forum

Kumakuma - Hallucination [CatchTheBeat]

posted
Total Posts
153
show more
Topic Starter
DeletedUser_6709840

MickeyTran wrote:

Here's the NM that you requested


General

All good atm. I'll be back in metadata hell soon enough when full version of song comes out,

Cup
I'd make Cup a little easier tbh. Some distancing issues like:

01:01:451 (5,6,1) - This feels weird to play in my opinion. I would make 01:01:817 (6,1) - more distance and 01:01:451 (5,6) - shorter distance Agreed, I hope the shifting around I did makes it play better.
01:12:793 (1,2,3) - I wouldn't really use 1/2 notes for this, but id rather delete 01:12:793 (1,3) - because it just doesn't fit with the song. Kind of overmapped for cup I made it a slider so it still catches the main beats
01:17:183 (2) - Don't repeat the slider, and drag 01:17:914 (3) - to the red tick because i feel like the part can make more sense. The repeat is tp follow the snare of the drums But I did move the note

Important stuff:
01:19:194 (1,2,3,4,5,1) - I'm sorry but too many 1/2 notes tbh. Can you try remapping it in a different pattern because it doesn't make it a Cup difficulty if you spam too many 1/2 notes :c For example I would do this:


I made one of the triplets a slider.

NC issues:
00:30:354 (1,2,3,4,5,6,7) - Too many combos, i'd consider NC on 00:31:817 (3) -
00:49:012 (1,2,3,4,5,6,7) - Wayyy too many combos. You should NC 00:50:841 (1) -
00:55:232 (3) - NC
01:08:037 (3) - NC
01:15:902 (1) - NC
01:20:841 (2) - NC
01:26:694 (4) - NC

Done

Salad
Note: I think i'll fix NC issues for Salad for now.

00:48:646 (5) - NC
00:53:037 (1) - NC
00:57:793 (1) - NC

All Done

Platter
Too much left-right movement in the beginning of the song ;w;

Here's to show how much you use the zig zag or the left right movement pattern:
00:06:024 (6,1,2,3,4) - This plays fine, but I did nerf the spacing slightly
00:10:598 (1,2,3) - The only argument I see for this is the flow from the previous slider would suck, but the pattern itself plays fine and gives the piano emphasis.
00:12:671 (6,7,1,2,3) - There's not much else I can do with this since it's consistent to the previous patterns and adds the needed emphasis to the piano
00:14:500 (4,5,1,2,3) - I did something
00:18:280 (1,2,3,4,5,1,2,3) - Honestly too much left right here Did some repositioning

Ok ok I didn't want to put too much time stamp to frustrate or stress you a little. I know there are more patterns that look like this, but just a change in some patterns and the map will improve to make it more fun for other players. :) An essay mod wont stress me any but thanks.

I hope it's helpful! >< It was, thank you
Mod applied, ready for more
Xinnoh
First mod queue post!

Cup
00:27:061 (1) - Should this be a reverse slider? Two syllables
00:52:305 (2) - Put in the exact center between 00:51:207 (1) - and 00:53:402 (1). Should look nicer
00:52:305 (2) - ^ but with middle of slider 00:52:305 (2) - and 00:53:037 (4) -
00:53:037 (4,2) - Could give them the same x coordinate.
01:21:938 (3,4) - Just curious as to why those are different angles

Salad
00:06:207 (3) - For the intro, I would suggest keep it cup difficulty just because the song is lighter, no dashes until the drum kicks in
00:16:817 (4) - Curious to why this one is further
00:46:451 (1) - Change beatsnap to 1/3, increase slider length 00:51:207 (2) - If you're following the lyrics, change to 1/3 and move it back one tick 00:55:232 (1) - ^^
00:59:622 (1) - ^
Rhythm Stuff: Are you following a beat or lyrics on this level, if it's lyrics, some of the curve sliders should be reverse and vice versa
00:20:476 (1) - ^
00:23:768 (4) - ^
00:24:866 (5) - ^

Platter
00:12:183 (4) - This circle feels extremely out of place
00:13:159 (1) - Only double clap on the diff
00:39:134 (2) - Slider too long
00:57:793 (5,6,1) - Consider splitting into four sliders like so Kinda tired, did platter last, will finish the rest of it tomorrow.

Rain
Still not too good at playing rain, please doubt what I say here.
It's quite difficult to react to most of the fruits at the start. Its low note density + random placement is making me also agree that it needs a lower AR. I didn't read the other mods about AR until after noticing it in game, so add my opinion to this discussion.
00:26:695 (1) - Too close, or make spacing even
00:28:159 (1) - Double check hitsound pls
01:13:159 (1,2,3,4,5,6) - If you ctrl-g this pattern, it makes the initial hyperdash much easier to follow (and raises the difficulty by 0.05* for some reason)
01:16:451 (4) - If you move this to x=208, it makes walking from 2,3,4 consistent, and becomes clearer you need to dash to 01:16:817 (1)
01:25:598 (1) - Bit too far after that hard part
wonjae

Sinnoh wrote:

First mod queue post!

Cup
00:27:061 (1) - Should this be a reverse slider? Two syllables
00:52:305 (2) - Put in the exact center between 00:51:207 (1) - and 00:53:402 (1). Should look nicer
00:52:305 (2) - ^ but with middle of slider 00:52:305 (2) - and 00:53:037 (4) -
00:53:037 (4,2) - Could give them the same x coordinate.
01:21:938 (3,4) - Just curious as to why those are different angles

Salad
00:06:207 (3) - For the intro, I would suggest keep it cup difficulty just because the song is lighter, no dashes until the drum kicks in
00:16:817 (4) - Curious to why this one is further
00:46:451 (1) - Change beatsnap to 1/3, increase slider length 00:51:207 (2) - If you're following the lyrics, change to 1/3 and move it back one tick 00:55:232 (1) - ^^
00:59:622 (1) - ^
Rhythm Stuff: Are you following a beat or lyrics on this level, if it's lyrics, some of the curve sliders should be reverse and vice versa
00:20:476 (1) - ^
00:23:768 (4) - ^
00:24:866 (5) - ^

Platter
00:12:183 (4) - This circle feels extremely out of place
00:13:159 (1) - Only double clap on the diff
00:39:134 (2) - Slider too long
00:57:793 (5,6,1) - Consider splitting into four sliders like so Kinda tired, did platter last, will finish the rest of it tomorrow.

Rain
Still not too good at playing rain, please doubt what I say here.
It's quite difficult to react to most of the fruits at the start. Its low note density + random placement is making me also agree that it needs a lower AR. I didn't read the other mods about AR until after noticing it in game, so add my opinion to this discussion. ok fine ill change.
00:26:695 (1) - Too close, or make spacing even k
00:28:159 (1) - Double check hitsound pls ask roseus for that one buddy
01:13:159 (1,2,3,4,5,6) - If you ctrl-g this pattern, it makes the initial hyperdash much easier to follow (and raises the difficulty by 0.05* for some reason) done
01:16:451 (4) - If you move this to x=208, it makes walking from 2,3,4 consistent, and becomes clearer you need to dash to 01:16:817 (1) remapped
01:25:598 (1) - Bit too far after that hard part i rhink its fine imo.
map
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 58524,96024
DistanceSpacing: 0.5
BeatDivisor: 3
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Hallucination
TitleUnicode:ãƒãƒ«ã‚·ãƒãƒ°ã‚·ãƒ§ãƒ³
Artist:Kumakuma
ArtistUnicode:ãã¾ãã¾ã£
Creator:RoseusJaeger
Version:Grapes' Rain
Source:å¤æ›¸åº—è¡—ã®æ©‹å§«
Tags:Koshotengai no Hashihime yaoi bl boys love adelta vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
BeatmapID:1018809
BeatmapSetID:476944

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.7
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kobg.jpg",0,0
Video,0,"op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
720,365.853658536585,3,2,1,40,1,0
46817,-100,3,2,1,50,0,1
66573,365.853658536585,4,2,1,40,1,0
66573,-100,3,2,1,40,0,0
90354,-100,3,2,1,5,0,0


[Colours]
Combo1 : 85,251,234
Combo2 : 255,6,255
Combo3 : 163,70,255
Combo4 : 48,92,224

[HitObjects]
416,208,720,6,0,L|307:208,1,80
35,208,1085,1,0,0:0:0:0:
272,208,1451,1,0,0:0:0:0:
48,304,1817,2,0,L|224:304,1,160
464,256,2366,2,0,L|384:256,1,80
48,256,2915,6,0,L|128:256,1,80
384,304,3280,1,0,0:0:0:0:
144,288,3646,1,0,0:0:0:0:
464,336,4012,6,0,L|384:336,1,80
128,336,4378,1,0,0:0:0:0:
320,336,4744,1,0,0:0:0:0:
480,288,5110,2,0,L|320:288,1,160
64,192,5841,5,0,0:0:0:0:
192,192,6024,1,0,0:0:0:0:
448,192,6207,1,0,0:0:0:0:
256,192,6573,1,0,0:0:0:0:
64,192,6939,1,0,0:0:0:0:
368,192,7305,1,0,0:0:0:0:
192,320,7671,6,0,L|112:320,1,80
384,256,8037,1,0,0:0:0:0:
112,256,8402,1,8,0:0:0:0:
288,240,8768,1,0,0:0:0:0:
480,240,9134,1,0,0:0:0:0:
32,176,9500,6,0,P|96:144|176:192,1,160,8|0,0:0|0:0,0:0:0:0:
480,176,10232,2,0,P|416:144|320:192,1,160,0|8,0:0|0:0,0:0:0:0:
48,288,10963,1,0,0:0:0:0:
336,288,11329,1,0,0:0:0:0:
128,208,11695,2,0,L|320:208,1,160
464,144,12427,6,0,L|336:144,1,106.666666666667
96,144,12793,1,0,0:0:0:0:
352,208,13159,2,0,L|240:208,1,106.666666666667
80,304,13524,2,0,L|192:304,1,106.666666666667
496,224,13890,6,0,P|480:160|256:32,1,320
112,16,14805,1,0,0:0:0:0:
228,96,14988,2,0,P|211:246|52:292,1,320,8|0,0:0|0:0,0:0:0:0:
336,208,16085,6,0,L|416:128,1,106.666666666667
224,208,16451,2,0,L|160:112,1,106.666666666667
16,224,16817,2,0,L|96:144,1,106.666666666667
288,160,17183,1,8,0:0:0:0:
448,160,17549,1,0,0:0:0:0:
144,336,17915,5,0,0:0:0:0:
448,336,18280,2,0,L|332:336,1,106.666666666667,8|0,0:0|0:0,0:0:0:0:
96,336,18646,1,0,0:0:0:0:
352,272,19012,1,0,0:0:0:0:
32,192,19378,6,0,L|150:190,1,106.666666666667
384,192,19744,1,0,0:0:0:0:
176,192,20110,1,0,0:0:0:0:
496,288,20476,6,0,L|368:288,1,106.666666666667
144,288,20841,1,0,0:0:0:0:
416,288,21207,1,0,0:0:0:0:
112,240,21573,1,0,0:0:0:0:
432,240,21939,1,0,0:0:0:0:
176,256,22305,5,0,0:0:0:0:
448,304,22671,2,0,L|288:304,1,160
112,288,23402,6,0,L|224:288,1,106.666666666667
464,224,23768,2,0,L|320:224,1,106.666666666667
128,208,24134,1,0,0:0:0:0:
368,208,24500,1,0,0:0:0:0:
80,192,24866,6,0,P|96:144|288:64,1,266.666666666667
464,64,25598,2,0,L|352:64,1,106.666666666667
112,80,25963,1,0,0:0:0:0:
320,80,26329,1,0,0:0:0:0:
32,192,26695,5,0,0:0:0:0:
112,272,27061,2,0,L|240:272,1,106.666666666667,4|0,0:0|0:0,0:0:0:0:
448,256,27427,1,0,0:0:0:0:
192,272,27793,1,0,0:0:0:0:
464,288,28159,6,2,L|336:288,1,106.666666666667
112,272,28524,1,0,0:0:0:0:
368,176,28890,1,0,0:0:0:0:
112,176,29256,1,0,0:0:0:0:
384,176,29622,1,0,0:0:0:0:
48,224,29988,6,0,L|176:224,1,106.666666666667
416,240,30354,1,0,0:0:0:0:
176,224,30719,1,0,0:0:0:0:
464,208,31085,5,0,0:0:0:0:
432,336,31451,2,0,L|368:240,1,106.666666666667
112,208,31817,1,0,0:0:0:0:
384,208,32183,1,0,0:0:0:0:
48,336,32549,2,0,L|128:208,1,106.666666666667
352,208,32915,1,0,0:0:0:0:
176,208,33280,1,0,0:0:0:0:
480,208,33646,2,0,P|416:128|176:144,1,320
352,160,34744,5,8,0:0:0:0:
160,160,35110,1,0,0:0:0:0:
446,171,35476,5,0,0:0:0:0:
193,195,35841,2,0,P|241:291|465:339,1,320,4|0,0:0|0:0,0:0:0:0:
143,352,36939,1,0,0:0:0:0:
416,352,37305,1,0,0:0:0:0:
272,352,37671,5,0,0:0:0:0:
118,352,38037,2,0,P|34:231|139:128,1,320
411,350,39134,2,0,P|495:230|389:126,1,320
112,192,40232,6,0,L|224:192,1,106.666666666667,8|0,0:0|0:0,0:0:0:0:
480,192,40598,1,0,0:0:0:0:
256,192,40963,1,0,0:0:0:0:
464,192,41329,6,0,L|336:192,1,106.666666666667,4|0,0:0|0:0,0:0:0:0:
128,192,41695,1,0,0:0:0:0:
352,192,42061,1,0,0:0:0:0:
64,224,42427,2,0,P|219:216|240:208,1,160,4|0,0:0|0:0,0:0:0:0:
400,192,43159,1,0,0:0:0:0:
128,192,43524,5,8,0:0:0:0:
432,192,43890,1,0,0:0:0:0:
160,256,44256,1,0,0:0:0:0:
320,272,44622,1,0,0:0:0:0:
480,256,44988,1,0,0:0:0:0:
272,128,45354,2,0,L|160:128,1,106.666666666667
464,128,45719,1,4,0:0:0:0:
272,128,46085,1,0,0:0:0:0:
448,320,46451,6,0,L|336:320,1,106.666666666667
112,320,46817,1,0,0:0:0:0:
256,320,47183,2,0,L|384:320,1,106.666666666667
32,320,47549,1,0,0:0:0:0:
208,272,47915,2,0,P|304:240|336:160,1,160,8|0,0:0|0:0,0:0:0:0:
416,144,48646,1,0,0:0:0:0:
96,96,49012,6,0,L|208:96,1,106.666666666667
448,224,49378,2,0,L|336:224,1,106.666666666667
96,176,49744,2,0,P|144:256|240:256,1,160,0|8,0:0|0:0,0:0:0:0:
368,320,50476,1,0,0:0:0:0:
96,320,50841,6,0,L|224:320,1,106.666666666667
432,256,51207,2,0,L|272:256,1,160
48,240,51939,2,0,L|160:240,1,106.666666666667
384,240,52305,1,8,0:0:0:0:
144,128,52671,1,0,0:0:0:0:
400,128,53037,1,0,0:0:0:0:
48,240,53402,6,0,L|176:240,1,106.666666666667
384,240,53768,1,0,0:0:0:0:
464,192,54134,2,0,L|336:192,1,106.666666666667
128,192,54500,1,8,0:0:0:0:
320,192,54866,1,0,0:0:0:0:
416,208,55232,6,0,L|304:208,1,106.666666666667
48,144,55598,2,0,L|208:144,1,160,4|0,0:0|0:0,0:0:0:0:
304,208,56146,1,0,0:0:0:0:
448,288,56329,2,0,L|288:288,1,160,0|8,0:0|0:0,0:0:0:0:
160,208,57061,1,0,0:0:0:0:
368,208,57427,5,0,0:0:0:0:
64,208,57793,2,0,L|208:208,1,106.666666666667
464,272,58159,2,0,L|336:272,1,106.666666666667
112,224,58524,2,0,P|48:208|16:112,1,160,0|8,0:0|0:0,0:0:0:0:
256,112,59256,1,0,0:0:0:0:
432,192,59622,6,0,L|304:192,1,106.666666666667
48,224,59988,2,0,L|208:224,1,160
464,160,60719,2,0,L|352:160,1,106.666666666667
128,288,61085,2,0,L|304:288,1,160,8|0,0:0|0:0,0:0:0:0:
80,240,61817,1,0,0:0:0:0:
432,224,62183,2,0,P|368:320|80:208,1,480
192,208,63646,1,0,0:0:0:0:
496,208,64012,6,0,L|320:208,1,160
192,16,64744,5,0,0:0:0:0:
128,64,64927,1,0,0:0:0:0:
64,112,65110,1,0,0:0:0:0:
128,160,65293,1,0,0:0:0:0:
192,208,65476,1,4,0:0:0:0:
256,256,65659,1,0,0:0:0:0:
192,304,65841,1,0,0:0:0:0:
464,304,66024,5,0,0:0:0:0:
336,304,66207,1,4,0:0:0:0:
208,304,66390,1,0,0:0:0:0:
16,304,66573,1,0,0:0:0:0:
448,304,66939,5,0,0:0:0:0:
400,256,67122,1,0,0:0:0:0:
160,256,67305,2,0,L|272:256,1,80
336,320,67671,2,0,L|240:320,1,80
64,256,68037,1,0,0:0:0:0:
320,256,68402,1,0,0:0:0:0:
64,240,68768,6,0,L|160:128,1,120
320,144,69134,2,0,L|400:144,1,80
240,144,69500,1,0,0:0:0:0:
400,144,69866,1,0,0:0:0:0:
144,144,70049,1,0,0:0:0:0:
448,192,70415,1,0,0:0:0:0:
96,191,70598,1,0,0:0:0:0:
336,208,70963,1,0,0:0:0:0:
152,208,71329,1,0,0:0:0:0:
368,240,71695,6,0,L|448:240,1,80
304,240,72061,1,0,0:0:0:0:
64,272,72244,2,0,L|160:272,1,80
448,288,72793,1,0,0:0:0:0:
368,240,72976,1,0,0:0:0:0:
128,96,73159,5,0,0:0:0:0:
80,128,73251,1,0,0:0:0:0:
128,176,73342,1,0,0:0:0:0:
176,224,73434,1,0,0:0:0:0:
128,256,73525,1,0,0:0:0:0:
80,288,73616,1,0,0:0:0:0:
432,208,73707,6,0,L|336:208,1,80
240,128,74073,1,0,0:0:0:0:
416,128,74256,1,0,0:0:0:0:
160,128,74622,1,0,0:0:0:0:
320,128,74988,1,0,0:0:0:0:
64,128,75354,1,0,0:0:0:0:
448,192,75537,1,0,0:0:0:0:
400,240,75719,6,0,L|288:240,1,80
64,256,76085,1,0,0:0:0:0:
160,256,76268,1,0,0:0:0:0:
256,256,76451,2,0,L|336:256,1,80
496,256,76817,6,0,L|384:256,1,80
64,160,77183,2,0,L|144:160,1,80,8|0,0:0|0:0,0:0:0:0:
448,160,77549,1,0,0:0:0:0:
176,160,77915,1,0,0:0:0:0:
464,160,78280,1,0,0:0:0:0:
256,304,78646,1,0,0:0:0:0:
80,304,78829,5,0,0:0:0:0:
224,208,79195,1,0,0:0:0:0:
432,208,79378,2,0,L|336:208,1,80
96,208,79744,1,0,0:0:0:0:
352,208,80110,2,0,L|272:208,1,80
336,288,80476,5,0,0:0:0:0:
384,256,80567,1,0,0:0:0:0:
432,224,80659,1,0,0:0:0:0:
384,256,80750,1,0,0:0:0:0:
336,288,80841,1,0,0:0:0:0:
160,48,80933,1,0,0:0:0:0:
112,80,81024,1,0,0:0:0:0:
64,112,81116,1,0,0:0:0:0:
112,80,81207,1,0,0:0:0:0:
336,144,81573,5,0,0:0:0:0:
160,144,81756,1,0,0:0:0:0:
288,304,81939,6,0,L|384:304,1,80
432,304,82305,1,0,0:0:0:0:
144,224,82488,2,0,L|32:224,1,80
400,208,83037,5,0,0:0:0:0:
80,160,83402,2,0,L|192:160,1,80
320,160,83860,1,0,0:0:0:0:
464,320,84134,5,0,0:0:0:0:
416,272,84226,1,0,0:0:0:0:
368,224,84317,1,0,0:0:0:0:
208,192,84409,5,0,0:0:0:0:
256,144,84500,1,0,0:0:0:0:
304,96,84591,1,0,0:0:0:0:
112,224,84683,5,0,0:0:0:0:
64,176,84774,1,0,0:0:0:0:
16,128,84866,2,0,L|128:128,1,80
304,112,85231,2,0,L|192:112,1,80
448,160,85598,5,0,0:0:0:0:
192,176,85963,1,0,0:0:0:0:
432,304,86329,2,0,L|336:304,1,80
48,320,86694,2,0,L|128:320,1,80
384,304,87061,6,0,L|464:304,1,80
128,320,87426,2,0,L|48:320,1,80
384,208,87793,1,0,0:0:0:0:
144,208,88159,1,0,0:0:0:0:
432,160,88524,6,0,L|336:160,1,80
96,160,88890,1,8,0:0:0:0:
48,208,88982,1,0,0:0:0:0:
96,256,89073,1,0,0:0:0:0:
416,288,89256,2,0,L|304:288,1,80
64,224,89622,2,0,L|176:224,1,80,8|0,0:0|0:0,0:0:0:0:
432,224,89988,1,4,0:0:0:0:
256,192,90354,12,0,95841,0:0:0:0:
Topic Starter
DeletedUser_6709840

Sinnoh wrote:

First mod queue post!

Cup
00:27:061 (1) - Should this be a reverse slider? Two syllables Yeah, true
00:52:305 (2) - Put in the exact center between 00:51:207 (1) - and 00:53:402 (1). Should look nicer I'm trying to match the tone of the vocal and I dont know exactly what you're asking me to do here, but I did increase distance for a nicer flow.
00:52:305 (2) - ^ but with middle of slider 00:52:305 (2) - and 00:53:037 (4) - Wut.... what do you want me to do? *I think you got time stamps mixed up*
00:53:037 (4,2) - Could give them the same x coordinate. Sure
01:21:938 (3,4) - Just curious as to why those are different angles This is to give the sound on the second slider more emphasis, that's why I did so. I dont copy paste sliders, I map them all manually so that might have played a factor into it as well.

Salad
00:06:207 (3) - For the intro, I would suggest keep it cup difficulty just because the song is lighter, no dashes until the drum kicks in Sure
00:16:817 (4) - Curious to why this one is further The beat is increasing in tone, so i did so to match it.
00:46:451 (1) - Change beatsnap to 1/3, increase slider length I REALLY dont want to do that because it will mess up the dash I have there, but fine.... 00:51:207 (2) - If you're following the lyrics, change to 1/3 and move it back one tick Now i have to remap to make that work... firetruck00:55:232 (1) - ^^ Okay, i dont like it though.
00:59:622 (1) - ^ *makes changes but screams internally*
Rhythm Stuff: Are you following a beat or lyrics on this level, if it's lyrics, some of the curve sliders should be reverse and vice versa
00:20:476 (1) - ^ okay
00:23:768 (4) - ^
00:24:866 (5) - ^

Platter
00:12:183 (4) - This circle feels extremely out of place Deleted
00:13:159 (1) - Only double clap on the diff changed
00:39:134 (2) - Slider too long Shortened
00:57:793 (5,6,1) - Consider splitting into four sliders like so Following vocal and it would ruin my ability to do any h-dashes, so no Kinda tired, did platter last, will finish the rest of it tomorrow.

Rain
Still not too good at playing rain, please doubt what I say here.
It's quite difficult to react to most of the fruits at the start. Its low note density + random placement is making me also agree that it needs a lower AR. I didn't read the other mods about AR until after noticing it in game, so add my opinion to this discussion.
00:26:695 (1) - Too close, or make spacing even
00:28:159 (1) - Double check hitsound pls Firetruck, accidental click.
01:13:159 (1,2,3,4,5,6) - If you ctrl-g this pattern, it makes the initial hyperdash much easier to follow (and raises the difficulty by 0.05* for some reason)
01:16:451 (4) - If you move this to x=208, it makes walking from 2,3,4 consistent, and becomes clearer you need to dash to 01:16:817 (1)
01:25:598 (1) - Bit too far after that hard part
Thanks for the mod, notify me when Platter mod is complete.

Keep the mod train, or BN check train, rolling
ZiRoX
[Cup]
  1. 00:06:024 (4) - This note is not totally needed, and could be removed.
  2. 00:13:890 (1) - I think you can take the repeat out and make it a simple 2/1 slider. That way it will follow the violin as 00:14:988 (2) - does.
  3. 00:21:573 (2,3) - You could replaced these two objects by a 2/1 slider, it will emphasize the vocals a bit more in that case.
  4. 00:30:354 (1,2) - Again, you could replace this with a 2/1 slider and a circle. I think it will also improve the pattern a bit because, while 00:31:085 (2) - covers a whole vocal, the downbeat at 00:31:451 - is currently mapped by a slidertail, which makes it lose a bit of emphasis when it should have more.
  5. 00:37:305 (2) - Sound is quite weak here, and this circle could be removed.
  6. 00:50:841 (3,1) - The distance between these objects can look a bit intimidating for newer players, and it's also the only similar pattern which uses such a distance. I'd suggest you move them a bit closer.
  7. 00:54:500 (2) - You could replaced this with a single circle, to decrease density a bit, to create a break between patterns and to make it consistent with other parts like 00:49:744 (2,3) - and 00:58:524 (3,1) -
  8. 01:03:646 (2) - This note could be removed to reduce the combo a bit.
  9. 01:06:573 (1,2,1,2,3) - Maybe you can try the following timeline? It will allow you to map the downbeat at 01:09:499 - with a circle/sliderhead rather than a slidertail. You can also repeat this pattern at 01:09:499 - .
  10. 01:12:426 - You could use the same 3/2 repeat slider as suggested previously, which will allow you to map as a circle/sliderhead.
  11. 01:15:170 (3) - This note could be removed, to decrease density a bit. Also, having a 1/1 spacing allows you to add more distance between objects, rather than being limited because of the stream.
  12. 01:16:268 (2) - Same on this one, if you take the repeat out you could increase the distance between 01:16:268 (2,1) - for more emphasis.
  13. 01:16:817 (1,2,3,1) - I think you can rearrange this. I think it follows both bass and drums quite nicely.
  14. 01:19:194 (1) - I think this sounds better (and is more consistent with the rest) as a 1/2 slider rathen than a 1/1
  15. 01:20:841 (1) - Try to split this into two objects, so you can emphasize the downbeat more.
  16. 01:21:938 (3) - Same idea on this, don't leave the downbeat underemphasized by being a slidertail.
  17. 01:29:255 (1,2,3,4,5) - Taking out the circles at the red ticks allows for more distance between objects, which I think would emphasize the ending a bit better.
[Salad]
  1. 00:08:037 (6,1) - This distance isn't easy to catch by walking, so I suggest you move (1) closer to the previous object.
  2. 00:09:134 (3,1) - Since (1) marks the beginning of a new section, I think this pattern deserves more distance (even a dash), so you could move (1)'s sliderhead a bit more to the right.
  3. 00:11:695 (3,1) - I think this distance can be a bit tricky to catch, so I'd move the whole 00:12:793 (1,2,3) - pattern to the left a bit. It will also increase the distance between 00:13:524 (3,4) - , which will emphasize the downbeat there better.
  4. 00:13:890 (4,5,1) - Having equal distances here is lame, considering 00:14:622 (5,1) - have sounds of different intensity. I'd make it so the distance between (4,5) is smaller than the distance between (5,1).
  5. 00:23:402 (3,4) - This distance is hard to catch walking, and it doesn't induce dashing, so I'd reduce it a bit.
  6. 00:25:963 (2,1,2) - This whole movement can be quite hard to catch, since the distance between (2,1) can be quite unexpected only to be topped by a dash back. Consider moving (1) to the right a bit.
  7. 00:28:890 (5,1) - Same for this distance, it felt a bit large to me so I'd move (1) to the left a bit.
  8. 00:29:988 (3,4,1) - The double dashing isn't really fitting, so I'd rework this pattern so that only the distance between (4,1) requires a dash.
  9. 00:45:719 (4,1) - This distance can be quite unexpected and easy to miss. I'd change the direction of (1) so it's easy to catch.
  10. 00:50:841 (1,2) - It's weird that you decided to omit the downbeat like that. I'd prefer you use a snapping like 00:46:451 (1,2) -
  11. 00:56:695 (4,1) - Again, this distance can be quite tricky and I'd reduce it a bit.
  12. 00:58:890 (3,1) - This is almost a side to side movement, which can be quite unexpected. I'd make (1) more horizontal so its head starts closer to the previous object.
  13. 01:11:512 (5,1) - Same with this distance, reduce it a bit.
  14. 01:12:244 (3,4) - Reduce thsi distance, the 1/3 dash itself can be quite tricky.
  15. 01:12:427 (4,5) - Considering what you've been following, I think the most adequate timeline should be like this:
  16. 01:19:012 (3) - Same on this, considering what you've been following, it makes more sense to place this on 01:19:194 -
  17. 01:20:659 (1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2) - This section is a mess. It's like you're trying to follow as much instruments as possible, and it doesn't turn out well. I'd suggest you pick 1 or 2 different stuff to follow, and transition between them properly, not trying to mix them.
[Platter]
  1. To me it's weird that you emphasized 00:22:305 (1,2) - with a hdash while leaving 00:24:500 (6,1) - with such an underwhelming dash. The vocal at 00:24:866 - is really strong, and the previous part builds up a bit to that vocal, so I'd expect a bit more distance here.
  2. 00:09:134 (3) - I'd map this as a single circle, because forcing the 1/3 distance after this limits your dash/hdash usage. For example, this creates a nice dash emphasizing the change of section:
  3. 00:27:061 (2,3) - I'd reduce the distance a bit to make the movement back between these objects a bit more lenient after the hdash. You could even replace 00:27:061 (2,3) - with a slider like 00:22:671 (2) - for even more leniency.
  4. 00:32:183 (2) - Again, you're leaving a downbeat underemphasized by mapping it as a slidertail, where it could have a nice dash to it.
  5. 00:47:549 (1) - You could replaced it with a circle, it will create more spacing to the next object allowing for a stronger dash.
  6. 00:51:207 (2) - I think you could make this slider go right so it follows the same direction as the previous hdash.
  7. 00:53:219 (6) - Similar stuff again, deleting this note will let you increase the distance for a better emphasis.
  8. 00:57:793 (5,6) - I think the vocals that follow the 1/1 white ticks are stronger, so I'd follow that.
  9. Again, on the part starting on 01:06:573 - you're trying to mix too many instruments. For example, 01:07:305 (3) - sounds better (to me) if you start it on the red tick at 01:07:487 - , which makes it follow the bass line, which is what you follow the most.
  10. 01:12:427 (1,2,3,4,5,6,7,8,9,10,11,12) - This sounds and looks like overmapping to me.
  11. 01:21:207 (1,2,3,4,5,6) - You're following both the piano and the bass here and it doesn't blend well. If I had to pick, I'd choose the piano.
[Grapes' Rain]
  1. 00:00:720 (1,2) - Do not overmap hyperdashes please, there's no sound at 00:00:902 - .
  2. 00:02:366 - There isn't a sound on this red tick, so why is there an hdash to this.
  3. 00:04:012 (1,2) - Same as the first thing mentioned.
  4. 00:13:890 (1,2,3) - It's really weird that (1,2) has a larger distance than (2,3) considering (3) is a downbeat where the violin and drums are stronger.
  5. 00:31:085 (1,2) - This distance is really inconsistent with your previous patterns. I'd Ctrl+H 00:31:451 (2,3) - and start rearranging what's next.
  6. 00:37:671 (1,2) - The downbeat at (2) is a strong vocal, it deserves more emphasis so I'd increase the distance.
  7. 00:44:256 (3,4,5,6,7) - The vocals are really strong here, and it also builds up to the Kiai, so I'd increase the distance between these objects.
  8. 00:53:402 (1,2,3,4) - Again, the vocals here are strong, so it's weird that 00:53:768 (2,3) - is so underemphasized by such a small distance. I think you can Ctrl+H 00:54:134 (3,4,5) - to fix this.
  9. 00:56:146 (3) - What is this snapped to? I hear something on the 1/3 tick at 00:56:207 - , not on its current position.
  10. 00:56:329 (4) - Having the downbeat at 00:56:695 - as a slidertail really underemphasizes that downbeat. I'd split both objects and add a dash/hdash between them to increase the emphasis.
  11. 00:58:524 (4) - ^Same for this.
  12. 01:01:085 (4,5) - Given the previous patterns, this direction change is really unexpected. Also, 01:02:183 (6,7) - is quite a short distance. I think you can Ctrl+H 01:01:817 (5,6) - .
  13. 01:04:012 (1) - A single object combo isn't needed.
  14. 01:05:841 (7,1,2,3,4) - The hdash to (1) is really random, and so is the increase in the distance between notes. If I had to put an hdash somewhere, it'd be on 01:05:293 (4,5) - , which you emphasized through a finish, so the distance to it is currently underwhelming.
  15. 01:06:573 (4,1) - (1) is a weak sound, so the hyperdash to it isn't really fitting. A more fitting hdash would be between 01:06:390 (3,4) -.
  16. 01:07:122 (2,3) - I don't understand why this has an hyperdash. It makes way more sense if you had an hyperdash between 01:07:671 (4,5) - instead.
  17. 01:11:695 (1,2,3) - Again, this is weird. You leave the downbeat underemphasized as a slidertail, and the hyperdash between those objects doesn't make sense. I'd use the following timeline and make an hyperdash between (2,3)
  18. 01:13:707 (1) - Again, the hyperdash is wrongly placed because you placed the rhythms wrongly. You should split the slider into two circles and the hyperdash should be between those 2 circles
  19. 01:13:707 (1,2,3,4,5) - You're mixing different instruments here, and it doesn't sound too good. I'd move 01:14:622 (4) - to 01:14:438 - in the timeline, and add another circle at 01:14:804 - to follow the bass more closely.
  20. 01:15:354 (6,7) - The hyperdash between these objects doesn't follow anything. I'd add a circle on 01:15:170 - and make an hyperdash between that new circle and 01:15:354 (6) - .
  21. 01:16:085 (2) - This note sounds out of place considering the rhythms you're mostly following, so I'd delete this circle.
  22. 01:22:305 (2,3) - The same thing as mentioned for 01:11:695 (1,2,3) - applies here
  23. 01:23:860 (3) - This sounds really off. I think it sounds better if you place it on 01:23:768 -
  24. 01:24:317 (3,1,2) - Again, hyperdash usage is weird here. The strongest sound is (2), so the hyperdash should be between 01:24:409 (1,2) - instead of 01:24:317 (3,1) - .
  25. 01:24:591 (3,1) - Same thing again, this hyperdash follows nothing. If any, there should be an hyperdash between 01:24:774 (2,3) - .
  26. 01:25:780 - 01:26:146 - I think you could add circles here to follow the bass sounds.
Good luck with the mapset!
wonjae
:)

