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Kumakuma - Hallucination [CatchTheBeat]

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wonjae

Absolute Zero wrote:

Merry
Christmas



[Grapes' Rain]
00:10:232 (2,3) - Unnecessary hyper. The music doesn't suggest that you use one here, much less a screen hyper.
00:14:866 - If you're following the melody closely, why not add a hitcircle here?
00:17:915 (1,2) - Ehhh....disappointingly low movement here. Try to make this a hyper, at least.
00:25:598 (2,3) - Lower distancing slightly here due to the fact that vocals don't actually change that much, which doesn't justify a hyper.
00:31:451 (2,3) - Strange distancing for a 1/3 dash. Lower distance.
00:50:841 (1,2,3) - Do you really need two hypers here? I think the one from (1,2) is already enough. i like it like this imo
01:15:353 (1) - Remove NC here.
01:24:866 (1,2) - Look at the comment on the platter and I would also change this pattern to 1/3. Note that you follow the piano at the beginning of the pattern but then switch to drums midway, which is a little jarring.
Better than I last saw it, but it could still use a little more polishing.


There :P
fixed all but marked


reign
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8037,58524,96024
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Hallucination
TitleUnicode:ãƒãƒ«ã‚·ãƒãƒ°ã‚·ãƒ§ãƒ³
Artist:Kumakuma
ArtistUnicode:ãã¾ãã¾ã£
Creator:RoseusJaeger
Version:Grapes' Rain
Source:å¤æ›¸åº—è¡—ã®æ©‹å§«
Tags:Koshotengai no Hashihime of Old Book Town yaoi bl boys love ADELTA vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
BeatmapID:1018809
BeatmapSetID:476944

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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Topic Starter
DeletedUser_6709840
Uploaded Grapes's Changes, ready for more mods
wonjae
slightly less crappy version i made bc why not
osu file format v14

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Title:Hallucination
TitleUnicode:ãƒãƒ«ã‚·ãƒãƒ°ã‚·ãƒ§ãƒ³
Artist:Kumakuma
ArtistUnicode:ãã¾ãã¾ã£
Creator:RoseusJaeger
Version:Grapes' Rain
Source:å¤æ›¸åº—è¡—ã®æ©‹å§«
Tags:Koshotengai no Hashihime of Old Book Town yaoi bl boys love ADELTA vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
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Topic Starter
DeletedUser_6709840
updated again, ready for BNs and mods still
Sc4v4ng3r
This song's damn osu!catch-y lol holy shit bad puns kill me
Since I was lost in holiday mood and such I will do a short mod on the lower difficulties only instead. Kill me with my procrastination
[General]
  1. Are you sure you aren't going to use a cymbal hitsound? It's not the usual cymbal so the current hitfinish doesn't emphasize it too well. I found a similar cymbal hitsound here, but maybe you could find someone else for a better one.
  2. Might be safer to have a metadata source or something, it's always the case for visual novel OPs lol
  3. 01:06:573 - From this point onwards, the map feels somewhat lacking of hitsounds, when there is the hi-hat and the snares on the upbeats that could use some hitsound. In fact, right now you could use your hitfinish to emphasize on the hi-hat at least. I really can't find a suitable snare hitsound for this section of the song, so try to find and add a snare hitsound to emphasize on those. I strongly recommend you to do this as right now this section doesn't provide too much audio feedback for the player.
[Cup]
  1. 00:04:012 (4) - As the synth here is the same with 00:06:207 - and alike, I would increase the distance on this note a little bit more. ~1.2x will work.
  2. 00:09:500 (1) - There's a cymbal here, but the distance is lower than those other downbeats which didn't had cymbals at all. I suggest you to increase the distance, around 1.4x.
  3. 00:17:915 (3) - There's no 'splash' kind of sound on this note, so a clap doesn't really fit in here. Remove the clap.
  4. 00:28:159 (2) - Such a high distance for a downbeat? Previously you used a lower distance at 00:19:378 (3) - , so try to have their distance consistent.
  5. 00:35:841 (1) - Again, there's a cymbal which you should be emphasizing more strongly here. Increase the distance.
  6. 00:41:329 (2) - Not really getting why the distance here is almost the same as 00:40:232 (1) - , when the cymbal's sound is much more stronger here. I would at least have the distance here higher than the previous note.
  7. 00:42:427 (1) - Although this is a weaker cymbal, a distance around 1.2x would certainly emphasize the hi-hat(or cymbal) better.
  8. 00:56:695 (2) - On the previous chorus section this tick wasn't as strongly emphasized as this, when they don't differ in any way. Reduce the distance here.
  9. 01:02:183 (1) - You should add a clap on the tails to emphasize on the snare.
  10. 01:03:646 (2) - The rhythm's fine, however by leaving 01:04:012 - this tick with a slider tail can remove the potential emphasis that can be added to the vocals on that tick. And as your main focus of your rhythm is the vocals, separating this slider into 2 circles would feel a lot more better.
  11. 01:14:255 (1,2,3,4) - If you remove all hitsounds and listen to the instruments, you can hear that there are no special cymbals or snares on these notes. In fact, they are just like the others, so having both whistles and claps here is really overemphasizing the same instrument. As such, I would remove the hitsounds here, add the custom hitsounds I recommended above in the general section(once again, highly recommending you to do that), in the same way like you would on 01:12:426 (1,2,3) - . And also, the NC should be on 01:13:890 (3,1) - , because the instrument isn't skipping the downbeat intentionally according to the song.
  12. 01:18:280 (1) - You could definitely increase the distance here to emphasize on the cymbal.
  13. 01:20:658 (1,2) - (1)'s still part of the same measure as 01:19:743 (4,5) - , so having a NC there doesn't really make sense. The NC belongs with (2) instead.
[Salad]
  1. 00:12:793 (2) - This snare isn't a special snare by any means, so it doesn't really deserve the dash. Even if this isn't intended, it's still an intimidating distance for newbies, so I suggest you to reduce the distance.
  2. 00:14:988 (3) - Another intimidating distance, due to the 'flow stop' at (2) movement towards (3) can be somewhat more exaggerated. I suggest you to reduce down the distance here as well.
  3. 00:17:183 (2) - Although less severe, this is still visually intimidating just like the other 2. Reduce the distance again. Sure, the violin's pitch might suggest it, but if that's the case I would like this distance to be less ambiguous and intimidating, and instead a clear
  4. 00:22:671 (1) - Etc etc.. Personally I feel that these kinds of distances really makes the difficulty harder than it looks currently, because most of them will be intimidating or ambiguous for players just getting into salad. Try to find more of these distances(they are usually around 1.7x) and try to reduce them, if they don't contain any special instruments, because this can be an unfavourable difficulty spike from cup to salad.
  5. 00:26:695 (3) - I'm fine with stand still movements for cups, but for salad, try to offer some more movement for salad. Especially when platter's going to be more harder, preparing the player for that in the lower difficulty is recommended.
  6. 00:57:793 (1) - These finishes feel a little bit out of place because you didn't use them in the previous chorus, maybe remove them as they give improper emphasis?
  7. 01:06:573 - Ok from this point on the dashes goes way too overboard. There are dashes literally every measure, which counts up to 20(or more or less, its around this), which can be a drastic difficulty spike, even in this difficulty alone. You should really tone down the use of the dashes. Try to remove dashes which doesn't represent a certain strong instrument, that only is heard in downbeats. For example, you could try to follow the downbeat cymbals for dashes, so dashes like 01:12:426 (1) - this can remain, and dashes like 01:09:499 (1) - can be reduced down to normal movements. Yes, some of the dashes I counted are the intimidating distance I mentioned above, but even those can be perceived as dashes for lower level plays, and as such they should be avoided as well.
Good luck!
Topic Starter
DeletedUser_6709840
Will respond asap, but im lazy
Topic Starter
DeletedUser_6709840
This song's damn osu!catch-y lol holy shit bad puns kill me (Ayyyyy at least you like it, right?)
Since I was lost in holiday mood and such I will do a short mod on the lower difficulties only instead. Kill me with my procrastination

General
Are you sure you aren't going to use a cymbal hitsound? It's not the usual cymbal so the current hitfinish doesn't emphasize it too well. I found a similar cymbal hitsound here, but maybe you could find someone else for a better one. (I don't see the need for this hitsound, it doesn't fit the song to me. See my comment for the next part)
Might be safer to have a metadata source or something, it's always the case for visual novel OPs lol (Just trust me, the source material's website is NSFW and I don't feel comfortable linking it here. The other set is beatmap was ranked this year -2016- so I trust it's metadata)
01:06:573- From this point onwards, the map feels somewhat lacking of hitsounds, when there is the hi-hat and the snares on the upbeats that could use some hitsound. In fact, right now you could use your hitfinish to emphasize on the hi-hat at least. I really can't find a suitable snare hitsound for this section of the song, so try to find and add a snare hitsound to emphasize on those. I strongly recommend you to do this as right now this section doesn't provide too much audio feedback for the player. (I'll try rising the volume of my current hitsounds but I don't feel there's any problems with the current hitsounding. I tend to be very minimalistic with hitsounding because I cannot hear the tones that would “need” hitsounding according to BNs. However, I am not applying this suggestion completely on the basis of I cannot hear the snares you're talking about. Volume raised)


