forum

Shikata Akiko, Shimotsuki Haruka, Mitose Noriko - Phantasmag

posted
Total Posts
79
Topic Starter
Shurelia
This beatmap was submitted using in-game submission on 2017年1月18日 at 16:33:02

Artist: Shikata Akiko, Shimotsuki Haruka, Mitose Noriko
Title: Phantasmagoria
Source: アルトネリコ~世界の終わりで詩い続ける少女~
Tags: Gust NIS America Ar Tonelico Sekai no Owari de Utai Tsuzukeru Shoujo The Girl Who Continues to Sing at the End of the World Melody of Elemia Aurica Nestmile オリカ ネストミール Misha Arsellec Lune 彌紗 アルトセルク・リューン シュレリア Visual Novel Best ending JRPG ps2 Mir Teiwaz
BPM: 94.5
Filesize: 17735kb
Play Time: 07:00
Difficulties Available:
  1. Sol Ciel (3.06 stars, 889 notes)
Download: Shikata Akiko, Shimotsuki Haruka, Mitose Noriko - Phantasmagoria
Information: Scores/Beatmap Listing
---------------




The kindness of love, always, these days, and this song, will go on forever to the shining tomorrow.


These flowers, always, these days, forever, and this promise, certainly, will go on to the shining tomorrow.


These flowers, always, these days, forever, and this promise, certainly, will go on to the shining tomorrow.




Oh right, This is the best game OST that ever exist. No doubt.


heck, this even the most beautiful song that ever made for me.


Amazing Hitsound work by Ongaku

One of my greatest proud.

Thank you everyone who's participating on helping this map reached it qualified state!

Shout out to :

Mir : Super fast mapping and spending time on doing review like 96058705698 hours so this thing can reach it peak quality.

Ongaku : Amazing HS works and picks.

Modders and BNs : Not gonna be possible without them.

~Shurelia Please remember me. . .
Samoyed
its a timing check then xd
10:17 Shurelia: saw you able to do advanced timing.
10:17 M-O-P-S-I: ye
10:17 Shurelia: should I ask you here or I just post it on your q ?
10:17 Shurelia: :o
10:18 M-O-P-S-I: its fine
10:18 Shurelia: since it's short yet so complex.
10:18 Shurelia: only 30 secs.
10:18 M-O-P-S-I: ok
10:18 *Shurelia is editing [https://osu.ppy.sh/b/1138748 Shikata Akiko, Shimotsuki Haruka, Mitose Noriko - Phantasmagoria [Sol Ciel]]
10:19 Shurelia: since I already feel like the timing is k but yet people still pointed it out that the timing is fk'd.
10:19 Shurelia: makes me want to suicide.
10:19 M-O-P-S-I: 6 mins o boy
10:19 Shurelia: naah, the only 30 secs.
10:19 Shurelia: the rest are fine.
10:19 Shurelia: and it's 7 mins.
10:19 Shurelia: dw.
10:19 Shurelia: notice the red lines spam?
10:21 M-O-P-S-I: no im blind
10:21 M-O-P-S-I: ex de
10:21 Shurelia: de ex
10:22 M-O-P-S-I: first timing point feels off
10:22 Shurelia: mmh
10:22 M-O-P-S-I: try bpm: 95
10:22 M-O-P-S-I: and
10:23 M-O-P-S-I: offset: 528
10:23 Shurelia: done
10:25 M-O-P-S-I: 00:11:502 (1,2,3,4) -
10:25 M-O-P-S-I: no sound
10:25 M-O-P-S-I: and still those circles
10:25 M-O-P-S-I: or it feels off
10:25 M-O-P-S-I: xd
10:25 Shurelia: timpani?
10:26 Shurelia: i mean
10:26 M-O-P-S-I: oh wait
10:26 Shurelia: what?
10:26 Shurelia: :o
10:26 M-O-P-S-I: it uses 1/6
10:26 M-O-P-S-I: at that point
10:26 M-O-P-S-I: remove the 4th circle tho
10:26 Shurelia: right
10:26 Shurelia: but
10:26 Shurelia: 00:11:475 (1) -
10:26 Shurelia: covers nothing
10:27 M-O-P-S-I: =
10:27 M-O-P-S-I: remove that too
10:27 M-O-P-S-I: xd
10:27 Shurelia: rolf
10:27 Shurelia: sec
10:27 Shurelia: let's use
10:27 Shurelia: 1/16
10:28 M-O-P-S-I: there's one circle on a yellow tick
10:28 Shurelia: (1) at : 00:11:501 -
10:28 M-O-P-S-I: yea
10:28 Shurelia: 2 at : 00:11:620 -
10:28 Shurelia: 00and 3 at 00:11:699 -
10:29 Shurelia: done
10:29 M-O-P-S-I: gud
10:34 M-O-P-S-I: 00:13:648 (1) -
10:34 M-O-P-S-I: off
10:35 Shurelia: need new timeline then or?
10:36 M-O-P-S-I: bpm: 81,50
10:36 M-O-P-S-I: offset: 13660
10:37 Shurelia: dee[
10:37 Shurelia: p
10:37 M-O-P-S-I: what
10:37 M-O-P-S-I: dee
10:37 Shurelia: nvm
10:38 Shurelia: anything esle?
10:38 M-O-P-S-I: 00:16:891 (1) -
10:39 M-O-P-S-I: offset to 16891
10:39 M-O-P-S-I: sounds better to me
10:41 M-O-P-S-I: 00:17:632 (1) -
10:41 M-O-P-S-I: move this to the timing point
10:41 Shurelia: hmm you sure?
10:41 M-O-P-S-I: wich one
10:42 Shurelia: 00:16:891 (1) - '
10:42 M-O-P-S-I: nah
10:42 M-O-P-S-I: xd
10:43 Shurelia: but it is
10:43 Shurelia: spunds better
10:43 M-O-P-S-I: lol
10:43 M-O-P-S-I: 00:18:670 (1) -
10:43 M-O-P-S-I: do you really need all of those timing points here
10:43 Shurelia: no really
10:43 Shurelia: this thing is not made by me.
10:43 Shurelia: so
10:43 Shurelia: xd
10:43 M-O-P-S-I: ok thene
10:43 M-O-P-S-I: then*
10:44 Shurelia: but i feel like it didn't fk'd up
10:44 M-O-P-S-I: 00:22:682 (2) -
10:45 M-O-P-S-I: move to timing point aswekk
10:45 M-O-P-S-I: aswell*
10:45 Shurelia: right
10:47 M-O-P-S-I: 00:23:140 (1) -
10:47 M-O-P-S-I: offset: 23140
10:48 Shurelia: and move 1 to the red?
10:49 M-O-P-S-I: yea
10:49 Shurelia: done
10:49 M-O-P-S-I: 00:27:727 (1) -
10:49 M-O-P-S-I: move to timing point?
10:50 M-O-P-S-I: and make it longer?
10:50 Shurelia: moved
10:50 Shurelia: and longer
10:50 M-O-P-S-I: ok
Topic Starter
Shurelia
not a mod but alright. rofl
C00L
mir asked me a couple of days back to do the timing for the beginning : o, and i timed it xd why get someone else to do it when i done it already d
Topic Starter
Shurelia
oh seems miri didn't tell you yet.

Someone just pointed out that the timing is rather off or something and means I need more person to confirm it.




actually idk what to do anymore.
C00L
z
Ongaku
http://puu.sh/sLmZI/d17c844503.txt

Fixed beginning's hitsound issues.

Also, please fix your green ticks in the beginning, they're not snapped lol. There also might be some further into the song.
Topic Starter
Shurelia
fixed 'em all.

Thank you very much!

Now this thing is ready for mod!
PoNo

NM from my queue


Sol Ciel


00:11:505 (1,1,1,1) - I think this pattern isn't rankable, you should review the timing here, you can place a new timing point at 492 than make a 1/3 pattern because that one is totally unconsistent and unreadable correctly for the player

00:54:104 (1) - I think the distance snap is too high here reduce it a bit

02:07:928 (3) - Be carefull with the changing rythm, maybe a slider could be better imo

02:11:016 (4) - Same here

02:12:339 (2,3,4,5,6,7) - This is very difficult to read, you must make a visible différence between the 1/4 and 1/2 Distance Snap

02:26:457 (2) - https://imgur-archive.ppy.sh/zemhdrw.png this rythm should be easier

03:12:045 (1,2) - DS is different for every other patterns like this one, why did you changed that one ? and for the rest of this part, make 1 Constent DS between that reverse and slider, because this one is changing a lot and confusing the player and it's look kinda weird in editor

04:27:812 (1) - This is not following the voice with rythm

04:48:389 (1) - Kiai isn't needed on that bookmark

04:41:538 (1,2) - Replace on white tick the 1 and finish the 2 on the white tick

06:06:918 (3,4,5,6) - Wow, too spaced compared to other 1/4 patterns

06:09:271 (2) - Same

06:13:094 (1) - Same
Relaxing beatmap, pretty clean globally

Good luck~
Mir

Ponoyoshi wrote:


NM from my queue


only gonna respond to my parts

Sol Ciel


00:11:505 (1,1,1,1) - I think this pattern isn't rankable, you should review the timing here, you can place a new timing point at 492 than make a 1/3 pattern because that one is totally unconsistent and unreadable correctly for the player - yeah i changed but idk if it's good

00:54:104 (1) - I think the distance snap is too high here reduce it a bit - nerfed

03:12:045 (1,2) - DS is different for every other patterns like this one, why did you changed that one ? and for the rest of this part, make 1 Constent DS between that reverse and slider, because this one is changing a lot and confusing the player and it's look kinda weird in editor - made them all the same ds

04:27:812 (1) - This is not following the voice with rythm - it isn't supposed to

04:48:389 (1) - Kiai isn't needed on that bookmark - ??? it is needed, but i changed some stuff around

04:41:538 (1,2) - Replace on white tick the 1 and finish the 2 on the white tick - singer is off here, so the timing will be screwed. Changed it around tho
Relaxing beatmap, pretty clean globally

Good luck~
Topic Starter
Shurelia

Ponoyoshi wrote:


NM from my queue


Sol Ciel


02:07:928 (3) - Be carefull with the changing rythm, maybe a slider could be better imo stacked these instead

02:11:016 (4) - Same here slider'd/

02:12:339 (2,3,4,5,6,7) - This is very difficult to read, you must make a visible différence between the 1/4 and 1/2 Distance Snap It's actualy 1/6 and 1/4 but yeah. Done making it more visible.

02:26:457 (2) - https://imgur-archive.ppy.sh/zemhdrw.png this rythm should be easier naaah, your suggestion is right. But it'll be quite undermapped since the vocal is strong enough to be mapped.

06:06:918 (3,4,5,6) - Wow, too spaced compared to other 1/4 patterns It is quite spaced but it's intentional and still easily play able who have some experiences on reading stuffs.

06:09:271 (2) - Same

06:13:094 (1) - Same
Relaxing beatmap, pretty clean globally

Good luck~
Thank you!
_Meep_
ze mod by ze meep
00:04:281 (1,2,3) - These are off sync

00:05:544 (1,2) - ^

00:08:385 (2,3) - ^ etc. etc. I'll leave it up to you to fix

00:44:692 (1,2) - It feels better if you Ctrl+G this and ctrl+g them AGAIN individually to fit the tone of the bell

01:03:516 (1,3) - Not aligned/parallel ;w;

01:15:281 (1,2,3) - This is a bit too close imo,tagged along with the slow AR and its pretty hard to read whether theres even a gap

01:31:163 (5) - I dont see a need for this note to be a 3/4

01:35:869 (2) - this too,and if its still a 3/4, the indication that its a 3/4 into the slider 01:36:457 (1) - is still quite vague imo

01:40:281 (5) - Why is this NCed but 01:44:986 (7) - not?

03:06:898 - Spinner should start here instead because of vocal,imo

04:49:565 (3,4) - blanket off
Sorry that its small,I don't see much problems with the diff.
Log Off Now
M4M from your queue

damn this is a noice map

[Sol Ciel]

There are some minor blanket errors at the start

00:18:670 (1) - slider end to x222 y81
00:23:122 (1) - slider end to x294 y146
00:30:576 (1) - slider end to x269 y36
00:52:339 (2,3,4,5) - Not a fan of this square flow, as this is the only flow that feels 'forced' when compared to the rest of this section, also the jump between (5,6) is also a little bit awkward because of this, a more smooth curved or triangle shape would be preferred imo
01:15:281 (1,2,3) - I like the idea behind this, although I think it could feel a bit more natural to play, maybe try something like this?
02:24:692 (3,4) - Blanket?
02:33:957 (3,4,5) - Try to keep visual distance between (4,5) the same since this creates a weird unnecessary movement to play atm
02:57:339 (2) - Angle this slider a bit more to the right for a smoother flow, atm it feels like you need to do a tiny adjustment to the left
02:58:222 (5,6) - Parallels
03:05:869 (1,1) - I understand why you put the spinner here, but I feel like it doesn't fit the vocal as good as it could do, I would try a rhythm like this and start the spinner here 03:07:045 (1) - instead to get the full vocal covered and clickable.
03:20:722 (3,4) - Fix parallel, it's the only one thats not perfectly parallel in this section
03:29:104 (3) - NC to further enhance the readability of this?
04:11:874 (3,4,5) - Any reason why this doesn't get as much spacing emphasis as 04:09:687 (4,5) -
04:22:812 (4,2) - Fix stack
05:22:212 (3) - slider end to x195 y149
06:03:389 (7,8,1) - I would actually have a lot more spacing here just because of how much the music/hitsounds emphasise the next note, but I guess doing that would mess up the consistency, so up to you I guess
06:27:212 (1) - This slider looks a bit strange XD, I would move the anchor point further down so it doesn't look as strange/out of place
06:46:036 (1) - ^

[]

Nice map gl! (sorry if it seemed super aesthetics focused, it's pretty solid otherwise)
Mir

_Meep_ wrote:

ze mod by ze meep
00:04:281 (1,2,3) - These are off sync

00:05:544 (1,2) - ^

00:08:385 (2,3) - ^ etc. etc. I'll leave it up to you to fix - same as above, tbh i didn't do the timing, and im shit at timing, will get someone to check this

00:44:692 (1,2) - It feels better if you Ctrl+G this and ctrl+g them AGAIN individually to fit the tone of the bell - sure

01:03:516 (1,3) - Not aligned/parallel ;w; - fixed

01:15:281 (1,2,3) - This is a bit too close imo,tagged along with the slow AR and its pretty hard to read whether theres even a gap - yas o/

01:31:163 (5) - I dont see a need for this note to be a 3/4 - violin is really slow and dragging so i drag the slider

01:35:869 (2) - this too,and if its still a 3/4, the indication that its a 3/4 into the slider 01:36:457 (1) - is still quite vague imo - fixed spacing and changed rhythm, but keeping the 1/4 gap

04:49:565 (3,4) - blanket off - fixed
Sorry that its small,I don't see much problems with the diff. - thanks meep <3

Log Off Now wrote:

M4M from your queue

damn this is a noice map

[Sol Ciel]

