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Maffalda - Feliz Pascoa pra todos voces apesar de ninguem te

posted
Total Posts
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Topic Starter
Hareimu
This beatmap was submitted using in-game submission on lunes, 28 de marzo de 2016 at 19:17:57

Artist: Maffalda
Title: Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Tags: coelho coelhinho da rabbit bunny easter day dubstep mashup brazil jbhyperion p_i_k_u
BPM: 70
Filesize: 1291kb
Play Time: 00:49
Difficulties Available:
  1. Cup (1,45 stars, 75 notes)
  2. Easter! (3,82 stars, 136 notes)
  3. Hyperion's Platter (2,73 stars, 114 notes)
  4. Piku's Rain (3,61 stars, 150 notes)
  5. Salad (1,91 stars, 95 notes)
Download: Maffalda - Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Information: Scores/Beatmap Listing
---------------
Ranked #1
Happy Easter!

Guest diffs mapped by JBHyperion and P i k u.
koliron
grrain ;o
osu file format v14

[General]
AudioFilename: caralho.mp3
AudioLeadIn: 0
PreviewTime: 14549
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3142,14645,23216,33502
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.4

[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Koli's Rain
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup koliron
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"^owo^.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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JBHyperion
Firstly, a quick check on the timing since the current timing taken from this map is incorrect - there's a discussion about the correct timing in the thread if you're interested, but I decided to try and fix the timing as much as possible myself. The most basic timing points you'll need are as follows:

[TimingPoints]
30,857.142857142857,4,2,0,65,1,0
6920,857.142857142857,4,2,0,65,1,0
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14669,857.142857142857,4,2,0,65,1,1
33526,857.142857142857,4,2,0,65,1,0

BPM is actually 1/3 of it's current value (70, rather than 210) as you'll need to follow the strong sounds on white ticks only. Because BPM is getting divided by 3, your sliders will become 3x longer and overlap each other in a big mess. To fix this, use a combination of base and SV multiplier changes (e.g. use 2.0x inherited multipliers and multiply base SV in the timing setup panel by 1.5x - if you need help doing this ask me in PM). The offsets have changed slightly as well, so you'll need to resnap anyway xD

Secondly, your BG has dimensions of 1228x767, which is unrankable. BGs should have a dimension of 1024x768 or 1366x768. Here's a resized BG for you if you want to use it: boop

Lastly, GD Platter as requested, no hitsounds yet but otherwise done:

Platter
osu file format v14

[General]
AudioFilename: caralho.mp3
AudioLeadIn: 0
PreviewTime: 14526
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Hyperion's Platter
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup koliron JBHyperion
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"^owo^.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Don't forget to add me to tags on the other diffs! \o/
-Sh1n1-
esta de moda mapear canciones cortas verdad? sin embargo esta si es una buena cancion, mucha suerte en este proyecto, best of lucks guys~~
koliron
@-Sh1n1- No es mi caso, pero sí, ultimamente hay muchos así :b Para cuando el skype?

And thanks hyperion for your help!

I will do a mod here soon
Topic Starter
Hareimu

-Sh1n1- wrote:

esta de moda mapear canciones cortas verdad? sin embargo esta si es una buena cancion, mucha suerte en este proyecto, best of lucks guys~~
No es que esté "de moda", si no que para mi primer mapa para ranked preferí hacer una cancion corta. Uno no empieza a mapear canciones de 7 minutos la primera vez esperando rankearla. Asi que bueno, eso y gracias~ ^^
iiyo
osu file format v14

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Title:Feliz Pscoa pra todos vocs apesar de ningum ter me mandado chocolates
TitleUnicode:Feliz Páscoa pra todos vocês apesar de ninguém ter me mandado chocolates
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ArtistUnicode:Maffalda
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Collab Gangsta
EL-S
Where did the 4.7 star easterdose go? I really liked it :c If you need the file, I still have it.
Topic Starter
Hareimu

EL-S wrote:

Where did the 4.7 star easterdose go? I really liked it :c If you need the file, I still have it.
If you wish, I can still place it on the description of the map, but as for going for ranked with that... I don't think so. I wanna rank it for easter, not for halloween D:
Deif
Hareimu asked me for a timing check. The beginning is really iffy, having some of the high pitched notes about 20-30ms off compared to the background beats. I tried to keep the timing simplier only taking into account the background beats, which are the ones marking the metronome beats.

Here's what I got:



Good luck!
JBHyperion
ay this Deif making me look like an amateur as usual xD

Thanks for fixing my failures (again)
Cowboy


[General]
Desmarca la opción "Widescreen Support" que se encuentra en Design, ya que no tienes un StoryBoard!
AiMod
Tengo otro Combo Colour, espero y te guste;
157,112,139

[Cup]
00:02:030 (4) - ¿Y si lo eliminas? y haces lo sigueinte 00:01:458 (3) - Repeat slider? 00:02:315 y agregas una nota!

Es todo, buena diff!

[Salad]
00:00:601 (2) - x: 450 esta algo lejos y no vendría bien un jump ahí ya que es el principio
00:01:458 (4) - ^, x: 80
00:02:601 (6) - x: 40
00:03:458 (2) - x: 170
00:04:315 (3) - x: 360
00:05:172 (1) - x: 170
00:07:777 (2) - x: 345, podría provocar un shitmiss
00:10:062 (7) - x: 150
00:11:205 (4) - x: 195 00:11:491 (5) - x: 110 00:11:777 (6) - x: 165
00:12:634 (2) - x: 225

[Hyperion's Platter]

Fine~

[Koli's Rain]
00:19:811 (1) - x: 192 y:48
00:19:954 (2) - x: 112 y: 48

Todo lo demás me parece bien!~

[Piku's Rain]
00:27:383 (6) - A bit to the left
00:27:526 (7) - ^, right
00:46:383 (4) - x: 20

[Easterain]
00:39:526 (5) - Este slider hazlo horizontal hacia la derecha
00:46:383 (4) - x_ 480

Es todo de mi parte, buen Mapset! Buena suerte!
Topic Starter
Hareimu
Gotta apply the mods by the end of the day. Thanks guys!
Topic Starter
Hareimu
Okay, let's start applying things~

First of all;

Deif wrote:

Hareimu asked me for a timing check. The beginning is really iffy, having some of the high pitched notes about 20-30ms off compared to the background beats. I tried to keep the timing simplier only taking into account the background beats, which are the ones marking the metronome beats.

Here's what I got:

*beautiful timing settings galore*

Good luck!
thank yee i luv yee so mush Applied! Thanks for the help, man~

Jusenkyo wrote:



[General]
Desmarca la opción "Widescreen Support" que se encuentra en Design, ya que no tienes un StoryBoard! Hecho~
AiMod Arreglado, no deberia de ser un problema Que dios se apiade del AiMod X(
Tengo otro Combo Colour, espero y te guste;
157,112,139
Gracias por la sugerencia, pero creo que es solo una version mas oscura del primer combocolour, 239,191,143. ...pero si tengo que agregar otro color, creo que usaria algo como 218,234,106 para darle mas variedad a los colores

[Cup]
00:02:030 (4) - ¿Y si lo eliminas? y haces lo sigueinte 00:01:458 (3) - Repeat slider? 00:02:315 y agregas una nota! Hecho

Es todo, buena diff!

[Salad]
00:00:601 (2) - x: 450 esta algo lejos y no vendría bien un jump ahí ya que es el principio Hecho
00:01:458 (4) - ^, x: 80 Hecho
00:02:601 (6) - x: 40 Hecho
00:03:458 (2) - x: 170 Hecho
00:04:315 (3) - x: 360 Hecho
00:05:172 (1) - x: 170 Hecho
00:07:777 (2) - x: 345, podría provocar un shitmiss Buen punto, cambiado.
00:10:062 (7) - x: 150 Hecho
00:11:205 (4) - x: 195 00:11:491 (5) - x: 110 00:11:777 (6) - x: 165 Todos cambiados.
00:12:634 (2) - x: 225 Hecho

[Easterain]
00:39:526 (5) - Este slider hazlo horizontal hacia la derecha Quedo bastante bien, hecho!
00:46:383 (4) - x_ 480 No crei que el hdash hubiera permanecido por la distancia tan justa entre nota y nota (Para ser de un hdash), pero igualmente hecho.

Es todo de mi parte, buen Mapset! Buena suerte! Muchas gracias! o3o
koliron

koliron wrote:

i will do a mod here soon
And with "soon" i mean in some weeks :^)

I will reply the mods when return in a week
P i k u

Jusenkyo wrote:



[Piku's Rain]
00:27:383 (6) - A bit to the left
00:27:526 (7) - ^, right | I made a HDash out of these changes, not sure what you wanted to tell me there tbh |
00:46:383 (4) - x: 20 | Yeah, feels better |


Es todo de mi parte, buen Mapset! Buena suerte! Yup What? xd
Thanks for your mod!

Here's the updated version:
SPOILER
osu file format v14

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TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Piku's Rain
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup koliron jbhyperion piku
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Topic Starter
Hareimu
Updated! o3o
koliron

Jusenkyo wrote:




[Koli's Rain]
00:19:811 (1) - x: 192 y:48 Prefiero la opsición actual para mantener una distancia convincente a 00:20:215 (3) -
00:19:954 (2) - x: 112 y: 48 Combiando con el anterior supongo que te referías para añadir una hyper a 00:20:358 (4) - , pero a lo largo de todo el mapa nunca seguí la voz si es que no había instrumento, se sentiría raro si añado

Todo lo demás me parece bien!~

Es todo de mi parte, buen Mapset! Buena suerte!
unchanged ): but thanks for the mod!
EL-S

Hareimu wrote:

EL-S wrote:

Where did the 4.7 star easterdose go? I really liked it :c If you need the file, I still have it.
If you wish, I can still place it on the description of the map, but as for going for ranked with that... I don't think so. I wanna rank it for easter, not for halloween D:
Yes. Pls readd easterdose!
Tyrell
Just a friendly free mod. c:
General
  1. Everything seems good. c:

Cup
Opening thoughts: Very nice cup, i feel it could flow a bit better though.
  1. 00:08:341 (3,4,5,6) - I feel this section will flow better if you move 00:09:198 (5) - to x:320 and 00:09:484 (6) - to x:400
  2. 00:10:055 (1,2,3,4,5,6) - I have a suggestion to make this flow smoother. 00:10:893 (3) - to x:272, 00:11:178 (4) - Ctrl+G and move to x:192, and 00:12:892 (6) - to x:176
  3. 00:20:644 (1,2,3) - this can play a bit smoother if you move 00:20:929 (2) - to x:368, and 00:21:215 (3) - to x:448.
Song Setup Recommendations: none

Closing Thoughts: I feel the overall density for this cup is too high. It can be changed by changing sliders such as 00:25:786 (2,3) - into just regular sliders without the repeats as well as removing some notes such as 00:30:358 (2) - to reduce overall density. Other than that, plays nicely to me.

Salad
Opening thoughts:
  1. 00:37:786 (2,3,4) - too much spacing here, make it similar to 00:33:501 (1,2,3) - so a dash isn't needed. That feels more like a Platter pattern if the dash is needed.
Song Setup Recommendations:none
Closing Thoughts: I feel like the hitsounds are a bit weird, like at times where there is a kick, you dont use a kick hitsound but at other times you do. I feel it could be more consistent. I also feel like some jumps during the Dubstep part are too tight but that's just my opinion, change that only if you want to.

Platter
Opening thoughts: Nicely done, just some opinions.
  1. 00:12:892 (7) - Up to this point, the intro has felt pretty hard. the spacing is a bit harsh imo. I would reduce the overall dashing here so it doesn't feel like a Rain with the spacing. Just to clarify, im talking about the overall dashing of the whole intro part.
Song Setup Recommendations:none
Closing Thoughts: This diff is really good to me except for the intro, but even if you didnt nerf the intro, it's solid.

Koli's Rain
Opening thoughts: Very nice rain.
  1. 00:01:443 (3,4) - I would angle these a bit so they play better. Right now it's hard to just walk them. You have to dash which feels weird. 00:08:341 (3,4) - Same goes for these. ;w;
Song Setup Recommendations: none
Closing Thoughts: I think this is overall solid and fun to play. c:

Piku's Rain
Opening thoughts: Very stiff mapping style XD very snappy, i like it tho.
  1. 00:20:644 (1,2,3) - Do something more interesting with this or make it more spread so it flows better.
  2. 00:32:643 (3,4,5) - This part seems really weird to play, i think the spacing between 00:32:643 (3,4) - should be reduced a bit.
Song Setup Recommendations: none
Closing Thoughts:Very snappy style, but I think it works well here. Nice job.

Easterain
Opening thoughts: Great diff!
[list:1337]Song Setup Recommendations: none
Closing Thoughts:Nothing for me to say other than this feels like an Overdose so maybe a name change? o-o Either way, great diff. :D

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set. :)
JBHyperion

Tyrell wrote:

Just a friendly free mod. c:

Platter
Opening thoughts: Nicely done, just some opinions.
  1. 00:12:892 (7) - Up to this point, the intro has felt pretty hard. the spacing is a bit harsh imo. I would reduce the overall dashing here so it doesn't feel like a Rain with the spacing. Just to clarify, im talking about the overall dashing of the whole intro part.
Song Setup Recommendations:none
Closing Thoughts: This diff is really good to me except for the intro, but even if you didnt nerf the intro, it's solid.
Agreed, reduced dash strength slightly throughout, should provide a more comfortable experience to fit the calm intro now

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set. :)
Thanks for the mod!

Platter
osu file format v14

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Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Hyperion's Platter
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup koliron jbhyperion piku
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Someone remind me I need to do hitsounds at some point lol.
P i k u

Tyrell wrote:

Just a friendly free mod. c: | c:

Piku's Rain
Opening thoughts: Very stiff mapping style XD very snappy, i like it tho.
  1. 00:20:644 (1,2,3) - Do something more interesting with this or make it more spread so it flows better. | Aight, hope it's better now.
  2. 00:32:643 (3,4,5) - This part seems really weird to play, i think the spacing between 00:32:643 (3,4) - should be reduced a bit. | I changed them to be more horizontal and reduced the distance between (3,4).
Song Setup Recommendations: none
Closing Thoughts:Very snappy style, but I think it works well here. Nice job.

