  • 00:19:306 (4) - I can stand the other ones landing on a downbeat but this is actually bringing down the map quality. Fixed
    [list:1337]00:22:506 (6) - ^ Fixed
00:47:506 (3) - Move this up for improved flow Fixed
00:57:143 (6,7) - Repeat slider is better for capturing vocals Fixed[Hard:]
  • 00:36:506 (4) - This slider's blankets need work. Ok, adjusted a bit
    01:12:518 (5) - Lands on an important downbeat that should be clickable. Fixed
    01:28:831 (5,6) - Kick sliders are advanced and too much for hard players. Just use another repeat slider. Fixed
[Afteword:]
  • This bg made me laugh like that fat guy is me af Lol, i like food too c:

    GL
Thanks!! ^u^
Kensuke

Sorry, I didn't notice it ;;
The actual slider velocity is 0.9
but in .osu is 0.8999999999999999999x
The way to fix is to change from 0.8999999999999999999x to 0.9x in .osu file
Topic Starter
Cris-

- Frontier - wrote:


Sorry, I didn't notice it ;;
The actual slider velocity is 0.9
but in .osu is 0.8999999999999999999x
The way to fix is to change from 0.8999999999999999999x to 0.9x in .osu file
Fixed, ty~
Ali-
greetings from modreqs
gungi
00:06:306 (3,4) - you could move these two notes back so that 4 overlaps with 00:07:906 (3) -
00:08:306 (1,4) - you could fiddle with spacing to make the head of this slider and the 4 overlap
00:13:506 (2,3) - perhaps these two should be overlapped? its not that much of a big spacing change
00:15:706 (4) - this isnt properly blanketed, the approach circle should fit along the curve of the slider
00:16:106 (6,2) - you need to fix this overlap
00:16:306 (1,2) - these two sliders should be the same angle, it looks messy if you eyeball it like this
00:16:306 (1,4) - fix overlap
00:17:706 (1,2,3,4) - this whole pattern should overlap with the previous in a better way. example
00:23:506 (3,4) - the angle between these two jumps is a bit odd, it looks weird and is probably weirder to play. this would work perfectly
00:25:906 (1) - i wonder why you made this slider facing such an odd way? it works either way, but the flow into the next slider is rather weird.
00:33:706 - you already have an established rhythm from here to 00:35:306 - here but you kinda throw it out the window. could be disorientating to the player.
00:38:706 (1) - you need to fix the curve on this slider by tightening the two anchors
00:44:706 (5) - maybe this shouldn't be on top of the slider head? consider overlapping it with the previous note
00:46:706 (2,3,4,5,6) - polygon circle could be made more interesting by making it a star. also, overlap it with the following slider better!
00:55:831 (3) - move this a bit left, it looks too messy to be so close to the 1/1 slider
00:59:768 (3) - why not overlap with the tail of the slider instead of a part of the triple?
01:00:518 (6,3) - fix this overlap
01:01:831 (4) - spacing here is weird, and it overlaps weirdly with 01:02:956 (3) - which causes a mess.
01:05:206 (1,2,3) - this just looks ugly, try pointing it in the direction of the next burst
01:07:643 (2,2) - these two have an unnecessary overlap which can be avoided by moving 01:08:581 (2) - upwards and to the left
01:11:206 (1,4,2,4) - these 4 objects overlap in a very messy way
01:13:268 (2,4,2,4) - ^
01:15:518 (5,1) - try to do more of this when you're making your uneven overlaps, it looks a lot better
01:17:581 (3) - http://i.imgur.com/6J6jnYd.png ?
01:18:518 (6) - this is the wrong rhythm. try something like this: http://i.imgur.com/cCaSMk1.png
01:22:643 (1,2,3,4,5,6) - this stream has all sorts of spacing problems. please use slider>stream tool!

i really liked the hitsounds, and you had some good ideas, but its just that the execution was lacking. fun map, loved the way you used emphasis!
Topic Starter
Cris-

Okinami wrote:

greetings from modreqs
gungi
00:06:306 (3,4) - you could move these two notes back so that 4 overlaps with 00:07:906 (3) - Fixed
00:08:306 (1,4) - you could fiddle with spacing to make the head of this slider and the 4 overlap Fixed
00:13:506 (2,3) - perhaps these two should be overlapped? its not that much of a big spacing change Ignored, imo looks bad :/
00:15:706 (4) - this isnt properly blanketed, the approach circle should fit along the curve of the slider Fixed
00:16:106 (6,2) - you need to fix this overlap Fixed
00:16:306 (1,2) - these two sliders should be the same angle, it looks messy if you eyeball it like this Fixed
00:16:306 (1,4) - fix overlap Fixed
00:17:706 (1,2,3,4) - this whole pattern should overlap with the previous in a better way. example Hmm, i made this to change styles, imo is a good pattern and looks fine
00:23:506 (3,4) - the angle between these two jumps is a bit odd, it looks weird and is probably weirder to play. this would work perfectly Oh, looks nice, done!
00:25:906 (1) - i wonder why you made this slider facing such an odd way? it works either way, but the flow into the next slider is rather weird. Fixed
00:33:706 - you already have an established rhythm from here to 00:35:306 - here but you kinda throw it out the window. could be disorientating to the player. Mmm, i think you talk about the slider form and position, so i changed it and the positions of the next notes
00:38:706 (1) - you need to fix the curve on this slider by tightening the two anchors Fixed
00:44:706 (5) - maybe this shouldn't be on top of the slider head? consider overlapping it with the previous note Fixed
00:46:706 (2,3,4,5,6) - polygon circle could be made more interesting by making it a star. also, overlap it with the following slider better! Fixed
00:55:831 (3) - move this a bit left, it looks too messy to be so close to the 1/1 slider Fixed
00:59:768 (3) - why not overlap with the tail of the slider instead of a part of the triple? Fixed
01:00:518 (6,3) - fix this overlap Fixed
01:01:831 (4) - spacing here is weird, and it overlaps weirdly with 01:02:956 (3) - which causes a mess. Fixed
01:05:206 (1,2,3) - this just looks ugly, try pointing it in the direction of the next burst Fixed
01:07:643 (2,2) - these two have an unnecessary overlap which can be avoided by moving 01:08:581 (2) - upwards and to the left Fixed
01:11:206 (1,4,2,4) - these 4 objects overlap in a very messy way
Hmm, imo is fine, anyway i change it a bit
01:13:268 (2,4,2,4) - ^ Fixed
01:15:518 (5,1) - try to do more of this when you're making your uneven overlaps, it looks a lot better ok, i will keep this in mind
01:17:581 (3) - http://i.imgur.com/6J6jnYd.png ? Fixed
01:18:518 (6) - this is the wrong rhythm. try something like this: http://i.imgur.com/cCaSMk1.png Mmm, I think the current pattern and yours are bad xD. I replace the 6 cursor with a circle, imo sounds better than these 2 patterns :P
01:22:643 (1,2,3,4,5,6) - this stream has all sorts of spacing problems. please use slider>stream tool! Fixed

i really liked the hitsounds, and you had some good ideas, but its just that the execution was lacking. fun map, loved the way you used emphasis!
Thank you so much for this mod, you help me a lot!! :D
Crissa
Hey hey, #modreqs

Gungi

00:01:906 (1) - ctrl+h para flow estaria bien

en general, el principio es bastante monotono, solo cambian algunos shapes de los sliders, no creo q lo cambies a estas alturas pero una alternativa seria 00:05:106 (1) - cambiar alguno de estos sliders por un 1/1, para darle un poco de variedad a la hora de jugarlo

00:17:506 (5) - quizas agregar un poco mas de distancia para enfatizar la voz, como hiciste 00:15:906 (5) - aqui

00:20:706 (5,6,1) - podrias distanciar un poco mas estas notas, se ven mas cerca q las anteriores pero la intensidad de la cancion es la misma

00:29:706 (4) - NC aqui en vez de 00:30:306 (1) - aqui, el espacio repentino que hay entre notas(en la timeline) puede ser un poco confuso

00:33:706 (7) - un slider va mejor aqui creo, enfatiza voz

00:38:306 (4) - podrias ver como queda con un stream normal, solo este ultimo, la cancion trae un poco de cambio de intensidad en esta parte, por que no representarla, ademas que justo despues de esto viene una parte lenta

00:47:506 (6) - slider hasta el tick blanco quizas? lo veo mejor por la voz

00:48:306 (1) - mmh te saltas la voz a la mitad, recomiendo cambiarlo aunque no creo q te interese

00:51:506 (1) - saca el NC

00:57:706 (1,2,3) - yo creo q es mejor idea seguir la voz aqui mas que los instrumentos, podrias considerar 00:58:081 (2) - poner un circulo en la cabeza de este slider y un slider nuevo en la cola del mismo

01:02:206 (1,2,3) - ^

01:11:768 (4,1) - podrias considerar agudizar un poco mas el angulo de estos 2

01:14:768 (2) - un poco mas de distancia? lo veo muy cerca comparado al resto

esta diff es bastante solida, gj :D

Wolf's Insane


podrias considerar copiar mas sliders en partes como el principio, ya que es todo el rato los mismos sonidos, no es necesario hacer diferentes shapes para cada uno, si quieres hacerlos diferentes te recomiendo hacerlos similares

00:13:106 (1,2) - el flow visual no es muy bueno, intenta rotar el (1) un poco

00:17:506 (6) - circulo en la cabeza, slider en la cola, para enfatizar voz

00:24:106 (7,8,1) - creo que este triple esta demas, no creo que poner triples tantas veces sea necesario, preferiria enfatizar otras cosas

00:29:406 (2,3) - hacerlo recto para que combine con el slider anterior estaria mejor creo, esta bien el querer guiar al player al siguiente slider pero creo que no es necesario, la cancion se permite hacer un jump

00:45:706 (2) - mm podrias no hacerlo tan curvo, como que se salta un poco la consistencia de esta parte, hablando de shapes

00:49:906 (1) - podrias pulir este slider, no termina en un circulo exactamente
00:51:506 (1) - ^ igual para este, podria ser mas parejo

00:58:456 (3,4) - esteticamente podrian ser mejores, la curvatura esta un poco fuera de lo habitual en esta diff, considera hacerlos un poquito menos curvos

01:00:706 (1) - ctrl+g y ctrl+h funcionan mejor aqui, como esta ahora le quita el flow q llevaba desde el patron anterior de jumps
01:01:268 (3) - ^

01:04:268 (2,4) - hazlos iguales

01:12:237 (4,5) - rectos quizas?

01:15:331 (5) - podrias rotarlo un poco para que guiara hacia la cabeza del siguiente slider

en general podrias practicar un poco mas los patrones y flow de los mismos, el ritmo es bastante solido

sorry por el mod corto, vengo de pasada :)

Good Luck!
QiiXshinez
00:02:506 (2) - Should probably end at the middle of it, then have a repeat at the end.
00:00:906 (2,2,2,2,2,2,2) - ^
00:13:906 (3) - Should be a slider ending at the blue tick after it.
00:20:906 (6) - Could use a repeat, then delete the slider that it would overlap if you repeated it and add a circle where it ended.
00:23:106 (2) - Circle at blue tick after it, would sound better as a mini-stream
00:25:506 (6,7,8,9) - Different hitsound please.
00:28:706 (5) - Move up to make a square?
00:29:506 (3) - Separate this and the circle before it to make a stream for aesthetics
00:29:506 (3) - Move it so it doesn't look weird with the mod above
00:31:106 (3,4,5) - Should be more of a jump.
00:37:906 (3,4) - Reduce to one repeat on first slider, then replace it with a stream. Or make every slider (00:37:506 (2,3,4) - ) a stream.
00:38:706 (1) - Put lower slider velocity on every slider in this bit. FYI, 00:38:706 (1,4,5,1,3,1,1,1) - is what I mean. Then slider after it is a bit higher velocity.
00:57:518 (6,7) - Stream please.
00:58:456 (3) - Rotate by 120/45 and move it to the left a bit. Then make 00:59:018 (6,7,1) - - look like it exactly, just no curve on the slider.
01:01:456 (3) - Make this overlap with 01:01:081 (2) - like with 01:00:706 (1) - .
01:03:893 (1,2,3,4,5,6,7) - Make these jumps on an isometric grid.
01:05:487 (2,3) - Add a circle at the blue tick after it and connect it to 01:05:768 (4,5,6,7) - .
01:11:018 (5,1,2,3,4) - Square with circle in the middle maybe?
01:13:643 (4) - Move this under a bit for a bigger challenge.
01:14:206 (1) - Move this down so it doesn't overlap with 01:14:018 (5) - . Or move the circle up. Any one will work.
01:17:956 (1,2,3,4,5,6) - Connect these circles both visually and the way where you add an extra circle that I don't know what it's called to make it a longer stream.
01:21:706 (1,2,3) - Make. It. A. Stream. Just. Do. It.
01:28:081 (3,4,5,1,2,3,4,5,6,7,8) - Do same thing with thing two mods above. Then make 01:28:081 (3,4,5) - a stream like the mod above.
Also, since I don't have the time to mod 5 difficulties, this is all Gungi difficulty.
Topic Starter
Cris-

[-Crissaegrim-] wrote:

Hey hey, #modreqs

Gungi

00:01:906 (1) - ctrl+h para flow estaria bien Arreglado

en general, el principio es bastante monotono, solo cambian algunos shapes de los sliders, no creo q lo cambies a estas alturas pero una alternativa seria 00:05:106 (1) - cambiar alguno de estos sliders por un 1/1, para darle un poco de variedad a la hora de jugarlo Mmm, tal vez tengas razon sobre lo monotono de esta parte, pero si hago un 1/1 aqui romperia la fluidez de la intro y se veria extraño :/

00:17:506 (5) - quizas agregar un poco mas de distancia para enfatizar la voz, como hiciste 00:15:906 (5) - aqui Ok, separe el (5,1) un poco

00:20:706 (5,6,1) - podrias distanciar un poco mas estas notas, se ven mas cerca q las anteriores pero la intensidad de la cancion es la misma Espaciados un poco

00:29:706 (4) - NC aqui en vez de 00:30:306 (1) - aqui, el espacio repentino que hay entre notas(en la timeline) puede ser un poco confuso Arreglado

00:33:706 (7) - un slider va mejor aqui creo, enfatiza voz Arreglado

00:38:306 (4) - podrias ver como queda con un stream normal, solo este ultimo, la cancion trae un poco de cambio de intensidad en esta parte, por que no representarla, ademas que justo despues de esto viene una parte lenta De momento voy a ignorar esto, pienso que visualmente queda mal, pero lo mantedre en mente
00:47:506 (6) - slider hasta el tick blanco quizas? lo veo mejor por la voz Arreglado

00:48:306 (1) - mmh te saltas la voz a la mitad, recomiendo cambiarlo aunque no creo q te interese Meh, pienso que queda bien ya que da inicio a los sliderart que vienen despues (no se si me explico), de todos modos es una buena sugerencia, lo tendre en mente

00:51:506 (1) - saca el NC Por que razon?, Si escuchas bien en este punto hay un golpe fuerte

00:57:706 (1,2,3) - yo creo q es mejor idea seguir la voz aqui mas que los instrumentos, podrias considerar 00:58:081 (2) - poner un circulo en la cabeza de este slider y un slider nuevo en la cola del mismo Arreglado

01:02:206 (1,2,3) - ^ Arreglado

01:11:768 (4,1) - podrias considerar agudizar un poco mas el angulo de estos 2 Ok, creo que lo arregle xD

01:14:768 (2) - un poco mas de distancia? lo veo muy cerca comparado al resto Arreglado

esta diff es bastante solida, gj :D

Wolf's Insane


podrias considerar copiar mas sliders en partes como el principio, ya que es todo el rato los mismos sonidos, no es necesario hacer diferentes shapes para cada uno, si quieres hacerlos diferentes te recomiendo hacerlos similares

00:13:106 (1,2) - el flow visual no es muy bueno, intenta rotar el (1) un poco

00:17:506 (6) - circulo en la cabeza, slider en la cola, para enfatizar voz

00:24:106 (7,8,1) - creo que este triple esta demas, no creo que poner triples tantas veces sea necesario, preferiria enfatizar otras cosas

00:29:406 (2,3) - hacerlo recto para que combine con el slider anterior estaria mejor creo, esta bien el querer guiar al player al siguiente slider pero creo que no es necesario, la cancion se permite hacer un jump

00:45:706 (2) - mm podrias no hacerlo tan curvo, como que se salta un poco la consistencia de esta parte, hablando de shapes

00:49:906 (1) - podrias pulir este slider, no termina en un circulo exactamente
00:51:506 (1) - ^ igual para este, podria ser mas parejo

00:58:456 (3,4) - esteticamente podrian ser mejores, la curvatura esta un poco fuera de lo habitual en esta diff, considera hacerlos un poquito menos curvos

01:00:706 (1) - ctrl+g y ctrl+h funcionan mejor aqui, como esta ahora le quita el flow q llevaba desde el patron anterior de jumps
01:01:268 (3) - ^

01:04:268 (2,4) - hazlos iguales

01:12:237 (4,5) - rectos quizas?

01:15:331 (5) - podrias rotarlo un poco para que guiara hacia la cabeza del siguiente slider

en general podrias practicar un poco mas los patrones y flow de los mismos, el ritmo es bastante solido

sorry por el mod corto, vengo de pasada :)

Good Luck!
Gracias por el mod compatriota! :D
Topic Starter
Cris-

QiiXshinez wrote:

00:02:506 (2) - Should probably end at the middle of it, then have a repeat at the end. Looks bad and doesn't sounds good, ignored
00:00:906 (2,2,2,2,2,2,2) - ^ ^
00:13:906 (3) - Should be a slider ending at the blue tick after it. Reason? sounds really bad
00:20:906 (6) - Could use a repeat, then delete the slider that it would overlap if you repeated it and add a circle where it ended. Sounds fine, changed
00:23:106 (2) - Circle at blue tick after it, would sound better as a mini-stream Here is a sound, yes, but i can't put this because don't emphasizes
00:25:506 (6,7,8,9) - Different hitsound please. Here is a drums, clap sounds good
00:28:706 (5) - Move up to make a square? Nah, imo this pattern is fine
00:29:506 (3) - Separate this and the circle before it to make a stream for aesthetics Fixed
00:29:506 (3) - Move it so it doesn't look weird with the mod above Fixed
00:31:106 (3,4,5) - Should be more of a jump. Fixed
00:37:906 (3,4) - Reduce to one repeat on first slider, then replace it with a stream. Or make every slider (00:37:506 (2,3,4) - ) a stream. Ok, semi fixed, i made a stream, but i start at blanket tic, not in blue, for follow correctly the kicksliders
00:38:706 (1) - Put lower slider velocity on every slider in this bit. FYI, 00:38:706 (1,4,5,1,3,1,1,1) - is what I mean. Then slider after it is a bit higher velocity. Actually is 0.75x, imo is fine xd
00:57:518 (6,7) - Stream please. Actually is a stream lol
00:58:456 (3) - Rotate by 120/45 and move it to the left a bit. Then make 00:59:018 (6,7,1) - - look like it exactly, just no curve on the slider. Srry, i changed this at crissaegrim's mod, so now is invalid :/
01:01:456 (3) - Make this overlap with 01:01:081 (2) - like with 01:00:706 (1) I make this overlapped (1,2) cause is 1/4, (3) is 1/2 from (2)
01:03:893 (1,2,3,4,5,6,7) - Make these jumps on an isometric grid. Ok, i adjusted this
01:05:487 (2,3) - Add a circle at the blue tick after it and connect it to 01:05:768 (4,5,6,7) - No sound here, ignored
01:11:018 (5,1,2,3,4) - Square with circle in the middle maybe? Looks bad, imo a star looks more beautiful
01:13:643 (4) - Move this under a bit for a bigger challenge. Don't flow good :c
01:14:206 (1) - Move this down so it doesn't overlap with 01:14:018 (5) - . Or move the circle up. Any one will work. Actually is semi-overlapped, anyway imo is fine
01:17:956 (1,2,3,4,5,6) - Connect these circles both visually and the way where you add an extra circle that I don't know what it's called to make it a longer stream. This part has a separated sound in drums, i make 2 triplets for these reason
01:21:706 (1,2,3) - Make. It. A. Stream. Just. Do. It. Lol no xD. i think not emphasize good, because the song is more strong as it advances
01:28:081 (3,4,5,1,2,3,4,5,6,7,8) - Do same thing with thing two mods above. Then make 01:28:081 (3,4,5) - a stream like the mod above. I am conscious of this, but i follow the sounds with only circles, if you look Wolf's Insane he uses kicksliders at this part. I will consider this for the future
Also, since I don't have the time to mod 5 difficulties, this is all Gungi difficulty.
Sorry for reject a lot of you say :c
Thanks for the mod :3
Shishou
hi from my mod q
mod this map
link : https://osu.ppy.sh/s/610738
[Easy]
00:01:906 (2,2) - stacking this two would be better
00:16:306 (1,2) - fix blanket
00:17:106 (2,3) - ^
00:25:106 (4) - this slider is too curved compare to the previous slider
00:24:306 (3) - finish?
00:29:106 (1,1,2) - fix blanket
00:29:106 (1) - ending this slider here 00:29:706 and removing this 00:29:906 (2) - would be better
00:37:106 (3) - use ds
00:38:706 (1,2) - 00:41:906 (1,2,3) - 00:45:106 (1,2) - 00:48:306 (1) - your rhythm is changing. make it consistent
01:14:956 (5,1) - fix blanket
01:24:706 (3) - use ds
[]
[Normal]
Make this a 2*. the gap between easy and normal is kinda near
00:19:306 (4,1) - avoid stacking in a normal diff
00:24:106 (3,4) - ^
00:40:906 (6,7) - ^
00:43:506 (1) - ending this slider here 00:44:706 - would be better since your matching the vocals here 00:38:306 (4,1,2,3,4,5,6,7,1,2,3) -
00:48:306 (1) - end this slider here 00:49:506 same reason^
00:49:906 (1) - not enough recovery time
[]
[Saco's Hard]
00:06:106 (3,4) - fix blanket
00:12:106 (5) - i think this part should be clickable
00:17:306 (5) - point the slider tail at the next note
00:19:306 (6) - make this a triple circle. would be better if this is clickable 00:19:506
00:27:706 (2,4) - fix blanket
01:11:206 (1) - ctrl + j and use ds
01:11:581 (2) - ^
[]
[Wolf's Insane]
00:08:906 (2,3) - fix blanket
00:09:906 (1,2) - make this slider consistent?
00:24:706 (2,3) - fix blanket
00:34:506 (3) - ctrl+h then use ds
01:04:268 (2) - this slider is kinda weird for me. it's facing nowhere
01:06:706 (1) - ctrl+h then use ds?
01:06:706 (5) - remove nc

that's all good luck :D
Topic Starter
Cris-

Shishou wrote:

hi from my mod q
mod this map
link : https://osu.ppy.sh/s/610738
[Easy]
00:01:906 (2,2) - stacking this two would be better Fixed
00:16:306 (1,2) - fix blanket Fixed
00:17:106 (2,3) - ^ Fixed
00:25:106 (4) - this slider is too curved compare to the previous slider Fixed
00:24:306 (3) - finish? Fixed
00:29:106 (1,1,2) - fix blanket Invalid cause i resnap this
00:29:106 (1) - ending this slider here 00:29:706 and removing this 00:29:906 (2) - would be better Fixed
00:37:106 (3) - use ds Actually is ds lol
00:38:706 (1,2) - 00:41:906 (1,2,3) - 00:45:106 (1,2) - 00:48:306 (1) - your rhythm is changing. make it consistent I do this for follow correctly the downbeats
01:14:956 (5,1) - fix blanket Fixed
01:24:706 (3) - use ds Adjusted
[]
[Normal]
Make this a 2*. the gap between easy and normal is kinda near Actually is 1.96*... 0.4* please xd
00:19:306 (4,1) - avoid stacking in a normal diff Fixed
00:24:106 (3,4) - ^ Fixed
00:40:906 (6,7) - ^ Fixed
00:43:506 (1) - ending this slider here 00:44:706 - would be better since your matching the vocals here 00:38:306 (4,1,2,3,4,5,6,7,1,2,3) - Fixed
00:48:306 (1) - end this slider here 00:49:506 same reason^ Fixed
00:49:906 (1) - not enough recovery time Hmm? imo a spinner this is fine cause downbeat (i think this refer you)
[]
[Saco's Hard]
00:06:106 (3,4) - fix blanket
00:12:106 (5) - i think this part should be clickable
00:17:306 (5) - point the slider tail at the next note
00:19:306 (6) - make this a triple circle. would be better if this is clickable 00:19:506
00:27:706 (2,4) - fix blanket
01:11:206 (1) - ctrl + j and use ds
01:11:581 (2) - ^
[]
[Wolf's Insane]
00:08:906 (2,3) - fix blanket
00:09:906 (1,2) - make this slider consistent?
00:24:706 (2,3) - fix blanket
00:34:506 (3) - ctrl+h then use ds
01:04:268 (2) - this slider is kinda weird for me. it's facing nowhere
01:06:706 (1) - ctrl+h then use ds?
01:06:706 (5) - remove nc

that's all good luck :D
Thanks for the mod!! :D
Trust
This song is awesome,

good luck! :D
Topic Starter
Cris-

Trust wrote:

This song is awesome,

good luck! :D
Yeah, this is my favorite HxH ending :D

Thank you Trust-san! :)
Halliday
Hi, from my modding queue c:

Easy
00:33:106 (2) - I don't feel like that reverse slider fits too well there, wouldn't it be better to have it on 00:33:106 (2) - ? It would match the vocals.
What Im suggesting is to swap the sliders 2 and 3, like this:

00:36:306 (2,3) - Fix blanket
00:55:831 - Imo, that should be clickable, so I suggest using a slider and a circle instead of the reverse slider:

01:17:956 (4,1) - Fix blanket (Its too narrow on the top)

Normal
My two main problems with this diffs are some of the overlaps, they don't look good imo. This are the overlaps Im talking about:
00:03:506 (1,1) - 00:08:306 (1,2,1) - 00:57:143 (6,1) - Please check them and consider remaking those patterns :o
And, most of the patterns where you used a 1/2 reverse slider have some really weird flow, and unless theres a reason to it, it could become a mayor problem.
00:25:906 - This rhytm could be like this instead:

Also, I think 00:28:706 - should be clickable.
01:17:018 (5) - ctrl + h that slider? It would make a better pattern

Saco's Hard
00:12:306 (5,6) - These could be just simmetric sliders
01:00:143 (4,1,2) - That overlap and that pattern don't look too good
00:17:306 (5) - Ctrl+J this slider and arrange, that could make a better pattern imo
00:39:306 (2) - Give this slider (or the previous one) a more unic shape xD Two very similar sliders flowing in a circle make a boring pattern
00:55:081 (1) - This seems like a strong moment of the song where you should have changed the direction fo the flow, so, I recommend you do that
My main problem with this map is that the flow is too random, it looks like you just changed the direction the map flow only when you run out of space to place notes, and idk, that doesn't makes a very organized map.
You could change the flow everytime there's a notable shift on the song, or you could do it every measure, etc. Its better to have a system than doing it randomly so... that
(also all the angles of the patterns are too sharp but that's just my personal point of view, i guess)


---------------------------------
Yeh, I think that would be it

Very good luck everyone ~
Topic Starter
Cris-

Halliday wrote:

Hi, from my modding queue c:

Easy
00:33:106 (2) - I don't feel like that reverse slider fits too well there, wouldn't it be better to have it on 00:33:106 (2) - ? It would match the vocals.
What Im suggesting is to swap the sliders 2 and 3, like this:
Fixed
00:36:306 (2,3) - Fix blanket Fixed
00:55:831 - Imo, that should be clickable, so I suggest using a slider and a circle instead of the reverse slider:
Fixed
01:17:956 (4,1) - Fix blanket (Its too narrow on the top) Ok, i adjusted this a bit, anyway visually looks closed but the blanket is good made...

