The minijack per se is fine. The problem is the transition into the minijack. You have about 3 minijack patterns like this (though the third one ends with a quad), but the first one is considerably easier since it's a [12][34] jumptrill leading into a triple. However, if you have a transition like this, it's considerably harder because first you're hitting 256 BPM one hand trills (through finger motion), then you have to use your wrist to hit the minijack - which is a completely separate muscle, making it much harder. It's also extra punishing because you'd also take an accuracy hit from the next couple of notes in the second column because of how the osu!mania engine works. Compare this to the first time you placed a minijack ( 00:20:037 - ) and you'd notice that you're using wrist motion entirely for that pattern.Fresh Chicken wrote:
256bpm 1/4 minijack equates to a necessary speed of 17 notes per second on one specific key. This is way too absurd to keep up with. Literally nobody can hit these without it being a complete and utter fluke.
- Actually I have consider about this one because I can't play 7K map well, so I asked to a lot of 4K pro players and I got sure that pattern is not serious problem.
I'd recommend you to change the second minijack transition to [12][34] or [43][21] jumptrills with a triple at the end.
This is a split jumptrill. This is not okay. This requires twice the speed necessary, and it isn't fun in the slightest.The fact that osu!standard players can FC 270 BPM trills is completely irrelevant. A good amount of people can FC 270 BPM one hand trills on o!m, but people still complain about this chart regardless. The thing is that the ending (which is where the split jumptrills are) is very disproportionately harder than the rest of the chart. That part arguably isn't the most intense part of the chart either, the kiai sections are arguably more intense and you used mainly [12][34] or [43][21] jumptrills. The ending should be similar for the first jumptrill section, I feel. While I know that the ending has louder crashes or whatever compared to the first section, but there's no way you can make it more intense (through layering it more) and not possible to change the jumptrill pattern without making it too spiky. It's a tiny bit underwhelming, but considering how (over)layered the chart is, there's nothing you can do about it to make it less underwhelming.
-It also my one of problem of this difficulties, I know it is really hard pattern but I don't want to just make 12-34 trills again at last booming part, it is really hard to full combo but it is not impossible pattern, also I saw some peoples get FC for it. Without it, I thought about STD players, they are playing only two fingers but even get FC at 270BPM maps.
Additionally, 256bpm 1/8th snaps are so unreadable, it's just a blur to anyone trying to play it legitimately.I have personal reservations with the bursts but I can see why you did it, so I'm not going to comment too much on that.
-I tried to fix it close to play better but it is my best.
Small vague mod as well:
00:41:834 - I think these should create chordgluts, similar (not exact) to the ones in 01:41:365 - . This section is arguably as intense as the one in 1:41, yet it's only layered as a split jumptrill. A split jumptrill isn't enough I feel.
00:43:709 - ^
The main complaint that people will have with this chart (other than the PP comments because honestly this map is really overrated and should not be rated the SR that it is at the moment) is that it's just not very playable overall. Most of the faster bursts (e.g. 00:21:912 - or require some form of memorisation because there is some double in the bursts that make it not completely jumptrillable, so it becomes more tedium than enjoyability. It's the same reason why people don't like HAELEQUIN [INF], really.
There's also the fact that it's just extremely convoluted as a chart. Maybe I'm a bit biased against it because my charting style is generally clean, but it does irk me a little to see so many sounds being layered as doubles (while they are somewhat consistent, it's still too dense for me) and triples. That's a minor complaint though.
I don't think GRAVITY should be ranked personally, I just think that it's just too overlayered of a chart (you know you disagreed with me on this) and has certain patterning that just detracts any last enjoyment from the chart. However, that's not for me to decide - it's up to the QATs to decide.
e: Do read Halogen-'s post as well, his post hit the target pretty well for mentioning pattern differentiation; that's related to the overall density of the chart.