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Camellia as "Bang Riot" - Blastix Riotz [OsuMania]

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Topic Starter
Aruel

[Baim] wrote:

wohooo
Thank you for kudo stars Baim! :▷
DeletedUser_259972
이거 요즘 모딩이 안 들어와서 큰일이네 ㅋㅋㅋ

여기 쿠도수 하나 주워왔소



히헿
CLSW
아니 미친 이걸 진짜 랭크시키시려고
Topic Starter
Aruel

jakads wrote:

이거 요즘 모딩이 안 들어와서 큰일이네 ㅋㅋㅋ

여기 쿠도수 하나 주워왔소



히헿
>< 쿠도수 고마워!!

CLSW wrote:

아니 미친 이걸 진짜 랭크시키시려고
하하하 이미 올때까지 왔습니다 BN도 한분은 이미 모셔놨습니다!! 하하하하하하하하하!!!!!
Topic Starter
Aruel
Okay I will do self-modding it with guest differs after discuss.

For make consistency with diffs and fix some ghost note and wrong snaps

The time is coming.
NinjaSM
Holy shit, If you rank this I'm officially gonna call you the king of beatmapping, I find it hard to believe this can even get ranked

Played GRAVITY (With no fail RIP) and it's a very challenging beatmap

It's probably the first 7 star 4K song to get ranked,I would like to see people struggle to get a rank on it XD
Ochasan
ADVANCED Setup :

00:26:716 (26716|3) -
00:26:775 (26775|1) -
00:26:834 (26834|2) -

i have problem with this notes

can you remove/move to right/left to make that easy please?

thanks :D
Shinzo-

MOD READY


M4M

M4M with _FrEsH_ChICkEn_


ok since the hardest diff is 7* i'll just mod the hardest diff, sorry for that

4K

[1|2|3|4]


Mod Inside
[General]

AiMod
  1. No Problem
Timing
  1. No Problem
Difficulty
  1. suggest for the jinjin's diff name... for EXHAUST+ or you can use Lv. since i never see EXTRA diff in sdvx xD
Hitsound
  1. No Problem
Metadata/Song Setup
  1. delete "RIOT" from Tags ? it's already in tittle and artist
File/BG/etc.
  1. Hey please delete that OSB file

[GRAVITY]
00:00:935 (935|1,1052|2,1169|1) - Ctrl H please... that jack is un-necesarry
00:02:224 - 00:02:341 - i think it should be 2 note since you are alyering that synt and the hithat
00:04:099 - 00:04:216 - here too. etc
00:06:033 (6033|2) - ghost note please
00:15:584 - 01:30:584 - INFINITE is harder on this part
00:20:271 (20271|1) - just delete this, inconsisten with the others... tho idk why it's 3 note xD btw if you reject then please remove the finish or clap and add to 00:20:271 (20271|2) - or 00:20:271 (20271|3) -
00:22:615 (22615|1) - move to 00:22:556 - ? since i didn't hear kick on 00:22:615 (22615|1) -
00:25:896 (25896|0,25896|1,25896|2) - reduce 1 note please.. since no kick.. tho on INFINITE just 1 note
00:26:775 - should be 2 note
00:30:701 - 00:30:876 - should be a note here... tho the INFINITE has a note on 00:30:701 -
00:31:521 - on this part... it's kinda inconsisten for the snare and kick... maybe make it 3 note for snare and 2 note for kick
00:34:392 - i hear a same kind of sound with 00:34:334 -
00:36:091 - i hear a kick
00:38:259 (38259|0,38259|1) - delete one of it ? i hear no kick
00:40:427 (40427|0) - maybe just change this one into a normal note.. since 00:40:427 - there is a kick and you wont have a reason of what sound is that LN.. is it ?
01:00:466 (60466|0) - move to 4... look more better than a 1/4 jack like 01:00:408 (60408|0,60466|2,60466|0,60525|2) -
01:07:029 (67029|2,67146|0) - Ctrl H and move 01:07:498 (67498|3) - to 3 for pitch
01:21:677 (81677|2,81912|1,82146|2,82380|1,82615|2,82849|1) - better to move them to 1 & 4
01:33:162 (93162|3,93162|0,93191|1,93220|2,93250|3) - well actually this stream didn't start here.. it's start 01:33:044 -
01:34:392 - 01:34:861 - missing note
01:35:388 (95388|0,95447|3) - better to delete since no kick
01:37:380 - add note on 3
01:37:615 (97615|0) - move to 01:37:673 - since the kick is in 01:37:673 - not 01:37:615 -
01:37:849 - 01:37:908 - missing ?
01:38:845 (98845|1,98904|0,98962|1) - better to delete, since there's no kick but 01:39:021 (99021|2,99080|3,99138|2,99197|3) - has
01:47:400 - add note on 1 for kick
01:47:927 - what about 2 LN ? i think it's fit to the music... i mean add LN like 01:47:927 (107927|0) - on collumn 2
01:55:427 (115427|0) - better to delete, since there is no kick like01:55:251 (115251|2,115251|3) -
01:55:603 (115603|3,115603|0,115779|3,115779|2) - here too... actually it's better to just 2 note for the kick... cuz if you add 2 note for snare too ... then should be 2 note too on 01:55:017 - 01:55:134 - and it means dead
02:01:814 (121814|2,121931|2) - delete ? hear nothing.... re-arrange if yes
02:02:459 (122459|1,122459|2,122517|0,122517|3) - why 2 note ? what about 02:01:755 - 02:01:990 - 02:02:048 - ? they are same

ok im sorry if that short... some parts are shouldn't be mentioned xD

ok good luck duck xD
and im waiting for your mod :D
Topic Starter
Aruel

NinjaSM wrote:

Holy shit, If you rank this I'm officially gonna call you the king of beatmapping, I find it hard to believe this can even get ranked

Played GRAVITY (With no fail RIP) and it's a very challenging beatmap

It's probably the first 7 star 4K song to get ranked,I would like to see people struggle to get a rank on it XD
LOLOL I want to see that too XD

Ochasan wrote:

ADVANCED Setup :

00:26:716 (26716|3) -
00:26:775 (26775|1) -
00:26:834 (26834|2) -

i have problem with this notes

can you remove/move to right/left to make that easy please?

thanks :D
Fixed more comfortably with reference your suggestion. Thanks :)
Topic Starter
Aruel

Shinzo- wrote:

MOD READY


M4M

M4M with _FrEsH_ChICkEn_


ok since the hardest diff is 7* i'll just mod the hardest diff, sorry for that

4K

[1|2|3|4]


Mod Inside
[General]

AiMod
  1. No Problem
Timing
  1. No Problem
Difficulty
  1. suggest for the jinjin's diff name... for EXHAUST+ or you can use Lv. since i never see EXTRA diff in sdvx xD
- Yes but I never saw EXHAUST+ on SDVX too XDD
Hitsound
  1. No Problem
Metadata/Song Setup
  1. delete "RIOT" from Tags ? it's already in tittle and artist
- RIOT DESTRUDO. It's that character's name XD
File/BG/etc.
  1. Hey please delete that OSB file
-aaa... I deleted that a long time a go owo

[GRAVITY]
00:00:935 (935|1,1052|2,1169|1) - Ctrl H please... that jack is un-necesarry - It's not jack also you can see it has same pattern 00:02:341 (2341|2,2459|2,2693|2,2810|2) -
00:02:224 - 00:02:341 - i think it should be 2 note since you are alyering that synt and the hithat
00:04:099 - 00:04:216 - here too. etc - hmm... I don't think so :p
00:06:033 (6033|2) - ghost note please - Have smilar sound with 00:06:150 (6150|0) - this.
00:15:584 - 01:30:584 - INFINITE is harder on this part - That's guest diff. also don't have to make harder all parts
00:20:271 (20271|1) - just delete this, inconsisten with the others... tho idk why it's 3 note xD btw if you reject then please remove the finish or clap and add to 00:20:271 (20271|2) - or 00:20:271 (20271|3) - For emphasis a new part of song
00:22:615 (22615|1) - move to 00:22:556 - ? since i didn't hear kick on 00:22:615 (22615|1) - Please read my pattern ;w;
00:25:896 (25896|0,25896|1,25896|2) - reduce 1 note please.. since no kick.. tho on INFINITE just 1 note - Removed a one note
00:26:775 - should be 2 note - added and re-arranged
00:30:701 - 00:30:876 - should be a note here... tho the INFINITE has a note on 00:30:701 - Nice catch owo)b
00:31:521 - on this part... it's kinda inconsisten for the snare and kick... maybe make it 3 note for snare and 2 note for kick For emphasis a new part of song
00:34:392 - i hear a same kind of sound with 00:34:334 - Added!
00:36:091 - i hear a kick - It's my intention
00:38:259 (38259|0,38259|1) - delete one of it ? i hear no kick - I'll consider this
00:40:427 (40427|0) - maybe just change this one into a normal note.. since 00:40:427 - there is a kick and you wont have a reason of what sound is that LN.. is it ? -hmm Okay :p
01:00:466 (60466|0) - move to 4... look more better than a 1/4 jack like 01:00:408 (60408|0,60466|2,60466|0,60525|2) - That's not good for playing
01:07:029 (67029|2,67146|0) - Ctrl H and move 01:07:498 (67498|3) - to 3 for pitch - Pitch is not important actually
01:21:677 (81677|2,81912|1,82146|2,82380|1,82615|2,82849|1) - better to move them to 1 & 4 - No sorry
01:33:162 (93162|3,93162|0,93191|1,93220|2,93250|3) - well actually this stream didn't start here.. it's start 01:33:044 - No XDD
01:34:392 - 01:34:861 - missing note - Added a one.But I couldn't hear sound on here 01:34:861 -
01:35:388 (95388|0,95447|3) - better to delete since no kick -Please read pattern ;_;
01:37:380 - add note on 3 - Added
01:37:615 (97615|0) - move to 01:37:673 - since the kick is in 01:37:673 - not 01:37:615 - No sorry
01:37:849 - 01:37:908 - missing ? - Added
01:38:845 (98845|1,98904|0,98962|1) - better to delete, since there's no kick but 01:39:021 (99021|2,99080|3,99138|2,99197|3) - has - I followed just main sound
01:47:400 - add note on 1 for kick - It's for pattern
01:47:927 - what about 2 LN ? i think it's fit to the music... i mean add LN like 01:47:927 (107927|0) - on collumn 2 - I'll consider it
01:55:427 (115427|0) - better to delete, since there is no kick like01:55:251 (115251|2,115251|3) -
01:55:603 (115603|3,115603|0,115779|3,115779|2) - here too... actually it's better to just 2 note for the kick... cuz if you add 2 note for snare too ... then should be 2 note too on 01:55:017 - 01:55:134 - and it means dead - No You can hear 32 beat sound start on two notes.
02:01:814 (121814|2,121931|2) - delete ? hear nothing.... re-arrange if yes
02:02:459 (122459|1,122459|2,122517|0,122517|3) - why 2 note ? what about 02:01:755 - 02:01:990 - 02:02:048 - ? they are same - No sorry

ok im sorry if that short... some parts are shouldn't be mentioned xD

ok good luck duck xD
and im waiting for your mod :D
Thank you for mod! and I will mod your map until this week! :)
Jinjin

jakads wrote:

Jinjin's EXTRA
안녕하시옵소서 마니에라전하

00:02:048 -
00:05:798 -
노트 하나씩 추가! percussion은 여기에 안넣으려고요 ㅠㅠ

00:14:763 (14763|1,14880|0,14998|2,15056|1) - 여기 소리 안 들려요 :? 지웠습니당

00:21:619 -
00:21:736 -
노트 하나씩 추가!그냥 간단하게 1/2 비트로 놓아도 될것 같아요 :D

00:23:494 -
00:23:669 -
00:26:248 - 이건 약간 수정했습니다
노트 하나씩 더 추가! 이부분도 위와 같이 ㅠㅠ

00:26:834 - 1 없애주세요

00:27:419 -
00:39:373 -
00:39:724 -
00:41:248 -
00:41:599 -
01:55:486 - (3)
01:57:361 -

노트 하나씩 더 추가! 약간 수정하였습니다

02:05:505 (125505|1,125505|2,125740|1,125740|0,125974|2,125974|1,126209|0,126209|3) - 1/4로 한칸 늦게 옮겨주세요. 넵!