Normal
My two main problems with this diffs are some of the overlaps, they don't look good imo. This are the overlaps Im talking about:
00:03:506 (1,1) - 00:08:306 (1,2,1) - 00:57:143 (6,1) - Please check them and consider remaking those patterns :o All fixed
And, most of the patterns where you used a 1/2 reverse slider have some really weird flow, and unless theres a reason to it, it could become a mayor problem. I do this because i think circle-1/2 slider is a bit harder...
00:25:906 - This rhytm could be like this instead:
Fixed
Also, I think 00:28:706 - should be clickable. Fixed
01:17:018 (5) - ctrl + h that slider? It would make a better pattern Fixed

Saco's Hard
00:12:306 (5,6) - These could be just simmetric sliders Imo is fine xd
01:00:143 (4,1,2) - That overlap and that pattern don't look too good nah
00:17:306 (5) - Ctrl+J this slider and arrange, that could make a better pattern imo Imo this make a close pattern
00:39:306 (2) - Give this slider (or the previous one) a more unic shape xD Two very similar sliders flowing in a circle make a boring pattern Ok, i changed the shape of 00:38:706 (1)
00:55:081 (1) - This seems like a strong moment of the song where you should have changed the direction fo the flow, so, I recommend you do that For the moment i mantain the actually flow
My main problem with this map is that the flow is too random, it looks like you just changed the direction the map flow only when you run out of space to place notes, and idk, that doesn't makes a very organized map.
You could change the flow everytime there's a notable shift on the song, or you could do it every measure, etc. Its better to have a system than doing it randomly so... that
(also all the angles of the patterns are too sharp but that's just my personal point of view, i guess) Ok, i'll work in this sense, maybe i do a complete remap... About you say and i reject i apply in the remap maybe...


---------------------------------
Yeh, I think that would be it

Very good luck everyone ~
Thanks :)
iYiyo
Hi!

So we discussed a lot on this map today and here's the log:

chat
2017-05-28 21:45 Cris_1: wenas :3/
2017-05-28 21:45 iYiyo: Holi
2017-05-28 21:46 Cris_1: como andas? xd
2017-05-28 21:47 iYiyo: bien gracias
2017-05-28 21:47 iYiyo: y tú?
2017-05-28 21:47 Cris_1: bien igual gracias
2017-05-28 21:47 Cris_1: todo bien en la u?
2017-05-28 21:47 iYiyo: mmm
2017-05-28 21:47 iYiyo: ahí ahí xd
2017-05-28 21:48 Cris_1: puta yo ando igual dsakdsa xd
2017-05-28 21:48 Cris_1: no en la u si pero ahi con notas u-u
2017-05-28 21:48 iYiyo: jaja
2017-05-28 21:48 iYiyo: cosas que pasan
2017-05-28 21:48 Cris_1: cierto xd
2017-05-28 21:49 Cris_1: oye me podrias ayudar con alg0? mas que nada una opinion gnral
2017-05-28 21:49 iYiyo: claro
2017-05-28 21:49 iYiyo: qué cosa?
2017-05-28 21:50 Cris_1: es que un tipo en un mod me dijo que remapeara el hard de ittai, y ps ando medio complicado con eso y teniendo en cuenta el tiempo que tengo en esta semana y el mod de monstrata xd
2017-05-28 21:50 Cris_1: sineramente piensas que necesita remap?
2017-05-28 21:51 iYiyo: mod de monstrata? :o
2017-05-28 21:52 Cris_1: se supone, ya que postee en su queue xd
2017-05-28 21:52 Cris_1: tu igual creo con el de naruto
2017-05-28 21:52 Cris_1: igual da igual si modea o no xd pero quiero saber si realmente esta tan mal como dice xD
2017-05-28 21:52 iYiyo: xD
2017-05-28 21:52 iYiyo: osea no es seguro que revise
2017-05-28 21:52 iYiyo: solo si le apetece
2017-05-28 21:52 iYiyo: como es tu primer mapa, demás que lo checkea si le gusta
2017-05-28 21:54 iYiyo: saco's hard?
2017-05-28 21:54 Cris_1: mmm capaz
2017-05-28 21:54 Cris_1: no se si le guste hxh xd
2017-05-28 21:54 Cris_1: aja
2017-05-28 21:54 Cris_1: halliday creo que era
2017-05-28 21:54 iYiyo: no tiene por qué gustarle el anime
2017-05-28 21:54 iYiyo: xd
2017-05-28 21:54 iYiyo: a ver
2017-05-28 21:55 Cris_1: pero si le gusta hay mas probabilidad xd
2017-05-28 21:55 Cris_1: me hablo sobre flow random
2017-05-28 21:56 iYiyo: para empezar
2017-05-28 21:56 iYiyo: esta diff no es de un tal sacowea? xd
2017-05-28 21:56 iYiyo: buen nombre
2017-05-28 21:56 Cris_1: el mismo jaja
2017-05-28 21:56 iYiyo: no debería de revisarla él?
2017-05-28 21:56 iYiyo: en vez de tú
2017-05-28 21:57 Cris_1: una vez le pregunte por que el nick y me dijo por que era lo que mejor lo identificaba
2017-05-28 21:57 Cris_1: mmm falta de tiempo
2017-05-28 21:57 iYiyo: mmm
2017-05-28 21:57 iYiyo: yo creo que ahí ya es problema de él po
2017-05-28 21:57 iYiyo: osea, está bien que cambies cosas chicas
2017-05-28 21:57 iYiyo: pero si ya son problemas más "serios", él debería preocuparse
2017-05-28 21:58 Cris_1: igual no tiene mucha experiencia mapeando
2017-05-28 21:58 Cris_1: asi que ese es otro problema
2017-05-28 21:58 iYiyo: :/
2017-05-28 22:08 iYiyo: yap
2017-05-28 22:08 iYiyo: estás?
2017-05-28 22:08 Cris_1: yes
2017-05-28 22:08 iYiyo: ya, para empezar, no me gustaría hacerte un mod entero de foro, sería demasiada ayuda por parte mia creo yo
2017-05-28 22:09 iYiyo: además, que como hice el mismo mapa, te podría estar dando consejos que difieren de tu estilo
2017-05-28 22:09 iYiyo: aunque personalmente encuentro que todavía no tienes un estilo muy definido, aún estás aprendiendo
2017-05-28 22:10 iYiyo: Entonces, te diré un par de cosas que le falta a cada mapa, y al final podríamos hacer un irc mo de la última diff
2017-05-28 22:10 iYiyo: si quieres
2017-05-28 22:10 iYiyo: irc mod*
2017-05-28 22:11 Cris_1: oka
2017-05-28 22:11 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229106 YUZU - Hyouri Ittai [Easy]]
2017-05-28 22:11 Cris_1: tengo una idea de que significa irc pero no se realmente que es lol
2017-05-28 22:11 iYiyo: internet relay chat
2017-05-28 22:11 iYiyo: básicamente hablar por el chat del juego xd
2017-05-28 22:12 Cris_1: ahh, he visto ese tipo de mods, sorry por tanta pregunta weona xd
2017-05-28 22:12 iYiyo: na está bien, todos partimos así xd
2017-05-28 22:12 iYiyo: mejor que las hagai conmigo que con otros tipos jaja
2017-05-28 22:12 Cris_1: jdjsds, okap ^^
2017-05-28 22:12 iYiyo: 00:00:306 (1,2,1,2,1,2,1,2) - pa empezar, podrías centrar todas estas notas
2017-05-28 22:12 iYiyo: como que se siente mucho que están tiradas a la izquierda
2017-05-28 22:13 iYiyo: Lo que le falta a la Easy, es básicamente diversidad en el ritmo
2017-05-28 22:13 iYiyo: 00:19:506 (1,2,3,4,1,2,3,4) - por ejemplo acá solo usas 1/2 sliders
2017-05-28 22:13 iYiyo: lo que lo hace super monótono
2017-05-28 22:13 Cris_1: mmm tendria que variar con circles
2017-05-28 22:14 iYiyo: o mejor aún, hacer 1/1 sliders
2017-05-28 22:15 iYiyo: obviamente es necesario tener un balance entre slider y circulos
2017-05-28 22:15 iYiyo: pero agregar sliders de 1/1 quedarían super bien
2017-05-28 22:15 iYiyo: mucho más siendo un Easy
2017-05-28 22:15 Cris_1: no se supone que esos ya son 1/1?
2017-05-28 22:16 iYiyo: soy imbécil
2017-05-28 22:16 iYiyo: tienes razón xd me confundí sorry sorry jaja
2017-05-28 22:17 iYiyo: me refería a hacerlo 1/1 más largo entonces
2017-05-28 22:18 Cris_1: ahhh oka xD
2017-05-28 22:18 iYiyo: yap
2017-05-28 22:18 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229108 YUZU - Hyouri Ittai [Normal]]
2017-05-28 22:19 iYiyo: 00:03:506 (3) - fíjate en los NC
2017-05-28 22:19 iYiyo: haz que sean consistentes
2017-05-28 22:19 Cris_1: ah chucha xD
2017-05-28 22:19 Cris_1: se me paso ncear ese, le cambie la forma ayer
2017-05-28 22:20 Cris_1: 00:11:506 (3) - nc igual?
2017-05-28 22:20 iYiyo: 00:14:706 - normalmente es recomendable empezar los downbeat (ticks blancos grandes) con un slider en vez de terminar con uno
2017-05-28 22:20 iYiyo: sip
2017-05-28 22:22 iYiyo: me sigues?
2017-05-28 22:22 Cris_1: 00:15:906 (3) - igual aca?
2017-05-28 22:22 Cris_1: yep
2017-05-28 22:23 iYiyo: sip, igual ahí
2017-05-28 22:23 Cris_1: deje el easy pausado porque me quede sin espacio, de ahi lo arreglo, np xD
2017-05-28 22:23 iYiyo: ojo que hay algunos casos en donde eso no se da siempre
2017-05-28 22:23 iYiyo: puedes empezar unos ticks anter de los blancos grandes
2017-05-28 22:23 iYiyo: a no tranquilo, la idea es decirte las cosas ahora en general y después lo ves
2017-05-28 22:23 Cris_1: dale
2017-05-28 22:24 iYiyo: yap
2017-05-28 22:24 iYiyo: 00:25:906 (1,2,3,4,1,2,3,4,1,2) - este tipo de cosas en Normal no es muy recomendable
2017-05-28 22:24 iYiyo: son muchas notas seguidas
2017-05-28 22:24 iYiyo: podrías tratar haciendo algún tipo de pausa entremedio
2017-05-28 22:25 iYiyo: 01:07:081 (1,2,3,4,5,6,1,2,3,4,1,2,3) - uff
2017-05-28 22:25 iYiyo: eso sería a grandes rasgos la normal
2017-05-28 22:25 iYiyo: dame 5 minutos y sigo xd
2017-05-28 22:25 Cris_1: esas weas las tenia espaciadas antes
2017-05-28 22:26 Cris_1: y me dijeron que spammeara notas para seguir las vocals xd
2017-05-28 22:26 iYiyo: si.. pero agregar unos cortes no caen mal
2017-05-28 22:26 iYiyo: es una normal
2017-05-28 22:26 iYiyo: no tienes que mapear todo xd
2017-05-28 22:27 Cris_1: eso mismo pense xd
2017-05-28 22:33 Cris_1: 00:25:906 (1,2,3,4,1,2,3,4,1,2) - en esta wea reemplace el 00:27:906 - que era un slider por un circle en la cola
2017-05-28 22:33 Cris_1: 01:10:831 - y en esta saque el circle
2017-05-28 22:36 Cris_1: 00:55:081 (1,2,3,4,5,6,7,1,2,3,1,2,3,4) - supongo que esta igual xdxdc
2017-05-28 22:40 iYiyo: volvi
2017-05-28 22:40 iYiyo: eso es en normal
2017-05-28 22:41 Cris_1: yes
2017-05-28 22:42 iYiyo: yap, pasamos a la hard?
2017-05-28 22:42 Cris_1: hay mucho drama con que las notas en el easy al principio esten a la izq? si las corro me quedo sin espacio y tendria que mover todo xd
2017-05-28 22:42 iYiyo: la verdad que no
2017-05-28 22:42 Cris_1: igual me las ingenio si
2017-05-28 22:42 iYiyo: pero es muy notorio xd
2017-05-28 22:42 Cris_1: mmm, voy a intentar algo de agi
2017-05-28 22:42 Cris_1: ahi*
2017-05-28 22:43 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229108 YUZU - Hyouri Ittai [Normal]]
2017-05-28 22:43 iYiyo: digo
2017-05-28 22:43 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229109 YUZU - Hyouri Ittai [Saco's Hard]]
2017-05-28 22:44 iYiyo: esta diff si tiene más problemas la verdad
2017-05-28 22:46 iYiyo: le falta mucha estructura
2017-05-28 22:46 iYiyo: además que el ritmo elegido no es el mejor
2017-05-28 22:47 Cris_1: entonces si necesita remap xd
2017-05-28 22:47 Cris_1: raioz
2017-05-28 22:47 iYiyo: xd
2017-05-28 22:47 iYiyo: a grandes rasgos, algunas partes que se nota altiro
2017-05-28 22:48 iYiyo: 00:08:906 (2,3,4) -
2017-05-28 22:48 iYiyo: aquí el compadre está siguiendo como las campanas
2017-05-28 22:48 iYiyo: 00:08:906 (2,3) - quedaría mejor si hace ctrl+g
2017-05-28 22:48 iYiyo: asi sigue el piano
2017-05-28 22:48 iYiyo: como lo ha estado haciendo antes
2017-05-28 22:49 iYiyo: 00:10:706 - en vez de dejar este espacio en blanco, podría hacer lo mismo que hizo acá 00:12:306 (5) -
2017-05-28 22:49 Cris_1: pero en general si necesita remap xd
2017-05-28 22:50 iYiyo: 00:27:706 (2,3) - hacer ctrl+g aquí quedaría mejor
2017-05-28 22:50 iYiyo: así haces que el clap caiga en la cabeza del slider
2017-05-28 22:50 iYiyo: así enfatiza
2017-05-28 22:50 iYiyo: 00:32:506 (2) - ^
2017-05-28 22:51 iYiyo: 01:07:643 (2,2) - que empiecen los ticks rojos no queda muy bien
2017-05-28 22:52 iYiyo: podría hacer nota + slider revser
2017-05-28 22:52 iYiyo: 01:12:706 - 01:14:206 - 01:15:706 - estos tres beats son intensos, pero los mapea todos completamente diferente
2017-05-28 22:52 iYiyo: y son muy similares
2017-05-28 22:52 Cris_1: ??? no cache el del nota + reverse
2017-05-28 22:52 iYiyo: empezar con sliders sería lo mejor para cada uno yo creo
2017-05-28 22:53 Cris_1: circulo en rojo y reverse terminando en tic grande blanco?
2017-05-28 22:53 iYiyo: básicamente es hacer ctrl+g a 01:07:643 (2,1) - y 01:08:393 (2,3) -
2017-05-28 22:53 Cris_1: mmm encuentro que el primero suena algo raro
2017-05-28 22:53 iYiyo: ah, ese es otro problema, enrealidad eso no es tic blanco, el timing está mal, de ahí lo corregimos
2017-05-28 22:54 Cris_1: weno
2017-05-28 22:54 iYiyo: una vez arreglado el timing pueden ver bien mejor cómo poner las notas
2017-05-28 22:56 Cris_1: lo de los ritmos intensos habria que mapearlos igual dices tu?
2017-05-28 22:56 iYiyo: no igual, pero si similar
2017-05-28 22:56 iYiyo: la idea es ser fiel al ritmo de la música
2017-05-28 22:56 Cris_1: okap
2017-05-28 22:56 iYiyo: igual en ritmo, pero diferente en mapping
2017-05-28 22:56 iYiyo: que empiecen con sliders, pero con distintos ángulos, qué se yo xd
2017-05-28 22:57 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229110 YUZU - Hyouri Ittai [Wolf's Insane]]
2017-05-28 22:57 iYiyo: esta diff está bastante mejor
2017-05-28 22:57 Cris_1: wolf mapea mas seguido y esta mas atento a todo lo relacionado al mapping, de hecho el updatea su diff xd
2017-05-28 22:57 iYiyo: eso está bien
2017-05-28 22:58 iYiyo: de hecho encuentro que sacowea debería fijarte en su diff, más si es el "peor" del set
2017-05-28 22:58 iYiyo: aunque suene pesado xd
2017-05-28 22:58 iYiyo: pero si no mapea, es normal no mejorar
2017-05-28 22:58 Cris_1: cierto
2017-05-28 22:58 Cris_1: capaz hable con el y elimine esa diff por completo
2017-05-28 22:58 Cris_1: y busque otro gder que este mas interesado
2017-05-28 22:58 iYiyo: por qué no intentas hacerlo tú?
2017-05-28 22:58 Cris_1: me falta experiencia mapeando hards :l
2017-05-28 22:59 iYiyo: te recomiendo ver mapas que hace Hazu- o Irohas
2017-05-28 22:59 iYiyo: son secos xd
2017-05-28 22:59 iYiyo: siempre les pido gds, pero más que nada porque son mis amigos
2017-05-28 22:59 Cris_1: me gusta el estilo de hazu
2017-05-28 22:59 Cris_1: me acuerdo cuando se llamaba siiilver xd
2017-05-28 22:59 Cris_1: espere un año para que se rankeara su set de musaigen
2017-05-28 22:59 iYiyo: xD
2017-05-28 22:59 iYiyo: es uno de mis gders personales (?
2017-05-28 22:59 iYiyo: jaja no mentira
2017-05-28 23:00 iYiyo: pero es una máquina para mapear
2017-05-28 23:00 Cris_1: djkaskjd ksi+
2017-05-28 23:00 iYiyo: ya entonces a la diff de nwolf le fataría un mod de bn nomás
2017-05-28 23:00 iYiyo: está decente
2017-05-28 23:00 iYiyo: ahora pasamos a
2017-05-28 23:00 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229107 YUZU - Hyouri Ittai [Gungi]]
2017-05-28 23:01 Cris_1: igual si llegara a remapearla yo la cambiaria a collab, ya que estaria usando en si el mapa de el, me da como lata dejarlo aparte
2017-05-28 23:01 Cris_1: literal es uno de los que me enseño lo basico del mapping hace mil años
2017-05-28 23:02 Cris_1: ahh algo te iba a preguntar respecto a la insane
2017-05-28 23:02 Cris_1: 00:57:706 (1,2,3) - ese patron esta bien?
2017-05-28 23:03 iYiyo: cuál insane
2017-05-28 23:03 iYiyo: la tuya o wolf?
2017-05-28 23:03 Cris_1: wolf
2017-05-28 23:03 iYiyo: |me parece que si
2017-05-28 23:09 iYiyo: https://puu.sh/w4a15/dda64b707d.png
2017-05-28 23:09 iYiyo: estas son las líneas rojas que deberías usar
2017-05-28 23:10 Cris_1: mmm
2017-05-28 23:10 Cris_1: william K hizo un mod sobre los timing
2017-05-28 23:10 Cris_1: segun yo estan bien
2017-05-28 23:12 iYiyo: mmm
2017-05-28 23:12 iYiyo: yo diría que no xd
2017-05-28 23:13 iYiyo: 00:54:152 (1,2) - esta cosa se escucha super off
2017-05-28 23:13 iYiyo: por último has una 2da diff y prueba lo que te di
2017-05-28 23:13 iYiyo: además, 00:55:080 - esta no es un tick blanco grande
2017-05-28 23:14 iYiyo: 00:56:206 - aunque después lo corre
2017-05-28 23:15 Cris_1: 00:55:081 (1) - por que no? xD yo escucho un down ahi
2017-05-28 23:16 iYiyo: pero no es necesario xd
2017-05-28 23:16 iYiyo: bajo esa misma lógica, también debería haber uno 01:07:081 - aquí
2017-05-28 23:16 Cris_1: creo que a mi me falto ponerlos xD
2017-05-28 23:17 Cris_1: algo menciono
2017-05-28 23:17 Cris_1: 00:56:206 - Here, for the right downbeat. Also with 160 BPM.
2017-05-28 23:17 Cris_1: imagino que se referia a los otros igual
2017-05-28 23:17 iYiyo: no son necesarios, créeme xd
2017-05-28 23:18 Cris_1: a lo mejor solo fue para calzar con las vocals antes del coro
2017-05-28 23:18 Cris_1: "hyoriitTAI"
2017-05-28 23:18 Cris_1: algo asi
2017-05-28 23:19 iYiyo: si pero no afecta en nada xd
2017-05-28 23:19 Cris_1: en un principio tenia los timings del mapset de mania y janpai me alego que se escuchaba mal xD
2017-05-28 23:19 Cris_1: ACTION is listening to [https://osu.ppy.sh/b/448354 YUZU - Hyori Ittai]
2017-05-28 23:19 iYiyo: cuál era antes?
2017-05-28 23:19 iYiyo: aver
2017-05-28 23:21 iYiyo: el bpm de 160 está un poco desfasado
2017-05-28 23:21 iYiyo: pero nada más
2017-05-28 23:21 iYiyo: solo necesitas 2 líneas rojas en la canción
2017-05-28 23:21 iYiyo: lo que te dijo william k no está bien según yo xd
2017-05-28 23:22 Cris_1: puta no se como comprobar eso xD
2017-05-28 23:22 iYiyo: has esto
2017-05-28 23:22 iYiyo: has una segunda diff
2017-05-28 23:23 iYiyo: y usa los timings lines que te mandé
2017-05-28 23:23 iYiyo: y preguntale a otros mappers por un quick check
2017-05-28 23:23 iYiyo: de no más 1 minuto
2017-05-28 23:23 iYiyo: haz*
2017-05-28 23:23 Cris_1: okey
2017-05-28 23:23 iYiyo: te apuesto que dirán que es mejor lo que te dije xd
2017-05-28 23:24 Cris_1: y el de 162?
2017-05-28 23:24 Cris_1: segun yo queda mejor ya que el 160 no cuadra bien con la guitarra del final
2017-05-28 23:24 iYiyo: ese me surgió la duda, porque no queda tan mal
2017-05-28 23:24 iYiyo: puede ser por el offset de antes
2017-05-28 23:26 iYiyo: puede que esos 162bpm del final estén bien
2017-05-28 23:26 Cris_1: creo que tienes razon
2017-05-28 23:26 Cris_1: suena mejor con ese
2017-05-28 23:27 Cris_1: william puro que trollea :c
2017-05-28 23:29 iYiyo: xD
2017-05-28 23:29 iYiyo: donde la cagó según yo fue 00:54:152 (1,2) - acá
2017-05-28 23:29 iYiyo: las vocales nunca están 100% a ritmo
2017-05-28 23:30 iYiyo: está mal mapear según las vocales xd
2017-05-28 23:30 iYiyo: además de que lo hizo mal imo
2017-05-28 23:30 iYiyo: y estos 2 00:55:081 - 00:56:206 - no son necesarios si pones la línea donde te mostré
2017-05-28 23:30 Cris_1: segun el hasta lo hablo con mrsergio
2017-05-28 23:30 iYiyo: yo creo que ni pescó bien
2017-05-28 23:31 iYiyo: por lo mismo, haz una 2da diff y le preguntas a mrsergio
2017-05-28 23:31 iYiyo: a ver qué dices
2017-05-28 23:31 iYiyo: y me cuentas xd
2017-05-28 23:31 iYiyo: qué dice*
2017-05-28 23:31 Cris_1: oka xdd
2017-05-28 23:31 Cris_1: yap, sigamos con la gungi
2017-05-28 23:31 Cris_1: ctm ya son las 11:30 Xd
2017-05-28 23:31 iYiyo: si xd
2017-05-28 23:31 iYiyo: la verdad igual ando medio cansado jaja
2017-05-28 23:31 iYiyo: podríamos seguir otro día
2017-05-28 23:32 Cris_1: dale, no hay problema
2017-05-28 23:32 iYiyo: o a ver, rápidito nomás
2017-05-28 23:32 Cris_1: xD
2017-05-28 23:32 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229107 YUZU - Hyouri Ittai [Gungi]]
2017-05-28 23:32 iYiyo: 00:17:706 (1,2,3,4) - no creo que sea buena idea hacer que estos sliders terminen en un tick blanco
2017-05-28 23:33 iYiyo: veo que estás siguiendo las vocales ahí, pero eso no lo haces 00:14:506 - aquí ni 00:16:106 - aquí
2017-05-28 23:33 iYiyo: entonces estás siendo inconsistente
2017-05-28 23:34 Cris_1: oka
2017-05-28 23:35 Cris_1: yap, hice un conjunto asqueroso de notas por el momento
2017-05-28 23:35 iYiyo: dale, recuerda que después lo ves en detalle nomás
2017-05-28 23:35 Cris_1: yez
2017-05-28 23:35 iYiyo: 00:21:706 (3,4) - aquí similar a lo de antes
2017-05-28 23:36 iYiyo: sigues las vocales, pero 00:20:906 - acá no lo haces
2017-05-28 23:36 iYiyo: en lo personal te recomendaría un ritmo https://puu.sh/w4b6H/042d296225.jpg así
2017-05-28 23:37 iYiyo: 00:28:306 (3,4,6) - estos jumps son demasiaaado largos
2017-05-28 23:37 Cris_1: justamente hice eso
2017-05-28 23:37 Cris_1: me siento realizado en la vida
2017-05-28 23:37 iYiyo: 00:26:706 (3,4,5,6) - compara con estos xd
2017-05-28 23:37 iYiyo: jaja buena xD
2017-05-28 23:38 Cris_1: yap, ahi los nerfee
2017-05-28 23:38 iYiyo: 00:33:706 (7) - NC
2017-05-28 23:38 Cris_1: rip 4.25
2017-05-28 23:38 iYiyo: xD
2017-05-28 23:39 iYiyo: 00:34:506 (3,4,5) - no escucho ningún triple acá D:
2017-05-28 23:39 iYiyo: también podrías hacer 00:33:706 (7,1,2,3,4,5,6,7) - de todas esta parte un poco más "distinta"
2017-05-28 23:39 Cris_1: removed
2017-05-28 23:40 iYiyo: el mapeado es muy igual al resto
2017-05-28 23:40 iYiyo: onda hacer algo que se repita
2017-05-28 23:40 iYiyo: y mantener una estructura estable
2017-05-28 23:40 Cris_1: oka, pensare en algo
2017-05-28 23:40 iYiyo: (podrías ver mi diff para guiarte a lo que me refiero)
2017-05-28 23:40 Cris_1: no importa si mantengo esta wea? 00:35:106 (7,1) -
2017-05-28 23:40 Cris_1: me gusta como queda xd
2017-05-28 23:41 iYiyo: eso está bien xd
2017-05-28 23:41 iYiyo: 00:41:106 (5) - 00:44:306 (4,5) - 00:47:506 (6) - notas algo entre esas notas?
2017-05-28 23:42 Cris_1: escucho sonidos imo
2017-05-28 23:42 iYiyo: (00:46:706 (2,3,4,5) - nerfea jumps, esta parte es calmada, y los jumps son muy altos)
2017-05-28 23:42 iYiyo: en todas esas partes, aparece el violin
2017-05-28 23:42 iYiyo: cosa que es algo distinto a toda la canción
2017-05-28 23:42 iYiyo: pero las mapeas distinto
2017-05-28 23:45 iYiyo: 00:56:018 - 00:56:768 - deberías mapear ambos iguales
2017-05-28 23:45 Cris_1: recien me meti a tu diff 01:18:610 (1,2,3,4,5) - y me di cuenta de que hice la misma wea sin querer, srry xD
2017-05-28 23:45 Cris_1: voy a pensar en un patron distinto+
2017-05-28 23:46 iYiyo: xD
2017-05-28 23:46 iYiyo: da lo mismo igual
2017-05-28 23:46 iYiyo: el tema es que son muy grandes los jumps comparado a todo lo que haces en esa sección
2017-05-28 23:46 Cris_1: dale
2017-05-28 23:46 Cris_1: ya ajuste el 00:56:018 (4) -
2017-05-28 23:47 iYiyo: 01:00:612 - nota?
2017-05-28 23:47 iYiyo: ahí me parece que va un triple
2017-05-28 23:48 iYiyo: 01:08:018 (4,3) - por ejemplo aquí lo haces bien
2017-05-28 23:48 Cris_1: suena bien
2017-05-28 23:48 Cris_1: dale, circulo agregado
2017-05-28 23:48 iYiyo: 01:11:581 (3,4,1) - aparte de hacer un cambio en el DS, también haces que el patrón sea linear
2017-05-28 23:48 iYiyo: cosa que no queda muy bien en tu diff la verdad
2017-05-28 23:48 iYiyo: en general el mapping moderno se basa en estrellas y triangulos y cosas así
2017-05-28 23:49 iYiyo: así que no es tu culpa mapear así xd
2017-05-28 23:49 iYiyo: yo también lo hago
2017-05-28 23:49 Cris_1: mmm que me sugieres para ese punto?
2017-05-28 23:49 iYiyo: podrías tratar cambiando el ángulo a algo un poco más "fuerte"
2017-05-28 23:50 Cris_1: osea mas espacio y mas ancho?
2017-05-28 23:50 iYiyo: exacto
2017-05-28 23:50 iYiyo: https://puu.sh/w4bJh/f338ad943b.jpg
2017-05-28 23:50 iYiyo: algo así se me ocurre a la rápida
2017-05-28 23:50 iYiyo: obviamente ahí juegas para que todo quede simétrico y bonito
2017-05-28 23:51 Cris_1: yap
2017-05-28 23:52 iYiyo: 01:14:956 (3,4) - este stack no queda muy bien, ya que antes haces 01:13:268 (2,3,4) -
2017-05-28 23:52 iYiyo: entonces haces que el stack quede como fuera de lugar
2017-05-28 23:52 Cris_1: yiap
2017-05-28 23:52 iYiyo: 01:15:518 (5,1) - y este tipo de overlap no lo haces en todo el mapa, por lo que también se ve raro xd
2017-05-28 23:52 iYiyo: aparte que no es muy bonito
2017-05-28 23:53 iYiyo: onda si lo usarás harto, y se notara que ese estilo usas en el mapa bien, pero no es el caso xd
2017-05-28 23:53 Cris_1: 01:14:018 (5,1) - lo hice ahi igual
2017-05-28 23:53 Cris_1: lo cambio?
2017-05-28 23:53 iYiyo: ese no se ve tan mal
2017-05-28 23:53 iYiyo: puede ser porque es un 1/1
2017-05-28 23:53 iYiyo: en cambio el otro es un 1/2
2017-05-28 23:54 Cris_1: mmm pero igual seria el unico xD
2017-05-28 23:54 iYiyo: entonces como prefieras :3
2017-05-28 23:54 iYiyo: 01:28:081 (3,4,5) - y este está muy alejado imo
2017-05-28 23:55 Cris_1: listo
2017-05-28 23:55 iYiyo: y eso sería
2017-05-28 23:56 Cris_1: era caleta xD
2017-05-28 23:56 iYiyo: xD