Cup
00:04:012 (4)- As the synth here is the same with 00:06:207- and alike, I would increase the distance on this note a little bit more. ~1.2x will work. (I had to adjust entire patterns to do so but fine)
00:09:500 (1)- There's a cymbal here, but the distance is lower than those other downbeats which didn't had cymbals at all. I suggest you to increase the distance, around 1.4x. ( I'll compromise with 1.20x. 1.4 is almost a dash and intimidating to new players.)
00:17:915 (3)- There's no 'splash' kind of sound on this note, so a clap doesn't really fit in here. Remove the clap. (How the heck did that get added? Removed)
00:28:159 (2)- Such a high distance for a downbeat? Previously you used a lower distance at 00:19:378 (3)- , so try to have their distance consistent. (Let's see if thats better)
00:35:841 (1)- Again, there's a cymbal which you should be emphasizing more strongly here. Increase the distance. (Okay)
00:41:329 (2)- Not really getting why the distance here is almost the same as 00:40:232 (1)- , when the cymbal's sound is much more stronger here. I would at least have the distance here higher than the previous note. (Fam, I can't hear the difference but fine I'll raise it. I was trying to be consistent with distances)
00:42:427 (1)- Although this is a weaker cymbal, a distance around 1.2x would certainly emphasize the hi-hat(or cymbal) better. (This is anti-flow, I don't feel comfortable rising the distance and making it more difficult for a newer player to read. No change)
00:56:695 (2)- On the previous chorus section this tick wasn't as strongly emphasized as this, when they don't differ in any way. Reduce the distance here. (Fine)
01:02:183 (1)- You should add a clap on the tails to emphasize on the snare. (Fine)
01:03:646 (2)- The rhythm's fine, however by leaving 01:04:012- this tick with a slider tail can remove the potential emphasis that can be added to the vocals on that tick. And as your main focus of your rhythm is the vocals, separating this slider into 2 circles would feel a lot more better. ( I think it's fine as a slider )
01:14:255 (1,2,3,4)- If you remove all hitsounds and listen to the instruments, you can hear that there are no special cymbals or snares on these notes. In fact, they are just like the others, so having both whistles and claps here is really overemphasizing the same instrument. As such, I would remove the hitsounds here, add the custom hitsounds I recommended above in the general section(once again, highly recommending you to do that), in the same way like you would on 01:12:426 (1,2,3)- . And also, the NC should be on 01:13:890 (3,1)- , because the instrument isn't skipping the downbeat intentionally according to the song. (I can't tell the different but I lessoned the hitsounds so it's just whistles on the ends)
01:18:280 (1)- You could definitely increase the distance here to emphasize on the cymbal. (Done)
01:20:658 (1,2)- (1)'s still part of the same measure as 01:19:743 (4,5)- , so having a NC there doesn't really make sense. The NC belongs with (2) instead. (done)


Salad
00:12:793 (2)- This snare isn't a special snare by any means, so it doesn't really deserve the dash. Even if this isn't intended, it's still an intimidating distance for newbies, so I suggest you to reduce the distance. (Hopefully thats better)
00:14:988 (3)- Another intimidating distance, due to the 'flow stop' at (2) movement towards (3) can be somewhat more exaggerated. I suggest you to reduce down the distance here as well. (Reduced distance, hopefully thats better there)
00:17:183 (2)- Although less severe, this is still visually intimidating just like the other 2. Reduce the distance again. Sure, the violin's pitch might suggest it, but if that's the case I would like this distance to be less ambiguous and intimidating, and instead a clear (Lets see how this works, reduced)
00:22:671 (1)- Etc etc.. Personally I feel that these kinds of distances really makes the difficulty harder than it looks currently, because most of them will be intimidating or ambiguous for players just getting into salad. Try to find more of these distances(they are usually around 1.7x) and try to reduce them, if they don't contain any special instruments, because this can be an unfavourable difficulty spike from cup to salad. (I'm beat deaf, asking me to find these on my own is basically telling me “I can't help you anymore” from here on out. I know you probably didn't know I was beat deaf but if this problem is repeated anywhere else, it will be impossible for me to find them on the basis of “special instruments”. As far as I know, they all warrant a dash otherwise I would have not mapped a dash.)
00:26:695 (3)- I'm fine with stand still movements for cups, but for salad, try to offer some more movement for salad. Especially when platter's going to be more harder, preparing the player for that in the lower difficulty is recommended. ( I don't see any better way to map it than I have it now. The 'still movement' is meant to emphasize the vocal. If I change the pattern in Salad, then I have to change it in Cup to keep consistency and there is no good way to map the pause between the vocal other than to stack the notes until I get to Platter where I can use more complex patterns without breaking the RC. Also, wouldn't it make more sense to bridge ideas from Cup to Salad then to Platter than try to compare a higher diff to a lower one? )
00:57:793 (1)- These finishes feel a little bit out of place because you didn't use them in the previous chorus, maybe remove them as they give improper emphasis? (mis-clicking, fixed)
01:06:573- Ok from this point on the dashes goes way too overboard. There are dashes literally every measure, which counts up to 20(or more or less, its around this), which can be a drastic difficulty spike, even in this difficulty alone. You should really tone down the use of the dashes. Try to remove dashes which doesn't represent a certain strong instrument, that only is heard in downbeats. For example, you could try to follow the downbeat cymbals for dashes, so dashes like 01:12:426 (1)- this can remain, and dashes like 01:09:499 (1)- can be reduced down to normal movements. Yes, some of the dashes I counted are the intimidating distance I mentioned above, but even those can be perceived as dashes for lower level plays, and as such they should be avoided as well. (Um, again you're abandoning me to fix something I can't hear because of beat deafness. I don't understand what the problem is. Yes, there are a lot of dashes, but the diff has been building up in difficulty from the beginning so the player feels like it's gradually getting harder. If it's really bad, just make a list of the dashes timestamps that need fixed so I can judge them)

Good luck! (Thanks fam)
Mod applied, thank you
Sc4v4ng3r
And I look like some rude guy now lmao, sorry roseus ;-;
Let me list down those stuff that I felt lazy to do ahhh

[Salad]
  1. 00:30:354 (4) - Shouldn't be having a dash towards this note cause you didn't make one 00:21:573 (4) - so you should keep that consistency. Vocals between these 2 aren't too drastically different either.
  2. 00:31:451 (1) - And instead here, since you made a dash at 00:21:573 (4) - , to keep consistency you would want to add a dash here.
  3. 00:38:037 (1) - There isn't any special instrument here so a dash isn't really justified here. I would remove it.
    [*}00:44:622 (1) - I think here you could use a normal distance increment instead of going with a dash as there is no cymbals, but this is up to you I guess.
  4. 00:52:305 (3) - Not too sever but it can be somewhat intimidating to players at this level due to the distance it has - just reduce it slightly.
  5. 00:53:402 (1) - This feels quite severe though. The distance is really close to being a dash, yet this is still easily caught by walking, so it can be confusing for the players. Besides, 00:49:012 (2) - this didn't have a dash(they are on the similar synth), so this close-to-dash distance should be removed.
  6. 00:57:793 (1) - Vocals might be loud here, but I feel that the next dash which also has a snare on it(here 00:58:890 (3) - ) is much more fitting as technically the high vocal pitch and the snare adds up to a high strength. As Salad is only an introductory level for dashes I wouldn't really add so much dashes in such a short time.
  7. 01:04:378 (1) - Like above.
  8. 01:08:036 (1) - Quite an ambiguous distance both visually and when actually played. As the instruments doesn't really suggest the high distance here, I would reduce the distance to remove any ambiguity.
  9. 01:09:499 (1) - Again, as this is only an introductory level for dashes, I wouldn't have too much in a single salad difficulty. The dash does fit - however it doesn't have a strong instrument that is prominent enough to justify it, so I wouldn't recommend having it in here. Use a distance increment instead.
  10. 01:10:963 (1) - Here too, instead of using a dash, you will be better off with a distance increment instead. (Don't try to go above 1.3x for this as from there it gets somewhat ambiguous already) And also the clap at the head doesn't really fit tbh, there's no 'splash' sound so it feels out of place.
  11. 01:15:353 (1) - The same as above.
  12. 01:19:743 (1,2) - The same for both of these notes - chaining dashes like this could be somewhat tough as again, this is only an introduction to dashes.
  13. 01:21:207 (1) - Normally for consistency I would be leaving this with only distance increment as well, but due to the piano it's also fine to keep this as a dash. Your choice.
  14. 01:22:487 (3) - Does the clap really fit here? Can't really hear any splash sound again so it feels forced tbh
  15. 01:22:670 (1) - Yea like above, I would leave this with only distance increment as well.
  16. 01:25:597 (1) - If you decided to keep the dash at 01:21:207 (1) - you should here too, as the piano is somewhat similar, but if not you should remove it for consistency's sake.
  17. 01:27:060 (1) - Yep again, remove dash for distance increment.
  18. Most of these suggestion are trying to follow the cymbals as they are quite prominent when they are present, and it is less occasional enough to be used as a 'guideline' for dashes - so if I gone against this, maybe you could point it out xD
If you have anything to ask you could do it over at discord, to go over stuff that you still don't really get. I'm bad at explaining stuff soooo ;-;
Again, sorry if I sounded rude, I really didn't know ;-;
Topic Starter
DeletedUser_6709840
And I look like some rude guy now lmao, sorry roseus ;-; (It okay, I cant help my brain is messed up and cant hear music properly. I'm glad you took the time to at least come back and help me)
Let me list down those stuff that I felt lazy to do ahhh


Salad
00:30:354 (4)- Shouldn't be having a dash towards this note cause you didn't make one 00:21:573 (4)- so you should keep that consistency. Vocals between these 2 aren't too drastically different either. (Done)
00:31:451 (1)- And instead here, since you made a dash at 00:21:573 (4)- , to keep consistency you would want to add a dash here. (Sure, why not)
00:38:037 (1)- There isn't any special instrument here so a dash isn't really justified here. I would remove it. (I agree, I thought there was something there due to the change in vocal but you're probably right)
[*}00:44:622 (1)- I think here you could use a normal distance increment instead of going with a dash as there is no cymbals, but this is up to you I guess. (I think the vocal is actually dynamic enough here to warrant a dash)
00:52:305 (3)- Not too sever but it can be somewhat intimidating to players at this level due to the distance it has - just reduce it slightly. (Done, just me being drunk with distances since this was mapped before Ascendance taught me “use consistent distances, you cuck”)
00:53:402 (1)- This feels quite severe though. The distance is really close to being a dash, yet this is still easily caught by walking, so it can be confusing for the players. Besides, 00:49:012 (2)- this didn't have a dash(they are on the similar synth), so this close-to-dash distance should be removed. (Yeah, sure)
00:57:793 (1)- Vocals might be loud here, but I feel that the next dash which also has a snare on it(here 00:58:890 (3)- ) is much more fitting as technically the high vocal pitch and the snare adds up to a high strength. As Salad is only an introductory level for dashes I wouldn't really add so much dashes in such a short time. (I mapped to vocals originally because that's what I hear the most while mapping, so I think I'll just make the dashes a little cleaner but keep the pattern I have)
01:04:378 (1)- Like above. (I adjusted the spacing but still kept emphasis on the vocal. I noticed my spacing in the subsequent pattern looked like I was drunk mapping so I fixed that too)
01:08:036 (1)- Quite an ambiguous distance both visually and when actually played. As the instruments doesn't really suggest the high distance here, I would reduce the distance to remove any ambiguity. (I don't nessecarily agree but I'll make the change because it is questionable. I hear the tone rise there so I'll just make it a higher walk distance instead of dash)
01:09:499 (1)- Again, as this is only an introductory level for dashes, I wouldn't have too much in a single salad difficulty. The dash does fit - however it doesn't have a strong instrument that is prominent enough to justify it, so I wouldn't recommend having it in here. Use a distance increment instead. (ok)
01:10:963 (1)- Here too, instead of using a dash, you will be better off with a distance increment instead. (Don't try to go above 1.3x for this as from there it gets somewhat ambiguous already) And also the clap at the head doesn't really fit tbh, there's no 'splash' sound so it feels out of place. (Lets see if this is better.
01:15:353 (1)- The same as above. (Okay, repatterned a bit too)
01:19:743 (1,2)- The same for both of these notes - chaining dashes like this could be somewhat tough as again, this is only an introduction to dashes. (I'll see if that fixes it)
01:21:207 (1)- Normally for consistency I would be leaving this with only distance increment as well, but due to the piano it's also fine to keep this as a dash. Your choice. (Removed dash)
01:22:487 (3)- Does the clap really fit here? Can't really hear any splash sound again so it feels forced tbh (Hitsounding fudged up, fixed)
01:22:670 (1)- Yea like above, I would leave this with only distance increment as well. (Done)
01:25:597 (1)- If you decided to keep the dash at 01:21:207 (1)- you should here too, as the piano is somewhat similar, but if not you should remove it for consistency's sake. (Okay)
01:27:060 (1)- Yep again, remove dash for distance increment. (Done)
Most of these suggestion are trying to follow the cymbals as they are quite prominent when they are present, and it is less occasional enough to be used as a 'guideline' for dashes - so if I gone against this, maybe you could point it out xD (I can;t tell the difference 90% of the time and went with following vocal with mapping. That last part was a bitch for me to map solely because beat deafness makes it hard for me to hear drum and cymbal sounds. Thats why my maps have very minimal hitsounding as well because I simply don't hear where the hitsounds should go)