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set. :)
Thanks for your mod!
Topic Starter
Hareimu

Tyrell wrote:

Just a friendly free mod. c:
General
  1. Everything seems good. c:

Cup
Opening thoughts: Very nice cup, i feel it could flow a bit better though.
  1. 00:08:341 (3,4,5,6) - I feel this section will flow better if you move 00:09:198 (5) - to x:320 and 00:09:484 (6) - to x:400 This was supposed to be a curve pattern between simple fruits, so making them a straight line like you're suggesting would make it look kinda boring.
  2. 00:10:055 (1,2,3,4,5,6) - I have a suggestion to make this flow smoother. 00:10:893 (3) - to x:272, 00:11:178 (4) - Ctrl+G and move to x:192, and 00:12:892 (6) - to x:176 I see what you mean here, making the spacing constant between fruits. Changed!
  3. 00:20:644 (1,2,3) - this can play a bit smoother if you move 00:20:929 (2) - to x:368, and 00:21:215 (3) - to x:448. I will apply this. The reason I didn't change the first thing you said it's because I wanted it to have that curve pattern I mentioned before. This one, however, looks fine to me.
Song Setup Recommendations: none

Closing Thoughts: I feel the overall density for this cup is too high. It can be changed by changing sliders such as 00:25:786 (2,3) - into just regular sliders without the repeats as well as removing some notes such as 00:30:358 (2) - to reduce overall density. Other than that, plays nicely to me. Changed!

Salad
Opening thoughts:
  1. 00:37:786 (2,3,4) - too much spacing here, make it similar to 00:33:501 (1,2,3) - so a dash isn't needed. That feels more like a Platter pattern if the dash is needed. Fixed.
Song Setup Recommendations:none
Closing Thoughts: I feel like the hitsounds are a bit weird, like at times where there is a kick, you dont use a kick hitsound but at other times you do. I feel it could be more consistent. I also feel like some jumps during the Dubstep part are too tight but that's just my opinion, change that only if you want to. If you meant some of the sliders after the dubstep part missed hitsounds, I already fixed that. Also, I already asked some new ctb players to test it, they didn't have too much problems with beating it full combo. So it shouldn't be that much of a problem, I guess ^^u

Easterain
Opening thoughts: Great diff!
[list:1337]Song Setup Recommendations: none
Closing Thoughts:Nothing for me to say other than this feels like an Overdose so maybe a name change? o-o Either way, great diff. :D First of all, thank you for the mod and opinions. I really think I'm letting this diff as a rain because if I name it overdose, it would take more time than neccesary to get ranked. Also I already made an overdose before, but it was really weird to play, just jumps to left and right, it didn't feel right.

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set. :)
Thanks for the mod! Kudosu'd

JBHyperion wrote:

Platter
platterino

Someone remind me I need to do hitsounds at some point lol.
If you wish, I can hitsound it for you without a problem lmao.

P i k u wrote:

Thanks for your mod!
I wanted to notice that Piku's sending me every update made via PM, so if you don't see any updates of Piku's Rain made over the forums, it probably means that I already applied it over the mapset sometime ago.
Absolute Zero
Mods for Cup, Salad, Rain/Overdose
12:25 *Hareimu is listening to [http://osu.ppy.sh/b/877746 Maffalda - Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates]
12:26 Hareimu: ...yeah, it's for rank.
12:26 Absolute Zero: i only have so much time so i'll try to get this through
12:28 Absolute Zero: i'll do your diffs
12:28 Absolute Zero: becauseIRC might be hard to parse out
12:28 Hareimu: alright
12:28 Hareimu: hyperion's platter is mapped more than correctly anyway
12:28 Absolute Zero: CUP:
12:28 Absolute Zero: 00:05:178 (4) -
12:29 Absolute Zero: I would suggest a NC tbh
12:29 Absolute Zero: ot
12:29 Absolute Zero: it's a new phrase
12:29 Absolute Zero: 00:13:786 (1) - Strange combo here?
12:30 Absolute Zero: I get that it's going to the sudden drop
12:30 Absolute Zero: but still
12:30 Hareimu: Good point.
12:30 Absolute Zero: 00:13:786 (1,1) - Would accent the distance here to show the giant drop also
12:30 Absolute Zero: just a tiny bit
12:31 Hareimu: x448 looks okay to you?
12:31 Absolute Zero: yeah.
12:31 Absolute Zero: 00:23:215 (5) -
12:31 Absolute Zero: NC? combo gets a little longer
12:32 Hareimu: alright
12:33 Absolute Zero: 00:27:501 (1) -
12:33 Absolute Zero: I FORGET if this got changed
12:33 Absolute Zero: combo wise
12:33 Absolute Zero: but the ticker is ther
12:33 Absolute Zero: the timeline change, see if you want this
12:34 Absolute Zero: http://puu.sh/n1Ibn/fcd00425de.png
12:34 Absolute Zero: the ticker is on 00:28:644
12:35 Hareimu: I see what you mean
12:36 Absolute Zero: 00:45:501 (3,4,5) - A little strange that the music sounds the same pattern but you chose to use 3 hitcircles instead... You might also make that a 1/3 repeat slider.
12:36 Hareimu: Yeah
12:36 Absolute Zero: you don't have to take these
12:36 Hareimu: I wanted to make just a curve, but oh well
12:36 Absolute Zero: these are just suggestions
12:37 Absolute Zero: I mean you could make a curve there with the slider, too i guess?
12:38 Hareimu: I know right, but if those suggestions might make the diff better to play, I guess I will test them and apply most of them
12:38 Hareimu: I'm easy to convince with that stuff (?
12:38 Absolute Zero: SALAD:
12:38 Absolute Zero: ready?
12:38 Hareimu: Yeah
12:39 Absolute Zero: 00:06:035 (2) -
12:39 Absolute Zero: oops
12:40 Absolute Zero: 00:06:321 -
12:40 Absolute Zero: on the end of the slider
12:40 Absolute Zero: take away the whistle
12:40 Absolute Zero: it's not a strong beat at all and The only thing is the continuation of the beat?
12:40 Hareimu: I wanted to contrast the little jingle sound on the background
12:41 Hareimu: Delete the slider and listen closely, you might hear it bettter
12:41 Hareimu: *better
12:41 Absolute Zero: ah
12:42 Absolute Zero: 00:24:072 (1,2) - this pattern might be a little awkward to catch for salad players. Consider lowering the distance to something similar
12:42 Absolute Zero: to 00:24:501 (2,1) -
12:44 Absolute Zero: 00:30:929 (4) - Ctrl+G and move to.... uh
12:44 Hareimu: moved 00:24:501 (2) - to 448
12:44 Absolute Zero: okay cool
12:44 Hareimu: and 00:24:929 (1) - to 304
12:44 Hareimu: If that's ok
12:44 Absolute Zero: gimme a moment
12:44 Absolute Zero: okay
12:45 Absolute Zero: yeah looks fine
12:45 Absolute Zero: x=160
12:45 Hareimu: Like, I'll distancesnap the rest of the following 00:25:786 (2,3,1,2,3,1) -
12:45 Absolute Zero: smooths easier
12:45 Hareimu: which one
12:45 Absolute Zero: i mean that looks fine
12:45 Absolute Zero: but i meant at
12:45 Absolute Zero: 00:30:929 (4) -
12:46 Absolute Zero: if you ctrl+G move x=160
12:46 Hareimu: Oh, alright
12:46 Absolute Zero: i think it flows a bit better
12:47 Hareimu: Done
12:47 Hareimu: Lemme just test it
12:47 Hareimu: Yeah, looks smoother
12:47 Absolute Zero: looks pretty good otherwise :P
12:48 Hareimu: Alright
12:48 Absolute Zero: finally OVERDOSE:
12:48 Hareimu: ...overdose?
12:49 Hareimu: It's more like a rain
12:49 Absolute Zero: or that hardest diff
12:50 Hareimu: Also, how should I name it?
12:50 Absolute Zero: that seems like a fine name\
12:50 Hareimu: Because with you there's more than 3 users that suggested me to name it differently x.x
12:50 Hareimu: (Because it looks like an overdose)
12:51 Hareimu: ((Being a rain))
12:51 Absolute Zero: I mean it is a little harder than the other diffs
12:51 Absolute Zero: 00:40:358 (1) -
12:51 Absolute Zero: the movement to (2)
12:51 Absolute Zero: is a bit awkward
12:51 Absolute Zero: I mean I can hit it
12:52 Absolute Zero: but it's still a little awkward
12:52 Hareimu: I can't really move it to anyplace without untriggerind the hdash this note has
12:52 Hareimu: Oh wait
12:52 Absolute Zero: ah
12:52 Hareimu: Yeah I can
12:53 Hareimu: x208 looks better for you?
12:53 Absolute Zero: lemme test
12:54 Absolute Zero: yeah.
12:54 Absolute Zero: only other comment i have is
12:54 Absolute Zero: 00:32:643 (1,2,3) - These snaps are a little strange melody-wise
12:54 Absolute Zero: but that's my opinion
12:55 Hareimu: IDK
12:55 Absolute Zero: but that's about it for those three difs
12:55 Hareimu: I wanted to make that pattern to look like that because it might had fit the music a bit more
12:56 Absolute Zero: ah
12:56 Absolute Zero: that's just how I hear it
12:56 Hareimu: but I see what you mean anyway
12:56 Absolute Zero: anyways that's it for now
12:56 Absolute Zero: call me back if you need more
koliron

Tyrell wrote:

Just a friendly free mod. c:

Koli's Rain
Opening thoughts: Very nice rain.
  1. 00:01:443 (3,4) - I would angle these a bit so they play better. Right now it's hard to just walk them. You have to dash which feels weird. 00:08:341 (3,4) - Same goes for these. ;w; yes why not
Song Setup Recommendations: none
Closing Thoughts: I think this is overall solid and fun to play. c:

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set. :)
Thank you!

hareimu, no te olvides de avisar cuando hay mods
osu file format v14

[General]
AudioFilename: caralho.mp3
AudioLeadIn: 0
PreviewTime: 14644
Countdown: 0
SampleSet: None
StackLeniency: 0.6
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3172,14644,33501
DistanceSpacing: 1
BeatDivisor: 6
GridSize: 8
TimelineZoom: 2.5

[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Koli's Rain
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup koliron jbhyperion piku
BeatmapID:877689
BeatmapSetID:401604

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:3.59999990463257
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Hareimu
Updated! Please, redownload~

koliron wrote:

hareimu, no te olvides de avisar cuando hay mods
Ya, no me olvido para la proxima ^^u
Moeruattack
Some free mod from me o/

General
Change Green Tick to Red Tick on 33501 Offset.

Cup
00:06:035 (3) - I think this sound doesn`t seem fits on this slider, just put note instead.

Nothing wrong here, pretty nice :)

Salad
00:00:872 (3) - Maybe kinda high here, try not to make non dash use in here. Like move to x:288.
00:01:729 (5) - Try lower distance a bit to x:224, since its a beginning of song doesn`t seem need high distance.
00:06:035 (3) - I think this sound doesn`t seem fits on this slider, just put note instead.
00:22:358 (3,4,5,6,7,8) - I like if you use more of the repeated Slider like this one, with that distance

00:24:501 (2) - A bit left to x:432
00:24:929 (1) - Move left to x:256
00:26:358 (3) - Doesn`t seem to fit to add Slider here, like only adding notes in 00:26:358 (3) seems ok, because to fit the beats from (1,2,3) and movements.
00:28:644 (1) and 00:28:929 (2) - Maybe move this one to x:112 while 00:28:929 (2) move to x:240, see if this ok.

JBHyperion's Platterino
*Somehow I`m not sure whether Cup/Salad should rebalance the CS or not, since this one is CS 3.5*
00:31:786 (1) - Add a bit distance to 2.00x?

Other, na. Very nice flow map :)

Koli's Rain
00:24:929 (2) - I think better make curved instead of straight slider. like C shaped.
00:32:215 (2) - Should add a bit distance in this part, like move to the right a bit to x:320, or any related.

Gud rain map :3

Piku's Rain
00:32:929 (4) - A bit left to x:96 or x:104? (Since it looks a bit weird distance going on here.)
00:33:215 (5) - Try make end of slider looks like this, or any related. http://puu.sh/n5wAn/b70a4ae4b1.jpg

I think I like how the map pattern was :)

Easterain
00:12:606 (6) - Try add a bit varieties like adding this distance notes, move to x:112 and see how it looks.

Didn`t see any wrong so far, clean rain :)

Good mapset 8-)
Gud luck for ranking o/
JBHyperion

murutattack wrote:

JBHyperion's Platterino
*Somehow I`m not sure whether Cup/Salad should rebalance the CS or not, since this one is CS 3.5* Mh, it's not really a huge issue, patterns and density are more important in determining the beatmap's difficulty imo
00:31:786 (1) - Add a bit distance to 2.00x? Doesn't make too much difference but sure why not

Also fixed timing point for downbeat reset, good spot.

Other, na. Very nice flow map :)
Thanks for the mod!

Platter
osu file format v14

[General]
AudioFilename: caralho.mp3
AudioLeadIn: 0
PreviewTime: 14644
Countdown: 0
SampleSet: None
StackLeniency: 0.6
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 12
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Hyperion's Platter
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup koliron jbhyperion piku
BeatmapID:882638
BeatmapSetID:401604

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"^owo^.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Hareimu

murutattack wrote:

Some free mod from me o/

General
Change Green Tick to Red Tick on 33501 Offset. I see what you mean here, resetting the downbeat. Changed.