Summing up so you can read this after,
Easy needs less 1/1 sliders spams on some parts like 00:19:506 (1,2,3,4,1,2,3,4) -
Normal has 00:17:106 (2,3,1,2,3,4,1,2,3) - 00:25:906 (1,2,3,4,1,2,3,4,1,2) - 00:55:081 (1,2,3,4,5,6,7,1,2,3,1,2,3,4) - 01:07:081 (1,2,3,4,5,6,1,2,3,4,1,2,3) - has some big note chains which don't let the player have a rest to properly play it. Remember the players are still newbies when playing Normals.
Hard has more issues on rhythm and structure overall. I mentioned them on the chat we had.
Wolf's Insane needs a bit more work mainly on the Kiai imo. Some rhythms don't properly follow the music. (E.g: 00:55:831 (3,4,5) - You're not really folowing anything here D: recommend you to 00:56:581 - start this with a sliderhead instead of ending with one) (01:01:081 (2,3) - would be better to start 01:01:081 - this beat with a slider instead, so you can properly emphasize the strong beat)
Gungi needs a bit more polishing on some rhythms parts and structure overall.

Oh and we checked the timing, since I do believe it was bad. Remember to double check with some other people aswell.

GL with the map! I definitely see some hard work over here :D
Halliday
Espera, osea que podría haber modeado el mapa en Español?

Rayos, eso me habría ahorrado algo de tiempo :'v
Topic Starter
Cris-

Halliday wrote:

Espera, osea que podría haber modeado el mapa en Español?

Rayos, eso me habría ahorrado algo de tiempo :'v
Jajaj, para que no te pase de nuevo fijate en las banderitas xDD
Topic Starter
Cris-

iYiyo wrote:

Hi!

So we discussed a lot on this map today and here's the log:

