page 6 & 7Karen wrote:
where are the replies?
https://gyazo.com/5ab947b4a57de823a29aaa9deb31fb92
https://gyazo.com/fdfa8a50ca852b3277cccc28f47467ab
https://gyazo.com/51fc0296bd7cde20ea33886ea01d381e
page 6 & 7Karen wrote:
where are the replies?
all fixedMy Angel Azusa wrote:
Mod as requested.[Normal]
- ar5.5 is better since it's 190bpm
OK- 00:42:732 (6) - change to a circle? I think the chain is quite long
it's a good suggestion- 01:27:258 (2) - DS around this seems a bit off 1.0x
fixed
Very nice
thank you for modMy Angel Azusa wrote:
Mod as requested.
Disable widescreen support in all diffs.
done
Also I think slider tick rate 1 on every diff is better cuz 2 makes no sense... Objects like 01:33:574 (1) - in momoko diff has too many dots lol..At least explain your intension
there is a part that has piano sound added. the sound is important than visual in this case. so keep tick2[Easy]
- 00:52:521 (3,2) - avoid overlap
change- 00:56:784 (1) - 01:14:627 (1) - 01:16:995 (1) - remove NC
ok
And why are all green lines snapped on 1/8? 00:12:455 - 00:16:087 - etc, every green line should be set back 1/8 to red/blue ticks.
all done[re]
- 00:43:916 (5) - delete this cuz no sound here.
change- 00:52:679 (4,5) - use a 1/4 slider? 00:52:758 - sound here is too weak so triplet seems too much
change- 00:54:969 - also delete this note
change- 00:55:442 - 01:02:705 (5) - same
change- 01:02:784 (6) - change to a circle,01:02:863 - is overmapped
I really like the placement on this difficulty right now. also, as I mentioned before, I always put my best effort towards making map that players can enjoy when I'm editing. even if this part is bit overmapped so I decided to keep it.- 01:05:153 (3,4,5) - same for this part
as you replied, I reduced the amount of objects so now it has less sounds and easier.- 01:12:732 (3,4,5,6) - if you used circles for 01:12:100 (1,2,1,2) - why use 1/4 sliders here? They are absolutely overdone/inconsistent since no sound supports the 1/4 blue ticks
I think you can reconsider your 1/4 placements in this diff: 01:17:469 (1,2,3,4) - this is very fine as there are sufficient sounds to support. However some other places some 1/4 sliders are overdone. A circle is more than enough.
I looked at lasse's point, spacing is fine, just need some improvement on 1/4s.
I do agree and this part actually dont have sound and have 1/4 slider but I always think about the movement and the player so even if this part does not follow the rhythm I wanted to have bit of a movement before going to jumps so I will be keeping this part
thanks~(๑•̀ㅂ•́)و✧My Angel Azusa wrote:
Mod as requested.[Lecana]
- 00:07:679 (3) - NC
- 00:35:469 (5,1) - swap NC
- 00:37:995 (3) - NC
All fixed:D
thx for modLen wrote:
hello ely senpai i just wanna say something before it get ranked!
light:
00:19:521 (4) - avoid overlap
sorry, no change ;w;
00:42:100 (2,3,4,5,6,7) - what do you think about add 1/2 slider instead of notes
change
00:59:627 (2) - x335 y50 ?
Nice !
01:17:469 (1,2) - increase the distance http://puu.sh/tizNT/f090ee729f.jpg
ok change ~
Le:
01:03:890 (4,5) - swap the rhythm
no change
01:14:469 - what do you think add note here and 01:14:627 - 1/2 slider for emphasis here 01:14:627 -
no change
remove all unused lines
ok I'll do it
ㅋㅋ 수고하세양!
thanks moddingMy Angel Azusa wrote:
Mod as requested.[litoluna]
- 01:15:258 (1,2) - try not to stack cuz it breaks the flow here.
