Nanatsu wrote:
Actually 512 but can be use with 256. Also basically BPM of Bangin' Burst is 468 too.Minseo2000 wrote:
isn't this song's BPM 512, not 256?
info source
just posted since i haven't noticed anyone mentioning it in this thread =\_FrEsH_ChICkEn_ wrote:
Actually 512 but can be use with 256. Also basically BPM of Bangin' Burst is 468 too.Minseo2000 wrote:
isn't this song's BPM 512, not 256?
info source
I don't know how much time I took same question.
DE-CADE wrote:
Hi chicken, sorry for take so longModsFor all Difficulty00:25:896 - remove hitsound. no has big sound for F and C[BASIC]
00:40:896 (40896|2) - add C00:14:646 (14646|3) - move to 1 for more easier pattern, it will be hard to easy players[NOVICE]
00:18:396 - ~ 00:20:037 - Change to something other pattern. It is really not fit with here
00:22:615 (22615|0) - move to 3, 00:22:263 (22263|1,22615|0) - it looks heavy only left hand
00:31:111 (31111|3) - missing whistle hitsound
00:44:646 (44646|2,44880|1,45115|2,45349|1) - try to change this pattern, too hard unnecessarily
00:45:584 - http://puu.sh/nCH55/93fbb5c596.png is more comfortable to playing
00:58:826 (58826|2,59177|1) - move to 4.1 seems much better
01:24:959 (84959|2) - move to 4, no need jack with 01:24:373 (84373|2) - this
01:38:084 (98084|1,98259|2,98435|1,98611|2) - http://puu.sh/nuzap/1cd35b6845.png is more better i think00:02:576 (2576|2) - move to 4 for more comfortable pattern[ADVANCED]
00:11:541 (11541|1,11716|1) - move to 1, 1 is too empty and 00:11:365 (11365|1,11541|1,11716|1) - it doesn't need jack. even it is not same sound
00:14:646 (14646|0) - move to 3 ^
00:24:138 (24138|1) - remove, ADV don't have note here also i don't think normal diff needs note in here
00:27:537 (27537|2) - remove for pitch balancy, check same part
00:49:334 (49334|0) - move to 2, it will hard for normal players
00:51:677 (51677|2) - switch the column to 4, too heavy only 2.3 but seems don't have to make pattern like this
01:27:771 - http://puu.sh/nv5ED/5bbe5025e6.png
01:41:365 (101365|3,101482|2,101599|1) - does it follow the vocal only? i can hear the 1/2 vocal and 1/3 beat.
01:43:474 (103474|1) - move to 1, ^00:04:334 (4334|3,4451|2,4568|3,4685|2) - Try to change it, too heavy at right[EXHAUST]
00:08:962 - http://puu.sh/nuzDQ/924de509a1.png
00:22:498 - add the note. feels too empty
00:25:544 (25544|2) - move to 1, no need jack in here
00:26:834 (26834|3,26834|2,26951|0,26951|1,27185|1,27185|0,27302|2,27302|3) - suggest to use only one note each others or follow the 1/4, much fit with this sound and can reduce useless notes.
01:00:466 - change it to something other patterns, it is too unnecessarily hard pattern
01:27:771 - ^
01:20:505 (80505|1) - move to 4, looks better
01:36:736 (96736|2) - remove, it is unnecessarily i think. even other difficulties don't have note in here.
01:40:427 (100427|0) - remove for consistency your pattern
01:43:826 - http://puu.sh/nCHqW/0a408fed43.png00:06:209 - ~ 00:06:443 - does it really have 1/4[GRAVITY]
00:10:837 - http://puu.sh/nuA2A/950a4f3c33.png
00:17:986 (17986|1) - should be 00:17:869 - here i guess
00:20:388 (20388|0,20447|1,20505|2,20564|1,20623|0) - ctrl + h, 00:20:095 (20095|0,20271|0,20388|0) - it is too heavy
00:24:959 (24959|1) - move to 3 00:24:841 (24841|1,24959|1,25076|1,25193|1) - ^
00:33:513 (33513|0) - move to 2, just my personal suggestion.