There are some minor blanket errors at the start

00:18:670 (1) - slider end to x222 y81
00:23:122 (1) - slider end to x294 y146
00:30:576 (1) - slider end to x269 y36 - all fixed
00:52:339 (2,3,4,5) - Not a fan of this square flow, as this is the only flow that feels 'forced' when compared to the rest of this section, also the jump between (5,6) is also a little bit awkward because of this, a more smooth curved or triangle shape would be preferred imo - changed to triangle
01:15:281 (1,2,3) - I like the idea behind this, although I think it could feel a bit more natural to play, maybe try something like this? - fixed
03:20:722 (3,4) - Fix parallel, it's the only one thats not perfectly parallel in this section - done
03:29:104 (3) - NC to further enhance the readability of this? - sure
04:11:874 (3,4,5) - Any reason why this doesn't get as much spacing emphasis as 04:09:687 (4,5) - no reason, fixed.
04:22:812 (4,2) - Fix stack - fixed
05:22:212 (3) - slider end to x195 y149 - not really sure what you mean here
[]

Nice map gl! (sorry if it seemed super aesthetics focused, it's pretty solid otherwise) - yay
Only fixed stuff in my part obviously. Thanks for modding!
Topic Starter
Shurelia

_Meep_ wrote:

ze mod by ze meep
03:06:898 - Spinner should start here instead because of vocal,imo right


Sorry that its small,I don't see much problems with the diff.
Ty ty

Log Off Now wrote:

M4M from your queue

damn this is a noice map ayy <3

[Sol Ciel]

There are some minor blanket errors at the start

02:24:692 (3,4) - Blanket? ooh right
02:33:957 (3,4,5) - Try to keep visual distance between (4,5) the same since this creates a weird unnecessary movement to play atm fair enough
02:57:339 (2) - Angle this slider a bit more to the right for a smoother flow, atm it feels like you need to do a tiny adjustment to the left done
02:58:222 (5,6) - Parallels nice one
03:05:869 (1,1) - I understand why you put the spinner here, but I feel like it doesn't fit the vocal as good as it could do, I would try a rhythm like this and start the spinner here 03:07:045 (1) - instead to get the full vocal covered and clickable. agreed
06:03:389 (7,8,1) - I would actually have a lot more spacing here just because of how much the music/hitsounds emphasise the next note, but I guess doing that would mess up the consistency, so up to you I guess naah, your suggestion is good
06:27:212 (1) - This slider looks a bit strange XD, I would move the anchor point further down so it doesn't look as strange/out of place done
06:46:036 (1) - ^ ^



Nice map gl! (sorry if it seemed super aesthetics focused, it's pretty solid otherwise)
Thank you!
Nao Tomori
ello

this mod is going to be really shitty cuz this map is nice..
rip


[aurelion sol]
before anything, the ar seems really high for this slow, lower density mapping. most 3 star diffs have lower ar than this, and this one isn't incredibly technical or anything that requires this high ar.

00:26:673 (3) - not the same slider as 2 for some reason? also awkward overlap wit h00:27:550 (1) - but that's kind of unavoidable

00:31:458 (2,3,4) - these hitsounds seem really loud for the tiny music box theyre following, the set 99 that it switches to at 00:40:561 -

00:34:693 (6) - this placement seemed kind of random, blanket something or stack or something idk its just in the middle of nowhere

00:50:575 (3) - shouldn't this have a bit more spacing? with the strong vocal like 00:54:104 (1) - or 00:49:398 (1) -

01:14:104 (3) - seems like the only time that the slider isn't a mirrored version of the other one.

01:46:310 - 01:48:075 - this suddenly ignores the violin, but you had 1/4 rhythms on it earlier which worked nicely.

01:59:986 (1) - not lined up with the "stream"

02:17:634 (4) - this looks a bit weird since the notes before it don't lead in to the slider properly. something like https://osu.ppy.sh/ss/6812371 would look a bit better and making the angles on those circles consistent would look even better than my shitty sketch

02:35:869 (3) - weird movement here. you have to abuse slider leniency to do 1-2 but 3 is super close to 2, even though it also has emphasis. i recommend moving 3 a bit away from the end of 2.

03:04:398 (2,3) - weird to abandon the 1/1 + 1/1 slider rhythm that you'd been doing up to now, at 02:59:692 (2) - and 03:02:045 (2) -

04:16:874 (3) - why is this one only lower spacing randomly? all the other ones at least have a followpoint.

04:35:913 (1) - you could make this look a bit better by doing this : https://osu.ppy.sh/ss/6812406 since right now it looks somewhat "partitioned"

04:51:624 (4) - pretty large spacing here compared to similar other vocals imo.

04:56:624 - any reason this is kicksliders instead of a stream? stream was done here at 04:47:163 - which sounds pretty similar

05:02:506 (1) - weird to see this with no spacing emphasis when 05:04:859 (1) - gets a lot more, and all the other ones too. seems like an accident.

05:30:447 (6) - make these overlaps consistent size: 05:28:094 (6) - 05:37:212 (5) - theyre generally pretty consistent the one i started with is off-center

05:53:094 (3,4) - might look marginally nicer if you rotated them so the cursor can go straight into the slider: https://osu.ppy.sh/ss/6812559

06:08:389 (1) - this does not sound strong enough to warrant a very large 1/4 jump going into it from a circle. i recommend moving 06:08:241 (8) - up or 1 down to lower the spacing here. - compare to 06:12:947 (5) - where it's stacked and it's a stronger vocal, 06:27:212 (1) - where slider leniency can be used.

06:51:624 (2) - this could look nicer with a little more spacing and a wider angle, like this: https://osu.ppy.sh/ss/6812452 (this is like a pixel movement or something)

k

sry for shit mod
Mir

Nao Tomori wrote:

ello

this mod is going to be really shitty cuz this map is nice..
rip


[aurelion sol]
before anything, the ar seems really high for this slow, lower density mapping. most 3 star diffs have lower ar than this, and this one isn't incredibly technical or anything that requires this high ar.

00:26:673 (3) - not the same slider as 2 for some reason? also awkward overlap wit h00:27:550 (1) - but that's kind of unavoidable - unfixable overlap lo but fixed the same slider issue

00:31:458 (2,3,4) - these hitsounds seem really loud for the tiny music box theyre following, the set 99 that it switches to at 00:40:561 - :ok_hand:

00:34:693 (6) - this placement seemed kind of random, blanket something or stack or something idk its just in the middle of nowhere - yeah tbh, fixed

00:50:575 (3) - shouldn't this have a bit more spacing? with the strong vocal like 00:54:104 (1) - or 00:49:398 (1) - ctrl+g \o/

01:14:104 (3) - seems like the only time that the slider isn't a mirrored version of the other one. - fixed

04:16:874 (3) - why is this one only lower spacing randomly? all the other ones at least have a followpoint. - fixed

04:35:913 (1) - you could make this look a bit better by doing this : https://osu.ppy.sh/ss/6812406 since right now it looks somewhat "partitioned" - okay \o/

04:51:624 (4) - pretty large spacing here compared to similar other vocals imo. - fixed

04:56:624 - any reason this is kicksliders instead of a stream? stream was done here at 04:47:163 - which sounds pretty similar - yeah changed

05:02:506 (1) - weird to see this with no spacing emphasis when 05:04:859 (1) - gets a lot more, and all the other ones too. seems like an accident. - fixed too

sry for shit mod - tfw when applied everything
Thanks Nao <3
Ongaku
Did you remove the custom hitsounds in the intro intentionally? Because the customs i set there isnt there lol
Pachiru
[Shu-shu]
  1. 00:17:969 (2,1) - The overlap here is not cool I think, you can just try to reverse the slider on the other side. It's just an exemple.
  2. 00:55:281 (3,4,5) - Are you sure that those notes are parrallels on each other?
  3. 01:57:045 (4,5,6) - Those notes like that on this part of the song is not needed I think, why not using longer sliders since its a slow part? Like you did here: 02:04:692 (1,2,3,4) -
  4. 02:07:634 (2) - You should start the NC here, because the new rhythm is starting here c:
  5. 02:10:575 (3) - Why not doing a reverse here? It can give more emphasis with the song I guess.
  6. 02:47:045 (1) - That's so sad that the slider don't start on the same point as this note 02:46:163 (4) - you can try stacking it ;w;
  7. 05:26:918 (2,3) - https://puu.sh/sQCyB/884c2a6c73.png Do something more spaced like that, I think it's more beautiful to see~
  8. 05:47:212 (1,2,3,4,5,6,7) - I don't really like the way they are packed on the border of the grid :/
  9. 06:03:389 (7,8) - You can stack those two notes on this slider 06:03:683 (1) -
  10. 06:12:800 (4) - Same for this note! Why the 5 is stacked, but not the 4?
  11. 06:56:330 (1) - Why this is not mapped at the end? I think there is lot of potential!
That's all for me, this is great map! And there is a huge work on the hitsounds! Good luck for ranking <3
Topic Starter
Shurelia

Nao Tomori wrote:

ello eyy

this mod is going to be really shitty cuz this map is nice.. ty ty
rip


[aurelion sol]
before anything, the ar seems really high for this slow, lower density mapping. most 3 star diffs have lower ar than this, and this one isn't incredibly technical or anything that requires this high ar. Naah, I like 8.5 cause this map quite hard to read if I'm using AR lower than that.

01:46:310 - 01:48:075 - this suddenly ignores the violin, but you had 1/4 rhythms on it earlier which worked nicely. It is , but giving the player same plays for quite a long time gonna bore the players

01:59:986 (1) - not lined up with the "stream" thought I already have it

02:17:634 (4) - this looks a bit weird since the notes before it don't lead in to the slider properly. something like https://osu.ppy.sh/ss/6812371 would look a bit better and making the angles on those circles consistent would look even better than my shitty sketch right

02:35:869 (3) - weird movement here. you have to abuse slider leniency to do 1-2 but 3 is super close to 2, even though it also has emphasis. i recommend moving 3 a bit away from the end of 2. aight

03:04:398 (2,3) - weird to abandon the 1/1 + 1/1 slider rhythm that you'd been doing up to now, at 02:59:692 (2) - and 03:02:045 (2) - right

05:30:447 (6) - make these overlaps consistent size: 05:28:094 (6) - 05:37:212 (5) - theyre generally pretty consistent the one i started with is off-center yep

05:53:094 (3,4) - might look marginally nicer if you rotated them so the cursor can go straight into the slider: https://osu.ppy.sh/ss/6812559 this is Mir's

06:08:389 (1) - this does not sound strong enough to warrant a very large 1/4 jump going into it from a circle. i recommend moving 06:08:241 (8) - up or 1 down to lower the spacing here. - compare to 06:12:947 (5) - where it's stacked and it's a stronger vocal, 06:27:212 (1) - where slider leniency can be used.

06:51:624 (2) - this could look nicer with a little more spacing and a wider angle, like this: https://osu.ppy.sh/ss/6812452 (this is like a pixel movement or something) agreed

k

sry for shit mod It's not shit at all! Please be more confident with yourself!

Pachiru wrote:

[Shu-shu]
  1. 01:57:045 (4,5,6) - Those notes like that on this part of the song is not needed I think, why not using longer sliders since its a slow part? Like you did here: 02:04:692 (1,2,3,4) - naaah, I want to give player different experiences while playing this map
  2. 02:07:634 (2) - You should start the NC here, because the new rhythm is starting here c: nope, the current one is already correct. If you listen to the vocal carefully.
  3. 02:10:575 (3) - Why not doing a reverse here? It can give more emphasis with the song I guess. Naah, I really want to click something on 02:11:457 (4) - so yeah
  4. 02:47:045 (1) - That's so sad that the slider don't start on the same point as this note 02:46:163 (4) - you can try stacking it ;w; did this intentionally since I just like this kind of stack play
  5. 05:26:918 (2,3) - https://puu.sh/sQCyB/884c2a6c73.png Do something more spaced like that, I think it's more beautiful to see~ sure
  6. 06:12:800 (4) - Same for this note! Why the 5 is stacked, but not the 4? agree
  7. 06:56:330 (1) - Why this is not mapped at the end? I think there is lot of potential! It is! But let's just see.
That's all for me, this is great map! And there is a huge work on the hitsounds! Good luck for ranking <3
Thank you guys!
Mir

Pachiru wrote:

[Shu-shu]
  1. 00:17:969 (2,1) - The overlap here is not cool I think, you can just try to reverse the slider on the other side. It's just an exemple. - it's fine tbh
  2. 00:55:281 (3,4,5) - Are you sure that those notes are parrallels on each other? - ya
  3. 05:47:212 (1,2,3,4,5,6,7) - I don't really like the way they are packed on the border of the grid :/ - ¯\_(ツ)_/¯ gonna have to deal with it cuz it's not a huge deal
  4. 06:03:389 (7,8) - You can stack those two notes on this slider 06:03:683 (1) - is fine tbh since the part is pretty intense
  5. 06:12:800 (4) - Same for this note! Why the 5 is stacked, but not the 4? - i changed this for shurelia after we talked about it
  6. 06:56:330 (1) - Why this is not mapped at the end? I think there is lot of potential! O. K. read below
That's all for me, this is great map! And there is a huge work on the hitsounds! Good luck for ranking <3 - \o/
Thanks for modding!

Okay the reason it isn't mapped to the end is because there's 102 bpm and 89 bpm at the same time and that's pretty much unmappable. We tried multiple ways to bridge the gap and nothing felt like it fit. If anyone has any suggestions feel free to post them, but as it stands it's probably gonna stay unmapped after then.
Nao Tomori

Mir wrote:

Okay the reason it isn't mapped to the end is because there's 102 bpm and 89 bpm at the same time and that's pretty much unmappable. We tried multiple ways to bridge the gap and nothing felt like it fit. If anyone has any suggestions feel free to post them, but as it stands it's probably gonna stay unmapped after then.
2b duh.
Topic Starter
Shurelia
me want this 4 rank , thanck
Winnie
Hello from Modding Queue


[Sol Ciel]

Timing was a little off to my ear. It seemed rather delayed for the first couple seconds
01:18:222 (2,4) - You can make these the same. The violin element in the music helps making this part better than holding on to it like that
01:21:751 (4) - I believe you can make this slider the same as 01:20:575 (2) - Basically same as ^
01:26:163 - Such a strong piano sound. I believe the rhythm here is more on the lines of http://puu.sh/sQUUp/fb2fec5e41.jpg
01:31:016 (4,5) - I think using the same spacing as before with the stacks like this is better than creating a space where it doesn't feel as great. Since the spacing 01:31:163 (5,1) - already gives a great emphasis
02:07:634 (2,3,4) - People might misread this spacing since it's so close in resemblance to 02:04:692 (1,2) - The most effective in my point of view would be somewhere around 1.5. It's easy enough to read it and has a great effect in spacing because of the strong beats each note contains
02:07:634 (2,3) - Another reason why is this is played at a 1/6 but this is played at a 1/4 02:08:810 (5,6) - but all of them have the same visual spacing.
02:12:339 (2,3,4,5) - Imo giving the players a better visual would help make these patterns play better. Especially with the 2nd portion 02:13:222 (1,2,3,4,5,6) - Starting with stacks will help players adapt to what it sounds like in a split moment before playing that specific rhythm. Since spacing is nearly the same as the 1/6 02:13:222 (1) - Also space a little further so it's easy to change to as well
05:56:624 (1,2) - Spacing problems to this 05:57:800 (4,5) -
Shiranai
Hello from the other side
Sugestion,

