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Camellia as "Bang Riot" - Blastix Riotz [OsuMania]

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Jinjin

DJPop wrote:

~BASIC~

~Jinjin's EXTRA~
00:17:869 - add some notes (I noticed sound here) Added ^^
00:21:619 - ^ ^
00:22:673 (22673|0) - remove, no kick sounds here okiee
01:33:220 (93220|2) - ^ It's for the simplification of 1/8 ;w; so i'll keep it~
thanks~

http://pastebin.com/0ijSXcvR Update
Nanatsu
[Crz]Player

Nanatsu wrote:


22222222
Feerum
Would say thats the only way to pass the Gravity: https://vine.co/v/e2I1jOgr7zW

Take some stars :3/
Topic Starter
Aruel
Thanks for kudosu stars Fee!
abraker
_FrEsH_ChICkEn_ pushing mapping limits at its finest!
MadBricktree
isn't this song's BPM 512, not 256?

info source
Topic Starter
Aruel

Minseo2000 wrote:

isn't this song's BPM 512, not 256?

info source
Actually 512 but can be use with 256. Also basically BPM of Bangin' Burst is 468 too.
I don't know how much time I took same question.
MadBricktree

_FrEsH_ChICkEn_ wrote:

Minseo2000 wrote:

isn't this song's BPM 512, not 256?

info source
Actually 512 but can be use with 256. Also basically BPM of Bangin' Burst is 468 too.
I don't know how much time I took same question.
just posted since i haven't noticed anyone mentioning it in this thread =\
GAMI
maybe this pic is good for the BG ? owo
Lirai
Hi chicken, sorry for take so long

Mods
For all Difficulty
00:25:896 - remove hitsound. no has big sound for F and C

00:40:896 (40896|2) - add C
[BASIC]
00:14:646 (14646|3) - move to 1 for more easier pattern, it will be hard to easy players

00:18:396 - ~ 00:20:037 - Change to something other pattern. It is really not fit with here

00:22:615 (22615|0) - move to 3, 00:22:263 (22263|1,22615|0) - it looks heavy only left hand

00:31:111 (31111|3) - missing whistle hitsound

00:44:646 (44646|2,44880|1,45115|2,45349|1) - try to change this pattern, too hard unnecessarily

00:45:584 - http://puu.sh/nCH55/93fbb5c596.png is more comfortable to playing

00:58:826 (58826|2,59177|1) - move to 4.1 seems much better

01:24:959 (84959|2) - move to 4, no need jack with 01:24:373 (84373|2) - this

01:38:084 (98084|1,98259|2,98435|1,98611|2) - http://puu.sh/nuzap/1cd35b6845.png is more better i think
[NOVICE]
00:02:576 (2576|2) - move to 4 for more comfortable pattern

00:11:541 (11541|1,11716|1) - move to 1, 1 is too empty and 00:11:365 (11365|1,11541|1,11716|1) - it doesn't need jack. even it is not same sound

00:14:646 (14646|0) - move to 3 ^

00:24:138 (24138|1) - remove, ADV don't have note here also i don't think normal diff needs note in here

00:27:537 (27537|2) - remove for pitch balancy, check same part

00:49:334 (49334|0) - move to 2, it will hard for normal players

00:51:677 (51677|2) - switch the column to 4, too heavy only 2.3 but seems don't have to make pattern like this

01:27:771 - http://puu.sh/nv5ED/5bbe5025e6.png

01:41:365 (101365|3,101482|2,101599|1) - does it follow the vocal only? i can hear the 1/2 vocal and 1/3 beat.

01:43:474 (103474|1) - move to 1, ^
[ADVANCED]
00:04:334 (4334|3,4451|2,4568|3,4685|2) - Try to change it, too heavy at right

00:08:962 - http://puu.sh/nuzDQ/924de509a1.png

00:22:498 - add the note. feels too empty

00:25:544 (25544|2) - move to 1, no need jack in here

00:26:834 (26834|3,26834|2,26951|0,26951|1,27185|1,27185|0,27302|2,27302|3) - suggest to use only one note each others or follow the 1/4, much fit with this sound and can reduce useless notes.

01:00:466 - change it to something other patterns, it is too unnecessarily hard pattern

01:27:771 - ^

01:20:505 (80505|1) - move to 4, looks better

01:36:736 (96736|2) - remove, it is unnecessarily i think. even other difficulties don't have note in here.

