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Kumakuma - Hallucination [CatchTheBeat]

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Topic Starter
DeletedUser_6709840

SYAHME wrote:

I will mod tonight, please be patience because so many mappers request before you. I have to finish mod them first.
Alright, I have been patient, wasn't expecting you to actually reply until mod was done. Don't ever feel rushed because I'm bantering. Sorry
SYAHME
M4M, from my modding queue.
[General]
  1. 아주 NICE
[Cup]
  1. 00:06:207 (1) - it will be good to make this a reverse slider to emphasize piano sound in the middle of this slider.
  2. 00:12:610 - maybe put a hitcircle here.
  3. 00:17:183 (2) - maybe make this a hitcircle only, 00:17:915 - put hitcircle here for beginning of new part.
  4. 00:34:744 (2) - maybe make this a hitcircle only, 00:35:476 - put hitcircle here for beginning of new part.
  5. 00:37:305 (2) - move to x:180.
  6. 00:45:354 - 00:45:719 - will be nice if you can split this slider into 2 hitcircles to emphasize the vocal 'ke' & 'ru'.
  7. 00:46:817 (3) - end the tail of slider 00:47:183 - here.
  8. 00:49:012 (1,2) - maybe you can make these curve or horizontal a little bit.
  9. 00:50:841 (1) - maybe you can end the slider tail until 00:51:024 - here, then put slider 00:51:207 - here until 00:51:573 - here.
  10. 00:51:573 (2) - break this reverse slider into slider by start 00:51:939 - here until 00:52:305 - here.
  11. 00:55:232 - 00:55:415 - put notes here.
  12. 00:57:793 (1,3) - move to x:296.
  13. 01:13:524 (4) - this anti-flow is kinda hard for new players, maybe change it to easier one.
  14. 01:16:999 - 01:17:914 - put notes here, 01:18:463 - remove this. 01:18:646 - put note here too.
  15. 01:19:195 (1) - reverse slider.
  16. 01:18:829 (2) - maybe move to x:200.
  17. 01:20:659 (1) - split this into hitcircle + slider, 01:20:658 - hitcircle & 01:20:841 - start slider here because of strong beat until 01:21:207 - here.
  18. 01:21:939 (3) - reverse slider.
  19. 01:24:865 - put note here.
  20. 01:25:049 (1) - maybe split this reverse slider into slider + slider.
  21. 01:25:963 (1) - reverse slider.
  22. 01:27:975 - put note here.
  23. 01:28:524 (1) - make this large reverse slider become small reverse slider at 01:28:524 - here, 01:28:707 - here & 01:28:890 - here.
  24. 01:29:255 - put hitcircle here.
  25. 01:29:439 (2,3,4,5) - these hitcircle doesn't suitable to emphasize the spam beat, pkease change into slider. Start slider 01:29:438 - here until 01:29:987 - here.
[Salad]
  1. 00:02:549 (4,1) - make this spacing consistence with previous notes because the beat is same and not that strong.
  2. 00:09:500 (4,5,6) - why this pattern is different than previous one, 00:08:402 (1,2,3) - here.
  3. 00:23:768 (4) - maybe make this slider head closer to previous note, 00:23:402 (3) - here.
  4. 00:25:963 (2) - no need to go that far.
  5. 00:26:695 (1,2) - reduce some distance.
  6. 00:29:988 (3,4,1) - far, maybe make the 00:31:085 (4) - hitcircle closer to 00:29:988 (3,1) - these notes.
  7. 00:50:110 (7) - no need to go that far.
  8. 00:56:695 (4,5) - reduce some distance.
  9. 01:01:817 (5,1) - ^.
  10. 01:23:037 (2,3) - this stack is not fun, please change.
[Platter]
  1. 00:06:024 (6,1) - why not make this pattern same as 00:07:854 (5,6) - this.
  2. 00:06:024 (6) - do you sure there's sound here, if you use 1/3 or 1/6 the sound is in different place.
  3. 00:07:854 (5) - ^.
  4. 00:09:134 (3) - why not lengthen the slider tail until 00:09:409 - here.
  5. 00:10:232 (5) - ^ 00:10:506 - here.
  6. 00:12:244 (4) - I can't hear sound here, 00:11:695 (3) - maybe lengthen the slider tail until 00:12:335 - here.
  7. 00:12:671 - 1/3 sound here.
  8. I will stop here, I can't tolerate with 1/4 beat snap divisor. The choice of beats/sounds/notes become messy, please reconsider.
[Grapes' Rain]
  1. Same as platter, remap using 1/3 or 1/6. Please reconsider.
Good luck on ranking this.
Topic Starter
DeletedUser_6709840

SYAHME wrote:

M4M, from my modding queue.
[General]
  1. 아주 NICE Since the full version it coming out soon, I'm probs gonna be in metadata hell again.
[Cup]
  1. 00:06:207 (1) - it will be good to make this a reverse slider to emphasize piano sound in the middle of this slider. Agreed, made it a bit vertical as well since the tone is lower here as well.
  2. 00:12:610 - maybe put a hitcircle here. Sure, I didn't hear anything there before.
  3. 00:17:183 (2) - maybe make this a hitcircle only, 00:17:915 - put hitcircle here for beginning of new part. Done
  4. 00:34:744 (2) - maybe make this a hitcircle only, 00:35:476 - put hitcircle here for beginning of new part. The held out tone is too prominent for me to ignore right now. So, no change.
  5. 00:37:305 (2) - move to x:180. Sure, I guess.
  6. 00:45:354 - 00:45:719 - will be nice if you can split this slider into 2 hitcircles to emphasize the vocal 'ke' & 'ru'. Good idea
  7. 00:46:817 (3) - end the tail of slider 00:47:183 - here.
  8. 00:49:012 (1,2) - maybe you can make these curve or horizontal a little bit. Tilted (2) for more emphasis, but (1) seems fine for now.
  9. 00:50:841 (1) - maybe you can end the slider tail until 00:51:024 - here, then put slider 00:51:207 - here until 00:51:573 - here. Did something similar
  10. 00:51:573 (2) - break this reverse slider into slider by start 00:51:939 - here until 00:52:305 - here. Did something different.
  11. 00:55:232 - 00:55:415 - put notes here. Sure
  12. 00:57:793 (1,3) - move to x:296. Done
  13. 01:13:524 (4) - this anti-flow is kinda hard for new players, maybe change it to easier one. Flipped (5) and (6) horizontally and repositioned them
  14. 01:16:999 - 01:17:914 - put notes here (Now, I have to fix combos, firetruck), 01:18:463 - remove this. (okay)/color] 01:18:646 - put note here too. Tried another think to fix density. But BNs probs gonna wreck me later for it.
  15. 01:19:195 (1) - reverse slider. Mapped notes instead because reverse slider will funk up flow/
  16. 01:18:829 (2) - maybe move to x:200. That will force a dash, so no.
  17. 01:20:659 (1) - split this into hitcircle + slider, 01:20:658 - hitcircle & 01:20:841 - start slider here because of strong beat until 01:21:207 - here. Sure
  18. 01:21:939 (3) - reverse slider. Sure
  19. 01:24:865 - put note here. Again, note density issue, so I'm putting my foot down for this one with a hard no.
  20. 01:25:049 (1) - maybe split this reverse slider into slider + slider. Sure
  21. 01:25:963 (1) - reverse slider. Did something different.
  22. 01:27:975 - put note here. Note density issue, so no.
  23. 01:28:524 (1) - make this large reverse slider become small reverse slider at 01:28:524 - here, 01:28:707 - here & 01:28:890 - here. probs did it
  24. 01:29:255 - put hitcircle here. Note density too high if I do. so no
  25. 01:29:439 (2,3,4,5) - these hitcircle doesn't suitable to emphasize the spam beat, pkease change into slider. Start slider 01:29:438 - here until 01:29:987 - here. I don;t really like that idea too well, but I'll keep it a stream of notes with better placement
[Salad]
  1. 00:02:549 (4,1) - make this spacing consistence with previous notes because the beat is same and not that strong. Sure
  2. 00:09:500 (4,5,6) - why this pattern is different than previous one, 00:08:402 (1,2,3) - here. I was drunk, fixed
  3. 00:23:768 (4) - maybe make this slider head closer to previous note, 00:23:402 (3) - here. Reduced
  4. 00:25:963 (2) - no need to go that far. it's 1.70x now
  5. 00:26:695 (1,2) - reduce some distance. 1.70x now
  6. 00:29:988 (3,4,1) - far, maybe make the 00:31:085 (4) - hitcircle closer to 00:29:988 (3,1) - these notes. reduced
  7. 00:50:110 (7) - no need to go that far. Reduced
  8. 00:56:695 (4,5) - reduce some distance. Reduced AND fixed an overlapping slider I missed.
  9. 01:01:817 (5,1) - ^. Reduced
  10. 01:23:037 (2,3) - this stack is not fun, please change. Hopefully it's better now.
[Platter]
  1. 00:06:024 (6,1) - why not make this pattern same as 00:07:854 (5,6) - this. Because (1) is heavier beat and the other pattern doesn't shift in tone at all. so no change.
  2. 00:06:024 (6) - do you sure there's sound here, if you use 1/3 or 1/6 the sound is in different place. Sounds fine to me
  3. 00:07:854 (5) - ^.
  4. 00:09:134 (3) - why not lengthen the slider tail until 00:09:409 - here. Made it a 1/3 dash
  5. 00:10:232 (5) - ^ 00:10:506 - here.
  6. 00:12:244 (4) - I can't hear sound here, 00:11:695 (3) - maybe lengthen the slider tail until 00:12:335 - here. There's a beat there
  7. 00:12:671 - 1/3 sound here. yeah
  8. I will stop here, I can't tolerate with 1/4 beat snap divisor. The choice of beats/sounds/notes become messy, please reconsider. I cannot hear the 1/3 patterns unless they're pointed out because I'm clinically beat deaf (makes mapping difficult too). I'm just as frustrated as you are with it now that not just you and exam, but also Mbomb have told me basically, "Yeah, change it, you dope". Unless all instances where it's appropriate are pointed out, I can't do much about it.
[Grapes' Rain]
  1. Same as platter, remap using 1/3 or 1/6. Please reconsider. I talked to him about, he'll get around to it
Good luck on ranking this. I'm thirstier than Ascendance for getting this ranked. Thanks.
Thanks for the mod, ready for next modder to wreck my map.
xi-False
M4M


I'm really bad when it comes to making or modding Easy Difficulties
so im not sure if I should mod the Cup or Salad.

Platter
-Is there a way to Emphasize this note 00:35:841 (1) - more?
perhaps you can move this 00:34:927 (2) - note to x:300 and then select this slider 00:35:293 (3) - Ctrl+H and move to x:400

-This jump 01:25:963 (4,5) - can use a Nerf?, I'm not sure if it's too hard for a platter
Moving this note 01:25:963 (4) - to x:428 should make it fine

-same with this 01:27:427 (6,7) - Nerf it?
and you can probably move this 01:27:610 (7) - to x:276
Grape's Rain
-This pattern 00:00:720 (1,2) - is the same as these two 00:02:915 (1,2) - 00:04:012 (1,2) -
But this doesnt have a hyper jump 00:00:720 (1,2) - i would recommend to keep them all the same either all hyper jumps or none hyper jumps
Me personally i would move this note 00:01:085 (2) - to x:96 and 00:01:451 (3) - to x:304


-I would also recommend to move this slider 00:14:988 (3) - to x:228
making it so you have to hold the dash button just as long as this jump 00:13:890 (1,2) - makes it feel better

-I believe for this section you are following the person singing 00:17:915 (1,2,3,4,5,6,7,8,9,10,11) -
if you are you should take off this note 00:21:939 (12) - and maybe you can make these two notes 00:21:573 (11,1) - into one slider

-Same with this section 00:22:305 (1,2,3,4,5,6,7,8,9) -
This note 00:26:329 (10) - doesn't follow the person singing but its up to you to decide if you want it there or not

- ^ 00:30:719 (12) - Delete it if you want, just a recommendation

-You could also add notes here 00:34:652 - 00:35:018 - 00:35:384 - make sure beat snap divisor is at 1/4
these extra notes can make for some fun hyper jumps

-you should move this note 01:10:598 (7) - to x:96

Good Luck Paranoid and Roseus! :)
Topic Starter
DeletedUser_6709840

xi-False wrote:

M4M


I'm really bad when it comes to making or modding Easy Difficulties
so im not sure if I should mod the Cup or Salad. Fair enough

Platter
-Is there a way to Emphasize this note 00:35:841 (1) - more? Not really, it's fine as is since it's a held out note
perhaps you can move this 00:34:927 (2) - note to x:300 and then select this slider 00:35:293 (3) - Ctrl+H and move to x:400 It's really awkward flow wise if I do that.


-This jump 01:25:963 (4,5) - can use a Nerf?, I'm not sure if it's too hard for a platter
Moving this note 01:25:963 (4) - to x:428 should make it fine I nerfed it a bit but in my own way

-same with this 01:27:427 (6,7) - Nerf it? Nerfed in my own way
and you can probably move this 01:27:610 (7) - to x:276
Grape's Rain
-This pattern 00:00:720 (1,2) - is the same as these two 00:02:915 (1,2) - 00:04:012 (1,2) -
But this doesnt have a hyper jump 00:00:720 (1,2) - i would recommend to keep them all the same either all hyper jumps or none hyper jumps
Me personally i would move this note 00:01:085 (2) - to x:96 and 00:01:451 (3) - to x:304


-I would also recommend to move this slider 00:14:988 (3) - to x:228
making it so you have to hold the dash button just as long as this jump 00:13:890 (1,2) - makes it feel better

-I believe for this section you are following the person singing 00:17:915 (1,2,3,4,5,6,7,8,9,10,11) -
if you are you should take off this note 00:21:939 (12) - and maybe you can make these two notes 00:21:573 (11,1) - into one slider

-Same with this section 00:22:305 (1,2,3,4,5,6,7,8,9) -
This note 00:26:329 (10) - doesn't follow the person singing but its up to you to decide if you want it there or not

- ^ 00:30:719 (12) - Delete it if you want, just a recommendation

-You could also add notes here 00:34:652 - 00:35:018 - 00:35:384 - make sure beat snap divisor is at 1/4
these extra notes can make for some fun hyper jumps

-you should move this note 01:10:598 (7) - to x:96

Good Luck Paranoid and Roseus! :)
Thank for the mod
wonjae

RoseusJaeger wrote:

xi-False wrote:

M4M


I'm really bad when it comes to making or modding Easy Difficulties
so im not sure if I should mod the Cup or Salad. Fair enough

Platter
-Is there a way to Emphasize this note 00:35:841 (1) - more? Not really, it's fine as is since it's a held out note
perhaps you can move this 00:34:927 (2) - note to x:300 and then select this slider 00:35:293 (3) - Ctrl+H and move to x:400 It's really awkward flow wise if I do that.

To be continued.