01:15:935 (75935|2) - move to 1, seems more comfortable
01:24:841 - add one, same sound with 01:24:373 (84373|0,84373|1,84548|1,84548|2,84724|3,84724|2) -
02:01:052 - ~ 02:01:990 - i don't think it has 1/4 sound00:06:209 - ~ 00:06:443 - same with EXH
00:19:099 (19099|3) - move to 3, 00:18:865 (18865|3,18982|3,19099|3,19216|3) - it's too long
00:19:216 (19216|0) - move to 2, 00:19:099 (19099|0,19216|0,19334|0,19451|0) - same reason
00:20:037 (20037|3,20037|2,20095|1,20095|0,20154|3,20154|2,20212|0,20212|1) - ctrl + h and 00:20:271 (20271|3,20271|2,20271|1) - make it 124 notes. for making consistency on your pattern
00:25:310 (25310|3,25310|1,25369|0,25369|2,25427|3,25427|1) - 23-14-23 is be better i think, nicely fit with 00:25:076 (25076|0,25076|3,25134|2,25134|1,25193|0,25193|3) - this
00:25:896 (25896|0,25896|1) - remove one note, don't have big sound for using two notes here
00:45:701 (45701|1,45701|2,45759|3,45759|0,45818|1,45818|2,45876|0,45876|3,46052|2,46052|3,46111|0,46111|1,46169|2,46169|3,46228|1,46228|0) - it is too overmapped imo, it is just scratch sound so no need two notes
01:13:865 (73865|1,74021|2,74177|3) - ctrl + h, seems more better i think, just my personal suggestion
01:35:974 (95974|2) - move to 2, 01:35:623 (95623|2,95740|2,95857|2,95974|2,96091|2,96209|2,96326|2,96443|2) - toooo long
01:38:787 (98787|0,98845|1,98904|0,98962|1) - stairs pattern is more better, really fit with this part and looks nice
01:44:294 (104294|1,104294|2,104412|3,104412|1) - seems you are just following vocal but two notes are too overed i think. reduce a one note each others
02:01:052 - ~ 02:01:990 - i don't think it has 1/4 sound
Thanks~DE-CADE wrote:
Hi chicken, sorry for take so long
[Jinjin's EXTRA]00:06:209 - ~ 00:06:443 - same with EXH, does it have 1/4? Removed places where 1/4 was not audible
00:09:021 (9021|3) - move to 1, seems more comfortable. Applied
00:28:767 - add one to 4? seems better Added
00:33:630 - 00:34:099 - add a one note each others, here has big sound also hitsound too. 00:37:380 - this part is kinda similar part and you used two notes without 00:38:318 - here Emphasized some different parts instead, i think this works better
01:15:349 (75349|2) - normal note is more better, no has ln sound i think changed the LNs a bit
No reply = All applied!DE-CADE wrote:
Last Check before bubble[NOVICE]
00:43:709 (43709|0,43943|1,44177|2) - I suggest u to change this into LN instead of stair
[ADVANCED]
00:07:263 - add to 3
00:07:498 - add to 2, missing 1/4
00:08:787 - add to 4
00:09:724 - add to 2
00:10:662 - add to 4, should represent the scratch sound here, also good for hit timing for player
00:27:771 (27771|1,27888|3) - delete this double
00:27:830 - add to 3 for short stair instead - Seems just 1/2 is more good to playing :3
[EXHAUST]
00:13:709 - http://puu.sh/nPYM1/9635154198.jpg -I wanted to make some gap with other patterns like these 00:12:830 (12830|2,12888|3,12947|1,13005|0,13064|2,13123|3,13181|1,13240|0,13298|2,13357|3) - , more be harder be harder... like this owo
01:28:709 - http://puu.sh/nPZ4L/68c68bfccd.jpg , better pattern instead kamui
Thanks for Bubble CADE!!DE-CADE wrote:
Thanks for Discuss about rejected mod. Im cool with it
Bubbled.