If you have anything to ask you could do it over at discord, to go over stuff that you still don't really get. I'm bad at explaining stuff soooo ;-; (The only thing I'm not sure about is hitsounding since my brain is stupid and I can't hear stuff. I highly suspect my hitsound copier fudged up and thats why the hitsounding got weird and I'll need help manually knowing where to put each hitsound. You don't have to help since you already have helped a lot already)
Again, sorry if I sounded rude, I really didn't know ;-; ( You're fine, fam. That's why I let you know in Discord I suck at mapping/am dumb, needed help)
Thanks so much fam.
Topic Starter
DeletedUser_6709840
tried to fix hitsounding, need mods on Salad, Platter and Rain mostly. I think Cup is as good as its gonna get
Daisycutter
Hi! M4M From your lazy queue!

Cup: Like you said, this is about as good as it's gonna get. Feels great to me, didn't notice anything that I thought needed to be changed.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Salad: Overall, it just feels a bit too easy to me. There isn't enough emphasis on dashes, I feel. Many spaces can be passed without dash, and I'll point out the ones that I notice.

00:08:402 (4,5,1): This sequence can be done without dashing, while holding an SS. Put 5 at x=388, and the dash is emphasized a bit more without making it too close to the previous slider.

00:10:598 (2,3,1): From the end of slider 3 to the beginning of slider 1 is possible to no dash. Move them so 2 and the end of 3 are at ~x=344.

00:21:573 (4,1,2,3): Possible without dash. Moving circles 1 and 3 to x=60 will force a slight dash, but won't ruin the flow of the following pattern.

00:24:866 (1,2,3,1): Same problem again. Moving 2 and 3 to x=480 will increase the distance to force a dash between 1,2, but keep the distance of the 3,1 dash reasonable for this difficulty.

00:31:085 (5,1,2): Move 5 to around x=84, and 2 to x=104. Will force a couple dashes but not ruin flow.

Going on about that any more would just be redundant. You know what to look for, hopefully, and I'll leave the rest to your discretion. Good beginning/middle, it just feels a little bit too close together. Up until the Kiai point ends does it feel this way.

I really like how you did the parts after the Kiai section, however. Fits the music, is spaced well, and is fun to play. Good difficulty!

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Platter: Great difficulty. I think there are a few very mild spacing issues, but overall it's very fluid and fun to play.

00:05:110 (5,6,1,2): Circle 6 here feels like it's in a bit of a weird spot. Move it either slightly closer to the the end of slider 5 or slightly further away. Bringing it closer will make the dash from 6->1 more obvious (~x=232), while moving it further away will put 6 more in the middle of 5 and 1, making it look a bit neater (~x=176). Either would work. I'd do the latter, personally, but either way, keep 2 in the same spot as 6 to keep neatness.

00:14:530 (4,5): This slider is timed... strangely, to say the least. Just keep it as a simple 1/2 pattern starting at the beginning of the next bar, ending a half note before 5.

00:35:018 (3): Move this a little bit to the left. It feels a bit too close to the previous circle. ~x=200 feels better.

01:05:476 (1,2,3,4,5,6): The spacing between these is a bit inconsistent. Just make the distance between each more even, and it'll look and feel better.

Once again, great difficulty. Not much to say about it, I think it's nice. Like in the Salad, you made everything past the Kiai section very well.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Grapes' Rain: I really don't have any complaints. Very well done Rain.

01:05:481 (1,2,3): I'd move the whole thing a bit closer to the middle and increase the distance between 2, and 1&3, so the difference is slightly less than the next three notes.

That's honestly it. I'm no professional, so maybe I'm missing something, but from my point of view it's looking good :D

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I sincerely apologize if you feel as though this wasn't of much use. I'm new to mapping and modding, so if I did anything wrong in terms of how I explained stuff or didn't provide enough information, feel free to ask for further clarification. If this ends up not being helpful, you don't need to give me kudos.

Great mapset, I hope to see it get ranked! :)
wonjae
applied the mod because it wasnt anything big

rain
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8037,58524,96024
DistanceSpacing: 0.5
BeatDivisor: 3
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Hallucination
TitleUnicode:ãƒãƒ«ã‚·ãƒãƒ°ã‚·ãƒ§ãƒ³
Artist:Kumakuma
ArtistUnicode:ãã¾ãã¾ã£
Creator:RoseusJaeger
Version:Grapes' Rain
Source:å¤æ›¸åº—è¡—ã®æ©‹å§«
Tags:Koshotengai no Hashihime of Old Book Town yaoi bl boys love ADELTA vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
BeatmapID:1018809
BeatmapSetID:476944

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kobg.jpg",0,0
Video,0,"op.avi"
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo1 : 85,251,234
Combo2 : 255,6,255
Combo3 : 163,70,255
Combo4 : 48,92,224

