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Hotaru Murasaki - Re:TrymenT

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Myxo
Don't be hasty, it's only a popped bubble, not the world's end. Maybe it would be a better solution to fix the issues with the difficulty instead of deleting it (especially since you weren't told to remap it or anything), as there are obviously people interested in seeing it ranked.
Topic Starter
Erisan

Desperate-kun wrote:

Don't be hasty, it's only a popped bubble, not the world's end. Maybe it would be a better solution to fix the issues with the difficulty instead of deleting it (especially since you weren't told to remap it or anything), as there are obviously people interested in seeing it ranked.
https://osu.ppy.sh/ss/7002705
Karen
ya seems you don't agree then get that diff back please, this is a subjective case, i was also confused if it's acceptable but i think it's fine now.
getting more people's opinions and making some changes would be better than deleting the whole diff :cry:
also don't attack on people's maps, that's not related to modding :(
Depths
personally, I don't have a problem with anything in this set, especially the highest diff.
I feel it fits the song very well, as I do agree tic rate 2 feels a little weird in some places, I dont think it makes too big a difference at least me.

good luck eLy!!
-Atri-

Len wrote:

im big fan pls mutual me senpai

hope it gets ranked asap
^
Lavender
nice keysound
richardfeder

eLy wrote:

BNだからと多数の意見を無視するのは違うでしょって話
確かに無視したほうがいい場合はよほど多いと思うんですけどもし無視したら絶対にrankさせないっなんで本当におかしい
thzz

Lavender wrote:

nice keysound
thx it's me xd
Arusamour
BYE
unko
rank scuttl;ebug instead of this
Myxo
Locking this for now. Your attitude is pretty bad, please read t/447557 or ask someone for a translation of it. Please stop insulting Lasse in the description or on your userpage.
Contact me when you calmed down and want this thread to be opened again.

EDIT: Unlocked. Please reply to Lasse's and MarkusTheFish's mod properly :)
Enon
i hope this mapset could be ranked as soon as possible!
Karen
hi guys, after some discussions with Lasse, he decided to let me rebubble this set and see what goes on in order to get more opinions from the community.

@eLy, reply the mods properly, if you can't read some of them, ask kshr for translation, then i'll rebubble and get someone to qualify it, it would be better than stucking here! and don't forget what you said :D be more friendly

@others, avoid shitposting here, only post map related stuffs. dramas aren't funny, be serious. also stop insulting lasse and troubling him on osu or twitter, that helps npthing.

i'll keep watching this thread until problems get resolved.

Best of luck.
Beomsan
thzz god
unko

Karen wrote:

@others, avoid shitposting here, only post map related stuffs. dramas aren't funny, be serious.
scuttlebugs are not memes
Topic Starter
Erisan
Karen → ALL COMPLETED
Karen
where are the replies?
Topic Starter
Erisan
-Atri-
1pc noobplay


Can i get mutual plz uwu
sahuang
Mod as requested.

Disable widescreen support in all diffs.
Also I think slider tick rate 1 on every diff is better cuz 2 makes no sense... Objects like 01:33:574 (1) - in momoko diff has too many dots lol..At least explain your intension

[Easy]
  1. 00:52:521 (3,2) - avoid overlap
  2. 00:56:784 (1) - 01:14:627 (1) - 01:16:995 (1) - remove NC
    And why are all green lines snapped on 1/8? 00:12:455 - 00:16:087 - etc, every green line should be set back 1/8 to red/blue ticks.

[Normal]
  1. ar5.5 is better since it's 190bpm
  2. 00:42:732 (6) - change to a circle? I think the chain is quite long
  3. 01:27:258 (2) - DS around this seems a bit off 1.0x
    Very nice

[Hard]
  1. 00:13:363 (3,4,1) - since downbeat 00:13:995 - should be emphasised ds for 00:13:679 (4,1) - should be more than 00:13:363 (3,4) - . I think you need to switch ds here
  2. 01:15:100 (2,3) - stack?