-This jump 01:25:963 (4,5) - can use a Nerf?, I'm not sure if it's too hard for a platter
Moving this note 01:25:963 (4) - to x:428 should make it fine

-same with this 01:27:427 (6,7) - Nerf it?
and you can probably move this 01:27:610 (7) - to x:276
Grape's Rain
-This pattern 00:00:720 (1,2) - is the same as these two 00:02:915 (1,2) - 00:04:012 (1,2) -
But this doesnt have a hyper jump 00:00:720 (1,2) - i would recommend to keep them all the same either all hyper jumps or none hyper jumps
Me personally i would move this note 00:01:085 (2) - to x:96 and 00:01:451 (3) - to x:304 ok


-I would also recommend to move this slider 00:14:988 (3) - to x:228
making it so you have to hold the dash button just as long as this jump 00:13:890 (1,2) - makes it feel better ok

-I believe for this section you are following the person singing 00:17:915 (1,2,3,4,5,6,7,8,9,10,11) -
if you are you should take off this note 00:21:939 (12) - theres a piano beat and maybe you can make these two notes 00:21:573 (11,1) - into one slider

-Same with this section 00:22:305 (1,2,3,4,5,6,7,8,9) -
This note 00:26:329 (10) -piano beat doesn't follow the person singing but its up to you to decide if you want it there or not

- ^ 00:30:719 (12) - Delete it if you want, just a recommendation piano beat

-You could also add notes here 00:34:652 - 00:35:018 - 00:35:384 - make sure beat snap divisor is at 1/4nah
these extra notes can make for some fun hyper jumps

-you should move this note 01:10:598 (7) - to x:96ok

Good Luck Paranoid and Roseus! :)
so i Might have messed with the 1/3 snap timing roeus and idk if its right. tell me or pm me if i missed anything

osu file format v14

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Artist:Kumakuma
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Topic Starter
DeletedUser_6709840
Updated, thank you. Let's see if we can keep this train rolling.
Ascendance
yo grapes start putting a
wonjae

Ascendance wrote:

yo grapes start putting a

i fucking dont do this for 1 post and this happens FeelsBadMan
Topic Starter
DeletedUser_6709840
RIP Grapes' *casually waits for mods*
wonjae
3rd times editing this shit
osu file format v14

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Topic Starter
DeletedUser_6709840
Currently discussing issues with Grapes before I give reminders to those who said they'd mod.
Xinely
Roseus

General:
- begining until 00:08:037 - can add whistle for every stanza. the hitsound is </3
- cymbal sound like 00:46:817 - etc can add finish to emphasis more

Cup :
- according modding assitant, there are unsnapped
- 00:08:402 (1) - x:312. can use bigger spacing to emphasis the clap hitsound
- 00:11:695 (1) - x:208. ^ (but emphasis the stanza). also imo this slider is too hard for newbie due too curve for red node one (it needs fast response to catch all droplets)
- 00:14:988 (2) - inconsistency spacing.. the difference spacing is too real, it feels weird when play. especially the music has clap which considered as strong sound. i would say move to x:396 with nerf spacing after it for next objects
- 00:25:963 (2) - actually the natural flow to catch this is in x:168 rip lol
- 00:31:085 (2) - its weird after 00:31:451 - we dont need to move ryuuta due no movement.. try make consistent movement on your slider to make ryuuta moves slowly to catch all droplets ><
- 00:32:549 (4) - x:308.. consistent spacing ><
- 00:39:134 (2) - imo this slider is too hard for newbie due too curve on the red node
- 00:40:232 (1) - cymbal here. you can use bigger spacing for x:224
- 00:45:719 (3) - can use bigger spacing like x:120 to emphasis vocal
- 00:47:549 (4) - try keep consistency of spacing D: https://osu.ppy.sh/ss/5924766
- 00:49:744 (2) - much better with horizontal slider imo. to emphasis the vocal on 00:50:110 - with movement
- 00:52:305 (5,6,7,1,2) - why variation spacing with 1,2x and 0,8x here? D:
- 01:12:061 (4) - 2 circles with 1,2x spacing would be nice to emphasis double cymbal
- 01:12:793 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1) - awwww nooopeeeeeeeeeeee.. Cup should have much of 1/1.. less 1/2.. keep rhythm is easy to follow for fellow newbies
- 01:24:134 (1,2,3,4,1,2,7,8,1,2,3,4,5,6) - ^

Salad :
- 00:12:793 (1) - try x:88? you do too many movement to right.. that makes boring qwq
- 00:41:329 (2) - try something like https://osu.ppy.sh/ss/5924876, inconistency spacing between (2) and (3) is too far when music is something that sound similar
- 00:55:598 (2,3) - dunno why but that sound weird for me. i prefer to combine them as a slider so it follows vocal properly
- 01:04:378 (3) - cute slider art but 01:05:476 - is cymbal sound. skip it = ded for me </3
- 01:09:683 (4) - change to a circle for 01:09:865 - . there is nothing sound for 01:09:682 -
- 01:10:963 (4) - 1/1 slider. no important sound for red tick. if you can make it more simple. why not :C
- 01:13:890 - till end well i have to say you map rhythm like platter here. not salad.. should be more simple :C

Platter :
- 00:09:500 (4) - a dash would be nice here. x:284?
- 00:10:110 - a sound here. why not map it?
- 00:11:207 - 00:15:598 - ^
- 00:14:439 (4) - i think you better start the slider at 00:14:500 - instead due drum is stronger than guitar snare
- 00:31:451 (1) - i think you can drag red node to left a bit. the movement is a bit weird to me ><
- 00:34:622 - strong drum. dont skip it please
- 00:34:927 (2) - no sound at 1/6 instead on 00:34:988 - so better move the slider to that time
- 00:35:293 (3) - ayyy no 1/2.. the sound starts at 00:35:354 -
- well too many rhythm issues. you have to know if this song is mapped for 1/3 :C

For Rain 1/3 starts from 00:09:500 - so 00:09:500 - until 00:18:280 - should be mapped with 1/3 . also imo AR is too fast here due no complex rhythms. try 8,8 instead

hope this helped you ><
wonjae

Xinely wrote:

Roseus

General:
- begining until 00:08:037 - can add whistle for every stanza. the hitsound is </3
- cymbal sound like 00:46:817 - etc can add finish to emphasis more

Cup :
- according modding assitant, there are unsnapped
- 00:08:402 (1) - x:312. can use bigger spacing to emphasis the clap hitsound
- 00:11:695 (1) - x:208. ^ (but emphasis the stanza). also imo this slider is too hard for newbie due too curve for red node one (it needs fast response to catch all droplets)
- 00:14:988 (2) - inconsistency spacing.. the difference spacing is too real, it feels weird when play. especially the music has clap which considered as strong sound. i would say move to x:396 with nerf spacing after it for next objects
- 00:25:963 (2) - actually the natural flow to catch this is in x:168 rip lol
- 00:31:085 (2) - its weird after 00:31:451 - we dont need to move ryuuta due no movement.. try make consistent movement on your slider to make ryuuta moves slowly to catch all droplets ><
- 00:32:549 (4) - x:308.. consistent spacing ><
- 00:39:134 (2) - imo this slider is too hard for newbie due too curve on the red node
- 00:40:232 (1) - cymbal here. you can use bigger spacing for x:224
- 00:45:719 (3) - can use bigger spacing like x:120 to emphasis vocal
- 00:47:549 (4) - try keep consistency of spacing D: https://osu.ppy.sh/ss/5924766
- 00:49:744 (2) - much better with horizontal slider imo. to emphasis the vocal on 00:50:110 - with movement
- 00:52:305 (5,6,7,1,2) - why variation spacing with 1,2x and 0,8x here? D:
- 01:12:061 (4) - 2 circles with 1,2x spacing would be nice to emphasis double cymbal
- 01:12:793 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1) - awwww nooopeeeeeeeeeeee.. Cup should have much of 1/1.. less 1/2.. keep rhythm is easy to follow for fellow newbies
- 01:24:134 (1,2,3,4,1,2,7,8,1,2,3,4,5,6) - ^

Salad :
- 00:12:793 (1) - try x:88? you do too many movement to right.. that makes boring qwq
- 00:41:329 (2) - try something like https://osu.ppy.sh/ss/5924876, inconistency spacing between (2) and (3) is too far when music is something that sound similar
- 00:55:598 (2,3) - dunno why but that sound weird for me. i prefer to combine them as a slider so it follows vocal properly
- 01:04:378 (3) - cute slider art but 01:05:476 - is cymbal sound. skip it = ded for me </3
- 01:09:683 (4) - change to a circle for 01:09:865 - . there is nothing sound for 01:09:682 -
- 01:10:963 (4) - 1/1 slider. no important sound for red tick. if you can make it more simple. why not :C
- 01:13:890 - till end well i have to say you map rhythm like platter here. not salad.. should be more simple :C

Platter :
- 00:09:500 (4) - a dash would be nice here. x:284?
- 00:10:110 - a sound here. why not map it?
- 00:11:207 - 00:15:598 - ^
- 00:14:439 (4) - i think you better start the slider at 00:14:500 - instead due drum is stronger than guitar snare
- 00:31:451 (1) - i think you can drag red node to left a bit. the movement is a bit weird to me ><
- 00:34:622 - strong drum. dont skip it please
- 00:34:927 (2) - no sound at 1/6 instead on 00:34:988 - so better move the slider to that time
- 00:35:293 (3) - ayyy no 1/2.. the sound starts at 00:35:354 -
- well too many rhythm issues. you have to know if this song is mapped for 1/3 :C

For Rain 1/3 starts from 00:09:500 - so 00:09:500 - until 00:18:280 - should be mapped with 1/3 . also imo AR is too fast here due no complex rhythms. try 8,8 instead

fixed 1/3 timing issue, didnt change ar since i felt that it didnt match the spread and it feels wierd.
hope this helped you ><

map
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Tags:Koshotengai no Hashihime yaoi bl boys love adelta vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
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432,256,51207,2,0,L|272:256,1,160
48,240,51939,2,0,L|160:240,1,106.666666666667
384,240,52305,1,8,0:0:0:0:
144,128,52671,1,0,0:0:0:0:
400,128,53037,1,0,0:0:0:0:
48,240,53402,6,0,L|176:240,1,106.666666666667
384,240,53768,1,0,0:0:0:0:
464,192,54134,2,0,L|336:192,1,106.666666666667
128,192,54500,1,8,0:0:0:0:
320,192,54866,1,0,0:0:0:0:
416,208,55232,6,0,L|304:208,1,106.666666666667
48,144,55598,2,0,L|208:144,1,160
304,208,56146,1,0,0:0:0:0:
448,288,56329,2,0,L|288:288,1,160,0|8,0:0|0:0,0:0:0:0:
160,208,57061,1,0,0:0:0:0:
368,208,57427,5,0,0:0:0:0:
64,208,57793,2,0,L|208:208,1,106.666666666667
464,272,58159,2,0,L|336:272,1,106.666666666667
112,224,58524,2,0,P|48:208|16:112,1,160,0|8,0:0|0:0,0:0:0:0:
256,112,59256,1,0,0:0:0:0:
432,192,59622,6,0,L|304:192,1,106.666666666667
48,224,59988,2,0,L|208:224,1,160
464,160,60719,2,0,L|352:160,1,106.666666666667
128,288,61085,2,0,L|304:288,1,160,8|0,0:0|0:0,0:0:0:0:
80,240,61817,1,0,0:0:0:0:
432,224,62183,2,0,P|368:320|80:208,1,480
192,208,63646,1,0,0:0:0:0:
496,208,64012,6,0,L|320:208,1,160
192,16,64744,5,0,0:0:0:0:
128,64,64927,1,0,0:0:0:0:
64,112,65110,1,0,0:0:0:0:
128,160,65293,1,0,0:0:0:0:
192,208,65476,1,0,0:0:0:0:
256,256,65659,1,0,0:0:0:0:
192,304,65841,1,0,0:0:0:0:
496,304,66024,5,0,0:0:0:0:
368,304,66207,1,0,0:0:0:0:
256,304,66390,1,0,0:0:0:0:
16,304,66573,1,0,0:0:0:0:
448,304,66939,5,0,0:0:0:0:
400,256,67122,1,0,0:0:0:0:
160,256,67305,2,0,L|272:256,1,80
336,320,67671,2,0,L|240:320,1,80
64,256,68037,1,0,0:0:0:0:
320,256,68402,1,0,0:0:0:0:
64,240,68768,6,0,L|160:128,1,120
320,144,69134,2,0,L|400:144,1,80
240,144,69500,1,0,0:0:0:0:
400,144,69866,1,0,0:0:0:0:
144,144,70049,1,0,0:0:0:0:
448,192,70415,1,0,0:0:0:0:
96,191,70598,1,0,0:0:0:0:
336,208,70963,1,0,0:0:0:0:
152,208,71329,1,0,0:0:0:0:
368,240,71695,6,0,L|448:240,1,80
304,240,72061,1,0,0:0:0:0:
64,272,72244,2,0,L|160:272,1,80
448,288,72793,1,0,0:0:0:0:
368,240,72976,1,0,0:0:0:0:
80,320,73159,5,0,0:0:0:0:
128,272,73250,1,0,0:0:0:0:
176,224,73341,1,0,0:0:0:0:
128,176,73433,1,0,0:0:0:0:
80,128,73524,1,0,0:0:0:0:
128,96,73616,1,0,0:0:0:0:
432,208,73707,6,0,L|336:208,1,80
288,208,74073,1,0,0:0:0:0:
448,128,74256,1,0,0:0:0:0:
160,128,74622,1,0,0:0:0:0:
320,128,74988,1,0,0:0:0:0:
64,128,75354,1,0,0:0:0:0:
448,192,75537,1,0,0:0:0:0:
400,240,75719,6,0,L|288:240,1,80
16,256,76085,1,0,0:0:0:0:
112,320,76268,1,0,0:0:0:0:
240,320,76451,2,0,L|320:320,1,80
496,256,76817,6,0,L|384:256,1,80
64,160,77183,2,0,L|144:160,1,80,8|0,0:0|0:0,0:0:0:0:
448,160,77549,1,0,0:0:0:0:
176,160,77915,1,0,0:0:0:0:
464,160,78280,1,0,0:0:0:0:
256,304,78646,1,0,0:0:0:0:
80,304,78829,5,0,0:0:0:0:
224,208,79195,1,0,0:0:0:0:
432,208,79378,2,0,L|336:208,1,80
96,208,79744,1,0,0:0:0:0:
352,208,80110,2,0,L|272:208,1,80
336,288,80476,5,0,0:0:0:0:
384,256,80567,1,0,0:0:0:0:
432,224,80659,1,0,0:0:0:0:
384,256,80750,1,0,0:0:0:0:
336,288,80841,1,0,0:0:0:0:
160,48,80933,1,0,0:0:0:0:
112,80,81024,1,0,0:0:0:0:
64,112,81116,1,0,0:0:0:0:
112,80,81207,1,0,0:0:0:0:
336,144,81573,5,0,0:0:0:0:
160,144,81756,1,0,0:0:0:0:
288,304,81939,6,0,L|384:304,1,80
432,304,82305,1,0,0:0:0:0:
144,224,82488,2,0,L|32:224,1,80
400,208,83037,5,0,0:0:0:0:
80,160,83402,2,0,L|192:160,1,80
320,160,83860,1,0,0:0:0:0:
464,320,84134,5,0,0:0:0:0:
416,272,84226,1,0,0:0:0:0:
368,224,84317,1,0,0:0:0:0:
208,192,84409,5,0,0:0:0:0:
256,144,84500,1,0,0:0:0:0:
304,96,84591,1,0,0:0:0:0:
112,224,84683,5,0,0:0:0:0:
64,176,84774,1,0,0:0:0:0:
16,128,84866,2,0,L|128:128,1,80
304,112,85231,2,0,L|192:112,1,80
448,160,85598,5,0,0:0:0:0:
192,176,85963,1,0,0:0:0:0:
432,304,86329,2,0,L|336:304,1,80
48,320,86694,2,0,L|128:320,1,80
384,304,87061,6,0,L|464:304,1,80
128,320,87426,2,0,L|48:320,1,80
384,208,87793,1,0,0:0:0:0:
144,208,88159,1,0,0:0:0:0:
432,160,88524,6,0,L|336:160,1,80
96,160,88890,1,8,0:0:0:0:
48,208,88982,1,0,0:0:0:0:
96,256,89073,1,0,0:0:0:0:
416,288,89256,2,0,L|304:288,1,80
64,224,89622,2,0,L|176:224,1,80,8|0,0:0|0:0,0:0:0:0:
432,224,89988,1,0,0:0:0:0:
256,192,90354,12,0,95841,0:0:0:0:
Topic Starter
DeletedUser_6709840

Xinely wrote:

Roseus

General:
- beginning until 00:08:037 - can add whistle for every stanza. the hitsound is </3 I'll try to find a good whistle hitsound out of the ones JBH gave me to look through. Also, i forgot what the hell a stanza is because I'm dumb. I know the hitnormal and clap are fine because I checked them personally to make sure they were rankable.
- cymbal sound like 00:46:817 - etc can add finish to emphasis more Let me find one first ;-;

Cup :
- according modding assitant, there are unsnapped I didn't find any that were unsnapped through AiMod
- 00:08:402 (1) - x:312. can use bigger spacing to emphasis the clap hitsound Moved to X=300 because 1.4x feels a bit much for me.
- 00:11:695 (1) - x:208. ^ (but emphasis the stanza). also imo this slider is too hard for newbie due too curve for red node one (it needs fast response to catch all droplets) I tilted the slider and moved as directed so it's not as harsh to newbies.
- 00:14:988 (2) - inconsistency spacing.. the difference spacing is too real, it feels weird when play. especially the music has clap which considered as strong sound. i would say move to x:396 with nerf spacing after it for next objects I moved the slider a it for better spacing.
- 00:25:963 (2) - actually the natural flow to catch this is in x:168 rip lol I dont like how it stacks, but done
- 00:31:085 (2) - its weird after 00:31:451 - we dont need to move ryuuta due no movement.. try make consistent movement on your slider to make ryuuta moves slowly to catch all droplets >< Had to remap to do so
- 00:32:549 (4) - x:308.. consistent spacing >< ^Had to remap
- 00:39:134 (2) - imo this slider is too hard for newbie due too curve on the red node Okay
- 00:40:232 (1) - cymbal here. you can use bigger spacing for x:224 remapped
- 00:45:719 (3) - can use bigger spacing like x:120 to emphasis vocal Moved to X=139 because otherwise it's overspaced.
- 00:47:549 (4) - try keep consistency of spacing D: https://osu.ppy.sh/ss/5924766 Straightened out slider
- 00:49:744 (2) - much better with horizontal slider imo. to emphasis the vocal on 00:50:110 - with movement
- 00:52:305 (5,6,7,1,2) - why variation spacing with 1,2x and 0,8x here? D: This is the match the rise in vocal, so no change
- 01:12:061 (4) - 2 circles with 1,2x spacing would be nice to emphasis double cymbal It's fine as is because sounds arent that strong
- 01:12:793 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1) - awwww nooopeeeeeeeeeeee.. Cup should have much of 1/1.. less 1/2.. keep rhythm is easy to follow for fellow newbies Tell that to past modders, made a could changes
- 01:24:134 (1,2,3,4,1,2,7,8,1,2,3,4,5,6) - ^ Same...

Salad :
- 00:12:793 (1) - try x:88? you do too many movement to right.. that makes boring qwq It's fine, it keeps with rhythm consistancy
- 00:41:329 (2) - try something like https://osu.ppy.sh/ss/5924876, inconistency spacing between (2) and (3) is too far when music is something that sound similar Did something similar
- 00:55:598 (2,3) - dunno why but that sound weird for me. i prefer to combine them as a slider so it follows vocal properly Changed a bit
- 01:04:378 (3) - cute slider art but 01:05:476 - is cymbal sound. skip it = ded for me </3 I shortened slider and added another slider.
- 01:09:683 (4) - change to a circle for 01:09:865 - . there is nothing sound for 01:09:682 - Sounds like there's a piano there
- 01:10:963 (4) - 1/1 slider. no important sound for red tick. if you can make it more simple. why not :C The sound is important because it's one of the more unique ones. There's no need to make it simpler when it's already simple enough.
- 01:13:890 - till end well i have to say you map rhythm like platter here. not salad.. should be more simple :C It's fine as is unless you get more specific because i don't know what you're referring to.

