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Kumakuma - Hallucination [CatchTheBeat]

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MMBan
Nerf time. Warcraft keep me too busy

Cup
Nerf hammer
00:41:329 (2) - Distance reduction by 0.06x (move to x:368)
_____
NC things if follows more vocal
00:17:915 - Put here New combo and remove at 00:18:280 -
00:26:695 - Put here New combo and remove at 00:27:061 -
00:50:841 - Put here New combo and remove at 00:51:207 -

Rest looks ok
____________
Salad
Things to let know. Dash catchable only starts at distance 2,20-2,21x
Buff
00:35:719 - Move slider start (Square) to x:44 y:216 . I mean make this catchable by dash only. Don't mind if ending will move a bit

Other
01:19:743 - New Combo
_____________
Platter
Nerf
01:27:609 (7) - Intimidating distance a bit. Move to x256
Suggestion
01:26:512 (1,2,3) - Having all three checked. Move then a bit to right. Having prev: 1,20x and next 1,80x to reduce a bit intimidation caused by distance
_______________
Grapes rain
Hdash fruits starts at distance x2,65 on this map
Looks solid and those two are just suggestion
01:01:817 - Remove nc and put on next long slider.
01:02:183 - Make this slider catchable by hdash.

After Kiai looks pretty solid. No other issues found.
wonjae
:P [quote="MMBan"]Nerf time. Warcraft keep me too busy

Cup
Nerf hammer
00:41:329 (2) - Distance reduction by 0.06x (move to x:368)
_____
NC things if follows more vocal
00:17:915 - Put here New combo and remove at 00:18:280 -
00:26:695 - Put here New combo and remove at 00:27:061 -
00:50:841 - Put here New combo and remove at 00:51:207 -

Rest looks ok
____________
Salad
Things to let know. Dash catchable only starts at distance 2,20-2,21x

Buff
00:35:719 - Move slider start (Square) to x:44 y:216 . I mean make this catchable by dash only. Don't mind if ending will move a bit

Other
01:19:743 - New Combo
_____________
Platter
Nerf
01:27:609 (7) - Intimidating distance a bit. Move to x256
Suggestion
01:26:512 (1,2,3) - Having all three checked. Move then a bit to right. Having prev: 1,20x and next 1,80x to reduce a bit intimidation caused by distance
_______________
Grapes rain
Hdash fruits starts at distance x2,65 on this map
Looks solid and those two are just suggestion
01:01:817 - Remove nc and put on next long slider. yea thats better.
01:02:183 - Make this slider catchable by hdash. i cant do that unless i make the fruit pass the border or move the slider. Both i dont want to do.



Meta data op
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8037,58524,96024
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Hallucination
TitleUnicode:ãƒãƒ«ã‚·ãƒãƒ°ã‚·ãƒ§ãƒ³
Artist:Kumakuma
ArtistUnicode:ãã¾ãã¾ã£
Creator:RoseusJaeger
Version:Grapes' Rain
Source:å¤æ›¸åº—è¡—ã®æ©‹å§«
Tags:Koshotengai no Hashihime yaoi bl boys love adelta vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
BeatmapID:1018809
BeatmapSetID:476944

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kobg.jpg",0,0
Video,0,"op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
720,365.853658536585,3,2,1,40,1,0
46817,-100,3,2,1,50,0,1
66573,365.853658536585,4,2,1,40,1,0
66573,-100,3,2,1,40,0,0
90354,-100,3,2,1,5,0,0


[Colours]
Combo1 : 85,251,234
Combo2 : 255,6,255
Combo3 : 163,70,255
Combo4 : 48,92,224

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Topic Starter
DeletedUser_6709840

MMBan wrote:

Nerf time. Warcraft keep me too busy

Cup
Nerf hammer
00:41:329 (2) - Distance reduction by 0.06x (move to x:368)Done
_____
NC things if follows more vocal
00:17:915 - Put here New combo and remove at 00:18:280 - This one is fine
00:26:695 - Put here New combo and remove at 00:27:061 - ^
00:50:841 - Put here New combo and remove at 00:51:207 - ^

Rest looks ok
____________
Salad
Things to let know. Dash catchable only starts at distance 2,20-2,21x
Buff
00:35:719 - Move slider start (Square) to x:44 y:216 . I mean make this catchable by dash only. Don't mind if ending will move a bit Okay

Other
01:19:743 - New Combo ok
_____________
Platter
Nerf
01:27:609 (7) - Intimidating distance a bit. Move to x256 done
Suggestion
01:26:512 (1,2,3) - Having all three checked. Move then a bit to right. Having prev: 1,20x and next 1,80x to reduce a bit intimidation caused by distance Done
_______________
Grapes rain
Hdash fruits starts at distance x2,65 on this map
Looks solid and those two are just suggestion
01:01:817 - Remove nc and put on next long slider.
01:02:183 - Make this slider catchable by hdash.

After Kiai looks pretty solid. No other issues found.
Thank you for mod
Tyrell
Hi. Hope this mod helps you.

Cup
[*] 00:25:963 (2,3) - I think the distance from 2 to 3 should be increased a bit for motion here. Just kinda randomly stops flow here. This isn't necessary tho.
[*] 00:45:719 (3) - I feel like this could emphasize the vocal a bit more. Maybe 1.4x spacing?
[*] 00:50:841 (3) - I feel like this should start on the other side of the screen to give more distance between it and the last note. This isn't necessary but I think it helps keep motion especially in a kiai.
[*] after the kiai things get a bit weird but all the rhythms seem to follow okay to me. Seems kinda dense for a cup, but it should be fine.

Salad
[*] 00:29:988 (3) - You could separate the slider here into a circle then a slider and have a dash to the slider to give more emphasis on the vocal because at it is now, it doesn't give it much emphasis.
[*] The rest seems fine to me. Plays pretty smoothly. I feel like the ending after the kiai could be nerfed a bit by using less 1/2 but it's perfectly fine.

Platter
[*] 00:42:427 (3) - this should be moved to the other side of the screen and have a dash to it to keep proper flow. Feels forced to have a short distance on the same side of the screen when patterns before jumped back and forth often
[*] 00:45:354 (3) - there shouldn't be such a strong dash to this and instead have a strong dash to 00:45:719 (4) - since it has the most emphasis.
[*] 00:54:500 (3) - dash to this should be reduced, seems to be a bit too much for a platter.
[*] After the kiai, it seems good, but some of the streams are a bit too straight and can use some curvature. try to get most of your streams like 01:21:938 (2,3,4,5) -

Rain
[*] Unfortunately I cannot mod this diff properly and let me say why. I feel like, compared to the other diffs, this one is lacking some fundamental parts. Various parts like 00:00:720 (1,2,3,4,5) - and 00:09:500 (1,2,3,4,5) - are over spaced for seemingly no reason. Every other note requires a dash so it requires heavy dashing constantly which shouldn't be used in a Rain. Other parts such as 00:49:012 (1,2,3) - and 00:50:841 (1,2,3,4) - feel like they have such harsh anti flow hyper dashing forced on the map just to increase SR. And finally I feel like this diff underrespresents parts such as 01:16:817 (1,2,3,4,5,6) - there are busy drums here and they aren't mapped because you only follow the piano here. I think the spacing overall should be reduced on this map. Sliders should be used more often, like the lower diffs. Dashing, especially hypers, shouldn't feel forced and at every vocal that is slightly emphasized. You should use them more sparingly. And last but not least, you should make sure a majority of the music rhythm is covered. I feel like at the later part after the kiai, only the piano is emphasized when the drums should be used more. It could utilized to make more streams and create some real difficulty rather than over emphasized jumps in the beginning of the map. I also feel the the hypers should flow better and not always use anti flow patterns. those are used more in Overdoses not Rains.

Once all these problems are addressed, please call me back and i'll mod the rain for free. Hit me back up if you don't understand any part of what I meant.

There is your mod. I hope I helped. I'm so rusty with modding. :C
Topic Starter
DeletedUser_6709840

Tyrell wrote:

Hi. Hope this mod helps you. Dang, you speedy at getting to requests

Cup
[*] 00:25:963 (2,3) - I think the distance from 2 to 3 should be increased a bit for motion here. Just kinda randomly stops flow here. This isn't necessary tho. I meant for it to stack there but I worked it around so the stack is gone now.
[*] 00:45:719 (3) - I feel like this could emphasize the vocal a bit more. Maybe 1.4x spacing? Compromise of 1.36 so it feels walkable for me
[*] 00:50:841 (3) - I feel like this should start on the other side of the screen to give more distance between it and the last note. This isn't necessary but I think it helps keep motion especially in a kiai. K, had to do some repositioning of patterns and the patterns after to fix
[*] after the kiai things get a bit weird but all the rhythms seem to follow okay to me. Seems kinda dense for a cup, but it should be fine. As long as things are rankable and not too cancerous, it should be fine

Salad
[*] 00:29:988 (3) - You could separate the slider here into a circle then a slider and have a dash to the slider to give more emphasis on the vocal because at it is now, it doesn't give it much emphasis. Damn, forgot to change from a previous mod.
[*] The rest seems fine to me. Plays pretty smoothly. I feel like the ending after the kiai could be nerfed a bit by using less 1/2 but it's perfectly fine. Yeah, but as long as it plays fine it should be alright

Platter
[*] 00:42:427 (3) - this should be moved to the other side of the screen and have a dash to it to keep proper flow. Feels forced to have a short distance on the same side of the screen when patterns before jumped back and forth often Yeah, idk why what makes me map patterns like this when they're cancer
[*] 00:45:354 (3) - there shouldn't be such a strong dash to this and instead have a strong dash to 00:45:719 (4) - since it has the most emphasis. Done, just had to think it over how to repattern
[*] 00:54:500 (3) - dash to this should be reduced, seems to be a bit too much for a platter. What the hell was I even doing there
[*] After the kiai, it seems good, but some of the streams are a bit too straight and can use some curvature. try to get most of your streams like 01:21:938 (2,3,4,5) - I tried to make the streams a bit more curvy.

And I'll sit back and see what Grapes does

Rain
[*] Unfortunately I cannot mod this diff properly and let me say why. I feel like, compared to the other diffs, this one is lacking some fundamental parts. Various parts like 00:00:720 (1,2,3,4,5) - and 00:09:500 (1,2,3,4,5) - are over spaced for seemingly no reason. Every other note requires a dash so it requires heavy dashing constantly which shouldn't be used in a Rain. Other parts such as 00:49:012 (1,2,3) - and 00:50:841 (1,2,3,4) - feel like they have such harsh anti flow hyper dashing forced on the map just to increase SR. And finally I feel like this diff underrespresents parts such as 01:16:817 (1,2,3,4,5,6) - there are busy drums here and they aren't mapped because you only follow the piano here. I think the spacing overall should be reduced on this map. Sliders should be used more often, like the lower diffs. Dashing, especially hypers, shouldn't feel forced and at every vocal that is slightly emphasized. You should use them more sparingly. And last but not least, you should make sure a majority of the music rhythm is covered. I feel like at the later part after the kiai, only the piano is emphasized when the drums should be used more. It could utilized to make more streams and create some real difficulty rather than over emphasized jumps in the beginning of the map. I also feel the the hypers should flow better and not always use anti flow patterns. those are used more in Overdoses not Rains.

Once all these problems are addressed, please call me back and i'll mod the rain for free. Hit me back up if you don't understand any part of what I meant.

There is your mod. I hope I helped. I'm so rusty with modding. :C Thank you so much, any mod is helpful so far.
wonjae

Tyrell wrote:

Hi. Hope this mod helps you.

Cup
[*] 00:25:963 (2,3) - I think the distance from 2 to 3 should be increased a bit for motion here. Just kinda randomly stops flow here. This isn't necessary tho.
[*] 00:45:719 (3) - I feel like this could emphasize the vocal a bit more. Maybe 1.4x spacing?
[*] 00:50:841 (3) - I feel like this should start on the other side of the screen to give more distance between it and the last note. This isn't necessary but I think it helps keep motion especially in a kiai.
[*] after the kiai things get a bit weird but all the rhythms seem to follow okay to me. Seems kinda dense for a cup, but it should be fine.

Salad
[*] 00:29:988 (3) - You could separate the slider here into a circle then a slider and have a dash to the slider to give more emphasis on the vocal because at it is now, it doesn't give it much emphasis.
[*] The rest seems fine to me. Plays pretty smoothly. I feel like the ending after the kiai could be nerfed a bit by using less 1/2 but it's perfectly fine.