01:40:427 (100427|0) - remove for consistency your pattern

01:43:826 - http://puu.sh/nCHqW/0a408fed43.png
[EXHAUST]
00:06:209 - ~ 00:06:443 - does it really have 1/4

00:10:837 - http://puu.sh/nuA2A/950a4f3c33.png

00:17:986 (17986|1) - should be 00:17:869 - here i guess

00:20:388 (20388|0,20447|1,20505|2,20564|1,20623|0) - ctrl + h, 00:20:095 (20095|0,20271|0,20388|0) - it is too heavy

00:24:959 (24959|1) - move to 3 00:24:841 (24841|1,24959|1,25076|1,25193|1) - ^

00:33:513 (33513|0) - move to 2, just my personal suggestion.

01:15:935 (75935|2) - move to 1, seems more comfortable

01:24:841 - add one, same sound with 01:24:373 (84373|0,84373|1,84548|1,84548|2,84724|3,84724|2) -

02:01:052 - ~ 02:01:990 - i don't think it has 1/4 sound
[Jinjin's EXTRA]
00:06:209 - ~ 00:06:443 - same with EXH, does it have 1/4?

00:09:021 (9021|3) - move to 1, seems more comfortable.

00:28:767 - add one to 4? seems better

00:33:630 - 00:34:099 - add a one note each others, here has big sound also hitsound too. 00:37:380 - this part is kinda similar part and you used two notes without 00:38:318 - here

01:15:349 (75349|2) - normal note is more better, no has ln sound i think
[Shirou's INFINITE]
00:06:209 - ~ 00:06:443 - same with EXH

00:22:380 (22380|3,22439|2) - suggest to remove this, unnecessary note i think

00:26:013 (26013|3) - move to 3, seems more better

00:27:009 (27009|1,27361|2) - these two notes are should be nm note.

00:37:439 - missing note

01:32:634 (92634|2) - remove this or 01:32:400 - add a one note here for consistency your pattern

01:38:201 (98201|2) - remove W, W hitsound should be 01:38:318 (98318|2) - here
[GRAVITY]
00:06:209 - ~ 00:06:443 - same with EXH

00:19:099 (19099|3) - move to 3, 00:18:865 (18865|3,18982|3,19099|3,19216|3) - it's too long

00:19:216 (19216|0) - move to 2, 00:19:099 (19099|0,19216|0,19334|0,19451|0) - same reason

00:20:037 (20037|3,20037|2,20095|1,20095|0,20154|3,20154|2,20212|0,20212|1) - ctrl + h and 00:20:271 (20271|3,20271|2,20271|1) - make it 124 notes. for making consistency on your pattern

00:25:310 (25310|3,25310|1,25369|0,25369|2,25427|3,25427|1) - 23-14-23 is be better i think, nicely fit with 00:25:076 (25076|0,25076|3,25134|2,25134|1,25193|0,25193|3) - this

00:25:896 (25896|0,25896|1) - remove one note, don't have big sound for using two notes here

00:45:701 (45701|1,45701|2,45759|3,45759|0,45818|1,45818|2,45876|0,45876|3,46052|2,46052|3,46111|0,46111|1,46169|2,46169|3,46228|1,46228|0) - it is too overmapped imo, it is just scratch sound so no need two notes

01:13:865 (73865|1,74021|2,74177|3) - ctrl + h, seems more better i think, just my personal suggestion

01:35:974 (95974|2) - move to 2, 01:35:623 (95623|2,95740|2,95857|2,95974|2,96091|2,96209|2,96326|2,96443|2) - toooo long

01:38:787 (98787|0,98845|1,98904|0,98962|1) - stairs pattern is more better, really fit with this part and looks nice

01:44:294 (104294|1,104294|2,104412|3,104412|1) - seems you are just following vocal but two notes are too overed i think. reduce a one note each others

02:01:052 - ~ 02:01:990 - i don't think it has 1/4 sound
Topic Starter
Aruel

DE-CADE wrote:

Hi chicken, sorry for take so long

Mods
For all Difficulty
00:25:896 - remove hitsound. no has big sound for F and C

00:40:896 (40896|2) - add C
[BASIC]
00:14:646 (14646|3) - move to 1 for more easier pattern, it will be hard to easy players

00:18:396 - ~ 00:20:037 - Change to something other pattern. It is really not fit with here