Platter :
- 00:09:500 (4) - a dash would be nice here. x:284? Absolutely not. 1/3 dashes as not allowed at this bpm. I would think a BN would know that :(
- 00:10:110 - a sound here. why not map it? There is not sound there, what?
- 00:11:207 - 00:15:598 - ^ ??? Um, no, there is not sound there. I'm confused.
- 00:14:439 (4) - i think you better start the slider at 00:14:500 - instead due drum is stronger than guitar snare Yeah
- 00:31:451 (1) - i think you can drag red node to left a bit. the movement is a bit weird to me >< okay
- 00:34:622 - strong drum. dont skip it please Did something similar, but caught beat
- 00:34:927 (2) - no sound at 1/6 instead on 00:34:988 - so better move the slider to that time Okay
- 00:35:293 (3) - ayyy no 1/2.. the sound starts at 00:35:354 - Okay
- well too many rhythm issues. you have to know if this song is mapped for 1/3 :C The problem is I'm beat deaf and physically cannot hear the beats. It's hard enough to map let alone get every single rhythm right because the song is gonna sound different to me every time I listen to it. So if it's not consistent, I'm sorry. Unless ALL instances are pointed out to me, it sounds like 1/2 and 1/4 to me.

For Rain 1/3 starts from 00:09:500 - so 00:09:500 - until 00:18:280 - should be mapped with 1/3 . also imo AR is too fast here due no complex rhythms. try 8,8 instead Talked with Grapes about it, we're getting a second opinion about the AR since I agree on the AR issue but he doesn't

hope this helped you >< Thank you, it was somewhat helpful
Thank you for mod. Grapes' diff was updated as well.

Still have 3 mods I'm waiting for but any mod at this time is helpful.
MickeyTran
Here's the NM that you requested


General

All good atm.

Cup
I'd make Cup a little easier tbh. Some distancing issues like:

01:01:451 (5,6,1) - This feels weird to play in my opinion. I would make 01:01:817 (6,1) - more distance and 01:01:451 (5,6) - shorter distance
01:12:793 (1,2,3) - I wouldn't really use 1/2 notes for this, but id rather delete 01:12:793 (1,3) - because it just doesn't fit with the song. Kind of overmapped for cup
01:17:183 (2) - Don't repeat the slider, and drag 01:17:914 (3) - to the red tick because i feel like the part can make more sense.

Important stuff:
01:19:194 (1,2,3,4,5,1) - I'm sorry but too many 1/2 notes tbh. Can you try remapping it in a different pattern because it doesn't make it a Cup difficulty if you spam too many 1/2 notes :c For example I would do this:


NC issues:
00:30:354 (1,2,3,4,5,6,7) - Too many combos, i'd consider NC on 00:31:817 (3) -
00:49:012 (1,2,3,4,5,6,7) - Wayyy too many combos. You should NC 00:50:841 (1) -
00:55:232 (3) - NC
01:08:037 (3) - NC
01:15:902 (1) - NC
01:20:841 (2) - NC
01:26:694 (4) - NC

Salad
Note: I think i'll fix NC issues for Salad for now.

00:48:646 (5) - NC
00:53:037 (1) - NC
00:57:793 (1) - NC

Platter
Too much left-right movement in the beginning of the song ;w;

Here's to show how much you use the zig zag or the left right movement pattern:
00:06:024 (6,1,2,3,4) -
00:10:598 (1,2,3) -
00:12:671 (6,7,1,2,3) -
00:14:500 (4,5,1,2,3) -
00:18:280 (1,2,3,4,5,1,2,3) - Honestly too much left right here

Ok ok I didn't want to put too much time stamp to frustrate or stress you a little. I know there are more patterns that look like this, but just a change in some patterns and the map will improve to make it more fun for other players. :)

I hope it's helpful! ><
Topic Starter
DeletedUser_6709840

MickeyTran wrote:

Here's the NM that you requested


General

All good atm. I'll be back in metadata hell soon enough when full version of song comes out,

Cup
I'd make Cup a little easier tbh. Some distancing issues like:

01:01:451 (5,6,1) - This feels weird to play in my opinion. I would make 01:01:817 (6,1) - more distance and 01:01:451 (5,6) - shorter distance Agreed, I hope the shifting around I did makes it play better.
01:12:793 (1,2,3) - I wouldn't really use 1/2 notes for this, but id rather delete 01:12:793 (1,3) - because it just doesn't fit with the song. Kind of overmapped for cup I made it a slider so it still catches the main beats
01:17:183 (2) - Don't repeat the slider, and drag 01:17:914 (3) - to the red tick because i feel like the part can make more sense. The repeat is tp follow the snare of the drums But I did move the note

Important stuff:
01:19:194 (1,2,3,4,5,1) - I'm sorry but too many 1/2 notes tbh. Can you try remapping it in a different pattern because it doesn't make it a Cup difficulty if you spam too many 1/2 notes :c For example I would do this:


I made one of the triplets a slider.

NC issues:
00:30:354 (1,2,3,4,5,6,7) - Too many combos, i'd consider NC on 00:31:817 (3) -
00:49:012 (1,2,3,4,5,6,7) - Wayyy too many combos. You should NC 00:50:841 (1) -
00:55:232 (3) - NC
01:08:037 (3) - NC
01:15:902 (1) - NC
01:20:841 (2) - NC
01:26:694 (4) - NC

Done

Salad
Note: I think i'll fix NC issues for Salad for now.

00:48:646 (5) - NC
00:53:037 (1) - NC
00:57:793 (1) - NC

All Done

Platter
Too much left-right movement in the beginning of the song ;w;

Here's to show how much you use the zig zag or the left right movement pattern:
00:06:024 (6,1,2,3,4) - This plays fine, but I did nerf the spacing slightly
00:10:598 (1,2,3) - The only argument I see for this is the flow from the previous slider would suck, but the pattern itself plays fine and gives the piano emphasis.
00:12:671 (6,7,1,2,3) - There's not much else I can do with this since it's consistent to the previous patterns and adds the needed emphasis to the piano
00:14:500 (4,5,1,2,3) - I did something
00:18:280 (1,2,3,4,5,1,2,3) - Honestly too much left right here Did some repositioning

Ok ok I didn't want to put too much time stamp to frustrate or stress you a little. I know there are more patterns that look like this, but just a change in some patterns and the map will improve to make it more fun for other players. :) An essay mod wont stress me any but thanks.

I hope it's helpful! >< It was, thank you
Mod applied, ready for more
Xinnoh
First mod queue post!

Cup
00:27:061 (1) - Should this be a reverse slider? Two syllables
00:52:305 (2) - Put in the exact center between 00:51:207 (1) - and 00:53:402 (1). Should look nicer
00:52:305 (2) - ^ but with middle of slider 00:52:305 (2) - and 00:53:037 (4) -
00:53:037 (4,2) - Could give them the same x coordinate.
01:21:938 (3,4) - Just curious as to why those are different angles

Salad
00:06:207 (3) - For the intro, I would suggest keep it cup difficulty just because the song is lighter, no dashes until the drum kicks in
00:16:817 (4) - Curious to why this one is further
00:46:451 (1) - Change beatsnap to 1/3, increase slider length 00:51:207 (2) - If you're following the lyrics, change to 1/3 and move it back one tick 00:55:232 (1) - ^^
00:59:622 (1) - ^
Rhythm Stuff: Are you following a beat or lyrics on this level, if it's lyrics, some of the curve sliders should be reverse and vice versa
00:20:476 (1) - ^
00:23:768 (4) - ^
00:24:866 (5) - ^

Platter
00:12:183 (4) - This circle feels extremely out of place
00:13:159 (1) - Only double clap on the diff
00:39:134 (2) - Slider too long
00:57:793 (5,6,1) - Consider splitting into four sliders like so Kinda tired, did platter last, will finish the rest of it tomorrow.

Rain
Still not too good at playing rain, please doubt what I say here.
It's quite difficult to react to most of the fruits at the start. Its low note density + random placement is making me also agree that it needs a lower AR. I didn't read the other mods about AR until after noticing it in game, so add my opinion to this discussion.
00:26:695 (1) - Too close, or make spacing even
00:28:159 (1) - Double check hitsound pls
01:13:159 (1,2,3,4,5,6) - If you ctrl-g this pattern, it makes the initial hyperdash much easier to follow (and raises the difficulty by 0.05* for some reason)
01:16:451 (4) - If you move this to x=208, it makes walking from 2,3,4 consistent, and becomes clearer you need to dash to 01:16:817 (1)
01:25:598 (1) - Bit too far after that hard part
wonjae

Sinnoh wrote:

First mod queue post!

Cup
00:27:061 (1) - Should this be a reverse slider? Two syllables
00:52:305 (2) - Put in the exact center between 00:51:207 (1) - and 00:53:402 (1). Should look nicer
00:52:305 (2) - ^ but with middle of slider 00:52:305 (2) - and 00:53:037 (4) -
00:53:037 (4,2) - Could give them the same x coordinate.
01:21:938 (3,4) - Just curious as to why those are different angles

Salad
00:06:207 (3) - For the intro, I would suggest keep it cup difficulty just because the song is lighter, no dashes until the drum kicks in
00:16:817 (4) - Curious to why this one is further
00:46:451 (1) - Change beatsnap to 1/3, increase slider length 00:51:207 (2) - If you're following the lyrics, change to 1/3 and move it back one tick 00:55:232 (1) - ^^
00:59:622 (1) - ^
Rhythm Stuff: Are you following a beat or lyrics on this level, if it's lyrics, some of the curve sliders should be reverse and vice versa
00:20:476 (1) - ^
00:23:768 (4) - ^
00:24:866 (5) - ^

Platter
00:12:183 (4) - This circle feels extremely out of place
00:13:159 (1) - Only double clap on the diff
00:39:134 (2) - Slider too long
00:57:793 (5,6,1) - Consider splitting into four sliders like so Kinda tired, did platter last, will finish the rest of it tomorrow.

Rain
Still not too good at playing rain, please doubt what I say here.
It's quite difficult to react to most of the fruits at the start. Its low note density + random placement is making me also agree that it needs a lower AR. I didn't read the other mods about AR until after noticing it in game, so add my opinion to this discussion. ok fine ill change.
00:26:695 (1) - Too close, or make spacing even k
00:28:159 (1) - Double check hitsound pls ask roseus for that one buddy
01:13:159 (1,2,3,4,5,6) - If you ctrl-g this pattern, it makes the initial hyperdash much easier to follow (and raises the difficulty by 0.05* for some reason) done
01:16:451 (4) - If you move this to x=208, it makes walking from 2,3,4 consistent, and becomes clearer you need to dash to 01:16:817 (1) remapped
01:25:598 (1) - Bit too far after that hard part i rhink its fine imo.
map
osu file format v14

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Countdown: 0
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DistanceSpacing: 0.5
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Tags:Koshotengai no Hashihime yaoi bl boys love adelta vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
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Topic Starter
DeletedUser_6709840

Sinnoh wrote:

First mod queue post!

Cup
00:27:061 (1) - Should this be a reverse slider? Two syllables Yeah, true
00:52:305 (2) - Put in the exact center between 00:51:207 (1) - and 00:53:402 (1). Should look nicer I'm trying to match the tone of the vocal and I dont know exactly what you're asking me to do here, but I did increase distance for a nicer flow.
00:52:305 (2) - ^ but with middle of slider 00:52:305 (2) - and 00:53:037 (4) - Wut.... what do you want me to do? *I think you got time stamps mixed up*
00:53:037 (4,2) - Could give them the same x coordinate. Sure
01:21:938 (3,4) - Just curious as to why those are different angles This is to give the sound on the second slider more emphasis, that's why I did so. I dont copy paste sliders, I map them all manually so that might have played a factor into it as well.

Salad
00:06:207 (3) - For the intro, I would suggest keep it cup difficulty just because the song is lighter, no dashes until the drum kicks in Sure
00:16:817 (4) - Curious to why this one is further The beat is increasing in tone, so i did so to match it.
00:46:451 (1) - Change beatsnap to 1/3, increase slider length I REALLY dont want to do that because it will mess up the dash I have there, but fine.... 00:51:207 (2) - If you're following the lyrics, change to 1/3 and move it back one tick Now i have to remap to make that work... firetruck00:55:232 (1) - ^^ Okay, i dont like it though.
00:59:622 (1) - ^ *makes changes but screams internally*
Rhythm Stuff: Are you following a beat or lyrics on this level, if it's lyrics, some of the curve sliders should be reverse and vice versa
00:20:476 (1) - ^ okay
00:23:768 (4) - ^
00:24:866 (5) - ^

Platter
00:12:183 (4) - This circle feels extremely out of place Deleted
00:13:159 (1) - Only double clap on the diff changed
00:39:134 (2) - Slider too long Shortened
00:57:793 (5,6,1) - Consider splitting into four sliders like so Following vocal and it would ruin my ability to do any h-dashes, so no Kinda tired, did platter last, will finish the rest of it tomorrow.

Rain
Still not too good at playing rain, please doubt what I say here.
It's quite difficult to react to most of the fruits at the start. Its low note density + random placement is making me also agree that it needs a lower AR. I didn't read the other mods about AR until after noticing it in game, so add my opinion to this discussion.
00:26:695 (1) - Too close, or make spacing even
00:28:159 (1) - Double check hitsound pls Firetruck, accidental click.
01:13:159 (1,2,3,4,5,6) - If you ctrl-g this pattern, it makes the initial hyperdash much easier to follow (and raises the difficulty by 0.05* for some reason)
01:16:451 (4) - If you move this to x=208, it makes walking from 2,3,4 consistent, and becomes clearer you need to dash to 01:16:817 (1)
01:25:598 (1) - Bit too far after that hard part
Thanks for the mod, notify me when Platter mod is complete.

