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YUZU - Hyouri Ittai

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Cris-

iYiyo wrote:

Hi!

So we discussed a lot on this map today and here's the log:

chat
2017-05-28 21:45 Cris_1: wenas :3/
2017-05-28 21:45 iYiyo: Holi
2017-05-28 21:46 Cris_1: como andas? xd
2017-05-28 21:47 iYiyo: bien gracias
2017-05-28 21:47 iYiyo: y tú?
2017-05-28 21:47 Cris_1: bien igual gracias
2017-05-28 21:47 Cris_1: todo bien en la u?
2017-05-28 21:47 iYiyo: mmm
2017-05-28 21:47 iYiyo: ahí ahí xd
2017-05-28 21:48 Cris_1: puta yo ando igual dsakdsa xd
2017-05-28 21:48 Cris_1: no en la u si pero ahi con notas u-u
2017-05-28 21:48 iYiyo: jaja
2017-05-28 21:48 iYiyo: cosas que pasan
2017-05-28 21:48 Cris_1: cierto xd
2017-05-28 21:49 Cris_1: oye me podrias ayudar con alg0? mas que nada una opinion gnral
2017-05-28 21:49 iYiyo: claro
2017-05-28 21:49 iYiyo: qué cosa?
2017-05-28 21:50 Cris_1: es que un tipo en un mod me dijo que remapeara el hard de ittai, y ps ando medio complicado con eso y teniendo en cuenta el tiempo que tengo en esta semana y el mod de monstrata xd
2017-05-28 21:50 Cris_1: sineramente piensas que necesita remap?
2017-05-28 21:51 iYiyo: mod de monstrata? :o
2017-05-28 21:52 Cris_1: se supone, ya que postee en su queue xd
2017-05-28 21:52 Cris_1: tu igual creo con el de naruto
2017-05-28 21:52 Cris_1: igual da igual si modea o no xd pero quiero saber si realmente esta tan mal como dice xD
2017-05-28 21:52 iYiyo: xD
2017-05-28 21:52 iYiyo: osea no es seguro que revise
2017-05-28 21:52 iYiyo: solo si le apetece
2017-05-28 21:52 iYiyo: como es tu primer mapa, demás que lo checkea si le gusta
2017-05-28 21:54 iYiyo: saco's hard?
2017-05-28 21:54 Cris_1: mmm capaz
2017-05-28 21:54 Cris_1: no se si le guste hxh xd
2017-05-28 21:54 Cris_1: aja
2017-05-28 21:54 Cris_1: halliday creo que era
2017-05-28 21:54 iYiyo: no tiene por qué gustarle el anime
2017-05-28 21:54 iYiyo: xd
2017-05-28 21:54 iYiyo: a ver
2017-05-28 21:55 Cris_1: pero si le gusta hay mas probabilidad xd
2017-05-28 21:55 Cris_1: me hablo sobre flow random
2017-05-28 21:56 iYiyo: para empezar
2017-05-28 21:56 iYiyo: esta diff no es de un tal sacowea? xd
2017-05-28 21:56 iYiyo: buen nombre
2017-05-28 21:56 Cris_1: el mismo jaja
2017-05-28 21:56 iYiyo: no debería de revisarla él?
2017-05-28 21:56 iYiyo: en vez de tú
2017-05-28 21:57 Cris_1: una vez le pregunte por que el nick y me dijo por que era lo que mejor lo identificaba
2017-05-28 21:57 Cris_1: mmm falta de tiempo
2017-05-28 21:57 iYiyo: mmm
2017-05-28 21:57 iYiyo: yo creo que ahí ya es problema de él po
2017-05-28 21:57 iYiyo: osea, está bien que cambies cosas chicas
2017-05-28 21:57 iYiyo: pero si ya son problemas más "serios", él debería preocuparse
2017-05-28 21:58 Cris_1: igual no tiene mucha experiencia mapeando
2017-05-28 21:58 Cris_1: asi que ese es otro problema
2017-05-28 21:58 iYiyo: :/
2017-05-28 22:08 iYiyo: yap
2017-05-28 22:08 iYiyo: estás?
2017-05-28 22:08 Cris_1: yes
2017-05-28 22:08 iYiyo: ya, para empezar, no me gustaría hacerte un mod entero de foro, sería demasiada ayuda por parte mia creo yo
2017-05-28 22:09 iYiyo: además, que como hice el mismo mapa, te podría estar dando consejos que difieren de tu estilo
2017-05-28 22:09 iYiyo: aunque personalmente encuentro que todavía no tienes un estilo muy definido, aún estás aprendiendo
2017-05-28 22:10 iYiyo: Entonces, te diré un par de cosas que le falta a cada mapa, y al final podríamos hacer un irc mo de la última diff
2017-05-28 22:10 iYiyo: si quieres
2017-05-28 22:10 iYiyo: irc mod*
2017-05-28 22:11 Cris_1: oka
2017-05-28 22:11 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229106 YUZU - Hyouri Ittai [Easy]]
2017-05-28 22:11 Cris_1: tengo una idea de que significa irc pero no se realmente que es lol
2017-05-28 22:11 iYiyo: internet relay chat
2017-05-28 22:11 iYiyo: básicamente hablar por el chat del juego xd
2017-05-28 22:12 Cris_1: ahh, he visto ese tipo de mods, sorry por tanta pregunta weona xd
2017-05-28 22:12 iYiyo: na está bien, todos partimos así xd
2017-05-28 22:12 iYiyo: mejor que las hagai conmigo que con otros tipos jaja
2017-05-28 22:12 Cris_1: jdjsds, okap ^^
2017-05-28 22:12 iYiyo: 00:00:306 (1,2,1,2,1,2,1,2) - pa empezar, podrías centrar todas estas notas
2017-05-28 22:12 iYiyo: como que se siente mucho que están tiradas a la izquierda
2017-05-28 22:13 iYiyo: Lo que le falta a la Easy, es básicamente diversidad en el ritmo
2017-05-28 22:13 iYiyo: 00:19:506 (1,2,3,4,1,2,3,4) - por ejemplo acá solo usas 1/2 sliders
2017-05-28 22:13 iYiyo: lo que lo hace super monótono
2017-05-28 22:13 Cris_1: mmm tendria que variar con circles
2017-05-28 22:14 iYiyo: o mejor aún, hacer 1/1 sliders
2017-05-28 22:15 iYiyo: obviamente es necesario tener un balance entre slider y circulos
2017-05-28 22:15 iYiyo: pero agregar sliders de 1/1 quedarían super bien
2017-05-28 22:15 iYiyo: mucho más siendo un Easy
2017-05-28 22:15 Cris_1: no se supone que esos ya son 1/1?
2017-05-28 22:16 iYiyo: soy imbécil
2017-05-28 22:16 iYiyo: tienes razón xd me confundí sorry sorry jaja
2017-05-28 22:17 iYiyo: me refería a hacerlo 1/1 más largo entonces
2017-05-28 22:18 Cris_1: ahhh oka xD
2017-05-28 22:18 iYiyo: yap
2017-05-28 22:18 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229108 YUZU - Hyouri Ittai [Normal]]
2017-05-28 22:19 iYiyo: 00:03:506 (3) - fíjate en los NC
2017-05-28 22:19 iYiyo: haz que sean consistentes
2017-05-28 22:19 Cris_1: ah chucha xD
2017-05-28 22:19 Cris_1: se me paso ncear ese, le cambie la forma ayer
2017-05-28 22:20 Cris_1: 00:11:506 (3) - nc igual?
2017-05-28 22:20 iYiyo: 00:14:706 - normalmente es recomendable empezar los downbeat (ticks blancos grandes) con un slider en vez de terminar con uno
2017-05-28 22:20 iYiyo: sip
2017-05-28 22:22 iYiyo: me sigues?
2017-05-28 22:22 Cris_1: 00:15:906 (3) - igual aca?
2017-05-28 22:22 Cris_1: yep
2017-05-28 22:23 iYiyo: sip, igual ahí
2017-05-28 22:23 Cris_1: deje el easy pausado porque me quede sin espacio, de ahi lo arreglo, np xD
2017-05-28 22:23 iYiyo: ojo que hay algunos casos en donde eso no se da siempre
2017-05-28 22:23 iYiyo: puedes empezar unos ticks anter de los blancos grandes
2017-05-28 22:23 iYiyo: a no tranquilo, la idea es decirte las cosas ahora en general y después lo ves
2017-05-28 22:23 Cris_1: dale
2017-05-28 22:24 iYiyo: yap
2017-05-28 22:24 iYiyo: 00:25:906 (1,2,3,4,1,2,3,4,1,2) - este tipo de cosas en Normal no es muy recomendable
2017-05-28 22:24 iYiyo: son muchas notas seguidas
2017-05-28 22:24 iYiyo: podrías tratar haciendo algún tipo de pausa entremedio
2017-05-28 22:25 iYiyo: 01:07:081 (1,2,3,4,5,6,1,2,3,4,1,2,3) - uff
2017-05-28 22:25 iYiyo: eso sería a grandes rasgos la normal
2017-05-28 22:25 iYiyo: dame 5 minutos y sigo xd
2017-05-28 22:25 Cris_1: esas weas las tenia espaciadas antes
2017-05-28 22:26 Cris_1: y me dijeron que spammeara notas para seguir las vocals xd
2017-05-28 22:26 iYiyo: si.. pero agregar unos cortes no caen mal
2017-05-28 22:26 iYiyo: es una normal
2017-05-28 22:26 iYiyo: no tienes que mapear todo xd
2017-05-28 22:27 Cris_1: eso mismo pense xd
2017-05-28 22:33 Cris_1: 00:25:906 (1,2,3,4,1,2,3,4,1,2) - en esta wea reemplace el 00:27:906 - que era un slider por un circle en la cola
2017-05-28 22:33 Cris_1: 01:10:831 - y en esta saque el circle
2017-05-28 22:36 Cris_1: 00:55:081 (1,2,3,4,5,6,7,1,2,3,1,2,3,4) - supongo que esta igual xdxdc
2017-05-28 22:40 iYiyo: volvi
2017-05-28 22:40 iYiyo: eso es en normal
2017-05-28 22:41 Cris_1: yes
2017-05-28 22:42 iYiyo: yap, pasamos a la hard?
2017-05-28 22:42 Cris_1: hay mucho drama con que las notas en el easy al principio esten a la izq? si las corro me quedo sin espacio y tendria que mover todo xd
2017-05-28 22:42 iYiyo: la verdad que no
2017-05-28 22:42 Cris_1: igual me las ingenio si
2017-05-28 22:42 iYiyo: pero es muy notorio xd
2017-05-28 22:42 Cris_1: mmm, voy a intentar algo de agi
2017-05-28 22:42 Cris_1: ahi*
2017-05-28 22:43 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229108 YUZU - Hyouri Ittai [Normal]]
2017-05-28 22:43 iYiyo: digo
2017-05-28 22:43 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229109 YUZU - Hyouri Ittai [Saco's Hard]]
2017-05-28 22:44 iYiyo: esta diff si tiene más problemas la verdad
2017-05-28 22:46 iYiyo: le falta mucha estructura
2017-05-28 22:46 iYiyo: además que el ritmo elegido no es el mejor
2017-05-28 22:47 Cris_1: entonces si necesita remap xd
2017-05-28 22:47 Cris_1: raioz
2017-05-28 22:47 iYiyo: xd
2017-05-28 22:47 iYiyo: a grandes rasgos, algunas partes que se nota altiro
2017-05-28 22:48 iYiyo: 00:08:906 (2,3,4) -
2017-05-28 22:48 iYiyo: aquí el compadre está siguiendo como las campanas
2017-05-28 22:48 iYiyo: 00:08:906 (2,3) - quedaría mejor si hace ctrl+g
2017-05-28 22:48 iYiyo: asi sigue el piano
2017-05-28 22:48 iYiyo: como lo ha estado haciendo antes
2017-05-28 22:49 iYiyo: 00:10:706 - en vez de dejar este espacio en blanco, podría hacer lo mismo que hizo acá 00:12:306 (5) -
2017-05-28 22:49 Cris_1: pero en general si necesita remap xd
2017-05-28 22:50 iYiyo: 00:27:706 (2,3) - hacer ctrl+g aquí quedaría mejor
2017-05-28 22:50 iYiyo: así haces que el clap caiga en la cabeza del slider
2017-05-28 22:50 iYiyo: así enfatiza
2017-05-28 22:50 iYiyo: 00:32:506 (2) - ^
2017-05-28 22:51 iYiyo: 01:07:643 (2,2) - que empiecen los ticks rojos no queda muy bien
2017-05-28 22:52 iYiyo: podría hacer nota + slider revser
2017-05-28 22:52 iYiyo: 01:12:706 - 01:14:206 - 01:15:706 - estos tres beats son intensos, pero los mapea todos completamente diferente
2017-05-28 22:52 iYiyo: y son muy similares
2017-05-28 22:52 Cris_1: ??? no cache el del nota + reverse
2017-05-28 22:52 iYiyo: empezar con sliders sería lo mejor para cada uno yo creo
2017-05-28 22:53 Cris_1: circulo en rojo y reverse terminando en tic grande blanco?
2017-05-28 22:53 iYiyo: básicamente es hacer ctrl+g a 01:07:643 (2,1) - y 01:08:393 (2,3) -
2017-05-28 22:53 Cris_1: mmm encuentro que el primero suena algo raro
2017-05-28 22:53 iYiyo: ah, ese es otro problema, enrealidad eso no es tic blanco, el timing está mal, de ahí lo corregimos
2017-05-28 22:54 Cris_1: weno
2017-05-28 22:54 iYiyo: una vez arreglado el timing pueden ver bien mejor cómo poner las notas
2017-05-28 22:56 Cris_1: lo de los ritmos intensos habria que mapearlos igual dices tu?
2017-05-28 22:56 iYiyo: no igual, pero si similar
2017-05-28 22:56 iYiyo: la idea es ser fiel al ritmo de la música
2017-05-28 22:56 Cris_1: okap
2017-05-28 22:56 iYiyo: igual en ritmo, pero diferente en mapping
2017-05-28 22:56 iYiyo: que empiecen con sliders, pero con distintos ángulos, qué se yo xd
2017-05-28 22:57 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229110 YUZU - Hyouri Ittai [Wolf's Insane]]
2017-05-28 22:57 iYiyo: esta diff está bastante mejor
2017-05-28 22:57 Cris_1: wolf mapea mas seguido y esta mas atento a todo lo relacionado al mapping, de hecho el updatea su diff xd
2017-05-28 22:57 iYiyo: eso está bien
2017-05-28 22:58 iYiyo: de hecho encuentro que sacowea debería fijarte en su diff, más si es el "peor" del set
2017-05-28 22:58 iYiyo: aunque suene pesado xd
2017-05-28 22:58 iYiyo: pero si no mapea, es normal no mejorar
2017-05-28 22:58 Cris_1: cierto
2017-05-28 22:58 Cris_1: capaz hable con el y elimine esa diff por completo
2017-05-28 22:58 Cris_1: y busque otro gder que este mas interesado
2017-05-28 22:58 iYiyo: por qué no intentas hacerlo tú?
2017-05-28 22:58 Cris_1: me falta experiencia mapeando hards :l
2017-05-28 22:59 iYiyo: te recomiendo ver mapas que hace Hazu- o Irohas
2017-05-28 22:59 iYiyo: son secos xd
2017-05-28 22:59 iYiyo: siempre les pido gds, pero más que nada porque son mis amigos
2017-05-28 22:59 Cris_1: me gusta el estilo de hazu
2017-05-28 22:59 Cris_1: me acuerdo cuando se llamaba siiilver xd
2017-05-28 22:59 Cris_1: espere un año para que se rankeara su set de musaigen
2017-05-28 22:59 iYiyo: xD
2017-05-28 22:59 iYiyo: es uno de mis gders personales (?
2017-05-28 22:59 iYiyo: jaja no mentira
2017-05-28 23:00 iYiyo: pero es una máquina para mapear
2017-05-28 23:00 Cris_1: djkaskjd ksi+
2017-05-28 23:00 iYiyo: ya entonces a la diff de nwolf le fataría un mod de bn nomás
2017-05-28 23:00 iYiyo: está decente
2017-05-28 23:00 iYiyo: ahora pasamos a
2017-05-28 23:00 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229107 YUZU - Hyouri Ittai [Gungi]]
2017-05-28 23:01 Cris_1: igual si llegara a remapearla yo la cambiaria a collab, ya que estaria usando en si el mapa de el, me da como lata dejarlo aparte
2017-05-28 23:01 Cris_1: literal es uno de los que me enseño lo basico del mapping hace mil años
2017-05-28 23:02 Cris_1: ahh algo te iba a preguntar respecto a la insane
2017-05-28 23:02 Cris_1: 00:57:706 (1,2,3) - ese patron esta bien?
2017-05-28 23:03 iYiyo: cuál insane
2017-05-28 23:03 iYiyo: la tuya o wolf?
2017-05-28 23:03 Cris_1: wolf
2017-05-28 23:03 iYiyo: |me parece que si
2017-05-28 23:09 iYiyo: https://puu.sh/w4a15/dda64b707d.png
2017-05-28 23:09 iYiyo: estas son las líneas rojas que deberías usar
2017-05-28 23:10 Cris_1: mmm
2017-05-28 23:10 Cris_1: william K hizo un mod sobre los timing
2017-05-28 23:10 Cris_1: segun yo estan bien
2017-05-28 23:12 iYiyo: mmm
2017-05-28 23:12 iYiyo: yo diría que no xd
2017-05-28 23:13 iYiyo: 00:54:152 (1,2) - esta cosa se escucha super off
2017-05-28 23:13 iYiyo: por último has una 2da diff y prueba lo que te di
2017-05-28 23:13 iYiyo: además, 00:55:080 - esta no es un tick blanco grande
2017-05-28 23:14 iYiyo: 00:56:206 - aunque después lo corre
2017-05-28 23:15 Cris_1: 00:55:081 (1) - por que no? xD yo escucho un down ahi
2017-05-28 23:16 iYiyo: pero no es necesario xd
2017-05-28 23:16 iYiyo: bajo esa misma lógica, también debería haber uno 01:07:081 - aquí
2017-05-28 23:16 Cris_1: creo que a mi me falto ponerlos xD
2017-05-28 23:17 Cris_1: algo menciono
2017-05-28 23:17 Cris_1: 00:56:206 - Here, for the right downbeat. Also with 160 BPM.
2017-05-28 23:17 Cris_1: imagino que se referia a los otros igual
2017-05-28 23:17 iYiyo: no son necesarios, créeme xd
2017-05-28 23:18 Cris_1: a lo mejor solo fue para calzar con las vocals antes del coro
2017-05-28 23:18 Cris_1: "hyoriitTAI"
2017-05-28 23:18 Cris_1: algo asi
2017-05-28 23:19 iYiyo: si pero no afecta en nada xd
2017-05-28 23:19 Cris_1: en un principio tenia los timings del mapset de mania y janpai me alego que se escuchaba mal xD
2017-05-28 23:19 Cris_1: ACTION is listening to [https://osu.ppy.sh/b/448354 YUZU - Hyori Ittai]
2017-05-28 23:19 iYiyo: cuál era antes?
2017-05-28 23:19 iYiyo: aver
2017-05-28 23:21 iYiyo: el bpm de 160 está un poco desfasado
2017-05-28 23:21 iYiyo: pero nada más
2017-05-28 23:21 iYiyo: solo necesitas 2 líneas rojas en la canción
2017-05-28 23:21 iYiyo: lo que te dijo william k no está bien según yo xd
2017-05-28 23:22 Cris_1: puta no se como comprobar eso xD
2017-05-28 23:22 iYiyo: has esto
2017-05-28 23:22 iYiyo: has una segunda diff
2017-05-28 23:23 iYiyo: y usa los timings lines que te mandé
2017-05-28 23:23 iYiyo: y preguntale a otros mappers por un quick check
2017-05-28 23:23 iYiyo: de no más 1 minuto
2017-05-28 23:23 iYiyo: haz*
2017-05-28 23:23 Cris_1: okey
2017-05-28 23:23 iYiyo: te apuesto que dirán que es mejor lo que te dije xd
2017-05-28 23:24 Cris_1: y el de 162?
2017-05-28 23:24 Cris_1: segun yo queda mejor ya que el 160 no cuadra bien con la guitarra del final
2017-05-28 23:24 iYiyo: ese me surgió la duda, porque no queda tan mal
2017-05-28 23:24 iYiyo: puede ser por el offset de antes
2017-05-28 23:26 iYiyo: puede que esos 162bpm del final estén bien
2017-05-28 23:26 Cris_1: creo que tienes razon
2017-05-28 23:26 Cris_1: suena mejor con ese
2017-05-28 23:27 Cris_1: william puro que trollea :c
2017-05-28 23:29 iYiyo: xD
2017-05-28 23:29 iYiyo: donde la cagó según yo fue 00:54:152 (1,2) - acá
2017-05-28 23:29 iYiyo: las vocales nunca están 100% a ritmo
2017-05-28 23:30 iYiyo: está mal mapear según las vocales xd
2017-05-28 23:30 iYiyo: además de que lo hizo mal imo
2017-05-28 23:30 iYiyo: y estos 2 00:55:081 - 00:56:206 - no son necesarios si pones la línea donde te mostré
2017-05-28 23:30 Cris_1: segun el hasta lo hablo con mrsergio
2017-05-28 23:30 iYiyo: yo creo que ni pescó bien
2017-05-28 23:31 iYiyo: por lo mismo, haz una 2da diff y le preguntas a mrsergio
2017-05-28 23:31 iYiyo: a ver qué dices
2017-05-28 23:31 iYiyo: y me cuentas xd
2017-05-28 23:31 iYiyo: qué dice*
2017-05-28 23:31 Cris_1: oka xdd
2017-05-28 23:31 Cris_1: yap, sigamos con la gungi
2017-05-28 23:31 Cris_1: ctm ya son las 11:30 Xd
2017-05-28 23:31 iYiyo: si xd
2017-05-28 23:31 iYiyo: la verdad igual ando medio cansado jaja
2017-05-28 23:31 iYiyo: podríamos seguir otro día
2017-05-28 23:32 Cris_1: dale, no hay problema
2017-05-28 23:32 iYiyo: o a ver, rápidito nomás
2017-05-28 23:32 Cris_1: xD
2017-05-28 23:32 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229107 YUZU - Hyouri Ittai [Gungi]]
2017-05-28 23:32 iYiyo: 00:17:706 (1,2,3,4) - no creo que sea buena idea hacer que estos sliders terminen en un tick blanco
2017-05-28 23:33 iYiyo: veo que estás siguiendo las vocales ahí, pero eso no lo haces 00:14:506 - aquí ni 00:16:106 - aquí
2017-05-28 23:33 iYiyo: entonces estás siendo inconsistente
2017-05-28 23:34 Cris_1: oka
2017-05-28 23:35 Cris_1: yap, hice un conjunto asqueroso de notas por el momento
2017-05-28 23:35 iYiyo: dale, recuerda que después lo ves en detalle nomás
2017-05-28 23:35 Cris_1: yez
2017-05-28 23:35 iYiyo: 00:21:706 (3,4) - aquí similar a lo de antes
2017-05-28 23:36 iYiyo: sigues las vocales, pero 00:20:906 - acá no lo haces
2017-05-28 23:36 iYiyo: en lo personal te recomendaría un ritmo https://puu.sh/w4b6H/042d296225.jpg así
2017-05-28 23:37 iYiyo: 00:28:306 (3,4,6) - estos jumps son demasiaaado largos
2017-05-28 23:37 Cris_1: justamente hice eso
2017-05-28 23:37 Cris_1: me siento realizado en la vida
2017-05-28 23:37 iYiyo: 00:26:706 (3,4,5,6) - compara con estos xd
2017-05-28 23:37 iYiyo: jaja buena xD
2017-05-28 23:38 Cris_1: yap, ahi los nerfee
2017-05-28 23:38 iYiyo: 00:33:706 (7) - NC
2017-05-28 23:38 Cris_1: rip 4.25
2017-05-28 23:38 iYiyo: xD
2017-05-28 23:39 iYiyo: 00:34:506 (3,4,5) - no escucho ningún triple acá D:
2017-05-28 23:39 iYiyo: también podrías hacer 00:33:706 (7,1,2,3,4,5,6,7) - de todas esta parte un poco más "distinta"
2017-05-28 23:39 Cris_1: removed
2017-05-28 23:40 iYiyo: el mapeado es muy igual al resto
2017-05-28 23:40 iYiyo: onda hacer algo que se repita
2017-05-28 23:40 iYiyo: y mantener una estructura estable
2017-05-28 23:40 Cris_1: oka, pensare en algo
2017-05-28 23:40 iYiyo: (podrías ver mi diff para guiarte a lo que me refiero)
2017-05-28 23:40 Cris_1: no importa si mantengo esta wea? 00:35:106 (7,1) -
2017-05-28 23:40 Cris_1: me gusta como queda xd
2017-05-28 23:41 iYiyo: eso está bien xd
2017-05-28 23:41 iYiyo: 00:41:106 (5) - 00:44:306 (4,5) - 00:47:506 (6) - notas algo entre esas notas?
2017-05-28 23:42 Cris_1: escucho sonidos imo
2017-05-28 23:42 iYiyo: (00:46:706 (2,3,4,5) - nerfea jumps, esta parte es calmada, y los jumps son muy altos)
2017-05-28 23:42 iYiyo: en todas esas partes, aparece el violin
2017-05-28 23:42 iYiyo: cosa que es algo distinto a toda la canción
2017-05-28 23:42 iYiyo: pero las mapeas distinto
2017-05-28 23:45 iYiyo: 00:56:018 - 00:56:768 - deberías mapear ambos iguales
2017-05-28 23:45 Cris_1: recien me meti a tu diff 01:18:610 (1,2,3,4,5) - y me di cuenta de que hice la misma wea sin querer, srry xD
2017-05-28 23:45 Cris_1: voy a pensar en un patron distinto+
2017-05-28 23:46 iYiyo: xD
2017-05-28 23:46 iYiyo: da lo mismo igual
2017-05-28 23:46 iYiyo: el tema es que son muy grandes los jumps comparado a todo lo que haces en esa sección
2017-05-28 23:46 Cris_1: dale
2017-05-28 23:46 Cris_1: ya ajuste el 00:56:018 (4) -
2017-05-28 23:47 iYiyo: 01:00:612 - nota?
2017-05-28 23:47 iYiyo: ahí me parece que va un triple
2017-05-28 23:48 iYiyo: 01:08:018 (4,3) - por ejemplo aquí lo haces bien
2017-05-28 23:48 Cris_1: suena bien
2017-05-28 23:48 Cris_1: dale, circulo agregado
2017-05-28 23:48 iYiyo: 01:11:581 (3,4,1) - aparte de hacer un cambio en el DS, también haces que el patrón sea linear
2017-05-28 23:48 iYiyo: cosa que no queda muy bien en tu diff la verdad
2017-05-28 23:48 iYiyo: en general el mapping moderno se basa en estrellas y triangulos y cosas así
2017-05-28 23:49 iYiyo: así que no es tu culpa mapear así xd
2017-05-28 23:49 iYiyo: yo también lo hago
2017-05-28 23:49 Cris_1: mmm que me sugieres para ese punto?
2017-05-28 23:49 iYiyo: podrías tratar cambiando el ángulo a algo un poco más "fuerte"
2017-05-28 23:50 Cris_1: osea mas espacio y mas ancho?
2017-05-28 23:50 iYiyo: exacto
2017-05-28 23:50 iYiyo: https://puu.sh/w4bJh/f338ad943b.jpg
2017-05-28 23:50 iYiyo: algo así se me ocurre a la rápida
2017-05-28 23:50 iYiyo: obviamente ahí juegas para que todo quede simétrico y bonito
2017-05-28 23:51 Cris_1: yap
2017-05-28 23:52 iYiyo: 01:14:956 (3,4) - este stack no queda muy bien, ya que antes haces 01:13:268 (2,3,4) -
2017-05-28 23:52 iYiyo: entonces haces que el stack quede como fuera de lugar
2017-05-28 23:52 Cris_1: yiap
2017-05-28 23:52 iYiyo: 01:15:518 (5,1) - y este tipo de overlap no lo haces en todo el mapa, por lo que también se ve raro xd
2017-05-28 23:52 iYiyo: aparte que no es muy bonito
2017-05-28 23:53 iYiyo: onda si lo usarás harto, y se notara que ese estilo usas en el mapa bien, pero no es el caso xd
2017-05-28 23:53 Cris_1: 01:14:018 (5,1) - lo hice ahi igual
2017-05-28 23:53 Cris_1: lo cambio?
2017-05-28 23:53 iYiyo: ese no se ve tan mal
2017-05-28 23:53 iYiyo: puede ser porque es un 1/1
2017-05-28 23:53 iYiyo: en cambio el otro es un 1/2
2017-05-28 23:54 Cris_1: mmm pero igual seria el unico xD
2017-05-28 23:54 iYiyo: entonces como prefieras :3
2017-05-28 23:54 iYiyo: 01:28:081 (3,4,5) - y este está muy alejado imo
2017-05-28 23:55 Cris_1: listo
2017-05-28 23:55 iYiyo: y eso sería
2017-05-28 23:56 Cris_1: era caleta xD
2017-05-28 23:56 iYiyo: xD