chat
2017-05-28 21:45 Cris_1: wenas :3/
2017-05-28 21:45 iYiyo: Holi
2017-05-28 21:46 Cris_1: como andas? xd
2017-05-28 21:47 iYiyo: bien gracias
2017-05-28 21:47 iYiyo: y tú?
2017-05-28 21:47 Cris_1: bien igual gracias
2017-05-28 21:47 Cris_1: todo bien en la u?
2017-05-28 21:47 iYiyo: mmm
2017-05-28 21:47 iYiyo: ahí ahí xd
2017-05-28 21:48 Cris_1: puta yo ando igual dsakdsa xd
2017-05-28 21:48 Cris_1: no en la u si pero ahi con notas u-u
2017-05-28 21:48 iYiyo: jaja
2017-05-28 21:48 iYiyo: cosas que pasan
2017-05-28 21:48 Cris_1: cierto xd
2017-05-28 21:49 Cris_1: oye me podrias ayudar con alg0? mas que nada una opinion gnral
2017-05-28 21:49 iYiyo: claro
2017-05-28 21:49 iYiyo: qué cosa?
2017-05-28 21:50 Cris_1: es que un tipo en un mod me dijo que remapeara el hard de ittai, y ps ando medio complicado con eso y teniendo en cuenta el tiempo que tengo en esta semana y el mod de monstrata xd
2017-05-28 21:50 Cris_1: sineramente piensas que necesita remap?
2017-05-28 21:51 iYiyo: mod de monstrata? :o
2017-05-28 21:52 Cris_1: se supone, ya que postee en su queue xd
2017-05-28 21:52 Cris_1: tu igual creo con el de naruto
2017-05-28 21:52 Cris_1: igual da igual si modea o no xd pero quiero saber si realmente esta tan mal como dice xD
2017-05-28 21:52 iYiyo: xD
2017-05-28 21:52 iYiyo: osea no es seguro que revise
2017-05-28 21:52 iYiyo: solo si le apetece
2017-05-28 21:52 iYiyo: como es tu primer mapa, demás que lo checkea si le gusta
2017-05-28 21:54 iYiyo: saco's hard?
2017-05-28 21:54 Cris_1: mmm capaz
2017-05-28 21:54 Cris_1: no se si le guste hxh xd
2017-05-28 21:54 Cris_1: aja
2017-05-28 21:54 Cris_1: halliday creo que era
2017-05-28 21:54 iYiyo: no tiene por qué gustarle el anime
2017-05-28 21:54 iYiyo: xd
2017-05-28 21:54 iYiyo: a ver
2017-05-28 21:55 Cris_1: pero si le gusta hay mas probabilidad xd
2017-05-28 21:55 Cris_1: me hablo sobre flow random
2017-05-28 21:56 iYiyo: para empezar
2017-05-28 21:56 iYiyo: esta diff no es de un tal sacowea? xd
2017-05-28 21:56 iYiyo: buen nombre
2017-05-28 21:56 Cris_1: el mismo jaja
2017-05-28 21:56 iYiyo: no debería de revisarla él?
2017-05-28 21:56 iYiyo: en vez de tú
2017-05-28 21:57 Cris_1: una vez le pregunte por que el nick y me dijo por que era lo que mejor lo identificaba
2017-05-28 21:57 Cris_1: mmm falta de tiempo
2017-05-28 21:57 iYiyo: mmm
2017-05-28 21:57 iYiyo: yo creo que ahí ya es problema de él po
2017-05-28 21:57 iYiyo: osea, está bien que cambies cosas chicas
2017-05-28 21:57 iYiyo: pero si ya son problemas más "serios", él debería preocuparse
2017-05-28 21:58 Cris_1: igual no tiene mucha experiencia mapeando
2017-05-28 21:58 Cris_1: asi que ese es otro problema
2017-05-28 21:58 iYiyo: :/
2017-05-28 22:08 iYiyo: yap
2017-05-28 22:08 iYiyo: estás?
2017-05-28 22:08 Cris_1: yes
2017-05-28 22:08 iYiyo: ya, para empezar, no me gustaría hacerte un mod entero de foro, sería demasiada ayuda por parte mia creo yo
2017-05-28 22:09 iYiyo: además, que como hice el mismo mapa, te podría estar dando consejos que difieren de tu estilo
2017-05-28 22:09 iYiyo: aunque personalmente encuentro que todavía no tienes un estilo muy definido, aún estás aprendiendo
2017-05-28 22:10 iYiyo: Entonces, te diré un par de cosas que le falta a cada mapa, y al final podríamos hacer un irc mo de la última diff
2017-05-28 22:10 iYiyo: si quieres
2017-05-28 22:10 iYiyo: irc mod*
2017-05-28 22:11 Cris_1: oka
2017-05-28 22:11 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229106 YUZU - Hyouri Ittai [Easy]]
2017-05-28 22:11 Cris_1: tengo una idea de que significa irc pero no se realmente que es lol
2017-05-28 22:11 iYiyo: internet relay chat
2017-05-28 22:11 iYiyo: básicamente hablar por el chat del juego xd
2017-05-28 22:12 Cris_1: ahh, he visto ese tipo de mods, sorry por tanta pregunta weona xd
2017-05-28 22:12 iYiyo: na está bien, todos partimos así xd
2017-05-28 22:12 iYiyo: mejor que las hagai conmigo que con otros tipos jaja
2017-05-28 22:12 Cris_1: jdjsds, okap ^^
2017-05-28 22:12 iYiyo: 00:00:306 (1,2,1,2,1,2,1,2) - pa empezar, podrías centrar todas estas notas
2017-05-28 22:12 iYiyo: como que se siente mucho que están tiradas a la izquierda
2017-05-28 22:13 iYiyo: Lo que le falta a la Easy, es básicamente diversidad en el ritmo
2017-05-28 22:13 iYiyo: 00:19:506 (1,2,3,4,1,2,3,4) - por ejemplo acá solo usas 1/2 sliders
2017-05-28 22:13 iYiyo: lo que lo hace super monótono
2017-05-28 22:13 Cris_1: mmm tendria que variar con circles
2017-05-28 22:14 iYiyo: o mejor aún, hacer 1/1 sliders
2017-05-28 22:15 iYiyo: obviamente es necesario tener un balance entre slider y circulos
2017-05-28 22:15 iYiyo: pero agregar sliders de 1/1 quedarían super bien
2017-05-28 22:15 iYiyo: mucho más siendo un Easy
2017-05-28 22:15 Cris_1: no se supone que esos ya son 1/1?
2017-05-28 22:16 iYiyo: soy imbécil
2017-05-28 22:16 iYiyo: tienes razón xd me confundí sorry sorry jaja
2017-05-28 22:17 iYiyo: me refería a hacerlo 1/1 más largo entonces
2017-05-28 22:18 Cris_1: ahhh oka xD
2017-05-28 22:18 iYiyo: yap
2017-05-28 22:18 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229108 YUZU - Hyouri Ittai [Normal]]
2017-05-28 22:19 iYiyo: 00:03:506 (3) - fíjate en los NC
2017-05-28 22:19 iYiyo: haz que sean consistentes
2017-05-28 22:19 Cris_1: ah chucha xD
2017-05-28 22:19 Cris_1: se me paso ncear ese, le cambie la forma ayer
2017-05-28 22:20 Cris_1: 00:11:506 (3) - nc igual?
2017-05-28 22:20 iYiyo: 00:14:706 - normalmente es recomendable empezar los downbeat (ticks blancos grandes) con un slider en vez de terminar con uno
2017-05-28 22:20 iYiyo: sip
2017-05-28 22:22 iYiyo: me sigues?
2017-05-28 22:22 Cris_1: 00:15:906 (3) - igual aca?
2017-05-28 22:22 Cris_1: yep
2017-05-28 22:23 iYiyo: sip, igual ahí
2017-05-28 22:23 Cris_1: deje el easy pausado porque me quede sin espacio, de ahi lo arreglo, np xD
2017-05-28 22:23 iYiyo: ojo que hay algunos casos en donde eso no se da siempre
2017-05-28 22:23 iYiyo: puedes empezar unos ticks anter de los blancos grandes
2017-05-28 22:23 iYiyo: a no tranquilo, la idea es decirte las cosas ahora en general y después lo ves
2017-05-28 22:23 Cris_1: dale
2017-05-28 22:24 iYiyo: yap
2017-05-28 22:24 iYiyo: 00:25:906 (1,2,3,4,1,2,3,4,1,2) - este tipo de cosas en Normal no es muy recomendable
2017-05-28 22:24 iYiyo: son muchas notas seguidas
2017-05-28 22:24 iYiyo: podrías tratar haciendo algún tipo de pausa entremedio
2017-05-28 22:25 iYiyo: 01:07:081 (1,2,3,4,5,6,1,2,3,4,1,2,3) - uff
2017-05-28 22:25 iYiyo: eso sería a grandes rasgos la normal
2017-05-28 22:25 iYiyo: dame 5 minutos y sigo xd
2017-05-28 22:25 Cris_1: esas weas las tenia espaciadas antes
2017-05-28 22:26 Cris_1: y me dijeron que spammeara notas para seguir las vocals xd
2017-05-28 22:26 iYiyo: si.. pero agregar unos cortes no caen mal
2017-05-28 22:26 iYiyo: es una normal
2017-05-28 22:26 iYiyo: no tienes que mapear todo xd
2017-05-28 22:27 Cris_1: eso mismo pense xd
2017-05-28 22:33 Cris_1: 00:25:906 (1,2,3,4,1,2,3,4,1,2) - en esta wea reemplace el 00:27:906 - que era un slider por un circle en la cola
2017-05-28 22:33 Cris_1: 01:10:831 - y en esta saque el circle
2017-05-28 22:36 Cris_1: 00:55:081 (1,2,3,4,5,6,7,1,2,3,1,2,3,4) - supongo que esta igual xdxdc
2017-05-28 22:40 iYiyo: volvi
2017-05-28 22:40 iYiyo: eso es en normal
2017-05-28 22:41 Cris_1: yes
2017-05-28 22:42 iYiyo: yap, pasamos a la hard?
2017-05-28 22:42 Cris_1: hay mucho drama con que las notas en el easy al principio esten a la izq? si las corro me quedo sin espacio y tendria que mover todo xd
2017-05-28 22:42 iYiyo: la verdad que no
2017-05-28 22:42 Cris_1: igual me las ingenio si
2017-05-28 22:42 iYiyo: pero es muy notorio xd
2017-05-28 22:42 Cris_1: mmm, voy a intentar algo de agi
2017-05-28 22:42 Cris_1: ahi*
2017-05-28 22:43 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229108 YUZU - Hyouri Ittai [Normal]]
2017-05-28 22:43 iYiyo: digo
2017-05-28 22:43 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229109 YUZU - Hyouri Ittai [Saco's Hard]]
2017-05-28 22:44 iYiyo: esta diff si tiene más problemas la verdad
2017-05-28 22:46 iYiyo: le falta mucha estructura
2017-05-28 22:46 iYiyo: además que el ritmo elegido no es el mejor
2017-05-28 22:47 Cris_1: entonces si necesita remap xd
2017-05-28 22:47 Cris_1: raioz
2017-05-28 22:47 iYiyo: xd
2017-05-28 22:47 iYiyo: a grandes rasgos, algunas partes que se nota altiro
2017-05-28 22:48 iYiyo: 00:08:906 (2,3,4) -
2017-05-28 22:48 iYiyo: aquí el compadre está siguiendo como las campanas
2017-05-28 22:48 iYiyo: 00:08:906 (2,3) - quedaría mejor si hace ctrl+g
2017-05-28 22:48 iYiyo: asi sigue el piano
2017-05-28 22:48 iYiyo: como lo ha estado haciendo antes
2017-05-28 22:49 iYiyo: 00:10:706 - en vez de dejar este espacio en blanco, podría hacer lo mismo que hizo acá 00:12:306 (5) -
2017-05-28 22:49 Cris_1: pero en general si necesita remap xd
2017-05-28 22:50 iYiyo: 00:27:706 (2,3) - hacer ctrl+g aquí quedaría mejor
2017-05-28 22:50 iYiyo: así haces que el clap caiga en la cabeza del slider
2017-05-28 22:50 iYiyo: así enfatiza
2017-05-28 22:50 iYiyo: 00:32:506 (2) - ^
2017-05-28 22:51 iYiyo: 01:07:643 (2,2) - que empiecen los ticks rojos no queda muy bien
2017-05-28 22:52 iYiyo: podría hacer nota + slider revser
2017-05-28 22:52 iYiyo: 01:12:706 - 01:14:206 - 01:15:706 - estos tres beats son intensos, pero los mapea todos completamente diferente
2017-05-28 22:52 iYiyo: y son muy similares
2017-05-28 22:52 Cris_1: ??? no cache el del nota + reverse
2017-05-28 22:52 iYiyo: empezar con sliders sería lo mejor para cada uno yo creo
2017-05-28 22:53 Cris_1: circulo en rojo y reverse terminando en tic grande blanco?
2017-05-28 22:53 iYiyo: básicamente es hacer ctrl+g a 01:07:643 (2,1) - y 01:08:393 (2,3) -
2017-05-28 22:53 Cris_1: mmm encuentro que el primero suena algo raro
2017-05-28 22:53 iYiyo: ah, ese es otro problema, enrealidad eso no es tic blanco, el timing está mal, de ahí lo corregimos
2017-05-28 22:54 Cris_1: weno
2017-05-28 22:54 iYiyo: una vez arreglado el timing pueden ver bien mejor cómo poner las notas
2017-05-28 22:56 Cris_1: lo de los ritmos intensos habria que mapearlos igual dices tu?
2017-05-28 22:56 iYiyo: no igual, pero si similar
2017-05-28 22:56 iYiyo: la idea es ser fiel al ritmo de la música
2017-05-28 22:56 Cris_1: okap
2017-05-28 22:56 iYiyo: igual en ritmo, pero diferente en mapping
2017-05-28 22:56 iYiyo: que empiecen con sliders, pero con distintos ángulos, qué se yo xd
2017-05-28 22:57 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229110 YUZU - Hyouri Ittai [Wolf's Insane]]
2017-05-28 22:57 iYiyo: esta diff está bastante mejor
2017-05-28 22:57 Cris_1: wolf mapea mas seguido y esta mas atento a todo lo relacionado al mapping, de hecho el updatea su diff xd
2017-05-28 22:57 iYiyo: eso está bien
2017-05-28 22:58 iYiyo: de hecho encuentro que sacowea debería fijarte en su diff, más si es el "peor" del set
2017-05-28 22:58 iYiyo: aunque suene pesado xd
2017-05-28 22:58 iYiyo: pero si no mapea, es normal no mejorar
2017-05-28 22:58 Cris_1: cierto
2017-05-28 22:58 Cris_1: capaz hable con el y elimine esa diff por completo
2017-05-28 22:58 Cris_1: y busque otro gder que este mas interesado
2017-05-28 22:58 iYiyo: por qué no intentas hacerlo tú?
2017-05-28 22:58 Cris_1: me falta experiencia mapeando hards :l
2017-05-28 22:59 iYiyo: te recomiendo ver mapas que hace Hazu- o Irohas
2017-05-28 22:59 iYiyo: son secos xd
2017-05-28 22:59 iYiyo: siempre les pido gds, pero más que nada porque son mis amigos
2017-05-28 22:59 Cris_1: me gusta el estilo de hazu
2017-05-28 22:59 Cris_1: me acuerdo cuando se llamaba siiilver xd
2017-05-28 22:59 Cris_1: espere un año para que se rankeara su set de musaigen
2017-05-28 22:59 iYiyo: xD
2017-05-28 22:59 iYiyo: es uno de mis gders personales (?
2017-05-28 22:59 iYiyo: jaja no mentira
2017-05-28 23:00 iYiyo: pero es una máquina para mapear
2017-05-28 23:00 Cris_1: djkaskjd ksi+
2017-05-28 23:00 iYiyo: ya entonces a la diff de nwolf le fataría un mod de bn nomás
2017-05-28 23:00 iYiyo: está decente
2017-05-28 23:00 iYiyo: ahora pasamos a
2017-05-28 23:00 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229107 YUZU - Hyouri Ittai [Gungi]]
2017-05-28 23:01 Cris_1: igual si llegara a remapearla yo la cambiaria a collab, ya que estaria usando en si el mapa de el, me da como lata dejarlo aparte
2017-05-28 23:01 Cris_1: literal es uno de los que me enseño lo basico del mapping hace mil años
2017-05-28 23:02 Cris_1: ahh algo te iba a preguntar respecto a la insane
2017-05-28 23:02 Cris_1: 00:57:706 (1,2,3) - ese patron esta bien?
2017-05-28 23:03 iYiyo: cuál insane
2017-05-28 23:03 iYiyo: la tuya o wolf?
2017-05-28 23:03 Cris_1: wolf
2017-05-28 23:03 iYiyo: |me parece que si
2017-05-28 23:09 iYiyo: https://puu.sh/w4a15/dda64b707d.png
2017-05-28 23:09 iYiyo: estas son las líneas rojas que deberías usar
2017-05-28 23:10 Cris_1: mmm
2017-05-28 23:10 Cris_1: william K hizo un mod sobre los timing
2017-05-28 23:10 Cris_1: segun yo estan bien
2017-05-28 23:12 iYiyo: mmm
2017-05-28 23:12 iYiyo: yo diría que no xd
2017-05-28 23:13 iYiyo: 00:54:152 (1,2) - esta cosa se escucha super off
2017-05-28 23:13 iYiyo: por último has una 2da diff y prueba lo que te di
2017-05-28 23:13 iYiyo: además, 00:55:080 - esta no es un tick blanco grande
2017-05-28 23:14 iYiyo: 00:56:206 - aunque después lo corre
2017-05-28 23:15 Cris_1: 00:55:081 (1) - por que no? xD yo escucho un down ahi
2017-05-28 23:16 iYiyo: pero no es necesario xd
2017-05-28 23:16 iYiyo: bajo esa misma lógica, también debería haber uno 01:07:081 - aquí
2017-05-28 23:16 Cris_1: creo que a mi me falto ponerlos xD
2017-05-28 23:17 Cris_1: algo menciono
2017-05-28 23:17 Cris_1: 00:56:206 - Here, for the right downbeat. Also with 160 BPM.
2017-05-28 23:17 Cris_1: imagino que se referia a los otros igual
2017-05-28 23:17 iYiyo: no son necesarios, créeme xd
2017-05-28 23:18 Cris_1: a lo mejor solo fue para calzar con las vocals antes del coro
2017-05-28 23:18 Cris_1: "hyoriitTAI"
2017-05-28 23:18 Cris_1: algo asi
2017-05-28 23:19 iYiyo: si pero no afecta en nada xd
2017-05-28 23:19 Cris_1: en un principio tenia los timings del mapset de mania y janpai me alego que se escuchaba mal xD
2017-05-28 23:19 Cris_1: ACTION is listening to [https://osu.ppy.sh/b/448354 YUZU - Hyori Ittai]
2017-05-28 23:19 iYiyo: cuál era antes?
2017-05-28 23:19 iYiyo: aver
2017-05-28 23:21 iYiyo: el bpm de 160 está un poco desfasado
2017-05-28 23:21 iYiyo: pero nada más
2017-05-28 23:21 iYiyo: solo necesitas 2 líneas rojas en la canción
2017-05-28 23:21 iYiyo: lo que te dijo william k no está bien según yo xd
2017-05-28 23:22 Cris_1: puta no se como comprobar eso xD
2017-05-28 23:22 iYiyo: has esto
2017-05-28 23:22 iYiyo: has una segunda diff
2017-05-28 23:23 iYiyo: y usa los timings lines que te mandé
2017-05-28 23:23 iYiyo: y preguntale a otros mappers por un quick check
2017-05-28 23:23 iYiyo: de no más 1 minuto
2017-05-28 23:23 iYiyo: haz*
2017-05-28 23:23 Cris_1: okey
2017-05-28 23:23 iYiyo: te apuesto que dirán que es mejor lo que te dije xd
2017-05-28 23:24 Cris_1: y el de 162?
2017-05-28 23:24 Cris_1: segun yo queda mejor ya que el 160 no cuadra bien con la guitarra del final
2017-05-28 23:24 iYiyo: ese me surgió la duda, porque no queda tan mal
2017-05-28 23:24 iYiyo: puede ser por el offset de antes
2017-05-28 23:26 iYiyo: puede que esos 162bpm del final estén bien
2017-05-28 23:26 Cris_1: creo que tienes razon
2017-05-28 23:26 Cris_1: suena mejor con ese
2017-05-28 23:27 Cris_1: william puro que trollea :c
2017-05-28 23:29 iYiyo: xD
2017-05-28 23:29 iYiyo: donde la cagó según yo fue 00:54:152 (1,2) - acá
2017-05-28 23:29 iYiyo: las vocales nunca están 100% a ritmo
2017-05-28 23:30 iYiyo: está mal mapear según las vocales xd
2017-05-28 23:30 iYiyo: además de que lo hizo mal imo
2017-05-28 23:30 iYiyo: y estos 2 00:55:081 - 00:56:206 - no son necesarios si pones la línea donde te mostré
2017-05-28 23:30 Cris_1: segun el hasta lo hablo con mrsergio
2017-05-28 23:30 iYiyo: yo creo que ni pescó bien
2017-05-28 23:31 iYiyo: por lo mismo, haz una 2da diff y le preguntas a mrsergio
2017-05-28 23:31 iYiyo: a ver qué dices
2017-05-28 23:31 iYiyo: y me cuentas xd
2017-05-28 23:31 iYiyo: qué dice*
2017-05-28 23:31 Cris_1: oka xdd
2017-05-28 23:31 Cris_1: yap, sigamos con la gungi
2017-05-28 23:31 Cris_1: ctm ya son las 11:30 Xd
2017-05-28 23:31 iYiyo: si xd
2017-05-28 23:31 iYiyo: la verdad igual ando medio cansado jaja
2017-05-28 23:31 iYiyo: podríamos seguir otro día
2017-05-28 23:32 Cris_1: dale, no hay problema
2017-05-28 23:32 iYiyo: o a ver, rápidito nomás
2017-05-28 23:32 Cris_1: xD
2017-05-28 23:32 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229107 YUZU - Hyouri Ittai [Gungi]]
2017-05-28 23:32 iYiyo: 00:17:706 (1,2,3,4) - no creo que sea buena idea hacer que estos sliders terminen en un tick blanco
2017-05-28 23:33 iYiyo: veo que estás siguiendo las vocales ahí, pero eso no lo haces 00:14:506 - aquí ni 00:16:106 - aquí
2017-05-28 23:33 iYiyo: entonces estás siendo inconsistente
2017-05-28 23:34 Cris_1: oka
2017-05-28 23:35 Cris_1: yap, hice un conjunto asqueroso de notas por el momento
2017-05-28 23:35 iYiyo: dale, recuerda que después lo ves en detalle nomás
2017-05-28 23:35 Cris_1: yez
2017-05-28 23:35 iYiyo: 00:21:706 (3,4) - aquí similar a lo de antes
2017-05-28 23:36 iYiyo: sigues las vocales, pero 00:20:906 - acá no lo haces
2017-05-28 23:36 iYiyo: en lo personal te recomendaría un ritmo https://puu.sh/w4b6H/042d296225.jpg así
2017-05-28 23:37 iYiyo: 00:28:306 (3,4,6) - estos jumps son demasiaaado largos
2017-05-28 23:37 Cris_1: justamente hice eso
2017-05-28 23:37 Cris_1: me siento realizado en la vida
2017-05-28 23:37 iYiyo: 00:26:706 (3,4,5,6) - compara con estos xd
2017-05-28 23:37 iYiyo: jaja buena xD
2017-05-28 23:38 Cris_1: yap, ahi los nerfee
2017-05-28 23:38 iYiyo: 00:33:706 (7) - NC
2017-05-28 23:38 Cris_1: rip 4.25
2017-05-28 23:38 iYiyo: xD
2017-05-28 23:39 iYiyo: 00:34:506 (3,4,5) - no escucho ningún triple acá D:
2017-05-28 23:39 iYiyo: también podrías hacer 00:33:706 (7,1,2,3,4,5,6,7) - de todas esta parte un poco más "distinta"
2017-05-28 23:39 Cris_1: removed
2017-05-28 23:40 iYiyo: el mapeado es muy igual al resto
2017-05-28 23:40 iYiyo: onda hacer algo que se repita
2017-05-28 23:40 iYiyo: y mantener una estructura estable
2017-05-28 23:40 Cris_1: oka, pensare en algo
2017-05-28 23:40 iYiyo: (podrías ver mi diff para guiarte a lo que me refiero)
2017-05-28 23:40 Cris_1: no importa si mantengo esta wea? 00:35:106 (7,1) -
2017-05-28 23:40 Cris_1: me gusta como queda xd
2017-05-28 23:41 iYiyo: eso está bien xd
2017-05-28 23:41 iYiyo: 00:41:106 (5) - 00:44:306 (4,5) - 00:47:506 (6) - notas algo entre esas notas?
2017-05-28 23:42 Cris_1: escucho sonidos imo
2017-05-28 23:42 iYiyo: (00:46:706 (2,3,4,5) - nerfea jumps, esta parte es calmada, y los jumps son muy altos)
2017-05-28 23:42 iYiyo: en todas esas partes, aparece el violin
2017-05-28 23:42 iYiyo: cosa que es algo distinto a toda la canción
2017-05-28 23:42 iYiyo: pero las mapeas distinto
2017-05-28 23:45 iYiyo: 00:56:018 - 00:56:768 - deberías mapear ambos iguales
2017-05-28 23:45 Cris_1: recien me meti a tu diff 01:18:610 (1,2,3,4,5) - y me di cuenta de que hice la misma wea sin querer, srry xD
2017-05-28 23:45 Cris_1: voy a pensar en un patron distinto+
2017-05-28 23:46 iYiyo: xD
2017-05-28 23:46 iYiyo: da lo mismo igual
2017-05-28 23:46 iYiyo: el tema es que son muy grandes los jumps comparado a todo lo que haces en esa sección
2017-05-28 23:46 Cris_1: dale
2017-05-28 23:46 Cris_1: ya ajuste el 00:56:018 (4) -
2017-05-28 23:47 iYiyo: 01:00:612 - nota?
2017-05-28 23:47 iYiyo: ahí me parece que va un triple
2017-05-28 23:48 iYiyo: 01:08:018 (4,3) - por ejemplo aquí lo haces bien
2017-05-28 23:48 Cris_1: suena bien
2017-05-28 23:48 Cris_1: dale, circulo agregado
2017-05-28 23:48 iYiyo: 01:11:581 (3,4,1) - aparte de hacer un cambio en el DS, también haces que el patrón sea linear
2017-05-28 23:48 iYiyo: cosa que no queda muy bien en tu diff la verdad
2017-05-28 23:48 iYiyo: en general el mapping moderno se basa en estrellas y triangulos y cosas así
2017-05-28 23:49 iYiyo: así que no es tu culpa mapear así xd
2017-05-28 23:49 iYiyo: yo también lo hago
2017-05-28 23:49 Cris_1: mmm que me sugieres para ese punto?
2017-05-28 23:49 iYiyo: podrías tratar cambiando el ángulo a algo un poco más "fuerte"
2017-05-28 23:50 Cris_1: osea mas espacio y mas ancho?
2017-05-28 23:50 iYiyo: exacto
2017-05-28 23:50 iYiyo: https://puu.sh/w4bJh/f338ad943b.jpg
2017-05-28 23:50 iYiyo: algo así se me ocurre a la rápida
2017-05-28 23:50 iYiyo: obviamente ahí juegas para que todo quede simétrico y bonito
2017-05-28 23:51 Cris_1: yap
2017-05-28 23:52 iYiyo: 01:14:956 (3,4) - este stack no queda muy bien, ya que antes haces 01:13:268 (2,3,4) -
2017-05-28 23:52 iYiyo: entonces haces que el stack quede como fuera de lugar
2017-05-28 23:52 Cris_1: yiap
2017-05-28 23:52 iYiyo: 01:15:518 (5,1) - y este tipo de overlap no lo haces en todo el mapa, por lo que también se ve raro xd
2017-05-28 23:52 iYiyo: aparte que no es muy bonito
2017-05-28 23:53 iYiyo: onda si lo usarás harto, y se notara que ese estilo usas en el mapa bien, pero no es el caso xd
2017-05-28 23:53 Cris_1: 01:14:018 (5,1) - lo hice ahi igual
2017-05-28 23:53 Cris_1: lo cambio?
2017-05-28 23:53 iYiyo: ese no se ve tan mal
2017-05-28 23:53 iYiyo: puede ser porque es un 1/1
2017-05-28 23:53 iYiyo: en cambio el otro es un 1/2
2017-05-28 23:54 Cris_1: mmm pero igual seria el unico xD
2017-05-28 23:54 iYiyo: entonces como prefieras :3
2017-05-28 23:54 iYiyo: 01:28:081 (3,4,5) - y este está muy alejado imo
2017-05-28 23:55 Cris_1: listo
2017-05-28 23:55 iYiyo: y eso sería
2017-05-28 23:56 Cris_1: era caleta xD
2017-05-28 23:56 iYiyo: xD

Summing up so you can read this after,
Easy needs less 1/1 sliders spams on some parts like 00:19:506 (1,2,3,4,1,2,3,4) -
Normal has 00:17:106 (2,3,1,2,3,4,1,2,3) - 00:25:906 (1,2,3,4,1,2,3,4,1,2) - 00:55:081 (1,2,3,4,5,6,7,1,2,3,1,2,3,4) - 01:07:081 (1,2,3,4,5,6,1,2,3,4,1,2,3) - has some big note chains which don't let the player have a rest to properly play it. Remember the players are still newbies when playing Normals.
Hard has more issues on rhythm and structure overall. I mentioned them on the chat we had.
Wolf's Insane needs a bit more work mainly on the Kiai imo. Some rhythms don't properly follow the music. (E.g: 00:55:831 (3,4,5) - You're not really folowing anything here D: recommend you to 00:56:581 - start this with a sliderhead instead of ending with one) (01:01:081 (2,3) - would be better to start 01:01:081 - this beat with a slider instead, so you can properly emphasize the strong beat)
Gungi needs a bit more polishing on some rhythms parts and structure overall.

Oh and we checked the timing, since I do believe it was bad. Remember to double check with some other people aswell.

GL with the map! I definitely see some hard work over here :D
~Beatmap Updated~
- Hard diff remapped and the rest are fixed
- Timing fixed

Thank you so much!! ^^
meii18
reserved
Net0
Mod from my queue, yeah I’m really late xD
[General]
  1. According to sources the HxH animation of 2011 has the following metadata;
    http://www.madhouse.co.jp/
    https://puu.sh/wSXpR.jpg
    So there could be two main possibilities; ハンター×ハンタ or HUNTERxHUNTER and according to the official website of the anime Studio, it’s the english title. Just make sure to save this info for future metadata checks.

[Easy]
  1. You could use in this pattern 00:19:506 (1,2) - the same idea you did here 01:12:331 (4,2) – in terms of the slider copy pasting
  2. The DS here could be improved 00:41:906 (1,2,3) - , try moving it to x:13 y:274
  3. This rhythm is offvocal 00:55:831 (2,3,4) - . You’re following the vocals most of the time on the chorus and in this part of the song the vocals are on the red tick. Just hear the sounds here: 00:55:643 -/00:56:018 -/00:56:393 -/00:56:768 -/00:57:143 - . Same applies to this part here 01:07:081 (1,2,3,4) -
[Normal]
  1. Considering how you spaced the circle+sliders on the 1/2 gaps, I think that this section of the song, 00:38:706 (1,2,3,4,1,2,3) - , considering it’s really calm, shouldn’t be spaced and mostly stacked. I also suggest you check if the way you made the choices of stacking and spacing are consistent.
    At first, you suggested that all main downbeat transitions 00:17:106 (5,6,1) – were spaced when were done with circles+sliders while 00:18:506 (2,3) – in the middle of the phrase were stacked. However later on the map if you check how you spaced them here 00:26:706 (3,4,1,2) – it was totally opposite to how you did previously.

[Collab Hard]
  1. The spacing on the transitions could be more consistent 00:01:506 (4,1) -/00:03:106 (4,1) -/00:04:706 (4,1) -/00:06:306 (4,1) -/00:07:906 (3,1) -/00:09:506 (4,1) -/00:11:106 (3,1) -
  2. The stacks in this part could be somewhat more consistent too 00:39:906 (3,1) -/00:43:306 (4,1) -/00:44:706 (3,1) - . Using stacks for different rhythm gaps in such small amount of time can lead players to misread when this is just the hard diff when you could save this hard patterning to higher level difficulties.

[Wolf’s Insane]
  1. The emphasis done here 00:55:831 (3,1) – repeats itself here 00:56:393 (2,3) – not in the main white tick. Instead of the current rhythm 00:56:206 (1,2,3,1) – being circle+circle+slider+slider it should be this; http://puu.sh/wSZIG.jpg to keep the consistency of your own pattern.
  2. 01:07:643 (2,3,4,1,2,3,4,5,6,7,1) – it’s totally different to the previous pattern from the same part of the kiai lol. It wasn’t just a minor change in the rhythm to add variety, It’s a big difference; while here 00:55:643 (2,3,1) – you’re doing slider for the main vocal and using circles to add more spacing, here 01:07:643 (2,3,4,1) – is pure jumps. I think it should be more consistent.
  3. Same spacing for different gaps here 01:17:956 (3,4,5,6,7,8,1) - , I really suggest ctrol+g this slider 01:19:081 (1) -

[Gungi]
  1. I suggest you to mute the sliderend 01:00:706 (1,2) - , similar to what you did here 01:06:706 (1,1) -.
Topic Starter
Cris-

Net0 wrote:

Mod from my queue, yeah I’m really late xD
[General]
  1. According to sources the HxH animation of 2011 has the following metadata;
    http://www.madhouse.co.jp/
    https://puu.sh/wSXpR.jpg
    So there could be two main possibilities; ハンター×ハンタ or HUNTERxHUNTER and according to the official website of the anime Studio, it’s the english title. Just make sure to save this info for future metadata checks. As far as I know the correct name is HUNTER×HUNTER. (I take metadata from Yiyo's set)

[Easy]
  1. You could use in this pattern 00:19:506 (1,2) - the same idea you did here 01:12:331 (4,2) – in terms of the slider copy pasting Fixed
  2. The DS here could be improved 00:41:906 (1,2,3) - , try moving it to x:13 y:274 Fixed
  3. This rhythm is offvocal 00:55:831 (2,3,4) - . You’re following the vocals most of the time on the chorus and in this part of the song the vocals are on the red tick. Just hear the sounds here: 00:55:643 -/00:56:018 -/00:56:393 -/00:56:768 -/00:57:143 - . Same applies to this part here 01:07:081 (1,2,3,4) -
    Uhh, follow correclty the vocals here is so hard, imo the only way is stack 2 notes and this is a bit harder for new players. If i follow the vocals in red ticks 00:56:206 will remain unclickable (and this is a very strong sound). I will reject this for moment.
[Normal]
  1. Considering how you spaced the circle+sliders on the 1/2 gaps, I think that this section of the song, 00:38:706 (1,2,3,4,1,2,3) - , considering it’s really calm, shouldn’t be spaced and mostly stacked. I also suggest you check if the way you made the choices of stacking and spacing are consistent. Ok, i replaced 00:38:706 (1,2) for a slider, imo emphasizes better and about 00:40:306 (1,2,3) i think looks fine.
    At first, you suggested that all main downbeat transitions 00:17:106 (5,6,1) – were spaced when were done with circles+sliders while 00:18:506 (2,3) – in the middle of the phrase were stacked. However later on the map if you check how you spaced them here 00:26:706 (3,4,1,2) – it was totally opposite to how you did previously. Ok, i unstack 00:18:506 (2) and 00:27:106 (4)

[Collab Hard]
  1. The spacing on the transitions could be more consistent 00:01:506 (4,1) -/00:03:106 (4,1) -/00:04:706 (4,1) -/00:06:306 (4,1) -/00:07:906 (3,1) -/00:09:506 (4,1) -/00:11:106 (3,1) - Ok, fixed
  2. The stacks in this part could be somewhat more consistent too 00:39:906 (3,1) -/00:43:306 (4,1) -/00:44:706 (3,1) - . Using stacks for different rhythm gaps in such small amount of time can lead players to misread when this is just the hard diff when you could save this hard patterning to higher level difficulties. Fixed

[Gungi]
  1. I suggest you to mute the sliderend 01:00:706 (1,2) - , similar to what you did here 01:06:706 (1,1) -. Ok, i silence the sliderend of 01:00:706 (1) but i conserve the volume of 01:01:081 (2)
Many thanks!! :D
Cote

Net0 wrote:

Mod from my queue, yeah I’m really late xD


[Wolf’s Insane]
  1. The emphasis done here 00:55:831 (3,1) – repeats itself here 00:56:393 (2,3) – not in the main white tick. Instead of the current rhythm 00:56:206 (1,2,3,1) – being circle+circle+slider+slider it should be this; http://puu.sh/wSZIG.jpg to keep the consistency of your own pattern. Fixed
  2. 01:07:643 (2,3,4,1,2,3,4,5,6,7,1) – it’s totally different to the previous pattern from the same part of the kiai lol. It wasn’t just a minor change in the rhythm to add variety, It’s a big difference; while here 00:55:643 (2,3,1) – you’re doing slider for the main vocal and using circles to add more spacing, here 01:07:643 (2,3,4,1) – is pure jumps. I think it should be more consistent. Yeah, I know xd, I just had no idea in those days, anyway, thanks~
  3. Same spacing for different gaps here 01:17:956 (3,4,5,6,7,8,1) - , I really suggest ctrol+g this slider 01:19:081 (1) - Fixed