Platter
[*] 00:42:427 (3) - this should be moved to the other side of the screen and have a dash to it to keep proper flow. Feels forced to have a short distance on the same side of the screen when patterns before jumped back and forth often
[*] 00:45:354 (3) - there shouldn't be such a strong dash to this and instead have a strong dash to 00:45:719 (4) - since it has the most emphasis.
[*] 00:54:500 (3) - dash to this should be reduced, seems to be a bit too much for a platter.
[*] After the kiai, it seems good, but some of the streams are a bit too straight and can use some curvature. try to get most of your streams like 01:21:938 (2,3,4,5) -

Rain
[*] Unfortunately I cannot mod this diff properly and let me say why. I feel like, compared to the other diffs, this one is lacking some fundamental parts. Various parts like 00:00:720 (1,2,3,4,5) - and 00:09:500 (1,2,3,4,5) - are over spaced for seemingly no reason. nerfed a little.Every other note requires a dash so it requires heavy dashing constantly which shouldn't be used in a Rain. Other parts such as 00:49:012 (1,2,3) - and 00:50:841 (1,2,3,4) - feel like they have such harsh anti flow hyper dashing forced on the map just to increase SR.remapped And finally I feel like this diff underrespresents parts such as 01:16:817 (1,2,3,4,5,6) - there are busy drums here and they aren't mapped because you only follow the piano here. I think the spacing overall should be reduced on this map. Sliders should be used more often, like the lower diffs. Dashing, especially hypers, shouldn't feel forced and at every vocal that is slightly emphasized. You should use them more sparingly. And last but not least, you should make sure a majority of the music rhythm is covered. I feel like at the later part after the kiai, only the piano is emphasized when the drums should be used more. It could utilized to make more streams and create some real difficulty rather than over emphasized jumps in the beginning of the map. I also feel the the hypers should flow better and not always use anti flow patterns. those are used more in Overdoses not Rains. you see, for the drum thing, im literally deaf when it comes to here so i cant here it. :/

Once all these problems are addressed, please call me back and i'll mod the rain for free. Hit me back up if you don't understand any part of what I meant.

There is your mod. I hope I helped. I'm so rusty with modding. :C

idk anymore
osu file format v14

[General]
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Countdown: 0
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Creator:RoseusJaeger
Version:Grapes' Rain
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Tags:Koshotengai no Hashihime yaoi bl boys love adelta vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
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Topic Starter
DeletedUser_6709840
Hi. Hope this mod helps you.

[*] Unfortunately I cannot mod this diff properly and let me say why. I feel like, compared to the other diffs, this one is lacking some fundamental parts. Various parts like 00:00:720 (1,2,3,4,5) - and 00:09:500 (1,2,3,4,5) - are over spaced for seemingly no reason. nerfed a little.Every other note requires a dash so it requires heavy dashing constantly which shouldn't be used in a Rain. Other parts such as 00:49:012 (1,2,3) - and 00:50:841 (1,2,3,4) - feel like they have such harsh anti flow hyper dashing forced on the map just to increase SR.remapped And finally I feel like this diff underrespresents parts such as 01:16:817 (1,2,3,4,5,6) - there are busy drums here and they aren't mapped because you only follow the piano here. I think the spacing overall should be reduced on this map. Sliders should be used more often, like the lower diffs. Dashing, especially hypers, shouldn't feel forced and at every vocal that is slightly emphasized. You should use them more sparingly. And last but not least, you should make sure a majority of the music rhythm is covered. I feel like at the later part after the kiai, only the piano is emphasized when the drums should be used more. It could utilized to make more streams and create some real difficulty rather than over emphasized jumps in the beginning of the map. I also feel the the hypers should flow better and not always use anti flow patterns. those are used more in Overdoses not Rains. you see, for the drum thing, im literally deaf when it comes to here so i cant here it. :/

Once all these problems are addressed, please call me back and i'll mod the rain for free. Hit me back up if you don't understand any part of what I meant.
It's not just the drums you're missing Grapes. Its that the piano and drums alternate in emphasis so it makes it hard to distinguish which to map unless is blatantly obvious. What really tilts me is the missed stream opportunities where Tyrell pointed out. It's not really drums there, but cymbal sounds that could be mapped.
wonjae
i changed like 2 notes in kiai
osu file format v14

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PreviewTime: 46451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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GridSize: 16
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TitleUnicode:ãƒãƒ«ã‚·ãƒãƒ°ã‚·ãƒ§ãƒ³
Artist:Kumakuma
ArtistUnicode:ãã¾ãã¾ã£
Creator:RoseusJaeger
Version:Grapes' Rain
Source:å¤æ›¸åº—è¡—ã®æ©‹å§«
Tags:Koshotengai no Hashihime yaoi bl boys love adelta vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
BeatmapID:1018809
BeatmapSetID:476944

[Difficulty]
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Topic Starter
DeletedUser_6709840
Updated, also waiting for Grapes' response on something I found while testplaying
Topic Starter
DeletedUser_6709840
Updated again now that unrankable issue was resolved.
SYAHME
#thisshouldberankedalready2k16
wonjae
You think so? Tbh i think i need more mods on my shitmap rain
Topic Starter
DeletedUser_6709840
Possibly soon, depends on the next upcoming mods that destroy this
koliron
🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎

asd modded cup and salad ingame

m o d
2016-09-18 22:37 koliron: anyway i just have some minutes
2016-09-18 22:37 koliron: so 1 or 2 diffs
2016-09-18 22:37 koliron: ACTION is editing [https://osu.ppy.sh/b/1032920 Kumakuma - Hallucination [Cup]]
2016-09-18 22:38 koliron: wow
2016-09-18 22:38 koliron: you improved a lot
2016-09-18 22:38 RoseusJaeger: thank you
2016-09-18 22:38 koliron: 00:32:183 (4,1) - i'd like to see a little more distance for nc and new stanza
2016-09-18 22:39 koliron: in comparision to the previous distances, this one is almost nothing
2016-09-18 22:40 RoseusJaeger: alright, I moved 1 and 2 over and then evened out spacing between 2 and 3 to make it work
2016-09-18 22:40 koliron: 01:06:573 - finish hitsound would be nice like in 01:04:378 (1) -
2016-09-18 22:42 RoseusJaeger: done
2016-09-18 22:42 RoseusJaeger: i sometimes forget to add them or they somehow delete themselves
2016-09-18 22:42 koliron: 01:14:256 (3,4,1,2) - i'd like to see 01:14:256 (3,4) - same as 01:14:805 (1,2) - (but with a ctrl+g and different X) for aesthetic :3 you could move 01:14:438 (4) - to x 324 if you agree
2016-09-18 22:43 koliron: in any case nice pattrn
2016-09-18 22:44 koliron: just noticed that the end of the map has more density of notes than the rest, even is higher than the kiai, i think would be better if you remove 01:28:341 (4) - and 01:24:500 (3) -
2016-09-18 22:44 koliron: those sounds are not so listenables and the rhythm is totally fine without them
2016-09-18 22:44 koliron: thats all for the cup, pretty nice
2016-09-18 22:45 RoseusJaeger: done all, and now the pattern also mimicks the previous aesthetic as well
2016-09-18 22:46 RoseusJaeger: laptop might die soon ;-;
2016-09-18 22:46 RoseusJaeger: if I disappear, thats why
2016-09-18 22:46 koliron: xD
2016-09-18 22:46 koliron: dw
2016-09-18 22:46 RoseusJaeger: at 16 percent
2016-09-18 22:46 koliron: lets mod 1 diff more
2016-09-18 22:46 koliron: then i should sleep asd
2016-09-18 22:46 koliron: rest tomorrow or later
2016-09-18 22:46 RoseusJaeger: alright, thank you
2016-09-18 22:47 koliron: 00:26:695 (1,2) - try to increase a little the distance
2016-09-18 22:47 koliron: is not necessary to dash here
2016-09-18 22:48 RoseusJaeger: in salad?
2016-09-18 22:48 koliron: oh
2016-09-18 22:48 koliron: yes
2016-09-18 22:48 koliron: ACTION is editing [https://osu.ppy.sh/b/1032922 Kumakuma - Hallucination [Salad]]
2016-09-18 22:48 RoseusJaeger: alright
2016-09-18 22:48 koliron: i love how even the directions in the sliders fit with the song xD
2016-09-18 22:48 RoseusJaeger: Thank you
2016-09-18 22:48 RoseusJaeger: I really did try with this one
2016-09-18 22:49 RoseusJaeger: and move the slider
2016-09-18 22:49 I *moved it
2016-09-18 22:49 koliron: 00:50:963 (1) - sound weird in 1/3
2016-09-18 22:49 koliron: try to move it to 1/1
2016-09-18 22:49 koliron: for the vocal
2016-09-18 22:50 RoseusJaeger: WHOOPS, fixed
2016-09-18 22:50 RoseusJaeger: it was a snapping error
2016-09-18 22:50 koliron: 01:01:085 (3,4,5) - is a litte weird, because if you dont dash, you cant catch 5
2016-09-18 22:50 koliron: if you want to keep the aesthetic you could mvoe 3 some grids to the left and 5 to the right
2016-09-18 22:50 koliron: 01:06:573 (1) - finish like in cup
2016-09-18 22:51 RoseusJaeger: I moved 4 and 5 back a few grids so it's walkable
2016-09-18 22:51 RoseusJaeger: and added
2016-09-18 22:51 koliron: 01:17:183 (1,2,3,4,5,6) - nice pattern!!
2016-09-18 22:51 RoseusJaeger: thank you <3
2016-09-18 22:52 koliron: minor suggestion, 01:28:890 (6) - would like to see this one in x 328 to have the same distances in 01:28:707 (4,5,6) - for aesthetic :3
2016-09-18 22:52 koliron: the rest its fine lol

Platter

  • 🍎 there is a noticeable build-up in this diff, thats nice, but i really think that would be nice to add some hypers in the first half of the map, the first hyper is in 00:26:695 (1,2) - , thats weird imo, following your idea, would be nice if the first hyper is in the beginning of the kiai (as you added) BUT instead of it, i think you could add some hypers in vvvvery potential sounds, like 00:09:134 (3,4) - which makes a pretty noticeable difference in the music, 00:17:915 (6,1) - same here, not only for the strong symbal, specially because here starts the vocal, same for 00:35:354 (4,1) - , here the music becomes a little more intense, that would be a nice way for the player to notice it, aaaand why not in 01:01:817 (2,3) - for the strong vocal, individually its pretty strong, like in 01:05:293 (2,3) - 3 could have an hyper as well, these are only examples, not meant to be all agreed or like that, those are which i would add, you can follow what you prefer (obviously if is justified properly)
    🍎 ^ ya, my suggestions are always TOO long or TOO short, you know!
    🍎 01:12:427 (1,2,3,4,5,1,2,3,4,5,6,7) - i noticed what you tried to follow here, but is hard to understand in 01:12:976 (1,2,3,4,5,6,7) - because there are another 1/4 sounds in 01:13:159 (3,4,5,6,7) - , so it would be better if you remove 01:13:066 (2) - this note to make a noticeable rhythm
    🍎 00:42:427 (3) - i'd add nc for the new stanza
    🍎 00:58:890 (1,4) - better if the nc is in 4, for the same reason as above
    🍎 01:09:500 (3,1,4) - to follow better the piano, consider to remove nc from 1 and add in 3 and 4
    🍎 01:15:354 (6) - ^ to add nc