Summing up so you can read this after,
Easy needs less 1/1 sliders spams on some parts like 00:19:506 (1,2,3,4,1,2,3,4) -
Normal has 00:17:106 (2,3,1,2,3,4,1,2,3) - 00:25:906 (1,2,3,4,1,2,3,4,1,2) - 00:55:081 (1,2,3,4,5,6,7,1,2,3,1,2,3,4) - 01:07:081 (1,2,3,4,5,6,1,2,3,4,1,2,3) - has some big note chains which don't let the player have a rest to properly play it. Remember the players are still newbies when playing Normals.
Hard has more issues on rhythm and structure overall. I mentioned them on the chat we had.
Wolf's Insane needs a bit more work mainly on the Kiai imo. Some rhythms don't properly follow the music. (E.g: 00:55:831 (3,4,5) - You're not really folowing anything here D: recommend you to 00:56:581 - start this with a sliderhead instead of ending with one) (01:01:081 (2,3) - would be better to start 01:01:081 - this beat with a slider instead, so you can properly emphasize the strong beat)
Gungi needs a bit more polishing on some rhythms parts and structure overall.

Oh and we checked the timing, since I do believe it was bad. Remember to double check with some other people aswell.

GL with the map! I definitely see some hard work over here :D
~Beatmap Updated~
- Hard diff remapped and the rest are fixed
- Timing fixed

Thank you so much!! ^^
meii18
reserved
Net0
Mod from my queue, yeah I’m really late xD
[General]
  1. According to sources the HxH animation of 2011 has the following metadata;
    http://www.madhouse.co.jp/
    https://puu.sh/wSXpR.jpg
    So there could be two main possibilities; ハンター×ハンタ or HUNTERxHUNTER and according to the official website of the anime Studio, it’s the english title. Just make sure to save this info for future metadata checks.

[Easy]
  1. You could use in this pattern 00:19:506 (1,2) - the same idea you did here 01:12:331 (4,2) – in terms of the slider copy pasting
  2. The DS here could be improved 00:41:906 (1,2,3) - , try moving it to x:13 y:274
  3. This rhythm is offvocal 00:55:831 (2,3,4) - . You’re following the vocals most of the time on the chorus and in this part of the song the vocals are on the red tick. Just hear the sounds here: 00:55:643 -/00:56:018 -/00:56:393 -/00:56:768 -/00:57:143 - . Same applies to this part here 01:07:081 (1,2,3,4) -
[Normal]
  1. Considering how you spaced the circle+sliders on the 1/2 gaps, I think that this section of the song, 00:38:706 (1,2,3,4,1,2,3) - , considering it’s really calm, shouldn’t be spaced and mostly stacked. I also suggest you check if the way you made the choices of stacking and spacing are consistent.
    At first, you suggested that all main downbeat transitions 00:17:106 (5,6,1) – were spaced when were done with circles+sliders while 00:18:506 (2,3) – in the middle of the phrase were stacked. However later on the map if you check how you spaced them here 00:26:706 (3,4,1,2) – it was totally opposite to how you did previously.

[Collab Hard]
  1. The spacing on the transitions could be more consistent 00:01:506 (4,1) -/00:03:106 (4,1) -/00:04:706 (4,1) -/00:06:306 (4,1) -/00:07:906 (3,1) -/00:09:506 (4,1) -/00:11:106 (3,1) -
  2. The stacks in this part could be somewhat more consistent too 00:39:906 (3,1) -/00:43:306 (4,1) -/00:44:706 (3,1) - . Using stacks for different rhythm gaps in such small amount of time can lead players to misread when this is just the hard diff when you could save this hard patterning to higher level difficulties.

[Wolf’s Insane]
  1. The emphasis done here 00:55:831 (3,1) – repeats itself here 00:56:393 (2,3) – not in the main white tick. Instead of the current rhythm 00:56:206 (1,2,3,1) – being circle+circle+slider+slider it should be this; http://puu.sh/wSZIG.jpg to keep the consistency of your own pattern.
  2. 01:07:643 (2,3,4,1,2,3,4,5,6,7,1) – it’s totally different to the previous pattern from the same part of the kiai lol. It wasn’t just a minor change in the rhythm to add variety, It’s a big difference; while here 00:55:643 (2,3,1) – you’re doing slider for the main vocal and using circles to add more spacing, here 01:07:643 (2,3,4,1) – is pure jumps. I think it should be more consistent.
  3. Same spacing for different gaps here 01:17:956 (3,4,5,6,7,8,1) - , I really suggest ctrol+g this slider 01:19:081 (1) -

[Gungi]
  1. I suggest you to mute the sliderend 01:00:706 (1,2) - , similar to what you did here 01:06:706 (1,1) -.
Topic Starter
Cris-

Net0 wrote:

Mod from my queue, yeah I’m really late xD
[General]
  1. According to sources the HxH animation of 2011 has the following metadata;
    http://www.madhouse.co.jp/
    https://puu.sh/wSXpR.jpg
    So there could be two main possibilities; ハンター×ハンタ or HUNTERxHUNTER and according to the official website of the anime Studio, it’s the english title. Just make sure to save this info for future metadata checks. As far as I know the correct name is HUNTER×HUNTER. (I take metadata from Yiyo's set)

[Easy]
  1. You could use in this pattern 00:19:506 (1,2) - the same idea you did here 01:12:331 (4,2) – in terms of the slider copy pasting Fixed
  2. The DS here could be improved 00:41:906 (1,2,3) - , try moving it to x:13 y:274 Fixed
  3. This rhythm is offvocal 00:55:831 (2,3,4) - . You’re following the vocals most of the time on the chorus and in this part of the song the vocals are on the red tick. Just hear the sounds here: 00:55:643 -/00:56:018 -/00:56:393 -/00:56:768 -/00:57:143 - . Same applies to this part here 01:07:081 (1,2,3,4) -
    Uhh, follow correclty the vocals here is so hard, imo the only way is stack 2 notes and this is a bit harder for new players. If i follow the vocals in red ticks 00:56:206 will remain unclickable (and this is a very strong sound). I will reject this for moment.
[Normal]
  1. Considering how you spaced the circle+sliders on the 1/2 gaps, I think that this section of the song, 00:38:706 (1,2,3,4,1,2,3) - , considering it’s really calm, shouldn’t be spaced and mostly stacked. I also suggest you check if the way you made the choices of stacking and spacing are consistent. Ok, i replaced 00:38:706 (1,2) for a slider, imo emphasizes better and about 00:40:306 (1,2,3) i think looks fine.
    At first, you suggested that all main downbeat transitions 00:17:106 (5,6,1) – were spaced when were done with circles+sliders while 00:18:506 (2,3) – in the middle of the phrase were stacked. However later on the map if you check how you spaced them here 00:26:706 (3,4,1,2) – it was totally opposite to how you did previously. Ok, i unstack 00:18:506 (2) and 00:27:106 (4)

[Collab Hard]
  1. The spacing on the transitions could be more consistent 00:01:506 (4,1) -/00:03:106 (4,1) -/00:04:706 (4,1) -/00:06:306 (4,1) -/00:07:906 (3,1) -/00:09:506 (4,1) -/00:11:106 (3,1) - Ok, fixed
  2. The stacks in this part could be somewhat more consistent too 00:39:906 (3,1) -/00:43:306 (4,1) -/00:44:706 (3,1) - . Using stacks for different rhythm gaps in such small amount of time can lead players to misread when this is just the hard diff when you could save this hard patterning to higher level difficulties. Fixed

[Gungi]
  1. I suggest you to mute the sliderend 01:00:706 (1,2) - , similar to what you did here 01:06:706 (1,1) -. Ok, i silence the sliderend of 01:00:706 (1) but i conserve the volume of 01:01:081 (2)
Many thanks!! :D
Cote

Net0 wrote:

Mod from my queue, yeah I’m really late xD


[Wolf’s Insane]
  1. The emphasis done here 00:55:831 (3,1) – repeats itself here 00:56:393 (2,3) – not in the main white tick. Instead of the current rhythm 00:56:206 (1,2,3,1) – being circle+circle+slider+slider it should be this; http://puu.sh/wSZIG.jpg to keep the consistency of your own pattern. Fixed
  2. 01:07:643 (2,3,4,1,2,3,4,5,6,7,1) – it’s totally different to the previous pattern from the same part of the kiai lol. It wasn’t just a minor change in the rhythm to add variety, It’s a big difference; while here 00:55:643 (2,3,1) – you’re doing slider for the main vocal and using circles to add more spacing, here 01:07:643 (2,3,4,1) – is pure jumps. I think it should be more consistent. Yeah, I know xd, I just had no idea in those days, anyway, thanks~
  3. Same spacing for different gaps here 01:17:956 (3,4,5,6,7,8,1) - , I really suggest ctrol+g this slider 01:19:081 (1) - Fixed

Thanks! ^^

SPOILER
osu file format v14

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AudioLeadIn: 0
PreviewTime: 54049
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Hyouri Ittai
TitleUnicode:表裏一体
Artist:YUZU
ArtistUnicode:ゆず
Creator:Cris_1
Version:Wolf's Insane
Source:HUNTER×HUNTER
Tags:Sacowea wolf3211 ハンター×ハンター HxH HUNTERxHUNTER 2011 Chimera Ant Ending 5 TV Size Two Sides of the Same Coin Madhouse
BeatmapID:1229110
BeatmapSetID:580549