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384,200,6573,1,0,0:0:0:0:
184,200,6939,1,0,0:0:0:0:
440,200,7305,1,0,0:0:0:0:
320,320,7671,6,0,L|448:320,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
320,320,8037,1,0,0:0:0:0:
80,312,8402,1,8,0:0:0:0:
344,272,8768,1,0,0:0:0:0:
40,256,9134,1,0,0:0:0:0:
472,264,9500,6,0,L|320:200,1,160
40,184,10232,1,0,0:0:0:0:
328,184,10598,1,0,0:0:0:0:
168,184,10963,1,0,0:0:0:0:
464,184,11329,1,0,0:0:0:0:
168,184,11695,2,0,P|88:224|128:240,1,160
328,208,12427,6,0,L|456:208,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
488,208,12793,1,8,0:0:0:0:
352,208,13159,2,0,L|240:208,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
138,208,13524,2,0,L|250:208,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
496,224,13890,6,0,P|480:160|256:32,1,320,0|0,0:0|0:0,0:0:0:0:
120,24,14866,1,0,0:0:0:0:
80,16,14988,2,0,P|97:166|256:212,1,320,8|0,0:0|0:0,0:0:0:0:
464,232,16085,6,0,P|424:192|312:192,1,160,0|0,0:0|0:0,0:0:0:0:
134,176,16817,2,0,P|86:152|110:96,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
384,112,17183,1,4,0:0:0:0:
192,112,17549,1,0,0:0:0:0:
16,112,17915,5,0,0:0:0:0:
472,328,18280,2,0,L|288:328,1,160,4|0,0:0|0:0,0:0:0:0:
120,296,19012,2,0,L|8:200,1,106.666666666667
144,296,19378,6,0,B|232:296|232:296|264:232,1,160
384,208,20110,2,0,L|472:128,1,106.666666666667
344,208,20476,2,0,B|264:208|264:208|232:288,1,160
88,120,21207,2,0,L|248:120,1,160
462,136,21939,1,0,0:0:0:0:
218,288,22305,5,0,0:0:0:0:
448,304,22671,2,0,L|288:304,1,160,0|0,0:0|0:0,0:0:0:0:
111,288,23402,6,0,L|223:288,1,106.666666666667
368,240,23768,2,0,L|272:288,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
32,216,24134,1,0,0:0:0:0:
296,208,24500,1,0,0:0:0:0:
80,192,24866,6,0,P|96:144|288:64,1,266.666666666667,0|0,0:0|0:0,0:0:0:0:
464,64,25598,2,0,L|352:64,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
208,64,25963,1,0,0:0:0:0:
357,64,26329,1,0,0:0:0:0:
80,192,26695,5,0,0:0:0:0:
383,192,27061,2,0,L|276:192,1,106.666666666667,4|0,0:0|0:0,0:0:0:0:
176,192,27427,1,0,0:0:0:0:
424,192,27793,1,0,0:0:0:0:
240,272,28159,6,0,L|64:272,1,160
288,272,28890,2,0,L|448:272,1,160
264,224,29622,1,0,0:0:0:0:
69,224,29988,6,0,L|197:224,1,106.666666666667
248,224,30354,1,0,0:0:0:0:
40,224,30719,1,0,0:0:0:0:
352,232,31085,5,0,0:0:0:0:
104,336,31451,2,0,L|240:336,1,106.666666666667
288,208,31817,1,0,0:0:0:0:
40,208,32183,1,0,0:0:0:0:
464,328,32549,6,0,L|320:320,1,106.666666666667
248,208,32915,1,0,0:0:0:0:
392,208,33280,1,0,0:0:0:0:
72,208,33646,2,0,P|136:128|376:144,1,320,0|0,0:0|0:0,0:0:0:0:
128,160,34652,5,0,0:0:0:0:
104,120,34744,1,0,0:0:0:0:
360,160,35018,1,0,0:0:0:0:
384,120,35110,1,0,0:0:0:0:
128,160,35384,5,0,0:0:0:0:
168,160,35476,1,0,0:0:0:0:
432,346,35841,2,0,P|279:321|192:192,1,320,4|0,0:0|0:0,0:0:0:0:
416,352,36939,1,0,0:0:0:0:
216,352,37305,1,0,0:0:0:0:
488,352,37671,5,0,0:0:0:0:
56,352,38037,2,0,P|16:224|160:144,1,320,0|0,0:0|0:0,0:0:0:0:
400,352,39134,2,0,P|484:232|378:128,1,320,0|0,0:0|0:0,0:0:0:0:
208,304,40232,6,0,B|128:224|128:224|120:128,1,160,8|0,0:0|0:0,0:0:0:0:
384,184,40963,1,0,0:0:0:0:
128,312,41329,6,0,B|48:240|48:240|32:184,1,160,4|0,0:0|0:0,0:0:0:0:
352,184,42061,1,0,0:0:0:0:
184,172,42427,2,0,B|189:176|248:184|344:184,1,160,0|0,0:0|0:0,0:0:0:0:
472,176,43159,1,0,0:0:0:0:
48,176,43524,5,0,0:0:0:0:
304,176,43890,1,0,0:0:0:0:
160,224,44256,1,0,0:0:0:0:
368,224,44622,2,0,L|208:224,1,160,0|0,0:0|0:0,0:0:0:0:
32,128,45354,6,0,L|138:128,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
376,120,45719,1,4,0:0:0:0:
138,128,46085,1,0,0:0:0:0:
448,320,46451,6,0,L|336:320,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
96,312,46817,2,0,P|56:272|176:264,1,266.666666666667,4|0,0:0|0:0,0:0:0:0:
432,320,47549,1,0,0:0:0:0:
256,320,47915,2,0,P|179:303|160:224,1,160,8|0,0:0|0:0,0:0:0:0:
416,144,48646,1,4,0:0:0:0:
144,144,49012,6,0,L|256:144,1,106.666666666667,4|0,0:0|0:0,0:0:0:0:
480,144,49378,2,0,L|368:144,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
144,144,49744,2,0,P|69:121|104:72,1,160,4|12,0:0|0:0,0:0:0:0:
368,320,50476,1,0,0:0:0:0:
88,304,50841,6,0,L|216:304,1,106.666666666667
416,272,51207,2,0,P|480:240|368:168,1,266.666666666667,0|0,0:0|0:0,0:0:0:0:
96,232,51939,2,0,L|202:232,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
336,240,52305,1,0,0:0:0:0:
464,240,52671,1,0,0:0:0:0:
272,240,53037,1,0,0:0:0:0:
48,240,53402,6,0,L|176:240,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
296,248,53768,1,0,0:0:0:0:
144,192,54134,2,0,L|272:192,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
480,192,54500,1,8,0:0:0:0:
208,192,54866,1,0,0:0:0:0:
416,208,55232,6,0,L|304:208,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
96,208,55598,2,0,P|48:176|168:152,1,266.666666666667,4|0,0:0|0:0,0:0:0:0:
463,192,56329,2,0,P|384:206|306:190,1,160,0|8,0:0|0:0,0:0:0:0:
160,208,57061,1,0,0:0:0:0:
368,208,57427,5,0,0:0:0:0:
64,208,57793,2,0,L|208:208,1,106.666666666667,8|0,0:0|0:0,0:0:0:0:
368,208,58159,2,0,B|432:208|432:208|352:208,1,120,8|0,0:0|0:0,0:0:0:0:
112,224,58524,2,0,P|48:208|16:96,1,160,0|8,0:0|0:0,0:0:0:0:
256,112,59256,1,8,0:0:0:0:
64,192,59622,6,0,L|192:192,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
400,224,59988,2,0,P|464:192|368:200,1,266.666666666667,0|0,0:0|0:0,0:0:0:0:
160,208,60719,2,0,B|96:208|96:208|128:160,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
384,160,61085,2,0,B|464:160|464:160|352:160,1,160,8|0,0:0|0:0,0:0:0:0:
128,176,61817,1,0,0:0:0:0:
352,176,62183,6,0,B|472:184|440:248|472:288|384:304|88:288,1,480
304,200,63646,1,0,0:0:0:0:
16,208,64012,2,0,L|192:208,1,160,0|0,0:0|0:0,0:0:0:0:
320,16,64744,5,0,0:0:0:0:
384,64,64927,1,0,0:0:0:0:
448,112,65110,1,0,0:0:0:0:
384,160,65293,1,0,0:0:0:0:
136,176,65476,5,4,0:0:0:0:
40,176,65659,1,0,0:0:0:0:
136,176,65841,1,0,0:0:0:0:
384,352,66024,5,0,0:0:0:0:
496,352,66207,1,4,0:0:0:0:
384,352,66390,1,0,0:0:0:0:
72,296,66573,1,2,0:0:0:0:
208,304,66939,5,0,0:0:0:0:
128,256,67122,1,0,0:0:0:0:
232,256,67305,2,0,L|344:256,1,80
480,256,67671,2,0,L|400:256,1,80,0|0,0:0|0:0,0:0:0:0:
64,256,68037,1,0,0:0:0:0:
160,256,68219,1,0,0:0:0:0:
272,256,68402,1,0,0:0:0:0:
160,256,68585,1,0,0:0:0:0:
480,256,68768,6,0,P|432:208|376:184,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
192,144,69134,2,0,L|112:144,1,80,0|4,0:0|0:0,0:0:0:0:
272,144,69499,1,4,0:0:0:0:
384,144,69865,1,0,0:0:0:0:
160,144,70049,1,0,0:0:0:0:
424,144,70415,5,0,0:0:0:0:
96,144,70598,1,0,0:0:0:0:
336,144,70963,2,0,L|248:144,1,80
96,144,71329,2,0,L|192:144,1,80
448,168,71695,6,0,L|368:168,1,80
216,176,72060,2,0,L|296:176,1,80,0|0,0:0|0:0,0:0:0:0:
40,160,72426,2,0,L|144:160,1,80,4|0,0:0|0:0,0:0:0:0:
304,176,72793,1,0,0:0:0:0:
384,176,72976,1,8,0:0:0:0:
128,96,73159,5,0,0:0:0:0:
80,128,73249,1,0,0:0:0:0:
128,176,73342,1,0,0:0:0:0:
176,224,73432,1,0,0:0:0:0:
128,256,73525,1,0,0:0:0:0:
80,288,73616,1,0,0:0:0:0:
368,240,73707,5,0,0:0:0:0:
480,240,73890,1,0,0:0:0:0:
480,240,74073,1,0,0:0:0:0:
368,240,74256,1,0,0:0:0:0:
64,240,74438,1,0,0:0:0:0:
288,240,74804,6,0,L|368:240,1,80,0|0,0:0|0:0,0:0:0:0:
448,240,75170,1,0,0:0:0:0:
64,240,75353,2,0,L|160:240,1,80
400,240,75719,2,0,L|288:240,1,80,0|0,0:0|0:0,0:0:0:0:
160,256,76268,1,0,0:0:0:0:
256,256,76451,2,0,L|336:256,1,80,0|0,0:0|0:0,0:0:0:0:
496,256,76817,6,0,L|384:256,1,80,0|0,0:0|0:0,0:0:0:0:
64,160,77183,2,0,L|144:160,1,80,8|8,0:0|0:0,0:0:0:0:
432,168,77548,2,0,P|464:136|456:104,1,80,8|8,0:0|0:0,0:0:0:0:
272,240,77914,2,0,P|232:208|248:184,1,80,8|8,0:0|0:0,0:0:0:0:
464,160,78280,1,0,0:0:0:0:
256,304,78646,1,0,0:0:0:0:
80,304,78829,5,0,0:0:0:0:
224,208,79195,1,0,0:0:0:0:
432,208,79378,2,0,L|336:208,1,80,0|0,0:0|0:0,0:0:0:0:
96,208,79744,1,0,0:0:0:0:
168,208,79926,1,0,0:0:0:0:
352,208,80110,2,0,L|272:208,1,80,0|0,0:0|0:0,0:0:0:0:
336,256,80476,5,0,0:0:0:0:
392,272,80567,1,0,0:0:0:0:
432,224,80659,1,0,0:0:0:0:
400,176,80749,1,0,0:0:0:0:
112,40,80841,1,0,0:0:0:0:
56,64,80933,1,0,0:0:0:0:
32,112,81024,1,0,0:0:0:0:
64,144,81116,1,0,0:0:0:0:
112,160,81207,1,0,0:0:0:0:
336,144,81573,5,0,0:0:0:0:
160,144,81756,1,0,0:0:0:0:
288,304,81939,6,0,L|384:304,1,80,0|0,0:0|0:0,0:0:0:0:
480,240,82304,2,0,L|384:240,1,80,0|0,0:0|0:0,0:0:0:0:
112,224,82670,1,0,0:0:0:0:
368,160,83037,5,0,0:0:0:0:
88,160,83402,2,0,L|200:160,1,80,0|0,0:0|0:0,0:0:0:0:
344,160,83768,2,0,L|256:160,1,80,0|0,0:0|0:0,0:0:0:0:
392,320,84134,5,0,0:0:0:0:
448,296,84226,1,0,0:0:0:0:
472,232,84317,1,0,0:0:0:0:
424,184,84409,1,0,0:0:0:0:
152,136,84499,5,0,0:0:0:0:
96,136,84591,1,0,0:0:0:0:
64,80,84682,1,0,0:0:0:0:
112,48,84774,1,0,0:0:0:0:
368,80,84865,6,0,L|448:80,2,80
216,80,85414,6,0,L|296:80,2,80
64,80,85963,2,0,L|152:80,1,80
432,304,86329,6,0,L|336:304,1,80,0|0,0:0|0:0,0:0:0:0:
248,304,86694,2,0,L|328:304,1,80,0|0,0:0|0:0,0:0:0:0:
464,304,87061,6,0,L|384:304,1,80
128,312,87426,2,0,L|48:312,1,80,0|0,0:0|0:0,0:0:0:0:
432,192,87793,1,0,0:0:0:0:
480,144,87883,1,0,0:0:0:0:
448,96,87975,1,0,0:0:0:0:
96,176,88159,1,0,0:0:0:0:
56,208,88249,1,0,0:0:0:0:
96,240,88341,1,0,0:0:0:0:
288,160,88524,6,0,L|192:160,1,80,0|0,0:0|0:0,0:0:0:0:
96,160,88890,1,8,0:0:0:0:
144,160,88982,1,0,0:0:0:0:
200,160,89073,1,0,0:0:0:0:
480,160,89256,2,0,L|400:160,1,80,8|8,0:0|0:0,0:0:0:0:
160,216,89621,1,8,0:0:0:0:
112,216,89713,1,8,0:0:0:0:
64,240,89804,1,8,0:0:0:0:
96,288,89896,1,0,0:0:0:0:
432,280,89987,5,4,0:0:0:0:
256,192,90354,12,0,95841,0:0:0:0:
Topic Starter
DeletedUser_6709840
Hi! M4M From your lazy queue!

