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YUZU - Hyouri Ittai

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Moku_Hazushi
(From my modding queue)

Sorry for the wait you made this request like almost 2 weeks ago and now im not even sure this mod will help you getting this map even better (but i hope you will find one or two stuff interesting anyway).

Its even more frustrating for me since I love this manga, anime and ending.
So yeah, hope short mod for every difficulty since Im not good enough to go further, maybe this will help maybe not but i tried ahah

Best of luck for the ranking :3

Easy


00:24:306 (3) - Not sure this finish is relevant

01:10:831 (2) - I have also doubt about this finish at the end of a slider, really surprising (o-o" i mean the on at 01:12:331 (4) is 120% legit because its a new musical phrase announcing the climax but for this one i think its a bit weird

Nothing much to say about the mapping, its ready to be rank in my opinion, good balance between strict easy mapping and originality,
good job owo)b

Normal


00:37:706 - I really feel something is missing here what about adding a circle ?

Thank you sensei for that hitsounding lesson so great xD

Saco's Hard


00:05:106 (1) - What about making it a "straight angular" shape like 00:01:906 (1) because until now for the guitar chords you have curve 00:00:306 (1) ; straight angular 00:01:906 (1) ; curve 00:03:506 (1) ; and 00:05:106 (1)
00:08:306 (1) - Same as above

00:17:306 (5,6) - I would have seen a slider instead of 2 normals here, because ok all those normals before 00:15:906 (5,6,1,2) maps the battery, the 00:17:106 (4) hits when the singer says "to" which is a short sound but 00:17:306 (5,6) hit on "suru" which i find more long and i think it will be great to have that short slider followed by a long one

Great mapping and hitsounding again, really good surprised like at 00:30:906 for the battery mapping, so yeah awsome :)

Wolf's Insane


00:03:506 (1) - Same remark as for the hard, why not making this slider the same kind of shape as 00:01:906 (1) (alternating curvy and angular slider for the guitar mapping just like you did after btw)

00:25:506 (4,5,6,7) - Its a bit weird to have the tail of the stream aiming in the opposite direction than the following slider

00:32:106 (5,6,1) - Ok so at 00:22:506 (3,4,1) instead of stacking like you often did you introduced a small stream but you are not using it so much after that (well i agree there is 00:25:506 (4,5,6,7,1)), so maybe 00:32:106 (5,6,1) is a good opportunity to recall that pattern

00:54:692 (3) - Sorry to tell you that but i think this circle if coming a bit early for mapping the "i" of the singer, dunno what you can do about it without going for 1/16 or more :s (but this is really not much, in fact i tried moving it just 1/16 to the right and it sounds better for me)

01:22:456 (1,2,3,4,5,6,7,8) - HOLD ON, im not complaining about this being a bit hard for a 4*, its okay its okay ahah no its just that the stream is beginning too early i think which suppress a bit that crazy transition for the final climax (buy making the player stress from 01:22:456 instead of 01:22:831). My suggestion is removing (1,2,3,4) and replace with a slider from (1) to (3)

Really fun to play mapping, great gimmicks and good difficulty balance. Still impress by the hitsouding xD

Gungi


00:13:906 (3,4,5,6) - Maybe you should space (5) and (6) a bit more to announce the following jumps 00:15:506 (3,4,5,6)

00:17:306 (4,5,1) - I would space (5,1) a bit more from (4) to stay in the philosophy of increasing spacing for this part

00:48:306 (1) - WoooOOOOoooooh (sorry just had fun playing this slider going with the singing xD)

01:22:456 (3,4,5,6,1,2,3,4) - Yeah same remark i did for the Wolf's Insane

WHERE DID YOU FIND THIS BG I LUV IT <3 Ok sorry once more i dont know what to say, its almost perfect for me :3
Topic Starter
Cris-

Moku_Hazushi wrote:

(From my modding queue)

Sorry for the wait you made this request like almost 2 weeks ago and now im not even sure this mod will help you getting this map even better (but i hope you will find one or two stuff interesting anyway).

Its even more frustrating for me since I love this manga, anime and ending. HxH is my favorite anime/manga too :)
So yeah, hope short mod for every difficulty since Im not good enough to go further, maybe this will help maybe not but i tried ahah All helps are nice, np ;)

Best of luck for the ranking :3 Thank you so much!! :D

Easy


00:24:306 (3) - Not sure this finish is relevant Fixed (replaced for a whistle)

01:10:831 (2) - I have also doubt about this finish at the end of a slider, really surprising (o-o" i mean the on at 01:12:331 (4) is 120% legit because its a new musical phrase announcing the climax but for this one i think its a bit weird ^

Nothing much to say about the mapping, its ready to be rank in my opinion, good balance between strict easy mapping and originality,
good job owo)b
Thanks!! :D

Normal


00:37:706 - I really feel something is missing here what about adding a circle ? Fixed

Thank you sensei for that hitsounding lesson so great xD Yeah, wolf3211 is really talented at hitsounds xD

Saco's Hard


00:05:106 (1) - What about making it a "straight angular" shape like 00:01:906 (1) because until now for the guitar chords you have curve 00:00:306 (1) ; straight angular 00:01:906 (1) ; curve 00:03:506 (1) ; and 00:05:106 (1) Fixed
00:08:306 (1) - Same as above Fixed

00:17:306 (5,6) - I would have seen a slider instead of 2 normals here, because ok all those normals before 00:15:906 (5,6,1,2) maps the battery, the 00:17:106 (4) hits when the singer says "to" which is a short sound but 00:17:306 (5,6) hit on "suru" which i find more long and i think it will be great to have that short slider followed by a long one Fixed

Great mapping and hitsounding again, really good surprised like at 00:30:906 for the battery mapping, so yeah awsome :)
Thanks!!, Saco does not have time to update this because he is in University, so i update the gd instead, anyway he thanks you ;)

Wolf's Insane


00:03:506 (1) - Same remark as for the hard, why not making this slider the same kind of shape as 00:01:906 (1) (alternating curvy and angular slider for the guitar mapping just like you did after btw)

00:25:506 (4,5,6,7) - Its a bit weird to have the tail of the stream aiming in the opposite direction than the following slider

00:32:106 (5,6,1) - Ok so at 00:22:506 (3,4,1) instead of stacking like you often did you introduced a small stream but you are not using it so much after that (well i agree there is 00:25:506 (4,5,6,7,1)), so maybe 00:32:106 (5,6,1) is a good opportunity to recall that pattern

00:54:692 (3) - Sorry to tell you that but i think this circle if coming a bit early for mapping the "i" of the singer, dunno what you can do about it without going for 1/16 or more :s (but this is really not much, in fact i tried moving it just 1/16 to the right and it sounds better for me)

01:22:456 (1,2,3,4,5,6,7,8) - HOLD ON, im not complaining about this being a bit hard for a 4*, its okay its okay ahah no its just that the stream is beginning too early i think which suppress a bit that crazy transition for the final climax (buy making the player stress from 01:22:456 instead of 01:22:831). My suggestion is removing (1,2,3,4) and replace with a slider from (1) to (3)

Really fun to play mapping, great gimmicks and good difficulty balance. Still impress by the hitsouding xD Many thanks, wolf thanks you!~

Gungi


00:13:906 (3,4,5,6) - Maybe you should space (5) and (6) a bit more to announce the following jumps 00:15:506 (3,4,5,6) Fixed

00:17:306 (4,5,1) - I would space (5,1) a bit more from (4) to stay in the philosophy of increasing spacing for this part Fixed

00:48:306 (1) - WoooOOOOoooooh (sorry just had fun playing this slider going with the singing xD) Thanks? xDD

01:22:456 (3,4,5,6,1,2,3,4) - Yeah same remark i did for the Wolf's Insane I ignore this cause is the top diff and looks nice haha, but i keep this in mind

WHERE DID YOU FIND THIS BG I LUV IT <3 Ok sorry once more i dont know what to say, its almost perfect for me :3 I find this BG on DevianArt Click here, Anyway i put this on the desc map hahah


Thanks for this mod and good vibe, I really appreciate this! n.n
Many thanks also for the 3 kudosu c;

HxH 4 Life <3
Lumario
Hey, it's me Luma \(^.^)/

Here are your Testplays:

Easy: http://puu.sh/vqebc/bdeb94e7b8.osr
Normal: http://puu.sh/vqebv/fa465e1913.osr
Saco's Hard: http://puu.sh/vqebO/81b62ab580.osr
Wolf's Insane: http://puu.sh/vqebY/9d1b04ed0f.osr
Gungi: http://puu.sh/vqec8/11efd1a033.osr

Only thing I have to say is that a lot of jumps in Wolf's Insane are too big in my opinion, this maybe could be fixed by increasing the SV.


The rest looks clean, hope the replays help o/

Luma
Ellyu
From my q

[Easy]
00:46:706 (2,1) - minor thing. stack
01:21:706 (2,3,4,5) - 4 continuous circle will kill the beginners lol.

[Wolf's insane]
00:21:106 (1) - 1/1 reversed slider doesn't fit the music well imo. too easy here.
01:06:706 (1) - why extend it? there's no sound in most of the slider body.
01:14:018 (5,1) - enlarger the space for the heavy beat
01:15:331 (5,1) - same as^
01:18:706 (9) - no sounds here.overmap?

[Gundi(what's this mean?)]
much easier than insane. good job pp system.
HP could be higher cuz it's same with insane now
00:06:706 (1,2) - blanket properly
00:31:806 (2,3) - stack them will be better imo.
00:56:768 (3,4) - if u follow vocal here better to ctrl+g them. just like 01:08:768 (3,4) -
01:03:331 (4,5) - these pattern uhh...just a personal advise:https://puu.sh/vqipL/788dc967bc.png
01:15:518 (5,1) - same as^
01:06:143 (1,2) - 00:54:152 (1,2) - consistence?
01:05:018 (7,1) - I know you stack 1 intentionally. but the beat on 1 is really strong so I think you can enlarger the space.
01:22:456 (3,4) - change it to a kick slider and put nc start from 01:22:643 (5) - cuz the drums start at it.
Topic Starter
Cris-

Lumario wrote:

Hey, it's me Luma \(^.^)/

Here are your Testplays:

Easy: http://puu.sh/vqebc/bdeb94e7b8.osr
Normal: http://puu.sh/vqebv/fa465e1913.osr
Saco's Hard: http://puu.sh/vqebO/81b62ab580.osr
Wolf's Insane: http://puu.sh/vqebY/9d1b04ed0f.osr
Gungi: http://puu.sh/vqec8/11efd1a033.osr

Only thing I have to say is that a lot of jumps in Wolf's Insane are too big in my opinion, this maybe could be fixed by increasing the SV.
Mmm, currently Wolf's Insane has a 1.70 SV and Gungi 1.80 ... so I think up the SV is not a good idea, I'll talk to Wolf about this, maybe nerf jumps is a good option too...


The rest looks clean, hope the replays help o/

Luma
Many thanks for the test play \:D/



handsome muscle wrote:

From my q

[Easy]
00:46:706 (2,1) - minor thing. stack Ignored, currently looks better in my opinion
01:21:706 (2,3,4,5) - 4 continuous circle will kill the beginners lol. Ok, changed again. Replaced 01:22:081 (3,4) for a slider

[Wolf's insane]
00:21:106 (1) - 1/1 reversed slider doesn't fit the music well imo. too easy here.
01:06:706 (1) - why extend it? there's no sound in most of the slider body.
01:14:018 (5,1) - enlarger the space for the heavy beat
01:15:331 (5,1) - same as^
01:18:706 (9) - no sounds here.overmap?

[Gundi(what's this mean?)] Gungi is a board game used at Hunter×Hunter Chimera Ant Arc You can find more info here
much easier than insane. good job pp system. lmao
HP could be higher cuz it's same with insane now Fixed, HP up to 8
00:06:706 (1,2) - blanket properly Fixed
00:31:806 (2,3) - stack them will be better imo. Fixed
00:56:768 (3,4) - if u follow vocal here better to ctrl+g them. just like 01:08:768 (3,4) - Ignored cause flow isn't good
01:03:331 (4,5) - these pattern uhh...just a personal advise:https://puu.sh/vqipL/788dc967bc.png Fixed
01:15:518 (5,1) - same as^ Fixed
01:06:143 (1,2) - Fixed 00:54:152 (1,2) - consistence? Mmm, i made this to do a blanket, so i conserve it for the moment
01:05:018 (7,1) - I know you stack 1 intentionally. but the beat on 1 is really strong so I think you can enlarger the space. Fixed
01:22:456 (3,4) - change it to a kick slider and put nc start from 01:22:643 (5) - cuz the drums start at it. Fixed
Thank so much for the mod!~ :)
CucumberCuc
Hi :3

[Normal]
00:06:106 (5) to be far away from the next slider, take a closer
AiMod complains:
00:31:506 (3) start slider move 1 square to the right
00:33:306 (3) do as in the image:
00:40:306 (5) move 1 square to the down
00:58:831 (3) start slider move 1 square to the right
01:14:018 (4) move 1 square to the down
01:14:956 (6) move 2 square to the left and up

[Wolf's Insane]
00:08:906 (2,3) ctrl+g?
00:32:706 (2) move slightly right
00:35:106 (4) ^
00:58:456 (3) can make a curved slider?
01:02:581 (2) move slightly right
01:03:143 (4) move slightly down
Topic Starter
Cris-

CucumberCuc wrote:

Hi :3

[Normal]
00:06:106 (5) to be far away from the next slider, take a closer Fixed
AiMod complains:
00:31:506 (3) start slider move 1 square to the right Fixed
00:33:306 (3) do as in the image: Fixed
00:40:306 (5) move 1 square to the down Fixed
00:58:831 (3) start slider move 1 square to the right Fixed
01:14:018 (4) move 1 square to the down Fixed
01:14:956 (6) move 2 square to the left and up Fixed

[Wolf's Insane]
00:08:906 (2,3) ctrl+g?
00:32:706 (2) move slightly right
00:35:106 (4) ^
00:58:456 (3) can make a curved slider?
01:02:581 (2) move slightly right
01:03:143 (4) move slightly down
Thanks! ^^
Ametrin
from my q

gungi
00:06:506 (4,2) - don‘t overlap
00:12:106 (2,3) - blanket
00:16:706 (2,2) - stack
01:03:331 (4,5) - stack or don't overlap
01:10:081 (2,3) - ctrl+h

wolf's
00:20:306 (3) - ctrl+g. don't emphasize at here
Topic Starter
Cris-

Ametrin wrote:

from my q

gungi
00:06:506 (4,2) - don‘t overlap Fixed
00:12:106 (2,3) - blanket Already is blanket, lol
00:16:706 (2,2) - stack Fixed
01:03:331 (4,5) - stack or don't overlap Changed again, stacked
01:10:081 (2,3) - ctrl+h Ignored cause flow isn't good, but I will keep this in mind

wolf's
00:20:306 (3) - ctrl+g. don't emphasize at here
Thank you!~
MyAngelHelen
Heyooo

Here's your NM :P

Distinct lack of any original combo colours on lower diffs, please add some custom combo colours, it adds personality to the map and makes it stand out.
On a completely related topic, Gungi has very nice combo colours.

Easy
I testplayed this
  1. 00:06:706 (1,2) - Could have blanketed (2) inside (1).
  2. 00:16:306 (5,1) - The movement from 5 to 1 is counterintuitive to beginners. You're also breaking flow to emphasize nothing.
  3. 00:37:106 (3,1) - Could have blanketed (1) inside (3).
  4. 00:41:506 (3,1) - Could have blanketed (3) inside (1). Et cetera, you get the point.
  5. 00:45:106 (1,2,1) - Why no sliderart on 00:48:306 (1) Missed chance imo owo
  6. 01:05:206 (3,4) - This breaks the player's expectations because of the fact that all previous rhythms have been snapped to 1/1 timing. I'd probably put a slider from 01:05:206 to 01:05:956, with a repeat at 01:05:581. I would then make (4) start at 01:06:331 and end on 01:06:706. This makes rhythm in this section even and also readable by a 7/8-digit player. Also this broke my SS and that makes me sad.