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216,152,25606,1,8,0:0:0:0:
220,184,25706,1,8,0:0:0:0:
212,216,25806,1,8,0:0:0:0:
196,244,25906,6,0,B|148:228|96:244|96:244|60:208|124:184,1,170,6|8,0:0|0:0,0:0:0:0:
108,64,26506,1,2,0:1:0:0:
108,64,26606,1,0,0:0:0:0:
108,64,26706,1,2,0:0:0:0:
312,56,26906,2,0,L|220:40,1,85,2|8,0:1|0:0,0:0:0:0:
301,182,27306,1,2,0:1:0:0:
416,120,27506,6,0,P|456:196|408:260,1,170,2|8,0:0|0:0,0:0:0:0:
220,183,28106,1,2,0:1:0:0:
220,183,28206,1,0,0:0:0:0:
220,183,28306,2,0,P|260:171|304:183,1,85,2|2,0:0|0:1,0:0:0:0:
212,300,28706,2,0,P|170:309|130:297,1,85,8|2,0:0|0:1,0:0:0:0:
44,184,29106,6,0,B|52:144|52:144|40:100,1,85,4|8,0:0|0:0,0:0:0:0:
28,68,29406,1,8,0:0:0:0:
28,36,29506,1,8,0:0:0:0:
236,72,29706,2,0,B|268:28|268:28|264:96|264:96|280:156,1,170,4|2,0:0|0:0,0:0:0:0:
288,308,30306,6,0,P|208:300|196:224,1,170,4|2,0:0|0:1,0:0:0:0:
368,244,30906,2,0,P|409:249|464:224,1,85,8|2,0:3|0:0,0:0:0:0:
476,216,31206,1,8,0:0:0:0:
476,216,31306,1,8,0:0:0:0:
388,340,31506,5,2,0:0:0:0:
388,340,31606,1,8,0:0:0:0:
388,340,31706,1,8,0:0:0:0:
240,272,31906,1,2,0:0:0:0:
80,308,32106,1,8,0:0:0:0:
72,276,32206,1,8,0:0:0:0:
84,244,32306,6,0,B|92:204|92:204|84:148,1,85,4|2,0:0|0:1,0:0:0:0:
164,48,32706,1,8,0:0:0:0:
292,120,32906,1,2,0:1:0:0:
292,120,33006,1,0,0:0:0:0:
292,120,33106,1,2,0:0:0:0:
448,64,33306,2,0,B|456:108|456:108|451:148,1,85,2|8,0:1|0:0,0:0:0:0:
484,268,33706,1,2,0:1:0:0:
372,304,33906,6,0,B|332:296|332:296|288:301,1,85,2|2,0:0|0:1,0:0:0:0:
188,168,34306,1,8,0:0:0:0:
60,128,34506,2,0,P|52:172|72:232,1,85,2|2,0:1|0:0,0:0:0:0:
180,272,34906,1,2,0:1:0:0:
284,176,35106,1,8,0:0:0:0:
416,204,35306,1,2,0:1:0:0:
492,92,35506,6,0,B|408:56|408:116|308:72,1,170,4|8,0:0|0:0,0:0:0:0:
196,48,36106,1,2,0:1:0:0:
196,48,36206,1,0,0:0:0:0:
196,48,36306,1,2,0:0:0:0:
176,196,36506,2,0,B|220:204|220:204|260:196,1,85,2|8,0:1|0:0,0:0:0:0:
376,272,36906,1,2,0:1:0:0:
268,336,37106,6,0,P|224:328|152:336,1,85,4|8,0:0|0:0,0:0:0:0:
52,340,37506,1,8,0:0:0:0:
64,308,37606,1,8,0:0:0:0:
64,272,37706,1,8,0:0:0:0:
52,240,37806,1,8,0:0:0:0:
64,208,37906,6,0,P|68:176|60:140,3,42.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
40,80,38306,2,0,P|64:84|112:80,3,42.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
160,104,38706,6,0,B|208:96|208:96|304:112,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
361,49,39306,2,0,P|381:113|361:169,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
396,252,39906,2,0,P|392:284|404:328,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
312,340,40306,6,0,B|280:336|280:336|232:340,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
176,292,40706,1,0,0:0:0:0:
88,308,40906,1,2,0:0:0:0:
88,308,41106,2,0,P|48:280|68:200,1,127.500004863739,0|2,0:0|0:0,0:0:0:0:
52,108,41906,6,0,B|84:108|112:92|112:92|140:112|172:112,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
256,80,42506,2,0,P|316:100|380:76,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
452,36,43106,1,2,0:0:0:0:
452,36,43306,1,0,0:0:0:0:
484,120,43506,6,0,B|476:160|476:160|484:208|484:208|476:276,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
356,272,44106,2,0,B|324:276|324:276|276:268,1,63.7500024318696,0|2,0:0|0:0,0:0:0:0:
128,328,44706,1,2,0:0:0:0:
128,328,45106,6,0,P|144:264|112:196,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
84,128,45706,2,0,B|148:108|148:140|212:124,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
180,40,46306,2,0,P|216:44|264:36,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
328,88,46706,5,2,0:0:0:0:
392,24,46906,1,0,0:0:0:0:
436,104,47106,2,0,B|468:108|468:108|504:108,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
408,200,47506,2,0,B|344:192|344:192|272:200,1,127.500004863739,2|2,0:0|0:0,0:0:0:0:
84,252,48306,6,0,P|128:232|192:284,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
272,300,48906,2,0,P|316:320|380:268,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
344,196,49506,1,2,0:0:0:0:
396,124,49706,1,0,0:0:0:0:
280,64,49906,6,0,B|232:84|200:84|164:56|164:56|120:20|88:16|28:32|4:104|32:160|96:176,1,382.500014591218,2|0,0:0|0:0,0:0:0:0:
176,260,51506,6,0,B|232:240|232:240|296:256|296:256|352:208|408:224|452:248|452:248|460:296|416:324|416:324|368:348|308:316,1,475.999985473633,2|2,0:0|0:0,0:0:0:0:
120,112,54143,6,0,P|172:120|228:88,1,110.499994941712,2|0,0:0|0:0,0:0:0:0:
337,28,54706,1,2,0:0:0:0:
349,40,55081,6,0,B|341:96|341:96|357:152|357:152|341:216,1,170,4|8,0:0|0:0,0:0:0:0:
296,336,55643,1,2,0:1:0:0:
172,288,55831,2,0,L|76:300,1,85,2|2,0:0|0:1,0:0:0:0:
28,160,56206,5,8,0:0:0:0:
144,60,56393,2,0,B|187:63|187:63|227:51,1,85,2|2,0:1|0:0,0:0:0:0:
372,104,56768,1,2,0:1:0:0:
468,256,56956,6,0,P|428:264|368:224,1,85,8|2,0:0|0:1,0:0:0:0:
272,200,57331,1,2,0:0:0:0:
128,248,57518,1,8,0:0:0:0:
128,248,57612,1,8,0:0:0:0:
128,248,57706,6,0,B|156:280|152:332|152:332|168:284|244:284,1,170,8|8,0:0|0:0,0:0:0:0:
324,224,58268,1,2,0:1:0:0:
324,224,58456,2,0,P|336:268|320:312,1,85,2|2,0:0|0:1,0:0:0:0:
104,152,58831,2,0,P|64:164|40:204,1,85,8|2,0:0|0:1,0:0:0:0:
40,228,59112,1,0,0:0:0:0:
56,256,59206,1,2,0:0:0:0:
108,348,59393,6,0,P|152:340|212:356,1,85,2|8,0:1|0:0,0:0:0:0:
312,292,59768,1,2,0:1:0:0:
208,164,59956,1,2,0:0:0:0:
368,16,60143,1,8,0:0:0:0:
332,184,60331,1,8,0:0:0:0:
256,56,60518,1,0,0:0:0:0:
483,85,60706,6,0,B|494:127|494:127|486:167,1,85,4|2,0:0|0:1,0:0:0:0:
448,316,61081,2,0,L|360:308,1,85,8|2,0:0|0:1,0:0:0:0:
328,172,61456,1,2,0:0:0:0:
192,124,61643,2,0,P|180:164|192:216,1,85,2|8,0:1|0:0,0:0:0:0:
48,304,62018,1,2,0:1:0:0:
48,304,62112,1,0,0:0:0:0:
48,304,62206,6,0,P|60:264|48:212,1,85,2|2,0:0|0:1,0:0:0:0:
80,84,62581,1,8,0:0:0:0:
236,96,62768,2,0,L|246:180,1,85,2|2,0:1|0:0,0:0:0:0:
368,152,63143,1,2,0:1:0:0:
448,304,63331,2,0,P|464:264|448:200,1,85,8|2,0:0|0:1,0:0:0:0:
332,312,63706,6,0,B|252:280|252:344|152:292,1,170,6|8,0:0|0:0,0:0:0:0:
80,128,64268,2,0,P|72:172|92:220,1,85,2|2,0:1|0:0,0:0:0:0:
220,236,64643,1,2,0:1:0:0:
304,48,64831,2,0,P|296:92|316:140,1,85,8|2,0:0|0:1,0:0:0:0:
452,48,65206,5,6,0:0:0:0:
408,232,65393,1,8,0:0:0:0:
376,220,65487,1,8,0:0:0:0:
340,220,65581,1,8,0:0:0:0:
176,140,65768,1,4,0:0:0:0:
69,257,65956,5,8,0:0:0:0:
55,225,66049,1,8,0:0:0:0:
60,191,66143,1,8,0:0:0:0:
138,330,66331,2,0,B|258:337,1,85,2|2,0:0|0:0,0:0:0:0:
368,364,66706,2,0,B|360:328|360:328|372:268,1,95.6250036478044,2|0,0:0|0:0,0:0:0:0:
424,216,67081,6,0,P|445:155|358:173,1,170,4|8,0:0|0:0,0:0:0:0:
256,52,67643,1,2,0:1:0:0:
40,116,67831,2,0,B|80:124|80:124|124:116,1,85,2|2,0:0|0:1,0:0:0:0:
232,300,68206,5,8,0:0:0:0:
55,225,68393,2,0,P|45:265|77:332,1,85,2|2,0:1|0:0,0:0:0:0:
191,156,68768,2,0,P|201:116|169:49,1,85,2|8,0:1|0:0,0:0:0:0:
320,236,69143,1,2,0:1:0:0:
342,51,69331,1,2,0:0:0:0:
459,197,69518,1,8,0:0:0:0:
459,197,69612,1,8,0:0:0:0:
459,197,69706,6,0,P|417:246|304:218,1,170,8|8,0:0|0:0,0:0:0:0:
108,268,70268,2,0,L|200:284,1,85,2|2,0:1|0:0,0:0:0:0:
352,124,70643,2,0,L|259:143,1,85,2|8,0:1|0:0,0:0:0:0:
128,60,71018,1,2,0:1:0:0:
31,170,71206,6,0,B|18:207|18:207|41:303|41:303|29:367,1,170,4|8,0:0|0:0,0:0:0:0:
168,232,71768,1,2,0:1:0:0:
384,348,71956,2,0,L|281:345,1,85,2|8,0:0|0:0,0:0:0:0:
264,340,72237,1,8,0:0:0:0:
233,336,72331,1,0,0:0:0:0:
214,119,72518,1,8,0:0:0:0:
204,88,72612,1,8,0:0:0:0:
224,60,72706,6,0,B|308:12|308:88|399:42,1,170,4|8,0:0|0:0,0:0:0:0:
468,208,73268,2,0,P|428:216|376:204,1,85,2|2,0:1|0:0,0:0:0:0:
284,148,73643,1,2,0:1:0:0:
232,308,73831,1,8,0:0:0:0:
100,120,74018,1,2,0:1:0:0:
0,232,74206,6,0,B|36:220|60:236|60:236|76:224|76:224|108:260|172:244,1,170,4|8,0:0|0:0,0:0:0:0:
216,56,74768,1,2,0:1:0:0:
268,192,74956,1,2,0:0:0:0:
100,120,75143,1,2,0:1:0:0:
152,336,75331,2,0,P|201:349|248:329,1,85,8|2,0:0|0:1,0:0:0:0:
368,352,75706,6,0,P|412:332|352:236,1,170,4|8,0:0|0:0,0:0:0:0:
328,80,76268,1,2,0:1:0:0:
472,184,76456,1,2,0:0:0:0:
296,248,76643,1,2,0:1:0:0:
160,88,76831,2,0,P|136:124|140:176,1,85,8|2,0:0|0:1,0:0:0:0:
48,284,77206,6,0,B|64:244|64:244|116:288|192:268,1,170,4|8,0:0|0:0,0:0:0:0:
304,332,77768,1,2,0:1:0:0:
320,168,77956,1,8,0:0:0:0:
308,136,78049,1,8,0:0:0:0:
316,104,78143,1,8,0:0:0:0:
468,172,78331,1,8,0:0:0:0:
476,204,78424,1,8,0:0:0:0:
468,236,78518,1,4,0:0:0:0:
220,199,79081,6,0,P|224:312|336:296,1,255,4|0,0:0|0:0,0:0:0:0:
272,256,80581,2,0,B|168:220|168:296|60:252,1,212.5,4|0,0:0|0:0,0:0:0:0:
64,100,81706,6,0,P|88:104|136:96,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
188,136,82081,2,0,P|220:132|252:132,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
304,80,82456,2,0,P|328:84|380:72,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
388,76,82831,1,2,0:0:0:0:
428,86,82924,1,0,0:0:0:0:
457,115,83018,1,0,0:0:0:0:
472,156,83112,1,0,0:0:0:0:
460,196,83206,6,0,P|384:184|340:288,1,170,4|8,0:0|0:0,0:0:0:0:
108,292,83768,2,0,P|148:300|192:288,1,85,2|2,0:1|0:0,0:0:0:0:
316,128,84143,2,0,P|276:120|232:132,1,85,2|8,0:1|0:0,0:0:0:0:
88,156,84518,1,2,0:1:0:0:
40,72,84706,6,0,B|79:51|123:66|123:66|164:80|207:61,1,170,4|8,0:0|0:0,0:0:0:0:
276,176,85268,1,2,0:1:0:0:
376,96,85456,1,2,0:0:0:0:
292,320,85643,1,2,0:1:0:0:
156,164,85831,2,0,P|152:208|184:264,1,85,8|2,0:0|0:1,0:0:0:0:
60,340,86206,6,0,B|100:368|144:348|144:348|168:336|168:336|196:356|240:348,1,170,4|8,0:0|0:0,0:0:0:0:
400,268,86768,2,0,P|360:276|304:268,1,85,2|2,0:1|0:0,0:0:0:0:
248,152,87143,1,2,0:1:0:0:
88,244,87331,2,0,L|176:232,1,85,8|2,0:0|0:1,0:0:0:0:
76,60,87706,5,4,0:0:0:0:
188,108,87893,1,8,0:0:0:0:
220,104,87987,1,8,0:0:0:0:
256,104,88081,1,8,0:0:0:0:
288,112,88174,1,8,0:0:0:0:
320,128,88268,2,0,P|349:132|396:120,1,42.5,8|0,0:0|0:0,0:0:0:0:
488,96,88456,5,8,0:0:0:0:
480,128,88549,1,8,0:0:0:0:
476,160,88643,1,8,0:0:0:0:
476,196,88737,1,8,0:0:0:0:
464,228,88831,2,0,P|485:229|506:233,2,42.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
340,348,89206,5,2,0:0:0:0:
236,260,89391,1,0,0:0:0:0:
336,148,89576,1,2,0:0:0:0:
212,252,89761,1,0,0:0:0:0:
164,100,89946,5,2,0:0:0:0:
280,208,90131,1,2,0:0:0:0:
136,288,90317,1,2,0:0:0:0:
304,224,90502,1,2,0:0:0:0:
meii18
from my q

pale - suggestion
bold - should be considered

[general]
*remove HUNTERxHUNTER from tags since it is already in source field
*00:00:306 - 30% sounds pretty low and the whistles are barely audible as i can see raising the volume to 40% would make them more audible

apparently looks fine

[easy]
* firstly as i can see you mostly made a spam of 1/1 sliders which is not really good for newbie players you should give them a momentum (to relax a bit while playing) like replacing 2 1/1 sliders with a 2/1 slider for example you can do this at 00:17:906 (3,4) - for instance and so on 1/1 circles are apparently as the newbie players can click an 1/1 circle but for them sliders are really hard than circles so that's why making a spam of 1/1 sliders throught the whole difficulty isn't a good idea even if you want to follow the snares than ignoring them
*00:49:906 (1) - // 00:49:906 (1) - // 00:49:906 (1) - you put these inherited lines just to decrease the volume as the music became more calmer but changing the SV when you have a spinner looks absolutely ridiculous better backup them to 1.00x because you don't have anything to change when you have a spinner speaking of SV changing
*00:38:706 (1) - ~ 00:47:906 - on this section you mapped only on left side which it could be a bit boring for the player imo at 00:40:306 (2,3) - the player feels that he/she's going to attend to the right part but after aiming (3)- the player goes wth the cursor back to the left try to move some hitobjects to right so the player won't get bored by playing a whole section only on left part imo
*01:05:206 (3,4) - that rhythm is entirely on 1/2 but with this rhythm the newbie player might click the next hitobject more earlier imo (reffering at 01:06:143 (4) -) having a rhythm like this one http://puu.sh/wYGcM/e9564f1aba.jpg would be more accurate for newbie players tbh
*01:06:706 - you're supposed to change the volume but the not SV please ;-; backup it to 1.00x (reffering at SV)
*01:10:831 (2) - that downbeat from 01:11:206 - is kind of prominent as I can see but being emphasized by 01:10:831 (2) -'s tail isn't a good idea because it does not give enough emphasis for the cymbal as the downbeat is prominent having something like this https://puu.sh/wYGjg/026e3df315.jpg would give more emphasis to the cymbal by making it clickable instead // 01:12:331 (4) - same as above https://puu.sh/wYGtm/004935cf81.jpg (move 01:12:331 (4) - to 01:11:956 - and put an 1/1 circle on the downbeat this one is more prominent than the above one

[normal]
*00:11:106 (2) - the piano actually starts on 00:10:906 - so why don't you make like you did at 00:02:906 (2) - too?
*00:25:906 (1,2,3,4) - a bit too much 1/2 spam here >_> and that's not the end this is the only 1/2 pattern spam from this whole section and the player may find it frustating imo consider nerfing this pattern like in this picture for instance http://puu.sh/wYHmN/1221119fba.jpg so the player won't find it so frustating
*00:35:506 (1,2,3) - seems like you've got problems with the spacing here the spacing is supposed to be 0.90x here
*00:49:906 (1) - // 00:49:906 (1) - // 00:49:906 (1) - same as i said for Easy and it goes to other diffs too possibly(?
*00:56:018 (3) - tbh i am a bit dissapointed that you ignored the downbeat from 00:56:206 - which is prominent imo and it gives zero emphasis in this way imo by making 00:56:018 (3) - just an 1/2 circle and on 00:56:206 - mapping a 1/1 slider would follow the music much better as the new stanza is on 00:56:206 - and the prominent downbeat will get more emphasis http://puu.sh/wYHRM/1eab7555dd.jpg // in addition, would be good to have 00:56:768 (5) - as a 1/2 circle in order to give a bit of momentum to the players // 01:03:331 (3) - same as above http://puu.sh/wYHVL/2dd94936b2.jpg
*01:18:143 (3) - on its tail it's supposed to be a hitwhistle since here's not the cymbal and it is on 01:19:081 (1) - 's head

rhythm needs more attention here

[collab hard]
*00:25:506 (6) - tbh an 1/4 buzz slider doesn't work really well with the drums as i can see replacing this and mapping an 1/1 circle + doublets would work much better with the drums as the drums from 00:25:706 - are actually calling for triplets and not for a buzz slider imo http://puu.sh/wZ2mj/2aed823253.jpg

i will stop here since i'm not fond of this song ;w; overall it's a good map but still needs a little bit of work and then it's ready to go!
gl!
Topic Starter
Cris-

ByBy wrote:

from my q

pale - suggestion
bold - should be considered


[general]
*remove HUNTERxHUNTER from tags since it is already in source field The source is HUNTER×HUNTER (if you can see the "x" isn't a x really), i put in the tags HUNTERxHUNTER (this is a "x") to make it easier to found it
*00:00:306 - 30% sounds pretty low and the whistles are barely audible as i can see raising the volume to 40% would make them more audible Fixed

apparently looks fine

[easy]
* firstly as i can see you mostly made a spam of 1/1 sliders which is not really good for newbie players you should give them a momentum (to relax a bit while playing) like replacing 2 1/1 sliders with a 2/1 slider for example you can do this at 00:17:906 (3,4) - for instance and so on 1/1 circles are apparently as the newbie players can click an 1/1 circle but for them sliders are really hard than circles so that's why making a spam of 1/1 sliders throught the whole difficulty isn't a good idea even if you want to follow the snares than ignoring them Fixed
*00:49:906 (1) - // 00:49:906 (1) - // 00:49:906 (1) - you put these inherited lines just to decrease the volume as the music became more calmer but changing the SV when you have a spinner looks absolutely ridiculous better backup them to 1.00x because you don't have anything to change when you have a spinner speaking of SV changing Ok, i delete these inhirited points
*00:38:706 (1) - ~ 00:47:906 - on this section you mapped only on left side which it could be a bit boring for the player imo at 00:40:306 (2,3) - the player feels that he/she's going to attend to the right part but after aiming (3)- the player goes wth the cursor back to the left try to move some hitobjects to right so the player won't get bored by playing a whole section only on left part imo Fixed
*01:05:206 (3,4) - that rhythm is entirely on 1/2 but with this rhythm the newbie player might click the next hitobject more earlier imo (reffering at 01:06:143 (4) -) having a rhythm like this one http://puu.sh/wYGcM/e9564f1aba.jpg would be more accurate for newbie players tbh Sounds fine, fixed owo
*01:10:831 (2) - that downbeat from 01:11:206 - is kind of prominent as I can see but being emphasized by 01:10:831 (2) -'s tail isn't a good idea because it does not give enough emphasis for the cymbal as the downbeat is prominent having something like this https://puu.sh/wYGjg/026e3df315.jpg would give more emphasis to the cymbal by making it clickable instead // 01:12:331 (4) - same as above https://puu.sh/wYGtm/004935cf81.jpg (move 01:12:331 (4) - to 01:11:956 - and put an 1/1 circle on the downbeat this one is more prominent than the above one Both fixed

[normal]
*00:11:106 (2) - the piano actually starts on 00:10:906 - so why don't you make like you did at 00:02:906 (2) - too? Fixed
*00:25:906 (1,2,3,4) - a bit too much 1/2 spam here >_> and that's not the end this is the only 1/2 pattern spam from this whole section and the player may find it frustating imo consider nerfing this pattern like in this picture for instance http://puu.sh/wYHmN/1221119fba.jpg so the player won't find it so frustating Looks fine, changed
*00:35:506 (1,2,3) - seems like you've got problems with the spacing here the spacing is supposed to be 0.90x here Fixed
*00:49:906 (1) - // 00:49:906 (1) - // 00:49:906 (1) - same as i said for Easy and it goes to other diffs too possibly(? Fixed again xd
*00:56:018 (3) - tbh i am a bit dissapointed that you ignored the downbeat from 00:56:206 - which is prominent imo and it gives zero emphasis in this way imo by making 00:56:018 (3) - just an 1/2 circle and on 00:56:206 - mapping a 1/1 slider would follow the music much better as the new stanza is on 00:56:206 - and the prominent downbeat will get more emphasis http://puu.sh/wYHRM/1eab7555dd.jpg // in addition, would be good to have 00:56:768 (5) - as a 1/2 circle in order to give a bit of momentum to the players // 01:03:331 (3) - same as above http://puu.sh/wYHVL/2dd94936b2.jpg All fixed
*01:18:143 (3) - on its tail it's supposed to be a hitwhistle since here's not the cymbal and it is on 01:19:081 (1) - 's head Fixed in all diffs~

rhythm needs more attention here

[collab hard]
*00:25:506 (6) - tbh an 1/4 buzz slider doesn't work really well with the drums as i can see replacing this and mapping an 1/1 circle + doublets would work much better with the drums as the drums from 00:25:706 - are actually calling for triplets and not for a buzz slider imo http://puu.sh/wZ2mj/2aed823253.jpg Ok

i will stop here since i'm not fond of this song ;w; overall it's a good map but still needs a little bit of work and then it's ready to go!
gl! Oh, i love this song... But in tastes and colors there is nothing written...
Many thanks ByBy!~ :D
Froskya

Hi! NM from my queue!

Easy


  1. 00:15:506 (4,1) – don’t you want to try make it pattern like 00:16:306 (1,2) ? I think it’ll looks pretty good
  2. 00:29:106 (1) – slider’s last curve move to x:190 y:212
  3. 01:17:956 (4) - ^ x:153 y:172
  4. 01:10:831 (2,4) – it can looks better ;w;


Normal


  1. Check AiMod
  2. 00:16:306 (4) – NC
  3. 00:33:906 (4) - ^
  4. 00:57:706 (1,2) – it looks weird
  5. 01:18:143 (3,1) – it may be hard to catch the rhythm for newbies so make here 01:18:706 slider to 01:19:081
  6. 00:49:906 – delete timing line because it doesn’t do anything


Collab Hard


  1. 00:00:306 - delete timing line because it doesn’t do anything
  2. 00:54:143 - ^


Good Luck!



as I said version of map from 23th July so excuse me qq
Topic Starter
Cris-

Revialink wrote:

Hi! NM from my queue!

Easy


  1. 00:15:506 (4,1) – don’t you want to try make it pattern like 00:16:306 (1,2) ? I think it’ll looks pretty good Nah, imo looks fine, and basically is the same xd
  2. 00:29:106 (1) – slider’s last curve move to x:190 y:212 Hmm i don't use extacly these coordinates, but i adjusted this a bit
  3. 01:17:956 (4) - ^ x:153 y:172 Ok, anyway i had to move this because of lack of space xD
  4. 01:10:831 (2,4) – it can looks better ;w; Ok, fixed


Normal


  1. Check AiMod Fixed some issues
  2. 00:16:306 (4) – NC Ok
  3. 00:33:906 (4) - ^ ^
  4. 00:57:706 (1,2) – it looks weird I changed the shapes of the sliders a bit
  5. 01:18:143 (3,1) – it may be hard to catch the rhythm for newbies so make here 01:18:706 slider to 01:19:081 I do this because 01:18:706 isn't a very dominant beat, and the rest between this notes hasn't sound
  6. 00:49:906 – delete timing line because it doesn’t do anything Ok


Collab Hard


  1. 00:00:306 - delete timing line because it doesn’t do anything Deleted
  2. 00:54:143 - ^ Same


Good Luck!



as I said version of map from 23th July so excuse me qq
Thank you~ :)
riptiondesc
Hi random mod as the song is nice

It's up to you but I'd suggest using another background in the lower diffs as it's the same as iYiyo's mapset

Timing Points Stuff:
00:00:306 in easy, normal - can get rid of green line as I think it's useless
it was deleted in collab hard from Revialink's mod
green line here also in gungi but it's 0.75x green line where red line is so afaik you still need this one

01:29:206 in collab hard, wolf's insane, gungi - can get rid of green line as I think it's useless

Collab Hard:
From eyeballing these, slight angle inconsistencies on below could be checked, though they might be for emphasis?
00:14:906 (2,3,4,5) -
00:29:106 (1,2,3,4,5) -
01:03:706 (1,2,3) -

useless mod but at least it's cleaner for you when BNs start knocking lmao
no kudosu if you change nothing pls
Topic Starter
Cris-

riptiondesc wrote:

Hi random mod as the song is nice

It's up to you but I'd suggest using another background in the lower diffs as it's the same as iYiyo's mapset Ok, i replaced this bg for the Gungi bg. Combo colours are changed too

Timing Points Stuff:
00:00:306 in easy, normal - can get rid of green line as I think it's useless Fixed
it was deleted in collab hard from Revialink's mod
green line here also in gungi but it's 0.75x green line where red line is so afaik you still need this one

01:29:206 in collab hard, wolf's insane, gungi - can get rid of green line as I think it's useless Fixed

Collab Hard:
From eyeballing these, slight angle inconsistencies on below could be checked, though they might be for emphasis?
00:14:906 (2,3,4,5) - Imo looks fine
00:29:106 (1,2,3,4,5) - I moved down 00:29:706 (5) for symmetry
01:03:706 (1,2,3) - I will keep this for now, but I will keep it in mind

useless mod but at least it's cleaner for you when BNs start knocking lmao
no kudosu if you change nothing pls
Thanks! :D
Lumael
hello m4m here

Overall

  1. I think the audio is a bit of low quality, it's a bit muffed sometimes.
Gungi

  1. After taking a look at the difficulty I think AR 8.5 is more suittable for this difficulty, since I don't think it has enough elements to make it fast/harsh enough to require higher approach rate. And the BPM is kind of low as well.
  2. 00:14:306 (5,6,1) - I'd rather if spacing was the same between these circles, because I personally think it's quite easy to destinguish the anti jump to (1)
    and I don't think it fits there
  3. 00:15:506 (3,4,5,6) - Back here we have this kind of broken star shape that it's quite okay, but suddenly yo switch to 00:16:306 (1) - which breaks the whole thing, it doesn't flow quite well. If you wanted to break the star, you should atleast put it somewhere in the left, because it flows better in mu opinion.
  4. 00:29:706 (1,2) - Why are these so close? It's such an important change in the song and it looks just like a pattern for a Hard difficulty
  5. There are several times where I think you lacked emphasis to downbeats, for example 01:15:518 (5,1) - and many more among the kiai, which was supposed to be something a bit more chalenging, but all I see is a distanced snap pattern of circles with a couple stars dropped here and there to make it slightly more difficult, I think you should bring it to the next level to be honest, this is an Insane but it looks so undermapped most of the time.