00:22:615 (22615|0) - move to 3, 00:22:263 (22263|1,22615|0) - it looks heavy only left hand

00:31:111 (31111|3) - missing whistle hitsound

00:44:646 (44646|2,44880|1,45115|2,45349|1) - try to change this pattern, too hard unnecessarily

00:45:584 - http://puu.sh/nCH55/93fbb5c596.png is more comfortable to playing

00:58:826 (58826|2,59177|1) - move to 4.1 seems much better

01:24:959 (84959|2) - move to 4, no need jack with 01:24:373 (84373|2) - this

01:38:084 (98084|1,98259|2,98435|1,98611|2) - http://puu.sh/nuzap/1cd35b6845.png is more better i think
[NOVICE]
00:02:576 (2576|2) - move to 4 for more comfortable pattern

00:11:541 (11541|1,11716|1) - move to 1, 1 is too empty and 00:11:365 (11365|1,11541|1,11716|1) - it doesn't need jack. even it is not same sound

00:14:646 (14646|0) - move to 3 ^

00:24:138 (24138|1) - remove, ADV don't have note here also i don't think normal diff needs note in here

00:27:537 (27537|2) - remove for pitch balancy, check same part

00:49:334 (49334|0) - move to 2, it will hard for normal players

00:51:677 (51677|2) - switch the column to 4, too heavy only 2.3 but seems don't have to make pattern like this

01:27:771 - http://puu.sh/nv5ED/5bbe5025e6.png

01:41:365 (101365|3,101482|2,101599|1) - does it follow the vocal only? i can hear the 1/2 vocal and 1/3 beat.

01:43:474 (103474|1) - move to 1, ^
[ADVANCED]
00:04:334 (4334|3,4451|2,4568|3,4685|2) - Try to change it, too heavy at right

00:08:962 - http://puu.sh/nuzDQ/924de509a1.png

00:22:498 - add the note. feels too empty

00:25:544 (25544|2) - move to 1, no need jack in here

00:26:834 (26834|3,26834|2,26951|0,26951|1,27185|1,27185|0,27302|2,27302|3) - suggest to use only one note each others or follow the 1/4, much fit with this sound and can reduce useless notes.

01:00:466 - change it to something other patterns, it is too unnecessarily hard pattern

01:27:771 - ^

01:20:505 (80505|1) - move to 4, looks better

01:36:736 (96736|2) - remove, it is unnecessarily i think. even other difficulties don't have note in here.

01:40:427 (100427|0) - remove for consistency your pattern

01:43:826 - http://puu.sh/nCHqW/0a408fed43.png
[EXHAUST]
00:06:209 - ~ 00:06:443 - does it really have 1/4

00:10:837 - http://puu.sh/nuA2A/950a4f3c33.png

00:17:986 (17986|1) - should be 00:17:869 - here i guess

00:20:388 (20388|0,20447|1,20505|2,20564|1,20623|0) - ctrl + h, 00:20:095 (20095|0,20271|0,20388|0) - it is too heavy

00:24:959 (24959|1) - move to 3 00:24:841 (24841|1,24959|1,25076|1,25193|1) - ^

00:33:513 (33513|0) - move to 2, just my personal suggestion.

01:15:935 (75935|2) - move to 1, seems more comfortable

01:24:841 - add one, same sound with 01:24:373 (84373|0,84373|1,84548|1,84548|2,84724|3,84724|2) -

02:01:052 - ~ 02:01:990 - i don't think it has 1/4 sound
[GRAVITY]
00:06:209 - ~ 00:06:443 - same with EXH

00:19:099 (19099|3) - move to 3, 00:18:865 (18865|3,18982|3,19099|3,19216|3) - it's too long

00:19:216 (19216|0) - move to 2, 00:19:099 (19099|0,19216|0,19334|0,19451|0) - same reason

00:20:037 (20037|3,20037|2,20095|1,20095|0,20154|3,20154|2,20212|0,20212|1) - ctrl + h and 00:20:271 (20271|3,20271|2,20271|1) - make it 124 notes. for making consistency on your pattern

00:25:310 (25310|3,25310|1,25369|0,25369|2,25427|3,25427|1) - 23-14-23 is be better i think, nicely fit with 00:25:076 (25076|0,25076|3,25134|2,25134|1,25193|0,25193|3) - this

00:25:896 (25896|0,25896|1) - remove one note, don't have big sound for using two notes here