General
  1. I get so many 100s on the 00:11:808 - until 00:30:576 - , asking for double check the timing wouldn't hurt anyone I guess
  2. Your overall volume configuration http://puu.sh/sR3py/9419c237b0.png doesn't make sense, some of them like 5% volume are too low barely hearable and bad for feedback. Not sure who did your hitsound etc, but please reconsider this one. Also sampleset on this one should be same http://puu.sh/sRbUB/fa2caa3e07.png
  3. Eventhough the Artist name already taken from the album cover, but when it comes to naming someone we actually prefer to use no spacing between surname and given name, so I think using 志方あきこ、霜月はるか、みとせのりこ is more appropriate imo. Since the usage of spacing on names only occured on business thing only afaik (like business card, album cover, etc)
  4. Check aimod
Diff
  1. 00:38:223 (2) - Nice slider art actually but you missed so many potential beat like orgel sound here 00:38:811 - and vocal here 00:39:399 - 00:39:693 - . So maybe you can slightly improve the rhythmical into http://puu.sh/sR9Bg/801ea9d85e.jpg so it can cover those beats
  2. 00:46:163 (4) - Move slightly to right for a better diamond shape
  3. 01:45:575 (10) - Reduce one reverse? I think it share same 1/8 drum with 01:40:869 (2,4,4) - not really sure why that one have an extra reverse
  4. 02:12:339 (2,3,4,5) - Wrongly snaped I guess, it doesn't fit with music or the faint drum sound, I think it supposed to be 1/4 or sth like you did on 02:13:222 (1,2,3,4,5,6) -
  5. 02:55:281 (3) - Compared to the other same patterning (e.g. 02:57:339 (2,3) - ), that one just too close with the previous 1/4 slider
  6. 02:58:810 (1,2) - The overlapping really bad visually when play, maybe you can try another placement to avoid bad overlapping?
  7. 03:19:104 (5) - Why use 1/6? shouldn't that on 1/8 instead like the rest?
  8. 03:45:575 (1) - Such a weird ending if you end that slider on blue tick here 03:48:369 - literally that just an echo of the long vocal, the vocal itslef stop on the big tick 03:48:222 - so better to end the slider on big tick in this case
  9. 04:27:812 (1,2,1) - The transition sounds not right imo, better recheck your timing here 04:28:413 - the offset seems weird rather too fast than it should be
  10. 04:43:100 (1,2,3,1) - The stream shape better not a curve imo it flows weird on 04:42:163 (2,1,2,3,1) - . I think a shape like http://puu.sh/sRb4b/f30da89290.jpg could be play more natural
  11. 04:44:663 (3,4) - Bad polarity imo, I think it could be replace with 4/6 with reverse like http://puu.sh/sRb9o/1b43adaf8f.jpg
  12. 04:45:834 (4) - Why that one on 1/8? and how that slider end is weird imo, better check your timing I guess
  13. 04:55:447 (1) - Try to extend to next blue tick 04:55:889 - , the transition on 1/8 here 04:55:815 - not good for vocal transition
  14. 05:41:183 (1) - Due to vocal that slider should be stop on red tick here 05:43:389 - as the vocal really stop on that point
Double check the timing is highly recomended before pushing this any further, gl~
Battle


[General]
04:50:741 - Maybe check timing from this point on? They sound a bit early and it sounds like the music speeds up a bit

[Sol]
00:00:492 - Recommend making this section at least 10% for semi-adequate feedback, in addition to this I feel like you should make the finishes like 00:01:123 (3) - into whistles instead, finishes are a bit too much for this vocal-only section
00:00:807 (2) - Whistle here if you plan to make it consistent with 00:05:544 (1,2,3) -
00:16:847 - to 00:27:727 - Please make these larger than 5% in volume, there's little to no feedback, and since the music is slightly louder, it doesn't feel like players clicks are making sounds at all, leading to confusing feedback
00:37:634 (1) - Extended slider doesn't really work here since there's a beat audible on the red tick, which you had at least mapped with the 1/2 sliders like 3,4 before this
00:38:223 (2) - mm I kinda dislike that it's going over the things on the white ticks, but I feel it should at least end on 00:39:399 - instead since it feels awkward to have the second syllable of "asa" clickable instead of the first
00:39:987 - Overall I'm pretty sure you can just bump up the volume by 10% for each section
00:41:457 (4,5,6) - For vocals like this right before the downbeat, you could add whistles to make it feel a bit more exciting than just no hitsounds besides a whistle on each downbeat
01:17:634 (1,2) - It sounds more natural if this ends on the red ticks, string instruments are present, and although I can't hear their exact snapping, 1/2 sliders make it at least feel like the strings are being played instead of being ignored, (3,4) is fine tho
02:07:045 (1) - Making this a 1/1 slider instead makes the transition from 1/3 to regular 1/4 rhythm smoother, it's still pretty awkward but it at least makes it not AS awkward
02:15:281 (3,4) - Looks pretty similar to how 1/2 is spaced like 02:16:457 (1,2) - , try to make it more distinct
02:22:339 (3,4,5) - It's weird how you allow space between 02:21:163 (1,2) - when it's 1/4 but not space for this, feels inconsistent
02:53:222 - mm pause feels awkward since 02:51:751 (1,2) - both start on vocals but the vocal here is ignored
02:54:986 (2,3) - Having the 1/4 sliders spaced one way and then another seems really awkward
02:59:692 (2,3,4) - You keep switching off for how you want to space these, try to make it consistent, if you want to space it less, that's fine but it should be relatively the same or just noticeable difference instead of something really obvious imo
04:08:437 - You can help make this section have a bit more feedback by adding whistles on significant orgel noises such as the beats on 04:10:312 - 04:10:937 - 04:12:812 -
04:22:812 (4) - Seems like you're following strings, rhythm suggested follows it a bit better
05:28:094 (6,1) - This overlap isn't very appealing, try to like it up similar how you did it at 05:30:447 (6,1) -
06:03:389 (7,8,1) - Spacing lol


GL~
Topic Starter
Shurelia

Kocari wrote:

Hello from Modding Queue


[Sol Ciel]
02:07:634 (2,3,4) - People might misread this spacing since it's so close in resemblance to 02:04:692 (1,2) - The most effective in my point of view would be somewhere around 1.5. It's easy enough to read it and has a great effect in spacing because of the strong beats each note contains sure
02:07:634 (2,3) - Another reason why is this is played at a 1/6 but this is played at a 1/4 02:08:810 (5,6) - but all of them have the same visual spacing. it's actually 1/3 but yeeah. should be fine now
02:12:339 (2,3,4,5) - Imo giving the players a better visual would help make these patterns play better. Especially with the 2nd portion 02:13:222 (1,2,3,4,5,6) - Starting with stacks will help players adapt to what it sounds like in a split moment before playing that specific rhythm. Since spacing is nearly the same as the 1/6 02:13:222 (1) - Also space a little further so it's easy to change to as well not gonna do the stack thing but yeah, i made them more visually noticeable
Thanks! glad that you enjoy the song too.

Mako Sakata wrote:

Hello from the other side jakarta ma bandung ga jauh2 amat lah wqwqw
Sugestion,

General
  1. I get so many 100s on the 00:11:808 - until 00:30:576 - , asking for double check the timing wouldn't hurt anyone I guess yeah
  2. Your overall volume configuration http://puu.sh/sR3py/9419c237b0.png doesn't make sense, some of them like 5% volume are too low barely hearable and bad for feedback. Not sure who did your hitsound etc, but please reconsider this one. Also sampleset on this one should be same http://puu.sh/sRbUB/fa2caa3e07.png aaaaa, done adjusting the HS volume and fixed the other one
  3. Eventhough the Artist name already taken from the album cover, but when it comes to naming someone we actually prefer to use no spacing between surname and given name, so I think using 志方あきこ、霜月はるか、みとせのりこ is more appropriate imo. Since the usage of spacing on names only occured on business thing only afaik (like business card, album cover, etc) I got your point but uuh gonna try to follow the "Hymnnote" more to avoid some disturbance . I'll consider it tho.
  4. Check aimod the unsnapped stuff is just something that we can't fix
Diff
  1. 01:45:575 (10) - Reduce one reverse? I think it share same 1/8 drum with 01:40:869 (2,4,4) - not really sure why that one have an extra reverse fair enough
  2. 02:12:339 (2,3,4,5) - Wrongly snaped I guess, it doesn't fit with music or the faint drum sound, I think it supposed to be 1/4 or sth like you did on 02:13:222 (1,2,3,4,5,6) - naaah, there's faint yet quite clear drum sounds that says it's a 1/6 stuff. I'm trying to follow that.
  3. 02:55:281 (3) - Compared to the other same patterning (e.g. 02:57:339 (2,3) - ), that one just too close with the previous 1/4 slider CTRL + G'd
  4. 02:58:810 (1,2) - The overlapping really bad visually when play, maybe you can try another placement to avoid bad overlapping? is it? I've seen this kind of overlap on the other new maps too , So I might want to try that. Aaaandd also it plays pretty fine
Double check the timing is highly recomended before pushing this any further, gl~
Yeah, I'll try to ask someone (again). Thank you thank you.

Battle wrote:



[General]
04:50:741 - Maybe check timing from this point on? They sound a bit early and it sounds like the music speeds up a bit did check and it should be fine

[Sol]
00:00:492 - Recommend making this section at least 10% for semi-adequate feedback, in addition to this I feel like you should make the finishes like 00:01:123 (3) - into whistles instead, finishes are a bit too much for this vocal-only section hmm , but i prefer this one since it emphasize the "wa" sounds better
00:00:807 (2) - Whistle here if you plan to make it consistent with 00:05:544 (1,2,3) - actually, I removed the whistle on (2) instead haha, My bad.
00:16:847 - to 00:27:727 - Please make these larger than 5% in volume, there's little to no feedback, and since the music is slightly louder, it doesn't feel like players clicks are making sounds at all, leading to confusing feedback done , my bad.
00:39:987 - Overall I'm pretty sure you can just bump up the volume by 10% for each section my bad
02:07:045 (1) - Making this a 1/1 slider instead makes the transition from 1/3 to regular 1/4 rhythm smoother, it's still pretty awkward but it at least makes it not AS awkward give them more distance so it'll be less awkward , Trying to keep the rhythm tho
02:15:281 (3,4) - Looks pretty similar to how 1/2 is spaced like 02:16:457 (1,2) - , try to make it more distinct done
02:22:339 (3,4,5) - It's weird how you allow space between 02:21:163 (1,2) - when it's 1/4 but not space for this, feels inconsistent fixed too, thanks for buff
02:53:222 - mm pause feels awkward since 02:51:751 (1,2) - both start on vocals but the vocal here is ignored well, I want to give something different since the vocal kiai part is super long and also this one trying to follow the BGM more.
02:54:986 (2,3) - Having the 1/4 sliders spaced one way and then another seems really awkward my bad
02:59:692 (2,3,4) - You keep switching off for how you want to space these, try to make it consistent, if you want to space it less, that's fine but it should be relatively the same or just noticeable difference instead of something really obvious imo should be k now
04:08:437 - You can help make this section have a bit more feedback by adding whistles on significant orgel noises such as the beats on 04:10:312 - 04:10:937 - 04:12:812 - agree
04:22:812 (4) - Seems like you're following strings, rhythm suggested follows it a bit better
05:28:094 (6,1) - This overlap isn't very appealing, try to like it up similar how you did it at 05:30:447 (6,1) - ya


GL~
Thanks Bttle
Shiranai

Shurelia wrote:

Mako Sakata wrote:

Hello from the other side jakarta ma bandung ga jauh2 amat lah wqwqw Lool
Sugestion,

General
  1. Check aimod the unsnapped stuff is just something that we can't fix Actually you can fix that one by manually edit its timestamp on notepad, I think pishi do that a lot on some of his map. But in case you're not understand how, better ask someone experienced to help :)
Yeah, I'll try to ask someone (again). Thank you thank you.
Topic Starter
Shurelia
Hmm, will do that.

Makasih banyak ya mbak.
Mir

Kocari wrote:

Hello from Modding Queue


[Sol Ciel]

Timing was a little off to my ear. It seemed rather delayed for the first couple seconds - will get a check
01:18:222 (2,4) - You can make these the same. The violin element in the music helps making this part better than holding on to it like that - makes sense, will do~
01:21:751 (4) - I believe you can make this slider the same as 01:20:575 (2) - Basically same as ^ - done
01:26:163 - Such a strong piano sound. I believe the rhythm here is more on the lines of http://puu.sh/sQUUp/fb2fec5e41.jpg - good catch but this rhythm feels lacking, changed to a triple instead
01:31:016 (4,5) - I think using the same spacing as before with the stacks like this is better than creating a space where it doesn't feel as great. Since the spacing 01:31:163 (5,1) - already gives a great emphasis - not really sure what you mean but i found a better way to do this specific part
05:56:624 (1,2) - Spacing problems to this 05:57:800 (4,5) - moved it closer
Thanks Kocari!

Mako Sakata wrote:

Hello from the other side
Sugestion,

General
  1. Check aimod - the beginning snapping issues are unavoidable due to bpm changes mid-slider. if it can be fixed in the next timing check it will be, but for now we can't really do anything about it
Diff
  1. 00:38:223 (2) - Nice slider art actually but you missed so many potential beat like orgel sound here 00:38:811 - and vocal here 00:39:399 - 00:39:693 - . So maybe you can slightly improve the rhythmical into http://puu.sh/sR9Bg/801ea9d85e.jpg so it can cover those beats - changed slightly
  2. 00:46:163 (4) - Move slightly to right for a better diamond shape - i made a kite! \o/
  3. 03:19:104 (5) - Why use 1/6? shouldn't that on 1/8 instead like the rest? - no this is 1/6 if you listen closely
  4. 03:45:575 (1) - Such a weird ending if you end that slider on blue tick here 03:48:369 - literally that just an echo of the long vocal, the vocal itslef stop on the big tick 03:48:222 - so better to end the slider on big tick in this case - i think this is fine because i like how it goes off of the tick to emphasize the vocal fadeout. If it's a big problem I'll change it but I like this.
  5. 04:27:812 (1,2,1) - The transition sounds not right imo, better recheck your timing here 04:28:413 - the offset seems weird rather too fast than it should be - nothing i can do since i'm shit at timing, but it will be fixed.
  6. 04:43:100 (1,2,3,1) - The stream shape better not a curve imo it flows weird on 04:42:163 (2,1,2,3,1) - . I think a shape like http://puu.sh/sRb4b/f30da89290.jpg could be play more natural - this is fine, it follows a circular motion which flows nicely with the vocals
  7. 04:44:663 (3,4) - Bad polarity imo, I think it could be replace with 4/6 with reverse like http://puu.sh/sRb9o/1b43adaf8f.jpg - done
  8. 04:45:834 (4) - Why that one on 1/8? and how that slider end is weird imo, better check your timing I guess - because the singer sings off and it's weird and i don't know what im doing send help (but i won't fix it because it is accurate at least from what i can hear)
  9. 04:55:447 (1) - Try to extend to next blue tick 04:55:889 - , the transition on 1/8 here 04:55:815 - not good for vocal transition - nice catch, done
  10. 05:41:183 (1) - Due to vocal that slider should be stop on red tick here 05:43:389 - as the vocal really stop on that point - it fades out over that red note so this is okay for now unless it becomes a big problem
Double check the timing is highly recomended before pushing this any further, gl~
Definitely gonna do a timing check. Thanks Sakata!

