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Hotaru Murasaki - Re:TrymenT

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-Atri-
1pc noobplay


Can i get mutual plz uwu
sahuang
Mod as requested.

Disable widescreen support in all diffs.
Also I think slider tick rate 1 on every diff is better cuz 2 makes no sense... Objects like 01:33:574 (1) - in momoko diff has too many dots lol..At least explain your intension

[Easy]
  1. 00:52:521 (3,2) - avoid overlap
  2. 00:56:784 (1) - 01:14:627 (1) - 01:16:995 (1) - remove NC
    And why are all green lines snapped on 1/8? 00:12:455 - 00:16:087 - etc, every green line should be set back 1/8 to red/blue ticks.

[Normal]
  1. ar5.5 is better since it's 190bpm
  2. 00:42:732 (6) - change to a circle? I think the chain is quite long
  3. 01:27:258 (2) - DS around this seems a bit off 1.0x
    Very nice

[Hard]
  1. 00:13:363 (3,4,1) - since downbeat 00:13:995 - should be emphasised ds for 00:13:679 (4,1) - should be more than 00:13:363 (3,4) - . I think you need to switch ds here
  2. 01:15:100 (2,3) - stack?

[Lecana]
  1. 00:07:679 (3) - NC
  2. 00:35:469 (5,1) - swap NC
  3. 00:37:995 (3) - NC

[litoluna]
  1. 01:15:258 (1,2) - try not to stack cuz it breaks the flow here.

[cookiezi]
  1. 00:06:416 (4) - use a 1/1 slider instead? There's literally no sound 00:06:574 - .
  2. 00:25:284 (10) - i dont hear a sound here
  3. 00:27:811 (9) - same

[vellya]
  1. ar9.2? It's an extra and i think 9 is too slow
  2. 00:54:337 - add a circle? The beat here shouldn't be ignored imo

[okomom]
  1. 00:17:469 (1,2) - ctrl+G can reflect music better imo as 00:17:311 (2,2) - have same sound

[wkyik]
  1. 00:16:758 - add a circle, there's also a piano sound here

[re]
  1. 00:43:916 (5) - delete this cuz no sound here.
  2. 00:52:679 (4,5) - use a 1/4 slider? 00:52:758 - sound here is too weak so triplet seems too much
  3. 00:54:969 - also delete this note
  4. 00:55:442 - 01:02:705 (5) - same
  5. 01:02:784 (6) - change to a circle,01:02:863 - is overmapped
  6. 01:05:153 (3,4,5) - same for this part
  7. 01:12:732 (3,4,5,6) - if you used circles for 01:12:100 (1,2,1,2) - why use 1/4 sliders here? They are absolutely overdone/inconsistent since no sound supports the 1/4 blue ticks
    I think you can reconsider your 1/4 placements in this diff: 01:17:469 (1,2,3,4) - this is very fine as there are sufficient sounds to support. However some other places some 1/4 sliders are overdone. A circle is more than enough.
    I looked at lasse's point, spacing is fine, just need some improvement on 1/4s.
Homura-

My Angel Azusa wrote:

Mod as requested.

[Normal]
  1. ar5.5 is better since it's 190bpm
    :arrow: OK
  2. 00:42:732 (6) - change to a circle? I think the chain is quite long
    :arrow: it's a good suggestion
  3. 01:27:258 (2) - DS around this seems a bit off 1.0x
    :arrow: fixed
    Very nice
all fixed :)
Thank you for mod
http://puu.sh/tiv8I.osu
Topic Starter
Erisan

My Angel Azusa wrote:

Mod as requested.

Disable widescreen support in all diffs.
:arrow: done
Also I think slider tick rate 1 on every diff is better cuz 2 makes no sense... Objects like 01:33:574 (1) - in momoko diff has too many dots lol..At least explain your intension
:arrow: there is a part that has piano sound added. the sound is important than visual in this case. so keep tick2

[Easy]
  1. 00:52:521 (3,2) - avoid overlap
    :arrow: change
  2. 00:56:784 (1) - 01:14:627 (1) - 01:16:995 (1) - remove NC
    :arrow: ok
    And why are all green lines snapped on 1/8? 00:12:455 - 00:16:087 - etc, every green line should be set back 1/8 to red/blue ticks.
    :arrow: all done