Thanks! ^^

SPOILER
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Title:Hyouri Ittai
TitleUnicode:表裏一体
Artist:YUZU
ArtistUnicode:ゆず
Creator:Cris_1
Version:Wolf's Insane
Source:HUNTER×HUNTER
Tags:Sacowea wolf3211 ハンター×ハンター HxH HUNTERxHUNTER 2011 Chimera Ant Ending 5 TV Size Two Sides of the Same Coin Madhouse
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344,100,21706,2,0,P|360:140|348:184,1,85,2|2,0:1|0:0,0:0:0:0:
480,256,22106,2,0,P|464:296|476:340,1,85,2|8,0:1|0:0,0:0:0:0:
356,312,22506,1,8,0:0:0:0:
324,316,22606,1,8,0:0:0:0:
288,312,22706,6,0,B|248:328|204:308|204:308|164:292|108:320,1,170,6|8,0:0|0:0,0:0:0:0:
220,188,23306,1,2,0:1:0:0:
220,188,23406,1,0,0:0:0:0:
220,188,23506,1,2,0:0:0:0:
44,92,23706,1,2,0:1:0:0:
88,216,23906,1,8,0:0:0:0:
196,44,24106,1,2,0:1:0:0:
196,44,24206,1,0,0:0:0:0:
196,44,24306,6,0,P|236:32|288:48,1,85,6|2,0:0|0:1,0:0:0:0:
382,117,24706,1,8,0:0:0:0:
404,268,24906,2,0,B|403:224|440:184|440:184|400:216|360:200,1,170,2|8,0:1|0:0,0:0:0:0:
200,124,25506,1,8,0:0:0:0:
216,152,25606,1,8,0:0:0:0:
220,184,25706,1,8,0:0:0:0:
212,216,25806,1,8,0:0:0:0:
196,244,25906,6,0,B|148:228|96:244|96:244|60:208|124:184,1,170,6|8,0:0|0:0,0:0:0:0:
108,64,26506,1,2,0:1:0:0:
108,64,26606,1,0,0:0:0:0:
108,64,26706,1,2,0:0:0:0:
312,56,26906,2,0,L|220:40,1,85,2|8,0:1|0:0,0:0:0:0:
301,182,27306,1,2,0:1:0:0:
416,120,27506,6,0,P|456:196|408:260,1,170,2|8,0:0|0:0,0:0:0:0:
220,183,28106,1,2,0:1:0:0:
220,183,28206,1,0,0:0:0:0:
220,183,28306,2,0,P|260:171|304:183,1,85,2|2,0:0|0:1,0:0:0:0:
212,300,28706,2,0,P|170:309|130:297,1,85,8|2,0:0|0:1,0:0:0:0:
44,184,29106,6,0,B|52:144|52:144|40:100,1,85,4|8,0:0|0:0,0:0:0:0:
28,68,29406,1,8,0:0:0:0:
28,36,29506,1,8,0:0:0:0:
236,72,29706,2,0,B|268:28|268:28|264:96|264:96|280:156,1,170,4|2,0:0|0:0,0:0:0:0:
288,308,30306,6,0,P|208:300|196:224,1,170,4|2,0:0|0:1,0:0:0:0:
368,244,30906,2,0,P|409:249|464:224,1,85,8|2,0:3|0:0,0:0:0:0:
476,216,31206,1,8,0:0:0:0:
476,216,31306,1,8,0:0:0:0:
388,340,31506,5,2,0:0:0:0:
388,340,31606,1,8,0:0:0:0:
388,340,31706,1,8,0:0:0:0:
240,272,31906,1,2,0:0:0:0:
80,308,32106,1,8,0:0:0:0:
72,276,32206,1,8,0:0:0:0:
84,244,32306,6,0,B|92:204|92:204|84:148,1,85,4|2,0:0|0:1,0:0:0:0:
164,48,32706,1,8,0:0:0:0:
292,120,32906,1,2,0:1:0:0:
292,120,33006,1,0,0:0:0:0:
292,120,33106,1,2,0:0:0:0:
448,64,33306,2,0,B|456:108|456:108|451:148,1,85,2|8,0:1|0:0,0:0:0:0:
484,268,33706,1,2,0:1:0:0:
372,304,33906,6,0,B|332:296|332:296|288:301,1,85,2|2,0:0|0:1,0:0:0:0:
188,168,34306,1,8,0:0:0:0:
60,128,34506,2,0,P|52:172|72:232,1,85,2|2,0:1|0:0,0:0:0:0:
180,272,34906,1,2,0:1:0:0:
284,176,35106,1,8,0:0:0:0:
416,204,35306,1,2,0:1:0:0:
492,92,35506,6,0,B|408:56|408:116|308:72,1,170,4|8,0:0|0:0,0:0:0:0:
196,48,36106,1,2,0:1:0:0:
196,48,36206,1,0,0:0:0:0:
196,48,36306,1,2,0:0:0:0:
176,196,36506,2,0,B|220:204|220:204|260:196,1,85,2|8,0:1|0:0,0:0:0:0:
376,272,36906,1,2,0:1:0:0:
268,336,37106,6,0,P|224:328|152:336,1,85,4|8,0:0|0:0,0:0:0:0:
52,340,37506,1,8,0:0:0:0:
64,308,37606,1,8,0:0:0:0:
64,272,37706,1,8,0:0:0:0:
52,240,37806,1,8,0:0:0:0:
64,208,37906,6,0,P|68:176|60:140,3,42.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
40,80,38306,2,0,P|64:84|112:80,3,42.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
160,104,38706,6,0,B|208:96|208:96|304:112,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
361,49,39306,2,0,P|381:113|361:169,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
396,252,39906,2,0,P|392:284|404:328,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
312,340,40306,6,0,B|280:336|280:336|232:340,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
176,292,40706,1,0,0:0:0:0:
88,308,40906,1,2,0:0:0:0:
88,308,41106,2,0,P|48:280|68:200,1,127.500004863739,0|2,0:0|0:0,0:0:0:0:
52,108,41906,6,0,B|84:108|112:92|112:92|140:112|172:112,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
256,80,42506,2,0,P|316:100|380:76,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
452,36,43106,1,2,0:0:0:0:
452,36,43306,1,0,0:0:0:0:
484,120,43506,6,0,B|476:160|476:160|484:208|484:208|476:276,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
356,272,44106,2,0,B|324:276|324:276|276:268,1,63.7500024318696,0|2,0:0|0:0,0:0:0:0:
128,328,44706,1,2,0:0:0:0:
128,328,45106,6,0,P|144:264|112:196,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
84,128,45706,2,0,B|148:108|148:140|212:124,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
180,40,46306,2,0,P|216:44|264:36,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
328,88,46706,5,2,0:0:0:0:
392,24,46906,1,0,0:0:0:0:
436,104,47106,2,0,B|468:108|468:108|504:108,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
408,200,47506,2,0,B|344:192|344:192|272:200,1,127.500004863739,2|2,0:0|0:0,0:0:0:0:
84,252,48306,6,0,P|128:232|192:284,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
272,300,48906,2,0,P|316:320|380:268,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
344,196,49506,1,2,0:0:0:0:
396,124,49706,1,0,0:0:0:0:
280,64,49906,6,0,B|232:84|200:84|164:56|164:56|120:20|88:16|28:32|4:104|32:160|96:176,1,382.500014591218,2|0,0:0|0:0,0:0:0:0:
176,260,51506,6,0,B|232:240|232:240|296:256|296:256|352:208|408:224|452:248|452:248|460:296|416:324|416:324|368:348|308:316,1,475.999985473633,2|2,0:0|0:0,0:0:0:0:
120,112,54143,6,0,P|172:120|228:88,1,110.499994941712,2|0,0:0|0:0,0:0:0:0:
337,28,54706,1,2,0:0:0:0:
349,40,55081,6,0,B|341:96|341:96|357:152|357:152|341:216,1,170,4|8,0:0|0:0,0:0:0:0:
296,336,55643,1,2,0:1:0:0:
172,288,55831,2,0,L|76:300,1,85,2|2,0:0|0:1,0:0:0:0:
28,160,56206,5,8,0:0:0:0:
144,60,56393,2,0,B|187:63|187:63|227:51,1,85,2|2,0:1|0:0,0:0:0:0:
372,104,56768,1,2,0:1:0:0:
468,256,56956,6,0,P|428:264|368:224,1,85,8|2,0:0|0:1,0:0:0:0:
272,200,57331,1,2,0:0:0:0:
128,248,57518,1,8,0:0:0:0:
128,248,57612,1,8,0:0:0:0:
128,248,57706,6,0,B|156:280|152:332|152:332|168:284|244:284,1,170,8|8,0:0|0:0,0:0:0:0:
324,224,58268,1,2,0:1:0:0:
324,224,58456,2,0,P|336:268|320:312,1,85,2|2,0:0|0:1,0:0:0:0:
104,152,58831,2,0,P|64:164|40:204,1,85,8|2,0:0|0:1,0:0:0:0:
40,228,59112,1,0,0:0:0:0:
56,256,59206,1,2,0:0:0:0:
108,348,59393,6,0,P|152:340|212:356,1,85,2|8,0:1|0:0,0:0:0:0:
312,292,59768,1,2,0:1:0:0:
208,164,59956,1,2,0:0:0:0:
368,16,60143,1,8,0:0:0:0:
332,184,60331,1,8,0:0:0:0:
256,56,60518,1,0,0:0:0:0:
483,85,60706,6,0,B|494:127|494:127|486:167,1,85,4|2,0:0|0:1,0:0:0:0:
448,316,61081,2,0,L|360:308,1,85,8|2,0:0|0:1,0:0:0:0:
328,172,61456,1,2,0:0:0:0:
192,124,61643,2,0,P|180:164|192:216,1,85,2|8,0:1|0:0,0:0:0:0:
48,304,62018,1,2,0:1:0:0:
48,304,62112,1,0,0:0:0:0:
48,304,62206,6,0,P|60:264|48:212,1,85,2|2,0:0|0:1,0:0:0:0:
80,84,62581,1,8,0:0:0:0:
236,96,62768,2,0,L|246:180,1,85,2|2,0:1|0:0,0:0:0:0:
368,152,63143,1,2,0:1:0:0:
448,304,63331,2,0,P|464:264|448:200,1,85,8|2,0:0|0:1,0:0:0:0:
332,312,63706,6,0,B|252:280|252:344|152:292,1,170,6|8,0:0|0:0,0:0:0:0:
80,128,64268,2,0,P|72:172|92:220,1,85,2|2,0:1|0:0,0:0:0:0:
220,236,64643,1,2,0:1:0:0:
304,48,64831,2,0,P|296:92|316:140,1,85,8|2,0:0|0:1,0:0:0:0:
452,48,65206,5,6,0:0:0:0:
408,232,65393,1,8,0:0:0:0:
376,220,65487,1,8,0:0:0:0:
340,220,65581,1,8,0:0:0:0:
176,140,65768,1,4,0:0:0:0:
69,257,65956,5,8,0:0:0:0:
55,225,66049,1,8,0:0:0:0:
60,191,66143,1,8,0:0:0:0:
138,330,66331,2,0,B|258:337,1,85,2|2,0:0|0:0,0:0:0:0:
368,364,66706,2,0,B|360:328|360:328|372:268,1,95.6250036478044,2|0,0:0|0:0,0:0:0:0:
424,216,67081,6,0,P|445:155|358:173,1,170,4|8,0:0|0:0,0:0:0:0:
256,52,67643,1,2,0:1:0:0:
40,116,67831,2,0,B|80:124|80:124|124:116,1,85,2|2,0:0|0:1,0:0:0:0:
232,300,68206,5,8,0:0:0:0:
55,225,68393,2,0,P|45:265|77:332,1,85,2|2,0:1|0:0,0:0:0:0:
191,156,68768,2,0,P|201:116|169:49,1,85,2|8,0:1|0:0,0:0:0:0:
320,236,69143,1,2,0:1:0:0:
342,51,69331,1,2,0:0:0:0:
459,197,69518,1,8,0:0:0:0:
459,197,69612,1,8,0:0:0:0:
459,197,69706,6,0,P|417:246|304:218,1,170,8|8,0:0|0:0,0:0:0:0:
108,268,70268,2,0,L|200:284,1,85,2|2,0:1|0:0,0:0:0:0:
352,124,70643,2,0,L|259:143,1,85,2|8,0:1|0:0,0:0:0:0:
128,60,71018,1,2,0:1:0:0:
31,170,71206,6,0,B|18:207|18:207|41:303|41:303|29:367,1,170,4|8,0:0|0:0,0:0:0:0:
168,232,71768,1,2,0:1:0:0:
384,348,71956,2,0,L|281:345,1,85,2|8,0:0|0:0,0:0:0:0:
264,340,72237,1,8,0:0:0:0:
233,336,72331,1,0,0:0:0:0:
214,119,72518,1,8,0:0:0:0:
204,88,72612,1,8,0:0:0:0:
224,60,72706,6,0,B|308:12|308:88|399:42,1,170,4|8,0:0|0:0,0:0:0:0:
468,208,73268,2,0,P|428:216|376:204,1,85,2|2,0:1|0:0,0:0:0:0:
284,148,73643,1,2,0:1:0:0:
232,308,73831,1,8,0:0:0:0:
100,120,74018,1,2,0:1:0:0:
0,232,74206,6,0,B|36:220|60:236|60:236|76:224|76:224|108:260|172:244,1,170,4|8,0:0|0:0,0:0:0:0:
216,56,74768,1,2,0:1:0:0:
268,192,74956,1,2,0:0:0:0:
100,120,75143,1,2,0:1:0:0:
152,336,75331,2,0,P|201:349|248:329,1,85,8|2,0:0|0:1,0:0:0:0:
368,352,75706,6,0,P|412:332|352:236,1,170,4|8,0:0|0:0,0:0:0:0:
328,80,76268,1,2,0:1:0:0:
472,184,76456,1,2,0:0:0:0:
296,248,76643,1,2,0:1:0:0:
160,88,76831,2,0,P|136:124|140:176,1,85,8|2,0:0|0:1,0:0:0:0:
48,284,77206,6,0,B|64:244|64:244|116:288|192:268,1,170,4|8,0:0|0:0,0:0:0:0:
304,332,77768,1,2,0:1:0:0:
320,168,77956,1,8,0:0:0:0:
308,136,78049,1,8,0:0:0:0:
316,104,78143,1,8,0:0:0:0:
468,172,78331,1,8,0:0:0:0:
476,204,78424,1,8,0:0:0:0:
468,236,78518,1,4,0:0:0:0:
220,199,79081,6,0,P|224:312|336:296,1,255,4|0,0:0|0:0,0:0:0:0:
272,256,80581,2,0,B|168:220|168:296|60:252,1,212.5,4|0,0:0|0:0,0:0:0:0:
64,100,81706,6,0,P|88:104|136:96,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
188,136,82081,2,0,P|220:132|252:132,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
304,80,82456,2,0,P|328:84|380:72,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
388,76,82831,1,2,0:0:0:0:
428,86,82924,1,0,0:0:0:0:
457,115,83018,1,0,0:0:0:0:
472,156,83112,1,0,0:0:0:0:
460,196,83206,6,0,P|384:184|340:288,1,170,4|8,0:0|0:0,0:0:0:0:
108,292,83768,2,0,P|148:300|192:288,1,85,2|2,0:1|0:0,0:0:0:0:
316,128,84143,2,0,P|276:120|232:132,1,85,2|8,0:1|0:0,0:0:0:0:
88,156,84518,1,2,0:1:0:0:
40,72,84706,6,0,B|79:51|123:66|123:66|164:80|207:61,1,170,4|8,0:0|0:0,0:0:0:0:
276,176,85268,1,2,0:1:0:0:
376,96,85456,1,2,0:0:0:0:
292,320,85643,1,2,0:1:0:0:
156,164,85831,2,0,P|152:208|184:264,1,85,8|2,0:0|0:1,0:0:0:0:
60,340,86206,6,0,B|100:368|144:348|144:348|168:336|168:336|196:356|240:348,1,170,4|8,0:0|0:0,0:0:0:0:
400,268,86768,2,0,P|360:276|304:268,1,85,2|2,0:1|0:0,0:0:0:0:
248,152,87143,1,2,0:1:0:0:
88,244,87331,2,0,L|176:232,1,85,8|2,0:0|0:1,0:0:0:0:
76,60,87706,5,4,0:0:0:0:
188,108,87893,1,8,0:0:0:0:
220,104,87987,1,8,0:0:0:0:
256,104,88081,1,8,0:0:0:0:
288,112,88174,1,8,0:0:0:0:
320,128,88268,2,0,P|349:132|396:120,1,42.5,8|0,0:0|0:0,0:0:0:0:
488,96,88456,5,8,0:0:0:0:
480,128,88549,1,8,0:0:0:0:
476,160,88643,1,8,0:0:0:0:
476,196,88737,1,8,0:0:0:0:
464,228,88831,2,0,P|485:229|506:233,2,42.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
340,348,89206,5,2,0:0:0:0:
236,260,89391,1,0,0:0:0:0:
336,148,89576,1,2,0:0:0:0:
212,252,89761,1,0,0:0:0:0:
164,100,89946,5,2,0:0:0:0:
280,208,90131,1,2,0:0:0:0:
136,288,90317,1,2,0:0:0:0:
304,224,90502,1,2,0:0:0:0:
meii18
from my q

pale - suggestion
bold - should be considered

[general]
*remove HUNTERxHUNTER from tags since it is already in source field
*00:00:306 - 30% sounds pretty low and the whistles are barely audible as i can see raising the volume to 40% would make them more audible

apparently looks fine

[easy]
* firstly as i can see you mostly made a spam of 1/1 sliders which is not really good for newbie players you should give them a momentum (to relax a bit while playing) like replacing 2 1/1 sliders with a 2/1 slider for example you can do this at 00:17:906 (3,4) - for instance and so on 1/1 circles are apparently as the newbie players can click an 1/1 circle but for them sliders are really hard than circles so that's why making a spam of 1/1 sliders throught the whole difficulty isn't a good idea even if you want to follow the snares than ignoring them
*00:49:906 (1) - // 00:49:906 (1) - // 00:49:906 (1) - you put these inherited lines just to decrease the volume as the music became more calmer but changing the SV when you have a spinner looks absolutely ridiculous better backup them to 1.00x because you don't have anything to change when you have a spinner speaking of SV changing
*00:38:706 (1) - ~ 00:47:906 - on this section you mapped only on left side which it could be a bit boring for the player imo at 00:40:306 (2,3) - the player feels that he/she's going to attend to the right part but after aiming (3)- the player goes wth the cursor back to the left try to move some hitobjects to right so the player won't get bored by playing a whole section only on left part imo
*01:05:206 (3,4) - that rhythm is entirely on 1/2 but with this rhythm the newbie player might click the next hitobject more earlier imo (reffering at 01:06:143 (4) -) having a rhythm like this one http://puu.sh/wYGcM/e9564f1aba.jpg would be more accurate for newbie players tbh
*01:06:706 - you're supposed to change the volume but the not SV please ;-; backup it to 1.00x (reffering at SV)
*01:10:831 (2) - that downbeat from 01:11:206 - is kind of prominent as I can see but being emphasized by 01:10:831 (2) -'s tail isn't a good idea because it does not give enough emphasis for the cymbal as the downbeat is prominent having something like this https://puu.sh/wYGjg/026e3df315.jpg would give more emphasis to the cymbal by making it clickable instead // 01:12:331 (4) - same as above https://puu.sh/wYGtm/004935cf81.jpg (move 01:12:331 (4) - to 01:11:956 - and put an 1/1 circle on the downbeat this one is more prominent than the above one

[normal]
*00:11:106 (2) - the piano actually starts on 00:10:906 - so why don't you make like you did at 00:02:906 (2) - too?
*00:25:906 (1,2,3,4) - a bit too much 1/2 spam here >_> and that's not the end this is the only 1/2 pattern spam from this whole section and the player may find it frustating imo consider nerfing this pattern like in this picture for instance http://puu.sh/wYHmN/1221119fba.jpg so the player won't find it so frustating
*00:35:506 (1,2,3) - seems like you've got problems with the spacing here the spacing is supposed to be 0.90x here
*00:49:906 (1) - // 00:49:906 (1) - // 00:49:906 (1) - same as i said for Easy and it goes to other diffs too possibly(?
*00:56:018 (3) - tbh i am a bit dissapointed that you ignored the downbeat from 00:56:206 - which is prominent imo and it gives zero emphasis in this way imo by making 00:56:018 (3) - just an 1/2 circle and on 00:56:206 - mapping a 1/1 slider would follow the music much better as the new stanza is on 00:56:206 - and the prominent downbeat will get more emphasis http://puu.sh/wYHRM/1eab7555dd.jpg // in addition, would be good to have 00:56:768 (5) - as a 1/2 circle in order to give a bit of momentum to the players // 01:03:331 (3) - same as above http://puu.sh/wYHVL/2dd94936b2.jpg
*01:18:143 (3) - on its tail it's supposed to be a hitwhistle since here's not the cymbal and it is on 01:19:081 (1) - 's head

rhythm needs more attention here

[collab hard]
*00:25:506 (6) - tbh an 1/4 buzz slider doesn't work really well with the drums as i can see replacing this and mapping an 1/1 circle + doublets would work much better with the drums as the drums from 00:25:706 - are actually calling for triplets and not for a buzz slider imo http://puu.sh/wZ2mj/2aed823253.jpg

i will stop here since i'm not fond of this song ;w; overall it's a good map but still needs a little bit of work and then it's ready to go!
gl!
Topic Starter
Cris-

ByBy wrote:

from my q

pale - suggestion
bold - should be considered


[general]
*remove HUNTERxHUNTER from tags since it is already in source field The source is HUNTER×HUNTER (if you can see the "x" isn't a x really), i put in the tags HUNTERxHUNTER (this is a "x") to make it easier to found it
*00:00:306 - 30% sounds pretty low and the whistles are barely audible as i can see raising the volume to 40% would make them more audible Fixed

apparently looks fine

[easy]
* firstly as i can see you mostly made a spam of 1/1 sliders which is not really good for newbie players you should give them a momentum (to relax a bit while playing) like replacing 2 1/1 sliders with a 2/1 slider for example you can do this at 00:17:906 (3,4) - for instance and so on 1/1 circles are apparently as the newbie players can click an 1/1 circle but for them sliders are really hard than circles so that's why making a spam of 1/1 sliders throught the whole difficulty isn't a good idea even if you want to follow the snares than ignoring them Fixed
*00:49:906 (1) - // 00:49:906 (1) - // 00:49:906 (1) - you put these inherited lines just to decrease the volume as the music became more calmer but changing the SV when you have a spinner looks absolutely ridiculous better backup them to 1.00x because you don't have anything to change when you have a spinner speaking of SV changing Ok, i delete these inhirited points
*00:38:706 (1) - ~ 00:47:906 - on this section you mapped only on left side which it could be a bit boring for the player imo at 00:40:306 (2,3) - the player feels that he/she's going to attend to the right part but after aiming (3)- the player goes wth the cursor back to the left try to move some hitobjects to right so the player won't get bored by playing a whole section only on left part imo Fixed
*01:05:206 (3,4) - that rhythm is entirely on 1/2 but with this rhythm the newbie player might click the next hitobject more earlier imo (reffering at 01:06:143 (4) -) having a rhythm like this one http://puu.sh/wYGcM/e9564f1aba.jpg would be more accurate for newbie players tbh Sounds fine, fixed owo
*01:10:831 (2) - that downbeat from 01:11:206 - is kind of prominent as I can see but being emphasized by 01:10:831 (2) -'s tail isn't a good idea because it does not give enough emphasis for the cymbal as the downbeat is prominent having something like this https://puu.sh/wYGjg/026e3df315.jpg would give more emphasis to the cymbal by making it clickable instead // 01:12:331 (4) - same as above https://puu.sh/wYGtm/004935cf81.jpg (move 01:12:331 (4) - to 01:11:956 - and put an 1/1 circle on the downbeat this one is more prominent than the above one Both fixed

[normal]
*00:11:106 (2) - the piano actually starts on 00:10:906 - so why don't you make like you did at 00:02:906 (2) - too? Fixed
*00:25:906 (1,2,3,4) - a bit too much 1/2 spam here >_> and that's not the end this is the only 1/2 pattern spam from this whole section and the player may find it frustating imo consider nerfing this pattern like in this picture for instance http://puu.sh/wYHmN/1221119fba.jpg so the player won't find it so frustating Looks fine, changed
*00:35:506 (1,2,3) - seems like you've got problems with the spacing here the spacing is supposed to be 0.90x here Fixed
*00:49:906 (1) - // 00:49:906 (1) - // 00:49:906 (1) - same as i said for Easy and it goes to other diffs too possibly(? Fixed again xd
*00:56:018 (3) - tbh i am a bit dissapointed that you ignored the downbeat from 00:56:206 - which is prominent imo and it gives zero emphasis in this way imo by making 00:56:018 (3) - just an 1/2 circle and on 00:56:206 - mapping a 1/1 slider would follow the music much better as the new stanza is on 00:56:206 - and the prominent downbeat will get more emphasis http://puu.sh/wYHRM/1eab7555dd.jpg // in addition, would be good to have 00:56:768 (5) - as a 1/2 circle in order to give a bit of momentum to the players // 01:03:331 (3) - same as above http://puu.sh/wYHVL/2dd94936b2.jpg All fixed
*01:18:143 (3) - on its tail it's supposed to be a hitwhistle since here's not the cymbal and it is on 01:19:081 (1) - 's head Fixed in all diffs~

rhythm needs more attention here

[collab hard]
*00:25:506 (6) - tbh an 1/4 buzz slider doesn't work really well with the drums as i can see replacing this and mapping an 1/1 circle + doublets would work much better with the drums as the drums from 00:25:706 - are actually calling for triplets and not for a buzz slider imo http://puu.sh/wZ2mj/2aed823253.jpg Ok

i will stop here since i'm not fond of this song ;w; overall it's a good map but still needs a little bit of work and then it's ready to go!
gl! Oh, i love this song... But in tastes and colors there is nothing written...
Many thanks ByBy!~ :D
Froskya

Hi! NM from my queue!