Normal
I couldn't do this without breaking too often so no testplay owo
  1. 00:01:906 (1,2) - (2) isn't on an aesthetically pleasing curve with (1). It would look nice if you made (2) follow the curve of (1).
  2. 00:04:706 (3) - Curves up when the next hitobject is actually down. *minor but annoying :P*
  3. 00:13:106 (1) - ^
  4. 00:14:306 (3,4) - Same curve stuff as 00:01:906 (1,2). Won't mention any more of these.
  5. 00:18:506 (2,3) - These should be arranged like 00:17:706 (3,1) to keep this section consistent.
  6. 00:24:106 (3,4) - ^ Keep your arranging consistent throughout the section or it's unreadable to a beginner. Give some time for beginners to get used to the 2 different ways of representing this rhythm.
  7. 00:28:106 (2,3,4) - From this point on beginners should have caught onto the gimmick. So it should be fine :P
  8. 00:54:106 - There is a sound here. Putting a slider here helps to get beginners used to lower spinner recovery times and won't cause a difficulty spike as slider leniency is best tool for mapping awkward active rhythms. At least until ScoreV2 begins to exist owo

Saco's Hard
No testplay because I'm too used to the awkward types of movement and reading in here so I wouldn't be able to give valuable feedback gameplay-wise.
  1. 00:23:106 (2,3,4,5) - (5) is at a weird angle when compared to (2,3,4).
  2. 00:29:706 (5) - Less major than ^ but this is awkward, which I'm guessing is the whole point :P So this is fine, unless you want to change it
  3. 00:30:906 (1,2,3,4,5,6,1) - These all look similar but (1,2,3,4) have a certain rhythmic pattern introduced which (5,6,1) completely disregard, making this counterintuitive to read. I have no idea how to fix this have fun <3
  4. 00:33:706 (1,2,3,4) - You could have placed (4) in a similar style to (1,2,3) owo
  5. 00:36:106 (3,4,5,6) - (4) indicates a that (6) is the next hitcircle and (5) is completely hidden until (3) disappears. Ouch this pattern hurts to read. Especially when you can get decent pp out of playing 3* no mod.
  6. 01:00:143 (4,5,6,1,2) - THIS is a well made overlap. That ^ is not :P
  7. 01:07:643 (2,3,4,1,2,3) - I would be tempted to click (1) earlier than I was intended to because of the fact that all the other hitcircles in 01:07:643 (2,3,4,1,2,3) are at 1/2 time intervals from each other. It could just be the fact that it's AR7.5 and I suck at reading AR7.5 *minor* I wouldn't get rid of this, just make it more readable.
  8. 01:19:081 (2) - I am extremely tempted to quote that all sliders must have a clear path from start to finish. I wouldn't completely redo the sliderart, just space the overlapping anchors a bit more.
  9. 01:23:206 (1,2) - This by itself is fine by the way (despite being unintuitive), just don't cover up (2) and make it unintuitive. Save that for the insane with the higher AR :o

Wolf's Insane
I died right at the end becuase I suck lol
  1. 00:05:106 (1,2) - I can't hear why the jumps are getting increasingly more spaced. No pp jumps please, whether pp was your intention or not.
  2. 00:05:106 (1,2) - Also don't break flow on weak sounds or sounds of the same strength as the ones before them. Also don't break flow on red ticks, unless you are expreienced.
  3. 00:08:306 (1,2) - Same two problems as 00:05:106 (1,2). There is really no need to increase intensity throughout a calm section if you can't hear any musical intensity at all.
  4. 00:15:706 (5,6) - Not aesthetically pleasing owo
  5. 00:17:506 (6) - Not a great place to break circular flow. I've just noticed this is a gimmick. Still, the comment below applies.
  6. 00:17:906 (1) - This is a good place to break circular flow though. What a wasted opportunity :P
  7. 00:20:306 (3,4) - Speaking of gimmicks, you haven't used yours here.
  8. 00:22:706 (1) *00:24:906 (3) & 00:25:906 (1) - It looks very untidy if you use 3 different sliderart styles.
  9. 00:29:106 (1,2,3) - I would extend (2,3) out rather than stack them.
  10. 00:30:906 (2,3,4) - ^ Same here, just with (3,4) instead of (2,3).
  11. 00:33:906 (1,2) - Why break flow here?? I haven't found any gimmick to support it and the song doesn't support it either.
  12. 00:37:506 (2,3,4,5,1) - Plays fine but looks kinda bad.
  13. 00:37:906 (1,2) - First 1/4 jump. 41.6% of the way through the map. Please either remove this or use it earlier :P
  14. 00:40:906 (3,4) - Looks just like a 1/4 stack owo This also appeared somewhere else, which is a problem. :thinking: I am stupid, ignore that :o
  15. 00:49:906 (1,1) - These sliderart styles are different owo
  16. 00:58:831 (4,5,6) - I would extend (5,6) out rather than stack them. I feel like I've said this before :thinking: Whatever, I won't repeat myself again :P
  17. 01:05:206 (1,2,3,4,5,1,2,3,4) - PP confirmed. Seriously, those jumps have large spacing, but that's not the problem at all. The fact that you broke flow twice in a row in a relatively calm bit again is the problem ^-^
  18. 01:17:956 (3,4,5,6,7,8) - Completely different ways of representing a 1/4 triple, nice way of confusing people :D
  19. 01:21:706 (1,2,3) - More 1/4 jumps which we haven't seen for almost a minute. Seriously, this would be fine if you just used it more often. You can use it more or not use it at all, your choice.
  20. 01:27:893 (2,3,4,5,6,1,2,3,4,5) - I would love to explain to you why this is a 1/2 jump and ^ that is a 1/4 jump but I just can't be bothered. You can PM me if you want to know though.

Gungi
  1. 00:03:506 (1,2,3,4) - Not sure why (3,4) go in a completely different direction than the one the slider implies when the patterns at 00:00:306 (1,2,3,4,1,2,3,4) followed the implied slider path.
  2. 00:05:106 (1,2,3,4) - ^ Same here.
  3. 00:06:706 (1,2,3,4,1,2,3,4) - Now this isn't even consistent in whether it does or does not follow the implied slider path. Please fix or give an exhaustive explanation owo.
  4. 00:12:106 (2,3) - Not sure what you're trying to emphasize at 00:12:706 with that awkward object placement.
  5. 00:15:506 (3,4,5,6) - Not a very regular polygon if you ask me. It needs to look more like a square and less like a failed rectangle :P
  6. 00:17:706 (1,2,3,4) - Nice pattern, I like it owo
  7. 00:19:506 (1,2,3,4) - And here it is again, on (1,4) niceeee
  8. 00:25:306 (5,1,2,3,4) - The stream at (1,2,3,4) breaks player expectation.
  9. 00:27:506 (1,2) - This could look and play better by using your pattern that you introduced earlier at 00:19:506 (1,2,3,4) & 00:17:706 (1,2,3,4).
  10. 00:28:306 (3,4,5,6) - This would look very nice if it was a star. Something a bit like 00:32:706 (3,4,5,6,7).
  11. 00:31:506 (1,2,3) - Not gonna extend (2,3)?? Because if not then that's fine by me owo
  12. 00:37:506 (2,3,4,1) - Exact same thing as the previous difficulty. I might as well copy and paste. You should either introduce 1/4 jumps earlier or not use them at all.
  13. 00:46:706 (2,3,4,5,6) - Not well done aesthetically and also slightly awkward because of wide angles.
  14. 00:48:306 (1,2,1,1) - Sliderart styles don't really go well together.
  15. 01:11:956 (1) - This is a very weird place to put a hitcircle after that star spam.
  16. 01:21:706 (1,2) - This is a 1/4 jump that hasn't been properly introduced and therefore, this is also a difficulty spike.
  17. 01:22:456 (3,1) - This is a 1/2 jump that HAS been properly introduced. Again, if you want to know the difference, just PM me.
  18. 01:26:768 (2,3) - This is the only time in this map that I will tell you to break flow on (3).

Sorry for completely destroying your map owo
I didn't mean to be mean :P
Topic Starter
Cris-

Helen0903 wrote:

Heyooo

Here's your NM :P

Distinct lack of any original combo colours on lower diffs, please add some custom combo colours, it adds personality to the map and makes it stand out. Ok, i adjust the colors a bit in relation to bg
On a completely related topic, Gungi has very nice combo colours.

Easy
I testplayed this
  1. 00:06:706 (1,2) - Could have blanketed (2) inside (1). Ignored
  2. 00:16:306 (5,1) - The movement from 5 to 1 is counterintuitive to beginners. You're also breaking flow to emphasize nothing. Ok, replaced for a slider blanket with the next slider
  3. 00:37:106 (3,1) - Could have blanketed (1) inside (3). Fixed
  4. 00:41:506 (3,1) - Could have blanketed (3) inside (1). Et cetera, you get the point. Fixed
  5. 00:45:106 (1,2,1) - Why no sliderart on 00:48:306 (1) Missed chance imo owo Slider changed
  6. 01:05:206 (3,4) - This breaks the player's expectations because of the fact that all previous rhythms have been snapped to 1/1 timing. I'd probably put a slider from 01:05:206 to 01:05:956, with a repeat at 01:05:581. I would then make (4) start at 01:06:331 and end on 01:06:706. This makes rhythm in this section even and also readable by a 7/8-digit player. Also this broke my SS and that makes me sad. Ignored cause sounds bad, but i keep this in mind

Normal
I couldn't do this without breaking too often so no testplay owo
  1. 00:01:906 (1,2) - (2) isn't on an aesthetically pleasing curve with (1). It would look nice if you made (2) follow the curve of (1). Fixed
  2. 00:04:706 (3) - Curves up when the next hitobject is actually down. *minor but annoying :P* Fixed
  3. 00:13:106 (1) - ^ Fixed
  4. 00:14:306 (3,4) - Same curve stuff as 00:01:906 (1,2). Won't mention any more of these. Ignored
  5. 00:18:506 (2,3) - These should be arranged like 00:17:706 (3,1) to keep this section consistent. Fixed
  6. 00:24:106 (3,4) - ^ Keep your arranging consistent throughout the section or it's unreadable to a beginner. Give some time for beginners to get used to the 2 different ways of representing this rhythm. I think this isn't hard to read so i keep this
  7. 00:28:106 (2,3,4) - From this point on beginners should have caught onto the gimmick. So it should be fine :P
  8. 00:54:106 - There is a sound here. Putting a slider here helps to get beginners used to lower spinner recovery times and won't cause a difficulty spike as slider leniency is best tool for mapping awkward active rhythms. At least until ScoreV2 begins to exist owo Ok, slider added from 00:54:152 to 00:54:692

Saco's Hard
No testplay because I'm too used to the awkward types of movement and reading in here so I wouldn't be able to give valuable feedback gameplay-wise.
  1. 00:23:106 (2,3,4,5) - (5) is at a weird angle when compared to (2,3,4). Fixed
  2. 00:29:706 (5) - Less major than ^ but this is awkward, which I'm guessing is the whole point :P So this is fine, unless you want to change it I conserve it
  3. 00:30:906 (1,2,3,4,5,6,1) - These all look similar but (1,2,3,4) have a certain rhythmic pattern introduced which (5,6,1) completely disregard, making this counterintuitive to read. I have no idea how to fix this have fun <3 00:30:906 (1,2,3,4) - Ok, i separe this
  4. 00:33:706 (1,2,3,4) - You could have placed (4) in a similar style to (1,2,3) owo I change this and make sliders more symmetrical
  5. 00:36:106 (3,4,5,6) - (4) indicates a that (6) is the next hitcircle and (5) is completely hidden until (3) disappears. Ouch this pattern hurts to read. Especially when you can get decent pp out of playing 3* no mod. Fixed
  6. 01:00:143 (4,5,6,1,2) - THIS is a well made overlap. That ^ is not :P
  7. 01:07:643 (2,3,4,1,2,3) - I would be tempted to click (1) earlier than I was intended to because of the fact that all the other hitcircles in 01:07:643 (2,3,4,1,2,3) are at 1/2 time intervals from each other. It could just be the fact that it's AR7.5 and I suck at reading AR7.5 *minor* I wouldn't get rid of this, just make it more readable. Okay, i change this section for 2 reverse sliders
  8. 01:19:081 (2) - I am extremely tempted to quote that all sliders must have a clear path from start to finish. I wouldn't completely redo the sliderart, just space the overlapping anchors a bit more. Fixed
  9. 01:23:206 (1,2) - This by itself is fine by the way (despite being unintuitive), just don't cover up (2) and make it unintuitive. Save that for the insane with the higher AR :o Fixed

Wolf's Insane
I died right at the end becuase I suck lol
  1. 00:05:106 (1,2) - I can't hear why the jumps are getting increasingly more spaced. No pp jumps please, whether pp was your intention or not.
  2. 00:05:106 (1,2) - Also don't break flow on weak sounds or sounds of the same strength as the ones before them. Also don't break flow on red ticks, unless you are expreienced.
  3. 00:08:306 (1,2) - Same two problems as 00:05:106 (1,2). There is really no need to increase intensity throughout a calm section if you can't hear any musical intensity at all.
  4. 00:15:706 (5,6) - Not aesthetically pleasing owo
  5. 00:17:506 (6) - Not a great place to break circular flow. I've just noticed this is a gimmick. Still, the comment below applies.
  6. 00:17:906 (1) - This is a good place to break circular flow though. What a wasted opportunity :P
  7. 00:20:306 (3,4) - Speaking of gimmicks, you haven't used yours here.
  8. 00:22:706 (1) *00:24:906 (3) & 00:25:906 (1) - It looks very untidy if you use 3 different sliderart styles.
  9. 00:29:106 (1,2,3) - I would extend (2,3) out rather than stack them.
  10. 00:30:906 (2,3,4) - ^ Same here, just with (3,4) instead of (2,3).
  11. 00:33:906 (1,2) - Why break flow here?? I haven't found any gimmick to support it and the song doesn't support it either.
  12. 00:37:506 (2,3,4,5,1) - Plays fine but looks kinda bad.
  13. 00:37:906 (1,2) - First 1/4 jump. 41.6% of the way through the map. Please either remove this or use it earlier :P
  14. 00:40:906 (3,4) - Looks just like a 1/4 stack owo This also appeared somewhere else, which is a problem. :thinking: I am stupid, ignore that :o
  15. 00:49:906 (1,1) - These sliderart styles are different owo
  16. 00:58:831 (4,5,6) - I would extend (5,6) out rather than stack them. I feel like I've said this before :thinking: Whatever, I won't repeat myself again :P
  17. 01:05:206 (1,2,3,4,5,1,2,3,4) - PP confirmed. Seriously, those jumps have large spacing, but that's not the problem at all. The fact that you broke flow twice in a row in a relatively calm bit again is the problem ^-^
  18. 01:17:956 (3,4,5,6,7,8) - Completely different ways of representing a 1/4 triple, nice way of confusing people :D
  19. 01:21:706 (1,2,3) - More 1/4 jumps which we haven't seen for almost a minute. Seriously, this would be fine if you just used it more often. You can use it more or not use it at all, your choice.
  20. 01:27:893 (2,3,4,5,6,1,2,3,4,5) - I would love to explain to you why this is a 1/2 jump and ^ that is a 1/4 jump but I just can't be bothered. You can PM me if you want to know though.

Gungi
  1. 00:03:506 (1,2,3,4) - Not sure why (3,4) go in a completely different direction than the one the slider implies when the patterns at 00:00:306 (1,2,3,4,1,2,3,4) followed the implied slider path. I do this for make a blanket at 00:04:906 (4,1) so i conserve it
  2. 00:05:106 (1,2,3,4) - ^ Same here. I think this isn't necessary to change because is the top diff, so i think the people who play this doesn't has problem to read this
  3. 00:06:706 (1,2,3,4,1,2,3,4) - Now this isn't even consistent in whether it does or does not follow the implied slider path. Please fix or give an exhaustive explanation owo. 00:06:706 (1,2) - Here i do a blanket and 00:07:906 (3,4,1) here a triangle. Imo i think this isn't bad
  4. 00:12:106 (2,3) - Not sure what you're trying to emphasize at 00:12:706 with that awkward object placement. Fixed
  5. 00:15:506 (3,4,5,6) - Not a very regular polygon if you ask me. It needs to look more like a square and less like a failed rectangle :P Changed form to a square
  6. 00:17:706 (1,2,3,4) - Nice pattern, I like it owo Thanks~
  7. 00:19:506 (1,2,3,4) - And here it is again, on (1,4) niceeee Thanks? xdd
  8. 00:25:306 (5,1,2,3,4) - The stream at (1,2,3,4) breaks player expectation. 00:25:506 (1,2,3,4) - changed a bit
  9. 00:27:506 (1,2) - This could look and play better by using your pattern that you introduced earlier at 00:19:506 (1,2,3,4) & 00:17:706 (1,2,3,4). imo this doesn't looks bad so i conserve it
  10. 00:28:306 (3,4,5,6) - This would look very nice if it was a star. Something a bit like 00:32:706 (3,4,5,6,7). Ok, i don't made a star here,
    but i made other pattern for a change styles
  11. 00:31:506 (1,2,3) - Not gonna extend (2,3)?? Because if not then that's fine by me owo uhh? i conserve it
  12. 00:37:506 (2,3,4,1) - Exact same thing as the previous difficulty. I might as well copy and paste. You should either introduce 1/4 jumps earlier or not use them at all. drums are predominant here so i don't change it
  13. 00:46:706 (2,3,4,5,6) - Not well done aesthetically and also slightly awkward because of wide angles. Ok, i changed it a bit, i think now are nice
  14. 00:48:306 (1,2,1,1) - Sliderart styles don't really go well together. I think this looks nice lol
  15. 01:11:956 (1) - This is a very weird place to put a hitcircle after that star spam. Fixed, i made a diamond
  16. 01:21:706 (1,2) - This is a 1/4 jump that hasn't been properly introduced and therefore, this is also a difficulty spike. Fixed, i reverse the slider 1, i think that is you say
  17. 01:22:456 (3,1) - This is a 1/2 jump that HAS been properly introduced. Again, if you want to know the difference, just PM me.
  18. 01:26:768 (2,3) - This is the only time in this map that I will tell you to break flow on (3). Reason? i think looks nice, has a blanket with slider 1, follow form to 2 and is directly to 4, so i reject this

Sorry for completely destroying your map owo haha, np, you made nice suggestions, thanks! :D
I didn't mean to be mean :P Many thanks for the mod!~ I take the most important things owo
- Frontier -
q

If your map is ready then move to pending section!

[Easy]
  1. 00:05:106 (2) - almost touch the hp-bar. Move it.
  2. 00:16:306 (5,1) - Maybe nc at 00:16:306 (5) instead because it's a big white line here and looks more fit with the song. xp
  3. 01:06:143 (4,2) - not perfectly stacked.
[Normal]
  1. There are inconsistent ds here. Even it's unnecessary to use ds but you should do it for consistent.
    if you want nazi
    1. 00:02:906 (2,1) - DS 0.84x
    2. 00:06:106 (2,1) - DS 0.78x
    3. 00:30:906 (2,3) - DS 0.84x
    4. 00:32:706 (2,3) - DS 0.94x
    5. 00:37:106 (1,2) - DS 0.94x
    6. 00:38:306 (4,1) - DS 0.95x
    7. 00:39:106 (2,3) - DS 0.85x
    8. 00:40:306 (5,6) - DS 0.81x
    9. 00:41:906 (1,2) - DS 0.86x
    10. 00:42:506 (2,3) - DS 0.84x
    11. 00:45:706 (2,3) - DS 0.84x
    12. And there are lots of inconsistent ds, like a lot. You don't understand it
  2. 00:03:506 (1,1) - Maybe try to avoid overlap here. If you can't, it's okay.
  3. 00:41:106 (7,1) - not perfectly blanket. curve (1)'s slider a little bit.
  4. There are lots of notes in kiai part. i think It might too hard for newbies.
I'd end at here. I won't mod more diffs here.
GL~
Mordred
from q

Gungi
hp8 wtf

00:12:906 (4,5,1) - I think this is 1/8, not sure

00:25:506 (1) - dont think you need the nc

00:33:106 (4,5,6,7,1) - you could polish this more

00:40:306 (2) - change to 2 circles to follow vocals better?