[re]
  1. 00:43:916 (5) - delete this cuz no sound here.
    :arrow: change
  2. 00:52:679 (4,5) - use a 1/4 slider? 00:52:758 - sound here is too weak so triplet seems too much
    :arrow: change
  3. 00:54:969 - also delete this note
    :arrow: change
  4. 00:55:442 - 01:02:705 (5) - same
    :arrow: change
  5. 01:02:784 (6) - change to a circle,01:02:863 - is overmapped
    :arrow: I really like the placement on this difficulty right now. also, as I mentioned before, I always put my best effort towards making map that players can enjoy when I'm editing. even if this part is bit overmapped so I decided to keep it.
  6. 01:05:153 (3,4,5) - same for this part
    :arrow: as you replied, I reduced the amount of objects so now it has less sounds and easier.
  7. 01:12:732 (3,4,5,6) - if you used circles for 01:12:100 (1,2,1,2) - why use 1/4 sliders here? They are absolutely overdone/inconsistent since no sound supports the 1/4 blue ticks
    I think you can reconsider your 1/4 placements in this diff: 01:17:469 (1,2,3,4) - this is very fine as there are sufficient sounds to support. However some other places some 1/4 sliders are overdone. A circle is more than enough.
    I looked at lasse's point, spacing is fine, just need some improvement on 1/4s.
    :arrow: I do agree and this part actually dont have sound and have 1/4 slider but I always think about the movement and the player so even if this part does not follow the rhythm I wanted to have bit of a movement before going to jumps so I will be keeping this part
thank you for mod :)
Lecana

My Angel Azusa wrote:

Mod as requested.


[Lecana]
  1. 00:07:679 (3) - NC
  2. 00:35:469 (5,1) - swap NC
  3. 00:37:995 (3) - NC

:arrow: All fixed:D
thanks~(๑•̀ㅂ•́)و✧

http://puu.sh/tiznA/6b3b876290.txt
Len
hello ely senpai i just wanna say something before it get ranked!



hmr:

00:15:732 (2,3,4,5) - this liner pattern is a bit hard to catch for
00:19:995 (6) - change to note for make easier


wring:

00:07:363 (3) - ctrl g
00:08:153 (2) - no need to add jump here please
00:13:995 - it should be more emphasized than 00:13:679 (4) -
00:15:574 (2,3,4,1,2,3) - approach circles overlaps make hard to catch it..
00:25:363 (1,2) - , 00:37:995 (1,2) - stack is better
00:30:100 (4) - ctrl g
00:36:258 (2) - if u wanna keep this slider than try it http://puu.sh/tizyD/0122699109.jpg its better than
00:40:205 (3) - 1/2
00:46:205 (3) - avoid overlap and stack here pls why u

and so on. really randomly placed in kiai plsplspls


light:

00:19:521 (4) - avoid overlap
00:42:100 (2,3,4,5,6,7) - what do you think about add 1/2 slider instead of notes
00:59:627 (2) - x335 y50 ?
01:17:469 (1,2) - increase the distance http://puu.sh/tizNT/f090ee729f.jpg


Le:

01:03:890 (4,5) - swap the rhythm
01:14:469 - what do you think add note here and 01:14:627 - 1/2 slider for emphasis here 01:14:627 -

remove all unused lines



ㅋㅋ 수고하세양!
Topic Starter
Erisan

Len wrote:

hello ely senpai i just wanna say something before it get ranked!

light:

00:19:521 (4) - avoid overlap
:arrow: sorry, no change ;w;
00:42:100 (2,3,4,5,6,7) - what do you think about add 1/2 slider instead of notes
:arrow: change
00:59:627 (2) - x335 y50 ?
:arrow: Nice !
01:17:469 (1,2) - increase the distance http://puu.sh/tizNT/f090ee729f.jpg
:arrow: ok change ~


Le:

01:03:890 (4,5) - swap the rhythm
:arrow: no change
01:14:469 - what do you think add note here and 01:14:627 - 1/2 slider for emphasis here 01:14:627 -
:arrow: no change

remove all unused lines
:arrow: ok I'll do it



ㅋㅋ 수고하세양!
thx for mod ;)
litoluna

My Angel Azusa wrote:

Mod as requested.