Cup
00:06:035 (3) - I think this sound doesn`t seem fits on this slider, just put note instead. Actually, this hitsound was used to contrast the jingle sound you hear if you listen closely w/o the slider. But before everyone starts ranting about being unable to hear anything here, I'll change it~

Nothing wrong here, pretty nice :)

Salad
00:00:872 (3) - Maybe kinda high here, try not to make non dash use in here. Like move to x:288. Moved
00:01:729 (5) - Try lower distance a bit to x:224, since its a beginning of song doesn`t seem need high distance. Also moved cuz symmetry with previous change
00:06:035 (3) - I think this sound doesn`t seem fits on this slider, just put note instead. Done as with Cup
00:22:358 (3,4,5,6,7,8) - I like if you use more of the repeated Slider like this one, with that distance Agreed. Changed

00:24:501 (2) - A bit left to x:432 Done
00:24:929 (1) - Move left to x:256 Also done
00:26:358 (3) - Doesn`t seem to fit to add Slider here, like only adding notes in 00:26:358 (3) seems ok, because to fit the beats from (1,2,3) and movements. I think I've done so many changes onto this particular section of the kiai that I can't list them here. When updated, play and see~
00:28:644 (1) and 00:28:929 (2) - Maybe move this one to x:112 while 00:28:929 (2) move to x:240, see if this ok. With the new placement of previous notes this would see a bit too weird, so I don't think so.

Easterain
00:12:606 (6) - Try add a bit varieties like adding this distance notes, move to x:112 and see how it looks. Moved 00:12:320 (5) - to x320 (x1.5 distance) and 00:12:892 (7) - to 400, IDK if this does the trick or not :s

Didn`t see any wrong so far, clean rain :)

Good mapset 8-)
Gud luck for ranking o/ Thanks!
Kudosu'd~ Gotta tell piku and koli to apply mod later.
Topic Starter
Hareimu
Updated! Please, redownload~














(placeholder to edit, waitin' for koli's rain)
P i k u

murutattack wrote:

Some free mod from me o/

00:32:929 (4) - A bit left to x:96 or x:104? (Since it looks a bit weird distance going on here.) | Indeed, looks better now |
00:33:215 (5) - Try make end of slider looks like this, or any related. http://puu.sh/n5wAn/b70a4ae4b1.jpg | Should be fine now \o/ |

I think I like how the map pattern was :) | :^) |

Good mapset 8-)
Gud luck for ranking o/
| Thanks for your mod! |
>Piku's Rain<
osu file format v14

[General]
AudioFilename: caralho.mp3
AudioLeadIn: 0
PreviewTime: 14644
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15072,15215
DistanceSpacing: 1
BeatDivisor: 12
GridSize: 8
TimelineZoom: 2.8

[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Piku's Rain
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup koliron jbhyperion piku
BeatmapID:883224
BeatmapSetID:401604

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:3.36
SliderTickRate:3

[Events]
//Background and Video events
0,0,"^owo^.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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33501,-100,4,2,1,65,0,0
50643,-100,4,2,0,5,0,0


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Combo2 : 191,143,239
Combo3 : 212,212,212
Combo4 : 143,143,239
Combo5 : 239,191,143

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256,192,46501,12,0,50643,0:0:0:0:
Topic Starter
Hareimu

P i k u wrote:

| Thanks for your mod! |
>Piku's Rain<
piku's rain hu3hu3hu3
Updated once again! RD~
Zoe
[Timing Check]
Just quickly checked the timing before starting my mod, it feels a bit off, and I personally don't think you should be using 1/12 to map.

  1. First thing, the time signature should be 3/4 instead of 4/4. When you change it to this, you'll see the bigger white line on every strong note in every bar.
  2. The BPM should be 210, with an offset around 35, there is also one BPM change I'd add right before the kiai time. My timing points look like this.
  3. I'm not sure if this is unrankable, but it would be best to confirm this with a BN or QAT (from any mode) before changing every difficulty.
Topic Starter
Hareimu

Zoe wrote:

[Timing Check]
Just quickly checked the timing before starting my mod, it feels a bit off, and I personally don't think you should be using 1/12 to map.

  1. First thing, the time signature should be 3/4 instead of 4/4. When you change it to this, you'll see the bigger white line on every strong note in every bar.
  2. The BPM should be 210, with an offset around 35, there is also one BPM change I'd add right before the kiai time. My timing points look like this.
  3. I'm not sure if this is unrankable, but it would be best to confirm this with a BN or QAT (from any mode) before changing every difficulty.
Hum...
p/4846080
If Deif calculated this, I think it might be okay to leave it like it is.
koliron

murutattack wrote:

Koli's Rain
00:24:929 (2) - I think better make curved instead of straight slider. like C shaped. not exactly but changed
00:32:215 (2) - Should add a bit distance in this part, like move to the right a bit to x:320, or any related. I think the current distance is fine, anyway these patterns was changed in a bit

Gud rain map :3

Good mapset 8-)
Gud luck for ranking o/
Thank you!

_
osu file format v14

[General]
AudioFilename: caralho.mp3
AudioLeadIn: 0
PreviewTime: 14644
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3172,14644,33501
DistanceSpacing: 1
BeatDivisor: 6
GridSize: 8
TimelineZoom: 2.5

[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Koli's Rain
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup koliron jbhyperion piku
BeatmapID:877689
BeatmapSetID:401604

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:3.59999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"^owo^.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Hareimu

koliron wrote:

Thank you!

_
biutiful gidi
Once again, updated! RD~
BoberOfDarkness
SPOILER
16:56 *Hareimu is listening to [http://osu.ppy.sh/b/873530 Maffalda - Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates]
16:56 Hareimu: Mod it whenever you wish~
16:56 Hareimu: also
16:57 *Hareimu is editing MitiS - 1.16.2016 [Reimu's Birthday]
16:57 BoberOfDarkness: okay
16:57 BoberOfDarkness: ;w;
16:57 BoberOfDarkness: you is that your bithday o:?
16:58 Hareimu: yee
16:58 BoberOfDarkness: gz
17:19 Hareimu: check yee mapset's thread o3o
17:23 BoberOfDarkness: rip
17:23 BoberOfDarkness: your diff have 40 combo more than mine
17:24 Hareimu: orly?
17:24 Hareimu: D:
17:25 Hareimu: well, that can be fixed
17:26 BoberOfDarkness: yea I can use STR 4
17:26 BoberOfDarkness: xD
17:26 BoberOfDarkness: dunno if it fits
17:26 Hareimu: huh?
17:26 BoberOfDarkness: tick rate 4
17:26 BoberOfDarkness: you use 2
17:27 BoberOfDarkness: I used one
17:27 BoberOfDarkness: but chaning to 2 gives only 30 combo
17:27 Hareimu: Should be enough
17:27 Hareimu: Wait
17:27 Hareimu: I'll just change it to tr1
17:28 BoberOfDarkness: I will use more objects
17:28 BoberOfDarkness: since now we have cup
17:29 Hareimu: yeah
17:29 Hareimu: Also
17:29 Hareimu: I'll leave my cup with STR1
17:29 Hareimu: You use STR2 so that the combo gets balanced
17:30 BoberOfDarkness: but it is very fun with STR2
17:30 BoberOfDarkness: so use it
17:31 Hareimu: But with STR1 it has 225 combo
17:31 Hareimu: And the 2 big sliders at the end are best played with STR1
17:31 BoberOfDarkness: maybe use spinner
17:31 BoberOfDarkness: as I did here
17:31 BoberOfDarkness: 01:30:297 -
17:31 BoberOfDarkness: ;w;
17:32 Hareimu: alright
17:32 Hareimu: But I insist, the 2 sliders are best played with that tickrate .w.
17:33 BoberOfDarkness: so uf yiu want
17:33 Hareimu: yay
17:33 BoberOfDarkness: so if you*
17:33 Hareimu: Want me to hand you over the diff with these changes?
17:34 BoberOfDarkness: yea
17:34 Hareimu: http://puu.sh/nwWVx/83108258af.osu
17:34 Hareimu: yee
17:36 BoberOfDarkness: how about that diff name?
17:36 *BoberOfDarkness is editing [https://osu.ppy.sh/s/414375 MitiS - 1.16.2016 [Calm [Reimu's Birthday]]]
17:36 *BoberOfDarkness is editing [https://osu.ppy.sh/s/414375 MitiS - 1.16.2016 [Calm (Reimu's Birthday)]]
17:37 BoberOfDarkness: huh huh
17:37 Hareimu: That might be unrankable
17:37 *BoberOfDarkness is editing [https://osu.ppy.sh/b/718572 Lifetheory - Daisy [Clarity (Easy)]]
17:37 BoberOfDarkness: :^)
17:38 BoberOfDarkness: maybe CS2.7 for math spread?
17:38 Hareimu: alright
17:39 Hareimu: but what about just leaving it like Reimu's Calm
17:39 Hareimu: c:
17:39 BoberOfDarkness: to late
17:39 BoberOfDarkness: xD
17:40 Hareimu: what? lol
17:40 Hareimu: Oh
17:40 BoberOfDarkness: updated
17:40 Hareimu: Nice
17:40 Hareimu: I thought you would make two calms
17:40 Hareimu: xD
17:40 BoberOfDarkness: xD
17:41 Hareimu: alright then, call me if someone mods the mapset again o3o
17:41 BoberOfDarkness: ofc I hope you will find some modders
17:45 BoberOfDarkness: I just realized
17:45 BoberOfDarkness: [http://puu.sh/nwXtf/6f5c3d9ed7.png soon we get the title :D]
17:45 Hareimu: yay
17:46 BoberOfDarkness: BPM is lower by 11
18:53 BoberOfDarkness: o
18:53 BoberOfDarkness: why you delete beatmap?
18:54 Hareimu: what?
18:54 Hareimu: which beatmap?
18:54 BoberOfDarkness: "relax"
18:54 BoberOfDarkness: or something
18:55 Hareimu: oh
18:55 Hareimu: that was long time ago
18:57 Hareimu: did I gave you kudosu for the mod you made there?
18:57 BoberOfDarkness: yup
18:58 BoberOfDarkness: lol
18:58 BoberOfDarkness: its so hard to mod
18:58 *BoberOfDarkness is editing [https://osu.ppy.sh/b/873531 Maffalda - Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates [Salad]]
18:58 BoberOfDarkness: qq
18:59 Hareimu: orly?
18:59 Hareimu: Oh, is it because all other mods
19:02 BoberOfDarkness: its so undermapped
19:02 Hareimu: what do you mean
19:04 BoberOfDarkness: could be mapped harder
19:04 BoberOfDarkness: and there is place for more note
19:04 BoberOfDarkness: s
19:05 Hareimu: on salad?
19:05 BoberOfDarkness: on harder diff for example
19:09 Hareimu: easterain?
19:09 BoberOfDarkness: yup
19:12 Hareimu: If with that you mean the glitched voice that appears at the beginning of the map, I have my reasons :X
19:12 Hareimu: ...or the dubstep part?
19:12 BoberOfDarkness: dubstep
19:13 Hareimu: lemme fc this thing and I'll enter edit mode
19:13 BoberOfDarkness: okay
19:16 *Hareimu is editing [http://osu.ppy.sh/b/877746 Maffalda - Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates [Easterain]]
19:16 Hareimu: yee
19:16 Hareimu: tell me
19:17 BoberOfDarkness: 00:15:501 (1) - stream instead?
19:18 Hareimu: Done
19:19 BoberOfDarkness: 00:21:501 (1) - I feel like stream is much better here ;w;
19:20 Hareimu: also moved whole 00:15:501 (1,2,3,4,5) - pattern to x:336
19:20 BoberOfDarkness: okay
19:21 Hareimu: oh wait
19:21 BoberOfDarkness: 00:20:644 (5) - maybe instead of this try harder pattern
19:21 BoberOfDarkness: like put note on 00:20:644 -
19:21 BoberOfDarkness: and triplet at 00:20:786 - 00:20:858 - 00:20:929 -
19:22 Hareimu: I've gotta differ on that last one
19:22 BoberOfDarkness: mhm
19:22 Hareimu: There's no such sounds to place a 1/12 triplet here
19:22 Hareimu: *there
19:22 BoberOfDarkness: lol
19:23 Hareimu: Although I applied 00:21:786 (2) - note in here following a 1/6 slider
19:23 Hareimu: http://puu.sh/nx312/b41eab76da.jpg
19:23 Hareimu: http://puu.sh/nx31G/9faa1efbe9.png
19:23 BoberOfDarkness: okay
19:24 Hareimu: anything else?
19:24 BoberOfDarkness: 00:24:501 (2) - stream here would be nice too
19:24 Hareimu: x25 speed
19:24 Hareimu: there isn't anything there that suggests a stream
19:25 Hareimu: that's why I curved that slider
19:25 BoberOfDarkness: x25 speed
19:25 Hareimu: If you wish anyway, I can place stream 00:24:929 (1) - here
19:25 Hareimu: 25%*
19:25 Hareimu: dat fail lol
19:26 BoberOfDarkness: I use it all the time
19:26 BoberOfDarkness: okay
19:28 BoberOfDarkness: 00:27:501 (1) - ctrl + shift + f (convert to 1/6 stream)
19:28 BoberOfDarkness: slider would be fun in std
19:29 Hareimu: nope.avi
19:31 Hareimu: I used that slider to contrast the long, loud sound in the background
19:32 BoberOfDarkness: so better use spinner
19:32 BoberOfDarkness: I don't feel that I can help
19:32 BoberOfDarkness: maybe ask a bn for that?
19:33 Hareimu: JBH is always there
19:33 Hareimu: Gotta ask him later, but he also mapped platter diff
19:33 BoberOfDarkness: yea nice
19:33 BoberOfDarkness: combo
19:33 BoberOfDarkness: koli + JBH
19:33 BoberOfDarkness: rip rank
19:33 Hareimu: ...and I don't feel that there could be a slider
19:33 Hareimu: spinner*
19:33 BoberOfDarkness: lol^
19:34 Hareimu: it would disrupt the playthrough
19:34 Hareimu: it would be turned from a normal map to a shitmap godspeed
19:34 Hareimu: ...well, not really a shitmap, but a strange map
19:35 BoberOfDarkness: it is already
19:35 BoberOfDarkness: :^)
19:36 Hareimu: why is that?
19:36 BoberOfDarkness: just because
19:36 BoberOfDarkness: could be harder
19:36 BoberOfDarkness: ;w
19:36 BoberOfDarkness: :C
19:36 Hareimu: Could be
19:37 Hareimu: but with more difficulty comes more ranking time
19:37 Hareimu: and we're already in march
19:37 BoberOfDarkness: lol ^
19:37 Hareimu: easter is just around the corner
19:37 Hareimu: and I don't want this mapset to end just like Nhawak's mapset
19:38 BoberOfDarkness: less qaulity makes map ranking time longer :^
19:38 BoberOfDarkness: not difficulty
19:38 Hareimu: The question is
19:38 BoberOfDarkness: okay nevermind my gf skype'd me
19:39 Hareimu: Does this mapset have low quality
19:39 BoberOfDarkness: nope
19:39 BoberOfDarkness: is ready
19:39 BoberOfDarkness: for rank
19:39 Hareimu: You think so? :D
19:40 BoberOfDarkness: yea
19:40 BoberOfDarkness: cause I can't mod lower diffs xD
19:40 Hareimu: Know anyone who can?
19:41 Hareimu: Like, to get it top notch
19:41 BoberOfDarkness: just ask ppl at #ctb
19:41 BoberOfDarkness: lol - https://osu.ppy.sh/ss/4671623
19:41 Hareimu: huh, easier said than done
19:42 Hareimu: "go to #modreqs" over and over again
19:42 Hareimu: and it's kinda easier to ask people via pm
19:42 BoberOfDarkness: or at #ctb
19:43 Hareimu: oh, just saw the ss
19:43 Hareimu: screenshot*
19:43 Hareimu: Kyptoric almost fc'd it dt
19:44 BoberOfDarkness: xD
19:44 BoberOfDarkness: I am noob so idc
19:44 Hareimu: nice tho
19:45 Hareimu: Hey, if you wish, make a /savelog of everything but the last bits of it so I can give yee kudosu
19:45 Hareimu: o3o
19:45 BoberOfDarkness: if you want give me kd so I will do so
Topic Starter
Hareimu