01:06:706 (2) - nc

01:18:518 (6) - maybe make this a slider to emphasize the vocal and cover the sound on 01:18:706 -

01:29:946 (1,2,3,4) - I feel like these should be spaced more since the music is getting louder

Wolf's Insane
hp6.5? ar8.3?

00:03:106 (3,4) - should be a slider for consistency with 00:06:306 (3) - and 00:09:506 (3) -

00:29:706 (4) - touching the hp bar

00:54:724 (2) - shouldn't this be on the blue tick?

00:56:956 (1) - ctrl+j?

01:17:956 (3,4,5,6,7,8) - why is one of them spaced but not the other one?

00:05:106 (2) - this slider in your Easy touches the hp a tiny bit, just move it down by a pixel or two


Nice map, gl with it!
Topic Starter
Cris-

- Frontier - wrote:

q

If your map is ready then move to pending section! I'm waiting for wolf's update his diff and video for this, when i get this i move the map to the pending section n.n

[Easy]
  1. 00:05:106 (2) - almost touch the hp-bar. Move it. Ok, adjusted a bit down
  2. 00:16:306 (5,1) - Maybe nc at 00:16:306 (5) instead because it's a big white line here and looks more fit with the song. xp Fixed
  3. 01:06:143 (4,2) - not perfectly stacked. Fixed
[Normal]
  1. There are inconsistent ds here. Even it's unnecessary to use ds but you should do it for consistent.
    if you want nazi
    1. 00:02:906 (2,1) - DS 0.84x
    2. 00:06:106 (2,1) - DS 0.78x
    3. 00:30:906 (2,3) - DS 0.84x
    4. 00:32:706 (2,3) - DS 0.94x
    5. 00:37:106 (1,2) - DS 0.94x
    6. 00:38:306 (4,1) - DS 0.95x
    7. 00:39:106 (2,3) - DS 0.85x
    8. 00:40:306 (5,6) - DS 0.81x
    9. 00:41:906 (1,2) - DS 0.86x
    10. 00:42:506 (2,3) - DS 0.84x
    11. 00:45:706 (2,3) - DS 0.84x
    12. And there are lots of inconsistent ds, like a lot. You don't understand it
  2. 00:03:506 (1,1) - Maybe try to avoid overlap here. If you can't, it's okay. I keep it, but I will keep this in mind
  3. 00:41:106 (7,1) - not perfectly blanket. curve (1)'s slider a little bit. Fixed
  4. There are lots of notes in kiai part. i think It might too hard for newbies. Ye i know, but i can't put a spam of notes, is only a normal diff
I'd end at here. I won't mod more diffs here.
GL~ Thanks :D!

Yoshino-- wrote:

from q

Gungi
hp8 wtf Down to 7

00:12:906 (4,5,1) - I think this is 1/8, not sure I don't think that so i ignore this

00:25:506 (1) - dont think you need the nc Fixed

00:33:106 (4,5,6,7,1) - you could polish this more Ok, i think now is better

00:40:306 (2) - change to 2 circles to follow vocals better? Fixed

01:06:706 (2) - nc Fixed

01:18:518 (6) - maybe make this a slider to emphasize the vocal and cover the sound on 01:18:706 - Ok, i put a slider at 01:18:518 to 01:18:706

01:29:946 (1,2,3,4) - I feel like these should be spaced more since the music is getting louder Other mods talk me about this and says me this doesn't need much space, so i conserve it.

Wolf's Insane
hp6.5? ar8.3?

00:03:106 (3,4) - should be a slider for consistency with 00:06:306 (3) - and 00:09:506 (3) -

00:29:706 (4) - touching the hp bar

00:54:724 (2) - shouldn't this be on the blue tick?

00:56:956 (1) - ctrl+j?

01:17:956 (3,4,5,6,7,8) - why is one of them spaced but not the other one?

00:05:106 (2) - this slider in your Easy touches the hp a tiny bit, just move it down by a pixel or two Already fixed in Frontier's mod, i down it a pixel :)


Nice map, gl with it! Thank you!!~
Many thanks to both for the mod! :D
- Frontier -
#2 (don't give me kd again)
my mod is even worse than before.

[General]
  1. The difficulty gap between Easy and Normal is kinda near compared to other gaps. (like Normal & Hard or Hard & Insane) God I'm bad at english again
    Look at this graph below if you don't understand. It makes you more confused than again
    fuck nazi

    You see. Easy to Normal doesn't go smoothly as Normal to Hard or Hard to Insane do.
    The way to fix this is to reduce SR in Easy. Or just not fix them. I think that's not a big problem but just the gap doesn't go well.
[Easy]
[Saco's Hard]
  1. Just my opinion. I think SV 1.60x is kinda fast. Since I saw only some map use it.
  2. 00:06:706 (1,2) - not perfectly blanket. move (2) to x:342 y:152
  3. 00:36:106 (3,4) - ^. move (4) to x:363 y:328
  4. 00:54:692 (2,1) - ^. move (2) to x:209 y:197
  5. 00:57:612 - You should add a note here since there is a sound here.
  6. 01:02:018 (1) - Here is triplet ;;
  7. 01:07:643 (2,1) - You should add a note at 01:08:206 and 01:08:956 to make it constant because you make like 1/2 beat gaps between note along. (hi bad explanation)
  8. 01:12:706 - Here is the big sound that you shouldn't miss and add a note here. Why? You make this 01:12:518 (5) unlike 01:14:018 (5,1) even there are the same rhythm.
  9. 01:18:706 (1) - There is no sound here so it's unnecessary to add it.
  10. 01:27:518 (1) - I know you make it to follow the vocal. But you should follow the instrumental too!
[Wolf's Insane]
  1. 00:04:106 (2,3) - not perfectly blanket. move (3) to x:314 y:79
  2. 00:15:406 - There is a sound here so you should add a note here.
  3. 00:38:706 (1,2) - not perfectly blanket. move (2) to x:361 y:49
  4. 01:18:706 (9) - As I mentioned in Hard.
  5. 01:30:317 (3,4) - idk why you stack this? I hear this part and it's like, all rhythm is the same here. (bad explanation again xp) So, maybe you should map something like 01:29:391 (2,4). Or if not, give me a reason to this.
Gungi diff is kinda good itself. The problem of that diff is you follow the vocal at the beginning and don't follow that instrumental which has triplets :roll:
Sorry for a very bad mod again. :o
GL~ (ノ´ヮ´)ノ~☆
Topic Starter
Cris-

- Frontier - wrote:

#2 (don't give me kd again)
my mod is even worse than before.

[General]
  1. The difficulty gap between Easy and Normal is kinda near compared to other gaps. (like Normal & Hard or Hard & Insane) God I'm bad at english again
Mmm, imo easy is fine, (1.49 * currently), and to reduce SR i need to remove circles, the problem is that many sliders in this song would not sound good...
  • Look at this graph below if you don't understand. It makes you more confused than again
    fuck nazi

    You see. Easy to Normal doesn't go smoothly as Normal to Hard or Hard to Insane do.
    The way to fix this is to reduce SR in Easy. Or just not fix them. I think that's not a big problem but just the gap doesn't go well. Ignored, i think this isn't very important
[Easy]
[Saco's Hard]
  1. Just my opinion. I think SV 1.60x is kinda fast. Since I saw only some map use it. Imo is fine in 1,60x easy pp so i conserve it
  2. 00:06:706 (1,2) - not perfectly blanket. move (2) to x:342 y:152 Fixed
  3. 00:36:106 (3,4) - ^. move (4) to x:363 y:328 Fixed
  4. 00:54:692 (2,1) - ^. move (2) to x:209 y:197 Fixed
  5. 00:57:612 - You should add a note here since there is a sound here. Fixed
  6. 01:02:018 (1) - Here is triplet ;; Fixed
  7. 01:07:643 (2,1) - You should add a note at 01:08:206 and 01:08:956 to make it constant because you make like 1/2 beat gaps between note along. (hi bad explanation) Fixed
  8. 01:12:706 - Here is the big sound that you shouldn't miss and add a note here. Why? You make this 01:12:518 (5) unlike 01:14:018 (5,1) even there are the same rhythm. Ok, i put a circle at 01:12:893
  9. 01:18:706 (1) - There is no sound here so it's unnecessary to add it. Removed
  10. 01:27:518 (1) - I know you make it to follow the vocal. But you should follow the instrumental too! I remove the spinner, and put notes here
[Wolf's Insane]
  1. 00:04:106 (2,3) - not perfectly blanket. move (3) to x:314 y:79
  2. 00:15:406 - There is a sound here so you should add a note here.
  3. 00:38:706 (1,2) - not perfectly blanket. move (2) to x:361 y:49
  4. 01:18:706 (9) - As I mentioned in Hard.
  5. 01:30:317 (3,4) - idk why you stack this? I hear this part and it's like, all rhythm is the same here. (bad explanation again xp) So, maybe you should map something like 01:29:391 (2,4). Or if not, give me a reason to this.
Gungi diff is kinda good itself. The problem of that diff is you follow the vocal at the beginning and don't follow that instrumental which has triplets :roll: I do this because the introduction is slow...
Sorry for a very bad mod again. :o
GL~ (ノ´ヮ´)ノ~☆ Thanks! again haha
Sayoki
Hola, estuve revisando el mapa y encontre unas cosas que podrian ser mejoradas:
Normal
00:01:906 (1) - Evita hacer estos NC, no los veo muy necesarios, en ese caso es mejor colocar los NC en estos sliders 00:02:906 (5) -
Wolf's Insane
No veo muchas falencias, a excepcion de la parte del kiai donde se rompe el circular flow inesperadamente en algunas partes, como acá 01:00:518 (6) - Yo opino que deberia ser algo como esto
Eso seria :3
Topic Starter
Cris-

SparkinG wrote:

Hola, estuve revisando el mapa y encontre unas cosas que podrian ser mejoradas:
Normal
00:01:906 (1) - Evita hacer estos NC, no los veo muy necesarios, en ese caso es mejor colocar los NC en estos sliders 00:02:906 (5) - Lo hago de esta manera para marcar los golpes de sonido, si te das cuenta estos sliders tienen un tic blanco grande, ese es el motivo de los NC aquí, así que ignorare esto
Wolf's Insane
No veo muchas falencias, a excepcion de la parte del kiai donde se rompe el circular flow inesperadamente en algunas partes, como acá 01:00:518 (6) - Yo opino que deberia ser algo como esto Arreglado
Eso seria :3 Gracias por el mod! '3'
polka


[General:]
  • bop bop
[Easy:]
  • 00:17:106 (2,3) - Blanket
    [list:1337]00:32:306 (1,2) - ^
[Normal:]
  • 00:19:306 (4) - I can stand the other ones landing on a downbeat but this is actually bringing down the map quality.
    [list:1337]00:22:506 (6) - ^
00:47:506 (3) - Move this up for improved flow
00:57:143 (6,7) - Repeat slider is better for capturing vocals[Hard:]
  • 00:36:506 (4) - This slider's blankets need work.
    01:12:518 (5) - Lands on an important downbeat that should be clickable.
    01:28:831 (5,6) - Kick sliders are advanced and too much for hard players. Just use another repeat slider.
[Afteword:]
  • This bg made me laugh like that fat guy is me af

    GL
Topic Starter
Cris-

PolkaMocha wrote:



[General:]
  • bop bop
[Easy:]
  • 00:17:106 (2,3) - Blanket Fixed
    [list:1337]00:32:306 (1,2) - ^ Fixed
[Normal:]
  • 00:19:306 (4) - I can stand the other ones landing on a downbeat but this is actually bringing down the map quality. Fixed
    [list:1337]00:22:506 (6) - ^ Fixed
00:47:506 (3) - Move this up for improved flow Fixed
00:57:143 (6,7) - Repeat slider is better for capturing vocals Fixed[Hard:]
  • 00:36:506 (4) - This slider's blankets need work. Ok, adjusted a bit
    01:12:518 (5) - Lands on an important downbeat that should be clickable. Fixed
    01:28:831 (5,6) - Kick sliders are advanced and too much for hard players. Just use another repeat slider. Fixed
[Afteword:]
  • This bg made me laugh like that fat guy is me af Lol, i like food too c:

    GL
Thanks!! ^u^
- Frontier -

Sorry, I didn't notice it ;;
The actual slider velocity is 0.9
but in .osu is 0.8999999999999999999x
The way to fix is to change from 0.8999999999999999999x to 0.9x in .osu file
Topic Starter
Cris-

- Frontier - wrote:


Sorry, I didn't notice it ;;
The actual slider velocity is 0.9
but in .osu is 0.8999999999999999999x
The way to fix is to change from 0.8999999999999999999x to 0.9x in .osu file
Fixed, ty~
Ali-
greetings from modreqs
gungi
00:06:306 (3,4) - you could move these two notes back so that 4 overlaps with 00:07:906 (3) -
00:08:306 (1,4) - you could fiddle with spacing to make the head of this slider and the 4 overlap
00:13:506 (2,3) - perhaps these two should be overlapped? its not that much of a big spacing change
00:15:706 (4) - this isnt properly blanketed, the approach circle should fit along the curve of the slider
00:16:106 (6,2) - you need to fix this overlap
00:16:306 (1,2) - these two sliders should be the same angle, it looks messy if you eyeball it like this
00:16:306 (1,4) - fix overlap
00:17:706 (1,2,3,4) - this whole pattern should overlap with the previous in a better way. example
00:23:506 (3,4) - the angle between these two jumps is a bit odd, it looks weird and is probably weirder to play. this would work perfectly
00:25:906 (1) - i wonder why you made this slider facing such an odd way? it works either way, but the flow into the next slider is rather weird.
00:33:706 - you already have an established rhythm from here to 00:35:306 - here but you kinda throw it out the window. could be disorientating to the player.
00:38:706 (1) - you need to fix the curve on this slider by tightening the two anchors
00:44:706 (5) - maybe this shouldn't be on top of the slider head? consider overlapping it with the previous note
00:46:706 (2,3,4,5,6) - polygon circle could be made more interesting by making it a star. also, overlap it with the following slider better!
00:55:831 (3) - move this a bit left, it looks too messy to be so close to the 1/1 slider
00:59:768 (3) - why not overlap with the tail of the slider instead of a part of the triple?
01:00:518 (6,3) - fix this overlap
01:01:831 (4) - spacing here is weird, and it overlaps weirdly with 01:02:956 (3) - which causes a mess.
01:05:206 (1,2,3) - this just looks ugly, try pointing it in the direction of the next burst
01:07:643 (2,2) - these two have an unnecessary overlap which can be avoided by moving 01:08:581 (2) - upwards and to the left
01:11:206 (1,4,2,4) - these 4 objects overlap in a very messy way
01:13:268 (2,4,2,4) - ^
01:15:518 (5,1) - try to do more of this when you're making your uneven overlaps, it looks a lot better
01:17:581 (3) - http://i.imgur.com/6J6jnYd.png ?
01:18:518 (6) - this is the wrong rhythm. try something like this: http://i.imgur.com/cCaSMk1.png
01:22:643 (1,2,3,4,5,6) - this stream has all sorts of spacing problems. please use slider>stream tool!

i really liked the hitsounds, and you had some good ideas, but its just that the execution was lacking. fun map, loved the way you used emphasis!
Topic Starter
Cris-

Okinami wrote:

greetings from modreqs
gungi
00:06:306 (3,4) - you could move these two notes back so that 4 overlaps with 00:07:906 (3) - Fixed
00:08:306 (1,4) - you could fiddle with spacing to make the head of this slider and the 4 overlap Fixed
00:13:506 (2,3) - perhaps these two should be overlapped? its not that much of a big spacing change Ignored, imo looks bad :/
00:15:706 (4) - this isnt properly blanketed, the approach circle should fit along the curve of the slider Fixed
00:16:106 (6,2) - you need to fix this overlap Fixed
00:16:306 (1,2) - these two sliders should be the same angle, it looks messy if you eyeball it like this Fixed
00:16:306 (1,4) - fix overlap Fixed
00:17:706 (1,2,3,4) - this whole pattern should overlap with the previous in a better way. example Hmm, i made this to change styles, imo is a good pattern and looks fine
00:23:506 (3,4) - the angle between these two jumps is a bit odd, it looks weird and is probably weirder to play. this would work perfectly Oh, looks nice, done!
00:25:906 (1) - i wonder why you made this slider facing such an odd way? it works either way, but the flow into the next slider is rather weird. Fixed
00:33:706 - you already have an established rhythm from here to 00:35:306 - here but you kinda throw it out the window. could be disorientating to the player. Mmm, i think you talk about the slider form and position, so i changed it and the positions of the next notes
00:38:706 (1) - you need to fix the curve on this slider by tightening the two anchors Fixed
00:44:706 (5) - maybe this shouldn't be on top of the slider head? consider overlapping it with the previous note Fixed
00:46:706 (2,3,4,5,6) - polygon circle could be made more interesting by making it a star. also, overlap it with the following slider better! Fixed
00:55:831 (3) - move this a bit left, it looks too messy to be so close to the 1/1 slider Fixed
00:59:768 (3) - why not overlap with the tail of the slider instead of a part of the triple? Fixed
01:00:518 (6,3) - fix this overlap Fixed
01:01:831 (4) - spacing here is weird, and it overlaps weirdly with 01:02:956 (3) - which causes a mess. Fixed
01:05:206 (1,2,3) - this just looks ugly, try pointing it in the direction of the next burst Fixed
01:07:643 (2,2) - these two have an unnecessary overlap which can be avoided by moving 01:08:581 (2) - upwards and to the left Fixed
01:11:206 (1,4,2,4) - these 4 objects overlap in a very messy way
Hmm, imo is fine, anyway i change it a bit
01:13:268 (2,4,2,4) - ^ Fixed
01:15:518 (5,1) - try to do more of this when you're making your uneven overlaps, it looks a lot better ok, i will keep this in mind
01:17:581 (3) - http://i.imgur.com/6J6jnYd.png ? Fixed
01:18:518 (6) - this is the wrong rhythm. try something like this: http://i.imgur.com/cCaSMk1.png Mmm, I think the current pattern and yours are bad xD. I replace the 6 cursor with a circle, imo sounds better than these 2 patterns :P
01:22:643 (1,2,3,4,5,6) - this stream has all sorts of spacing problems. please use slider>stream tool! Fixed

i really liked the hitsounds, and you had some good ideas, but its just that the execution was lacking. fun map, loved the way you used emphasis!
Thank you so much for this mod, you help me a lot!! :D
Crissa
Hey hey, #modreqs