[litoluna]
  1. 01:15:258 (1,2) - try not to stack cuz it breaks the flow here.
    ->I tried it. but I think fitting this state.sorry TT
thanks modding
-Aerith-
Not Using Video ?.......i think its great tho...more beautiful.... i guess ;)
Lecana

Len wrote:

Le:

01:03:890 (4,5) - swap the rhythm
01:14:469 - what do you think add note here and 01:14:627 - 1/2 slider for emphasis here 01:14:627 -

remove all unused lines
:arrow: All fixed
thanks Le:n~(๑•̀ㅂ•́)و✧
http://puu.sh/tiElu/818c80a291.txt
5hiki

My Angel Azusa wrote:

Mod as requested.


[vellya]
  1. ar9.2? It's an extra and i think 9 is too slow umm... I wouldn't think so., AR9 is just right imo
  2. 00:54:337 - add a circle? The beat here shouldn't be ignored imo I see what you mean. But 00:54:100 (1,2,1,2) - are follow the melody. sorry keep it :?
thx for mod !

https://www.dropbox.com/s/mnm4ha1kgomzm ... D.osu?dl=0
Asahina Momoko

My Angel Azusa wrote:

[okomom]
  1. 00:17:469 (1,2) - ctrl+G can reflect music better imo as 00:17:311 (2,2) - have same sound okdad

thx for mod!!
http://puu.sh/tiGZI/276bc1d02d.zip
Topic Starter
Erisan

My Angel Azusa wrote:

Mod as requested.

[cookiezi]
  1. 00:06:416 (4) - use a 1/1 slider instead? There's literally no sound 00:06:574 - .
    :arrow: change
  2. 00:25:284 (10) - i dont hear a sound here
    :arrow: change
  3. 00:27:811 (9) - same
    :arrow: change
ty mod
Rizia

My Angel Azusa wrote:

[wkyik]
  1. 00:16:758 - add a circle, there's also a piano sound here
although there have a piano sound but i dont wanna to follow that sound here
thx!
wring

My Angel Azusa wrote:

[Hard]
  1. 00:13:363 (3,4,1) - since downbeat 00:13:995 - should be emphasised ds for 00:13:679 (4,1) - should be more than 00:13:363 (3,4) - . I think you need to switch ds here ok
  2. 01:15:100 (2,3) - stack? hmm........I think it can tell from 01:15:890 (1,2) - , but ok

Len wrote:

wring:

00:07:363 (3) - ctrl g
00:08:153 (2) - no need to add jump here please
00:13:995 - it should be more emphasized than 00:13:679 (4) - fixed
00:15:574 (2,3,4,1,2,3) - approach circles overlaps make hard to catch it.. so I put not stacking to avoid confusing sorry
00:25:363 (1,2) - , 00:37:995 (1,2) - stack is better
00:30:100 (4) - ctrl g
00:36:258 (2) - if u wanna keep this slider than try it http://puu.sh/tizyD/0122699109.jpg its better than mm~...ok
00:40:205 (3) - 1/2
00:46:205 (3) - avoid overlap and stack here pls why u
no mention is no change sorry

and so on. really randomly placed in kiai plsplspls let me because those are in kiai plsplspls
thanks mod
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57811
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:eLy
Version:wring's Hard
Source:Re:LieF〜親愛なるあなたへ〜
Tags:retryment rask relief Shin'ainaru Anata e opening short eroge visual novel amari saya piano homura- wring lecana litoluna cookiezi asahina momoko mokori kawaiwkyik rizia vellya thzz
BeatmapID:1165781
BeatmapSetID:519521

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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55679,-100,4,2,1,40,0,0
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94837,-100,4,2,2,20,0,0
95469,-100,4,2,2,10,0,0
96100,-100,4,2,2,5,0,0


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Combo1 : 214,164,107
Combo2 : 186,186,199
Combo3 : 175,254,58
Combo4 : 112,96,255