[Lecana]
  1. 00:07:679 (3) - NC
  2. 00:35:469 (5,1) - swap NC
  3. 00:37:995 (3) - NC

[litoluna]
  1. 01:15:258 (1,2) - try not to stack cuz it breaks the flow here.

[cookiezi]
  1. 00:06:416 (4) - use a 1/1 slider instead? There's literally no sound 00:06:574 - .
  2. 00:25:284 (10) - i dont hear a sound here
  3. 00:27:811 (9) - same

[vellya]
  1. ar9.2? It's an extra and i think 9 is too slow
  2. 00:54:337 - add a circle? The beat here shouldn't be ignored imo

[okomom]
  1. 00:17:469 (1,2) - ctrl+G can reflect music better imo as 00:17:311 (2,2) - have same sound

[wkyik]
  1. 00:16:758 - add a circle, there's also a piano sound here

[re]
  1. 00:43:916 (5) - delete this cuz no sound here.
  2. 00:52:679 (4,5) - use a 1/4 slider? 00:52:758 - sound here is too weak so triplet seems too much
  3. 00:54:969 - also delete this note
  4. 00:55:442 - 01:02:705 (5) - same
  5. 01:02:784 (6) - change to a circle,01:02:863 - is overmapped
  6. 01:05:153 (3,4,5) - same for this part
  7. 01:12:732 (3,4,5,6) - if you used circles for 01:12:100 (1,2,1,2) - why use 1/4 sliders here? They are absolutely overdone/inconsistent since no sound supports the 1/4 blue ticks
    I think you can reconsider your 1/4 placements in this diff: 01:17:469 (1,2,3,4) - this is very fine as there are sufficient sounds to support. However some other places some 1/4 sliders are overdone. A circle is more than enough.
    I looked at lasse's point, spacing is fine, just need some improvement on 1/4s.
Homura-

My Angel Azusa wrote:

Mod as requested.

[Normal]
  1. ar5.5 is better since it's 190bpm
    :arrow: OK
  2. 00:42:732 (6) - change to a circle? I think the chain is quite long
    :arrow: it's a good suggestion
  3. 01:27:258 (2) - DS around this seems a bit off 1.0x
    :arrow: fixed
    Very nice
all fixed :)
Thank you for mod
http://puu.sh/tiv8I.osu
Topic Starter
Erisan

My Angel Azusa wrote:

Mod as requested.

Disable widescreen support in all diffs.
:arrow: done
Also I think slider tick rate 1 on every diff is better cuz 2 makes no sense... Objects like 01:33:574 (1) - in momoko diff has too many dots lol..At least explain your intension
:arrow: there is a part that has piano sound added. the sound is important than visual in this case. so keep tick2

[Easy]
  1. 00:52:521 (3,2) - avoid overlap
    :arrow: change
  2. 00:56:784 (1) - 01:14:627 (1) - 01:16:995 (1) - remove NC
    :arrow: ok
    And why are all green lines snapped on 1/8? 00:12:455 - 00:16:087 - etc, every green line should be set back 1/8 to red/blue ticks.
    :arrow: all done

[re]
  1. 00:43:916 (5) - delete this cuz no sound here.
    :arrow: change
  2. 00:52:679 (4,5) - use a 1/4 slider? 00:52:758 - sound here is too weak so triplet seems too much
    :arrow: change
  3. 00:54:969 - also delete this note
    :arrow: change
  4. 00:55:442 - 01:02:705 (5) - same
    :arrow: change
  5. 01:02:784 (6) - change to a circle,01:02:863 - is overmapped
    :arrow: I really like the placement on this difficulty right now. also, as I mentioned before, I always put my best effort towards making map that players can enjoy when I'm editing. even if this part is bit overmapped so I decided to keep it.
  6. 01:05:153 (3,4,5) - same for this part
    :arrow: as you replied, I reduced the amount of objects so now it has less sounds and easier.
  7. 01:12:732 (3,4,5,6) - if you used circles for 01:12:100 (1,2,1,2) - why use 1/4 sliders here? They are absolutely overdone/inconsistent since no sound supports the 1/4 blue ticks
    I think you can reconsider your 1/4 placements in this diff: 01:17:469 (1,2,3,4) - this is very fine as there are sufficient sounds to support. However some other places some 1/4 sliders are overdone. A circle is more than enough.
    I looked at lasse's point, spacing is fine, just need some improvement on 1/4s.
    :arrow: I do agree and this part actually dont have sound and have 1/4 slider but I always think about the movement and the player so even if this part does not follow the rhythm I wanted to have bit of a movement before going to jumps so I will be keeping this part
thank you for mod :)
Lecana

My Angel Azusa wrote:

Mod as requested.