1/4로 한칸 늦게 옮겨주세요 설명이 참 뭐시기했는데
이 뜻입니다
->
모딩 감사합니다 ~
좀만 더 수정하고 보내드리겠습니다 ^^
Topic Starter
Aruel

iJinjin wrote:

좀만 더 수정하고 보내드리겠습니다 ^^
넵 셀프모딩은 중요하져
참고로 저도 그래비티 스냅이 확신이 안서기때문에... 만약에 참고하실거라면 조심하셔ㅇ읍! 읍!!
Jinjin
Topic Starter
Aruel

iJinjin wrote:

http://pastebin.com/hNrE3780 update
UPDATE!
SpectorDG
my osu lmao

Topic Starter
Aruel

SpectorDG wrote:

my osu lmao

WHAT THE FUCK O.O
SpectorDG

_FrEsH_ChICkEn_ wrote:

SpectorDG wrote:

my osu lmao

WHAT THE FUCK O.O
idk lol
[Crz]Player

SpectorDG wrote:

ilhamsyah849
Nice map :) i'm very like this map
but see that
Gravity
01:36:443 (96443|1,96443|1) - in column 2, there have 2 note, please delete 1
No kudosu
Frostcage


watched it in auto mode..
It missed two.
That's a either a problem or a testament X'D
Topic Starter
Aruel

Frostcage wrote:



watched it in auto mode..
It missed two.
That's a either a problem or a testament X'D
Maybe that's only your problem. It doesn't get missed on my PC. also other PCs were so.

*Edit: Damn sorry. I missed the overlap notes ;w; lol
DJPop
~BASIC~
• Very difficult to make easy diff for this kind of song :o
00:23:201 (23201|0) - make LN, end at 00:23:552 -
00:23:494 (23494|1) - remove
00:23:669 (23669|2,23904|3) - move to 00:23:552 -
00:25:544 - should add note here
00:26:130 (26130|0) - as sound goes, should really be moved to 00:26:013 -
00:26:599 (26599|1) - as sound goes, should really be moved to 00:26:716 -
00:26:834 (26834|3) - should be ended at 00:27:537 - then remove 00:27:537 (27537|2) -
00:29:412 (29412|0) - should be at 00:29:353 - or removed
01:55:662 (115662|2) - move to lane 4

~NOVICE~
00:25:544 (25544|1) - should be double note lane 1,3 instead
00:44:177 (44177|0) - if intended to match with vocal, change this note to LN and remove 00:44:294 (44294|2,44412|3) -
01:41:365 (101365|3,101443|2,101521|1,101599|0,101677|1,101755|2) - could be too hard so I'd suggest placing notes on vocal instead
01:42:654 (102654|3) - if apply to vocal, remove this note
02:05:037 (125037|2) - remove
02:05:271 (125271|3) - add note lane 3 (optional)

~ADVANCED~
00:17:869 - add some notes (I noticed sound here)
00:18:337 - ^
00:21:619 - ^
00:22:673 (22673|1) - remove, no kick sounds here
01:33:220 (93220|3) - ^

~EXHAUST~
00:05:388 (5388|0,5623|1) - it's different compared to 00:01:521 -
00:11:130 (11130|3,11189|2,11248|1,11306|0) - should use LN here instead
00:17:869 - add some notes (I noticed sound here)
00:17:986 (17986|1) - remove, no kick sounds here
00:21:736 (21736|0) - ^
00:22:673 (22673|2) - ^
00:44:412 (44412|0) - what sound is this LN matched to? If it's vocal, it should be started at 00:44:177 -
01:33:220 (93220|2) - remove, no kick sounds here

~Jinjin's EXTRA~
00:17:869 - add some notes (I noticed sound here)
00:21:619 - ^
00:22:673 (22673|0) - remove, no kick sounds here
01:33:220 (93220|2) - ^

~Shirou's INFINITE~
00:07:849 (7849|1,7966|2) - should be short 1/2 notes instead
00:14:412 (14412|1) - doesn't look good imo, end on the same position as left-most lane and add note at 00:14:646 -
00:17:869 - add some notes (I noticed sound here)
00:21:619 - ^
00:22:673 (22673|0) - remove, no kick sounds here
01:33:220 (93220|1,93220|0) - ^
01:55:486 - intended blank here?

~GRAVITY~
• Can't handle this :(
00:22:673 (22673|3,22673|0) - remove, no kick sounds here
Topic Starter
Aruel

DJPop wrote:

~BASIC~
• Very difficult to make easy diff for this kind of song :o
00:23:201 (23201|0) - make LN, end at 00:23:552 -
00:23:494 (23494|1) - remove
00:23:669 (23669|2,23904|3) - move to 00:23:552 -
00:25:544 - should add note here
00:26:130 (26130|0) - as sound goes, should really be moved to 00:26:013 -
00:26:599 (26599|1) - as sound goes, should really be moved to 00:26:716 -
00:26:834 (26834|3) - should be ended at 00:27:537 - then remove 00:27:537 (27537|2) -
00:29:412 (29412|0) - should be at 00:29:353 - or removed
01:55:662 (115662|2) - move to lane 4

~NOVICE~
00:25:544 (25544|1) - should be double note lane 1,3 instead
00:44:177 (44177|0) - if intended to match with vocal, change this note to LN and remove 00:44:294 (44294|2,44412|3) -
01:41:365 (101365|3,101443|2,101521|1,101599|0,101677|1,101755|2) - could be too hard so I'd suggest placing notes on vocal instead
01:42:654 (102654|3) - if apply to vocal, remove this note
02:05:037 (125037|2) - remove
02:05:271 (125271|3) - add note lane 3 (optional)

~ADVANCED~
00:17:869 - add some notes (I noticed sound here)
00:18:337 - ^
00:21:619 - ^
00:22:673 (22673|1) - remove, no kick sounds here
01:33:220 (93220|3) - ^

~EXHAUST~
00:05:388 (5388|0,5623|1) - it's different compared to 00:01:521 -
00:11:130 (11130|3,11189|2,11248|1,11306|0) - should use LN here instead
00:17:869 - add some notes (I noticed sound here)
00:17:986 (17986|1) - remove, no kick sounds here
00:21:736 (21736|0) - ^
00:22:673 (22673|2) - ^
00:44:412 (44412|0) - what sound is this LN matched to? If it's vocal, it should be started at 00:44:177 -
01:33:220 (93220|2) - remove, no kick sounds here

~Jinjin's EXTRA~
00:17:869 - add some notes (I noticed sound here)
00:21:619 - ^
00:22:673 (22673|0) - remove, no kick sounds here
01:33:220 (93220|2) - ^

~Shirou's INFINITE~
00:07:849 (7849|1,7966|2) - should be short 1/2 notes instead
00:14:412 (14412|1) - doesn't look good imo, end on the same position as left-most lane and add note at 00:14:646 -
00:17:869 - add some notes (I noticed sound here)
00:21:619 - ^
00:22:673 (22673|0) - remove, no kick sounds here
01:33:220 (93220|1,93220|0) - ^
01:55:486 - intended blank here?

~GRAVITY~
• Can't handle this :(
00:22:673 (22673|3,22673|0) - remove, no kick sounds here
Thank you for mod!!! :>
Jinjin

DJPop wrote:

~BASIC~

~Jinjin's EXTRA~
00:17:869 - add some notes (I noticed sound here) Added ^^
00:21:619 - ^ ^
00:22:673 (22673|0) - remove, no kick sounds here okiee
01:33:220 (93220|2) - ^ It's for the simplification of 1/8 ;w; so i'll keep it~
thanks~

http://pastebin.com/0ijSXcvR Update
Nanatsu
[Crz]Player

Nanatsu wrote:


22222222
Feerum
Would say thats the only way to pass the Gravity: https://vine.co/v/e2I1jOgr7zW

Take some stars :3/
Topic Starter
Aruel
Thanks for kudosu stars Fee!
abraker
_FrEsH_ChICkEn_ pushing mapping limits at its finest!
MadBricktree
isn't this song's BPM 512, not 256?

info source
Topic Starter
Aruel

Minseo2000 wrote:

isn't this song's BPM 512, not 256?

info source
Actually 512 but can be use with 256. Also basically BPM of Bangin' Burst is 468 too.
I don't know how much time I took same question.
MadBricktree

_FrEsH_ChICkEn_ wrote:

Minseo2000 wrote:

isn't this song's BPM 512, not 256?

info source
Actually 512 but can be use with 256. Also basically BPM of Bangin' Burst is 468 too.
I don't know how much time I took same question.
just posted since i haven't noticed anyone mentioning it in this thread =\
GAMI
maybe this pic is good for the BG ? owo
Lirai
Hi chicken, sorry for take so long

Mods
For all Difficulty
00:25:896 - remove hitsound. no has big sound for F and C

00:40:896 (40896|2) - add C
[BASIC]
00:14:646 (14646|3) - move to 1 for more easier pattern, it will be hard to easy players

00:18:396 - ~ 00:20:037 - Change to something other pattern. It is really not fit with here

00:22:615 (22615|0) - move to 3, 00:22:263 (22263|1,22615|0) - it looks heavy only left hand

00:31:111 (31111|3) - missing whistle hitsound

00:44:646 (44646|2,44880|1,45115|2,45349|1) - try to change this pattern, too hard unnecessarily

00:45:584 - http://puu.sh/nCH55/93fbb5c596.png is more comfortable to playing

00:58:826 (58826|2,59177|1) - move to 4.1 seems much better

01:24:959 (84959|2) - move to 4, no need jack with 01:24:373 (84373|2) - this

01:38:084 (98084|1,98259|2,98435|1,98611|2) - http://puu.sh/nuzap/1cd35b6845.png is more better i think
[NOVICE]
00:02:576 (2576|2) - move to 4 for more comfortable pattern

00:11:541 (11541|1,11716|1) - move to 1, 1 is too empty and 00:11:365 (11365|1,11541|1,11716|1) - it doesn't need jack. even it is not same sound

00:14:646 (14646|0) - move to 3 ^

00:24:138 (24138|1) - remove, ADV don't have note here also i don't think normal diff needs note in here

00:27:537 (27537|2) - remove for pitch balancy, check same part

00:49:334 (49334|0) - move to 2, it will hard for normal players

00:51:677 (51677|2) - switch the column to 4, too heavy only 2.3 but seems don't have to make pattern like this

01:27:771 - http://puu.sh/nv5ED/5bbe5025e6.png

01:41:365 (101365|3,101482|2,101599|1) - does it follow the vocal only? i can hear the 1/2 vocal and 1/3 beat.