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339,266,47784,1,2,0:0:0:0:
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104,289,56469,1,2,0:0:0:0:
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316,41,58679,1,0,0:0:0:0:
231,147,58837,2,0,P|268:144|303:114,1,70,0|2,0:0|0:0,0:0:0:0:
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160,101,59311,2,0,P|148:169|190:223,1,140
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426,282,61679,1,8,0:0:0:0:
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428,366,74469,1,2,0:0:0:0:
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298,213,76679,2,0,P|278:249|249:267,1,70,2|0,0:1|1:0,0:0:0:0:
225,115,76995,6,0,P|286:89|359:104,1,140,4|2,0:0|0:1,0:0:0:0:
394,193,77469,1,2,0:0:0:0:
486,161,77627,1,0,0:0:0:0:
485,258,77784,2,0,L|484:310,3,35,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
446,312,78100,2,0,L|416:362,3,35,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
386,348,78416,6,0,P|320:366|249:352,1,140,4|2,0:0|0:1,0:0:0:0:
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219,72,80153,1,0,0:0:0:0:
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247,304,81890,1,2,0:0:0:0:
225,222,82048,1,2,0:0:0:0:
296,178,82205,6,0,P|332:121|321:50,2,140,2|2|2,0:0|0:0|0:0,0:0:0:0:
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400,96,85363,2,0,P|329:94|258:62,1,140,2|0,0:0|0:0,0:0:0:0:
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331,199,87258,6,0,P|392:169|474:177,1,140,2|0,0:0|0:0,0:0:0:0:
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238,92,93100,1,2,0:0:0:0:
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256,192,93732,12,0,96100,0:0:0:0:
xLolicore-
(/・ω・)/ im gya
Homura-

Len wrote:

hello ely senpai i just wanna say something before it get ranked!


hmr:

00:15:732 (2,3,4,5) - this liner pattern is a bit hard to catch for
:arrow: 00:15:732 (2,3) - I changed it to 1/1 slider
00:19:995 (6) - change to note for make easier
:arrow: fixed


ㅋㅋ 수고하세양!
thanks for mod
http://puu.sh/tqiX2.osu
thzz

Aerith123 wrote:

Not Using Video ?.......i think its great tho...more beautiful.... i guess ;)
it's always serious problem for keysounder lol
sahuang
Rechecked and should be fine now. A lot of blue tick notes are either deleted or well explained.
Topic Starter
Erisan

My Angel Azusa wrote:

Rechecked and should be fine now. A lot of blue tick notes are either deleted or well explained.
thx Azusa :)
I Must Decrease
Hello there!

I believe the top diff to be lacking in quality, and am for this reason expressing my ability to veto this bubble for the following reasons:

[Hitsounds]
  1. 01:01:205 (3,8) - slider end has clap hitsound, does not make sense.
  2. 01:12:732 (1,2,3,4) - why are there claps
  3. 01:18:100 (3,4,5,6,7,8) - these finishes are way overpowering and not appropriate for a piano
    why on 01:08:311 - does audio randomly drop 40%. If you're going to do a build up you should have a build down as well so the audio drop isnt so sudden and random feeling.
  4. 01:14:942 (1,1,1) - why are these piano hitsounds. they arent accurate to the rhythm
[Aesthetics]
This is the biggest fault of this map, it fails to have cohesion in it's design and as such is very underwhelming and lacking in quality. There isn't really a solid logic of why notes are being placed where they are and I feel that there could be much work done on this map for this reason.

  1. 00:03:100 (4) - uneven slider, http://puu.sh/tszIX/8eeef3a4b1.jpg
  2. 00:03:890 (1,2,3) - triangle isnt consistent around 5 http://puu.sh/tszS7/0a0568b0d8.jpg
  3. 00:05:469 (4) - this is up to you but why stack 4 under 1 like this, you should use more of the play field and stop being so center focused.
  4. 00:05:941 (6,1) - why are these two notes overlapping eachother like this, looks sloppy.
  5. 00:08:942 (1,1,1) - spacing is underwhelming and seems out of place, these are strong independent notes, you should try to make them stand out instead of just putting them at some arbitrary distance, maybe stack them slightly or bring them close together.
  6. 00:10:679 (3,1) - why are these slider bodies overlapping, looks bad.
  7. 00:11:469 (1,2) - also these slider designs themselves are questionable as they're not very pleasant to look at.
  8. 00:10:205 (2,3) - why are these two so different visually while 00:11:469 (1,2) - are the same, try for some consistency
  9. 00:16:205 (4,2,3,4) - why overlap these
  10. 00:13:048 (2,4,1) - why are these so clustered
  11. 00:19:048 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - you have tons of editor space to work with yet you lock everything into such a dense area that it makes things just look like chaos, either better utilize the small space style you're going for or spread things out to allow for more consistent spacing between objects.
  12. 00:28:679 (5,1) - slider head and end overlap
  13. 00:29:942 (2,3,4) - why not use more consistent spacing
  14. 00:35:469 (1) - blanket this?
  15. 00:44:153 (6) - dont you think this is unnaturally high spacing as a result of weird aesthetic choices?
  16. 00:44:469 (2,3,4,6) - why are these overlapping
  17. 00:45:574 (1,2,3,4,5,6,7) - why not make an actual star instead of this attempt at one
  18. 00:46:995 (2) - :| overlaps 7 awkwardly,
  19. 00:46:679 (1,3) - this can also be avoided,
  20. 00:48:574 (2,3) - blanket
  21. 00:48:574 (2,1) - if you're going to do overlaps like this atleast center the 2 on the 1 like this http://puu.sh/tsAmC/a03041909d.jpg
  22. 00:49:363 (1,4,5,6) - these notes are a little close, you'd be better off given them more visual distance
  23. 00:53:153 (1,5,7,8,1) - you can avoid this overlap
    etc