First, thanks for checking my map Pope!Pope Gadget wrote:
Coming from someone who is fast enough to be able to 99 Speed of Link, GRAVITY is still genuinely unplayable.
I have no pleasure in asking this but I plead you to please just scrap it to save the sanity of everybody.
These are 3 consecutive plays to show that I'm not spouting bull for some sort of grudge.
All plays show consistent areas where the patterns are simply way too difficult for anybody to keep up with.
For instance;
256bpm 1/4 minijack equates to a necessary speed of 17 notes per second on one specific key. This is way too absurd to keep up with. Literally nobody can hit these without it being a complete and utter fluke.
By far the biggest problem though is how you've consistently used split jumptrills as a casual counterpart to regular jumptrills. Both are not synonymous in difficulty and split jumptrills are way too damn awkward to play effectively over prolonged periods.
This is a regular jumptrill. This is okay (albeit overused but that's because the song is awful).
This is a split jumptrill. This is not okay. This requires twice the speed necessary, and it isn't fun in the slightest.
Additionally, 256bpm 1/8th snaps are so unreadable, it's just a blur to anyone trying to play it legitimately.
Again, no h8 but I and I'm sure a few other people would seriously recommend you just take another look at stuff.
Thanks, and sorry.
no problemoFresh Chicken wrote:
First, thanks for checking my map Pope!
Mind me asking who? lolFresh Chicken wrote:
And I will explain why I want to keep this patterns.
256bpm 1/4 minijack equates to a necessary speed of 17 notes per second on one specific key. This is way too absurd to keep up with. Literally nobody can hit these without it being a complete and utter fluke.
- Actually I have consider about this one because I can't play 7K map well, so I asked to a lot of 4K pro players and I got sure that pattern is not serious problem.
STD players can trill 270 bpm with their best hand, not both - and even then, it isn't for a great period of time.Fresh Chicken wrote:
This is a split jumptrill. This is not okay. This requires twice the speed necessary, and it isn't fun in the slightest.
-It also my one of problem of this difficulties, I know it is really hard pattern but I don't want to just make 12-34 trills again at last booming part, it is really hard to full combo but it is not impossible pattern, also I saw some peoples get FC for it. Without it, I thought about STD players, they are playing only two fingers but even get FC at 270BPM maps.
Fair enough, esp. since it's one of my weaker points of issue.Fresh Chicken wrote:
Additionally, 256bpm 1/8th snaps are so unreadable, it's just a blur to anyone trying to play it legitimately.
-I tried to fix it close to play better but it is my best.
no problemoFresh Chicken wrote:
Thanks for check this map again Pope! and sorry for negative reply. ;w;
Pope Gadget wrote:
no problemoFresh Chicken wrote:
First, thanks for checking my map Pope!Mind me asking who? lolFresh Chicken wrote:
And I will explain why I want to keep this patterns.
256bpm 1/4 minijack equates to a necessary speed of 17 notes per second on one specific key. This is way too absurd to keep up with. Literally nobody can hit these without it being a complete and utter fluke.
- Actually I have consider about this one because I can't play 7K map well, so I asked to a lot of 4K pro players and I got sure that pattern is not serious problem.STD players can trill 270 bpm with their best hand, not both - and even then, it isn't for a great period of time.Fresh Chicken wrote:
This is a split jumptrill. This is not okay. This requires twice the speed necessary, and it isn't fun in the slightest.
-It also my one of problem of this difficulties, I know it is really hard pattern but I don't want to just make 12-34 trills again at last booming part, it is really hard to full combo but it is not impossible pattern, also I saw some peoples get FC for it. Without it, I thought about STD players, they are playing only two fingers but even get FC at 270BPM maps.