01:43:474 (103474|1) - move to 1, ^
[ADVANCED]
00:04:334 (4334|3,4451|2,4568|3,4685|2) - Try to change it, too heavy at right

00:08:962 - http://puu.sh/nuzDQ/924de509a1.png

00:22:498 - add the note. feels too empty

00:25:544 (25544|2) - move to 1, no need jack in here

00:26:834 (26834|3,26834|2,26951|0,26951|1,27185|1,27185|0,27302|2,27302|3) - suggest to use only one note each others or follow the 1/4, much fit with this sound and can reduce useless notes.

01:00:466 - change it to something other patterns, it is too unnecessarily hard pattern

01:27:771 - ^

01:20:505 (80505|1) - move to 4, looks better

01:36:736 (96736|2) - remove, it is unnecessarily i think. even other difficulties don't have note in here.

01:40:427 (100427|0) - remove for consistency your pattern

01:43:826 - http://puu.sh/nCHqW/0a408fed43.png
[EXHAUST]
00:06:209 - ~ 00:06:443 - does it really have 1/4

00:10:837 - http://puu.sh/nuA2A/950a4f3c33.png

00:17:986 (17986|1) - should be 00:17:869 - here i guess

00:20:388 (20388|0,20447|1,20505|2,20564|1,20623|0) - ctrl + h, 00:20:095 (20095|0,20271|0,20388|0) - it is too heavy

00:24:959 (24959|1) - move to 3 00:24:841 (24841|1,24959|1,25076|1,25193|1) - ^

00:33:513 (33513|0) - move to 2, just my personal suggestion.

01:15:935 (75935|2) - move to 1, seems more comfortable

01:24:841 - add one, same sound with 01:24:373 (84373|0,84373|1,84548|1,84548|2,84724|3,84724|2) -

02:01:052 - ~ 02:01:990 - i don't think it has 1/4 sound
[Jinjin's EXTRA]
00:06:209 - ~ 00:06:443 - same with EXH, does it have 1/4?

00:09:021 (9021|3) - move to 1, seems more comfortable.

00:28:767 - add one to 4? seems better

00:33:630 - 00:34:099 - add a one note each others, here has big sound also hitsound too. 00:37:380 - this part is kinda similar part and you used two notes without 00:38:318 - here

01:15:349 (75349|2) - normal note is more better, no has ln sound i think
[Shirou's INFINITE]
00:06:209 - ~ 00:06:443 - same with EXH

00:22:380 (22380|3,22439|2) - suggest to remove this, unnecessary note i think

00:26:013 (26013|3) - move to 3, seems more better

00:27:009 (27009|1,27361|2) - these two notes are should be nm note.

00:37:439 - missing note

01:32:634 (92634|2) - remove this or 01:32:400 - add a one note here for consistency your pattern

01:38:201 (98201|2) - remove W, W hitsound should be 01:38:318 (98318|2) - here
[GRAVITY]
00:06:209 - ~ 00:06:443 - same with EXH

00:19:099 (19099|3) - move to 3, 00:18:865 (18865|3,18982|3,19099|3,19216|3) - it's too long

00:19:216 (19216|0) - move to 2, 00:19:099 (19099|0,19216|0,19334|0,19451|0) - same reason

00:20:037 (20037|3,20037|2,20095|1,20095|0,20154|3,20154|2,20212|0,20212|1) - ctrl + h and 00:20:271 (20271|3,20271|2,20271|1) - make it 124 notes. for making consistency on your pattern

00:25:310 (25310|3,25310|1,25369|0,25369|2,25427|3,25427|1) - 23-14-23 is be better i think, nicely fit with 00:25:076 (25076|0,25076|3,25134|2,25134|1,25193|0,25193|3) - this

00:25:896 (25896|0,25896|1) - remove one note, don't have big sound for using two notes here

00:45:701 (45701|1,45701|2,45759|3,45759|0,45818|1,45818|2,45876|0,45876|3,46052|2,46052|3,46111|0,46111|1,46169|2,46169|3,46228|1,46228|0) - it is too overmapped imo, it is just scratch sound so no need two notes

01:13:865 (73865|1,74021|2,74177|3) - ctrl + h, seems more better i think, just my personal suggestion

01:35:974 (95974|2) - move to 2, 01:35:623 (95623|2,95740|2,95857|2,95974|2,96091|2,96209|2,96326|2,96443|2) - toooo long

01:38:787 (98787|0,98845|1,98904|0,98962|1) - stairs pattern is more better, really fit with this part and looks nice

01:44:294 (104294|1,104294|2,104412|3,104412|1) - seems you are just following vocal but two notes are too overed i think. reduce a one note each others

02:01:052 - ~ 02:01:990 - i don't think it has 1/4 sound
Topic Starter
Aruel

DE-CADE wrote:

Hi chicken, sorry for take so long

Mods
For all Difficulty
00:25:896 - remove hitsound. no has big sound for F and C

00:40:896 (40896|2) - add C
[BASIC]
00:14:646 (14646|3) - move to 1 for more easier pattern, it will be hard to easy players

00:18:396 - ~ 00:20:037 - Change to something other pattern. It is really not fit with here

00:22:615 (22615|0) - move to 3, 00:22:263 (22263|1,22615|0) - it looks heavy only left hand

00:31:111 (31111|3) - missing whistle hitsound

00:44:646 (44646|2,44880|1,45115|2,45349|1) - try to change this pattern, too hard unnecessarily

00:45:584 - http://puu.sh/nCH55/93fbb5c596.png is more comfortable to playing

00:58:826 (58826|2,59177|1) - move to 4.1 seems much better

01:24:959 (84959|2) - move to 4, no need jack with 01:24:373 (84373|2) - this

01:38:084 (98084|1,98259|2,98435|1,98611|2) - http://puu.sh/nuzap/1cd35b6845.png is more better i think
[NOVICE]
00:02:576 (2576|2) - move to 4 for more comfortable pattern

00:11:541 (11541|1,11716|1) - move to 1, 1 is too empty and 00:11:365 (11365|1,11541|1,11716|1) - it doesn't need jack. even it is not same sound

00:14:646 (14646|0) - move to 3 ^

00:24:138 (24138|1) - remove, ADV don't have note here also i don't think normal diff needs note in here

00:27:537 (27537|2) - remove for pitch balancy, check same part

00:49:334 (49334|0) - move to 2, it will hard for normal players

00:51:677 (51677|2) - switch the column to 4, too heavy only 2.3 but seems don't have to make pattern like this

01:27:771 - http://puu.sh/nv5ED/5bbe5025e6.png

01:41:365 (101365|3,101482|2,101599|1) - does it follow the vocal only? i can hear the 1/2 vocal and 1/3 beat.

01:43:474 (103474|1) - move to 1, ^
[ADVANCED]
00:04:334 (4334|3,4451|2,4568|3,4685|2) - Try to change it, too heavy at right

00:08:962 - http://puu.sh/nuzDQ/924de509a1.png

00:22:498 - add the note. feels too empty

00:25:544 (25544|2) - move to 1, no need jack in here

00:26:834 (26834|3,26834|2,26951|0,26951|1,27185|1,27185|0,27302|2,27302|3) - suggest to use only one note each others or follow the 1/4, much fit with this sound and can reduce useless notes.

01:00:466 - change it to something other patterns, it is too unnecessarily hard pattern

01:27:771 - ^

01:20:505 (80505|1) - move to 4, looks better

01:36:736 (96736|2) - remove, it is unnecessarily i think. even other difficulties don't have note in here.

01:40:427 (100427|0) - remove for consistency your pattern

01:43:826 - http://puu.sh/nCHqW/0a408fed43.png
[EXHAUST]
00:06:209 - ~ 00:06:443 - does it really have 1/4

00:10:837 - http://puu.sh/nuA2A/950a4f3c33.png

00:17:986 (17986|1) - should be 00:17:869 - here i guess

00:20:388 (20388|0,20447|1,20505|2,20564|1,20623|0) - ctrl + h, 00:20:095 (20095|0,20271|0,20388|0) - it is too heavy

00:24:959 (24959|1) - move to 3 00:24:841 (24841|1,24959|1,25076|1,25193|1) - ^

00:33:513 (33513|0) - move to 2, just my personal suggestion.

01:15:935 (75935|2) - move to 1, seems more comfortable

01:24:841 - add one, same sound with 01:24:373 (84373|0,84373|1,84548|1,84548|2,84724|3,84724|2) -

02:01:052 - ~ 02:01:990 - i don't think it has 1/4 sound
[GRAVITY]
00:06:209 - ~ 00:06:443 - same with EXH

00:19:099 (19099|3) - move to 3, 00:18:865 (18865|3,18982|3,19099|3,19216|3) - it's too long

00:19:216 (19216|0) - move to 2, 00:19:099 (19099|0,19216|0,19334|0,19451|0) - same reason

00:20:037 (20037|3,20037|2,20095|1,20095|0,20154|3,20154|2,20212|0,20212|1) - ctrl + h and 00:20:271 (20271|3,20271|2,20271|1) - make it 124 notes. for making consistency on your pattern

00:25:310 (25310|3,25310|1,25369|0,25369|2,25427|3,25427|1) - 23-14-23 is be better i think, nicely fit with 00:25:076 (25076|0,25076|3,25134|2,25134|1,25193|0,25193|3) - this

00:25:896 (25896|0,25896|1) - remove one note, don't have big sound for using two notes here

00:45:701 (45701|1,45701|2,45759|3,45759|0,45818|1,45818|2,45876|0,45876|3,46052|2,46052|3,46111|0,46111|1,46169|2,46169|3,46228|1,46228|0) - it is too overmapped imo, it is just scratch sound so no need two notes

01:13:865 (73865|1,74021|2,74177|3) - ctrl + h, seems more better i think, just my personal suggestion

01:35:974 (95974|2) - move to 2, 01:35:623 (95623|2,95740|2,95857|2,95974|2,96091|2,96209|2,96326|2,96443|2) - toooo long

01:38:787 (98787|0,98845|1,98904|0,98962|1) - stairs pattern is more better, really fit with this part and looks nice

01:44:294 (104294|1,104294|2,104412|3,104412|1) - seems you are just following vocal but two notes are too overed i think. reduce a one note each others

02:01:052 - ~ 02:01:990 - i don't think it has 1/4 sound

Thanks for checking CADE!! No reply means fix! That means all fixed!!
Pang
안돼
Jinjin