Battle wrote:



[General]
04:50:741 - Maybe check timing from this point on? They sound a bit early and it sounds like the music speeds up a bit

[Sol]
00:37:634 (1) - Extended slider doesn't really work here since there's a beat audible on the red tick, which you had at least mapped with the 1/2 sliders like 3,4 before this - i get what you mean and i do realize i skip that red beat, but i want the violin to be encompassed fully, since it's especially strong here i skipped it intentionally and mapping it would feel like overdone rhythm for the idea i'm going with here
00:38:223 (2) - mm I kinda dislike that it's going over the things on the white ticks, but I feel it should at least end on 00:39:399 - instead since it feels awkward to have the second syllable of "asa" clickable instead of the first - fixed in a previous mod, thanks for catching that too though!
01:17:634 (1,2) - It sounds more natural if this ends on the red ticks, string instruments are present, and although I can't hear their exact snapping, 1/2 sliders make it at least feel like the strings are being played instead of being ignored, (3,4) is fine tho - most of these are fixed in kocari's mod, thanks for noticing these too though :3
04:22:812 (4) - Seems like you're following strings, rhythm suggested follows it a bit better - actually i don't think this rhythm does, i did fix it according to kocari's mod though, so this part should be less of an issue
06:03:389 (7,8,1) - Spacing lol - fixed lol


GL~
Thanks for the mod Battle!
Anxient
ar tonelico?! in 2016?!

Sol Ciel

00:38:223 (2,1) - fix slider blanket?
00:39:987 (1,3) - avoidable overlap
00:46:457 (5,6) - try ctrl g this. improves the emphasis on 5 coz vocals. also improves emphasis on 00:47:045 (1) -
00:48:810 (5) - ctrl g, coz overemphasis. its not powerful enough to warrant this + better flow.
00:54:987 (2) - try to lower the distance? try this. ar lowered for visibility http://puu.sh/sTn5L/c0a6984970.jpg
00:58:810 - 01:03:222 - and repeating sections, try to give more spacing for notes that start with [finish] hitsound.
*01:05:869 (1) - example
*01:01:163 (1) - ^
01:08:222 - 01:15:281 - this is good, except for 01:11:751 (4) - .w.
01:22:634 (2,3,4) - i sorta understand why its like this, but i think its better to have the distance be equal. like this http://puu.sh/sTnc2/35c311243b.jpg
01:23:957 (5,6) - ctrl ctrl g 5 and move 6 to 01:23:516 (4) - sliderend. gives more emphasis for 01:24:692 (1) - http://puu.sh/sTndw/ce688d95bf.jpg
01:26:604 (6) - ctrl g coz theres a kick here
01:27:339 (2,3,4) - gotta be careful, theres possibility that this can be misread.
01:31:604 (5) - i think its better if you stacked it on 01:31:016 (4) - instead, coz emphasis makes more sense.
01:44:398 (4) - dont forget to NC!
01:44:986 (7) - ^
01:50:281 (6) - looks better if you move it up a bit tbh http://puu.sh/sTnmj/aed2b8bdec.jpg
01:57:634 (1) - i think you can play more riskier coz its 1/3 + 102 bpm. try doing this ot improve emphasis, apply to all similar parts in the part.http://puu.sh/sTnoF/c3d51639ef.jpg
02:14:104 (1) - try being more bold with low bpm maps ;3 you can make stuff more interesting if you risk a little http://puu.sh/sTnPj/cbdafdc151.jpg
02:15:869 (4) - ctrl g for flow + better entry to 02:16:457 (1) - not every flow has to be linear. just sayin
02:34:398 (5) - i think you can improve this part by doing something like this? displays more impact http://puu.sh/sTnTA/5bd32e835e.jpg
02:42:339 (1) - i think its better if you made this a straight slider, like these two 02:41:751 (5,6) -
02:52:928 (3,4) - i think theres a better rhythm for this? http://puu.sh/sTnYT/7b9b4385cf.jpg
02:55:722 (4,5) - maybe? .w.
03:22:634 (2,3) - can be misread? check for any potential misread possible parts in this section
03:31:457 (6) - try stacking on 03:32:339 (2) - gives 03:31:751 (1) - appropriate emphasis
04:43:413 (1) - pls keep visual DS the same
04:51:918 (5) - try doing this? works better imo with emphasis and gameplay http://puu.sh/sTodk/7bffdfacd5.jpg
05:09:271 (6) - stack, or space to give 05:09:565 (1) - worthy emphasis?
05:44:271 (2) - try doing it like this instead. more stylistic and works better with emphasis for 05:44:859 (1) - imo
06:10:594 (7) - try this? http://puu.sh/sTojU/1e763ca402.jpg
06:12:800 (4,5) - why .w. just make it like you usually would
06:30:153 (2) - ctrl g to give 06:30:447 (3) - a slight emphasis?

good luck uwu
Topic Starter
Shurelia

Anxient wrote:

ar tonelico?! in 2016?! cuz f aniem,cory,meem song in 2k16

Sol Ciel
01:44:398 (4) - dont forget to NC! o, right
01:44:986 (7) - ^ this one is not necessary
01:50:281 (6) - looks better if you move it up a bit tbh http://puu.sh/sTnmj/aed2b8bdec.jpg yes
01:57:634 (1) - i think you can play more riskier coz its 1/3 + 102 bpm. try doing this ot improve emphasis, apply to all similar parts in the part.http://puu.sh/sTnoF/c3d51639ef.jpg thanks for the buff yo
02:14:104 (1) - try being more bold with low bpm maps ;3 you can make stuff more interesting if you risk a little http://puu.sh/sTnPj/cbdafdc151.jpg thanks again
02:15:869 (4) - ctrl g for flow + better entry to 02:16:457 (1) - not every flow has to be linear. just sayin right
02:34:398 (5) - i think you can improve this part by doing something like this? displays more impact http://puu.sh/sTnTA/5bd32e835e.jpg naah, can't do that at here, since I don't have any reason to do that
02:42:339 (1) - i think its better if you made this a straight slider, like these two 02:41:751 (5,6) - you like 'em straight , I like 'em curved
02:52:928 (3,4) - i think theres a better rhythm for this? http://puu.sh/sTnYT/7b9b4385cf.jpg hmmmm, I like it but I still prefer the current one
02:55:722 (4,5) - maybe? .w. nay
05:44:271 (2) - try doing it like this instead. more stylistic and works better with emphasis for 05:44:859 (1) - imo this.. what?
06:10:594 (7) - try this? http://puu.sh/sTojU/1e763ca402.jpg did something similar llike yours intead
06:12:800 (4,5) - why .w. just make it like you usually would to emphasize 1 moar
06:30:153 (2) - ctrl g to give 06:30:447 (3) - a slight emphasis? sure

good luck uwu
trims trims
Mir
00:38:223 (2,1) - fix slider blanket? - yeah
00:39:987 (1,3) - avoidable overlap - woops fixed
00:46:457 (5,6) - try ctrl g this. improves the emphasis on 5 coz vocals. also improves emphasis on 00:47:045 (1) - nice.
00:48:810 (5) - ctrl g, coz overemphasis. its not powerful enough to warrant this + better flow. - alright, nice
00:54:987 (2) - try to lower the distance? try this. ar lowered for visibility http://puu.sh/sTn5L/c0a6984970.jpg - hmm. I agree it's a little weird, but i didn't change it like that. did something else and it fixed some stacking that i wanted to do as well.
00:58:810 - 01:03:222 - and repeating sections, try to give more spacing for notes that start with [finish] hitsound. - fair enough, all fixed.
*01:05:869 (1) - example
*01:01:163 (1) - ^
01:08:222 - 01:15:281 - this is good, except for 01:11:751 (4) - .w. - lo fixed
01:22:634 (2,3,4) - i sorta understand why its like this, but i think its better to have the distance be equal. like this http://puu.sh/sTnc2/35c311243b.jpg - o, yeah fixed.
01:23:957 (5,6) - ctrl ctrl g 5 and move 6 to 01:23:516 (4) - sliderend. gives more emphasis for 01:24:692 (1) - http://puu.sh/sTndw/ce688d95bf.jpg - nice but didn't stack with slider end, did something else
01:26:604 (6) - ctrl g coz theres a kick here - yeah.
01:27:339 (2,3,4) - gotta be careful, theres possibility that this can be misread. - fixed
01:31:604 (5) - i think its better if you stacked it on 01:31:016 (4) - instead, coz emphasis makes more sense. - i would if i had used stacks on slider ends before, but i don't like using them, so i won't. but i did fix the emphasis in a different way.
03:22:634 (2,3) - can be misread? check for any potential misread possible parts in this section - I don't think so? I spaced the next slider if that's what you meant
03:31:457 (6) - try stacking on 03:32:339 (2) - gives 03:31:751 (1) - appropriate emphasis - done
04:43:413 (1) - pls keep visual DS the same - fixed probably
04:51:918 (5) - try doing this? works better imo with emphasis and gameplay http://puu.sh/sTodk/7bffdfacd5.jpg - yeah, but i shortened the 5 since it would be a 1/4 slider jump and i don't want that much of a jump
05:09:271 (6) - stack, or space to give 05:09:565 (1) - worthy emphasis? - yeah, i changed this part around a bit more

Really useful mod, thanks Anxient!
Iceskulls
[general]
  1. not sure if the timing got checked or not but i think that the timing is kinda off at some point like 00:08:702 - 04:09:062 - 04:33:413 - 04:51:918 -
  2. the aimod report about unsnapped on sliderend can only be fixed by editing .osu btw kinda complex if you want more detail you can try contact me but would be better to make sure timing are all fine first lol
  3. 05:07:212 - i think it would be better to start kiai here instead 05:07:212 - cus this part 04:48:389 - feel more like a calm bulidup part to transist the actual verse there
[diff]
  1. 00:53:810 (7,2) - minor but stack to improve aesthetic a bit
  2. 01:18:810 (3,4) - the 1/4 spacing here is really different from the one you introduce here 01:17:634 (1,2) - which can make the player confuse and think it's the 1/2 spacing instead imo due to how high the spacing ii there , i think it would be better to make the 1/4 spacing there consistent with 01:17:634 (1,2) - just like what you did here 01:21:163 (3,4) - that will make player a bit less confused
  3. 02:12:634 (5,1,2,3,4,5,6) - I think the rhythm in the music still 1/6 here , i don't hear any beat on 1/4 , you can try this rhythm
  4. 02:47:928 (3,4,5,6) - make these spacing a bit more consistent with 1/4 spacing before would make thing looks more consistent which make the flow feel better imo
  5. 02:52:928 (3,4) - the weird rhythm gap here play pretty awkward imo , i don't think the 1/4 beat here 02:53:369 - standout much that it need to be mapped much , imo mapping the red tick here instead 02:53:222 - would give quite a better impact on the rhythm here and make the rhythm flow a lots better so i think this rhythm would work better
  6. 02:55:281 (3,4) - 02:57:634 (3,4) - same
  7. 03:02:045 (2,3) - the blue tick beat there doesn't deserve high spacing imo it doesn't sound very emphasized tbh so i think just low spacing 02:59:692 (2,3) - would be enough now ( for consistent tho lol)
  8. 03:04:398 (2,3) - uhh similiar i still think this is a bit too high tho
  9. 03:10:869 (2,3) - not a good rhythm transition tbh it's a similiar case like 02:52:928 (3,4) - imo 1/4 gap are always something that will make player feel really awkward when playing them due to the nature of it being something that kinda hard to recognize imo unless the song really called for it a lots , i think the longer slider would can emphasis beat on 2 better with the hold feeling also improve rhythm transition a lots too so i think this rhythm would work better
    SPOILER
    [img]puu.sh/sYLnk/64caf8e99a.jpg[/img]
  10. 03:13:222 (2,3) - 03:15:575 (2,3) - 03:17:928 (2,3) - 03:20:281 (2,3) - 03:22:634 (2,3) - 03:24:986 (2,3) - 03:27:339 (2,3) - same
  11. 04:45:834 (4) - should start on white tick , i think that where the beat start
  12. 04:48:389 (1) - can improve curve here a bit to make it curve well with stream
  13. 05:27:212 (3,4) - 05:29:565 (3,4) - 05:31:918 (3,4) - 05:36:624 (3,4) - 05:38:977 (3,4) - same as 02:52:928 (3,4) -
  14. 05:41:183 (1) - i think ending this at white tick sound better for me and make the rhythm transition here 05:41:183 (1,2) - sound better too
  15. 06:02:212 (4,5) - i think make the spacing consistent with the 1/4 spacing before would make looks more consistent so the flow will ge better imo
  16. 06:10:153 (6,7,1) - use spacing like 06:07:800 (7,8,1) - ? to make them consistent so it make patterning a bit more solid currently it looks random a bit
  17. 06:28:683 (3,4,5) - the flow here is the only flow that flow different from the others similiar rhythm like 06:23:977 (3,4,5) - 06:33:389 (3,4,5) - , i think that make thing feel inconsistent and weird for some reason i think with the same flow it make the patterning here feel more solid so try to ctrl+g 06:28:977 (4) - ?
Topic Starter
Shurelia
Will continue this map on January.
Faust
On Request


Link to timing fix: https://puu.sh/sZL9x/8d47b7d30f.zip


110.00 BPM - 24,450
78.00 BPM - 24,995
128.00 BPM - 25,379
80.00 BPM - 25,847
135.00 BPM - 26,222
72.00 BPM - 26,666
64.00 BPM - 27,082
85.00 BPM - 27,550
98.00 BPM - 27,726
77.00 BPM - 29.409
102.00 BPM - 30,577

Rest of the un-inherited/inherited sections ought to snap 1ms more after 102.00 BPM
Topic Starter
Shurelia

Faust wrote:

On Request


Link to timing fix: https://puu.sh/sZL9x/8d47b7d30f.zip


110.00 BPM - 24,450
78.00 BPM - 24,995
128.00 BPM - 25,379
80.00 BPM - 25,847
135.00 BPM - 26,222
72.00 BPM - 26,666
64.00 BPM - 27,082
85.00 BPM - 27,550
98.00 BPM - 27,726
77.00 BPM - 29.409
102.00 BPM - 30,577

Rest of the un-inherited/inherited sections ought to snap 1ms more after 102.00 BPM
My savior.


Please do in mind that we haven't do anything to this map yet including applying Faust's timing.
Mordred
from q



Sol Ciel:


Dunno how much you care but most of the triangles at the start are a little off

00:54:987 (2) - stack with 00:53:810 (7) - ?

02:12:339 (2,3,4) - NC to indicate 1/6 ?

03:10:575 (1,2) - this and the other sliders like that may be hard to read for newer players, since the start of the 2nd slider is kinda hidden under the reverse arrow, so why not ctrl+g them?

04:57:702 (6,1) - spacing intentional?