BoberOfDarkness wrote:

SPOILER
holy shit this is a wall of text with unrelated stuff desu (?
Thanks for the mod. Although you might want to edit the savelog to leave only the things related to the Easterain diff. Kudosu'd~

Updated once more, RD!
BoberOfDarkness
Nobody read this so idc
Topic Starter
Hareimu
Touché
-Sh1n1-


General


  1. I have a doubt with Slider Velocity, your current BPM is too low, that's true, so the Slider velocity could be x2 as you did on Easterain, I'll give you an example of normal SV on each diff and another possible SV to your map:
    .Overdose could be 1.80 on a normal map, or could be 3.60 as you did on Easterain.
    .Rain = 1.60 and could be changed into 3.20.
    .Platter = 1.40 and could be 2.80
    .Salad = 1.20 and could be 2.40
    .Cup = 1.00 and could be 2.00
    I recommend you to change because feels awkward that cup (2.85) and salad (3.00) are higher than platter (2.20), this is very important imo, for a better spread.
  2. The current BG is unrankeable imo, I recommend you to change into another one with 1366x768
  3. There is a reason to use Stack Leniency with 0.6? change into 0.7 as all mapsets, is not at all important and irrelevant after a talk with an old BAT
  4. Combo Colour 5 is not related with the current BG, I recommend you to delete it and Combo Colour 4 should be changed into pink, maybe?

Cup


The first thing that I want to pointing out is that cup doesn't means keep the same distance on each note, you should add more little jumps on high pitchs.
  1. I saw that the distance between each note is 1.00x, right? so when you hear a high pitch such distance could be increased into 1.35x, such distance isn't hard to catch but will be a little difference. I will give you some examples when you could add such distance:
    -between 00:12:035 (5,6) - cause strong sound at 00:12:892 - also is the finish of the intro.
    -" " 00:13:786 (7,1) - cuz is the beginning of a new section.
    -" " 00:23:786 (3,1) - to add more enphasis to 00:24:072 (1) - cuz have a different sound.
    -" " 00:25:786 (2,1) - and 00:26:644 (1,2) - to enphasize the strong sound.
    -" " 00:33:215 (3,1) - to enphasize the cymbal sound
  2. 00:00:015 (1) - the first note always should be at the centre to avoid unnecessaries movements, remenber that newbies don't have the enough reaction, also, did you check the replay with auto? it's kinda weird at the beginning, I asked to some BNs and they are agree with me.
  3. 00:03:157 (1,2,3,4,5) - too repetitive, press Ctrl+H at 00:04:321 (3,4,5) - and move to x:160, this is one option if you find another one will be better.
  4. 00:04:892 - wrong place of whistle, the current whistle should be at 00:05:178 - not at 00:04:892 - (refer to hyperion's diff)
  5. 00:05:178 - add NC because the current one is too long, I'll give you my opinion about NC, hope to help you, NC should be added every 8 fruits or less in cases of cup-salad-platter, sometimes will be 9 or 10 but only at higher difficulties like Rain-Overdose-Deluge, this is cause the plate will be full and it's unconfortable to FL players, is not hard to find 8 fruits at editor without testing, I'll take 00:00:015 (1,2,3,4,5) - as an example, and we can start with the count: 00:00:015 - 00:00:586 - 00:00:872 - 00:01:443 - 00:01:729 - 00:02:015 - 00:02:300 - 00:02:586 -
  6. 00:06:035 - you miss a whistle.
  7. 00:10:341 (2,3,4,5,6) - same here, try to use all the screen, for example 00:10:893 (3) - could be better to the right.
  8. 00:18:929 (2,3) - in my opinion the reverse should be first then the long slider to follow voice much better.
  9. 00:21:215 (3) - it's kinda weird at test. I recommend you to re-arrange following the same way of 00:20:644 (1,2) -, in other words, 00:21:215 (3) - should be looking to the right, remove the middle point.
  10. 00:27:501 - finish at normal sampleset sounds better.
  11. 00:28:358 (1,2,3,1) - too repetitive again, also 1.35x could be applied between 00:29:215 (1,2) - to enphasize voice also for consistency if you decide to follow my first advice.

Salad


  1. 00:06:035 - you miss a whistle here.
  2. 00:10:055 (7,1,2,3,4,5,6,1,2,3,4) - press Ctrl+H then move to x:80, don't you notice that 00:08:627 (3,4,5,6,7,1,2,3,4,5,6) - are in the right half of the screen?
  3. 00:17:786 (4,1) - Aren't they too closer?
  4. 00:27:215 (3,1) - bad flow and transition, I recommend you to press Ctrl+H at 00:27:501 (1) - and then put at the current place.
  5. 00:27:501 - same as cup, finish at normal sampleset sounds better.
  6. 00:35:215 (4,5,6) - structure is wrong imo, because at 00:36:072 - I can hear the same sound as 00:34:358 - but they are too different at structure, so I suggest you to change 00:35:215 (4) - into notes and 00:36:072 (5,6) - into 1 slider.
  7. 00:42:072 (4,1,2) - same as above for consistency, at 00:39:501 (5) - is different because I can hear a different sound, Idk is something like a whistle.
  8. 00:35:215 - you miss a NC here because the current one is too long imo.
  9. 00:36:929 (1,2,3,4,5) - here too, the current number of fruits on this combo are 11, that means a full plate. NC at 00:38:643 - could be OK
  10. 00:42:072 - NC is here not at 00:42:929 -
  11. 00:45:501 - I'm a 100% certain that a NC here is really needed, In this case I'm agree with NC at 00:46:358 - but if you consider that the previous combo is too short you can remove it.

Hyperion's Platter


  1. why you are the only one who finish the map at 00:49:786 -? all diffs finish at 00:50:643 -
  2. I found 00:34:215 (2,3) - a bit weird to be honest, 00:34:215 (2) - should be at 00:34:072 - and 00:34:358 (3) - could finish at 00:35:001 - or 00:34:572 -
  3. 00:41:072 (2,3) - same as above.
  4. 00:17:786 (6,1) - you miss a hyperdash here, consistency with sounds like 00:14:643 - 00:21:501 - 00:24:929 -
  5. 00:24:072 (4,5) - this jump is a bit hard imo, what do you think about a distance around 2.00x or 2.10x?

Piku's Rain


  1. 00:00:015 (1,2) - add more distance between such notes, could around 2.00x like 00:02:300 (2,3) -
  2. 00:02:586 (3,4) - should be only 1 slider like 00:00:872 (2) - for consistency
  3. 00:08:627 (3,4,5,6) - notes first then long slider or keepn consistency with 00:06:913 (1,2) -
  4. 00:23:215 (10,1) - jump sounds a bit weird. In my opinion the hyperdash should be between 00:23:072 (9,10) - to enphasize the cymbal sound.at 00:23:215 -
  5. 00:27:501 (7,1) - there is a wrong transition here cause the high pitch is on 00:28:358 -, I recommend you to remove the hyperdash
  6. 00:32:643 (3,4) - doesn't feels good, in my opinion you could add a hyperdash between such sliders as 00:32:929 (4,5) -, it's rain, might looks nicer

I were modding offline cause I have troubles with my network, Idk if you changed lot of things with BoD's mod at the higher diff, so I'll skip this, also it was a fast check as you requested, I take my time only at your diffs, hope to help you!
JBHyperion

-Sh1n1- wrote:



General


  1. I have a doubt with Slider Velocity, your current BPM is too low, that's true, so the Slider velocity could be x2 as you did on Easterain, I'll give you an example of normal SV on each diff and another possible SV to your map:
    .Overdose could be 1.80 on a normal map, or could be 3.60 as you did on Easterain.
    .Rain = 1.60 and could be changed into 3.20.
    .Platter = 1.40 and could be 2.80
    .Salad = 1.20 and could be 2.40
    .Cup = 1.00 and could be 2.00
    I recommend you to change because feels awkward that cup (2.85) and salad (3.00) are higher than platter (2.20), this is very important imo, for a better spread.

    The current BPM is correct, I have checked it myself and confirmed with many others. Regarding SV, you might have noticed that although the base SV is lower on my diff, I use a constant 2.00x multiplier throughout, so the actual SV is much higher than stated. Also, this really doesn't matter that much at all in CtB since only the x-axis is considered. It's possible to make a map with 40x SV play exactly the same as one with 1x SV if you use all vertical sliders for example. Try not to get too hung up on the numbers, the gameplay itself is more important, and there are multiple ways of achieving certain effects, such as increasing base SV, angling or curving sliders differently, or using an uninherited multiplier section.

Hyperion's Platter


  1. why you are the only one who finish the map at 00:49:786 -? all diffs finish at 00:50:643 - The sound ends here, so the spinner should end here also. Recommend other diffs to do the same
  2. I found 00:34:215 (2,3) - a bit weird to be honest, 00:34:215 (2) - should be at 00:34:072 - and 00:34:358 (3) - could finish at 00:35:001 - or 00:34:572 - Why? I'm clearly following the drums here and not the piano-type instrument :/
  3. 00:41:072 (2,3) - same as above. ^
  4. 00:17:786 (6,1) - you miss a hyperdash here, consistency with sounds like 00:14:643 - 00:21:501 - 00:24:929 - Fixed
  5. 00:24:072 (4,5) - this jump is a bit hard imo, what do you think about a distance around 2.00x or 2.10x? Done
Thanks for the mod!

Platter
osu file format v14

[General]
AudioFilename: caralho.mp3
AudioLeadIn: 0
PreviewTime: 14644
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 12
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Hyperion's Platter
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup koliron jbhyperion piku
BeatmapID:882638
BeatmapSetID:401604

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"^owo^.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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48929,-100,4,2,1,15,0,0
49358,-100,4,2,1,10,0,0
49786,-100,4,2,1,5,0,0


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Combo2 : 191,143,239
Combo3 : 212,212,212
Combo4 : 143,143,239
Combo5 : 239,191,143

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296,72,27072,1,0,0:0:0:0:
436,156,27215,2,0,L|508:192,1,73.3333333333333
280,188,27500,2,0,P|156:232|232:328,1,293.333333333333,4|0,1:2|0:0,0:0:0:0:
464,192,28358,6,0,P|428:124|364:108,1,146.666666666667,0|0,1:0|0:0,0:0:0:0:
440,108,28786,1,0,0:0:0:0:
504,136,28929,1,0,0:0:0:0:
464,192,29072,1,0,0:0:0:0:
240,304,29215,2,0,P|172:264|188:200,1,146.666666666667,4|0,1:2|0:0,0:0:0:0:
372,208,29786,1,0,0:0:0:0:
136,208,30072,6,0,L|60:208,1,73.3333333333333,0|0,1:0|0:0,0:0:0:0:
256,208,30501,1,0,0:0:0:0:
344,193,30643,1,0,0:0:0:0:
285,126,30786,1,0,0:0:0:0:
168,128,30929,2,0,L|16:96,1,146.666666666667,4|0,1:2|0:0,0:0:0:0:
260,48,31501,1,0,0:0:0:0:
310,66,31572,1,0,0:0:0:0:
337,113,31643,1,0,0:0:0:0:
327,166,31715,1,0,0:0:0:0:
256,192,31786,6,0,P|206:219|262:239,1,146.666666666667,0|0,1:0|0:0,0:0:0:0:
484,192,32358,1,0,0:0:0:0:
412,192,32501,1,0,0:0:0:0:
192,192,32643,2,0,P|112:212|68:280,2,146.666666666667,4|0|0,1:2|0:0|0:0,0:0:0:0:
412,192,33501,5,4,1:0:0:0:
140,192,34215,1,0,1:0:0:0:
272,192,34358,2,0,P|336:156|292:96,1,165.000006294251,4|0,1:2|0:0,0:0:0:0:
128,192,35215,1,0,1:0:0:0:
348,192,35786,1,0,0:0:0:0:
128,192,36072,2,0,L|20:156,1,110.000004196167,4|0,1:2|0:0,0:0:0:0:
244,128,36643,1,2,0:0:0:0:
24,120,36929,6,0,L|120:56,2,110.000004196167,4|0|0,1:0|0:0|0:0,0:0:0:0:
272,192,37786,2,0,L|176:256,2,110.000004196167,4|0|2,1:2|0:0|0:0,0:0:0:0:
328,192,38501,1,0,1:0:0:0:
464,192,38643,1,4,1:0:0:0:
200,192,39215,1,0,0:0:0:0:
420,192,39501,2,0,P|476:140|376:108,1,220.000008392334,4|0,1:2|0:0,0:0:0:0:
160,192,40358,5,4,1:0:0:0:
436,192,41072,1,0,1:0:0:0:
304,192,41215,2,0,P|232:152|236:76,1,165.000006294251,4|0,1:2|0:0,0:0:0:0:
400,192,42072,1,0,1:0:0:0:
180,192,42643,1,0,0:0:0:0:
400,192,42929,2,0,L|304:128,1,110.000004196167,4|0,1:2|0:0,0:0:0:0:
452,128,43500,1,2,0:0:0:0:
188,132,43786,6,0,L|92:196,2,110.000004196167,4|0|0,1:0|0:0|0:0,0:0:0:0:
408,192,44643,2,0,L|312:256,2,110.000004196167,4|0|0,1:2|0:0|0:0,0:0:0:0:
340,192,45358,1,0,1:0:0:0:
208,192,45501,1,0,1:0:0:0:
352,192,45786,1,0,0:0:0:0:
108,192,46072,1,0,0:0:0:0:
464,192,46358,5,4,1:2:0:0:
256,192,46643,12,0,49786,0:0:0:0:
-Sh1n1-

JBHyperion wrote:

-Sh1n1- wrote:



General


  1. I have a doubt with Slider Velocity, your current BPM is too low, that's true, so the Slider velocity could be x2 as you did on Easterain, I'll give you an example of normal SV on each diff and another possible SV to your map:
    .Overdose could be 1.80 on a normal map, or could be 3.60 as you did on Easterain.
    .Rain = 1.60 and could be changed into 3.20.
    .Platter = 1.40 and could be 2.80
    .Salad = 1.20 and could be 2.40
    .Cup = 1.00 and could be 2.00
I recommend you to change because feels awkward that cup (2.85) and salad (3.00) are higher than platter (2.20), this is very important imo, for a better spread.