Cup: Like you said, this is about as good as it's gonna get. Feels great to me, didn't notice anything that I thought needed to be changed. ( Ayyy nice )

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Salad: Overall, it just feels a bit too easy to me. There isn't enough emphasis on dashes, I feel. Many spaces can be passed without dash, and I'll point out the ones that I notice. ( I always have difficulty finding the right dashing distance for Salads. Idk why Salads are so hard to map )

00:08:402 (4,5,1)This sequence can be done without dashing, while holding an SS. Put 5 at x=388, and the dash is emphasized a bit more without making it too close to the previous slider. ( I agree, I slanted (4) so it isn't as much of a choppy pause to catch (5) at the new spot )

00:10:598 (2,3,1)From the end of slider 3 to the beginning of slider 1 is possible to no dash. Move them so 2 and the end of 3 are at ~x=344. ( I increased the distance but not quite like where you said because I feel X=344 is a bit choppy on my end )

00:21:573 (4,1,2,3)Possible without dash. Moving circles 1 and 3 to x=60 will force a slight dash, but won't ruin the flow of the following pattern. ( Sure )

00:24:866 (1,2,3,1)Same problem again. Moving 2 and 3 to x=480 will increase the distance to force a dash between 1,2, but keep the distance of the 3,1 dash reasonable for this difficulty. ( Moved to X=460. X=480 feels almost like an edge dash to me when I play it)

00:31:085 (5,1,2)Move 5 to around x=84, and 2 to x=104. Will force a couple dashes but not ruin flow.  ( Moved (5) to X=88 and (2) to X=100 to maintain flow on my end )

Going on about that any more would just be redundant. You know what to look for, hopefully, and I'll leave the rest to your discretion. Good beginning/middle, it just feels a little bit too close together. Up until the Kiai point ends does it feel this way. ( Alright, Sc4 fixed the Kiai to the end for the most part because I didn't have to work with too many 1/1 rhythms from there. It seems you're asking me to up my dashing distance where I have 1/1 dashes and I agree since I'm bad at judging distances on my own. I think increasing to 1.8x or 1.9x is what I'm gonna do. Thank you )

I really like how you did the parts after the Kiai section, however. Fits the music, is spaced well, and is fun to play. Good difficulty! ( OwO thank you )

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Platter: Great difficulty. I think there are a few very mild spacing issues, but overall it's very fluid and fun to play. ( Thank you, the Platter is the diff I'm most proud of tbh. )

00:05:110 (5,6,1,2)Circle 6 here feels like it's in a bit of a weird spot. Move it either slightly closer to the the end of slider 5 or slightly further away. Bringing it closer will make the dash from 6->1 more obvious (~x=232), while moving it further away will put 6 more in the middle of 5 and 1, making it look a bit neater (~x=176). Either would work. I'd do the latter, personally, but either way, keep 2 in the same spot as 6 to keep neatness. ( Instead, I moved (1) more to the left so I could emphasis it more and make the dash cleaner than it was before. It should play cleaner now )

00:14:530 (4,5)This slider is timed... strangely, to say the least. Just keep it as a simple 1/2 pattern starting at the beginning of the next bar, ending a half note before 5. ( There's a 1 /3 rhythm here I'm trying to catch but it's not snapping properly. Resnapped but I'm keeping the 1 /3 rhythm that I couldn't map in Cup and Salad )

00:35:018 (3)Move this a little bit to the left. It feels a bit too close to the previous circle. ~x=200 feels better. ( I did X=208 )

01:05:476 (1,2,3,4,5,6)The spacing between these is a bit inconsistent. Just make the distance between each more even, and it'll look and feel better. ( Rearranged the pattern a bit so it plays nicer )

Once again, great difficulty. Not much to say about it, I think it's nice. Like in the Salad, you made everything past the Kiai section very well.  ( Thank you )

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Grapes' Rain: I really don't have any complaints. Very well done Rain.

01:05:481 (1,2,3)I'd move the whole thing a bit closer to the middle and increase the distance between 2, and 1&3, so the difference is slightly less than the next three notes. ( I'm answering this one for Grapes' since I did notice that the pattern is easier to catch after applying the change. Seems good and applied )

That's honestly it. I'm no professional, so maybe I'm missing something, but from my point of view it's looking good 

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I sincerely apologize if you feel as though this wasn't of much use. I'm new to mapping and modding, so if I did anything wrong in terms of how I explained stuff or didn't provide enough information, feel free to ask for further clarification. If this ends up not being helpful, you don't need to give me kudos. ( You did fine, you helped me polish the map a little better and I'm thankful for that. Since I'm a more experienced mapper, I have an idea what you're talking about when you say something is 'weird' for reasons X, Y and Z. My only advice for improving your modding if you're dealing with more detail oriented mappers is to be more specific why something is 'weird' because just saying something needs to be done without explaination doesn't help newer mappers and those who question every change wanted to be done to their map. That's the only other advice I have for you on improving your modding skills )
Purple = Commentary/memes

Green = Applied change

Blue = Applied change similar to what suggested

Thank you for the mod.
MBomb
Because for some reason no other BNs have appeared yet.

[Cup]

00:07:671 (2) - Try just a 1/1 slider here, after discussion with JBH, that middle note is 7/12, however I think that would be too complicated for a cup, so 1/1 works better here.
00:08:402 (3) - A slightly higher distance both to and from this could work well for the clap on this and then the finish sound on 1. Try x:400.
00:41:329 (2) - Could try x:172 for more emphasis on the finish sounds and also the strong vocal on the next combo.
00:45:719 (3) - x:408 for more emphasis on the increasing pitch of the vocal.
00:54:500 (2) - Again, considering the increased pitch on this vocal, x:416 would fit better to me.
01:06:573 (1) - Higher distance to this for the strong cymbal here and emphasis on the end of the section would be nice, maybe x:408.
01:12:426 (1) - More distancing for this for the strong sound, try x:424.
01:28:524 (1) - Higher distancing for strong cymbals, x:288 works well.
01:29:987 (4) - Considering the strength of this note compared to the strength of 3, using the same distance here seems strange, x:432 would be better.

Good cup, just a few minor distance increases for emphasis would be nice.

[Salad]

00:07:884 (5) - Definitely sounds a tiny bit early, after a discussion with JBH we decided 7/12 was the best here.
00:18:280 (1,2) - Very nazi, but the jump to 1 is just about possible without dashing, I'd recommend increasing just a tiny bit just to make sure dash is necessary, try moving this section to x:432. Would also fix the issue of 2 and 3 being the same distance apart despite being different intensity sounds.
00:24:866 (1) - A slight more distance to this would be nice to emphasise the increasing pitch in vocal a bit, try x:56, This also makes sure that the movement to the next note is a dash.
00:32:549 (2) - Doesn't really sound right to have a dash to this in my opinion, the vocal is strong, but not really strong enough for that considering other notes around it. Try just a normal movement to it.
00:40:232 (1) - Currently possible without dashing, I'd increase it to like x:104. Not only does this ensure the dash, but also increase emphasis to the next sound, which is also a good cymbal sound.
00:42:427 (1,2) - Probably best to ensure a dash to 1 here too, move 1 to x:104 and then 2 to x:264. This ensures the dash whilst also keeping constant distancing.
00:43:524 (4) - Whilst this guitar note is stronger than the others, I'm not sure it's really strong enough for a dash, just a stronger distance, maybe do x:224? After this, move 5 to x:352 to ensure the slight bit of movement here is still obvious, and to make sure there's a dash to the next combo as intended.
00:45:719 (3) - Very easily possible without dashing although a dash seems to be intended, if dash is intended then I'd increase this to like x:132, if not, reduce it slightly.
00:46:817 (2) - Try x:172 to ensure the dash here to emphasise the start of the kiai.
00:50:110 (3) - x:100 to make sure this is a dash.
00:54:500 (3) - Dash to this would be nice for the strength of the vocal on it, try x:124.
00:55:598 (2) - Again, try x:168 to make sure this is a dash for the strong sound and start of the section, x:168 works well.
00:57:793 (1) - x:368 to ensure a dash.
00:58:890 (3) - x:420, same as above.
01:02:183 (1) - Same as above again, x:416.
01:05:476 (1) - Also the same, x:56.
01:06:573 (1,2,3) - Ensure the dash to 1 by moving this section to x:152.
01:12:426 (1) - Get rid of the dash ambiguity by increasing it to x:200.
01:17:365 (2,3,4,5,6) - x:132 to get rid of the dash ambiguity both to and from this pattern.
01:24:133 (1,2,3) - Increase to x:132 as well to get rid of dash ambiguity to and from it.
01:28:524 (1) - Again, x:256 to make sure this is a dash.
01:29:987 (4) - x:364 to make sure it's a dash.

Don't be put off by the length of this mod, it's actually a really good salad (Probably one of the best I've seen, actually), but these are very minor distance increases to avoid ambiguity.

[Platter]

00:07:884 (5) - Same as salad.
00:39:134 (2) - HDash to the next note would be nice for the strong finish sound that's introduced there, you could try making this a horizontal slider to the left on x:400 to keep current movement similar whilst adding this.
00:40:232 (1) - Maybe make this more rightward curve to add a dash to the next note, the cymbal there is strong enough to indicate a dash.
00:48:646 (4) - Dash to this would be nice for the strength of the vocal, maybe make it a vertical slider at x:368.
00:51:207 (2) - Vocal here is pretty strong too, a dash to it could work nicely, try x:320.
00:53:402 (1,2) - 3 is definitely a lot stronger than 1, both as a vocal and also the clap that's on 3 which you've had HDashes to for previous patterns. Luckily, there's a very simple change that will make this play perfectly which is just to move this section to x:240.
00:59:988 (3) - x:272 please, this vocal is definitely strong enough to suit a dash.
01:04:378 (1) - Make a dash to this please, the vocal is strong, and right now it feels like you should dash, but then it's very easy to overdash if you do. x:384 would be great (And then maybe adjust the curve slightly to make the movement to 2 the same as it was previously).
01:06:024 (4,5,6) - Feels nicer to me to increase this to like x:240 to make overdashing a lot more difficult.
01:16:817 (3) - Moving this to x:184 feels nicer both to make a nice curve pattern and also because the pitch of the bass is decreasing and so the distancing decreasing also makes sense.