ZiRoX wrote:

[Cup]
  1. 00:06:024 (4) - This note is not totally needed, and could be removed.
  2. 00:13:890 (1) - I think you can take the repeat out and make it a simple 2/1 slider. That way it will follow the violin as 00:14:988 (2) - does.
  3. 00:21:573 (2,3) - You could replaced these two objects by a 2/1 slider, it will emphasize the vocals a bit more in that case.
  4. 00:30:354 (1,2) - Again, you could replace this with a 2/1 slider and a circle. I think it will also improve the pattern a bit because, while 00:31:085 (2) - covers a whole vocal, the downbeat at 00:31:451 - is currently mapped by a slidertail, which makes it lose a bit of emphasis when it should have more.
  5. 00:37:305 (2) - Sound is quite weak here, and this circle could be removed.
  6. 00:50:841 (3,1) - The distance between these objects can look a bit intimidating for newer players, and it's also the only similar pattern which uses such a distance. I'd suggest you move them a bit closer.
  7. 00:54:500 (2) - You could replaced this with a single circle, to decrease density a bit, to create a break between patterns and to make it consistent with other parts like 00:49:744 (2,3) - and 00:58:524 (3,1) -
  8. 01:03:646 (2) - This note could be removed to reduce the combo a bit.
  9. 01:06:573 (1,2,1,2,3) - Maybe you can try the following timeline? It will allow you to map the downbeat at 01:09:499 - with a circle/sliderhead rather than a slidertail. You can also repeat this pattern at 01:09:499 - .
  10. 01:12:426 - You could use the same 3/2 repeat slider as suggested previously, which will allow you to map as a circle/sliderhead.
  11. 01:15:170 (3) - This note could be removed, to decrease density a bit. Also, having a 1/1 spacing allows you to add more distance between objects, rather than being limited because of the stream.
  12. 01:16:268 (2) - Same on this one, if you take the repeat out you could increase the distance between 01:16:268 (2,1) - for more emphasis.
  13. 01:16:817 (1,2,3,1) - I think you can rearrange this. I think it follows both bass and drums quite nicely.
  14. 01:19:194 (1) - I think this sounds better (and is more consistent with the rest) as a 1/2 slider rathen than a 1/1
  15. 01:20:841 (1) - Try to split this into two objects, so you can emphasize the downbeat more.
  16. 01:21:938 (3) - Same idea on this, don't leave the downbeat underemphasized by being a slidertail.
  17. 01:29:255 (1,2,3,4,5) - Taking out the circles at the red ticks allows for more distance between objects, which I think would emphasize the ending a bit better.
[Salad]
  1. 00:08:037 (6,1) - This distance isn't easy to catch by walking, so I suggest you move (1) closer to the previous object.
  2. 00:09:134 (3,1) - Since (1) marks the beginning of a new section, I think this pattern deserves more distance (even a dash), so you could move (1)'s sliderhead a bit more to the right.
  3. 00:11:695 (3,1) - I think this distance can be a bit tricky to catch, so I'd move the whole 00:12:793 (1,2,3) - pattern to the left a bit. It will also increase the distance between 00:13:524 (3,4) - , which will emphasize the downbeat there better.
  4. 00:13:890 (4,5,1) - Having equal distances here is lame, considering 00:14:622 (5,1) - have sounds of different intensity. I'd make it so the distance between (4,5) is smaller than the distance between (5,1).
  5. 00:23:402 (3,4) - This distance is hard to catch walking, and it doesn't induce dashing, so I'd reduce it a bit.
  6. 00:25:963 (2,1,2) - This whole movement can be quite hard to catch, since the distance between (2,1) can be quite unexpected only to be topped by a dash back. Consider moving (1) to the right a bit.
  7. 00:28:890 (5,1) - Same for this distance, it felt a bit large to me so I'd move (1) to the left a bit.
  8. 00:29:988 (3,4,1) - The double dashing isn't really fitting, so I'd rework this pattern so that only the distance between (4,1) requires a dash.
  9. 00:45:719 (4,1) - This distance can be quite unexpected and easy to miss. I'd change the direction of (1) so it's easy to catch.
  10. 00:50:841 (1,2) - It's weird that you decided to omit the downbeat like that. I'd prefer you use a snapping like 00:46:451 (1,2) -
  11. 00:56:695 (4,1) - Again, this distance can be quite tricky and I'd reduce it a bit.
  12. 00:58:890 (3,1) - This is almost a side to side movement, which can be quite unexpected. I'd make (1) more horizontal so its head starts closer to the previous object.
  13. 01:11:512 (5,1) - Same with this distance, reduce it a bit.
  14. 01:12:244 (3,4) - Reduce thsi distance, the 1/3 dash itself can be quite tricky.
  15. 01:12:427 (4,5) - Considering what you've been following, I think the most adequate timeline should be like this:
  16. 01:19:012 (3) - Same on this, considering what you've been following, it makes more sense to place this on 01:19:194 -
  17. 01:20:659 (1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2) - This section is a mess. It's like you're trying to follow as much instruments as possible, and it doesn't turn out well. I'd suggest you pick 1 or 2 different stuff to follow, and transition between them properly, not trying to mix them.
[Platter]
  1. To me it's weird that you emphasized 00:22:305 (1,2) - with a hdash while leaving 00:24:500 (6,1) - with such an underwhelming dash. The vocal at 00:24:866 - is really strong, and the previous part builds up a bit to that vocal, so I'd expect a bit more distance here.
  2. 00:09:134 (3) - I'd map this as a single circle, because forcing the 1/3 distance after this limits your dash/hdash usage. For example, this creates a nice dash emphasizing the change of section:
  3. 00:27:061 (2,3) - I'd reduce the distance a bit to make the movement back between these objects a bit more lenient after the hdash. You could even replace 00:27:061 (2,3) - with a slider like 00:22:671 (2) - for even more leniency.
  4. 00:32:183 (2) - Again, you're leaving a downbeat underemphasized by mapping it as a slidertail, where it could have a nice dash to it.
  5. 00:47:549 (1) - You could replaced it with a circle, it will create more spacing to the next object allowing for a stronger dash.
  6. 00:51:207 (2) - I think you could make this slider go right so it follows the same direction as the previous hdash.
  7. 00:53:219 (6) - Similar stuff again, deleting this note will let you increase the distance for a better emphasis.
  8. 00:57:793 (5,6) - I think the vocals that follow the 1/1 white ticks are stronger, so I'd follow that.
  9. Again, on the part starting on 01:06:573 - you're trying to mix too many instruments. For example, 01:07:305 (3) - sounds better (to me) if you start it on the red tick at 01:07:487 - , which makes it follow the bass line, which is what you follow the most.
  10. 01:12:427 (1,2,3,4,5,6,7,8,9,10,11,12) - This sounds and looks like overmapping to me.
  11. 01:21:207 (1,2,3,4,5,6) - You're following both the piano and the bass here and it doesn't blend well. If I had to pick, I'd choose the piano.
[Grapes' Rain]
  1. 00:00:720 (1,2) - Do not overmap hyperdashes please, there's no sound at 00:00:902 - . ok
  2. 00:02:366 - There isn't a sound on this red tick, so why is there an hdash to this. ok
  3. 00:04:012 (1,2) - Same as the first thing mentioned. ok
  4. 00:13:890 (1,2,3) - It's really weird that (1,2) has a larger distance than (2,3) considering (3) is a downbeat where the violin and drums are stronger. made slider 3 a hyper.
  5. 00:31:085 (1,2) - This distance is really inconsistent with your previous patterns. I'd Ctrl+H 00:31:451 (2,3) - and start rearranging what's next. done but nerfed slider distance.
  6. 00:37:671 (1,2) - The downbeat at (2) is a strong vocal, it deserves more emphasis so I'd increase the distance. remapped
  7. 00:44:256 (3,4,5,6,7) - The vocals are really strong here, and it also builds up to the Kiai, so I'd increase the distance between these objects. remapped
  8. 00:53:402 (1,2,3,4) - Again, the vocals here are strong, so it's weird that 00:53:768 (2,3) - is so underemphasized by such a small distance. I think you can Ctrl+H 00:54:134 (3,4,5) - to fix this. moved sliders around.
  9. 00:56:146 (3) - What is this snapped to? I hear something on the 1/3 tick at 00:56:207 - , not on its current position. whoops for got to snap that when i remapped to 1/3, thank you
  10. 00:56:329 (4) - Having the downbeat at 00:56:695 - as a slidertail really underemphasizes that downbeat. I'd split both objects and add a dash/hdash between them to increase the emphasis. idk so
  11. 00:58:524 (4) - ^Same for this. i dont get it
  12. 01:01:085 (4,5) - Given the previous patterns, this direction change is really unexpected. Also, 01:02:183 (6,7) - is quite a short distance. I think you can Ctrl+H 01:01:817 (5,6) - . fixed
  13. 01:04:012 (1) - A single object combo isn't needed. whoops idk where that came from
  14. 01:05:841 (7,1,2,3,4) - The hdash to (1) is really random, and so is the increase in the distance between notes. If I had to put an hdash somewhere, it'd be on 01:05:293 (4,5) - , which you emphasized through a finish, so the distance to it is currently underwhelming. remapped
  15. 01:06:573 (4,1) - (1) is a weak sound, so the hyperdash to it isn't really fitting. A more fitting hdash would be between 01:06:390 (3,4) -.added a hyper at 3,4 but i wanted to keep the one in the beginning for emphasis of leaving kiai
  16. 01:07:122 (2,3) - I don't understand why this has an hyperdash. It makes way more sense if you had an hyperdash between 01:07:671 (4,5) - instead. ok
  17. 01:11:695 (1,2,3) - Again, this is weird. You leave the downbeat underemphasized as a slidertail, and the hyperdash between those objects doesn't make sense. I'd use the following timeline and make an hyperdash between (2,3)
    ok
  18. 01:13:707 (1) - Again, the hyperdash is wrongly placed because you placed the rhythms wrongly. You should split the slider into two circles and the hyperdash should be between those 2 circles okk
  19. 01:13:707 (1,2,3,4,5) - You're mixing different instruments here, and it doesn't sound too good. I'd move 01:14:622 (4) - to 01:14:438 - in the timeline, and add another circle at 01:14:804 - to follow the bass more closely. ok
  20. 01:15:354 (6,7) - The hyperdash between these objects doesn't follow anything. I'd add a circle on 01:15:170 - and make an hyperdash between that new circle and 01:15:354 (6) - . i relly dont think thats nessesary
  21. 01:16:085 (2) - This note sounds out of place considering the rhythms you're mostly following, so I'd delete this circle. yea ur right
  22. 01:22:305 (2,3) - The same thing as mentioned for 01:11:695 (1,2,3) - applies here ok
  23. 01:23:860 (3) - This sounds really off. I think it sounds better if you place it on 01:23:768 - yea that was wrongly placed.
  24. 01:24:317 (3,1,2) - Again, hyperdash usage is weird here. The strongest sound is (2), so the hyperdash should be between 01:24:409 (1,2) - instead of 01:24:317 (3,1) - . idk i think i made it better
  25. 01:24:591 (3,1) - Same thing again, this hyperdash follows nothing. If any, there should be an hyperdash between 01:24:774 (2,3) - .yea ur right
  26. 01:25:780 - 01:26:146 - I think you could add circles here to follow the bass sounds. ok
Good luck with the mapset!
much thanks. <3



idk slightly better and underweighted rain
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8037,58524,96024
DistanceSpacing: 0.5
BeatDivisor: 3
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Hallucination
TitleUnicode:ãƒãƒ«ã‚·ãƒãƒ°ã‚·ãƒ§ãƒ³
Artist:Kumakuma
ArtistUnicode:ãã¾ãã¾ã£
Creator:RoseusJaeger
Version:Grapes' Rain
Source:å¤æ›¸åº—è¡—ã®æ©‹å§«
Tags:Koshotengai no Hashihime yaoi bl boys love adelta vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
BeatmapID:1018809
BeatmapSetID:476944

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kobg.jpg",0,0
Video,0,"op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
720,365.853658536585,3,2,1,40,1,0
46817,-100,3,2,1,50,0,1
66573,365.853658536585,4,2,1,40,1,0
66573,-100,3,2,1,40,0,0
90354,-100,3,2,1,5,0,0


[Colours]
Combo1 : 85,251,234
Combo2 : 255,6,255
Combo3 : 163,70,255
Combo4 : 48,92,224

[HitObjects]
400,208,720,5,0,0:0:0:0:
128,208,1085,1,0,0:0:0:0:
336,208,1451,1,0,0:0:0:0:
48,304,1817,2,0,L|224:304,1,160
400,304,2549,1,0,0:0:0:0:
48,256,2915,6,0,L|128:256,1,80
384,256,3280,1,0,0:0:0:0:
144,288,3646,1,0,0:0:0:0:
384,320,4012,5,0,0:0:0:0:
128,336,4378,1,0,0:0:0:0:
320,320,4744,1,0,0:0:0:0:
480,288,5110,2,0,L|320:288,1,160
64,192,5841,5,0,0:0:0:0:
192,192,6024,1,0,0:0:0:0:
448,192,6207,1,0,0:0:0:0:
256,192,6573,1,0,0:0:0:0:
64,192,6939,1,0,0:0:0:0:
368,192,7305,1,0,0:0:0:0:
192,320,7671,6,0,L|112:320,1,80
384,256,8037,1,0,0:0:0:0:
112,256,8402,1,8,0:0:0:0:
288,240,8768,1,0,0:0:0:0:
480,240,9134,1,0,0:0:0:0:
32,176,9500,6,0,P|96:144|176:192,1,160,8|0,0:0|0:0,0:0:0:0:
480,176,10232,2,0,P|416:144|320:192,1,160,0|8,0:0|0:0,0:0:0:0:
48,288,10963,1,0,0:0:0:0:
336,288,11329,1,0,0:0:0:0:
128,208,11695,2,0,L|320:208,1,160
464,144,12427,6,0,L|336:144,1,106.666666666667
96,144,12793,1,0,0:0:0:0:
352,208,13159,2,0,L|240:208,1,106.666666666667
80,304,13524,2,0,L|192:304,1,106.666666666667
496,224,13890,6,0,P|480:160|256:32,1,320
112,16,14805,1,0,0:0:0:0:
432,16,14988,2,0,P|415:166|256:212,1,320,8|0,0:0|0:0,0:0:0:0:
336,208,16085,6,0,L|416:128,1,106.666666666667
224,208,16451,2,0,L|160:112,1,106.666666666667
16,192,16817,2,0,L|96:112,1,106.666666666667
288,160,17183,1,8,0:0:0:0:
448,160,17549,1,0,0:0:0:0:
144,336,17915,5,0,0:0:0:0:
448,336,18280,2,0,L|332:336,1,106.666666666667,8|0,0:0|0:0,0:0:0:0:
96,336,18646,1,0,0:0:0:0:
352,272,19012,1,0,0:0:0:0:
32,192,19378,6,0,L|150:190,1,106.666666666667
384,192,19744,1,0,0:0:0:0:
176,192,20110,1,0,0:0:0:0:
496,288,20476,6,0,L|368:288,1,106.666666666667
144,288,20841,1,0,0:0:0:0:
416,288,21207,1,0,0:0:0:0:
112,240,21573,1,0,0:0:0:0:
432,240,21939,1,0,0:0:0:0:
176,256,22305,5,0,0:0:0:0:
448,304,22671,2,0,L|288:304,1,160
112,288,23402,6,0,L|224:288,1,106.666666666667
464,224,23768,2,0,L|320:224,1,106.666666666667
128,208,24134,1,0,0:0:0:0:
368,208,24500,1,0,0:0:0:0:
80,192,24866,6,0,P|96:144|288:64,1,266.666666666667
464,64,25598,2,0,L|352:64,1,106.666666666667
112,80,25963,1,0,0:0:0:0:
320,80,26329,1,0,0:0:0:0:
32,192,26695,5,0,0:0:0:0:
384,192,27061,2,0,L|277:192,1,106.666666666667,4|0,0:0|0:0,0:0:0:0:
32,192,27427,1,0,0:0:0:0:
272,192,27793,1,0,0:0:0:0:
464,288,28159,6,0,L|336:288,1,106.666666666667
112,272,28524,1,0,0:0:0:0:
368,176,28890,1,0,0:0:0:0:
112,176,29256,1,0,0:0:0:0:
384,176,29622,1,0,0:0:0:0:
48,224,29988,6,0,L|176:224,1,106.666666666667
416,240,30354,1,0,0:0:0:0:
176,224,30719,1,0,0:0:0:0:
464,208,31085,5,0,0:0:0:0:
128,336,31451,2,0,L|192:240,1,106.666666666667
416,224,31817,1,0,0:0:0:0:
128,208,32183,1,0,0:0:0:0:
416,336,32549,6,0,L|336:208,1,106.666666666667
128,208,32915,1,0,0:0:0:0:
384,208,33280,1,0,0:0:0:0:
96,208,33646,2,0,P|160:128|400:144,1,320
128,160,34744,5,8,0:0:0:0:
384,160,35110,1,0,0:0:0:0:
128,160,35476,5,0,0:0:0:0:
432,346,35841,2,0,P|279:321|192:192,1,320,4|0,0:0|0:0,0:0:0:0:
416,352,36939,1,0,0:0:0:0:
144,352,37305,1,0,0:0:0:0:
432,352,37671,5,0,0:0:0:0:
96,352,38037,2,0,P|13:231|117:128,1,320
416,351,39134,2,0,P|500:231|394:127,1,320
112,192,40232,6,0,L|224:192,1,106.666666666667,8|0,0:0|0:0,0:0:0:0:
464,192,40598,1,0,0:0:0:0:
256,192,40963,1,0,0:0:0:0:
464,192,41329,6,0,L|336:192,1,106.666666666667,4|0,0:0|0:0,0:0:0:0:
128,192,41695,1,0,0:0:0:0:
352,192,42061,1,0,0:0:0:0:
64,224,42427,2,0,P|219:216|240:208,1,160,4|0,0:0|0:0,0:0:0:0:
400,192,43159,1,0,0:0:0:0:
128,192,43524,5,8,0:0:0:0:
432,192,43890,1,0,0:0:0:0:
160,256,44256,1,0,0:0:0:0:
480,224,44622,2,0,L|320:224,1,160
32,128,45354,6,0,L|138:128,1,106.666666666667
448,128,45719,1,4,0:0:0:0:
208,128,46085,1,0,0:0:0:0:
448,320,46451,6,0,L|336:320,1,106.666666666667
112,320,46817,1,0,0:0:0:0:
256,320,47183,2,0,L|384:320,1,106.666666666667
32,320,47549,1,0,0:0:0:0:
208,272,47915,2,0,P|304:240|336:160,1,160,8|0,0:0|0:0,0:0:0:0:
416,144,48646,1,0,0:0:0:0:
96,96,49012,6,0,L|208:96,1,106.666666666667
448,224,49378,2,0,L|336:224,1,106.666666666667
96,176,49744,2,0,P|144:256|240:256,1,160,0|8,0:0|0:0,0:0:0:0:
368,320,50476,1,0,0:0:0:0:
96,320,50841,6,0,L|224:320,1,106.666666666667
432,256,51207,2,0,L|272:256,1,160
48,240,51939,2,0,L|160:240,1,106.666666666667
384,240,52305,1,8,0:0:0:0:
144,128,52671,1,0,0:0:0:0:
400,128,53037,1,0,0:0:0:0:
48,240,53402,6,0,L|176:240,1,106.666666666667
384,240,53768,1,0,0:0:0:0:
144,192,54134,2,0,L|272:192,1,106.666666666667
480,192,54500,1,8,0:0:0:0:
208,192,54866,1,0,0:0:0:0:
416,208,55232,6,0,L|304:208,1,106.666666666667
80,96,55598,2,0,L|192:96,1,106.666666666667
464,96,55963,2,0,L|336:96,1,106.666666666667
160,96,56329,2,0,P|240:112|320:96,1,160,0|8,0:0|0:0,0:0:0:0:
160,208,57061,1,0,0:0:0:0:
368,208,57427,5,0,0:0:0:0:
64,208,57793,2,0,L|208:208,1,106.666666666667
464,272,58159,2,0,L|336:272,1,106.666666666667
112,224,58524,2,0,P|48:208|16:96,1,160,0|8,0:0|0:0,0:0:0:0:
256,112,59256,1,0,0:0:0:0:
448,192,59622,6,0,L|320:192,1,106.666666666667
32,320,59988,2,0,L|144:320,1,106.666666666667
352,320,60354,2,0,L|224:320,1,106.666666666667
32,256,60719,2,0,L|138:256,1,106.666666666667
480,160,61085,2,0,L|320:160,1,160,8|0,0:0|0:0,0:0:0:0:
432,240,61817,1,0,0:0:0:0:
80,224,62183,6,0,P|144:320|432:208,1,480
192,208,63646,1,0,0:0:0:0:
496,208,64012,2,0,L|320:208,1,160
192,16,64744,5,0,0:0:0:0:
128,64,64927,1,0,0:0:0:0:
64,112,65110,1,0,0:0:0:0:
128,160,65293,1,0,0:0:0:0:
192,208,65476,1,4,0:0:0:0:
256,256,65659,1,0,0:0:0:0:
192,304,65841,1,0,0:0:0:0:
128,352,66024,5,0,0:0:0:0:
192,352,66207,1,4,0:0:0:0:
256,352,66390,1,0,0:0:0:0:
16,304,66573,1,0,0:0:0:0:
448,304,66939,5,0,0:0:0:0:
384,256,67122,1,0,0:0:0:0:
304,256,67305,2,0,L|192:256,1,80
32,256,67671,2,0,L|112:256,1,80
448,256,68037,1,0,0:0:0:0:
240,256,68402,1,0,0:0:0:0:
64,240,68768,6,0,L|160:128,1,120
320,144,69134,2,0,L|400:144,1,80
240,144,69500,1,0,0:0:0:0:
400,144,69866,1,0,0:0:0:0:
144,144,70049,1,0,0:0:0:0:
448,192,70415,5,0,0:0:0:0:
96,191,70598,1,0,0:0:0:0:
336,208,70963,1,0,0:0:0:0:
144,208,71329,1,0,0:0:0:0:
448,240,71695,6,0,L|368:240,1,80
224,176,72060,2,0,L|304:176,1,80
32,176,72426,1,0,0:0:0:0:
304,176,72793,1,0,0:0:0:0:
384,176,72976,1,0,0:0:0:0:
128,96,73159,5,0,0:0:0:0:
80,128,73251,1,0,0:0:0:0:
128,176,73342,1,0,0:0:0:0:
176,224,73434,1,0,0:0:0:0:
128,256,73525,1,0,0:0:0:0:
80,288,73616,1,0,0:0:0:0:
368,240,73707,5,0,0:0:0:0:
448,240,73890,1,0,0:0:0:0:
368,240,74073,1,0,0:0:0:0:
288,240,74256,1,0,0:0:0:0:
368,240,74438,1,0,0:0:0:0:
176,240,74804,6,0,L|256:240,1,80
64,160,75353,6,0,L|160:160,1,80
400,240,75719,2,0,L|288:240,1,80
160,256,76268,1,0,0:0:0:0:
256,256,76451,2,0,L|336:256,1,80
496,256,76817,6,0,L|384:256,1,80
64,160,77183,2,0,L|144:160,1,80,8|0,0:0|0:0,0:0:0:0:
448,160,77549,1,0,0:0:0:0:
176,160,77915,1,0,0:0:0:0:
464,160,78280,1,0,0:0:0:0:
256,304,78646,1,0,0:0:0:0:
80,304,78829,5,0,0:0:0:0:
224,208,79195,1,0,0:0:0:0:
432,208,79378,2,0,L|336:208,1,80
96,208,79744,1,0,0:0:0:0:
352,208,80110,2,0,L|272:208,1,80
336,288,80476,5,0,0:0:0:0:
384,256,80567,1,0,0:0:0:0:
432,224,80659,1,0,0:0:0:0:
384,256,80750,1,0,0:0:0:0:
336,288,80841,1,0,0:0:0:0:
160,48,80933,1,0,0:0:0:0:
112,80,81024,1,0,0:0:0:0:
64,112,81116,1,0,0:0:0:0:
112,80,81207,1,0,0:0:0:0:
336,144,81573,5,0,0:0:0:0:
160,144,81756,1,0,0:0:0:0:
288,304,81939,6,0,L|384:304,1,80
480,240,82304,2,0,L|384:240,1,80
112,224,82670,1,0,0:0:0:0:
400,208,83037,5,0,0:0:0:0:
80,160,83402,2,0,L|192:160,1,80
320,160,83768,1,0,0:0:0:0:
464,320,84134,5,0,0:0:0:0:
416,272,84226,1,0,0:0:0:0:
368,224,84317,1,0,0:0:0:0:
144,176,84409,5,0,0:0:0:0:
96,128,84500,1,0,0:0:0:0:
144,96,84591,1,0,0:0:0:0:
368,224,84683,5,0,0:0:0:0:
416,192,84774,1,0,0:0:0:0:
208,192,84866,2,0,L|96:192,1,80
208,192,85231,2,0,L|320:192,1,80
416,192,85598,5,0,0:0:0:0:
192,176,85963,1,0,0:0:0:0:
432,304,86329,2,0,L|336:304,1,80
48,320,86694,2,0,L|128:320,1,80
384,304,87061,6,0,L|464:304,1,80
128,320,87426,2,0,L|48:320,1,80
384,208,87793,1,0,0:0:0:0:
432,192,87975,1,0,0:0:0:0:
144,208,88159,1,0,0:0:0:0:
96,176,88341,1,0,0:0:0:0:
432,160,88524,6,0,L|336:160,1,80
96,160,88890,1,8,0:0:0:0:
48,208,88982,1,0,0:0:0:0:
96,256,89073,1,0,0:0:0:0:
416,288,89256,2,0,L|304:288,1,80
64,224,89622,2,0,L|176:224,1,80,8|0,0:0|0:0,0:0:0:0:
432,224,89988,1,4,0:0:0:0:
256,192,90354,12,0,95841,0:0:0:0:
Topic Starter
DeletedUser_6709840