My main problem with sections like this is more in terms of accuracy than full comboing. The section is possible to FC, I've done it before and I'm sure I can do it again, but I guarantee that every FC of that section yields a lot of unfair 200s and perhaps 100s.Fair enough, esp. since it's one of my weaker points of issue.Fresh Chicken wrote:
Additionally, 256bpm 1/8th snaps are so unreadable, it's just a blur to anyone trying to play it legitimately.
-I tried to fix it close to play better but it is my best.no problemoFresh Chicken wrote:
Thanks for check this map again Pope! and sorry for negative reply. ;w;
P.S. stankill spent 20 minutes making a great big edit to GRAVITY and I seriously recommend taking inspiration from it, if not just outright using it.
The minijack per se is fine. The problem is the transition into the minijack. You have about 3 minijack patterns like this (though the third one ends with a quad), but the first one is considerably easier since it's a [12][34] jumptrill leading into a triple. However, if you have a transition like this, it's considerably harder because first you're hitting 256 BPM one hand trills (through finger motion), then you have to use your wrist to hit the minijack - which is a completely separate muscle, making it much harder. It's also extra punishing because you'd also take an accuracy hit from the next couple of notes in the second column because of how the osu!mania engine works. Compare this to the first time you placed a minijack ( 00:20:037 - ) and you'd notice that you're using wrist motion entirely for that pattern.Fresh Chicken wrote:
256bpm 1/4 minijack equates to a necessary speed of 17 notes per second on one specific key. This is way too absurd to keep up with. Literally nobody can hit these without it being a complete and utter fluke.
- Actually I have consider about this one because I can't play 7K map well, so I asked to a lot of 4K pro players and I got sure that pattern is not serious problem.
This is a split jumptrill. This is not okay. This requires twice the speed necessary, and it isn't fun in the slightest.The fact that osu!standard players can FC 270 BPM trills is completely irrelevant. A good amount of people can FC 270 BPM one hand trills on o!m, but people still complain about this chart regardless. The thing is that the ending (which is where the split jumptrills are) is very disproportionately harder than the rest of the chart. That part arguably isn't the most intense part of the chart either, the kiai sections are arguably more intense and you used mainly [12][34] or [43][21] jumptrills. The ending should be similar for the first jumptrill section, I feel. While I know that the ending has louder crashes or whatever compared to the first section, but there's no way you can make it more intense (through layering it more) and not possible to change the jumptrill pattern without making it too spiky. It's a tiny bit underwhelming, but considering how (over)layered the chart is, there's nothing you can do about it to make it less underwhelming.
-It also my one of problem of this difficulties, I know it is really hard pattern but I don't want to just make 12-34 trills again at last booming part, it is really hard to full combo but it is not impossible pattern, also I saw some peoples get FC for it. Without it, I thought about STD players, they are playing only two fingers but even get FC at 270BPM maps.
Additionally, 256bpm 1/8th snaps are so unreadable, it's just a blur to anyone trying to play it legitimately.I have personal reservations with the bursts but I can see why you did it, so I'm not going to comment too much on that.
-I tried to fix it close to play better but it is my best.
Thanks for your kindness help again CADE! I will touch you after I fix it.DE-CADE wrote:
@ Fresh Chicken, still if u think some of the last suggestion is really helpful for your map. it's fine to change it. especially on GRAVITY. dont worry i can still help u once more if u popped the bubble.