The current BPM is correct, I have checked it myself and confirmed with many others. Regarding SV, you might have noticed that although the base SV is lower on my diff, I use a constant 2.00x multiplier throughout, so the actual SV is much higher than stated. Also, this really doesn't matter that much at all in CtB since only the x-axis is considered. It's possible to make a map with 40x SV play exactly the same as one with 1x SV if you use all vertical sliders for example. Try not to get too hung up on the numbers, the gameplay itself is more important, and there are multiple ways of achieving certain effects, such as increasing base SV, angling or curving sliders differently, or using an uninherited multiplier section.
Ohh interesting, I'm learning more and more everyday :3 thanks hyperion *-*/
JBHyperion

-Sh1n1- wrote:

Ohh interesting, I'm learning more and more everyday :3 thanks hyperion *-*/
Also I just realized I probably sounded really salty in that post, so I apologize for that xD

Glad I could help though lol
Topic Starter
Hareimu

-Sh1n1- wrote:



General


  1. I have a doubt with Slider Velocity, your current BPM is too low, that's true, so the Slider velocity could be x2 as you did on Easterain, I'll give you an example of normal SV on each diff and another possible SV to your map:
    .Overdose could be 1.80 on a normal map, or could be 3.60 as you did on Easterain.
    .Rain = 1.60 and could be changed into 3.20.
    .Platter = 1.40 and could be 2.80
    .Salad = 1.20 and could be 2.40
    .Cup = 1.00 and could be 2.00
    I recommend you to change because feels awkward that cup (2.85) and salad (3.00) are higher than platter (2.20), this is very important imo, for a better spread.| Already saw your 3 post discussion about the topic, so I think I might ignore this for now, until something else comes up that may make this mapset unrankable because of bad spread :s
  2. The current BG is unrankeable imo, I recommend you to change into another one with 1366x768 | Oh, I noticed the bad size. Fixed it a bit with PS, should be 1024x768 now~
  3. There is a reason to use Stack Leniency with 0.6? change into 0.7 as all mapsets, is not at all important and irrelevant after a talk with an old BAT | Changed anyway, lol
  4. Combo Colour 5 is not related with the current BG, I recommend you to delete it and Combo Colour 4 should be changed into pink, maybe? | Done. Should have this combocolour now: 239,143,239

Cup


The first thing that I want to pointing out is that cup doesn't means keep the same distance on each note, you should add more little jumps on high pitchs.
  1. I saw that the distance between each note is 1.00x, right? so when you hear a high pitch such distance could be increased into 1.35x, such distance isn't hard to catch but will be a little difference. I will give you some examples when you could add such distance:
    -between 00:12:035 (5,6) - cause strong sound at 00:12:892 - also is the finish of the intro. | Done
    -" " 00:13:786 (7,1) - cuz is the beginning of a new section. | As above
    -" " 00:23:786 (3,1) - to add more enphasis to 00:24:072 (1) - cuz have a different sound. | Done
    -" " 00:25:786 (2,1) - and 00:26:644 (1,2) - to enphasize the strong sound. | As above
    -" " 00:33:215 (3,1) - to enphasize the cymbal sound | Also changed~
  2. 00:00:015 (1) - the first note always should be at the centre to avoid unnecessaries movements, remenber that newbies don't have the enough reaction, also, did you check the replay with auto? it's kinda weird at the beginning, I asked to some BNs and they are agree with me. | I moved the note to the center as you said, and changed the next slider so that the distance wasn't screwed up. Also, if you think it's weird because of the dashy movements between slider droplets... then I also have to agree with you. No idea why is that happening, but I think I can't do much about it.
  3. 00:03:157 (1,2,3,4,5) - too repetitive, press Ctrl+H at 00:04:321 (3,4,5) - and move to x:160, this is one option if you find another one will be better. | Agreed, changed. Also Ctrl+H'd the rest of the map to fix distancing
  4. 00:04:892 - wrong place of whistle, the current whistle should be at 00:05:178 - not at 00:04:892 - (refer to hyperion's diff) | Oshit, didn't notice that. Changed~
  5. 00:05:178 - add NC because the current one is too long, I'll give you my opinion about NC, hope to help you, NC should be added every 8 fruits or less in cases of cup-salad-platter, sometimes will be 9 or 10 but only at higher difficulties like Rain-Overdose-Deluge, this is cause the plate will be full and it's unconfortable to FL players, is not hard to find 8 fruits at editor without testing, I'll take 00:00:015 (1,2,3,4,5) - as an example, and we can start with the count: 00:00:015 - 00:00:586 - 00:00:872 - 00:01:443 - 00:01:729 - 00:02:015 - 00:02:300 - 00:02:586 - | Yeah, I see what you meant here. I took my time to count every combo quantity, should be less cluttered for a simple cup now.
  6. 00:06:035 - you miss a whistle. | yee
  7. 00:10:341 (2,3,4,5,6) - same here, try to use all the screen, for example 00:10:893 (3) - could be better to the right. | Agreed.
  8. 00:18:929 (2,3) - in my opinion the reverse should be first then the long slider to follow voice much better. | Good point. Ctrl+G'd them~
  9. 00:21:215 (3) - it's kinda weird at test. I recommend you to re-arrange following the same way of 00:20:644 (1,2) -, in other words, 00:21:215 (3) - should be looking to the right, remove the middle point. | yeah, it looks sorta weird. Changed.
  10. 00:27:501 - finish at normal sampleset sounds better. | ...not sure about this, but I'll go with it for now.
  11. 00:28:358 (1,2,3,1) - too repetitive again, also 1.35x could be applied between 00:29:215 (1,2) - to enphasize voice also for consistency if you decide to follow my first advice. | I'll go with the second one (1.35x distance thingy), changed lotsa things in layout now

Salad


  1. 00:06:035 - you miss a whistle here. | I'm missing so many whistles lately
  2. 00:10:055 (7,1,2,3,4,5,6,1,2,3,4) - press Ctrl+H then move to x:80, don't you notice that 00:08:627 (3,4,5,6,7,1,2,3,4,5,6) - are in the right half of the screen? | I just noticed, changed. I don't really give that much importance to in which side of the screen a player is moving unless it's a really long time in one side, in which case I would change at once.
  3. 00:17:786 (4,1) - Aren't they too closer? | Yes they are. I'm missing so much stuff I can't even.
  4. 00:27:215 (3,1) - bad flow and transition, I recommend you to press Ctrl+H at 00:27:501 (1) - and then put at the current place. | Changed
  5. 00:27:501 - same as cup, finish at normal sampleset sounds better. | I already changed it in cup, why not in salad? :^)
  6. 00:35:215 (4,5,6) - structure is wrong imo, because at 00:36:072 - I can hear the same sound as 00:34:358 - but they are too different at structure, so I suggest you to change 00:35:215 (4) - into notes and 00:36:072 (5,6) - into 1 slider.
  7. 00:42:072 (4,1,2) - same as above for consistency, at 00:39:501 (5) - is different because I can hear a different sound, Idk is something like a whistle. | Applied both this and the above.
  8. 00:35:215 - you miss a NC here because the current one is too long imo. | My god, either your mods are almost perfect or I'm missing so much obvious stuff. Changed this and the ones below.
  9. 00:36:929 (1,2,3,4,5) - here too, the current number of fruits on this combo are 11, that means a full plate. NC at 00:38:643 - could be OK
  10. 00:42:072 - NC is here not at 00:42:929 -
  11. 00:45:501 - I'm a 100% certain that a NC here is really needed, In this case I'm agree with NC at 00:46:358 - but if you consider that the previous combo is too short you can remove it.

I were modding offline cause I have troubles with my network, Idk if you changed lot of things with BoD's mod at the higher diff, so I'll skip this, also it was a fast check as you requested, I take my time only at your diffs, hope to help you! You really did help me. Keep on modding pal, you sure do a great work.
Thanks for the mod! Kudosu'd~
(gotta tell piku if he ever comes up online again, he's been so unactive recently)
Sey
[General]
  1. Cup has only 4 combo colours while all other diffs have 5, make them consistent.
  2. Why did only Piku use clap hitsounds and there is none in any other diffs? I would like to see a bit more consistency in hitsounding if possible.
[Cup]
  1. 00:01:443 (3) - Please make sure this is somewhat consistent with 00:00:586 (2) - , triplet feels out of place and both have the same rhythm. Suggested timeline:
  2. 00:08:913 (4) - Would prefer if you leave that empty since you did not really map that beat as well on previous patterns with the same music.
  3. 00:14:643 (1,2,3) - , 00:17:215 (1,1,2) - These two are the same rhythm repeated twice, so basically make them consistent. Preferable this order: 1/1 slider, 1/1 slider, 1/1 slider with 1/2 arrow on both sections.
  4. 00:17:215 (1,1) - These two should go symmetric directions, to... well... uhh... maintaim symmetrical patterning. You prolly need to change the direction of 00:18:929 (2) - either.
  5. 00:44:643 (2) - Make sure this goes somewhat the opposite direction to have symmetry from the previous slider, this provides a bit of better flow here.
  6. 00:46:358 (1,1) - Not really cool for a cup, mate. Too short preparation time for the spinner, might be too surprising for a newbie. Let the spinner start at 00:46:643 - (as done in the platter).
[Salad]
  1. Yeah well basically this is fine gameplay-wise but you need more dashes, like I was able to pass your Salad without dashing. I prepared a list for you on places where you should consider adding dashes by increasing the distance between the notes:
    Potential spots for dashes
    1. 00:01:729 (5,6) -
    2. 00:05:178 (1,2) -
    3. 00:07:770 (2,3) -
    4. 00:09:198 (5,6) -
    5. 00:10:055 (7,1) -
    6. 00:10:893 (3,4) -
    7. 00:11:750 (6,1) -
    8. 00:12:606 (3,4) -
    9. 00:13:786 (5,1) -
    10. 00:16:072 (4,1) -
    11. 00:16:358 (1,2) -
    12. 00:17:786 (4,1) -
    13. 00:19:501 (6,1) -
    14. 00:20:358 (2,3) -
    15. 00:22:072 (2,3) -
    16. 00:23:215 (4,1) -
    17. 00:24:501 (2,1) - (careful here, make sure its a very small one if you wanna use one here)
    18. 00:27:215 (3,1) - (^)
    19. 00:29:786 (5,1) -
    20. 00:33:215 (4,1) -
    21. 00:35:786 (2,3) -
    22. 00:36:072 (3,1) -
    23. 00:39:215 (2,3) -
    24. 00:42:643 (2,3) -
    25. (...) and so on, make sure it follows the music and use accessible dashes, keep in mind a Salad is still meant to be playable for newbies, so don't exaggerate. Also please keep in mind that these are all suggestions, you dont need to use dashes for all of the listed ones, they are there for you to consider where you think they fit the most.
  2. 00:05:178 (1) - Make sure this is going opposite direction for better symmetry with the previous slider.
  3. 00:43:786 (1,2,3) - Make sure this whole pattern is more on the right and not so ugly squeezed on the left screen border, ewww....
  4. 00:46:358 (4,1) - Same as in the cup.
[JHB's Platter]
  1. 00:22:072 (2,3,4,5) - For easthetics I would find it much nicer if these sliders all had the same rotation level... Feels a bit weird as it is now.
  2. 00:31:715 (9) - See what I wrote in the rain (bold part)
  3. Eh yeah... perfect diff.
[Piku's Rain]
  1. 00:12:606 (2,3) - For whatever reaons this distance is a little tricky after the previous dash. I suggest to either add some hyper here because it's easier to catch than a dash at this point or to remove the distance to some lower dash, whatever you prefer the most.
  2. 00:19:786 (1) - Make sure to rotate this slider a little more, the current almost-vertical movement is pretty awkward to play after the previous hyper since it requires some really awkward brake.
  3. 00:24:929 (1,2) - The movement between this two sliders is very low and therefore awkward to play after the previous hyper, I suggest the following to fix this a little:
  4. 00:31:358 (1,2,3,4,5,6) - This might be slightly overmapped, please avoid the 1/12 ticks here because there are no clearly audible beats on them. Something very similar applies to 00:17:644 (4,5,6,7,8,9) - , these are a little troublesome.
  5. 00:32:643 (3,4,5) - The spiky movement between (3) and (4) plays extremely awkward, I highly suggest you to nerf this a little to something more similar like that:
  6. 00:37:501 (3,4) - This jump is pretty awkward because the notes before are almost stacked with (3). Please do increase distances between 00:36:929 (1,2,3) - a little to maintain a bit of more movement.
[Easterrain]
  1. 00:04:321 (3) - Make sure this one isn't so close on the wall, please. Plays a little awkward.
  2. 00:10:893 (2,3) - Decrease just 2 grids max.
  3. 00:16:358 (1,2,3) - I guess that's an interesting pattern but I dislike the fact that the distance increases from slider to slider, it makes this a little uncomfortable, I think this does not take away too much difficulty and it plays a bit more fluid:
  4. 00:17:644 (2,3,4,5,6,7) - Please see what I wrote in the other Rain about this. It's bold
  5. 00:18:929 (1,2) - That distance is pretty awkward to play due to the previous hyper at 00:18:786 (3,1) - . Make sure to decrease a little.
  6. 00:18:786 (3,1) - That is just too much, make sure the hyper is a little smaller at least.x92 for 00:18:786 (3) - is pretty neat.
  7. 00:22:929 (3,1) - Pretty much a wall hyper here, make sure that the whole pattern at 00:23:215 (1,2,3) - is not too close on the screen border, while you catch (1) you automatically brake due to the screen wall and that gives an awkward feeling after the hyper. Something similar applies to 00:28:786 (3,1) - .
  8. 00:31:358 (2,3,4,5,6,7,1) - Please see what I wrote in the other Rain about this. It's bold
  9. 00:32:643 (1,2,3) - I love that pattern, please dont destroy it. Just consider decreasing distances a bit more ugh....
  10. 00:36:929 (1) - Move this about 2-3 grids to the right to avoid this ugly full-screen dash.
Again to Hairemu and Piku: About the bold section, in case you wonder. It means the following ticks are affected and if there's a note they need to be deleted: 00:31:429 - , 00:31:572 - (this one is optionally since it has at least a very slightly audible beat, but I still would recommend it for consistency) and 00:31:715 - .