Keep the mod train, or BN check train, rolling
ZiRoX
[Cup]
  1. 00:06:024 (4) - This note is not totally needed, and could be removed.
  2. 00:13:890 (1) - I think you can take the repeat out and make it a simple 2/1 slider. That way it will follow the violin as 00:14:988 (2) - does.
  3. 00:21:573 (2,3) - You could replaced these two objects by a 2/1 slider, it will emphasize the vocals a bit more in that case.
  4. 00:30:354 (1,2) - Again, you could replace this with a 2/1 slider and a circle. I think it will also improve the pattern a bit because, while 00:31:085 (2) - covers a whole vocal, the downbeat at 00:31:451 - is currently mapped by a slidertail, which makes it lose a bit of emphasis when it should have more.
  5. 00:37:305 (2) - Sound is quite weak here, and this circle could be removed.
  6. 00:50:841 (3,1) - The distance between these objects can look a bit intimidating for newer players, and it's also the only similar pattern which uses such a distance. I'd suggest you move them a bit closer.
  7. 00:54:500 (2) - You could replaced this with a single circle, to decrease density a bit, to create a break between patterns and to make it consistent with other parts like 00:49:744 (2,3) - and 00:58:524 (3,1) -
  8. 01:03:646 (2) - This note could be removed to reduce the combo a bit.
  9. 01:06:573 (1,2,1,2,3) - Maybe you can try the following timeline? It will allow you to map the downbeat at 01:09:499 - with a circle/sliderhead rather than a slidertail. You can also repeat this pattern at 01:09:499 - .
  10. 01:12:426 - You could use the same 3/2 repeat slider as suggested previously, which will allow you to map as a circle/sliderhead.
  11. 01:15:170 (3) - This note could be removed, to decrease density a bit. Also, having a 1/1 spacing allows you to add more distance between objects, rather than being limited because of the stream.
  12. 01:16:268 (2) - Same on this one, if you take the repeat out you could increase the distance between 01:16:268 (2,1) - for more emphasis.
  13. 01:16:817 (1,2,3,1) - I think you can rearrange this. I think it follows both bass and drums quite nicely.
  14. 01:19:194 (1) - I think this sounds better (and is more consistent with the rest) as a 1/2 slider rathen than a 1/1
  15. 01:20:841 (1) - Try to split this into two objects, so you can emphasize the downbeat more.
  16. 01:21:938 (3) - Same idea on this, don't leave the downbeat underemphasized by being a slidertail.
  17. 01:29:255 (1,2,3,4,5) - Taking out the circles at the red ticks allows for more distance between objects, which I think would emphasize the ending a bit better.
[Salad]
  1. 00:08:037 (6,1) - This distance isn't easy to catch by walking, so I suggest you move (1) closer to the previous object.
  2. 00:09:134 (3,1) - Since (1) marks the beginning of a new section, I think this pattern deserves more distance (even a dash), so you could move (1)'s sliderhead a bit more to the right.
  3. 00:11:695 (3,1) - I think this distance can be a bit tricky to catch, so I'd move the whole 00:12:793 (1,2,3) - pattern to the left a bit. It will also increase the distance between 00:13:524 (3,4) - , which will emphasize the downbeat there better.
  4. 00:13:890 (4,5,1) - Having equal distances here is lame, considering 00:14:622 (5,1) - have sounds of different intensity. I'd make it so the distance between (4,5) is smaller than the distance between (5,1).
  5. 00:23:402 (3,4) - This distance is hard to catch walking, and it doesn't induce dashing, so I'd reduce it a bit.
  6. 00:25:963 (2,1,2) - This whole movement can be quite hard to catch, since the distance between (2,1) can be quite unexpected only to be topped by a dash back. Consider moving (1) to the right a bit.
  7. 00:28:890 (5,1) - Same for this distance, it felt a bit large to me so I'd move (1) to the left a bit.
  8. 00:29:988 (3,4,1) - The double dashing isn't really fitting, so I'd rework this pattern so that only the distance between (4,1) requires a dash.
  9. 00:45:719 (4,1) - This distance can be quite unexpected and easy to miss. I'd change the direction of (1) so it's easy to catch.
  10. 00:50:841 (1,2) - It's weird that you decided to omit the downbeat like that. I'd prefer you use a snapping like 00:46:451 (1,2) -
  11. 00:56:695 (4,1) - Again, this distance can be quite tricky and I'd reduce it a bit.
  12. 00:58:890 (3,1) - This is almost a side to side movement, which can be quite unexpected. I'd make (1) more horizontal so its head starts closer to the previous object.
  13. 01:11:512 (5,1) - Same with this distance, reduce it a bit.
  14. 01:12:244 (3,4) - Reduce thsi distance, the 1/3 dash itself can be quite tricky.
  15. 01:12:427 (4,5) - Considering what you've been following, I think the most adequate timeline should be like this:
  16. 01:19:012 (3) - Same on this, considering what you've been following, it makes more sense to place this on 01:19:194 -
  17. 01:20:659 (1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2) - This section is a mess. It's like you're trying to follow as much instruments as possible, and it doesn't turn out well. I'd suggest you pick 1 or 2 different stuff to follow, and transition between them properly, not trying to mix them.
[Platter]
  1. To me it's weird that you emphasized 00:22:305 (1,2) - with a hdash while leaving 00:24:500 (6,1) - with such an underwhelming dash. The vocal at 00:24:866 - is really strong, and the previous part builds up a bit to that vocal, so I'd expect a bit more distance here.
  2. 00:09:134 (3) - I'd map this as a single circle, because forcing the 1/3 distance after this limits your dash/hdash usage. For example, this creates a nice dash emphasizing the change of section:
  3. 00:27:061 (2,3) - I'd reduce the distance a bit to make the movement back between these objects a bit more lenient after the hdash. You could even replace 00:27:061 (2,3) - with a slider like 00:22:671 (2) - for even more leniency.
  4. 00:32:183 (2) - Again, you're leaving a downbeat underemphasized by mapping it as a slidertail, where it could have a nice dash to it.
  5. 00:47:549 (1) - You could replaced it with a circle, it will create more spacing to the next object allowing for a stronger dash.
  6. 00:51:207 (2) - I think you could make this slider go right so it follows the same direction as the previous hdash.
  7. 00:53:219 (6) - Similar stuff again, deleting this note will let you increase the distance for a better emphasis.
  8. 00:57:793 (5,6) - I think the vocals that follow the 1/1 white ticks are stronger, so I'd follow that.
  9. Again, on the part starting on 01:06:573 - you're trying to mix too many instruments. For example, 01:07:305 (3) - sounds better (to me) if you start it on the red tick at 01:07:487 - , which makes it follow the bass line, which is what you follow the most.
  10. 01:12:427 (1,2,3,4,5,6,7,8,9,10,11,12) - This sounds and looks like overmapping to me.
  11. 01:21:207 (1,2,3,4,5,6) - You're following both the piano and the bass here and it doesn't blend well. If I had to pick, I'd choose the piano.
[Grapes' Rain]
  1. 00:00:720 (1,2) - Do not overmap hyperdashes please, there's no sound at 00:00:902 - .
  2. 00:02:366 - There isn't a sound on this red tick, so why is there an hdash to this.
  3. 00:04:012 (1,2) - Same as the first thing mentioned.
  4. 00:13:890 (1,2,3) - It's really weird that (1,2) has a larger distance than (2,3) considering (3) is a downbeat where the violin and drums are stronger.
  5. 00:31:085 (1,2) - This distance is really inconsistent with your previous patterns. I'd Ctrl+H 00:31:451 (2,3) - and start rearranging what's next.
  6. 00:37:671 (1,2) - The downbeat at (2) is a strong vocal, it deserves more emphasis so I'd increase the distance.
  7. 00:44:256 (3,4,5,6,7) - The vocals are really strong here, and it also builds up to the Kiai, so I'd increase the distance between these objects.
  8. 00:53:402 (1,2,3,4) - Again, the vocals here are strong, so it's weird that 00:53:768 (2,3) - is so underemphasized by such a small distance. I think you can Ctrl+H 00:54:134 (3,4,5) - to fix this.
  9. 00:56:146 (3) - What is this snapped to? I hear something on the 1/3 tick at 00:56:207 - , not on its current position.
  10. 00:56:329 (4) - Having the downbeat at 00:56:695 - as a slidertail really underemphasizes that downbeat. I'd split both objects and add a dash/hdash between them to increase the emphasis.
  11. 00:58:524 (4) - ^Same for this.
  12. 01:01:085 (4,5) - Given the previous patterns, this direction change is really unexpected. Also, 01:02:183 (6,7) - is quite a short distance. I think you can Ctrl+H 01:01:817 (5,6) - .
  13. 01:04:012 (1) - A single object combo isn't needed.
  14. 01:05:841 (7,1,2,3,4) - The hdash to (1) is really random, and so is the increase in the distance between notes. If I had to put an hdash somewhere, it'd be on 01:05:293 (4,5) - , which you emphasized through a finish, so the distance to it is currently underwhelming.
  15. 01:06:573 (4,1) - (1) is a weak sound, so the hyperdash to it isn't really fitting. A more fitting hdash would be between 01:06:390 (3,4) -.
  16. 01:07:122 (2,3) - I don't understand why this has an hyperdash. It makes way more sense if you had an hyperdash between 01:07:671 (4,5) - instead.
  17. 01:11:695 (1,2,3) - Again, this is weird. You leave the downbeat underemphasized as a slidertail, and the hyperdash between those objects doesn't make sense. I'd use the following timeline and make an hyperdash between (2,3)
  18. 01:13:707 (1) - Again, the hyperdash is wrongly placed because you placed the rhythms wrongly. You should split the slider into two circles and the hyperdash should be between those 2 circles
  19. 01:13:707 (1,2,3,4,5) - You're mixing different instruments here, and it doesn't sound too good. I'd move 01:14:622 (4) - to 01:14:438 - in the timeline, and add another circle at 01:14:804 - to follow the bass more closely.
  20. 01:15:354 (6,7) - The hyperdash between these objects doesn't follow anything. I'd add a circle on 01:15:170 - and make an hyperdash between that new circle and 01:15:354 (6) - .
  21. 01:16:085 (2) - This note sounds out of place considering the rhythms you're mostly following, so I'd delete this circle.
  22. 01:22:305 (2,3) - The same thing as mentioned for 01:11:695 (1,2,3) - applies here
  23. 01:23:860 (3) - This sounds really off. I think it sounds better if you place it on 01:23:768 -
  24. 01:24:317 (3,1,2) - Again, hyperdash usage is weird here. The strongest sound is (2), so the hyperdash should be between 01:24:409 (1,2) - instead of 01:24:317 (3,1) - .
  25. 01:24:591 (3,1) - Same thing again, this hyperdash follows nothing. If any, there should be an hyperdash between 01:24:774 (2,3) - .
  26. 01:25:780 - 01:26:146 - I think you could add circles here to follow the bass sounds.
Good luck with the mapset!
wonjae
:)

ZiRoX wrote:

[Cup]
  1. 00:06:024 (4) - This note is not totally needed, and could be removed.
  2. 00:13:890 (1) - I think you can take the repeat out and make it a simple 2/1 slider. That way it will follow the violin as 00:14:988 (2) - does.
  3. 00:21:573 (2,3) - You could replaced these two objects by a 2/1 slider, it will emphasize the vocals a bit more in that case.
  4. 00:30:354 (1,2) - Again, you could replace this with a 2/1 slider and a circle. I think it will also improve the pattern a bit because, while 00:31:085 (2) - covers a whole vocal, the downbeat at 00:31:451 - is currently mapped by a slidertail, which makes it lose a bit of emphasis when it should have more.
  5. 00:37:305 (2) - Sound is quite weak here, and this circle could be removed.
  6. 00:50:841 (3,1) - The distance between these objects can look a bit intimidating for newer players, and it's also the only similar pattern which uses such a distance. I'd suggest you move them a bit closer.
  7. 00:54:500 (2) - You could replaced this with a single circle, to decrease density a bit, to create a break between patterns and to make it consistent with other parts like 00:49:744 (2,3) - and 00:58:524 (3,1) -
  8. 01:03:646 (2) - This note could be removed to reduce the combo a bit.
  9. 01:06:573 (1,2,1,2,3) - Maybe you can try the following timeline? It will allow you to map the downbeat at 01:09:499 - with a circle/sliderhead rather than a slidertail. You can also repeat this pattern at 01:09:499 - .
  10. 01:12:426 - You could use the same 3/2 repeat slider as suggested previously, which will allow you to map as a circle/sliderhead.
  11. 01:15:170 (3) - This note could be removed, to decrease density a bit. Also, having a 1/1 spacing allows you to add more distance between objects, rather than being limited because of the stream.
  12. 01:16:268 (2) - Same on this one, if you take the repeat out you could increase the distance between 01:16:268 (2,1) - for more emphasis.
  13. 01:16:817 (1,2,3,1) - I think you can rearrange this. I think it follows both bass and drums quite nicely.
  14. 01:19:194 (1) - I think this sounds better (and is more consistent with the rest) as a 1/2 slider rathen than a 1/1
  15. 01:20:841 (1) - Try to split this into two objects, so you can emphasize the downbeat more.
  16. 01:21:938 (3) - Same idea on this, don't leave the downbeat underemphasized by being a slidertail.
  17. 01:29:255 (1,2,3,4,5) - Taking out the circles at the red ticks allows for more distance between objects, which I think would emphasize the ending a bit better.
[Salad]
  1. 00:08:037 (6,1) - This distance isn't easy to catch by walking, so I suggest you move (1) closer to the previous object.
  2. 00:09:134 (3,1) - Since (1) marks the beginning of a new section, I think this pattern deserves more distance (even a dash), so you could move (1)'s sliderhead a bit more to the right.
  3. 00:11:695 (3,1) - I think this distance can be a bit tricky to catch, so I'd move the whole 00:12:793 (1,2,3) - pattern to the left a bit. It will also increase the distance between 00:13:524 (3,4) - , which will emphasize the downbeat there better.
  4. 00:13:890 (4,5,1) - Having equal distances here is lame, considering 00:14:622 (5,1) - have sounds of different intensity. I'd make it so the distance between (4,5) is smaller than the distance between (5,1).
  5. 00:23:402 (3,4) - This distance is hard to catch walking, and it doesn't induce dashing, so I'd reduce it a bit.
  6. 00:25:963 (2,1,2) - This whole movement can be quite hard to catch, since the distance between (2,1) can be quite unexpected only to be topped by a dash back. Consider moving (1) to the right a bit.
  7. 00:28:890 (5,1) - Same for this distance, it felt a bit large to me so I'd move (1) to the left a bit.
  8. 00:29:988 (3,4,1) - The double dashing isn't really fitting, so I'd rework this pattern so that only the distance between (4,1) requires a dash.
  9. 00:45:719 (4,1) - This distance can be quite unexpected and easy to miss. I'd change the direction of (1) so it's easy to catch.
  10. 00:50:841 (1,2) - It's weird that you decided to omit the downbeat like that. I'd prefer you use a snapping like 00:46:451 (1,2) -
  11. 00:56:695 (4,1) - Again, this distance can be quite tricky and I'd reduce it a bit.
  12. 00:58:890 (3,1) - This is almost a side to side movement, which can be quite unexpected. I'd make (1) more horizontal so its head starts closer to the previous object.
  13. 01:11:512 (5,1) - Same with this distance, reduce it a bit.
  14. 01:12:244 (3,4) - Reduce thsi distance, the 1/3 dash itself can be quite tricky.
  15. 01:12:427 (4,5) - Considering what you've been following, I think the most adequate timeline should be like this:
  16. 01:19:012 (3) - Same on this, considering what you've been following, it makes more sense to place this on 01:19:194 -
  17. 01:20:659 (1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2) - This section is a mess. It's like you're trying to follow as much instruments as possible, and it doesn't turn out well. I'd suggest you pick 1 or 2 different stuff to follow, and transition between them properly, not trying to mix them.
[Platter]
  1. To me it's weird that you emphasized 00:22:305 (1,2) - with a hdash while leaving 00:24:500 (6,1) - with such an underwhelming dash. The vocal at 00:24:866 - is really strong, and the previous part builds up a bit to that vocal, so I'd expect a bit more distance here.
  2. 00:09:134 (3) - I'd map this as a single circle, because forcing the 1/3 distance after this limits your dash/hdash usage. For example, this creates a nice dash emphasizing the change of section:
  3. 00:27:061 (2,3) - I'd reduce the distance a bit to make the movement back between these objects a bit more lenient after the hdash. You could even replace 00:27:061 (2,3) - with a slider like 00:22:671 (2) - for even more leniency.
  4. 00:32:183 (2) - Again, you're leaving a downbeat underemphasized by mapping it as a slidertail, where it could have a nice dash to it.
  5. 00:47:549 (1) - You could replaced it with a circle, it will create more spacing to the next object allowing for a stronger dash.
  6. 00:51:207 (2) - I think you could make this slider go right so it follows the same direction as the previous hdash.
  7. 00:53:219 (6) - Similar stuff again, deleting this note will let you increase the distance for a better emphasis.
  8. 00:57:793 (5,6) - I think the vocals that follow the 1/1 white ticks are stronger, so I'd follow that.
  9. Again, on the part starting on 01:06:573 - you're trying to mix too many instruments. For example, 01:07:305 (3) - sounds better (to me) if you start it on the red tick at 01:07:487 - , which makes it follow the bass line, which is what you follow the most.
  10. 01:12:427 (1,2,3,4,5,6,7,8,9,10,11,12) - This sounds and looks like overmapping to me.
  11. 01:21:207 (1,2,3,4,5,6) - You're following both the piano and the bass here and it doesn't blend well. If I had to pick, I'd choose the piano.
[Grapes' Rain]
  1. 00:00:720 (1,2) - Do not overmap hyperdashes please, there's no sound at 00:00:902 - . ok
  2. 00:02:366 - There isn't a sound on this red tick, so why is there an hdash to this. ok
  3. 00:04:012 (1,2) - Same as the first thing mentioned. ok
  4. 00:13:890 (1,2,3) - It's really weird that (1,2) has a larger distance than (2,3) considering (3) is a downbeat where the violin and drums are stronger. made slider 3 a hyper.
  5. 00:31:085 (1,2) - This distance is really inconsistent with your previous patterns. I'd Ctrl+H 00:31:451 (2,3) - and start rearranging what's next. done but nerfed slider distance.
  6. 00:37:671 (1,2) - The downbeat at (2) is a strong vocal, it deserves more emphasis so I'd increase the distance. remapped
  7. 00:44:256 (3,4,5,6,7) - The vocals are really strong here, and it also builds up to the Kiai, so I'd increase the distance between these objects. remapped
  8. 00:53:402 (1,2,3,4) - Again, the vocals here are strong, so it's weird that 00:53:768 (2,3) - is so underemphasized by such a small distance. I think you can Ctrl+H 00:54:134 (3,4,5) - to fix this. moved sliders around.
  9. 00:56:146 (3) - What is this snapped to? I hear something on the 1/3 tick at 00:56:207 - , not on its current position. whoops for got to snap that when i remapped to 1/3, thank you
  10. 00:56:329 (4) - Having the downbeat at 00:56:695 - as a slidertail really underemphasizes that downbeat. I'd split both objects and add a dash/hdash between them to increase the emphasis. idk so
  11. 00:58:524 (4) - ^Same for this. i dont get it
  12. 01:01:085 (4,5) - Given the previous patterns, this direction change is really unexpected. Also, 01:02:183 (6,7) - is quite a short distance. I think you can Ctrl+H 01:01:817 (5,6) - . fixed
  13. 01:04:012 (1) - A single object combo isn't needed. whoops idk where that came from
  14. 01:05:841 (7,1,2,3,4) - The hdash to (1) is really random, and so is the increase in the distance between notes. If I had to put an hdash somewhere, it'd be on 01:05:293 (4,5) - , which you emphasized through a finish, so the distance to it is currently underwhelming. remapped
  15. 01:06:573 (4,1) - (1) is a weak sound, so the hyperdash to it isn't really fitting. A more fitting hdash would be between 01:06:390 (3,4) -.added a hyper at 3,4 but i wanted to keep the one in the beginning for emphasis of leaving kiai
  16. 01:07:122 (2,3) - I don't understand why this has an hyperdash. It makes way more sense if you had an hyperdash between 01:07:671 (4,5) - instead. ok
  17. 01:11:695 (1,2,3) - Again, this is weird. You leave the downbeat underemphasized as a slidertail, and the hyperdash between those objects doesn't make sense. I'd use the following timeline and make an hyperdash between (2,3)
    ok
  18. 01:13:707 (1) - Again, the hyperdash is wrongly placed because you placed the rhythms wrongly. You should split the slider into two circles and the hyperdash should be between those 2 circles okk
  19. 01:13:707 (1,2,3,4,5) - You're mixing different instruments here, and it doesn't sound too good. I'd move 01:14:622 (4) - to 01:14:438 - in the timeline, and add another circle at 01:14:804 - to follow the bass more closely. ok
  20. 01:15:354 (6,7) - The hyperdash between these objects doesn't follow anything. I'd add a circle on 01:15:170 - and make an hyperdash between that new circle and 01:15:354 (6) - . i relly dont think thats nessesary
  21. 01:16:085 (2) - This note sounds out of place considering the rhythms you're mostly following, so I'd delete this circle. yea ur right
  22. 01:22:305 (2,3) - The same thing as mentioned for 01:11:695 (1,2,3) - applies here ok
  23. 01:23:860 (3) - This sounds really off. I think it sounds better if you place it on 01:23:768 - yea that was wrongly placed.
  24. 01:24:317 (3,1,2) - Again, hyperdash usage is weird here. The strongest sound is (2), so the hyperdash should be between 01:24:409 (1,2) - instead of 01:24:317 (3,1) - . idk i think i made it better
  25. 01:24:591 (3,1) - Same thing again, this hyperdash follows nothing. If any, there should be an hyperdash between 01:24:774 (2,3) - .yea ur right
  26. 01:25:780 - 01:26:146 - I think you could add circles here to follow the bass sounds. ok
Good luck with the mapset!
much thanks. <3