Thanks for re-check CADE!DE-CADE wrote:
I mod it on your first pop, so here i am taking serious on your hardest diff
[GRAVITY]00:16:990 - this section actually should be considered to be improved, because what i heard from the music they have bass on their drum which is make it feel that this should be good place for double pattern, it's different from what u map. you shouldn't put on the same column. what i see from here that u only mapped the drum with double, what i mean is you should make a pedal pattern
00:16:990 - http://puu.sh/nSdc7/6a144a729a.jpg
00:18:865 - http://puu.sh/nSdfl/3df277fe38.png
00:20:623 - http://puu.sh/nSdkY/73611efb98.jpg - These patterns are improved already with my self mod \o/
00:21:912 - there's no drum beat here, it's only buzz or 1/8 sound, so it shouldn't be double because it's only 1 instrument while there 00:22:146 - u should put the double, and i also suggest some easy pattern for it which is because u use to much 12 34 trill : http://puu.sh/nSdFa/37e9c73aa7.png -Same
00:23:259 - miss kick here
00:23:259 - add to 4 and then 00:23:318 (23318|3) - move to 2 - Fixed with my intended!
00:24:255 (24255|1,24490|0) - Ctrl+J this which is fit with the pitch also improve your pattern variety - It was also improved with my self-mod lool
00:26:013 (26013|3,26013|2,26072|1,26072|0,26130|3,26130|2,26248|1,26248|0,26365|3,26365|2,26423|1,26423|0,26482|2,26482|3,26599|0,26599|1) - these, feels like play 2K, i really suggest to rearrange the double at the single tap of the drum like this http://puu.sh/nSdXg/96ca453e3d.jpg -Nice
00:30:876 - Should add note here for the drum - I considered about playable so I didn't add there
00:31:638 - Add triple note here and 00:32:693 (32693|3) - Move this to 4 - Fixed
00:33:220 (33220|1,33279|2) - change to double, u can use pattern 14 23 14 to represent the drum beat - Have a lof of change on there, almost using only a one note now
00:34:568 - the pattern is really repeating here which hard to identify what u map here pls rearrange some of it like this http://puu.sh/nSerr/3bd998c7a3.png single tap drum use [14] double - Had some changed!
00:37:849 (37849|1) - better move up to 00:37:439 - this triple is not consistent, mostly on this parts for the snare only use 2 notes. if u change it pls check the hitsound too - Same
00:38:084 (38084|3,38084|2,38142|0,38142|1,38201|2,38201|3,38259|1,38259|0,38318|3,38318|2) - i dont understand this, the drum was too low to be mapped double - Changed with some intended patterns
00:38:787 (38787|1) - move up to 00:38:845 - same reason with 00:37:849
00:43:591 - some parts here should be improved, what i see here that there's double spam here. i suggest u to remove some note on the last part when there isnot vocal sound http://puu.sh/nSfgI/f75bbd91c2.jpg - Sure
01:22:263 (82263|1,82263|2,82380|1,82380|2,82498|1,82498|2,82615|1,82615|2,82732|1,82732|2) - comes different vocal, i suggest to change this double structure to [14] double instead of [23] - amm Sorry but I want to keep here ;w;
01:36:267 (96267|3,96326|0,96326|2,96384|3,96443|1,96443|2) - check this pattern 01:36:267 (96267|3) - this note should be deleted while 01:36:384 (96384|3) - this note should be double instead - Self modded!
01:40:544 (100544|0,100544|2,100603|1,100603|3,100662|0,100662|2,100691|1,100720|3,100750|2,100779|0,100808|1,100837|3,100867|2,100896|1,100896|0) - rearrange this pattern, this is really common pattern on this diff http://puu.sh/nSfHB/05d42fe02b.jpg - Changed simliar
01:42:478 (102478|0,102507|3) - a long gap at 1/8 may cause some miss accuracy when hit pls, make it easier to read. i suggest http://puu.sh/nSfHB/05d42fe02b.jpg - hmm sorry but I want to keep here
01:54:959 - At this point i hear drum hits when the buzz sound started, consider rearrange you double note around here that, from what i heard
01:55:105 - 01:55:281 - 01:55:574 - 01:55:750 - 01:55:427 - Every note here should be double because of the drum sounds,pls rearrange it, and also if u fix this, u should apply it on EXTRA difficulty too - Here is what I intended, I putted two notes at some "new start sound" maybe you can here it with 25% playback there are (Two notes) having some powerful starting of 1/8 ;w;