Easy


  1. 00:15:506 (4,1) – don’t you want to try make it pattern like 00:16:306 (1,2) ? I think it’ll looks pretty good
  2. 00:29:106 (1) – slider’s last curve move to x:190 y:212
  3. 01:17:956 (4) - ^ x:153 y:172
  4. 01:10:831 (2,4) – it can looks better ;w;


Normal


  1. Check AiMod
  2. 00:16:306 (4) – NC
  3. 00:33:906 (4) - ^
  4. 00:57:706 (1,2) – it looks weird
  5. 01:18:143 (3,1) – it may be hard to catch the rhythm for newbies so make here 01:18:706 slider to 01:19:081
  6. 00:49:906 – delete timing line because it doesn’t do anything


Collab Hard


  1. 00:00:306 - delete timing line because it doesn’t do anything
  2. 00:54:143 - ^


Good Luck!



as I said version of map from 23th July so excuse me qq
Topic Starter
Cris-

Revialink wrote:

Hi! NM from my queue!

Easy


  1. 00:15:506 (4,1) – don’t you want to try make it pattern like 00:16:306 (1,2) ? I think it’ll looks pretty good Nah, imo looks fine, and basically is the same xd
  2. 00:29:106 (1) – slider’s last curve move to x:190 y:212 Hmm i don't use extacly these coordinates, but i adjusted this a bit
  3. 01:17:956 (4) - ^ x:153 y:172 Ok, anyway i had to move this because of lack of space xD
  4. 01:10:831 (2,4) – it can looks better ;w; Ok, fixed


Normal


  1. Check AiMod Fixed some issues
  2. 00:16:306 (4) – NC Ok
  3. 00:33:906 (4) - ^ ^
  4. 00:57:706 (1,2) – it looks weird I changed the shapes of the sliders a bit
  5. 01:18:143 (3,1) – it may be hard to catch the rhythm for newbies so make here 01:18:706 slider to 01:19:081 I do this because 01:18:706 isn't a very dominant beat, and the rest between this notes hasn't sound
  6. 00:49:906 – delete timing line because it doesn’t do anything Ok


Collab Hard


  1. 00:00:306 - delete timing line because it doesn’t do anything Deleted
  2. 00:54:143 - ^ Same


Good Luck!



as I said version of map from 23th July so excuse me qq
Thank you~ :)
riptiondesc
Hi random mod as the song is nice

It's up to you but I'd suggest using another background in the lower diffs as it's the same as iYiyo's mapset

Timing Points Stuff:
00:00:306 in easy, normal - can get rid of green line as I think it's useless
it was deleted in collab hard from Revialink's mod
green line here also in gungi but it's 0.75x green line where red line is so afaik you still need this one

01:29:206 in collab hard, wolf's insane, gungi - can get rid of green line as I think it's useless

Collab Hard:
From eyeballing these, slight angle inconsistencies on below could be checked, though they might be for emphasis?
00:14:906 (2,3,4,5) -
00:29:106 (1,2,3,4,5) -
01:03:706 (1,2,3) -

useless mod but at least it's cleaner for you when BNs start knocking lmao
no kudosu if you change nothing pls
Topic Starter
Cris-

riptiondesc wrote:

Hi random mod as the song is nice

It's up to you but I'd suggest using another background in the lower diffs as it's the same as iYiyo's mapset Ok, i replaced this bg for the Gungi bg. Combo colours are changed too

Timing Points Stuff:
00:00:306 in easy, normal - can get rid of green line as I think it's useless Fixed
it was deleted in collab hard from Revialink's mod
green line here also in gungi but it's 0.75x green line where red line is so afaik you still need this one

01:29:206 in collab hard, wolf's insane, gungi - can get rid of green line as I think it's useless Fixed

Collab Hard:
From eyeballing these, slight angle inconsistencies on below could be checked, though they might be for emphasis?
00:14:906 (2,3,4,5) - Imo looks fine
00:29:106 (1,2,3,4,5) - I moved down 00:29:706 (5) for symmetry
01:03:706 (1,2,3) - I will keep this for now, but I will keep it in mind

useless mod but at least it's cleaner for you when BNs start knocking lmao
no kudosu if you change nothing pls
Thanks! :D
Lumael
hello m4m here

Overall

  1. I think the audio is a bit of low quality, it's a bit muffed sometimes.
Gungi

  1. After taking a look at the difficulty I think AR 8.5 is more suittable for this difficulty, since I don't think it has enough elements to make it fast/harsh enough to require higher approach rate. And the BPM is kind of low as well.
  2. 00:14:306 (5,6,1) - I'd rather if spacing was the same between these circles, because I personally think it's quite easy to destinguish the anti jump to (1)
    and I don't think it fits there
  3. 00:15:506 (3,4,5,6) - Back here we have this kind of broken star shape that it's quite okay, but suddenly yo switch to 00:16:306 (1) - which breaks the whole thing, it doesn't flow quite well. If you wanted to break the star, you should atleast put it somewhere in the left, because it flows better in mu opinion.
  4. 00:29:706 (1,2) - Why are these so close? It's such an important change in the song and it looks just like a pattern for a Hard difficulty
  5. There are several times where I think you lacked emphasis to downbeats, for example 01:15:518 (5,1) - and many more among the kiai, which was supposed to be something a bit more chalenging, but all I see is a distanced snap pattern of circles with a couple stars dropped here and there to make it slightly more difficult, I think you should bring it to the next level to be honest, this is an Insane but it looks so undermapped most of the time.

    Another e.g. 01:18:331 (4,5,6,1) - this transion is porly done, I just can't see any "emotion" applied here, but the song is very dramatic there, which the pause and other stuff.

    01:23:206 - This is what I'm talking about, much DS-free, with some interesting patterns like 01:23:768 (2,3,4,1) - 01:25:643 (3,4,1) - etc.
Wolf's Insane

  1. 00:12:106 (2) - Control J this one to make it with better flow and astheticaly apleasing
  2. 00:17:706 (1) - Starting here on the upbeat to follow vocals is ending up pretty odd, since the stronger beat is in the next downbeat. It happens a lot of time though. I won't mention every time it happens because it does through all the beatmap, so take a look, starting on the upbeat is almost never a good option, some songs have specific needs, but this is certainly not one of them. Take a look at the other Insane, and maybe you'll figure out better what I'm talking about
  3. 00:58:456 (3,4) - I think this jump is a bit too much... compared to the rest of the map.
Hard

  1. 01:19:081 (1,1) - You really should bring this to your Gungi difficulty
  2. All I can see as a real problem is that sometimes you overexagerate in the amount of 1/2 circles following each other, it can be very tricky for this kind of difficulty.
Normal

  1. 00:57:143 (3,1,2,3,1,2,3,1) - This is quite a heavy 1/2 section, it's way too dense, delete some of the notes and rearange the rhythm to make it easier/readable for beginners. 01:07:081 (1,2,3,1,2,3,1,2) - same and it happens a couple more time there
Cote

Lumael wrote:

hello m4m here


Wolf's Insane

  1. 00:12:106 (2) - Control J this one to make it with better flow and astheticaly apleasing Fixed
  2. 00:17:706 (1) - Starting here on the upbeat to follow vocals is ending up pretty odd, since the stronger beat is in the next downbeat. It happens a lot of time though. I won't mention every time it happens because it does through all the beatmap, so take a look, starting on the upbeat is almost never a good option, some songs have specific needs, but this is certainly not one of them. Take a look at the other Insane, and maybe you'll figure out better what I'm talking about Okay, I have fixed some parts, the rest is "fine", I think
  3. 00:58:456 (3,4) - I think this jump is a bit too much... compared to the rest of the map. Fixed
Thanks!! :)

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54049
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Hyouri Ittai
TitleUnicode:表裏一体
Artist:YUZU
ArtistUnicode:ゆず
Creator:Cris_1
Version:Wolf's Insane
Source:HUNTER×HUNTER
Tags:Sacowea wolf3211 ハンター×ハンター HxH HUNTERxHUNTER 2011 Chimera Ant Ending 5 TV Size Two Sides of the Same Coin Madhouse
BeatmapID:1229110
BeatmapSetID:580549

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:8.3
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Gungi.jpg",0,0
Video,0,"HxH Ending 5.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
306,400,4,2,2,40,1,0
306,-133.333333333333,4,2,2,40,0,0
13106,-100,4,2,1,50,0,0
29106,-100,4,2,1,60,0,0
30906,-100,4,2,1,50,0,0
37906,-100,4,2,1,60,0,0
38306,-100,4,2,1,65,0,0
38706,-133.333333333333,4,2,2,40,0,0
49906,-133.333333333333,4,2,2,45,0,0
51506,-142.857142857143,4,2,2,50,0,0
53106,-142.857142857143,4,2,2,30,0,0
53206,375,4,2,2,30,1,0
54143,-153.846153846153,4,2,2,27,0,0
54706,-153.846153846153,4,2,2,20,0,0
55081,-100,4,2,1,70,0,1
66706,-133.333333333333,4,2,1,40,0,0
66987,-133.333333333333,4,2,1,5,0,0
67081,-100,4,2,1,70,0,1
79081,-200,4,2,1,70,0,1
80206,-200,4,2,1,45,0,1
80581,-200,4,2,1,70,0,1
81518,-200,4,2,1,50,0,1
81706,-100,4,2,2,40,0,0
83206,-100,4,2,1,70,0,0
89206,370.37037037037,4,2,2,60,1,0


[Colours]
Combo1 : 221,194,185
Combo2 : 53,133,33
Combo3 : 235,175,175
Combo4 : 118,186,95

[HitObjects]
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160,240,1506,1,2,0:0:0:0:
80,188,1706,1,0,0:0:0:0:
40,84,1906,6,0,B|84:72|84:72|120:80|120:80|176:72,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
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100,32,8306,6,0,B|112:76|112:76|104:112|104:112|112:168,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
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384,168,18906,2,0,P|421:149|474:149,1,85,2|8,0:1|0:0,0:0:0:0:
384,288,19306,1,8,0:0:0:0:
384,288,19406,1,8,0:0:0:0:
384,288,19506,6,0,P|314:258|207:297,1,170,4|8,0:0|0:0,0:0:0:0:
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480,256,22106,2,0,P|464:296|476:340,1,85,2|8,0:1|0:0,0:0:0:0:
356,312,22506,1,8,0:0:0:0:
324,316,22606,1,8,0:0:0:0:
288,312,22706,6,0,B|248:328|204:308|204:308|164:292|108:320,1,170,6|8,0:0|0:0,0:0:0:0:
220,188,23306,1,2,0:1:0:0:
220,188,23406,1,0,0:0:0:0:
220,188,23506,1,2,0:0:0:0:
44,92,23706,1,2,0:1:0:0:
88,216,23906,1,8,0:0:0:0:
196,44,24106,1,2,0:1:0:0:
196,44,24206,1,0,0:0:0:0:
196,44,24306,6,0,P|236:32|288:48,1,85,6|2,0:0|0:1,0:0:0:0:
382,117,24706,1,8,0:0:0:0:
404,268,24906,2,0,B|403:224|440:184|440:184|400:216|360:200,1,170,2|8,0:1|0:0,0:0:0:0:
200,124,25506,1,8,0:0:0:0:
216,152,25606,1,8,0:0:0:0:
220,184,25706,1,8,0:0:0:0:
212,216,25806,1,8,0:0:0:0:
196,244,25906,6,0,B|148:228|96:244|96:244|60:208|124:184,1,170,6|8,0:0|0:0,0:0:0:0:
108,64,26506,1,2,0:1:0:0:
108,64,26606,1,0,0:0:0:0:
108,64,26706,1,2,0:0:0:0:
312,56,26906,2,0,L|220:40,1,85,2|8,0:1|0:0,0:0:0:0:
301,182,27306,1,2,0:1:0:0:
416,120,27506,6,0,P|456:196|408:260,1,170,2|8,0:0|0:0,0:0:0:0:
220,183,28106,1,2,0:1:0:0:
220,183,28206,1,0,0:0:0:0:
220,183,28306,2,0,P|260:171|304:183,1,85,2|2,0:0|0:1,0:0:0:0:
212,300,28706,2,0,P|170:309|130:297,1,85,8|2,0:0|0:1,0:0:0:0:
44,184,29106,6,0,B|52:144|52:144|40:100,1,85,4|8,0:0|0:0,0:0:0:0:
28,68,29406,1,8,0:0:0:0:
28,36,29506,1,8,0:0:0:0:
236,72,29706,2,0,B|268:28|268:28|264:96|264:96|280:156,1,170,4|2,0:0|0:0,0:0:0:0:
288,308,30306,6,0,P|208:300|196:224,1,170,4|2,0:0|0:1,0:0:0:0:
368,244,30906,2,0,P|409:249|464:224,1,85,8|2,0:3|0:0,0:0:0:0:
476,216,31206,1,8,0:0:0:0:
476,216,31306,1,8,0:0:0:0:
388,340,31506,5,2,0:0:0:0:
388,340,31606,1,8,0:0:0:0:
388,340,31706,1,8,0:0:0:0:
240,272,31906,1,2,0:0:0:0:
80,308,32106,1,8,0:0:0:0:
72,276,32206,1,8,0:0:0:0:
84,244,32306,6,0,B|92:204|92:204|84:148,1,85,4|2,0:0|0:1,0:0:0:0:
164,48,32706,1,8,0:0:0:0:
292,120,32906,1,2,0:1:0:0:
292,120,33006,1,0,0:0:0:0:
292,120,33106,1,2,0:0:0:0:
448,64,33306,2,0,B|456:108|456:108|451:148,1,85,2|8,0:1|0:0,0:0:0:0:
484,268,33706,1,2,0:1:0:0:
372,304,33906,6,0,B|332:296|332:296|288:301,1,85,2|2,0:0|0:1,0:0:0:0:
188,148,34306,1,8,0:0:0:0:
60,210,34506,1,2,0:1:0:0:
176,352,34706,2,0,P|164:312|180:268,1,85,2|2,0:0|0:1,0:0:0:0:
284,176,35106,1,8,0:0:0:0:
416,204,35306,1,2,0:1:0:0:
492,92,35506,6,0,B|408:56|408:116|308:72,1,170,4|8,0:0|0:0,0:0:0:0:
196,48,36106,1,2,0:1:0:0:
196,48,36206,1,0,0:0:0:0:
196,48,36306,1,2,0:0:0:0:
172,192,36506,1,2,0:1:0:0:
304,244,36706,2,0,B|344:252|344:252|392:240,1,85,8|2,0:0|0:1,0:0:0:0:
268,336,37106,6,0,P|224:328|152:336,1,85,4|8,0:0|0:0,0:0:0:0:
52,340,37506,1,8,0:0:0:0:
64,308,37606,1,8,0:0:0:0:
64,272,37706,1,8,0:0:0:0:
52,240,37806,1,8,0:0:0:0:
64,208,37906,6,0,P|68:176|60:140,3,42.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
40,80,38306,2,0,P|64:84|112:80,3,42.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
160,104,38706,6,0,B|208:96|208:96|304:112,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
361,49,39306,2,0,P|381:113|361:169,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
396,252,39906,2,0,P|392:284|404:328,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
312,340,40306,6,0,B|280:336|280:336|232:340,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
176,292,40706,1,0,0:0:0:0:
88,308,40906,1,2,0:0:0:0:
88,308,41106,2,0,P|48:280|68:200,1,127.500004863739,0|2,0:0|0:0,0:0:0:0:
52,108,41906,6,0,B|84:108|112:92|112:92|140:112|172:112,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
256,80,42506,2,0,P|316:100|380:76,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
452,36,43106,1,2,0:0:0:0:
452,36,43306,1,0,0:0:0:0:
484,120,43506,6,0,B|476:160|476:160|484:208|484:208|476:276,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
356,272,44106,2,0,B|324:276|324:276|276:268,1,63.7500024318696,0|2,0:0|0:0,0:0:0:0:
128,328,44706,1,2,0:0:0:0:
128,328,45106,6,0,P|144:264|112:196,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
84,128,45706,2,0,B|148:108|148:140|212:124,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
180,40,46306,2,0,P|216:44|264:36,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
328,88,46706,5,2,0:0:0:0:
392,24,46906,1,0,0:0:0:0:
436,104,47106,2,0,B|468:108|468:108|504:108,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
408,200,47506,2,0,B|344:192|344:192|272:200,1,127.500004863739,2|2,0:0|0:0,0:0:0:0:
84,252,48306,6,0,P|128:232|192:284,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
272,300,48906,2,0,P|316:320|380:268,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
344,196,49506,1,2,0:0:0:0:
396,124,49706,1,0,0:0:0:0:
280,64,49906,6,0,B|232:84|200:84|164:56|164:56|120:20|88:16|28:32|4:104|32:160|96:176,1,382.500014591218,2|0,0:0|0:0,0:0:0:0:
176,260,51506,6,0,B|232:240|232:240|296:256|296:256|352:208|408:224|452:248|452:248|460:296|416:324|416:324|368:348|308:316,1,475.999985473633,2|2,0:0|0:0,0:0:0:0:
120,112,54143,6,0,P|172:120|228:88,1,110.499994941712,2|0,0:0|0:0,0:0:0:0:
337,28,54706,1,2,0:0:0:0:
349,40,55081,6,0,B|341:96|341:96|357:152|357:152|341:216,1,170,4|8,0:0|0:0,0:0:0:0:
296,336,55643,1,2,0:1:0:0:
172,288,55831,2,0,L|76:300,1,85,2|2,0:0|0:1,0:0:0:0:
28,160,56206,5,8,0:0:0:0:
144,60,56393,2,0,B|187:63|187:63|227:51,1,85,2|2,0:1|0:0,0:0:0:0:
372,104,56768,1,2,0:1:0:0:
468,256,56956,2,0,P|428:264|368:224,1,85,8|2,0:0|0:1,0:0:0:0:
272,200,57331,1,2,0:0:0:0:
128,248,57518,1,8,0:0:0:0:
128,248,57612,1,8,0:0:0:0:
128,248,57706,6,0,B|156:280|152:332|152:332|168:284|244:284,1,170,8|8,0:0|0:0,0:0:0:0:
270,119,58268,1,2,0:1:0:0:
270,119,58456,2,0,P|282:163|266:207,1,85,2|2,0:0|0:1,0:0:0:0:
104,152,58831,2,0,P|64:164|40:204,1,85,8|2,0:0|0:1,0:0:0:0:
40,228,59112,1,0,0:0:0:0:
56,256,59206,5,2,0:0:0:0:
108,348,59393,2,0,P|152:340|212:356,1,85,2|8,0:1|0:0,0:0:0:0:
312,292,59768,1,2,0:1:0:0:
208,164,59956,1,2,0:0:0:0:
368,16,60143,1,8,0:0:0:0:
332,184,60331,1,8,0:0:0:0:
256,56,60518,1,0,0:0:0:0:
483,85,60706,6,0,B|494:127|494:127|486:167,1,85,4|2,0:0|0:1,0:0:0:0:
448,316,61081,2,0,L|360:308,1,85,8|2,0:0|0:1,0:0:0:0:
328,172,61456,1,2,0:0:0:0:
192,124,61643,2,0,P|180:164|192:216,1,85,2|8,0:1|0:0,0:0:0:0:
48,304,62018,1,2,0:1:0:0:
48,304,62112,1,0,0:0:0:0:
48,304,62206,6,0,P|60:264|48:212,1,85,2|2,0:0|0:1,0:0:0:0:
80,84,62581,1,8,0:0:0:0:
236,96,62768,2,0,L|246:180,1,85,2|2,0:1|0:0,0:0:0:0:
368,152,63143,1,2,0:1:0:0:
448,304,63331,2,0,P|464:264|448:200,1,85,8|2,0:0|0:1,0:0:0:0:
332,312,63706,6,0,B|252:280|252:344|152:292,1,170,6|8,0:0|0:0,0:0:0:0:
80,128,64268,2,0,P|72:172|92:220,1,85,2|2,0:1|0:0,0:0:0:0:
220,236,64643,1,2,0:1:0:0:
304,48,64831,2,0,P|296:92|316:140,1,85,8|2,0:0|0:1,0:0:0:0:
452,48,65206,5,6,0:0:0:0:
408,232,65393,1,8,0:0:0:0:
376,220,65487,1,8,0:0:0:0:
340,220,65581,1,8,0:0:0:0:
176,140,65768,1,4,0:0:0:0:
69,257,65956,5,8,0:0:0:0:
55,225,66049,1,8,0:0:0:0:
60,191,66143,1,8,0:0:0:0:
138,330,66331,2,0,B|258:337,1,85,2|2,0:0|0:0,0:0:0:0:
368,364,66706,2,0,B|360:328|360:328|372:268,1,95.6250036478044,2|0,0:0|0:0,0:0:0:0:
424,216,67081,6,0,P|445:155|358:173,1,170,4|8,0:0|0:0,0:0:0:0:
256,52,67643,1,2,0:1:0:0:
40,116,67831,2,0,B|80:124|80:124|124:116,1,85,2|2,0:0|0:1,0:0:0:0:
232,300,68206,5,8,0:0:0:0:
56,224,68393,1,2,0:1:0:0:
192,156,68581,2,0,P|202:116|164:48,1,85,2|2,0:0|0:1,0:0:0:0:
376,160,68956,1,8,0:0:0:0:
320,236,69143,1,2,0:1:0:0:
352,52,69331,1,2,0:0:0:0:
459,197,69518,1,8,0:0:0:0:
459,197,69612,1,8,0:0:0:0:
459,197,69706,6,0,P|417:246|304:218,1,170,8|8,0:0|0:0,0:0:0:0:
108,268,70268,2,0,L|200:284,1,85,2|2,0:1|0:0,0:0:0:0:
352,124,70643,2,0,L|259:143,1,85,2|8,0:1|0:0,0:0:0:0:
128,60,71018,1,2,0:1:0:0:
31,170,71206,6,0,B|18:207|18:207|41:303|41:303|29:367,1,170,4|8,0:0|0:0,0:0:0:0:
168,232,71768,1,2,0:1:0:0:
384,348,71956,2,0,L|281:345,1,85,2|8,0:0|0:0,0:0:0:0:
264,340,72237,1,8,0:0:0:0:
233,336,72331,1,0,0:0:0:0:
214,119,72518,1,8,0:0:0:0:
204,88,72612,1,8,0:0:0:0:
224,60,72706,6,0,B|308:12|308:88|399:42,1,170,4|8,0:0|0:0,0:0:0:0:
468,208,73268,1,2,0:1:0:0:
280,152,73456,2,0,P|320:160|372:148,1,85,2|2,0:0|0:1,0:0:0:0:
252,256,73831,1,8,0:0:0:0:
100,120,74018,1,2,0:1:0:0:
0,232,74206,6,0,B|36:220|60:236|60:236|76:224|76:224|108:260|172:244,1,170,4|8,0:0|0:0,0:0:0:0:
216,56,74768,1,2,0:1:0:0:
320,216,74956,2,0,P|271:203|224:223,1,85,2|2,0:0|0:1,0:0:0:0:
144,336,75331,2,0,P|193:349|240:329,1,85,8|2,0:0|0:1,0:0:0:0:
380,356,75706,6,0,P|424:336|364:240,1,170,4|8,0:0|0:0,0:0:0:0:
328,80,76268,1,2,0:1:0:0:
472,184,76456,1,2,0:0:0:0:
300,248,76643,1,2,0:1:0:0:
168,96,76831,2,0,P|144:132|148:184,1,85,8|2,0:0|0:1,0:0:0:0:
48,284,77206,6,0,B|64:244|64:244|116:288|192:268,1,170,4|8,0:0|0:0,0:0:0:0:
304,332,77768,1,2,0:1:0:0:
320,168,77956,1,8,0:0:0:0:
308,136,78049,1,8,0:0:0:0:
316,104,78143,1,8,0:0:0:0:
468,172,78331,1,8,0:0:0:0:
476,204,78424,1,8,0:0:0:0:
468,236,78518,1,2,0:0:0:0:
220,199,79081,6,0,P|224:312|336:296,1,255,4|0,0:0|0:0,0:0:0:0:
272,256,80581,2,0,B|168:220|168:296|60:252,1,212.5,4|0,0:0|0:0,0:0:0:0:
64,100,81706,6,0,P|88:104|136:96,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
188,136,82081,2,0,P|220:132|252:132,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
304,80,82456,2,0,P|328:84|380:72,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
388,76,82831,1,2,0:0:0:0:
428,86,82924,1,0,0:0:0:0:
457,115,83018,1,0,0:0:0:0:
472,156,83112,1,0,0:0:0:0:
460,196,83206,6,0,P|384:184|340:288,1,170,4|8,0:0|0:0,0:0:0:0:
108,292,83768,2,0,P|148:300|192:288,1,85,2|2,0:1|0:0,0:0:0:0:
316,128,84143,2,0,P|276:120|232:132,1,85,2|8,0:1|0:0,0:0:0:0:
88,156,84518,1,2,0:1:0:0:
40,72,84706,6,0,B|79:51|123:66|123:66|164:80|207:61,1,170,4|8,0:0|0:0,0:0:0:0:
276,176,85268,1,2,0:1:0:0:
376,96,85456,1,2,0:0:0:0:
292,320,85643,1,2,0:1:0:0:
156,164,85831,2,0,P|152:208|184:264,1,85,8|2,0:0|0:1,0:0:0:0:
60,340,86206,6,0,B|100:368|144:348|144:348|168:336|168:336|196:356|240:348,1,170,4|8,0:0|0:0,0:0:0:0:
400,268,86768,2,0,P|360:276|304:268,1,85,2|2,0:1|0:0,0:0:0:0:
248,152,87143,1,2,0:1:0:0:
88,244,87331,2,0,L|176:232,1,85,8|2,0:0|0:1,0:0:0:0:
76,60,87706,5,4,0:0:0:0:
188,108,87893,1,8,0:0:0:0:
220,104,87987,1,8,0:0:0:0:
256,104,88081,1,8,0:0:0:0:
288,112,88174,1,8,0:0:0:0:
320,128,88268,2,0,P|349:132|396:120,1,42.5,8|0,0:0|0:0,0:0:0:0:
488,96,88456,5,8,0:0:0:0:
480,128,88549,1,8,0:0:0:0:
476,160,88643,1,8,0:0:0:0:
476,196,88737,1,8,0:0:0:0:
464,228,88831,2,0,P|485:229|506:233,2,42.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
340,348,89206,5,2,0:0:0:0:
236,260,89391,1,0,0:0:0:0:
336,148,89576,1,2,0:0:0:0:
212,252,89761,1,0,0:0:0:0:
164,100,89946,5,2,0:0:0:0:
280,208,90131,1,2,0:0:0:0:
136,288,90317,1,2,0:0:0:0:
304,224,90502,1,2,0:0:0:0:
Topic Starter
Cris-