ZiRoX wrote:

[Cup]
  1. 00:06:024 (4) - This note is not totally needed, and could be removed. it's to follow the piano, so since its not necessary to remove, it stays.
  2. 00:13:890 (1) - I think you can take the repeat out and make it a simple 2/1 slider. That way it will follow the violin as 00:14:988 (2) - does. Another modder told me to make it a reverse but fine, back to old design.
  3. 00:21:573 (2,3) - You could replaced these two objects by a 2/1 slider, it will emphasize the vocals a bit more in that case. Done
  4. 00:30:354 (1,2) - Again, you could replace this with a 2/1 slider and a circle. I think it will also improve the pattern a bit because, while 00:31:085 (2) - covers a whole vocal, the downbeat at 00:31:451 - is currently mapped by a slidertail, which makes it lose a bit of emphasis when it should have more. Sure, why not.
  5. 00:37:305 (2) - Sound is quite weak here, and this circle could be removed. Done
  6. 00:50:841 (3,1) - The distance between these objects can look a bit intimidating for newer players, and it's also the only similar pattern which uses such a distance. I'd suggest you move them a bit closer. I was drunk, fixed
  7. 00:54:500 (2) - You could replaced this with a single circle, to decrease density a bit, to create a break between patterns and to make it consistent with other parts like 00:49:744 (2,3) - and 00:58:524 (3,1) - Done
  8. 01:03:646 (2) - This note could be removed to reduce the combo a bit. I put an NC on 01:04:378 (1) instead. because I dont want to break flow.
  9. 01:06:573 (1,2,1,2,3) - Maybe you can try the following timeline? It will allow you to map the downbeat at 01:09:499 - with a circle/sliderhead rather than a slidertail. You can also repeat this pattern at 01:09:499 - . Done, hopefully it plays okay as well.
  10. 01:12:426 - You could use the same 3/2 repeat slider as suggested previously, which will allow you to map as a circle/sliderhead. Done
  11. 01:15:170 (3) - This note could be removed, to decrease density a bit. Also, having a 1/1 spacing allows you to add more distance between objects, rather than being limited because of the stream. Done
  12. 01:16:268 (2) - Same on this one, if you take the repeat out you could increase the distance between 01:16:268 (2,1) - for more emphasis. Alright
  13. 01:16:817 (1,2,3,1) - I think you can rearrange this. I think it follows both bass and drums quite nicely. Done, hopefully the pattern isnt suckish
  14. 01:19:194 (1) - I think this sounds better (and is more consistent with the rest) as a 1/2 slider rathen than a 1/1 Done
  15. 01:20:841 (1) - Try to split this into two objects, so you can emphasize the downbeat more. Done
  16. 01:21:938 (3) - Same idea on this, don't leave the downbeat underemphasized by being a slidertail. Done
  17. 01:29:255 (1,2,3,4,5) - Taking out the circles at the red ticks allows for more distance between objects, which I think would emphasize the ending a bit better. Fine, but I'm not too happy about it.
[Salad]
  1. 00:08:037 (6,1) - This distance isn't easy to catch by walking, so I suggest you move (1) closer to the previous object. It wasnt supposed to be a plate-walk but reduced anyway
  2. 00:09:134 (3,1) - Since (1) marks the beginning of a new section, I think this pattern deserves more distance (even a dash), so you could move (1)'s sliderhead a bit more to the right. Now I have border overlap that gives me cancer, but okay
  3. 00:11:695 (3,1) - I think this distance can be a bit tricky to catch, so I'd move the whole 00:12:793 (1,2,3) - pattern to the left a bit. It will also increase the distance between 00:13:524 (3,4) - , which will emphasize the downbeat there better. Done, moved to X=420
  4. 00:13:890 (4,5,1) - Having equal distances here is lame, considering 00:14:622 (5,1) - have sounds of different intensity. I'd make it so the distance between (4,5) is smaller than the distance between (5,1). Done
  5. 00:23:402 (3,4) - This distance is hard to catch walking, and it doesn't induce dashing, so I'd reduce it a bit. Done
  6. 00:25:963 (2,1,2) - This whole movement can be quite hard to catch, since the distance between (2,1) can be quite unexpected only to be topped by a dash back. Consider moving (1) to the right a bit. Reduced
  7. 00:28:890 (5,1) - Same for this distance, it felt a bit large to me so I'd move (1) to the left a bit. Reduced
  8. 00:29:988 (3,4,1) - The double dashing isn't really fitting, so I'd rework this pattern so that only the distance between (4,1) requires a dash. Moved the slider closer.
  9. 00:45:719 (4,1) - This distance can be quite unexpected and easy to miss. I'd change the direction of (1) so it's easy to catch. I tried to do that.
  10. 00:50:841 (1,2) - It's weird that you decided to omit the downbeat like that. I'd prefer you use a snapping like 00:46:451 (1,2) - Modder told me earlier to follow vocal, so it'll return to original.
  11. 00:56:695 (4,1) - Again, this distance can be quite tricky and I'd reduce it a bit. reduced slightly
  12. 00:58:890 (3,1) - This is almost a side to side movement, which can be quite unexpected. I'd make (1) more horizontal so its head starts closer to the previous object. Alright
  13. 01:11:512 (5,1) - Same with this distance, reduce it a bit. I tried
  14. 01:12:244 (3,4) - Reduce thsi distance, the 1/3 dash itself can be quite tricky. Fixed, I was drunk
  15. 01:12:427 (4,5) - Considering what you've been following, I think the most adequate timeline should be like this: I tried to do that
  16. 01:19:012 (3) - Same on this, considering what you've been following, it makes more sense to place this on 01:19:194 - DOne, repositioned note
  17. 01:20:659 (1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2) - This section is a mess. It's like you're trying to follow as much instruments as possible, and it doesn't turn out well. I'd suggest you pick 1 or 2 different stuff to follow, and transition between them properly, not trying to mix them. Thats not very helpful to me because I cannot hear rhythm, to me it sounds and players perfectly fine and I dont know what you;re asking me to do other than remap. I wouldnt have mapped it this way if I heard anything different rhythmically I COULD map... until I get more detailed descriptions on what I should map to here, nothing gets changed

[Platter]
  1. To me it's weird that you emphasized 00:22:305 (1,2) - with a hdash while leaving 00:24:500 (6,1) - with such an underwhelming dash. The vocal at 00:24:866 - is really strong, and the previous part builds up a bit to that vocal, so I'd expect a bit more distance here. I reduced the distance on the first one because I dont know what else I should do to fix it.
  2. 00:09:134 (3) - I'd map this as a single circle, because forcing the 1/3 distance after this limits your dash/hdash usage. For example, this creates a nice dash emphasizing the change of section: Done
  3. 00:27:061 (2,3) - I'd reduce the distance a bit to make the movement back between these objects a bit more lenient after the hdash. You could even replace 00:27:061 (2,3) - with a slider like 00:22:671 (2) - for even more leniency. Reduced, I dont like the slider idea
  4. 00:32:183 (2) - Again, you're leaving a downbeat underemphasized by mapping it as a slidertail, where it could have a nice dash to it. As much as I'd love to make that change, there's no way i can do it without remapping the whole section so a 1/1 dash would fit. Unless you have suggestions to make this fit, I'm not changing anything.
  5. 00:47:549 (1) - You could replaced it with a circle, it will create more spacing to the next object allowing for a stronger dash. I tried to do so for the better dash.
  6. 00:51:207 (2) - I think you could make this slider go right so it follows the same direction as the previous hdash. Okay, hopefully is plays right, feels weird to me
  7. 00:53:219 (6) - Similar stuff again, deleting this note will let you increase the distance for a better emphasis. No, vocal is too low in tone for emphasis. If anything I just REDUCED here because the jump was higher than i intended. That note also helps keep the consistency I have for that section.
  8. 00:57:793 (5,6) - I think the vocals that follow the 1/1 white ticks are stronger, so I'd follow that. Hopefully new pattern is better
  9. Again, on the part starting on 01:06:573 - you're trying to mix too many instruments. For example, 01:07:305 (3) - sounds better (to me) if you start it on the red tick at 01:07:487 - , which makes it follow the bass line, which is what you follow the most.
  10. 01:12:427 (1,2,3,4,5,6,7,8,9,10,11,12) - This sounds and looks like overmapping to me. There is a soft stream there so it stays unless a better rhythmic suggestion is made. I dont hear anything else besides the stream. Added an NC to lessen the load of streams
  11. 01:21:207 (1,2,3,4,5,6) - You're following both the piano and the bass here and it doesn't blend well. If I had to pick, I'd choose the piano. Let's see if the new pattern works better.
Good luck with the mapset! Thank you
Thank you very much for the mod, I fully applied now.

Let's keep this going.
MMBan
Nerf time. Warcraft keep me too busy

Cup
Nerf hammer
00:41:329 (2) - Distance reduction by 0.06x (move to x:368)
_____
NC things if follows more vocal
00:17:915 - Put here New combo and remove at 00:18:280 -
00:26:695 - Put here New combo and remove at 00:27:061 -
00:50:841 - Put here New combo and remove at 00:51:207 -

Rest looks ok
____________
Salad
Things to let know. Dash catchable only starts at distance 2,20-2,21x
Buff
00:35:719 - Move slider start (Square) to x:44 y:216 . I mean make this catchable by dash only. Don't mind if ending will move a bit

Other
01:19:743 - New Combo
_____________
Platter
Nerf
01:27:609 (7) - Intimidating distance a bit. Move to x256
Suggestion
01:26:512 (1,2,3) - Having all three checked. Move then a bit to right. Having prev: 1,20x and next 1,80x to reduce a bit intimidation caused by distance
_______________
Grapes rain
Hdash fruits starts at distance x2,65 on this map
Looks solid and those two are just suggestion
01:01:817 - Remove nc and put on next long slider.
01:02:183 - Make this slider catchable by hdash.

After Kiai looks pretty solid. No other issues found.
wonjae
:P [quote="MMBan"]Nerf time. Warcraft keep me too busy

Cup
Nerf hammer
00:41:329 (2) - Distance reduction by 0.06x (move to x:368)
_____
NC things if follows more vocal
00:17:915 - Put here New combo and remove at 00:18:280 -
00:26:695 - Put here New combo and remove at 00:27:061 -
00:50:841 - Put here New combo and remove at 00:51:207 -

Rest looks ok
____________
Salad
Things to let know. Dash catchable only starts at distance 2,20-2,21x

Buff
00:35:719 - Move slider start (Square) to x:44 y:216 . I mean make this catchable by dash only. Don't mind if ending will move a bit

Other
01:19:743 - New Combo
_____________
Platter
Nerf
01:27:609 (7) - Intimidating distance a bit. Move to x256
Suggestion
01:26:512 (1,2,3) - Having all three checked. Move then a bit to right. Having prev: 1,20x and next 1,80x to reduce a bit intimidation caused by distance
_______________
Grapes rain
Hdash fruits starts at distance x2,65 on this map
Looks solid and those two are just suggestion
01:01:817 - Remove nc and put on next long slider. yea thats better.
01:02:183 - Make this slider catchable by hdash. i cant do that unless i make the fruit pass the border or move the slider. Both i dont want to do.



Meta data op
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8037,58524,96024
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Hallucination
TitleUnicode:ãƒãƒ«ã‚·ãƒãƒ°ã‚·ãƒ§ãƒ³
Artist:Kumakuma
ArtistUnicode:ãã¾ãã¾ã£
Creator:RoseusJaeger
Version:Grapes' Rain
Source:å¤æ›¸åº—è¡—ã®æ©‹å§«
Tags:Koshotengai no Hashihime yaoi bl boys love adelta vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
BeatmapID:1018809
BeatmapSetID:476944

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kobg.jpg",0,0
Video,0,"op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
720,365.853658536585,3,2,1,40,1,0
46817,-100,3,2,1,50,0,1
66573,365.853658536585,4,2,1,40,1,0
66573,-100,3,2,1,40,0,0
90354,-100,3,2,1,5,0,0


[Colours]
Combo1 : 85,251,234
Combo2 : 255,6,255
Combo3 : 163,70,255
Combo4 : 48,92,224

[HitObjects]
400,208,720,5,0,0:0:0:0:
128,208,1085,1,0,0:0:0:0:
336,208,1451,1,0,0:0:0:0:
48,304,1817,2,0,L|224:304,1,160
400,304,2549,1,0,0:0:0:0:
48,256,2915,6,0,L|128:256,1,80
384,256,3280,1,0,0:0:0:0:
144,288,3646,1,0,0:0:0:0:
384,320,4012,5,0,0:0:0:0:
128,336,4378,1,0,0:0:0:0:
320,320,4744,1,0,0:0:0:0:
480,288,5110,2,0,L|320:288,1,160
64,192,5841,5,0,0:0:0:0:
192,192,6024,1,0,0:0:0:0:
448,192,6207,1,0,0:0:0:0:
256,192,6573,1,0,0:0:0:0:
64,192,6939,1,0,0:0:0:0:
368,192,7305,1,0,0:0:0:0:
192,320,7671,6,0,L|112:320,1,80
384,256,8037,1,0,0:0:0:0:
112,256,8402,1,8,0:0:0:0:
288,240,8768,1,0,0:0:0:0:
480,240,9134,1,0,0:0:0:0:
32,176,9500,6,0,P|96:144|176:192,1,160,8|0,0:0|0:0,0:0:0:0:
480,176,10232,2,0,P|416:144|320:192,1,160,0|8,0:0|0:0,0:0:0:0:
48,288,10963,1,0,0:0:0:0:
336,288,11329,1,0,0:0:0:0:
128,208,11695,2,0,L|320:208,1,160
464,144,12427,6,0,L|336:144,1,106.666666666667
96,144,12793,1,0,0:0:0:0:
352,208,13159,2,0,L|240:208,1,106.666666666667
80,304,13524,2,0,L|192:304,1,106.666666666667
496,224,13890,6,0,P|480:160|256:32,1,320
112,16,14805,1,0,0:0:0:0:
432,16,14988,2,0,P|415:166|256:212,1,320,8|0,0:0|0:0,0:0:0:0:
336,208,16085,6,0,L|416:128,1,106.666666666667
224,208,16451,2,0,L|160:112,1,106.666666666667
16,192,16817,2,0,L|96:112,1,106.666666666667
288,160,17183,1,8,0:0:0:0:
448,160,17549,1,0,0:0:0:0:
144,336,17915,5,0,0:0:0:0:
448,336,18280,2,0,L|332:336,1,106.666666666667,8|0,0:0|0:0,0:0:0:0:
96,336,18646,1,0,0:0:0:0:
352,272,19012,1,0,0:0:0:0:
32,192,19378,6,0,L|150:190,1,106.666666666667
384,192,19744,1,0,0:0:0:0:
176,192,20110,1,0,0:0:0:0:
496,288,20476,6,0,L|368:288,1,106.666666666667
144,288,20841,1,0,0:0:0:0:
416,288,21207,1,0,0:0:0:0:
112,240,21573,1,0,0:0:0:0:
432,240,21939,1,0,0:0:0:0:
176,256,22305,5,0,0:0:0:0:
448,304,22671,2,0,L|288:304,1,160
112,288,23402,6,0,L|224:288,1,106.666666666667
464,224,23768,2,0,L|320:224,1,106.666666666667
128,208,24134,1,0,0:0:0:0:
368,208,24500,1,0,0:0:0:0:
80,192,24866,6,0,P|96:144|288:64,1,266.666666666667
464,64,25598,2,0,L|352:64,1,106.666666666667
112,80,25963,1,0,0:0:0:0:
320,80,26329,1,0,0:0:0:0:
32,192,26695,5,0,0:0:0:0:
384,192,27061,2,0,L|277:192,1,106.666666666667,4|0,0:0|0:0,0:0:0:0:
32,192,27427,1,0,0:0:0:0:
272,192,27793,1,0,0:0:0:0:
464,288,28159,6,0,L|336:288,1,106.666666666667
112,272,28524,1,0,0:0:0:0:
368,176,28890,1,0,0:0:0:0:
112,176,29256,1,0,0:0:0:0:
384,176,29622,1,0,0:0:0:0:
48,224,29988,6,0,L|176:224,1,106.666666666667
416,240,30354,1,0,0:0:0:0:
176,224,30719,1,0,0:0:0:0:
464,208,31085,5,0,0:0:0:0:
128,336,31451,2,0,L|192:240,1,106.666666666667
416,224,31817,1,0,0:0:0:0:
128,208,32183,1,0,0:0:0:0:
416,336,32549,6,0,L|336:208,1,106.666666666667
128,208,32915,1,0,0:0:0:0:
384,208,33280,1,0,0:0:0:0:
96,208,33646,2,0,P|160:128|400:144,1,320
128,160,34744,5,8,0:0:0:0:
384,160,35110,1,0,0:0:0:0:
128,160,35476,5,0,0:0:0:0:
432,346,35841,2,0,P|279:321|192:192,1,320,4|0,0:0|0:0,0:0:0:0:
416,352,36939,1,0,0:0:0:0:
144,352,37305,1,0,0:0:0:0:
432,352,37671,5,0,0:0:0:0:
96,352,38037,2,0,P|13:231|117:128,1,320
416,351,39134,2,0,P|500:231|394:127,1,320
112,192,40232,6,0,L|224:192,1,106.666666666667,8|0,0:0|0:0,0:0:0:0:
464,192,40598,1,0,0:0:0:0:
256,192,40963,1,0,0:0:0:0:
464,192,41329,6,0,L|336:192,1,106.666666666667,4|0,0:0|0:0,0:0:0:0:
128,192,41695,1,0,0:0:0:0:
352,192,42061,1,0,0:0:0:0:
64,224,42427,2,0,P|219:216|240:208,1,160,4|0,0:0|0:0,0:0:0:0:
400,192,43159,1,0,0:0:0:0:
128,192,43524,5,8,0:0:0:0:
432,192,43890,1,0,0:0:0:0:
160,256,44256,1,0,0:0:0:0:
480,224,44622,2,0,L|320:224,1,160
32,128,45354,6,0,L|138:128,1,106.666666666667
448,128,45719,1,4,0:0:0:0:
208,128,46085,1,0,0:0:0:0:
448,320,46451,6,0,L|336:320,1,106.666666666667
112,320,46817,1,0,0:0:0:0:
256,320,47183,2,0,L|384:320,1,106.666666666667
32,320,47549,1,0,0:0:0:0:
208,272,47915,2,0,P|304:240|336:160,1,160,8|0,0:0|0:0,0:0:0:0:
416,144,48646,1,0,0:0:0:0:
96,96,49012,6,0,L|208:96,1,106.666666666667
448,224,49378,2,0,L|336:224,1,106.666666666667
96,176,49744,2,0,P|144:256|240:256,1,160,0|8,0:0|0:0,0:0:0:0:
368,320,50476,1,0,0:0:0:0:
96,320,50841,6,0,L|224:320,1,106.666666666667
432,256,51207,2,0,L|272:256,1,160
48,240,51939,2,0,L|160:240,1,106.666666666667
384,240,52305,1,8,0:0:0:0:
144,128,52671,1,0,0:0:0:0:
400,128,53037,1,0,0:0:0:0:
48,240,53402,6,0,L|176:240,1,106.666666666667
384,240,53768,1,0,0:0:0:0:
144,192,54134,2,0,L|272:192,1,106.666666666667
480,192,54500,1,8,0:0:0:0:
208,192,54866,1,0,0:0:0:0:
416,208,55232,6,0,L|304:208,1,106.666666666667
80,96,55598,2,0,L|192:96,1,106.666666666667
464,96,55963,2,0,L|336:96,1,106.666666666667
160,96,56329,2,0,P|240:112|320:96,1,160,0|8,0:0|0:0,0:0:0:0:
160,208,57061,1,0,0:0:0:0:
368,208,57427,5,0,0:0:0:0:
64,208,57793,2,0,L|208:208,1,106.666666666667
464,272,58159,2,0,L|336:272,1,106.666666666667
112,224,58524,2,0,P|48:208|16:96,1,160,0|8,0:0|0:0,0:0:0:0:
256,112,59256,1,0,0:0:0:0:
448,192,59622,6,0,L|320:192,1,106.666666666667
32,320,59988,2,0,L|144:320,1,106.666666666667
352,320,60354,2,0,L|224:320,1,106.666666666667
32,256,60719,2,0,L|138:256,1,106.666666666667
480,160,61085,2,0,L|320:160,1,160,8|0,0:0|0:0,0:0:0:0:
208,160,61817,1,0,0:0:0:0:
80,224,62183,6,0,P|144:320|432:208,1,480
192,208,63646,1,0,0:0:0:0:
496,208,64012,2,0,L|320:208,1,160
192,16,64744,5,0,0:0:0:0:
128,64,64927,1,0,0:0:0:0:
64,112,65110,1,0,0:0:0:0:
128,160,65293,1,0,0:0:0:0:
192,208,65476,1,4,0:0:0:0:
256,256,65659,1,0,0:0:0:0:
192,304,65841,1,0,0:0:0:0:
128,352,66024,5,0,0:0:0:0:
192,352,66207,1,4,0:0:0:0:
256,352,66390,1,0,0:0:0:0:
16,304,66573,1,0,0:0:0:0:
464,304,66939,5,0,0:0:0:0:
384,256,67122,1,0,0:0:0:0:
304,256,67305,2,0,L|192:256,1,80
32,256,67671,2,0,L|112:256,1,80
448,256,68037,1,0,0:0:0:0:
240,256,68402,1,0,0:0:0:0:
64,240,68768,6,0,L|160:128,1,120
320,144,69134,2,0,L|400:144,1,80
240,144,69500,1,0,0:0:0:0:
400,144,69866,1,0,0:0:0:0:
144,144,70049,1,0,0:0:0:0:
448,192,70415,5,0,0:0:0:0:
96,191,70598,1,0,0:0:0:0:
336,208,70963,1,0,0:0:0:0:
144,208,71329,1,0,0:0:0:0:
448,240,71695,6,0,L|368:240,1,80
224,176,72060,2,0,L|304:176,1,80
32,176,72426,1,0,0:0:0:0:
304,176,72793,1,0,0:0:0:0:
384,176,72976,1,0,0:0:0:0:
128,96,73159,5,0,0:0:0:0:
80,128,73249,1,0,0:0:0:0:
128,176,73342,1,0,0:0:0:0:
176,224,73432,1,0,0:0:0:0:
128,256,73525,1,0,0:0:0:0:
80,288,73616,1,0,0:0:0:0:
368,240,73707,5,0,0:0:0:0:
448,240,73890,1,0,0:0:0:0:
368,240,74073,1,0,0:0:0:0:
288,240,74256,1,0,0:0:0:0:
368,240,74438,1,0,0:0:0:0:
176,240,74804,6,0,L|256:240,1,80
64,160,75353,6,0,L|160:160,1,80
400,240,75719,2,0,L|288:240,1,80
160,256,76268,1,0,0:0:0:0:
256,256,76451,2,0,L|336:256,1,80
496,256,76817,6,0,L|384:256,1,80
64,160,77183,2,0,L|144:160,1,80,8|0,0:0|0:0,0:0:0:0:
448,160,77549,1,0,0:0:0:0:
176,160,77915,1,0,0:0:0:0:
464,160,78280,1,0,0:0:0:0:
256,304,78646,1,0,0:0:0:0:
80,304,78829,5,0,0:0:0:0:
224,208,79195,1,0,0:0:0:0:
432,208,79378,2,0,L|336:208,1,80
96,208,79744,1,0,0:0:0:0:
352,208,80110,2,0,L|272:208,1,80
336,288,80476,5,0,0:0:0:0:
384,256,80567,1,0,0:0:0:0:
432,224,80659,1,0,0:0:0:0:
384,256,80750,1,0,0:0:0:0:
336,288,80841,1,0,0:0:0:0:
160,48,80933,1,0,0:0:0:0:
112,80,81024,1,0,0:0:0:0:
64,112,81116,1,0,0:0:0:0:
112,80,81207,1,0,0:0:0:0:
336,144,81573,5,0,0:0:0:0:
160,144,81756,1,0,0:0:0:0:
288,304,81939,6,0,L|384:304,1,80
480,240,82304,2,0,L|384:240,1,80
112,224,82670,1,0,0:0:0:0:
400,208,83037,5,0,0:0:0:0:
80,160,83402,2,0,L|192:160,1,80
320,160,83768,1,0,0:0:0:0:
464,320,84134,5,0,0:0:0:0:
416,272,84226,1,0,0:0:0:0:
368,224,84317,1,0,0:0:0:0:
144,176,84409,5,0,0:0:0:0:
96,128,84500,1,0,0:0:0:0:
144,96,84591,1,0,0:0:0:0:
368,224,84683,5,0,0:0:0:0:
416,192,84774,1,0,0:0:0:0:
208,192,84866,2,0,L|96:192,1,80
208,192,85231,2,0,L|320:192,1,80
416,192,85598,5,0,0:0:0:0:
192,176,85963,1,0,0:0:0:0:
432,304,86329,2,0,L|336:304,1,80
48,320,86694,2,0,L|128:320,1,80
384,304,87061,6,0,L|464:304,1,80
128,320,87426,2,0,L|48:320,1,80
384,208,87793,1,0,0:0:0:0:
432,192,87975,1,0,0:0:0:0:
144,208,88159,1,0,0:0:0:0:
96,176,88341,1,0,0:0:0:0:
432,160,88524,6,0,L|336:160,1,80
96,160,88890,1,8,0:0:0:0:
48,208,88982,1,0,0:0:0:0:
96,256,89073,1,0,0:0:0:0:
416,288,89256,2,0,L|304:288,1,80
64,224,89622,2,0,L|176:224,1,80,8|0,0:0|0:0,0:0:0:0:
432,224,89988,1,4,0:0:0:0:
256,192,90354,12,0,95841,0:0:0:0:
Topic Starter
DeletedUser_6709840

MMBan wrote:

Nerf time. Warcraft keep me too busy

Cup
Nerf hammer
00:41:329 (2) - Distance reduction by 0.06x (move to x:368)Done
_____
NC things if follows more vocal
00:17:915 - Put here New combo and remove at 00:18:280 - This one is fine
00:26:695 - Put here New combo and remove at 00:27:061 - ^
00:50:841 - Put here New combo and remove at 00:51:207 - ^

Rest looks ok
____________
Salad
Things to let know. Dash catchable only starts at distance 2,20-2,21x
Buff
00:35:719 - Move slider start (Square) to x:44 y:216 . I mean make this catchable by dash only. Don't mind if ending will move a bit Okay

Other
01:19:743 - New Combo ok
_____________
Platter
Nerf
01:27:609 (7) - Intimidating distance a bit. Move to x256 done
Suggestion
01:26:512 (1,2,3) - Having all three checked. Move then a bit to right. Having prev: 1,20x and next 1,80x to reduce a bit intimidation caused by distance Done
_______________
Grapes rain
Hdash fruits starts at distance x2,65 on this map
Looks solid and those two are just suggestion
01:01:817 - Remove nc and put on next long slider.
01:02:183 - Make this slider catchable by hdash.

After Kiai looks pretty solid. No other issues found.
Thank you for mod
Tyrell
Hi. Hope this mod helps you.

Cup
[*] 00:25:963 (2,3) - I think the distance from 2 to 3 should be increased a bit for motion here. Just kinda randomly stops flow here. This isn't necessary tho.
[*] 00:45:719 (3) - I feel like this could emphasize the vocal a bit more. Maybe 1.4x spacing?
[*] 00:50:841 (3) - I feel like this should start on the other side of the screen to give more distance between it and the last note. This isn't necessary but I think it helps keep motion especially in a kiai.
[*] after the kiai things get a bit weird but all the rhythms seem to follow okay to me. Seems kinda dense for a cup, but it should be fine.

Salad
[*] 00:29:988 (3) - You could separate the slider here into a circle then a slider and have a dash to the slider to give more emphasis on the vocal because at it is now, it doesn't give it much emphasis.
[*] The rest seems fine to me. Plays pretty smoothly. I feel like the ending after the kiai could be nerfed a bit by using less 1/2 but it's perfectly fine.