idk slightly better and underweighted rain
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368,208,24500,1,0,0:0:0:0:
80,192,24866,6,0,P|96:144|288:64,1,266.666666666667
464,64,25598,2,0,L|352:64,1,106.666666666667
112,80,25963,1,0,0:0:0:0:
320,80,26329,1,0,0:0:0:0:
32,192,26695,5,0,0:0:0:0:
384,192,27061,2,0,L|277:192,1,106.666666666667,4|0,0:0|0:0,0:0:0:0:
32,192,27427,1,0,0:0:0:0:
272,192,27793,1,0,0:0:0:0:
464,288,28159,6,0,L|336:288,1,106.666666666667
112,272,28524,1,0,0:0:0:0:
368,176,28890,1,0,0:0:0:0:
112,176,29256,1,0,0:0:0:0:
384,176,29622,1,0,0:0:0:0:
48,224,29988,6,0,L|176:224,1,106.666666666667
416,240,30354,1,0,0:0:0:0:
176,224,30719,1,0,0:0:0:0:
464,208,31085,5,0,0:0:0:0:
128,336,31451,2,0,L|192:240,1,106.666666666667
416,224,31817,1,0,0:0:0:0:
128,208,32183,1,0,0:0:0:0:
416,336,32549,6,0,L|336:208,1,106.666666666667
128,208,32915,1,0,0:0:0:0:
384,208,33280,1,0,0:0:0:0:
96,208,33646,2,0,P|160:128|400:144,1,320
128,160,34744,5,8,0:0:0:0:
384,160,35110,1,0,0:0:0:0:
128,160,35476,5,0,0:0:0:0:
432,346,35841,2,0,P|279:321|192:192,1,320,4|0,0:0|0:0,0:0:0:0:
416,352,36939,1,0,0:0:0:0:
144,352,37305,1,0,0:0:0:0:
432,352,37671,5,0,0:0:0:0:
96,352,38037,2,0,P|13:231|117:128,1,320
416,351,39134,2,0,P|500:231|394:127,1,320
112,192,40232,6,0,L|224:192,1,106.666666666667,8|0,0:0|0:0,0:0:0:0:
464,192,40598,1,0,0:0:0:0:
256,192,40963,1,0,0:0:0:0:
464,192,41329,6,0,L|336:192,1,106.666666666667,4|0,0:0|0:0,0:0:0:0:
128,192,41695,1,0,0:0:0:0:
352,192,42061,1,0,0:0:0:0:
64,224,42427,2,0,P|219:216|240:208,1,160,4|0,0:0|0:0,0:0:0:0:
400,192,43159,1,0,0:0:0:0:
128,192,43524,5,8,0:0:0:0:
432,192,43890,1,0,0:0:0:0:
160,256,44256,1,0,0:0:0:0:
480,224,44622,2,0,L|320:224,1,160
32,128,45354,6,0,L|138:128,1,106.666666666667
448,128,45719,1,4,0:0:0:0:
208,128,46085,1,0,0:0:0:0:
448,320,46451,6,0,L|336:320,1,106.666666666667
112,320,46817,1,0,0:0:0:0:
256,320,47183,2,0,L|384:320,1,106.666666666667
32,320,47549,1,0,0:0:0:0:
208,272,47915,2,0,P|304:240|336:160,1,160,8|0,0:0|0:0,0:0:0:0:
416,144,48646,1,0,0:0:0:0:
96,96,49012,6,0,L|208:96,1,106.666666666667
448,224,49378,2,0,L|336:224,1,106.666666666667
96,176,49744,2,0,P|144:256|240:256,1,160,0|8,0:0|0:0,0:0:0:0:
368,320,50476,1,0,0:0:0:0:
96,320,50841,6,0,L|224:320,1,106.666666666667
432,256,51207,2,0,L|272:256,1,160
48,240,51939,2,0,L|160:240,1,106.666666666667
384,240,52305,1,8,0:0:0:0:
144,128,52671,1,0,0:0:0:0:
400,128,53037,1,0,0:0:0:0:
48,240,53402,6,0,L|176:240,1,106.666666666667
384,240,53768,1,0,0:0:0:0:
144,192,54134,2,0,L|272:192,1,106.666666666667
480,192,54500,1,8,0:0:0:0:
208,192,54866,1,0,0:0:0:0:
416,208,55232,6,0,L|304:208,1,106.666666666667
80,96,55598,2,0,L|192:96,1,106.666666666667
464,96,55963,2,0,L|336:96,1,106.666666666667
160,96,56329,2,0,P|240:112|320:96,1,160,0|8,0:0|0:0,0:0:0:0:
160,208,57061,1,0,0:0:0:0:
368,208,57427,5,0,0:0:0:0:
64,208,57793,2,0,L|208:208,1,106.666666666667
464,272,58159,2,0,L|336:272,1,106.666666666667
112,224,58524,2,0,P|48:208|16:96,1,160,0|8,0:0|0:0,0:0:0:0:
256,112,59256,1,0,0:0:0:0:
448,192,59622,6,0,L|320:192,1,106.666666666667
32,320,59988,2,0,L|144:320,1,106.666666666667
352,320,60354,2,0,L|224:320,1,106.666666666667
32,256,60719,2,0,L|138:256,1,106.666666666667
480,160,61085,2,0,L|320:160,1,160,8|0,0:0|0:0,0:0:0:0:
432,240,61817,1,0,0:0:0:0:
80,224,62183,6,0,P|144:320|432:208,1,480
192,208,63646,1,0,0:0:0:0:
496,208,64012,2,0,L|320:208,1,160
192,16,64744,5,0,0:0:0:0:
128,64,64927,1,0,0:0:0:0:
64,112,65110,1,0,0:0:0:0:
128,160,65293,1,0,0:0:0:0:
192,208,65476,1,4,0:0:0:0:
256,256,65659,1,0,0:0:0:0:
192,304,65841,1,0,0:0:0:0:
128,352,66024,5,0,0:0:0:0:
192,352,66207,1,4,0:0:0:0:
256,352,66390,1,0,0:0:0:0:
16,304,66573,1,0,0:0:0:0:
448,304,66939,5,0,0:0:0:0:
384,256,67122,1,0,0:0:0:0:
304,256,67305,2,0,L|192:256,1,80
32,256,67671,2,0,L|112:256,1,80
448,256,68037,1,0,0:0:0:0:
240,256,68402,1,0,0:0:0:0:
64,240,68768,6,0,L|160:128,1,120
320,144,69134,2,0,L|400:144,1,80
240,144,69500,1,0,0:0:0:0:
400,144,69866,1,0,0:0:0:0:
144,144,70049,1,0,0:0:0:0:
448,192,70415,5,0,0:0:0:0:
96,191,70598,1,0,0:0:0:0:
336,208,70963,1,0,0:0:0:0:
144,208,71329,1,0,0:0:0:0:
448,240,71695,6,0,L|368:240,1,80
224,176,72060,2,0,L|304:176,1,80
32,176,72426,1,0,0:0:0:0:
304,176,72793,1,0,0:0:0:0:
384,176,72976,1,0,0:0:0:0:
128,96,73159,5,0,0:0:0:0:
80,128,73251,1,0,0:0:0:0:
128,176,73342,1,0,0:0:0:0:
176,224,73434,1,0,0:0:0:0:
128,256,73525,1,0,0:0:0:0:
80,288,73616,1,0,0:0:0:0:
368,240,73707,5,0,0:0:0:0:
448,240,73890,1,0,0:0:0:0:
368,240,74073,1,0,0:0:0:0:
288,240,74256,1,0,0:0:0:0:
368,240,74438,1,0,0:0:0:0:
176,240,74804,6,0,L|256:240,1,80
64,160,75353,6,0,L|160:160,1,80
400,240,75719,2,0,L|288:240,1,80
160,256,76268,1,0,0:0:0:0:
256,256,76451,2,0,L|336:256,1,80
496,256,76817,6,0,L|384:256,1,80
64,160,77183,2,0,L|144:160,1,80,8|0,0:0|0:0,0:0:0:0:
448,160,77549,1,0,0:0:0:0:
176,160,77915,1,0,0:0:0:0:
464,160,78280,1,0,0:0:0:0:
256,304,78646,1,0,0:0:0:0:
80,304,78829,5,0,0:0:0:0:
224,208,79195,1,0,0:0:0:0:
432,208,79378,2,0,L|336:208,1,80
96,208,79744,1,0,0:0:0:0:
352,208,80110,2,0,L|272:208,1,80
336,288,80476,5,0,0:0:0:0:
384,256,80567,1,0,0:0:0:0:
432,224,80659,1,0,0:0:0:0:
384,256,80750,1,0,0:0:0:0:
336,288,80841,1,0,0:0:0:0:
160,48,80933,1,0,0:0:0:0:
112,80,81024,1,0,0:0:0:0:
64,112,81116,1,0,0:0:0:0:
112,80,81207,1,0,0:0:0:0:
336,144,81573,5,0,0:0:0:0:
160,144,81756,1,0,0:0:0:0:
288,304,81939,6,0,L|384:304,1,80
480,240,82304,2,0,L|384:240,1,80
112,224,82670,1,0,0:0:0:0:
400,208,83037,5,0,0:0:0:0:
80,160,83402,2,0,L|192:160,1,80
320,160,83768,1,0,0:0:0:0:
464,320,84134,5,0,0:0:0:0:
416,272,84226,1,0,0:0:0:0:
368,224,84317,1,0,0:0:0:0:
144,176,84409,5,0,0:0:0:0:
96,128,84500,1,0,0:0:0:0:
144,96,84591,1,0,0:0:0:0:
368,224,84683,5,0,0:0:0:0:
416,192,84774,1,0,0:0:0:0:
208,192,84866,2,0,L|96:192,1,80
208,192,85231,2,0,L|320:192,1,80
416,192,85598,5,0,0:0:0:0:
192,176,85963,1,0,0:0:0:0:
432,304,86329,2,0,L|336:304,1,80
48,320,86694,2,0,L|128:320,1,80
384,304,87061,6,0,L|464:304,1,80
128,320,87426,2,0,L|48:320,1,80
384,208,87793,1,0,0:0:0:0:
432,192,87975,1,0,0:0:0:0:
144,208,88159,1,0,0:0:0:0:
96,176,88341,1,0,0:0:0:0:
432,160,88524,6,0,L|336:160,1,80
96,160,88890,1,8,0:0:0:0:
48,208,88982,1,0,0:0:0:0:
96,256,89073,1,0,0:0:0:0:
416,288,89256,2,0,L|304:288,1,80
64,224,89622,2,0,L|176:224,1,80,8|0,0:0|0:0,0:0:0:0:
432,224,89988,1,4,0:0:0:0:
256,192,90354,12,0,95841,0:0:0:0:
Topic Starter
DeletedUser_6709840

ZiRoX wrote:

[Cup]
  1. 00:06:024 (4) - This note is not totally needed, and could be removed. it's to follow the piano, so since its not necessary to remove, it stays.
  2. 00:13:890 (1) - I think you can take the repeat out and make it a simple 2/1 slider. That way it will follow the violin as 00:14:988 (2) - does. Another modder told me to make it a reverse but fine, back to old design.
  3. 00:21:573 (2,3) - You could replaced these two objects by a 2/1 slider, it will emphasize the vocals a bit more in that case. Done
  4. 00:30:354 (1,2) - Again, you could replace this with a 2/1 slider and a circle. I think it will also improve the pattern a bit because, while 00:31:085 (2) - covers a whole vocal, the downbeat at 00:31:451 - is currently mapped by a slidertail, which makes it lose a bit of emphasis when it should have more. Sure, why not.
  5. 00:37:305 (2) - Sound is quite weak here, and this circle could be removed. Done
  6. 00:50:841 (3,1) - The distance between these objects can look a bit intimidating for newer players, and it's also the only similar pattern which uses such a distance. I'd suggest you move them a bit closer. I was drunk, fixed
  7. 00:54:500 (2) - You could replaced this with a single circle, to decrease density a bit, to create a break between patterns and to make it consistent with other parts like 00:49:744 (2,3) - and 00:58:524 (3,1) - Done
  8. 01:03:646 (2) - This note could be removed to reduce the combo a bit. I put an NC on 01:04:378 (1) instead. because I dont want to break flow.
  9. 01:06:573 (1,2,1,2,3) - Maybe you can try the following timeline? It will allow you to map the downbeat at 01:09:499 - with a circle/sliderhead rather than a slidertail. You can also repeat this pattern at 01:09:499 - . Done, hopefully it plays okay as well.
  10. 01:12:426 - You could use the same 3/2 repeat slider as suggested previously, which will allow you to map as a circle/sliderhead. Done
  11. 01:15:170 (3) - This note could be removed, to decrease density a bit. Also, having a 1/1 spacing allows you to add more distance between objects, rather than being limited because of the stream. Done
  12. 01:16:268 (2) - Same on this one, if you take the repeat out you could increase the distance between 01:16:268 (2,1) - for more emphasis. Alright
  13. 01:16:817 (1,2,3,1) - I think you can rearrange this. I think it follows both bass and drums quite nicely. Done, hopefully the pattern isnt suckish
  14. 01:19:194 (1) - I think this sounds better (and is more consistent with the rest) as a 1/2 slider rathen than a 1/1 Done
  15. 01:20:841 (1) - Try to split this into two objects, so you can emphasize the downbeat more. Done
  16. 01:21:938 (3) - Same idea on this, don't leave the downbeat underemphasized by being a slidertail. Done
  17. 01:29:255 (1,2,3,4,5) - Taking out the circles at the red ticks allows for more distance between objects, which I think would emphasize the ending a bit better. Fine, but I'm not too happy about it.
[Salad]
  1. 00:08:037 (6,1) - This distance isn't easy to catch by walking, so I suggest you move (1) closer to the previous object. It wasnt supposed to be a plate-walk but reduced anyway
  2. 00:09:134 (3,1) - Since (1) marks the beginning of a new section, I think this pattern deserves more distance (even a dash), so you could move (1)'s sliderhead a bit more to the right. Now I have border overlap that gives me cancer, but okay
  3. 00:11:695 (3,1) - I think this distance can be a bit tricky to catch, so I'd move the whole 00:12:793 (1,2,3) - pattern to the left a bit. It will also increase the distance between 00:13:524 (3,4) - , which will emphasize the downbeat there better. Done, moved to X=420
  4. 00:13:890 (4,5,1) - Having equal distances here is lame, considering 00:14:622 (5,1) - have sounds of different intensity. I'd make it so the distance between (4,5) is smaller than the distance between (5,1). Done
  5. 00:23:402 (3,4) - This distance is hard to catch walking, and it doesn't induce dashing, so I'd reduce it a bit. Done
  6. 00:25:963 (2,1,2) - This whole movement can be quite hard to catch, since the distance between (2,1) can be quite unexpected only to be topped by a dash back. Consider moving (1) to the right a bit. Reduced
  7. 00:28:890 (5,1) - Same for this distance, it felt a bit large to me so I'd move (1) to the left a bit. Reduced
  8. 00:29:988 (3,4,1) - The double dashing isn't really fitting, so I'd rework this pattern so that only the distance between (4,1) requires a dash. Moved the slider closer.
  9. 00:45:719 (4,1) - This distance can be quite unexpected and easy to miss. I'd change the direction of (1) so it's easy to catch. I tried to do that.
  10. 00:50:841 (1,2) - It's weird that you decided to omit the downbeat like that. I'd prefer you use a snapping like 00:46:451 (1,2) - Modder told me earlier to follow vocal, so it'll return to original.
  11. 00:56:695 (4,1) - Again, this distance can be quite tricky and I'd reduce it a bit. reduced slightly
  12. 00:58:890 (3,1) - This is almost a side to side movement, which can be quite unexpected. I'd make (1) more horizontal so its head starts closer to the previous object. Alright
  13. 01:11:512 (5,1) - Same with this distance, reduce it a bit. I tried
  14. 01:12:244 (3,4) - Reduce thsi distance, the 1/3 dash itself can be quite tricky. Fixed, I was drunk
  15. 01:12:427 (4,5) - Considering what you've been following, I think the most adequate timeline should be like this: I tried to do that
  16. 01:19:012 (3) - Same on this, considering what you've been following, it makes more sense to place this on 01:19:194 - DOne, repositioned note
  17. 01:20:659 (1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2) - This section is a mess. It's like you're trying to follow as much instruments as possible, and it doesn't turn out well. I'd suggest you pick 1 or 2 different stuff to follow, and transition between them properly, not trying to mix them. Thats not very helpful to me because I cannot hear rhythm, to me it sounds and players perfectly fine and I dont know what you;re asking me to do other than remap. I wouldnt have mapped it this way if I heard anything different rhythmically I COULD map... until I get more detailed descriptions on what I should map to here, nothing gets changed