DE-CADE wrote:

Hi chicken, sorry for take so long
[Jinjin's EXTRA]
00:06:209 - ~ 00:06:443 - same with EXH, does it have 1/4? Removed places where 1/4 was not audible

00:09:021 (9021|3) - move to 1, seems more comfortable. Applied

00:28:767 - add one to 4? seems better Added

00:33:630 - 00:34:099 - add a one note each others, here has big sound also hitsound too. 00:37:380 - this part is kinda similar part and you used two notes without 00:38:318 - here Emphasized some different parts instead, i think this works better

01:15:349 (75349|2) - normal note is more better, no has ln sound i think changed the LNs a bit
Thanks~

Update: http://pastebin.com/0DUhEqzX
Topic Starter
Aruel
Updated Jinjin's and Shirou's difficulties.
Shirou can't fix his difficulty due to his irl so I took it instead him. All applied!
Lirai
Last Check before bubble

[NOVICE]
00:43:709 (43709|0,43943|1,44177|2) - I suggest u to change this into LN instead of stair

[ADVANCED]
00:07:263 - add to 3
00:07:498 - add to 2, missing 1/4

00:08:787 - add to 4
00:09:724 - add to 2
00:10:662 - add to 4, should represent the scratch sound here, also good for hit timing for player

00:27:771 (27771|1,27888|3) - delete this double
00:27:830 - add to 3 for short stair instead

[EXHAUST]
00:13:709 - http://puu.sh/nPYM1/9635154198.jpg
01:28:709 - http://puu.sh/nPZ4L/68c68bfccd.jpg , better pattern instead kamui
CLSW
Oh my god it happens
-BANGKE-
hype?!
Topic Starter
Aruel

DE-CADE wrote:

Last Check before bubble

[NOVICE]
00:43:709 (43709|0,43943|1,44177|2) - I suggest u to change this into LN instead of stair

[ADVANCED]
00:07:263 - add to 3
00:07:498 - add to 2, missing 1/4

00:08:787 - add to 4
00:09:724 - add to 2
00:10:662 - add to 4, should represent the scratch sound here, also good for hit timing for player

00:27:771 (27771|1,27888|3) - delete this double
00:27:830 - add to 3 for short stair instead - Seems just 1/2 is more good to playing :3

[EXHAUST]
00:13:709 - http://puu.sh/nPYM1/9635154198.jpg -I wanted to make some gap with other patterns like these 00:12:830 (12830|2,12888|3,12947|1,13005|0,13064|2,13123|3,13181|1,13240|0,13298|2,13357|3) - , more be harder be harder... like this owo
01:28:709 - http://puu.sh/nPZ4L/68c68bfccd.jpg , better pattern instead kamui
No reply = All applied!
Thanks for re-check CADE!!
Lirai
Thanks for Discuss about rejected mod. Im cool with it

Bubbled.
-[ AmiShici ]-
Go quali xD
Topic Starter
Aruel

DE-CADE wrote:

Thanks for Discuss about rejected mod. Im cool with it

Bubbled.
Thanks for Bubble CADE!!
erlinadewi-
go go go for quali.... ><

WUJU TETETEI
Pope Gadget
Coming from someone who is fast enough to be able to 99 Speed of Link, GRAVITY is still genuinely unplayable.
I have no pleasure in asking this but I plead you to please just scrap it to save the sanity of everybody.

These are 3 consecutive plays to show that I'm not spouting bull for some sort of grudge.



All plays show consistent areas where the patterns are simply way too difficult for anybody to keep up with.

For instance;

256bpm 1/4 minijack equates to a necessary speed of 17 notes per second on one specific key. This is way too absurd to keep up with. Literally nobody can hit these without it being a complete and utter fluke.

By far the biggest problem though is how you've consistently used split jumptrills as a casual counterpart to regular jumptrills. Both are not synonymous in difficulty and split jumptrills are way too damn awkward to play effectively over prolonged periods.

This is a regular jumptrill. This is okay (albeit overused but that's because the song is awful).


This is a split jumptrill. This is not okay. This requires twice the speed necessary, and it isn't fun in the slightest.


Additionally, 256bpm 1/8th snaps are so unreadable, it's just a blur to anyone trying to play it legitimately.


Again, no h8 but I and I'm sure a few other people would seriously recommend you just take another look at stuff.

Thanks, and sorry.
Topic Starter
Aruel

Pope Gadget wrote:

Coming from someone who is fast enough to be able to 99 Speed of Link, GRAVITY is still genuinely unplayable.
I have no pleasure in asking this but I plead you to please just scrap it to save the sanity of everybody.

These are 3 consecutive plays to show that I'm not spouting bull for some sort of grudge.



All plays show consistent areas where the patterns are simply way too difficult for anybody to keep up with.

For instance;

256bpm 1/4 minijack equates to a necessary speed of 17 notes per second on one specific key. This is way too absurd to keep up with. Literally nobody can hit these without it being a complete and utter fluke.

By far the biggest problem though is how you've consistently used split jumptrills as a casual counterpart to regular jumptrills. Both are not synonymous in difficulty and split jumptrills are way too damn awkward to play effectively over prolonged periods.

This is a regular jumptrill. This is okay (albeit overused but that's because the song is awful).


This is a split jumptrill. This is not okay. This requires twice the speed necessary, and it isn't fun in the slightest.


Additionally, 256bpm 1/8th snaps are so unreadable, it's just a blur to anyone trying to play it legitimately.


Again, no h8 but I and I'm sure a few other people would seriously recommend you just take another look at stuff.

Thanks, and sorry.
First, thanks for checking my map Pope!

And I will explain why I want to keep this patterns.

256bpm 1/4 minijack equates to a necessary speed of 17 notes per second on one specific key. This is way too absurd to keep up with. Literally nobody can hit these without it being a complete and utter fluke.

- Actually I have consider about this one because I can't play 7K map well, so I asked to a lot of 4K pro players and I got sure that pattern is not serious problem.

This is a split jumptrill. This is not okay. This requires twice the speed necessary, and it isn't fun in the slightest.

-It also my one of problem of this difficulties, I know it is really hard pattern but I don't want to just make 12-34 trills again at last booming part, it is really hard to full combo but it is not impossible pattern, also I saw some peoples get FC for it. Without it, I thought about STD players, they are playing only two fingers but even get FC at 270BPM maps.

Additionally, 256bpm 1/8th snaps are so unreadable, it's just a blur to anyone trying to play it legitimately.

-I tried to fix it close to play better but it is my best.

Thanks for check this map again Pope! and sorry for negative reply. ;w;
Pope Gadget

Fresh Chicken wrote:

First, thanks for checking my map Pope!
no problemo

Fresh Chicken wrote:

And I will explain why I want to keep this patterns.

256bpm 1/4 minijack equates to a necessary speed of 17 notes per second on one specific key. This is way too absurd to keep up with. Literally nobody can hit these without it being a complete and utter fluke.

- Actually I have consider about this one because I can't play 7K map well, so I asked to a lot of 4K pro players and I got sure that pattern is not serious problem.
Mind me asking who? lol

Fresh Chicken wrote:

This is a split jumptrill. This is not okay. This requires twice the speed necessary, and it isn't fun in the slightest.

-It also my one of problem of this difficulties, I know it is really hard pattern but I don't want to just make 12-34 trills again at last booming part, it is really hard to full combo but it is not impossible pattern, also I saw some peoples get FC for it. Without it, I thought about STD players, they are playing only two fingers but even get FC at 270BPM maps.
STD players can trill 270 bpm with their best hand, not both - and even then, it isn't for a great period of time.
My main problem with sections like this is more in terms of accuracy than full comboing. The section is possible to FC, I've done it before and I'm sure I can do it again, but I guarantee that every FC of that section yields a lot of unfair 200s and perhaps 100s.

Fresh Chicken wrote:

Additionally, 256bpm 1/8th snaps are so unreadable, it's just a blur to anyone trying to play it legitimately.

-I tried to fix it close to play better but it is my best.
Fair enough, esp. since it's one of my weaker points of issue.

Fresh Chicken wrote:

Thanks for check this map again Pope! and sorry for negative reply. ;w;
no problemo

P.S. stankill spent 20 minutes making a great big edit to GRAVITY and I seriously recommend taking inspiration from it, if not just outright using it.
Halogen-
Another problem that your map inherently suffers from is a lack of pattern differentiation. Even if you were to make these patterns better, an overwhelming majority of the map is structured on the basis of jumptrilling/double trilling; it goes without saying that this map is incredibly hard, but it's also quite boring. It's not fun to play because the patterns don't really change all that much.

Shirou's INF does a great job of laying out a foundation for a map that is extremely hard, while still having decent pattern differentiation throughout in a way that is worth practicing. Jinjin's Extra does even better than that. Those two difficulties are great as higher end maps for this set; GRAVITY on the other hand sticks out like a sore thumb and looks substantially less polished.

I'll go on the record, out in the open, and say that (in my opinion), this mapset should never be ranked with that GRAVITY difficulty in it, at least - not anywhere near its current state.

===

EDIT: not allowing this to go backpaged:

Pope Gadget wrote:

Fresh Chicken wrote:

First, thanks for checking my map Pope!
no problemo

Fresh Chicken wrote:

And I will explain why I want to keep this patterns.

256bpm 1/4 minijack equates to a necessary speed of 17 notes per second on one specific key. This is way too absurd to keep up with. Literally nobody can hit these without it being a complete and utter fluke.

- Actually I have consider about this one because I can't play 7K map well, so I asked to a lot of 4K pro players and I got sure that pattern is not serious problem.
Mind me asking who? lol

Fresh Chicken wrote:

This is a split jumptrill. This is not okay. This requires twice the speed necessary, and it isn't fun in the slightest.

-It also my one of problem of this difficulties, I know it is really hard pattern but I don't want to just make 12-34 trills again at last booming part, it is really hard to full combo but it is not impossible pattern, also I saw some peoples get FC for it. Without it, I thought about STD players, they are playing only two fingers but even get FC at 270BPM maps.
STD players can trill 270 bpm with their best hand, not both - and even then, it isn't for a great period of time.
My main problem with sections like this is more in terms of accuracy than full comboing. The section is possible to FC, I've done it before and I'm sure I can do it again, but I guarantee that every FC of that section yields a lot of unfair 200s and perhaps 100s.

Fresh Chicken wrote:

Additionally, 256bpm 1/8th snaps are so unreadable, it's just a blur to anyone trying to play it legitimately.

-I tried to fix it close to play better but it is my best.
Fair enough, esp. since it's one of my weaker points of issue.

Fresh Chicken wrote:

Thanks for check this map again Pope! and sorry for negative reply. ;w;
no problemo

P.S. stankill spent 20 minutes making a great big edit to GRAVITY and I seriously recommend taking inspiration from it, if not just outright using it.
Shoegazer

Fresh Chicken wrote:

256bpm 1/4 minijack equates to a necessary speed of 17 notes per second on one specific key. This is way too absurd to keep up with. Literally nobody can hit these without it being a complete and utter fluke.