[Lecana]
  1. 00:07:679 (3) - NC
  2. 00:35:469 (5,1) - swap NC
  3. 00:37:995 (3) - NC

:arrow: All fixed:D
thanks~(๑•̀ㅂ•́)و✧

http://puu.sh/tiznA/6b3b876290.txt
Len
hello ely senpai i just wanna say something before it get ranked!



hmr:

00:15:732 (2,3,4,5) - this liner pattern is a bit hard to catch for
00:19:995 (6) - change to note for make easier


wring:

00:07:363 (3) - ctrl g
00:08:153 (2) - no need to add jump here please
00:13:995 - it should be more emphasized than 00:13:679 (4) -
00:15:574 (2,3,4,1,2,3) - approach circles overlaps make hard to catch it..
00:25:363 (1,2) - , 00:37:995 (1,2) - stack is better
00:30:100 (4) - ctrl g
00:36:258 (2) - if u wanna keep this slider than try it http://puu.sh/tizyD/0122699109.jpg its better than
00:40:205 (3) - 1/2
00:46:205 (3) - avoid overlap and stack here pls why u

and so on. really randomly placed in kiai plsplspls


light:

00:19:521 (4) - avoid overlap
00:42:100 (2,3,4,5,6,7) - what do you think about add 1/2 slider instead of notes
00:59:627 (2) - x335 y50 ?
01:17:469 (1,2) - increase the distance http://puu.sh/tizNT/f090ee729f.jpg


Le:

01:03:890 (4,5) - swap the rhythm
01:14:469 - what do you think add note here and 01:14:627 - 1/2 slider for emphasis here 01:14:627 -

remove all unused lines



ㅋㅋ 수고하세양!
Topic Starter
Erisan

Len wrote:

hello ely senpai i just wanna say something before it get ranked!

light:

00:19:521 (4) - avoid overlap
:arrow: sorry, no change ;w;
00:42:100 (2,3,4,5,6,7) - what do you think about add 1/2 slider instead of notes
:arrow: change
00:59:627 (2) - x335 y50 ?
:arrow: Nice !
01:17:469 (1,2) - increase the distance http://puu.sh/tizNT/f090ee729f.jpg
:arrow: ok change ~


Le:

01:03:890 (4,5) - swap the rhythm
:arrow: no change
01:14:469 - what do you think add note here and 01:14:627 - 1/2 slider for emphasis here 01:14:627 -
:arrow: no change

remove all unused lines
:arrow: ok I'll do it



ㅋㅋ 수고하세양!
thx for mod ;)
litoluna

My Angel Azusa wrote:

Mod as requested.

[litoluna]
  1. 01:15:258 (1,2) - try not to stack cuz it breaks the flow here.
    ->I tried it. but I think fitting this state.sorry TT
thanks modding
-Aerith-
Not Using Video ?.......i think its great tho...more beautiful.... i guess ;)
Lecana

Len wrote:

Le:

01:03:890 (4,5) - swap the rhythm
01:14:469 - what do you think add note here and 01:14:627 - 1/2 slider for emphasis here 01:14:627 -

remove all unused lines
:arrow: All fixed
thanks Le:n~(๑•̀ㅂ•́)و✧
http://puu.sh/tiElu/818c80a291.txt
5hiki

My Angel Azusa wrote:

Mod as requested.