00:45:701 (45701|1,45701|2,45759|3,45759|0,45818|1,45818|2,45876|0,45876|3,46052|2,46052|3,46111|0,46111|1,46169|2,46169|3,46228|1,46228|0) - it is too overmapped imo, it is just scratch sound so no need two notes

01:13:865 (73865|1,74021|2,74177|3) - ctrl + h, seems more better i think, just my personal suggestion

01:35:974 (95974|2) - move to 2, 01:35:623 (95623|2,95740|2,95857|2,95974|2,96091|2,96209|2,96326|2,96443|2) - toooo long

01:38:787 (98787|0,98845|1,98904|0,98962|1) - stairs pattern is more better, really fit with this part and looks nice

01:44:294 (104294|1,104294|2,104412|3,104412|1) - seems you are just following vocal but two notes are too overed i think. reduce a one note each others

02:01:052 - ~ 02:01:990 - i don't think it has 1/4 sound

Thanks for checking CADE!! No reply means fix! That means all fixed!!
Pang
안돼
Jinjin

DE-CADE wrote:

Hi chicken, sorry for take so long
[Jinjin's EXTRA]
00:06:209 - ~ 00:06:443 - same with EXH, does it have 1/4? Removed places where 1/4 was not audible

00:09:021 (9021|3) - move to 1, seems more comfortable. Applied

00:28:767 - add one to 4? seems better Added

00:33:630 - 00:34:099 - add a one note each others, here has big sound also hitsound too. 00:37:380 - this part is kinda similar part and you used two notes without 00:38:318 - here Emphasized some different parts instead, i think this works better

01:15:349 (75349|2) - normal note is more better, no has ln sound i think changed the LNs a bit
Thanks~

Update: http://pastebin.com/0DUhEqzX
Topic Starter
Aruel
Updated Jinjin's and Shirou's difficulties.
Shirou can't fix his difficulty due to his irl so I took it instead him. All applied!
Lirai
Last Check before bubble

[NOVICE]
00:43:709 (43709|0,43943|1,44177|2) - I suggest u to change this into LN instead of stair

[ADVANCED]
00:07:263 - add to 3
00:07:498 - add to 2, missing 1/4

00:08:787 - add to 4
00:09:724 - add to 2
00:10:662 - add to 4, should represent the scratch sound here, also good for hit timing for player

00:27:771 (27771|1,27888|3) - delete this double
00:27:830 - add to 3 for short stair instead

[EXHAUST]
00:13:709 - http://puu.sh/nPYM1/9635154198.jpg
01:28:709 - http://puu.sh/nPZ4L/68c68bfccd.jpg , better pattern instead kamui
CLSW
Oh my god it happens
-BANGKE-
hype?!
Topic Starter
Aruel

DE-CADE wrote:

Last Check before bubble

[NOVICE]
00:43:709 (43709|0,43943|1,44177|2) - I suggest u to change this into LN instead of stair

[ADVANCED]
00:07:263 - add to 3
00:07:498 - add to 2, missing 1/4

00:08:787 - add to 4
00:09:724 - add to 2
00:10:662 - add to 4, should represent the scratch sound here, also good for hit timing for player

00:27:771 (27771|1,27888|3) - delete this double
00:27:830 - add to 3 for short stair instead - Seems just 1/2 is more good to playing :3

[EXHAUST]
00:13:709 - http://puu.sh/nPYM1/9635154198.jpg -I wanted to make some gap with other patterns like these 00:12:830 (12830|2,12888|3,12947|1,13005|0,13064|2,13123|3,13181|1,13240|0,13298|2,13357|3) - , more be harder be harder... like this owo
01:28:709 - http://puu.sh/nPZ4L/68c68bfccd.jpg , better pattern instead kamui
No reply = All applied!
Thanks for re-check CADE!!
Lirai
Thanks for Discuss about rejected mod. Im cool with it

Bubbled.
-[ AmiShici ]-
Go quali xD
Topic Starter
Aruel

DE-CADE wrote:

Thanks for Discuss about rejected mod. Im cool with it

Bubbled.
Thanks for Bubble CADE!!
erlinadewi-
go go go for quali.... ><

WUJU TETETEI
Pope Gadget
Coming from someone who is fast enough to be able to 99 Speed of Link, GRAVITY is still genuinely unplayable.
I have no pleasure in asking this but I plead you to please just scrap it to save the sanity of everybody.

These are 3 consecutive plays to show that I'm not spouting bull for some sort of grudge.