- Actually I have consider about this one because I can't play 7K map well, so I asked to a lot of 4K pro players and I got sure that pattern is not serious problem.
The minijack per se is fine. The problem is the transition into the minijack. You have about 3 minijack patterns like this (though the third one ends with a quad), but the first one is considerably easier since it's a [12][34] jumptrill leading into a triple. However, if you have a transition like this, it's considerably harder because first you're hitting 256 BPM one hand trills (through finger motion), then you have to use your wrist to hit the minijack - which is a completely separate muscle, making it much harder. It's also extra punishing because you'd also take an accuracy hit from the next couple of notes in the second column because of how the osu!mania engine works. Compare this to the first time you placed a minijack ( 00:20:037 - ) and you'd notice that you're using wrist motion entirely for that pattern.

I'd recommend you to change the second minijack transition to [12][34] or [43][21] jumptrills with a triple at the end.

This is a split jumptrill. This is not okay. This requires twice the speed necessary, and it isn't fun in the slightest.

-It also my one of problem of this difficulties, I know it is really hard pattern but I don't want to just make 12-34 trills again at last booming part, it is really hard to full combo but it is not impossible pattern, also I saw some peoples get FC for it. Without it, I thought about STD players, they are playing only two fingers but even get FC at 270BPM maps.
The fact that osu!standard players can FC 270 BPM trills is completely irrelevant. A good amount of people can FC 270 BPM one hand trills on o!m, but people still complain about this chart regardless. The thing is that the ending (which is where the split jumptrills are) is very disproportionately harder than the rest of the chart. That part arguably isn't the most intense part of the chart either, the kiai sections are arguably more intense and you used mainly [12][34] or [43][21] jumptrills. The ending should be similar for the first jumptrill section, I feel. While I know that the ending has louder crashes or whatever compared to the first section, but there's no way you can make it more intense (through layering it more) and not possible to change the jumptrill pattern without making it too spiky. It's a tiny bit underwhelming, but considering how (over)layered the chart is, there's nothing you can do about it to make it less underwhelming.

Additionally, 256bpm 1/8th snaps are so unreadable, it's just a blur to anyone trying to play it legitimately.

-I tried to fix it close to play better but it is my best.
I have personal reservations with the bursts but I can see why you did it, so I'm not going to comment too much on that.

Small vague mod as well:
00:41:834 - I think these should create chordgluts, similar (not exact) to the ones in 01:41:365 - . This section is arguably as intense as the one in 1:41, yet it's only layered as a split jumptrill. A split jumptrill isn't enough I feel.
00:43:709 - ^

The main complaint that people will have with this chart (other than the PP comments because honestly this map is really overrated and should not be rated the SR that it is at the moment) is that it's just not very playable overall. Most of the faster bursts (e.g. 00:21:912 - or require some form of memorisation because there is some double in the bursts that make it not completely jumptrillable, so it becomes more tedium than enjoyability. It's the same reason why people don't like HAELEQUIN [INF], really.

There's also the fact that it's just extremely convoluted as a chart. Maybe I'm a bit biased against it because my charting style is generally clean, but it does irk me a little to see so many sounds being layered as doubles (while they are somewhat consistent, it's still too dense for me) and triples. That's a minor complaint though.

I don't think GRAVITY should be ranked personally, I just think that it's just too overlayered of a chart (you know you disagreed with me on this) and has certain patterning that just detracts any last enjoyment from the chart. However, that's not for me to decide - it's up to the QATs to decide.

e: Do read Halogen-'s post as well, his post hit the target pretty well for mentioning pattern differentiation; that's related to the overall density of the chart.
Topic Starter
Aruel
Thanks to Halogen and Shoegazer for pointed out some problems my map. (Sorry I can't use quote now, I'm in mobile)

Seems a lot of peoples are disagreed with that what you guys pointed put (Some mini jacks,last trill) so I will try to fix with qualify checking democratically. I'm not disagreeing about you guys analysis
And here is some reply I want to reply to something.
1. I made this map with focused on jump trill map first. That is why this map has a lot of jump trill mostly, and I won't remove GRAVITY difficulty(It is 7* map so I thought it deserves to be hard)
2. I don't know what you guys want to say accurately, just hope my think is right.(What you guys pointed out)

Please let know to me if you guys have some suggestion for making better this map.

Thanks to Pope Gadget, Halogen, Shoegazer again!

*Hope you guys not being harsh to me lol
Shoegazer
We're not being harsh at all, don't worry.

Anyway, the more power to you. I can definitely see it as a jumptrill test more than anything else - I still don't agree with how the chart is constructed but again I'm not the one deciding whether or not a map should be ranked.

Best of luck.
MAAAAAAAAAAAAAS
ㅋㅋㅋㅋ 극딜당하네
Nanatsu
TEK-A-RHYTHM Ver.2
Shirou
딜량 미쳐~ ㅋㅋ
Reba
웬 폭동이냐
Lirai
@ Fresh Chicken, still if u think some of the last suggestion is really helpful for your map. it's fine to change it. especially on GRAVITY. dont worry i can still help u once more if u popped the bubble.
SpectorDG
Dangerous.

#2 Rain PP of 4K
Topic Starter
Aruel

DE-CADE wrote:

@ Fresh Chicken, still if u think some of the last suggestion is really helpful for your map. it's fine to change it. especially on GRAVITY. dont worry i can still help u once more if u popped the bubble.
Thanks for your kindness help again CADE! I will touch you after I fix it.
YatsuKaori
That Gravity diff is crushing keyboard

Nice KFC, You Are 2nd person after Jinjin make map crushing keyboard LOL xD
Topic Starter
Aruel
Updated new version of GRAVITY, hope it was be improved for playing well.

*Edit, Having argument with DE-CADE, GRAVITY will be more fix I guess
Lirai
I mod it on your first pop, so here i am taking serious on your hardest diff

[GRAVITY]
00:16:990 - this section actually should be considered to be improved, because what i heard from the music they have bass on their drum which is make it feel that this should be good place for double pattern, it's different from what u map. you shouldn't put on the same column. what i see from here that u only mapped the drum with double, what i mean is you should make a pedal pattern

00:16:990 - http://puu.sh/nSdc7/6a144a729a.jpg
00:18:865 - http://puu.sh/nSdfl/3df277fe38.png
00:20:623 - http://puu.sh/nSdkY/73611efb98.jpg


00:21:912 - there's no drum beat here, it's only buzz or 1/8 sound, so it shouldn't be double because it's only 1 instrument while there 00:22:146 - u should put the double, and i also suggest some easy pattern for it which is because u use to much 12 34 trill : http://puu.sh/nSdFa/37e9c73aa7.png

00:23:259 - miss kick here
00:23:259 - add to 4 and then 00:23:318 (23318|3) - move to 2

00:24:255 (24255|1,24490|0) - Ctrl+J this which is fit with the pitch also improve your pattern variety

00:26:013 (26013|3,26013|2,26072|1,26072|0,26130|3,26130|2,26248|1,26248|0,26365|3,26365|2,26423|1,26423|0,26482|2,26482|3,26599|0,26599|1) - these, feels like play 2K, i really suggest to rearrange the double at the single tap of the drum like this http://puu.sh/nSdXg/96ca453e3d.jpg

00:30:876 - Should add note here for the drum

00:31:638 - Add triple note here and 00:32:693 (32693|3) - Move this to 4

00:33:220 (33220|1,33279|2) - change to double, u can use pattern 14 23 14 to represent the drum beat

00:34:568 - the pattern is really repeating here which hard to identify what u map here pls rearrange some of it like this http://puu.sh/nSerr/3bd998c7a3.png single tap drum use [14] double

00:37:849 (37849|1) - better move up to 00:37:439 - this triple is not consistent, mostly on this parts for the snare only use 2 notes. if u change it pls check the hitsound too

00:38:084 (38084|3,38084|2,38142|0,38142|1,38201|2,38201|3,38259|1,38259|0,38318|3,38318|2) - i dont understand this, the drum was too low to be mapped double

00:38:787 (38787|1) - move up to 00:38:845 - same reason with 00:37:849

00:43:591 - some parts here should be improved, what i see here that there's double spam here. i suggest u to remove some note on the last part when there isnot vocal sound http://puu.sh/nSfgI/f75bbd91c2.jpg

01:22:263 (82263|1,82263|2,82380|1,82380|2,82498|1,82498|2,82615|1,82615|2,82732|1,82732|2) - comes different vocal, i suggest to change this double structure to [14] double instead of [23]

01:36:267 (96267|3,96326|0,96326|2,96384|3,96443|1,96443|2) - check this pattern 01:36:267 (96267|3) - this note should be deleted while 01:36:384 (96384|3) - this note should be double instead

01:40:544 (100544|0,100544|2,100603|1,100603|3,100662|0,100662|2,100691|1,100720|3,100750|2,100779|0,100808|1,100837|3,100867|2,100896|1,100896|0) - rearrange this pattern, this is really common pattern on this diff http://puu.sh/nSfHB/05d42fe02b.jpg

01:42:478 (102478|0,102507|3) - a long gap at 1/8 may cause some miss accuracy when hit pls, make it easier to read. i suggest http://puu.sh/nSfHB/05d42fe02b.jpg

01:54:959 - At this point i hear drum hits when the buzz sound started, consider rearrange you double note around here that, from what i heard
01:55:105 - 01:55:281 - 01:55:574 - 01:55:750 - 01:55:427 - Every note here should be double because of the drum sounds,pls rearrange it, and also if u fix this, u should apply it on EXTRA difficulty too
Topic Starter
Aruel

DE-CADE wrote:

I mod it on your first pop, so here i am taking serious on your hardest diff

[GRAVITY]
00:16:990 - this section actually should be considered to be improved, because what i heard from the music they have bass on their drum which is make it feel that this should be good place for double pattern, it's different from what u map. you shouldn't put on the same column. what i see from here that u only mapped the drum with double, what i mean is you should make a pedal pattern

00:16:990 - http://puu.sh/nSdc7/6a144a729a.jpg
00:18:865 - http://puu.sh/nSdfl/3df277fe38.png
00:20:623 - http://puu.sh/nSdkY/73611efb98.jpg - These patterns are improved already with my self mod \o/


00:21:912 - there's no drum beat here, it's only buzz or 1/8 sound, so it shouldn't be double because it's only 1 instrument while there 00:22:146 - u should put the double, and i also suggest some easy pattern for it which is because u use to much 12 34 trill : http://puu.sh/nSdFa/37e9c73aa7.png -Same

00:23:259 - miss kick here
00:23:259 - add to 4 and then 00:23:318 (23318|3) - move to 2 - Fixed with my intended!