[Gameplay]
  1. 00:06:416 (1) - Why space this object when
  2. 00:44:153 (6) - dont you think this is unnaturally high spacing as a result of weird aesthetic choices?
  3. 00:50:232 (5) - overmapped
  4. 00:52:758 - overmap
  5. 00:53:942 (5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - not sure if an all circle approach is really best for capturing the rhythm
  6. 01:07:048 (1,2,3,4,5,6) - not sure if all circles is right here since there are strong elongated beats in the vocals
  7. 01:12:100 (1,2,1,2,1,2,3,4) - this is just dumb overmap that makes the following drum beat on 01:13:363 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - feel considerably weaker since the notes that follow are actually supported by the music unlike 1:12:100
thzz

Xexxar wrote:

[Hitsounds]
  1. 01:12:732 (1,2,3,4) - why are there claps i guess it's because there're actually snare sounds. (depends on eLy)
  2. 01:18:100 (3,4,5,6,7,8) - these finishes are way overpowering and not appropriate for a piano this diff respect not only the piano but also drums. why can't i express both?
  3. 01:14:942 (1,1,1) - why are these piano hitsounds. they arent accurate to the rhythm listen to the song more carefully please......
thx
-Atri-
Well... Although i couldn't agree with those points on aesthetics, but since eLy have already removed his diff, i got nothing to say about this now

*sigh* Good luck eLy.
Gaia
you can't be serious, half of these overlaps/aesthetics stuff isnt even noticeable in actual gameplay

eLy, your map is great, please don't give up because of another's subjective opinions.

in the case where you do decide to bring it back, feel free to call me. I'd be more than happy to go through the diff to tie up some loose ends
hi-mei

Gaia wrote:

you can't be serious, half of these overlaps/aesthetics stuff isnt even noticeable in actual gameplay

eLy, your map is great, please don't give up because of another's subjective opinions.

in the case where you do decide to bring it back, feel free to call me. I'd be more than happy to go through the diff to tie up some loose ends
i actually think that xexxar was right, even tho i dont like him personally.
map itself shud be good enough to get ranked.
Monstrata
Aesthetics isn't a definitive way to judge a map's quality, people find different things aesthetically pleasing, and others prefer to focus on flows/angles/beatpairing concepts instead of just blanketting everything they see.

Since the highest diff was deleted, I can't really comment on whether the bubble pop was necessary or not. I will say this though, as a BN, Xexxar does have the right to bubble pop if he absolutely believes the current quality is not rankable.

@Xexxar - my only complaint is that you keep starting your points off with "why". That makes it seem like you are just questioning eLy's intentions and ideas. You should try and say more stuff like "This is not good because..." so the mapper can understand your quality concerns better.
sahuang

Xexxar wrote:

Hello there!

I believe the top diff to be lacking in quality, and am for this reason expressing my ability to veto this bubble for the following reasons:

[Aesthetics]
This is the biggest fault of this map, it fails to have cohesion in it's design and as such is very underwhelming and lacking in quality. There isn't really a solid logic of why notes are being placed where they are and I feel that there could be much work done on this map for this reason.