[Rain]

00:07:671 (1) - Same as Salad and Platter, however here you actually did it late whereas roseus did it early (On the slider end).
00:13:890 (1) - Feels a bit forced against the wall as it is now, try x:480, weakens the HDash whilst keeping it, making movement more comfortable.
00:25:963 (3) - HDash to this for the strong vocal seems nice, x:176 would work well.
00:40:232 (1) - I'd really recommend adding a HDash to this too, however the patterns would need a lot of rearranging, but you could add a nice dash pattern by using ctrl+g and then moving it to x:32.
00:47:549 (3) - This vocal really isn't very strong at all, I don't understand why there's a HDash to it, let alone one of such intensity. Maybe just make it a dash?
00:49:378 (2) - A bit strong for snap HDashes right now, would reduce them to like x:448, feels a lot nicer to play.
00:58:159 (3) - Gonna assume this was intended as a 2/3 slider but somehow got snapped to 3/4. Please fix it.
01:01:085 (4) - Strong HDash strength, please reduce it to like x:360.
01:02:183 (1) - Make it harder to overdash by moving it to x:384.
01:08:768 (1) - Confusing slider here. It's 2/3, but there's no sound on the 2/3. There's drums on the 1/2 or the piano on the 3/4. Change to however you want to map this part.
01:10:049 (5) - Pretty strong for a non-dash, maybe move it to like x:184.
01:13:159 (1,2,3,4,5,6) - Start of this stream is a very weak sound, there's no need for a HDash to it. Moving this section to like x:224 feels a lot nicer and also gets rid of the stupidly strong HDash to the next note which has no reason to be so strong.
01:14:255 (4,5) - The strong sound is on 4 here, not 5, why is the high distance to 5? Please change.
01:17:183 (2) - Slider end on this is a pretty strong sound, feels very underemphasised to leave it as a slider end.
01:18:280 (5) - Pretty strong distancing to this right now, maybe reduce it to x:448.
01:19:377 (3,4) - Strong distancing to 3 here makes it difficult to hit, try moving this section to x:408.
01:21:573 (1) - Lower distance on the backforth would feel nice, x:320 is better.
01:24:499 (1,2,3,4) - Snaps feel unnecessarily strong here, try x:216 on this section for a neater feeling.
01:27:793 (3,4,5) - More snaps which are strong for no real reason, x:368 on this pattern feels nicer.
01:28:524 (1) - HDash to this would feel nice for the cymbal and a HDash from it would feel nice for the strong clap on the next note, try moving this slider to x:424.
01:29:987 (1) - I know it's the last note, but there's still no reason for this HDash to be as strong as it is. Reduce it to x:360, still stronger than the other HDashes in the map, but a bit more of a reasonable recovery for the spinner.

Alright done.

Starred for now, this map is really great, the only problems not really pointed out in this mod are related to the rain, which I feel needs a bit more work but honestly nothing too difficult to fix. I'd recommend grapes to look through his diff himself and self mod it, he's a lot better of a mapper now than he was back when he mapped this so I'm sure he can fix a majority of the issues with his difficulty. Call me back.
Topic Starter
DeletedUser_6709840

- Magic Bomb - wrote:

Because for some reason no other BNs have appeared yet. With enough screaming, the mapping gods have finally heard my prayers.

[Cup]

00:07:671 (2) - Try just a 1/1 slider here, after discussion with JBH, that middle note is 7/12, however I think that would be too complicated for a cup, so 1/1 works better here. I'm gonna trust you guys, applied
00:08:402 (3) - A slightly higher distance both to and from this could work well for the clap on this and then the finish sound on 1. Try x:400. I did X=380 so i would feel comfortable as well with it
00:41:329 (2) - Could try x:172 for more emphasis on the finish sounds and also the strong vocal on the next combo. Done
00:45:719 (3) - x:408 for more emphasis on the increasing pitch of the vocal. Done
00:54:500 (2) - Again, considering the increased pitch on this vocal, x:416 would fit better to me. Done
01:06:573 (1) - Higher distance to this for the strong cymbal here and emphasis on the end of the section would be nice, maybe x:408. alright
01:12:426 (1) - More distancing for this for the strong sound, try x:424. Sure
01:28:524 (1) - Higher distancing for strong cymbals, x:288 works well.
01:29:987 (4) - Considering the strength of this note compared to the strength of 3, using the same distance here seems strange, x:432 would be better.

Good cup, just a few minor distance increases for emphasis would be nice. Thank you for nothing major.

[Salad]

00:07:884 (5) - Definitely sounds a tiny bit early, after a discussion with JBH we decided 7/12 was the best here. How the hell do I do 7/12????? What tick?????!!!!
00:18:280 (1,2) - Very nazi, but the jump to 1 is just about possible without dashing, I'd recommend increasing just a tiny bit just to make sure dash is necessary, try moving this section to x:432. Would also fix the issue of 2 and 3 being the same distance apart despite being different intensity sounds. Done
00:24:866 (1) - A slight more distance to this would be nice to emphasise the increasing pitch in vocal a bit, try x:56, This also makes sure that the movement to the next note is a dash. Alright
00:32:549 (2) - Doesn't really sound right to have a dash to this in my opinion, the vocal is strong, but not really strong enough for that considering other notes around it. Try just a normal movement to it. I think it works either way, but ill make the change.
00:40:232 (1) - Currently possible without dashing, I'd increase it to like x:104. Not only does this ensure the dash, but also increase emphasis to the next sound, which is also a good cymbal sound. I think some of the values you're using are slightly off but i mimicked what you meant
00:42:427 (1,2) - Probably best to ensure a dash to 1 here too, move 1 to x:104 and then 2 to x:264. This ensures the dash whilst also keeping constant distancing. Okay, not the past mod makes sense
00:43:524 (4) - Whilst this guitar note is stronger than the others, I'm not sure it's really strong enough for a dash, just a stronger distance, maybe do x:224? After this, move 5 to x:352 to ensure the slight bit of movement here is still obvious, and to make sure there's a dash to the next combo as intended. sure (I'll respond more to this later)
00:45:719 (3) - Very easily possible without dashing although a dash seems to be intended, if dash is intended then I'd increase this to like x:132, if not, reduce it slightly.
00:46:817 (2) - Try x:172 to ensure the dash here to emphasise the start of the kiai.
00:50:110 (3) - x:100 to make sure this is a dash.
00:54:500 (3) - Dash to this would be nice for the strength of the vocal on it, try x:124.
00:55:598 (2) - Again, try x:168 to make sure this is a dash for the strong sound and start of the section, x:168 works well.
00:57:793 (1) - x:368 to ensure a dash.
00:58:890 (3) - x:420, same as above.
01:02:183 (1) - Same as above again, x:416.
01:05:476 (1) - Also the same, x:56.
01:06:573 (1,2,3) - Ensure the dash to 1 by moving this section to x:152.
01:12:426 (1) - Get rid of the dash ambiguity by increasing it to x:200.
01:17:365 (2,3,4,5,6) - x:132 to get rid of the dash ambiguity both to and from this pattern.
01:24:133 (1,2,3) - Increase to x:132 as well to get rid of dash ambiguity to and from it.
01:28:524 (1) - Again, x:256 to make sure this is a dash.
01:29:987 (4) - x:364 to make sure it's a dash.

Don't be put off by the length of this mod, it's actually a really good salad (Probably one of the best I've seen, actually), but these are very minor distance increases to avoid ambiguity.

[Platter]

00:07:884 (5) - Same as salad.
00:39:134 (2) - HDash to the next note would be nice for the strong finish sound that's introduced there, you could try making this a horizontal slider to the left on x:400 to keep current movement similar whilst adding this.
00:40:232 (1) - Maybe make this more rightward curve to add a dash to the next note, the cymbal there is strong enough to indicate a dash.
00:48:646 (4) - Dash to this would be nice for the strength of the vocal, maybe make it a vertical slider at x:368.
00:51:207 (2) - Vocal here is pretty strong too, a dash to it could work nicely, try x:320.
00:53:402 (1,2) - 3 is definitely a lot stronger than 1, both as a vocal and also the clap that's on 3 which you've had HDashes to for previous patterns. Luckily, there's a very simple change that will make this play perfectly which is just to move this section to x:240.
00:59:988 (3) - x:272 please, this vocal is definitely strong enough to suit a dash.
01:04:378 (1) - Make a dash to this please, the vocal is strong, and right now it feels like you should dash, but then it's very easy to overdash if you do. x:384 would be great (And then maybe adjust the curve slightly to make the movement to 2 the same as it was previously).
01:06:024 (4,5,6) - Feels nicer to me to increase this to like x:240 to make overdashing a lot more difficult.
01:16:817 (3) - Moving this to x:184 feels nicer both to make a nice curve pattern and also because the pitch of the bass is decreasing and so the distancing decreasing also makes sense.

[Rain]

00:07:671 (1) - Same as Salad and Platter, however here you actually did it late whereas roseus did it early (On the slider end).
00:13:890 (1) - Feels a bit forced against the wall as it is now, try x:480, weakens the HDash whilst keeping it, making movement more comfortable.
00:25:963 (3) - HDash to this for the strong vocal seems nice, x:176 would work well.
00:40:232 (1) - I'd really recommend adding a HDash to this too, however the patterns would need a lot of rearranging, but you could add a nice dash pattern by using ctrl+g and then moving it to x:32.
00:47:549 (3) - This vocal really isn't very strong at all, I don't understand why there's a HDash to it, let alone one of such intensity. Maybe just make it a dash?
00:49:378 (2) - A bit strong for snap HDashes right now, would reduce them to like x:448, feels a lot nicer to play.
00:58:159 (3) - Gonna assume this was intended as a 2/3 slider but somehow got snapped to 3/4. Please fix it.
01:01:085 (4) - Strong HDash strength, please reduce it to like x:360.
01:02:183 (1) - Make it harder to overdash by moving it to x:384.
01:08:768 (1) - Confusing slider here. It's 2/3, but there's no sound on the 2/3. There's drums on the 1/2 or the piano on the 3/4. Change to however you want to map this part.
01:10:049 (5) - Pretty strong for a non-dash, maybe move it to like x:184.
01:13:159 (1,2,3,4,5,6) - Start of this stream is a very weak sound, there's no need for a HDash to it. Moving this section to like x:224 feels a lot nicer and also gets rid of the stupidly strong HDash to the next note which has no reason to be so strong.
01:14:255 (4,5) - The strong sound is on 4 here, not 5, why is the high distance to 5? Please change.
01:17:183 (2) - Slider end on this is a pretty strong sound, feels very underemphasised to leave it as a slider end.
01:18:280 (5) - Pretty strong distancing to this right now, maybe reduce it to x:448.
01:19:377 (3,4) - Strong distancing to 3 here makes it difficult to hit, try moving this section to x:408.
01:21:573 (1) - Lower distance on the backforth would feel nice, x:320 is better.
01:24:499 (1,2,3,4) - Snaps feel unnecessarily strong here, try x:216 on this section for a neater feeling.
01:27:793 (3,4,5) - More snaps which are strong for no real reason, x:368 on this pattern feels nicer.
01:28:524 (1) - HDash to this would feel nice for the cymbal and a HDash from it would feel nice for the strong clap on the next note, try moving this slider to x:424.
01:29:987 (1) - I know it's the last note, but there's still no reason for this HDash to be as strong as it is. Reduce it to x:360, still stronger than the other HDashes in the map, but a bit more of a reasonable recovery for the spinner.