05:04:859 (1,2) - looks kinda ugly, blanket this maybe



Short mod, couldn't find more :(

Good luck with the map!
Mir

CelsiusLK wrote:

[general]
  1. not sure if the timing got checked or not but i think that the timing is kinda off at some point like 00:08:702 - 04:09:062 - 04:33:413 - 04:51:918 -
  2. the aimod report about unsnapped on sliderend can only be fixed by editing .osu btw kinda complex if you want more detail you can try contact me but would be better to make sure timing are all fine first lol - we have a fix incoming so we'll see what happens
  3. 05:07:212 - i think it would be better to start kiai here instead 05:07:212 - cus this part 04:48:389 - feel more like a calm bulidup part to transist the actual verse there
[diff]
  1. 00:53:810 (7,2) - minor but stack to improve aesthetic a bit - done
  2. 01:18:810 (3,4) - the 1/4 spacing here is really different from the one you introduce here 01:17:634 (1,2) - which can make the player confuse and think it's the 1/2 spacing instead imo due to how high the spacing ii there , i think it would be better to make the 1/4 spacing there consistent with 01:17:634 (1,2) - just like what you did here 01:21:163 (3,4) - that will make player a bit less confused - fair enough
  3. 03:10:869 (2,3) - not a good rhythm transition tbh it's a similiar case like 02:52:928 (3,4) - imo 1/4 gap are always something that will make player feel really awkward when playing them due to the nature of it being something that kinda hard to recognize imo unless the song really called for it a lots , i think the longer slider would canemphasis beat on 2 better with the hold feeling also improve rhythm transition a lots too so i think this rhythm would work better - i get what you mean, but this whole section is 1/4 with 1/2 gaps, the song calls for it a lot, and this isn't the first time the player encounters 1/4 rhythm like at 02:41:751 (5,6,1) - or 02:48:516 (4,5,6) - so this imo isn't a huge problem
    SPOILER
    [img]puu.sh/sYLnk/64caf8e99a.jpg[/img]
  4. 03:13:222 (2,3) - 03:15:575 (2,3) - 03:17:928 (2,3) - 03:20:281 (2,3) - 03:22:634 (2,3) - 03:24:986 (2,3) - 03:27:339 (2,3) - same ^ as above
  5. 04:45:834 (4) - should start on white tick , i think that where the beat start - done
  6. 04:48:389 (1) - can improve curve here a bit to make it curve well with stream - done
  7. 05:27:212 (3,4) - 05:29:565 (3,4) - 05:31:918 (3,4) - 05:36:624 (3,4) - 05:38:977 (3,4) - same as 02:52:928 (3,4) - i will comment on this despite it not being my part, merely because i already did 1/4 rhythm before in the map at the same spot you reference, thus this shouldn't be a surprise because rhythm similar to this appears before in the map, so i don't think this needs to be changed unless it's a massive problem
  8. 05:41:183 (1) - i think ending this at white tick sound better for me and make the rhythm transition here 05:41:183 (1,2) - sound better too - done
  9. 06:02:212 (4,5) - i think make the spacing consistent with the 1/4 spacing before would make looks more consistent so the flow will ge better imo - fair enough, done

Yoshino-- wrote:

from q



Sol Ciel:


Dunno how much you care but most of the triangles at the start are a little off - it's really minor I find, like a few pixels, so it's not a big deal
00:54:987 (2) - stack with 00:53:810 (7) - ? - previously fixed
03:10:575 (1,2) - this and the other sliders like that may be hard to read for newer players, since the start of the 2nd slider is kinda hidden under the reverse arrow, so why not ctrl+g them? - i kinda worried about this, but yeah i think a ctrl+g for these should be okay
04:57:702 (6,1) - spacing intentional? - yep, as a small jump for emphasis
05:04:859 (1,2) - looks kinda ugly, blanket this maybe - done

Short mod, couldn't find more :( - was good tho, thanks

Good luck with the map!
Thanks for the mods guys~
Topic Starter
Shurelia

CelsiusLK wrote:

[general]
  1. not sure if the timing got checked or not but i think that the timing is kinda off at some point like 00:08:702 - 04:09:062 - 04:33:413 - 04:51:918 -
  2. the aimod report about unsnapped on sliderend can only be fixed by editing .osu btw kinda complex if you want more detail you can try contact me but would be better to make sure timing are all fine first lol Faust finally make the finalized timing. Finally..
  3. 05:07:212 - i think it would be better to start kiai here instead 05:07:212 - cus this part 04:48:389 - feel more like a calm bulidup part to transist the actual verse there done
[diff]
  1. 02:12:634 (5,1,2,3,4,5,6) - I think the rhythm in the music still 1/6 here , i don't hear any beat on 1/4 , you can try this rhythm did follow the 1/6 suggestion but not the other rhythm since I prefer to follow the drum sound on here
  2. 02:47:928 (3,4,5,6) - make these spacing a bit more consistent with 1/4 spacing before would make thing looks more consistent which make the flow feel better imo whoops
  3. 02:52:928 (3,4) - the weird rhythm gap here play pretty awkward imo , i don't think the 1/4 beat here 02:53:369 - standout much that it need to be mapped much , imo mapping the red tick here instead 02:53:222 - would give quite a better impact on the rhythm here and make the rhythm flow a lots better so i think this rhythm would work better I see your point but for me it's kinda make the rhythm out of sync with the song. And also I prefer something like this cause for some reasons
  4. 02:55:281 (3,4) - 02:57:634 (3,4) - same ya
  5. 03:02:045 (2,3) - the blue tick beat there doesn't deserve high spacing imo it doesn't sound very emphasized tbh so i think just low spacing 02:59:692 (2,3) - would be enough now ( for consistent tho lol) yep, thanks for pointing it out
  6. 03:04:398 (2,3) - uhh similiar i still think this is a bit too high tho done
  7. 06:10:153 (6,7,1) - use spacing like 06:07:800 (7,8,1) - ? to make them consistent so it make patterning a bit more solid currently it looks random a bit yep
  8. 06:28:683 (3,4,5) - the flow here is the only flow that flow different from the others similiar rhythm like 06:23:977 (3,4,5) - 06:33:389 (3,4,5) - , i think that make thing feel inconsistent and weird for some reason i think with the same flow it make the patterning here feel more solid so try to ctrl+g 06:28:977 (4) - ?sure
done

Yoshino-- wrote:

from q



Sol Ciel:


02:12:339 (2,3,4) - NC to indicate 1/6 ? mmh sure


Short mod, couldn't find more :(

Good luck with the map!
Thanks!

also applied Faust's Timing too.
Iceskulls
ok i think i will post it here then

so here is a fixed for those unsnapped sliderend
http://puu.sh/t3EYu/b5a0b6d01f.rar

so what i did is

messing with the .osu code a bit at the slider point there

18670,1020.94915254237,4,2,99,15,1,0
23122,590.235294117647,4,2,99,24,1,0
27550,697.882352941176,4,2,99,20,1,0

ok so here the three unsnapped problem there
i will just focus only one the 1st and 2nd set of numbers

the 1st set of numbers (18670 23122 27550 ) these indicate the timing point of the head of slider , yea first find the problem slider
now next onr is important here
2nd set of numbers (1020 590 697 ) these thing is the sldier length , we can change these number to modify the slider length freely
increasing number :arrow: slider length increase
decreaseing number :arrow: slider length decrease

so what i did here is basically try to see how much ms the unsnapped note is unsnapped
and guessing lol how much should i change the slider length numbers set there
i think maybe there is a calculate method (idk but it's might be possible) but w/e guessing here doesn't seems to take so much time either

so i just change the slider length numbers set till i think it looks snapped to the actaul beat now and check aimod just to make sure too
now when aimod stop report the unsnapped error everything is done :)
Topic Starter
Shurelia
Alright , fixed that too. Thanks for your help Celci.
Logic Agent
at mir's request.

[General]
  1. 04:08:438 (1) - think this is snapped incorrectly, everything else looks okay though
[Forgotten]
  1. 00:01:123 (3) - I personally find this hitsound sort of intrusive on such a quiet part of the song. It seems very drastic against the very music box feel of this intro.
  2. 00:13:648 - Starting here the nc's seem sort of random to me? I think you were trying to make sure the player knows that these snappings are weird due to the song, but I don't think so many nc's are necessary. I would personally remove all of these 00:13:648 (1) - 00:17:638 (1) - 00:21:976 (1) -
  3. 00:30:577 (1,2) - make the visual distance between these two the same as 00:32:047 (4,5) - because a little bit of space looks nicer
  4. 00:33:812 (4,5,6) - again, consistent visual distance but this isn't as noticeable as the last one
  5. 00:35:577 - Why did you skip this sound? There's no noticeable 1/1 rhythm imo and would be better to just continue with the 1/2 sliders
  6. 00:37:047 (4) - Move this to the left some to better follow the path from the slider before it?
  7. 00:56:163 (5,1) - Higher spacing between these two?
  8. 00:58:516 (2) - Maybe you avoided doing this on purpose but this should be a 1/6 repeater I think
  9. 01:12:339 (5,2) - stack
  10. 01:19:987 (1,2) - blanket the 2 around the end of 1?
  11. 01:23:957 (4) - the sound that this slider is following actually starts 01:23:810 - here, maybe try a rhythm like this?
  12. 01:30:869 - again, the sound starts here
  13. 01:36:898 - circle here?
  14. 01:40:722 - I would put a circle here and just stack it on the head of the repeater tbh
  15. 01:48:222 (1,2) - the small spacing starting here could lead to misreads as players might think the rhythm changed to 1/4 stuff when it hasn't
  16. 02:02:339 (1) - Starting here what do you think about changing the rhythm to play like this? It's more interesting than continuing the same rhythm throughout this entire section and it plays well as a leadin to the change of the section after it
  17. 02:04:692 - On the topic of this section, I don't really like the rhythm here. There are better ways to implement the vocals without completely ignoring the 1/3 stuff entirely, and I would really like to see the music reflected better rather than ignored. Here is an idea you could work with, at the same timestamp, but again I reccomend changing this entire section to a more fitting rhythm
  18. 02:11:751 (1) - shouldn't this end 02:12:143 - here? Also again not a fan of the nc spam maybe remove it from this slider and only use it for the stream after it
  19. 02:12:339 - Speaking of this part, again, I think a rhythm like this fits better because these different snapped streams aren't going to play well for your target audience. I think this is a better way of going about this rhythm
  20. 02:14:104 - Reeaaallly don't like how you're ignoring literally all of the interesting music in favor of vocals. Please find a way to implement both lol
  21. 02:51:751 - Starting here it gets kinda better, but I still think it could be improved on. Maybe play around with it a bit until you find something that works out
  22. 03:29:398 - This section started off good rhythmically but then you stopped doing this and I dunno why
  23. 04:34:664 (2) - do this instead?
  24. 04:47:164 (1) - try this isntead? I don't like the double repeater in this stream and I think this rhythm is easier
  25. 04:49:566 (3) - same suggestion as 04:34:664 (2) -
  26. 04:54:272 (3) - d
  27. 04:57:801 (1) - another rhythm suggestion, the only time I think it's okay to completely ignore the music in favor of the vocals is if the vocals are doing something completely different from usual
  28. 05:06:919 (8) - 1/6 repeater or something?
  29. 05:10:595 - ignoring this sound makes me sad


overall the map is okay, i couldn't pay attention to object placement too much because a lot of the rhythms imo need to be improved. good luck!
Mir

Logic Agent wrote:

at mir's request. thanks <3

[General]
  1. 04:08:438 (1) - think this is snapped incorrectly, everything else looks okay though
[Forgotten]
  1. 00:01:123 (3) - I personally find this hitsound sort of intrusive on such a quiet part of the song. It seems very drastic against the very music box feel of this intro. - ongaku did the hitsounding so ye
  2. 00:13:648 - Starting here the nc's seem sort of random to me? I think you were trying to make sure the player knows that these snappings are weird due to the song, but I don't think so many nc's are necessary. I would personally remove all of these 00:13:648 (1) - 00:17:638 (1) - 00:21:976 (1) - done
  3. 00:30:577 (1,2) - make the visual distance between these two the same as 00:32:047 (4,5) - because a little bit of space looks nicer - done
  4. 00:33:812 (4,5,6) - again, consistent visual distance but this isn't as noticeable as the last one - fixed while fixing the last one
  5. 00:35:577 - Why did you skip this sound? There's no noticeable 1/1 rhythm imo and would be better to just continue with the 1/2 sliders - I wanted to bring out the violin a lot more than the 1/2 rhythm since it's much more noticeable when it starts here
  6. 00:37:047 (4) - Move this to the left some to better follow the path from the slider before it? - sure i guess but it's not that noticeable
  7. 00:56:163 (5,1) - Higher spacing between these two? - done
  8. 00:58:516 (2) - Maybe you avoided doing this on purpose but this should be a 1/6 repeater I think - nope, this is definitely 1/4
  9. 01:12:339 (5,2) - stack - nerd <3 thanks
  10. 01:19:987 (1,2) - blanket the 2 around the end of 1? - was intended but bad blanket
  11. 01:23:957 (4) - the sound that this slider is following actually starts 01:23:810 - here, maybe try a rhythm like this? - uuuuuuuum im pretty sure the violin starts where it does
  12. 01:30:869 - again, the sound starts here - i can agree here, changed
  13. 03:29:398 - This section started off good rhythmically but then you stopped doing this and I dunno why - because the vocals are more noticeable, the song is soft, and it's not supposed to be a difficult section either, so i didn't map constant 1/3 or 1/4 :3
  14. 04:34:664 (2) - do this instead? - i don't feel like this vocal trill needs that much focus , but i did add a note at 04:35:601 -
    d
    [/img]http://i.imgur.com/LjZ8o4s.png[/img]
  15. 04:47:164 (1) - try this isntead? I don't like the double repeater in this stream and I think this rhythm is easier - yeah i agree, changed
    d
    [/img]http://i.imgur.com/iDlsA2A.png[/img]
  16. 04:49:566 (3) - same suggestion as 04:34:664 (2) - same reply as before
  17. 04:54:272 (3) - d - the vocals here aren't even the same xD
  18. 04:57:801 (1) - another rhythm suggestion, the only time I think it's okay to completely ignore the music in favor of the vocals is if the vocals are doing something completely different from usual - this one i can agree with
  19. 05:06:919 (8) - 1/6 repeater or something? - i can't hear a sound there so i don't think this needs a repeater
  20. 05:10:595 - ignoring this sound makes me sad - i do it consistently tho, so it's not a big deal. I don't think it's strong enough to warrant a sound, if i were mapping this for a higher sr i probably would include it, but not for 3.1*


overall the map is okay, i couldn't pay attention to object placement too much because a lot of the rhythms imo need to be improved. good luck!
Thanks a ton for modding this! :?
Topic Starter
Shurelia

Logic Agent wrote:

at mir's request. mir best waifu

[General]
  1. 04:08:438 (1) - think this is snapped incorrectly, everything else looks okay though woops sorry
[Forgotten]
  1. 00:01:123 (3) - I personally find this hitsound sort of intrusive on such a quiet part of the song. It seems very drastic against the very music box feel of this intro. if you say so
  2. 01:36:898 - circle here? right
  3. 01:40:722 - I would put a circle here and just stack it on the head of the repeater tbh naaah, it's kinda awkward for me to play
  4. 01:48:222 (1,2) - the small spacing starting here could lead to misreads as players might think the rhythm changed to 1/4 stuff when it hasn't alright made the distance between 'em larger.
  5. 02:02:339 (1) - Starting here what do you think about changing the rhythm to play like this? It's more interesting than continuing the same rhythm throughout this entire section and it plays well as a leadin to the change of the section after it
    let's give it a try then
  6. 02:04:692 - On the topic of this section, I don't really like the rhythm here. There are better ways to implement the vocals without completely ignoring the 1/3 stuff entirely, and I would really like to see the music reflected better rather than ignored. Here is an idea you could work with, at the same timestamp, but again I reccomend changing this entire section to a more fitting rhythm
    d
    [/img]http://i.imgur.com/EsvCWnq.png[/img]
    ya
  7. 02:11:751 (1) - shouldn't this end 02:12:143 - here? Also again not a fan of the nc spam maybe remove it from this slider and only use it for the stream after it there
  8. 02:12:339 - Speaking of this part, again, I think a rhythm like this fits better because these different snapped streams aren't going to play well for your target audience. I think this is a better way of going about this rhythm
    d
    [/img]http://i.imgur.com/niBZyFQ.png[/img]
    hmm, i don't know but I already in love with the current rhythm
  9. 02:14:104 - Reeaaallly don't like how you're ignoring literally all of the interesting music in favor of vocals. Please find a way to implement both lol there are like 934593 sounds in this song makes me really hard to do a perfect rhythm choice so I'll just try to map the most obvious one which is the vocal and also for me the current one is also fine since it's giving players some calm time
  10. 02:51:751 - Starting here it gets kinda better, but I still think it could be improved on. Maybe play around with it a bit until you find something that works out same like the previous one, already love this one.


overall the map is okay, i couldn't pay attention to object placement too much because a lot of the rhythms imo need to be improved. good luck! i should map more camellia then
Thank youu!