All plays show consistent areas where the patterns are simply way too difficult for anybody to keep up with.

For instance;

256bpm 1/4 minijack equates to a necessary speed of 17 notes per second on one specific key. This is way too absurd to keep up with. Literally nobody can hit these without it being a complete and utter fluke.

By far the biggest problem though is how you've consistently used split jumptrills as a casual counterpart to regular jumptrills. Both are not synonymous in difficulty and split jumptrills are way too damn awkward to play effectively over prolonged periods.

This is a regular jumptrill. This is okay (albeit overused but that's because the song is awful).


This is a split jumptrill. This is not okay. This requires twice the speed necessary, and it isn't fun in the slightest.


Additionally, 256bpm 1/8th snaps are so unreadable, it's just a blur to anyone trying to play it legitimately.


Again, no h8 but I and I'm sure a few other people would seriously recommend you just take another look at stuff.

Thanks, and sorry.
Topic Starter
Aruel

Pope Gadget wrote:

Coming from someone who is fast enough to be able to 99 Speed of Link, GRAVITY is still genuinely unplayable.
I have no pleasure in asking this but I plead you to please just scrap it to save the sanity of everybody.

These are 3 consecutive plays to show that I'm not spouting bull for some sort of grudge.



All plays show consistent areas where the patterns are simply way too difficult for anybody to keep up with.

For instance;

256bpm 1/4 minijack equates to a necessary speed of 17 notes per second on one specific key. This is way too absurd to keep up with. Literally nobody can hit these without it being a complete and utter fluke.

By far the biggest problem though is how you've consistently used split jumptrills as a casual counterpart to regular jumptrills. Both are not synonymous in difficulty and split jumptrills are way too damn awkward to play effectively over prolonged periods.

This is a regular jumptrill. This is okay (albeit overused but that's because the song is awful).


This is a split jumptrill. This is not okay. This requires twice the speed necessary, and it isn't fun in the slightest.


Additionally, 256bpm 1/8th snaps are so unreadable, it's just a blur to anyone trying to play it legitimately.


Again, no h8 but I and I'm sure a few other people would seriously recommend you just take another look at stuff.

Thanks, and sorry.
First, thanks for checking my map Pope!

And I will explain why I want to keep this patterns.

256bpm 1/4 minijack equates to a necessary speed of 17 notes per second on one specific key. This is way too absurd to keep up with. Literally nobody can hit these without it being a complete and utter fluke.

- Actually I have consider about this one because I can't play 7K map well, so I asked to a lot of 4K pro players and I got sure that pattern is not serious problem.

This is a split jumptrill. This is not okay. This requires twice the speed necessary, and it isn't fun in the slightest.

-It also my one of problem of this difficulties, I know it is really hard pattern but I don't want to just make 12-34 trills again at last booming part, it is really hard to full combo but it is not impossible pattern, also I saw some peoples get FC for it. Without it, I thought about STD players, they are playing only two fingers but even get FC at 270BPM maps.

Additionally, 256bpm 1/8th snaps are so unreadable, it's just a blur to anyone trying to play it legitimately.

-I tried to fix it close to play better but it is my best.

Thanks for check this map again Pope! and sorry for negative reply. ;w;
Pope Gadget

Fresh Chicken wrote:

First, thanks for checking my map Pope!
no problemo

Fresh Chicken wrote:

And I will explain why I want to keep this patterns.

256bpm 1/4 minijack equates to a necessary speed of 17 notes per second on one specific key. This is way too absurd to keep up with. Literally nobody can hit these without it being a complete and utter fluke.

- Actually I have consider about this one because I can't play 7K map well, so I asked to a lot of 4K pro players and I got sure that pattern is not serious problem.
Mind me asking who? lol

Fresh Chicken wrote:

This is a split jumptrill. This is not okay. This requires twice the speed necessary, and it isn't fun in the slightest.

-It also my one of problem of this difficulties, I know it is really hard pattern but I don't want to just make 12-34 trills again at last booming part, it is really hard to full combo but it is not impossible pattern, also I saw some peoples get FC for it. Without it, I thought about STD players, they are playing only two fingers but even get FC at 270BPM maps.
STD players can trill 270 bpm with their best hand, not both - and even then, it isn't for a great period of time.
My main problem with sections like this is more in terms of accuracy than full comboing. The section is possible to FC, I've done it before and I'm sure I can do it again, but I guarantee that every FC of that section yields a lot of unfair 200s and perhaps 100s.