  1. 00:03:100 (4) - uneven slider, http://puu.sh/tszIX/8eeef3a4b1.jpg
    How is this even noticeable in gameplay?
    Although I don't want to talk about other maps, 00:18:948 (1) - in My Hero top diff is this even??? I have no idea why you want others to change something that you yourself don't even follow.
  2. 00:03:890 (1,2,3) - triangle isnt consistent around 5 http://puu.sh/tszS7/0a0568b0d8.jpg
    Why do you want an equilibrium triangle so much? It is not even necessary here, the mapper can use whatever shape they want for 3 circles in a row. lus such a minor difference won't make anything different.
  3. 00:05:469 (4) - this is up to you but why stack 4 under 1 like this, you should use more of the play field and stop being so center focused.
    Whether stack or overlap or neither, all are fine for placement, idk why you insist on not stacking...00:04:837 (1,2,3,4,5) - these play as a whole and the flow is good.
  4. 00:05:941 (6,1) - why are these two notes overlapping eachother like this, looks sloppy.
    again, overlap like this is fine, it also occurs in a majority of today's maps. So far everything you wrote is your personal opinion and I dont think they make sense.
  5. 00:10:679 (3,1) - why are these slider bodies overlapping, looks bad.
    Looks bad is not a reason to let mapper change it, the overlap is again very decent here, don't force him to change to stack.
  6. 00:11:469 (1,2) - also these slider designs themselves are questionable as they're not very pleasant to look at.
    as they're not very pleasant to look at. are you serious? Then i can say 00:36:091 (1) - in my hero is not pleasant to look at. The fact is 00:11:469 (1,2) - they are the same shape, just flipped. this is totally your personal idea lol
    etc
I'm a bit tired to complete rest of reply, and I believe there's no need to do so. Looking at your reasons, almost all of them are 'spacing inconsistency', 'why overlap', 'blanket', 'looks weird'. 'looks bad', 'awkwardly', which 'can be avoided'. But i think your reasons are very ridiculous. While there are 1-2 points that ely can probably polish a bit, most of them are just nazi. I think every map exists flaws, it isn't worthwhile to point out so many nazi and pop the bubble.

In this case, I don't think you are trying to actually help the mapper, but just shooting all nazi at him and waiting for some drama.
-Aerith-
eLy please Dont give up >:(
Abyssal
Not every map has to be mapped like your maps, Xexxar. The diff was completely fine, except having a few loose ends, you just exaggerated with your "mods".
I Must Decrease
It's difficult for me to specifically state reasons on why a map is bad when the failure of the mapper lies on the overall construction and not specific elements. For this reason I addressed certain things that I thought to be problematic. I am not doing this because Lasse asked or anything, he simply popped the original bubble before I was going to anyway. While alot of the issues were addressed, namely the overmapping, I still feel like there is many places in which sloppy execution and poor concepts / ideas are present. If you truly believe your map to be free of errors and any issues whatsoever then you may carry on with your delusions.

I find this map to be bad, and therefore I am doing what is necessary to either stop the map from being ranked or wait long enough for the mapper to open their eyes and actively work to improve the quality. But as it's very clear, eLy doesn't care about improving so there is nothing else to be said.
Winnie
Sad to know people are sitting here arguing over the dumbest shit, can we get a mod to lock this thread already? Toxicity is a very strange thing for a rhythm game. If the map has been graveyards I don't think there is much to do as in progression anymore. People will only come back here for the drama anyways. Feelsbadman
Kyubey
Locking the thread for now since people do nothing but shitpost for the most of time here, going to clean it as well (EDIT: cleaned). Your shitposting doesn't help the mappers at all.

Also, could you guys try to act not that childish? Even when you're pissed about something, this is not the place to let your emotions overtake you. Stay chill, mature and try to respond in polite way, why you don't agree with something instead of posting stupid stuff filled with personal hate. Also stop reacting like that to every bubble pop, as it was said before, it's not the world's end.

Let's try to chill yourself for at least 12 hours, after that you can ask me to unlock this thread, eLy.

EDIT 2: Unlocked. Please stay calm and response with reasoning. To all people that love so much to post single letterns or memes or just quote others: don't do it. You are not helping the mappers at all.
Topic Starter
Erisan

Xexxar wrote:

Hello there!