00:24:255 (24255|1,24490|0) - Ctrl+J this which is fit with the pitch also improve your pattern variety - It was also improved with my self-mod lool

00:26:013 (26013|3,26013|2,26072|1,26072|0,26130|3,26130|2,26248|1,26248|0,26365|3,26365|2,26423|1,26423|0,26482|2,26482|3,26599|0,26599|1) - these, feels like play 2K, i really suggest to rearrange the double at the single tap of the drum like this http://puu.sh/nSdXg/96ca453e3d.jpg -Nice

00:30:876 - Should add note here for the drum - I considered about playable so I didn't add there

00:31:638 - Add triple note here and 00:32:693 (32693|3) - Move this to 4 - Fixed

00:33:220 (33220|1,33279|2) - change to double, u can use pattern 14 23 14 to represent the drum beat - Have a lof of change on there, almost using only a one note now

00:34:568 - the pattern is really repeating here which hard to identify what u map here pls rearrange some of it like this http://puu.sh/nSerr/3bd998c7a3.png single tap drum use [14] double - Had some changed!

00:37:849 (37849|1) - better move up to 00:37:439 - this triple is not consistent, mostly on this parts for the snare only use 2 notes. if u change it pls check the hitsound too - Same

00:38:084 (38084|3,38084|2,38142|0,38142|1,38201|2,38201|3,38259|1,38259|0,38318|3,38318|2) - i dont understand this, the drum was too low to be mapped double - Changed with some intended patterns

00:38:787 (38787|1) - move up to 00:38:845 - same reason with 00:37:849

00:43:591 - some parts here should be improved, what i see here that there's double spam here. i suggest u to remove some note on the last part when there isnot vocal sound http://puu.sh/nSfgI/f75bbd91c2.jpg - Sure

01:22:263 (82263|1,82263|2,82380|1,82380|2,82498|1,82498|2,82615|1,82615|2,82732|1,82732|2) - comes different vocal, i suggest to change this double structure to [14] double instead of [23] - amm Sorry but I want to keep here ;w;

01:36:267 (96267|3,96326|0,96326|2,96384|3,96443|1,96443|2) - check this pattern 01:36:267 (96267|3) - this note should be deleted while 01:36:384 (96384|3) - this note should be double instead - Self modded!

01:40:544 (100544|0,100544|2,100603|1,100603|3,100662|0,100662|2,100691|1,100720|3,100750|2,100779|0,100808|1,100837|3,100867|2,100896|1,100896|0) - rearrange this pattern, this is really common pattern on this diff http://puu.sh/nSfHB/05d42fe02b.jpg - Changed simliar

01:42:478 (102478|0,102507|3) - a long gap at 1/8 may cause some miss accuracy when hit pls, make it easier to read. i suggest http://puu.sh/nSfHB/05d42fe02b.jpg - hmm sorry but I want to keep here

01:54:959 - At this point i hear drum hits when the buzz sound started, consider rearrange you double note around here that, from what i heard
01:55:105 - 01:55:281 - 01:55:574 - 01:55:750 - 01:55:427 - Every note here should be double because of the drum sounds,pls rearrange it, and also if u fix this, u should apply it on EXTRA difficulty too - Here is what I intended, I putted two notes at some "new start sound" maybe you can here it with 25% playback there are (Two notes) having some powerful starting of 1/8 ;w;
Thanks for re-check CADE!

Changed intro 1/8 shit trills which were including with 1/4 trills.
Referenced Pope Gadget, Halogen, Shoegazer's Pointing out.
Removed all jacks.
Changed some pattern for playable.
Removed almost intro double notes at 1/8.
Reduce overall chords from preview point.
Changed last trills

Sorry for everyone I was so ignorant.
I've changed this map for more better to play.
Lirai
Well looks like its fine

Rebubbled
Topic Starter
Aruel

DE-CADE wrote:

Well looks like its fine

Rebubbled
Thanks for re-bubble CADE!!
MAAAAAAAAAAAAAS
랭크되면 찾아간다 진짜
Topic Starter
Aruel

__M A S__ wrote:

랭크되면 찾아간다 진짜
찾아와서 어떡할거야? 깔깔깔!!!!!!!!!!!!
[ A v a l o n ]
BLASTIX RIOTZ ! ! !
drrt drrt drrrtrrtrtr drtrtrtrttrtrtrrrrrrrrt drrrrrrrrrrrrrrrrttt

^ add it on lyric please :'v
Topic Starter
Aruel

[ A v a l o n ] wrote:

BLASTIX RIOTZ ! ! !
drrt drrt drrrtrrtrtr drtrtrtrttrtrtrrrrrrrrt drrrrrrrrrrrrrrrrttt

^ add it on lyric please :'v
Is this lyric master? Ahh...♥
[ A v a l o n ]

Fresh Chicken wrote:

Is this lyric master? Ahh...♥
maybe yes >< ♥ ♥ ♥ ♥ ♥ ♥ ♥
Rocma
회오으리ㅣㅣㅣㅣㅣㅣㅣㅣㅣㅣㅣㅣㅣㅣㅣㅣㅣㅣㅣㅣㅣㅣㅣㅣㅣㅣㅣㅣㅣㅣ감자ㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏ
KosukeSaitooo
R U STILL BLASTIX RIOTZ??
CelegaS
hype if it's qualified then ranked
MAAAAAAAAAAAAAS

Fresh Chicken wrote:

__M A S__ wrote:

랭크되면 찾아간다 진짜
찾아와서 어떡할거야? 깔깔깔!!!!!!!!!!!!
널 죽이러가겠지
Jinjin

__M A S__ wrote:

널 죽이러가겠지
죽창! 감자창!
Ovoui
owo
Raveille
The waiting begins...

also gonna throw a star here because this mapset looks sick as fook.
DeletedUser_259972

Seems like it isn't that impossible now - Fresh Chicken via Discord

If I can't beat this record after it being ranked,

...

FML, I'LL NEVER PLAY THIS SHIIIIIIT

Let's get it ranked! :)
Topic Starter
Aruel

jakads wrote:


Seems like it isn't that impossible now - Fresh Chicken via Discord

If I can't beat this record after it being ranked,

...

FML, I'LL NEVER PLAY THIS SHIIIIIIT

Let's get it ranked! :)
진짜 또라이새끼;;
CLSW

jakads wrote:


Seems like it isn't that impossible now - Fresh Chicken via Discord

If I can't beat this record after it being ranked,

...

FML, I'LL NEVER PLAY THIS SHIIIIIIT

Let's get it ranked! :)
제가 지금 뭘 보고 있는거죠?
YatsuKaori

jakads wrote:


Seems like it isn't that impossible now - Fresh Chicken via Discord

If I can't beat this record after it being ranked,

...