Fresh Chicken wrote:

Additionally, 256bpm 1/8th snaps are so unreadable, it's just a blur to anyone trying to play it legitimately.

-I tried to fix it close to play better but it is my best.
Fair enough, esp. since it's one of my weaker points of issue.

Fresh Chicken wrote:

Thanks for check this map again Pope! and sorry for negative reply. ;w;
no problemo

P.S. stankill spent 20 minutes making a great big edit to GRAVITY and I seriously recommend taking inspiration from it, if not just outright using it.
Halogen-
Another problem that your map inherently suffers from is a lack of pattern differentiation. Even if you were to make these patterns better, an overwhelming majority of the map is structured on the basis of jumptrilling/double trilling; it goes without saying that this map is incredibly hard, but it's also quite boring. It's not fun to play because the patterns don't really change all that much.

Shirou's INF does a great job of laying out a foundation for a map that is extremely hard, while still having decent pattern differentiation throughout in a way that is worth practicing. Jinjin's Extra does even better than that. Those two difficulties are great as higher end maps for this set; GRAVITY on the other hand sticks out like a sore thumb and looks substantially less polished.

I'll go on the record, out in the open, and say that (in my opinion), this mapset should never be ranked with that GRAVITY difficulty in it, at least - not anywhere near its current state.

===

EDIT: not allowing this to go backpaged:

Pope Gadget wrote:

Fresh Chicken wrote:

First, thanks for checking my map Pope!
no problemo

Fresh Chicken wrote:

And I will explain why I want to keep this patterns.

256bpm 1/4 minijack equates to a necessary speed of 17 notes per second on one specific key. This is way too absurd to keep up with. Literally nobody can hit these without it being a complete and utter fluke.

- Actually I have consider about this one because I can't play 7K map well, so I asked to a lot of 4K pro players and I got sure that pattern is not serious problem.
Mind me asking who? lol

Fresh Chicken wrote:

This is a split jumptrill. This is not okay. This requires twice the speed necessary, and it isn't fun in the slightest.

-It also my one of problem of this difficulties, I know it is really hard pattern but I don't want to just make 12-34 trills again at last booming part, it is really hard to full combo but it is not impossible pattern, also I saw some peoples get FC for it. Without it, I thought about STD players, they are playing only two fingers but even get FC at 270BPM maps.
STD players can trill 270 bpm with their best hand, not both - and even then, it isn't for a great period of time.
My main problem with sections like this is more in terms of accuracy than full comboing. The section is possible to FC, I've done it before and I'm sure I can do it again, but I guarantee that every FC of that section yields a lot of unfair 200s and perhaps 100s.

Fresh Chicken wrote:

Additionally, 256bpm 1/8th snaps are so unreadable, it's just a blur to anyone trying to play it legitimately.

-I tried to fix it close to play better but it is my best.
Fair enough, esp. since it's one of my weaker points of issue.

Fresh Chicken wrote:

Thanks for check this map again Pope! and sorry for negative reply. ;w;
no problemo

P.S. stankill spent 20 minutes making a great big edit to GRAVITY and I seriously recommend taking inspiration from it, if not just outright using it.
Shoegazer

Fresh Chicken wrote:

256bpm 1/4 minijack equates to a necessary speed of 17 notes per second on one specific key. This is way too absurd to keep up with. Literally nobody can hit these without it being a complete and utter fluke.

- Actually I have consider about this one because I can't play 7K map well, so I asked to a lot of 4K pro players and I got sure that pattern is not serious problem.
The minijack per se is fine. The problem is the transition into the minijack. You have about 3 minijack patterns like this (though the third one ends with a quad), but the first one is considerably easier since it's a [12][34] jumptrill leading into a triple. However, if you have a transition like this, it's considerably harder because first you're hitting 256 BPM one hand trills (through finger motion), then you have to use your wrist to hit the minijack - which is a completely separate muscle, making it much harder. It's also extra punishing because you'd also take an accuracy hit from the next couple of notes in the second column because of how the osu!mania engine works. Compare this to the first time you placed a minijack ( 00:20:037 - ) and you'd notice that you're using wrist motion entirely for that pattern.

I'd recommend you to change the second minijack transition to [12][34] or [43][21] jumptrills with a triple at the end.