[Platter]
  1. To me it's weird that you emphasized 00:22:305 (1,2) - with a hdash while leaving 00:24:500 (6,1) - with such an underwhelming dash. The vocal at 00:24:866 - is really strong, and the previous part builds up a bit to that vocal, so I'd expect a bit more distance here. I reduced the distance on the first one because I dont know what else I should do to fix it.
  2. 00:09:134 (3) - I'd map this as a single circle, because forcing the 1/3 distance after this limits your dash/hdash usage. For example, this creates a nice dash emphasizing the change of section: Done
  3. 00:27:061 (2,3) - I'd reduce the distance a bit to make the movement back between these objects a bit more lenient after the hdash. You could even replace 00:27:061 (2,3) - with a slider like 00:22:671 (2) - for even more leniency. Reduced, I dont like the slider idea
  4. 00:32:183 (2) - Again, you're leaving a downbeat underemphasized by mapping it as a slidertail, where it could have a nice dash to it. As much as I'd love to make that change, there's no way i can do it without remapping the whole section so a 1/1 dash would fit. Unless you have suggestions to make this fit, I'm not changing anything.
  5. 00:47:549 (1) - You could replaced it with a circle, it will create more spacing to the next object allowing for a stronger dash. I tried to do so for the better dash.
  6. 00:51:207 (2) - I think you could make this slider go right so it follows the same direction as the previous hdash. Okay, hopefully is plays right, feels weird to me
  7. 00:53:219 (6) - Similar stuff again, deleting this note will let you increase the distance for a better emphasis. No, vocal is too low in tone for emphasis. If anything I just REDUCED here because the jump was higher than i intended. That note also helps keep the consistency I have for that section.
  8. 00:57:793 (5,6) - I think the vocals that follow the 1/1 white ticks are stronger, so I'd follow that. Hopefully new pattern is better
  9. Again, on the part starting on 01:06:573 - you're trying to mix too many instruments. For example, 01:07:305 (3) - sounds better (to me) if you start it on the red tick at 01:07:487 - , which makes it follow the bass line, which is what you follow the most.
  10. 01:12:427 (1,2,3,4,5,6,7,8,9,10,11,12) - This sounds and looks like overmapping to me. There is a soft stream there so it stays unless a better rhythmic suggestion is made. I dont hear anything else besides the stream. Added an NC to lessen the load of streams
  11. 01:21:207 (1,2,3,4,5,6) - You're following both the piano and the bass here and it doesn't blend well. If I had to pick, I'd choose the piano. Let's see if the new pattern works better.
Good luck with the mapset! Thank you
Thank you very much for the mod, I fully applied now.

Let's keep this going.
MMBan
Nerf time. Warcraft keep me too busy

Cup
Nerf hammer
00:41:329 (2) - Distance reduction by 0.06x (move to x:368)
_____
NC things if follows more vocal
00:17:915 - Put here New combo and remove at 00:18:280 -
00:26:695 - Put here New combo and remove at 00:27:061 -
00:50:841 - Put here New combo and remove at 00:51:207 -

Rest looks ok
____________
Salad
Things to let know. Dash catchable only starts at distance 2,20-2,21x
Buff
00:35:719 - Move slider start (Square) to x:44 y:216 . I mean make this catchable by dash only. Don't mind if ending will move a bit

Other
01:19:743 - New Combo
_____________
Platter
Nerf
01:27:609 (7) - Intimidating distance a bit. Move to x256
Suggestion
01:26:512 (1,2,3) - Having all three checked. Move then a bit to right. Having prev: 1,20x and next 1,80x to reduce a bit intimidation caused by distance
_______________
Grapes rain
Hdash fruits starts at distance x2,65 on this map
Looks solid and those two are just suggestion
01:01:817 - Remove nc and put on next long slider.
01:02:183 - Make this slider catchable by hdash.

After Kiai looks pretty solid. No other issues found.
wonjae
:P [quote="MMBan"]Nerf time. Warcraft keep me too busy

Cup
Nerf hammer
00:41:329 (2) - Distance reduction by 0.06x (move to x:368)
_____
NC things if follows more vocal
00:17:915 - Put here New combo and remove at 00:18:280 -
00:26:695 - Put here New combo and remove at 00:27:061 -
00:50:841 - Put here New combo and remove at 00:51:207 -

Rest looks ok
____________
Salad
Things to let know. Dash catchable only starts at distance 2,20-2,21x

Buff
00:35:719 - Move slider start (Square) to x:44 y:216 . I mean make this catchable by dash only. Don't mind if ending will move a bit

Other
01:19:743 - New Combo
_____________
Platter
Nerf
01:27:609 (7) - Intimidating distance a bit. Move to x256
Suggestion
01:26:512 (1,2,3) - Having all three checked. Move then a bit to right. Having prev: 1,20x and next 1,80x to reduce a bit intimidation caused by distance
_______________
Grapes rain
Hdash fruits starts at distance x2,65 on this map
Looks solid and those two are just suggestion
01:01:817 - Remove nc and put on next long slider. yea thats better.
01:02:183 - Make this slider catchable by hdash. i cant do that unless i make the fruit pass the border or move the slider. Both i dont want to do.



Meta data op
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Title:Hallucination
TitleUnicode:ãƒãƒ«ã‚·ãƒãƒ°ã‚·ãƒ§ãƒ³
Artist:Kumakuma
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Creator:RoseusJaeger
Version:Grapes' Rain
Source:å¤æ›¸åº—è¡—ã®æ©‹å§«
Tags:Koshotengai no Hashihime yaoi bl boys love adelta vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
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Topic Starter
DeletedUser_6709840

MMBan wrote:

Nerf time. Warcraft keep me too busy

Cup
Nerf hammer
00:41:329 (2) - Distance reduction by 0.06x (move to x:368)Done
_____
NC things if follows more vocal
00:17:915 - Put here New combo and remove at 00:18:280 - This one is fine
00:26:695 - Put here New combo and remove at 00:27:061 - ^
00:50:841 - Put here New combo and remove at 00:51:207 - ^

Rest looks ok
____________
Salad
Things to let know. Dash catchable only starts at distance 2,20-2,21x
Buff
00:35:719 - Move slider start (Square) to x:44 y:216 . I mean make this catchable by dash only. Don't mind if ending will move a bit Okay

Other
01:19:743 - New Combo ok
_____________
Platter
Nerf
01:27:609 (7) - Intimidating distance a bit. Move to x256 done
Suggestion
01:26:512 (1,2,3) - Having all three checked. Move then a bit to right. Having prev: 1,20x and next 1,80x to reduce a bit intimidation caused by distance Done
_______________
Grapes rain
Hdash fruits starts at distance x2,65 on this map
Looks solid and those two are just suggestion
01:01:817 - Remove nc and put on next long slider.
01:02:183 - Make this slider catchable by hdash.

After Kiai looks pretty solid. No other issues found.
Thank you for mod
Tyrell
Hi. Hope this mod helps you.

Cup
[*] 00:25:963 (2,3) - I think the distance from 2 to 3 should be increased a bit for motion here. Just kinda randomly stops flow here. This isn't necessary tho.
[*] 00:45:719 (3) - I feel like this could emphasize the vocal a bit more. Maybe 1.4x spacing?
[*] 00:50:841 (3) - I feel like this should start on the other side of the screen to give more distance between it and the last note. This isn't necessary but I think it helps keep motion especially in a kiai.
[*] after the kiai things get a bit weird but all the rhythms seem to follow okay to me. Seems kinda dense for a cup, but it should be fine.

Salad
[*] 00:29:988 (3) - You could separate the slider here into a circle then a slider and have a dash to the slider to give more emphasis on the vocal because at it is now, it doesn't give it much emphasis.
[*] The rest seems fine to me. Plays pretty smoothly. I feel like the ending after the kiai could be nerfed a bit by using less 1/2 but it's perfectly fine.

Platter
[*] 00:42:427 (3) - this should be moved to the other side of the screen and have a dash to it to keep proper flow. Feels forced to have a short distance on the same side of the screen when patterns before jumped back and forth often
[*] 00:45:354 (3) - there shouldn't be such a strong dash to this and instead have a strong dash to 00:45:719 (4) - since it has the most emphasis.
[*] 00:54:500 (3) - dash to this should be reduced, seems to be a bit too much for a platter.
[*] After the kiai, it seems good, but some of the streams are a bit too straight and can use some curvature. try to get most of your streams like 01:21:938 (2,3,4,5) -

Rain
[*] Unfortunately I cannot mod this diff properly and let me say why. I feel like, compared to the other diffs, this one is lacking some fundamental parts. Various parts like 00:00:720 (1,2,3,4,5) - and 00:09:500 (1,2,3,4,5) - are over spaced for seemingly no reason. Every other note requires a dash so it requires heavy dashing constantly which shouldn't be used in a Rain. Other parts such as 00:49:012 (1,2,3) - and 00:50:841 (1,2,3,4) - feel like they have such harsh anti flow hyper dashing forced on the map just to increase SR. And finally I feel like this diff underrespresents parts such as 01:16:817 (1,2,3,4,5,6) - there are busy drums here and they aren't mapped because you only follow the piano here. I think the spacing overall should be reduced on this map. Sliders should be used more often, like the lower diffs. Dashing, especially hypers, shouldn't feel forced and at every vocal that is slightly emphasized. You should use them more sparingly. And last but not least, you should make sure a majority of the music rhythm is covered. I feel like at the later part after the kiai, only the piano is emphasized when the drums should be used more. It could utilized to make more streams and create some real difficulty rather than over emphasized jumps in the beginning of the map. I also feel the the hypers should flow better and not always use anti flow patterns. those are used more in Overdoses not Rains.

Once all these problems are addressed, please call me back and i'll mod the rain for free. Hit me back up if you don't understand any part of what I meant.

There is your mod. I hope I helped. I'm so rusty with modding. :C
Topic Starter
DeletedUser_6709840

Tyrell wrote:

Hi. Hope this mod helps you. Dang, you speedy at getting to requests

Cup
[*] 00:25:963 (2,3) - I think the distance from 2 to 3 should be increased a bit for motion here. Just kinda randomly stops flow here. This isn't necessary tho. I meant for it to stack there but I worked it around so the stack is gone now.
[*] 00:45:719 (3) - I feel like this could emphasize the vocal a bit more. Maybe 1.4x spacing? Compromise of 1.36 so it feels walkable for me
[*] 00:50:841 (3) - I feel like this should start on the other side of the screen to give more distance between it and the last note. This isn't necessary but I think it helps keep motion especially in a kiai. K, had to do some repositioning of patterns and the patterns after to fix
[*] after the kiai things get a bit weird but all the rhythms seem to follow okay to me. Seems kinda dense for a cup, but it should be fine. As long as things are rankable and not too cancerous, it should be fine

Salad
[*] 00:29:988 (3) - You could separate the slider here into a circle then a slider and have a dash to the slider to give more emphasis on the vocal because at it is now, it doesn't give it much emphasis. Damn, forgot to change from a previous mod.
[*] The rest seems fine to me. Plays pretty smoothly. I feel like the ending after the kiai could be nerfed a bit by using less 1/2 but it's perfectly fine. Yeah, but as long as it plays fine it should be alright

Platter
[*] 00:42:427 (3) - this should be moved to the other side of the screen and have a dash to it to keep proper flow. Feels forced to have a short distance on the same side of the screen when patterns before jumped back and forth often Yeah, idk why what makes me map patterns like this when they're cancer
[*] 00:45:354 (3) - there shouldn't be such a strong dash to this and instead have a strong dash to 00:45:719 (4) - since it has the most emphasis. Done, just had to think it over how to repattern
[*] 00:54:500 (3) - dash to this should be reduced, seems to be a bit too much for a platter. What the hell was I even doing there
[*] After the kiai, it seems good, but some of the streams are a bit too straight and can use some curvature. try to get most of your streams like 01:21:938 (2,3,4,5) - I tried to make the streams a bit more curvy.

And I'll sit back and see what Grapes does

Rain
[*] Unfortunately I cannot mod this diff properly and let me say why. I feel like, compared to the other diffs, this one is lacking some fundamental parts. Various parts like 00:00:720 (1,2,3,4,5) - and 00:09:500 (1,2,3,4,5) - are over spaced for seemingly no reason. Every other note requires a dash so it requires heavy dashing constantly which shouldn't be used in a Rain. Other parts such as 00:49:012 (1,2,3) - and 00:50:841 (1,2,3,4) - feel like they have such harsh anti flow hyper dashing forced on the map just to increase SR. And finally I feel like this diff underrespresents parts such as 01:16:817 (1,2,3,4,5,6) - there are busy drums here and they aren't mapped because you only follow the piano here. I think the spacing overall should be reduced on this map. Sliders should be used more often, like the lower diffs. Dashing, especially hypers, shouldn't feel forced and at every vocal that is slightly emphasized. You should use them more sparingly. And last but not least, you should make sure a majority of the music rhythm is covered. I feel like at the later part after the kiai, only the piano is emphasized when the drums should be used more. It could utilized to make more streams and create some real difficulty rather than over emphasized jumps in the beginning of the map. I also feel the the hypers should flow better and not always use anti flow patterns. those are used more in Overdoses not Rains.

Once all these problems are addressed, please call me back and i'll mod the rain for free. Hit me back up if you don't understand any part of what I meant.

There is your mod. I hope I helped. I'm so rusty with modding. :C Thank you so much, any mod is helpful so far.
wonjae

Tyrell wrote:

Hi. Hope this mod helps you.

Cup
[*] 00:25:963 (2,3) - I think the distance from 2 to 3 should be increased a bit for motion here. Just kinda randomly stops flow here. This isn't necessary tho.
[*] 00:45:719 (3) - I feel like this could emphasize the vocal a bit more. Maybe 1.4x spacing?
[*] 00:50:841 (3) - I feel like this should start on the other side of the screen to give more distance between it and the last note. This isn't necessary but I think it helps keep motion especially in a kiai.
[*] after the kiai things get a bit weird but all the rhythms seem to follow okay to me. Seems kinda dense for a cup, but it should be fine.

Salad
[*] 00:29:988 (3) - You could separate the slider here into a circle then a slider and have a dash to the slider to give more emphasis on the vocal because at it is now, it doesn't give it much emphasis.
[*] The rest seems fine to me. Plays pretty smoothly. I feel like the ending after the kiai could be nerfed a bit by using less 1/2 but it's perfectly fine.

Platter
[*] 00:42:427 (3) - this should be moved to the other side of the screen and have a dash to it to keep proper flow. Feels forced to have a short distance on the same side of the screen when patterns before jumped back and forth often
[*] 00:45:354 (3) - there shouldn't be such a strong dash to this and instead have a strong dash to 00:45:719 (4) - since it has the most emphasis.
[*] 00:54:500 (3) - dash to this should be reduced, seems to be a bit too much for a platter.
[*] After the kiai, it seems good, but some of the streams are a bit too straight and can use some curvature. try to get most of your streams like 01:21:938 (2,3,4,5) -

Rain
[*] Unfortunately I cannot mod this diff properly and let me say why. I feel like, compared to the other diffs, this one is lacking some fundamental parts. Various parts like 00:00:720 (1,2,3,4,5) - and 00:09:500 (1,2,3,4,5) - are over spaced for seemingly no reason. nerfed a little.Every other note requires a dash so it requires heavy dashing constantly which shouldn't be used in a Rain. Other parts such as 00:49:012 (1,2,3) - and 00:50:841 (1,2,3,4) - feel like they have such harsh anti flow hyper dashing forced on the map just to increase SR.remapped And finally I feel like this diff underrespresents parts such as 01:16:817 (1,2,3,4,5,6) - there are busy drums here and they aren't mapped because you only follow the piano here. I think the spacing overall should be reduced on this map. Sliders should be used more often, like the lower diffs. Dashing, especially hypers, shouldn't feel forced and at every vocal that is slightly emphasized. You should use them more sparingly. And last but not least, you should make sure a majority of the music rhythm is covered. I feel like at the later part after the kiai, only the piano is emphasized when the drums should be used more. It could utilized to make more streams and create some real difficulty rather than over emphasized jumps in the beginning of the map. I also feel the the hypers should flow better and not always use anti flow patterns. those are used more in Overdoses not Rains. you see, for the drum thing, im literally deaf when it comes to here so i cant here it. :/

Once all these problems are addressed, please call me back and i'll mod the rain for free. Hit me back up if you don't understand any part of what I meant.

There is your mod. I hope I helped. I'm so rusty with modding. :C

idk anymore
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
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[Editor]
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Title:Hallucination
TitleUnicode:ãƒãƒ«ã‚·ãƒãƒ°ã‚·ãƒ§ãƒ³
Artist:Kumakuma
ArtistUnicode:ãã¾ãã¾ã£
Creator:RoseusJaeger
Version:Grapes' Rain
Source:å¤æ›¸åº—è¡—ã®æ©‹å§«
Tags:Koshotengai no Hashihime yaoi bl boys love adelta vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
BeatmapID:1018809
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[Difficulty]
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Topic Starter
DeletedUser_6709840
Hi. Hope this mod helps you.

