Hello there!
I believe the top diff to be lacking in quality, and am for this reason expressing my ability to veto this bubble for the following reasons:
[Hitsounds]
This is the biggest fault of this map, it fails to have cohesion in it's design and as such is very underwhelming and lacking in quality. There isn't really a solid logic of why notes are being placed where they are and I feel that there could be much work done on this map for this reason.
[Gameplay]
I believe the top diff to be lacking in quality, and am for this reason expressing my ability to veto this bubble for the following reasons:
[Hitsounds]
- 01:01:205 (3,8) - slider end has clap hitsound, does not make sense.
- 01:12:732 (1,2,3,4) - why are there claps
- 01:18:100 (3,4,5,6,7,8) - these finishes are way overpowering and not appropriate for a piano
why on 01:08:311 - does audio randomly drop 40%. If you're going to do a build up you should have a build down as well so the audio drop isnt so sudden and random feeling. - 01:14:942 (1,1,1) - why are these piano hitsounds. they arent accurate to the rhythm
This is the biggest fault of this map, it fails to have cohesion in it's design and as such is very underwhelming and lacking in quality. There isn't really a solid logic of why notes are being placed where they are and I feel that there could be much work done on this map for this reason.
- 00:03:100 (4) - uneven slider, http://puu.sh/tszIX/8eeef3a4b1.jpg
- 00:03:890 (1,2,3) - triangle isnt consistent around 5 http://puu.sh/tszS7/0a0568b0d8.jpg
- 00:05:469 (4) - this is up to you but why stack 4 under 1 like this, you should use more of the play field and stop being so center focused.
- 00:05:941 (6,1) - why are these two notes overlapping eachother like this, looks sloppy.
- 00:08:942 (1,1,1) - spacing is underwhelming and seems out of place, these are strong independent notes, you should try to make them stand out instead of just putting them at some arbitrary distance, maybe stack them slightly or bring them close together.
- 00:10:679 (3,1) - why are these slider bodies overlapping, looks bad.
- 00:11:469 (1,2) - also these slider designs themselves are questionable as they're not very pleasant to look at.
- 00:10:205 (2,3) - why are these two so different visually while 00:11:469 (1,2) - are the same, try for some consistency
- 00:16:205 (4,2,3,4) - why overlap these
- 00:13:048 (2,4,1) - why are these so clustered
- 00:19:048 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - you have tons of editor space to work with yet you lock everything into such a dense area that it makes things just look like chaos, either better utilize the small space style you're going for or spread things out to allow for more consistent spacing between objects.
- 00:28:679 (5,1) - slider head and end overlap
- 00:29:942 (2,3,4) - why not use more consistent spacing
- 00:35:469 (1) - blanket this?
- 00:44:153 (6) - dont you think this is unnaturally high spacing as a result of weird aesthetic choices?
- 00:44:469 (2,3,4,6) - why are these overlapping
- 00:45:574 (1,2,3,4,5,6,7) - why not make an actual star instead of this attempt at one
- 00:46:995 (2) - overlaps 7 awkwardly,
- 00:46:679 (1,3) - this can also be avoided,
- 00:48:574 (2,3) - blanket
- 00:48:574 (2,1) - if you're going to do overlaps like this atleast center the 2 on the 1 like this http://puu.sh/tsAmC/a03041909d.jpg
- 00:49:363 (1,4,5,6) - these notes are a little close, you'd be better off given them more visual distance
- 00:53:153 (1,5,7,8,1) - you can avoid this overlap
etc
[Gameplay]
- 00:06:416 (1) - Why space this object when
- 00:44:153 (6) - dont you think this is unnaturally high spacing as a result of weird aesthetic choices?
- 00:50:232 (5) - overmapped
- 00:52:758 - overmap
- 00:53:942 (5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - not sure if an all circle approach is really best for capturing the rhythm
- 01:07:048 (1,2,3,4,5,6) - not sure if all circles is right here since there are strong elongated beats in the vocals
- 01:12:100 (1,2,1,2,1,2,3,4) - this is just dumb overmap that makes the following drum beat on 01:13:363 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - feel considerably weaker since the notes that follow are actually supported by the music unlike 1:12:100