->I tried it. but I think fitting this state.sorry TT
All fixedLen wrote:
Le:
01:03:890 (4,5) - swap the rhythm
01:14:469 - what do you think add note here and 01:14:627 - 1/2 slider for emphasis here 01:14:627 -
remove all unused lines
thx for mod !My Angel Azusa wrote:
Mod as requested.[vellya]
- ar9.2? It's an extra and i think 9 is too slow umm... I wouldn't think so., AR9 is just right imo
- 00:54:337 - add a circle? The beat here shouldn't be ignored imo I see what you mean. But 00:54:100 (1,2,1,2) - are follow the melody. sorry keep it
My Angel Azusa wrote:
[okomom]
- 00:17:469 (1,2) - ctrl+G can reflect music better imo as 00:17:311 (2,2) - have same sound okdad
ty modMy Angel Azusa wrote:
Mod as requested.[cookiezi]
- 00:06:416 (4) - use a 1/1 slider instead? There's literally no sound 00:06:574 - .
change- 00:25:284 (10) - i dont hear a sound here
change- 00:27:811 (9) - same
change
although there have a piano sound but i dont wanna to follow that sound hereMy Angel Azusa wrote:
[wkyik]
- 00:16:758 - add a circle, there's also a piano sound here
My Angel Azusa wrote:
[Hard]
- 00:13:363 (3,4,1) - since downbeat 00:13:995 - should be emphasised ds for 00:13:679 (4,1) - should be more than 00:13:363 (3,4) - . I think you need to switch ds here ok
- 01:15:100 (2,3) - stack? hmm........I think it can tell from 01:15:890 (1,2) - , but ok
thanks modLen wrote:
wring:
00:07:363 (3) - ctrl g
00:08:153 (2) - no need to add jump here please
00:13:995 - it should be more emphasized than 00:13:679 (4) - fixed
00:15:574 (2,3,4,1,2,3) - approach circles overlaps make hard to catch it.. so I put not stacking to avoid confusing sorry
00:25:363 (1,2) - , 00:37:995 (1,2) - stack is better
00:30:100 (4) - ctrl g
00:36:258 (2) - if u wanna keep this slider than try it http://puu.sh/tizyD/0122699109.jpg its better than mm~...ok
00:40:205 (3) - 1/2
00:46:205 (3) - avoid overlap and stack here pls why u
no mention is no change sorry
and so on. really randomly placed in kiai plsplspls let me because those are in kiai plsplspls
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57811
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6
[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:eLy
Version:wring's Hard
Source:Re:LieF〜親愛なるあなたへ〜
Tags:retryment rask relief Shin'ainaru Anata e opening short eroge visual novel amari saya piano homura- wring lecana litoluna cookiezi asahina momoko mokori kawaiwkyik rizia vellya thzz
BeatmapID:1165781
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339,266,47784,1,2,0:0:0:0:
370,343,47942,1,8,0:0:0:0:
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thanks for modLen wrote:
hello ely senpai i just wanna say something before it get ranked!
hmr:
00:15:732 (2,3,4,5) - this liner pattern is a bit hard to catch for
00:15:732 (2,3) - I changed it to 1/1 slider
00:19:995 (6) - change to note for make easier
fixed
ㅋㅋ 수고하세양!
it's always serious problem for keysounder lolAerith123 wrote:
Not Using Video ?.......i think its great tho...more beautiful.... i guess
thx AzusaMy Angel Azusa wrote:
Rechecked and should be fine now. A lot of blue tick notes are either deleted or well explained.
thxXexxar wrote:
[Hitsounds]
- 01:12:732 (1,2,3,4) - why are there claps i guess it's because there're actually snare sounds. (depends on eLy)
- 01:18:100 (3,4,5,6,7,8) - these finishes are way overpowering and not appropriate for a piano this diff respect not only the piano but also drums. why can't i express both?