Rain

  • 🍎 00:07:671 (1,2) - i dont think that 2 is strong enough or any reason to have hyper, consider to reduce it to a normal dash or walk, if you want to keep and hyper, you could in 00:08:037 (2,3) - for that strong drum
    🍎 00:16:085 (1,2,3,4) - these distances feels weird to me, the sounds in them are increasing but there is no hyper in 00:16:451 (2,3) - o.o mmh to be honest i dont think that hypers fit here, i think it would be bettr if you reduce the distance in 00:16:085 (1,2) - until a dash (and maybe reduce 00:16:451 (2,3) - this distance as well, that hyper is a little hard)
    🍎 00:18:280 (2,3) - i cant hear a sound in 2/3 (00:18:524 - ), and the vocal doesnt ends there, consider to change this to a 1/1 slider
    🍎 00:19:378 (1,2) - 00:20:476 (1,2) - same for these, i just noticed in the second slider that there is a low piano sound, maybe oyu tried to follow them? then it would be fine, but, 1. i dont think it is strong enough to keep notes, at least without hitsounds 2. even if you disagree, the sounds in 00:20:841 (2) - 00:19:744 (2) - 00:18:646 (3) - are not strong enough to have hyper imo, consider that this section is the most calm, it would be much better without a high amount of hypers
    🍎 00:23:402 (1,2,3) - 00:27:061 (2,3) - 00:28:159 (1,2) - 00:29:988 (1,2) - 00:31:451 (2,3) - 00:32:549 (1,2) - same ;w; (00:24:866 (1,2,3) - this one actually fits pretty nice, the vocal is strong and there are noticeable piano sounds in both 1/3)
    🍎 00:37:671 (1,2) - you could add an hyper for the strong vocal
    🍎 00:39:134 (3,1) - ^, and cymbal
    🍎 00:40:232 (1,2) - 00:41:329 (1,2) - aaaa same ): sorry i usually dont like to suggest big changes but these have priority imo
    🍎 00:47:183 (3,4,5) - better if the hyper is in 00:47:549 (4,5) - , the sound in 00:47:549 (4) - is not so strong, even is a little hard to hear
    🍎 00:53:128 (6) - mmh i think this note should be in 1/1 right? o.O since you were following the vocal(?
    🍎 00:55:598 (2,3) - the vocal here doesnt sounds so strong to deserve an hyper imo, consider to reduce it until a normal dash, if oyu want to add an hyper, it could be to 00:56:695 - (adding a note and making the previous slider in 1/3 like the rest)
    🍎 01:08:585 (8,1) - it doesnt sound so strong imo, consider to reduce as well
    🍎 01:13:890 (2,3,4,5,1,1) - i have an interesting suggestion to follow better the rhythm here, what about make an hyper to 01:14:256 (4) - for the drum and then move 01:14:804 (1) - this slider to 01:14:621 - ? then it could have an hyper as well aaaaand then add another slider whicch could have hyper too, in 01:14:987 -
    🍎 01:17:182 - whoaaa there's a looot of drum sounds here, why didnt you follow them? ): thats sad as a player, i expected something interesting here! consider to add some notes and movements to emphasize them
    🍎 01:20:476 (1,2,3,4,5,6,7,8,9) - the hyper would be better TO 01:20:841 (5) - , not IN, then the player would notice that the strong sound is there instead of 01:20:933 (6) - which is pretty low, if you agree then oyu could just move 01:20:841 (5) - close to 6 like the next notes
    🍎 01:24:134 (1,2,3,1,2,3,1,2) - these hypers feels weird imo, i think the most noticeable sound here is in 01:24:499 - , so it would be nice if there only a hyper to that one, here is an example of a pattern which you could do:
    🍎 01:27:793 (3,4,5,6) - you could make an 1/4 rhythm here as well like in the previous suggestion
    🍎 01:26:329 (3,4,1,2,3,4,5,6,1,2,3,4,5,6,7) - mmh, this last pattern is pretty repetitive imo, its only left right left right, consider to add more movements and directions, specially in the last notes, there are a lot of drum sounds since 01:28:524 - which could help you to make different patterns (maybe remove the hypers in 01:26:329 (3,4) - 01:27:061 (1,2) - could help too)

good luck! x3
Topic Starter
DeletedUser_6709840

koliron wrote:

🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎

asd modded cup and salad ingame

m o d
2016-09-18 22:37 koliron: anyway i just have some minutes
2016-09-18 22:37 koliron: so 1 or 2 diffs
2016-09-18 22:37 koliron: ACTION is editing [https://osu.ppy.sh/b/1032920 Kumakuma - Hallucination [Cup]]
2016-09-18 22:38 koliron: wow
2016-09-18 22:38 koliron: you improved a lot
2016-09-18 22:38 RoseusJaeger: thank you
2016-09-18 22:38 koliron: 00:32:183 (4,1) - i'd like to see a little more distance for nc and new stanza
2016-09-18 22:39 koliron: in comparision to the previous distances, this one is almost nothing
2016-09-18 22:40 RoseusJaeger: alright, I moved 1 and 2 over and then evened out spacing between 2 and 3 to make it work
2016-09-18 22:40 koliron: 01:06:573 - finish hitsound would be nice like in 01:04:378 (1) -
2016-09-18 22:42 RoseusJaeger: done
2016-09-18 22:42 RoseusJaeger: i sometimes forget to add them or they somehow delete themselves
2016-09-18 22:42 koliron: 01:14:256 (3,4,1,2) - i'd like to see 01:14:256 (3,4) - same as 01:14:805 (1,2) - (but with a ctrl+g and different X) for aesthetic :3 you could move 01:14:438 (4) - to x 324 if you agree
2016-09-18 22:43 koliron: in any case nice pattrn
2016-09-18 22:44 koliron: just noticed that the end of the map has more density of notes than the rest, even is higher than the kiai, i think would be better if you remove 01:28:341 (4) - and 01:24:500 (3) -
2016-09-18 22:44 koliron: those sounds are not so listenables and the rhythm is totally fine without them
2016-09-18 22:44 koliron: thats all for the cup, pretty nice
2016-09-18 22:45 RoseusJaeger: done all, and now the pattern also mimicks the previous aesthetic as well
2016-09-18 22:46 RoseusJaeger: laptop might die soon ;-;
2016-09-18 22:46 RoseusJaeger: if I disappear, thats why
2016-09-18 22:46 koliron: xD
2016-09-18 22:46 koliron: dw
2016-09-18 22:46 RoseusJaeger: at 16 percent
2016-09-18 22:46 koliron: lets mod 1 diff more
2016-09-18 22:46 koliron: then i should sleep asd
2016-09-18 22:46 koliron: rest tomorrow or later
2016-09-18 22:46 RoseusJaeger: alright, thank you
2016-09-18 22:47 koliron: 00:26:695 (1,2) - try to increase a little the distance
2016-09-18 22:47 koliron: is not necessary to dash here
2016-09-18 22:48 RoseusJaeger: in salad?
2016-09-18 22:48 koliron: oh
2016-09-18 22:48 koliron: yes
2016-09-18 22:48 koliron: ACTION is editing [https://osu.ppy.sh/b/1032922 Kumakuma - Hallucination [Salad]]
2016-09-18 22:48 RoseusJaeger: alright
2016-09-18 22:48 koliron: i love how even the directions in the sliders fit with the song xD
2016-09-18 22:48 RoseusJaeger: Thank you
2016-09-18 22:48 RoseusJaeger: I really did try with this one
2016-09-18 22:49 RoseusJaeger: and move the slider
2016-09-18 22:49 I *moved it
2016-09-18 22:49 koliron: 00:50:963 (1) - sound weird in 1/3
2016-09-18 22:49 koliron: try to move it to 1/1
2016-09-18 22:49 koliron: for the vocal
2016-09-18 22:50 RoseusJaeger: WHOOPS, fixed
2016-09-18 22:50 RoseusJaeger: it was a snapping error
2016-09-18 22:50 koliron: 01:01:085 (3,4,5) - is a litte weird, because if you dont dash, you cant catch 5
2016-09-18 22:50 koliron: if you want to keep the aesthetic you could mvoe 3 some grids to the left and 5 to the right
2016-09-18 22:50 koliron: 01:06:573 (1) - finish like in cup
2016-09-18 22:51 RoseusJaeger: I moved 4 and 5 back a few grids so it's walkable
2016-09-18 22:51 RoseusJaeger: and added
2016-09-18 22:51 koliron: 01:17:183 (1,2,3,4,5,6) - nice pattern!!
2016-09-18 22:51 RoseusJaeger: thank you <3
2016-09-18 22:52 koliron: minor suggestion, 01:28:890 (6) - would like to see this one in x 328 to have the same distances in 01:28:707 (4,5,6) - for aesthetic :3
2016-09-18 22:52 koliron: the rest its fine lol

Platter

  • 🍎 there is a noticeable build-up in this diff, thats nice, but i really think that would be nice to add some hypers in the first half of the map, the first hyper is in 00:26:695 (1,2) - , thats weird imo, following your idea, would be nice if the first hyper is in the beginning of the kiai (as you added) BUT instead of it, i think you could add some hypers in vvvvery potential sounds, like 00:09:134 (3,4) - which makes a pretty noticeable difference in the music, 00:17:915 (6,1) - same here, not only for the strong symbal, specially because here starts the vocal, same for 00:35:354 (4,1) - , here the music becomes a little more intense, that would be a nice way for the player to notice it, aaaand why not in 01:01:817 (2,3) - for the strong vocal, individually its pretty strong, like in 01:05:293 (2,3) - 3 could have an hyper as well, these are only examples, not meant to be all agreed or like that, those are which i would add, you can follow what you prefer (obviously if is justified properly) Out of all of these, only the very last one was actually possible to make. Because everywhere else is a 1/1 rhythm and I do not have the space on the actual playfield to add in a hyper. To compensate for that, I made them into dashes to keep the emphasis that was needed. The last one was doable because of the 1/2 rhythm there but otherwise no change. sorry.
    🍎 ^ ya, my suggestions are always TOO long or TOO short, you know! RIP
    🍎 01:12:427 (1,2,3,4,5,1,2,3,4,5,6,7) - i noticed what you tried to follow here, but is hard to understand in 01:12:976 (1,2,3,4,5,6,7) - because there are another 1/4 sounds in 01:13:159 (3,4,5,6,7) - , so it would be better if you remove 01:13:066 (2) - this note to make a noticeable rhythm Fixed, with slight remap so it will work
    🍎 00:42:427 (3) - i'd add nc for the new stanza Agreed
    🍎 00:58:890 (1,4) - better if the nc is in 4, for the same reason as above done
    🍎 01:09:500 (3,1,4) - to follow better the piano, consider to remove nc from 1 and add in 3 and 4 Done
    🍎 01:15:354 (6) - ^ to add nc Done

Rain

  • 🍎 00:07:671 (1,2) - i dont think that 2 is strong enough or any reason to have hyper, consider to reduce it to a normal dash or walk, if you want to keep and hyper, you could in 00:08:037 (2,3) - for that strong drum
    🍎 00:16:085 (1,2,3,4) - these distances feels weird to me, the sounds in them are increasing but there is no hyper in 00:16:451 (2,3) - o.o mmh to be honest i dont think that hypers fit here, i think it would be bettr if you reduce the distance in 00:16:085 (1,2) - until a dash (and maybe reduce 00:16:451 (2,3) - this distance as well, that hyper is a little hard)
    🍎 00:18:280 (2,3) - i cant hear a sound in 2/3 (00:18:524 - ), and the vocal doesnt ends there, consider to change this to a 1/1 slider
    🍎 00:19:378 (1,2) - 00:20:476 (1,2) - same for these, i just noticed in the second slider that there is a low piano sound, maybe oyu tried to follow them? then it would be fine, but, 1. i dont think it is strong enough to keep notes, at least without hitsounds 2. even if you disagree, the sounds in 00:20:841 (2) - 00:19:744 (2) - 00:18:646 (3) - are not strong enough to have hyper imo, consider that this section is the most calm, it would be much better without a high amount of hypers
    🍎 00:23:402 (1,2,3) - 00:27:061 (2,3) - 00:28:159 (1,2) - 00:29:988 (1,2) - 00:31:451 (2,3) - 00:32:549 (1,2) - same ;w; (00:24:866 (1,2,3) - this one actually fits pretty nice, the vocal is strong and there are noticeable piano sounds in both 1/3)
    🍎 00:37:671 (1,2) - you could add an hyper for the strong vocal
    🍎 00:39:134 (3,1) - ^, and cymbal
    🍎 00:40:232 (1,2) - 00:41:329 (1,2) - aaaa same ): sorry i usually dont like to suggest big changes but these have priority imo
    🍎 00:47:183 (3,4,5) - better if the hyper is in 00:47:549 (4,5) - , the sound in 00:47:549 (4) - is not so strong, even is a little hard to hear
    🍎 00:53:128 (6) - mmh i think this note should be in 1/1 right? o.O since you were following the vocal(?
    🍎 00:55:598 (2,3) - the vocal here doesnt sounds so strong to deserve an hyper imo, consider to reduce it until a normal dash, if oyu want to add an hyper, it could be to 00:56:695 - (adding a note and making the previous slider in 1/3 like the rest)
    🍎 01:08:585 (8,1) - it doesnt sound so strong imo, consider to reduce as well
    🍎 01:13:890 (2,3,4,5,1,1) - i have an interesting suggestion to follow better the rhythm here, what about make an hyper to 01:14:256 (4) - for the drum and then move 01:14:804 (1) - this slider to 01:14:621 - ? then it could have an hyper as well aaaaand then add another slider whicch could have hyper too, in 01:14:987 -
    🍎 01:17:182 - whoaaa there's a looot of drum sounds here, why didnt you follow them? ): thats sad as a player, i expected something interesting here! consider to add some notes and movements to emphasize them
    🍎 01:20:476 (1,2,3,4,5,6,7,8,9) - the hyper would be better TO 01:20:841 (5) - , not IN, then the player would notice that the strong sound is there instead of 01:20:933 (6) - which is pretty low, if you agree then oyu could just move 01:20:841 (5) - close to 6 like the next notes
    🍎 01:24:134 (1,2,3,1,2,3,1,2) - these hypers feels weird imo, i think the most noticeable sound here is in 01:24:499 - , so it would be nice if there only a hyper to that one, here is an example of a pattern which you could do:
    🍎 01:27:793 (3,4,5,6) - you could make an 1/4 rhythm here as well like in the previous suggestion
    🍎 01:26:329 (3,4,1,2,3,4,5,6,1,2,3,4,5,6,7) - mmh, this last pattern is pretty repetitive imo, its only left right left right, consider to add more movements and directions, specially in the last notes, there are a lot of drum sounds since 01:28:524 - which could help you to make different patterns (maybe remove the hypers in 01:26:329 (3,4) - 01:27:061 (1,2) - could help too)

good luck! x3
Thank you for the mod, I will apply hitsound changes to Rain once Grapes makes his changes
wonjae

koliron wrote:

🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎

asd modded cup and salad ingame

m o d
2016-09-18 22:37 koliron: anyway i just have some minutes
2016-09-18 22:37 koliron: so 1 or 2 diffs
2016-09-18 22:37 koliron: ACTION is editing [https://osu.ppy.sh/b/1032920 Kumakuma - Hallucination [Cup]]
2016-09-18 22:38 koliron: wow
2016-09-18 22:38 koliron: you improved a lot
2016-09-18 22:38 RoseusJaeger: thank you
2016-09-18 22:38 koliron: 00:32:183 (4,1) - i'd like to see a little more distance for nc and new stanza
2016-09-18 22:39 koliron: in comparision to the previous distances, this one is almost nothing
2016-09-18 22:40 RoseusJaeger: alright, I moved 1 and 2 over and then evened out spacing between 2 and 3 to make it work
2016-09-18 22:40 koliron: 01:06:573 - finish hitsound would be nice like in 01:04:378 (1) -
2016-09-18 22:42 RoseusJaeger: done
2016-09-18 22:42 RoseusJaeger: i sometimes forget to add them or they somehow delete themselves
2016-09-18 22:42 koliron: 01:14:256 (3,4,1,2) - i'd like to see 01:14:256 (3,4) - same as 01:14:805 (1,2) - (but with a ctrl+g and different X) for aesthetic :3 you could move 01:14:438 (4) - to x 324 if you agree
2016-09-18 22:43 koliron: in any case nice pattrn
2016-09-18 22:44 koliron: just noticed that the end of the map has more density of notes than the rest, even is higher than the kiai, i think would be better if you remove 01:28:341 (4) - and 01:24:500 (3) -
2016-09-18 22:44 koliron: those sounds are not so listenables and the rhythm is totally fine without them
2016-09-18 22:44 koliron: thats all for the cup, pretty nice
2016-09-18 22:45 RoseusJaeger: done all, and now the pattern also mimicks the previous aesthetic as well
2016-09-18 22:46 RoseusJaeger: laptop might die soon ;-;
2016-09-18 22:46 RoseusJaeger: if I disappear, thats why
2016-09-18 22:46 koliron: xD
2016-09-18 22:46 koliron: dw
2016-09-18 22:46 RoseusJaeger: at 16 percent
2016-09-18 22:46 koliron: lets mod 1 diff more
2016-09-18 22:46 koliron: then i should sleep asd
2016-09-18 22:46 koliron: rest tomorrow or later
2016-09-18 22:46 RoseusJaeger: alright, thank you
2016-09-18 22:47 koliron: 00:26:695 (1,2) - try to increase a little the distance
2016-09-18 22:47 koliron: is not necessary to dash here
2016-09-18 22:48 RoseusJaeger: in salad?
2016-09-18 22:48 koliron: oh
2016-09-18 22:48 koliron: yes
2016-09-18 22:48 koliron: ACTION is editing [https://osu.ppy.sh/b/1032922 Kumakuma - Hallucination [Salad]]
2016-09-18 22:48 RoseusJaeger: alright
2016-09-18 22:48 koliron: i love how even the directions in the sliders fit with the song xD
2016-09-18 22:48 RoseusJaeger: Thank you
2016-09-18 22:48 RoseusJaeger: I really did try with this one
2016-09-18 22:49 RoseusJaeger: and move the slider
2016-09-18 22:49 I *moved it
2016-09-18 22:49 koliron: 00:50:963 (1) - sound weird in 1/3
2016-09-18 22:49 koliron: try to move it to 1/1
2016-09-18 22:49 koliron: for the vocal
2016-09-18 22:50 RoseusJaeger: WHOOPS, fixed
2016-09-18 22:50 RoseusJaeger: it was a snapping error
2016-09-18 22:50 koliron: 01:01:085 (3,4,5) - is a litte weird, because if you dont dash, you cant catch 5
2016-09-18 22:50 koliron: if you want to keep the aesthetic you could mvoe 3 some grids to the left and 5 to the right
2016-09-18 22:50 koliron: 01:06:573 (1) - finish like in cup
2016-09-18 22:51 RoseusJaeger: I moved 4 and 5 back a few grids so it's walkable
2016-09-18 22:51 RoseusJaeger: and added
2016-09-18 22:51 koliron: 01:17:183 (1,2,3,4,5,6) - nice pattern!!
2016-09-18 22:51 RoseusJaeger: thank you <3
2016-09-18 22:52 koliron: minor suggestion, 01:28:890 (6) - would like to see this one in x 328 to have the same distances in 01:28:707 (4,5,6) - for aesthetic :3
2016-09-18 22:52 koliron: the rest its fine lol

Platter

  • 🍎 there is a noticeable build-up in this diff, thats nice, but i really think that would be nice to add some hypers in the first half of the map, the first hyper is in 00:26:695 (1,2) - , thats weird imo, following your idea, would be nice if the first hyper is in the beginning of the kiai (as you added) BUT instead of it, i think you could add some hypers in vvvvery potential sounds, like 00:09:134 (3,4) - which makes a pretty noticeable difference in the music, 00:17:915 (6,1) - same here, not only for the strong symbal, specially because here starts the vocal, same for 00:35:354 (4,1) - , here the music becomes a little more intense, that would be a nice way for the player to notice it, aaaand why not in 01:01:817 (2,3) - for the strong vocal, individually its pretty strong, like in 01:05:293 (2,3) - 3 could have an hyper as well, these are only examples, not meant to be all agreed or like that, those are which i would add, you can follow what you prefer (obviously if is justified properly)
    🍎 ^ ya, my suggestions are always TOO long or TOO short, you know!
    🍎 01:12:427 (1,2,3,4,5,1,2,3,4,5,6,7) - i noticed what you tried to follow here, but is hard to understand in 01:12:976 (1,2,3,4,5,6,7) - because there are another 1/4 sounds in 01:13:159 (3,4,5,6,7) - , so it would be better if you remove 01:13:066 (2) - this note to make a noticeable rhythm
    🍎 00:42:427 (3) - i'd add nc for the new stanza
    🍎 00:58:890 (1,4) - better if the nc is in 4, for the same reason as above
    🍎 01:09:500 (3,1,4) - to follow better the piano, consider to remove nc from 1 and add in 3 and 4
    🍎 01:15:354 (6) - ^ to add nc

Rain

  • 🍎 00:07:671 (1,2) - i dont think that 2 is strong enough or any reason to have hyper, consider to reduce it to a normal dash or walk, if you want to keep and hyper, you could in 00:08:037 (2,3) - for that strong drum Changed
    🍎 00:16:085 (1,2,3,4) - these distances feels weird to me, the sounds in them are increasing but there is no hyper in 00:16:451 (2,3) - o.o mmh to be honest i dont think that hypers fit here, i think it would be bettr if you reduce the distance in 00:16:085 (1,2) - until a dash (and maybe reduce 00:16:451 (2,3) - this distance as well, that hyper is a little hard) Remapped.
    🍎 00:18:280 (2,3) - i cant hear a sound in 2/3 (00:18:524 - ), and the vocal doesnt ends there, consider to change this to a 1/1 slider
    🍎 00:19:378 (1,2) - 00:20:476 (1,2) - same for these, i just noticed in the second slider that there is a low piano sound, maybe oyu tried to follow them? then it would be fine, but, 1. i dont think it is strong enough to keep notes, at least without hitsounds 2. even if you disagree, the sounds in 00:20:841 (2) - 00:19:744 (2) - 00:18:646 (3) - are not strong enough to have hyper imo, consider that this section is the most calm, it would be much better without a high amount of hypers yea agreed. remapped.
    🍎 00:23:402 (1,2,3) - 00:27:061 (2,3) - 00:28:159 (1,2) - 00:29:988 (1,2) - 00:31:451 (2,3) - 00:32:549 (1,2) - same ;w; (00:24:866 (1,2,3) - this one actually fits pretty nice, the vocal is strong and there are noticeable piano sounds in both 1/3) ok lets do this. didnt fix the 1st suggestion and the 4th one. Fixed the 2nd and 3rd one remapped the last ones.
    🍎 00:37:671 (1,2) - you could add an hyper for the strong vocaldone
    🍎 00:39:134 (3,1) - ^, and cymbal roseus?
    🍎 00:40:232 (1,2) - 00:41:329 (1,2) - aaaa same ): sorry i usually dont like to suggest big changes but these have priority imo remapped.
    🍎 00:47:183 (3,4,5) - better if the hyper is in 00:47:549 (4,5) - , the sound in 00:47:549 (4) - is not so strong, even is a little hard to hear ok
    🍎 00:53:128 (6) - mmh i think this note should be in 1/1 right? o.O since you were following the vocal(? lol yea
    🍎 00:55:598 (2,3) - the vocal here doesnt sounds so strong to deserve an hyper imo, consider to reduce it until a normal dash, if oyu want to add an hyper, it could be to 00:56:695 - (adding a note and making the previous slider in 1/3 like the rest) i actually really like this, and i thin ktis fine.
    🍎 01:08:585 (8,1) - it doesnt sound so strong imo, consider to reduce as well i can see what your playing but for some reason by brain is really reluctant on chaning this.
    🍎 01:13:890 (2,3,4,5,1,1) - i have an interesting suggestion to follow better the rhythm here, what about make an hyper to 01:14:256 (4) - for the drum and then move 01:14:804 (1) - this slider to 01:14:621 - ? then it could have an hyper as well aaaaand then add another slider whicch could have hyper too, in 01:14:987 - made a hyper from (5) but i still kept some aspect form original pattern
    🍎 01:17:182 - whoaaa there's a looot of drum sounds here, why didnt you follow them? ): thats sad as a player, i expected something interesting here! consider to add some notes and movements to emphasize them i think i did it idk. redid sliders.
    🍎 01:20:476 (1,2,3,4,5,6,7,8,9) - the hyper would be better TO 01:20:841 (5) - , not IN, then the player would notice that the strong sound is there instead of 01:20:933 (6) - which is pretty low, if you agree then oyu could just move 01:20:841 (5) - close to 6 like the next notes ok
    🍎 01:24:134 (1,2,3,1,2,3,1,2) - these hypers feels weird imo, i think the most noticeable sound here is in 01:24:499 - , so it would be nice if there only a hyper to that one, here is an example of a pattern which you could do:
    [color=#400BF00]ok[/color]
    🍎 01:27:793 (3,4,5,6) - you could make an 1/4 rhythm here as well like in the previous suggestion made them tripplets.
    🍎 01:26:329 (3,4,1,2,3,4,5,6,1,2,3,4,5,6,7) - mmh, this last pattern is pretty repetitive imo, its only left right left right, consider to add more movements and directions, specially in the last notes, there are a lot of drum sounds since 01:28:524 - which could help you to make different patterns (maybe remove the hypers in 01:26:329 (3,4) - 01:27:061 (1,2) - could help too) remapped :D

good luck! x3

thank you

another map with a hirgher sr
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Topic Starter
DeletedUser_6709840
Applied Grapes' changes
wonjae
subway, eat fresh
Topic Starter
DeletedUser_6709840
so much memeing on this thread
Realmaas
*timid hello*
I tried to mod the platter diff, if everything is bad, just tell me, because it's my very first mod you know ^^

[Platter]
  1. 00:26:604 - I think that add a note here can be cool for the rhythm, on my opinion.
  2. 00:40:232 - Try to space a very little bit much if possible.
  3. 00:44:165 - Same as before, a note can be cool here.
  4. 00:59:805 - Add an HDash here, it fits well.
Topic Starter
DeletedUser_6709840

Realmas wrote:

*timid hello*
I tried to mod the platter diff, if everything is bad, just tell me, because it's my very first mod you know ^^ Welcome new modder, it's appreciated

[Platter]
  1. 00:26:604 - I think that add a note here can be cool for the rhythm, on my opinion. I'm following the vocals in the beginning, so adding a note there would be inconsistant with what I have there, if I was following rhythm I woulf have added
  2. 00:40:232 - Try to space a very little bit much if possible. You mean add a dash? sure, why not.
  3. 00:44:165 - Same as before, a note can be cool here. Same as before, following vocal
  4. 00:59:805 - Add an HDash here, it fits well. Vocal isnt strong enough here to warrant an h-dash here, so I'll keep it as a dash for now
Thanks for the mod, I hope you keep modding!
JBHyperion
M4M as promised

General Comments:

  1. Song Folder: Your BG video has a resolution of only 634x360 which can look quite blocky and low-res in high monitor resolutions. Can you source a higher quality video by any chance?
  2. Song Setup: No issues
  3. Metadata: Could add "of Old Book Town" to tags (translation of 古書店街の) and "ADELTA" (the vn developer)
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Just a quick note on NCs, since you have (some) questionable and varying usage between diffs - To provide better emphasis to each individual section of the music, either follow a specific layer (vocals, drums, piano, etc.) and reset for each phrase, or aim for a constant 6 beat NC pattern (in the 3/4 sections) and a 4 beat NC pattern (in the 4/4 sections). Quick example in the Cup - 00:05:110 (2) - is the start of a new bar and should really have a NC to emphasise this. For reference, I'm asking you to consider NCs on 00:00:720 (1) - 00:02:915 (1) - 00:05:110 (2) - 00:07:305 (2) - 00:09:500 (2) - etc. After this you seem to get the correct rhythm of it, so just ensure that you use that consistently throughout (:

Cup
  1. 00:13:890 (1,2) - Quite an awkward antiflow movement for a beginner, Ctrl+H and move to x-124 with more curve to the right (to keep spacing to 00:16:085 (1) - ) is easier to follow
  2. 00:35:841 (1,2) - Even though it's a 2/1 spacing, this distance will be intimidating to new players. Curve the tail slightly more to the right to reduce this
  3. 00:40:232 (1) - I assume you're following vocals here, so why is this a repeat slider when 00:38:037 (1,2) - 00:41:329 (2,1) - are all 2/1 sliders? They all have that faint drum sound, so pick one and stay consistent
  4. 00:45:719 (3,1) - Not a fan of this flowstop, especially leading into the kiai you want to be maintaining emphasis rather than stopping it. Perhaps Ctrl+H 00:44:622 (1,2,3) - and move it back into the original position? If you think this spacing is too big, you can reduce it and fix a similar problem later on at 00:54:500 (2,1) - by moving all of 00:46:451 (1,2,3,4,5,6,1,2,3,1,2,3,4,1,2) - right to around x-144. You might choose to do this in a different way of course though
  5. 01:10:963 (3) - Recommend making this more vertical, it's quite a strong continuous movement that new players might struggle with
  6. 01:14:439 (4,1,2) - Try to avoid this kind of antiflow in Cup diffs as it requires the player to make several quick but short direction changes, a control skill that is rarely developed early on. A more natural flow would play better here
  7. 01:17:183 (2,3) - Same as above, think that a new player will try to follow the fruit path as closely as possible rather than "stack" both at once standing in the same place
  8. 01:18:829 (3,1,2) - And here too, except you require it to be done twice

Salad
  1. 00:09:134 (3,1) - Beware ambiguous spacings like this, as players can be easily confused as to whether dash is required or not. Whilst you don't want to make too strong movements, properly signalling the difference between dashing and walking is a key skill Salads should teach. Try something around 1.7-1.8x for your regular dashes, similar to what you have at 00:13:524 (3,4) -
  2. 00:14:622 (5,1) - This is another example where dash should be expected from the rhythm, but isn't immediately clear by following the note placement
  3. 00:31:085 (2,1) - Was expecting a dash here for the midpoint of the vocal phrase and increase in pitch
  4. 00:33:280 (4,1) - Possibly here also/instead depending on the previous suggestion. Decide what works best for you
  5. 00:51:207 (2,3,4) - (3,4) is an expected dash as it follows previous patterns, but (2,3) really isn't, so it's likely to catch the player off-guard. Try and re-arrange so you have walkable spacing to (3), then a dash to (4)
  6. 00:56:695 (4,1,2,3) - Watch out for more unclear spacings. Buff what should be a dash, reduce what shouldn't
  7. 01:07:671 (3,4) - Strange rhythm choice, considering the strong downbeat sax/trumpet sound is mapped to a slidertail and 01:08:219 (4) -'s tail follows piano instead of the sax/trumpet. A better option here that doesn't mix rhythms would be https://osu.ppy.sh/ss/6245259
  8. 01:12:244 (3,4) - Spacing could be increased a little here to highlight the jump
  9. 01:18:098 (6,1) - As above
  10. 01:23:768 (3,1) - Same rhythm as above with a strong cymbal sound, so try and add a dash here too for consistency
  11. 01:29:988 (7) - Recommend moving (7) to the right side, since the dash after direction change can lead to players missing (6) quite easily

Platter
  1. 00:09:500 (4,5,1) - Jump is more fitting between (5,1) than (4,5) due to the clap sound
  2. 00:26:695 (1,2) - This can be reduced quite a bit and still create a hyper, since it feels odd for the first hyper you have to be a strong 1/2 one. Reducing this will ease the player into the patterns more slowly, it's quite a major difficulty spike as it stands
  3. 00:35:354 (4,1) - This would make a great spot for a hyper, and at 1/1 you can still fit in comfortably with a 2.7x spacing. Try flipping (4) and moving to the right, maybe moving previous patterns to the left if you need to make room
  4. 00:49:744 (5,6) - Feels weird to have a hyper here when you didn't have one on 00:47:549 (4,1) - 00:51:939 (3,4) - or similar clap sounds
  5. 00:58:524 (2,3) - As above, previous iteration dictates 00:59:988 (3) - should have the hyper
  6. 01:11:512 (6,7) - Unfitting hyper comparing the intensity to 01:12:244 (8,1) - for example, would prefer this as a regular dash
  7. 01:12:427 (1,2,3,4,5) - Try to make these a more curved shape for better flow, since the previous hyper makes it easy to overshoot on a tight pattern like this
  8. 01:29:621 (4) - I understand the drum is increasing in intensity here, but having two hypers in quick succession right at the end of an otherwise calm map is quite unfair. Recommend adding a note in between these triplets to make an S-shaped stream, and just having the hyper to 01:29:988 (1) -

Rain
  1. 00:02:549 (5,1) - This is quite harsh spacing considering the next movement is an antiflow one. Try reducing this a little
  2. 00:12:427 (1,2) - Avoid using such strong hypers so early on, in a calm part of the song. The player will struggle to adapt to the steep difficulty curve and you won't be able to emphasise stuff as well later on. Something like 3.6x is more fitting
  3. 00:13:524 (4,1) - Way too strong, you don't even have a clap here, just a low pitch string instrument sound. Please reduce this
  4. 00:16:451 (2,3,4) - These repeated 1/3 hyper patterns are really excessive for the music being mapped and present a spread issue from the Platter. I'd make small dashes to these instead of strong hypers, with the exception of maybe 00:17:183 (4) and similar sounds for the drum clap. You use this pattern a lot, so I'll leave it to you to find and fix the rest outside the kiai. Inside the kiai it's much more fitting as the player will have already become familiar with the 1/3 patterns, but outside it's a pain
  5. 00:42:061 (2) - Hyper to this makes no sense as it's a weak vocal sound with no instrument. Hypers to 00:43:524 (1,4) - would be much more fitting
  6. 01:01:085 (4,5,1) - Awkward flowstop, could be space more or maybe a direction change added to improve the flow here
  7. 01:04:012 (3,1) - Consider swapping the order of these to circle then slider, since the strong vocal hold starts on the downbeat, and you lose emphasis mapping it this way
  8. 01:27:426 (2,3,4,5,6,7,8) - Excessive hypers, present a huge difficulty spike and are unsupported by the music here. Reduce these please
Hope this helps, good luck guys! (:
wonjae
wew
wonjae

JBHyperion wrote:

M4M as promised

General Comments:

  1. Song Folder: Your BG video has a resolution of only 634x360 which can look quite blocky and low-res in high monitor resolutions. Can you source a higher quality video by any chance?
  2. Song Setup: No issues
  3. Metadata: Could add "of Old Book Town" to tags (translation of 古書店街の) and "ADELTA" (the vn developer)
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Just a quick note on NCs, since you have (some) questionable and varying usage between diffs - To provide better emphasis to each individual section of the music, either follow a specific layer (vocals, drums, piano, etc.) and reset for each phrase, or aim for a constant 6 beat NC pattern (in the 3/4 sections) and a 4 beat NC pattern (in the 4/4 sections). Quick example in the Cup - 00:05:110 (2) - is the start of a new bar and should really have a NC to emphasise this. For reference, I'm asking you to consider NCs on 00:00:720 (1) - 00:02:915 (1) - 00:05:110 (2) - 00:07:305 (2) - 00:09:500 (2) - etc. After this you seem to get the correct rhythm of it, so just ensure that you use that consistently throughout (:

Cup
  1. 00:13:890 (1,2) - Quite an awkward antiflow movement for a beginner, Ctrl+H and move to x-124 with more curve to the right (to keep spacing to 00:16:085 (1) - ) is easier to follow
  2. 00:35:841 (1,2) - Even though it's a 2/1 spacing, this distance will be intimidating to new players. Curve the tail slightly more to the right to reduce this
  3. 00:40:232 (1) - I assume you're following vocals here, so why is this a repeat slider when 00:38:037 (1,2) - 00:41:329 (2,1) - are all 2/1 sliders? They all have that faint drum sound, so pick one and stay consistent
  4. 00:45:719 (3,1) - Not a fan of this flowstop, especially leading into the kiai you want to be maintaining emphasis rather than stopping it. Perhaps Ctrl+H 00:44:622 (1,2,3) - and move it back into the original position? If you think this spacing is too big, you can reduce it and fix a similar problem later on at 00:54:500 (2,1) - by moving all of 00:46:451 (1,2,3,4,5,6,1,2,3,1,2,3,4,1,2) - right to around x-144. You might choose to do this in a different way of course though
  5. 01:10:963 (3) - Recommend making this more vertical, it's quite a strong continuous movement that new players might struggle with
  6. 01:14:439 (4,1,2) - Try to avoid this kind of antiflow in Cup diffs as it requires the player to make several quick but short direction changes, a control skill that is rarely developed early on. A more natural flow would play better here
  7. 01:17:183 (2,3) - Same as above, think that a new player will try to follow the fruit path as closely as possible rather than "stack" both at once standing in the same place
  8. 01:18:829 (3,1,2) - And here too, except you require it to be done twice

Salad
  1. 00:09:134 (3,1) - Beware ambiguous spacings like this, as players can be easily confused as to whether dash is required or not. Whilst you don't want to make too strong movements, properly signalling the difference between dashing and walking is a key skill Salads should teach. Try something around 1.7-1.8x for your regular dashes, similar to what you have at 00:13:524 (3,4) -
  2. 00:14:622 (5,1) - This is another example where dash should be expected from the rhythm, but isn't immediately clear by following the note placement
  3. 00:31:085 (2,1) - Was expecting a dash here for the midpoint of the vocal phrase and increase in pitch
  4. 00:33:280 (4,1) - Possibly here also/instead depending on the previous suggestion. Decide what works best for you
  5. 00:51:207 (2,3,4) - (3,4) is an expected dash as it follows previous patterns, but (2,3) really isn't, so it's likely to catch the player off-guard. Try and re-arrange so you have walkable spacing to (3), then a dash to (4)
  6. 00:56:695 (4,1,2,3) - Watch out for more unclear spacings. Buff what should be a dash, reduce what shouldn't
  7. 01:07:671 (3,4) - Strange rhythm choice, considering the strong downbeat sax/trumpet sound is mapped to a slidertail and 01:08:219 (4) -'s tail follows piano instead of the sax/trumpet. A better option here that doesn't mix rhythms would be https://osu.ppy.sh/ss/6245259
  8. 01:12:244 (3,4) - Spacing could be increased a little here to highlight the jump
  9. 01:18:098 (6,1) - As above
  10. 01:23:768 (3,1) - Same rhythm as above with a strong cymbal sound, so try and add a dash here too for consistency
  11. 01:29:988 (7) - Recommend moving (7) to the right side, since the dash after direction change can lead to players missing (6) quite easily

Platter
  1. 00:09:500 (4,5,1) - Jump is more fitting between (5,1) than (4,5) due to the clap sound
  2. 00:26:695 (1,2) - This can be reduced quite a bit and still create a hyper, since it feels odd for the first hyper you have to be a strong 1/2 one. Reducing this will ease the player into the patterns more slowly, it's quite a major difficulty spike as it stands
  3. 00:35:354 (4,1) - This would make a great spot for a hyper, and at 1/1 you can still fit in comfortably with a 2.7x spacing. Try flipping (4) and moving to the right, maybe moving previous patterns to the left if you need to make room
  4. 00:49:744 (5,6) - Feels weird to have a hyper here when you didn't have one on 00:47:549 (4,1) - 00:51:939 (3,4) - or similar clap sounds
  5. 00:58:524 (2,3) - As above, previous iteration dictates 00:59:988 (3) - should have the hyper
  6. 01:11:512 (6,7) - Unfitting hyper comparing the intensity to 01:12:244 (8,1) - for example, would prefer this as a regular dash
  7. 01:12:427 (1,2,3,4,5) - Try to make these a more curved shape for better flow, since the previous hyper makes it easy to overshoot on a tight pattern like this
  8. 01:29:621 (4) - I understand the drum is increasing in intensity here, but having two hypers in quick succession right at the end of an otherwise calm map is quite unfair. Recommend adding a note in between these triplets to make an S-shaped stream, and just having the hyper to 01:29:988 (1) -