Well, you know what to do. Call me back after mbomb's mod that he wanted to finish tomorrow.
P i k u

-Sh1n1- wrote:



Piku's Rain


  1. 00:00:015 (1,2) - add more distance between such notes, could around 2.00x like 00:02:300 (2,3) - | Yup
  2. 00:02:586 (3,4) - should be only 1 slider like 00:00:872 (2) - for consistency | Yay
  3. 00:08:627 (3,4,5,6) - notes first then long slider or keepn consistency with 00:06:913 (1,2) - | Yes, feels a bit better
  4. 00:23:215 (10,1) - jump sounds a bit weird. In my opinion the hyperdash should be between 00:23:072 (9,10) - to enphasize the cymbal sound.at 00:23:215 - | Nice, that's much better in my opinion
  5. 00:27:501 (7,1) - there is a wrong transition here cause the high pitch is on 00:28:358 -, I recommend you to remove the hyperdash | Added a HDash to the long slider instead o
  6. 00:32:643 (3,4) - doesn't feels good, in my opinion you could add a hyperdash between such sliders as 00:32:929 (4,5) -, it's rain, might looks nicer | Added HDash

I were modding offline cause I have troubles with my network, Idk if you changed lot of things with BoD's mod at the higher diff, so I'll skip this, also it was a fast check as you requested, I take my time only at your diffs, hope to help you!
| Thank you a lot o/ Now I'll apply Sey's mod and then I'll post the updated version.
P i k u

Sey wrote:

[Piku's Rain]
  1. 00:12:606 (2,3) - For whatever reaons this distance is a little tricky after the previous dash. I suggest to either add some hyper here because it's easier to catch than a dash at this point or to remove the distance to some lower dash, whatever you prefer the most. | Oh uhh.. it has changed with Sh1n1's mod, so Idk about this one
  2. 00:19:786 (1) - Make sure to rotate this slider a little more, the current almost-vertical movement is pretty awkward to play after the previous hyper since it requires some really awkward brake. | Aight, angled it a bit | I hope the distance to the next circle is still fine
  3. 00:24:929 (1,2) - The movement between this two sliders is very low and therefore awkward to play after the previous hyper, I suggest the following to fix this a little: | I changed this section completely, I hope it's fine now
  4. 00:31:358 (1,2,3,4,5,6) - This might be slightly overmapped, please avoid the 1/12 ticks here because there are no clearly audible beats on them. Something very similar applies to 00:17:644 (4,5,6,7,8,9) - , these are a little troublesome. | Oh you think so? I really think they fit on this sound. We may discuss this a bit further, but for now, I'm leaving it like that
  5. 00:32:643 (3,4,5) - The spiky movement between (3) and (4) plays extremely awkward, I highly suggest you to nerf this a little to something more similar like that: | Should be fixed now
  6. 00:37:501 (3,4) - This jump is pretty awkward because the notes before are almost stacked with (3). Please do increase distances between 00:36:929 (1,2,3) - a little to maintain a bit of more movement. | Agreed.
Again to Hairemu and Piku: About the bold section, in case you wonder. It means the following ticks are affected and if there's a note they need to be deleted: 00:31:429 - , 00:31:572 - (this one is optionally since it has at least a very slightly audible beat, but I still would recommend it for consistency) and 00:31:715 - . | As I said, I'd like to discuss this further ^^

Well, you know what to do. Call me back after mbomb's mod that he wanted to finish tomorrow.
| Thank you very much!

Piku's Rain Update
osu file format v14

[General]
AudioFilename: caralho.mp3
AudioLeadIn: 0
PreviewTime: 14644
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15072,15215
DistanceSpacing: 1
BeatDivisor: 12
GridSize: 8
TimelineZoom: 2.8

[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Piku's Rain
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup koliron jbhyperion piku
BeatmapID:883224
BeatmapSetID:401604

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:3.36
SliderTickRate:3

[Events]
//Background and Video events
0,0,"^owo^.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
15,857.142857142857,4,2,1,65,1,0
3464,857.142857142857,4,2,1,65,1,0
6913,857.142857142857,4,2,1,65,1,0
10893,857.142857142857,4,2,1,65,1,0
12035,857.142857142857,4,2,1,65,1,0
12035,-76.9230769230769,4,2,1,65,0,0
12606,-100,4,2,1,65,0,0
13501,857.142857142857,4,2,1,65,1,0
14644,857.142857142857,4,3,1,65,1,1
14644,-66.6666666666667,4,2,1,90,0,1
27501,-133.333333333333,4,2,1,90,0,1
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JBHyperion

Sey wrote:

[JHB's Platter]
  1. 00:22:072 (2,3,4,5) - For easthetics I would find it much nicer if these sliders all had the same rotation level... Feels a bit weird as it is now. Made it so (2,3) are the same, and (4,5) are the same, but slightly more horizontal than (2,3) - I feel it goes well with the buildup of the synth sound here. Also 00:21:501 (1) had a weird droplet formation so I made that more smooth
  2. 00:31:715 (9) - See what I wrote in the rain (bold part) I have to agree with Piku here, I can clearly here sounds on these even at 100% playback. I know it seems weird to use 1/12, but that's the way things go sometimes :/
  3. Eh yeah... perfect diff. O: thanks
Thanks for the mod!

Platter
osu file format v14

[General]
AudioFilename: caralho.mp3
AudioLeadIn: 0
PreviewTime: 14644
Countdown: 0
SampleSet: None
StackLeniency: 0.6
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 12
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Hyperion's Platter
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup koliron jbhyperion p_i_k_u
BeatmapID:882638
BeatmapSetID:401604

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"^owo^.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Mismagius
AEEEEEEEEE NOVINHA
JÁ CHEGOU A PÁSCOAAAAAAAA


Good luck with the mapset, hopefully we'll get the standard mapset done asap ):
koliron
Do not forget remove my name of tags xddd
Topic Starter
Hareimu

Blue Dragon wrote:

AEEEEEEEEE NOVINHA
JÁ CHEGOU A PÁSCOAAAAAAAA


Good luck with the mapset, hopefully we'll get the standard mapset done asap ):
OH GOOD SAINT JESUS LORD ITS BLUE DRAGON WISHING ME LUCK WITH THIS MAPSET AJSLKAJSLKAHSJKGBFGDJKDS

Thanks man! Hope you do finish it, I wanna play it in a ranked state so badly~

...also, I'm applying the mods right now, sorry for the delay! The first two days of class kinda firetrucked my schedule, gotta fix that ASAP.

On a side note; Piku went active again to apply mods on his diff, as you might have seen already. Just in case:

Piku, if yee are seeing this, next time you've gotta apply mods on your diff, PLEASE update the whole mapset before you do, so that your diff also gets updated with tags/combo colours/etc, etc.
I've got to re-edit your diff's tags/colours because they had the old ones just after copying your diff's code from your last post. Not rushing or anything but eh, kinda triggers my OCD D:

koliron wrote:

Do not forget remove my name of tags xddd
Done~
Topic Starter
Hareimu

Sey wrote:

[General]
  1. Cup has only 4 combo colours while all other diffs have 5, make them consistent. Done, sorry bout that.
[Cup]
  1. 00:01:443 (3) - Please make sure this is somewhat consistent with 00:00:586 (2) - , triplet feels out of place and both have the same rhythm. Changed
  2. 00:08:913 (4) - Would prefer if you leave that empty since you did not really map that beat as well on previous patterns with the same music. I have to agree with yee here. Deleted note.
  3. 00:14:643 (1,2,3) - , 00:17:215 (1,1,2) - These two are the same rhythm repeated twice, so basically make them consistent. Preferable this order: 1/1 slider, 1/1 slider, 1/1 slider with 1/2 arrow on both sections. I kinda lost myself with the order you proposed, but I think I fixed it. Take a look just in case
  4. 00:17:215 (1,1) - These two should go symmetric directions, to... well... uhh... maintaim symmetrical patterning. You prolly need to change the direction of 00:18:929 (2) - either. Also changed.
  5. 00:44:643 (2) - Make sure this goes somewhat the opposite direction to have symmetry from the previous slider, this provides a bit of better flow here. Done
  6. 00:46:358 (1,1) - Not really cool for a cup, mate. Too short preparation time for the spinner, might be too surprising for a newbie. Let the spinner start at 00:46:643 - (as done in the platter). Done in all my diffs. also done in piku's because it's kinda lame having the same spinner on each diff excluding his.
[Salad]
  1. Yeah well basically this is fine gameplay-wise but you need more dashes, like I was able to pass your Salad without dashing. I prepared a list for you on places where you should consider adding dashes by increasing the distance between the notes:
    Potential spots for dashes
    1. 00:01:729 (5,6) - used this one
    2. 00:05:178 (1,2) -
    3. 00:07:770 (2,3) - same
    4. 00:09:198 (5,6) - ^
    5. 00:10:055 (7,1) - ^
    6. 00:10:893 (3,4) -
    7. 00:11:750 (6,1) -
    8. 00:12:606 (3,4) - same
    9. 00:13:786 (5,1) - ^
    10. 00:16:072 (4,1) - ^
    11. 00:16:358 (1,2) - ^
    12. 00:17:786 (4,1) - ^
    13. 00:19:501 (6,1) -
    14. 00:20:358 (2,3) - same
    15. 00:22:072 (2,3) - ^
    16. 00:23:215 (4,1) - ^
    17. 00:24:501 (2,1) - (careful here, make sure its a very small one if you wanna use one here) used this one and was kinda careful, may take a look just in case?
    18. 00:27:215 (3,1) - (^)
    19. 00:29:786 (5,1) -
    20. 00:33:215 (4,1) - same
    21. 00:35:786 (2,3) - ^
    22. 00:36:072 (3,1) - ^
    23. 00:39:215 (2,3) - ^
    24. 00:42:643 (2,3) -
    25. (...) and so on, make sure it follows the music and use accessible dashes, keep in mind a Salad is still meant to be playable for newbies, so don't exaggerate. Also please keep in mind that these are all suggestions, you dont need to use dashes for all of the listed ones, they are there for you to consider where you think they fit the most.
  2. 00:05:178 (1) - Make sure this is going opposite direction for better symmetry with the previous slider.
  3. 00:43:786 (1,2,3) - Make sure this whole pattern is more on the right and not so ugly squeezed on the left screen border, ewww....
  4. 00:46:358 (4,1) - Same as in the cup.
[Easterrain]
  1. 00:04:321 (3) - Make sure this one isn't so close on the wall, please. Plays a little awkward. Moved
  2. 00:10:893 (2,3) - Decrease just 2 grids max. Done
  3. 00:16:358 (1,2,3) - I guess that's an interesting pattern but I dislike the fact that the distance increases from slider to slider, it makes this a little uncomfortable, I think this does not take away too much difficulty and it plays a bit more fluid Done something like that, check it.
  4. 00:17:644 (2,3,4,5,6,7) - Please see what I wrote in the other Rain about this. It's bold Gotta disagree with this one, because all JBH, Piku and me can clearly hear the 1/12 beats even at 100% playback rate. May want to delete the notes for a sec and listen closely?
  5. 00:18:929 (1,2) - That distance is pretty awkward to play due to the previous hyper at 00:18:786 (3,1) - . Make sure to decrease a little. Fixed
  6. 00:18:786 (3,1) - That is just too much, make sure the hyper is a little smaller at least.x92 for 00:18:786 (3) - is pretty neat. Moved to x:96, dunno how'd you got 92 :s
  7. 00:22:929 (3,1) - Pretty much a wall hyper here, make sure that the whole pattern at 00:23:215 (1,2,3) - is not too close on the screen border, while you catch (1) you automatically brake due to the screen wall and that gives an awkward feeling after the hyper. Something similar applies to 00:28:786 (3,1) - . Moved the whole 00:23:215 (1,2,3,4) - to x:400. Dunno what to do with 00:28:786 (3,1) - though
  8. 00:31:358 (2,3,4,5,6,7,1) - Please see what I wrote in the other Rain about this. It's bold Already said what I though about this above
  9. 00:32:643 (1,2,3) - I love that pattern, please dont destroy it. Just consider decreasing distances a bit more ugh.... Decreased just 1 grid inwards, would untrigger HDash on 00:32:215 (4) - if decreased beyond that point.
  10. 00:36:929 (1) - Move this about 2-3 grids to the right to avoid this ugly full-screen dash. Done.
Well, you know what to do. Call me back after mbomb's mod that he wanted to finish tomorrow. I will~
Thanks for the mod! Kudosu'd long ago, but will say it anyway just because yee.