Will update this map later. orz


updated
GenDoNL
Heya~!
Great map and song.

I'm not that good at mapping/modding lower difficulties, so bear with me!

[Sol Ciel]
  1. 00:14:384 (1) - Just something visual, but if you put 1 a little bit to the left you'd have the same visual spacing to 3. (difficult to explain, put it at x:360, y:340 and you might see what I'm trying to say here)
  2. 00:21:181 (1) - Feels like this is a bit too early (5ms), might want to recheck timing here!
  3. 00:41:163 (3,4) and 00:41:751 (5,6), just want to make sure the difference in spacing here is on purpose?
  4. 01:30:575 (3) - I think it would flow better if you were to place this around x:96, y:247. Would also create a nice blanket with 4!
  5. 02:08:614 (4,5,6) - Quite difficult to see you're switching from 1/3 to 1/2 here. Maybe new combo the 6 instead of 02:09:398 (1) ?
  6. 02:09:986 (2,3) - Was this supposed to be a blanket? If so, it's off!
  7. 02:11:555 (5) - If you place it somewhere around x:214 and y:44, you could make a nice triangle with the repeat part of 3 and the circle of 4. Would also look more flowy, since it looked quite linear before!
  8. 02:20:869 (4,1) - Blanket is off!
  9. 02:52:634 (2,3) - You follow that background noise here, but 02:53:222 here you suddenly ignore it! Feels a bit off. (if you were actually following the vocals then these shouldn't be 2 sliders)
  10. ^ This repeats a lot in the following section. I won't mention them again, just know that they're there!
  11. 04:29:664 (3,4) - Blanket!
  12. 06:06:919 (3,4,5,6) - Don't really know what this is mapped to. There is a lot of noise here, but you're also ignoring 06:06:772 and 06:07:507 for example. So could you please look at this again to make sure it is as intended?
  13. 06:23:978 (3,4,5) - Visual spacing is off. 3-4 is higher DS than 4-5.
  14. 06:50:154 (5,1) - This blanket could use a cleanup.
Feel free to deny anything!
GL with rank!
Topic Starter
Shurelia

GenDoNL wrote:

Heya~!
Great map and song. Thank you

I'm not that good at mapping/modding lower difficulties, so bear with me!

[Sol Ciel]
  1. 02:08:614 (4,5,6) - Quite difficult to see you're switching from 1/3 to 1/2 here. Maybe new combo the 6 instead of 02:09:398 (1) ? sure
  2. 02:09:986 (2,3) - Was this supposed to be a blanket? If so, it's off! Mir's gonna hate me for this
  3. 02:11:555 (5) - If you place it somewhere around x:214 and y:44, you could make a nice triangle with the repeat part of 3 and the circle of 4. Would also look more flowy, since it looked quite linear before! alright
  4. 02:20:869 (4,1) - Blanket is off! ya
  5. 02:52:634 (2,3) - You follow that background noise here, but 02:53:222 here you suddenly ignore it! Feels a bit off. (if you were actually following the vocals then these shouldn't be 2 sliders) naah, this rhythm is good.
  6. ^ This repeats a lot in the following section. I won't mention them again, just know that they're there!
  7. 06:06:919 (3,4,5,6) - Don't really know what this is mapped to. There is a lot of noise here, but you're also ignoring 06:06:772 and 06:07:507 for example. So could you please look at this again to make sure it is as intended? and that "a lot of noises" makes this part kinda hard to map so I try to make the most fitting one for me.
  8. 06:23:978 (3,4,5) - Visual spacing is off. 3-4 is higher DS than 4-5. there
  9. 06:50:154 (5,1) - This blanket could use a cleanup. uuuhh
Feel free to deny anything!
GL with rank!
Thanks!
Mir

GenDoNL wrote:

Heya~!
Great map and song.

I'm not that good at mapping/modding lower difficulties, so bear with me!

[Sol Ciel]
  1. 00:14:384 (1) - Just something visual, but if you put 1 a little bit to the left you'd have the same visual spacing to 3. (difficult to explain, put it at x:360, y:340 and you might see what I'm trying to say here) - changed slightly
  2. 00:21:181 (1) - Feels like this is a bit too early (5ms), might want to recheck timing here! - tbh this feels fine
  3. 00:41:163 (3,4) and 00:41:751 (5,6), just want to make sure the difference in spacing here is on purpose? - Yeah it's intentional for the higher pitches of the music box
  4. 01:30:575 (3) - I think it would flow better if you were to place this around x:96, y:247. Would also create a nice blanket with - yea true
  5. 04:29:664 (3,4) - Blanket! - wew how'd i miss that
Feel free to deny anything!
GL with rank!
Thanks for modding!~
Iceskulls
03:13:663 (3) - i see this is the only rhythm that different from the others and it make rhythm overall inconsistent which make the rhythm flow don't good imo
i think it would be better to use the same rhythm like others (example:03:16:016 (3,4) - ) since the song and instrument play pretty much same so make them consistent would be nice

03:10:869 (2,3) - i think that spacing here should be higher in visual like 03:20:281 (2,3) - or 03:22:634 (2,3) - since the current looks pretty much like the others slider jumps 03:17:045 (2,3) - 03:12:339 (2,3) - and can make thing quite confusing imo so i think higher spacing would be better

03:13:222 (2,3) - 03:15:575 (2,3) - 03:17:928 (2,3) - 03:24:986 (2,3) - ,etc same
Mir

CelsiusLK wrote:

03:13:663 (3) - i see this is the only rhythm that different from the others and it make rhythm overall inconsistent which make the rhythm flow don't good imo
i think it would be better to use the same rhythm like others (example:03:16:016 (3,4) - ) since the song and instrument play pretty much same so make them consistent would be nice

03:10:869 (2,3) - i think that spacing here should be higher in visual like 03:20:281 (2,3) - or 03:22:634 (2,3) - since the current looks pretty much like the others slider jumps 03:17:045 (2,3) - 03:12:339 (2,3) - and can make thing quite confusing imo so i think higher spacing would be better

03:13:222 (2,3) - 03:15:575 (2,3) - 03:17:928 (2,3) - 03:24:986 (2,3) - ,etc same
All applied, thanks again.~
Iceskulls
b
Topic Starter
Shurelia
popp update for rhtym at 04:44:664 (3) -
jonathanlfj
[General]
first red point is 94.5bpm, 95 is slightly too fast causing beats to go off sync with vocals
04:30:289 - +28ms, way too early atm
04:28:414 - +10ms (this will have to be further adjusted, see mod)

[Sol Ciel]
00:11:497 - i would add a 1/6 repeat slider here for a nice drum leadin into the next section, it also serves as a warning that are are actually dense rhythm in the map
01:23:369 (3) - this kinda caught me by surprise, not a big problem since you already have similar setup before but fix the spacing inconsistency here
02:09:104 (1) - this was really hard to time correctly since you completely skipped over the drums to follow the vocals, i would suggest you fill it out or swap 02:08:810 (5) for a slider that ends on the vocals so players dont have to click for it
02:13:222 (1,2,3,4,5,6) - the rhythm switched without warning, and the slight spacing change is not good enough of an indicator. swapping out the first 2 notes for a slider and up the spacing for the rest would solve this problem
04:28:424 (1) - if you listen carefully this slider is supposed to start later (like its supposed to be on the downbeat for the previous timing section), you probably have to move the red line to start later and then do a measure reset (so red line at 04:29:049 and 04:30:924, then delete current red line)

make sure to fix all your green lines after applying timing changes
Topic Starter
Shurelia

jonathanlfj wrote:

[General]
first red point is 94.5bpm, 95 is slightly too fast causing beats to go off sync with vocals
04:30:289 - +28ms, way too early atm
04:28:414 - +10ms (this will have to be further adjusted, see mod)

[Sol Ciel]
02:09:104 (1) - this was really hard to time correctly since you completely skipped over the drums to follow the vocals, i would suggest you fill it out or swap 02:08:810 (5) for a slider that ends on the vocals so players dont have to click for it did something a bit different instead
02:13:222 (1,2,3,4,5,6) - the rhythm switched without warning, and the slight spacing change is not good enough of an indicator. swapping out the first 2 notes for a slider and up the spacing for the rest would solve this problem did a slider but the distance should be clear enough.

make sure to fix all your green lines after applying timing changes
Will fix the green's after Mir's update

Thank you
Mir

jonathanlfj wrote:

[Sol Ciel]
00:11:497 - i would add a 1/6 repeat slider here for a nice drum leadin into the next section, it also serves as a warning that are are actually dense rhythm in the map - alrighty, done
01:23:369 (3) - this kinda caught me by surprise, not a big problem since you already have similar setup before but fix the spacing inconsistency here - i'm not sure what you mean but this is hard to play anyways so i just stacked it
04:28:424 (1) - if you listen carefully this slider is supposed to start later (like its supposed to be on the downbeat for the previous timing section), you probably have to move the red line to start later and then do a measure reset (so red line at 04:29:049 and 04:30:924, then delete current red line) - shurelia-samaaa

make sure to fix all your green lines after applying timing changes
Shurelia will fix timing and stuffs o/
jonathanlfj
To clarify the timing

04:30:289 - change to start at 04:30:317
04:28:414 - change to start at 04:28:424

04:29:049 - add red line same bpm as previous
04:30:924 - ^

Then delete the red line you moved at 04:28:424 and resnap the slider
Topic Starter
Shurelia
I hope, I'm doing it right now.
Mir
After looking at the map again I changed some parts of mine that I wasn't satisfied with. Here's a rundown of what changed:

1. 00:16:847 (1) - Spacing changed.
2. 00:38:224 (2,3,1,2) - Placement and shapes changed.
3. 04:18:438 (1,2) - Spacing changed.
4. 04:35:924 (1) - Minor shape adjustment.
5. 04:42:174 (2,3,1,2,3) - Rhythm changed.

I don't think these are particularly huge changes, but still worth a look-over.
Topic Starter
Shurelia
Did some too :
1. 02:11:751 (7) - changed into a 1/3 repeat since I feel 02:11:947 - need some love
2. 02:27:634 (6,7) - Increased the DS into 1.5x (old is 1.3x) to follow the vocal more properly

Nothing major overall.
jonathanlfj
00:11:444 (1) - supposed to be 1/6
04:29:067 - red line should be at 04:29:049
Topic Starter
Shurelia
5 times BN check , this thing goin to be good.
jonathanlfj
gonna have to reset to #1, ask Celsius again for #2
Shiranai
04:47:799 (1,2,3,4) - I think the shape could be neater, like a curve http://puu.sh/tjuOM/1161a5aa22.jpg

06:54:272 - I doubt that 5% volume on those part barely hearable for circles feedback, since they are not spinner or slider end so using mute or 5% volume not a good choice in this case. Also I kinda confuse what to follow there actually, since the orgel sound start to be hear louder than the fade vocal itself. I think you need new timing or sth there to resync the part

Just a quick overlook, you probably want to reconsider the last thing I point out above
Mir

Mako Sakata wrote:

04:47:799 (1,2,3,4) - I think the shape could be neater, like a curve http://puu.sh/tjuOM/1161a5aa22.jpg - alriggghht

06:54:272 - I doubt that 5% volume on those part barely hearable for circles feedback, since they are not spinner or slider end so using mute or 5% volume not a good choice in this case. Also I kinda confuse what to follow there actually, since the orgel sound start to be hear louder than the fade vocal itself. I think you need new timing or sth there to resync the part - we really tried to do our best with what to follow here but it really can't be helped when you have 96 bpm and 89 bpm playing at once. we just chose to follow what we've been following the whole song so it's not a weird transition but we increased it to 10%

Just a quick overlook, you probably want to reconsider the last thing I point out above
So... yeah.
jonathanlfj
rebub #1
Iceskulls
#2
AlneCraft
HYPE HYPE HYPE
Topic Starter
Shurelia
HYPE
Mir
Please nothing bad happen. ;w;
Doyak
Did some IRC mod with both.