[vellya]
  1. ar9.2? It's an extra and i think 9 is too slow umm... I wouldn't think so., AR9 is just right imo
  2. 00:54:337 - add a circle? The beat here shouldn't be ignored imo I see what you mean. But 00:54:100 (1,2,1,2) - are follow the melody. sorry keep it :?
thx for mod !

https://www.dropbox.com/s/mnm4ha1kgomzm ... D.osu?dl=0
Asahina Momoko

My Angel Azusa wrote:

[okomom]
  1. 00:17:469 (1,2) - ctrl+G can reflect music better imo as 00:17:311 (2,2) - have same sound okdad

thx for mod!!
http://puu.sh/tiGZI/276bc1d02d.zip
Topic Starter
Erisan

My Angel Azusa wrote:

Mod as requested.

[cookiezi]
  1. 00:06:416 (4) - use a 1/1 slider instead? There's literally no sound 00:06:574 - .
    :arrow: change
  2. 00:25:284 (10) - i dont hear a sound here
    :arrow: change
  3. 00:27:811 (9) - same
    :arrow: change
ty mod
Rizia

My Angel Azusa wrote:

[wkyik]
  1. 00:16:758 - add a circle, there's also a piano sound here
although there have a piano sound but i dont wanna to follow that sound here
thx!
wring

My Angel Azusa wrote:

[Hard]
  1. 00:13:363 (3,4,1) - since downbeat 00:13:995 - should be emphasised ds for 00:13:679 (4,1) - should be more than 00:13:363 (3,4) - . I think you need to switch ds here ok
  2. 01:15:100 (2,3) - stack? hmm........I think it can tell from 01:15:890 (1,2) - , but ok

Len wrote:

wring:

00:07:363 (3) - ctrl g
00:08:153 (2) - no need to add jump here please
00:13:995 - it should be more emphasized than 00:13:679 (4) - fixed
00:15:574 (2,3,4,1,2,3) - approach circles overlaps make hard to catch it.. so I put not stacking to avoid confusing sorry
00:25:363 (1,2) - , 00:37:995 (1,2) - stack is better
00:30:100 (4) - ctrl g
00:36:258 (2) - if u wanna keep this slider than try it http://puu.sh/tizyD/0122699109.jpg its better than mm~...ok
00:40:205 (3) - 1/2
00:46:205 (3) - avoid overlap and stack here pls why u
no mention is no change sorry

and so on. really randomly placed in kiai plsplspls let me because those are in kiai plsplspls
thanks mod
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57811
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:eLy
Version:wring's Hard
Source:Re:LieF〜親愛なるあなたへ〜
Tags:retryment rask relief Shin'ainaru Anata e opening short eroge visual novel amari saya piano homura- wring lecana litoluna cookiezi asahina momoko mokori kawaiwkyik rizia vellya thzz
BeatmapID:1165781
BeatmapSetID:519521

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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55679,-100,4,2,1,40,0,0
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70837,-100,4,2,1,80,0,1
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94837,-100,4,2,2,20,0,0
95469,-100,4,2,2,10,0,0
96100,-100,4,2,2,5,0,0


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Combo1 : 214,164,107
Combo2 : 186,186,199
Combo3 : 175,254,58
Combo4 : 112,96,255