Lumael wrote:

hello m4m here

Overall

  1. I think the audio is a bit of low quality, it's a bit muffed sometimes. Hmm, imo sounds nice xd
Gungi

  1. After taking a look at the difficulty I think AR 8.5 is more suittable for this difficulty, since I don't think it has enough elements to make it fast/harsh enough to require higher approach rate. And the BPM is kind of low as well. Fixed
  2. 00:14:306 (5,6,1) - I'd rather if spacing was the same between these circles, because I personally think it's quite easy to destinguish the anti jump to (1)
    and I don't think it fits there Fixed
  3. 00:15:506 (3,4,5,6) - Back here we have this kind of broken star shape that it's quite okay, but suddenly yo switch to 00:16:306 (1) - which breaks the whole thing, it doesn't flow quite well. If you wanted to break the star, you should atleast put it somewhere in the left, because it flows better in mu opinion. Fixed
  4. 00:29:706 (1,2) - Why are these so close? It's such an important change in the song and it looks just like a pattern for a Hard difficulty - Spaced
  5. There are several times where I think you lacked emphasis to downbeats, for example 01:15:518 (5,1) - and many more among the kiai, which was supposed to be something a bit more chalenging, but all I see is a distanced snap pattern of circles with a couple stars dropped here and there to make it slightly more difficult, I think you should bring it to the next level to be honest, this is an Insane but it looks so undermapped most of the time. Fixed this and i will work in give more space in the kiai part

    Another e.g. 01:18:331 (4,5,6,1) - this transion is porly done, I just can't see any "emotion" applied here, but the song is very dramatic there, which the pause and other stuff. I think do you refer to sliderarts here, so fixed

    01:23:206 - This is what I'm talking about, much DS-free, with some interesting patterns like 01:23:768 (2,3,4,1) - 01:25:643 (3,4,1) - etc.
Hard

  1. 01:19:081 (1,1) - You really should bring this to your Gungi difficulty Applied idea, but with other sliderarts
  2. All I can see as a real problem is that sometimes you overexagerate in the amount of 1/2 circles following each other, it can be very tricky for this kind of difficulty. Hmm, i did this for emphasize better some downbeats
Normal

  1. 00:57:143 (3,1,2,3,1,2,3,1) - This is quite a heavy 1/2 section, it's way too dense, delete some of the notes and rearange the rhythm to make it easier/readable for beginners. 01:07:081 (1,2,3,1,2,3,1,2) - same and it happens a couple more time there Ok, fixed this and other chains
Thanks! :D
-Sh1n1-
mod rapido uwu no me mates~~

Easy


  1. 00:15:506 (4,1) - blanquet could be improved.
  2. 00:57:706 (1) - este reverse deberia ir hasta 00:58:831 -, no te digo que le agreges otro reverse, si no que agrandes mas el slider, para que llegue hasta 00:58:831 -, actualmente tu easy tiene mucha densidad de notas para el bpm que tienes, normalmente 01:12:706 (1,2,3,4,5) - es un poco complicado para una diff easy, ahora entiendo porque tiene el icono de normal, solo como ejemplo, ya que si no te gusta pues puedes dejar tu diff como esta aca te va lo que yo hubiera hecho en tu lugar
    . 00:55:081 (1,2) - podria ser tranquilamente un solo slider ya que es el inicio del kiai y hay un eco fuerte ahi.
    . 00:57:706 (1) - igual eso pudo haber sido un solo slider, actualmente es como si siguieras solo la bateria y pues es obvio que te va a quedar una diff con objetos que siempre van a dar en los ticks blancos, ya que es una easy, no es necesario enfatizar todo lo que escuches, solo lo mas prominente.
    .01:01:081 (2) - igual esto.
    .antes de hablar de 01:07:081 (1) - quiero hablar de 01:07:831 (2,3,4) -, ya que no estan guardando consistencia con 00:56:206 (3,4) -, yo te recomiendo eliminar 01:09:331 (4) - y mover 01:07:831 (2,3) - hacia 01:08:206 -, ahora 01:07:081 (1) - podria terminar en 01:07:831 - y ahora si parece una easy.
  3. Noc si te agrade mi sugerencia previa pero si por ahi decides cambiar algo, no te olvides que toda la seccion que empieza en 00:13:106 -, debe reducir algunas notas tmb, ya que no tendria sentido si el kiai es menos denso que una seccion normal, asi que podrias cambiar 00:13:106 (1) - por un slider, 00:19:506 (1,2,3,4) - eso podria ser slider 2/1, nota en 00:20:706 - y slider 1/1 en 00:21:106 -, 00:22:706 (1,2,3) - igual, aprovecha el cymbal largo que tienes en 00:22:706 - para justificar tus sliders largos y asi darle menos intensidad a esta easy. Si no estas de acuerdo, no te preocupes, yo te entiendo, solo te puse lo que yo hubiera hecho si fuera mi diff, pero eso no siempre es una justificacion en un mod, la decision esta en ti, la posicion y la forma de los sliders me gustan mucho, asi que tienes un punto a favor ahi, mucha suerte.


Normal


  1. 00:18:506 (2) - no es muy necesaria que digamos y ayudaria mucho a reducir esa cadena larga que has formado, esa es la unica nota que podria salir de ahi para acortar ese patron ya que 00:17:706 (3) - guarda consistencia con patrones previos y 00:19:306 (4) - sigue muy bien la bateria.
  2. como te dije en el pm, no dispongo de mucho tiempo para hacer un mod largo y solo te dire que la diff es muy inconsistente en lo que sigues, le das mucha prioridad al vocal y eso arruina la consistencia con los demas patrones cuando hay un sonido de bateria, por ejemplo: 01:12:706 -, de plano si te adelanto que por mas que 00:55:643 (2,3) - siga bien el vocal, no queda con la diff, igualmente en 00:57:143 (3) - cuando vas a agregar mini breaks en las normales, asegurate de que tenga sentido, (como te digo no le des demasiada importancia a la voz) mi recomendacion seria remover 00:56:018 (3) - y mover 00:55:643 (2) - hacia 00:55:831 -, luego mover 00:57:143 (3) - hacia 00:56:956 -, queda mucho mejor y mas cerca a lo que una normal debe de ser, guarda consistencia con la siguiente seccion (01:07:081 (1,2,3,1,2,3) -)

Hard


  1. 00:13:505 (3) - ese slider de 1/1 deberia ir en 00:13:106 -, queda mejor con el cymbal que esta en 00:13:106 -, todos los sonidos parecidos que encuentres como 00:25:906 (1,2) - por consistencia o hasta algunos que al menos yo los usaria como slider de 1/1 porque quedaria mejor con el instrumental, 00:14:706 (1,2) - 00:16:306 (1,2,3) - 00:21:106 (1,2) - etc. disculpa si no te ayudo mucho pero rara vez modeo mapas que siguen vocal y como mi mapping style esta mas basado en los instrumentos probablemente te pida que cambies muchas cosas y eso no es lo que un modder deberia hacer, asi que apartir de este punto solo me fijare en cosas superficiales y no te mencionare nada de vocal o instrumento a menos que encuentre inconsistencias muy notorias.
  2. 00:17:906 - de todos los sonidos no puedes saltarte ese :'( te recomiendo que presiones ctrl+g a 00:17:706 (1,2) - ya que la nota debe ser primero y el slider despues.
  3. 01:08:206 - ese sonido merece algo clickeable, fijate como ese mismo sonido lo enfatizaste con slider en 01:09:706 (1) -, no crees que merecen guardar consistencia?
  4. 01:14:206 (1,2,3) - podria ser un ctrl+g, ya que el sonido que hay en 01:14:206 - se acopla mejor con un slider que con notas.
  5. 01:15:706 - me sorprende que te saltes ese sonido cuando en 01:12:706 - y en 01:14:206 - lo seguiste.
  6. 01:18:706 - deberias agregar una nota ahi.
  7. 01:23:206 (1,2,3,4,5,1,2,3,4,1,2,3,4) - si tan solo mantuvieras mas de esa estructura alrededor de toda la diff, te darias cuenta de como el vocal puede trabajar junto con el instrumento de manera perfecta :3

Wolf's Insane


  1. 00:15:706 (6,7) - ctrl+g follows intrumental much better imo, or you can change 00:15:506 (5) - into slider as 00:13:706 (3,4,5) - and 00:16:906 (3,4,5) - up to you.
  2. 00:26:906 (5,6) - same as above for consistency
  3. 00:31:806 - you should add a note here, in the other hand idk what are you following at 00:31:606 (2) -
  4. 00:33:306 (6,7) - ohh same as previous points, take 00:34:306 - and 00:35:106 - as a reference, the sound of 00:33:506 - deserve something clickable as my references.
  5. 00:41:106 (4,1) - 00:47:506 (4,1) - don't you want to stack as you did on 00:44:706 (3,1) - ?
  6. 01:16:456 (3,4,5) - this kind of transition aren't confortable at gameplay, try to add more movement here to enphasize 01:16:831 -, for example you could press ctrl+g at 01:16:456 (3,4) - and move 01:16:831 (5) - a bit closer and the transition will improve a lot
  7. 01:24:518 (4,1) - add more distance here, take a look to 01:26:206 - as a reference, 01:24:706 - this is a high vocal pitch but 01:23:768 (2,3) - have more distance, so yeah, it should be fixed.

Gungi


  1. 00:24:106 (5,1) - add more distance here, the sound of 00:24:306 - it's underenphasized, I can't believe that the sound of 00:24:906 (3) - is lower than 00:24:306 - but 00:24:706 (2,3) - have more distance.
  2. 00:34:106 (2,3,4,5,6,7) - this section kills the intensity of the pattern, try to be more creative and use pentagrams, zig-zag movements, etc but this is uncomfortable at gameplay
  3. 01:02:768 (3,4,5,6) - intensity of voice increased but you are keeping normal transitions? you should add more jumps here, reconsider, it's kiai.
  4. 01:08:018 (4) - if you wanna follow vocal here, why not at 01:08:768 -? or if you wanna follow instrumental, 01:08:018 (4,1) - press ctrl+g but keep consistency.
  5. 01:14:956 (3,4) - avoid stack if you added a jump on the previous pattern ( 01:13:456 (3,4) - )
  6. 01:18:706 - did u miss a note here?

ayyy me quede pegado con la insane que me olvide que tenia que hacer el mod de la ultima diff en español haha, la ultima diff me gusto, acabo de leer lo que te dijo Lumael en la hard y basicamente el encontro mejores palabras que yo xd, como te puse en el mod, creo que deberias agregar unos cuantos sliders de 1/1 por ahi y no hacer basicamente una estructura de insane (que es lo que parece actualmente, solo le faltarian jumps xd).

Mucha suerte con el mapa, y disculpa por no hacer un mod mas detallado, siéntete libre de rechazar lo que puse en las diffs bajas porque modie sin pensar en tus ideas y eso no debe ser asi, no te sientas obligado a cambiar tus patrones a menos de que te convensas de que lo que te dije tiene sentido, yo te recomiendo ver mapas rankeados con el mismo bpm, para que te hagas una idea de que tipo de estructura tenian y que es lo que seguian, muchas gracias por haber aceptado mi solicitud de mod, bye bye
Cote

-Sh1n1- wrote:

mod rapido uwu no me mates~~



Wolf's Insane


  1. 00:15:706 (6,7) - ctrl+g follows intrumental much better imo, or you can change 00:15:506 (5) - into slider as 00:13:706 (3,4,5) - and 00:16:906 (3,4,5) - up to you. Rejected the first option, but the second is taked
  2. 00:26:906 (5,6) - same as above for consistency Fixed
  3. 00:31:806 - you should add a note here, in the other hand idk what are you following at 00:31:606 (2) - Hey, good ear, fixed!
  4. 00:33:306 (6,7) - ohh same as previous points, take 00:34:306 - and 00:35:106 - as a reference, the sound of 00:33:506 - deserve something clickable as my references. Fixed
  5. 00:41:106 (4,1) - 00:47:506 (4,1) - don't you want to stack as you did on 00:44:706 (3,1) - ? Nah, it's okay, imo it would look bad stacked sliders long
  6. 01:16:456 (3,4,5) - this kind of transition aren't confortable at gameplay, try to add more movement here to enphasize 01:16:831 -, for example you could press ctrl+g at 01:16:456 (3,4) - and move 01:16:831 (5) - a bit closer and the transition will improve a lot Okay fixed
  7. 01:24:518 (4,1) - add more distance here, take a look to 01:26:206 - as a reference, 01:24:706 - this is a high vocal pitch but 01:23:768 (2,3) - have more distance, so yeah, it should be fixed. Fixed xd
Thanks for mod!! :)

PD: Ahora que me fijo, podrías haber hecho el mod en español, pero bueno no importa xd, ty!

SPOILER
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Title:Hyouri Ittai
TitleUnicode:表裏一体
Artist:YUZU
ArtistUnicode:ゆず
Creator:Cris_1
Version:Wolf's Insane
Source:HUNTER×HUNTER
Tags:Sacowea wolf3211 ハンター×ハンター HxH HUNTERxHUNTER 2011 Chimera Ant Ending 5 TV Size Two Sides of the Same Coin Madhouse
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212,300,28706,2,0,P|170:309|130:297,1,85,8|2,0:0|0:1,0:0:0:0:
44,184,29106,6,0,B|52:144|52:144|40:100,1,85,4|8,0:0|0:0,0:0:0:0:
28,68,29406,1,8,0:0:0:0:
28,36,29506,1,8,0:0:0:0:
236,72,29706,2,0,B|268:28|268:28|264:96|264:96|280:156,1,170,4|2,0:0|0:0,0:0:0:0:
288,308,30306,6,0,P|208:300|196:224,1,170,4|2,0:0|0:1,0:0:0:0:
368,244,30906,2,0,P|409:249|464:224,1,85,8|2,0:3|0:0,0:0:0:0:
476,216,31206,1,8,0:0:0:0:
476,216,31306,1,8,0:0:0:0:
388,340,31506,5,2,0:0:0:0:
240,272,31706,1,8,0:0:0:0:
240,272,31806,1,8,0:0:0:0:
240,272,31906,1,2,0:0:0:0:
80,308,32106,1,8,0:0:0:0:
72,276,32206,1,8,0:0:0:0:
84,244,32306,6,0,B|92:204|92:204|84:148,1,85,4|2,0:0|0:1,0:0:0:0:
164,48,32706,1,8,0:0:0:0:
292,120,32906,1,2,0:1:0:0:
292,120,33006,1,0,0:0:0:0:
292,120,33106,1,2,0:0:0:0:
436,56,33306,1,2,0:1:0:0:
404,208,33506,2,0,B|448:213|448:213|488:205,1,85,8|2,0:0|0:1,0:0:0:0:
372,304,33906,6,0,B|332:296|332:296|288:301,1,85,2|2,0:0|0:1,0:0:0:0:
188,148,34306,1,8,0:0:0:0:
60,210,34506,1,2,0:1:0:0:
176,352,34706,2,0,P|164:312|180:268,1,85,2|2,0:0|0:1,0:0:0:0:
284,176,35106,1,8,0:0:0:0:
416,204,35306,1,2,0:1:0:0:
492,92,35506,6,0,B|408:56|408:116|308:72,1,170,4|8,0:0|0:0,0:0:0:0:
196,48,36106,1,2,0:1:0:0:
196,48,36206,1,0,0:0:0:0:
196,48,36306,1,2,0:0:0:0:
172,192,36506,1,2,0:1:0:0:
304,244,36706,2,0,B|344:252|344:252|392:240,1,85,8|2,0:0|0:1,0:0:0:0:
268,336,37106,6,0,P|224:328|152:336,1,85,4|8,0:0|0:0,0:0:0:0:
52,340,37506,1,8,0:0:0:0:
64,308,37606,1,8,0:0:0:0:
64,272,37706,1,8,0:0:0:0:
52,240,37806,1,8,0:0:0:0:
64,208,37906,6,0,P|68:176|60:140,3,42.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
40,92,38306,2,0,P|64:88|112:92,3,42.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
160,104,38706,6,0,B|208:96|208:96|304:112,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
361,49,39306,2,0,P|381:113|361:169,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
396,252,39906,2,0,P|392:284|404:328,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
312,340,40306,6,0,B|280:336|280:336|232:340,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
176,292,40706,1,0,0:0:0:0:
88,308,40906,1,2,0:0:0:0:
88,308,41106,2,0,P|48:280|68:200,1,127.500004863739,0|2,0:0|0:0,0:0:0:0:
52,108,41906,6,0,B|84:108|112:92|112:92|140:112|172:112,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
256,80,42506,2,0,P|316:100|380:76,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
452,36,43106,1,2,0:0:0:0:
452,36,43306,1,0,0:0:0:0:
484,120,43506,6,0,B|476:160|476:160|484:208|484:208|476:276,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
356,272,44106,2,0,B|324:276|324:276|276:268,1,63.7500024318696,0|2,0:0|0:0,0:0:0:0:
128,328,44706,1,2,0:0:0:0:
128,328,45106,6,0,P|144:264|112:196,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
84,128,45706,2,0,B|148:108|148:140|212:124,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
180,40,46306,2,0,P|216:44|264:36,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
328,88,46706,5,2,0:0:0:0:
392,24,46906,1,0,0:0:0:0:
436,104,47106,2,0,B|468:108|468:108|504:108,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
408,200,47506,2,0,B|344:192|344:192|272:200,1,127.500004863739,2|2,0:0|0:0,0:0:0:0:
84,252,48306,6,0,P|128:232|192:284,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
272,300,48906,2,0,P|316:320|380:268,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
344,196,49506,1,2,0:0:0:0:
396,124,49706,1,0,0:0:0:0:
280,64,49906,6,0,B|232:84|200:84|164:56|164:56|120:20|88:16|28:32|4:104|32:160|96:176,1,382.500014591218,2|0,0:0|0:0,0:0:0:0:
176,260,51506,6,0,B|232:240|232:240|296:256|296:256|352:208|408:224|452:248|452:248|460:296|416:324|416:324|368:348|308:316,1,475.999985473633,2|2,0:0|0:0,0:0:0:0:
120,112,54143,6,0,P|172:120|228:88,1,110.499994941712,2|0,0:0|0:0,0:0:0:0:
337,28,54706,1,2,0:0:0:0:
349,40,55081,6,0,B|341:96|341:96|357:152|357:152|341:216,1,170,4|8,0:0|0:0,0:0:0:0:
296,336,55643,1,2,0:1:0:0:
172,288,55831,2,0,L|76:300,1,85,2|2,0:0|0:1,0:0:0:0:
28,160,56206,5,8,0:0:0:0:
144,60,56393,2,0,B|187:63|187:63|227:51,1,85,2|2,0:1|0:0,0:0:0:0:
372,104,56768,1,2,0:1:0:0:
468,256,56956,2,0,P|428:264|368:224,1,85,8|2,0:0|0:1,0:0:0:0:
272,200,57331,1,2,0:0:0:0:
128,248,57518,1,8,0:0:0:0:
128,248,57612,1,8,0:0:0:0:
128,248,57706,6,0,B|156:280|152:332|152:332|168:284|244:284,1,170,8|8,0:0|0:0,0:0:0:0:
270,119,58268,1,2,0:1:0:0:
270,119,58456,2,0,P|282:163|266:207,1,85,2|2,0:0|0:1,0:0:0:0:
104,152,58831,2,0,P|64:164|40:204,1,85,8|2,0:0|0:1,0:0:0:0:
40,228,59112,1,0,0:0:0:0:
56,256,59206,5,2,0:0:0:0:
108,348,59393,2,0,P|152:340|212:356,1,85,2|8,0:1|0:0,0:0:0:0:
312,292,59768,1,2,0:1:0:0:
208,164,59956,1,2,0:0:0:0:
368,16,60143,1,8,0:0:0:0:
332,184,60331,1,8,0:0:0:0:
256,56,60518,1,0,0:0:0:0:
483,85,60706,6,0,B|494:127|494:127|486:167,1,85,4|2,0:0|0:1,0:0:0:0:
448,316,61081,2,0,L|360:308,1,85,8|2,0:0|0:1,0:0:0:0:
328,172,61456,1,2,0:0:0:0:
192,124,61643,2,0,P|180:164|192:216,1,85,2|8,0:1|0:0,0:0:0:0:
48,304,62018,1,2,0:1:0:0:
48,304,62112,1,0,0:0:0:0:
48,304,62206,6,0,P|60:264|48:212,1,85,2|2,0:0|0:1,0:0:0:0:
80,84,62581,1,8,0:0:0:0:
236,96,62768,2,0,L|246:180,1,85,2|2,0:1|0:0,0:0:0:0:
368,152,63143,1,2,0:1:0:0:
448,304,63331,2,0,P|464:264|448:200,1,85,8|2,0:0|0:1,0:0:0:0:
332,312,63706,6,0,B|252:280|252:344|152:292,1,170,6|8,0:0|0:0,0:0:0:0:
80,128,64268,2,0,P|72:172|92:220,1,85,2|2,0:1|0:0,0:0:0:0:
220,236,64643,1,2,0:1:0:0:
304,48,64831,2,0,P|296:92|316:140,1,85,8|2,0:0|0:1,0:0:0:0:
452,48,65206,5,6,0:0:0:0:
408,232,65393,1,8,0:0:0:0:
376,220,65487,1,8,0:0:0:0:
340,220,65581,1,8,0:0:0:0:
200,152,65768,5,4,0:0:0:0:
69,257,65956,1,8,0:0:0:0:
55,225,66049,1,8,0:0:0:0:
60,191,66143,1,8,0:0:0:0:
138,330,66331,2,0,B|258:337,1,85,2|2,0:0|0:0,0:0:0:0:
368,364,66706,6,0,B|360:328|360:328|372:268,1,95.6250036478044,2|0,0:0|0:0,0:0:0:0:
424,216,67081,6,0,P|445:155|358:173,1,170,4|8,0:0|0:0,0:0:0:0:
256,52,67643,1,2,0:1:0:0:
40,116,67831,2,0,B|80:124|80:124|124:116,1,85,2|2,0:0|0:1,0:0:0:0:
232,300,68206,5,8,0:0:0:0:
56,224,68393,1,2,0:1:0:0:
192,156,68581,2,0,P|202:116|164:48,1,85,2|2,0:0|0:1,0:0:0:0:
376,160,68956,1,8,0:0:0:0:
320,236,69143,1,2,0:1:0:0:
352,52,69331,1,2,0:0:0:0:
459,197,69518,1,8,0:0:0:0:
459,197,69612,1,8,0:0:0:0:
459,197,69706,6,0,P|417:246|304:218,1,170,8|8,0:0|0:0,0:0:0:0:
108,268,70268,2,0,L|200:284,1,85,2|2,0:1|0:0,0:0:0:0:
352,124,70643,2,0,L|259:143,1,85,2|8,0:1|0:0,0:0:0:0:
128,60,71018,1,2,0:1:0:0:
31,170,71206,6,0,B|18:207|18:207|41:303|41:303|29:367,1,170,4|8,0:0|0:0,0:0:0:0:
168,232,71768,1,2,0:1:0:0:
384,348,71956,2,0,L|281:345,1,85,2|8,0:0|0:0,0:0:0:0:
264,340,72237,1,8,0:0:0:0:
232,336,72331,1,0,0:0:0:0:
220,120,72518,1,8,0:0:0:0:
224,88,72612,1,8,0:0:0:0:
228,56,72706,6,0,B|312:8|312:84|403:38,1,170,4|8,0:0|0:0,0:0:0:0:
468,208,73268,1,2,0:1:0:0:
280,152,73456,2,0,P|320:160|372:148,1,85,2|2,0:0|0:1,0:0:0:0:
252,256,73831,1,8,0:0:0:0:
100,120,74018,1,2,0:1:0:0:
0,232,74206,6,0,B|36:220|60:236|60:236|76:224|76:224|108:260|172:244,1,170,4|8,0:0|0:0,0:0:0:0:
216,56,74768,1,2,0:1:0:0:
320,216,74956,2,0,P|271:203|224:223,1,85,2|2,0:0|0:1,0:0:0:0:
144,336,75331,2,0,P|193:349|240:329,1,85,8|2,0:0|0:1,0:0:0:0:
380,356,75706,6,0,P|424:336|364:240,1,170,4|8,0:0|0:0,0:0:0:0:
328,60,76268,1,2,0:1:0:0:
300,248,76456,1,2,0:0:0:0:
472,184,76643,1,2,0:1:0:0:
320,156,76831,2,0,P|278:156|240:176,1,85,8|2,0:0|0:1,0:0:0:0:
52,272,77206,6,0,B|68:228|68:228|120:280|188:252,1,170,4|8,0:0|0:0,0:0:0:0:
320,316,77768,1,2,0:1:0:0:
320,156,77956,1,8,0:0:0:0:
312,124,78049,1,8,0:0:0:0:
320,92,78143,1,8,0:0:0:0:
468,160,78331,1,8,0:0:0:0:
476,192,78424,1,8,0:0:0:0:
468,224,78518,1,2,0:0:0:0:
220,199,79081,6,0,P|224:312|336:296,1,255,4|0,0:0|0:0,0:0:0:0:
272,256,80581,2,0,B|168:220|168:296|60:252,1,212.5,4|0,0:0|0:0,0:0:0:0:
84,100,81706,6,0,P|108:104|156:96,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
200,136,82081,2,0,P|232:132|264:132,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
304,80,82456,2,0,P|328:84|380:72,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
388,76,82831,1,2,0:0:0:0:
428,86,82924,1,0,0:0:0:0:
457,115,83018,1,0,0:0:0:0:
472,156,83112,1,0,0:0:0:0:
460,196,83206,6,0,P|384:184|340:288,1,170,4|8,0:0|0:0,0:0:0:0:
108,292,83768,2,0,P|148:300|192:288,1,85,2|2,0:1|0:0,0:0:0:0:
316,136,84143,2,0,P|276:128|232:140,1,85,2|8,0:1|0:0,0:0:0:0:
88,156,84518,1,2,0:1:0:0:
40,48,84706,6,0,B|79:27|123:42|123:42|164:56|207:37,1,170,4|8,0:0|0:0,0:0:0:0:
276,192,85268,1,2,0:1:0:0:
376,96,85456,1,2,0:0:0:0:
292,320,85643,1,2,0:1:0:0:
156,164,85831,2,0,P|152:208|184:264,1,85,8|2,0:0|0:1,0:0:0:0:
60,340,86206,6,0,B|100:368|144:348|144:348|168:336|168:336|196:356|240:348,1,170,4|8,0:0|0:0,0:0:0:0:
400,268,86768,2,0,P|360:276|304:268,1,85,2|2,0:1|0:0,0:0:0:0:
248,152,87143,1,2,0:1:0:0:
88,244,87331,2,0,L|176:232,1,85,8|2,0:0|0:1,0:0:0:0:
76,60,87706,5,4,0:0:0:0:
188,108,87893,1,8,0:0:0:0:
220,104,87987,1,8,0:0:0:0:
256,104,88081,1,8,0:0:0:0:
288,112,88174,1,8,0:0:0:0:
320,128,88268,2,0,P|349:132|396:120,1,42.5,8|0,0:0|0:0,0:0:0:0:
488,96,88456,5,8,0:0:0:0:
480,128,88549,1,8,0:0:0:0:
476,160,88643,1,8,0:0:0:0:
476,196,88737,1,8,0:0:0:0:
464,228,88831,2,0,P|485:229|506:233,2,42.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
340,348,89206,5,2,0:0:0:0:
236,260,89391,1,0,0:0:0:0:
336,148,89576,1,2,0:0:0:0:
212,252,89761,1,0,0:0:0:0:
164,100,89946,5,2,0:0:0:0:
280,208,90131,1,2,0:0:0:0:
136,288,90317,1,2,0:0:0:0:
304,224,90502,1,2,0:0:0:0:
-Sh1n1-