with Shurelia
2017-01-18 15:13 Doyak: Would you like to IRC?
2017-01-18 15:13 Doyak: (mod)
2017-01-18 15:13 Shurelia: ooh, sure.
2017-01-18 15:14 Shurelia: alright, I'm redy.
2017-01-18 15:14 Doyak: 00:58:222 (1,2) - I can hear 5 sounds here
2017-01-18 15:14 Doyak: including 00:58:810 -
2017-01-18 15:15 Shurelia: means there's a sound around 00:58:737 - here?
2017-01-18 15:15 Doyak: I think it's not a 1/4+1/6 thing
2017-01-18 15:15 Doyak: more likely be 5 equal beats
2017-01-18 15:16 Shurelia: ooh, means I should change the 1/4 slider into a circles?
2017-01-18 15:16 Doyak: so idk actually
2017-01-18 15:16 Doyak: hmm
2017-01-18 15:16 Doyak: this kind of case sucks
2017-01-18 15:16 Shurelia: probably the current one is already the most fit.
2017-01-18 15:16 Shurelia: since
2017-01-18 15:17 Shurelia: 00:58:222 (1,2) - these two did play well on following the violins.
2017-01-18 15:17 Shurelia: or probably 00:58:810 (1) - is lack of emphasis?
2017-01-18 15:19 Doyak: Well
2017-01-18 15:19 Doyak: http://puu.sh/tqg5S/8de44e87a4.png
2017-01-18 15:19 Doyak: it's like this
2017-01-18 15:20 Doyak: with the first 5 being in 1 1/1 beat
2017-01-18 15:20 Shurelia: I'm not a musician but I'll try to understand.
2017-01-18 15:20 Doyak: I'm not sure what to do in these cases
2017-01-18 15:20 Doyak: I'll just ask other BNs
2017-01-18 15:21 Shurelia: Alright. Please do.
2017-01-18 15:21 Doyak: oh I got something to do real quick
2017-01-18 15:21 Doyak: brb in 5 minutes
2017-01-18 15:21 Shurelia: take your time.
2017-01-18 15:31 Doyak: Well let's put that aside atm
2017-01-18 15:31 Shurelia: Alright then.
2017-01-18 15:31 Doyak: I brought this up on a nominator server
2017-01-18 15:32 Doyak: 01:14:104 (3,4) - Why is this much closer than 1,2?
2017-01-18 15:32 Shurelia: you mean discord's ?
2017-01-18 15:32 Doyak: Yes
2017-01-18 15:32 Shurelia: woops, fixed.
2017-01-18 15:34 Doyak: 01:31:751 (1) - is quite weird since you're suddenly changing to the drums
2017-01-18 15:34 Doyak: while 01:30:820 (4,5,2,3,4,5) - are all following the melody
2017-01-18 15:36 Shurelia: 01:31:751 (1) - not my part tbh but I can tell that Mir wants to give more emphasis to a new section.
2017-01-18 15:36 Shurelia: I mean.
2017-01-18 15:36 Shurelia: 01:31:751 (1) - did follow the melody too, imo.
2017-01-18 15:36 Doyak: it missed the melody on 01:32:045 -
2017-01-18 15:37 Shurelia: any suggestion?
2017-01-18 15:37 Doyak: the sliderend only represents the drum
2017-01-18 15:37 Shurelia: so
2017-01-18 15:37 Shurelia: how about
2017-01-18 15:37 Shurelia: i reduced the slider into red
2017-01-18 15:37 Doyak: Is this a collab?
2017-01-18 15:37 Shurelia: and then add a circle on 01:32:192 - ?
2017-01-18 15:37 Shurelia: yep
2017-01-18 15:38 Doyak: ah I see
2017-01-18 15:38 Doyak: Is it fine for you to fix his part?
2017-01-18 15:38 Shurelia: yep, he told me if it's not something major, He leave it to my judgement.
2017-01-18 15:38 Shurelia: IF he's not online now.
2017-01-18 15:39 Shurelia: (well, he's not online now so...)
2017-01-18 15:39 Doyak: I'd like to point some more general things as well though
2017-01-18 15:39 Shurelia: Hmm, I see.
2017-01-18 15:39 Doyak: like in this part,
2017-01-18 15:39 Doyak: some 1/2 spacings are almost equal to that of 1/4s
2017-01-18 15:39 Doyak: 01:22:339 (1,2,3) -
2017-01-18 15:40 Doyak: like this is quite sudden
2017-01-18 15:40 Shurelia: aah, probably he's trying to match the the spacings
2017-01-18 15:40 Doyak: 01:28:516 (5,6) - 01:30:869 (4,5,1) - compare these
2017-01-18 15:40 Shurelia: with the music.
2017-01-18 15:40 Shurelia: since this is a hymn not a normal song.
2017-01-18 15:41 Shurelia: like the music is just randomly went intense in a section.
2017-01-18 15:41 Shurelia: and then back to calm mode.
2017-01-18 15:41 Doyak: I can see that
2017-01-18 15:41 Doyak: but readability is also important
2017-01-18 15:42 Doyak: I won't say it should be readable in one's first try but well
2017-01-18 15:42 Doyak: I can live with this I guess
2017-01-18 15:43 Shurelia: Mmh.
2017-01-18 15:43 Shurelia: oh mir's online now
2017-01-18 15:44 Shurelia: I'll call him.
2017-01-18 15:45 Doyak: 02:12:339 (1,2,3,4,5) - I don't quite understand this rhythm
2017-01-18 15:45 Shurelia: that's mine
2017-01-18 15:46 Doyak: It more feels lik http://puu.sh/tqheQ/7bf62e53e0.jpg
2017-01-18 15:46 Shurelia: that one, I'm trying to follow the drum's sound at there.
2017-01-18 15:46 Doyak: Yeah but I don't hear that many sounds on 4,5
2017-01-18 15:47 Shurelia: hmmm
2017-01-18 15:47 Shurelia: your suggestion then?
2017-01-18 15:47 Doyak: Just that one I captured
2017-01-18 15:47 Shurelia: https://shurelia.s-ul.eu/Ao1GVJow ?
2017-01-18 15:48 Shurelia: ooh
2017-01-18 15:48 Doyak: That's gonna be pretty confusing to play
2017-01-18 15:48 Shurelia: I want to click something on 5 so
2017-01-18 15:48 Shurelia: aaah
2017-01-18 15:48 Shurelia: alright then
2017-01-18 15:49 Doyak: it'll be a nice transition to 02:13:222 (1,2,3,4,5) - these 1/4 rhythms too
2017-01-18 15:50 Shurelia: https://shurelia.s-ul.eu/2zxCDcKK what do you think?
2017-01-18 15:50 Shurelia: I stack'd em so it can emphasize the drum more.
2017-01-18 15:51 Doyak: Hmm do as you want
2017-01-18 15:51 Shurelia: alright then.
2017-01-18 15:54 Doyak: 03:10:575 - for this part's snaps
2017-01-18 15:54 Doyak: I think the trills are all on 1/8s
2017-01-18 15:54 Shurelia: That's mir's.
2017-01-18 15:54 Doyak: this is quite minor I think
2017-01-18 15:54 Doyak: 03:17:634 (1) -
2017-01-18 15:55 Doyak: 03:19:104 (5) - 03:19:104 (5) -
2017-01-18 15:55 Doyak: all should be 1/8s I think
2017-01-18 15:55 Shurelia: someone already pointed that
2017-01-18 15:55 Shurelia: let's see
2017-01-18 15:55 Shurelia: actually Mir is online now.
2017-01-18 15:55 Doyak: I mean it's just about consistency
2017-01-18 15:55 Doyak: I know
2017-01-18 15:56 Doyak: but he'll be gone to school in a few minutes
2017-01-18 15:56 Shurelia: You can ask for reasonings better from him for this part.
2017-01-18 15:56 Doyak: okay I'll ask him now
2017-01-18 15:56 Shurelia: okii
2017-01-18 16:07 Doyak: Okay now let's continue
2017-01-18 16:07 Shurelia: alright
2017-01-18 16:07 Doyak: He told you some things to fix, right?
2017-01-18 16:08 Shurelia: yep
2017-01-18 16:08 Shurelia: already fixed it
2017-01-18 16:13 Doyak: oh wow you put some red lines on the end
2017-01-18 16:13 Doyak: but not on 03:48:369 - the break?
2017-01-18 16:14 Doyak: I think the break should rather have one
2017-01-18 16:14 Doyak: it'll be terrible to listen to that part with NC
2017-01-18 16:15 Shurelia: what do you mean?
2017-01-18 16:15 Shurelia: there should be a redline there?
2017-01-18 16:15 Doyak: Yeah
2017-01-18 16:15 Doyak: just listen to that part
2017-01-18 16:15 Doyak: it's all out of snaps
2017-01-18 16:15 Doyak: until you reset it on 04:08:438 -
2017-01-18 16:16 Shurelia: not gonna be necessary since there's nothing at there.
2017-01-18 16:17 Doyak: then what about 07:14:419 - 07:15:767 - ?
2017-01-18 16:17 Doyak: and as I said it still has some effect
2017-01-18 16:17 Doyak: like when you play with NC
2017-01-18 16:17 Shurelia: true enough
2017-01-18 16:17 Doyak: or on the menu
2017-01-18 16:18 Shurelia: but uuhhh.
2017-01-18 16:18 Shurelia: the other parts that you mentioned are also the empty part.
2017-01-18 16:18 Shurelia: it doesn't affect the gameplay.
2017-01-18 16:18 Doyak: so leave them be
2017-01-18 16:18 Doyak: and add one on the break too
2017-01-18 16:19 Shurelia: what bpm is it gonna be? :thinking:
2017-01-18 16:21 Doyak: :thinking2:
2017-01-18 16:21 Doyak: It doesn't need to be super accurate
2017-01-18 16:22 Doyak: btw, can I assume that all distance-random part Mir's?
2017-01-18 16:22 Shurelia: hmmm
2017-01-18 16:22 Doyak: is*
2017-01-18 16:22 Shurelia: like which?
2017-01-18 16:23 Doyak: 05:44:860 - this part?
2017-01-18 16:25 Shurelia: yep
2017-01-18 16:26 Doyak: tbh I don't really like varying too much spacing
2017-01-18 16:26 Doyak: It's really unexpected, unstructured, less readable
2017-01-18 16:26 Shurelia: well, for spacing we can fix it.
2017-01-18 16:27 Shurelia: but yeah the spacing as he said.
2017-01-18 16:27 Doyak: It's about general structure though, I wonder if we can fix it one by one
2017-01-18 16:27 Doyak: I think it's up to him
2017-01-18 16:27 Shurelia: really following the music's well
2017-01-18 16:28 Doyak: There are ways to make them more structured while keeping similar distances though
2017-01-18 16:28 Doyak: I think it's just experience
2017-01-18 16:28 Doyak: because spacing is not all that can represent the music's intensity
2017-01-18 16:28 Doyak: He's only doing that through the spacing, so that's where the problem comes from
2017-01-18 16:28 Shurelia: true enough
2017-01-18 16:29 Shurelia: but imo these spacings are quite minor?
2017-01-18 16:29 Shurelia: yes?
2017-01-18 16:29 Doyak: Can't do much at this point, we can go with this for this time
2017-01-18 16:29 Doyak: Let's try fixing some major ones
2017-01-18 16:30 Doyak: and that'll do it for this specific map
2017-01-18 16:30 Shurelia: alright
2017-01-18 16:30 Doyak: 05:18:978 (1,2,3) - like this one
2017-01-18 16:30 Doyak: looks really non-pattern
2017-01-18 16:31 Shurelia: fixed
2017-01-18 16:33 Doyak: Your parts are good
2017-01-18 16:34 Shurelia: mmh, thanks.
2017-01-18 16:34 Shurelia: how come did you know about my parts?
2017-01-18 16:34 Doyak: 05:45:742 (2,3) - 05:56:625 (1,2) - these are only overlapped 1/4s, what do you think?
2017-01-18 16:34 Doyak: hmm
2017-01-18 16:34 Doyak: Your parts look more tidy, I think
2017-01-18 16:35 Doyak: less random, in other words
2017-01-18 16:35 Shurelia: ooh, let's make both of them have same spacing.
2017-01-18 16:35 Shurelia: i give 'em 1.0x what do you think?
2017-01-18 16:35 Doyak: oh I mean
2017-01-18 16:36 Doyak: 05:47:801 (2,3,4) - 05:48:978 (6,7) -
2017-01-18 16:36 Doyak: all other slider-to-something 1/4s are spaced out
2017-01-18 16:36 Shurelia: aaah
2017-01-18 16:36 Shurelia: alright, let's make it spaced out.
2017-01-18 16:36 Doyak: Those two aren't particularly special or anything, so it's just unpolished
2017-01-18 16:37 Doyak: also I can see Mir really relys on to the blankets
2017-01-18 16:37 Shurelia: yeah, he really loves blanketing things
2017-01-18 16:37 Doyak: and sometimes 05:55:448 (4,5) - this kind of werid wide 1/4 balnkets happen
2017-01-18 16:38 Doyak: even bigger than 1/2 blanket 05:58:390 (5,1) -
2017-01-18 16:38 Shurelia: means he's forcing stuff for blanket
2017-01-18 16:39 Doyak: now you can see many flaws on his part too
2017-01-18 16:40 Shurelia: hmm
2017-01-18 16:41 Doyak: Okay, now update?
2017-01-18 16:41 Doyak: I'd like to see how things are changed
2017-01-18 16:41 Shurelia: 05:58:978 (1,2) - I ctrl+g 'd these.
2017-01-18 16:41 Shurelia: what do you think?
2017-01-18 16:42 Shurelia: I also did fix some of his parts too.
2017-01-18 16:42 Doyak: Yeah it would be great if you can help him fixing some things
2017-01-18 16:42 Shurelia: so, should I update?
2017-01-18 16:42 Doyak: Yup, update
2017-01-18 16:43 Doyak: if things are okay then we can move on to hitsounds
2017-01-18 16:43 Shurelia: oki
2017-01-18 16:45 Shurelia: done
2017-01-18 16:48 Doyak: redling
2017-01-18 16:48 Shurelia: btw deciding to leave this 03:48:810 - part cause ehehehehe , no big problem ehehehehe.
2017-01-18 16:48 Shurelia: orz
2017-01-18 16:50 Doyak: btw are you going to keep this OD7.7?
2017-01-18 16:51 Doyak: This will be like an acc hell lol
2017-01-18 16:51 Doyak: because of weird timings and irregular beats
2017-01-18 16:51 Shurelia: i can nerf it into 7.5
2017-01-18 16:51 Doyak: I'd prefer it being below 7
2017-01-18 16:51 Doyak: but it's up to you
2017-01-18 16:51 Shurelia: that'd be overkill.
2017-01-18 16:52 Doyak: I can only tell that people will really struggle on accing this
2017-01-18 16:52 Shurelia: let's give it 7.4 then.
2017-01-18 16:52 Shurelia: 7.2 rhen.
2017-01-18 16:52 Doyak: xD
2017-01-18 16:52 Shurelia: my best offer for nerf. T_T
2017-01-18 16:52 Doyak: just use what you want
2017-01-18 16:52 Shurelia: yeah, i know.
2017-01-18 16:53 Doyak: 01:30:869 (4,5,1) - oh no, this is waaaaay too far lol
2017-01-18 16:54 Shurelia: o lol
2017-01-18 16:54 Shurelia: he said just stack it
2017-01-18 16:54 Shurelia: well, I can do something about it
2017-01-18 16:54 Doyak: 01:33:222 (5,6,1) - this as well
2017-01-18 16:54 Doyak: maybe you can just move 01:31:604 (5,1,2,3,4,5) - all to the left
2017-01-18 16:56 Shurelia: o
2017-01-18 16:56 Shurelia: you'r right
2017-01-18 16:57 Shurelia: https://shurelia.s-ul.eu/yCmI0DHQ good neough?
2017-01-18 16:57 Doyak: probably
2017-01-18 16:58 Shurelia: mmh, okay then
2017-01-18 17:01 Doyak: I don't really like 02:21:163 - this part
2017-01-18 17:01 Shurelia: why so?
2017-01-18 17:01 Shurelia: it's mine tho.
2017-01-18 17:02 Shurelia: i made it to build up some tensions for players.
2017-01-18 17:02 Shurelia: like
2017-01-18 17:02 Doyak: ah I mean
2017-01-18 17:02 Shurelia: 02:23:516 (1) - it's like a something new melody for me
2017-01-18 17:02 Doyak: not that one specific pattern
2017-01-18 17:03 Doyak: 02:23:516 (1,2,3,4) -
2017-01-18 17:03 Doyak: 1-2 is close
2017-01-18 17:03 Doyak: but 3-4 is far?
2017-01-18 17:04 Shurelia: 02:24:398 (2,4) - since for some reasons.
2017-01-18 17:04 Shurelia: 2 have lower intense than 4 for me.
2017-01-18 17:04 Shurelia: but yeah , I can reduce that a bit
2017-01-18 17:05 Doyak: Well I actually think the opposite
2017-01-18 17:05 Doyak: since the pitch goes down
2017-01-18 17:05 Doyak: I mean, 1-2 is pretty high
2017-01-18 17:05 Doyak: and 3-4 is lower
2017-01-18 17:06 Shurelia: oooh, you're right.
2017-01-18 17:06 Shurelia: done
2017-01-18 17:06 Doyak: 02:28:222 (1,2,3,4,5) - also here
2017-01-18 17:06 Shurelia: what's about it?
2017-01-18 17:06 Doyak: you can make this without mixing 1/2s and 1/4s into same pattern
2017-01-18 17:07 Doyak: imo every one of these notes
2017-01-18 17:07 Doyak: are quite intense
2017-01-18 17:07 Doyak: so imo there's no reason for the 1/2s to be same as 1/4s
2017-01-18 17:07 Shurelia: you mean the
2017-01-18 17:07 Shurelia: uuhh
2017-01-18 17:08 Shurelia: distance looks?
2017-01-18 17:08 Doyak: idk how to explain
2017-01-18 17:09 Doyak: it's like uhh
2017-01-18 17:09 Doyak: it's better when you can differentiate patterns
2017-01-18 17:09 Shurelia: imo it's already fine tho. But I'm waiting for your explainitation.
2017-01-18 17:09 Doyak: according to the beatsnaps
2017-01-18 17:10 Doyak: like someone would still believe
2017-01-18 17:10 Doyak: if they were all 1/2 gaps
2017-01-18 17:10 Shurelia: aaah
2017-01-18 17:12 Shurelia: like this then ? https://shurelia.s-ul.eu/XowGq8dN
2017-01-18 17:12 Doyak: I think that's better
2017-01-18 17:12 Shurelia: alright then
2017-01-18 17:13 Doyak: but it's always important for you to make yourself understand what you're doing
2017-01-18 17:13 Shurelia: of course I will.
2017-01-18 17:14 Shurelia: I was gonna give some emphasizes at there, but probably it's going to be a bit confusing since you mentioned , it looks similar with 1/2 snaps.
2017-01-18 17:14 Doyak: 03:10:575 - I'd say this is Mir's best part xD
2017-01-18 17:14 Shurelia: Hahaha.
2017-01-18 17:14 Shurelia: XD
2017-01-18 17:18 Doyak: I guess there's not much else to point out
2017-01-18 17:18 Doyak: let me check the hitsounds now then
2017-01-18 17:18 Shurelia: alrighty
2017-01-18 17:18 Shurelia: Ongaku's HS are amazing.
2017-01-18 17:18 Shurelia: :ok_hand:
2017-01-18 17:26 Doyak: Yeah it's nice
2017-01-18 17:27 Doyak: btw no one's still answering to my question about that snap
2017-01-18 17:27 Doyak: actually not many are online
2017-01-18 17:27 Shurelia: uuuu
2017-01-18 17:27 Shurelia: probably try #nominators ?
2017-01-18 17:27 Shurelia: both in osu or discord modding.
2017-01-18 17:27 Doyak: ingame is abaondned mostly
2017-01-18 17:28 Doyak: so maybe let's go to discord
2017-01-18 17:28 Shurelia: yeah.
2017-01-18 17:28 Shurelia: alright, I'll see what's their opinion.
2017-01-18 17:28 Shurelia: you can try to HL 'em
2017-01-18 17:28 Shurelia: to get attentions.
2017-01-18 17:28 Shurelia: It's the purpose of that server after all.
2017-01-18 17:29 Doyak: @nominators you mean?
2017-01-18 17:29 Shurelia: yep.
2017-01-18 17:34 Doyak: and still nobody answers
2017-01-18 17:35 Shurelia: gdi,
2017-01-18 17:35 Shurelia: hmm give it another 5-10 mins?
2017-01-18 17:36 Doyak: meanwhile you can update it
2017-01-18 17:36 Shurelia: stalked the online BNs, either AFK or taking care maps.
2017-01-18 17:37 Doyak: lol
2017-01-18 17:38 Shurelia: if you want my opinion.
2017-01-18 17:38 Shurelia: it's fine as it is.
2017-01-18 17:38 Shurelia: since the 1/5 that you mentioned
2017-01-18 17:38 Shurelia: are barely noticeable.
2017-01-18 17:38 Shurelia: the current rhythm are already covered it good enough that it won't confuse players.
2017-01-18 17:39 Doyak: probably yeah
2017-01-18 17:39 Doyak: if I don't get any better suggestion then I'll live with that
2017-01-18 17:41 Shurelia: yeah, let's wait for now.
2017-01-18 17:41 Shurelia: Ehehehe.
2017-01-18 17:42 Shurelia: I'm watching youtube while waiting lol.
2017-01-18 17:42 Shurelia: and working on my exams.
2017-01-18 17:42 Shurelia: gg
2017-01-18 17:42 Doyak: You can also watch me playing my taiko map with HDFL
2017-01-18 17:42 Shurelia: oo, sure.
2017-01-18 17:43 Shurelia: how one plays HDFL in taiko.
2017-01-18 17:43 Shurelia: like entirely memorizing it all?
2017-01-18 17:43 Doyak: Yeah I'm exactly doing that
2017-01-18 17:43 Doyak: I've played this map so many times
2017-01-18 17:43 Doyak: but barely tried to memorize
2017-01-18 17:43 Doyak: so I'm relying on my muscle memory
2017-01-18 17:44 Shurelia: oh, your own map.
2017-01-18 17:44 Shurelia: that also kinda explain,
2017-01-18 17:45 Doyak: this is my first ranked Taiko map anyway
2017-01-18 17:46 Doyak: can't do this xD
2017-01-18 17:47 Doyak: I can just pass this but idk how to fc
2017-01-18 17:47 Doyak: my fingers don't work even though I know how the rhythm is
2017-01-18 17:48 Shurelia: the how japanese people did it. :thinking:
2017-01-18 17:48 Shurelia: they have tentacles, oh yeah.
2017-01-18 17:49 Doyak: they're not humans
2017-01-18 17:50 Shurelia: if some japanese people aren't humans.
2017-01-18 17:50 Shurelia: what about _yu ? :thinking2:
2017-01-18 17:50 Shurelia: a divine being, yeah.
2017-01-18 17:50 Doyak: divine, that's the perfect word to describe him
2017-01-18 17:50 Shurelia: lol
2017-01-18 17:51 Shurelia: ACTION is listening to [https://osu.ppy.sh/b/898409 Fleshgod Apocalypse - The Deceit / The Violation]
2017-01-18 17:51 Shurelia: the most fucked up Taiko score that i've ever een.
2017-01-18 17:51 Shurelia: *seen.
2017-01-18 17:56 Shurelia: ooh
2017-01-18 17:56 Shurelia: someone's finally replied.
2017-01-18 18:00 Doyak: wow this is crazy
2017-01-18 18:00 Shurelia: super crazy
2017-01-18 18:00 Shurelia: i mean
2017-01-18 18:00 Shurelia: idk about other taiko players much on the leaderboard but
2017-01-18 18:00 Shurelia: I know tasuke that also a monster.
2017-01-18 18:01 Doyak: _yu68 is waaaaay above him
2017-01-18 18:01 Shurelia: yeah.
2017-01-18 18:01 Shurelia: anyway you might want tot check discord again if you haven't
2017-01-18 18:02 Doyak: I did
2017-01-18 18:02 Doyak: I guess we can go with that then
2017-01-18 18:02 Shurelia: yep.
with Mir
2017-01-18 15:49 Mir: Hiya o/
2017-01-18 15:50 Doyak: Yo~
2017-01-18 15:50 Doyak: Maybe I'll call you when I need you
2017-01-18 15:50 Mir: o.o
2017-01-18 15:50 Mir: i have school in 10-15 mins for 9 hours
2017-01-18 15:50 Mir: so xD
2017-01-18 15:51 Doyak: lol
2017-01-18 15:51 Doyak: but this won't end in that short time
2017-01-18 15:51 Mir: damn okay
2017-01-18 15:51 Doyak: I'll just post it on the thread if needed then
2017-01-18 15:51 Mir: gotcha
2017-01-18 15:56 Doyak: one quick thing?
2017-01-18 15:56 Mir: yep
2017-01-18 15:56 Mir: about snapping? o-o
2017-01-18 15:56 Doyak: yup
2017-01-18 15:56 Mir: sure
2017-01-18 15:56 Doyak: this song's snapping is like a hell tbh xD
2017-01-18 15:56 Doyak: 03:10:575 -
2017-01-18 15:57 Doyak: I think they ALL should be in 1/8
2017-01-18 15:57 Doyak: it's more of a consistency
2017-01-18 15:57 Mir: lets see
2017-01-18 15:58 Doyak: There's no way the drummer would play some of them in 1/8 and others in 1/6
2017-01-18 15:58 Doyak: there can be a little error
2017-01-18 15:58 Mir: 03:19:104 (5) - hm
2017-01-18 15:58 Doyak: but it's not an obvious change to 1/6s
2017-01-18 15:58 Mir: idk about this one
2017-01-18 15:58 Mir: that sounds 1/6 to me
2017-01-18 15:58 Doyak: I do feel the last beat and 03:19:398 - has a wider gap
2017-01-18 15:59 Doyak: than the ones before
2017-01-18 15:59 Doyak: 1/6 and 1/8 is
2017-01-18 15:59 Doyak: reaaaaaaally small difference
2017-01-18 15:59 Mir: yeah xD
2017-01-18 15:59 Doyak: but it affects the consistency
2017-01-18 16:00 Mir: yeah true
2017-01-18 16:00 Mir: i thought that the song was doing 1/6
2017-01-18 16:00 Doyak: If you're going to 100% perfect every sounds
2017-01-18 16:00 Doyak: you should use 1/12 and 1/16 snaps too
2017-01-18 16:00 Doyak: and that's still not enough
2017-01-18 16:01 Doyak: but you won't do that because that's bad for gameplay/consistency
2017-01-18 16:01 Mir: yeah
2017-01-18 16:01 Doyak: So just go with full 1/8s
2017-01-18 16:01 Mir: yeah i told shurelia then :3
2017-01-18 16:02 Mir: any other quick things?
2017-01-18 16:02 Doyak: 03:23:810 (1) - also I don't hear a clear drum sound on the end of this
2017-01-18 16:02 Mir: right
2017-01-18 16:02 Doyak: okay there's one more thing I wanted to tell you
2017-01-18 16:03 Doyak: 01:22:339 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) -
2017-01-18 16:03 Doyak: in this part, some 1/2s have really similar spacing to that of 1/4s
2017-01-18 16:04 Mir: i'll tell shurelia the ones that need to be fixed one sec
2017-01-18 16:04 Doyak: They're quite sudden, and don't have any special indication to that
2017-01-18 16:05 Mir: yeah true
2017-01-18 16:05 Mir: there are only a couple of them so i'll quickly point them out to him
2017-01-18 16:05 Doyak: I don't believe maps should be readable in one's first try, but it's still mostly reasonable to have time-spacing equality rule
2017-01-18 16:06 Mir: right
2017-01-18 16:07 Mir: well im sorry to cut this short but i have to go now ;-;
2017-01-18 16:07 Doyak: ah that's okay
2017-01-18 16:07 Mir: i'll read your forum post later on about the rest :3
2017-01-18 16:07 Doyak: I'll leave the rest on the thread!
2017-01-18 16:07 Mir: Okiedokes o/
Doyak
Let's try!
Topic Starter
Shurelia
Thank you very much.