Gungi

00:01:906 (1) - ctrl+h para flow estaria bien

en general, el principio es bastante monotono, solo cambian algunos shapes de los sliders, no creo q lo cambies a estas alturas pero una alternativa seria 00:05:106 (1) - cambiar alguno de estos sliders por un 1/1, para darle un poco de variedad a la hora de jugarlo

00:17:506 (5) - quizas agregar un poco mas de distancia para enfatizar la voz, como hiciste 00:15:906 (5) - aqui

00:20:706 (5,6,1) - podrias distanciar un poco mas estas notas, se ven mas cerca q las anteriores pero la intensidad de la cancion es la misma

00:29:706 (4) - NC aqui en vez de 00:30:306 (1) - aqui, el espacio repentino que hay entre notas(en la timeline) puede ser un poco confuso

00:33:706 (7) - un slider va mejor aqui creo, enfatiza voz

00:38:306 (4) - podrias ver como queda con un stream normal, solo este ultimo, la cancion trae un poco de cambio de intensidad en esta parte, por que no representarla, ademas que justo despues de esto viene una parte lenta

00:47:506 (6) - slider hasta el tick blanco quizas? lo veo mejor por la voz

00:48:306 (1) - mmh te saltas la voz a la mitad, recomiendo cambiarlo aunque no creo q te interese

00:51:506 (1) - saca el NC

00:57:706 (1,2,3) - yo creo q es mejor idea seguir la voz aqui mas que los instrumentos, podrias considerar 00:58:081 (2) - poner un circulo en la cabeza de este slider y un slider nuevo en la cola del mismo

01:02:206 (1,2,3) - ^

01:11:768 (4,1) - podrias considerar agudizar un poco mas el angulo de estos 2

01:14:768 (2) - un poco mas de distancia? lo veo muy cerca comparado al resto

esta diff es bastante solida, gj :D

Wolf's Insane


podrias considerar copiar mas sliders en partes como el principio, ya que es todo el rato los mismos sonidos, no es necesario hacer diferentes shapes para cada uno, si quieres hacerlos diferentes te recomiendo hacerlos similares

00:13:106 (1,2) - el flow visual no es muy bueno, intenta rotar el (1) un poco

00:17:506 (6) - circulo en la cabeza, slider en la cola, para enfatizar voz

00:24:106 (7,8,1) - creo que este triple esta demas, no creo que poner triples tantas veces sea necesario, preferiria enfatizar otras cosas

00:29:406 (2,3) - hacerlo recto para que combine con el slider anterior estaria mejor creo, esta bien el querer guiar al player al siguiente slider pero creo que no es necesario, la cancion se permite hacer un jump

00:45:706 (2) - mm podrias no hacerlo tan curvo, como que se salta un poco la consistencia de esta parte, hablando de shapes

00:49:906 (1) - podrias pulir este slider, no termina en un circulo exactamente
00:51:506 (1) - ^ igual para este, podria ser mas parejo

00:58:456 (3,4) - esteticamente podrian ser mejores, la curvatura esta un poco fuera de lo habitual en esta diff, considera hacerlos un poquito menos curvos

01:00:706 (1) - ctrl+g y ctrl+h funcionan mejor aqui, como esta ahora le quita el flow q llevaba desde el patron anterior de jumps
01:01:268 (3) - ^

01:04:268 (2,4) - hazlos iguales

01:12:237 (4,5) - rectos quizas?

01:15:331 (5) - podrias rotarlo un poco para que guiara hacia la cabeza del siguiente slider

en general podrias practicar un poco mas los patrones y flow de los mismos, el ritmo es bastante solido

sorry por el mod corto, vengo de pasada :)

Good Luck!
QiiXshinez
00:02:506 (2) - Should probably end at the middle of it, then have a repeat at the end.
00:00:906 (2,2,2,2,2,2,2) - ^
00:13:906 (3) - Should be a slider ending at the blue tick after it.
00:20:906 (6) - Could use a repeat, then delete the slider that it would overlap if you repeated it and add a circle where it ended.
00:23:106 (2) - Circle at blue tick after it, would sound better as a mini-stream
00:25:506 (6,7,8,9) - Different hitsound please.
00:28:706 (5) - Move up to make a square?
00:29:506 (3) - Separate this and the circle before it to make a stream for aesthetics
00:29:506 (3) - Move it so it doesn't look weird with the mod above
00:31:106 (3,4,5) - Should be more of a jump.
00:37:906 (3,4) - Reduce to one repeat on first slider, then replace it with a stream. Or make every slider (00:37:506 (2,3,4) - ) a stream.
00:38:706 (1) - Put lower slider velocity on every slider in this bit. FYI, 00:38:706 (1,4,5,1,3,1,1,1) - is what I mean. Then slider after it is a bit higher velocity.
00:57:518 (6,7) - Stream please.
00:58:456 (3) - Rotate by 120/45 and move it to the left a bit. Then make 00:59:018 (6,7,1) - - look like it exactly, just no curve on the slider.
01:01:456 (3) - Make this overlap with 01:01:081 (2) - like with 01:00:706 (1) - .
01:03:893 (1,2,3,4,5,6,7) - Make these jumps on an isometric grid.
01:05:487 (2,3) - Add a circle at the blue tick after it and connect it to 01:05:768 (4,5,6,7) - .
01:11:018 (5,1,2,3,4) - Square with circle in the middle maybe?
01:13:643 (4) - Move this under a bit for a bigger challenge.
01:14:206 (1) - Move this down so it doesn't overlap with 01:14:018 (5) - . Or move the circle up. Any one will work.
01:17:956 (1,2,3,4,5,6) - Connect these circles both visually and the way where you add an extra circle that I don't know what it's called to make it a longer stream.
01:21:706 (1,2,3) - Make. It. A. Stream. Just. Do. It.
01:28:081 (3,4,5,1,2,3,4,5,6,7,8) - Do same thing with thing two mods above. Then make 01:28:081 (3,4,5) - a stream like the mod above.
Also, since I don't have the time to mod 5 difficulties, this is all Gungi difficulty.
Topic Starter
Cris-

[-Crissaegrim-] wrote:

Hey hey, #modreqs

Gungi

00:01:906 (1) - ctrl+h para flow estaria bien Arreglado

en general, el principio es bastante monotono, solo cambian algunos shapes de los sliders, no creo q lo cambies a estas alturas pero una alternativa seria 00:05:106 (1) - cambiar alguno de estos sliders por un 1/1, para darle un poco de variedad a la hora de jugarlo Mmm, tal vez tengas razon sobre lo monotono de esta parte, pero si hago un 1/1 aqui romperia la fluidez de la intro y se veria extraño :/

00:17:506 (5) - quizas agregar un poco mas de distancia para enfatizar la voz, como hiciste 00:15:906 (5) - aqui Ok, separe el (5,1) un poco

00:20:706 (5,6,1) - podrias distanciar un poco mas estas notas, se ven mas cerca q las anteriores pero la intensidad de la cancion es la misma Espaciados un poco

00:29:706 (4) - NC aqui en vez de 00:30:306 (1) - aqui, el espacio repentino que hay entre notas(en la timeline) puede ser un poco confuso Arreglado

00:33:706 (7) - un slider va mejor aqui creo, enfatiza voz Arreglado

00:38:306 (4) - podrias ver como queda con un stream normal, solo este ultimo, la cancion trae un poco de cambio de intensidad en esta parte, por que no representarla, ademas que justo despues de esto viene una parte lenta De momento voy a ignorar esto, pienso que visualmente queda mal, pero lo mantedre en mente
00:47:506 (6) - slider hasta el tick blanco quizas? lo veo mejor por la voz Arreglado

00:48:306 (1) - mmh te saltas la voz a la mitad, recomiendo cambiarlo aunque no creo q te interese Meh, pienso que queda bien ya que da inicio a los sliderart que vienen despues (no se si me explico), de todos modos es una buena sugerencia, lo tendre en mente

00:51:506 (1) - saca el NC Por que razon?, Si escuchas bien en este punto hay un golpe fuerte

00:57:706 (1,2,3) - yo creo q es mejor idea seguir la voz aqui mas que los instrumentos, podrias considerar 00:58:081 (2) - poner un circulo en la cabeza de este slider y un slider nuevo en la cola del mismo Arreglado

01:02:206 (1,2,3) - ^ Arreglado

01:11:768 (4,1) - podrias considerar agudizar un poco mas el angulo de estos 2 Ok, creo que lo arregle xD

01:14:768 (2) - un poco mas de distancia? lo veo muy cerca comparado al resto Arreglado

esta diff es bastante solida, gj :D

Wolf's Insane


podrias considerar copiar mas sliders en partes como el principio, ya que es todo el rato los mismos sonidos, no es necesario hacer diferentes shapes para cada uno, si quieres hacerlos diferentes te recomiendo hacerlos similares

00:13:106 (1,2) - el flow visual no es muy bueno, intenta rotar el (1) un poco

00:17:506 (6) - circulo en la cabeza, slider en la cola, para enfatizar voz

00:24:106 (7,8,1) - creo que este triple esta demas, no creo que poner triples tantas veces sea necesario, preferiria enfatizar otras cosas

00:29:406 (2,3) - hacerlo recto para que combine con el slider anterior estaria mejor creo, esta bien el querer guiar al player al siguiente slider pero creo que no es necesario, la cancion se permite hacer un jump

00:45:706 (2) - mm podrias no hacerlo tan curvo, como que se salta un poco la consistencia de esta parte, hablando de shapes

00:49:906 (1) - podrias pulir este slider, no termina en un circulo exactamente
00:51:506 (1) - ^ igual para este, podria ser mas parejo

00:58:456 (3,4) - esteticamente podrian ser mejores, la curvatura esta un poco fuera de lo habitual en esta diff, considera hacerlos un poquito menos curvos

01:00:706 (1) - ctrl+g y ctrl+h funcionan mejor aqui, como esta ahora le quita el flow q llevaba desde el patron anterior de jumps
01:01:268 (3) - ^

01:04:268 (2,4) - hazlos iguales

01:12:237 (4,5) - rectos quizas?

01:15:331 (5) - podrias rotarlo un poco para que guiara hacia la cabeza del siguiente slider

en general podrias practicar un poco mas los patrones y flow de los mismos, el ritmo es bastante solido

sorry por el mod corto, vengo de pasada :)

Good Luck!
Gracias por el mod compatriota! :D
Topic Starter
Cris-

QiiXshinez wrote:

00:02:506 (2) - Should probably end at the middle of it, then have a repeat at the end. Looks bad and doesn't sounds good, ignored
00:00:906 (2,2,2,2,2,2,2) - ^ ^
00:13:906 (3) - Should be a slider ending at the blue tick after it. Reason? sounds really bad
00:20:906 (6) - Could use a repeat, then delete the slider that it would overlap if you repeated it and add a circle where it ended. Sounds fine, changed
00:23:106 (2) - Circle at blue tick after it, would sound better as a mini-stream Here is a sound, yes, but i can't put this because don't emphasizes
00:25:506 (6,7,8,9) - Different hitsound please. Here is a drums, clap sounds good
00:28:706 (5) - Move up to make a square? Nah, imo this pattern is fine
00:29:506 (3) - Separate this and the circle before it to make a stream for aesthetics Fixed
00:29:506 (3) - Move it so it doesn't look weird with the mod above Fixed
00:31:106 (3,4,5) - Should be more of a jump. Fixed
00:37:906 (3,4) - Reduce to one repeat on first slider, then replace it with a stream. Or make every slider (00:37:506 (2,3,4) - ) a stream. Ok, semi fixed, i made a stream, but i start at blanket tic, not in blue, for follow correctly the kicksliders
00:38:706 (1) - Put lower slider velocity on every slider in this bit. FYI, 00:38:706 (1,4,5,1,3,1,1,1) - is what I mean. Then slider after it is a bit higher velocity. Actually is 0.75x, imo is fine xd
00:57:518 (6,7) - Stream please. Actually is a stream lol
00:58:456 (3) - Rotate by 120/45 and move it to the left a bit. Then make 00:59:018 (6,7,1) - - look like it exactly, just no curve on the slider. Srry, i changed this at crissaegrim's mod, so now is invalid :/
01:01:456 (3) - Make this overlap with 01:01:081 (2) - like with 01:00:706 (1) I make this overlapped (1,2) cause is 1/4, (3) is 1/2 from (2)
01:03:893 (1,2,3,4,5,6,7) - Make these jumps on an isometric grid. Ok, i adjusted this
01:05:487 (2,3) - Add a circle at the blue tick after it and connect it to 01:05:768 (4,5,6,7) - No sound here, ignored
01:11:018 (5,1,2,3,4) - Square with circle in the middle maybe? Looks bad, imo a star looks more beautiful
01:13:643 (4) - Move this under a bit for a bigger challenge. Don't flow good :c
01:14:206 (1) - Move this down so it doesn't overlap with 01:14:018 (5) - . Or move the circle up. Any one will work. Actually is semi-overlapped, anyway imo is fine
01:17:956 (1,2,3,4,5,6) - Connect these circles both visually and the way where you add an extra circle that I don't know what it's called to make it a longer stream. This part has a separated sound in drums, i make 2 triplets for these reason
01:21:706 (1,2,3) - Make. It. A. Stream. Just. Do. It. Lol no xD. i think not emphasize good, because the song is more strong as it advances
01:28:081 (3,4,5,1,2,3,4,5,6,7,8) - Do same thing with thing two mods above. Then make 01:28:081 (3,4,5) - a stream like the mod above. I am conscious of this, but i follow the sounds with only circles, if you look Wolf's Insane he uses kicksliders at this part. I will consider this for the future
Also, since I don't have the time to mod 5 difficulties, this is all Gungi difficulty.
Sorry for reject a lot of you say :c
Thanks for the mod :3
Shishou
hi from my mod q
mod this map
link : https://osu.ppy.sh/s/610738
[Easy]
00:01:906 (2,2) - stacking this two would be better
00:16:306 (1,2) - fix blanket
00:17:106 (2,3) - ^
00:25:106 (4) - this slider is too curved compare to the previous slider
00:24:306 (3) - finish?
00:29:106 (1,1,2) - fix blanket
00:29:106 (1) - ending this slider here 00:29:706 and removing this 00:29:906 (2) - would be better
00:37:106 (3) - use ds
00:38:706 (1,2) - 00:41:906 (1,2,3) - 00:45:106 (1,2) - 00:48:306 (1) - your rhythm is changing. make it consistent
01:14:956 (5,1) - fix blanket
01:24:706 (3) - use ds
[]
[Normal]
Make this a 2*. the gap between easy and normal is kinda near
00:19:306 (4,1) - avoid stacking in a normal diff
00:24:106 (3,4) - ^
00:40:906 (6,7) - ^
00:43:506 (1) - ending this slider here 00:44:706 - would be better since your matching the vocals here 00:38:306 (4,1,2,3,4,5,6,7,1,2,3) -
00:48:306 (1) - end this slider here 00:49:506 same reason^
00:49:906 (1) - not enough recovery time
[]
[Saco's Hard]
00:06:106 (3,4) - fix blanket
00:12:106 (5) - i think this part should be clickable
00:17:306 (5) - point the slider tail at the next note
00:19:306 (6) - make this a triple circle. would be better if this is clickable 00:19:506
00:27:706 (2,4) - fix blanket
01:11:206 (1) - ctrl + j and use ds
01:11:581 (2) - ^
[]
[Wolf's Insane]
00:08:906 (2,3) - fix blanket
00:09:906 (1,2) - make this slider consistent?
00:24:706 (2,3) - fix blanket
00:34:506 (3) - ctrl+h then use ds
01:04:268 (2) - this slider is kinda weird for me. it's facing nowhere
01:06:706 (1) - ctrl+h then use ds?
01:06:706 (5) - remove nc

that's all good luck :D
Topic Starter
Cris-

Shishou wrote:

hi from my mod q
mod this map
link : https://osu.ppy.sh/s/610738
[Easy]
00:01:906 (2,2) - stacking this two would be better Fixed
00:16:306 (1,2) - fix blanket Fixed
00:17:106 (2,3) - ^ Fixed
00:25:106 (4) - this slider is too curved compare to the previous slider Fixed
00:24:306 (3) - finish? Fixed
00:29:106 (1,1,2) - fix blanket Invalid cause i resnap this
00:29:106 (1) - ending this slider here 00:29:706 and removing this 00:29:906 (2) - would be better Fixed
00:37:106 (3) - use ds Actually is ds lol
00:38:706 (1,2) - 00:41:906 (1,2,3) - 00:45:106 (1,2) - 00:48:306 (1) - your rhythm is changing. make it consistent I do this for follow correctly the downbeats
01:14:956 (5,1) - fix blanket Fixed
01:24:706 (3) - use ds Adjusted
[]
[Normal]
Make this a 2*. the gap between easy and normal is kinda near Actually is 1.96*... 0.4* please xd
00:19:306 (4,1) - avoid stacking in a normal diff Fixed
00:24:106 (3,4) - ^ Fixed
00:40:906 (6,7) - ^ Fixed
00:43:506 (1) - ending this slider here 00:44:706 - would be better since your matching the vocals here 00:38:306 (4,1,2,3,4,5,6,7,1,2,3) - Fixed
00:48:306 (1) - end this slider here 00:49:506 same reason^ Fixed
00:49:906 (1) - not enough recovery time Hmm? imo a spinner this is fine cause downbeat (i think this refer you)
[]
[Saco's Hard]
00:06:106 (3,4) - fix blanket
00:12:106 (5) - i think this part should be clickable
00:17:306 (5) - point the slider tail at the next note
00:19:306 (6) - make this a triple circle. would be better if this is clickable 00:19:506
00:27:706 (2,4) - fix blanket
01:11:206 (1) - ctrl + j and use ds
01:11:581 (2) - ^
[]
[Wolf's Insane]
00:08:906 (2,3) - fix blanket
00:09:906 (1,2) - make this slider consistent?
00:24:706 (2,3) - fix blanket
00:34:506 (3) - ctrl+h then use ds
01:04:268 (2) - this slider is kinda weird for me. it's facing nowhere
01:06:706 (1) - ctrl+h then use ds?
01:06:706 (5) - remove nc

that's all good luck :D
Thanks for the mod!! :D
Trust
This song is awesome,

good luck! :D
Topic Starter
Cris-

Trust wrote:

This song is awesome,

good luck! :D
Yeah, this is my favorite HxH ending :D

Thank you Trust-san! :)
Halliday
Hi, from my modding queue c:

Easy
00:33:106 (2) - I don't feel like that reverse slider fits too well there, wouldn't it be better to have it on 00:33:106 (2) - ? It would match the vocals.
What Im suggesting is to swap the sliders 2 and 3, like this:

00:36:306 (2,3) - Fix blanket
00:55:831 - Imo, that should be clickable, so I suggest using a slider and a circle instead of the reverse slider:

01:17:956 (4,1) - Fix blanket (Its too narrow on the top)

Normal
My two main problems with this diffs are some of the overlaps, they don't look good imo. This are the overlaps Im talking about:
00:03:506 (1,1) - 00:08:306 (1,2,1) - 00:57:143 (6,1) - Please check them and consider remaking those patterns :o
And, most of the patterns where you used a 1/2 reverse slider have some really weird flow, and unless theres a reason to it, it could become a mayor problem.
00:25:906 - This rhytm could be like this instead:

Also, I think 00:28:706 - should be clickable.
01:17:018 (5) - ctrl + h that slider? It would make a better pattern

Saco's Hard
00:12:306 (5,6) - These could be just simmetric sliders
01:00:143 (4,1,2) - That overlap and that pattern don't look too good
00:17:306 (5) - Ctrl+J this slider and arrange, that could make a better pattern imo
00:39:306 (2) - Give this slider (or the previous one) a more unic shape xD Two very similar sliders flowing in a circle make a boring pattern
00:55:081 (1) - This seems like a strong moment of the song where you should have changed the direction fo the flow, so, I recommend you do that
My main problem with this map is that the flow is too random, it looks like you just changed the direction the map flow only when you run out of space to place notes, and idk, that doesn't makes a very organized map.
You could change the flow everytime there's a notable shift on the song, or you could do it every measure, etc. Its better to have a system than doing it randomly so... that
(also all the angles of the patterns are too sharp but that's just my personal point of view, i guess)


---------------------------------
Yeh, I think that would be it

Very good luck everyone ~
Topic Starter
Cris-

Halliday wrote:

Hi, from my modding queue c:

Easy
00:33:106 (2) - I don't feel like that reverse slider fits too well there, wouldn't it be better to have it on 00:33:106 (2) - ? It would match the vocals.
What Im suggesting is to swap the sliders 2 and 3, like this:
Fixed
00:36:306 (2,3) - Fix blanket Fixed
00:55:831 - Imo, that should be clickable, so I suggest using a slider and a circle instead of the reverse slider:
Fixed
01:17:956 (4,1) - Fix blanket (Its too narrow on the top) Ok, i adjusted this a bit, anyway visually looks closed but the blanket is good made...

Normal
My two main problems with this diffs are some of the overlaps, they don't look good imo. This are the overlaps Im talking about:
00:03:506 (1,1) - 00:08:306 (1,2,1) - 00:57:143 (6,1) - Please check them and consider remaking those patterns :o All fixed
And, most of the patterns where you used a 1/2 reverse slider have some really weird flow, and unless theres a reason to it, it could become a mayor problem. I do this because i think circle-1/2 slider is a bit harder...
00:25:906 - This rhytm could be like this instead:
Fixed
Also, I think 00:28:706 - should be clickable. Fixed
01:17:018 (5) - ctrl + h that slider? It would make a better pattern Fixed

Saco's Hard
00:12:306 (5,6) - These could be just simmetric sliders Imo is fine xd
01:00:143 (4,1,2) - That overlap and that pattern don't look too good nah
00:17:306 (5) - Ctrl+J this slider and arrange, that could make a better pattern imo Imo this make a close pattern
00:39:306 (2) - Give this slider (or the previous one) a more unic shape xD Two very similar sliders flowing in a circle make a boring pattern Ok, i changed the shape of 00:38:706 (1)
00:55:081 (1) - This seems like a strong moment of the song where you should have changed the direction fo the flow, so, I recommend you do that For the moment i mantain the actually flow
My main problem with this map is that the flow is too random, it looks like you just changed the direction the map flow only when you run out of space to place notes, and idk, that doesn't makes a very organized map.
You could change the flow everytime there's a notable shift on the song, or you could do it every measure, etc. Its better to have a system than doing it randomly so... that
(also all the angles of the patterns are too sharp but that's just my personal point of view, i guess) Ok, i'll work in this sense, maybe i do a complete remap... About you say and i reject i apply in the remap maybe...


---------------------------------
Yeh, I think that would be it

Very good luck everyone ~
Thanks :)
iYiyo
Hi!

So we discussed a lot on this map today and here's the log:

chat
2017-05-28 21:45 Cris_1: wenas :3/
2017-05-28 21:45 iYiyo: Holi
2017-05-28 21:46 Cris_1: como andas? xd
2017-05-28 21:47 iYiyo: bien gracias
2017-05-28 21:47 iYiyo: y tú?
2017-05-28 21:47 Cris_1: bien igual gracias
2017-05-28 21:47 Cris_1: todo bien en la u?
2017-05-28 21:47 iYiyo: mmm
2017-05-28 21:47 iYiyo: ahí ahí xd
2017-05-28 21:48 Cris_1: puta yo ando igual dsakdsa xd
2017-05-28 21:48 Cris_1: no en la u si pero ahi con notas u-u
2017-05-28 21:48 iYiyo: jaja
2017-05-28 21:48 iYiyo: cosas que pasan
2017-05-28 21:48 Cris_1: cierto xd
2017-05-28 21:49 Cris_1: oye me podrias ayudar con alg0? mas que nada una opinion gnral
2017-05-28 21:49 iYiyo: claro
2017-05-28 21:49 iYiyo: qué cosa?
2017-05-28 21:50 Cris_1: es que un tipo en un mod me dijo que remapeara el hard de ittai, y ps ando medio complicado con eso y teniendo en cuenta el tiempo que tengo en esta semana y el mod de monstrata xd
2017-05-28 21:50 Cris_1: sineramente piensas que necesita remap?
2017-05-28 21:51 iYiyo: mod de monstrata? :o
2017-05-28 21:52 Cris_1: se supone, ya que postee en su queue xd
2017-05-28 21:52 Cris_1: tu igual creo con el de naruto
2017-05-28 21:52 Cris_1: igual da igual si modea o no xd pero quiero saber si realmente esta tan mal como dice xD
2017-05-28 21:52 iYiyo: xD
2017-05-28 21:52 iYiyo: osea no es seguro que revise
2017-05-28 21:52 iYiyo: solo si le apetece
2017-05-28 21:52 iYiyo: como es tu primer mapa, demás que lo checkea si le gusta
2017-05-28 21:54 iYiyo: saco's hard?
2017-05-28 21:54 Cris_1: mmm capaz
2017-05-28 21:54 Cris_1: no se si le guste hxh xd
2017-05-28 21:54 Cris_1: aja
2017-05-28 21:54 Cris_1: halliday creo que era
2017-05-28 21:54 iYiyo: no tiene por qué gustarle el anime
2017-05-28 21:54 iYiyo: xd
2017-05-28 21:54 iYiyo: a ver
2017-05-28 21:55 Cris_1: pero si le gusta hay mas probabilidad xd
2017-05-28 21:55 Cris_1: me hablo sobre flow random
2017-05-28 21:56 iYiyo: para empezar
2017-05-28 21:56 iYiyo: esta diff no es de un tal sacowea? xd
2017-05-28 21:56 iYiyo: buen nombre
2017-05-28 21:56 Cris_1: el mismo jaja
2017-05-28 21:56 iYiyo: no debería de revisarla él?
2017-05-28 21:56 iYiyo: en vez de tú
2017-05-28 21:57 Cris_1: una vez le pregunte por que el nick y me dijo por que era lo que mejor lo identificaba
2017-05-28 21:57 Cris_1: mmm falta de tiempo
2017-05-28 21:57 iYiyo: mmm
2017-05-28 21:57 iYiyo: yo creo que ahí ya es problema de él po
2017-05-28 21:57 iYiyo: osea, está bien que cambies cosas chicas
2017-05-28 21:57 iYiyo: pero si ya son problemas más "serios", él debería preocuparse
2017-05-28 21:58 Cris_1: igual no tiene mucha experiencia mapeando
2017-05-28 21:58 Cris_1: asi que ese es otro problema
2017-05-28 21:58 iYiyo: :/
2017-05-28 22:08 iYiyo: yap
2017-05-28 22:08 iYiyo: estás?
2017-05-28 22:08 Cris_1: yes
2017-05-28 22:08 iYiyo: ya, para empezar, no me gustaría hacerte un mod entero de foro, sería demasiada ayuda por parte mia creo yo
2017-05-28 22:09 iYiyo: además, que como hice el mismo mapa, te podría estar dando consejos que difieren de tu estilo
2017-05-28 22:09 iYiyo: aunque personalmente encuentro que todavía no tienes un estilo muy definido, aún estás aprendiendo
2017-05-28 22:10 iYiyo: Entonces, te diré un par de cosas que le falta a cada mapa, y al final podríamos hacer un irc mo de la última diff
2017-05-28 22:10 iYiyo: si quieres
2017-05-28 22:10 iYiyo: irc mod*
2017-05-28 22:11 Cris_1: oka
2017-05-28 22:11 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229106 YUZU - Hyouri Ittai [Easy]]
2017-05-28 22:11 Cris_1: tengo una idea de que significa irc pero no se realmente que es lol
2017-05-28 22:11 iYiyo: internet relay chat
2017-05-28 22:11 iYiyo: básicamente hablar por el chat del juego xd
2017-05-28 22:12 Cris_1: ahh, he visto ese tipo de mods, sorry por tanta pregunta weona xd
2017-05-28 22:12 iYiyo: na está bien, todos partimos así xd
2017-05-28 22:12 iYiyo: mejor que las hagai conmigo que con otros tipos jaja
2017-05-28 22:12 Cris_1: jdjsds, okap ^^
2017-05-28 22:12 iYiyo: 00:00:306 (1,2,1,2,1,2,1,2) - pa empezar, podrías centrar todas estas notas
2017-05-28 22:12 iYiyo: como que se siente mucho que están tiradas a la izquierda
2017-05-28 22:13 iYiyo: Lo que le falta a la Easy, es básicamente diversidad en el ritmo
2017-05-28 22:13 iYiyo: 00:19:506 (1,2,3,4,1,2,3,4) - por ejemplo acá solo usas 1/2 sliders
2017-05-28 22:13 iYiyo: lo que lo hace super monótono
2017-05-28 22:13 Cris_1: mmm tendria que variar con circles
2017-05-28 22:14 iYiyo: o mejor aún, hacer 1/1 sliders
2017-05-28 22:15 iYiyo: obviamente es necesario tener un balance entre slider y circulos
2017-05-28 22:15 iYiyo: pero agregar sliders de 1/1 quedarían super bien
2017-05-28 22:15 iYiyo: mucho más siendo un Easy
2017-05-28 22:15 Cris_1: no se supone que esos ya son 1/1?
2017-05-28 22:16 iYiyo: soy imbécil
2017-05-28 22:16 iYiyo: tienes razón xd me confundí sorry sorry jaja
2017-05-28 22:17 iYiyo: me refería a hacerlo 1/1 más largo entonces
2017-05-28 22:18 Cris_1: ahhh oka xD
2017-05-28 22:18 iYiyo: yap
2017-05-28 22:18 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229108 YUZU - Hyouri Ittai [Normal]]
2017-05-28 22:19 iYiyo: 00:03:506 (3) - fíjate en los NC
2017-05-28 22:19 iYiyo: haz que sean consistentes
2017-05-28 22:19 Cris_1: ah chucha xD
2017-05-28 22:19 Cris_1: se me paso ncear ese, le cambie la forma ayer
2017-05-28 22:20 Cris_1: 00:11:506 (3) - nc igual?
2017-05-28 22:20 iYiyo: 00:14:706 - normalmente es recomendable empezar los downbeat (ticks blancos grandes) con un slider en vez de terminar con uno
2017-05-28 22:20 iYiyo: sip
2017-05-28 22:22 iYiyo: me sigues?
2017-05-28 22:22 Cris_1: 00:15:906 (3) - igual aca?
2017-05-28 22:22 Cris_1: yep
2017-05-28 22:23 iYiyo: sip, igual ahí
2017-05-28 22:23 Cris_1: deje el easy pausado porque me quede sin espacio, de ahi lo arreglo, np xD
2017-05-28 22:23 iYiyo: ojo que hay algunos casos en donde eso no se da siempre
2017-05-28 22:23 iYiyo: puedes empezar unos ticks anter de los blancos grandes
2017-05-28 22:23 iYiyo: a no tranquilo, la idea es decirte las cosas ahora en general y después lo ves
2017-05-28 22:23 Cris_1: dale
2017-05-28 22:24 iYiyo: yap
2017-05-28 22:24 iYiyo: 00:25:906 (1,2,3,4,1,2,3,4,1,2) - este tipo de cosas en Normal no es muy recomendable
2017-05-28 22:24 iYiyo: son muchas notas seguidas
2017-05-28 22:24 iYiyo: podrías tratar haciendo algún tipo de pausa entremedio
2017-05-28 22:25 iYiyo: 01:07:081 (1,2,3,4,5,6,1,2,3,4,1,2,3) - uff
2017-05-28 22:25 iYiyo: eso sería a grandes rasgos la normal
2017-05-28 22:25 iYiyo: dame 5 minutos y sigo xd
2017-05-28 22:25 Cris_1: esas weas las tenia espaciadas antes
2017-05-28 22:26 Cris_1: y me dijeron que spammeara notas para seguir las vocals xd
2017-05-28 22:26 iYiyo: si.. pero agregar unos cortes no caen mal
2017-05-28 22:26 iYiyo: es una normal
2017-05-28 22:26 iYiyo: no tienes que mapear todo xd
2017-05-28 22:27 Cris_1: eso mismo pense xd
2017-05-28 22:33 Cris_1: 00:25:906 (1,2,3,4,1,2,3,4,1,2) - en esta wea reemplace el 00:27:906 - que era un slider por un circle en la cola
2017-05-28 22:33 Cris_1: 01:10:831 - y en esta saque el circle
2017-05-28 22:36 Cris_1: 00:55:081 (1,2,3,4,5,6,7,1,2,3,1,2,3,4) - supongo que esta igual xdxdc
2017-05-28 22:40 iYiyo: volvi
2017-05-28 22:40 iYiyo: eso es en normal
2017-05-28 22:41 Cris_1: yes
2017-05-28 22:42 iYiyo: yap, pasamos a la hard?
2017-05-28 22:42 Cris_1: hay mucho drama con que las notas en el easy al principio esten a la izq? si las corro me quedo sin espacio y tendria que mover todo xd
2017-05-28 22:42 iYiyo: la verdad que no
2017-05-28 22:42 Cris_1: igual me las ingenio si
2017-05-28 22:42 iYiyo: pero es muy notorio xd
2017-05-28 22:42 Cris_1: mmm, voy a intentar algo de agi
2017-05-28 22:42 Cris_1: ahi*
2017-05-28 22:43 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229108 YUZU - Hyouri Ittai [Normal]]
2017-05-28 22:43 iYiyo: digo
2017-05-28 22:43 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229109 YUZU - Hyouri Ittai [Saco's Hard]]
2017-05-28 22:44 iYiyo: esta diff si tiene más problemas la verdad
2017-05-28 22:46 iYiyo: le falta mucha estructura
2017-05-28 22:46 iYiyo: además que el ritmo elegido no es el mejor
2017-05-28 22:47 Cris_1: entonces si necesita remap xd
2017-05-28 22:47 Cris_1: raioz
2017-05-28 22:47 iYiyo: xd
2017-05-28 22:47 iYiyo: a grandes rasgos, algunas partes que se nota altiro
2017-05-28 22:48 iYiyo: 00:08:906 (2,3,4) -
2017-05-28 22:48 iYiyo: aquí el compadre está siguiendo como las campanas
2017-05-28 22:48 iYiyo: 00:08:906 (2,3) - quedaría mejor si hace ctrl+g
2017-05-28 22:48 iYiyo: asi sigue el piano
2017-05-28 22:48 iYiyo: como lo ha estado haciendo antes
2017-05-28 22:49 iYiyo: 00:10:706 - en vez de dejar este espacio en blanco, podría hacer lo mismo que hizo acá 00:12:306 (5) -
2017-05-28 22:49 Cris_1: pero en general si necesita remap xd
2017-05-28 22:50 iYiyo: 00:27:706 (2,3) - hacer ctrl+g aquí quedaría mejor
2017-05-28 22:50 iYiyo: así haces que el clap caiga en la cabeza del slider
2017-05-28 22:50 iYiyo: así enfatiza
2017-05-28 22:50 iYiyo: 00:32:506 (2) - ^
2017-05-28 22:51 iYiyo: 01:07:643 (2,2) - que empiecen los ticks rojos no queda muy bien
2017-05-28 22:52 iYiyo: podría hacer nota + slider revser
2017-05-28 22:52 iYiyo: 01:12:706 - 01:14:206 - 01:15:706 - estos tres beats son intensos, pero los mapea todos completamente diferente
2017-05-28 22:52 iYiyo: y son muy similares
2017-05-28 22:52 Cris_1: ??? no cache el del nota + reverse
2017-05-28 22:52 iYiyo: empezar con sliders sería lo mejor para cada uno yo creo
2017-05-28 22:53 Cris_1: circulo en rojo y reverse terminando en tic grande blanco?
2017-05-28 22:53 iYiyo: básicamente es hacer ctrl+g a 01:07:643 (2,1) - y 01:08:393 (2,3) -
2017-05-28 22:53 Cris_1: mmm encuentro que el primero suena algo raro
2017-05-28 22:53 iYiyo: ah, ese es otro problema, enrealidad eso no es tic blanco, el timing está mal, de ahí lo corregimos
2017-05-28 22:54 Cris_1: weno
2017-05-28 22:54 iYiyo: una vez arreglado el timing pueden ver bien mejor cómo poner las notas
2017-05-28 22:56 Cris_1: lo de los ritmos intensos habria que mapearlos igual dices tu?
2017-05-28 22:56 iYiyo: no igual, pero si similar
2017-05-28 22:56 iYiyo: la idea es ser fiel al ritmo de la música
2017-05-28 22:56 Cris_1: okap
2017-05-28 22:56 iYiyo: igual en ritmo, pero diferente en mapping
2017-05-28 22:56 iYiyo: que empiecen con sliders, pero con distintos ángulos, qué se yo xd
2017-05-28 22:57 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229110 YUZU - Hyouri Ittai [Wolf's Insane]]
2017-05-28 22:57 iYiyo: esta diff está bastante mejor
2017-05-28 22:57 Cris_1: wolf mapea mas seguido y esta mas atento a todo lo relacionado al mapping, de hecho el updatea su diff xd
2017-05-28 22:57 iYiyo: eso está bien
2017-05-28 22:58 iYiyo: de hecho encuentro que sacowea debería fijarte en su diff, más si es el "peor" del set
2017-05-28 22:58 iYiyo: aunque suene pesado xd
2017-05-28 22:58 iYiyo: pero si no mapea, es normal no mejorar
2017-05-28 22:58 Cris_1: cierto
2017-05-28 22:58 Cris_1: capaz hable con el y elimine esa diff por completo
2017-05-28 22:58 Cris_1: y busque otro gder que este mas interesado
2017-05-28 22:58 iYiyo: por qué no intentas hacerlo tú?
2017-05-28 22:58 Cris_1: me falta experiencia mapeando hards :l
2017-05-28 22:59 iYiyo: te recomiendo ver mapas que hace Hazu- o Irohas
2017-05-28 22:59 iYiyo: son secos xd
2017-05-28 22:59 iYiyo: siempre les pido gds, pero más que nada porque son mis amigos
2017-05-28 22:59 Cris_1: me gusta el estilo de hazu
2017-05-28 22:59 Cris_1: me acuerdo cuando se llamaba siiilver xd
2017-05-28 22:59 Cris_1: espere un año para que se rankeara su set de musaigen
2017-05-28 22:59 iYiyo: xD
2017-05-28 22:59 iYiyo: es uno de mis gders personales (?
2017-05-28 22:59 iYiyo: jaja no mentira
2017-05-28 23:00 iYiyo: pero es una máquina para mapear
2017-05-28 23:00 Cris_1: djkaskjd ksi+
2017-05-28 23:00 iYiyo: ya entonces a la diff de nwolf le fataría un mod de bn nomás
2017-05-28 23:00 iYiyo: está decente
2017-05-28 23:00 iYiyo: ahora pasamos a
2017-05-28 23:00 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229107 YUZU - Hyouri Ittai [Gungi]]
2017-05-28 23:01 Cris_1: igual si llegara a remapearla yo la cambiaria a collab, ya que estaria usando en si el mapa de el, me da como lata dejarlo aparte
2017-05-28 23:01 Cris_1: literal es uno de los que me enseño lo basico del mapping hace mil años
2017-05-28 23:02 Cris_1: ahh algo te iba a preguntar respecto a la insane
2017-05-28 23:02 Cris_1: 00:57:706 (1,2,3) - ese patron esta bien?
2017-05-28 23:03 iYiyo: cuál insane
2017-05-28 23:03 iYiyo: la tuya o wolf?
2017-05-28 23:03 Cris_1: wolf
2017-05-28 23:03 iYiyo: |me parece que si
2017-05-28 23:09 iYiyo: https://puu.sh/w4a15/dda64b707d.png
2017-05-28 23:09 iYiyo: estas son las líneas rojas que deberías usar
2017-05-28 23:10 Cris_1: mmm
2017-05-28 23:10 Cris_1: william K hizo un mod sobre los timing
2017-05-28 23:10 Cris_1: segun yo estan bien
2017-05-28 23:12 iYiyo: mmm
2017-05-28 23:12 iYiyo: yo diría que no xd
2017-05-28 23:13 iYiyo: 00:54:152 (1,2) - esta cosa se escucha super off
2017-05-28 23:13 iYiyo: por último has una 2da diff y prueba lo que te di
2017-05-28 23:13 iYiyo: además, 00:55:080 - esta no es un tick blanco grande
2017-05-28 23:14 iYiyo: 00:56:206 - aunque después lo corre
2017-05-28 23:15 Cris_1: 00:55:081 (1) - por que no? xD yo escucho un down ahi
2017-05-28 23:16 iYiyo: pero no es necesario xd
2017-05-28 23:16 iYiyo: bajo esa misma lógica, también debería haber uno 01:07:081 - aquí
2017-05-28 23:16 Cris_1: creo que a mi me falto ponerlos xD
2017-05-28 23:17 Cris_1: algo menciono
2017-05-28 23:17 Cris_1: 00:56:206 - Here, for the right downbeat. Also with 160 BPM.
2017-05-28 23:17 Cris_1: imagino que se referia a los otros igual
2017-05-28 23:17 iYiyo: no son necesarios, créeme xd
2017-05-28 23:18 Cris_1: a lo mejor solo fue para calzar con las vocals antes del coro
2017-05-28 23:18 Cris_1: "hyoriitTAI"
2017-05-28 23:18 Cris_1: algo asi
2017-05-28 23:19 iYiyo: si pero no afecta en nada xd
2017-05-28 23:19 Cris_1: en un principio tenia los timings del mapset de mania y janpai me alego que se escuchaba mal xD
2017-05-28 23:19 Cris_1: ACTION is listening to [https://osu.ppy.sh/b/448354 YUZU - Hyori Ittai]
2017-05-28 23:19 iYiyo: cuál era antes?
2017-05-28 23:19 iYiyo: aver
2017-05-28 23:21 iYiyo: el bpm de 160 está un poco desfasado
2017-05-28 23:21 iYiyo: pero nada más
2017-05-28 23:21 iYiyo: solo necesitas 2 líneas rojas en la canción
2017-05-28 23:21 iYiyo: lo que te dijo william k no está bien según yo xd
2017-05-28 23:22 Cris_1: puta no se como comprobar eso xD
2017-05-28 23:22 iYiyo: has esto
2017-05-28 23:22 iYiyo: has una segunda diff
2017-05-28 23:23 iYiyo: y usa los timings lines que te mandé
2017-05-28 23:23 iYiyo: y preguntale a otros mappers por un quick check
2017-05-28 23:23 iYiyo: de no más 1 minuto
2017-05-28 23:23 iYiyo: haz*
2017-05-28 23:23 Cris_1: okey
2017-05-28 23:23 iYiyo: te apuesto que dirán que es mejor lo que te dije xd
2017-05-28 23:24 Cris_1: y el de 162?
2017-05-28 23:24 Cris_1: segun yo queda mejor ya que el 160 no cuadra bien con la guitarra del final
2017-05-28 23:24 iYiyo: ese me surgió la duda, porque no queda tan mal
2017-05-28 23:24 iYiyo: puede ser por el offset de antes
2017-05-28 23:26 iYiyo: puede que esos 162bpm del final estén bien
2017-05-28 23:26 Cris_1: creo que tienes razon
2017-05-28 23:26 Cris_1: suena mejor con ese
2017-05-28 23:27 Cris_1: william puro que trollea :c
2017-05-28 23:29 iYiyo: xD
2017-05-28 23:29 iYiyo: donde la cagó según yo fue 00:54:152 (1,2) - acá
2017-05-28 23:29 iYiyo: las vocales nunca están 100% a ritmo
2017-05-28 23:30 iYiyo: está mal mapear según las vocales xd
2017-05-28 23:30 iYiyo: además de que lo hizo mal imo
2017-05-28 23:30 iYiyo: y estos 2 00:55:081 - 00:56:206 - no son necesarios si pones la línea donde te mostré
2017-05-28 23:30 Cris_1: segun el hasta lo hablo con mrsergio
2017-05-28 23:30 iYiyo: yo creo que ni pescó bien
2017-05-28 23:31 iYiyo: por lo mismo, haz una 2da diff y le preguntas a mrsergio
2017-05-28 23:31 iYiyo: a ver qué dices
2017-05-28 23:31 iYiyo: y me cuentas xd
2017-05-28 23:31 iYiyo: qué dice*
2017-05-28 23:31 Cris_1: oka xdd
2017-05-28 23:31 Cris_1: yap, sigamos con la gungi
2017-05-28 23:31 Cris_1: ctm ya son las 11:30 Xd
2017-05-28 23:31 iYiyo: si xd
2017-05-28 23:31 iYiyo: la verdad igual ando medio cansado jaja
2017-05-28 23:31 iYiyo: podríamos seguir otro día
2017-05-28 23:32 Cris_1: dale, no hay problema
2017-05-28 23:32 iYiyo: o a ver, rápidito nomás
2017-05-28 23:32 Cris_1: xD
2017-05-28 23:32 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229107 YUZU - Hyouri Ittai [Gungi]]
2017-05-28 23:32 iYiyo: 00:17:706 (1,2,3,4) - no creo que sea buena idea hacer que estos sliders terminen en un tick blanco
2017-05-28 23:33 iYiyo: veo que estás siguiendo las vocales ahí, pero eso no lo haces 00:14:506 - aquí ni 00:16:106 - aquí
2017-05-28 23:33 iYiyo: entonces estás siendo inconsistente
2017-05-28 23:34 Cris_1: oka
2017-05-28 23:35 Cris_1: yap, hice un conjunto asqueroso de notas por el momento
2017-05-28 23:35 iYiyo: dale, recuerda que después lo ves en detalle nomás
2017-05-28 23:35 Cris_1: yez
2017-05-28 23:35 iYiyo: 00:21:706 (3,4) - aquí similar a lo de antes
2017-05-28 23:36 iYiyo: sigues las vocales, pero 00:20:906 - acá no lo haces
2017-05-28 23:36 iYiyo: en lo personal te recomendaría un ritmo https://puu.sh/w4b6H/042d296225.jpg así
2017-05-28 23:37 iYiyo: 00:28:306 (3,4,6) - estos jumps son demasiaaado largos
2017-05-28 23:37 Cris_1: justamente hice eso
2017-05-28 23:37 Cris_1: me siento realizado en la vida
2017-05-28 23:37 iYiyo: 00:26:706 (3,4,5,6) - compara con estos xd
2017-05-28 23:37 iYiyo: jaja buena xD
2017-05-28 23:38 Cris_1: yap, ahi los nerfee
2017-05-28 23:38 iYiyo: 00:33:706 (7) - NC
2017-05-28 23:38 Cris_1: rip 4.25
2017-05-28 23:38 iYiyo: xD
2017-05-28 23:39 iYiyo: 00:34:506 (3,4,5) - no escucho ningún triple acá D:
2017-05-28 23:39 iYiyo: también podrías hacer 00:33:706 (7,1,2,3,4,5,6,7) - de todas esta parte un poco más "distinta"
2017-05-28 23:39 Cris_1: removed
2017-05-28 23:40 iYiyo: el mapeado es muy igual al resto
2017-05-28 23:40 iYiyo: onda hacer algo que se repita
2017-05-28 23:40 iYiyo: y mantener una estructura estable
2017-05-28 23:40 Cris_1: oka, pensare en algo
2017-05-28 23:40 iYiyo: (podrías ver mi diff para guiarte a lo que me refiero)
2017-05-28 23:40 Cris_1: no importa si mantengo esta wea? 00:35:106 (7,1) -
2017-05-28 23:40 Cris_1: me gusta como queda xd
2017-05-28 23:41 iYiyo: eso está bien xd
2017-05-28 23:41 iYiyo: 00:41:106 (5) - 00:44:306 (4,5) - 00:47:506 (6) - notas algo entre esas notas?
2017-05-28 23:42 Cris_1: escucho sonidos imo
2017-05-28 23:42 iYiyo: (00:46:706 (2,3,4,5) - nerfea jumps, esta parte es calmada, y los jumps son muy altos)
2017-05-28 23:42 iYiyo: en todas esas partes, aparece el violin
2017-05-28 23:42 iYiyo: cosa que es algo distinto a toda la canción
2017-05-28 23:42 iYiyo: pero las mapeas distinto
2017-05-28 23:45 iYiyo: 00:56:018 - 00:56:768 - deberías mapear ambos iguales
2017-05-28 23:45 Cris_1: recien me meti a tu diff 01:18:610 (1,2,3,4,5) - y me di cuenta de que hice la misma wea sin querer, srry xD
2017-05-28 23:45 Cris_1: voy a pensar en un patron distinto+
2017-05-28 23:46 iYiyo: xD
2017-05-28 23:46 iYiyo: da lo mismo igual
2017-05-28 23:46 iYiyo: el tema es que son muy grandes los jumps comparado a todo lo que haces en esa sección
2017-05-28 23:46 Cris_1: dale
2017-05-28 23:46 Cris_1: ya ajuste el 00:56:018 (4) -
2017-05-28 23:47 iYiyo: 01:00:612 - nota?
2017-05-28 23:47 iYiyo: ahí me parece que va un triple
2017-05-28 23:48 iYiyo: 01:08:018 (4,3) - por ejemplo aquí lo haces bien
2017-05-28 23:48 Cris_1: suena bien
2017-05-28 23:48 Cris_1: dale, circulo agregado
2017-05-28 23:48 iYiyo: 01:11:581 (3,4,1) - aparte de hacer un cambio en el DS, también haces que el patrón sea linear
2017-05-28 23:48 iYiyo: cosa que no queda muy bien en tu diff la verdad
2017-05-28 23:48 iYiyo: en general el mapping moderno se basa en estrellas y triangulos y cosas así
2017-05-28 23:49 iYiyo: así que no es tu culpa mapear así xd
2017-05-28 23:49 iYiyo: yo también lo hago
2017-05-28 23:49 Cris_1: mmm que me sugieres para ese punto?
2017-05-28 23:49 iYiyo: podrías tratar cambiando el ángulo a algo un poco más "fuerte"
2017-05-28 23:50 Cris_1: osea mas espacio y mas ancho?
2017-05-28 23:50 iYiyo: exacto
2017-05-28 23:50 iYiyo: https://puu.sh/w4bJh/f338ad943b.jpg
2017-05-28 23:50 iYiyo: algo así se me ocurre a la rápida
2017-05-28 23:50 iYiyo: obviamente ahí juegas para que todo quede simétrico y bonito
2017-05-28 23:51 Cris_1: yap
2017-05-28 23:52 iYiyo: 01:14:956 (3,4) - este stack no queda muy bien, ya que antes haces 01:13:268 (2,3,4) -
2017-05-28 23:52 iYiyo: entonces haces que el stack quede como fuera de lugar
2017-05-28 23:52 Cris_1: yiap
2017-05-28 23:52 iYiyo: 01:15:518 (5,1) - y este tipo de overlap no lo haces en todo el mapa, por lo que también se ve raro xd
2017-05-28 23:52 iYiyo: aparte que no es muy bonito
2017-05-28 23:53 iYiyo: onda si lo usarás harto, y se notara que ese estilo usas en el mapa bien, pero no es el caso xd
2017-05-28 23:53 Cris_1: 01:14:018 (5,1) - lo hice ahi igual
2017-05-28 23:53 Cris_1: lo cambio?
2017-05-28 23:53 iYiyo: ese no se ve tan mal
2017-05-28 23:53 iYiyo: puede ser porque es un 1/1
2017-05-28 23:53 iYiyo: en cambio el otro es un 1/2
2017-05-28 23:54 Cris_1: mmm pero igual seria el unico xD
2017-05-28 23:54 iYiyo: entonces como prefieras :3
2017-05-28 23:54 iYiyo: 01:28:081 (3,4,5) - y este está muy alejado imo
2017-05-28 23:55 Cris_1: listo
2017-05-28 23:55 iYiyo: y eso sería
2017-05-28 23:56 Cris_1: era caleta xD
2017-05-28 23:56 iYiyo: xD

Summing up so you can read this after,
Easy needs less 1/1 sliders spams on some parts like 00:19:506 (1,2,3,4,1,2,3,4) -
Normal has 00:17:106 (2,3,1,2,3,4,1,2,3) - 00:25:906 (1,2,3,4,1,2,3,4,1,2) - 00:55:081 (1,2,3,4,5,6,7,1,2,3,1,2,3,4) - 01:07:081 (1,2,3,4,5,6,1,2,3,4,1,2,3) - has some big note chains which don't let the player have a rest to properly play it. Remember the players are still newbies when playing Normals.
Hard has more issues on rhythm and structure overall. I mentioned them on the chat we had.
Wolf's Insane needs a bit more work mainly on the Kiai imo. Some rhythms don't properly follow the music. (E.g: 00:55:831 (3,4,5) - You're not really folowing anything here D: recommend you to 00:56:581 - start this with a sliderhead instead of ending with one) (01:01:081 (2,3) - would be better to start 01:01:081 - this beat with a slider instead, so you can properly emphasize the strong beat)
Gungi needs a bit more polishing on some rhythms parts and structure overall.