Rain
  1. 00:02:549 (5,1) - This is quite harsh spacing considering the next movement is an antiflow one. Try reducing this a little
  2. 00:12:427 (1,2) - Avoid using such strong hypers so early on, in a calm part of the song. The player will struggle to adapt to the steep difficulty curve and you won't be able to emphasise stuff as well later on. Something like 3.6x is more fitting
  3. 00:13:524 (4,1) - Way too strong, you don't even have a clap here, just a low pitch string instrument sound. Please reduce this
  4. 00:16:451 (2,3,4) - These repeated 1/3 hyper patterns are really excessive for the music being mapped and present a spread issue from the Platter. I'd make small dashes to these instead of strong hypers, with the exception of maybe 00:17:183 (4) and similar sounds for the drum clap. You use this pattern a lot, so I'll leave it to you to find and fix the rest outside the kiai. Inside the kiai it's much more fitting as the player will have already become familiar with the 1/3 patterns, but outside it's a pain
  5. 00:42:061 (2) - Hyper to this makes no sense as it's a weak vocal sound with no instrument. Hypers to 00:43:524 (1,4) - would be much more fitting
  6. 01:01:085 (4,5,1) - Awkward flowstop, could be space more or maybe a direction change added to improve the flow here
  7. 01:04:012 (3,1) - Consider swapping the order of these to circle then slider, since the strong vocal hold starts on the downbeat, and you lose emphasis mapping it this way
  8. 01:27:426 (2,3,4,5,6,7,8) - Excessive hypers, present a huge difficulty spike and are unsupported by the music here. Reduce these please
Hope this helps, good luck guys! (:
fixed all. thanks jbh

yay
osu file format v14

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216,352,37305,1,0,0:0:0:0:
488,352,37671,5,0,0:0:0:0:
56,352,38037,2,0,P|16:224|160:144,1,320
400,352,39134,2,0,P|484:232|378:128,1,320
128,312,40232,6,0,B|48:232|48:232|40:136,1,160,4|0,0:0|0:0,0:0:0:0:
344,184,40963,1,0,0:0:0:0:
128,312,41329,6,0,B|48:240|48:240|32:184,1,160,4|0,0:0|0:0,0:0:0:0:
343,183,42061,1,0,0:0:0:0:
184,172,42427,2,0,B|189:176|248:184|344:184,1,160,4|0,0:0|0:0,0:0:0:0:
472,176,43159,1,0,0:0:0:0:
48,176,43524,5,8,0:0:0:0:
304,176,43890,1,0,0:0:0:0:
160,224,44256,1,0,0:0:0:0:
368,224,44622,2,0,L|208:224,1,160
32,128,45354,6,0,L|138:128,1,106.666666666667
448,128,45719,1,4,0:0:0:0:
208,128,46085,1,0,0:0:0:0:
448,320,46451,6,0,L|336:320,1,106.666666666667
96,312,46817,2,0,P|56:272|176:264,1,266.666666666667,4|0,0:0|0:0,0:0:0:0:
432,320,47549,1,0,0:0:0:0:
256,320,47915,2,0,P|179:303|160:224,1,160,8|0,0:0|0:0,0:0:0:0:
416,144,48646,1,0,0:0:0:0:
144,144,49012,6,0,L|256:144,1,106.666666666667
480,144,49378,2,0,L|368:144,1,106.666666666667
144,144,49744,2,0,P|69:121|35:51,1,160,0|8,0:0|0:0,0:0:0:0:
368,320,50476,1,0,0:0:0:0:
96,320,50841,6,0,L|224:320,1,106.666666666667
416,272,51207,2,0,P|480:240|368:168,1,266.666666666667
96,232,51939,2,0,L|202:232,1,106.666666666667
336,240,52305,1,8,0:0:0:0:
464,240,52671,1,0,0:0:0:0:
272,240,53037,1,0,0:0:0:0:
48,240,53402,6,0,L|176:240,1,106.666666666667
384,240,53768,1,0,0:0:0:0:
144,192,54134,2,0,L|272:192,1,106.666666666667
480,192,54500,1,8,0:0:0:0:
208,192,54866,1,0,0:0:0:0:
416,208,55232,6,0,L|304:208,1,106.666666666667
96,208,55598,2,0,P|48:176|168:152,1,266.666666666667,4|0,0:0|0:0,0:0:0:0:
463,192,56329,2,0,P|384:206|306:190,1,160,0|8,0:0|0:0,0:0:0:0:
160,208,57061,1,0,0:0:0:0:
368,208,57427,5,0,0:0:0:0:
64,208,57793,2,0,L|208:208,1,106.666666666667
368,208,58159,2,0,B|432:208|432:208|352:208,1,120
112,224,58524,2,0,P|48:208|16:96,1,160,0|8,0:0|0:0,0:0:0:0:
256,112,59256,1,0,0:0:0:0:
64,192,59622,6,0,L|192:192,1,106.666666666667
400,224,59988,2,0,P|464:192|368:200,1,266.666666666667
160,208,60719,2,0,B|96:208|96:208|176:208,1,120
384,160,61085,2,0,B|464:160|464:160|352:160,1,160,8|0,0:0|0:0,0:0:0:0:
128,176,61817,1,0,0:0:0:0:
387,198,62183,6,0,P|371:294|131:182,1,480
304,200,63646,1,0,0:0:0:0:
16,208,64012,2,0,L|192:208,1,160
320,16,64744,5,0,0:0:0:0:
384,64,64927,1,0,0:0:0:0:
448,112,65110,1,0,0:0:0:0:
384,160,65293,1,0,0:0:0:0:
72,176,65476,5,4,0:0:0:0:
24,232,65659,1,0,0:0:0:0:
72,280,65841,1,0,0:0:0:0:
384,352,66024,5,4,0:0:0:0:
496,352,66207,1,4,0:0:0:0:
384,352,66390,1,2,0:0:0:0:
496,288,66573,1,2,0:0:0:0:
64,304,66939,5,2,0:0:0:0:
128,256,67122,1,0,0:0:0:0:
232,256,67305,2,0,L|344:256,1,80
480,256,67671,2,0,L|400:256,1,80
64,256,68037,1,0,0:0:0:0:
160,256,68219,1,0,0:0:0:0:
272,256,68402,1,0,0:0:0:0:
160,256,68585,1,0,0:0:0:0:
480,256,68768,6,0,P|432:208|376:184,1,106.666666666667
192,144,69134,2,0,L|112:144,1,80
272,144,69500,1,0,0:0:0:0:
384,144,69865,1,0,0:0:0:0:
152,144,70049,1,0,0:0:0:0:
424,144,70415,5,0,0:0:0:0:
96,144,70598,1,0,0:0:0:0:
376,208,70963,2,0,L|288:208,1,80
144,208,71329,2,0,L|240:208,1,80
448,240,71695,6,0,L|368:240,1,80
224,176,72060,2,0,L|304:176,1,80
40,160,72426,2,0,L|144:160,1,80,4|0,0:0|0:0,0:0:0:0:
304,176,72793,1,0,0:0:0:0:
384,176,72976,1,0,0:0:0:0:
128,96,73159,5,0,0:0:0:0:
80,128,73249,1,0,0:0:0:0:
128,176,73342,1,0,0:0:0:0:
176,224,73432,1,0,0:0:0:0:
128,256,73525,1,0,0:0:0:0:
80,288,73616,1,0,0:0:0:0:
368,240,73707,5,0,0:0:0:0:
480,240,73890,1,0,0:0:0:0:
480,240,74073,1,0,0:0:0:0:
368,240,74256,1,0,0:0:0:0:
64,240,74438,1,0,0:0:0:0:
288,240,74804,6,0,L|368:240,1,80
448,240,75170,1,0,0:0:0:0:
64,240,75353,6,0,L|160:240,1,80
400,240,75719,2,0,L|288:240,1,80
160,256,76268,1,0,0:0:0:0:
256,256,76451,2,0,L|336:256,1,80
496,256,76817,6,0,L|384:256,1,80
64,160,77183,2,0,L|144:160,1,80,8|0,0:0|0:0,0:0:0:0:
432,168,77548,2,0,P|464:136|464:64,1,120
256,256,77914,2,0,P|216:224|200:152,1,120
464,160,78280,1,0,0:0:0:0:
256,304,78646,1,0,0:0:0:0:
80,304,78829,5,0,0:0:0:0:
224,208,79195,1,0,0:0:0:0:
432,208,79378,2,0,L|336:208,1,80
96,208,79744,1,0,0:0:0:0:
352,208,80110,2,0,L|272:208,1,80
336,288,80476,5,0,0:0:0:0:
384,256,80567,1,0,0:0:0:0:
432,224,80659,1,0,0:0:0:0:
384,256,80750,1,0,0:0:0:0:
112,40,80841,1,0,0:0:0:0:
56,64,80933,1,0,0:0:0:0:
32,112,81024,1,0,0:0:0:0:
64,144,81116,1,0,0:0:0:0:
112,160,81207,1,0,0:0:0:0:
336,144,81573,5,0,0:0:0:0:
160,144,81756,1,0,0:0:0:0:
288,304,81939,6,0,L|384:304,1,80
480,240,82304,2,0,L|384:240,1,80
112,224,82670,1,0,0:0:0:0:
368,160,83037,5,0,0:0:0:0:
88,160,83402,2,0,L|200:160,1,80
344,160,83768,2,0,L|256:160,1,80
392,320,84134,5,0,0:0:0:0:
448,296,84226,1,0,0:0:0:0:
472,232,84317,1,0,0:0:0:0:
424,184,84409,1,0,0:0:0:0:
96,184,84500,5,0,0:0:0:0:
48,144,84591,1,0,0:0:0:0:
72,88,84683,1,0,0:0:0:0:
128,64,84774,1,0,0:0:0:0:
368,80,84866,6,0,L|448:80,1,80
320,80,85231,2,0,L|240:80,1,80
400,192,85598,5,0,0:0:0:0:
328,192,85780,1,0,0:0:0:0:
120,176,85963,1,0,0:0:0:0:
192,176,86146,1,0,0:0:0:0:
432,304,86329,6,0,L|336:304,1,80
256,304,86694,2,0,L|176:304,1,80
352,304,87061,6,0,L|432:304,1,80
128,312,87426,2,0,L|48:312,1,80
432,192,87793,1,0,0:0:0:0:
480,144,87883,1,0,0:0:0:0:
448,96,87975,1,0,0:0:0:0:
96,176,88159,1,0,0:0:0:0:
56,208,88249,1,0,0:0:0:0:
96,240,88341,1,0,0:0:0:0:
288,160,88524,6,0,L|192:160,1,80
96,160,88890,1,8,0:0:0:0:
144,160,88982,1,0,0:0:0:0:
200,160,89073,1,0,0:0:0:0:
480,160,89256,2,0,L|400:160,1,80,8|0,0:0|0:0,0:0:0:0:
264,168,89622,2,0,L|344:168,1,80,8|0,0:0|0:0,0:0:0:0:
40,168,89988,1,4,0:0:0:0:
256,192,90354,12,0,95841,0:0:0:0:
Topic Starter
DeletedUser_6709840

JBHyperion wrote:

M4M as promised

General Comments:

  1. Song Folder: Your BG video has a resolution of only 634x360 which can look quite blocky and low-res in high monitor resolutions. Can you source a higher quality video by any chance? We discussed this in Discord since you tried to fix video but failed. Also, video is used on the ranked set so it should be fine as it plays well.
  2. Song Setup: No issues
  3. Metadata: Could add "of Old Book Town" to tags (translation of 古書店街の) and "ADELTA" (the vn developer) Good idea, added - In case this needs more tags, you can refer to here for more info https://vndb.org/v17018
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Just a quick note on NCs, since you have (some) questionable and varying usage between diffs - To provide better emphasis to each individual section of the music, either follow a specific layer (vocals, drums, piano, etc.) and reset for each phrase, or aim for a constant 6 beat NC pattern (in the 3/4 sections) and a 4 beat NC pattern (in the 4/4 sections). Quick example in the Cup - 00:05:110 (2) - is the start of a new bar and should really have a NC to emphasise this. For reference, I'm asking you to consider NCs on 00:00:720 (1) - 00:02:915 (1) - 00:05:110 (2) - 00:07:305 (2) - 00:09:500 (2) - etc. After this you seem to get the correct rhythm of it, so just ensure that you use that consistently throughout (: I'm terrible at combos but i'll try to fix. Please take note I can't hear rhythm so I'm guessing where they should go. Sorry ;-; as long as they dont go over combo limits they should be fine, right? I dont want to make the map worse because i dont understand.