- 01:14:942 (1,1,1) - why are these piano hitsounds. they arent accurate to the rhythm listen to the song more carefully please......
i actually think that xexxar was right, even tho i dont like him personally.Gaia wrote:
you can't be serious, half of these overlaps/aesthetics stuff isnt even noticeable in actual gameplay
eLy, your map is great, please don't give up because of another's subjective opinions.
in the case where you do decide to bring it back, feel free to call me. I'd be more than happy to go through the diff to tie up some loose ends
I'm a bit tired to complete rest of reply, and I believe there's no need to do so. Looking at your reasons, almost all of them are 'spacing inconsistency', 'why overlap', 'blanket', 'looks weird'. 'looks bad', 'awkwardly', which 'can be avoided'. But i think your reasons are very ridiculous. While there are 1-2 points that ely can probably polish a bit, most of them are just nazi. I think every map exists flaws, it isn't worthwhile to point out so many nazi and pop the bubble.Xexxar wrote:
Hello there!
I believe the top diff to be lacking in quality, and am for this reason expressing my ability to veto this bubble for the following reasons:
[Aesthetics]
This is the biggest fault of this map, it fails to have cohesion in it's design and as such is very underwhelming and lacking in quality. There isn't really a solid logic of why notes are being placed where they are and I feel that there could be much work done on this map for this reason.
- 00:03:100 (4) - uneven slider, http://puu.sh/tszIX/8eeef3a4b1.jpg
How is this even noticeable in gameplay?
Although I don't want to talk about other maps, 00:18:948 (1) - in My Hero top diff is this even??? I have no idea why you want others to change something that you yourself don't even follow.- 00:03:890 (1,2,3) - triangle isnt consistent around 5 http://puu.sh/tszS7/0a0568b0d8.jpg
Why do you want an equilibrium triangle so much? It is not even necessary here, the mapper can use whatever shape they want for 3 circles in a row. lus such a minor difference won't make anything different.- 00:05:469 (4) - this is up to you but why stack 4 under 1 like this, you should use more of the play field and stop being so center focused.
Whether stack or overlap or neither, all are fine for placement, idk why you insist on not stacking...00:04:837 (1,2,3,4,5) - these play as a whole and the flow is good.- 00:05:941 (6,1) - why are these two notes overlapping eachother like this, looks sloppy.
again, overlap like this is fine, it also occurs in a majority of today's maps. So far everything you wrote is your personal opinion and I dont think they make sense.- 00:10:679 (3,1) - why are these slider bodies overlapping, looks bad.
Looks bad is not a reason to let mapper change it, the overlap is again very decent here, don't force him to change to stack.- 00:11:469 (1,2) - also these slider designs themselves are questionable as they're not very pleasant to look at.
as they're not very pleasant to look at. are you serious? Then i can say 00:36:091 (1) - in my hero is not pleasant to look at. The fact is 00:11:469 (1,2) - they are the same shape, just flipped. this is totally your personal idea lol
etc
Xexxar wrote:
Hello there!
I believe the top diff to be lacking in quality, and am for this reason expressing my ability to veto this bubble for the following reasons:
[Hitsounds][Aesthetics]
- 01:01:205 (3,8) - slider end has clap hitsound, does not make sense.
- 01:12:732 (1,2,3,4) - why are there claps
- 01:18:100 (3,4,5,6,7,8) - these finishes are way overpowering and not appropriate for a piano
why on 01:08:311 - does audio randomly drop 40%. If you're going to do a build up you should have a build down as well so the audio drop isnt so sudden and random feeling.- 01:14:942 (1,1,1) - why are these piano hitsounds. they arent accurate to the rhythm
This is the biggest fault of this map, it fails to have cohesion in it's design and as such is very underwhelming and lacking in quality. There isn't really a solid logic of why notes are being placed where they are and I feel that there could be much work done on this map for this reason.
- 00:03:100 (4) - uneven slider, http://puu.sh/tszIX/8eeef3a4b1.jpg
- 00:03:890 (1,2,3) - triangle isnt consistent around 5 http://puu.sh/tszS7/0a0568b0d8.jpg
- 00:05:469 (4) - this is up to you but why stack 4 under 1 like this, you should use more of the play field and stop being so center focused.