wolf3211 wrote:

PD: Ahora que me fijo, podrías haber hecho el mod en español, pero bueno no importa xd, ty!
ayyy es cierto xddd, lo siento wolf <3
Cote

-Sh1n1- wrote:

ayyy es cierto xddd, lo siento wolf <3
jasjasjas, np bro <3
Topic Starter
Cris-

-Sh1n1- wrote:

mod rapido uwu no me mates~~

Easy


  1. 00:15:506 (4,1) - ayy mis ojos x_x blanquet pls xd Aplicado xdd
  2. 00:57:706 (1) - este reverse deberia ir hasta 00:58:831 -, no te digo que le agreges otro reverse, si no que agrandes mas el slider, para que llegue hasta 00:58:831 -, actualmente tu easy tiene mucha densidad de notas para el bpm que tienes, normalmente 01:12:706 (1,2,3,4,5) - es un poco complicado para una diff easy Oka, cambie esta seccion por otra mas facil, ahora entiendo porque tiene el icono de normal, solo como ejemplo, ya que si no te gusta pues puedes dejar tu diff como esta aca te va lo que yo hubiera hecho en tu lugar Ahora si tiene icono de easy xdd
    . 00:55:081 (1,2) - podria ser tranquilamente un solo slider ya que es el inicio del kiai y hay un eco fuerte ahi. Aplicado
    . 00:57:706 (1) - igual eso pudo haber sido un solo slider, actualmente es como si siguieras solo la bateria y pues es obvio que te va a quedar una diff con objetos que siempre van a dar en los ticks blancos, ya que es una easy, no es necesario enfatizar todo lo que escuches, solo lo mas prominente. Ok, suena algo raro actualmente, asi que tomare tu opinion
    .01:01:081 (2) - igual esto. ^
    .antes de hablar de 01:07:081 (1) - quiero hablar de 01:07:831 (2,3,4) -, ya que no estan guardando consistencia con 00:56:206 (3,4) -, yo te recomiendo eliminar 01:09:331 (4) - y mover 01:07:831 (2,3) - hacia 01:08:206 -, ahora 01:07:081 (1) - podria terminar en 01:07:831 - y ahora si parece una easy. Ok, aplicado
  3. Noc si te agrade mi sugerencia previa pero si por ahi decides cambiar algo, no te olvides que toda la seccion que empieza en 00:13:106 -, debe reducir algunas notas tmb, ya que no tendria sentido si el kiai es menos denso que una seccion normal, asi que podrias cambiar 00:13:106 (1) - por un slider, 00:19:506 (1,2,3,4) - eso podria ser slider 2/1, nota en 00:20:706 - y slider 1/1 en 00:21:106 -, 00:22:706 (1,2,3) - igual, aprovecha el cymbal largo que tienes en 00:22:706 - para justificar tus sliders largos y asi darle menos intensidad a esta easy Ok, todo aplicado aqui. Si no estas de acuerdo, no te preocupes, yo te entiendo, solo te puse lo que yo hubiera hecho si fuera mi diff, pero eso no siempre es una justificacion en un mod, la decision esta en ti, la posicion y la forma de los sliders me gustan mucho, asi que tienes un punto a favor ahi, mucha suerte.


Normal


  1. 00:18:506 (2) - no es muy necesaria que digamos y ayudaria mucho a reducir esa cadena larga que has formado, esa es la unica nota que podria salir de ahi para acortar ese patron ya que 00:17:706 (3) - guarda consistencia con patrones previos y 00:19:306 (4) - sigue muy bien la bateria. Arreglado
  2. como te dije en el pm, no dispongo de mucho tiempo para hacer un mod largo y solo te dire que la diff es muy inconsistente en lo que sigues, le das mucha prioridad al vocal y eso arruina la consistencia con los demas patrones cuando hay un sonido de bateria, por ejemplo: 01:12:706 -, de plano si te adelanto que por mas que 00:55:643 (2,3) - siga bien el vocal, no queda con la diff, igualmente en 00:57:143 (3) - cuando vas a agregar mini breaks en las normales, asegurate de que tenga sentido, (como te digo no le des demasiada importancia a la voz) mi recomendacion seria remover 00:56:018 (3) - y mover 00:55:643 (2) - hacia 00:55:831 - Imo suena bastante mal, asi que lo dejare como esta, ademas es muy parecido a la otra parte del kiai, luego mover 00:57:143 (3) - hacia 00:56:956 - Ok, arreglado, queda mucho mejor y mas cerca a lo que una normal debe de ser, guarda consistencia con la siguiente seccion (01:07:081 (1,2,3,1,2,3) -)
    Respecto a esta diff remapee lo que sigue del kiai, me di cuenta de que estaba muy inconsistente ;-;

Hard


  1. 00:13:505 (3) - ese slider de 1/1 deberia ir en 00:13:106 -, queda mejor con el cymbal que esta en 00:13:106 -, todos los sonidos parecidos que encuentres como 00:25:906 (1,2) - por consistencia o hasta algunos que al menos yo los usaria como slider de 1/1 porque quedaria mejor con el instrumental, 00:14:706 (1,2) - 00:16:306 (1,2,3) - 00:21:106 (1,2) - etc. disculpa si no te ayudo mucho pero rara vez modeo mapas que siguen vocal y como mi mapping style esta mas basado en los instrumentos probablemente te pida que cambies muchas cosas y eso no es lo que un modder deberia hacer, asi que apartir de este punto solo me fijare en cosas superficiales y no te mencionare nada de vocal o instrumento a menos que encuentre inconsistencias muy notorias.
    Aplicados todos estos puntos, tambien algunos que no mencionaste c:
  2. 00:17:906 - de todos los sonidos no puedes saltarte ese :'( te recomiendo que presiones ctrl+g a 00:17:706 (1,2) - ya que la nota debe ser primero y el slider despues. Aqui cambie ambas notas por un slider 1/1, cosa de seguir mas fluidamente el ritmo como mencionaste anteriormente
  3. 01:08:206 - ese sonido merece algo clickeable, fijate como ese mismo sonido lo enfatizaste con slider en 01:09:706 (1) -, no crees que merecen guardar consistencia? Arreglado
  4. 01:14:206 (1,2,3) - podria ser un ctrl+g, ya que el sonido que hay en 01:14:206 - se acopla mejor con un slider que con notas. Idea aplicada, pero el primer slider lo cambie por un 1/1 para seguir el cymbal
  5. 01:15:706 - me sorprende que te saltes ese sonido cuando en 01:12:706 - y en 01:14:206 - lo seguiste. Verdad D: arreglado
  6. 01:18:706 - deberias agregar una nota ahi. No creo, es un sonido muy poco predominante
  7. 01:23:206 (1,2,3,4,5,1,2,3,4,1,2,3,4) - si tan solo mantuvieras mas de esa estructura alrededor de toda la diff, te darias cuenta de como el vocal puede trabajar junto con el instrumento de manera perfecta :3 Gracias por el consejo owob

Gungi


  1. 00:24:106 (5,1) - add more distance here, the sound of 00:24:306 - it's underenphasized, I can't believe that the sound of 00:24:906 (3) - is lower than 00:24:306 - but 00:24:706 (2,3) - have more distance. Oka, arreglado
  2. 00:34:106 (2,3,4,5,6,7) - this section kills the intensity of the pattern, try to be more creative and use pentagrams, zig-zag movements, etc but this is uncomfortable at gameplay Tenia dudas sobre esta seccion tiempo atras pero nunca la cambie xd, creo que el patron que hice ahora es mas jugable c:
  3. 01:02:768 (3,4,5,6) - intensity of voice increased but you are keeping normal transitions? you should add more jumps here, reconsider, it's kiai.
  4. 01:08:018 (4) - if you wanna follow vocal here, why not at 01:08:768 -? or if you wanna follow instrumental, 01:08:018 (4,1) - press ctrl+g but keep consistency. Suena bien, aplicado
  5. 01:14:956 (3,4) - avoid stack if you added a jump on the previous pattern ( 01:13:456 (3,4) - ) Arreglado
  6. 01:18:706 - did u miss a note here? Mmm no realmente, no es un sonido muy predominante imo, un circulo ahi suena bastante mal

ayyy me quede pegado con la insane que me olvide que tenia que hacer el mod de la ultima diff en español haha, la ultima diff me gusto, acabo de leer lo que te dijo Lumael en la hard y basicamente el encontro mejores palabras que yo xd, como te puse en el mod, creo que deberias agregar unos cuantos sliders de 1/1 por ahi y no hacer basicamente una estructura de insane (que es lo que parece actualmente, solo le faltarian jumps xd).
Respecto a los sliders 1/1 en la hard voy a aplicar esa idea, pero los jumps no lo creo, me gusta que las hards sean mas "consistentes" en ese sentido

Mucha suerte con el mapa, y disculpa por no hacer un mod mas detallado, siéntete libre de rechazar lo que puse en las diffs bajas porque modie sin pensar en tus ideas y eso no debe ser asi, no te sientas obligado a cambiar tus patrones a menos de que te convensas de que lo que te dije tiene sentido, yo te recomiendo ver mapas rankeados con el mismo bpm, para que te hagas una idea de que tipo de estructura tenian y que es lo que seguian, muchas gracias por haber aceptado mi solicitud de mod, bye bye Oka, gracias por el consejo Sh1n1 :3/
Muchas gracias por el mod! owo
iYiyo
rank!
Cerulean Veyron
via form

[- - General - -]
  • - I'm not exactly sure about the video file having some sort of audio stream, even if the video "looks" already silenced. Maybe you could reconvert it again or something to ensure it's fine, mentioning it just in case.
    - Didn't find anything serious, good job.

[- - Easy - -]
  1. 00:29:106 (1,2) - Well, I kinda feel that this pattern looked pretty sloppy at some point seeing this, even from the distance. I would actually say, you could at least try to adjust the slider curves and make it look better than forced. Try something similar to this for example, it might help out the aesthetics to look appealing and flows smoother.
  2. 00:45:106 (1) - Kinda like the above issue for pattern, but this is just one slider. The blanket doesn't seem perfect as well, so maybe redoing the curves around this slider would do the thing.
  3. - Seems okay, the difficulty just needed a little bit of refinement to keep its aesthetics up and sufficient.

[- - Normal - -]
  1. 00:27:506 (1) - This slider probably just makes the structural flow looked untidy regarding how the notes around this section is executed. I would prefer this one a linear slider heading towards 00:28:306 (2) - directly to keep flow stay in touch with the pattern and distance spacing.
  2. - Not bad!

[- - Collab Hard - -]
  1. 00:17:106 (3,4,5) - The rhythm composition kinda sounds the opposite of the song track here. I mean like, there's this beat/vocal landing on 00:17:706 - sounds pretty much intense for a click rather than lifted. Technically you could do something like Ctrl + G these three notes, and readjust their placements to keep the polygon pattern.
  2. 00:32:506 (2,3) - To me personally, I don't really think these two notes should be stacking while the song track sounds a bit dense to keep up the flow and motion. I do know it's barely noticeable, but it's just kinda not right to make such delays over something potential. So yeah, maybe unstack the two notes and place them elsewhere better than the current one. And besides, this is the only stack over the whole song track section here. So a bit of consistency maybe?
  3. 01:09:612 - Gave up following the audible hi-hats? I do have the feeling that this tick should have a circle to follow it like every triplets you added through the whole difficulty. So why not add one here?

[- - Wolf - -]
  1. 00:01:906 (1,2,3,1) - 00:05:706 (2,3) - 00:07:306 (2,3,4,1) - Honestly, there's a bunch of inconsistencies around here in density and some sudden distance spacing change, and I highly recommend you to look through it again and make sure everything is in order. There's some really obvious ones like 00:07:906 (3,4) - or 00:02:506 (2,3) -, you get the idea. Also in case you're doing pattern based on reducing distance spacing for the piano notes in the song track, try only relying on the intensity as well if possible. As the patterns themselves are also reliant on the song, after all.
  2. 00:15:506 (5,6,7) - 00:26:706 (4,5,6) - 00:33:906 (1,2,3) - Even when you're attempting to vary such patterns and placements of every note, you'd probably want to maintain some pattern in them as to make it seem like it's organized well. Because right now in its current state, the three parts mention are kinda misleading in structural flow and a bit random in placements. I would suggest mapping out differently over these parts by making a structure shape, like a complete triangle on 00:15:506 (5,6,7) - or a back-and-forth flow on 00:27:106 (5,6,1) - , and so on. With that way or another, it could help out reflecting the song itself much more accurate.
  3. 00:46:306 (3) - How about flipping this slider vertically? Ctrl + J the 1/2 slider and placing it above slider (2) on 00:45:706 (2) - would make it best for flowing towards the next notes. It won't affect much on structure though, but it'll keep up the aesthetics at some point.
  4. 00:49:906 (1) - Well, almost like the easy difficulty for curving the sliders much smoother. But hey, this one can be a little better to be fair. You may want to place the slider points a little more narrow in the slider body to make it much more appealing, something like this for example. You can try another kind of slider shape, if you don't mind of course.
  5. 00:58:268 (2,3) - Probably the same issue about stacking notes over good beats/sections in the previous difficulty. Might wanna place the circle somewhere else for sure.
  6. 00:58:831 (4,5,1,2,3,4,5,6,7,1) - Technically, this whole section of executing such structures are way too messy when representing the chorus here. Would actually be much better to have a somewhat similar visual distance spacing between those notes. Minor variations in distance spacing like these makes it look really random and unintentionally forced out mapping. It's up to you for how you would like to arrange it, but I would still advice making it more structured nicely than it is currently.

[- - Gungi - -]
  1. 00:03:306 (4,1) - 00:04:906 (4,1) - You could've tried to make these two gaps a bit bigger in distance spacing for a jump. Because the piano notes sounds pretty much in high pitch so, you could probably redo the jump a bit high too in order to amplify the emphasis between the song track and the objects itself. Well, just for these two parts of course.
  2. 00:20:306 (3,4,5,6,1) - You know, this kind of structure probably makes it feel a bit untidy and steep at some point. I can see you've tried to make a polygon pattern around this part, but this one doesn't seem to work best in my opinion. You might need to readjust the circles' placements of course. Right now, it doesn't seem to be appealing enough to make such circular flowing.
  3. 01:03:893 (7,1,2,3,4,5,6,1) - Might be the same issue as above, but it doesn't look really appealing at all. The pattern shape is poorly executed as if the circles' placements were a bit forced off by distance spacing or so on. I highly suggest using some tool that might help you polish your polygon shapes up by Ctrl + Shift + D. With that, you might pull off a good structure despite the object compensation between the notes. Not to mention that you'll need to watch over the distance spacing as well when applying it.

It seems that this mapset has shown a lot of promise and potential. So for your sake, I shall take care of the process

And speaking about the two Insane difficulties, my only concern about those two are the executions of structures and its internal design/aesthetics. You might just need to do a little more work over them thoroughly in order to keep things up organized and well structured. Or either way, you might also need a few more mods to ensure the mapset is ready to go for my bubble. Therefore, hmu for a recheck when you've done everything as told ok
Topic Starter
Cris-

Cerulean Veyron wrote:

via form

[- - General - -]
  • - I'm not exactly sure about the video file having some sort of audio stream, even if the video "looks" already silenced. Maybe you could reconvert it again or something to ensure it's fine, mentioning it just in case. About the video, i plan to change it for other with better quality. So this problem will be corrected in the process
    - Didn't find anything serious, good job. Thanks!

[- - Easy - -]
  1. 00:29:106 (1,2) - Well, I kinda feel that this pattern looked pretty sloppy at some point seeing this, even from the distance. I would actually say, you could at least try to adjust the slider curves and make it look better than forced. Try something similar to this for example, it might help out the aesthetics to look appealing and flows smoother. Fixed
  2. 00:45:106 (1) - Kinda like the above issue for pattern, but this is just one slider. The blanket doesn't seem perfect as well, so maybe redoing the curves around this slider would do the thing. Fixed, blanket with next slider looks better now
  3. - Seems okay, the difficulty just needed a little bit of refinement to keep its aesthetics up and sufficient.

[- - Normal - -]
  1. 00:27:506 (1) - This slider probably just makes the structural flow looked untidy regarding how the notes around this section is executed. I would prefer this one a linear slider heading towards 00:28:306 (2) - directly to keep flow stay in touch with the pattern and distance spacing. Ok, fixed
  2. - Not bad!

[- - Collab Hard - -]
  1. 00:17:106 (3,4,5) - The rhythm composition kinda sounds the opposite of the song track here. I mean like, there's this beat/vocal landing on 00:17:706 - sounds pretty much intense for a click rather than lifted. Technically you could do something like Ctrl + G these three notes, and readjust their placements to keep the polygon pattern. Fixed
  2. 00:32:506 (2,3) - To me personally, I don't really think these two notes should be stacking while the song track sounds a bit dense to keep up the flow and motion. I do know it's barely noticeable, but it's just kinda not right to make such delays over something potential. So yeah, maybe unstack the two notes and place them elsewhere better than the current one. And besides, this is the only stack over the whole song track section here. So a bit of consistency maybe? Fixed
  3. 01:09:612 - Gave up following the audible hi-hats? I do have the feeling that this tick should have a circle to follow it like every triplets you added through the whole difficulty. So why not add one here? Circle added

[- - Gungi - -]
  1. 00:03:306 (4,1) - 00:04:906 (4,1) - You could've tried to make these two gaps a bit bigger in distance spacing for a jump. Because the piano notes sounds pretty much in high pitch so, you could probably redo the jump a bit high too in order to amplify the emphasis between the song track and the objects itself. Well, just for these two parts of course. Both parts fixed, in addition to other patterns. Used 1.5x in normal and 2.2x for NC,
    some issues are fixed
  2. 00:20:306 (3,4,5,6,1) - You know, this kind of structure probably makes it feel a bit untidy and steep at some point. I can see you've tried to make a polygon pattern around this part, but this one doesn't seem to work best in my opinion. You might need to readjust the circles' placements of course. Right now, it doesn't seem to be appealing enough to make such circular flowing. I change the polygon for other circular pattern
  3. 01:03:893 (7,1,2,3,4,5,6,1) - Might be the same issue as above, but it doesn't look really appealing at all. The pattern shape is poorly executed as if the circles' placements were a bit forced off by distance spacing or so on. I highly suggest using some tool that might help you polish your polygon shapes up by Ctrl + Shift + D. With that, you might pull off a good structure despite the object compensation between the notes. Not to mention that you'll need to watch over the distance spacing as well when applying it. Star fixed, now is more symmetrical

It seems that this mapset has shown a lot of promise and potential. So for your sake, I shall take care of the process

And speaking about the two Insane difficulties, my only concern about those two are the executions of structures and its internal design/aesthetics. You might just need to do a little more work over them thoroughly in order to keep things up organized and well structured. Or either way, you might also need a few more mods to ensure the mapset is ready to go for my bubble. Therefore, hmu for a recheck when you've done everything as told ok
Thank you so much for the mod Cerulean! :)
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