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373,67,31521,1,0,0:0:0:0:
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100,153,42100,1,2,0:0:0:0:
126,78,42258,1,2,0:0:0:0:
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83,258,45100,1,0,0:0:0:0:
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242,235,46205,2,0,P|276:252|320:251,1,70,2|0,0:0|0:0,0:0:0:0:
374,202,46521,1,2,0:0:0:0:
363,118,46679,6,0,P|298:87|234:113,1,140,8|8,0:3|0:3,0:0:0:0:
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260,293,47627,1,8,0:0:0:0:
339,266,47784,1,2,0:0:0:0:
370,343,47942,1,8,0:0:0:0:
260,293,48100,6,0,P|242:223|256:153,1,140,4|0,0:0|0:0,0:0:0:0:
320,105,48574,1,2,0:0:0:0:
262,43,48732,2,0,P|331:68|418:59,1,140,8|2,0:0|0:0,0:0:0:0:
447,131,49205,1,2,0:0:0:0:
414,208,49363,6,0,L|339:221,1,70,0|0,3:0|3:0,0:0:0:0:
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225,210,50942,2,0,P|286:180|358:187,1,140,0|8,0:0|0:0,0:0:0:0:
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350,101,51574,6,0,P|363:197|405:221,2,140,2|2|0,0:0|0:3|1:0,0:0:0:0:
297,35,52363,1,2,0:0:0:0:
216,9,52521,2,0,P|182:5|137:13,1,70,0|0,3:0|0:0,0:0:0:0:
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369,63,55205,1,0,3:0:0:0:
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200,39,55600,1,0,0:0:0:0:
184,53,55679,6,0,P|172:88|174:127,1,70,4|0,0:0|0:0,0:0:0:0:
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104,289,56469,1,2,0:0:0:0:
174,334,56627,1,2,0:0:0:0:
237,279,56784,1,2,3:2:0:0:
237,279,56863,1,0,0:0:0:0:
237,279,56942,6,0,B|210:188|287:126|287:126|336:197|303:237,1,280,2|0,0:0|0:0,0:0:0:0:
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316,41,58679,1,0,0:0:0:0:
231,147,58837,2,0,P|268:144|303:114,1,70,0|2,0:0|0:0,0:0:0:0:
236,64,59153,1,8,0:0:0:0:
160,101,59311,2,0,P|148:169|190:223,1,140
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497,161,61363,2,0,P|498:200|489:245,1,70,0|2,0:0|0:0,0:0:0:0:
426,282,61679,1,8,0:0:0:0:
349,247,61837,2,0,P|278:237|210:283,1,140
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215,58,63574,2,0,P|264:96|282:153,1,105,8|0,0:0|0:0,0:0:0:0:
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292,328,64205,1,8,0:0:0:0:
292,328,64363,1,0,0:0:0:0:
371,299,64521,6,0,P|357:264|359:227,1,70
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309,161,65153,2,0,P|280:180|234:179,1,70,0|2,0:0|0:0,0:0:0:0:
330,21,65469,2,0,P|345:53|347:88,1,70,4|2,0:0|0:0,0:0:0:0:
241,80,65784,5,4,0:0:0:0:
105,121,65942,2,0,L|173:136,1,70,2|2,0:0|0:0,0:0:0:0:
245,182,66258,5,2,0:0:0:0:
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245,182,67521,5,0,0:0:0:0:
245,182,67679,2,0,P|310:173|352:113,1,140,2|8,0:0|0:0,0:0:0:0:
104,104,68311,6,0,P|70:161|91:242,1,140,4|8,0:0|0:0,0:0:0:0:
137,294,68784,1,2,0:0:0:0:
215,263,68942,2,0,P|284:256|345:292,1,140,0|8,3:0|0:0,0:0:0:0:
403,350,69416,1,2,0:0:0:0:
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126,220,70679,1,2,0:0:0:0:
107,137,70837,6,0,P|129:100|167:80,1,70,4|2,0:0|0:0,0:0:0:0:
272,26,71153,2,0,P|259:56|261:107,1,70,8|2,0:0|0:0,0:0:0:0:
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205,72,72732,2,0,B|248:94|248:94|349:73,1,140,2|2,0:0|0:0,0:0:0:0:
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438,230,73837,1,2,0:0:0:0:
438,230,73995,2,0,L|515:258,1,70,0|0,1:0|0:0,0:0:0:0:
508,338,74311,1,0,1:0:0:0:
428,366,74469,1,2,0:0:0:0:
380,296,74627,6,0,P|314:285|253:337,1,140,4|0,0:0|1:0,0:0:0:0:
197,267,75100,1,2,0:0:0:0:
197,267,75258,2,0,P|160:251|137:223,1,70,0|0,1:0|0:0,0:0:0:0:
67,187,75574,2,0,P|54:152|54:113,1,70,0|0,1:0|0:0,0:0:0:0:
145,62,75890,5,4,0:0:0:0:
145,62,76048,2,0,L|136:139,1,70,2|0,0:1|1:0,0:0:0:0:
217,185,76363,2,0,L|226:108,1,70,2|0,0:1|1:0,0:0:0:0:
298,213,76679,2,0,P|278:249|249:267,1,70,2|0,0:1|1:0,0:0:0:0:
225,115,76995,6,0,P|286:89|359:104,1,140,4|2,0:0|0:1,0:0:0:0:
394,193,77469,1,2,0:0:0:0:
486,161,77627,1,0,0:0:0:0:
485,258,77784,2,0,L|484:310,3,35,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
446,312,78100,2,0,L|416:362,3,35,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
386,348,78416,6,0,P|320:366|249:352,1,140,4|2,0:0|0:1,0:0:0:0:
193,290,78890,1,0,0:0:0:0:
170,307,79205,2,0,L|172:380,2,70,0|2|0,0:0|0:0|0:0,0:0:0:0:
244,266,79679,6,0,P|279:214|266:133,1,140,2|2,0:0|0:0,0:0:0:0:
219,72,80153,1,0,0:0:0:0:
219,72,80311,2,0,B|170:78|170:78|129:63|129:63|83:69,1,140,2|2,0:0|0:0,0:0:0:0:
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112,149,80942,6,0,L|94:304,1,140,2|0,0:0|0:0,0:0:0:0:
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247,304,81890,1,2,0:0:0:0:
225,222,82048,1,2,0:0:0:0:
296,178,82205,6,0,P|332:121|321:50,2,140,2|2|2,0:0|0:0|0:0,0:0:0:0:
167,332,83153,1,2,0:0:0:0:
127,158,83469,6,0,P|195:147|258:177,1,140,2|0,0:0|0:0,0:0:0:0:
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400,96,85363,2,0,P|329:94|258:62,1,140,2|0,0:0|0:0,0:0:0:0:
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331,199,87258,6,0,P|392:169|474:177,1,140,2|0,0:0|0:0,0:0:0:0:
180,215,87890,2,0,P|113:217|49:179,1,140,2|0,0:0|0:0,0:0:0:0:
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168,75,90416,2,0,P|171:142|181:222,1,140,2|0,0:0|0:0,0:0:0:0:
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350,328,91679,2,0,P|358:258|364:187,1,140,2|0,0:0|0:0,0:0:0:0:
173,145,92311,2,0,P|103:155|32:131,1,140,2|0,0:0|0:0,0:0:0:0:
238,92,92942,5,2,0:0:0:0:
238,92,93100,1,2,0:0:0:0:
270,169,93258,1,2,0:0:0:0:
229,242,93416,1,2,0:0:0:0:
262,318,93574,1,4,0:0:0:0:
256,192,93732,12,0,96100,0:0:0:0:
xLolicore-
(/・ω・)/ im gya
Homura-