Cup
  1. 00:13:890 (1,2) - Quite an awkward antiflow movement for a beginner, Ctrl+H and move to x-124 with more curve to the right (to keep spacing to 00:16:085 (1) - ) is easier to follow Agreed
  2. 00:35:841 (1,2) - Even though it's a 2/1 spacing, this distance will be intimidating to new players. Curve the tail slightly more to the right to reduce this Done
  3. 00:40:232 (1) - I assume you're following vocals here, so why is this a repeat slider when 00:38:037 (1,2) - 00:41:329 (2,1) - are all 2/1 sliders? They all have that faint drum sound, so pick one and stay consistent Blame past modders, changed back.
  4. 00:45:719 (3,1) - Not a fan of this flowstop, especially leading into the kiai you want to be maintaining emphasis rather than stopping it. Perhaps Ctrl+H 00:44:622 (1,2,3) - and move it back into the original position? If you think this spacing is too big, you can reduce it and fix a similar problem later on at 00:54:500 (2,1) - by moving all of 00:46:451 (1,2,3,4,5,6,1,2,3,1,2,3,4,1,2) - right to around x-144. You might choose to do this in a different way of course though Done as directed
  5. 01:10:963 (3) - Recommend making this more vertical, it's quite a strong continuous movement that new players might struggle with Done
  6. 01:14:439 (4,1,2) - Try to avoid this kind of antiflow in Cup diffs as it requires the player to make several quick but short direction changes, a control skill that is rarely developed early on. A more natural flow would play better here I feel like the pattern works here, but I made them a bit more vertical so it's not as taxing to the player since I agree that is a bit too sharp right now.
  7. 01:17:183 (2,3) - Same as above, think that a new player will try to follow the fruit path as closely as possible rather than "stack" both at once standing in the same place Made these more vertical, as i did before.
  8. 01:18:829 (3,1,2) - And here too, except you require it to be done twice Did quite a bit of pattern flipping so it's less taxing

Salad
  1. 00:09:134 (3,1) - Beware ambiguous spacings like this, as players can be easily confused as to whether dash is required or not. Whilst you don't want to make too strong movements, properly signalling the difference between dashing and walking is a key skill Salads should teach. Try something around 1.7-1.8x for your regular dashes, similar to what you have at 00:13:524 (3,4) - it has cancerous border overlap now but done
  2. 00:14:622 (5,1) - This is another example where dash should be expected from the rhythm, but isn't immediately clear by following the note placement I tried to fixed, might not work out so well.
  3. 00:31:085 (2,1) - Was expecting a dash here for the midpoint of the vocal phrase and increase in pitch Hopefully fixed.
  4. 00:33:280 (4,1) - Possibly here also/instead depending on the previous suggestion. Decide what works best for you I tried, probs failed to fix
  5. 00:51:207 (2,3,4) - (3,4) is an expected dash as it follows previous patterns, but (2,3) really isn't, so it's likely to catch the player off-guard. Try and re-arrange so you have walkable spacing to (3), then a dash to (4) I tried, but I'm sh** at spacing in Salads.
  6. 00:56:695 (4,1,2,3) - Watch out for more unclear spacings. Buff what should be a dash, reduce what shouldn't I tried, lets see if it works
  7. 01:07:671 (3,4) - Strange rhythm choice, considering the strong downbeat sax/trumpet sound is mapped to a slidertail and 01:08:219 (4) -'s tail follows piano instead of the sax/trumpet. A better option here that doesn't mix rhythms would be https://osu.ppy.sh/ss/6245259 Firetruck this salad, I tried to do it but hard to remap entire section
  8. 01:12:244 (3,4) - Spacing could be increased a little here to highlight the jump I tried
  9. 01:18:098 (6,1) - As above More trying ;-;
  10. 01:23:768 (3,1) - Same rhythm as above with a strong cymbal sound, so try and add a dash here too for consistency
  11. 01:29:988 (7) - Recommend moving (7) to the right side, since the dash after direction change can lead to players missing (6) quite easily I think you mean left but ok.

Platter
  1. 00:09:500 (4,5,1) - Jump is more fitting between (5,1) than (4,5) due to the clap sound I reduced the spacing but i cannot make a jump to the clap because it's 1/3 there and that would not be rankable, sorry.
  2. 00:26:695 (1,2) - This can be reduced quite a bit and still create a hyper, since it feels odd for the first hyper you have to be a strong 1/2 one. Reducing this will ease the player into the patterns more slowly, it's quite a major difficulty spike as it stands reduced because holy hell
  3. 00:35:354 (4,1) - This would make a great spot for a hyper, and at 1/1 you can still fit in comfortably with a 2.7x spacing. Try flipping (4) and moving to the right, maybe moving previous patterns to the left if you need to make room Okay, I'm going to be honest. I think that is a horrible idea. Adding a cross screen hyper into low sounding vocal makes no sense what so ever despite the hitsound there, thats why I made it a jump. and also interferes with the gradual build I have into the kiai. Unless you worded this wrong, I'm extremely confused why this would be suggested even after talking to several other BNs about the same spot. Also, since the BPM is lower, a 1/1 hyper doesnt not flow right to me here.
  4. 00:49:744 (5,6) - Feels weird to have a hyper here when you didn't have one on 00:47:549 (4,1) - 00:51:939 (3,4) - or similar clap sounds There's a hyper there and not the other places because the sounds for rhythm AND vocal are significantly strong than the vocals of the other sections. It was intentional
  5. 00:58:524 (2,3) - As above, previous iteration dictates 00:59:988 (3) - should have the hyper no, as I said before. Vocal is lower here and in not of the need for emphasis
  6. 01:11:512 (6,7) - Unfitting hyper comparing the intensity to 01:12:244 (8,1) - for example, would prefer this as a regular dash I had to remap the entire section just to make a dash fit
  7. 01:12:427 (1,2,3,4,5) - Try to make these a more curved shape for better flow, since the previous hyper makes it easy to overshoot on a tight pattern like this Hopefully this works out with new pattern
  8. 01:29:621 (4) - I understand the drum is increasing in intensity here, but having two hypers in quick succession right at the end of an otherwise calm map is quite unfair. Recommend adding a note in between these triplets to make an S-shaped stream, and just having the hyper to 01:29:988 (1) - Not exactly an s - steam, but whatever

Hope this helps, good luck guys! (:
Thanks Hyperion, feel free to recheck because I feel like Salad got worse and the NCs confused me on how to fix because I don't understand what to do.
added grapes changes as well

Next step, try to get koli to recheck or see if I can poke mbomb, any mod is welcome.
Absolute Zero
[Cup]
00:17:183 (2,3,1) - The distance between (2,3) is not that much larger than (3,1) even though (2,3) is twice as large a distance on the timeline.
00:28:159 (2,3) - Why not follow 00:27:061 (1) 's pattern with the repeat 1/1 slider? It's the same musical material.
01:19:744 (2) - Consider making this a 1/1 slider instead that bends back. In the pattern before, you don't hit this note.
01:22:670 (4) - NC here, the combo gets a little long.

[Salad]
00:12:793 (1) - I would move this to x=460 and 00:13:159 (2) to x=272. This creates an accent on the new phrase, rather than making the middle of the phrase before equal distance to the new phrase.
00:39:134 (3,1) - Kind of deceptively not walkable. Increase the distance slightly here.
00:51:024 - I find it strange that this is the only place that you don't follow that 1/2 break in the melody (see 00:46:451 (1,2) - 00:55:232 (1,2) - 00:59:622 (1,2)) Move (2) to 00:51:024 and make it a slider that ends at 00:51:665.
00:56:329 (3,4) - Spacing here could be deceiving as it can require a dash, although it looks like a walk.
01:08:036 (1) - I would move this to something like x=100. This gives the player a cushion so they can keep moving left, and also promotes more interesting movement.
01:21:390 (2,3,4) - Move (3) to x=344, perhaps.
01:21:756 (4) - I know you're following the bass here, but I would like to hear it start on 01:21:938 instead and be a 3/4 repeat slider (a repeat on 01:22:213 and ending on 01:22:487. This follows the louder melody.
01:29:896 - Wouldn't you put a hitcircle here if you're going to hit 01:29:713 (5)? If you're going to do this suggestion, you might have to move 01:29:988 (7) to somewhere around x=172.

[Platter]
00:17:915 (6,1) - I would make this dash stronger to emphasize a new phrase.
00:26:695 (1,2) - I understand the need to make this a dash, but I don't think it justifies a 1/2 slider, only a 1/1 hitcircle.
01:21:938 (2,3,4,5) - This should follow the triplets in the melody--replace (3,4) with a hitcircle on 01:22:213.

[Grapes' Rain]
00:06:024 (2,3) - I don't see the point of this hyper--the only hyper near here that would make sense is at 00:05:110 (3), and even then, it's still a bit out-of-place.
00:34:744 (1,2) - These are strong drumbeats and it might be nice to have something like this instead:
00:23:768 (2,3) - This second hyper is really unnecessary. I would remove it and make (3) closer because of the random density.
00:32:915 (2) - Surprisingly low amount of movement? It's a 1/1 gap, so you should make the catcher feel more natural this way.
00:34:744 (1) - No need for NC here.
00:45:354 (1,2) - I would advise against this hyperdash because it kind of takes away from 00:46:451 (1,2). That's a buildup that should be more accented.
01:17:548 (3,4,5) - Why don't you hit 01:17:731 and 01:18:097 if you're following the drums here? It kinda feels forced.
01:20:841 (5) - I would say NC here if you're going to put a NC at 01:24:500 (1).
01:24:500 (1,2,3,4) - Honestly I feel like you should follow the melodic line more closely here. This would mean this becomes a 1/3 stream instead of a 1/4 stream.
01:29:622 (6,7) - All the instruments have some form of a 1/4 stream here. You could add a hyper from 01:29:896 to 01:29:988 (7) to make it sound more full.

cool map

Hope this mod helps!
Topic Starter
DeletedUser_6709840
I will respond when computer not dead.
Topic Starter
DeletedUser_6709840

Absolute Zero wrote:

[Cup]

00:17:183 (2,3,1) - The distance between (2,3) is not that much larger than (3,1) even though (2,3) is twice as large a distance on the timeline.... Your point? I don't understand what the issue is here, please explain a little better or give example
00:28:159 (2,3) - Why not follow 00:27:061 (1) 's pattern with the repeat 1/1 slider? It's the same musical material. Constant repetition is boring to the player, thats why i didn't do it.
01:19:744 (2) - Consider making this a 1/1 slider instead that bends back. In the pattern before, you don't hit this note. The sounds is stronger in this part of the time line, so i couldnt ignore it.
01:22:670 (4) - NC here, the combo gets a little long. Done

[Salad]
00:12:793 (1) - I would move this to x=460 and 00:13:159 (2) to x=272. This creates an accent on the new phrase, rather than making the middle of the phrase before equal distance to the new phrase. I did it, but I hate the large plate-walk now.
00:39:134 (3,1) - Kind of deceptively not walkable. Increase the distance slightly here. The third firetrucking time I'm increasing distance.
00:51:024 - I find it strange that this is the only place that you don't follow that 1/2 break in the melody (see 00:46:451 (1,2) - 00:55:232 (1,2) - 00:59:622 (1,2)) Move (2) to 00:51:024 and make it a slider that ends at 00:51:665. No, I did it because there isnt a sound there to map. The other spots had a clear sound to map so i mapped it.
00:56:329 (3,4) - Spacing here could be deceiving as it can require a dash, although it looks like a walk. Again, for the multiple time I'm increasing spacing again. Its like no one is gonna be satisfied until these are edge dashes.
01:08:036 (1) - I would move this to something like x=100. This gives the player a cushion so they can keep moving left, and also promotes more interesting movement. Okay
01:21:390 (2,3,4) - Move (3) to x=344, perhaps. Fine
01:21:756 (4) - I know you're following the bass here, but I would like to hear it start on 01:21:938 instead and be a 3/4 repeat slider (a repeat on 01:22:213 and ending on 01:22:487. This follows the louder melody. Not following bass here, following piano.
01:29:896 - Wouldn't you put a hitcircle here if you're going to hit 01:29:713 (5)? If you're going to do this suggestion, you might have to move 01:29:988 (7) to somewhere around x=172. I want the last beat to have emphasis, so no to the full stream here.