Alright done.

Starred for now, this map is really great, the only problems not really pointed out in this mod are related to the rain, which I feel needs a bit more work but honestly nothing too difficult to fix. I'd recommend grapes to look through his diff himself and self mod it, he's a lot better of a mapper now than he was back when he mapped this so I'm sure he can fix a majority of the issues with his difficulty. Call me back.
SYAHME
It's about time
Topic Starter
DeletedUser_6709840
PART 2 Reply from where i left off

00:45:719 (3)- Very easily possible without dashing although a dash seems to be intended, if dash is intended then I'd increase this to like x:132, if not, reduce it slightly. ( I did it, the dash is intended )
00:46:817 (2)- Try x:172 to ensure the dash here to emphasise the start of the kiai. ( Done )
00:50:110 (3)- x:100 to make sure this is a dash. ( Done )
00:54:500 (3)- Dash to this would be nice for the strength of the vocal on it, try x:124. ( Done )
00:55:598 (2)- Again, try x:168 to make sure this is a dash for the strong sound and start of the section, x:168 works well. ( Done )
00:57:793 (1)- x:368 to ensure a dash. ( Done )
00:58:890 (3)- x:420, same as above. ( Done )
01:02:183 (1)- Same as above again, x:416. ( Done )
01:05:476 (1)- Also the same, x:56. ( Done )
01:06:573 (1,2,3)- Ensure the dash to 1 by moving this section to x:152. ( Done )
01:12:426 (1)- Get rid of the dash ambiguity by increasing it to x:200. ( Done )
01:17:365 (2,3,4,5,6)- x:132 to get rid of the dash ambiguity both to and from this pattern. ( Done )
01:24:133 (1,2,3)- Increase to x:132 as well to get rid of dash ambiguity to and from it. ( Done )
01:28:524 (1)- Again, x:256 to make sure this is a dash. ( Done )
01:29:987 (4)- x:364 to make sure it's a dash. ( Done )

Don't be put off by the length of this mod, it's actually a really good salad (Probably one of the best I've seen, actually), but these are very minor distance increases to avoid ambiguity. ( Thank you for fixing all the distances, I hated this Salad so much because I couldn't judge distance worth a damn. Also, thanks for the PP boost by about .3 points )


Platter

00:07:884 (5)- Same as salad. ( Same as Salad, halp me pls )
00:39:134 (2)- HDash to the next note would be nice for the strong finish sound that's introduced there, you could try making this a horizontal slider to the left on x:400 to keep current movement similar whilst adding this. ( I don't really like this change because the horizontal slider feels really awkward to platewalk, it also makes it feel at the next dash that it should be a Hdash if I do that. However, I'll do it anyway because I don't care anymore. )
00:40:232 (1)- Maybe make this more rightward curve to add a dash to the next note, the cymbal there is strong enough to indicate a dash. ( Similar to before, I had the previous pattern to avoid awkward dashes but okay )
00:48:646 (4)- Dash to this would be nice for the strength of the vocal, maybe make it a vertical slider at x:368. ( Alright )
00:51:207 (2)- Vocal here is pretty strong too, a dash to it could work nicely, try x:320. ( Done )
00:53:402 (1,2)- 3 is definitely a lot stronger than 1, both as a vocal and also the clap that's on 3 which you've had HDashes to for previous patterns. Luckily, there's a very simple change that will make this play perfectly which is just to move this section to x:240. ( Done )
00:59:988 (3)- x:272 please, this vocal is definitely strong enough to suit a dash. ( Done, and adjusted slider so it would flow nicer )
01:04:378 (1)- Make a dash to this please, the vocal is strong, and right now it feels like you should dash, but then it's very easy to overdash if you do. x:384 would be great (And then maybe adjust the curve slightly to make the movement to 2 the same as it was previously). ( Good lord, I finally fixed that cancerous slider. )
01:06:024 (4,5,6)- Feels nicer to me to increase this to like x:240 to make overdashing a lot more difficult. ( Fixed )
01:16:817 (3)- Moving this to x:184 feels nicer both to make a nice curve pattern and also because the pitch of the bass is decreasing and so the distancing decreasing also makes sense. ( Alright, done )

Alright done.

Starred for now, this map is really great, the only problems not really pointed out in this mod are related to the rain, which I feel needs a bit more work but honestly nothing too difficult to fix. I'd recommend grapes to look through his diff himself and self mod it, he's a lot better of a mapper now than he was back when he mapped this so I'm sure he can fix a majority of the issues with his difficulty. Call me back. ( Once Grapes' gets done with other mods he'll apply mod. Thank you for the help. )
wonjae

- Magic Bomb - wrote:

Because for some reason no other BNs have appeared yet.



[Rain]

00:07:671 (1) - Same as Salad and Platter, however here you actually did it late whereas roseus did it early (On the slider end). 7/12 lul (fixed)
00:13:890 (1) - Feels a bit forced against the wall as it is now, try x:480, weakens the HDash whilst keeping it, making movement more comfortable. k
00:25:963 (3) - HDash to this for the strong vocal seems nice, x:176 would work well. k
00:40:232 (1) - I'd really recommend adding a HDash to this too, however the patterns would need a lot of rearranging, but you could add a nice dash pattern by using ctrl+g and then moving it to x:32. changed le pattern
00:47:549 (3) - This vocal really isn't very strong at all, I don't understand why there's a HDash to it, let alone one of such intensity. Maybe just make it a dash? mb u right
00:49:378 (2) - A bit strong for snap HDashes right now, would reduce them to like x:448, feels a lot nicer to play.
00:58:159 (3) - Gonna assume this was intended as a 2/3 slider but somehow got snapped to 3/4. Please fix it.
01:01:085 (4) - Strong HDash strength, please reduce it to like x:360. ok
01:02:183 (1) - Make it harder to overdash by moving it to x:384. increased more
01:08:768 (1) - Confusing slider here. It's 2/3, but there's no sound on the 2/3. There's drums on the 1/2 or the piano on the 3/4. Change to however you want to map this part. lul misssnapped, made it 3/4
01:10:049 (5) - Pretty strong for a non-dash, maybe move it to like x:184. x=176
01:13:159 (1,2,3,4,5,6) - Start of this stream is a very weak sound, there's no need for a HDash to it. Moving this section to like x:224 feels a lot nicer and also gets rid of the stupidly strong HDash to the next note which has no reason to be so strong. k
01:14:255 (4,5) - The strong sound is on 4 here, not 5, why is the high distance to 5? Please change.k
01:17:183 (2) - Slider end on this is a pretty strong sound, feels very underemphasised to leave it as a slider end. made into two notes
01:18:280 (5) - Pretty strong distancing to this right now, maybe reduce it to x:448. k
01:19:377 (3,4) - Strong distancing to 3 here makes it difficult to hit, try moving this section to x:408. k
01:21:573 (1) - Lower distance on the backforth would feel nice, x:320 is better. k
01:24:499 (1,2,3,4) - Snaps feel unnecessarily strong here, try x:216 on this section for a neater feeling. k
01:27:793 (3,4,5) - More snaps which are strong for no real reason, x:368 on this pattern feels nicer. ^
01:28:524 (1) - HDash to this would feel nice for the cymbal and a HDash from it would feel nice for the strong clap on the next note, try moving this slider to x:424. good point
01:29:987 (1) - I know it's the last note, but there's still no reason for this HDash to be as strong as it is. Reduce it to x:360, still stronger than the other HDashes in the map, but a bit more of a reasonable recovery for the spinner. git gud (x=400)

Alright done.

Starred for now, this map is really great, the only problems not really pointed out in this mod are related to the rain, which I feel needs a bit more work but honestly nothing too difficult to fix. I'd recommend grapes to look through his diff himself and self mod it, he's a lot better of a mapper now than he was back when he mapped this so I'm sure he can fix a majority of the issues with his difficulty. Call me back.ye i did dat, tell me it its better or not now
slightly less pp worthy and shitty rain then before
osu file format v14

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Artist:Kumakuma
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Creator:RoseusJaeger
Version:Grapes' Rain
Source:å¤æ›¸åº—è¡—ã®æ©‹å§«
Tags:Koshotengai no Hashihime of Old Book Town yaoi bl boys love ADELTA vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
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Topic Starter
DeletedUser_6709840
applied, now waiting on further BN stuff
wonjae
Man this mapsets been through alot
Absolute Zero
Dropping a mod here boop

[Cup]
Nothing significant to comment on that would improve the quality of the map.

[Salad]
00:01:817 (2) - This is more preference but I feel like the catcher stays leading to the right consistently for the first 4 patterns. Why not flip this slider around the x-axis just for variety?
00:07:854 (2) - Gonna go with MB and JBH on this suggestion listening to it at 50% speed. 7/12 tick would be on 00:07:884 specifically (a gray 1/12 tick).
The red tick is where it was and the gray tick is where it should be. (It is moved to the suggested place).
00:08:067 (3) - I know this is really minor but I would move this to x=224 just to make the spacing more constant with what you wanted before.
00:29:988 (3,4) - move (4) to x=228. This is because the voice stays at a stagnant pitch compared to 00:29:622 (2,3), which falls in pitch. Additionally, 00:30:354 (4,5) stay the same pitch, and this emphasizes both of those.
00:58:524 (2) - I would just make this a hitcircle. It's unclear what the end of that slider is hitting and it's out of place. But, if you're going to keep it, slant it more to the right to avoid a strange 1/2 movement.