Len wrote:

hello ely senpai i just wanna say something before it get ranked!


hmr:

00:15:732 (2,3,4,5) - this liner pattern is a bit hard to catch for
:arrow: 00:15:732 (2,3) - I changed it to 1/1 slider
00:19:995 (6) - change to note for make easier
:arrow: fixed


ㅋㅋ 수고하세양!
thanks for mod
http://puu.sh/tqiX2.osu
thzz

Aerith123 wrote:

Not Using Video ?.......i think its great tho...more beautiful.... i guess ;)
it's always serious problem for keysounder lol
sahuang
Rechecked and should be fine now. A lot of blue tick notes are either deleted or well explained.
Topic Starter
Erisan

My Angel Azusa wrote:

Rechecked and should be fine now. A lot of blue tick notes are either deleted or well explained.
thx Azusa :)
I Must Decrease
Hello there!

I believe the top diff to be lacking in quality, and am for this reason expressing my ability to veto this bubble for the following reasons:

[Hitsounds]
  1. 01:01:205 (3,8) - slider end has clap hitsound, does not make sense.
  2. 01:12:732 (1,2,3,4) - why are there claps
  3. 01:18:100 (3,4,5,6,7,8) - these finishes are way overpowering and not appropriate for a piano
    why on 01:08:311 - does audio randomly drop 40%. If you're going to do a build up you should have a build down as well so the audio drop isnt so sudden and random feeling.
  4. 01:14:942 (1,1,1) - why are these piano hitsounds. they arent accurate to the rhythm
[Aesthetics]
This is the biggest fault of this map, it fails to have cohesion in it's design and as such is very underwhelming and lacking in quality. There isn't really a solid logic of why notes are being placed where they are and I feel that there could be much work done on this map for this reason.

  1. 00:03:100 (4) - uneven slider, http://puu.sh/tszIX/8eeef3a4b1.jpg
  2. 00:03:890 (1,2,3) - triangle isnt consistent around 5 http://puu.sh/tszS7/0a0568b0d8.jpg
  3. 00:05:469 (4) - this is up to you but why stack 4 under 1 like this, you should use more of the play field and stop being so center focused.
  4. 00:05:941 (6,1) - why are these two notes overlapping eachother like this, looks sloppy.
  5. 00:08:942 (1,1,1) - spacing is underwhelming and seems out of place, these are strong independent notes, you should try to make them stand out instead of just putting them at some arbitrary distance, maybe stack them slightly or bring them close together.
  6. 00:10:679 (3,1) - why are these slider bodies overlapping, looks bad.
  7. 00:11:469 (1,2) - also these slider designs themselves are questionable as they're not very pleasant to look at.
  8. 00:10:205 (2,3) - why are these two so different visually while 00:11:469 (1,2) - are the same, try for some consistency
  9. 00:16:205 (4,2,3,4) - why overlap these
  10. 00:13:048 (2,4,1) - why are these so clustered
  11. 00:19:048 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - you have tons of editor space to work with yet you lock everything into such a dense area that it makes things just look like chaos, either better utilize the small space style you're going for or spread things out to allow for more consistent spacing between objects.
  12. 00:28:679 (5,1) - slider head and end overlap
  13. 00:29:942 (2,3,4) - why not use more consistent spacing
  14. 00:35:469 (1) - blanket this?
  15. 00:44:153 (6) - dont you think this is unnaturally high spacing as a result of weird aesthetic choices?
  16. 00:44:469 (2,3,4,6) - why are these overlapping
  17. 00:45:574 (1,2,3,4,5,6,7) - why not make an actual star instead of this attempt at one
  18. 00:46:995 (2) - :| overlaps 7 awkwardly,
  19. 00:46:679 (1,3) - this can also be avoided,
  20. 00:48:574 (2,3) - blanket
  21. 00:48:574 (2,1) - if you're going to do overlaps like this atleast center the 2 on the 1 like this http://puu.sh/tsAmC/a03041909d.jpg
  22. 00:49:363 (1,4,5,6) - these notes are a little close, you'd be better off given them more visual distance
  23. 00:53:153 (1,5,7,8,1) - you can avoid this overlap
    etc

[Gameplay]
  1. 00:06:416 (1) - Why space this object when
  2. 00:44:153 (6) - dont you think this is unnaturally high spacing as a result of weird aesthetic choices?
  3. 00:50:232 (5) - overmapped
  4. 00:52:758 - overmap
  5. 00:53:942 (5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - not sure if an all circle approach is really best for capturing the rhythm
  6. 01:07:048 (1,2,3,4,5,6) - not sure if all circles is right here since there are strong elongated beats in the vocals
  7. 01:12:100 (1,2,1,2,1,2,3,4) - this is just dumb overmap that makes the following drum beat on 01:13:363 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - feel considerably weaker since the notes that follow are actually supported by the music unlike 1:12:100
thzz

Xexxar wrote:

[Hitsounds]
  1. 01:12:732 (1,2,3,4) - why are there claps i guess it's because there're actually snare sounds. (depends on eLy)
  2. 01:18:100 (3,4,5,6,7,8) - these finishes are way overpowering and not appropriate for a piano this diff respect not only the piano but also drums. why can't i express both?
  3. 01:14:942 (1,1,1) - why are these piano hitsounds. they arent accurate to the rhythm listen to the song more carefully please......
thx
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