[Platter]
00:17:915 (6,1) - I would make this dash stronger to emphasize a new phrase. Slightly increased
00:26:695 (1,2) - I understand the need to make this a dash, but I don't think it justifies a 1/2 slider, only a 1/1 hitcircle. This is following to the end of vocal and without it there would be no h-dash for emphasis. There's physically no space for me to do 1/1 hypers either even if i wanted to do that route.
01:21:938 (2,3,4,5) - This should follow the triplets in the melody--replace (3,4) with a hitcircle on 01:22:213.Fine, sure


cool map Thanks fam

Hope this mod helps!
Thanks for mod
wonjae

Absolute Zero wrote:

[Grapes' Rain]
00:06:024 (2,3) - I don't see the point of this hyper--the only hyper near here that would make sense is at 00:05:110 (3), and even then, it's still a bit out-of-place. its there to emphasize the little piano thingy so i dont have a problem with it.
00:34:744 (1,2) - These are strong drumbeats and it might be nice to have something like this instead: cool idea. dont know how it would work out in the long run but ill try it.
00:23:768 (2,3) - This second hyper is really unnecessary. I would remove it and make (3) closer because of the random density. ok
00:32:915 (2) - Surprisingly low amount of movement? It's a 1/1 gap, so you should make the catcher feel more natural this way. added more movement
00:34:744 (1) - No need for NC here. i used a nc to seperate the parts with the clap and stuff.
00:45:354 (1,2) - I would advise against this hyperdash because it kind of takes away from 00:46:451 (1,2). That's a buildup that should be more accented. yea i can see what our talking about but that part sounds really powerful also. ill nerf hyper distamce.
01:17:548 (3,4,5) - Why don't you hit 01:17:731 and 01:18:097 if you're following the drums here? It kinda feels forced. im deaf thanks you lol
01:20:841 (5) - I would say NC here if you're going to put a NC at 01:24:500 (1). ehh its to seperate the streams.
01:24:500 (1,2,3,4) - Honestly I feel like you should follow the melodic line more closely here. This would mean this becomes a 1/3 stream instead of a 1/4 stream. i think it sounds better with 1/4 sorry
01:29:622 (6,7) - All the instruments have some form of a 1/4 stream here. You could add a hyper from 01:29:896 to 01:29:988 (7) to make it sound more full.
ok
cool map

Hope this mod helps!

wew
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 0.5
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Artist:Kumakuma
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Creator:RoseusJaeger
Version:Grapes' Rain
Source:å¤æ›¸åº—è¡—ã®æ©‹å§«
Tags:Koshotengai no Hashihime of Old Book Town yaoi bl boys love adelta ADELTA vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
BeatmapID:1018809
BeatmapSetID:476944

[Difficulty]
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ApproachRate:8.8
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SliderTickRate:1

[Events]
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Video,0,"op.avi"
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Topic Starter
DeletedUser_6709840
All applied.

Ready for next modder
BoberOfDarkness
So here we go

Salad
00:44:256 (1,2,3) - increase distance here FeelsTooEasyMan
00:50:841 (1,2,3) - same, its kiai time so you could use wider spacing
Platter
00:01:085 (2,3) - distance is a bit high, placing 00:01:085 (2) - at x:152 would help
00:17:915 (6,1) - hyper dash is nice way to introduce the start of vocals part here
00:24:500 (6,1) - try placing hyper dash here, vocals are pretty strong and 00:24:866 - is loud beat as well
00:34:988 (3,4) - you used some wierd snaps which doesnt follow music, change them to 1/4 sliders
00:37:671 (4,1) - the distance is too high for normal dash, move 00:37:671 (4) - more left (like x:368 or so)
00:48:646 (2,3) - feels like good spot for hyperdash, place (3) at x:32 (4) at x:256 and (5) at x:128
01:00:719 (4,1) - I think would be better if you could use 1,7x distance instead 1,8x
01:01:817 (2,3) - maybe try hyperdash here?
01:09:317 (4,1) - again nice spot for hyper dash, place (4) at x:304 and re:work the stream to something like this (1) at x:56 to trigger hyper. That would flow a lot better


@AZ you took everything I could mod! ;w;

Good luck
Topic Starter
DeletedUser_6709840

BoberOfDarkness wrote:

So here we go

Salad
00:44:256 (1,2,3) - increase distance here FeelsTooEasyMan Increased slightly
00:50:841 (1,2,3) - same, its kiai time so you could use wider spacing Sure


Platter
00:01:085 (2,3) - distance is a bit high, placing 00:01:085 (2) - at x:152 would help Done
00:17:915 (6,1) - hyper dash is nice way to introduce the start of vocals part here As I've said to modders before, there is physically not enough space on the play field for a 1/1 dash, so hard dash is as good as it's gonna get.
00:24:500 (6,1) - try placing hyper dash here, vocals are pretty strong and 00:24:866 - is loud beat as well It's 1/1, there's not room for me to do that. So no change.
00:34:988 (3,4) - you used some wierd snaps which doesnt follow music, change them to 1/4 sliders It's 1/3 in this section, so no change
00:37:671 (4,1) - the distance is too high for normal dash, move 00:37:671 (4) - more left (like x:368 or so) Done
00:48:646 (2,3) - feels like good spot for hyperdash, place (3) at x:32 (4) at x:256 and (5) at x:128 I was wondering how to make this section suck less, thank you.
01:00:719 (4,1) - I think would be better if you could use 1,7x distance instead 1,8x Sure
01:01:817 (2,3) - maybe try hyperdash here? 1/1 again, so no
01:09:317 (4,1) - again nice spot for hyper dash, place (4) at x:304 and re:work the stream to something like this (1) at x:56 to trigger hyper. That would flow a lot better Again with a 1/1, and a dash it fine here since the beat isnt even that strong with the piano.


@AZ you took everything I could mod! ;w;

Good luck
Thanks fam
wonjae
Mods PogChamp
wonjae
Yo you have adelta twice in the tags it looks like
Topic Starter
DeletedUser_6709840

Paranoid Grapes wrote:

Yo you have adelta twice in the tags it looks like
I'm fixing it, chill
Topic Starter
DeletedUser_6709840
"Yo Roseus, why ain't this ranked yet?"

It sucks. It sucks a lot. So I remapped Cup and Salad. I also fixed slider velocity in Platter. Grapes is remapping his Rain as well.

Updated
wonjae
ok, looking back at my rain diff i think that the main meat is fine for now. the main problem i had with it was the beginning before kiai which from looking back at it feels disgusting overmapped. so heres the new diff roseus, the only things i changed in it was the beginning untill kiai


osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 46451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8037,58524,96024
DistanceSpacing: 0.5
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Hallucination
TitleUnicode:ãƒãƒ«ã‚·ãƒãƒ°ã‚·ãƒ§ãƒ³
Artist:Kumakuma
ArtistUnicode:ãã¾ãã¾ã£
Creator:RoseusJaeger
Version:Grapes' Rain
Source:å¤æ›¸åº—è¡—ã®æ©‹å§«
Tags:Koshotengai no Hashihime of Old Book Town yaoi bl boys love ADELTA vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
BeatmapID:1018809
BeatmapSetID:476944

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:1

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Topic Starter
DeletedUser_6709840
Updated!

NOTICE TO PREVIOUS MODDERS

I would like for rechecks since I asked pretty much everyone I could already for mods but since I remapped it might mean some of your changes were irrelevant. Since Cup and Salad were remapped from scratch and Platter had slider velocity changed. Grapes remapped the beginning and and distances.

If you do a recheck, you can attach a link to a map you want modded and I'll mod it as incentive. Please and thank you for your time
BoberOfDarkness
Re:check

General

  1. I would lower AR by 0.2 on Cup Salad and Platter to keep 1 AR spread between each diff. Also Having AR6 on Cup and AR7 on Salad feels kinda fast here


Cup

  1. 00:43:524 (2,3) - I don't like the movement stop here, I would move (3) to the right side of 00:44:622 (1) - and change a shape a bit of slider. Flows much better for me. Try this.
  2. 01:14:255 (1,2,3,4) - I would made them sliders instead to follow the background sound better

    The Cup is totally fine I guess
Platter

  1. 00:09:500 (4) - I would place hyperdash here since it is new section of song. How it works for me: 00:09:500 (4) - x:48 and ctrl + g 00:10:232 (5) - and placing it on x:280. Flows nicely!
  2. 00:09:500 (4) -also feels like that note should
  3. 00:12:793 (6,1) - swap the NC, its works better at new stanza
  4. 00:14:500 (4) - unsnapped slider, or you follow some wierd sounds but even if you do you should use 1/12 cause 1/6 is not enough precise. Also placing slider there doesn't have much sense since slider tail have no sounds to follow in the song
  5. 00:22:305 (1) - the NC doesn't have much sense. Place it here instead 00:22:671 -
  6. 00:26:695 (1,2) - same, move NC to next note
  7. 00:34:988 (3,4) - unsnapped notes its simply 1/4 here
  8. 00:46:451 (1,3) - again move NC to the new stanza, there is start of vocals and kiai time generally it just have more sense to place it on (3)
  9. 00:50:110 (6,1) - I am not fun of having such a break here. Better place 2/1 slider.
  10. 00:59:622 (1,3) - same NC issue as before
  11. 01:09:499 - I would use that shaped 1/2 sliders instead - https://osu.ppy.sh/ss/6624047
  12. 01:10:415 (1,2,3) - unnecessary NC and I would curve that triplet a bit since it flows bad
  13. 01:17:549 (4,7) - placing on both NC would fit to your short combos you used in this map
Rain

  1. 00:01:817 (6,1,1,3) - inconsistency with NCing. Every note have similar sound and you put randomly on 2 in the middle. Making them all NC is fine I guess but for me its best to place the NC on 00:01:817 - and 00:04:012 - only
  2. 00:34:652 (1,2,3,4,1,2) - use 25% speed so you can hear that 00:35:475 (1,2) - should be 1/4 earlier also 00:35:018 (3,4) - direction change might be uncomfortable here
  3. 01:20:476 (1,2,3,4) - stream looks bad please you use something like https://osu.ppy.sh/ss/6624221
  4. 01:29:621 (6,7,8,9) - same with

    There is not reason to keep bookmarks here since they doesn't bring anything.
    Your object count is almost same as platter and you missed a lot of sounds you could map like 01:29:530 - or 01:10:231 -
    And I am not into your NC placement but it might be just be me.

Good luck!
wonjae

BoberOfDarkness wrote:

Rain

  1. 00:01:817 (6,1,1,3) - inconsistency with NCing. Every note have similar sound and you put randomly on 2 in the middle. Making them all NC is fine I guess but for me its best to place the NC on 00:01:817 - and 00:04:012 - only youre right, fixed
  2. 00:34:652 (1,2,3,4,1,2) - use 25% speed so you can hear that 00:35:475 (1,2) - should be 1/4 earlier also 00:35:018 (3,4) - direction change might be uncomfortable here fixed and nerfed
  3. 01:20:476 (1,2,3,4) - stream looks bad please you use something like https://osu.ppy.sh/ss/6624221
  4. 01:29:621 (6,7,8,9) - same with curved both

    There is not reason to keep bookmarks here since they doesn't bring anything.
    Your object count is almost same as platter and you missed a lot of sounds you could map like 01:29:530 - or 01:10:231 -
    And I am not into your NC placement but it might be just be me.
    i added a few more notes but to me, it dosent suit well with how i wanted the kiai to play out.

Good luck!
also roseus can you delete the bookmarks for me? i forgot to lol.

LOOK ITS AN UPDATE
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288,304,81939,6,0,L|384:304,1,80,0|0,0:0|0:0,0:0:0:0:
480,240,82304,2,0,L|384:240,1,80,0|0,0:0|0:0,0:0:0:0:
112,224,82670,1,0,0:0:0:0:
368,160,83037,5,0,0:0:0:0:
88,160,83402,2,0,L|200:160,1,80,0|0,0:0|0:0,0:0:0:0:
344,160,83768,2,0,L|256:160,1,80,0|0,0:0|0:0,0:0:0:0:
392,320,84134,5,0,0:0:0:0:
448,296,84226,1,0,0:0:0:0:
472,232,84317,1,0,0:0:0:0:
424,184,84409,1,0,0:0:0:0:
152,136,84499,5,0,0:0:0:0:
96,136,84591,1,0,0:0:0:0:
64,80,84682,1,0,0:0:0:0:
112,48,84774,1,0,0:0:0:0:
368,80,84866,6,0,L|448:80,1,80,0|0,0:0|0:0,0:0:0:0:
320,80,85231,2,0,L|240:80,1,80,0|0,0:0|0:0,0:0:0:0:
400,192,85598,5,0,0:0:0:0:
328,192,85780,1,0,0:0:0:0:
120,176,85963,1,0,0:0:0:0:
192,176,86146,1,0,0:0:0:0:
432,304,86329,6,0,L|336:304,1,80,0|0,0:0|0:0,0:0:0:0:
256,304,86694,2,0,L|176:304,1,80,0|0,0:0|0:0,0:0:0:0:
352,304,87061,6,0,L|432:304,1,80,0|0,0:0|0:0,0:0:0:0:
128,312,87426,2,0,L|48:312,1,80,0|0,0:0|0:0,0:0:0:0:
432,192,87793,1,0,0:0:0:0:
480,144,87883,1,0,0:0:0:0:
448,96,87975,1,0,0:0:0:0:
96,176,88159,1,0,0:0:0:0:
56,208,88249,1,0,0:0:0:0:
96,240,88341,1,0,0:0:0:0:
288,160,88524,6,0,L|192:160,1,80,0|0,0:0|0:0,0:0:0:0:
96,160,88890,1,8,0:0:0:0:
144,160,88982,1,0,0:0:0:0:
200,160,89073,1,0,0:0:0:0:
480,160,89256,2,0,L|400:160,1,80,8|8,0:0|0:0,0:0:0:0:
184,160,89621,1,8,0:0:0:0:
120,160,89713,1,8,0:0:0:0:
104,160,89804,1,8,0:0:0:0:
152,160,89896,1,0,0:0:0:0:
432,280,89987,5,4,0:0:0:0:
256,192,90354,12,0,95841,0:0:0:0:
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