All of you.
Shiranai
SPOILER
2017-01-18 15:13 Doyak: Would you like to IRC?
2017-01-18 15:13 Doyak: (mod)
2017-01-18 15:13 Shurelia: ooh, sure.
2017-01-18 15:14 Shurelia: alright, I'm redy.
2017-01-18 15:14 Doyak: 00:58:222 (1,2) - I can hear 5 sounds here
2017-01-18 15:14 Doyak: including 00:58:810 -
2017-01-18 15:15 Shurelia: means there's a sound around 00:58:737 - here?
2017-01-18 15:15 Doyak: I think it's not a 1/4+1/6 thing
2017-01-18 15:15 Doyak: more likely be 5 equal beats
2017-01-18 15:16 Shurelia: ooh, means I should change the 1/4 slider into a circles?
2017-01-18 15:16 Doyak: so idk actually
2017-01-18 15:16 Doyak: hmm
2017-01-18 15:16 Doyak: this kind of case sucks
2017-01-18 15:16 Shurelia: probably the current one is already the most fit.
2017-01-18 15:16 Shurelia: since
2017-01-18 15:17 Shurelia: 00:58:222 (1,2) - these two did play well on following the violins.
2017-01-18 15:17 Shurelia: or probably 00:58:810 (1) - is lack of emphasis?
2017-01-18 15:19 Doyak: Well
2017-01-18 15:19 Doyak: http://puu.sh/tqg5S/8de44e87a4.png
2017-01-18 15:19 Doyak: it's like this
2017-01-18 15:20 Doyak: with the first 5 being in 1 1/1 beat
2017-01-18 15:20 Shurelia: I'm not a musician but I'll try to understand.
2017-01-18 15:20 Doyak: I'm not sure what to do in these cases
2017-01-18 15:20 Doyak: I'll just ask other BNs
If you're still have doubt with the timing and snap, why rushing to qualified this map? Not everyone on the bng available atm when you asking that matter, also why not make a new topic on beatmap management forum? so even the qat can give their opinion too lol.

For the time being congrats I guess, let's hope for the best!
Topic Starter
Shurelia

Mako Sakata wrote:

SPOILER
2017-01-18 15:13 Doyak: Would you like to IRC?
2017-01-18 15:13 Doyak: (mod)
2017-01-18 15:13 Shurelia: ooh, sure.
2017-01-18 15:14 Shurelia: alright, I'm redy.
2017-01-18 15:14 Doyak: 00:58:222 (1,2) - I can hear 5 sounds here
2017-01-18 15:14 Doyak: including 00:58:810 -
2017-01-18 15:15 Shurelia: means there's a sound around 00:58:737 - here?
2017-01-18 15:15 Doyak: I think it's not a 1/4+1/6 thing
2017-01-18 15:15 Doyak: more likely be 5 equal beats
2017-01-18 15:16 Shurelia: ooh, means I should change the 1/4 slider into a circles?
2017-01-18 15:16 Doyak: so idk actually
2017-01-18 15:16 Doyak: hmm
2017-01-18 15:16 Doyak: this kind of case sucks
2017-01-18 15:16 Shurelia: probably the current one is already the most fit.
2017-01-18 15:16 Shurelia: since
2017-01-18 15:17 Shurelia: 00:58:222 (1,2) - these two did play well on following the violins.
2017-01-18 15:17 Shurelia: or probably 00:58:810 (1) - is lack of emphasis?
2017-01-18 15:19 Doyak: Well
2017-01-18 15:19 Doyak: http://puu.sh/tqg5S/8de44e87a4.png
2017-01-18 15:19 Doyak: it's like this
2017-01-18 15:20 Doyak: with the first 5 being in 1 1/1 beat
2017-01-18 15:20 Shurelia: I'm not a musician but I'll try to understand.
2017-01-18 15:20 Doyak: I'm not sure what to do in these cases
2017-01-18 15:20 Doyak: I'll just ask other BNs
If you're still have doubt with the timing and snap, why rushing to qualified this map? Not everyone on the bng available atm when you asking that matter, also why not make a new topic on beatmap management forum? so even the qat can give their opinion too lol.

For the time being congrats I guess, let's hope for the best!
We already done that and got some answers that the current thing is already fine.

mean we just gonna undermapping it instead confuse us too much.
show more
Please sign in to reply.

New reply