Oh and we checked the timing, since I do believe it was bad. Remember to double check with some other people aswell.

GL with the map! I definitely see some hard work over here :D
Halliday
Espera, osea que podría haber modeado el mapa en Español?

Rayos, eso me habría ahorrado algo de tiempo :'v
Topic Starter
Cris-

Halliday wrote:

Espera, osea que podría haber modeado el mapa en Español?

Rayos, eso me habría ahorrado algo de tiempo :'v
Jajaj, para que no te pase de nuevo fijate en las banderitas xDD
Topic Starter
Cris-

iYiyo wrote:

Hi!

So we discussed a lot on this map today and here's the log:

chat
2017-05-28 21:45 Cris_1: wenas :3/
2017-05-28 21:45 iYiyo: Holi
2017-05-28 21:46 Cris_1: como andas? xd
2017-05-28 21:47 iYiyo: bien gracias
2017-05-28 21:47 iYiyo: y tú?
2017-05-28 21:47 Cris_1: bien igual gracias
2017-05-28 21:47 Cris_1: todo bien en la u?
2017-05-28 21:47 iYiyo: mmm
2017-05-28 21:47 iYiyo: ahí ahí xd
2017-05-28 21:48 Cris_1: puta yo ando igual dsakdsa xd
2017-05-28 21:48 Cris_1: no en la u si pero ahi con notas u-u
2017-05-28 21:48 iYiyo: jaja
2017-05-28 21:48 iYiyo: cosas que pasan
2017-05-28 21:48 Cris_1: cierto xd
2017-05-28 21:49 Cris_1: oye me podrias ayudar con alg0? mas que nada una opinion gnral
2017-05-28 21:49 iYiyo: claro
2017-05-28 21:49 iYiyo: qué cosa?
2017-05-28 21:50 Cris_1: es que un tipo en un mod me dijo que remapeara el hard de ittai, y ps ando medio complicado con eso y teniendo en cuenta el tiempo que tengo en esta semana y el mod de monstrata xd
2017-05-28 21:50 Cris_1: sineramente piensas que necesita remap?
2017-05-28 21:51 iYiyo: mod de monstrata? :o
2017-05-28 21:52 Cris_1: se supone, ya que postee en su queue xd
2017-05-28 21:52 Cris_1: tu igual creo con el de naruto
2017-05-28 21:52 Cris_1: igual da igual si modea o no xd pero quiero saber si realmente esta tan mal como dice xD
2017-05-28 21:52 iYiyo: xD
2017-05-28 21:52 iYiyo: osea no es seguro que revise
2017-05-28 21:52 iYiyo: solo si le apetece
2017-05-28 21:52 iYiyo: como es tu primer mapa, demás que lo checkea si le gusta
2017-05-28 21:54 iYiyo: saco's hard?
2017-05-28 21:54 Cris_1: mmm capaz
2017-05-28 21:54 Cris_1: no se si le guste hxh xd
2017-05-28 21:54 Cris_1: aja
2017-05-28 21:54 Cris_1: halliday creo que era
2017-05-28 21:54 iYiyo: no tiene por qué gustarle el anime
2017-05-28 21:54 iYiyo: xd
2017-05-28 21:54 iYiyo: a ver
2017-05-28 21:55 Cris_1: pero si le gusta hay mas probabilidad xd
2017-05-28 21:55 Cris_1: me hablo sobre flow random
2017-05-28 21:56 iYiyo: para empezar
2017-05-28 21:56 iYiyo: esta diff no es de un tal sacowea? xd
2017-05-28 21:56 iYiyo: buen nombre
2017-05-28 21:56 Cris_1: el mismo jaja
2017-05-28 21:56 iYiyo: no debería de revisarla él?
2017-05-28 21:56 iYiyo: en vez de tú
2017-05-28 21:57 Cris_1: una vez le pregunte por que el nick y me dijo por que era lo que mejor lo identificaba
2017-05-28 21:57 Cris_1: mmm falta de tiempo
2017-05-28 21:57 iYiyo: mmm
2017-05-28 21:57 iYiyo: yo creo que ahí ya es problema de él po
2017-05-28 21:57 iYiyo: osea, está bien que cambies cosas chicas
2017-05-28 21:57 iYiyo: pero si ya son problemas más "serios", él debería preocuparse
2017-05-28 21:58 Cris_1: igual no tiene mucha experiencia mapeando
2017-05-28 21:58 Cris_1: asi que ese es otro problema
2017-05-28 21:58 iYiyo: :/
2017-05-28 22:08 iYiyo: yap
2017-05-28 22:08 iYiyo: estás?
2017-05-28 22:08 Cris_1: yes
2017-05-28 22:08 iYiyo: ya, para empezar, no me gustaría hacerte un mod entero de foro, sería demasiada ayuda por parte mia creo yo
2017-05-28 22:09 iYiyo: además, que como hice el mismo mapa, te podría estar dando consejos que difieren de tu estilo
2017-05-28 22:09 iYiyo: aunque personalmente encuentro que todavía no tienes un estilo muy definido, aún estás aprendiendo
2017-05-28 22:10 iYiyo: Entonces, te diré un par de cosas que le falta a cada mapa, y al final podríamos hacer un irc mo de la última diff
2017-05-28 22:10 iYiyo: si quieres
2017-05-28 22:10 iYiyo: irc mod*
2017-05-28 22:11 Cris_1: oka
2017-05-28 22:11 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229106 YUZU - Hyouri Ittai [Easy]]
2017-05-28 22:11 Cris_1: tengo una idea de que significa irc pero no se realmente que es lol
2017-05-28 22:11 iYiyo: internet relay chat
2017-05-28 22:11 iYiyo: básicamente hablar por el chat del juego xd
2017-05-28 22:12 Cris_1: ahh, he visto ese tipo de mods, sorry por tanta pregunta weona xd
2017-05-28 22:12 iYiyo: na está bien, todos partimos así xd
2017-05-28 22:12 iYiyo: mejor que las hagai conmigo que con otros tipos jaja
2017-05-28 22:12 Cris_1: jdjsds, okap ^^
2017-05-28 22:12 iYiyo: 00:00:306 (1,2,1,2,1,2,1,2) - pa empezar, podrías centrar todas estas notas
2017-05-28 22:12 iYiyo: como que se siente mucho que están tiradas a la izquierda
2017-05-28 22:13 iYiyo: Lo que le falta a la Easy, es básicamente diversidad en el ritmo
2017-05-28 22:13 iYiyo: 00:19:506 (1,2,3,4,1,2,3,4) - por ejemplo acá solo usas 1/2 sliders
2017-05-28 22:13 iYiyo: lo que lo hace super monótono
2017-05-28 22:13 Cris_1: mmm tendria que variar con circles
2017-05-28 22:14 iYiyo: o mejor aún, hacer 1/1 sliders
2017-05-28 22:15 iYiyo: obviamente es necesario tener un balance entre slider y circulos
2017-05-28 22:15 iYiyo: pero agregar sliders de 1/1 quedarían super bien
2017-05-28 22:15 iYiyo: mucho más siendo un Easy
2017-05-28 22:15 Cris_1: no se supone que esos ya son 1/1?
2017-05-28 22:16 iYiyo: soy imbécil
2017-05-28 22:16 iYiyo: tienes razón xd me confundí sorry sorry jaja
2017-05-28 22:17 iYiyo: me refería a hacerlo 1/1 más largo entonces
2017-05-28 22:18 Cris_1: ahhh oka xD
2017-05-28 22:18 iYiyo: yap
2017-05-28 22:18 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229108 YUZU - Hyouri Ittai [Normal]]
2017-05-28 22:19 iYiyo: 00:03:506 (3) - fíjate en los NC
2017-05-28 22:19 iYiyo: haz que sean consistentes
2017-05-28 22:19 Cris_1: ah chucha xD
2017-05-28 22:19 Cris_1: se me paso ncear ese, le cambie la forma ayer
2017-05-28 22:20 Cris_1: 00:11:506 (3) - nc igual?
2017-05-28 22:20 iYiyo: 00:14:706 - normalmente es recomendable empezar los downbeat (ticks blancos grandes) con un slider en vez de terminar con uno
2017-05-28 22:20 iYiyo: sip
2017-05-28 22:22 iYiyo: me sigues?
2017-05-28 22:22 Cris_1: 00:15:906 (3) - igual aca?
2017-05-28 22:22 Cris_1: yep
2017-05-28 22:23 iYiyo: sip, igual ahí
2017-05-28 22:23 Cris_1: deje el easy pausado porque me quede sin espacio, de ahi lo arreglo, np xD
2017-05-28 22:23 iYiyo: ojo que hay algunos casos en donde eso no se da siempre
2017-05-28 22:23 iYiyo: puedes empezar unos ticks anter de los blancos grandes
2017-05-28 22:23 iYiyo: a no tranquilo, la idea es decirte las cosas ahora en general y después lo ves
2017-05-28 22:23 Cris_1: dale
2017-05-28 22:24 iYiyo: yap
2017-05-28 22:24 iYiyo: 00:25:906 (1,2,3,4,1,2,3,4,1,2) - este tipo de cosas en Normal no es muy recomendable
2017-05-28 22:24 iYiyo: son muchas notas seguidas
2017-05-28 22:24 iYiyo: podrías tratar haciendo algún tipo de pausa entremedio
2017-05-28 22:25 iYiyo: 01:07:081 (1,2,3,4,5,6,1,2,3,4,1,2,3) - uff
2017-05-28 22:25 iYiyo: eso sería a grandes rasgos la normal
2017-05-28 22:25 iYiyo: dame 5 minutos y sigo xd
2017-05-28 22:25 Cris_1: esas weas las tenia espaciadas antes
2017-05-28 22:26 Cris_1: y me dijeron que spammeara notas para seguir las vocals xd
2017-05-28 22:26 iYiyo: si.. pero agregar unos cortes no caen mal
2017-05-28 22:26 iYiyo: es una normal
2017-05-28 22:26 iYiyo: no tienes que mapear todo xd
2017-05-28 22:27 Cris_1: eso mismo pense xd
2017-05-28 22:33 Cris_1: 00:25:906 (1,2,3,4,1,2,3,4,1,2) - en esta wea reemplace el 00:27:906 - que era un slider por un circle en la cola
2017-05-28 22:33 Cris_1: 01:10:831 - y en esta saque el circle
2017-05-28 22:36 Cris_1: 00:55:081 (1,2,3,4,5,6,7,1,2,3,1,2,3,4) - supongo que esta igual xdxdc
2017-05-28 22:40 iYiyo: volvi
2017-05-28 22:40 iYiyo: eso es en normal
2017-05-28 22:41 Cris_1: yes
2017-05-28 22:42 iYiyo: yap, pasamos a la hard?
2017-05-28 22:42 Cris_1: hay mucho drama con que las notas en el easy al principio esten a la izq? si las corro me quedo sin espacio y tendria que mover todo xd
2017-05-28 22:42 iYiyo: la verdad que no
2017-05-28 22:42 Cris_1: igual me las ingenio si
2017-05-28 22:42 iYiyo: pero es muy notorio xd
2017-05-28 22:42 Cris_1: mmm, voy a intentar algo de agi
2017-05-28 22:42 Cris_1: ahi*
2017-05-28 22:43 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229108 YUZU - Hyouri Ittai [Normal]]
2017-05-28 22:43 iYiyo: digo
2017-05-28 22:43 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229109 YUZU - Hyouri Ittai [Saco's Hard]]
2017-05-28 22:44 iYiyo: esta diff si tiene más problemas la verdad
2017-05-28 22:46 iYiyo: le falta mucha estructura
2017-05-28 22:46 iYiyo: además que el ritmo elegido no es el mejor
2017-05-28 22:47 Cris_1: entonces si necesita remap xd
2017-05-28 22:47 Cris_1: raioz
2017-05-28 22:47 iYiyo: xd
2017-05-28 22:47 iYiyo: a grandes rasgos, algunas partes que se nota altiro
2017-05-28 22:48 iYiyo: 00:08:906 (2,3,4) -
2017-05-28 22:48 iYiyo: aquí el compadre está siguiendo como las campanas
2017-05-28 22:48 iYiyo: 00:08:906 (2,3) - quedaría mejor si hace ctrl+g
2017-05-28 22:48 iYiyo: asi sigue el piano
2017-05-28 22:48 iYiyo: como lo ha estado haciendo antes
2017-05-28 22:49 iYiyo: 00:10:706 - en vez de dejar este espacio en blanco, podría hacer lo mismo que hizo acá 00:12:306 (5) -
2017-05-28 22:49 Cris_1: pero en general si necesita remap xd
2017-05-28 22:50 iYiyo: 00:27:706 (2,3) - hacer ctrl+g aquí quedaría mejor
2017-05-28 22:50 iYiyo: así haces que el clap caiga en la cabeza del slider
2017-05-28 22:50 iYiyo: así enfatiza
2017-05-28 22:50 iYiyo: 00:32:506 (2) - ^
2017-05-28 22:51 iYiyo: 01:07:643 (2,2) - que empiecen los ticks rojos no queda muy bien
2017-05-28 22:52 iYiyo: podría hacer nota + slider revser
2017-05-28 22:52 iYiyo: 01:12:706 - 01:14:206 - 01:15:706 - estos tres beats son intensos, pero los mapea todos completamente diferente
2017-05-28 22:52 iYiyo: y son muy similares
2017-05-28 22:52 Cris_1: ??? no cache el del nota + reverse
2017-05-28 22:52 iYiyo: empezar con sliders sería lo mejor para cada uno yo creo
2017-05-28 22:53 Cris_1: circulo en rojo y reverse terminando en tic grande blanco?
2017-05-28 22:53 iYiyo: básicamente es hacer ctrl+g a 01:07:643 (2,1) - y 01:08:393 (2,3) -
2017-05-28 22:53 Cris_1: mmm encuentro que el primero suena algo raro
2017-05-28 22:53 iYiyo: ah, ese es otro problema, enrealidad eso no es tic blanco, el timing está mal, de ahí lo corregimos
2017-05-28 22:54 Cris_1: weno
2017-05-28 22:54 iYiyo: una vez arreglado el timing pueden ver bien mejor cómo poner las notas
2017-05-28 22:56 Cris_1: lo de los ritmos intensos habria que mapearlos igual dices tu?
2017-05-28 22:56 iYiyo: no igual, pero si similar
2017-05-28 22:56 iYiyo: la idea es ser fiel al ritmo de la música
2017-05-28 22:56 Cris_1: okap
2017-05-28 22:56 iYiyo: igual en ritmo, pero diferente en mapping
2017-05-28 22:56 iYiyo: que empiecen con sliders, pero con distintos ángulos, qué se yo xd
2017-05-28 22:57 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229110 YUZU - Hyouri Ittai [Wolf's Insane]]
2017-05-28 22:57 iYiyo: esta diff está bastante mejor
2017-05-28 22:57 Cris_1: wolf mapea mas seguido y esta mas atento a todo lo relacionado al mapping, de hecho el updatea su diff xd
2017-05-28 22:57 iYiyo: eso está bien
2017-05-28 22:58 iYiyo: de hecho encuentro que sacowea debería fijarte en su diff, más si es el "peor" del set
2017-05-28 22:58 iYiyo: aunque suene pesado xd
2017-05-28 22:58 iYiyo: pero si no mapea, es normal no mejorar
2017-05-28 22:58 Cris_1: cierto
2017-05-28 22:58 Cris_1: capaz hable con el y elimine esa diff por completo
2017-05-28 22:58 Cris_1: y busque otro gder que este mas interesado
2017-05-28 22:58 iYiyo: por qué no intentas hacerlo tú?
2017-05-28 22:58 Cris_1: me falta experiencia mapeando hards :l
2017-05-28 22:59 iYiyo: te recomiendo ver mapas que hace Hazu- o Irohas
2017-05-28 22:59 iYiyo: son secos xd
2017-05-28 22:59 iYiyo: siempre les pido gds, pero más que nada porque son mis amigos
2017-05-28 22:59 Cris_1: me gusta el estilo de hazu
2017-05-28 22:59 Cris_1: me acuerdo cuando se llamaba siiilver xd
2017-05-28 22:59 Cris_1: espere un año para que se rankeara su set de musaigen
2017-05-28 22:59 iYiyo: xD
2017-05-28 22:59 iYiyo: es uno de mis gders personales (?
2017-05-28 22:59 iYiyo: jaja no mentira
2017-05-28 23:00 iYiyo: pero es una máquina para mapear
2017-05-28 23:00 Cris_1: djkaskjd ksi+
2017-05-28 23:00 iYiyo: ya entonces a la diff de nwolf le fataría un mod de bn nomás
2017-05-28 23:00 iYiyo: está decente
2017-05-28 23:00 iYiyo: ahora pasamos a
2017-05-28 23:00 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229107 YUZU - Hyouri Ittai [Gungi]]
2017-05-28 23:01 Cris_1: igual si llegara a remapearla yo la cambiaria a collab, ya que estaria usando en si el mapa de el, me da como lata dejarlo aparte
2017-05-28 23:01 Cris_1: literal es uno de los que me enseño lo basico del mapping hace mil años
2017-05-28 23:02 Cris_1: ahh algo te iba a preguntar respecto a la insane
2017-05-28 23:02 Cris_1: 00:57:706 (1,2,3) - ese patron esta bien?
2017-05-28 23:03 iYiyo: cuál insane
2017-05-28 23:03 iYiyo: la tuya o wolf?
2017-05-28 23:03 Cris_1: wolf
2017-05-28 23:03 iYiyo: |me parece que si
2017-05-28 23:09 iYiyo: https://puu.sh/w4a15/dda64b707d.png
2017-05-28 23:09 iYiyo: estas son las líneas rojas que deberías usar
2017-05-28 23:10 Cris_1: mmm
2017-05-28 23:10 Cris_1: william K hizo un mod sobre los timing
2017-05-28 23:10 Cris_1: segun yo estan bien
2017-05-28 23:12 iYiyo: mmm
2017-05-28 23:12 iYiyo: yo diría que no xd
2017-05-28 23:13 iYiyo: 00:54:152 (1,2) - esta cosa se escucha super off
2017-05-28 23:13 iYiyo: por último has una 2da diff y prueba lo que te di
2017-05-28 23:13 iYiyo: además, 00:55:080 - esta no es un tick blanco grande
2017-05-28 23:14 iYiyo: 00:56:206 - aunque después lo corre
2017-05-28 23:15 Cris_1: 00:55:081 (1) - por que no? xD yo escucho un down ahi
2017-05-28 23:16 iYiyo: pero no es necesario xd
2017-05-28 23:16 iYiyo: bajo esa misma lógica, también debería haber uno 01:07:081 - aquí
2017-05-28 23:16 Cris_1: creo que a mi me falto ponerlos xD
2017-05-28 23:17 Cris_1: algo menciono
2017-05-28 23:17 Cris_1: 00:56:206 - Here, for the right downbeat. Also with 160 BPM.
2017-05-28 23:17 Cris_1: imagino que se referia a los otros igual
2017-05-28 23:17 iYiyo: no son necesarios, créeme xd
2017-05-28 23:18 Cris_1: a lo mejor solo fue para calzar con las vocals antes del coro
2017-05-28 23:18 Cris_1: "hyoriitTAI"
2017-05-28 23:18 Cris_1: algo asi
2017-05-28 23:19 iYiyo: si pero no afecta en nada xd
2017-05-28 23:19 Cris_1: en un principio tenia los timings del mapset de mania y janpai me alego que se escuchaba mal xD
2017-05-28 23:19 Cris_1: ACTION is listening to [https://osu.ppy.sh/b/448354 YUZU - Hyori Ittai]
2017-05-28 23:19 iYiyo: cuál era antes?
2017-05-28 23:19 iYiyo: aver
2017-05-28 23:21 iYiyo: el bpm de 160 está un poco desfasado
2017-05-28 23:21 iYiyo: pero nada más
2017-05-28 23:21 iYiyo: solo necesitas 2 líneas rojas en la canción
2017-05-28 23:21 iYiyo: lo que te dijo william k no está bien según yo xd
2017-05-28 23:22 Cris_1: puta no se como comprobar eso xD
2017-05-28 23:22 iYiyo: has esto
2017-05-28 23:22 iYiyo: has una segunda diff
2017-05-28 23:23 iYiyo: y usa los timings lines que te mandé
2017-05-28 23:23 iYiyo: y preguntale a otros mappers por un quick check
2017-05-28 23:23 iYiyo: de no más 1 minuto
2017-05-28 23:23 iYiyo: haz*
2017-05-28 23:23 Cris_1: okey
2017-05-28 23:23 iYiyo: te apuesto que dirán que es mejor lo que te dije xd
2017-05-28 23:24 Cris_1: y el de 162?
2017-05-28 23:24 Cris_1: segun yo queda mejor ya que el 160 no cuadra bien con la guitarra del final
2017-05-28 23:24 iYiyo: ese me surgió la duda, porque no queda tan mal
2017-05-28 23:24 iYiyo: puede ser por el offset de antes
2017-05-28 23:26 iYiyo: puede que esos 162bpm del final estén bien
2017-05-28 23:26 Cris_1: creo que tienes razon
2017-05-28 23:26 Cris_1: suena mejor con ese
2017-05-28 23:27 Cris_1: william puro que trollea :c
2017-05-28 23:29 iYiyo: xD
2017-05-28 23:29 iYiyo: donde la cagó según yo fue 00:54:152 (1,2) - acá
2017-05-28 23:29 iYiyo: las vocales nunca están 100% a ritmo
2017-05-28 23:30 iYiyo: está mal mapear según las vocales xd
2017-05-28 23:30 iYiyo: además de que lo hizo mal imo
2017-05-28 23:30 iYiyo: y estos 2 00:55:081 - 00:56:206 - no son necesarios si pones la línea donde te mostré
2017-05-28 23:30 Cris_1: segun el hasta lo hablo con mrsergio
2017-05-28 23:30 iYiyo: yo creo que ni pescó bien
2017-05-28 23:31 iYiyo: por lo mismo, haz una 2da diff y le preguntas a mrsergio
2017-05-28 23:31 iYiyo: a ver qué dices
2017-05-28 23:31 iYiyo: y me cuentas xd
2017-05-28 23:31 iYiyo: qué dice*
2017-05-28 23:31 Cris_1: oka xdd
2017-05-28 23:31 Cris_1: yap, sigamos con la gungi
2017-05-28 23:31 Cris_1: ctm ya son las 11:30 Xd
2017-05-28 23:31 iYiyo: si xd
2017-05-28 23:31 iYiyo: la verdad igual ando medio cansado jaja
2017-05-28 23:31 iYiyo: podríamos seguir otro día
2017-05-28 23:32 Cris_1: dale, no hay problema
2017-05-28 23:32 iYiyo: o a ver, rápidito nomás
2017-05-28 23:32 Cris_1: xD
2017-05-28 23:32 iYiyo: ACTION is editing [https://osu.ppy.sh/b/1229107 YUZU - Hyouri Ittai [Gungi]]
2017-05-28 23:32 iYiyo: 00:17:706 (1,2,3,4) - no creo que sea buena idea hacer que estos sliders terminen en un tick blanco
2017-05-28 23:33 iYiyo: veo que estás siguiendo las vocales ahí, pero eso no lo haces 00:14:506 - aquí ni 00:16:106 - aquí
2017-05-28 23:33 iYiyo: entonces estás siendo inconsistente
2017-05-28 23:34 Cris_1: oka
2017-05-28 23:35 Cris_1: yap, hice un conjunto asqueroso de notas por el momento
2017-05-28 23:35 iYiyo: dale, recuerda que después lo ves en detalle nomás
2017-05-28 23:35 Cris_1: yez
2017-05-28 23:35 iYiyo: 00:21:706 (3,4) - aquí similar a lo de antes
2017-05-28 23:36 iYiyo: sigues las vocales, pero 00:20:906 - acá no lo haces
2017-05-28 23:36 iYiyo: en lo personal te recomendaría un ritmo https://puu.sh/w4b6H/042d296225.jpg así
2017-05-28 23:37 iYiyo: 00:28:306 (3,4,6) - estos jumps son demasiaaado largos
2017-05-28 23:37 Cris_1: justamente hice eso
2017-05-28 23:37 Cris_1: me siento realizado en la vida
2017-05-28 23:37 iYiyo: 00:26:706 (3,4,5,6) - compara con estos xd
2017-05-28 23:37 iYiyo: jaja buena xD
2017-05-28 23:38 Cris_1: yap, ahi los nerfee
2017-05-28 23:38 iYiyo: 00:33:706 (7) - NC
2017-05-28 23:38 Cris_1: rip 4.25
2017-05-28 23:38 iYiyo: xD
2017-05-28 23:39 iYiyo: 00:34:506 (3,4,5) - no escucho ningún triple acá D:
2017-05-28 23:39 iYiyo: también podrías hacer 00:33:706 (7,1,2,3,4,5,6,7) - de todas esta parte un poco más "distinta"
2017-05-28 23:39 Cris_1: removed
2017-05-28 23:40 iYiyo: el mapeado es muy igual al resto
2017-05-28 23:40 iYiyo: onda hacer algo que se repita
2017-05-28 23:40 iYiyo: y mantener una estructura estable
2017-05-28 23:40 Cris_1: oka, pensare en algo
2017-05-28 23:40 iYiyo: (podrías ver mi diff para guiarte a lo que me refiero)
2017-05-28 23:40 Cris_1: no importa si mantengo esta wea? 00:35:106 (7,1) -
2017-05-28 23:40 Cris_1: me gusta como queda xd
2017-05-28 23:41 iYiyo: eso está bien xd
2017-05-28 23:41 iYiyo: 00:41:106 (5) - 00:44:306 (4,5) - 00:47:506 (6) - notas algo entre esas notas?
2017-05-28 23:42 Cris_1: escucho sonidos imo
2017-05-28 23:42 iYiyo: (00:46:706 (2,3,4,5) - nerfea jumps, esta parte es calmada, y los jumps son muy altos)
2017-05-28 23:42 iYiyo: en todas esas partes, aparece el violin
2017-05-28 23:42 iYiyo: cosa que es algo distinto a toda la canción
2017-05-28 23:42 iYiyo: pero las mapeas distinto
2017-05-28 23:45 iYiyo: 00:56:018 - 00:56:768 - deberías mapear ambos iguales
2017-05-28 23:45 Cris_1: recien me meti a tu diff 01:18:610 (1,2,3,4,5) - y me di cuenta de que hice la misma wea sin querer, srry xD
2017-05-28 23:45 Cris_1: voy a pensar en un patron distinto+
2017-05-28 23:46 iYiyo: xD
2017-05-28 23:46 iYiyo: da lo mismo igual
2017-05-28 23:46 iYiyo: el tema es que son muy grandes los jumps comparado a todo lo que haces en esa sección
2017-05-28 23:46 Cris_1: dale
2017-05-28 23:46 Cris_1: ya ajuste el 00:56:018 (4) -
2017-05-28 23:47 iYiyo: 01:00:612 - nota?
2017-05-28 23:47 iYiyo: ahí me parece que va un triple
2017-05-28 23:48 iYiyo: 01:08:018 (4,3) - por ejemplo aquí lo haces bien
2017-05-28 23:48 Cris_1: suena bien
2017-05-28 23:48 Cris_1: dale, circulo agregado
2017-05-28 23:48 iYiyo: 01:11:581 (3,4,1) - aparte de hacer un cambio en el DS, también haces que el patrón sea linear
2017-05-28 23:48 iYiyo: cosa que no queda muy bien en tu diff la verdad
2017-05-28 23:48 iYiyo: en general el mapping moderno se basa en estrellas y triangulos y cosas así
2017-05-28 23:49 iYiyo: así que no es tu culpa mapear así xd
2017-05-28 23:49 iYiyo: yo también lo hago
2017-05-28 23:49 Cris_1: mmm que me sugieres para ese punto?
2017-05-28 23:49 iYiyo: podrías tratar cambiando el ángulo a algo un poco más "fuerte"
2017-05-28 23:50 Cris_1: osea mas espacio y mas ancho?
2017-05-28 23:50 iYiyo: exacto
2017-05-28 23:50 iYiyo: https://puu.sh/w4bJh/f338ad943b.jpg
2017-05-28 23:50 iYiyo: algo así se me ocurre a la rápida
2017-05-28 23:50 iYiyo: obviamente ahí juegas para que todo quede simétrico y bonito
2017-05-28 23:51 Cris_1: yap
2017-05-28 23:52 iYiyo: 01:14:956 (3,4) - este stack no queda muy bien, ya que antes haces 01:13:268 (2,3,4) -
2017-05-28 23:52 iYiyo: entonces haces que el stack quede como fuera de lugar
2017-05-28 23:52 Cris_1: yiap
2017-05-28 23:52 iYiyo: 01:15:518 (5,1) - y este tipo de overlap no lo haces en todo el mapa, por lo que también se ve raro xd
2017-05-28 23:52 iYiyo: aparte que no es muy bonito
2017-05-28 23:53 iYiyo: onda si lo usarás harto, y se notara que ese estilo usas en el mapa bien, pero no es el caso xd
2017-05-28 23:53 Cris_1: 01:14:018 (5,1) - lo hice ahi igual
2017-05-28 23:53 Cris_1: lo cambio?
2017-05-28 23:53 iYiyo: ese no se ve tan mal
2017-05-28 23:53 iYiyo: puede ser porque es un 1/1
2017-05-28 23:53 iYiyo: en cambio el otro es un 1/2
2017-05-28 23:54 Cris_1: mmm pero igual seria el unico xD
2017-05-28 23:54 iYiyo: entonces como prefieras :3
2017-05-28 23:54 iYiyo: 01:28:081 (3,4,5) - y este está muy alejado imo
2017-05-28 23:55 Cris_1: listo
2017-05-28 23:55 iYiyo: y eso sería
2017-05-28 23:56 Cris_1: era caleta xD
2017-05-28 23:56 iYiyo: xD