- 00:05:941 (6,1) - why are these two notes overlapping eachother like this, looks sloppy.
- 00:08:942 (1,1,1) - spacing is underwhelming and seems out of place, these are strong independent notes, you should try to make them stand out instead of just putting them at some arbitrary distance, maybe stack them slightly or bring them close together.
- 00:10:679 (3,1) - why are these slider bodies overlapping, looks bad.
- 00:11:469 (1,2) - also these slider designs themselves are questionable as they're not very pleasant to look at.
- 00:10:205 (2,3) - why are these two so different visually while 00:11:469 (1,2) - are the same, try for some consistency
- 00:16:205 (4,2,3,4) - why overlap these
- 00:13:048 (2,4,1) - why are these so clustered
- 00:19:048 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - you have tons of editor space to work with yet you lock everything into such a dense area that it makes things just look like chaos, either better utilize the small space style you're going for or spread things out to allow for more consistent spacing between objects.
- 00:28:679 (5,1) - slider head and end overlap
- 00:29:942 (2,3,4) - why not use more consistent spacing
- 00:35:469 (1) - blanket this?
- 00:44:153 (6) - dont you think this is unnaturally high spacing as a result of weird aesthetic choices?
- 00:44:469 (2,3,4,6) - why are these overlapping
- 00:45:574 (1,2,3,4,5,6,7) - why not make an actual star instead of this attempt at one
- 00:46:995 (2) - overlaps 7 awkwardly,
- 00:46:679 (1,3) - this can also be avoided,
- 00:48:574 (2,3) - blanket
- 00:48:574 (2,1) - if you're going to do overlaps like this atleast center the 2 on the 1 like this http://puu.sh/tsAmC/a03041909d.jpg
- 00:49:363 (1,4,5,6) - these notes are a little close, you'd be better off given them more visual distance
- 00:53:153 (1,5,7,8,1) - you can avoid this overlap
etc
[Gameplay]THANK YOU ELITE MAPPER XEXXAR ^^
- 00:06:416 (1) - Why space this object when
- 00:44:153 (6) - dont you think this is unnaturally high spacing as a result of weird aesthetic choices?
- 00:50:232 (5) - overmapped
- 00:52:758 - overmap
- 00:53:942 (5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - not sure if an all circle approach is really best for capturing the rhythm
- 01:07:048 (1,2,3,4,5,6) - not sure if all circles is right here since there are strong elongated beats in the vocals
- 01:12:100 (1,2,1,2,1,2,3,4) - this is just dumb overmap that makes the following drum beat on 01:13:363 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - feel considerably weaker since the notes that follow are actually supported by the music unlike 1:12:100
you apologize here and you keep going on with those "idk why he's a bn", "your mods are ununderstandable" why do you just can't takeeLy wrote:
sorry for being emotional
Subjectively I believe your map to be bad, and therefore I have bubble popped it. You may not like it but realize that I am not doing this for no reason.Loctav wrote:
Here is a gist about what has been changed:
- We have changed the meaning of bubble pops to be more than what they were. Bubble pops can now be considered as your personal right to veto a beatmap from being Qualified. You are free to pop any bubble if you strongly disagree and therefore veto it to move any further. Obviously, you have to reason this step by telling people why you do this. This gives you the power to push for more quality and eventually stop stuff to be Qualified that is just bad (objectively or subjectively.
he already apologized for his attitude, the rest were just serious thoughts from him..Sotarks wrote:
you apologize here and you keep going on with those "idk why he's a bn", "your mods are ununderstandable" why do you just can't takeeLy wrote:
sorry for being emotional
critism in the right way, why you need to show frustration that way eLy, espacially when you look your twitter and how do you react to those stuff.
doing that to xexxar is pretty rude tbh..
i'm not here to mod your map even tho i agree with xexxar and lasse especially, you shouldn't try and rank maps if you can't take feedbacks and critisim,
espacially in 2017...
just stop that attitude tbh, it's really the bad way how a mapper should be..