FML, I'LL NEVER PLAY THIS SHIIIIIIT

Let's get it ranked! :)
a godhand player played this map!
damn too much stamina x_x
Joy-
oh god fc ggwp
DeletedUser_259972
디나이 당하나 안 당하나 보자
IRC
BN 얘기 쏼라쏼라
...
2016-04-20 19:23 Fresh Chicken: 아그리고내맵은
2016-04-20 19:23 Fresh Chicken: http://puu.sh/op8H8/c9cdce2ea4.osz
2016-04-20 19:23 Fresh Chicken: 이거임
2016-04-20 19:23 Fresh Chicken: 익저스트
2016-04-20 19:23 Fresh Chicken: 업뎃ㄱ ㄴㄴ 해
2016-04-20 19:23 Fresh Chicken: 익저
2016-04-20 19:23 Fresh Chicken: 존나노잼에 너무 어렵기만해서
2016-04-20 19:23 Fresh Chicken: 좀 바꿔밧는데
2016-04-20 19:23 Fresh Chicken: 감상좀 ㅇㅇ
2016-04-20 19:23 jakads: 어 뭐지
2016-04-20 19:23 jakads: ACTION is listening to [https://osu.ppy.sh/b/770127 Camellia as "Bang Riot" - Blastix Riotz]
2016-04-20 19:23 jakads: hi fresh chicken 이거임?
2016-04-20 19:23 jakads: 아닐텐데
2016-04-20 19:23 Fresh Chicken: ㅇㅇ?
2016-04-20 19:23 Fresh Chicken: 읭?
2016-04-20 19:24 Fresh Chicken: 그게먼소리지?
2016-04-20 19:24 jakads: stankill이 만든 블라스틱 패턴 바꿔놓은거 있는데
2016-04-20 19:24 jakads: 왜 이게 떠
2016-04-20 19:24 Fresh Chicken: 아 그게갔음?
2016-04-20 19:24 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅅㅂ 잠시만
2016-04-20 19:24 jakads: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:24 Fresh Chicken: 아 푸ㅡ쉬죨라ㅣ느리네
2016-04-20 19:24 Fresh Chicken: 아 그리고 시로꺼 인피니티도
2016-04-20 19:25 Fresh Chicken: 내가 좀 개조많이함
2016-04-20 19:25 Fresh Chicken: http://puu.sh/op8MQ/2989011d9f.osz
2016-04-20 19:25 Fresh Chicken: 히얼 유 알
2016-04-20 19:25 jakads: 오옹
2016-04-20 19:25 jakads: 됐다
2016-04-20 19:27 jakads: 뭐지
2016-04-20 19:27 jakads: 엄청난 패턴덕분에
2016-04-20 19:27 Fresh Chicken: 죨라깔끔하게 치네
2016-04-20 19:27 jakads: 체감난이도의 상태가
2016-04-20 19:28 Fresh Chicken: (이것은 4.54이다)
2016-04-20 19:28 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:28 jakads: ㅁㅊㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:28 Fresh Chicken: 여기
2016-04-20 19:28 jakads: 5성느낌임 진심
2016-04-20 19:28 Fresh Chicken: 난이도값 제대로 하는건
2016-04-20 19:28 Fresh Chicken: 베이직하고 엑라밖에없음
2016-04-20 19:28 Fresh Chicken: 근데 저거
2016-04-20 19:28 Fresh Chicken: 치기쉽게짤려고
2016-04-20 19:28 Fresh Chicken: 짤려면
2016-04-20 19:28 Fresh Chicken: 노트를 더넣어야되거든
2016-04-20 19:28 Fresh Chicken: 그럼 5성물렙됨 또
2016-04-20 19:28 jakads: PP PP PP PP PP PP 막 이러겠지
2016-04-20 19:28 Fresh Chicken: 존나 어이가없음;
2016-04-20 19:28 Fresh Chicken: 이미 잘듣고있찌
2016-04-20 19:28 jakads: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:29 jakads: 왕 잠만
2016-04-20 19:29 jakads: 이거 그래비티보다 어려움 ㄹㅇ
2016-04-20 19:29 Fresh Chicken: owo
2016-04-20 19:31 jakads: 아니 이게 뭐시여
2016-04-20 19:31 Fresh Chicken: 끵
2016-04-20 19:31 jakads: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:31 Fresh Chicken: 일단 어디가 문제되는지는
2016-04-20 19:31 Fresh Chicken: 200프로 알았당
2016-04-20 19:31 jakads: 01:58:474 - 이거 왜 2개
2016-04-20 19:32 jakads: 이거 하나 찾아줌
2016-04-20 19:32 jakads: ㄱㅇㄷ
2016-04-20 19:32 Fresh Chicken: 01:40:662 - 여기무조건 고쳐야겠군
2016-04-20 19:32 Fresh Chicken: 그러게?
2016-04-20 19:32 Fresh Chicken: 왜 2개지
2016-04-20 19:32 Fresh Chicken: 시로불러와!!!!!!!!!!!!!!!!!!!
2016-04-20 19:32 jakads: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:32 Fresh Chicken: 근데 이게 즐기기에는
2016-04-20 19:32 Fresh Chicken: 더 낫지않음 그랲보다?>
2016-04-20 19:32 jakads: 난이도값을 함
2016-04-20 19:32 Fresh Chicken: 그래비티는 물렙이구나...
2016-04-20 19:33 jakads: ㅎㅎ
2016-04-20 19:33 jakads: 와 이거 히트사운드가 있었구나
2016-04-20 19:33 jakads: 아 당연히 있겠지만
2016-04-20 19:33 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:33 Fresh Chicken: 없으면 버블을 어케받닠ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:33 jakads: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:33 jakads: 근데 히트사운드 들을 여유가 없엌
2016-04-20 19:33 Fresh Chicken: ㄹㅇ;;
2016-04-20 19:33 Fresh Chicken: 근데 이거
2016-04-20 19:33 Fresh Chicken: 뭐라고해야되지
2016-04-20 19:34 Fresh Chicken: 인피가 후반부터는
2016-04-20 19:34 Fresh Chicken: 그랲이랑 거의 차이가 없다고 해야되나
2016-04-20 19:34 Fresh Chicken: 그게좀 문제인듯
2016-04-20 19:34 jakads: 후살때문에 난이도 올라갔을수도
2016-04-20 19:34 Fresh Chicken: 솔직히 그래비티는
2016-04-20 19:34 Fresh Chicken: 12-34 이게
2016-04-20 19:34 Fresh Chicken: 다올렸음ㄹㅇ;
2016-04-20 19:34 jakads: 어머 그거밖에 없지 않나요
2016-04-20 19:34 jakads: 읍읍
2016-04-20 19:35 jakads: 아 그리고 익저에 00:01:638 - 00:01:873 - 01:57:185 - 추가 플리즈
2016-04-20 19:35 Fresh Chicken: 헉
2016-04-20 19:35 jakads: 플레이하면서 모딩
2016-04-20 19:35 jakads: 데헷
2016-04-20 19:35 Fresh Chicken: 아 걔네들
2016-04-20 19:35 Fresh Chicken: 일부러 안넣은거 ㅇㅇ
2016-04-20 19:35 jakads: 아 일부러 안넣음?
2016-04-20 19:35 Fresh Chicken: 거기약간 끊기는듯한 소리있는데 익저에는 그냥 넣지말자 이런식으로
2016-04-20 19:35 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:35 Fresh Chicken: ㅇㅇ
2016-04-20 19:35 jakads: 01:56:951 (116951|3) - 그럼 이스키 반역자임
2016-04-20 19:36 Fresh Chicken: 그렇네?
2016-04-20 19:36 Fresh Chicken: 이씹새끼
2016-04-20 19:36 Fresh Chicken: 넌 처형이야
2016-04-20 19:36 jakads: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:36 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ굳굳
2016-04-20 19:36 Fresh Chicken: 02:00:701 (120701|2) - 여기또잇네
2016-04-20 19:37 jakads: 걔 죽일거면 00:05:388 (5388|0) - 얘도
2016-04-20 19:37 Fresh Chicken: 이미 죽였지
2016-04-20 19:37 Fresh Chicken: ㅎ
2016-04-20 19:37 Fresh Chicken: 반역자
2016-04-20 19:37 Fresh Chicken: 다찾아서
2016-04-20 19:37 Fresh Chicken: 처형암
2016-04-20 19:37 Fresh Chicken: 함
2016-04-20 19:37 Fresh Chicken: 굳굳 모딩 굳
2016-04-20 19:37 jakads: 굳
2016-04-20 19:37 jakads: 왜 갑자기 irc가 됐지
2016-04-20 19:37 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ그러개
2016-04-20 19:37 Fresh Chicken: 근데 너 이거 모딩한적있나?
2016-04-20 19:38 jakads: ㅇㅇ 아마
2016-04-20 19:38 jakads: 02:05:564 (125564|3,125564|2,125798|0,125798|1,126033|2,126033|3,126267|2,126267|1) - 이거
2016-04-20 19:38 Fresh Chicken: 잠시만쓰레드확인좀
2016-04-20 19:38 jakads: 원래 1/1 스냅에 딱딱 맞았잖아
2016-04-20 19:38 jakads: 그거 1/4씩 치우치게 하라고 한 모더가 나였음 ㅋㅋㅋㅋㅋㅋ
2016-04-20 19:38 Fresh Chicken: 아ㅓ맞아
2016-04-20 19:38 Fresh Chicken: 했었지
2016-04-20 19:38 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:38 Fresh Chicken: 쿠도는 유감
2016-04-20 19:38 Fresh Chicken: ㅠㅠ
2016-04-20 19:38 jakads: 흥칫뿡
2016-04-20 19:38 Fresh Chicken: 아니면 뭐 나중에 디나이당해도되니까
2016-04-20 19:38 Fresh Chicken: 하나 더 받아가실?
2016-04-20 19:38 jakads: 엌
2016-04-20 19:38 jakads: 꿀
2016-04-20 19:39 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ저거 두번했다 저 로그는 지우고
2016-04-20 19:39 Fresh Chicken: 업로드 ㄱㄱ 쿠도줄게
2016-04-20 19:39 jakads: ㅇㅋㅇㅋ
여담
2016-04-20 19:39 jakads: 이렇게 병맛인 irc는 처음 해보는데
2016-04-20 19:39 jakads: 어 치킨왔다
2016-04-20 19:39 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:39 Fresh Chicken: 헐 치킨
2016-04-20 19:39 jakads: 40분만에 옴
2016-04-20 19:39 jakads: 개배고픔
2016-04-20 19:39 Fresh Chicken: 미친 개느리네
2016-04-20 19:39 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ맛나게 먹어
2016-04-20 19:40 jakads: 냠냠

개맛있음 ㄹㅇ

이거 랭크 언제 됩니까
pp좀 먹고 싶은데
YatsuKaori

jakads wrote:

디나이 당하나 안 당하나 보자
IRC
BN 얘기 쏼라쏼라
...
2016-04-20 19:23 Fresh Chicken: 아그리고내맵은
2016-04-20 19:23 Fresh Chicken: http://puu.sh/op8H8/c9cdce2ea4.osz
2016-04-20 19:23 Fresh Chicken: 이거임
2016-04-20 19:23 Fresh Chicken: 익저스트
2016-04-20 19:23 Fresh Chicken: 업뎃ㄱ ㄴㄴ 해
2016-04-20 19:23 Fresh Chicken: 익저
2016-04-20 19:23 Fresh Chicken: 존나노잼에 너무 어렵기만해서
2016-04-20 19:23 Fresh Chicken: 좀 바꿔밧는데
2016-04-20 19:23 Fresh Chicken: 감상좀 ㅇㅇ
2016-04-20 19:23 jakads: 어 뭐지
2016-04-20 19:23 jakads: ACTION is listening to [https://osu.ppy.sh/b/770127 Camellia as "Bang Riot" - Blastix Riotz]
2016-04-20 19:23 jakads: hi fresh chicken 이거임?
2016-04-20 19:23 jakads: 아닐텐데
2016-04-20 19:23 Fresh Chicken: ㅇㅇ?
2016-04-20 19:23 Fresh Chicken: 읭?
2016-04-20 19:24 Fresh Chicken: 그게먼소리지?
2016-04-20 19:24 jakads: stankill이 만든 블라스틱 패턴 바꿔놓은거 있는데
2016-04-20 19:24 jakads: 왜 이게 떠
2016-04-20 19:24 Fresh Chicken: 아 그게갔음?
2016-04-20 19:24 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅅㅂ 잠시만
2016-04-20 19:24 jakads: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:24 Fresh Chicken: 아 푸ㅡ쉬죨라ㅣ느리네
2016-04-20 19:24 Fresh Chicken: 아 그리고 시로꺼 인피니티도
2016-04-20 19:25 Fresh Chicken: 내가 좀 개조많이함
2016-04-20 19:25 Fresh Chicken: http://puu.sh/op8MQ/2989011d9f.osz
2016-04-20 19:25 Fresh Chicken: 히얼 유 알
2016-04-20 19:25 jakads: 오옹
2016-04-20 19:25 jakads: 됐다
2016-04-20 19:27 jakads: 뭐지
2016-04-20 19:27 jakads: 엄청난 패턴덕분에
2016-04-20 19:27 Fresh Chicken: 죨라깔끔하게 치네
2016-04-20 19:27 jakads: 체감난이도의 상태가
2016-04-20 19:28 Fresh Chicken: (이것은 4.54이다)
2016-04-20 19:28 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:28 jakads: ㅁㅊㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:28 Fresh Chicken: 여기
2016-04-20 19:28 jakads: 5성느낌임 진심
2016-04-20 19:28 Fresh Chicken: 난이도값 제대로 하는건
2016-04-20 19:28 Fresh Chicken: 베이직하고 엑라밖에없음
2016-04-20 19:28 Fresh Chicken: 근데 저거
2016-04-20 19:28 Fresh Chicken: 치기쉽게짤려고
2016-04-20 19:28 Fresh Chicken: 짤려면
2016-04-20 19:28 Fresh Chicken: 노트를 더넣어야되거든
2016-04-20 19:28 Fresh Chicken: 그럼 5성물렙됨 또
2016-04-20 19:28 jakads: PP PP PP PP PP PP 막 이러겠지
2016-04-20 19:28 Fresh Chicken: 존나 어이가없음;
2016-04-20 19:28 Fresh Chicken: 이미 잘듣고있찌
2016-04-20 19:28 jakads: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:29 jakads: 왕 잠만
2016-04-20 19:29 jakads: 이거 그래비티보다 어려움 ㄹㅇ
2016-04-20 19:29 Fresh Chicken: owo
2016-04-20 19:31 jakads: 아니 이게 뭐시여
2016-04-20 19:31 Fresh Chicken: 끵
2016-04-20 19:31 jakads: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:31 Fresh Chicken: 일단 어디가 문제되는지는
2016-04-20 19:31 Fresh Chicken: 200프로 알았당
2016-04-20 19:31 jakads: 01:58:474 - 이거 왜 2개
2016-04-20 19:32 jakads: 이거 하나 찾아줌
2016-04-20 19:32 jakads: ㄱㅇㄷ
2016-04-20 19:32 Fresh Chicken: 01:40:662 - 여기무조건 고쳐야겠군
2016-04-20 19:32 Fresh Chicken: 그러게?
2016-04-20 19:32 Fresh Chicken: 왜 2개지
2016-04-20 19:32 Fresh Chicken: 시로불러와!!!!!!!!!!!!!!!!!!!
2016-04-20 19:32 jakads: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:32 Fresh Chicken: 근데 이게 즐기기에는
2016-04-20 19:32 Fresh Chicken: 더 낫지않음 그랲보다?>
2016-04-20 19:32 jakads: 난이도값을 함
2016-04-20 19:32 Fresh Chicken: 그래비티는 물렙이구나...
2016-04-20 19:33 jakads: ㅎㅎ
2016-04-20 19:33 jakads: 와 이거 히트사운드가 있었구나
2016-04-20 19:33 jakads: 아 당연히 있겠지만
2016-04-20 19:33 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:33 Fresh Chicken: 없으면 버블을 어케받닠ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:33 jakads: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:33 jakads: 근데 히트사운드 들을 여유가 없엌
2016-04-20 19:33 Fresh Chicken: ㄹㅇ;;
2016-04-20 19:33 Fresh Chicken: 근데 이거
2016-04-20 19:33 Fresh Chicken: 뭐라고해야되지
2016-04-20 19:34 Fresh Chicken: 인피가 후반부터는
2016-04-20 19:34 Fresh Chicken: 그랲이랑 거의 차이가 없다고 해야되나
2016-04-20 19:34 Fresh Chicken: 그게좀 문제인듯
2016-04-20 19:34 jakads: 후살때문에 난이도 올라갔을수도
2016-04-20 19:34 Fresh Chicken: 솔직히 그래비티는
2016-04-20 19:34 Fresh Chicken: 12-34 이게
2016-04-20 19:34 Fresh Chicken: 다올렸음ㄹㅇ;
2016-04-20 19:34 jakads: 어머 그거밖에 없지 않나요
2016-04-20 19:34 jakads: 읍읍
2016-04-20 19:35 jakads: 아 그리고 익저에 00:01:638 - 00:01:873 - 01:57:185 - 추가 플리즈
2016-04-20 19:35 Fresh Chicken: 헉
2016-04-20 19:35 jakads: 플레이하면서 모딩
2016-04-20 19:35 jakads: 데헷
2016-04-20 19:35 Fresh Chicken: 아 걔네들
2016-04-20 19:35 Fresh Chicken: 일부러 안넣은거 ㅇㅇ
2016-04-20 19:35 jakads: 아 일부러 안넣음?
2016-04-20 19:35 Fresh Chicken: 거기약간 끊기는듯한 소리있는데 익저에는 그냥 넣지말자 이런식으로
2016-04-20 19:35 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:35 Fresh Chicken: ㅇㅇ
2016-04-20 19:35 jakads: 01:56:951 (116951|3) - 그럼 이스키 반역자임
2016-04-20 19:36 Fresh Chicken: 그렇네?
2016-04-20 19:36 Fresh Chicken: 이씹새끼
2016-04-20 19:36 Fresh Chicken: 넌 처형이야
2016-04-20 19:36 jakads: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:36 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ굳굳
2016-04-20 19:36 Fresh Chicken: 02:00:701 (120701|2) - 여기또잇네
2016-04-20 19:37 jakads: 걔 죽일거면 00:05:388 (5388|0) - 얘도
2016-04-20 19:37 Fresh Chicken: 이미 죽였지
2016-04-20 19:37 Fresh Chicken: ㅎ
2016-04-20 19:37 Fresh Chicken: 반역자
2016-04-20 19:37 Fresh Chicken: 다찾아서
2016-04-20 19:37 Fresh Chicken: 처형암
2016-04-20 19:37 Fresh Chicken: 함
2016-04-20 19:37 Fresh Chicken: 굳굳 모딩 굳
2016-04-20 19:37 jakads: 굳
2016-04-20 19:37 jakads: 왜 갑자기 irc가 됐지
2016-04-20 19:37 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ그러개
2016-04-20 19:37 Fresh Chicken: 근데 너 이거 모딩한적있나?
2016-04-20 19:38 jakads: ㅇㅇ 아마
2016-04-20 19:38 jakads: 02:05:564 (125564|3,125564|2,125798|0,125798|1,126033|2,126033|3,126267|2,126267|1) - 이거
2016-04-20 19:38 Fresh Chicken: 잠시만쓰레드확인좀
2016-04-20 19:38 jakads: 원래 1/1 스냅에 딱딱 맞았잖아
2016-04-20 19:38 jakads: 그거 1/4씩 치우치게 하라고 한 모더가 나였음 ㅋㅋㅋㅋㅋㅋ
2016-04-20 19:38 Fresh Chicken: 아ㅓ맞아
2016-04-20 19:38 Fresh Chicken: 했었지
2016-04-20 19:38 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:38 Fresh Chicken: 쿠도는 유감
2016-04-20 19:38 Fresh Chicken: ㅠㅠ
2016-04-20 19:38 jakads: 흥칫뿡
2016-04-20 19:38 Fresh Chicken: 아니면 뭐 나중에 디나이당해도되니까
2016-04-20 19:38 Fresh Chicken: 하나 더 받아가실?
2016-04-20 19:38 jakads: 엌
2016-04-20 19:38 jakads: 꿀
2016-04-20 19:39 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ저거 두번했다 저 로그는 지우고
2016-04-20 19:39 Fresh Chicken: 업로드 ㄱㄱ 쿠도줄게
2016-04-20 19:39 jakads: ㅇㅋㅇㅋ
여담
2016-04-20 19:39 jakads: 이렇게 병맛인 irc는 처음 해보는데
2016-04-20 19:39 jakads: 어 치킨왔다
2016-04-20 19:39 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-04-20 19:39 Fresh Chicken: 헐 치킨
2016-04-20 19:39 jakads: 40분만에 옴
2016-04-20 19:39 jakads: 개배고픔
2016-04-20 19:39 Fresh Chicken: 미친 개느리네
2016-04-20 19:39 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ맛나게 먹어
2016-04-20 19:40 jakads: 냠냠

개맛있음 ㄹㅇ

이거 랭크 언제 됩니까
pp좀 먹고 싶은데
well how2korean xD?
Arzenvald
have you find any BN who willing to qualify this because AAARRGRHHGHGH for god sake...
its been too long to wait for this ranked!

chicken please confirm soon so i could do check and qualify this asap.. FML

AND YESS, DON'T ASK WHY I COME BACK BECAUSE I LOVE THIS MAP SO MUCH

[General]
Meta : fine
Timing : -1 ms?
aimod : clean
Background : SDVX why... the jacket looks awful tbh.. i enlarge the image blah blah with small jpg compression blah blah here's the better image for your bg, less blurry
image inside

sound moltex tbh



or



[BASIC]
00:20:154 & 01:40:544 add in 4 layer the burst (plus the intersection between stanza)

dat spacing in 01:51:326.. actually genius.. nice

but hey 02:03:396 (123396|2) - make these ending part has LN double for climax, its ok to have N icon basic diff anyway

[NOVICE]
awesome

[ADVANCED]
01:46:580 (106580|1,106638|2,106814|1,106873|2,107048|1,107107|2,107283|1,107341|2) - ctrl+h or other equivalent pattern? next stanza have long stair section so changing this one would works better

continue later..
SpectorDG
OMG!!

TimE For Blastix Riotz !
Topic Starter
Aruel

ajeemaniz wrote:

have you find any BN who willing to qualify this because AAARRGRHHGHGH for god sake...
its been too long to wait for this ranked!

chicken please confirm soon so i could do check and qualify this asap.. FML

AND YESS, DON'T ASK WHY I COME BACK BECAUSE I LOVE THIS MAP SO MUCH

[General]
Meta : fine
Timing : -1 ms? - 1ms difference is fine I guess owo)
aimod : clean
Background : SDVX why... the jacket looks awful tbh.. i enlarge the image blah blah with small jpg compression blah blah here's the better image for your bg, less blurry
image inside

sound moltex tbh



or


Fixed!
[BASIC]
00:20:154 & 01:40:544 add in 4 layer the burst (plus the intersection between stanza)

dat spacing in 01:51:326.. actually genius.. nice

but hey 02:03:396 (123396|2) - make these ending part has LN double for climax, its ok to have N icon basic diff anyway

[NOVICE]
awesome

[ADVANCED]
01:46:580 (106580|1,106638|2,106814|1,106873|2,107048|1,107107|2,107283|1,107341|2) - ctrl+h or other equivalent pattern? next stanza have long stair section so changing this one would works better -Changed with different way

continue later..
No reply means fix! Thanks for checking Usagi really!!!!! ;ㅅ;
DeletedUser_259972

ajeemaniz wrote:


sound moltex tbh
my next profile pic tbh

Lina Sintyadewi wrote:

well how2korean xD?
good question 8-)

how about spamming ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ?
Pang
응 니꼬추
Arzenvald
lets roll

[EXHAUST]
01:15:291 (75291|3) - move to 01:15:349 (75349|3) - silly
01:42:419 (102419|3,102449|2,102478|1,102507|0) - i'd suggest you to use LN instead AND in Jinjin's EXTRA, change the LN into 1/8.. better difficulty curve imo

[Jinjin's EXTRA]
clean, and this diff is the limit i could pass..
00:25:779 (25779|2) - to 2


[Shirou's INFINITE]
01:43:240 (103240|0) - 01:43:709 (103709|1) - missing finish hitsound?
faack too awesome

[Moltex]
01:39:080 - add doublets here


[overall]
original 12 34 12 34 will be remembered.. GO!
YatsuKaori

ajeemaniz wrote:

lets roll

[EXHAUST]
01:15:291 (75291|3) - move to 01:15:349 (75349|3) - silly
01:42:419 (102419|3,102449|2,102478|1,102507|0) - i'd suggest you to use LN instead AND in Jinjin's EXTRA, change the LN into 1/8.. better difficulty curve imo

[Jinjin's EXTRA]
clean, and this diff is the limit i could pass..
00:25:779 (25779|2) - to 2


[Shirou's INFINITE]
01:43:240 (103240|0) - 01:43:709 (103709|1) - missing finish hitsound?
faack too awesome

[Moltex]
01:39:080 - add doublets here


[overall]
original 12 34 12 34 will be remembered.. GO!
wait who are you?
ga jadi pensi mas?
Topic Starter
Aruel

ajeemaniz wrote:

lets roll

[EXHAUST]
01:15:291 (75291|3) - move to 01:15:349 (75349|3) - silly - I'm idiot XD
01:42:419 (102419|3,102449|2,102478|1,102507|0) - i'd suggest you to use LN instead AND in Jinjin's EXTRA, change the LN into 1/8.. better difficulty curve imo

[Jinjin's EXTRA]
clean, and this diff is the limit i could pass..
00:25:779 (25779|2) - to 2


[Shirou's INFINITE]
01:43:240 (103240|0) - 01:43:709 (103709|1) - missing finish hitsound?
faack too awesome

[Moltex]
01:39:080 - add doublets here - For some difference with other double notes ;w;


[overall]
original 12 34 12 34 will be remembered.. GO!
Fixed Shirou's INF myself because he leaves to me for it
Other things are all applied!
Arzenvald
good job achieving 150+ favorites in pending!
good luck on qualification! enjoy :D
Topic Starter
Aruel

ajeemaniz wrote:

good job achieving 150+ favorites in pending!
good luck on qualification! enjoy :D
Oh my god dreams come true...
Really thank you Usagi!!!!!
Adinata28
My gosh. ;w;
Hydria
RuberusuScarlet
おめでとう!!!
Akasha-
Congratulation
Daikyi
move all notes to 4 for real hardest map kd pls
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