This is a split jumptrill. This is not okay. This requires twice the speed necessary, and it isn't fun in the slightest.

-It also my one of problem of this difficulties, I know it is really hard pattern but I don't want to just make 12-34 trills again at last booming part, it is really hard to full combo but it is not impossible pattern, also I saw some peoples get FC for it. Without it, I thought about STD players, they are playing only two fingers but even get FC at 270BPM maps.
The fact that osu!standard players can FC 270 BPM trills is completely irrelevant. A good amount of people can FC 270 BPM one hand trills on o!m, but people still complain about this chart regardless. The thing is that the ending (which is where the split jumptrills are) is very disproportionately harder than the rest of the chart. That part arguably isn't the most intense part of the chart either, the kiai sections are arguably more intense and you used mainly [12][34] or [43][21] jumptrills. The ending should be similar for the first jumptrill section, I feel. While I know that the ending has louder crashes or whatever compared to the first section, but there's no way you can make it more intense (through layering it more) and not possible to change the jumptrill pattern without making it too spiky. It's a tiny bit underwhelming, but considering how (over)layered the chart is, there's nothing you can do about it to make it less underwhelming.

Additionally, 256bpm 1/8th snaps are so unreadable, it's just a blur to anyone trying to play it legitimately.

-I tried to fix it close to play better but it is my best.
I have personal reservations with the bursts but I can see why you did it, so I'm not going to comment too much on that.

Small vague mod as well:
00:41:834 - I think these should create chordgluts, similar (not exact) to the ones in 01:41:365 - . This section is arguably as intense as the one in 1:41, yet it's only layered as a split jumptrill. A split jumptrill isn't enough I feel.
00:43:709 - ^

The main complaint that people will have with this chart (other than the PP comments because honestly this map is really overrated and should not be rated the SR that it is at the moment) is that it's just not very playable overall. Most of the faster bursts (e.g. 00:21:912 - or require some form of memorisation because there is some double in the bursts that make it not completely jumptrillable, so it becomes more tedium than enjoyability. It's the same reason why people don't like HAELEQUIN [INF], really.

There's also the fact that it's just extremely convoluted as a chart. Maybe I'm a bit biased against it because my charting style is generally clean, but it does irk me a little to see so many sounds being layered as doubles (while they are somewhat consistent, it's still too dense for me) and triples. That's a minor complaint though.

I don't think GRAVITY should be ranked personally, I just think that it's just too overlayered of a chart (you know you disagreed with me on this) and has certain patterning that just detracts any last enjoyment from the chart. However, that's not for me to decide - it's up to the QATs to decide.

e: Do read Halogen-'s post as well, his post hit the target pretty well for mentioning pattern differentiation; that's related to the overall density of the chart.
Topic Starter
Aruel
Thanks to Halogen and Shoegazer for pointed out some problems my map. (Sorry I can't use quote now, I'm in mobile)

Seems a lot of peoples are disagreed with that what you guys pointed put (Some mini jacks,last trill) so I will try to fix with qualify checking democratically. I'm not disagreeing about you guys analysis
And here is some reply I want to reply to something.
1. I made this map with focused on jump trill map first. That is why this map has a lot of jump trill mostly, and I won't remove GRAVITY difficulty(It is 7* map so I thought it deserves to be hard)
2. I don't know what you guys want to say accurately, just hope my think is right.(What you guys pointed out)

Please let know to me if you guys have some suggestion for making better this map.

Thanks to Pope Gadget, Halogen, Shoegazer again!

*Hope you guys not being harsh to me lol
Shoegazer
We're not being harsh at all, don't worry.

Anyway, the more power to you. I can definitely see it as a jumptrill test more than anything else - I still don't agree with how the chart is constructed but again I'm not the one deciding whether or not a map should be ranked.

Best of luck.
MAAAAAAAAAAAAAS
ㅋㅋㅋㅋ 극딜당하네
Nanatsu
TEK-A-RHYTHM Ver.2
Shirou
딜량 미쳐~ ㅋㅋ
Reba
웬 폭동이냐
Lirai
@ Fresh Chicken, still if u think some of the last suggestion is really helpful for your map. it's fine to change it. especially on GRAVITY. dont worry i can still help u once more if u popped the bubble.
SpectorDG
Dangerous.