Platter
[*] 00:42:427 (3) - this should be moved to the other side of the screen and have a dash to it to keep proper flow. Feels forced to have a short distance on the same side of the screen when patterns before jumped back and forth often
[*] 00:45:354 (3) - there shouldn't be such a strong dash to this and instead have a strong dash to 00:45:719 (4) - since it has the most emphasis.
[*] 00:54:500 (3) - dash to this should be reduced, seems to be a bit too much for a platter.
[*] After the kiai, it seems good, but some of the streams are a bit too straight and can use some curvature. try to get most of your streams like 01:21:938 (2,3,4,5) -

Rain
[*] Unfortunately I cannot mod this diff properly and let me say why. I feel like, compared to the other diffs, this one is lacking some fundamental parts. Various parts like 00:00:720 (1,2,3,4,5) - and 00:09:500 (1,2,3,4,5) - are over spaced for seemingly no reason. Every other note requires a dash so it requires heavy dashing constantly which shouldn't be used in a Rain. Other parts such as 00:49:012 (1,2,3) - and 00:50:841 (1,2,3,4) - feel like they have such harsh anti flow hyper dashing forced on the map just to increase SR. And finally I feel like this diff underrespresents parts such as 01:16:817 (1,2,3,4,5,6) - there are busy drums here and they aren't mapped because you only follow the piano here. I think the spacing overall should be reduced on this map. Sliders should be used more often, like the lower diffs. Dashing, especially hypers, shouldn't feel forced and at every vocal that is slightly emphasized. You should use them more sparingly. And last but not least, you should make sure a majority of the music rhythm is covered. I feel like at the later part after the kiai, only the piano is emphasized when the drums should be used more. It could utilized to make more streams and create some real difficulty rather than over emphasized jumps in the beginning of the map. I also feel the the hypers should flow better and not always use anti flow patterns. those are used more in Overdoses not Rains.

Once all these problems are addressed, please call me back and i'll mod the rain for free. Hit me back up if you don't understand any part of what I meant.

There is your mod. I hope I helped. I'm so rusty with modding. :C
Topic Starter
DeletedUser_6709840

Tyrell wrote:

Hi. Hope this mod helps you. Dang, you speedy at getting to requests

Cup
[*] 00:25:963 (2,3) - I think the distance from 2 to 3 should be increased a bit for motion here. Just kinda randomly stops flow here. This isn't necessary tho. I meant for it to stack there but I worked it around so the stack is gone now.
[*] 00:45:719 (3) - I feel like this could emphasize the vocal a bit more. Maybe 1.4x spacing? Compromise of 1.36 so it feels walkable for me
[*] 00:50:841 (3) - I feel like this should start on the other side of the screen to give more distance between it and the last note. This isn't necessary but I think it helps keep motion especially in a kiai. K, had to do some repositioning of patterns and the patterns after to fix
[*] after the kiai things get a bit weird but all the rhythms seem to follow okay to me. Seems kinda dense for a cup, but it should be fine. As long as things are rankable and not too cancerous, it should be fine

Salad
[*] 00:29:988 (3) - You could separate the slider here into a circle then a slider and have a dash to the slider to give more emphasis on the vocal because at it is now, it doesn't give it much emphasis. Damn, forgot to change from a previous mod.
[*] The rest seems fine to me. Plays pretty smoothly. I feel like the ending after the kiai could be nerfed a bit by using less 1/2 but it's perfectly fine. Yeah, but as long as it plays fine it should be alright

Platter
[*] 00:42:427 (3) - this should be moved to the other side of the screen and have a dash to it to keep proper flow. Feels forced to have a short distance on the same side of the screen when patterns before jumped back and forth often Yeah, idk why what makes me map patterns like this when they're cancer
[*] 00:45:354 (3) - there shouldn't be such a strong dash to this and instead have a strong dash to 00:45:719 (4) - since it has the most emphasis. Done, just had to think it over how to repattern
[*] 00:54:500 (3) - dash to this should be reduced, seems to be a bit too much for a platter. What the hell was I even doing there
[*] After the kiai, it seems good, but some of the streams are a bit too straight and can use some curvature. try to get most of your streams like 01:21:938 (2,3,4,5) - I tried to make the streams a bit more curvy.

And I'll sit back and see what Grapes does

Rain
[*] Unfortunately I cannot mod this diff properly and let me say why. I feel like, compared to the other diffs, this one is lacking some fundamental parts. Various parts like 00:00:720 (1,2,3,4,5) - and 00:09:500 (1,2,3,4,5) - are over spaced for seemingly no reason. Every other note requires a dash so it requires heavy dashing constantly which shouldn't be used in a Rain. Other parts such as 00:49:012 (1,2,3) - and 00:50:841 (1,2,3,4) - feel like they have such harsh anti flow hyper dashing forced on the map just to increase SR. And finally I feel like this diff underrespresents parts such as 01:16:817 (1,2,3,4,5,6) - there are busy drums here and they aren't mapped because you only follow the piano here. I think the spacing overall should be reduced on this map. Sliders should be used more often, like the lower diffs. Dashing, especially hypers, shouldn't feel forced and at every vocal that is slightly emphasized. You should use them more sparingly. And last but not least, you should make sure a majority of the music rhythm is covered. I feel like at the later part after the kiai, only the piano is emphasized when the drums should be used more. It could utilized to make more streams and create some real difficulty rather than over emphasized jumps in the beginning of the map. I also feel the the hypers should flow better and not always use anti flow patterns. those are used more in Overdoses not Rains.

Once all these problems are addressed, please call me back and i'll mod the rain for free. Hit me back up if you don't understand any part of what I meant.

There is your mod. I hope I helped. I'm so rusty with modding. :C Thank you so much, any mod is helpful so far.
wonjae

Tyrell wrote:

Hi. Hope this mod helps you.

Cup
[*] 00:25:963 (2,3) - I think the distance from 2 to 3 should be increased a bit for motion here. Just kinda randomly stops flow here. This isn't necessary tho.
[*] 00:45:719 (3) - I feel like this could emphasize the vocal a bit more. Maybe 1.4x spacing?
[*] 00:50:841 (3) - I feel like this should start on the other side of the screen to give more distance between it and the last note. This isn't necessary but I think it helps keep motion especially in a kiai.
[*] after the kiai things get a bit weird but all the rhythms seem to follow okay to me. Seems kinda dense for a cup, but it should be fine.

Salad
[*] 00:29:988 (3) - You could separate the slider here into a circle then a slider and have a dash to the slider to give more emphasis on the vocal because at it is now, it doesn't give it much emphasis.
[*] The rest seems fine to me. Plays pretty smoothly. I feel like the ending after the kiai could be nerfed a bit by using less 1/2 but it's perfectly fine.

Platter
[*] 00:42:427 (3) - this should be moved to the other side of the screen and have a dash to it to keep proper flow. Feels forced to have a short distance on the same side of the screen when patterns before jumped back and forth often
[*] 00:45:354 (3) - there shouldn't be such a strong dash to this and instead have a strong dash to 00:45:719 (4) - since it has the most emphasis.
[*] 00:54:500 (3) - dash to this should be reduced, seems to be a bit too much for a platter.
[*] After the kiai, it seems good, but some of the streams are a bit too straight and can use some curvature. try to get most of your streams like 01:21:938 (2,3,4,5) -

Rain
[*] Unfortunately I cannot mod this diff properly and let me say why. I feel like, compared to the other diffs, this one is lacking some fundamental parts. Various parts like 00:00:720 (1,2,3,4,5) - and 00:09:500 (1,2,3,4,5) - are over spaced for seemingly no reason. nerfed a little.Every other note requires a dash so it requires heavy dashing constantly which shouldn't be used in a Rain. Other parts such as 00:49:012 (1,2,3) - and 00:50:841 (1,2,3,4) - feel like they have such harsh anti flow hyper dashing forced on the map just to increase SR.remapped And finally I feel like this diff underrespresents parts such as 01:16:817 (1,2,3,4,5,6) - there are busy drums here and they aren't mapped because you only follow the piano here. I think the spacing overall should be reduced on this map. Sliders should be used more often, like the lower diffs. Dashing, especially hypers, shouldn't feel forced and at every vocal that is slightly emphasized. You should use them more sparingly. And last but not least, you should make sure a majority of the music rhythm is covered. I feel like at the later part after the kiai, only the piano is emphasized when the drums should be used more. It could utilized to make more streams and create some real difficulty rather than over emphasized jumps in the beginning of the map. I also feel the the hypers should flow better and not always use anti flow patterns. those are used more in Overdoses not Rains. you see, for the drum thing, im literally deaf when it comes to here so i cant here it. :/

Once all these problems are addressed, please call me back and i'll mod the rain for free. Hit me back up if you don't understand any part of what I meant.

There is your mod. I hope I helped. I'm so rusty with modding. :C

idk anymore
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8037,58524,96024
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Hallucination
TitleUnicode:ãƒãƒ«ã‚·ãƒãƒ°ã‚·ãƒ§ãƒ³
Artist:Kumakuma
ArtistUnicode:ãã¾ãã¾ã£
Creator:RoseusJaeger
Version:Grapes' Rain
Source:å¤æ›¸åº—è¡—ã®æ©‹å§«
Tags:Koshotengai no Hashihime yaoi bl boys love adelta vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
BeatmapID:1018809
BeatmapSetID:476944

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kobg.jpg",0,0
Video,0,"op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
720,365.853658536585,3,2,1,40,1,0
46817,-100,3,2,1,50,0,1
66573,365.853658536585,4,2,1,40,1,0
66573,-100,3,2,1,40,0,0
90354,-100,3,2,1,5,0,0


[Colours]
Combo1 : 85,251,234
Combo2 : 255,6,255
Combo3 : 163,70,255
Combo4 : 48,92,224

[HitObjects]
384,208,720,5,0,0:0:0:0:
128,208,1085,1,0,0:0:0:0:
288,208,1451,1,0,0:0:0:0:
48,304,1817,2,0,L|224:304,1,160
384,304,2549,1,0,0:0:0:0:
48,256,2915,6,0,L|128:256,1,80
384,256,3280,1,0,0:0:0:0:
144,288,3646,1,0,0:0:0:0:
416,288,4012,6,0,L|256:288,1,160
64,288,4744,1,0,0:0:0:0:
352,288,5110,2,0,L|192:288,1,160
448,192,5841,5,0,0:0:0:0:
320,192,6024,1,0,0:0:0:0:
64,192,6207,1,0,0:0:0:0:
256,192,6573,1,0,0:0:0:0:
448,192,6939,1,0,0:0:0:0:
144,192,7305,1,0,0:0:0:0:
320,320,7671,6,0,L|400:320,1,80
128,256,8037,1,0,0:0:0:0:
400,256,8402,1,0,0:0:0:0:
176,256,8768,1,0,0:0:0:0:
320,256,9134,1,8,0:0:0:0:
32,176,9500,6,0,P|96:144|176:192,1,160,8|0,0:0|0:0,0:0:0:0:
480,176,10232,2,0,P|416:144|320:192,1,160,0|8,0:0|0:0,0:0:0:0:
128,272,10963,1,0,0:0:0:0:
288,272,11329,1,0,0:0:0:0:
128,208,11695,2,0,L|320:208,1,160
464,144,12427,6,0,L|336:144,1,106.666666666667
96,144,12793,1,0,0:0:0:0:
352,208,13159,2,0,L|240:208,1,106.666666666667
80,304,13524,2,0,L|192:304,1,106.666666666667
496,224,13890,6,0,P|480:160|256:32,1,320
112,16,14805,1,0,0:0:0:0:
432,16,14988,2,0,P|415:166|256:212,1,320,8|0,0:0|0:0,0:0:0:0:
336,208,16085,6,0,L|416:128,1,106.666666666667
224,208,16451,2,0,L|160:112,1,106.666666666667
16,192,16817,2,0,L|96:112,1,106.666666666667
288,160,17183,1,8,0:0:0:0:
448,160,17549,1,0,0:0:0:0:
144,336,17915,5,0,0:0:0:0:
448,336,18280,2,0,L|332:336,1,106.666666666667,8|0,0:0|0:0,0:0:0:0:
96,336,18646,1,0,0:0:0:0:
341,336,19012,1,0,0:0:0:0:
32,192,19378,6,0,L|150:190,1,106.666666666667
384,192,19744,1,0,0:0:0:0:
208,192,20110,1,0,0:0:0:0:
496,288,20476,6,0,L|368:288,1,106.666666666667
144,288,20841,1,0,0:0:0:0:
389,288,21207,1,0,0:0:0:0:
144,240,21573,1,0,0:0:0:0:
384,240,21939,1,0,0:0:0:0:
144,288,22305,5,0,0:0:0:0:
448,304,22671,2,0,L|288:304,1,160
112,288,23402,6,0,L|224:288,1,106.666666666667
464,224,23768,2,0,L|320:224,1,106.666666666667
112,208,24134,1,0,0:0:0:0:
357,224,24500,1,0,0:0:0:0:
80,192,24866,6,0,P|96:144|288:64,1,266.666666666667
464,64,25598,2,0,L|352:64,1,106.666666666667
80,192,25963,1,0,0:0:0:0:
277,192,26329,1,0,0:0:0:0:
80,192,26695,5,0,0:0:0:0:
384,192,27061,2,0,L|277:192,1,106.666666666667,4|0,0:0|0:0,0:0:0:0:
80,192,27427,1,0,0:0:0:0:
277,192,27793,1,0,0:0:0:0:
464,288,28159,6,0,L|336:288,1,106.666666666667
112,272,28524,1,0,0:0:0:0:
352,176,28890,1,0,0:0:0:0:
112,176,29256,1,0,0:0:0:0:
352,176,29622,1,0,0:0:0:0:
48,224,29988,6,0,L|176:224,1,106.666666666667
416,240,30354,1,0,0:0:0:0:
176,224,30719,1,0,0:0:0:0:
464,208,31085,5,0,0:0:0:0:
128,336,31451,2,0,L|192:240,1,106.666666666667
416,224,31817,1,0,0:0:0:0:
128,208,32183,1,0,0:0:0:0:
416,336,32549,6,0,L|336:208,1,106.666666666667
128,208,32915,1,0,0:0:0:0:
384,208,33280,1,0,0:0:0:0:
96,208,33646,2,0,P|160:128|400:144,1,320
128,160,34744,5,8,0:0:0:0:
384,160,35110,1,0,0:0:0:0:
128,160,35476,5,0,0:0:0:0:
432,346,35841,2,0,P|279:321|192:192,1,320,4|0,0:0|0:0,0:0:0:0:
416,352,36939,1,0,0:0:0:0:
144,352,37305,1,0,0:0:0:0:
432,352,37671,5,0,0:0:0:0:
144,352,38037,2,0,P|61:231|165:128,1,320
400,352,39134,2,0,P|484:232|378:128,1,320
112,192,40232,6,0,L|224:192,1,106.666666666667,8|0,0:0|0:0,0:0:0:0:
464,192,40598,1,0,0:0:0:0:
256,192,40963,1,0,0:0:0:0:
464,192,41329,6,0,L|336:192,1,106.666666666667,4|0,0:0|0:0,0:0:0:0:
128,192,41695,1,0,0:0:0:0:
352,192,42061,1,0,0:0:0:0:
64,224,42427,2,0,P|219:216|240:208,1,160,4|0,0:0|0:0,0:0:0:0:
400,192,43159,1,0,0:0:0:0:
128,192,43524,5,8,0:0:0:0:
432,192,43890,1,0,0:0:0:0:
160,256,44256,1,0,0:0:0:0:
480,224,44622,2,0,L|320:224,1,160
32,128,45354,6,0,L|138:128,1,106.666666666667
448,128,45719,1,4,0:0:0:0:
208,128,46085,1,0,0:0:0:0:
448,320,46451,6,0,L|336:320,1,106.666666666667
112,320,46817,1,0,0:0:0:0:
256,320,47183,2,0,L|384:320,1,106.666666666667
112,320,47549,1,0,0:0:0:0:
208,272,47915,2,0,P|304:240|336:160,1,160,8|0,0:0|0:0,0:0:0:0:
416,144,48646,1,0,0:0:0:0:
144,144,49012,6,0,L|256:144,1,106.666666666667
480,144,49378,2,0,L|368:144,1,106.666666666667
144,144,49744,2,0,P|69:121|35:51,1,160,0|8,0:0|0:0,0:0:0:0:
368,320,50476,1,0,0:0:0:0:
96,320,50841,6,0,L|224:320,1,106.666666666667
416,272,51207,2,0,P|480:240|432:160,1,160
224,240,51939,2,0,L|118:240,1,106.666666666667
336,240,52305,1,8,0:0:0:0:
464,240,52671,1,0,0:0:0:0:
272,240,53128,1,0,0:0:0:0:
48,240,53402,6,0,L|176:240,1,106.666666666667
384,240,53768,1,0,0:0:0:0:
144,192,54134,2,0,L|272:192,1,106.666666666667
480,192,54500,1,8,0:0:0:0:
208,192,54866,1,0,0:0:0:0:
416,208,55232,6,0,L|304:208,1,106.666666666667
96,208,55598,2,0,P|48:176|160:144,1,240
464,192,56329,2,0,P|385:206|307:190,1,160,0|8,0:0|0:0,0:0:0:0:
160,208,57061,1,0,0:0:0:0:
368,208,57427,5,0,0:0:0:0:
64,208,57793,2,0,L|208:208,1,106.666666666667
368,208,58159,2,0,B|432:208|432:208|352:208,1,120
112,224,58524,2,0,P|48:208|16:96,1,160,0|8,0:0|0:0,0:0:0:0:
256,112,59256,1,0,0:0:0:0:
448,192,59622,6,0,L|320:192,1,106.666666666667
112,224,59988,2,0,P|48:192|144:192,1,240
320,160,60719,2,0,B|384:160|384:160|304:160,1,120
128,160,61085,2,0,B|48:160|48:160|160:160,1,160
384,192,61817,1,0,0:0:0:0:
128,192,62183,6,0,P|144:288|384:176,1,480
192,208,63646,1,0,0:0:0:0:
496,208,64012,2,0,L|320:208,1,160
192,16,64744,5,0,0:0:0:0:
128,64,64927,1,0,0:0:0:0:
64,112,65110,1,0,0:0:0:0:
128,160,65293,1,0,0:0:0:0:
192,208,65476,1,4,0:0:0:0:
256,256,65659,1,0,0:0:0:0:
192,304,65841,1,0,0:0:0:0:
128,352,66024,5,0,0:0:0:0:
192,352,66207,1,4,0:0:0:0:
256,352,66390,1,0,0:0:0:0:
16,304,66573,1,0,0:0:0:0:
448,304,66939,5,0,0:0:0:0:
384,256,67122,1,0,0:0:0:0:
304,256,67305,2,0,L|192:256,1,80
32,256,67671,2,0,L|112:256,1,80
448,256,68037,1,0,0:0:0:0:
240,256,68402,1,0,0:0:0:0:
64,240,68768,6,0,L|160:128,1,120
320,144,69134,2,0,L|400:144,1,80
240,144,69500,1,0,0:0:0:0:
400,144,69866,1,0,0:0:0:0:
144,144,70049,1,0,0:0:0:0:
448,192,70415,5,0,0:0:0:0:
96,191,70598,1,0,0:0:0:0:
336,208,70963,1,0,0:0:0:0:
144,208,71329,1,0,0:0:0:0:
448,240,71695,6,0,L|368:240,1,80
224,176,72060,2,0,L|304:176,1,80
32,176,72426,1,0,0:0:0:0:
304,176,72793,1,0,0:0:0:0:
384,176,72976,1,0,0:0:0:0:
128,96,73159,5,0,0:0:0:0:
80,128,73249,1,0,0:0:0:0:
128,176,73342,1,0,0:0:0:0:
176,224,73432,1,0,0:0:0:0:
128,256,73525,1,0,0:0:0:0:
80,288,73616,1,0,0:0:0:0:
368,240,73707,5,0,0:0:0:0:
448,240,73890,1,0,0:0:0:0:
368,240,74073,1,0,0:0:0:0:
288,240,74256,1,0,0:0:0:0:
368,240,74438,1,0,0:0:0:0:
176,240,74804,6,0,L|256:240,1,80
64,160,75353,6,0,L|160:160,1,80
400,240,75719,2,0,L|288:240,1,80
160,256,76268,1,0,0:0:0:0:
256,256,76451,2,0,L|336:256,1,80
496,256,76817,6,0,L|384:256,1,80
64,160,77183,2,0,L|144:160,1,80,8|0,0:0|0:0,0:0:0:0:
448,160,77549,1,0,0:0:0:0:
176,160,77915,1,0,0:0:0:0:
464,160,78280,1,0,0:0:0:0:
256,304,78646,1,0,0:0:0:0:
80,304,78829,5,0,0:0:0:0:
224,208,79195,1,0,0:0:0:0:
432,208,79378,2,0,L|336:208,1,80
96,208,79744,1,0,0:0:0:0:
352,208,80110,2,0,L|272:208,1,80
336,288,80476,5,0,0:0:0:0:
384,256,80567,1,0,0:0:0:0:
432,224,80659,1,0,0:0:0:0:
384,256,80750,1,0,0:0:0:0:
336,288,80841,1,0,0:0:0:0:
160,48,80933,1,0,0:0:0:0:
112,80,81024,1,0,0:0:0:0:
64,112,81116,1,0,0:0:0:0:
112,80,81207,1,0,0:0:0:0:
336,144,81573,5,0,0:0:0:0:
160,144,81756,1,0,0:0:0:0:
288,304,81939,6,0,L|384:304,1,80
480,240,82304,2,0,L|384:240,1,80
112,224,82670,1,0,0:0:0:0:
400,208,83037,5,0,0:0:0:0:
80,160,83402,2,0,L|192:160,1,80
320,160,83768,1,0,0:0:0:0:
464,320,84134,5,0,0:0:0:0:
416,272,84226,1,0,0:0:0:0:
368,224,84317,1,0,0:0:0:0:
144,176,84409,5,0,0:0:0:0:
96,128,84500,1,0,0:0:0:0:
144,96,84591,1,0,0:0:0:0:
368,224,84683,5,0,0:0:0:0:
416,192,84774,1,0,0:0:0:0:
208,192,84866,2,0,L|96:192,1,80
208,192,85231,2,0,L|320:192,1,80
416,192,85598,5,0,0:0:0:0:
192,176,85963,1,0,0:0:0:0:
432,304,86329,2,0,L|336:304,1,80
48,320,86694,2,0,L|128:320,1,80
384,304,87061,6,0,L|464:304,1,80
128,320,87426,2,0,L|48:320,1,80
384,208,87793,1,0,0:0:0:0:
432,192,87975,1,0,0:0:0:0:
144,208,88159,1,0,0:0:0:0:
96,176,88341,1,0,0:0:0:0:
432,160,88524,6,0,L|336:160,1,80
96,160,88890,1,8,0:0:0:0:
48,208,88982,1,0,0:0:0:0:
96,256,89073,1,0,0:0:0:0:
416,288,89256,2,0,L|304:288,1,80
64,224,89622,2,0,L|176:224,1,80,8|0,0:0|0:0,0:0:0:0:
432,224,89988,1,4,0:0:0:0:
256,192,90354,12,0,95841,0:0:0:0:
Topic Starter
DeletedUser_6709840
Hi. Hope this mod helps you.

[*] Unfortunately I cannot mod this diff properly and let me say why. I feel like, compared to the other diffs, this one is lacking some fundamental parts. Various parts like 00:00:720 (1,2,3,4,5) - and 00:09:500 (1,2,3,4,5) - are over spaced for seemingly no reason. nerfed a little.Every other note requires a dash so it requires heavy dashing constantly which shouldn't be used in a Rain. Other parts such as 00:49:012 (1,2,3) - and 00:50:841 (1,2,3,4) - feel like they have such harsh anti flow hyper dashing forced on the map just to increase SR.remapped And finally I feel like this diff underrespresents parts such as 01:16:817 (1,2,3,4,5,6) - there are busy drums here and they aren't mapped because you only follow the piano here. I think the spacing overall should be reduced on this map. Sliders should be used more often, like the lower diffs. Dashing, especially hypers, shouldn't feel forced and at every vocal that is slightly emphasized. You should use them more sparingly. And last but not least, you should make sure a majority of the music rhythm is covered. I feel like at the later part after the kiai, only the piano is emphasized when the drums should be used more. It could utilized to make more streams and create some real difficulty rather than over emphasized jumps in the beginning of the map. I also feel the the hypers should flow better and not always use anti flow patterns. those are used more in Overdoses not Rains. you see, for the drum thing, im literally deaf when it comes to here so i cant here it. :/

Once all these problems are addressed, please call me back and i'll mod the rain for free. Hit me back up if you don't understand any part of what I meant.
It's not just the drums you're missing Grapes. Its that the piano and drums alternate in emphasis so it makes it hard to distinguish which to map unless is blatantly obvious. What really tilts me is the missed stream opportunities where Tyrell pointed out. It's not really drums there, but cymbal sounds that could be mapped.
wonjae
i changed like 2 notes in kiai
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8037,58524,96024
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Hallucination
TitleUnicode:ãƒãƒ«ã‚·ãƒãƒ°ã‚·ãƒ§ãƒ³
Artist:Kumakuma
ArtistUnicode:ãã¾ãã¾ã£
Creator:RoseusJaeger
Version:Grapes' Rain
Source:å¤æ›¸åº—è¡—ã®æ©‹å§«
Tags:Koshotengai no Hashihime yaoi bl boys love adelta vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
BeatmapID:1018809
BeatmapSetID:476944

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kobg.jpg",0,0
Video,0,"op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
720,365.853658536585,3,2,1,40,1,0
46817,-100,3,2,1,50,0,1
66573,365.853658536585,4,2,1,40,1,0
66573,-100,3,2,1,40,0,0
90354,-100,3,2,1,5,0,0


[Colours]
Combo1 : 85,251,234
Combo2 : 255,6,255
Combo3 : 163,70,255
Combo4 : 48,92,224