Summing up so you can read this after,
Easy needs less 1/1 sliders spams on some parts like 00:19:506 (1,2,3,4,1,2,3,4) -
Normal has 00:17:106 (2,3,1,2,3,4,1,2,3) - 00:25:906 (1,2,3,4,1,2,3,4,1,2) - 00:55:081 (1,2,3,4,5,6,7,1,2,3,1,2,3,4) - 01:07:081 (1,2,3,4,5,6,1,2,3,4,1,2,3) - has some big note chains which don't let the player have a rest to properly play it. Remember the players are still newbies when playing Normals.
Hard has more issues on rhythm and structure overall. I mentioned them on the chat we had.
Wolf's Insane needs a bit more work mainly on the Kiai imo. Some rhythms don't properly follow the music. (E.g: 00:55:831 (3,4,5) - You're not really folowing anything here D: recommend you to 00:56:581 - start this with a sliderhead instead of ending with one) (01:01:081 (2,3) - would be better to start 01:01:081 - this beat with a slider instead, so you can properly emphasize the strong beat)
Gungi needs a bit more polishing on some rhythms parts and structure overall.

Oh and we checked the timing, since I do believe it was bad. Remember to double check with some other people aswell.

GL with the map! I definitely see some hard work over here :D
~Beatmap Updated~
- Hard diff remapped and the rest are fixed
- Timing fixed

Thank you so much!! ^^
meii18
reserved
Net0
Mod from my queue, yeah I’m really late xD
[General]
  1. According to sources the HxH animation of 2011 has the following metadata;
    http://www.madhouse.co.jp/
    https://puu.sh/wSXpR.jpg
    So there could be two main possibilities; ハンター×ハンタ or HUNTERxHUNTER and according to the official website of the anime Studio, it’s the english title. Just make sure to save this info for future metadata checks.

[Easy]
  1. You could use in this pattern 00:19:506 (1,2) - the same idea you did here 01:12:331 (4,2) – in terms of the slider copy pasting
  2. The DS here could be improved 00:41:906 (1,2,3) - , try moving it to x:13 y:274
  3. This rhythm is offvocal 00:55:831 (2,3,4) - . You’re following the vocals most of the time on the chorus and in this part of the song the vocals are on the red tick. Just hear the sounds here: 00:55:643 -/00:56:018 -/00:56:393 -/00:56:768 -/00:57:143 - . Same applies to this part here 01:07:081 (1,2,3,4) -
[Normal]
  1. Considering how you spaced the circle+sliders on the 1/2 gaps, I think that this section of the song, 00:38:706 (1,2,3,4,1,2,3) - , considering it’s really calm, shouldn’t be spaced and mostly stacked. I also suggest you check if the way you made the choices of stacking and spacing are consistent.
    At first, you suggested that all main downbeat transitions 00:17:106 (5,6,1) – were spaced when were done with circles+sliders while 00:18:506 (2,3) – in the middle of the phrase were stacked. However later on the map if you check how you spaced them here 00:26:706 (3,4,1,2) – it was totally opposite to how you did previously.

[Collab Hard]
  1. The spacing on the transitions could be more consistent 00:01:506 (4,1) -/00:03:106 (4,1) -/00:04:706 (4,1) -/00:06:306 (4,1) -/00:07:906 (3,1) -/00:09:506 (4,1) -/00:11:106 (3,1) -
  2. The stacks in this part could be somewhat more consistent too 00:39:906 (3,1) -/00:43:306 (4,1) -/00:44:706 (3,1) - . Using stacks for different rhythm gaps in such small amount of time can lead players to misread when this is just the hard diff when you could save this hard patterning to higher level difficulties.

[Wolf’s Insane]
  1. The emphasis done here 00:55:831 (3,1) – repeats itself here 00:56:393 (2,3) – not in the main white tick. Instead of the current rhythm 00:56:206 (1,2,3,1) – being circle+circle+slider+slider it should be this; http://puu.sh/wSZIG.jpg to keep the consistency of your own pattern.
  2. 01:07:643 (2,3,4,1,2,3,4,5,6,7,1) – it’s totally different to the previous pattern from the same part of the kiai lol. It wasn’t just a minor change in the rhythm to add variety, It’s a big difference; while here 00:55:643 (2,3,1) – you’re doing slider for the main vocal and using circles to add more spacing, here 01:07:643 (2,3,4,1) – is pure jumps. I think it should be more consistent.
  3. Same spacing for different gaps here 01:17:956 (3,4,5,6,7,8,1) - , I really suggest ctrol+g this slider 01:19:081 (1) -

[Gungi]
  1. I suggest you to mute the sliderend 01:00:706 (1,2) - , similar to what you did here 01:06:706 (1,1) -.
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