Updated! Redownload to get latest version and avoid issues, please~~
Xinely
placeholder from breaking rules queue


  • General
  1. i would say make your purple combo colour darker, current blends with BG now
  2. soft-hitfinish has 3 ms delay, still rankable but would be great if it has no delay http://puu.sh/nEGw7/cf4e59eaac.wav


  • Cup
  1. 00:10:893 (3) - fits with whistle imo
  2. 00:07:484 (2) - 00:00:586 (2) - i think you can make them as horizontal sliders. just all vertical flows from begining until 00:12:892 - seems boring
  3. 00:12:892 (2) - x:416? last note deserves a bigger spacing
  4. 00:14:643 (1) - x:320? start of kiai time can add bigger spacing for it imo
  5. 00:22:644 (3) - x:164? spacing looks inconsistent here
  6. 00:46:358 (1) - x:440? last note deserves bigger spacing ;;
  7. 00:34:929 (3) - 00:41:786 (3) - same as 00:07:484 (2) - 00:00:586 (2) -


  • Salad
  1. 00:01:729 (5) - not a suitable place to do dash imo, too early to do it
  2. 00:04:321 (3) - x:304? i feel the distance is a bit far
  3. 00:23:215 (4) - x:304? ^ , dash looks a bit weird too


  • Platter
  1. 00:31:786 (1) - maybe x:264? somehow the inconsistency spacing looks a bit weird in design for me
  2. 00:33:501 - imo hyper more fit in here rather than 00:32:643 - because cymbal (or can keep current hdash and add 1 more in last note)
  3. jbh is too pro


  • Piku's Rain
  1. 00:34:072 - 00:40:929 - you may want to add circle here? the music is important here imo as you mapped for rest like 00:34:929 - 00:35:786 - etc
  2. 00:18:001 (9,1) - maybe avoid this, 1/12 in 70 bpm = 1/4 in 210 bpm, somehow a bit hard for a light rain (i guess? or just a normal rain) ?
  3. 00:19:358 (6) - maybe you can increase spacing or make new pattern? drum is strong here but mapped with low spacing :(
  4. 00:31:358 (1,2,3,4,5,6) - just a confirmation from me if i dont see this as overmapped. i can hear those sounds even in 100% speed



  • another Rain
  1. maybe you can discuss with Piku to use different settings? AR OD HP same in Piku's diff looks like you dont try to make a reasonable spread here
  2. 00:06:035 (2) - x:80? can use higher spacing for last note for better feel imo ><
  3. 00:07:770 (2,1) - i think you should reduce the spacing even a bit for them.. anti flow makes them hard to catch if player's reflect isnt that good
  4. 00:14:643 (1,2) - would be nicer for movement if make them as slider repeat, a bit weird to catch the head of slider imo because im noob
  5. 00:31:715 (7,1) - rip anti flow </3
  6. 00:33:501 (1) - can move to x:96 for bigger spacing, gives much challenge
  7. 00:36:929 (1) - i think you miss hdash or reduce your spacing. this is timing jump imo x.x

call me back if you need me
Sc4v4ng3r
Well after looking at all this mods, looks like all those BNs are interested in your map and all... So I don't really think you need me anymore lol
Still, call me if u need me.
JBHyperion

Xinely wrote:

placeholder from breaking rules queue


  • Platter
  1. 00:31:786 (1) - maybe x:264? somehow the inconsistency spacing looks a bit weird in design for me Decided to curve 00:31:501 (6,7,8,9) to the right a bit more, got the same effect I hope
  2. 00:33:501 - imo hyper more fit in here rather than 00:32:643 - because cymbal (or can keep current hdash and add 1 more in last note) I prefer to keep the current hdash pattern, strong dashes are to the strong snare drum sounds whereas 00:33:501 (1) - although a downbeat - is a weaker kick drum and cymbal sound, it would feel awkward to have a hdash here imo
  3. jbh is too pro >///<

call me back if you need me
Thanks for the check Xinely! (:

Platter
osu file format v14

[General]
AudioFilename: caralho.mp3
AudioLeadIn: 0
PreviewTime: 14644
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 12
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Hyperion's Platter
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup jbhyperion p_i_k_u
BeatmapID:882638
BeatmapSetID:401604

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"^owo^.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 239,143,239
Combo2 : 191,143,239
Combo3 : 212,212,212
Combo4 : 143,143,239

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MBomb
placeholder, yell at me after you've applied xinely's mod
koliron
Just i want to said that the heart is m i n e !
JBHyperion
tfw BNs are fighting over who gets to rank your map

oh wait that's never happened to me ):
P i k u

Xinely wrote:

placeholder from breaking rules queue


  • Piku's Rain
  1. 00:34:072 - 00:40:929 - you may want to add circle here? the music is important here imo as you mapped for rest like 00:34:929 - 00:35:786 - etc | Yes, that makes sense
  2. 00:18:001 (9,1) - maybe avoid this, 1/12 in 70 bpm = 1/4 in 210 bpm, somehow a bit hard for a light rain (i guess? or just a normal rain) ? | Ah, actually I think it is better without (9) anyway
  3. 00:19:358 (6) - maybe you can increase spacing or make new pattern? drum is strong here but mapped with low spacing :( | I don't quite understand what you mean here exactly (?)
  4. 00:31:358 (1,2,3,4,5,6) - just a confirmation from me if i dont see this as overmapped. i can hear those sounds even in 100% speed | Yay



call me back if you need me
| Thanks for your mod! |

Piku's Rain Update
osu file format v14

[General]
AudioFilename: caralho.mp3
AudioLeadIn: 0
PreviewTime: 14644
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15072,15215
DistanceSpacing: 1
BeatDivisor: 12
GridSize: 8
TimelineZoom: 2.8

[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Piku's Rain
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup jbhyperion p_i_k_u
BeatmapID:883224
BeatmapSetID:401604

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:3.36
SliderTickRate:3

[Events]
//Background and Video events
0,0,"^owo^.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
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Combo2 : 191,143,239
Combo3 : 212,212,212
Combo4 : 143,143,239

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Topic Starter
Hareimu

Xinely wrote:

placeholder from breaking rules queue hu3, I'm a rulebreaker~ >w<


  • General
  1. i would say make your purple combo colour darker, current blends with BG now Done, also changed the brightness of the other coloured colours (killmepls) on other diffs.
  2. soft-hitfinish has 3 ms delay, still rankable but would be great if it has no delay http://puu.sh/nEGw7/cf4e59eaac.wav I love you


  • Cup
  1. 00:10:893 (3) - fits with whistle imo Whistle it is!
  2. 00:07:484 (2) - 00:00:586 (2) - i think you can make them as horizontal sliders. just all vertical flows from begining until 00:12:892 - seems boring I think having them horizontally placed would make them even more boring... or I didn't get it, but anyway, hope it isn't that much of a problem.
  3. 00:12:892 (2) - x:416? last note deserves a bigger spacing Done.
  4. 00:14:643 (1) - x:320? start of kiai time can add bigger spacing for it imo ^
  5. 00:22:644 (3) - x:164? spacing looks inconsistent here It is inconsistent, but it's because of the curve I wanted to make. Fixed it anyway.
  6. 00:46:358 (1) - x:440? last note deserves bigger spacing ;; Totally agreed, but didn't it had enough spacing already? D: (still fixed)
  7. 00:34:929 (3) - 00:41:786 (3) - same as 00:07:484 (2) - 00:00:586 (2) - Already gave my response on this~


  • Salad
  1. 00:01:729 (5) - not a suitable place to do dash imo, too early to do it Fixed!
  2. 00:04:321 (3) - x:304? i feel the distance is a bit far Hum, you're right.
  3. 00:23:215 (4) - x:304? ^ , dash looks a bit weird too Somebody applaud me when I finally learn to place dashes properly, please ;_;


  • another Rain
  1. maybe you can discuss with Piku to use different settings? AR OD HP same in Piku's diff looks like you dont try to make a reasonable spread here I think having AR/OD 9.2 would fix it? at least a bit of difference, can't do anything else 'bout it
  2. 00:06:035 (2) - x:80? can use higher spacing for last note for better feel imo >< Sure, why not?
  3. 00:07:770 (2,1) - i think you should reduce the spacing even a bit for them.. anti flow makes them hard to catch if player's reflect isnt that good Alright, moved whole 00:08:627 (1,2,3,4,5,6) - pattern to x:48 just in case.
  4. 00:14:643 (1,2) - would be nicer for movement if make them as slider repeat, a bit weird to catch the head of slider imo because im noob I don't know why did I have it like that, but sure, changed it to repeat~
  5. 00:31:715 (7,1) - rip anti flow </3 This thingy here was a bit of a problem to make perfectly playable for anyone without making the whole stream pattern look weird, so I think I'm moving all of them (00:31:358 (2,3,4,5,6,7) - ) to x:192, triggering a HDash from 00:30:929 (1) - this slider to the aforementioned stream. Kinda sounds weird, but everything for the flow, I guess...
  6. 00:33:501 (1) - can move to x:96 for bigger spacing, gives much challenge Bigger HDash, eh? Yeah, a bit of difficulty to make up for the strange spread altogether won't hurt.
  7. 00:36:929 (1) - i think you miss hdash or reduce your spacing. this is timing jump imo x.x Yup, timing jump right there. Was an accident, moved 00:36:929 (1) - to x:400 (2,91 spacing = HDash activated)

call me back if you need me I think I might have to call you back at some point.
Thanks for the mod! Kudosu'd~

Updated! Redownload to get latest version and avoid issues, please~~
MBomb
Ok here 4 days before this needs to get qualified xd

[General]

Not really a fan of the CS spread, but ofc it's nothing unrankable, just dislike how both rains are the same CS, for the most part.
I think Easter would work better as AR9.2, very small difference but remember it's a rain so... yeah (also you said AR9.2 in your mod response and then made it AR9.3)

[Cup]

00:05:178 (1) - Maybe make this a 2/3 slider instead? The note where the repeat is feels really out of place imo due to the note being weaker than the others you've mapped.
00:14:643 (1) - Whilst I understand why this movement is strong, may be best to reduce it just a tiny bit to make it easier for cup players. x:304 works fine.
00:18:072 (1) - I think a higher distance to this would work nicely for the "wub" sound, try something like x:272.
00:21:501 (5,1) - ^, again, x:272.
00:28:358 (1,2) - ^, x:320.
00:31:786 (1,2,3,4,5) - ^, x:384 (such a big change is to make sure you don't change flow, and the jump after this is fine because of the timeline difference).
00:38:929 (2) - This note feels a lot weaker than the other ones, maybe remove it?
00:46:358 (1,1) - Should be fine because of bpm, but this distance between note and spinner feels a little short for me, for a cup diff... I'm not sure. I'd recommend starting it at the 1/2, anyway, just in case.

[Salad]

00:02:586 (6,1) - Try lowering the distances here to avoid a dash to 1 or 6 and instead add a dash to 2, as that is stronger than both 6 and 1. Try 6 at x:160 and 1 at x:384.
00:04:321 (3,1,2) - Again, I feel as though 3 is stronger than both 1 and 2 here, as the pitch there is a lot stronger. Try moving 3 to x:352, 1 to x:224, and 2 to x:352. This makes a fitting dash to 3, whilst getting rid of the dashes to 1 and 2.
00:08:627 (3,4,5) - Hmm, maybe get rid of the dashes both to and from this? Remember this is a salad, not a platter, there doesn't need to be a lot of dashes, and these notes aren't too strong, so just stronger than normal movement would be fine. Try x:112.
00:10:055 (7,1,2,3) - Try moving this section a bit more to the right, like x:96, decreases the distance to 7 which may be a little difficult to walk for a salad player, whilst increasing the distance to 4 which is nice for the pitch there.
00:12:035 (1,2,3) - x:400, just to make the dash to this more obvious.
00:16:358 (1) - Both dashes here feel a bit overdone, there isn't any particularly strong notes here to indicate dashes on a salad, I'd move this note to x:304.
00:18:358 (2) - Maybe move this to x:496 to make the flow on the curve more comforable after the dash?
00:18:929 (4,5,6) - Move this to x:224, to get rid of the unnecessary dashes.
00:21:072 (4) - Whilst I understand what you're trying to do here, I think it'd be best to move this back somewhere like x:240, because of the 1/6 gap combined with low AR.
00:24:929 (1) - A higher distance on this one would be good for flow, and would also better emphasise the dash afterwards. Maybe x:352?
00:29:215 (3) - This jump feels a bit too strong, maybe x:336 would be better.
00:30:072 (1) - ^, x:176, the sounds here aren't that strong.
00:35:215 (1,2) - Hmm, I think having a dash to 1 is better than having a dash to 3 musicwise, as the note feels slightly stronger there. Try x:400 on this section?
00:37:786 (2) - Try x:368 on this, makes the dash to it more obvious, and makes the movements afterwards simpler.
00:39:501 (3) - I don't feel this sound is really strong enough for a dash, x:304 would work better.
00:42:072 (1,2) - A dash to 3 would be nicer here, in my opinion. Try moving 1 to x:96 and 2 to x:240, flows nicely, and gets rid of the dash from 1 and adds a dash to 3.
00:46:358 (4,1) - Again, 1/2 distance would be better.

[Platter]

00:01:729 (4) - Distance to this feels a tad bit too strong, try x:300, maybe?
00:05:749 (4) - Make this slightly more walkable by placing it somewhere like x:368, just to make it slightly easier for an intro.
00:10:055 (7,1) - Maybe make the distance to this slightly more walkable (as it's what the music suggests) by moving this section to x:52, and then move 00:10:893 (2) - to x:228.
00:27:072 (2) - Whilst I understand what you were doing here, I think this note being so far out makes the stream a bit too tricky for a platter, a lot better to put it on x:324 in my opinion and just make it a normal stream.
00:37:786 (2) - Maybe a slight reduction in distance because of the slider going in the opposite direction, like x:260.
00:43:786 (1) - Distance to this is a tiny bit too strong, better to reduce it to make the flow feel slightly better, try x:200.
00:46:072 (6) - I think it'd be best to reduce this, too, as the dash is quite strong to be followed by a HDash, and so could cause some problems for general platter players. Move it to x:116, keeps the hyper but reduces it slightly whilst also reducing the dash to this slightly.
00:46:358 (1,1) - Even on platter I think a 1/3 distance is too close, 1/2 would definitely work better.