[*] Unfortunately I cannot mod this diff properly and let me say why. I feel like, compared to the other diffs, this one is lacking some fundamental parts. Various parts like 00:00:720 (1,2,3,4,5) - and 00:09:500 (1,2,3,4,5) - are over spaced for seemingly no reason. nerfed a little.Every other note requires a dash so it requires heavy dashing constantly which shouldn't be used in a Rain. Other parts such as 00:49:012 (1,2,3) - and 00:50:841 (1,2,3,4) - feel like they have such harsh anti flow hyper dashing forced on the map just to increase SR.remapped And finally I feel like this diff underrespresents parts such as 01:16:817 (1,2,3,4,5,6) - there are busy drums here and they aren't mapped because you only follow the piano here. I think the spacing overall should be reduced on this map. Sliders should be used more often, like the lower diffs. Dashing, especially hypers, shouldn't feel forced and at every vocal that is slightly emphasized. You should use them more sparingly. And last but not least, you should make sure a majority of the music rhythm is covered. I feel like at the later part after the kiai, only the piano is emphasized when the drums should be used more. It could utilized to make more streams and create some real difficulty rather than over emphasized jumps in the beginning of the map. I also feel the the hypers should flow better and not always use anti flow patterns. those are used more in Overdoses not Rains. you see, for the drum thing, im literally deaf when it comes to here so i cant here it. :/

Once all these problems are addressed, please call me back and i'll mod the rain for free. Hit me back up if you don't understand any part of what I meant.
It's not just the drums you're missing Grapes. Its that the piano and drums alternate in emphasis so it makes it hard to distinguish which to map unless is blatantly obvious. What really tilts me is the missed stream opportunities where Tyrell pointed out. It's not really drums there, but cymbal sounds that could be mapped.
wonjae
i changed like 2 notes in kiai
osu file format v14

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AudioLeadIn: 0
PreviewTime: 46451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 16
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[Metadata]
Title:Hallucination
TitleUnicode:ãƒãƒ«ã‚·ãƒãƒ°ã‚·ãƒ§ãƒ³
Artist:Kumakuma
ArtistUnicode:ãã¾ãã¾ã£
Creator:RoseusJaeger
Version:Grapes' Rain
Source:å¤æ›¸åº—è¡—ã®æ©‹å§«
Tags:Koshotengai no Hashihime yaoi bl boys love adelta vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
BeatmapID:1018809
BeatmapSetID:476944

[Difficulty]
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CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
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Topic Starter
DeletedUser_6709840
Updated, also waiting for Grapes' response on something I found while testplaying
Topic Starter
DeletedUser_6709840
Updated again now that unrankable issue was resolved.
SYAHME
#thisshouldberankedalready2k16
wonjae
You think so? Tbh i think i need more mods on my shitmap rain
Topic Starter
DeletedUser_6709840
Possibly soon, depends on the next upcoming mods that destroy this
koliron
🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎

asd modded cup and salad ingame

m o d
2016-09-18 22:37 koliron: anyway i just have some minutes
2016-09-18 22:37 koliron: so 1 or 2 diffs
2016-09-18 22:37 koliron: ACTION is editing [https://osu.ppy.sh/b/1032920 Kumakuma - Hallucination [Cup]]
2016-09-18 22:38 koliron: wow
2016-09-18 22:38 koliron: you improved a lot
2016-09-18 22:38 RoseusJaeger: thank you
2016-09-18 22:38 koliron: 00:32:183 (4,1) - i'd like to see a little more distance for nc and new stanza
2016-09-18 22:39 koliron: in comparision to the previous distances, this one is almost nothing
2016-09-18 22:40 RoseusJaeger: alright, I moved 1 and 2 over and then evened out spacing between 2 and 3 to make it work
2016-09-18 22:40 koliron: 01:06:573 - finish hitsound would be nice like in 01:04:378 (1) -
2016-09-18 22:42 RoseusJaeger: done
2016-09-18 22:42 RoseusJaeger: i sometimes forget to add them or they somehow delete themselves
2016-09-18 22:42 koliron: 01:14:256 (3,4,1,2) - i'd like to see 01:14:256 (3,4) - same as 01:14:805 (1,2) - (but with a ctrl+g and different X) for aesthetic :3 you could move 01:14:438 (4) - to x 324 if you agree
2016-09-18 22:43 koliron: in any case nice pattrn
2016-09-18 22:44 koliron: just noticed that the end of the map has more density of notes than the rest, even is higher than the kiai, i think would be better if you remove 01:28:341 (4) - and 01:24:500 (3) -
2016-09-18 22:44 koliron: those sounds are not so listenables and the rhythm is totally fine without them
2016-09-18 22:44 koliron: thats all for the cup, pretty nice
2016-09-18 22:45 RoseusJaeger: done all, and now the pattern also mimicks the previous aesthetic as well
2016-09-18 22:46 RoseusJaeger: laptop might die soon ;-;
2016-09-18 22:46 RoseusJaeger: if I disappear, thats why
2016-09-18 22:46 koliron: xD
2016-09-18 22:46 koliron: dw
2016-09-18 22:46 RoseusJaeger: at 16 percent
2016-09-18 22:46 koliron: lets mod 1 diff more
2016-09-18 22:46 koliron: then i should sleep asd
2016-09-18 22:46 koliron: rest tomorrow or later
2016-09-18 22:46 RoseusJaeger: alright, thank you
2016-09-18 22:47 koliron: 00:26:695 (1,2) - try to increase a little the distance
2016-09-18 22:47 koliron: is not necessary to dash here
2016-09-18 22:48 RoseusJaeger: in salad?
2016-09-18 22:48 koliron: oh
2016-09-18 22:48 koliron: yes
2016-09-18 22:48 koliron: ACTION is editing [https://osu.ppy.sh/b/1032922 Kumakuma - Hallucination [Salad]]
2016-09-18 22:48 RoseusJaeger: alright
2016-09-18 22:48 koliron: i love how even the directions in the sliders fit with the song xD
2016-09-18 22:48 RoseusJaeger: Thank you
2016-09-18 22:48 RoseusJaeger: I really did try with this one
2016-09-18 22:49 RoseusJaeger: and move the slider
2016-09-18 22:49 I *moved it
2016-09-18 22:49 koliron: 00:50:963 (1) - sound weird in 1/3
2016-09-18 22:49 koliron: try to move it to 1/1
2016-09-18 22:49 koliron: for the vocal
2016-09-18 22:50 RoseusJaeger: WHOOPS, fixed
2016-09-18 22:50 RoseusJaeger: it was a snapping error
2016-09-18 22:50 koliron: 01:01:085 (3,4,5) - is a litte weird, because if you dont dash, you cant catch 5
2016-09-18 22:50 koliron: if you want to keep the aesthetic you could mvoe 3 some grids to the left and 5 to the right
2016-09-18 22:50 koliron: 01:06:573 (1) - finish like in cup
2016-09-18 22:51 RoseusJaeger: I moved 4 and 5 back a few grids so it's walkable
2016-09-18 22:51 RoseusJaeger: and added
2016-09-18 22:51 koliron: 01:17:183 (1,2,3,4,5,6) - nice pattern!!
2016-09-18 22:51 RoseusJaeger: thank you <3
2016-09-18 22:52 koliron: minor suggestion, 01:28:890 (6) - would like to see this one in x 328 to have the same distances in 01:28:707 (4,5,6) - for aesthetic :3
2016-09-18 22:52 koliron: the rest its fine lol

Platter

  • 🍎 there is a noticeable build-up in this diff, thats nice, but i really think that would be nice to add some hypers in the first half of the map, the first hyper is in 00:26:695 (1,2) - , thats weird imo, following your idea, would be nice if the first hyper is in the beginning of the kiai (as you added) BUT instead of it, i think you could add some hypers in vvvvery potential sounds, like 00:09:134 (3,4) - which makes a pretty noticeable difference in the music, 00:17:915 (6,1) - same here, not only for the strong symbal, specially because here starts the vocal, same for 00:35:354 (4,1) - , here the music becomes a little more intense, that would be a nice way for the player to notice it, aaaand why not in 01:01:817 (2,3) - for the strong vocal, individually its pretty strong, like in 01:05:293 (2,3) - 3 could have an hyper as well, these are only examples, not meant to be all agreed or like that, those are which i would add, you can follow what you prefer (obviously if is justified properly)
    🍎 ^ ya, my suggestions are always TOO long or TOO short, you know!
    🍎 01:12:427 (1,2,3,4,5,1,2,3,4,5,6,7) - i noticed what you tried to follow here, but is hard to understand in 01:12:976 (1,2,3,4,5,6,7) - because there are another 1/4 sounds in 01:13:159 (3,4,5,6,7) - , so it would be better if you remove 01:13:066 (2) - this note to make a noticeable rhythm
    🍎 00:42:427 (3) - i'd add nc for the new stanza
    🍎 00:58:890 (1,4) - better if the nc is in 4, for the same reason as above
    🍎 01:09:500 (3,1,4) - to follow better the piano, consider to remove nc from 1 and add in 3 and 4
    🍎 01:15:354 (6) - ^ to add nc

Rain

  • 🍎 00:07:671 (1,2) - i dont think that 2 is strong enough or any reason to have hyper, consider to reduce it to a normal dash or walk, if you want to keep and hyper, you could in 00:08:037 (2,3) - for that strong drum
    🍎 00:16:085 (1,2,3,4) - these distances feels weird to me, the sounds in them are increasing but there is no hyper in 00:16:451 (2,3) - o.o mmh to be honest i dont think that hypers fit here, i think it would be bettr if you reduce the distance in 00:16:085 (1,2) - until a dash (and maybe reduce 00:16:451 (2,3) - this distance as well, that hyper is a little hard)
    🍎 00:18:280 (2,3) - i cant hear a sound in 2/3 (00:18:524 - ), and the vocal doesnt ends there, consider to change this to a 1/1 slider
    🍎 00:19:378 (1,2) - 00:20:476 (1,2) - same for these, i just noticed in the second slider that there is a low piano sound, maybe oyu tried to follow them? then it would be fine, but, 1. i dont think it is strong enough to keep notes, at least without hitsounds 2. even if you disagree, the sounds in 00:20:841 (2) - 00:19:744 (2) - 00:18:646 (3) - are not strong enough to have hyper imo, consider that this section is the most calm, it would be much better without a high amount of hypers
    🍎 00:23:402 (1,2,3) - 00:27:061 (2,3) - 00:28:159 (1,2) - 00:29:988 (1,2) - 00:31:451 (2,3) - 00:32:549 (1,2) - same ;w; (00:24:866 (1,2,3) - this one actually fits pretty nice, the vocal is strong and there are noticeable piano sounds in both 1/3)
    🍎 00:37:671 (1,2) - you could add an hyper for the strong vocal
    🍎 00:39:134 (3,1) - ^, and cymbal
    🍎 00:40:232 (1,2) - 00:41:329 (1,2) - aaaa same ): sorry i usually dont like to suggest big changes but these have priority imo
    🍎 00:47:183 (3,4,5) - better if the hyper is in 00:47:549 (4,5) - , the sound in 00:47:549 (4) - is not so strong, even is a little hard to hear
    🍎 00:53:128 (6) - mmh i think this note should be in 1/1 right? o.O since you were following the vocal(?
    🍎 00:55:598 (2,3) - the vocal here doesnt sounds so strong to deserve an hyper imo, consider to reduce it until a normal dash, if oyu want to add an hyper, it could be to 00:56:695 - (adding a note and making the previous slider in 1/3 like the rest)
    🍎 01:08:585 (8,1) - it doesnt sound so strong imo, consider to reduce as well
    🍎 01:13:890 (2,3,4,5,1,1) - i have an interesting suggestion to follow better the rhythm here, what about make an hyper to 01:14:256 (4) - for the drum and then move 01:14:804 (1) - this slider to 01:14:621 - ? then it could have an hyper as well aaaaand then add another slider whicch could have hyper too, in 01:14:987 -
    🍎 01:17:182 - whoaaa there's a looot of drum sounds here, why didnt you follow them? ): thats sad as a player, i expected something interesting here! consider to add some notes and movements to emphasize them
    🍎 01:20:476 (1,2,3,4,5,6,7,8,9) - the hyper would be better TO 01:20:841 (5) - , not IN, then the player would notice that the strong sound is there instead of 01:20:933 (6) - which is pretty low, if you agree then oyu could just move 01:20:841 (5) - close to 6 like the next notes
    🍎 01:24:134 (1,2,3,1,2,3,1,2) - these hypers feels weird imo, i think the most noticeable sound here is in 01:24:499 - , so it would be nice if there only a hyper to that one, here is an example of a pattern which you could do:
    🍎 01:27:793 (3,4,5,6) - you could make an 1/4 rhythm here as well like in the previous suggestion
    🍎 01:26:329 (3,4,1,2,3,4,5,6,1,2,3,4,5,6,7) - mmh, this last pattern is pretty repetitive imo, its only left right left right, consider to add more movements and directions, specially in the last notes, there are a lot of drum sounds since 01:28:524 - which could help you to make different patterns (maybe remove the hypers in 01:26:329 (3,4) - 01:27:061 (1,2) - could help too)

good luck! x3
Topic Starter
DeletedUser_6709840

koliron wrote:

🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎

asd modded cup and salad ingame

m o d
2016-09-18 22:37 koliron: anyway i just have some minutes
2016-09-18 22:37 koliron: so 1 or 2 diffs
2016-09-18 22:37 koliron: ACTION is editing [https://osu.ppy.sh/b/1032920 Kumakuma - Hallucination [Cup]]
2016-09-18 22:38 koliron: wow
2016-09-18 22:38 koliron: you improved a lot
2016-09-18 22:38 RoseusJaeger: thank you
2016-09-18 22:38 koliron: 00:32:183 (4,1) - i'd like to see a little more distance for nc and new stanza
2016-09-18 22:39 koliron: in comparision to the previous distances, this one is almost nothing
2016-09-18 22:40 RoseusJaeger: alright, I moved 1 and 2 over and then evened out spacing between 2 and 3 to make it work
2016-09-18 22:40 koliron: 01:06:573 - finish hitsound would be nice like in 01:04:378 (1) -
2016-09-18 22:42 RoseusJaeger: done
2016-09-18 22:42 RoseusJaeger: i sometimes forget to add them or they somehow delete themselves
2016-09-18 22:42 koliron: 01:14:256 (3,4,1,2) - i'd like to see 01:14:256 (3,4) - same as 01:14:805 (1,2) - (but with a ctrl+g and different X) for aesthetic :3 you could move 01:14:438 (4) - to x 324 if you agree
2016-09-18 22:43 koliron: in any case nice pattrn
2016-09-18 22:44 koliron: just noticed that the end of the map has more density of notes than the rest, even is higher than the kiai, i think would be better if you remove 01:28:341 (4) - and 01:24:500 (3) -
2016-09-18 22:44 koliron: those sounds are not so listenables and the rhythm is totally fine without them
2016-09-18 22:44 koliron: thats all for the cup, pretty nice
2016-09-18 22:45 RoseusJaeger: done all, and now the pattern also mimicks the previous aesthetic as well
2016-09-18 22:46 RoseusJaeger: laptop might die soon ;-;
2016-09-18 22:46 RoseusJaeger: if I disappear, thats why
2016-09-18 22:46 koliron: xD
2016-09-18 22:46 koliron: dw
2016-09-18 22:46 RoseusJaeger: at 16 percent
2016-09-18 22:46 koliron: lets mod 1 diff more
2016-09-18 22:46 koliron: then i should sleep asd
2016-09-18 22:46 koliron: rest tomorrow or later
2016-09-18 22:46 RoseusJaeger: alright, thank you
2016-09-18 22:47 koliron: 00:26:695 (1,2) - try to increase a little the distance
2016-09-18 22:47 koliron: is not necessary to dash here
2016-09-18 22:48 RoseusJaeger: in salad?
2016-09-18 22:48 koliron: oh
2016-09-18 22:48 koliron: yes
2016-09-18 22:48 koliron: ACTION is editing [https://osu.ppy.sh/b/1032922 Kumakuma - Hallucination [Salad]]
2016-09-18 22:48 RoseusJaeger: alright
2016-09-18 22:48 koliron: i love how even the directions in the sliders fit with the song xD
2016-09-18 22:48 RoseusJaeger: Thank you
2016-09-18 22:48 RoseusJaeger: I really did try with this one
2016-09-18 22:49 RoseusJaeger: and move the slider
2016-09-18 22:49 I *moved it
2016-09-18 22:49 koliron: 00:50:963 (1) - sound weird in 1/3
2016-09-18 22:49 koliron: try to move it to 1/1
2016-09-18 22:49 koliron: for the vocal
2016-09-18 22:50 RoseusJaeger: WHOOPS, fixed
2016-09-18 22:50 RoseusJaeger: it was a snapping error
2016-09-18 22:50 koliron: 01:01:085 (3,4,5) - is a litte weird, because if you dont dash, you cant catch 5
2016-09-18 22:50 koliron: if you want to keep the aesthetic you could mvoe 3 some grids to the left and 5 to the right
2016-09-18 22:50 koliron: 01:06:573 (1) - finish like in cup
2016-09-18 22:51 RoseusJaeger: I moved 4 and 5 back a few grids so it's walkable
2016-09-18 22:51 RoseusJaeger: and added
2016-09-18 22:51 koliron: 01:17:183 (1,2,3,4,5,6) - nice pattern!!
2016-09-18 22:51 RoseusJaeger: thank you <3
2016-09-18 22:52 koliron: minor suggestion, 01:28:890 (6) - would like to see this one in x 328 to have the same distances in 01:28:707 (4,5,6) - for aesthetic :3
2016-09-18 22:52 koliron: the rest its fine lol