    Another e.g. 01:18:331 (4,5,6,1) - this transion is porly done, I just can't see any "emotion" applied here, but the song is very dramatic there, which the pause and other stuff.

    01:23:206 - This is what I'm talking about, much DS-free, with some interesting patterns like 01:23:768 (2,3,4,1) - 01:25:643 (3,4,1) - etc.
Wolf's Insane

  1. 00:12:106 (2) - Control J this one to make it with better flow and astheticaly apleasing
  2. 00:17:706 (1) - Starting here on the upbeat to follow vocals is ending up pretty odd, since the stronger beat is in the next downbeat. It happens a lot of time though. I won't mention every time it happens because it does through all the beatmap, so take a look, starting on the upbeat is almost never a good option, some songs have specific needs, but this is certainly not one of them. Take a look at the other Insane, and maybe you'll figure out better what I'm talking about
  3. 00:58:456 (3,4) - I think this jump is a bit too much... compared to the rest of the map.
Hard

  1. 01:19:081 (1,1) - You really should bring this to your Gungi difficulty
  2. All I can see as a real problem is that sometimes you overexagerate in the amount of 1/2 circles following each other, it can be very tricky for this kind of difficulty.
Normal

  1. 00:57:143 (3,1,2,3,1,2,3,1) - This is quite a heavy 1/2 section, it's way too dense, delete some of the notes and rearange the rhythm to make it easier/readable for beginners. 01:07:081 (1,2,3,1,2,3,1,2) - same and it happens a couple more time there
Cote

Lumael wrote:

hello m4m here


Wolf's Insane

  1. 00:12:106 (2) - Control J this one to make it with better flow and astheticaly apleasing Fixed
  2. 00:17:706 (1) - Starting here on the upbeat to follow vocals is ending up pretty odd, since the stronger beat is in the next downbeat. It happens a lot of time though. I won't mention every time it happens because it does through all the beatmap, so take a look, starting on the upbeat is almost never a good option, some songs have specific needs, but this is certainly not one of them. Take a look at the other Insane, and maybe you'll figure out better what I'm talking about Okay, I have fixed some parts, the rest is "fine", I think
  3. 00:58:456 (3,4) - I think this jump is a bit too much... compared to the rest of the map. Fixed
Thanks!! :)

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54049
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Hyouri Ittai
TitleUnicode:表裏一体
Artist:YUZU
ArtistUnicode:ゆず
Creator:Cris_1
Version:Wolf's Insane
Source:HUNTER×HUNTER
Tags:Sacowea wolf3211 ハンター×ハンター HxH HUNTERxHUNTER 2011 Chimera Ant Ending 5 TV Size Two Sides of the Same Coin Madhouse
BeatmapID:1229110
BeatmapSetID:580549

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:8.3
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Gungi.jpg",0,0
Video,0,"HxH Ending 5.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
306,400,4,2,2,40,1,0
306,-133.333333333333,4,2,2,40,0,0
13106,-100,4,2,1,50,0,0
29106,-100,4,2,1,60,0,0
30906,-100,4,2,1,50,0,0
37906,-100,4,2,1,60,0,0
38306,-100,4,2,1,65,0,0
38706,-133.333333333333,4,2,2,40,0,0
49906,-133.333333333333,4,2,2,45,0,0
51506,-142.857142857143,4,2,2,50,0,0
53106,-142.857142857143,4,2,2,30,0,0
53206,375,4,2,2,30,1,0
54143,-153.846153846153,4,2,2,27,0,0
54706,-153.846153846153,4,2,2,20,0,0
55081,-100,4,2,1,70,0,1
66706,-133.333333333333,4,2,1,40,0,0
66987,-133.333333333333,4,2,1,5,0,0
67081,-100,4,2,1,70,0,1
79081,-200,4,2,1,70,0,1
80206,-200,4,2,1,45,0,1
80581,-200,4,2,1,70,0,1
81518,-200,4,2,1,50,0,1
81706,-100,4,2,2,40,0,0
83206,-100,4,2,1,70,0,0
89206,370.37037037037,4,2,2,60,1,0


[Colours]
Combo1 : 221,194,185
Combo2 : 53,133,33
Combo3 : 235,175,175
Combo4 : 118,186,95

[HitObjects]
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160,240,1506,1,2,0:0:0:0:
80,188,1706,1,0,0:0:0:0:
40,84,1906,6,0,B|84:72|84:72|120:80|120:80|176:72,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
264,32,2506,2,0,P|298:79|269:157,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
312,224,3106,2,0,P|304:256|312:292,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
464,268,3506,6,0,B|476:224|476:224|468:188|468:188|476:132,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
376,16,4106,2,0,P|400:60|368:148,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
314,79,4706,1,2,0:0:0:0:
232,112,4906,1,0,0:0:0:0:
88,44,5106,6,0,B|100:88|100:88|92:124|92:124|100:180,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
85,295,5706,2,0,P|131:335|192:324,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
232,240,6306,2,0,P|264:256|284:300,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
500,207,6706,6,0,B|456:195|456:195|420:203|420:203|364:195,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
464,100,7306,2,0,P|415:63|355:78,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
252,40,7906,1,2,0:0:0:0:
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100,32,8306,6,0,B|112:76|112:76|104:112|104:112|112:168,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
72,248,8906,2,0,P|22:288|9:352,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
100,336,9505,2,0,P|132:343|163:339,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
320,308,9906,6,0,B|332:264|332:264|312:168,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
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32,204,12106,2,0,P|92:192|160:204,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
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256,312,13906,2,0,P|298:305|353:321,1,85,2|2,0:0|0:1,0:0:0:0:
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384,288,19506,6,0,P|314:258|207:297,1,170,4|8,0:0|0:0,0:0:0:0:
136,196,20106,1,2,0:1:0:0:
60,264,20306,2,0,P|62:307|57:349,1,85,2|2,0:0|0:1,0:0:0:0:
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272,144,21106,6,0,P|200:119|208:24,1,170,2|8,0:0|0:0,0:0:0:0:
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88,216,23906,1,8,0:0:0:0:
196,44,24106,1,2,0:1:0:0:
196,44,24206,1,0,0:0:0:0:
196,44,24306,6,0,P|236:32|288:48,1,85,6|2,0:0|0:1,0:0:0:0:
382,117,24706,1,8,0:0:0:0:
404,268,24906,2,0,B|403:224|440:184|440:184|400:216|360:200,1,170,2|8,0:1|0:0,0:0:0:0:
200,124,25506,1,8,0:0:0:0:
216,152,25606,1,8,0:0:0:0:
220,184,25706,1,8,0:0:0:0:
212,216,25806,1,8,0:0:0:0:
196,244,25906,6,0,B|148:228|96:244|96:244|60:208|124:184,1,170,6|8,0:0|0:0,0:0:0:0:
108,64,26506,1,2,0:1:0:0:
108,64,26606,1,0,0:0:0:0:
108,64,26706,1,2,0:0:0:0:
312,56,26906,2,0,L|220:40,1,85,2|8,0:1|0:0,0:0:0:0:
301,182,27306,1,2,0:1:0:0:
416,120,27506,6,0,P|456:196|408:260,1,170,2|8,0:0|0:0,0:0:0:0:
220,183,28106,1,2,0:1:0:0:
220,183,28206,1,0,0:0:0:0:
220,183,28306,2,0,P|260:171|304:183,1,85,2|2,0:0|0:1,0:0:0:0:
212,300,28706,2,0,P|170:309|130:297,1,85,8|2,0:0|0:1,0:0:0:0:
44,184,29106,6,0,B|52:144|52:144|40:100,1,85,4|8,0:0|0:0,0:0:0:0:
28,68,29406,1,8,0:0:0:0:
28,36,29506,1,8,0:0:0:0:
236,72,29706,2,0,B|268:28|268:28|264:96|264:96|280:156,1,170,4|2,0:0|0:0,0:0:0:0:
288,308,30306,6,0,P|208:300|196:224,1,170,4|2,0:0|0:1,0:0:0:0:
368,244,30906,2,0,P|409:249|464:224,1,85,8|2,0:3|0:0,0:0:0:0:
476,216,31206,1,8,0:0:0:0:
476,216,31306,1,8,0:0:0:0:
388,340,31506,5,2,0:0:0:0:
388,340,31606,1,8,0:0:0:0:
388,340,31706,1,8,0:0:0:0:
240,272,31906,1,2,0:0:0:0:
80,308,32106,1,8,0:0:0:0:
72,276,32206,1,8,0:0:0:0:
84,244,32306,6,0,B|92:204|92:204|84:148,1,85,4|2,0:0|0:1,0:0:0:0:
164,48,32706,1,8,0:0:0:0:
292,120,32906,1,2,0:1:0:0:
292,120,33006,1,0,0:0:0:0:
292,120,33106,1,2,0:0:0:0:
448,64,33306,2,0,B|456:108|456:108|451:148,1,85,2|8,0:1|0:0,0:0:0:0:
484,268,33706,1,2,0:1:0:0:
372,304,33906,6,0,B|332:296|332:296|288:301,1,85,2|2,0:0|0:1,0:0:0:0:
188,148,34306,1,8,0:0:0:0:
60,210,34506,1,2,0:1:0:0:
176,352,34706,2,0,P|164:312|180:268,1,85,2|2,0:0|0:1,0:0:0:0:
284,176,35106,1,8,0:0:0:0:
416,204,35306,1,2,0:1:0:0:
492,92,35506,6,0,B|408:56|408:116|308:72,1,170,4|8,0:0|0:0,0:0:0:0:
196,48,36106,1,2,0:1:0:0:
196,48,36206,1,0,0:0:0:0:
196,48,36306,1,2,0:0:0:0:
172,192,36506,1,2,0:1:0:0:
304,244,36706,2,0,B|344:252|344:252|392:240,1,85,8|2,0:0|0:1,0:0:0:0:
268,336,37106,6,0,P|224:328|152:336,1,85,4|8,0:0|0:0,0:0:0:0:
52,340,37506,1,8,0:0:0:0:
64,308,37606,1,8,0:0:0:0:
64,272,37706,1,8,0:0:0:0:
52,240,37806,1,8,0:0:0:0:
64,208,37906,6,0,P|68:176|60:140,3,42.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
40,80,38306,2,0,P|64:84|112:80,3,42.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
160,104,38706,6,0,B|208:96|208:96|304:112,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
361,49,39306,2,0,P|381:113|361:169,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
396,252,39906,2,0,P|392:284|404:328,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
312,340,40306,6,0,B|280:336|280:336|232:340,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
176,292,40706,1,0,0:0:0:0:
88,308,40906,1,2,0:0:0:0:
88,308,41106,2,0,P|48:280|68:200,1,127.500004863739,0|2,0:0|0:0,0:0:0:0:
52,108,41906,6,0,B|84:108|112:92|112:92|140:112|172:112,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
256,80,42506,2,0,P|316:100|380:76,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
452,36,43106,1,2,0:0:0:0:
452,36,43306,1,0,0:0:0:0:
484,120,43506,6,0,B|476:160|476:160|484:208|484:208|476:276,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
356,272,44106,2,0,B|324:276|324:276|276:268,1,63.7500024318696,0|2,0:0|0:0,0:0:0:0:
128,328,44706,1,2,0:0:0:0:
128,328,45106,6,0,P|144:264|112:196,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
84,128,45706,2,0,B|148:108|148:140|212:124,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
180,40,46306,2,0,P|216:44|264:36,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
328,88,46706,5,2,0:0:0:0:
392,24,46906,1,0,0:0:0:0:
436,104,47106,2,0,B|468:108|468:108|504:108,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
408,200,47506,2,0,B|344:192|344:192|272:200,1,127.500004863739,2|2,0:0|0:0,0:0:0:0:
84,252,48306,6,0,P|128:232|192:284,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
272,300,48906,2,0,P|316:320|380:268,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
344,196,49506,1,2,0:0:0:0:
396,124,49706,1,0,0:0:0:0:
280,64,49906,6,0,B|232:84|200:84|164:56|164:56|120:20|88:16|28:32|4:104|32:160|96:176,1,382.500014591218,2|0,0:0|0:0,0:0:0:0:
176,260,51506,6,0,B|232:240|232:240|296:256|296:256|352:208|408:224|452:248|452:248|460:296|416:324|416:324|368:348|308:316,1,475.999985473633,2|2,0:0|0:0,0:0:0:0:
120,112,54143,6,0,P|172:120|228:88,1,110.499994941712,2|0,0:0|0:0,0:0:0:0:
337,28,54706,1,2,0:0:0:0:
349,40,55081,6,0,B|341:96|341:96|357:152|357:152|341:216,1,170,4|8,0:0|0:0,0:0:0:0:
296,336,55643,1,2,0:1:0:0:
172,288,55831,2,0,L|76:300,1,85,2|2,0:0|0:1,0:0:0:0:
28,160,56206,5,8,0:0:0:0:
144,60,56393,2,0,B|187:63|187:63|227:51,1,85,2|2,0:1|0:0,0:0:0:0:
372,104,56768,1,2,0:1:0:0:
468,256,56956,2,0,P|428:264|368:224,1,85,8|2,0:0|0:1,0:0:0:0:
272,200,57331,1,2,0:0:0:0:
128,248,57518,1,8,0:0:0:0:
128,248,57612,1,8,0:0:0:0:
128,248,57706,6,0,B|156:280|152:332|152:332|168:284|244:284,1,170,8|8,0:0|0:0,0:0:0:0:
270,119,58268,1,2,0:1:0:0:
270,119,58456,2,0,P|282:163|266:207,1,85,2|2,0:0|0:1,0:0:0:0:
104,152,58831,2,0,P|64:164|40:204,1,85,8|2,0:0|0:1,0:0:0:0:
40,228,59112,1,0,0:0:0:0:
56,256,59206,5,2,0:0:0:0:
108,348,59393,2,0,P|152:340|212:356,1,85,2|8,0:1|0:0,0:0:0:0:
312,292,59768,1,2,0:1:0:0:
208,164,59956,1,2,0:0:0:0:
368,16,60143,1,8,0:0:0:0:
332,184,60331,1,8,0:0:0:0:
256,56,60518,1,0,0:0:0:0:
483,85,60706,6,0,B|494:127|494:127|486:167,1,85,4|2,0:0|0:1,0:0:0:0:
448,316,61081,2,0,L|360:308,1,85,8|2,0:0|0:1,0:0:0:0:
328,172,61456,1,2,0:0:0:0:
192,124,61643,2,0,P|180:164|192:216,1,85,2|8,0:1|0:0,0:0:0:0:
48,304,62018,1,2,0:1:0:0:
48,304,62112,1,0,0:0:0:0:
48,304,62206,6,0,P|60:264|48:212,1,85,2|2,0:0|0:1,0:0:0:0:
80,84,62581,1,8,0:0:0:0:
236,96,62768,2,0,L|246:180,1,85,2|2,0:1|0:0,0:0:0:0:
368,152,63143,1,2,0:1:0:0:
448,304,63331,2,0,P|464:264|448:200,1,85,8|2,0:0|0:1,0:0:0:0:
332,312,63706,6,0,B|252:280|252:344|152:292,1,170,6|8,0:0|0:0,0:0:0:0:
80,128,64268,2,0,P|72:172|92:220,1,85,2|2,0:1|0:0,0:0:0:0:
220,236,64643,1,2,0:1:0:0:
304,48,64831,2,0,P|296:92|316:140,1,85,8|2,0:0|0:1,0:0:0:0:
452,48,65206,5,6,0:0:0:0:
408,232,65393,1,8,0:0:0:0:
376,220,65487,1,8,0:0:0:0:
340,220,65581,1,8,0:0:0:0:
176,140,65768,1,4,0:0:0:0:
69,257,65956,5,8,0:0:0:0:
55,225,66049,1,8,0:0:0:0:
60,191,66143,1,8,0:0:0:0:
138,330,66331,2,0,B|258:337,1,85,2|2,0:0|0:0,0:0:0:0:
368,364,66706,2,0,B|360:328|360:328|372:268,1,95.6250036478044,2|0,0:0|0:0,0:0:0:0:
424,216,67081,6,0,P|445:155|358:173,1,170,4|8,0:0|0:0,0:0:0:0:
256,52,67643,1,2,0:1:0:0:
40,116,67831,2,0,B|80:124|80:124|124:116,1,85,2|2,0:0|0:1,0:0:0:0:
232,300,68206,5,8,0:0:0:0:
56,224,68393,1,2,0:1:0:0:
192,156,68581,2,0,P|202:116|164:48,1,85,2|2,0:0|0:1,0:0:0:0:
376,160,68956,1,8,0:0:0:0:
320,236,69143,1,2,0:1:0:0:
352,52,69331,1,2,0:0:0:0:
459,197,69518,1,8,0:0:0:0:
459,197,69612,1,8,0:0:0:0:
459,197,69706,6,0,P|417:246|304:218,1,170,8|8,0:0|0:0,0:0:0:0:
108,268,70268,2,0,L|200:284,1,85,2|2,0:1|0:0,0:0:0:0:
352,124,70643,2,0,L|259:143,1,85,2|8,0:1|0:0,0:0:0:0:
128,60,71018,1,2,0:1:0:0:
31,170,71206,6,0,B|18:207|18:207|41:303|41:303|29:367,1,170,4|8,0:0|0:0,0:0:0:0:
168,232,71768,1,2,0:1:0:0:
384,348,71956,2,0,L|281:345,1,85,2|8,0:0|0:0,0:0:0:0:
264,340,72237,1,8,0:0:0:0:
233,336,72331,1,0,0:0:0:0:
214,119,72518,1,8,0:0:0:0:
204,88,72612,1,8,0:0:0:0:
224,60,72706,6,0,B|308:12|308:88|399:42,1,170,4|8,0:0|0:0,0:0:0:0:
468,208,73268,1,2,0:1:0:0:
280,152,73456,2,0,P|320:160|372:148,1,85,2|2,0:0|0:1,0:0:0:0:
252,256,73831,1,8,0:0:0:0:
100,120,74018,1,2,0:1:0:0:
0,232,74206,6,0,B|36:220|60:236|60:236|76:224|76:224|108:260|172:244,1,170,4|8,0:0|0:0,0:0:0:0:
216,56,74768,1,2,0:1:0:0:
320,216,74956,2,0,P|271:203|224:223,1,85,2|2,0:0|0:1,0:0:0:0:
144,336,75331,2,0,P|193:349|240:329,1,85,8|2,0:0|0:1,0:0:0:0:
380,356,75706,6,0,P|424:336|364:240,1,170,4|8,0:0|0:0,0:0:0:0:
328,80,76268,1,2,0:1:0:0:
472,184,76456,1,2,0:0:0:0:
300,248,76643,1,2,0:1:0:0:
168,96,76831,2,0,P|144:132|148:184,1,85,8|2,0:0|0:1,0:0:0:0:
48,284,77206,6,0,B|64:244|64:244|116:288|192:268,1,170,4|8,0:0|0:0,0:0:0:0:
304,332,77768,1,2,0:1:0:0:
320,168,77956,1,8,0:0:0:0:
308,136,78049,1,8,0:0:0:0:
316,104,78143,1,8,0:0:0:0:
468,172,78331,1,8,0:0:0:0:
476,204,78424,1,8,0:0:0:0:
468,236,78518,1,2,0:0:0:0:
220,199,79081,6,0,P|224:312|336:296,1,255,4|0,0:0|0:0,0:0:0:0:
272,256,80581,2,0,B|168:220|168:296|60:252,1,212.5,4|0,0:0|0:0,0:0:0:0:
64,100,81706,6,0,P|88:104|136:96,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
188,136,82081,2,0,P|220:132|252:132,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
304,80,82456,2,0,P|328:84|380:72,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
388,76,82831,1,2,0:0:0:0:
428,86,82924,1,0,0:0:0:0:
457,115,83018,1,0,0:0:0:0:
472,156,83112,1,0,0:0:0:0:
460,196,83206,6,0,P|384:184|340:288,1,170,4|8,0:0|0:0,0:0:0:0:
108,292,83768,2,0,P|148:300|192:288,1,85,2|2,0:1|0:0,0:0:0:0:
316,128,84143,2,0,P|276:120|232:132,1,85,2|8,0:1|0:0,0:0:0:0:
88,156,84518,1,2,0:1:0:0:
40,72,84706,6,0,B|79:51|123:66|123:66|164:80|207:61,1,170,4|8,0:0|0:0,0:0:0:0:
276,176,85268,1,2,0:1:0:0:
376,96,85456,1,2,0:0:0:0:
292,320,85643,1,2,0:1:0:0:
156,164,85831,2,0,P|152:208|184:264,1,85,8|2,0:0|0:1,0:0:0:0:
60,340,86206,6,0,B|100:368|144:348|144:348|168:336|168:336|196:356|240:348,1,170,4|8,0:0|0:0,0:0:0:0:
400,268,86768,2,0,P|360:276|304:268,1,85,2|2,0:1|0:0,0:0:0:0:
248,152,87143,1,2,0:1:0:0:
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76,60,87706,5,4,0:0:0:0:
188,108,87893,1,8,0:0:0:0:
220,104,87987,1,8,0:0:0:0:
256,104,88081,1,8,0:0:0:0:
288,112,88174,1,8,0:0:0:0:
320,128,88268,2,0,P|349:132|396:120,1,42.5,8|0,0:0|0:0,0:0:0:0:
488,96,88456,5,8,0:0:0:0:
480,128,88549,1,8,0:0:0:0:
476,160,88643,1,8,0:0:0:0:
476,196,88737,1,8,0:0:0:0:
464,228,88831,2,0,P|485:229|506:233,2,42.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
340,348,89206,5,2,0:0:0:0:
236,260,89391,1,0,0:0:0:0:
336,148,89576,1,2,0:0:0:0:
212,252,89761,1,0,0:0:0:0:
164,100,89946,5,2,0:0:0:0:
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136,288,90317,1,2,0:0:0:0:
304,224,90502,1,2,0:0:0:0:
Topic Starter
Cris-