I believe the top diff to be lacking in quality, and am for this reason expressing my ability to veto this bubble for the following reasons:

[Hitsounds]
  1. 01:01:205 (3,8) - slider end has clap hitsound, does not make sense.
  2. 01:12:732 (1,2,3,4) - why are there claps
  3. 01:18:100 (3,4,5,6,7,8) - these finishes are way overpowering and not appropriate for a piano
    why on 01:08:311 - does audio randomly drop 40%. If you're going to do a build up you should have a build down as well so the audio drop isnt so sudden and random feeling.
  4. 01:14:942 (1,1,1) - why are these piano hitsounds. they arent accurate to the rhythm
[Aesthetics]
This is the biggest fault of this map, it fails to have cohesion in it's design and as such is very underwhelming and lacking in quality. There isn't really a solid logic of why notes are being placed where they are and I feel that there could be much work done on this map for this reason.

  1. 00:03:100 (4) - uneven slider, http://puu.sh/tszIX/8eeef3a4b1.jpg
  2. 00:03:890 (1,2,3) - triangle isnt consistent around 5 http://puu.sh/tszS7/0a0568b0d8.jpg
  3. 00:05:469 (4) - this is up to you but why stack 4 under 1 like this, you should use more of the play field and stop being so center focused.
  4. 00:05:941 (6,1) - why are these two notes overlapping eachother like this, looks sloppy.
  5. 00:08:942 (1,1,1) - spacing is underwhelming and seems out of place, these are strong independent notes, you should try to make them stand out instead of just putting them at some arbitrary distance, maybe stack them slightly or bring them close together.
  6. 00:10:679 (3,1) - why are these slider bodies overlapping, looks bad.
  7. 00:11:469 (1,2) - also these slider designs themselves are questionable as they're not very pleasant to look at.
  8. 00:10:205 (2,3) - why are these two so different visually while 00:11:469 (1,2) - are the same, try for some consistency
  9. 00:16:205 (4,2,3,4) - why overlap these
  10. 00:13:048 (2,4,1) - why are these so clustered
  11. 00:19:048 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - you have tons of editor space to work with yet you lock everything into such a dense area that it makes things just look like chaos, either better utilize the small space style you're going for or spread things out to allow for more consistent spacing between objects.
  12. 00:28:679 (5,1) - slider head and end overlap
  13. 00:29:942 (2,3,4) - why not use more consistent spacing
  14. 00:35:469 (1) - blanket this?
  15. 00:44:153 (6) - dont you think this is unnaturally high spacing as a result of weird aesthetic choices?
  16. 00:44:469 (2,3,4,6) - why are these overlapping
  17. 00:45:574 (1,2,3,4,5,6,7) - why not make an actual star instead of this attempt at one
  18. 00:46:995 (2) - :| overlaps 7 awkwardly,
  19. 00:46:679 (1,3) - this can also be avoided,
  20. 00:48:574 (2,3) - blanket
  21. 00:48:574 (2,1) - if you're going to do overlaps like this atleast center the 2 on the 1 like this http://puu.sh/tsAmC/a03041909d.jpg
  22. 00:49:363 (1,4,5,6) - these notes are a little close, you'd be better off given them more visual distance
  23. 00:53:153 (1,5,7,8,1) - you can avoid this overlap
    etc

[Gameplay]
  1. 00:06:416 (1) - Why space this object when
  2. 00:44:153 (6) - dont you think this is unnaturally high spacing as a result of weird aesthetic choices?
  3. 00:50:232 (5) - overmapped
  4. 00:52:758 - overmap
  5. 00:53:942 (5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - not sure if an all circle approach is really best for capturing the rhythm
  6. 01:07:048 (1,2,3,4,5,6) - not sure if all circles is right here since there are strong elongated beats in the vocals
  7. 01:12:100 (1,2,1,2,1,2,3,4) - this is just dumb overmap that makes the following drum beat on 01:13:363 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - feel considerably weaker since the notes that follow are actually supported by the music unlike 1:12:100
THANK YOU ELITE MAPPER XEXXAR ^^
Topic Starter
Erisan
sorry for being emotional

i looks like got angry from bubble pop because lack of explanation, but i'd like to say not because of that here.