[HitObjects]
384,208,720,5,0,0:0:0:0:
128,208,1085,1,0,0:0:0:0:
288,208,1451,1,0,0:0:0:0:
48,304,1817,2,0,L|224:304,1,160
384,304,2549,1,0,0:0:0:0:
48,256,2915,6,0,L|128:256,1,80
384,256,3280,1,0,0:0:0:0:
144,288,3646,1,0,0:0:0:0:
416,288,4012,6,0,L|256:288,1,160
64,288,4744,1,0,0:0:0:0:
352,288,5110,2,0,L|192:288,1,160
448,192,5841,5,0,0:0:0:0:
320,192,6024,1,0,0:0:0:0:
64,192,6207,1,0,0:0:0:0:
256,192,6573,1,0,0:0:0:0:
448,192,6939,1,0,0:0:0:0:
144,192,7305,1,0,0:0:0:0:
320,320,7671,6,0,L|400:320,1,80
128,256,8037,1,0,0:0:0:0:
400,256,8402,1,0,0:0:0:0:
176,256,8768,1,0,0:0:0:0:
320,256,9134,1,8,0:0:0:0:
32,176,9500,6,0,P|96:144|176:192,1,160,8|0,0:0|0:0,0:0:0:0:
480,176,10232,2,0,P|416:144|320:192,1,160,0|8,0:0|0:0,0:0:0:0:
128,272,10963,1,0,0:0:0:0:
288,272,11329,1,0,0:0:0:0:
128,208,11695,2,0,L|320:208,1,160
464,144,12427,6,0,L|336:144,1,106.666666666667
96,144,12793,1,0,0:0:0:0:
352,208,13159,2,0,L|240:208,1,106.666666666667
80,304,13524,2,0,L|192:304,1,106.666666666667
496,224,13890,6,0,P|480:160|256:32,1,320
112,16,14805,1,0,0:0:0:0:
432,16,14988,2,0,P|415:166|256:212,1,320,8|0,0:0|0:0,0:0:0:0:
336,208,16085,6,0,L|416:128,1,106.666666666667
224,208,16451,2,0,L|160:112,1,106.666666666667
16,192,16817,2,0,L|96:112,1,106.666666666667
288,160,17183,1,8,0:0:0:0:
448,160,17549,1,0,0:0:0:0:
144,336,17915,5,0,0:0:0:0:
448,336,18280,2,0,L|332:336,1,106.666666666667,8|0,0:0|0:0,0:0:0:0:
96,336,18646,1,0,0:0:0:0:
341,336,19012,1,0,0:0:0:0:
32,192,19378,6,0,L|150:190,1,106.666666666667
384,192,19744,1,0,0:0:0:0:
208,192,20110,1,0,0:0:0:0:
496,288,20476,6,0,L|368:288,1,106.666666666667
144,288,20841,1,0,0:0:0:0:
304,288,21207,2,0,L|144:288,1,160
384,240,21939,1,0,0:0:0:0:
144,288,22305,5,0,0:0:0:0:
448,304,22671,2,0,L|288:304,1,160
112,288,23402,6,0,L|224:288,1,106.666666666667
464,224,23768,2,0,L|320:224,1,106.666666666667
112,208,24134,1,0,0:0:0:0:
357,224,24500,1,0,0:0:0:0:
80,192,24866,6,0,P|96:144|288:64,1,266.666666666667
464,64,25598,2,0,L|352:64,1,106.666666666667
80,192,25963,1,0,0:0:0:0:
277,192,26329,1,0,0:0:0:0:
80,192,26695,5,0,0:0:0:0:
384,192,27061,2,0,L|277:192,1,106.666666666667,4|0,0:0|0:0,0:0:0:0:
80,192,27427,1,0,0:0:0:0:
277,192,27793,1,0,0:0:0:0:
464,288,28159,6,0,L|336:288,1,106.666666666667
112,272,28524,1,0,0:0:0:0:
352,176,28890,1,0,0:0:0:0:
112,176,29256,1,0,0:0:0:0:
352,176,29622,1,0,0:0:0:0:
69,224,29988,6,0,L|197:224,1,106.666666666667
416,240,30354,1,0,0:0:0:0:
176,224,30719,1,0,0:0:0:0:
464,208,31085,5,0,0:0:0:0:
128,336,31451,2,0,L|192:240,1,106.666666666667
416,224,31817,1,0,0:0:0:0:
128,208,32183,1,0,0:0:0:0:
416,336,32549,6,0,L|336:208,1,106.666666666667
128,208,32915,1,0,0:0:0:0:
384,208,33280,1,0,0:0:0:0:
96,208,33646,2,0,P|160:128|400:144,1,320
128,160,34744,5,8,0:0:0:0:
384,160,35110,1,0,0:0:0:0:
128,160,35476,5,0,0:0:0:0:
432,346,35841,2,0,P|279:321|192:192,1,320,4|0,0:0|0:0,0:0:0:0:
416,352,36939,1,0,0:0:0:0:
144,352,37305,1,0,0:0:0:0:
432,352,37671,5,0,0:0:0:0:
144,352,38037,2,0,P|61:231|165:128,1,320
400,352,39134,2,0,P|484:232|378:128,1,320
112,192,40232,6,0,L|224:192,1,106.666666666667,8|0,0:0|0:0,0:0:0:0:
464,192,40598,1,0,0:0:0:0:
256,192,40963,1,0,0:0:0:0:
464,192,41329,6,0,L|336:192,1,106.666666666667,4|0,0:0|0:0,0:0:0:0:
128,192,41695,1,0,0:0:0:0:
352,192,42061,1,0,0:0:0:0:
64,224,42427,2,0,P|219:216|240:208,1,160,4|0,0:0|0:0,0:0:0:0:
400,192,43159,1,0,0:0:0:0:
128,192,43524,5,8,0:0:0:0:
432,192,43890,1,0,0:0:0:0:
160,256,44256,1,0,0:0:0:0:
480,224,44622,2,0,L|320:224,1,160
32,128,45354,6,0,L|138:128,1,106.666666666667
448,128,45719,1,4,0:0:0:0:
208,128,46085,1,0,0:0:0:0:
448,320,46451,6,0,L|336:320,1,106.666666666667
112,320,46817,1,0,0:0:0:0:
256,320,47183,2,0,L|384:320,1,106.666666666667
112,320,47549,1,0,0:0:0:0:
208,272,47915,2,0,P|304:240|336:160,1,160,8|0,0:0|0:0,0:0:0:0:
416,144,48646,1,0,0:0:0:0:
144,144,49012,6,0,L|256:144,1,106.666666666667
480,144,49378,2,0,L|368:144,1,106.666666666667
144,144,49744,2,0,P|69:121|35:51,1,160,0|8,0:0|0:0,0:0:0:0:
368,320,50476,1,0,0:0:0:0:
96,320,50841,6,0,L|224:320,1,106.666666666667
416,272,51207,2,0,P|480:240|432:160,1,160
224,240,51939,2,0,L|118:240,1,106.666666666667
336,240,52305,1,8,0:0:0:0:
464,240,52671,1,0,0:0:0:0:
272,240,53128,1,0,0:0:0:0:
48,240,53402,6,0,L|176:240,1,106.666666666667
384,240,53768,1,0,0:0:0:0:
144,192,54134,2,0,L|272:192,1,106.666666666667
480,192,54500,1,8,0:0:0:0:
208,192,54866,1,0,0:0:0:0:
416,208,55232,6,0,L|304:208,1,106.666666666667
96,208,55598,2,0,P|48:176|160:144,1,240
464,192,56329,2,0,P|385:206|307:190,1,160,0|8,0:0|0:0,0:0:0:0:
160,208,57061,1,0,0:0:0:0:
368,208,57427,5,0,0:0:0:0:
64,208,57793,2,0,L|208:208,1,106.666666666667
368,208,58159,2,0,B|432:208|432:208|352:208,1,120
112,224,58524,2,0,P|48:208|16:96,1,160,0|8,0:0|0:0,0:0:0:0:
256,112,59256,1,0,0:0:0:0:
448,192,59622,6,0,L|320:192,1,106.666666666667
112,224,59988,2,0,P|48:192|144:192,1,240
320,160,60719,2,0,B|384:160|384:160|304:160,1,120
128,160,61085,2,0,B|48:160|48:160|160:160,1,160
384,192,61817,1,0,0:0:0:0:
128,192,62183,6,0,P|144:288|384:176,1,480
192,208,63646,1,0,0:0:0:0:
496,208,64012,2,0,L|320:208,1,160
192,16,64744,5,0,0:0:0:0:
128,64,64927,1,0,0:0:0:0:
64,112,65110,1,0,0:0:0:0:
128,160,65293,1,0,0:0:0:0:
192,208,65476,1,4,0:0:0:0:
256,256,65659,1,0,0:0:0:0:
192,304,65841,1,0,0:0:0:0:
128,352,66024,5,0,0:0:0:0:
192,352,66207,1,4,0:0:0:0:
256,352,66390,1,0,0:0:0:0:
16,304,66573,1,0,0:0:0:0:
448,304,66939,5,0,0:0:0:0:
384,256,67122,1,0,0:0:0:0:
304,256,67305,2,0,L|192:256,1,80
32,256,67671,2,0,L|112:256,1,80
448,256,68037,1,0,0:0:0:0:
352,256,68219,1,0,0:0:0:0:
240,256,68402,1,0,0:0:0:0:
352,256,68585,1,0,0:0:0:0:
32,256,68768,6,0,L|128:144,1,120
320,144,69134,2,0,L|400:144,1,80
240,144,69500,1,0,0:0:0:0:
400,144,69866,1,0,0:0:0:0:
144,144,70049,1,0,0:0:0:0:
448,192,70415,5,0,0:0:0:0:
96,191,70598,1,0,0:0:0:0:
336,208,70963,1,0,0:0:0:0:
144,208,71329,1,0,0:0:0:0:
448,240,71695,6,0,L|368:240,1,80
224,176,72060,2,0,L|304:176,1,80
32,176,72426,1,0,0:0:0:0:
304,176,72793,1,0,0:0:0:0:
384,176,72976,1,0,0:0:0:0:
128,96,73159,5,0,0:0:0:0:
80,128,73249,1,0,0:0:0:0:
128,176,73342,1,0,0:0:0:0:
176,224,73432,1,0,0:0:0:0:
128,256,73525,1,0,0:0:0:0:
80,288,73616,1,0,0:0:0:0:
368,240,73707,5,0,0:0:0:0:
448,240,73890,1,0,0:0:0:0:
368,240,74073,1,0,0:0:0:0:
288,240,74256,1,0,0:0:0:0:
368,240,74438,1,0,0:0:0:0:
176,240,74804,6,0,L|256:240,1,80
64,160,75353,6,0,L|160:160,1,80
400,240,75719,2,0,L|288:240,1,80
160,256,76268,1,0,0:0:0:0:
256,256,76451,2,0,L|336:256,1,80
496,256,76817,6,0,L|384:256,1,80
64,160,77183,2,0,L|144:160,1,80,8|0,0:0|0:0,0:0:0:0:
448,160,77549,1,0,0:0:0:0:
176,160,77915,1,0,0:0:0:0:
464,160,78280,1,0,0:0:0:0:
256,304,78646,1,0,0:0:0:0:
80,304,78829,5,0,0:0:0:0:
224,208,79195,1,0,0:0:0:0:
432,208,79378,2,0,L|336:208,1,80
96,208,79744,1,0,0:0:0:0:
352,208,80110,2,0,L|272:208,1,80
336,288,80476,5,0,0:0:0:0:
384,256,80567,1,0,0:0:0:0:
432,224,80659,1,0,0:0:0:0:
384,256,80750,1,0,0:0:0:0:
336,288,80841,1,0,0:0:0:0:
160,48,80933,1,0,0:0:0:0:
112,80,81024,1,0,0:0:0:0:
64,112,81116,1,0,0:0:0:0:
112,80,81207,1,0,0:0:0:0:
336,144,81573,5,0,0:0:0:0:
160,144,81756,1,0,0:0:0:0:
288,304,81939,6,0,L|384:304,1,80
480,240,82304,2,0,L|384:240,1,80
112,224,82670,1,0,0:0:0:0:
400,208,83037,5,0,0:0:0:0:
80,160,83402,2,0,L|192:160,1,80
320,160,83768,1,0,0:0:0:0:
464,320,84134,5,0,0:0:0:0:
416,272,84226,1,0,0:0:0:0:
368,224,84317,1,0,0:0:0:0:
144,176,84409,5,0,0:0:0:0:
96,128,84500,1,0,0:0:0:0:
144,96,84591,1,0,0:0:0:0:
368,224,84683,5,0,0:0:0:0:
416,192,84774,1,0,0:0:0:0:
208,192,84866,2,0,L|96:192,1,80
208,192,85231,2,0,L|320:192,1,80
416,192,85598,5,0,0:0:0:0:
192,176,85963,1,0,0:0:0:0:
432,304,86329,2,0,L|336:304,1,80
48,320,86694,2,0,L|128:320,1,80
384,304,87061,6,0,L|464:304,1,80
128,320,87426,2,0,L|48:320,1,80
384,208,87793,1,0,0:0:0:0:
432,192,87975,1,0,0:0:0:0:
144,208,88159,1,0,0:0:0:0:
96,176,88341,1,0,0:0:0:0:
432,160,88524,6,0,L|336:160,1,80
96,160,88890,1,8,0:0:0:0:
48,208,88982,1,0,0:0:0:0:
96,256,89073,1,0,0:0:0:0:
480,160,89256,2,0,L|400:160,1,80
128,256,89622,2,0,L|48:256,1,80,8|0,0:0|0:0,0:0:0:0:
432,240,89988,1,4,0:0:0:0:
256,192,90354,12,0,95841,0:0:0:0:
Topic Starter
DeletedUser_6709840
Updated, also waiting for Grapes' response on something I found while testplaying
Topic Starter
DeletedUser_6709840
Updated again now that unrankable issue was resolved.
SYAHME
#thisshouldberankedalready2k16
wonjae
You think so? Tbh i think i need more mods on my shitmap rain
Topic Starter
DeletedUser_6709840
Possibly soon, depends on the next upcoming mods that destroy this
koliron
🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎

asd modded cup and salad ingame

m o d
2016-09-18 22:37 koliron: anyway i just have some minutes
2016-09-18 22:37 koliron: so 1 or 2 diffs
2016-09-18 22:37 koliron: ACTION is editing [https://osu.ppy.sh/b/1032920 Kumakuma - Hallucination [Cup]]
2016-09-18 22:38 koliron: wow
2016-09-18 22:38 koliron: you improved a lot
2016-09-18 22:38 RoseusJaeger: thank you
2016-09-18 22:38 koliron: 00:32:183 (4,1) - i'd like to see a little more distance for nc and new stanza
2016-09-18 22:39 koliron: in comparision to the previous distances, this one is almost nothing
2016-09-18 22:40 RoseusJaeger: alright, I moved 1 and 2 over and then evened out spacing between 2 and 3 to make it work
2016-09-18 22:40 koliron: 01:06:573 - finish hitsound would be nice like in 01:04:378 (1) -
2016-09-18 22:42 RoseusJaeger: done
2016-09-18 22:42 RoseusJaeger: i sometimes forget to add them or they somehow delete themselves
2016-09-18 22:42 koliron: 01:14:256 (3,4,1,2) - i'd like to see 01:14:256 (3,4) - same as 01:14:805 (1,2) - (but with a ctrl+g and different X) for aesthetic :3 you could move 01:14:438 (4) - to x 324 if you agree
2016-09-18 22:43 koliron: in any case nice pattrn
2016-09-18 22:44 koliron: just noticed that the end of the map has more density of notes than the rest, even is higher than the kiai, i think would be better if you remove 01:28:341 (4) - and 01:24:500 (3) -
2016-09-18 22:44 koliron: those sounds are not so listenables and the rhythm is totally fine without them
2016-09-18 22:44 koliron: thats all for the cup, pretty nice
2016-09-18 22:45 RoseusJaeger: done all, and now the pattern also mimicks the previous aesthetic as well
2016-09-18 22:46 RoseusJaeger: laptop might die soon ;-;
2016-09-18 22:46 RoseusJaeger: if I disappear, thats why
2016-09-18 22:46 koliron: xD
2016-09-18 22:46 koliron: dw
2016-09-18 22:46 RoseusJaeger: at 16 percent
2016-09-18 22:46 koliron: lets mod 1 diff more
2016-09-18 22:46 koliron: then i should sleep asd
2016-09-18 22:46 koliron: rest tomorrow or later
2016-09-18 22:46 RoseusJaeger: alright, thank you
2016-09-18 22:47 koliron: 00:26:695 (1,2) - try to increase a little the distance
2016-09-18 22:47 koliron: is not necessary to dash here
2016-09-18 22:48 RoseusJaeger: in salad?
2016-09-18 22:48 koliron: oh
2016-09-18 22:48 koliron: yes
2016-09-18 22:48 koliron: ACTION is editing [https://osu.ppy.sh/b/1032922 Kumakuma - Hallucination [Salad]]
2016-09-18 22:48 RoseusJaeger: alright
2016-09-18 22:48 koliron: i love how even the directions in the sliders fit with the song xD
2016-09-18 22:48 RoseusJaeger: Thank you
2016-09-18 22:48 RoseusJaeger: I really did try with this one
2016-09-18 22:49 RoseusJaeger: and move the slider
2016-09-18 22:49 I *moved it
2016-09-18 22:49 koliron: 00:50:963 (1) - sound weird in 1/3
2016-09-18 22:49 koliron: try to move it to 1/1
2016-09-18 22:49 koliron: for the vocal
2016-09-18 22:50 RoseusJaeger: WHOOPS, fixed
2016-09-18 22:50 RoseusJaeger: it was a snapping error
2016-09-18 22:50 koliron: 01:01:085 (3,4,5) - is a litte weird, because if you dont dash, you cant catch 5
2016-09-18 22:50 koliron: if you want to keep the aesthetic you could mvoe 3 some grids to the left and 5 to the right
2016-09-18 22:50 koliron: 01:06:573 (1) - finish like in cup
2016-09-18 22:51 RoseusJaeger: I moved 4 and 5 back a few grids so it's walkable
2016-09-18 22:51 RoseusJaeger: and added
2016-09-18 22:51 koliron: 01:17:183 (1,2,3,4,5,6) - nice pattern!!
2016-09-18 22:51 RoseusJaeger: thank you <3
2016-09-18 22:52 koliron: minor suggestion, 01:28:890 (6) - would like to see this one in x 328 to have the same distances in 01:28:707 (4,5,6) - for aesthetic :3
2016-09-18 22:52 koliron: the rest its fine lol

Platter

  • 🍎 there is a noticeable build-up in this diff, thats nice, but i really think that would be nice to add some hypers in the first half of the map, the first hyper is in 00:26:695 (1,2) - , thats weird imo, following your idea, would be nice if the first hyper is in the beginning of the kiai (as you added) BUT instead of it, i think you could add some hypers in vvvvery potential sounds, like 00:09:134 (3,4) - which makes a pretty noticeable difference in the music, 00:17:915 (6,1) - same here, not only for the strong symbal, specially because here starts the vocal, same for 00:35:354 (4,1) - , here the music becomes a little more intense, that would be a nice way for the player to notice it, aaaand why not in 01:01:817 (2,3) - for the strong vocal, individually its pretty strong, like in 01:05:293 (2,3) - 3 could have an hyper as well, these are only examples, not meant to be all agreed or like that, those are which i would add, you can follow what you prefer (obviously if is justified properly)
    🍎 ^ ya, my suggestions are always TOO long or TOO short, you know!
    🍎 01:12:427 (1,2,3,4,5,1,2,3,4,5,6,7) - i noticed what you tried to follow here, but is hard to understand in 01:12:976 (1,2,3,4,5,6,7) - because there are another 1/4 sounds in 01:13:159 (3,4,5,6,7) - , so it would be better if you remove 01:13:066 (2) - this note to make a noticeable rhythm
    🍎 00:42:427 (3) - i'd add nc for the new stanza
    🍎 00:58:890 (1,4) - better if the nc is in 4, for the same reason as above
    🍎 01:09:500 (3,1,4) - to follow better the piano, consider to remove nc from 1 and add in 3 and 4
    🍎 01:15:354 (6) - ^ to add nc

Rain

  • 🍎 00:07:671 (1,2) - i dont think that 2 is strong enough or any reason to have hyper, consider to reduce it to a normal dash or walk, if you want to keep and hyper, you could in 00:08:037 (2,3) - for that strong drum
    🍎 00:16:085 (1,2,3,4) - these distances feels weird to me, the sounds in them are increasing but there is no hyper in 00:16:451 (2,3) - o.o mmh to be honest i dont think that hypers fit here, i think it would be bettr if you reduce the distance in 00:16:085 (1,2) - until a dash (and maybe reduce 00:16:451 (2,3) - this distance as well, that hyper is a little hard)
    🍎 00:18:280 (2,3) - i cant hear a sound in 2/3 (00:18:524 - ), and the vocal doesnt ends there, consider to change this to a 1/1 slider
    🍎 00:19:378 (1,2) - 00:20:476 (1,2) - same for these, i just noticed in the second slider that there is a low piano sound, maybe oyu tried to follow them? then it would be fine, but, 1. i dont think it is strong enough to keep notes, at least without hitsounds 2. even if you disagree, the sounds in 00:20:841 (2) - 00:19:744 (2) - 00:18:646 (3) - are not strong enough to have hyper imo, consider that this section is the most calm, it would be much better without a high amount of hypers
    🍎 00:23:402 (1,2,3) - 00:27:061 (2,3) - 00:28:159 (1,2) - 00:29:988 (1,2) - 00:31:451 (2,3) - 00:32:549 (1,2) - same ;w; (00:24:866 (1,2,3) - this one actually fits pretty nice, the vocal is strong and there are noticeable piano sounds in both 1/3)
    🍎 00:37:671 (1,2) - you could add an hyper for the strong vocal
    🍎 00:39:134 (3,1) - ^, and cymbal
    🍎 00:40:232 (1,2) - 00:41:329 (1,2) - aaaa same ): sorry i usually dont like to suggest big changes but these have priority imo
    🍎 00:47:183 (3,4,5) - better if the hyper is in 00:47:549 (4,5) - , the sound in 00:47:549 (4) - is not so strong, even is a little hard to hear
    🍎 00:53:128 (6) - mmh i think this note should be in 1/1 right? o.O since you were following the vocal(?
    🍎 00:55:598 (2,3) - the vocal here doesnt sounds so strong to deserve an hyper imo, consider to reduce it until a normal dash, if oyu want to add an hyper, it could be to 00:56:695 - (adding a note and making the previous slider in 1/3 like the rest)
    🍎 01:08:585 (8,1) - it doesnt sound so strong imo, consider to reduce as well
    🍎 01:13:890 (2,3,4,5,1,1) - i have an interesting suggestion to follow better the rhythm here, what about make an hyper to 01:14:256 (4) - for the drum and then move 01:14:804 (1) - this slider to 01:14:621 - ? then it could have an hyper as well aaaaand then add another slider whicch could have hyper too, in 01:14:987 -
    🍎 01:17:182 - whoaaa there's a looot of drum sounds here, why didnt you follow them? ): thats sad as a player, i expected something interesting here! consider to add some notes and movements to emphasize them
    🍎 01:20:476 (1,2,3,4,5,6,7,8,9) - the hyper would be better TO 01:20:841 (5) - , not IN, then the player would notice that the strong sound is there instead of 01:20:933 (6) - which is pretty low, if you agree then oyu could just move 01:20:841 (5) - close to 6 like the next notes
    🍎 01:24:134 (1,2,3,1,2,3,1,2) - these hypers feels weird imo, i think the most noticeable sound here is in 01:24:499 - , so it would be nice if there only a hyper to that one, here is an example of a pattern which you could do:
    🍎 01:27:793 (3,4,5,6) - you could make an 1/4 rhythm here as well like in the previous suggestion
    🍎 01:26:329 (3,4,1,2,3,4,5,6,1,2,3,4,5,6,7) - mmh, this last pattern is pretty repetitive imo, its only left right left right, consider to add more movements and directions, specially in the last notes, there are a lot of drum sounds since 01:28:524 - which could help you to make different patterns (maybe remove the hypers in 01:26:329 (3,4) - 01:27:061 (1,2) - could help too)

good luck! x3
Topic Starter
DeletedUser_6709840

koliron wrote:

🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎

asd modded cup and salad ingame

m o d
2016-09-18 22:37 koliron: anyway i just have some minutes
2016-09-18 22:37 koliron: so 1 or 2 diffs
2016-09-18 22:37 koliron: ACTION is editing [https://osu.ppy.sh/b/1032920 Kumakuma - Hallucination [Cup]]
2016-09-18 22:38 koliron: wow
2016-09-18 22:38 koliron: you improved a lot
2016-09-18 22:38 RoseusJaeger: thank you
2016-09-18 22:38 koliron: 00:32:183 (4,1) - i'd like to see a little more distance for nc and new stanza
2016-09-18 22:39 koliron: in comparision to the previous distances, this one is almost nothing
2016-09-18 22:40 RoseusJaeger: alright, I moved 1 and 2 over and then evened out spacing between 2 and 3 to make it work
2016-09-18 22:40 koliron: 01:06:573 - finish hitsound would be nice like in 01:04:378 (1) -
2016-09-18 22:42 RoseusJaeger: done
2016-09-18 22:42 RoseusJaeger: i sometimes forget to add them or they somehow delete themselves
2016-09-18 22:42 koliron: 01:14:256 (3,4,1,2) - i'd like to see 01:14:256 (3,4) - same as 01:14:805 (1,2) - (but with a ctrl+g and different X) for aesthetic :3 you could move 01:14:438 (4) - to x 324 if you agree
2016-09-18 22:43 koliron: in any case nice pattrn
2016-09-18 22:44 koliron: just noticed that the end of the map has more density of notes than the rest, even is higher than the kiai, i think would be better if you remove 01:28:341 (4) - and 01:24:500 (3) -
2016-09-18 22:44 koliron: those sounds are not so listenables and the rhythm is totally fine without them
2016-09-18 22:44 koliron: thats all for the cup, pretty nice
2016-09-18 22:45 RoseusJaeger: done all, and now the pattern also mimicks the previous aesthetic as well
2016-09-18 22:46 RoseusJaeger: laptop might die soon ;-;
2016-09-18 22:46 RoseusJaeger: if I disappear, thats why
2016-09-18 22:46 koliron: xD
2016-09-18 22:46 koliron: dw
2016-09-18 22:46 RoseusJaeger: at 16 percent
2016-09-18 22:46 koliron: lets mod 1 diff more
2016-09-18 22:46 koliron: then i should sleep asd
2016-09-18 22:46 koliron: rest tomorrow or later
2016-09-18 22:46 RoseusJaeger: alright, thank you
2016-09-18 22:47 koliron: 00:26:695 (1,2) - try to increase a little the distance
2016-09-18 22:47 koliron: is not necessary to dash here
2016-09-18 22:48 RoseusJaeger: in salad?
2016-09-18 22:48 koliron: oh
2016-09-18 22:48 koliron: yes
2016-09-18 22:48 koliron: ACTION is editing [https://osu.ppy.sh/b/1032922 Kumakuma - Hallucination [Salad]]
2016-09-18 22:48 RoseusJaeger: alright
2016-09-18 22:48 koliron: i love how even the directions in the sliders fit with the song xD
2016-09-18 22:48 RoseusJaeger: Thank you
2016-09-18 22:48 RoseusJaeger: I really did try with this one
2016-09-18 22:49 RoseusJaeger: and move the slider
2016-09-18 22:49 I *moved it
2016-09-18 22:49 koliron: 00:50:963 (1) - sound weird in 1/3
2016-09-18 22:49 koliron: try to move it to 1/1
2016-09-18 22:49 koliron: for the vocal
2016-09-18 22:50 RoseusJaeger: WHOOPS, fixed
2016-09-18 22:50 RoseusJaeger: it was a snapping error
2016-09-18 22:50 koliron: 01:01:085 (3,4,5) - is a litte weird, because if you dont dash, you cant catch 5
2016-09-18 22:50 koliron: if you want to keep the aesthetic you could mvoe 3 some grids to the left and 5 to the right
2016-09-18 22:50 koliron: 01:06:573 (1) - finish like in cup
2016-09-18 22:51 RoseusJaeger: I moved 4 and 5 back a few grids so it's walkable
2016-09-18 22:51 RoseusJaeger: and added
2016-09-18 22:51 koliron: 01:17:183 (1,2,3,4,5,6) - nice pattern!!
2016-09-18 22:51 RoseusJaeger: thank you <3
2016-09-18 22:52 koliron: minor suggestion, 01:28:890 (6) - would like to see this one in x 328 to have the same distances in 01:28:707 (4,5,6) - for aesthetic :3
2016-09-18 22:52 koliron: the rest its fine lol

Platter

  • 🍎 there is a noticeable build-up in this diff, thats nice, but i really think that would be nice to add some hypers in the first half of the map, the first hyper is in 00:26:695 (1,2) - , thats weird imo, following your idea, would be nice if the first hyper is in the beginning of the kiai (as you added) BUT instead of it, i think you could add some hypers in vvvvery potential sounds, like 00:09:134 (3,4) - which makes a pretty noticeable difference in the music, 00:17:915 (6,1) - same here, not only for the strong symbal, specially because here starts the vocal, same for 00:35:354 (4,1) - , here the music becomes a little more intense, that would be a nice way for the player to notice it, aaaand why not in 01:01:817 (2,3) - for the strong vocal, individually its pretty strong, like in 01:05:293 (2,3) - 3 could have an hyper as well, these are only examples, not meant to be all agreed or like that, those are which i would add, you can follow what you prefer (obviously if is justified properly) Out of all of these, only the very last one was actually possible to make. Because everywhere else is a 1/1 rhythm and I do not have the space on the actual playfield to add in a hyper. To compensate for that, I made them into dashes to keep the emphasis that was needed. The last one was doable because of the 1/2 rhythm there but otherwise no change. sorry.
    🍎 ^ ya, my suggestions are always TOO long or TOO short, you know! RIP
    🍎 01:12:427 (1,2,3,4,5,1,2,3,4,5,6,7) - i noticed what you tried to follow here, but is hard to understand in 01:12:976 (1,2,3,4,5,6,7) - because there are another 1/4 sounds in 01:13:159 (3,4,5,6,7) - , so it would be better if you remove 01:13:066 (2) - this note to make a noticeable rhythm Fixed, with slight remap so it will work
    🍎 00:42:427 (3) - i'd add nc for the new stanza Agreed
    🍎 00:58:890 (1,4) - better if the nc is in 4, for the same reason as above done
    🍎 01:09:500 (3,1,4) - to follow better the piano, consider to remove nc from 1 and add in 3 and 4 Done
    🍎 01:15:354 (6) - ^ to add nc Done

Rain

  • 🍎 00:07:671 (1,2) - i dont think that 2 is strong enough or any reason to have hyper, consider to reduce it to a normal dash or walk, if you want to keep and hyper, you could in 00:08:037 (2,3) - for that strong drum
    🍎 00:16:085 (1,2,3,4) - these distances feels weird to me, the sounds in them are increasing but there is no hyper in 00:16:451 (2,3) - o.o mmh to be honest i dont think that hypers fit here, i think it would be bettr if you reduce the distance in 00:16:085 (1,2) - until a dash (and maybe reduce 00:16:451 (2,3) - this distance as well, that hyper is a little hard)
    🍎 00:18:280 (2,3) - i cant hear a sound in 2/3 (00:18:524 - ), and the vocal doesnt ends there, consider to change this to a 1/1 slider
    🍎 00:19:378 (1,2) - 00:20:476 (1,2) - same for these, i just noticed in the second slider that there is a low piano sound, maybe oyu tried to follow them? then it would be fine, but, 1. i dont think it is strong enough to keep notes, at least without hitsounds 2. even if you disagree, the sounds in 00:20:841 (2) - 00:19:744 (2) - 00:18:646 (3) - are not strong enough to have hyper imo, consider that this section is the most calm, it would be much better without a high amount of hypers
    🍎 00:23:402 (1,2,3) - 00:27:061 (2,3) - 00:28:159 (1,2) - 00:29:988 (1,2) - 00:31:451 (2,3) - 00:32:549 (1,2) - same ;w; (00:24:866 (1,2,3) - this one actually fits pretty nice, the vocal is strong and there are noticeable piano sounds in both 1/3)
    🍎 00:37:671 (1,2) - you could add an hyper for the strong vocal
    🍎 00:39:134 (3,1) - ^, and cymbal
    🍎 00:40:232 (1,2) - 00:41:329 (1,2) - aaaa same ): sorry i usually dont like to suggest big changes but these have priority imo
    🍎 00:47:183 (3,4,5) - better if the hyper is in 00:47:549 (4,5) - , the sound in 00:47:549 (4) - is not so strong, even is a little hard to hear
    🍎 00:53:128 (6) - mmh i think this note should be in 1/1 right? o.O since you were following the vocal(?
    🍎 00:55:598 (2,3) - the vocal here doesnt sounds so strong to deserve an hyper imo, consider to reduce it until a normal dash, if oyu want to add an hyper, it could be to 00:56:695 - (adding a note and making the previous slider in 1/3 like the rest)
    🍎 01:08:585 (8,1) - it doesnt sound so strong imo, consider to reduce as well
    🍎 01:13:890 (2,3,4,5,1,1) - i have an interesting suggestion to follow better the rhythm here, what about make an hyper to 01:14:256 (4) - for the drum and then move 01:14:804 (1) - this slider to 01:14:621 - ? then it could have an hyper as well aaaaand then add another slider whicch could have hyper too, in 01:14:987 -
    🍎 01:17:182 - whoaaa there's a looot of drum sounds here, why didnt you follow them? ): thats sad as a player, i expected something interesting here! consider to add some notes and movements to emphasize them
    🍎 01:20:476 (1,2,3,4,5,6,7,8,9) - the hyper would be better TO 01:20:841 (5) - , not IN, then the player would notice that the strong sound is there instead of 01:20:933 (6) - which is pretty low, if you agree then oyu could just move 01:20:841 (5) - close to 6 like the next notes
    🍎 01:24:134 (1,2,3,1,2,3,1,2) - these hypers feels weird imo, i think the most noticeable sound here is in 01:24:499 - , so it would be nice if there only a hyper to that one, here is an example of a pattern which you could do:
    🍎 01:27:793 (3,4,5,6) - you could make an 1/4 rhythm here as well like in the previous suggestion
    🍎 01:26:329 (3,4,1,2,3,4,5,6,1,2,3,4,5,6,7) - mmh, this last pattern is pretty repetitive imo, its only left right left right, consider to add more movements and directions, specially in the last notes, there are a lot of drum sounds since 01:28:524 - which could help you to make different patterns (maybe remove the hypers in 01:26:329 (3,4) - 01:27:061 (1,2) - could help too)

good luck! x3
Thank you for the mod, I will apply hitsound changes to Rain once Grapes makes his changes
wonjae

koliron wrote:

🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎

asd modded cup and salad ingame

m o d
2016-09-18 22:37 koliron: anyway i just have some minutes
2016-09-18 22:37 koliron: so 1 or 2 diffs
2016-09-18 22:37 koliron: ACTION is editing [https://osu.ppy.sh/b/1032920 Kumakuma - Hallucination [Cup]]
2016-09-18 22:38 koliron: wow
2016-09-18 22:38 koliron: you improved a lot
2016-09-18 22:38 RoseusJaeger: thank you
2016-09-18 22:38 koliron: 00:32:183 (4,1) - i'd like to see a little more distance for nc and new stanza
2016-09-18 22:39 koliron: in comparision to the previous distances, this one is almost nothing
2016-09-18 22:40 RoseusJaeger: alright, I moved 1 and 2 over and then evened out spacing between 2 and 3 to make it work
2016-09-18 22:40 koliron: 01:06:573 - finish hitsound would be nice like in 01:04:378 (1) -
2016-09-18 22:42 RoseusJaeger: done
2016-09-18 22:42 RoseusJaeger: i sometimes forget to add them or they somehow delete themselves
2016-09-18 22:42 koliron: 01:14:256 (3,4,1,2) - i'd like to see 01:14:256 (3,4) - same as 01:14:805 (1,2) - (but with a ctrl+g and different X) for aesthetic :3 you could move 01:14:438 (4) - to x 324 if you agree
2016-09-18 22:43 koliron: in any case nice pattrn
2016-09-18 22:44 koliron: just noticed that the end of the map has more density of notes than the rest, even is higher than the kiai, i think would be better if you remove 01:28:341 (4) - and 01:24:500 (3) -
2016-09-18 22:44 koliron: those sounds are not so listenables and the rhythm is totally fine without them
2016-09-18 22:44 koliron: thats all for the cup, pretty nice
2016-09-18 22:45 RoseusJaeger: done all, and now the pattern also mimicks the previous aesthetic as well
2016-09-18 22:46 RoseusJaeger: laptop might die soon ;-;
2016-09-18 22:46 RoseusJaeger: if I disappear, thats why
2016-09-18 22:46 koliron: xD
2016-09-18 22:46 koliron: dw
2016-09-18 22:46 RoseusJaeger: at 16 percent
2016-09-18 22:46 koliron: lets mod 1 diff more
2016-09-18 22:46 koliron: then i should sleep asd
2016-09-18 22:46 koliron: rest tomorrow or later
2016-09-18 22:46 RoseusJaeger: alright, thank you
2016-09-18 22:47 koliron: 00:26:695 (1,2) - try to increase a little the distance
2016-09-18 22:47 koliron: is not necessary to dash here
2016-09-18 22:48 RoseusJaeger: in salad?
2016-09-18 22:48 koliron: oh
2016-09-18 22:48 koliron: yes
2016-09-18 22:48 koliron: ACTION is editing [https://osu.ppy.sh/b/1032922 Kumakuma - Hallucination [Salad]]
2016-09-18 22:48 RoseusJaeger: alright
2016-09-18 22:48 koliron: i love how even the directions in the sliders fit with the song xD
2016-09-18 22:48 RoseusJaeger: Thank you
2016-09-18 22:48 RoseusJaeger: I really did try with this one
2016-09-18 22:49 RoseusJaeger: and move the slider
2016-09-18 22:49 I *moved it
2016-09-18 22:49 koliron: 00:50:963 (1) - sound weird in 1/3
2016-09-18 22:49 koliron: try to move it to 1/1
2016-09-18 22:49 koliron: for the vocal
2016-09-18 22:50 RoseusJaeger: WHOOPS, fixed
2016-09-18 22:50 RoseusJaeger: it was a snapping error
2016-09-18 22:50 koliron: 01:01:085 (3,4,5) - is a litte weird, because if you dont dash, you cant catch 5
2016-09-18 22:50 koliron: if you want to keep the aesthetic you could mvoe 3 some grids to the left and 5 to the right
2016-09-18 22:50 koliron: 01:06:573 (1) - finish like in cup
2016-09-18 22:51 RoseusJaeger: I moved 4 and 5 back a few grids so it's walkable
2016-09-18 22:51 RoseusJaeger: and added
2016-09-18 22:51 koliron: 01:17:183 (1,2,3,4,5,6) - nice pattern!!
2016-09-18 22:51 RoseusJaeger: thank you <3
2016-09-18 22:52 koliron: minor suggestion, 01:28:890 (6) - would like to see this one in x 328 to have the same distances in 01:28:707 (4,5,6) - for aesthetic :3
2016-09-18 22:52 koliron: the rest its fine lol

Platter

  • 🍎 there is a noticeable build-up in this diff, thats nice, but i really think that would be nice to add some hypers in the first half of the map, the first hyper is in 00:26:695 (1,2) - , thats weird imo, following your idea, would be nice if the first hyper is in the beginning of the kiai (as you added) BUT instead of it, i think you could add some hypers in vvvvery potential sounds, like 00:09:134 (3,4) - which makes a pretty noticeable difference in the music, 00:17:915 (6,1) - same here, not only for the strong symbal, specially because here starts the vocal, same for 00:35:354 (4,1) - , here the music becomes a little more intense, that would be a nice way for the player to notice it, aaaand why not in 01:01:817 (2,3) - for the strong vocal, individually its pretty strong, like in 01:05:293 (2,3) - 3 could have an hyper as well, these are only examples, not meant to be all agreed or like that, those are which i would add, you can follow what you prefer (obviously if is justified properly)
    🍎 ^ ya, my suggestions are always TOO long or TOO short, you know!
    🍎 01:12:427 (1,2,3,4,5,1,2,3,4,5,6,7) - i noticed what you tried to follow here, but is hard to understand in 01:12:976 (1,2,3,4,5,6,7) - because there are another 1/4 sounds in 01:13:159 (3,4,5,6,7) - , so it would be better if you remove 01:13:066 (2) - this note to make a noticeable rhythm
    🍎 00:42:427 (3) - i'd add nc for the new stanza
    🍎 00:58:890 (1,4) - better if the nc is in 4, for the same reason as above
    🍎 01:09:500 (3,1,4) - to follow better the piano, consider to remove nc from 1 and add in 3 and 4
    🍎 01:15:354 (6) - ^ to add nc

Rain

  • 🍎 00:07:671 (1,2) - i dont think that 2 is strong enough or any reason to have hyper, consider to reduce it to a normal dash or walk, if you want to keep and hyper, you could in 00:08:037 (2,3) - for that strong drum Changed
    🍎 00:16:085 (1,2,3,4) - these distances feels weird to me, the sounds in them are increasing but there is no hyper in 00:16:451 (2,3) - o.o mmh to be honest i dont think that hypers fit here, i think it would be bettr if you reduce the distance in 00:16:085 (1,2) - until a dash (and maybe reduce 00:16:451 (2,3) - this distance as well, that hyper is a little hard) Remapped.
    🍎 00:18:280 (2,3) - i cant hear a sound in 2/3 (00:18:524 - ), and the vocal doesnt ends there, consider to change this to a 1/1 slider
    🍎 00:19:378 (1,2) - 00:20:476 (1,2) - same for these, i just noticed in the second slider that there is a low piano sound, maybe oyu tried to follow them? then it would be fine, but, 1. i dont think it is strong enough to keep notes, at least without hitsounds 2. even if you disagree, the sounds in 00:20:841 (2) - 00:19:744 (2) - 00:18:646 (3) - are not strong enough to have hyper imo, consider that this section is the most calm, it would be much better without a high amount of hypers yea agreed. remapped.
    🍎 00:23:402 (1,2,3) - 00:27:061 (2,3) - 00:28:159 (1,2) - 00:29:988 (1,2) - 00:31:451 (2,3) - 00:32:549 (1,2) - same ;w; (00:24:866 (1,2,3) - this one actually fits pretty nice, the vocal is strong and there are noticeable piano sounds in both 1/3) ok lets do this. didnt fix the 1st suggestion and the 4th one. Fixed the 2nd and 3rd one remapped the last ones.
    🍎 00:37:671 (1,2) - you could add an hyper for the strong vocaldone
    🍎 00:39:134 (3,1) - ^, and cymbal roseus?
    🍎 00:40:232 (1,2) - 00:41:329 (1,2) - aaaa same ): sorry i usually dont like to suggest big changes but these have priority imo remapped.
    🍎 00:47:183 (3,4,5) - better if the hyper is in 00:47:549 (4,5) - , the sound in 00:47:549 (4) - is not so strong, even is a little hard to hear ok
    🍎 00:53:128 (6) - mmh i think this note should be in 1/1 right? o.O since you were following the vocal(? lol yea
    🍎 00:55:598 (2,3) - the vocal here doesnt sounds so strong to deserve an hyper imo, consider to reduce it until a normal dash, if oyu want to add an hyper, it could be to 00:56:695 - (adding a note and making the previous slider in 1/3 like the rest) i actually really like this, and i thin ktis fine.
    🍎 01:08:585 (8,1) - it doesnt sound so strong imo, consider to reduce as well i can see what your playing but for some reason by brain is really reluctant on chaning this.
    🍎 01:13:890 (2,3,4,5,1,1) - i have an interesting suggestion to follow better the rhythm here, what about make an hyper to 01:14:256 (4) - for the drum and then move 01:14:804 (1) - this slider to 01:14:621 - ? then it could have an hyper as well aaaaand then add another slider whicch could have hyper too, in 01:14:987 - made a hyper from (5) but i still kept some aspect form original pattern
    🍎 01:17:182 - whoaaa there's a looot of drum sounds here, why didnt you follow them? ): thats sad as a player, i expected something interesting here! consider to add some notes and movements to emphasize them i think i did it idk. redid sliders.
    🍎 01:20:476 (1,2,3,4,5,6,7,8,9) - the hyper would be better TO 01:20:841 (5) - , not IN, then the player would notice that the strong sound is there instead of 01:20:933 (6) - which is pretty low, if you agree then oyu could just move 01:20:841 (5) - close to 6 like the next notes ok
    🍎 01:24:134 (1,2,3,1,2,3,1,2) - these hypers feels weird imo, i think the most noticeable sound here is in 01:24:499 - , so it would be nice if there only a hyper to that one, here is an example of a pattern which you could do:
    [color=#400BF00]ok[/color]
    🍎 01:27:793 (3,4,5,6) - you could make an 1/4 rhythm here as well like in the previous suggestion made them tripplets.
    🍎 01:26:329 (3,4,1,2,3,4,5,6,1,2,3,4,5,6,7) - mmh, this last pattern is pretty repetitive imo, its only left right left right, consider to add more movements and directions, specially in the last notes, there are a lot of drum sounds since 01:28:524 - which could help you to make different patterns (maybe remove the hypers in 01:26:329 (3,4) - 01:27:061 (1,2) - could help too) remapped :D

good luck! x3

thank you

another map with a hirgher sr
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8037,58524,96024
DistanceSpacing: 0.5
BeatDivisor: 3
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Hallucination
TitleUnicode:ãƒãƒ«ã‚·ãƒãƒ°ã‚·ãƒ§ãƒ³
Artist:Kumakuma
ArtistUnicode:ãã¾ãã¾ã£
Creator:RoseusJaeger
Version:Grapes' Rain
Source:å¤æ›¸åº—è¡—ã®æ©‹å§«
Tags:Koshotengai no Hashihime yaoi bl boys love adelta vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
BeatmapID:1018809
BeatmapSetID:476944

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kobg.jpg",0,0
Video,0,"op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
720,365.853658536585,3,2,1,40,1,0
46817,-100,3,2,1,50,0,1
66573,365.853658536585,4,2,1,40,1,0
66573,-100,3,2,1,40,0,0
90354,-100,3,2,1,5,0,0


[Colours]
Combo1 : 85,251,234
Combo2 : 255,6,255
Combo3 : 163,70,255
Combo4 : 48,92,224

[HitObjects]
384,208,720,5,0,0:0:0:0:
128,208,1085,1,0,0:0:0:0:
288,208,1451,1,0,0:0:0:0:
48,304,1817,2,0,L|208:304,1,160
384,304,2549,1,0,0:0:0:0:
48,256,2915,6,0,L|168:256,1,106.666666666667
296,256,3280,1,0,0:0:0:0:
144,288,3646,1,0,0:0:0:0:
416,288,4012,6,0,L|256:288,1,160
64,288,4744,1,0,0:0:0:0:
352,288,5110,2,0,L|192:288,1,160
448,192,5841,5,0,0:0:0:0:
320,192,6024,1,0,0:0:0:0:
64,192,6207,1,0,0:0:0:0:
256,192,6573,1,0,0:0:0:0:
448,192,6939,1,0,0:0:0:0:
144,192,7305,1,0,0:0:0:0:
320,320,7671,6,0,L|448:320,1,106.666666666667
280,320,8037,1,0,0:0:0:0:
426,320,8402,1,0,0:0:0:0:
176,256,8768,1,0,0:0:0:0:
472,264,9134,1,8,0:0:0:0:
32,176,9500,6,0,P|96:144|176:192,1,160,8|0,0:0|0:0,0:0:0:0:
480,176,10232,2,0,P|416:144|320:192,1,160,0|8,0:0|0:0,0:0:0:0:
128,272,10963,1,0,0:0:0:0:
336,272,11329,1,0,0:0:0:0:
128,208,11695,2,0,L|320:208,1,160
464,144,12427,6,0,L|336:144,1,106.666666666667
96,144,12793,1,0,0:0:0:0:
352,208,13159,2,0,L|240:208,1,106.666666666667
80,304,13524,2,0,L|192:304,1,106.666666666667
496,224,13890,6,0,P|480:160|256:32,1,320
112,16,14805,1,0,0:0:0:0:
432,16,14988,2,0,P|415:166|256:212,1,320,8|0,0:0|0:0,0:0:0:0:
48,232,16085,6,0,P|88:192|152:176,1,106.666666666667
288,176,16451,2,0,P|328:134|317:78,1,120
48,176,16817,2,0,P|57:119|110:94,1,120
296,96,17183,1,8,0:0:0:0:
432,328,17549,1,0,0:0:0:0:
144,336,17915,5,0,0:0:0:0:
448,336,18280,2,0,L|264:336,1,160,8|0,0:0|0:0,0:0:0:0:
120,296,19012,2,0,P|72:256|80:184,1,106.666666666667
352,192,19378,6,0,B|528:192|504:192|456:192,1,160
352,200,20110,2,0,P|400:184|416:128,1,106.666666666667
152,112,20476,2,0,B|24:112|24:112|80:112,1,160
304,200,21207,2,0,L|144:200,1,160
384,240,21939,1,0,0:0:0:0:
144,288,22305,5,0,0:0:0:0:
448,304,22671,2,0,L|288:304,1,160
112,288,23402,6,0,L|224:288,1,106.666666666667
464,224,23768,2,0,L|320:224,1,106.666666666667
112,208,24134,1,0,0:0:0:0:
357,224,24500,1,0,0:0:0:0:
80,192,24866,6,0,P|96:144|288:64,1,266.666666666667
464,64,25598,2,0,L|352:64,1,106.666666666667
80,192,25963,1,0,0:0:0:0:
277,192,26329,1,0,0:0:0:0:
80,192,26695,5,0,0:0:0:0:
383,192,27061,2,0,L|276:192,1,106.666666666667,4|0,0:0|0:0,0:0:0:0:
32,192,27427,1,0,0:0:0:0:
277,192,27793,1,0,0:0:0:0:
464,288,28159,6,0,L|288:288,1,160
80,184,28890,2,0,L|240:184,1,160
352,224,29622,1,0,0:0:0:0:
69,224,29988,6,0,L|197:224,1,106.666666666667
416,240,30354,1,0,0:0:0:0:
176,224,30719,1,0,0:0:0:0:
416,232,31085,5,0,0:0:0:0:
104,336,31451,2,8,L|168:240,1,106.666666666667
248,216,31817,1,8,0:0:0:0:
40,208,32183,1,0,0:0:0:0:
464,336,32549,6,0,L|384:208,1,106.666666666667
296,216,32915,1,0,0:0:0:0:
392,216,33280,1,0,0:0:0:0:
72,208,33646,2,0,P|136:128|376:144,1,320
128,160,34744,5,8,0:0:0:0:
384,160,35110,1,0,0:0:0:0:
128,160,35476,5,0,0:0:0:0:
432,346,35841,2,0,P|279:321|192:192,1,320,4|0,0:0|0:0,0:0:0:0:
416,352,36939,1,0,0:0:0:0:
216,352,37305,1,0,0:0:0:0:
488,352,37671,5,0,0:0:0:0:
56,352,38037,2,0,P|16:224|160:144,1,320
400,352,39134,2,0,P|484:232|378:128,1,320
128,312,40232,6,0,B|48:232|48:232|40:136,1,160
344,184,40963,1,0,0:0:0:0:
128,312,41329,6,0,B|48:240|48:240|32:184,1,160
472,176,42061,1,0,0:0:0:0:
184,172,42427,2,0,B|189:176|248:184|344:184,1,160,4|0,0:0|0:0,0:0:0:0:
472,176,43159,1,0,0:0:0:0:
192,168,43524,5,8,0:0:0:0:
432,192,43890,1,0,0:0:0:0:
168,256,44256,1,0,0:0:0:0:
480,224,44622,2,0,L|320:224,1,160
32,128,45354,6,0,L|138:128,1,106.666666666667
448,128,45719,1,4,0:0:0:0:
208,128,46085,1,0,0:0:0:0:
448,320,46451,6,0,L|336:320,1,106.666666666667
96,312,46817,2,0,P|56:272|176:264,1,266.666666666667
432,320,47549,1,0,0:0:0:0:
256,320,47915,2,0,P|179:303|160:224,1,160,8|0,0:0|0:0,0:0:0:0:
416,144,48646,1,0,0:0:0:0:
144,144,49012,6,0,L|256:144,1,106.666666666667
480,144,49378,2,0,L|368:144,1,106.666666666667
144,144,49744,2,0,P|69:121|35:51,1,160,0|8,0:0|0:0,0:0:0:0:
368,320,50476,1,0,0:0:0:0:
96,320,50841,6,0,L|224:320,1,106.666666666667
416,272,51207,2,0,P|480:240|368:168,1,266.666666666667
96,232,51939,2,0,L|202:232,1,106.666666666667
336,240,52305,1,8,0:0:0:0:
464,240,52671,1,0,0:0:0:0:
272,240,53037,1,0,0:0:0:0:
48,240,53402,6,0,L|176:240,1,106.666666666667
384,240,53768,1,0,0:0:0:0:
144,192,54134,2,0,L|272:192,1,106.666666666667
480,192,54500,1,8,0:0:0:0:
208,192,54866,1,0,0:0:0:0:
416,208,55232,6,0,L|304:208,1,106.666666666667
96,208,55598,2,0,P|48:176|168:152,1,266.666666666667
464,192,56329,2,0,P|385:206|307:190,1,160,0|8,0:0|0:0,0:0:0:0:
160,208,57061,1,0,0:0:0:0:
368,208,57427,5,0,0:0:0:0:
64,208,57793,2,0,L|208:208,1,106.666666666667
368,208,58159,2,0,B|432:208|432:208|352:208,1,120
112,224,58524,2,0,P|48:208|16:96,1,160,0|8,0:0|0:0,0:0:0:0:
256,112,59256,1,0,0:0:0:0:
64,192,59622,6,0,L|192:192,1,106.666666666667
400,224,59988,2,0,P|464:192|368:200,1,266.666666666667
160,208,60719,2,0,B|96:208|96:208|176:208,1,120
384,160,61085,2,0,B|464:160|464:160|352:160,1,160
248,176,61817,1,0,0:0:0:0:
125,198,62183,6,0,P|141:294|381:182,1,480
192,208,63646,1,0,0:0:0:0:
496,208,64012,2,0,L|320:208,1,160
192,16,64744,5,0,0:0:0:0:
128,64,64927,1,0,0:0:0:0:
64,112,65110,1,0,0:0:0:0:
128,160,65293,1,0,0:0:0:0:
440,176,65476,5,4,0:0:0:0:
488,232,65659,1,0,0:0:0:0:
440,280,65841,1,0,0:0:0:0:
128,352,66024,5,0,0:0:0:0:
16,352,66207,1,4,0:0:0:0:
128,352,66390,1,2,0:0:0:0:
16,288,66573,1,2,0:0:0:0:
448,304,66939,5,2,0:0:0:0:
384,256,67122,1,0,0:0:0:0:
280,256,67305,2,0,L|168:256,1,80
32,256,67671,2,0,L|112:256,1,80
448,256,68037,1,0,0:0:0:0:
352,256,68219,1,0,0:0:0:0:
240,256,68402,1,0,0:0:0:0:
352,256,68585,1,0,0:0:0:0:
32,256,68768,6,0,P|80:208|136:184,1,106.666666666667
320,144,69134,2,0,L|400:144,1,80
240,144,69500,1,0,0:0:0:0:
400,144,69866,1,0,0:0:0:0:
144,144,70049,1,0,0:0:0:0:
448,192,70415,5,0,0:0:0:0:
96,191,70598,1,0,0:0:0:0:
376,208,70963,2,0,L|288:208,1,80
144,208,71329,2,0,L|240:208,1,80
448,240,71695,6,0,L|368:240,1,80
224,176,72060,2,0,L|304:176,1,80
40,160,72426,2,0,L|144:160,1,80
304,176,72793,1,0,0:0:0:0:
384,176,72976,1,0,0:0:0:0:
128,96,73159,5,0,0:0:0:0:
80,128,73249,1,0,0:0:0:0:
128,176,73342,1,0,0:0:0:0:
176,224,73432,1,0,0:0:0:0:
128,256,73525,1,0,0:0:0:0:
80,288,73616,1,0,0:0:0:0:
368,240,73707,5,0,0:0:0:0:
480,240,73890,1,0,0:0:0:0:
480,240,74073,1,0,0:0:0:0:
368,240,74256,1,0,0:0:0:0:
64,240,74438,1,0,0:0:0:0:
288,240,74804,6,0,L|368:240,1,80
448,240,75170,1,0,0:0:0:0:
64,240,75353,6,0,L|160:240,1,80
400,240,75719,2,0,L|288:240,1,80
160,256,76268,1,0,0:0:0:0:
256,256,76451,2,0,L|336:256,1,80
496,256,76817,6,0,L|384:256,1,80
64,160,77183,2,0,L|144:160,1,80,8|0,0:0|0:0,0:0:0:0:
432,168,77548,2,0,P|464:136|464:64,1,120
256,256,77914,2,0,P|216:224|200:152,1,120
464,160,78280,1,0,0:0:0:0:
256,304,78646,1,0,0:0:0:0:
80,304,78829,5,0,0:0:0:0:
224,208,79195,1,0,0:0:0:0:
432,208,79378,2,0,L|336:208,1,80
96,208,79744,1,0,0:0:0:0:
352,208,80110,2,0,L|272:208,1,80
336,288,80476,5,0,0:0:0:0:
384,256,80567,1,0,0:0:0:0:
432,224,80659,1,0,0:0:0:0:
384,256,80750,1,0,0:0:0:0:
112,40,80841,1,0,0:0:0:0:
56,64,80933,1,0,0:0:0:0:
32,112,81024,1,0,0:0:0:0:
64,144,81116,1,0,0:0:0:0:
112,160,81207,1,0,0:0:0:0:
336,144,81573,5,0,0:0:0:0:
160,144,81756,1,0,0:0:0:0:
288,304,81939,6,0,L|384:304,1,80
480,240,82304,2,0,L|384:240,1,80
112,224,82670,1,0,0:0:0:0:
368,160,83037,5,0,0:0:0:0:
88,160,83402,2,0,L|200:160,1,80
344,160,83768,2,0,L|256:160,1,80
392,320,84134,5,0,0:0:0:0:
448,296,84226,1,0,0:0:0:0:
472,232,84317,1,0,0:0:0:0:
424,184,84409,1,0,0:0:0:0:
96,184,84500,5,0,0:0:0:0:
48,144,84591,1,0,0:0:0:0:
72,88,84683,1,0,0:0:0:0:
128,64,84774,1,0,0:0:0:0:
368,80,84866,6,0,L|448:80,1,80
320,80,85231,2,0,L|240:80,1,80
400,192,85598,5,0,0:0:0:0:
328,192,85780,1,0,0:0:0:0:
120,176,85963,1,0,0:0:0:0:
192,176,86146,1,0,0:0:0:0:
432,304,86329,6,0,L|336:304,1,80
256,304,86694,2,0,L|176:304,1,80
352,304,87061,6,0,L|432:304,1,80
128,312,87426,2,0,L|48:312,1,80
432,192,87793,1,0,0:0:0:0:
480,144,87883,1,0,0:0:0:0:
448,96,87975,1,0,0:0:0:0:
96,176,88159,1,0,0:0:0:0:
56,208,88249,1,0,0:0:0:0:
96,240,88341,1,0,0:0:0:0:
432,160,88524,6,0,L|336:160,1,80
96,160,88890,1,8,0:0:0:0:
144,160,88982,1,0,0:0:0:0:
200,160,89073,1,0,0:0:0:0:
480,160,89256,2,0,L|400:160,1,80
128,256,89622,2,0,L|48:256,1,80,8|0,0:0|0:0,0:0:0:0:
432,240,89988,1,4,0:0:0:0:
256,192,90354,12,0,95841,0:0:0:0:
Topic Starter
DeletedUser_6709840
Applied Grapes' changes
wonjae
subway, eat fresh
Topic Starter
DeletedUser_6709840
so much memeing on this thread
Realmas
*timid hello*
I tried to mod the platter diff, if everything is bad, just tell me, because it's my very first mod you know ^^

[Platter]
  1. 00:26:604 - I think that add a note here can be cool for the rhythm, on my opinion.
  2. 00:40:232 - Try to space a very little bit much if possible.
  3. 00:44:165 - Same as before, a note can be cool here.
  4. 00:59:805 - Add an HDash here, it fits well.
Topic Starter
DeletedUser_6709840

Realmas wrote:

*timid hello*
I tried to mod the platter diff, if everything is bad, just tell me, because it's my very first mod you know ^^ Welcome new modder, it's appreciated

[Platter]
  1. 00:26:604 - I think that add a note here can be cool for the rhythm, on my opinion. I'm following the vocals in the beginning, so adding a note there would be inconsistant with what I have there, if I was following rhythm I woulf have added
  2. 00:40:232 - Try to space a very little bit much if possible. You mean add a dash? sure, why not.
  3. 00:44:165 - Same as before, a note can be cool here. Same as before, following vocal
  4. 00:59:805 - Add an HDash here, it fits well. Vocal isnt strong enough here to warrant an h-dash here, so I'll keep it as a dash for now
Thanks for the mod, I hope you keep modding!
JBHyperion
M4M as promised

General Comments:

  1. Song Folder: Your BG video has a resolution of only 634x360 which can look quite blocky and low-res in high monitor resolutions. Can you source a higher quality video by any chance?
  2. Song Setup: No issues
  3. Metadata: Could add "of Old Book Town" to tags (translation of 古書店街の) and "ADELTA" (the vn developer)
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Just a quick note on NCs, since you have (some) questionable and varying usage between diffs - To provide better emphasis to each individual section of the music, either follow a specific layer (vocals, drums, piano, etc.) and reset for each phrase, or aim for a constant 6 beat NC pattern (in the 3/4 sections) and a 4 beat NC pattern (in the 4/4 sections). Quick example in the Cup - 00:05:110 (2) - is the start of a new bar and should really have a NC to emphasise this. For reference, I'm asking you to consider NCs on 00:00:720 (1) - 00:02:915 (1) - 00:05:110 (2) - 00:07:305 (2) - 00:09:500 (2) - etc. After this you seem to get the correct rhythm of it, so just ensure that you use that consistently throughout (:

Cup
  1. 00:13:890 (1,2) - Quite an awkward antiflow movement for a beginner, Ctrl+H and move to x-124 with more curve to the right (to keep spacing to 00:16:085 (1) - ) is easier to follow
  2. 00:35:841 (1,2) - Even though it's a 2/1 spacing, this distance will be intimidating to new players. Curve the tail slightly more to the right to reduce this
  3. 00:40:232 (1) - I assume you're following vocals here, so why is this a repeat slider when 00:38:037 (1,2) - 00:41:329 (2,1) - are all 2/1 sliders? They all have that faint drum sound, so pick one and stay consistent
  4. 00:45:719 (3,1) - Not a fan of this flowstop, especially leading into the kiai you want to be maintaining emphasis rather than stopping it. Perhaps Ctrl+H 00:44:622 (1,2,3) - and move it back into the original position? If you think this spacing is too big, you can reduce it and fix a similar problem later on at 00:54:500 (2,1) - by moving all of 00:46:451 (1,2,3,4,5,6,1,2,3,1,2,3,4,1,2) - right to around x-144. You might choose to do this in a different way of course though
  5. 01:10:963 (3) - Recommend making this more vertical, it's quite a strong continuous movement that new players might struggle with
  6. 01:14:439 (4,1,2) - Try to avoid this kind of antiflow in Cup diffs as it requires the player to make several quick but short direction changes, a control skill that is rarely developed early on. A more natural flow would play better here
  7. 01:17:183 (2,3) - Same as above, think that a new player will try to follow the fruit path as closely as possible rather than "stack" both at once standing in the same place
  8. 01:18:829 (3,1,2) - And here too, except you require it to be done twice

Salad
  1. 00:09:134 (3,1) - Beware ambiguous spacings like this, as players can be easily confused as to whether dash is required or not. Whilst you don't want to make too strong movements, properly signalling the difference between dashing and walking is a key skill Salads should teach. Try something around 1.7-1.8x for your regular dashes, similar to what you have at 00:13:524 (3,4) -
  2. 00:14:622 (5,1) - This is another example where dash should be expected from the rhythm, but isn't immediately clear by following the note placement
  3. 00:31:085 (2,1) - Was expecting a dash here for the midpoint of the vocal phrase and increase in pitch
  4. 00:33:280 (4,1) - Possibly here also/instead depending on the previous suggestion. Decide what works best for you
  5. 00:51:207 (2,3,4) - (3,4) is an expected dash as it follows previous patterns, but (2,3) really isn't, so it's likely to catch the player off-guard. Try and re-arrange so you have walkable spacing to (3), then a dash to (4)
  6. 00:56:695 (4,1,2,3) - Watch out for more unclear spacings. Buff what should be a dash, reduce what shouldn't
  7. 01:07:671 (3,4) - Strange rhythm choice, considering the strong downbeat sax/trumpet sound is mapped to a slidertail and 01:08:219 (4) -'s tail follows piano instead of the sax/trumpet. A better option here that doesn't mix rhythms would be https://osu.ppy.sh/ss/6245259
  8. 01:12:244 (3,4) - Spacing could be increased a little here to highlight the jump
  9. 01:18:098 (6,1) - As above
  10. 01:23:768 (3,1) - Same rhythm as above with a strong cymbal sound, so try and add a dash here too for consistency
  11. 01:29:988 (7) - Recommend moving (7) to the right side, since the dash after direction change can lead to players missing (6) quite easily