Lumael wrote:

hello m4m here

Overall

  1. I think the audio is a bit of low quality, it's a bit muffed sometimes. Hmm, imo sounds nice xd
Gungi

  1. After taking a look at the difficulty I think AR 8.5 is more suittable for this difficulty, since I don't think it has enough elements to make it fast/harsh enough to require higher approach rate. And the BPM is kind of low as well. Fixed
  2. 00:14:306 (5,6,1) - I'd rather if spacing was the same between these circles, because I personally think it's quite easy to destinguish the anti jump to (1)
    and I don't think it fits there Fixed
  3. 00:15:506 (3,4,5,6) - Back here we have this kind of broken star shape that it's quite okay, but suddenly yo switch to 00:16:306 (1) - which breaks the whole thing, it doesn't flow quite well. If you wanted to break the star, you should atleast put it somewhere in the left, because it flows better in mu opinion. Fixed
  4. 00:29:706 (1,2) - Why are these so close? It's such an important change in the song and it looks just like a pattern for a Hard difficulty - Spaced
  5. There are several times where I think you lacked emphasis to downbeats, for example 01:15:518 (5,1) - and many more among the kiai, which was supposed to be something a bit more chalenging, but all I see is a distanced snap pattern of circles with a couple stars dropped here and there to make it slightly more difficult, I think you should bring it to the next level to be honest, this is an Insane but it looks so undermapped most of the time. Fixed this and i will work in give more space in the kiai part

    Another e.g. 01:18:331 (4,5,6,1) - this transion is porly done, I just can't see any "emotion" applied here, but the song is very dramatic there, which the pause and other stuff. I think do you refer to sliderarts here, so fixed

    01:23:206 - This is what I'm talking about, much DS-free, with some interesting patterns like 01:23:768 (2,3,4,1) - 01:25:643 (3,4,1) - etc.
Hard

  1. 01:19:081 (1,1) - You really should bring this to your Gungi difficulty Applied idea, but with other sliderarts
  2. All I can see as a real problem is that sometimes you overexagerate in the amount of 1/2 circles following each other, it can be very tricky for this kind of difficulty. Hmm, i did this for emphasize better some downbeats
Normal

  1. 00:57:143 (3,1,2,3,1,2,3,1) - This is quite a heavy 1/2 section, it's way too dense, delete some of the notes and rearange the rhythm to make it easier/readable for beginners. 01:07:081 (1,2,3,1,2,3,1,2) - same and it happens a couple more time there Ok, fixed this and other chains
Thanks! :D
-Sh1n1-
mod rapido uwu no me mates~~

Easy


  1. 00:15:506 (4,1) - blanquet could be improved.
  2. 00:57:706 (1) - este reverse deberia ir hasta 00:58:831 -, no te digo que le agreges otro reverse, si no que agrandes mas el slider, para que llegue hasta 00:58:831 -, actualmente tu easy tiene mucha densidad de notas para el bpm que tienes, normalmente 01:12:706 (1,2,3,4,5) - es un poco complicado para una diff easy, ahora entiendo porque tiene el icono de normal, solo como ejemplo, ya que si no te gusta pues puedes dejar tu diff como esta aca te va lo que yo hubiera hecho en tu lugar
    . 00:55:081 (1,2) - podria ser tranquilamente un solo slider ya que es el inicio del kiai y hay un eco fuerte ahi.
    . 00:57:706 (1) - igual eso pudo haber sido un solo slider, actualmente es como si siguieras solo la bateria y pues es obvio que te va a quedar una diff con objetos que siempre van a dar en los ticks blancos, ya que es una easy, no es necesario enfatizar todo lo que escuches, solo lo mas prominente.
    .01:01:081 (2) - igual esto.
    .antes de hablar de 01:07:081 (1) - quiero hablar de 01:07:831 (2,3,4) -, ya que no estan guardando consistencia con 00:56:206 (3,4) -, yo te recomiendo eliminar 01:09:331 (4) - y mover 01:07:831 (2,3) - hacia 01:08:206 -, ahora 01:07:081 (1) - podria terminar en 01:07:831 - y ahora si parece una easy.
  3. Noc si te agrade mi sugerencia previa pero si por ahi decides cambiar algo, no te olvides que toda la seccion que empieza en 00:13:106 -, debe reducir algunas notas tmb, ya que no tendria sentido si el kiai es menos denso que una seccion normal, asi que podrias cambiar 00:13:106 (1) - por un slider, 00:19:506 (1,2,3,4) - eso podria ser slider 2/1, nota en 00:20:706 - y slider 1/1 en 00:21:106 -, 00:22:706 (1,2,3) - igual, aprovecha el cymbal largo que tienes en 00:22:706 - para justificar tus sliders largos y asi darle menos intensidad a esta easy. Si no estas de acuerdo, no te preocupes, yo te entiendo, solo te puse lo que yo hubiera hecho si fuera mi diff, pero eso no siempre es una justificacion en un mod, la decision esta en ti, la posicion y la forma de los sliders me gustan mucho, asi que tienes un punto a favor ahi, mucha suerte.


Normal


  1. 00:18:506 (2) - no es muy necesaria que digamos y ayudaria mucho a reducir esa cadena larga que has formado, esa es la unica nota que podria salir de ahi para acortar ese patron ya que 00:17:706 (3) - guarda consistencia con patrones previos y 00:19:306 (4) - sigue muy bien la bateria.
  2. como te dije en el pm, no dispongo de mucho tiempo para hacer un mod largo y solo te dire que la diff es muy inconsistente en lo que sigues, le das mucha prioridad al vocal y eso arruina la consistencia con los demas patrones cuando hay un sonido de bateria, por ejemplo: 01:12:706 -, de plano si te adelanto que por mas que 00:55:643 (2,3) - siga bien el vocal, no queda con la diff, igualmente en 00:57:143 (3) - cuando vas a agregar mini breaks en las normales, asegurate de que tenga sentido, (como te digo no le des demasiada importancia a la voz) mi recomendacion seria remover 00:56:018 (3) - y mover 00:55:643 (2) - hacia 00:55:831 -, luego mover 00:57:143 (3) - hacia 00:56:956 -, queda mucho mejor y mas cerca a lo que una normal debe de ser, guarda consistencia con la siguiente seccion (01:07:081 (1,2,3,1,2,3) -)

Hard


  1. 00:13:505 (3) - ese slider de 1/1 deberia ir en 00:13:106 -, queda mejor con el cymbal que esta en 00:13:106 -, todos los sonidos parecidos que encuentres como 00:25:906 (1,2) - por consistencia o hasta algunos que al menos yo los usaria como slider de 1/1 porque quedaria mejor con el instrumental, 00:14:706 (1,2) - 00:16:306 (1,2,3) - 00:21:106 (1,2) - etc. disculpa si no te ayudo mucho pero rara vez modeo mapas que siguen vocal y como mi mapping style esta mas basado en los instrumentos probablemente te pida que cambies muchas cosas y eso no es lo que un modder deberia hacer, asi que apartir de este punto solo me fijare en cosas superficiales y no te mencionare nada de vocal o instrumento a menos que encuentre inconsistencias muy notorias.
  2. 00:17:906 - de todos los sonidos no puedes saltarte ese :'( te recomiendo que presiones ctrl+g a 00:17:706 (1,2) - ya que la nota debe ser primero y el slider despues.
  3. 01:08:206 - ese sonido merece algo clickeable, fijate como ese mismo sonido lo enfatizaste con slider en 01:09:706 (1) -, no crees que merecen guardar consistencia?
  4. 01:14:206 (1,2,3) - podria ser un ctrl+g, ya que el sonido que hay en 01:14:206 - se acopla mejor con un slider que con notas.
  5. 01:15:706 - me sorprende que te saltes ese sonido cuando en 01:12:706 - y en 01:14:206 - lo seguiste.
  6. 01:18:706 - deberias agregar una nota ahi.
  7. 01:23:206 (1,2,3,4,5,1,2,3,4,1,2,3,4) - si tan solo mantuvieras mas de esa estructura alrededor de toda la diff, te darias cuenta de como el vocal puede trabajar junto con el instrumento de manera perfecta :3

Wolf's Insane


  1. 00:15:706 (6,7) - ctrl+g follows intrumental much better imo, or you can change 00:15:506 (5) - into slider as 00:13:706 (3,4,5) - and 00:16:906 (3,4,5) - up to you.
  2. 00:26:906 (5,6) - same as above for consistency
  3. 00:31:806 - you should add a note here, in the other hand idk what are you following at 00:31:606 (2) -
  4. 00:33:306 (6,7) - ohh same as previous points, take 00:34:306 - and 00:35:106 - as a reference, the sound of 00:33:506 - deserve something clickable as my references.
  5. 00:41:106 (4,1) - 00:47:506 (4,1) - don't you want to stack as you did on 00:44:706 (3,1) - ?
  6. 01:16:456 (3,4,5) - this kind of transition aren't confortable at gameplay, try to add more movement here to enphasize 01:16:831 -, for example you could press ctrl+g at 01:16:456 (3,4) - and move 01:16:831 (5) - a bit closer and the transition will improve a lot
  7. 01:24:518 (4,1) - add more distance here, take a look to 01:26:206 - as a reference, 01:24:706 - this is a high vocal pitch but 01:23:768 (2,3) - have more distance, so yeah, it should be fixed.

Gungi


  1. 00:24:106 (5,1) - add more distance here, the sound of 00:24:306 - it's underenphasized, I can't believe that the sound of 00:24:906 (3) - is lower than 00:24:306 - but 00:24:706 (2,3) - have more distance.
  2. 00:34:106 (2,3,4,5,6,7) - this section kills the intensity of the pattern, try to be more creative and use pentagrams, zig-zag movements, etc but this is uncomfortable at gameplay
  3. 01:02:768 (3,4,5,6) - intensity of voice increased but you are keeping normal transitions? you should add more jumps here, reconsider, it's kiai.
  4. 01:08:018 (4) - if you wanna follow vocal here, why not at 01:08:768 -? or if you wanna follow instrumental, 01:08:018 (4,1) - press ctrl+g but keep consistency.
  5. 01:14:956 (3,4) - avoid stack if you added a jump on the previous pattern ( 01:13:456 (3,4) - )
  6. 01:18:706 - did u miss a note here?

ayyy me quede pegado con la insane que me olvide que tenia que hacer el mod de la ultima diff en español haha, la ultima diff me gusto, acabo de leer lo que te dijo Lumael en la hard y basicamente el encontro mejores palabras que yo xd, como te puse en el mod, creo que deberias agregar unos cuantos sliders de 1/1 por ahi y no hacer basicamente una estructura de insane (que es lo que parece actualmente, solo le faltarian jumps xd).

Mucha suerte con el mapa, y disculpa por no hacer un mod mas detallado, siéntete libre de rechazar lo que puse en las diffs bajas porque modie sin pensar en tus ideas y eso no debe ser asi, no te sientas obligado a cambiar tus patrones a menos de que te convensas de que lo que te dije tiene sentido, yo te recomiendo ver mapas rankeados con el mismo bpm, para que te hagas una idea de que tipo de estructura tenian y que es lo que seguian, muchas gracias por haber aceptado mi solicitud de mod, bye bye
Cote

-Sh1n1- wrote:

mod rapido uwu no me mates~~



Wolf's Insane


  1. 00:15:706 (6,7) - ctrl+g follows intrumental much better imo, or you can change 00:15:506 (5) - into slider as 00:13:706 (3,4,5) - and 00:16:906 (3,4,5) - up to you. Rejected the first option, but the second is taked
  2. 00:26:906 (5,6) - same as above for consistency Fixed
  3. 00:31:806 - you should add a note here, in the other hand idk what are you following at 00:31:606 (2) - Hey, good ear, fixed!
  4. 00:33:306 (6,7) - ohh same as previous points, take 00:34:306 - and 00:35:106 - as a reference, the sound of 00:33:506 - deserve something clickable as my references. Fixed
  5. 00:41:106 (4,1) - 00:47:506 (4,1) - don't you want to stack as you did on 00:44:706 (3,1) - ? Nah, it's okay, imo it would look bad stacked sliders long
  6. 01:16:456 (3,4,5) - this kind of transition aren't confortable at gameplay, try to add more movement here to enphasize 01:16:831 -, for example you could press ctrl+g at 01:16:456 (3,4) - and move 01:16:831 (5) - a bit closer and the transition will improve a lot Okay fixed
  7. 01:24:518 (4,1) - add more distance here, take a look to 01:26:206 - as a reference, 01:24:706 - this is a high vocal pitch but 01:23:768 (2,3) - have more distance, so yeah, it should be fixed. Fixed xd
Thanks for mod!! :)

PD: Ahora que me fijo, podrías haber hecho el mod en español, pero bueno no importa xd, ty!

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404,208,33506,2,0,B|448:213|448:213|488:205,1,85,8|2,0:0|0:1,0:0:0:0:
372,304,33906,6,0,B|332:296|332:296|288:301,1,85,2|2,0:0|0:1,0:0:0:0:
188,148,34306,1,8,0:0:0:0:
60,210,34506,1,2,0:1:0:0:
176,352,34706,2,0,P|164:312|180:268,1,85,2|2,0:0|0:1,0:0:0:0:
284,176,35106,1,8,0:0:0:0:
416,204,35306,1,2,0:1:0:0:
492,92,35506,6,0,B|408:56|408:116|308:72,1,170,4|8,0:0|0:0,0:0:0:0:
196,48,36106,1,2,0:1:0:0:
196,48,36206,1,0,0:0:0:0:
196,48,36306,1,2,0:0:0:0:
172,192,36506,1,2,0:1:0:0:
304,244,36706,2,0,B|344:252|344:252|392:240,1,85,8|2,0:0|0:1,0:0:0:0:
268,336,37106,6,0,P|224:328|152:336,1,85,4|8,0:0|0:0,0:0:0:0:
52,340,37506,1,8,0:0:0:0:
64,308,37606,1,8,0:0:0:0:
64,272,37706,1,8,0:0:0:0:
52,240,37806,1,8,0:0:0:0:
64,208,37906,6,0,P|68:176|60:140,3,42.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
40,92,38306,2,0,P|64:88|112:92,3,42.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
160,104,38706,6,0,B|208:96|208:96|304:112,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
361,49,39306,2,0,P|381:113|361:169,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
396,252,39906,2,0,P|392:284|404:328,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
312,340,40306,6,0,B|280:336|280:336|232:340,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
176,292,40706,1,0,0:0:0:0:
88,308,40906,1,2,0:0:0:0:
88,308,41106,2,0,P|48:280|68:200,1,127.500004863739,0|2,0:0|0:0,0:0:0:0:
52,108,41906,6,0,B|84:108|112:92|112:92|140:112|172:112,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
256,80,42506,2,0,P|316:100|380:76,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
452,36,43106,1,2,0:0:0:0:
452,36,43306,1,0,0:0:0:0:
484,120,43506,6,0,B|476:160|476:160|484:208|484:208|476:276,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
356,272,44106,2,0,B|324:276|324:276|276:268,1,63.7500024318696,0|2,0:0|0:0,0:0:0:0:
128,328,44706,1,2,0:0:0:0:
128,328,45106,6,0,P|144:264|112:196,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
84,128,45706,2,0,B|148:108|148:140|212:124,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
180,40,46306,2,0,P|216:44|264:36,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
328,88,46706,5,2,0:0:0:0:
392,24,46906,1,0,0:0:0:0:
436,104,47106,2,0,B|468:108|468:108|504:108,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
408,200,47506,2,0,B|344:192|344:192|272:200,1,127.500004863739,2|2,0:0|0:0,0:0:0:0:
84,252,48306,6,0,P|128:232|192:284,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
272,300,48906,2,0,P|316:320|380:268,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
344,196,49506,1,2,0:0:0:0:
396,124,49706,1,0,0:0:0:0:
280,64,49906,6,0,B|232:84|200:84|164:56|164:56|120:20|88:16|28:32|4:104|32:160|96:176,1,382.500014591218,2|0,0:0|0:0,0:0:0:0:
176,260,51506,6,0,B|232:240|232:240|296:256|296:256|352:208|408:224|452:248|452:248|460:296|416:324|416:324|368:348|308:316,1,475.999985473633,2|2,0:0|0:0,0:0:0:0:
120,112,54143,6,0,P|172:120|228:88,1,110.499994941712,2|0,0:0|0:0,0:0:0:0:
337,28,54706,1,2,0:0:0:0:
349,40,55081,6,0,B|341:96|341:96|357:152|357:152|341:216,1,170,4|8,0:0|0:0,0:0:0:0:
296,336,55643,1,2,0:1:0:0:
172,288,55831,2,0,L|76:300,1,85,2|2,0:0|0:1,0:0:0:0:
28,160,56206,5,8,0:0:0:0:
144,60,56393,2,0,B|187:63|187:63|227:51,1,85,2|2,0:1|0:0,0:0:0:0:
372,104,56768,1,2,0:1:0:0:
468,256,56956,2,0,P|428:264|368:224,1,85,8|2,0:0|0:1,0:0:0:0:
272,200,57331,1,2,0:0:0:0:
128,248,57518,1,8,0:0:0:0:
128,248,57612,1,8,0:0:0:0:
128,248,57706,6,0,B|156:280|152:332|152:332|168:284|244:284,1,170,8|8,0:0|0:0,0:0:0:0:
270,119,58268,1,2,0:1:0:0:
270,119,58456,2,0,P|282:163|266:207,1,85,2|2,0:0|0:1,0:0:0:0:
104,152,58831,2,0,P|64:164|40:204,1,85,8|2,0:0|0:1,0:0:0:0:
40,228,59112,1,0,0:0:0:0:
56,256,59206,5,2,0:0:0:0:
108,348,59393,2,0,P|152:340|212:356,1,85,2|8,0:1|0:0,0:0:0:0:
312,292,59768,1,2,0:1:0:0:
208,164,59956,1,2,0:0:0:0:
368,16,60143,1,8,0:0:0:0:
332,184,60331,1,8,0:0:0:0:
256,56,60518,1,0,0:0:0:0:
483,85,60706,6,0,B|494:127|494:127|486:167,1,85,4|2,0:0|0:1,0:0:0:0:
448,316,61081,2,0,L|360:308,1,85,8|2,0:0|0:1,0:0:0:0:
328,172,61456,1,2,0:0:0:0:
192,124,61643,2,0,P|180:164|192:216,1,85,2|8,0:1|0:0,0:0:0:0:
48,304,62018,1,2,0:1:0:0:
48,304,62112,1,0,0:0:0:0:
48,304,62206,6,0,P|60:264|48:212,1,85,2|2,0:0|0:1,0:0:0:0:
80,84,62581,1,8,0:0:0:0:
236,96,62768,2,0,L|246:180,1,85,2|2,0:1|0:0,0:0:0:0:
368,152,63143,1,2,0:1:0:0:
448,304,63331,2,0,P|464:264|448:200,1,85,8|2,0:0|0:1,0:0:0:0:
332,312,63706,6,0,B|252:280|252:344|152:292,1,170,6|8,0:0|0:0,0:0:0:0:
80,128,64268,2,0,P|72:172|92:220,1,85,2|2,0:1|0:0,0:0:0:0:
220,236,64643,1,2,0:1:0:0:
304,48,64831,2,0,P|296:92|316:140,1,85,8|2,0:0|0:1,0:0:0:0:
452,48,65206,5,6,0:0:0:0:
408,232,65393,1,8,0:0:0:0:
376,220,65487,1,8,0:0:0:0:
340,220,65581,1,8,0:0:0:0:
200,152,65768,5,4,0:0:0:0:
69,257,65956,1,8,0:0:0:0:
55,225,66049,1,8,0:0:0:0:
60,191,66143,1,8,0:0:0:0:
138,330,66331,2,0,B|258:337,1,85,2|2,0:0|0:0,0:0:0:0:
368,364,66706,6,0,B|360:328|360:328|372:268,1,95.6250036478044,2|0,0:0|0:0,0:0:0:0:
424,216,67081,6,0,P|445:155|358:173,1,170,4|8,0:0|0:0,0:0:0:0:
256,52,67643,1,2,0:1:0:0:
40,116,67831,2,0,B|80:124|80:124|124:116,1,85,2|2,0:0|0:1,0:0:0:0:
232,300,68206,5,8,0:0:0:0:
56,224,68393,1,2,0:1:0:0:
192,156,68581,2,0,P|202:116|164:48,1,85,2|2,0:0|0:1,0:0:0:0:
376,160,68956,1,8,0:0:0:0:
320,236,69143,1,2,0:1:0:0:
352,52,69331,1,2,0:0:0:0:
459,197,69518,1,8,0:0:0:0:
459,197,69612,1,8,0:0:0:0:
459,197,69706,6,0,P|417:246|304:218,1,170,8|8,0:0|0:0,0:0:0:0:
108,268,70268,2,0,L|200:284,1,85,2|2,0:1|0:0,0:0:0:0:
352,124,70643,2,0,L|259:143,1,85,2|8,0:1|0:0,0:0:0:0:
128,60,71018,1,2,0:1:0:0:
31,170,71206,6,0,B|18:207|18:207|41:303|41:303|29:367,1,170,4|8,0:0|0:0,0:0:0:0:
168,232,71768,1,2,0:1:0:0:
384,348,71956,2,0,L|281:345,1,85,2|8,0:0|0:0,0:0:0:0:
264,340,72237,1,8,0:0:0:0:
232,336,72331,1,0,0:0:0:0:
220,120,72518,1,8,0:0:0:0:
224,88,72612,1,8,0:0:0:0:
228,56,72706,6,0,B|312:8|312:84|403:38,1,170,4|8,0:0|0:0,0:0:0:0:
468,208,73268,1,2,0:1:0:0:
280,152,73456,2,0,P|320:160|372:148,1,85,2|2,0:0|0:1,0:0:0:0:
252,256,73831,1,8,0:0:0:0:
100,120,74018,1,2,0:1:0:0:
0,232,74206,6,0,B|36:220|60:236|60:236|76:224|76:224|108:260|172:244,1,170,4|8,0:0|0:0,0:0:0:0:
216,56,74768,1,2,0:1:0:0:
320,216,74956,2,0,P|271:203|224:223,1,85,2|2,0:0|0:1,0:0:0:0:
144,336,75331,2,0,P|193:349|240:329,1,85,8|2,0:0|0:1,0:0:0:0:
380,356,75706,6,0,P|424:336|364:240,1,170,4|8,0:0|0:0,0:0:0:0:
328,60,76268,1,2,0:1:0:0:
300,248,76456,1,2,0:0:0:0:
472,184,76643,1,2,0:1:0:0:
320,156,76831,2,0,P|278:156|240:176,1,85,8|2,0:0|0:1,0:0:0:0:
52,272,77206,6,0,B|68:228|68:228|120:280|188:252,1,170,4|8,0:0|0:0,0:0:0:0:
320,316,77768,1,2,0:1:0:0:
320,156,77956,1,8,0:0:0:0:
312,124,78049,1,8,0:0:0:0:
320,92,78143,1,8,0:0:0:0:
468,160,78331,1,8,0:0:0:0:
476,192,78424,1,8,0:0:0:0:
468,224,78518,1,2,0:0:0:0:
220,199,79081,6,0,P|224:312|336:296,1,255,4|0,0:0|0:0,0:0:0:0:
272,256,80581,2,0,B|168:220|168:296|60:252,1,212.5,4|0,0:0|0:0,0:0:0:0:
84,100,81706,6,0,P|108:104|156:96,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
200,136,82081,2,0,P|232:132|264:132,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
304,80,82456,2,0,P|328:84|380:72,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
388,76,82831,1,2,0:0:0:0:
428,86,82924,1,0,0:0:0:0:
457,115,83018,1,0,0:0:0:0:
472,156,83112,1,0,0:0:0:0:
460,196,83206,6,0,P|384:184|340:288,1,170,4|8,0:0|0:0,0:0:0:0:
108,292,83768,2,0,P|148:300|192:288,1,85,2|2,0:1|0:0,0:0:0:0:
316,136,84143,2,0,P|276:128|232:140,1,85,2|8,0:1|0:0,0:0:0:0:
88,156,84518,1,2,0:1:0:0:
40,48,84706,6,0,B|79:27|123:42|123:42|164:56|207:37,1,170,4|8,0:0|0:0,0:0:0:0:
276,192,85268,1,2,0:1:0:0:
376,96,85456,1,2,0:0:0:0:
292,320,85643,1,2,0:1:0:0:
156,164,85831,2,0,P|152:208|184:264,1,85,8|2,0:0|0:1,0:0:0:0:
60,340,86206,6,0,B|100:368|144:348|144:348|168:336|168:336|196:356|240:348,1,170,4|8,0:0|0:0,0:0:0:0:
400,268,86768,2,0,P|360:276|304:268,1,85,2|2,0:1|0:0,0:0:0:0:
248,152,87143,1,2,0:1:0:0:
88,244,87331,2,0,L|176:232,1,85,8|2,0:0|0:1,0:0:0:0:
76,60,87706,5,4,0:0:0:0:
188,108,87893,1,8,0:0:0:0:
220,104,87987,1,8,0:0:0:0:
256,104,88081,1,8,0:0:0:0:
288,112,88174,1,8,0:0:0:0:
320,128,88268,2,0,P|349:132|396:120,1,42.5,8|0,0:0|0:0,0:0:0:0:
488,96,88456,5,8,0:0:0:0:
480,128,88549,1,8,0:0:0:0:
476,160,88643,1,8,0:0:0:0:
476,196,88737,1,8,0:0:0:0:
464,228,88831,2,0,P|485:229|506:233,2,42.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
340,348,89206,5,2,0:0:0:0:
236,260,89391,1,0,0:0:0:0:
336,148,89576,1,2,0:0:0:0:
212,252,89761,1,0,0:0:0:0:
164,100,89946,5,2,0:0:0:0:
280,208,90131,1,2,0:0:0:0:
136,288,90317,1,2,0:0:0:0:
304,224,90502,1,2,0:0:0:0:
-Sh1n1-

wolf3211 wrote:

PD: Ahora que me fijo, podrías haber hecho el mod en español, pero bueno no importa xd, ty!
ayyy es cierto xddd, lo siento wolf <3
Cote

-Sh1n1- wrote:

ayyy es cierto xddd, lo siento wolf <3
jasjasjas, np bro <3
Topic Starter
Cris-

-Sh1n1- wrote:

mod rapido uwu no me mates~~

Easy


  1. 00:15:506 (4,1) - ayy mis ojos x_x blanquet pls xd Aplicado xdd
  2. 00:57:706 (1) - este reverse deberia ir hasta 00:58:831 -, no te digo que le agreges otro reverse, si no que agrandes mas el slider, para que llegue hasta 00:58:831 -, actualmente tu easy tiene mucha densidad de notas para el bpm que tienes, normalmente 01:12:706 (1,2,3,4,5) - es un poco complicado para una diff easy Oka, cambie esta seccion por otra mas facil, ahora entiendo porque tiene el icono de normal, solo como ejemplo, ya que si no te gusta pues puedes dejar tu diff como esta aca te va lo que yo hubiera hecho en tu lugar Ahora si tiene icono de easy xdd
    . 00:55:081 (1,2) - podria ser tranquilamente un solo slider ya que es el inicio del kiai y hay un eco fuerte ahi. Aplicado
    . 00:57:706 (1) - igual eso pudo haber sido un solo slider, actualmente es como si siguieras solo la bateria y pues es obvio que te va a quedar una diff con objetos que siempre van a dar en los ticks blancos, ya que es una easy, no es necesario enfatizar todo lo que escuches, solo lo mas prominente. Ok, suena algo raro actualmente, asi que tomare tu opinion
    .01:01:081 (2) - igual esto. ^
    .antes de hablar de 01:07:081 (1) - quiero hablar de 01:07:831 (2,3,4) -, ya que no estan guardando consistencia con 00:56:206 (3,4) -, yo te recomiendo eliminar 01:09:331 (4) - y mover 01:07:831 (2,3) - hacia 01:08:206 -, ahora 01:07:081 (1) - podria terminar en 01:07:831 - y ahora si parece una easy. Ok, aplicado
  3. Noc si te agrade mi sugerencia previa pero si por ahi decides cambiar algo, no te olvides que toda la seccion que empieza en 00:13:106 -, debe reducir algunas notas tmb, ya que no tendria sentido si el kiai es menos denso que una seccion normal, asi que podrias cambiar 00:13:106 (1) - por un slider, 00:19:506 (1,2,3,4) - eso podria ser slider 2/1, nota en 00:20:706 - y slider 1/1 en 00:21:106 -, 00:22:706 (1,2,3) - igual, aprovecha el cymbal largo que tienes en 00:22:706 - para justificar tus sliders largos y asi darle menos intensidad a esta easy Ok, todo aplicado aqui. Si no estas de acuerdo, no te preocupes, yo te entiendo, solo te puse lo que yo hubiera hecho si fuera mi diff, pero eso no siempre es una justificacion en un mod, la decision esta en ti, la posicion y la forma de los sliders me gustan mucho, asi que tienes un punto a favor ahi, mucha suerte.


Normal


  1. 00:18:506 (2) - no es muy necesaria que digamos y ayudaria mucho a reducir esa cadena larga que has formado, esa es la unica nota que podria salir de ahi para acortar ese patron ya que 00:17:706 (3) - guarda consistencia con patrones previos y 00:19:306 (4) - sigue muy bien la bateria. Arreglado
  2. como te dije en el pm, no dispongo de mucho tiempo para hacer un mod largo y solo te dire que la diff es muy inconsistente en lo que sigues, le das mucha prioridad al vocal y eso arruina la consistencia con los demas patrones cuando hay un sonido de bateria, por ejemplo: 01:12:706 -, de plano si te adelanto que por mas que 00:55:643 (2,3) - siga bien el vocal, no queda con la diff, igualmente en 00:57:143 (3) - cuando vas a agregar mini breaks en las normales, asegurate de que tenga sentido, (como te digo no le des demasiada importancia a la voz) mi recomendacion seria remover 00:56:018 (3) - y mover 00:55:643 (2) - hacia 00:55:831 - Imo suena bastante mal, asi que lo dejare como esta, ademas es muy parecido a la otra parte del kiai, luego mover 00:57:143 (3) - hacia 00:56:956 - Ok, arreglado, queda mucho mejor y mas cerca a lo que una normal debe de ser, guarda consistencia con la siguiente seccion (01:07:081 (1,2,3,1,2,3) -)
    Respecto a esta diff remapee lo que sigue del kiai, me di cuenta de que estaba muy inconsistente ;-;

Hard


  1. 00:13:505 (3) - ese slider de 1/1 deberia ir en 00:13:106 -, queda mejor con el cymbal que esta en 00:13:106 -, todos los sonidos parecidos que encuentres como 00:25:906 (1,2) - por consistencia o hasta algunos que al menos yo los usaria como slider de 1/1 porque quedaria mejor con el instrumental, 00:14:706 (1,2) - 00:16:306 (1,2,3) - 00:21:106 (1,2) - etc. disculpa si no te ayudo mucho pero rara vez modeo mapas que siguen vocal y como mi mapping style esta mas basado en los instrumentos probablemente te pida que cambies muchas cosas y eso no es lo que un modder deberia hacer, asi que apartir de este punto solo me fijare en cosas superficiales y no te mencionare nada de vocal o instrumento a menos que encuentre inconsistencias muy notorias.
    Aplicados todos estos puntos, tambien algunos que no mencionaste c:
  2. 00:17:906 - de todos los sonidos no puedes saltarte ese :'( te recomiendo que presiones ctrl+g a 00:17:706 (1,2) - ya que la nota debe ser primero y el slider despues. Aqui cambie ambas notas por un slider 1/1, cosa de seguir mas fluidamente el ritmo como mencionaste anteriormente
  3. 01:08:206 - ese sonido merece algo clickeable, fijate como ese mismo sonido lo enfatizaste con slider en 01:09:706 (1) -, no crees que merecen guardar consistencia? Arreglado
  4. 01:14:206 (1,2,3) - podria ser un ctrl+g, ya que el sonido que hay en 01:14:206 - se acopla mejor con un slider que con notas. Idea aplicada, pero el primer slider lo cambie por un 1/1 para seguir el cymbal
  5. 01:15:706 - me sorprende que te saltes ese sonido cuando en 01:12:706 - y en 01:14:206 - lo seguiste. Verdad D: arreglado
  6. 01:18:706 - deberias agregar una nota ahi. No creo, es un sonido muy poco predominante
  7. 01:23:206 (1,2,3,4,5,1,2,3,4,1,2,3,4) - si tan solo mantuvieras mas de esa estructura alrededor de toda la diff, te darias cuenta de como el vocal puede trabajar junto con el instrumento de manera perfecta :3 Gracias por el consejo owob

Gungi


  1. 00:24:106 (5,1) - add more distance here, the sound of 00:24:306 - it's underenphasized, I can't believe that the sound of 00:24:906 (3) - is lower than 00:24:306 - but 00:24:706 (2,3) - have more distance. Oka, arreglado
  2. 00:34:106 (2,3,4,5,6,7) - this section kills the intensity of the pattern, try to be more creative and use pentagrams, zig-zag movements, etc but this is uncomfortable at gameplay Tenia dudas sobre esta seccion tiempo atras pero nunca la cambie xd, creo que el patron que hice ahora es mas jugable c:
  3. 01:02:768 (3,4,5,6) - intensity of voice increased but you are keeping normal transitions? you should add more jumps here, reconsider, it's kiai.
  4. 01:08:018 (4) - if you wanna follow vocal here, why not at 01:08:768 -? or if you wanna follow instrumental, 01:08:018 (4,1) - press ctrl+g but keep consistency. Suena bien, aplicado
  5. 01:14:956 (3,4) - avoid stack if you added a jump on the previous pattern ( 01:13:456 (3,4) - ) Arreglado
  6. 01:18:706 - did u miss a note here? Mmm no realmente, no es un sonido muy predominante imo, un circulo ahi suena bastante mal

ayyy me quede pegado con la insane que me olvide que tenia que hacer el mod de la ultima diff en español haha, la ultima diff me gusto, acabo de leer lo que te dijo Lumael en la hard y basicamente el encontro mejores palabras que yo xd, como te puse en el mod, creo que deberias agregar unos cuantos sliders de 1/1 por ahi y no hacer basicamente una estructura de insane (que es lo que parece actualmente, solo le faltarian jumps xd).
Respecto a los sliders 1/1 en la hard voy a aplicar esa idea, pero los jumps no lo creo, me gusta que las hards sean mas "consistentes" en ese sentido

Mucha suerte con el mapa, y disculpa por no hacer un mod mas detallado, siéntete libre de rechazar lo que puse en las diffs bajas porque modie sin pensar en tus ideas y eso no debe ser asi, no te sientas obligado a cambiar tus patrones a menos de que te convensas de que lo que te dije tiene sentido, yo te recomiendo ver mapas rankeados con el mismo bpm, para que te hagas una idea de que tipo de estructura tenian y que es lo que seguian, muchas gracias por haber aceptado mi solicitud de mod, bye bye Oka, gracias por el consejo Sh1n1 :3/
Muchas gracias por el mod! owo
iYiyo
rank!
Cerulean Veyron
via form

[- - General - -]
  • - I'm not exactly sure about the video file having some sort of audio stream, even if the video "looks" already silenced. Maybe you could reconvert it again or something to ensure it's fine, mentioning it just in case.
    - Didn't find anything serious, good job.

[- - Easy - -]
  1. 00:29:106 (1,2) - Well, I kinda feel that this pattern looked pretty sloppy at some point seeing this, even from the distance. I would actually say, you could at least try to adjust the slider curves and make it look better than forced. Try something similar to this for example, it might help out the aesthetics to look appealing and flows smoother.
  2. 00:45:106 (1) - Kinda like the above issue for pattern, but this is just one slider. The blanket doesn't seem perfect as well, so maybe redoing the curves around this slider would do the thing.
  3. - Seems okay, the difficulty just needed a little bit of refinement to keep its aesthetics up and sufficient.

[- - Normal - -]
  1. 00:27:506 (1) - This slider probably just makes the structural flow looked untidy regarding how the notes around this section is executed. I would prefer this one a linear slider heading towards 00:28:306 (2) - directly to keep flow stay in touch with the pattern and distance spacing.
  2. - Not bad!

[- - Collab Hard - -]
  1. 00:17:106 (3,4,5) - The rhythm composition kinda sounds the opposite of the song track here. I mean like, there's this beat/vocal landing on 00:17:706 - sounds pretty much intense for a click rather than lifted. Technically you could do something like Ctrl + G these three notes, and readjust their placements to keep the polygon pattern.
  2. 00:32:506 (2,3) - To me personally, I don't really think these two notes should be stacking while the song track sounds a bit dense to keep up the flow and motion. I do know it's barely noticeable, but it's just kinda not right to make such delays over something potential. So yeah, maybe unstack the two notes and place them elsewhere better than the current one. And besides, this is the only stack over the whole song track section here. So a bit of consistency maybe?
  3. 01:09:612 - Gave up following the audible hi-hats? I do have the feeling that this tick should have a circle to follow it like every triplets you added through the whole difficulty. So why not add one here?

[- - Wolf - -]
  1. 00:01:906 (1,2,3,1) - 00:05:706 (2,3) - 00:07:306 (2,3,4,1) - Honestly, there's a bunch of inconsistencies around here in density and some sudden distance spacing change, and I highly recommend you to look through it again and make sure everything is in order. There's some really obvious ones like 00:07:906 (3,4) - or 00:02:506 (2,3) -, you get the idea. Also in case you're doing pattern based on reducing distance spacing for the piano notes in the song track, try only relying on the intensity as well if possible. As the patterns themselves are also reliant on the song, after all.
  2. 00:15:506 (5,6,7) - 00:26:706 (4,5,6) - 00:33:906 (1,2,3) - Even when you're attempting to vary such patterns and placements of every note, you'd probably want to maintain some pattern in them as to make it seem like it's organized well. Because right now in its current state, the three parts mention are kinda misleading in structural flow and a bit random in placements. I would suggest mapping out differently over these parts by making a structure shape, like a complete triangle on 00:15:506 (5,6,7) - or a back-and-forth flow on 00:27:106 (5,6,1) - , and so on. With that way or another, it could help out reflecting the song itself much more accurate.
  3. 00:46:306 (3) - How about flipping this slider vertically? Ctrl + J the 1/2 slider and placing it above slider (2) on 00:45:706 (2) - would make it best for flowing towards the next notes. It won't affect much on structure though, but it'll keep up the aesthetics at some point.
  4. 00:49:906 (1) - Well, almost like the easy difficulty for curving the sliders much smoother. But hey, this one can be a little better to be fair. You may want to place the slider points a little more narrow in the slider body to make it much more appealing, something like this for example. You can try another kind of slider shape, if you don't mind of course.
  5. 00:58:268 (2,3) - Probably the same issue about stacking notes over good beats/sections in the previous difficulty. Might wanna place the circle somewhere else for sure.
  6. 00:58:831 (4,5,1,2,3,4,5,6,7,1) - Technically, this whole section of executing such structures are way too messy when representing the chorus here. Would actually be much better to have a somewhat similar visual distance spacing between those notes. Minor variations in distance spacing like these makes it look really random and unintentionally forced out mapping. It's up to you for how you would like to arrange it, but I would still advice making it more structured nicely than it is currently.

[- - Gungi - -]
  1. 00:03:306 (4,1) - 00:04:906 (4,1) - You could've tried to make these two gaps a bit bigger in distance spacing for a jump. Because the piano notes sounds pretty much in high pitch so, you could probably redo the jump a bit high too in order to amplify the emphasis between the song track and the objects itself. Well, just for these two parts of course.
  2. 00:20:306 (3,4,5,6,1) - You know, this kind of structure probably makes it feel a bit untidy and steep at some point. I can see you've tried to make a polygon pattern around this part, but this one doesn't seem to work best in my opinion. You might need to readjust the circles' placements of course. Right now, it doesn't seem to be appealing enough to make such circular flowing.
  3. 01:03:893 (7,1,2,3,4,5,6,1) - Might be the same issue as above, but it doesn't look really appealing at all. The pattern shape is poorly executed as if the circles' placements were a bit forced off by distance spacing or so on. I highly suggest using some tool that might help you polish your polygon shapes up by Ctrl + Shift + D. With that, you might pull off a good structure despite the object compensation between the notes. Not to mention that you'll need to watch over the distance spacing as well when applying it.

It seems that this mapset has shown a lot of promise and potential. So for your sake, I shall take care of the process

And speaking about the two Insane difficulties, my only concern about those two are the executions of structures and its internal design/aesthetics. You might just need to do a little more work over them thoroughly in order to keep things up organized and well structured. Or either way, you might also need a few more mods to ensure the mapset is ready to go for my bubble. Therefore, hmu for a recheck when you've done everything as told ok
Topic Starter
Cris-

Cerulean Veyron wrote:

via form

[- - General - -]
  • - I'm not exactly sure about the video file having some sort of audio stream, even if the video "looks" already silenced. Maybe you could reconvert it again or something to ensure it's fine, mentioning it just in case. About the video, i plan to change it for other with better quality. So this problem will be corrected in the process
    - Didn't find anything serious, good job. Thanks!

[- - Easy - -]
  1. 00:29:106 (1,2) - Well, I kinda feel that this pattern looked pretty sloppy at some point seeing this, even from the distance. I would actually say, you could at least try to adjust the slider curves and make it look better than forced. Try something similar to this for example, it might help out the aesthetics to look appealing and flows smoother. Fixed
  2. 00:45:106 (1) - Kinda like the above issue for pattern, but this is just one slider. The blanket doesn't seem perfect as well, so maybe redoing the curves around this slider would do the thing. Fixed, blanket with next slider looks better now
  3. - Seems okay, the difficulty just needed a little bit of refinement to keep its aesthetics up and sufficient.

[- - Normal - -]
  1. 00:27:506 (1) - This slider probably just makes the structural flow looked untidy regarding how the notes around this section is executed. I would prefer this one a linear slider heading towards 00:28:306 (2) - directly to keep flow stay in touch with the pattern and distance spacing. Ok, fixed
  2. - Not bad!

[- - Collab Hard - -]
  1. 00:17:106 (3,4,5) - The rhythm composition kinda sounds the opposite of the song track here. I mean like, there's this beat/vocal landing on 00:17:706 - sounds pretty much intense for a click rather than lifted. Technically you could do something like Ctrl + G these three notes, and readjust their placements to keep the polygon pattern. Fixed
  2. 00:32:506 (2,3) - To me personally, I don't really think these two notes should be stacking while the song track sounds a bit dense to keep up the flow and motion. I do know it's barely noticeable, but it's just kinda not right to make such delays over something potential. So yeah, maybe unstack the two notes and place them elsewhere better than the current one. And besides, this is the only stack over the whole song track section here. So a bit of consistency maybe? Fixed
  3. 01:09:612 - Gave up following the audible hi-hats? I do have the feeling that this tick should have a circle to follow it like every triplets you added through the whole difficulty. So why not add one here? Circle added

[- - Gungi - -]
  1. 00:03:306 (4,1) - 00:04:906 (4,1) - You could've tried to make these two gaps a bit bigger in distance spacing for a jump. Because the piano notes sounds pretty much in high pitch so, you could probably redo the jump a bit high too in order to amplify the emphasis between the song track and the objects itself. Well, just for these two parts of course. Both parts fixed, in addition to other patterns. Used 1.5x in normal and 2.2x for NC,
    some issues are fixed
  2. 00:20:306 (3,4,5,6,1) - You know, this kind of structure probably makes it feel a bit untidy and steep at some point. I can see you've tried to make a polygon pattern around this part, but this one doesn't seem to work best in my opinion. You might need to readjust the circles' placements of course. Right now, it doesn't seem to be appealing enough to make such circular flowing. I change the polygon for other circular pattern
  3. 01:03:893 (7,1,2,3,4,5,6,1) - Might be the same issue as above, but it doesn't look really appealing at all. The pattern shape is poorly executed as if the circles' placements were a bit forced off by distance spacing or so on. I highly suggest using some tool that might help you polish your polygon shapes up by Ctrl + Shift + D. With that, you might pull off a good structure despite the object compensation between the notes. Not to mention that you'll need to watch over the distance spacing as well when applying it. Star fixed, now is more symmetrical

It seems that this mapset has shown a lot of promise and potential. So for your sake, I shall take care of the process

And speaking about the two Insane difficulties, my only concern about those two are the executions of structures and its internal design/aesthetics. You might just need to do a little more work over them thoroughly in order to keep things up organized and well structured. Or either way, you might also need a few more mods to ensure the mapset is ready to go for my bubble. Therefore, hmu for a recheck when you've done everything as told ok
Thank you so much for the mod Cerulean! :)
Cote