1. lasse

he was bubble pop with pointed out 'overmapped'
at least he explained the reason why he thought so.
but there was no solid reason to not be rankable, just he thought this map is overmapped, so bubble pop
even though 'overmapped' is very subjective issue and there are numbers of people who agreed with my style
(got bubbled explaining this very well)

and even he said like this in pm.

http://puu.sh/tuaOB/80a31a5d3b.jpg

i'd say its pretty weird that even there are many people who thinks its alright, but a person can ignore all those opinion
and let make change to his style with only because he is a BN and doesn't like this one.

2. xexxar

to be honest, i can't even understand why he is even a BN.
in his 'mod', he just said unnecessary mods with named 「Aesthetics」without any decent reason. just bubble pop with very personal opinion.
its very clear to know from azusa's answer

and he answered like this,

http://puu.sh/tub6b/ec64461949.png

i believe everyone knows it. mods are for pointing out of problem and improvement points and suggest to make better quality.
and of course if they are BN, they must have decent level of modding skill
also as monstrata said, is not recommaneded to bubble pop unless he absolutely believes the current quality is not rankable.

then see again what he answered

'It's difficult for me to specifically state reasons on why a map is bad when the failure of the mapper lies on the overall construction and not specific elements.'
'I find this map to be bad'

can't explain why this map is bad, because mappers fault. but this map is bad anyway? does this even make sense?
he just make excuses about his lack of modding skill with saying because mapper is bad.

already deleted by cleaning thread but he also said like

「you'd better check this map for reference」 and linked same re:tryment song inlcluded his guest diff.

and when i checked that map, he used the same way that he said to me shouldn't use this and getting ranked, lol.

i have more absurd things like this, but i think this is enough to explaining.
Sotarks

eLy wrote:

sorry for being emotional
you apologize here and you keep going on with those "idk why he's a bn", "your mods are ununderstandable" why do you just can't take
critism in the right way, why you need to show frustration that way eLy, espacially when you look your twitter and how do you react to those stuff.
doing that to xexxar is pretty rude tbh..
i'm not here to mod your map even tho i agree with xexxar and lasse especially, you shouldn't try and rank maps if you can't take feedbacks and critisim,
espacially in 2017...
just stop that attitude tbh, it's really the bad way how a mapper should be..
I Must Decrease
I gave you certain specific reasons for what I find to be wrong with how you design your aesthetics. I also stated that these things apply generally to the overall construction of the map. The reason why I say "why" for a lot of things is because I cannot see why certain objects are being placed where they are. If you could give me a logical reason for why certain things I addressed are mapped the way you are, I would have no problem removing my bubble pop. But as things look currently, I do not believe you have a reason other than "because I feel like it".

Loctav wrote:

Here is a gist about what has been changed:
  1. We have changed the meaning of bubble pops to be more than what they were. Bubble pops can now be considered as your personal right to veto a beatmap from being Qualified. You are free to pop any bubble if you strongly disagree and therefore veto it to move any further. Obviously, you have to reason this step by telling people why you do this. This gives you the power to push for more quality and eventually stop stuff to be Qualified that is just bad (objectively or subjectively.
Subjectively I believe your map to be bad, and therefore I have bubble popped it. You may not like it but realize that I am not doing this for no reason.
Natsu
@eLy if you don't agree with xexxar, you can always find new BNs for this map, since now nominations works like a veto, so a new BN can rebbuble this. Anyways I really encourage you to check Xexxar's mod again with cold mind, tbh I believe you can get a compromise with him. ;)
MiyohashiKoori
@eLy Don't give up,your map is very good!
Kibbleru

Sotarks wrote:

eLy wrote:

sorry for being emotional
you apologize here and you keep going on with those "idk why he's a bn", "your mods are ununderstandable" why do you just can't take
critism in the right way, why you need to show frustration that way eLy, espacially when you look your twitter and how do you react to those stuff.
doing that to xexxar is pretty rude tbh..
i'm not here to mod your map even tho i agree with xexxar and lasse especially, you shouldn't try and rank maps if you can't take feedbacks and critisim,
espacially in 2017...
just stop that attitude tbh, it's really the bad way how a mapper should be..
he already apologized for his attitude, the rest were just serious thoughts from him..
just stop commenting about whose and whose attitude and try to be constructive here zzz

no need to continue flaming this guy
Asahina Momoko
The fact that there's a guy who brings the topic of tweet/twitter despite it's utterly irrelevant here just made me surprised lol.
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