Platter
  1. 00:09:500 (4,5,1) - Jump is more fitting between (5,1) than (4,5) due to the clap sound
  2. 00:26:695 (1,2) - This can be reduced quite a bit and still create a hyper, since it feels odd for the first hyper you have to be a strong 1/2 one. Reducing this will ease the player into the patterns more slowly, it's quite a major difficulty spike as it stands
  3. 00:35:354 (4,1) - This would make a great spot for a hyper, and at 1/1 you can still fit in comfortably with a 2.7x spacing. Try flipping (4) and moving to the right, maybe moving previous patterns to the left if you need to make room
  4. 00:49:744 (5,6) - Feels weird to have a hyper here when you didn't have one on 00:47:549 (4,1) - 00:51:939 (3,4) - or similar clap sounds
  5. 00:58:524 (2,3) - As above, previous iteration dictates 00:59:988 (3) - should have the hyper
  6. 01:11:512 (6,7) - Unfitting hyper comparing the intensity to 01:12:244 (8,1) - for example, would prefer this as a regular dash
  7. 01:12:427 (1,2,3,4,5) - Try to make these a more curved shape for better flow, since the previous hyper makes it easy to overshoot on a tight pattern like this
  8. 01:29:621 (4) - I understand the drum is increasing in intensity here, but having two hypers in quick succession right at the end of an otherwise calm map is quite unfair. Recommend adding a note in between these triplets to make an S-shaped stream, and just having the hyper to 01:29:988 (1) -

Rain
  1. 00:02:549 (5,1) - This is quite harsh spacing considering the next movement is an antiflow one. Try reducing this a little
  2. 00:12:427 (1,2) - Avoid using such strong hypers so early on, in a calm part of the song. The player will struggle to adapt to the steep difficulty curve and you won't be able to emphasise stuff as well later on. Something like 3.6x is more fitting
  3. 00:13:524 (4,1) - Way too strong, you don't even have a clap here, just a low pitch string instrument sound. Please reduce this
  4. 00:16:451 (2,3,4) - These repeated 1/3 hyper patterns are really excessive for the music being mapped and present a spread issue from the Platter. I'd make small dashes to these instead of strong hypers, with the exception of maybe 00:17:183 (4) and similar sounds for the drum clap. You use this pattern a lot, so I'll leave it to you to find and fix the rest outside the kiai. Inside the kiai it's much more fitting as the player will have already become familiar with the 1/3 patterns, but outside it's a pain
  5. 00:42:061 (2) - Hyper to this makes no sense as it's a weak vocal sound with no instrument. Hypers to 00:43:524 (1,4) - would be much more fitting
  6. 01:01:085 (4,5,1) - Awkward flowstop, could be space more or maybe a direction change added to improve the flow here
  7. 01:04:012 (3,1) - Consider swapping the order of these to circle then slider, since the strong vocal hold starts on the downbeat, and you lose emphasis mapping it this way
  8. 01:27:426 (2,3,4,5,6,7,8) - Excessive hypers, present a huge difficulty spike and are unsupported by the music here. Reduce these please
Hope this helps, good luck guys! (:
wonjae
wew
wonjae

JBHyperion wrote:

M4M as promised

General Comments:

  1. Song Folder: Your BG video has a resolution of only 634x360 which can look quite blocky and low-res in high monitor resolutions. Can you source a higher quality video by any chance?
  2. Song Setup: No issues
  3. Metadata: Could add "of Old Book Town" to tags (translation of 古書店街の) and "ADELTA" (the vn developer)
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Just a quick note on NCs, since you have (some) questionable and varying usage between diffs - To provide better emphasis to each individual section of the music, either follow a specific layer (vocals, drums, piano, etc.) and reset for each phrase, or aim for a constant 6 beat NC pattern (in the 3/4 sections) and a 4 beat NC pattern (in the 4/4 sections). Quick example in the Cup - 00:05:110 (2) - is the start of a new bar and should really have a NC to emphasise this. For reference, I'm asking you to consider NCs on 00:00:720 (1) - 00:02:915 (1) - 00:05:110 (2) - 00:07:305 (2) - 00:09:500 (2) - etc. After this you seem to get the correct rhythm of it, so just ensure that you use that consistently throughout (:

Cup
  1. 00:13:890 (1,2) - Quite an awkward antiflow movement for a beginner, Ctrl+H and move to x-124 with more curve to the right (to keep spacing to 00:16:085 (1) - ) is easier to follow
  2. 00:35:841 (1,2) - Even though it's a 2/1 spacing, this distance will be intimidating to new players. Curve the tail slightly more to the right to reduce this
  3. 00:40:232 (1) - I assume you're following vocals here, so why is this a repeat slider when 00:38:037 (1,2) - 00:41:329 (2,1) - are all 2/1 sliders? They all have that faint drum sound, so pick one and stay consistent
  4. 00:45:719 (3,1) - Not a fan of this flowstop, especially leading into the kiai you want to be maintaining emphasis rather than stopping it. Perhaps Ctrl+H 00:44:622 (1,2,3) - and move it back into the original position? If you think this spacing is too big, you can reduce it and fix a similar problem later on at 00:54:500 (2,1) - by moving all of 00:46:451 (1,2,3,4,5,6,1,2,3,1,2,3,4,1,2) - right to around x-144. You might choose to do this in a different way of course though
  5. 01:10:963 (3) - Recommend making this more vertical, it's quite a strong continuous movement that new players might struggle with
  6. 01:14:439 (4,1,2) - Try to avoid this kind of antiflow in Cup diffs as it requires the player to make several quick but short direction changes, a control skill that is rarely developed early on. A more natural flow would play better here
  7. 01:17:183 (2,3) - Same as above, think that a new player will try to follow the fruit path as closely as possible rather than "stack" both at once standing in the same place
  8. 01:18:829 (3,1,2) - And here too, except you require it to be done twice

Salad
  1. 00:09:134 (3,1) - Beware ambiguous spacings like this, as players can be easily confused as to whether dash is required or not. Whilst you don't want to make too strong movements, properly signalling the difference between dashing and walking is a key skill Salads should teach. Try something around 1.7-1.8x for your regular dashes, similar to what you have at 00:13:524 (3,4) -
  2. 00:14:622 (5,1) - This is another example where dash should be expected from the rhythm, but isn't immediately clear by following the note placement
  3. 00:31:085 (2,1) - Was expecting a dash here for the midpoint of the vocal phrase and increase in pitch
  4. 00:33:280 (4,1) - Possibly here also/instead depending on the previous suggestion. Decide what works best for you
  5. 00:51:207 (2,3,4) - (3,4) is an expected dash as it follows previous patterns, but (2,3) really isn't, so it's likely to catch the player off-guard. Try and re-arrange so you have walkable spacing to (3), then a dash to (4)
  6. 00:56:695 (4,1,2,3) - Watch out for more unclear spacings. Buff what should be a dash, reduce what shouldn't
  7. 01:07:671 (3,4) - Strange rhythm choice, considering the strong downbeat sax/trumpet sound is mapped to a slidertail and 01:08:219 (4) -'s tail follows piano instead of the sax/trumpet. A better option here that doesn't mix rhythms would be https://osu.ppy.sh/ss/6245259
  8. 01:12:244 (3,4) - Spacing could be increased a little here to highlight the jump
  9. 01:18:098 (6,1) - As above
  10. 01:23:768 (3,1) - Same rhythm as above with a strong cymbal sound, so try and add a dash here too for consistency
  11. 01:29:988 (7) - Recommend moving (7) to the right side, since the dash after direction change can lead to players missing (6) quite easily

Platter
  1. 00:09:500 (4,5,1) - Jump is more fitting between (5,1) than (4,5) due to the clap sound
  2. 00:26:695 (1,2) - This can be reduced quite a bit and still create a hyper, since it feels odd for the first hyper you have to be a strong 1/2 one. Reducing this will ease the player into the patterns more slowly, it's quite a major difficulty spike as it stands
  3. 00:35:354 (4,1) - This would make a great spot for a hyper, and at 1/1 you can still fit in comfortably with a 2.7x spacing. Try flipping (4) and moving to the right, maybe moving previous patterns to the left if you need to make room
  4. 00:49:744 (5,6) - Feels weird to have a hyper here when you didn't have one on 00:47:549 (4,1) - 00:51:939 (3,4) - or similar clap sounds
  5. 00:58:524 (2,3) - As above, previous iteration dictates 00:59:988 (3) - should have the hyper
  6. 01:11:512 (6,7) - Unfitting hyper comparing the intensity to 01:12:244 (8,1) - for example, would prefer this as a regular dash
  7. 01:12:427 (1,2,3,4,5) - Try to make these a more curved shape for better flow, since the previous hyper makes it easy to overshoot on a tight pattern like this
  8. 01:29:621 (4) - I understand the drum is increasing in intensity here, but having two hypers in quick succession right at the end of an otherwise calm map is quite unfair. Recommend adding a note in between these triplets to make an S-shaped stream, and just having the hyper to 01:29:988 (1) -

Rain
  1. 00:02:549 (5,1) - This is quite harsh spacing considering the next movement is an antiflow one. Try reducing this a little
  2. 00:12:427 (1,2) - Avoid using such strong hypers so early on, in a calm part of the song. The player will struggle to adapt to the steep difficulty curve and you won't be able to emphasise stuff as well later on. Something like 3.6x is more fitting
  3. 00:13:524 (4,1) - Way too strong, you don't even have a clap here, just a low pitch string instrument sound. Please reduce this
  4. 00:16:451 (2,3,4) - These repeated 1/3 hyper patterns are really excessive for the music being mapped and present a spread issue from the Platter. I'd make small dashes to these instead of strong hypers, with the exception of maybe 00:17:183 (4) and similar sounds for the drum clap. You use this pattern a lot, so I'll leave it to you to find and fix the rest outside the kiai. Inside the kiai it's much more fitting as the player will have already become familiar with the 1/3 patterns, but outside it's a pain
  5. 00:42:061 (2) - Hyper to this makes no sense as it's a weak vocal sound with no instrument. Hypers to 00:43:524 (1,4) - would be much more fitting
  6. 01:01:085 (4,5,1) - Awkward flowstop, could be space more or maybe a direction change added to improve the flow here
  7. 01:04:012 (3,1) - Consider swapping the order of these to circle then slider, since the strong vocal hold starts on the downbeat, and you lose emphasis mapping it this way
  8. 01:27:426 (2,3,4,5,6,7,8) - Excessive hypers, present a huge difficulty spike and are unsupported by the music here. Reduce these please
Hope this helps, good luck guys! (:
fixed all. thanks jbh

yay
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8037,58524,96024
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Hallucination
TitleUnicode:ãƒãƒ«ã‚·ãƒãƒ°ã‚·ãƒ§ãƒ³
Artist:Kumakuma
ArtistUnicode:ãã¾ãã¾ã£
Creator:RoseusJaeger
Version:Grapes' Rain
Source:å¤æ›¸åº—è¡—ã®æ©‹å§«
Tags:Koshotengai no Hashihime yaoi bl boys love adelta vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
BeatmapID:1018809
BeatmapSetID:476944

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kobg.jpg",0,0
Video,0,"op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
720,365.853658536585,3,2,1,40,1,0
46817,-100,3,2,1,50,0,1
66573,365.853658536585,4,2,1,40,1,0
66573,-100,3,2,1,40,0,0
90354,-100,3,2,1,5,0,0


[Colours]
Combo1 : 85,251,234
Combo2 : 255,6,255
Combo3 : 163,70,255
Combo4 : 48,92,224

[HitObjects]
384,208,720,5,0,0:0:0:0:
128,208,1085,1,0,0:0:0:0:
288,208,1451,1,0,0:0:0:0:
48,304,1817,2,0,L|208:304,1,160
384,304,2549,1,0,0:0:0:0:
144,248,2915,6,0,L|264:248,1,106.666666666667
384,304,3280,1,0,0:0:0:0:
144,288,3646,1,0,0:0:0:0:
416,288,4012,6,0,L|256:288,1,160
64,288,4744,1,0,0:0:0:0:
352,288,5110,2,0,L|192:288,1,160
448,192,5841,5,0,0:0:0:0:
320,192,6024,1,0,0:0:0:0:
64,192,6207,1,0,0:0:0:0:
256,192,6573,1,0,0:0:0:0:
448,192,6939,1,0,0:0:0:0:
144,192,7305,1,0,0:0:0:0:
320,320,7671,6,0,L|448:320,1,106.666666666667
280,320,8037,1,0,0:0:0:0:
426,320,8402,1,8,0:0:0:0:
176,256,8768,1,0,0:0:0:0:
472,264,9134,1,8,0:0:0:0:
32,176,9500,6,0,P|96:144|176:192,1,160,8|0,0:0|0:0,0:0:0:0:
480,176,10232,2,0,P|416:144|320:192,1,160,0|8,0:0|0:0,0:0:0:0:
128,272,10963,1,0,0:0:0:0:
336,272,11329,1,0,0:0:0:0:
128,208,11695,2,0,L|320:208,1,160
464,144,12427,6,0,L|336:144,1,106.666666666667
128,144,12793,1,8,0:0:0:0:
352,208,13159,2,0,L|240:208,1,106.666666666667
138,208,13524,2,0,L|250:208,1,106.666666666667
496,224,13890,6,0,P|480:160|256:32,1,320
112,16,14805,1,0,0:0:0:0:
432,16,14988,2,0,P|415:166|256:212,1,320,8|0,0:0|0:0,0:0:0:0:
48,232,16085,6,0,P|88:192|152:176,1,106.666666666667
240,184,16451,2,0,P|280:142|269:86,1,120
134,176,16817,2,0,P|86:152|110:96,1,106.666666666667
320,112,17183,1,8,0:0:0:0:
432,328,17549,1,0,0:0:0:0:
144,336,17915,5,0,0:0:0:0:
448,336,18280,2,0,L|264:336,1,160,4|0,0:0|0:0,0:0:0:0:
120,296,19012,2,0,P|72:256|80:184,1,106.666666666667
352,192,19378,6,0,B|528:192|504:192|456:192,1,160
352,200,20110,2,0,P|400:184|416:128,1,106.666666666667
152,112,20476,2,0,B|24:112|24:112|80:112,1,160
304,200,21207,2,0,L|144:200,1,160
384,240,21939,1,0,0:0:0:0:
144,288,22305,5,0,0:0:0:0:
448,304,22671,2,0,L|288:304,1,160
112,288,23402,6,0,L|224:288,1,106.666666666667
464,224,23768,2,0,L|320:224,1,106.666666666667
112,208,24134,1,0,0:0:0:0:
357,224,24500,1,0,0:0:0:0:
80,192,24866,6,0,P|96:144|288:64,1,266.666666666667
464,64,25598,2,0,L|352:64,1,106.666666666667
80,192,25963,1,0,0:0:0:0:
277,192,26329,1,0,0:0:0:0:
80,192,26695,5,0,0:0:0:0:
383,192,27061,2,0,L|276:192,1,106.666666666667,4|0,0:0|0:0,0:0:0:0:
32,192,27427,1,0,0:0:0:0:
277,192,27793,1,0,0:0:0:0:
464,288,28159,6,0,L|288:288,1,160
80,184,28890,2,0,L|240:184,1,160
352,224,29622,1,0,0:0:0:0:
69,224,29988,6,0,L|197:224,1,106.666666666667
416,240,30354,1,0,0:0:0:0:
176,224,30719,1,0,0:0:0:0:
416,232,31085,5,0,0:0:0:0:
104,336,31451,2,0,L|168:240,1,106.666666666667
248,216,31817,1,0,0:0:0:0:
40,208,32183,1,0,0:0:0:0:
464,336,32549,6,0,L|384:208,1,106.666666666667
296,216,32915,1,0,0:0:0:0:
392,216,33280,1,0,0:0:0:0:
72,208,33646,2,0,P|136:128|376:144,1,320
128,160,34744,5,8,0:0:0:0:
384,160,35110,1,0,0:0:0:0:
128,160,35476,5,0,0:0:0:0:
432,346,35841,2,0,P|279:321|192:192,1,320,4|0,0:0|0:0,0:0:0:0:
416,352,36939,1,0,0:0:0:0:
216,352,37305,1,0,0:0:0:0:
488,352,37671,5,0,0:0:0:0:
56,352,38037,2,0,P|16:224|160:144,1,320
400,352,39134,2,0,P|484:232|378:128,1,320
128,312,40232,6,0,B|48:232|48:232|40:136,1,160,4|0,0:0|0:0,0:0:0:0:
344,184,40963,1,0,0:0:0:0:
128,312,41329,6,0,B|48:240|48:240|32:184,1,160,4|0,0:0|0:0,0:0:0:0:
343,183,42061,1,0,0:0:0:0:
184,172,42427,2,0,B|189:176|248:184|344:184,1,160,4|0,0:0|0:0,0:0:0:0:
472,176,43159,1,0,0:0:0:0:
48,176,43524,5,8,0:0:0:0:
304,176,43890,1,0,0:0:0:0:
160,224,44256,1,0,0:0:0:0:
368,224,44622,2,0,L|208:224,1,160
32,128,45354,6,0,L|138:128,1,106.666666666667
448,128,45719,1,4,0:0:0:0:
208,128,46085,1,0,0:0:0:0:
448,320,46451,6,0,L|336:320,1,106.666666666667
96,312,46817,2,0,P|56:272|176:264,1,266.666666666667,4|0,0:0|0:0,0:0:0:0:
432,320,47549,1,0,0:0:0:0:
256,320,47915,2,0,P|179:303|160:224,1,160,8|0,0:0|0:0,0:0:0:0:
416,144,48646,1,0,0:0:0:0:
144,144,49012,6,0,L|256:144,1,106.666666666667
480,144,49378,2,0,L|368:144,1,106.666666666667
144,144,49744,2,0,P|69:121|35:51,1,160,0|8,0:0|0:0,0:0:0:0:
368,320,50476,1,0,0:0:0:0:
96,320,50841,6,0,L|224:320,1,106.666666666667
416,272,51207,2,0,P|480:240|368:168,1,266.666666666667
96,232,51939,2,0,L|202:232,1,106.666666666667
336,240,52305,1,8,0:0:0:0:
464,240,52671,1,0,0:0:0:0:
272,240,53037,1,0,0:0:0:0:
48,240,53402,6,0,L|176:240,1,106.666666666667
384,240,53768,1,0,0:0:0:0:
144,192,54134,2,0,L|272:192,1,106.666666666667
480,192,54500,1,8,0:0:0:0:
208,192,54866,1,0,0:0:0:0:
416,208,55232,6,0,L|304:208,1,106.666666666667
96,208,55598,2,0,P|48:176|168:152,1,266.666666666667,4|0,0:0|0:0,0:0:0:0:
463,192,56329,2,0,P|384:206|306:190,1,160,0|8,0:0|0:0,0:0:0:0:
160,208,57061,1,0,0:0:0:0:
368,208,57427,5,0,0:0:0:0:
64,208,57793,2,0,L|208:208,1,106.666666666667
368,208,58159,2,0,B|432:208|432:208|352:208,1,120
112,224,58524,2,0,P|48:208|16:96,1,160,0|8,0:0|0:0,0:0:0:0:
256,112,59256,1,0,0:0:0:0:
64,192,59622,6,0,L|192:192,1,106.666666666667
400,224,59988,2,0,P|464:192|368:200,1,266.666666666667
160,208,60719,2,0,B|96:208|96:208|176:208,1,120
384,160,61085,2,0,B|464:160|464:160|352:160,1,160,8|0,0:0|0:0,0:0:0:0:
128,176,61817,1,0,0:0:0:0:
387,198,62183,6,0,P|371:294|131:182,1,480
304,200,63646,1,0,0:0:0:0:
16,208,64012,2,0,L|192:208,1,160
320,16,64744,5,0,0:0:0:0:
384,64,64927,1,0,0:0:0:0:
448,112,65110,1,0,0:0:0:0:
384,160,65293,1,0,0:0:0:0:
72,176,65476,5,4,0:0:0:0:
24,232,65659,1,0,0:0:0:0:
72,280,65841,1,0,0:0:0:0:
384,352,66024,5,4,0:0:0:0:
496,352,66207,1,4,0:0:0:0:
384,352,66390,1,2,0:0:0:0:
496,288,66573,1,2,0:0:0:0:
64,304,66939,5,2,0:0:0:0:
128,256,67122,1,0,0:0:0:0:
232,256,67305,2,0,L|344:256,1,80
480,256,67671,2,0,L|400:256,1,80
64,256,68037,1,0,0:0:0:0:
160,256,68219,1,0,0:0:0:0:
272,256,68402,1,0,0:0:0:0:
160,256,68585,1,0,0:0:0:0:
480,256,68768,6,0,P|432:208|376:184,1,106.666666666667
192,144,69134,2,0,L|112:144,1,80
272,144,69500,1,0,0:0:0:0:
384,144,69865,1,0,0:0:0:0:
152,144,70049,1,0,0:0:0:0:
424,144,70415,5,0,0:0:0:0:
96,144,70598,1,0,0:0:0:0:
376,208,70963,2,0,L|288:208,1,80
144,208,71329,2,0,L|240:208,1,80
448,240,71695,6,0,L|368:240,1,80
224,176,72060,2,0,L|304:176,1,80
40,160,72426,2,0,L|144:160,1,80,4|0,0:0|0:0,0:0:0:0:
304,176,72793,1,0,0:0:0:0:
384,176,72976,1,0,0:0:0:0:
128,96,73159,5,0,0:0:0:0:
80,128,73249,1,0,0:0:0:0:
128,176,73342,1,0,0:0:0:0:
176,224,73432,1,0,0:0:0:0:
128,256,73525,1,0,0:0:0:0:
80,288,73616,1,0,0:0:0:0:
368,240,73707,5,0,0:0:0:0:
480,240,73890,1,0,0:0:0:0:
480,240,74073,1,0,0:0:0:0:
368,240,74256,1,0,0:0:0:0:
64,240,74438,1,0,0:0:0:0:
288,240,74804,6,0,L|368:240,1,80
448,240,75170,1,0,0:0:0:0:
64,240,75353,6,0,L|160:240,1,80
400,240,75719,2,0,L|288:240,1,80
160,256,76268,1,0,0:0:0:0:
256,256,76451,2,0,L|336:256,1,80
496,256,76817,6,0,L|384:256,1,80
64,160,77183,2,0,L|144:160,1,80,8|0,0:0|0:0,0:0:0:0:
432,168,77548,2,0,P|464:136|464:64,1,120
256,256,77914,2,0,P|216:224|200:152,1,120
464,160,78280,1,0,0:0:0:0:
256,304,78646,1,0,0:0:0:0:
80,304,78829,5,0,0:0:0:0:
224,208,79195,1,0,0:0:0:0:
432,208,79378,2,0,L|336:208,1,80
96,208,79744,1,0,0:0:0:0:
352,208,80110,2,0,L|272:208,1,80
336,288,80476,5,0,0:0:0:0:
384,256,80567,1,0,0:0:0:0:
432,224,80659,1,0,0:0:0:0:
384,256,80750,1,0,0:0:0:0:
112,40,80841,1,0,0:0:0:0:
56,64,80933,1,0,0:0:0:0:
32,112,81024,1,0,0:0:0:0:
64,144,81116,1,0,0:0:0:0:
112,160,81207,1,0,0:0:0:0:
336,144,81573,5,0,0:0:0:0:
160,144,81756,1,0,0:0:0:0:
288,304,81939,6,0,L|384:304,1,80
480,240,82304,2,0,L|384:240,1,80
112,224,82670,1,0,0:0:0:0:
368,160,83037,5,0,0:0:0:0:
88,160,83402,2,0,L|200:160,1,80
344,160,83768,2,0,L|256:160,1,80
392,320,84134,5,0,0:0:0:0:
448,296,84226,1,0,0:0:0:0:
472,232,84317,1,0,0:0:0:0:
424,184,84409,1,0,0:0:0:0:
96,184,84500,5,0,0:0:0:0:
48,144,84591,1,0,0:0:0:0:
72,88,84683,1,0,0:0:0:0:
128,64,84774,1,0,0:0:0:0:
368,80,84866,6,0,L|448:80,1,80
320,80,85231,2,0,L|240:80,1,80
400,192,85598,5,0,0:0:0:0:
328,192,85780,1,0,0:0:0:0:
120,176,85963,1,0,0:0:0:0:
192,176,86146,1,0,0:0:0:0:
432,304,86329,6,0,L|336:304,1,80
256,304,86694,2,0,L|176:304,1,80
352,304,87061,6,0,L|432:304,1,80
128,312,87426,2,0,L|48:312,1,80
432,192,87793,1,0,0:0:0:0:
480,144,87883,1,0,0:0:0:0:
448,96,87975,1,0,0:0:0:0:
96,176,88159,1,0,0:0:0:0:
56,208,88249,1,0,0:0:0:0:
96,240,88341,1,0,0:0:0:0:
288,160,88524,6,0,L|192:160,1,80
96,160,88890,1,8,0:0:0:0:
144,160,88982,1,0,0:0:0:0:
200,160,89073,1,0,0:0:0:0:
480,160,89256,2,0,L|400:160,1,80,8|0,0:0|0:0,0:0:0:0:
264,168,89622,2,0,L|344:168,1,80,8|0,0:0|0:0,0:0:0:0:
40,168,89988,1,4,0:0:0:0:
256,192,90354,12,0,95841,0:0:0:0:
Topic Starter
DeletedUser_6709840

JBHyperion wrote:

M4M as promised

General Comments:

  1. Song Folder: Your BG video has a resolution of only 634x360 which can look quite blocky and low-res in high monitor resolutions. Can you source a higher quality video by any chance? We discussed this in Discord since you tried to fix video but failed. Also, video is used on the ranked set so it should be fine as it plays well.
  2. Song Setup: No issues
  3. Metadata: Could add "of Old Book Town" to tags (translation of 古書店街の) and "ADELTA" (the vn developer) Good idea, added - In case this needs more tags, you can refer to here for more info https://vndb.org/v17018
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Just a quick note on NCs, since you have (some) questionable and varying usage between diffs - To provide better emphasis to each individual section of the music, either follow a specific layer (vocals, drums, piano, etc.) and reset for each phrase, or aim for a constant 6 beat NC pattern (in the 3/4 sections) and a 4 beat NC pattern (in the 4/4 sections). Quick example in the Cup - 00:05:110 (2) - is the start of a new bar and should really have a NC to emphasise this. For reference, I'm asking you to consider NCs on 00:00:720 (1) - 00:02:915 (1) - 00:05:110 (2) - 00:07:305 (2) - 00:09:500 (2) - etc. After this you seem to get the correct rhythm of it, so just ensure that you use that consistently throughout (: I'm terrible at combos but i'll try to fix. Please take note I can't hear rhythm so I'm guessing where they should go. Sorry ;-; as long as they dont go over combo limits they should be fine, right? I dont want to make the map worse because i dont understand.

Cup
  1. 00:13:890 (1,2) - Quite an awkward antiflow movement for a beginner, Ctrl+H and move to x-124 with more curve to the right (to keep spacing to 00:16:085 (1) - ) is easier to follow Agreed
  2. 00:35:841 (1,2) - Even though it's a 2/1 spacing, this distance will be intimidating to new players. Curve the tail slightly more to the right to reduce this Done
  3. 00:40:232 (1) - I assume you're following vocals here, so why is this a repeat slider when 00:38:037 (1,2) - 00:41:329 (2,1) - are all 2/1 sliders? They all have that faint drum sound, so pick one and stay consistent Blame past modders, changed back.
  4. 00:45:719 (3,1) - Not a fan of this flowstop, especially leading into the kiai you want to be maintaining emphasis rather than stopping it. Perhaps Ctrl+H 00:44:622 (1,2,3) - and move it back into the original position? If you think this spacing is too big, you can reduce it and fix a similar problem later on at 00:54:500 (2,1) - by moving all of 00:46:451 (1,2,3,4,5,6,1,2,3,1,2,3,4,1,2) - right to around x-144. You might choose to do this in a different way of course though Done as directed
  5. 01:10:963 (3) - Recommend making this more vertical, it's quite a strong continuous movement that new players might struggle with Done
  6. 01:14:439 (4,1,2) - Try to avoid this kind of antiflow in Cup diffs as it requires the player to make several quick but short direction changes, a control skill that is rarely developed early on. A more natural flow would play better here I feel like the pattern works here, but I made them a bit more vertical so it's not as taxing to the player since I agree that is a bit too sharp right now.
  7. 01:17:183 (2,3) - Same as above, think that a new player will try to follow the fruit path as closely as possible rather than "stack" both at once standing in the same place Made these more vertical, as i did before.
  8. 01:18:829 (3,1,2) - And here too, except you require it to be done twice Did quite a bit of pattern flipping so it's less taxing

Salad
  1. 00:09:134 (3,1) - Beware ambiguous spacings like this, as players can be easily confused as to whether dash is required or not. Whilst you don't want to make too strong movements, properly signalling the difference between dashing and walking is a key skill Salads should teach. Try something around 1.7-1.8x for your regular dashes, similar to what you have at 00:13:524 (3,4) - it has cancerous border overlap now but done
  2. 00:14:622 (5,1) - This is another example where dash should be expected from the rhythm, but isn't immediately clear by following the note placement I tried to fixed, might not work out so well.
  3. 00:31:085 (2,1) - Was expecting a dash here for the midpoint of the vocal phrase and increase in pitch Hopefully fixed.
  4. 00:33:280 (4,1) - Possibly here also/instead depending on the previous suggestion. Decide what works best for you I tried, probs failed to fix
  5. 00:51:207 (2,3,4) - (3,4) is an expected dash as it follows previous patterns, but (2,3) really isn't, so it's likely to catch the player off-guard. Try and re-arrange so you have walkable spacing to (3), then a dash to (4) I tried, but I'm sh** at spacing in Salads.
  6. 00:56:695 (4,1,2,3) - Watch out for more unclear spacings. Buff what should be a dash, reduce what shouldn't I tried, lets see if it works
  7. 01:07:671 (3,4) - Strange rhythm choice, considering the strong downbeat sax/trumpet sound is mapped to a slidertail and 01:08:219 (4) -'s tail follows piano instead of the sax/trumpet. A better option here that doesn't mix rhythms would be https://osu.ppy.sh/ss/6245259 Firetruck this salad, I tried to do it but hard to remap entire section
  8. 01:12:244 (3,4) - Spacing could be increased a little here to highlight the jump I tried
  9. 01:18:098 (6,1) - As above More trying ;-;
  10. 01:23:768 (3,1) - Same rhythm as above with a strong cymbal sound, so try and add a dash here too for consistency
  11. 01:29:988 (7) - Recommend moving (7) to the right side, since the dash after direction change can lead to players missing (6) quite easily I think you mean left but ok.