Cerulean Veyron wrote:

via form

[- - Wolf - -]
  1. 00:01:906 (1,2,3,1) - 00:05:706 (2,3) - 00:07:306 (2,3,4,1) - Honestly, there's a bunch of inconsistencies around here in density and some sudden distance spacing change, and I highly recommend you to look through it again and make sure everything is in order. There's some really obvious ones like 00:07:906 (3,4) - or 00:02:506 (2,3) -, you get the idea. Also in case you're doing pattern based on reducing distance spacing for the piano notes in the song track, try only relying on the intensity as well if possible. As the patterns themselves are also reliant on the song, after all. Okay, I added some ds in some circles and the nc also to have a perfect order
  2. 00:15:506 (5,6,7) - 00:26:706 (4,5,6) - 00:33:906 (1,2,3) - Even when you're attempting to vary such patterns and placements of every note, you'd probably want to maintain some pattern in them as to make it seem like it's organized well. Because right now in its current state, the three parts mention are kinda misleading in structural flow and a bit random in placements. I would suggest mapping out differently over these parts by making a structure shape, like a complete triangle on 00:15:506 (5,6,7) - or a back-and-forth flow on 00:27:106 (5,6,1) - , and so on. With that way or another, it could help out reflecting the song itself much more accurate. I have added new patterns where you assigned me
  3. 00:46:306 (3) - How about flipping this slider vertically? Ctrl + J the 1/2 slider and placing it above slider (2) on 00:45:706 (2) - would make it best for flowing towards the next notes. It won't affect much on structure though, but it'll keep up the aesthetics at some point. Fixed
  4. 00:49:906 (1) - Well, almost like the easy difficulty for curving the sliders much smoother. But hey, this one can be a little better to be fair. You may want to place the slider points a little more narrow in the slider body to make it much more appealing, something like this for example. You can try another kind of slider shape, if you don't mind of course. I have taken it equally
  5. 00:58:268 (2,3) - Probably the same issue about stacking notes over good beats/sections in the previous difficulty. Might wanna place the circle somewhere else for sure. Fixed
  6. 00:58:831 (4,5,1,2,3,4,5,6,7,1) - Technically, this whole section of executing such structures are way too messy when representing the chorus here. Would actually be much better to have a somewhat similar visual distance spacing between those notes. Minor variations in distance spacing like these makes it look really random and unintentionally forced out mapping. It's up to you for how you would like to arrange it, but I would still advice making it more structured nicely than it is currently. I have structured it better (imo) now it looks better visually besides adding it to my style


It seems that this mapset has shown a lot of promise and potential. So for your sake, I shall take care of the process

And speaking about the two Insane difficulties, my only concern about those two are the executions of structures and its internal design/aesthetics. You might just need to do a little more work over them thoroughly in order to keep things up organized and well structured. Or either way, you might also need a few more mods to ensure the mapset is ready to go for my bubble. Therefore, hmu for a recheck when you've done everything as told ok
Thank you so much for the mod! :) :)

SPOILER
osu file format v14

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AudioLeadIn: 0
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Countdown: 0
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[Metadata]
Title:Hyouri Ittai
TitleUnicode:表裏一体
Artist:YUZU
ArtistUnicode:ゆず
Creator:Cris-
Version:Wolf's Insane
Source:HUNTER×HUNTER
Tags:Sacowea wolf3211 ハンター×ハンター HxH HUNTERxHUNTER 2011 Chimera Ant Ending 5 TV Size Two Sides of the Same Coin Madhouse
BeatmapID:1229110
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344,100,21706,2,0,P|360:140|348:184,1,85,2|2,0:1|0:0,0:0:0:0:
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324,316,22606,1,8,0:0:0:0:
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220,188,23406,1,0,0:0:0:0:
220,188,23506,1,2,0:0:0:0:
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196,44,24206,1,0,0:0:0:0:
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216,152,25606,1,8,0:0:0:0:
220,184,25706,1,8,0:0:0:0:
212,216,25806,1,8,0:0:0:0:
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52,64,26606,1,0,0:0:0:0:
52,64,26706,2,0,L|147:53,1,85,2|2,0:0|0:1,0:0:0:0:
351,61,27106,1,8,0:0:0:0:
272,196,27306,1,2,0:1:0:0:
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280,204,28206,1,0,0:0:0:0:
280,204,28306,2,0,P|320:213|363:199,1,85,2|2,0:0|0:1,0:0:0:0:
228,296,28706,2,0,P|187:286|144:300,1,85,8|2,0:0|0:1,0:0:0:0:
44,184,29106,6,0,B|52:144|52:144|40:100,1,85,4|8,0:0|0:0,0:0:0:0:
28,68,29406,1,8,0:0:0:0:
28,36,29506,1,8,0:0:0:0:
236,72,29706,2,0,B|268:28|268:28|264:96|264:96|280:156,1,170,4|2,0:0|0:0,0:0:0:0:
288,308,30306,6,0,P|208:300|196:224,1,170,4|2,0:0|0:1,0:0:0:0:
368,244,30906,2,0,P|409:249|464:224,1,85,8|2,0:3|0:0,0:0:0:0:
476,216,31206,1,8,0:0:0:0:
476,216,31306,1,8,0:0:0:0:
388,340,31506,5,2,0:0:0:0:
240,272,31706,1,8,0:0:0:0:
240,272,31806,1,8,0:0:0:0:
240,272,31906,1,2,0:0:0:0:
80,308,32106,1,8,0:0:0:0:
72,276,32206,1,8,0:0:0:0:
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436,56,33306,1,2,0:1:0:0:
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176,168,34306,1,8,0:0:0:0:
68,304,34506,1,2,0:1:0:0:
175,247,34706,2,0,P|188:208|176:168,1,85,2|2,0:0|0:1,0:0:0:0:
312,148,35106,1,8,0:0:0:0:
440,208,35306,1,2,0:1:0:0:
492,80,35506,6,0,B|408:44|408:104|308:60,1,170,4|8,0:0|0:0,0:0:0:0:
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196,48,36206,1,0,0:0:0:0:
196,48,36306,1,2,0:0:0:0:
172,192,36506,1,2,0:1:0:0:
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312,340,40306,6,0,B|280:336|280:336|232:340,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
176,292,40706,1,0,0:0:0:0:
88,308,40906,1,2,0:0:0:0:
88,308,41106,2,0,P|48:280|68:200,1,127.500004863739,0|2,0:0|0:0,0:0:0:0:
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256,80,42506,2,0,P|316:100|380:76,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
452,36,43106,1,2,0:0:0:0:
452,36,43306,1,0,0:0:0:0:
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356,272,44106,2,0,B|324:276|324:276|276:268,1,63.7500024318696,0|2,0:0|0:0,0:0:0:0:
128,328,44706,1,2,0:0:0:0:
128,328,45106,6,0,P|144:264|112:196,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
84,128,45706,2,0,B|148:108|148:140|212:124,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
176,36,46306,2,0,P|212:32|260:40,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
328,88,46706,5,2,0:0:0:0:
392,20,46906,1,0,0:0:0:0:
436,104,47106,2,0,B|468:108|468:108|504:108,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
408,200,47506,2,0,B|344:192|344:192|272:200,1,127.500004863739,2|2,0:0|0:0,0:0:0:0:
84,252,48306,6,0,P|128:232|192:284,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
272,300,48906,2,0,P|316:320|380:268,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
344,196,49506,1,2,0:0:0:0:
396,124,49706,1,0,0:0:0:0:
280,60,49906,6,0,B|244:80|188:80|160:52|160:52|124:16|72:16|24:44|8:104|32:148|76:168,1,382.500014591218,2|0,0:0|0:0,0:0:0:0:
176,260,51506,6,0,B|232:240|232:240|296:256|296:256|352:208|408:224|452:248|452:248|460:296|416:324|416:324|368:348|308:316,1,475.999985473633,2|2,0:0|0:0,0:0:0:0:
120,112,54143,6,0,P|172:120|228:88,1,110.499994941712,2|0,0:0|0:0,0:0:0:0:
337,28,54706,1,2,0:0:0:0:
349,40,55081,6,0,B|341:96|341:96|357:152|357:152|341:216,1,170,4|8,0:0|0:0,0:0:0:0:
296,336,55643,1,2,0:1:0:0:
172,288,55831,2,0,L|76:300,1,85,2|2,0:0|0:1,0:0:0:0:
28,160,56206,5,8,0:0:0:0:
144,60,56393,2,0,B|187:63|187:63|227:51,1,85,2|2,0:1|0:0,0:0:0:0:
372,104,56768,1,2,0:1:0:0:
468,256,56956,2,0,P|428:264|368:224,1,85,8|2,0:0|0:1,0:0:0:0:
272,200,57331,1,2,0:0:0:0:
128,248,57518,1,8,0:0:0:0:
128,248,57612,1,8,0:0:0:0:
128,248,57706,6,0,B|156:280|152:332|152:332|168:284|244:284,1,170,8|8,0:0|0:0,0:0:0:0:
352,304,58268,1,2,0:1:0:0:
270,119,58456,2,0,P|282:163|266:207,1,85,2|2,0:0|0:1,0:0:0:0:
104,152,58831,2,0,P|64:164|40:204,1,85,8|2,0:0|0:1,0:0:0:0:
40,228,59112,1,0,0:0:0:0:
56,256,59206,5,2,0:0:0:0:
212,286,59393,2,0,B|252:294|252:294|296:282,1,85,2|8,0:1|0:0,0:0:0:0:
352,120,59768,1,2,0:1:0:0:
192,68,59956,1,2,0:0:0:0:
248,212,60143,1,8,0:0:0:0:
384,324,60331,2,0,B|396:284|396:284|384:240,1,85,8|0,0:0|0:0,0:0:0:0:
484,84,60706,6,0,B|473:126|473:126|481:166,1,85,4|2,0:0|0:1,0:0:0:0:
468,331,61081,2,0,L|380:323,1,85,8|2,0:0|0:1,0:0:0:0:
328,172,61456,1,2,0:0:0:0:
192,124,61643,2,0,P|180:164|192:216,1,85,2|8,0:1|0:0,0:0:0:0:
48,304,62018,1,2,0:1:0:0:
48,304,62112,1,0,0:0:0:0:
48,304,62206,6,0,P|60:264|48:212,1,85,2|2,0:0|0:1,0:0:0:0:
80,84,62581,1,8,0:0:0:0:
236,96,62768,2,0,L|246:180,1,85,2|2,0:1|0:0,0:0:0:0:
368,152,63143,1,2,0:1:0:0:
448,304,63331,2,0,P|464:264|448:200,1,85,8|2,0:0|0:1,0:0:0:0:
332,312,63706,6,0,B|252:280|252:344|152:292,1,170,6|8,0:0|0:0,0:0:0:0:
80,128,64268,2,0,P|72:172|92:220,1,85,2|2,0:1|0:0,0:0:0:0:
220,236,64643,1,2,0:1:0:0:
304,48,64831,2,0,P|296:92|316:140,1,85,8|2,0:0|0:1,0:0:0:0:
452,48,65206,5,6,0:0:0:0:
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376,220,65487,1,8,0:0:0:0:
340,220,65581,1,8,0:0:0:0:
200,152,65768,5,4,0:0:0:0:
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55,225,66049,1,8,0:0:0:0:
60,191,66143,1,8,0:0:0:0:
138,330,66331,2,0,B|258:337,1,85,2|2,0:0|0:0,0:0:0:0:
368,364,66706,6,0,B|360:328|360:328|372:268,1,95.6250036478044,2|0,0:0|0:0,0:0:0:0:
424,216,67081,6,0,P|445:155|358:173,1,170,4|8,0:0|0:0,0:0:0:0:
256,52,67643,1,2,0:1:0:0:
40,116,67831,2,0,B|80:124|80:124|124:116,1,85,2|2,0:0|0:1,0:0:0:0:
232,300,68206,5,8,0:0:0:0:
56,224,68393,1,2,0:1:0:0:
192,156,68581,2,0,P|202:116|164:48,1,85,2|2,0:0|0:1,0:0:0:0:
376,160,68956,1,8,0:0:0:0:
320,236,69143,1,2,0:1:0:0:
352,52,69331,1,2,0:0:0:0:
459,197,69518,1,8,0:0:0:0:
459,197,69612,1,8,0:0:0:0:
459,197,69706,6,0,P|417:246|304:218,1,170,8|8,0:0|0:0,0:0:0:0:
108,268,70268,2,0,L|200:284,1,85,2|2,0:1|0:0,0:0:0:0:
352,124,70643,2,0,L|259:143,1,85,2|8,0:1|0:0,0:0:0:0:
128,60,71018,1,2,0:1:0:0:
31,170,71206,6,0,B|18:207|18:207|41:303|41:303|29:367,1,170,4|8,0:0|0:0,0:0:0:0:
168,232,71768,1,2,0:1:0:0:
384,348,71956,2,0,L|281:345,1,85,2|8,0:0|0:0,0:0:0:0:
264,340,72237,1,8,0:0:0:0:
232,336,72331,1,0,0:0:0:0:
220,120,72518,1,8,0:0:0:0:
224,88,72612,1,8,0:0:0:0:
228,56,72706,6,0,B|312:8|312:84|403:38,1,170,4|8,0:0|0:0,0:0:0:0:
468,208,73268,1,2,0:1:0:0:
280,152,73456,2,0,P|320:160|372:148,1,85,2|2,0:0|0:1,0:0:0:0:
252,256,73831,1,8,0:0:0:0:
100,120,74018,1,2,0:1:0:0:
0,232,74206,6,0,B|36:220|60:236|60:236|76:224|76:224|108:260|172:244,1,170,4|8,0:0|0:0,0:0:0:0:
216,56,74768,1,2,0:1:0:0:
320,216,74956,2,0,P|271:203|224:223,1,85,2|2,0:0|0:1,0:0:0:0:
144,336,75331,2,0,P|193:349|240:329,1,85,8|2,0:0|0:1,0:0:0:0:
380,356,75706,6,0,P|424:336|364:240,1,170,4|8,0:0|0:0,0:0:0:0:
328,60,76268,1,2,0:1:0:0:
300,248,76456,1,2,0:0:0:0:
472,184,76643,1,2,0:1:0:0:
320,156,76831,2,0,P|278:156|240:176,1,85,8|2,0:0|0:1,0:0:0:0:
52,272,77206,6,0,B|68:228|68:228|120:280|188:252,1,170,4|8,0:0|0:0,0:0:0:0:
320,316,77768,1,2,0:1:0:0:
320,156,77956,1,8,0:0:0:0:
312,124,78049,1,8,0:0:0:0:
320,92,78143,1,8,0:0:0:0:
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476,192,78424,1,8,0:0:0:0:
468,224,78518,1,2,0:0:0:0:
220,199,79081,6,0,P|224:312|336:296,1,255,4|0,0:0|0:0,0:0:0:0:
272,256,80581,2,0,B|168:220|168:296|60:252,1,212.5,4|0,0:0|0:0,0:0:0:0:
84,100,81706,6,0,P|108:104|156:96,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
200,136,82081,2,0,P|232:132|264:132,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
304,80,82456,2,0,P|328:84|380:72,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
388,76,82831,1,2,0:0:0:0:
428,86,82924,1,0,0:0:0:0:
457,115,83018,1,0,0:0:0:0:
472,156,83112,1,0,0:0:0:0:
460,196,83206,6,0,P|384:184|340:288,1,170,4|8,0:0|0:0,0:0:0:0:
108,292,83768,2,0,P|148:300|192:288,1,85,2|2,0:1|0:0,0:0:0:0:
316,136,84143,2,0,P|276:128|232:140,1,85,2|8,0:1|0:0,0:0:0:0:
88,156,84518,1,2,0:1:0:0:
40,48,84706,6,0,B|79:27|123:42|123:42|164:56|207:37,1,170,4|8,0:0|0:0,0:0:0:0:
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376,96,85456,1,2,0:0:0:0:
292,320,85643,1,2,0:1:0:0:
156,164,85831,2,0,P|152:208|184:264,1,85,8|2,0:0|0:1,0:0:0:0:
60,340,86206,6,0,B|100:368|144:348|144:348|168:336|168:336|196:356|240:348,1,170,4|8,0:0|0:0,0:0:0:0:
400,268,86768,2,0,P|360:276|304:268,1,85,2|2,0:1|0:0,0:0:0:0:
248,152,87143,1,2,0:1:0:0:
88,244,87331,2,0,L|176:232,1,85,8|2,0:0|0:1,0:0:0:0:
76,60,87706,5,4,0:0:0:0:
188,108,87893,1,8,0:0:0:0:
220,104,87987,1,8,0:0:0:0:
256,104,88081,1,8,0:0:0:0:
288,112,88174,1,8,0:0:0:0:
320,128,88268,2,0,P|349:132|396:120,1,42.5,8|0,0:0|0:0,0:0:0:0:
488,96,88456,5,8,0:0:0:0:
480,128,88549,1,8,0:0:0:0:
476,160,88643,1,8,0:0:0:0:
476,196,88737,1,8,0:0:0:0:
464,228,88831,2,0,P|485:229|506:233,2,42.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
340,348,89206,5,2,0:0:0:0:
236,260,89391,1,0,0:0:0:0:
336,148,89576,1,2,0:0:0:0:
212,252,89761,1,0,0:0:0:0:
164,100,89946,5,2,0:0:0:0:
280,208,90131,1,2,0:0:0:0:
136,288,90317,1,2,0:0:0:0:
304,224,90502,1,2,0:0:0:0:
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats
[Collab Hard]
Object at 00:47:106 - should be placed at: [88, 151] currently at: [92, 152] to blanket slider body at time 00:46:706 -
[Easy]
Nothing Detected!
[Gungi]
Nothing Detected!
[Normal]
Object at 00:01:306 - should be placed at: [159, 231] currently at: [160, 232] to move in line with slider at time 00:01:506 -
[Wolf's Insane]
Object at 00:09:505 - should be placed at: [100, 332] currently at: [96, 332] to blanket slider body at time 00:08:906 -
Implementation for seeing stacked objects hasn't been done yet, so anything related to those will liekly be off.
Cote

Arphimigon wrote:

Lab Aesthetics Mod!
Results given in [x, y] formats

[Wolf's Insane]
Object at 00:09:505 - should be placed at: [100, 332] currently at: [96, 332] to blanket slider body at time 00:08:906 -
Implementation for seeing stacked objects hasn't been done yet, so anything related to those will liekly be off. Fixed!
Thanks you!

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54049
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Hyouri Ittai
TitleUnicode:表裏一体
Artist:YUZU
ArtistUnicode:ゆず
Creator:Cris-
Version:Wolf's Insane
Source:HUNTER×HUNTER
Tags:Sacowea wolf3211 ハンター×ハンター HxH HUNTERxHUNTER 2011 Chimera Ant Ending 5 TV Size Two Sides of the Same Coin Madhouse
BeatmapID:1229110
BeatmapSetID:580549

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:8.3
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Gungi.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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83206,-100,4,2,1,70,0,0
89206,370.37037037037,4,2,2,60,1,0


[Colours]
Combo1 : 221,194,185
Combo2 : 53,133,33
Combo3 : 235,175,175
Combo4 : 118,186,95

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Topic Starter
Cris-

Arphimigon wrote:

Lab Aesthetics Mod!
Results given in [x, y] formats
[Collab Hard]
Object at 00:47:106 - should be placed at: [88, 151] currently at: [92, 152] to blanket slider body at time 00:46:706 - Looks bad due to the difference in spacing, anyway i fix the blanket between 00:47:106 (2,3)
[Normal]
Object at 00:01:306 - should be placed at: [159, 231] currently at: [160, 232] to move in line with slider at time 00:01:506 - Nazi xd. I reduce the tail of the slider anyway
Implementation for seeing stacked objects hasn't been done yet, so anything related to those will liekly be off.
Thx
-Aerith-
M4M FROM MY QUEUE ~


Easy
-00:01:906 you could use 1/2 slider ~
-00:03:106 and add circle in here tho , so that noob player has something to click rather than kick slider imo
-00:19:506 you can add whistle in here for the strong hitfinish
-00:20:706 (2,3) blanket maybe ?

Normal
-00:19:506 add whistle for a strong hitfinish ~
-00:24:106 ctrl + g sounds better that way imo
-00:31:506 clap rather than whistle ?

Hard
-00:09:906 ctrl + g
-00:17:506 change the hitsound to clap pls , sounds better that way ~
-01:09:706 add finish ?