Platter

  • 🍎 there is a noticeable build-up in this diff, thats nice, but i really think that would be nice to add some hypers in the first half of the map, the first hyper is in 00:26:695 (1,2) - , thats weird imo, following your idea, would be nice if the first hyper is in the beginning of the kiai (as you added) BUT instead of it, i think you could add some hypers in vvvvery potential sounds, like 00:09:134 (3,4) - which makes a pretty noticeable difference in the music, 00:17:915 (6,1) - same here, not only for the strong symbal, specially because here starts the vocal, same for 00:35:354 (4,1) - , here the music becomes a little more intense, that would be a nice way for the player to notice it, aaaand why not in 01:01:817 (2,3) - for the strong vocal, individually its pretty strong, like in 01:05:293 (2,3) - 3 could have an hyper as well, these are only examples, not meant to be all agreed or like that, those are which i would add, you can follow what you prefer (obviously if is justified properly) Out of all of these, only the very last one was actually possible to make. Because everywhere else is a 1/1 rhythm and I do not have the space on the actual playfield to add in a hyper. To compensate for that, I made them into dashes to keep the emphasis that was needed. The last one was doable because of the 1/2 rhythm there but otherwise no change. sorry.
    🍎 ^ ya, my suggestions are always TOO long or TOO short, you know! RIP
    🍎 01:12:427 (1,2,3,4,5,1,2,3,4,5,6,7) - i noticed what you tried to follow here, but is hard to understand in 01:12:976 (1,2,3,4,5,6,7) - because there are another 1/4 sounds in 01:13:159 (3,4,5,6,7) - , so it would be better if you remove 01:13:066 (2) - this note to make a noticeable rhythm Fixed, with slight remap so it will work
    🍎 00:42:427 (3) - i'd add nc for the new stanza Agreed
    🍎 00:58:890 (1,4) - better if the nc is in 4, for the same reason as above done
    🍎 01:09:500 (3,1,4) - to follow better the piano, consider to remove nc from 1 and add in 3 and 4 Done
    🍎 01:15:354 (6) - ^ to add nc Done

Rain

  • 🍎 00:07:671 (1,2) - i dont think that 2 is strong enough or any reason to have hyper, consider to reduce it to a normal dash or walk, if you want to keep and hyper, you could in 00:08:037 (2,3) - for that strong drum
    🍎 00:16:085 (1,2,3,4) - these distances feels weird to me, the sounds in them are increasing but there is no hyper in 00:16:451 (2,3) - o.o mmh to be honest i dont think that hypers fit here, i think it would be bettr if you reduce the distance in 00:16:085 (1,2) - until a dash (and maybe reduce 00:16:451 (2,3) - this distance as well, that hyper is a little hard)
    🍎 00:18:280 (2,3) - i cant hear a sound in 2/3 (00:18:524 - ), and the vocal doesnt ends there, consider to change this to a 1/1 slider
    🍎 00:19:378 (1,2) - 00:20:476 (1,2) - same for these, i just noticed in the second slider that there is a low piano sound, maybe oyu tried to follow them? then it would be fine, but, 1. i dont think it is strong enough to keep notes, at least without hitsounds 2. even if you disagree, the sounds in 00:20:841 (2) - 00:19:744 (2) - 00:18:646 (3) - are not strong enough to have hyper imo, consider that this section is the most calm, it would be much better without a high amount of hypers
    🍎 00:23:402 (1,2,3) - 00:27:061 (2,3) - 00:28:159 (1,2) - 00:29:988 (1,2) - 00:31:451 (2,3) - 00:32:549 (1,2) - same ;w; (00:24:866 (1,2,3) - this one actually fits pretty nice, the vocal is strong and there are noticeable piano sounds in both 1/3)
    🍎 00:37:671 (1,2) - you could add an hyper for the strong vocal
    🍎 00:39:134 (3,1) - ^, and cymbal
    🍎 00:40:232 (1,2) - 00:41:329 (1,2) - aaaa same ): sorry i usually dont like to suggest big changes but these have priority imo
    🍎 00:47:183 (3,4,5) - better if the hyper is in 00:47:549 (4,5) - , the sound in 00:47:549 (4) - is not so strong, even is a little hard to hear
    🍎 00:53:128 (6) - mmh i think this note should be in 1/1 right? o.O since you were following the vocal(?
    🍎 00:55:598 (2,3) - the vocal here doesnt sounds so strong to deserve an hyper imo, consider to reduce it until a normal dash, if oyu want to add an hyper, it could be to 00:56:695 - (adding a note and making the previous slider in 1/3 like the rest)
    🍎 01:08:585 (8,1) - it doesnt sound so strong imo, consider to reduce as well
    🍎 01:13:890 (2,3,4,5,1,1) - i have an interesting suggestion to follow better the rhythm here, what about make an hyper to 01:14:256 (4) - for the drum and then move 01:14:804 (1) - this slider to 01:14:621 - ? then it could have an hyper as well aaaaand then add another slider whicch could have hyper too, in 01:14:987 -
    🍎 01:17:182 - whoaaa there's a looot of drum sounds here, why didnt you follow them? ): thats sad as a player, i expected something interesting here! consider to add some notes and movements to emphasize them
    🍎 01:20:476 (1,2,3,4,5,6,7,8,9) - the hyper would be better TO 01:20:841 (5) - , not IN, then the player would notice that the strong sound is there instead of 01:20:933 (6) - which is pretty low, if you agree then oyu could just move 01:20:841 (5) - close to 6 like the next notes
    🍎 01:24:134 (1,2,3,1,2,3,1,2) - these hypers feels weird imo, i think the most noticeable sound here is in 01:24:499 - , so it would be nice if there only a hyper to that one, here is an example of a pattern which you could do:
    🍎 01:27:793 (3,4,5,6) - you could make an 1/4 rhythm here as well like in the previous suggestion
    🍎 01:26:329 (3,4,1,2,3,4,5,6,1,2,3,4,5,6,7) - mmh, this last pattern is pretty repetitive imo, its only left right left right, consider to add more movements and directions, specially in the last notes, there are a lot of drum sounds since 01:28:524 - which could help you to make different patterns (maybe remove the hypers in 01:26:329 (3,4) - 01:27:061 (1,2) - could help too)

good luck! x3
Thank you for the mod, I will apply hitsound changes to Rain once Grapes makes his changes
wonjae

koliron wrote:

🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎

asd modded cup and salad ingame

m o d
2016-09-18 22:37 koliron: anyway i just have some minutes
2016-09-18 22:37 koliron: so 1 or 2 diffs
2016-09-18 22:37 koliron: ACTION is editing [https://osu.ppy.sh/b/1032920 Kumakuma - Hallucination [Cup]]
2016-09-18 22:38 koliron: wow
2016-09-18 22:38 koliron: you improved a lot
2016-09-18 22:38 RoseusJaeger: thank you
2016-09-18 22:38 koliron: 00:32:183 (4,1) - i'd like to see a little more distance for nc and new stanza
2016-09-18 22:39 koliron: in comparision to the previous distances, this one is almost nothing
2016-09-18 22:40 RoseusJaeger: alright, I moved 1 and 2 over and then evened out spacing between 2 and 3 to make it work
2016-09-18 22:40 koliron: 01:06:573 - finish hitsound would be nice like in 01:04:378 (1) -
2016-09-18 22:42 RoseusJaeger: done
2016-09-18 22:42 RoseusJaeger: i sometimes forget to add them or they somehow delete themselves
2016-09-18 22:42 koliron: 01:14:256 (3,4,1,2) - i'd like to see 01:14:256 (3,4) - same as 01:14:805 (1,2) - (but with a ctrl+g and different X) for aesthetic :3 you could move 01:14:438 (4) - to x 324 if you agree
2016-09-18 22:43 koliron: in any case nice pattrn
2016-09-18 22:44 koliron: just noticed that the end of the map has more density of notes than the rest, even is higher than the kiai, i think would be better if you remove 01:28:341 (4) - and 01:24:500 (3) -
2016-09-18 22:44 koliron: those sounds are not so listenables and the rhythm is totally fine without them
2016-09-18 22:44 koliron: thats all for the cup, pretty nice
2016-09-18 22:45 RoseusJaeger: done all, and now the pattern also mimicks the previous aesthetic as well
2016-09-18 22:46 RoseusJaeger: laptop might die soon ;-;
2016-09-18 22:46 RoseusJaeger: if I disappear, thats why
2016-09-18 22:46 koliron: xD
2016-09-18 22:46 koliron: dw
2016-09-18 22:46 RoseusJaeger: at 16 percent
2016-09-18 22:46 koliron: lets mod 1 diff more
2016-09-18 22:46 koliron: then i should sleep asd
2016-09-18 22:46 koliron: rest tomorrow or later
2016-09-18 22:46 RoseusJaeger: alright, thank you
2016-09-18 22:47 koliron: 00:26:695 (1,2) - try to increase a little the distance
2016-09-18 22:47 koliron: is not necessary to dash here
2016-09-18 22:48 RoseusJaeger: in salad?
2016-09-18 22:48 koliron: oh
2016-09-18 22:48 koliron: yes
2016-09-18 22:48 koliron: ACTION is editing [https://osu.ppy.sh/b/1032922 Kumakuma - Hallucination [Salad]]
2016-09-18 22:48 RoseusJaeger: alright
2016-09-18 22:48 koliron: i love how even the directions in the sliders fit with the song xD
2016-09-18 22:48 RoseusJaeger: Thank you
2016-09-18 22:48 RoseusJaeger: I really did try with this one
2016-09-18 22:49 RoseusJaeger: and move the slider
2016-09-18 22:49 I *moved it
2016-09-18 22:49 koliron: 00:50:963 (1) - sound weird in 1/3
2016-09-18 22:49 koliron: try to move it to 1/1
2016-09-18 22:49 koliron: for the vocal
2016-09-18 22:50 RoseusJaeger: WHOOPS, fixed
2016-09-18 22:50 RoseusJaeger: it was a snapping error
2016-09-18 22:50 koliron: 01:01:085 (3,4,5) - is a litte weird, because if you dont dash, you cant catch 5
2016-09-18 22:50 koliron: if you want to keep the aesthetic you could mvoe 3 some grids to the left and 5 to the right
2016-09-18 22:50 koliron: 01:06:573 (1) - finish like in cup
2016-09-18 22:51 RoseusJaeger: I moved 4 and 5 back a few grids so it's walkable
2016-09-18 22:51 RoseusJaeger: and added
2016-09-18 22:51 koliron: 01:17:183 (1,2,3,4,5,6) - nice pattern!!
2016-09-18 22:51 RoseusJaeger: thank you <3
2016-09-18 22:52 koliron: minor suggestion, 01:28:890 (6) - would like to see this one in x 328 to have the same distances in 01:28:707 (4,5,6) - for aesthetic :3
2016-09-18 22:52 koliron: the rest its fine lol

Platter

  • 🍎 there is a noticeable build-up in this diff, thats nice, but i really think that would be nice to add some hypers in the first half of the map, the first hyper is in 00:26:695 (1,2) - , thats weird imo, following your idea, would be nice if the first hyper is in the beginning of the kiai (as you added) BUT instead of it, i think you could add some hypers in vvvvery potential sounds, like 00:09:134 (3,4) - which makes a pretty noticeable difference in the music, 00:17:915 (6,1) - same here, not only for the strong symbal, specially because here starts the vocal, same for 00:35:354 (4,1) - , here the music becomes a little more intense, that would be a nice way for the player to notice it, aaaand why not in 01:01:817 (2,3) - for the strong vocal, individually its pretty strong, like in 01:05:293 (2,3) - 3 could have an hyper as well, these are only examples, not meant to be all agreed or like that, those are which i would add, you can follow what you prefer (obviously if is justified properly)
    🍎 ^ ya, my suggestions are always TOO long or TOO short, you know!
    🍎 01:12:427 (1,2,3,4,5,1,2,3,4,5,6,7) - i noticed what you tried to follow here, but is hard to understand in 01:12:976 (1,2,3,4,5,6,7) - because there are another 1/4 sounds in 01:13:159 (3,4,5,6,7) - , so it would be better if you remove 01:13:066 (2) - this note to make a noticeable rhythm
    🍎 00:42:427 (3) - i'd add nc for the new stanza
    🍎 00:58:890 (1,4) - better if the nc is in 4, for the same reason as above
    🍎 01:09:500 (3,1,4) - to follow better the piano, consider to remove nc from 1 and add in 3 and 4
    🍎 01:15:354 (6) - ^ to add nc

Rain

  • 🍎 00:07:671 (1,2) - i dont think that 2 is strong enough or any reason to have hyper, consider to reduce it to a normal dash or walk, if you want to keep and hyper, you could in 00:08:037 (2,3) - for that strong drum Changed
    🍎 00:16:085 (1,2,3,4) - these distances feels weird to me, the sounds in them are increasing but there is no hyper in 00:16:451 (2,3) - o.o mmh to be honest i dont think that hypers fit here, i think it would be bettr if you reduce the distance in 00:16:085 (1,2) - until a dash (and maybe reduce 00:16:451 (2,3) - this distance as well, that hyper is a little hard) Remapped.
    🍎 00:18:280 (2,3) - i cant hear a sound in 2/3 (00:18:524 - ), and the vocal doesnt ends there, consider to change this to a 1/1 slider
    🍎 00:19:378 (1,2) - 00:20:476 (1,2) - same for these, i just noticed in the second slider that there is a low piano sound, maybe oyu tried to follow them? then it would be fine, but, 1. i dont think it is strong enough to keep notes, at least without hitsounds 2. even if you disagree, the sounds in 00:20:841 (2) - 00:19:744 (2) - 00:18:646 (3) - are not strong enough to have hyper imo, consider that this section is the most calm, it would be much better without a high amount of hypers yea agreed. remapped.
    🍎 00:23:402 (1,2,3) - 00:27:061 (2,3) - 00:28:159 (1,2) - 00:29:988 (1,2) - 00:31:451 (2,3) - 00:32:549 (1,2) - same ;w; (00:24:866 (1,2,3) - this one actually fits pretty nice, the vocal is strong and there are noticeable piano sounds in both 1/3) ok lets do this. didnt fix the 1st suggestion and the 4th one. Fixed the 2nd and 3rd one remapped the last ones.
    🍎 00:37:671 (1,2) - you could add an hyper for the strong vocaldone
    🍎 00:39:134 (3,1) - ^, and cymbal roseus?
    🍎 00:40:232 (1,2) - 00:41:329 (1,2) - aaaa same ): sorry i usually dont like to suggest big changes but these have priority imo remapped.
    🍎 00:47:183 (3,4,5) - better if the hyper is in 00:47:549 (4,5) - , the sound in 00:47:549 (4) - is not so strong, even is a little hard to hear ok
    🍎 00:53:128 (6) - mmh i think this note should be in 1/1 right? o.O since you were following the vocal(? lol yea
    🍎 00:55:598 (2,3) - the vocal here doesnt sounds so strong to deserve an hyper imo, consider to reduce it until a normal dash, if oyu want to add an hyper, it could be to 00:56:695 - (adding a note and making the previous slider in 1/3 like the rest) i actually really like this, and i thin ktis fine.
    🍎 01:08:585 (8,1) - it doesnt sound so strong imo, consider to reduce as well i can see what your playing but for some reason by brain is really reluctant on chaning this.
    🍎 01:13:890 (2,3,4,5,1,1) - i have an interesting suggestion to follow better the rhythm here, what about make an hyper to 01:14:256 (4) - for the drum and then move 01:14:804 (1) - this slider to 01:14:621 - ? then it could have an hyper as well aaaaand then add another slider whicch could have hyper too, in 01:14:987 - made a hyper from (5) but i still kept some aspect form original pattern
    🍎 01:17:182 - whoaaa there's a looot of drum sounds here, why didnt you follow them? ): thats sad as a player, i expected something interesting here! consider to add some notes and movements to emphasize them i think i did it idk. redid sliders.
    🍎 01:20:476 (1,2,3,4,5,6,7,8,9) - the hyper would be better TO 01:20:841 (5) - , not IN, then the player would notice that the strong sound is there instead of 01:20:933 (6) - which is pretty low, if you agree then oyu could just move 01:20:841 (5) - close to 6 like the next notes ok
    🍎 01:24:134 (1,2,3,1,2,3,1,2) - these hypers feels weird imo, i think the most noticeable sound here is in 01:24:499 - , so it would be nice if there only a hyper to that one, here is an example of a pattern which you could do:
    [color=#400BF00]ok[/color]
    🍎 01:27:793 (3,4,5,6) - you could make an 1/4 rhythm here as well like in the previous suggestion made them tripplets.
    🍎 01:26:329 (3,4,1,2,3,4,5,6,1,2,3,4,5,6,7) - mmh, this last pattern is pretty repetitive imo, its only left right left right, consider to add more movements and directions, specially in the last notes, there are a lot of drum sounds since 01:28:524 - which could help you to make different patterns (maybe remove the hypers in 01:26:329 (3,4) - 01:27:061 (1,2) - could help too) remapped :D

good luck! x3

thank you

another map with a hirgher sr
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