[Platter]
00:07:854 (2) - Same procedure as salad. Hope my explanation makes sense. If not--just poke me and i'll try to show what I mean.
00:51:207 (2) - Move to x=376 to create a hyper because the voice is a strong, prolonged note. You will have to slant the slider more, but that shouldn't be of too much consequence.
01:24:774 - Add a hitcircle here, perhaps? You would have to extend 01:24:591 (6,7) to prevent a hyper but it's nice to hit that last piano note as well.

[Grapes' Rain]
00:07:671 (1) - I think you misunderstood MB's comment about what other diffs have an issue with as well. I would just read the salad's comment and see if that makes sense.
00:09:012 - I would add a hitcircle here to follow the drumbeat more closely, as you did on 00:07:671 (1).
00:19:012 (3,1,2,3) - Personally, I find this pattern a strange departure from the full-screen movement you had before. You suddenly confine the catcher with more precise movements. While this is not necessarily bad, it's a little surprising that this is the only place that that kind of pattern appears (most patterns are screenwide).
00:23:768 (2) - Woah--where'd you pull out a 2/3 slider? The vocals are falling from 00:23:768 (2,3), not rising. Just make it a 1/1 slider.
00:23:402 (1,2,3) - If you choose to not apply the comment above, then this will be relevant (and vice versa).
Note that 00:23:402 (1,2) is not a hyper while 00:23:768 (2,3) is. I would expect it to be opposite as 00:23:402 (1,2) is a rising voice (increased tension) while 00:23:768 (2,3) is more of a stable resolution.
00:28:890 (2) - Please don't make a slider lead to a main beat. Make this a hitcircle and start a slider on 00:29:256. Alternatively, and more favorably, you would make this into a 2/3 slider and then a hitcircle on 00:29:256. What that does is keep more consistency with your 1/3 snapping already (you kind of stray from it).
00:35:476 (2) - I know this is a 1/1 but I was kind of expecting a larger distancing here. It's the intro to a new section, and it's nice to have a conclusive distancing.
00:44:866 - A beat you mask with a slider here. I would make this a 2/3 slider on 00:44:622 leading to a hitcircle on 00:44:988.
00:46:817 (2) - I would move the NC here instead.
01:28:890 (2,3) - Listen here at 50%--there's a huge pitch shift where the piano hits a really high D. Here, I would make a hyper but keep the spacing between 01:28:982 (3,4) uniform.

I would take another look at the Rain but at this point it's looking pretty fine to me.
Topic Starter
DeletedUser_6709840

Absolute Zero wrote:

Dropping a mod here boop

[Cup]
Nothing significant to comment on that would improve the quality of the map. Lit

[Salad]
00:01:817 (2) - This is more preference but I feel like the catcher stays leading to the right consistently for the first 4 patterns. Why not flip this slider around the x-axis just for variety? ok
00:07:854 (2) - Gonna go with MB and JBH on this suggestion listening to it at 50% speed. 7/12 tick would be on 00:07:884 specifically (a gray 1/12 tick).
The red tick is where it was and the gray tick is where it should be. (It is moved to the suggested place). I read the entire discourse in Discord so ok
00:08:067 (3) - I know this is really minor but I would move this to x=224 just to make the spacing more constant with what you wanted before. ok
00:29:988 (3,4) - move (4) to x=228. This is because the voice stays at a stagnant pitch compared to 00:29:622 (2,3), which falls in pitch. Additionally, 00:30:354 (4,5) stay the same pitch, and this emphasizes both of those. I dont see the difference but fine
00:58:524 (2) - I would just make this a hitcircle. It's unclear what the end of that slider is hitting and it's out of place. But, if you're going to keep it, slant it more to the right to avoid a strange 1/2 movement. I slanted because a single note would firetruck up my spacing

[Platter]
00:07:854 (2) - Same procedure as salad. Hope my explanation makes sense. If not--just poke me and i'll try to show what I mean. DOne
00:51:207 (2) - Move to x=376 to create a hyper because the voice is a strong, prolonged note. You will have to slant the slider more, but that shouldn't be of too much consequence. I tried, but it might be a little weird
01:24:774 - Add a hitcircle here, perhaps? You would have to extend 01:24:591 (6,7) to prevent a hyper but it's nice to hit that last piano note as well. No, it would play really gross if I did that. I don't wanna use 1/4th dashes because they're difficult to read in Platters.
Thanks fam
wonjae

Absolute Zero wrote:

Dropping a mod here boop



[Grapes' Rain]
00:07:671 (1) - I think you misunderstood MB's comment about what other diffs have an issue with as well. I would just read the salad's comment and see if that makes sense. uhh i think i did it now
00:09:012 - I would add a hitcircle here to follow the drumbeat more closely, as you did on 00:07:671 (1). i personally dont like putting a slider here
00:19:012 (3,1,2,3) - Personally, I find this pattern a strange departure from the full-screen movement you had before. You suddenly confine the catcher with more precise movements. While this is not necessarily bad, it's a little surprising that this is the only place that that kind of pattern appears (most patterns are screenwide). i changed the pattern a bit, is this better?
00:23:768 (2) - Woah--where'd you pull out a 2/3 slider? The vocals are falling from 00:23:768 (2,3), not rising. Just make it a 1/1 slider.
00:23:402 (1,2,3) - If you choose to not apply the comment above, then this will be relevant (and vice versa).
Note that 00:23:402 (1,2) is not a hyper while 00:23:768 (2,3) is. I would expect it to be opposite as 00:23:402 (1,2) is a rising voice (increased tension) while 00:23:768 (2,3) is more of a stable resolution.applyed the first thing
00:28:890 (2) - Please don't make a slider lead to a main beat. Make this a hitcircle and start a slider on 00:29:256. Alternatively, and more favorably, you would make this into a 2/3 slider and then a hitcircle on 00:29:256. What that does is keep more consistency with your 1/3 snapping already (you kind of stray from it). did the 2nd option
00:35:476 (2) - I know this is a 1/1 but I was kind of expecting a larger distancing here. It's the intro to a new section, and it's nice to have a conclusive distancing. buffed slightly
00:44:866 - A beat you mask with a slider here. I would make this a 2/3 slider on 00:44:622 leading to a hitcircle on 00:44:988. ok
00:46:817 (2) - I would move the NC here instead. ok
01:28:890 (2,3) - Listen here at 50%--there's a huge pitch shift where the piano hits a really high D. Here, I would make a hyper but keep the spacing between 01:28:982 (3,4) uniform. did i do it correctly?

I would take another look at the Rain but at this point it's looking pretty fine to me.
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Topic Starter
DeletedUser_6709840
Applied all mods.
Xinnoh
I was curious about the 7/12 commotion and took a look see.

The offset of 720 is early. Easiest to spot when slowed to 25% at 00:02:915 (1) -
Discussed a bit with AZ, the offset should be 726-730. This improves general synch with the song and removes the need to have the 7/12s

Doesn't make sense for a song produced in an editing studio to have random 7/12s, so I figured the likely cause was timing.
Topic Starter
DeletedUser_6709840
I'll apply tomorrow, todays my B day and im lazy
Topic Starter
DeletedUser_6709840
Applied now, pls end this maps suffering
Absolute Zero
[Cup]
Nothing that would improve the quality of the map.

[Salad]
Nothing that would improve the quality of the map.

[Platter]
Nothing that would improve the quality of the map.

[Grape's Rain]
Review and answer:
00:08:037 (2) - Remove all gray ticks from the sliders here.
00:19:012 (3,1,2,3) - Yes, that is better.
01:28:890 (2,3) - Yeah, I think this should play fine but I'll ask MBomb for a second opinion on this. I'll mention the other thing and if he decides to change it back sorry about that.

01:29:987 (1) - I would actually suggest making this a 1/4 slider to cover all the piano notes.
wonjae

Absolute Zero wrote:

[Cup]
Nothing that would improve the quality of the map.

[Salad]
Nothing that would improve the quality of the map.

[Platter]
Nothing that would improve the quality of the map.

[Grape's Rain]
Review and answer:
00:08:037 (2) - Remove all gray ticks from the sliders here. im going to take this as you want me to resnap it back to 1/4's instead of 7/12? if so i did that
00:19:012 (3,1,2,3) - Yes, that is better. ok thats good
01:28:890 (2,3) - Yeah, I think this should play fine but I'll ask MBomb for a second opinion on this. I'll mention the other thing and if he decides to change it back sorry about that.

01:29:987 (1) - I would actually suggest making this a 1/4 slider to cover all the piano notes. personally i dont like it but like you said, if mb dosent like it either than ill just change it back so why not

ye
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Creator:RoseusJaeger
Version:Grapes' Rain
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Tags:Koshotengai no Hashihime of Old Book Town yaoi bl boys love ADELTA vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
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Topic Starter
DeletedUser_6709840
Applied
Absolute Zero
ok i'm not stuck in bed feeling less like shit and back from my trip

here's a bubble because the map is good to go
wonjae
Holy
Topic Starter
DeletedUser_6709840
Is... is this real life?
Liyac

RoseusJaeger wrote:

Is... is this real life?
nah, it's just a hallucination
wonjae
irced with mb

osu file format v14

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Artist:Kumakuma
ArtistUnicode:ãã¾ãã¾ã£
Creator:RoseusJaeger
Version:Grapes' Rain
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Tags:Koshotengai no Hashihime of Old Book Town yaoi bl boys love ADELTA vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
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Topic Starter
DeletedUser_6709840
updated with IRC
MBomb
literally the gayest ctb map i have ever iconed

Qualified <3
Topic Starter
DeletedUser_6709840
It's finally ranked, thank goodness i can focus on my better maps now
Xinnoh
hi can you dq for the following reasons:
it gya
wonjae

Sinnoh wrote:

hi can you dq for the following reasons:
it gya
sry bt it me maping styl
Topic Starter
DeletedUser_6709840

Paranoid Grapes wrote:

sry bt it me maping styl
me
_handholding
Congratz on your first qualified Roseus :D
Kyouren
Gratzz! >w</
Surono

Kisses wrote:

Congratz on your first qualified Roseus :D
Yumeno Himiko
Finally, I can see you really improved in this set <3
Mafumafu
Congratulations! More yaoi map yeah!
Topic Starter
DeletedUser_6709840
Thank you everyone <3
Modem
OMG

CONGRAAAATSSSSSS <33333333
Topic Starter
DeletedUser_6709840

Modem wrote:

OMG

CONGRAAAATSSSSSS <33333333
Thanks fam ♡♡♡
Xinely
i just noticed this. you did it congrats :D
Topic Starter
DeletedUser_6709840

Xinely wrote:

i just noticed this. you did it congrats :D
Thank you ♡
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