Platter
  1. 00:09:500 (4,5,1) - Jump is more fitting between (5,1) than (4,5) due to the clap sound I reduced the spacing but i cannot make a jump to the clap because it's 1/3 there and that would not be rankable, sorry.
  2. 00:26:695 (1,2) - This can be reduced quite a bit and still create a hyper, since it feels odd for the first hyper you have to be a strong 1/2 one. Reducing this will ease the player into the patterns more slowly, it's quite a major difficulty spike as it stands reduced because holy hell
  3. 00:35:354 (4,1) - This would make a great spot for a hyper, and at 1/1 you can still fit in comfortably with a 2.7x spacing. Try flipping (4) and moving to the right, maybe moving previous patterns to the left if you need to make room Okay, I'm going to be honest. I think that is a horrible idea. Adding a cross screen hyper into low sounding vocal makes no sense what so ever despite the hitsound there, thats why I made it a jump. and also interferes with the gradual build I have into the kiai. Unless you worded this wrong, I'm extremely confused why this would be suggested even after talking to several other BNs about the same spot. Also, since the BPM is lower, a 1/1 hyper doesnt not flow right to me here.
  4. 00:49:744 (5,6) - Feels weird to have a hyper here when you didn't have one on 00:47:549 (4,1) - 00:51:939 (3,4) - or similar clap sounds There's a hyper there and not the other places because the sounds for rhythm AND vocal are significantly strong than the vocals of the other sections. It was intentional
  5. 00:58:524 (2,3) - As above, previous iteration dictates 00:59:988 (3) - should have the hyper no, as I said before. Vocal is lower here and in not of the need for emphasis
  6. 01:11:512 (6,7) - Unfitting hyper comparing the intensity to 01:12:244 (8,1) - for example, would prefer this as a regular dash I had to remap the entire section just to make a dash fit
  7. 01:12:427 (1,2,3,4,5) - Try to make these a more curved shape for better flow, since the previous hyper makes it easy to overshoot on a tight pattern like this Hopefully this works out with new pattern
  8. 01:29:621 (4) - I understand the drum is increasing in intensity here, but having two hypers in quick succession right at the end of an otherwise calm map is quite unfair. Recommend adding a note in between these triplets to make an S-shaped stream, and just having the hyper to 01:29:988 (1) - Not exactly an s - steam, but whatever

Hope this helps, good luck guys! (:
Thanks Hyperion, feel free to recheck because I feel like Salad got worse and the NCs confused me on how to fix because I don't understand what to do.
added grapes changes as well

Next step, try to get koli to recheck or see if I can poke mbomb, any mod is welcome.
Absolute Zero
[Cup]
00:17:183 (2,3,1) - The distance between (2,3) is not that much larger than (3,1) even though (2,3) is twice as large a distance on the timeline.
00:28:159 (2,3) - Why not follow 00:27:061 (1) 's pattern with the repeat 1/1 slider? It's the same musical material.
01:19:744 (2) - Consider making this a 1/1 slider instead that bends back. In the pattern before, you don't hit this note.
01:22:670 (4) - NC here, the combo gets a little long.

[Salad]
00:12:793 (1) - I would move this to x=460 and 00:13:159 (2) to x=272. This creates an accent on the new phrase, rather than making the middle of the phrase before equal distance to the new phrase.
00:39:134 (3,1) - Kind of deceptively not walkable. Increase the distance slightly here.
00:51:024 - I find it strange that this is the only place that you don't follow that 1/2 break in the melody (see 00:46:451 (1,2) - 00:55:232 (1,2) - 00:59:622 (1,2)) Move (2) to 00:51:024 and make it a slider that ends at 00:51:665.
00:56:329 (3,4) - Spacing here could be deceiving as it can require a dash, although it looks like a walk.
01:08:036 (1) - I would move this to something like x=100. This gives the player a cushion so they can keep moving left, and also promotes more interesting movement.
01:21:390 (2,3,4) - Move (3) to x=344, perhaps.
01:21:756 (4) - I know you're following the bass here, but I would like to hear it start on 01:21:938 instead and be a 3/4 repeat slider (a repeat on 01:22:213 and ending on 01:22:487. This follows the louder melody.
01:29:896 - Wouldn't you put a hitcircle here if you're going to hit 01:29:713 (5)? If you're going to do this suggestion, you might have to move 01:29:988 (7) to somewhere around x=172.

[Platter]
00:17:915 (6,1) - I would make this dash stronger to emphasize a new phrase.
00:26:695 (1,2) - I understand the need to make this a dash, but I don't think it justifies a 1/2 slider, only a 1/1 hitcircle.
01:21:938 (2,3,4,5) - This should follow the triplets in the melody--replace (3,4) with a hitcircle on 01:22:213.

[Grapes' Rain]
00:06:024 (2,3) - I don't see the point of this hyper--the only hyper near here that would make sense is at 00:05:110 (3), and even then, it's still a bit out-of-place.
00:34:744 (1,2) - These are strong drumbeats and it might be nice to have something like this instead:
00:23:768 (2,3) - This second hyper is really unnecessary. I would remove it and make (3) closer because of the random density.
00:32:915 (2) - Surprisingly low amount of movement? It's a 1/1 gap, so you should make the catcher feel more natural this way.
00:34:744 (1) - No need for NC here.
00:45:354 (1,2) - I would advise against this hyperdash because it kind of takes away from 00:46:451 (1,2). That's a buildup that should be more accented.
01:17:548 (3,4,5) - Why don't you hit 01:17:731 and 01:18:097 if you're following the drums here? It kinda feels forced.
01:20:841 (5) - I would say NC here if you're going to put a NC at 01:24:500 (1).
01:24:500 (1,2,3,4) - Honestly I feel like you should follow the melodic line more closely here. This would mean this becomes a 1/3 stream instead of a 1/4 stream.
01:29:622 (6,7) - All the instruments have some form of a 1/4 stream here. You could add a hyper from 01:29:896 to 01:29:988 (7) to make it sound more full.

cool map

Hope this mod helps!
Topic Starter
DeletedUser_6709840
I will respond when computer not dead.
Topic Starter
DeletedUser_6709840

Absolute Zero wrote:

[Cup]

00:17:183 (2,3,1) - The distance between (2,3) is not that much larger than (3,1) even though (2,3) is twice as large a distance on the timeline.... Your point? I don't understand what the issue is here, please explain a little better or give example
00:28:159 (2,3) - Why not follow 00:27:061 (1) 's pattern with the repeat 1/1 slider? It's the same musical material. Constant repetition is boring to the player, thats why i didn't do it.
01:19:744 (2) - Consider making this a 1/1 slider instead that bends back. In the pattern before, you don't hit this note. The sounds is stronger in this part of the time line, so i couldnt ignore it.
01:22:670 (4) - NC here, the combo gets a little long. Done

[Salad]
00:12:793 (1) - I would move this to x=460 and 00:13:159 (2) to x=272. This creates an accent on the new phrase, rather than making the middle of the phrase before equal distance to the new phrase. I did it, but I hate the large plate-walk now.
00:39:134 (3,1) - Kind of deceptively not walkable. Increase the distance slightly here. The third firetrucking time I'm increasing distance.
00:51:024 - I find it strange that this is the only place that you don't follow that 1/2 break in the melody (see 00:46:451 (1,2) - 00:55:232 (1,2) - 00:59:622 (1,2)) Move (2) to 00:51:024 and make it a slider that ends at 00:51:665. No, I did it because there isnt a sound there to map. The other spots had a clear sound to map so i mapped it.
00:56:329 (3,4) - Spacing here could be deceiving as it can require a dash, although it looks like a walk. Again, for the multiple time I'm increasing spacing again. Its like no one is gonna be satisfied until these are edge dashes.
01:08:036 (1) - I would move this to something like x=100. This gives the player a cushion so they can keep moving left, and also promotes more interesting movement. Okay
01:21:390 (2,3,4) - Move (3) to x=344, perhaps. Fine
01:21:756 (4) - I know you're following the bass here, but I would like to hear it start on 01:21:938 instead and be a 3/4 repeat slider (a repeat on 01:22:213 and ending on 01:22:487. This follows the louder melody. Not following bass here, following piano.
01:29:896 - Wouldn't you put a hitcircle here if you're going to hit 01:29:713 (5)? If you're going to do this suggestion, you might have to move 01:29:988 (7) to somewhere around x=172. I want the last beat to have emphasis, so no to the full stream here.

[Platter]
00:17:915 (6,1) - I would make this dash stronger to emphasize a new phrase. Slightly increased
00:26:695 (1,2) - I understand the need to make this a dash, but I don't think it justifies a 1/2 slider, only a 1/1 hitcircle. This is following to the end of vocal and without it there would be no h-dash for emphasis. There's physically no space for me to do 1/1 hypers either even if i wanted to do that route.
01:21:938 (2,3,4,5) - This should follow the triplets in the melody--replace (3,4) with a hitcircle on 01:22:213.Fine, sure


cool map Thanks fam

Hope this mod helps!
Thanks for mod
wonjae

Absolute Zero wrote:

[Grapes' Rain]
00:06:024 (2,3) - I don't see the point of this hyper--the only hyper near here that would make sense is at 00:05:110 (3), and even then, it's still a bit out-of-place. its there to emphasize the little piano thingy so i dont have a problem with it.
00:34:744 (1,2) - These are strong drumbeats and it might be nice to have something like this instead: cool idea. dont know how it would work out in the long run but ill try it.
00:23:768 (2,3) - This second hyper is really unnecessary. I would remove it and make (3) closer because of the random density. ok
00:32:915 (2) - Surprisingly low amount of movement? It's a 1/1 gap, so you should make the catcher feel more natural this way. added more movement
00:34:744 (1) - No need for NC here. i used a nc to seperate the parts with the clap and stuff.
00:45:354 (1,2) - I would advise against this hyperdash because it kind of takes away from 00:46:451 (1,2). That's a buildup that should be more accented. yea i can see what our talking about but that part sounds really powerful also. ill nerf hyper distamce.
01:17:548 (3,4,5) - Why don't you hit 01:17:731 and 01:18:097 if you're following the drums here? It kinda feels forced. im deaf thanks you lol
01:20:841 (5) - I would say NC here if you're going to put a NC at 01:24:500 (1). ehh its to seperate the streams.
01:24:500 (1,2,3,4) - Honestly I feel like you should follow the melodic line more closely here. This would mean this becomes a 1/3 stream instead of a 1/4 stream. i think it sounds better with 1/4 sorry
01:29:622 (6,7) - All the instruments have some form of a 1/4 stream here. You could add a hyper from 01:29:896 to 01:29:988 (7) to make it sound more full.
ok
cool map

Hope this mod helps!

wew
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8037,58524,96024
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Hallucination
TitleUnicode:ãƒãƒ«ã‚·ãƒãƒ°ã‚·ãƒ§ãƒ³
Artist:Kumakuma
ArtistUnicode:ãã¾ãã¾ã£
Creator:RoseusJaeger
Version:Grapes' Rain
Source:å¤æ›¸åº—è¡—ã®æ©‹å§«
Tags:Koshotengai no Hashihime of Old Book Town yaoi bl boys love adelta ADELTA vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
BeatmapID:1018809
BeatmapSetID:476944

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kobg.jpg",0,0
Video,0,"op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
720,365.853658536585,3,2,1,40,1,0
46817,-100,3,2,1,50,0,1
66573,365.853658536585,4,2,1,40,1,0
66573,-100,3,2,1,40,0,0
90354,-100,3,2,1,5,0,0


[Colours]
Combo1 : 85,251,234
Combo2 : 255,6,255
Combo3 : 163,70,255
Combo4 : 48,92,224

[HitObjects]
384,208,720,5,0,0:0:0:0:
128,208,1085,1,0,0:0:0:0:
288,208,1451,1,0,0:0:0:0:
48,304,1817,2,0,L|208:304,1,160
384,304,2549,1,0,0:0:0:0:
144,248,2915,6,0,L|264:248,1,106.666666666667
384,304,3280,1,0,0:0:0:0:
144,288,3646,1,0,0:0:0:0:
416,288,4012,6,0,L|256:288,1,160
64,288,4744,1,0,0:0:0:0:
352,288,5110,2,0,L|192:288,1,160
448,192,5841,5,0,0:0:0:0:
320,192,6024,1,0,0:0:0:0:
64,192,6207,1,0,0:0:0:0:
256,192,6573,1,0,0:0:0:0:
448,192,6939,1,0,0:0:0:0:
144,192,7305,1,0,0:0:0:0:
320,320,7671,6,0,L|448:320,1,106.666666666667
280,320,8037,1,0,0:0:0:0:
426,320,8402,1,8,0:0:0:0:
176,256,8768,1,0,0:0:0:0:
472,264,9134,1,8,0:0:0:0:
32,176,9500,6,0,P|96:144|176:192,1,160,8|0,0:0|0:0,0:0:0:0:
480,176,10232,2,0,P|416:144|320:192,1,160,0|8,0:0|0:0,0:0:0:0:
128,272,10963,1,0,0:0:0:0:
336,272,11329,1,0,0:0:0:0:
128,208,11695,2,0,L|320:208,1,160
464,144,12427,6,0,L|336:144,1,106.666666666667
128,144,12793,1,8,0:0:0:0:
352,208,13159,2,0,L|240:208,1,106.666666666667
138,208,13524,2,0,L|250:208,1,106.666666666667
496,224,13890,6,0,P|480:160|256:32,1,320
112,16,14805,1,0,0:0:0:0:
432,16,14988,2,0,P|415:166|256:212,1,320,8|0,0:0|0:0,0:0:0:0:
48,232,16085,6,0,P|88:192|152:176,1,106.666666666667
240,184,16451,2,0,P|280:142|269:86,1,120
134,176,16817,2,0,P|86:152|110:96,1,106.666666666667
320,112,17183,1,8,0:0:0:0:
432,328,17549,1,0,0:0:0:0:
144,336,17915,5,0,0:0:0:0:
448,336,18280,2,0,L|264:336,1,160,4|0,0:0|0:0,0:0:0:0:
120,296,19012,2,0,P|72:256|80:184,1,106.666666666667
352,192,19378,6,0,B|528:192|504:192|456:192,1,160
352,200,20110,2,0,P|400:184|416:128,1,106.666666666667
152,112,20476,2,0,B|24:112|24:112|80:112,1,160
304,200,21207,2,0,L|144:200,1,160
384,240,21939,1,0,0:0:0:0:
218,288,22305,5,0,0:0:0:0:
448,304,22671,2,0,L|288:304,1,160
111,288,23402,6,0,L|223:288,1,106.666666666667
368,240,23768,2,0,L|224:240,1,106.666666666667
32,216,24134,1,0,0:0:0:0:
296,208,24500,1,0,0:0:0:0:
80,192,24866,6,0,P|96:144|288:64,1,266.666666666667
464,64,25598,2,0,L|352:64,1,106.666666666667
80,192,25963,1,0,0:0:0:0:
277,192,26329,1,0,0:0:0:0:
80,192,26695,5,0,0:0:0:0:
383,192,27061,2,0,L|276:192,1,106.666666666667,4|0,0:0|0:0,0:0:0:0:
32,192,27427,1,0,0:0:0:0:
277,192,27793,1,0,0:0:0:0:
464,288,28159,6,0,L|288:288,1,160
80,184,28890,2,0,L|240:184,1,160
352,224,29622,1,0,0:0:0:0:
69,224,29988,6,0,L|197:224,1,106.666666666667
416,240,30354,1,0,0:0:0:0:
176,224,30719,1,0,0:0:0:0:
416,232,31085,5,0,0:0:0:0:
104,336,31451,2,0,L|168:240,1,106.666666666667
288,208,31817,1,0,0:0:0:0:
40,208,32183,1,0,0:0:0:0:
464,336,32549,6,0,L|384:208,1,106.666666666667
232,208,32915,1,0,0:0:0:0:
392,216,33280,1,0,0:0:0:0:
72,208,33646,2,0,P|136:128|376:144,1,320
128,160,34652,5,0,0:0:0:0:
96,160,34744,1,8,0:0:0:0:
432,160,35018,1,0,0:0:0:0:
384,160,35110,1,0,0:0:0:0:
128,160,35476,5,0,0:0:0:0:
176,160,35567,1,0,0:0:0:0:
432,346,35841,2,0,P|279:321|192:192,1,320,4|0,0:0|0:0,0:0:0:0:
416,352,36939,1,0,0:0:0:0:
216,352,37305,1,0,0:0:0:0:
488,352,37671,5,0,0:0:0:0:
56,352,38037,2,0,P|16:224|160:144,1,320
400,352,39134,2,0,P|484:232|378:128,1,320
128,312,40232,6,0,B|48:232|48:232|40:136,1,160,4|0,0:0|0:0,0:0:0:0:
344,184,40963,1,0,0:0:0:0:
128,312,41329,6,0,B|48:240|48:240|32:184,1,160,4|0,0:0|0:0,0:0:0:0:
343,183,42061,1,0,0:0:0:0:
184,172,42427,2,0,B|189:176|248:184|344:184,1,160,4|0,0:0|0:0,0:0:0:0:
472,176,43159,1,0,0:0:0:0:
48,176,43524,5,8,0:0:0:0:
304,176,43890,1,0,0:0:0:0:
160,224,44256,1,0,0:0:0:0:
368,224,44622,2,0,L|208:224,1,160
32,128,45354,6,0,L|138:128,1,106.666666666667
400,120,45719,1,4,0:0:0:0:
138,128,46085,1,0,0:0:0:0:
448,320,46451,6,0,L|336:320,1,106.666666666667
96,312,46817,2,0,P|56:272|176:264,1,266.666666666667,4|0,0:0|0:0,0:0:0:0:
432,320,47549,1,0,0:0:0:0:
256,320,47915,2,0,P|179:303|160:224,1,160,8|0,0:0|0:0,0:0:0:0:
416,144,48646,1,0,0:0:0:0:
144,144,49012,6,0,L|256:144,1,106.666666666667
480,144,49378,2,0,L|368:144,1,106.666666666667
144,144,49744,2,0,P|69:121|35:51,1,160,0|8,0:0|0:0,0:0:0:0:
368,320,50476,1,0,0:0:0:0:
96,320,50841,6,0,L|224:320,1,106.666666666667
416,272,51207,2,0,P|480:240|368:168,1,266.666666666667
96,232,51939,2,0,L|202:232,1,106.666666666667
336,240,52305,1,8,0:0:0:0:
464,240,52671,1,0,0:0:0:0:
272,240,53037,1,0,0:0:0:0:
48,240,53402,6,0,L|176:240,1,106.666666666667
384,240,53768,1,0,0:0:0:0:
144,192,54134,2,0,L|272:192,1,106.666666666667
480,192,54500,1,8,0:0:0:0:
208,192,54866,1,0,0:0:0:0:
416,208,55232,6,0,L|304:208,1,106.666666666667
96,208,55598,2,0,P|48:176|168:152,1,266.666666666667,4|0,0:0|0:0,0:0:0:0:
463,192,56329,2,0,P|384:206|306:190,1,160,0|8,0:0|0:0,0:0:0:0:
160,208,57061,1,0,0:0:0:0:
368,208,57427,5,0,0:0:0:0:
64,208,57793,2,0,L|208:208,1,106.666666666667
368,208,58159,2,0,B|432:208|432:208|352:208,1,120
112,224,58524,2,0,P|48:208|16:96,1,160,0|8,0:0|0:0,0:0:0:0:
256,112,59256,1,0,0:0:0:0:
64,192,59622,6,0,L|192:192,1,106.666666666667
400,224,59988,2,0,P|464:192|368:200,1,266.666666666667
160,208,60719,2,0,B|96:208|96:208|176:208,1,120
384,160,61085,2,0,B|464:160|464:160|352:160,1,160,8|0,0:0|0:0,0:0:0:0:
128,176,61817,1,0,0:0:0:0:
387,198,62183,6,0,P|371:294|131:182,1,480
304,200,63646,1,0,0:0:0:0:
16,208,64012,2,0,L|192:208,1,160
320,16,64744,5,0,0:0:0:0:
384,64,64927,1,0,0:0:0:0:
448,112,65110,1,0,0:0:0:0:
384,160,65293,1,0,0:0:0:0:
72,176,65476,5,4,0:0:0:0:
24,232,65659,1,0,0:0:0:0:
72,280,65841,1,0,0:0:0:0:
384,352,66024,5,4,0:0:0:0:
496,352,66207,1,4,0:0:0:0:
384,352,66390,1,2,0:0:0:0:
496,288,66573,1,2,0:0:0:0:
64,304,66939,5,2,0:0:0:0:
128,256,67122,1,0,0:0:0:0:
232,256,67305,2,0,L|344:256,1,80
480,256,67671,2,0,L|400:256,1,80
64,256,68037,1,0,0:0:0:0:
160,256,68219,1,0,0:0:0:0:
272,256,68402,1,0,0:0:0:0:
160,256,68585,1,0,0:0:0:0:
480,256,68768,6,0,P|432:208|376:184,1,106.666666666667
192,144,69134,2,0,L|112:144,1,80
272,144,69500,1,0,0:0:0:0:
384,144,69865,1,0,0:0:0:0:
152,144,70049,1,0,0:0:0:0:
424,144,70415,5,0,0:0:0:0:
96,144,70598,1,0,0:0:0:0:
376,208,70963,2,0,L|288:208,1,80
144,208,71329,2,0,L|240:208,1,80
448,240,71695,6,0,L|368:240,1,80
224,176,72060,2,0,L|304:176,1,80
40,160,72426,2,0,L|144:160,1,80,4|0,0:0|0:0,0:0:0:0:
304,176,72793,1,0,0:0:0:0:
384,176,72976,1,0,0:0:0:0:
128,96,73159,5,0,0:0:0:0:
80,128,73249,1,0,0:0:0:0:
128,176,73342,1,0,0:0:0:0:
176,224,73432,1,0,0:0:0:0:
128,256,73525,1,0,0:0:0:0:
80,288,73616,1,0,0:0:0:0:
368,240,73707,5,0,0:0:0:0:
480,240,73890,1,0,0:0:0:0:
480,240,74073,1,0,0:0:0:0:
368,240,74256,1,0,0:0:0:0:
64,240,74438,1,0,0:0:0:0:
288,240,74804,6,0,L|368:240,1,80
448,240,75170,1,0,0:0:0:0:
64,240,75353,6,0,L|160:240,1,80
400,240,75719,2,0,L|288:240,1,80
160,256,76268,1,0,0:0:0:0:
256,256,76451,2,0,L|336:256,1,80
496,256,76817,6,0,L|384:256,1,80
64,160,77183,2,0,L|144:160,1,80,8|0,0:0|0:0,0:0:0:0:
432,168,77548,2,0,P|464:136|456:104,1,80
256,256,77914,2,0,P|216:224|232:200,1,80
464,160,78280,1,0,0:0:0:0:
256,304,78646,1,0,0:0:0:0:
80,304,78829,5,0,0:0:0:0:
224,208,79195,1,0,0:0:0:0:
432,208,79378,2,0,L|336:208,1,80
96,208,79744,1,0,0:0:0:0:
352,208,80110,2,0,L|272:208,1,80
336,288,80476,5,0,0:0:0:0:
384,256,80567,1,0,0:0:0:0:
432,224,80659,1,0,0:0:0:0:
384,256,80750,1,0,0:0:0:0:
112,40,80841,1,0,0:0:0:0:
56,64,80933,1,0,0:0:0:0:
32,112,81024,1,0,0:0:0:0:
64,144,81116,1,0,0:0:0:0:
112,160,81207,1,0,0:0:0:0:
336,144,81573,5,0,0:0:0:0:
160,144,81756,1,0,0:0:0:0:
288,304,81939,6,0,L|384:304,1,80
480,240,82304,2,0,L|384:240,1,80
112,224,82670,1,0,0:0:0:0:
368,160,83037,5,0,0:0:0:0:
88,160,83402,2,0,L|200:160,1,80
344,160,83768,2,0,L|256:160,1,80
392,320,84134,5,0,0:0:0:0:
448,296,84226,1,0,0:0:0:0:
472,232,84317,1,0,0:0:0:0:
424,184,84409,1,0,0:0:0:0:
152,136,84499,5,0,0:0:0:0:
96,136,84591,1,0,0:0:0:0:
64,80,84682,1,0,0:0:0:0:
112,48,84774,1,0,0:0:0:0:
368,80,84866,6,0,L|448:80,1,80
320,80,85231,2,0,L|240:80,1,80
400,192,85598,5,0,0:0:0:0:
328,192,85780,1,0,0:0:0:0:
120,176,85963,1,0,0:0:0:0:
192,176,86146,1,0,0:0:0:0:
432,304,86329,6,0,L|336:304,1,80
256,304,86694,2,0,L|176:304,1,80
352,304,87061,6,0,L|432:304,1,80
128,312,87426,2,0,L|48:312,1,80
432,192,87793,1,0,0:0:0:0:
480,144,87883,1,0,0:0:0:0:
448,96,87975,1,0,0:0:0:0:
96,176,88159,1,0,0:0:0:0:
56,208,88249,1,0,0:0:0:0:
96,240,88341,1,0,0:0:0:0:
288,160,88524,6,0,L|192:160,1,80
96,160,88890,1,8,0:0:0:0:
144,160,88982,1,0,0:0:0:0:
200,160,89073,1,0,0:0:0:0:
480,160,89256,2,0,L|400:160,1,80,8|0,0:0|0:0,0:0:0:0:
200,160,89621,1,0,0:0:0:0:
160,192,89713,1,0,0:0:0:0:
120,240,89804,1,0,0:0:0:0:
168,280,89896,1,0,0:0:0:0:
432,280,89987,5,0,0:0:0:0:
256,192,90354,12,0,95841,0:0:0:0:
Topic Starter
DeletedUser_6709840
All applied.

Ready for next modder
BoberOfDarkness
So here we go

Salad
00:44:256 (1,2,3) - increase distance here FeelsTooEasyMan
00:50:841 (1,2,3) - same, its kiai time so you could use wider spacing
Platter
00:01:085 (2,3) - distance is a bit high, placing 00:01:085 (2) - at x:152 would help
00:17:915 (6,1) - hyper dash is nice way to introduce the start of vocals part here
00:24:500 (6,1) - try placing hyper dash here, vocals are pretty strong and 00:24:866 - is loud beat as well
00:34:988 (3,4) - you used some wierd snaps which doesnt follow music, change them to 1/4 sliders
00:37:671 (4,1) - the distance is too high for normal dash, move 00:37:671 (4) - more left (like x:368 or so)
00:48:646 (2,3) - feels like good spot for hyperdash, place (3) at x:32 (4) at x:256 and (5) at x:128
01:00:719 (4,1) - I think would be better if you could use 1,7x distance instead 1,8x
01:01:817 (2,3) - maybe try hyperdash here?
01:09:317 (4,1) - again nice spot for hyper dash, place (4) at x:304 and re:work the stream to something like this (1) at x:56 to trigger hyper. That would flow a lot better


@AZ you took everything I could mod! ;w;

Good luck
Topic Starter
DeletedUser_6709840

BoberOfDarkness wrote:

So here we go

Salad
00:44:256 (1,2,3) - increase distance here FeelsTooEasyMan Increased slightly
00:50:841 (1,2,3) - same, its kiai time so you could use wider spacing Sure


Platter
00:01:085 (2,3) - distance is a bit high, placing 00:01:085 (2) - at x:152 would help Done
00:17:915 (6,1) - hyper dash is nice way to introduce the start of vocals part here As I've said to modders before, there is physically not enough space on the play field for a 1/1 dash, so hard dash is as good as it's gonna get.
00:24:500 (6,1) - try placing hyper dash here, vocals are pretty strong and 00:24:866 - is loud beat as well It's 1/1, there's not room for me to do that. So no change.
00:34:988 (3,4) - you used some wierd snaps which doesnt follow music, change them to 1/4 sliders It's 1/3 in this section, so no change
00:37:671 (4,1) - the distance is too high for normal dash, move 00:37:671 (4) - more left (like x:368 or so) Done
00:48:646 (2,3) - feels like good spot for hyperdash, place (3) at x:32 (4) at x:256 and (5) at x:128 I was wondering how to make this section suck less, thank you.
01:00:719 (4,1) - I think would be better if you could use 1,7x distance instead 1,8x Sure
01:01:817 (2,3) - maybe try hyperdash here? 1/1 again, so no
01:09:317 (4,1) - again nice spot for hyper dash, place (4) at x:304 and re:work the stream to something like this (1) at x:56 to trigger hyper. That would flow a lot better Again with a 1/1, and a dash it fine here since the beat isnt even that strong with the piano.


@AZ you took everything I could mod! ;w;

Good luck
Thanks fam
wonjae
Mods PogChamp
show more
Please sign in to reply.

New reply