Wolf's Insane
-01:18:706 feels empty in here , you can add circle if you want :3

Gungi
Looks Good to me :3

This map deserves to get Ranked , so Good Luck !
Topic Starter
Cris-

-Aerith- wrote:

M4M FROM MY QUEUE ~


Easy
-00:01:906 you could use 1/2 slider ~ I dit this for consistency and so that it is not so dense
-00:03:106 and add circle in here tho , so that noob player has something to click rather than kick slider imo ^
-00:19:506 you can add whistle in here for the strong hitfinish Ok
-00:20:706 (2,3) blanket maybe ? Fixed

Normal
-00:19:506 add whistle for a strong hitfinish ~ Fixed
-00:24:106 ctrl + g sounds better that way imo Nah, 00:24:306 (1) is a strong downbeat
-00:31:506 clap rather than whistle ? You're right, fixed

Hard
-00:09:906 ctrl + g I like DS
-00:17:506 change the hitsound to clap pls , sounds better that way ~ Fixed
-01:09:706 add finish ? This hasn't a cymbal, so i think is unnecessary

Gungi
Looks Good to me :3 ~Thanks \:D/

This map deserves to get Ranked , so Good Luck !
Thanks Aerith!! :)
Cote

-Aerith- wrote:

M4M FROM MY QUEUE ~


Wolf's Insane
-01:18:706 feels empty in here , you can add circle if you want :3 Mmm, It does not look good. Yes,
the sound of the instrument is heard, but the sound is low and if we add the circle it doesn't look very good :c

This map deserves to get Ranked , so Good Luck !
Thank you equally!
iYiyo
just passing by again, no kds


  • [Gungi]
  1. 00:06:306 (3,4,1) - This linear transition doesn't really match with the rest of transitions you do in this section. Maybe something like this could work?
  2. 00:32:506 (2,3) - I don't really think that the stack here is supporting something special. Basically you can see what I'm saying when you look at 00:19:506 - and the way you mapped it. There's not really an emphasis needed for stacking + you didn't do it before on similar section.
  3. 00:33:706 (7,1) - Similar as before ^ On 00:20:906 (6,1) - here you didn't mapped it as a stack.
  4. 00:34:706 (3,4) - Similar as before before xD I think mapping both as a slider would fit better the vocals there.
  5. 00:55:831 (3,4) - Again, stacking like that for such an emphasized sectino (kiai) doesn't really match at all. You also should care about 00:56:581 (2,3) - which is same rhythm but you apply it with different spacing. Mainly I don't recommend to stack on parts like that because you cut the movement that players have on the current gameplay. I think that doing 00:55:831 (3,4) - as 00:56:581 (2,3) - would fit a lot better. You also do it different 01:07:831 (3,4,1,2,3) - so yeah.
  6. 00:57:518 (6,7) - since you are mapping the triplets like this one, why not doing the same for 00:59:018 (6,7,1) - 01:00:518 (6,7,1) - etc? they feel so empty with not hitsounds :c
  7. 00:59:581 (2,3) - This stack makes more sense to me, although i'd prefer to make them separated, but that's up to you.
  8. 01:03:518 (6) - Since there's a finish on the tail of the slider, I think it'd be better if you make it into 2 sliders, so you start the jumps (01:03:893 (1,2,3,4,5,6,7) - ) with a better buildup.
  9. 01:10:081 (2,3) - Similar as other points, you do it separated before (00:58:081 (2,3) - ) so it doesn't really match with the mapping, consider make it as before.
  10. 01:15:518 (5,1) - Since the downbeat is pretty strong (finish), it feels weird to me that you stack it. Tbh I was expecting something like 01:14:018 (5,1) - 01:14:956 (3,4) - etc..
  11. 01:27:143 (3) - maybe ctrl+g would work for a better flow? You can make something like this: https://puu.sh/ykxld/a7c446718c.jpg

    [Wolf's Insane]
  12. 00:06:706 (1,2) - make them a little bit closer? just like you did 00:08:306 (1,2) - here
  13. 00:41:106 - Although it isn't a bad rhythm, I'd prefer something similar as what Cris did on his gungi diff. However, I think 00:44:106 (2,3) - this part should be changed so it matchs other similar section. Why not making it a circle + 1/1 slider? Just like 00:40:906 (3,4) - 00:47:106 (3,4) -
  14. 00:55:643 (2,3,1,2,3,4) - Don't really know what kind of rhythm are you following tbh D: It really doesn't sound good :x You also make it different on 01:07:643 (2,3,1,2,3) - here which is... well, inconsistent. Why not trying a rhythm like https://puu.sh/ykxQg/f06141d823.jpg this one? Same for the start of the 2nd kiai.
  15. 01:00:143 (5,6) - Since you're adding 2 claps here, you kinda should make it stand out from the other parts imo. Right now it just feels like is a generic part in this 00:59:768 (3,4,5) - triangle pattern. I'd suggest something like a jump. Also you could 00:59:393 (2,3,4) - ctrl+g the rhythm here and then adjust the pattern again, mainly because 00:59:393 - 00:59:581 - 00:59:768 - are quite important in this section, and applying 00:59:393 (2) - this slider ruins all of this. Consider it.
  16. 01:25:456 (3,4,5) - I honestly feel like this jumps is waay too big for this whole section. it's even bigger than the last jumps 01:29:206 (1,2,3,4,1,2,3,4) - lol. Maybe move it to something like this? https://puu.sh/yky3f/480d8fa2a2.jpg

That's all from me. If I were a BN, after these changes i'd easily bubble it. But guess what, I'm not! xD Anyway, I feel like these points could make it so Cerulean can check it again :3

Good luck from now on o/
Cote

iYiyo wrote:

just passing by again, no kds



  • [Wolf's Insane]
  1. 00:06:706 (1,2) - make them a little bit closer? just like you did 00:08:306 (1,2) - here Fixed
  2. 00:41:106 - Although it isn't a bad rhythm, I'd prefer something similar as what Cris did on his gungi diff. However, I think 00:44:106 (2,3) - this part should be changed so it matchs other similar section. Why not making it a circle + 1/1 slider? Just like 00:40:906 (3,4) - 00:47:106 (3,4) - Okay, I put the circle and 1/1 slider
  3. 00:55:643 (2,3,1,2,3,4) - Don't really know what kind of rhythm are you following tbh D: It really doesn't sound good :x You also make it different on 01:07:643 (2,3,1,2,3) - here which is... well, inconsistent. Why not trying a rhythm like https://puu.sh/ykxQg/f06141d823.jpg this one? Same for the start of the 2nd kiai. Fixed the rhythm, the same for the 2nd kiai
  4. 01:00:143 (5,6) - Since you're adding 2 claps here, you kinda should make it stand out from the other parts imo. Right now it just feels like is a generic part in this 00:59:768 (3,4,5) - triangle pattern. I'd suggest something like a jump. Also you could 00:59:393 (2,3,4) - ctrl+g the rhythm here and then adjust the pattern again, mainly because 00:59:393 - 00:59:581 - 00:59:768 - are quite important in this section, and applying 00:59:393 (2) - this slider ruins all of this. Consider it. Mmm, I tried to make the triangles again but this time with jumps not so difficult. Fixed the ctrl+g
  5. 01:25:456 (3,4,5) - I honestly feel like this jumps is waay too big for this whole section. it's even bigger than the last jumps 01:29:206 (1,2,3,4,1,2,3,4) - lol. Maybe move it to something like this? https://puu.sh/yky3f/480d8fa2a2.jpg Fixed

That's all from me. If I were a BN, after these changes i'd easily bubble it. But guess what, I'm not! xD Anyway, I feel like these points could make it so Cerulean can check it again :3

Good luck from now on o/
Thanks Yiyo! :)

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Title:Hyouri Ittai
TitleUnicode:表裏一体
Artist:YUZU
ArtistUnicode:ゆず
Creator:Cris-
Version:Wolf's Insane
Source:HUNTER×HUNTER
Tags:wolf3211 ハンター×ハンター HxH HUNTERxHUNTER 2011 Chimera Ant Ending 5 TV Size Two Sides of the Same Coin Madhouse
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271,199,57331,1,2,0:0:0:0:
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280,152,73456,2,0,P|320:160|372:148,1,85,2|2,0:0|0:1,0:0:0:0:
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128,136,74018,1,2,0:1:0:0:
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220,199,79081,6,0,P|224:312|336:296,1,255,4|0,0:0|0:0,0:0:0:0:
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Topic Starter
Cris-

iYiyo wrote:

just passing by again, no kds

[notice]

  • [Gungi]
  1. 00:06:306 (3,4,1) - This linear transition doesn't really match with the rest of transitions you do in this section. Maybe something like this could work? Ok, fixed but with other pattern
  2. 00:32:506 (2,3) - I don't really think that the stack here is supporting something special. Basically you can see what I'm saying when you look at 00:19:506 - and the way you mapped it. There's not really an emphasis needed for stacking + you didn't do it before on similar section. Fixed
  3. 00:33:706 (7,1) - Similar as before ^ On 00:20:906 (6,1) - here you didn't mapped it as a stack. ^
  4. 00:34:706 (3,4) - Similar as before before xD I think mapping both as a slider would fit better the vocals there.^
  5. 00:55:831 (3,4) - Again, stacking like that for such an emphasized sectino (kiai) doesn't really match at all. You also should care about 00:56:581 (2,3) - which is same rhythm but you apply it with different spacing. Mainly I don't recommend to stack on parts like that because you cut the movement that players have on the current gameplay. I think that doing 00:55:831 (3,4) - as 00:56:581 (2,3) - would fit a lot better. You also do it different 01:07:831 (3,4,1,2,3) - so yeah. Both fixed, more space added too
  6. 00:57:518 (6,7) - since you are mapping the triplets like this one, why not doing the same for 00:59:018 (6,7,1) - 01:00:518 (6,7,1) - etc? they feel so empty with not hitsounds :c Claps added
  7. 00:59:581 (2,3) - This stack makes more sense to me, although i'd prefer to make them separated, but that's up to you. Unstacked
  8. 01:03:518 (6) - Since there's a finish on the tail of the slider, I think it'd be better if you make it into 2 sliders, so you start the jumps (01:03:893 (1,2,3,4,5,6,7) - ) with a better buildup. Replaced 01:03:143 (4,5) for a slider and 01:03:518 (6) is now 2 circles
  9. 01:10:081 (2,3) - Similar as other points, you do it separated before (00:58:081 (2,3) - ) so it doesn't really match with the mapping, consider make it as before. Fixed
  10. 01:15:518 (5,1) - Since the downbeat is pretty strong (finish), it feels weird to me that you stack it. Tbh I was expecting something like 01:14:018 (5,1) - 01:14:956 (3,4) - etc.. ^
  11. 01:27:143 (3) - maybe ctrl+g would work for a better flow? You can make something like this: https://puu.sh/ykxld/a7c446718c.jpg Ok


That's all from me. If I were a BN, after these changes i'd easily bubble it. But guess what, I'm not! xD Anyway, I feel like these points could make it so Cerulean can check it again :3

Good luck from now on o/
Thank you Yiyo for the mod! :D
Cerulean Veyron
rechec sry 4 the big delay xd
no kds, just a couple stuff b4 we mov on ok

[Wolf]
00:41:106 (4,1) - The visual distance spacing here seems too close compared to the rest of your arrangement, and pretty much the similar one to 00:44:306 (3,1) -. I would suggest extending the spacing just a little more on this part to balance out much better in structure.

00:57:706 (1) - Not a big deal, but you could actually pull out a better slider design body on this one for sure. I would probably say, you just needed to tweak out the slider curves a little steep in order to appeal the bits of flow more clearly in movement. Or maybe if you want to keep it the way it is, you could just simply broaden the two curves towards the next few notes.

[Gungi]
01:05:862 (5) - There's literally no beat or a 1/4 drumroll here, on this blue tick. So I don't really find this stream should necessarily needing more circles here when it only sounds more like a triplet in the song track. So, it would be best to remove this circles for sure.

Looks much better than the last time I checked ;p

other three diffs r ok and pretty gud, hmu whenever ur rdy o/
Cote

Cerulean Veyron wrote:

rechec sry 4 the big delay xd
no kds, just a couple stuff b4 we mov on ok

[Wolf]
00:41:106 (4,1) - The visual distance spacing here seems too close compared to the rest of your arrangement, and pretty much the similar one to 00:44:306 (3,1) -. I would suggest extending the spacing just a little more on this part to balance out much better in structure. Okay, I've spaced as you said, now it's similar to the example that you gave, since they have the same ds

00:57:706 (1) - Not a big deal, but you could actually pull out a better slider design body on this one for sure. I would probably say, you just needed to tweak out the slider curves a little steep in order to appeal the bits of flow more clearly in movement. Or maybe if you want to keep it the way it is, you could just simply broaden the two curves towards the next few notes. Taken the second option


other three diffs r ok and pretty gud, hmu whenever ur rdy o/
Thanks you so much Cerulean! :) :)

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Title:Hyouri Ittai
TitleUnicode:表裏一体
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ArtistUnicode:ゆず
Creator:Cris-
Version:Wolf's Insane
Source:HUNTER×HUNTER
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392,20,46906,1,0,0:0:0:0:
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408,200,47506,2,0,B|344:192|344:192|272:200,1,127.500004863739,2|2,0:0|0:0,0:0:0:0:
84,252,48306,6,0,P|128:232|192:284,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
272,300,48906,2,0,P|316:320|380:268,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
344,196,49506,1,2,0:0:0:0:
396,124,49706,1,0,0:0:0:0:
280,60,49906,6,0,B|244:80|188:80|160:52|160:52|124:16|72:16|24:44|8:104|32:148|76:168,1,382.500014591218,2|0,0:0|0:0,0:0:0:0:
176,260,51506,6,0,B|232:240|232:240|296:256|296:256|352:208|408:224|452:248|452:248|460:296|416:324|416:324|368:348|308:316,1,475.999985473633,2|2,0:0|0:0,0:0:0:0:
120,112,54143,6,0,P|172:120|228:88,1,110.499994941712,2|0,0:0|0:0,0:0:0:0:
337,28,54706,1,2,0:0:0:0:
349,40,55081,6,0,B|341:96|341:96|357:152|357:152|341:216,1,170,4|8,0:0|0:0,0:0:0:0:
296,336,55643,1,2,0:1:0:0:
176,264,55831,1,2,0:0:0:0:
36,280,56018,6,0,B|24:240|24:240|44:188,1,85,2|8,0:1|0:0,0:0:0:0:
112,60,56393,1,2,0:1:0:0:
212,132,56581,1,2,0:0:0:0:
356,88,56768,2,0,B|396:76|396:76|444:88,1,85,2|8,0:1|0:0,0:0:0:0:
396,256,57143,1,2,0:1:0:0:
271,199,57331,1,2,0:0:0:0:
128,248,57518,1,8,0:0:0:0:
128,248,57612,1,8,0:0:0:0:
128,248,57706,6,0,B|152:280|140:332|140:332|172:300|216:300,1,170,8|8,0:0|0:0,0:0:0:0:
344,308,58268,1,2,0:1:0:0:
270,119,58456,2,0,P|282:163|266:207,1,85,2|2,0:0|0:1,0:0:0:0:
104,152,58831,2,0,P|64:164|40:204,1,85,8|2,0:0|0:1,0:0:0:0:
40,228,59112,1,8,0:0:0:0:
56,256,59206,5,2,0:0:0:0:
212,286,59393,1,2,0:1:0:0:
172,96,59581,1,8,0:0:0:0:
368,148,59769,2,0,B|326:163|326:163|286:155,1,85,2|2,0:1|0:0,0:0:0:0:
212,286,60143,1,8,0:0:0:0:
384,324,60331,2,0,B|396:284|396:284|384:240,1,85,8|0,0:0|0:0,0:0:0:0:
484,84,60706,6,0,B|473:126|473:126|481:166,1,85,4|2,0:0|0:1,0:0:0:0:
468,331,61081,2,0,L|380:323,1,85,8|2,0:0|0:1,0:0:0:0:
328,172,61456,1,2,0:0:0:0:
192,124,61643,2,0,P|180:164|192:216,1,85,2|8,0:1|0:0,0:0:0:0:
48,304,62018,1,2,0:1:0:0:
48,304,62112,1,0,0:0:0:0:
48,304,62206,6,0,P|60:264|48:212,1,85,2|2,0:0|0:1,0:0:0:0:
80,84,62581,1,8,0:0:0:0:
236,96,62768,2,0,L|246:180,1,85,2|2,0:1|0:0,0:0:0:0:
368,152,63143,1,2,0:1:0:0:
448,304,63331,2,0,P|464:264|448:200,1,85,8|2,0:0|0:1,0:0:0:0:
332,312,63706,6,0,B|252:280|252:344|152:292,1,170,6|8,0:0|0:0,0:0:0:0:
80,128,64268,2,0,P|72:172|92:220,1,85,2|2,0:1|0:0,0:0:0:0:
220,236,64643,1,2,0:1:0:0:
304,48,64831,2,0,P|296:92|316:140,1,85,8|2,0:0|0:1,0:0:0:0:
452,48,65206,5,6,0:0:0:0:
408,232,65393,1,8,0:0:0:0:
376,220,65487,1,8,0:0:0:0:
340,220,65581,1,8,0:0:0:0:
200,152,65768,5,4,0:0:0:0:
69,257,65956,1,8,0:0:0:0:
55,225,66049,1,8,0:0:0:0:
60,191,66143,1,8,0:0:0:0:
138,330,66331,2,0,B|258:337,1,85,2|2,0:0|0:0,0:0:0:0:
368,364,66706,6,0,B|360:328|360:328|372:268,1,95.6250036478044,2|0,0:0|0:0,0:0:0:0:
424,216,67081,6,0,P|445:155|358:173,1,170,4|8,0:0|0:0,0:0:0:0:
280,36,67643,1,2,0:1:0:0:
172,120,67831,1,2,0:0:0:0:
228,288,68018,6,0,B|240:248|240:248|228:204,1,85,2|8,0:1|0:0,0:0:0:0:
40,156,68393,1,2,0:1:0:0:
108,280,68581,1,2,0:0:0:0:
172,120,68768,2,0,P|208:100|256:108,1,85,2|8,0:1|0:0,0:0:0:0:
320,236,69143,1,2,0:1:0:0:
352,52,69331,1,2,0:0:0:0:
459,197,69518,1,8,0:0:0:0:
459,197,69612,1,8,0:0:0:0:
459,197,69706,6,0,P|417:246|304:218,1,170,8|8,0:0|0:0,0:0:0:0:
108,268,70268,2,0,L|200:284,1,85,2|2,0:1|0:0,0:0:0:0:
352,124,70643,2,0,L|259:143,1,85,2|8,0:1|0:0,0:0:0:0:
128,60,71018,1,2,0:1:0:0:
31,170,71206,6,0,B|18:207|18:207|41:303|41:303|29:367,1,170,4|8,0:0|0:0,0:0:0:0:
168,232,71768,1,2,0:1:0:0:
384,348,71956,2,0,L|281:345,1,85,2|8,0:0|0:0,0:0:0:0:
264,340,72237,1,8,0:0:0:0:
232,336,72331,1,8,0:0:0:0:
220,120,72518,1,8,0:0:0:0:
224,88,72612,1,8,0:0:0:0:
228,56,72706,6,0,B|312:8|312:84|403:38,1,170,4|8,0:0|0:0,0:0:0:0:
468,208,73268,1,2,0:1:0:0:
280,152,73456,2,0,P|320:160|372:148,1,85,2|2,0:0|0:1,0:0:0:0:
252,256,73831,1,8,0:0:0:0:
128,136,74018,1,2,0:1:0:0:
0,232,74206,6,0,B|36:220|60:236|60:236|76:224|76:224|108:260|172:244,1,170,4|8,0:0|0:0,0:0:0:0:
216,56,74768,1,2,0:1:0:0:
320,216,74956,2,0,P|271:203|224:223,1,85,2|2,0:0|0:1,0:0:0:0:
144,336,75331,2,0,P|193:349|240:329,1,85,8|2,0:0|0:1,0:0:0:0:
380,356,75706,6,0,P|424:336|364:240,1,170,4|8,0:0|0:0,0:0:0:0:
328,60,76268,1,2,0:1:0:0:
300,248,76456,1,2,0:0:0:0:
472,184,76643,1,2,0:1:0:0:
320,156,76831,2,0,P|278:156|240:176,1,85,8|2,0:0|0:1,0:0:0:0:
52,272,77206,6,0,B|68:228|68:228|120:280|188:252,1,170,4|8,0:0|0:0,0:0:0:0:
320,316,77768,1,2,0:1:0:0:
320,156,77956,1,8,0:0:0:0:
312,124,78049,1,8,0:0:0:0:
320,92,78143,1,8,0:0:0:0:
468,160,78331,1,8,0:0:0:0:
476,192,78424,1,8,0:0:0:0:
468,224,78518,1,2,0:0:0:0:
220,199,79081,6,0,P|224:312|336:296,1,255,4|0,0:0|0:0,0:0:0:0:
272,256,80581,6,0,B|168:220|168:296|60:252,1,212.5,4|0,0:0|0:0,0:0:0:0:
84,100,81706,6,0,P|108:104|156:96,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
200,136,82081,2,0,P|232:132|264:132,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
304,80,82456,2,0,P|328:84|380:72,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
388,76,82831,1,2,0:0:0:0:
428,86,82924,1,0,0:0:0:0:
457,115,83018,1,0,0:0:0:0:
472,156,83112,1,0,0:0:0:0:
460,196,83206,6,0,P|384:184|340:288,1,170,4|8,0:0|0:0,0:0:0:0:
108,292,83768,2,0,P|148:300|192:288,1,85,2|2,0:1|0:0,0:0:0:0:
316,136,84143,2,0,P|276:128|232:140,1,85,2|8,0:1|0:0,0:0:0:0:
88,156,84518,1,2,0:1:0:0:
40,48,84706,6,0,B|79:27|123:42|123:42|164:56|207:37,1,170,4|8,0:0|0:0,0:0:0:0:
276,208,85268,1,2,0:1:0:0:
392,96,85456,1,2,0:0:0:0:
376,264,85643,1,2,0:1:0:0:
196,176,85831,2,0,P|192:220|224:276,1,85,8|2,0:0|0:1,0:0:0:0:
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400,268,86768,2,0,P|360:276|304:268,1,85,2|2,0:1|0:0,0:0:0:0:
248,152,87143,1,2,0:1:0:0:
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76,60,87706,5,4,0:0:0:0:
188,108,87893,1,8,0:0:0:0:
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256,104,88081,1,8,0:0:0:0:
288,112,88174,1,8,0:0:0:0:
320,128,88268,2,0,P|349:132|396:120,1,42.5,8|0,0:0|0:0,0:0:0:0:
488,96,88456,5,8,0:0:0:0:
480,128,88549,1,8,0:0:0:0:
476,160,88643,1,8,0:0:0:0:
476,196,88737,1,8,0:0:0:0:
464,228,88831,2,0,P|485:229|506:233,2,42.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
340,348,89206,5,2,0:0:0:0:
236,260,89391,1,0,0:0:0:0:
336,148,89576,1,2,0:0:0:0:
212,252,89761,1,0,0:0:0:0:
164,100,89946,5,2,0:0:0:0:
280,208,90131,1,2,0:0:0:0:
136,288,90317,1,2,0:0:0:0:
304,224,90502,1,2,0:0:0:0:
Topic Starter
Cris-

Cerulean Veyron wrote:

rechec sry 4 the big delay xd
no kds, just a couple stuff b4 we mov on ok

[Gungi]
01:05:862 (5) - There's literally no beat or a 1/4 drumroll here, on this blue tick. So I don't really find this stream should necessarily needing more circles here when it only sounds more like a triplet in the song track. So, it would be best to remove this circles for sure. You're right, circle removed

Looks much better than the last time I checked ;p Thanks c:

other three diffs r ok and pretty gud, hmu whenever ur rdy o/
Many thanks!!

Updated~~
Cerulean Veyron
ya, looks p gud for now ;p gl on the process!
Topic Starter
Cris-
Thanks Cerulean :D!!
pishifat
your video has a silent audio stream. this is the same file with the audio stream removed: https://www.dropbox.com/s/6vecp7e0t8r9b ... t.avi?dl=0

all diffs
00:55:081 (1,2,3,4,1,2,3,4,5,6,7,1) - 01:07:081 (1,2,3,4,1,2,3,4,5,6,7,1) - your claps are on beats 1 and 3 as opposed to what the music supports (2 and 4). should switch stuff around accordingly

top diff
01:21:706 - is there a reason why you're ending kiai half a beat earlier than your other diffs

normal/easy
01:27:706 (1) - should end at 01:29:206 - tbh. a spinner going through two different parts of the music sounds pretty wrong.
alternative would be mapping up to the red line, then putting a spinner over the guitar thing

call me/cv back!!
Topic Starter
Cris-

pishifat wrote:

your video has a silent audio stream. this is the same file with the audio stream removed: https://www.dropbox.com/s/6vecp7e0t8r9b ... t.avi?dl=0 Ok, video changed

all diffs
00:55:081 (1,2,3,4,1,2,3,4,5,6,7,1) - 01:07:081 (1,2,3,4,1,2,3,4,5,6,7,1) - your claps are on beats 1 and 3 as opposed to what the music supports (2 and 4). should switch stuff around accordingly Ok, fixed this issue in all diffs

top diff
01:21:706 - is there a reason why you're ending kiai half a beat earlier than your other diffs Oops, fixed

normal/easy
01:27:706 (1) - should end at 01:29:206 - tbh. a spinner going through two different parts of the music sounds pretty wrong.
alternative would be mapping up to the red line, then putting a spinner over the guitar thing Taken spin ends at 01:29:206

call me/cv back!!
Thanks ouo

Beatmap Updated~
Cerulean Veyron
🔧
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