#2 Rain PP of 4K
Topic Starter
Aruel

DE-CADE wrote:

@ Fresh Chicken, still if u think some of the last suggestion is really helpful for your map. it's fine to change it. especially on GRAVITY. dont worry i can still help u once more if u popped the bubble.
Thanks for your kindness help again CADE! I will touch you after I fix it.
YatsuKaori
That Gravity diff is crushing keyboard

Nice KFC, You Are 2nd person after Jinjin make map crushing keyboard LOL xD
Topic Starter
Aruel
Updated new version of GRAVITY, hope it was be improved for playing well.

*Edit, Having argument with DE-CADE, GRAVITY will be more fix I guess
Lirai
I mod it on your first pop, so here i am taking serious on your hardest diff

[GRAVITY]
00:16:990 - this section actually should be considered to be improved, because what i heard from the music they have bass on their drum which is make it feel that this should be good place for double pattern, it's different from what u map. you shouldn't put on the same column. what i see from here that u only mapped the drum with double, what i mean is you should make a pedal pattern

00:16:990 - http://puu.sh/nSdc7/6a144a729a.jpg
00:18:865 - http://puu.sh/nSdfl/3df277fe38.png
00:20:623 - http://puu.sh/nSdkY/73611efb98.jpg


00:21:912 - there's no drum beat here, it's only buzz or 1/8 sound, so it shouldn't be double because it's only 1 instrument while there 00:22:146 - u should put the double, and i also suggest some easy pattern for it which is because u use to much 12 34 trill : http://puu.sh/nSdFa/37e9c73aa7.png

00:23:259 - miss kick here
00:23:259 - add to 4 and then 00:23:318 (23318|3) - move to 2

00:24:255 (24255|1,24490|0) - Ctrl+J this which is fit with the pitch also improve your pattern variety

00:26:013 (26013|3,26013|2,26072|1,26072|0,26130|3,26130|2,26248|1,26248|0,26365|3,26365|2,26423|1,26423|0,26482|2,26482|3,26599|0,26599|1) - these, feels like play 2K, i really suggest to rearrange the double at the single tap of the drum like this http://puu.sh/nSdXg/96ca453e3d.jpg

00:30:876 - Should add note here for the drum

00:31:638 - Add triple note here and 00:32:693 (32693|3) - Move this to 4

00:33:220 (33220|1,33279|2) - change to double, u can use pattern 14 23 14 to represent the drum beat

00:34:568 - the pattern is really repeating here which hard to identify what u map here pls rearrange some of it like this http://puu.sh/nSerr/3bd998c7a3.png single tap drum use [14] double

00:37:849 (37849|1) - better move up to 00:37:439 - this triple is not consistent, mostly on this parts for the snare only use 2 notes. if u change it pls check the hitsound too

00:38:084 (38084|3,38084|2,38142|0,38142|1,38201|2,38201|3,38259|1,38259|0,38318|3,38318|2) - i dont understand this, the drum was too low to be mapped double

00:38:787 (38787|1) - move up to 00:38:845 - same reason with 00:37:849

00:43:591 - some parts here should be improved, what i see here that there's double spam here. i suggest u to remove some note on the last part when there isnot vocal sound http://puu.sh/nSfgI/f75bbd91c2.jpg

01:22:263 (82263|1,82263|2,82380|1,82380|2,82498|1,82498|2,82615|1,82615|2,82732|1,82732|2) - comes different vocal, i suggest to change this double structure to [14] double instead of [23]

01:36:267 (96267|3,96326|0,96326|2,96384|3,96443|1,96443|2) - check this pattern 01:36:267 (96267|3) - this note should be deleted while 01:36:384 (96384|3) - this note should be double instead

01:40:544 (100544|0,100544|2,100603|1,100603|3,100662|0,100662|2,100691|1,100720|3,100750|2,100779|0,100808|1,100837|3,100867|2,100896|1,100896|0) - rearrange this pattern, this is really common pattern on this diff http://puu.sh/nSfHB/05d42fe02b.jpg

01:42:478 (102478|0,102507|3) - a long gap at 1/8 may cause some miss accuracy when hit pls, make it easier to read. i suggest http://puu.sh/nSfHB/05d42fe02b.jpg

01:54:959 - At this point i hear drum hits when the buzz sound started, consider rearrange you double note around here that, from what i heard
01:55:105 - 01:55:281 - 01:55:574 - 01:55:750 - 01:55:427 - Every note here should be double because of the drum sounds,pls rearrange it, and also if u fix this, u should apply it on EXTRA difficulty too
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