[Piku's Rain]

00:01:729 (1) - Distance to this feels a tiny bit too strong in my opinion, maybe weaken it to x:368 to make the jump nicer for flow.
00:03:464 (1,2) - The jump to this feels a tiny bit too strong too, which makes the flow a little awkward, try x:104.
00:10:341 (1) - And again, same as above, jump to this feels a tad bit too strong, try x:344 instead for better flow.
00:12:892 (3) - I think it'd be nice to have a HDash to this, like in JBH's difficulty, by moving it to x:32.
00:15:501 (4) - Maybe x:32, just to make sure it's not considered against the wall, still keeps the same flow, just slightly further from the wall.
00:17:215 (3) - Might be nice to curve this slider a tiny bit more, to make the flow of the jump into it nicer, as it currently is really easy to miss droplets here due to overdashing.
00:19:215 (5,6) - Hmm, what about just normal dashes too and from this, HDashes seems a bit overkill for a rain, considering these vocals aren't that strong. Try x:304.
00:20:072 (2,3,4,5) - Moving this to x:320 would make the jump to it slightly more comfortable, considering it just came after a HDash in the opposite direction on the slider.
00:20:929 (2) - Move this to x:272, to make the left-right pattern more comfortable to play, considering it's a HDash to the right.
00:22:072 (2,3) - A HDash to 4 would work nicely, so what you could do is ctrl+h this and move it to x:128.
00:22:929 (8) - A HDash to this would work nicely too, as the sound here is quite strong. Try x:472.
00:23:358 (2) - Maybe x:48 would make the curve flow better.
00:23:787 (6,7,8) - 6 isn't really that strong, so I'd recommend getting rid of the HDash to that, same with 9, but 8 is strong enough for a HDash because of the vocal and beat, so try 6 to x:312, 7 to x:440, 8 to x:200, and 9 to x:112, this creates some nice flowing curve patterns as well as making the HDashes fit the song better.
00:27:501 (7) - x:424, to weaken the HDash to this to make it more comfortable to play with the leftward movement.
00:28:786 (2) - I don't really think this is strong enough for a HDash either, honestly. I'd try getting rid of it by moving this to x:328, and then ctrl+h 3 and move it to x:80, to make a nice fitting HDash to that, and getting rid of the HDash to 1, which isn't really that strong either.
00:30:929 (3) - I think moving this to x:48 to weaken the HDashes whilst keeping them, and then curving this a bit to the left, would be nice for flow.
00:37:215 (2) - These parts were a lot more dashy before the kiai, which doesn't really make much sense as they are stronger here, try moving this to x:304 to make more of a dashing feeling here.
00:38:072 (5) - ^, x:272.
00:38:643 (1) - Maybe try curving this a bit more to the right for flow?
00:42:072 (4) - x:72 would feel nicer, as a weaker HDash here is more fitting, this feels a bit too forced with how strong it is now.
00:44:929 (5) - Jump to this feels a tiny bit strong considering it was just after a HDash in the opposite direction, try x:280 instead.
00:45:787 (2) - ^, x:168.

[Easter]

00:00:015 (1,2,1,2,3,4,5,6,1,2,3,1,2) - Hmm, this part generally feels quite boring to play for an overdose, considering how repetitive the movements are, I'd make some changes around this part.
00:06:035 (2) - Oh also this jump is far too hard, it's on the edge of being a pixel jump, I'd recommend x:128 for this type of jump.
00:12:035 (4,5,6,7) - Again, I'd recommend a HDash to 7, like in JBH's diff. Try moving 6 to x:112, and then 7 to x:464, this creates a nice increasing distance left-right pattern, witha HDash to 7 to emphasise the strong sound there.
00:14:644 (1) - Maybe make this to the right instead? Whilst I like antiflow quite a bit, I feel as though starting off the kiai time like this is a bit unexpected, and leads to a weird feeling of the antiflow here.
00:17:215 (1) - Maybe try curving this a bit more to the right, for better flow?
00:19:786 (1,2,3) - 2 being on x:0 makes this pattern feel really badly forced against the wall, which could lead to a dq. Try moving this entire pattern to x:48, keeps the hypers but weakens them slightly and makes the pattern more comfortable.
00:20:644 (5) - Maybe curve this slider a bit more vertically to start off with for better movement after the HDash, as the current movement feels quite bad for flow, something like this.
00:23:501 (3) - I think a HDash to this would sound nice with the song and also play very nicely. Try something like x:224. After doing this, you may want to move 00:23:929 (4) - to x:384 to make the dash feel slightly more comfortable.
00:27:501 (1) - x:432 please, a weaker HDash here would feel a lot better for flow.
00:28:644 (2) - x:112 makes the movement feel quite a bit better to play, in my opinion.
00:29:215 (1) - I think moving this to x:448 would feel nice, weaker HDash and also creates a nice flowing curve pattern with the next notes.
00:30:929 (1) - ^, and even x:448 again, weakens both HDashes, making the flow to both feel better (I would also maybe curve this to the right slightly).
00:35:215 (4) - Slightly weaker HDashes would feel better to play, something like x:400 (especially considering the HDash's antiflow after this).
00:38:501 (3) - Moving this to x:160 would feel better for flow as the current dash to this feels slightly too strong, even if you take into consideration the HDash afterwards.
00:40:358 (1,2,3) - Hmm, the dash to 2 to feels a tiny bit too strong, and I'm not really a fan of how the curve of 3 goes so close to the wall after a hyper. Try curving 1 like this, and then move 2 to x:320, and 3 to x:112. This reduces the dash between 1 and 2, whilst also keeping the hyper between 2 and 3, and gets 3 away from the wall slightly, consequently making the hyper to the next combo lighter, and more nice flowing! :D
00:44:072 (2) - Some dashes around this would be nice, maybe x:256?
00:44:929 (5) - ^, x:240.
00:45:501 (1,2,3,4) - Some more movement in this part would add a more fun climax to the song. Try moving 2 to x:304, 3 to x:496, and 4 to x:96.

Alright done :D Hope I helped.
Xinely

JBHyperion wrote:

tfw BNs are fighting over who gets to rank your map

oh wait that's never happened to me ):
P i k u

- Magic Bomb - wrote:

Ok here 4 days before this needs to get qualified xd | xd

[Piku's Rain]

00:01:729 (1) - Distance to this feels a tiny bit too strong in my opinion, maybe weaken it to x:368 to make the jump nicer for flow. | Nerfed
00:03:464 (1,2) - The jump to this feels a tiny bit too strong too, which makes the flow a little awkward, try x:104. | Nerfed
00:10:341 (1) - And again, same as above, jump to this feels a tad bit too strong, try x:344 instead for better flow. | Also nerfed
00:12:892 (3) - I think it'd be nice to have a HDash to this, like in JBH's difficulty, by moving it to x:32. | Agreed
00:15:501 (4) - Maybe x:32, just to make sure it's not considered against the wall, still keeps the same flow, just slightly further from the wall. | Oh alright
00:17:215 (3) - Might be nice to curve this slider a tiny bit more, to make the flow of the jump into it nicer, as it currently is really easy to miss droplets here due to overdashing. | Yeah, this one was bothering me anyway
00:19:215 (5,6) - Hmm, what about just normal dashes too and from this, HDashes seems a bit overkill for a rain, considering these vocals aren't that strong. Try x:304. | Okay
00:20:072 (2,3,4,5) - Moving this to x:320 would make the jump to it slightly more comfortable, considering it just came after a HDash in the opposite direction on the slider. | Much better now
00:20:929 (2) - Move this to x:272, to make the left-right pattern more comfortable to play, considering it's a HDash to the right. | Alright
00:22:072 (2,3) - A HDash to 4 would work nicely, so what you could do is ctrl+h this and move it to x:128. | wow that's cool
00:22:929 (8) - A HDash to this would work nicely too, as the sound here is quite strong. Try x:472. | I like it that way, tho it's a bit weird. I leave it like that now but I might change it later on
00:23:358 (2) - Maybe x:48 would make the curve flow better. | Yup
00:23:787 (6,7,8) - 6 isn't really that strong, so I'd recommend getting rid of the HDash to that, same with 9, but 8 is strong enough for a HDash because of the vocal and beat, so try 6 to x:312, 7 to x:440, 8 to x:200, and 9 to x:112, this creates some nice flowing curve patterns as well as making the HDashes fit the song better. | o.o, you are awesome
00:27:501 (7) - x:424, to weaken the HDash to this to make it more comfortable to play with the leftward movement. | Oki
00:28:786 (2) - I don't really think this is strong enough for a HDash either, honestly. I'd try getting rid of it by moving this to x:328, and then ctrl+h 3 and move it to x:80, to make a nice fitting HDash to that, and getting rid of the HDash to 1, which isn't really that strong either. | Alright, and I adjusted the following circles a bit too
00:30:929 (3) - I think moving this to x:48 to weaken the HDashes whilst keeping them, and then curving this a bit to the left, would be nice for flow. | I hope I did it right
00:37:215 (2) - These parts were a lot more dashy before the kiai, which doesn't really make much sense as they are stronger here, try moving this to x:304 to make more of a dashing feeling here. | Oh, you are right
00:38:072 (5) - ^, x:272. | ^
00:38:643 (1) - Maybe try curving this a bit more to the right for flow? | Idk, the sliders in this song are reeeally weird, but I tried to make it more "curved"
00:42:072 (4) - x:72 would feel nicer, as a weaker HDash here is more fitting, this feels a bit too forced with how strong it is now. | Better
00:44:929 (5) - Jump to this feels a tiny bit strong considering it was just after a HDash in the opposite direction, try x:280 instead. | Agreed
00:45:787 (2) - ^, x:168. | ^

Alright done :D Hope I helped.
| I think I've learned a lot from this actually How to be pro like you

Thanks for your mod!

Piku's Rain update
osu file format v14

[General]
AudioFilename: caralho.mp3
AudioLeadIn: 0
PreviewTime: 14644
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15072,15215
DistanceSpacing: 1
BeatDivisor: 12
GridSize: 8
TimelineZoom: 2.8

[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Piku's Rain
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup jbhyperion p_i_k_u
BeatmapID:883224
BeatmapSetID:401604

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:3.36
SliderTickRate:3

[Events]
//Background and Video events
0,0,"^owo^.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 149,69,228
Combo3 : 212,212,212
Combo4 : 69,69,228

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JBHyperion

- Magic Bomb - wrote:

[Platter]

00:01:729 (4) - Distance to this feels a tad bit too strong, try x:300, maybe? Alright
00:05:749 (4) - Make this slightly more walkable by placing it somewhere like x:368, just to make it slightly easier for an intro. Went for x-360 just to be safe
00:10:055 (7,1) - Maybe make the distance to this slightly more walkable (as it's what the music suggests) by moving this section to x:52, and then move 00:10:893 (2) - to x:228. Prefer to keep the dash here, but reduced the spacing in a different way
00:27:072 (2) - Whilst I understand what you were doing here, I think this note being so far out makes the stream a bit too tricky for a platter, a lot better to put it on x:324 in my opinion and just make it a normal stream. Yeah this is a little much, done
00:37:786 (2) - Maybe a slight reduction in distance because of the slider going in the opposite direction, like x:260. Okie doke
00:43:786 (1) - Distance to this is a tiny bit too strong, better to reduce it to make the flow feel slightly better, try x:200. Done
00:46:072 (6) - I think it'd be best to reduce this, too, as the dash is quite strong to be followed by a HDash, and so could cause some problems for general platter players. Move it to x:116, keeps the hyper but reduces it slightly whilst also reducing the dash to this slightly. Done
00:46:358 (1,1) - Even on platter I think a 1/3 distance is too close, 1/2 would definitely work better. At 70BPM this 1/3 spacing is nearly 300ms, should be more than enough reaction time imo
Thanks for the mod!

Also Ctrl+H'ed everything to lead into the last spinner better.

Platter
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Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
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Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup jbhyperion p_i_k_u
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koliron

Xinely wrote:

JBHyperion wrote:

tfw BNs are fighting over who gets to rank your map

oh wait that's never happened to me ):
Topic Starter
Hareimu
gotta apply mods for the weekend I guess, writing 25 pages of homework gave me carpal tunnel :c
Topic Starter
Hareimu

- Magic Bomb - wrote:

Ok here 4 days before this needs to get qualified xd

[General]

Not really a fan of the CS spread, but ofc it's nothing unrankable, just dislike how both rains are the same CS, for the most part. I don't even know if what I mapped is a rain or an overdose or something in the middle of them both. All I know is that I made a harder diff than the rain made by Piku~ (So making CS higher would be really strange)
I think Easter would work better as AR9.2, very small difference but remember it's a rain so... yeah (also you said AR9.2 in your mod response and then made it AR9.3) Whoops, a little mistake there, AR should really be 9.2 by now.

[Cup]

00:05:178 (1) - Maybe make this a 2/3 slider instead? The note where the repeat is feels really out of place imo due to the note being weaker than the others you've mapped. Done.
00:14:643 (1) - Whilst I understand why this movement is strong, may be best to reduce it just a tiny bit to make it easier for cup players. x:304 works fine. ^
00:18:072 (1) - I think a higher distance to this would work nicely for the "wub" sound, try something like x:272.
00:21:501 (5,1) - ^, again, x:272. Leaved the distance unchanged because of previous change (didn't need to add distance at all)
00:28:358 (1,2) - ^, x:320. Done.
00:31:786 (1,2,3,4,5) - ^, x:384 (such a big change is to make sure you don't change flow, and the jump after this is fine because of the timeline difference). As said a bit above this, the distance remains unchanged because of previous notes being changed, it already produced a 1,37 distance jump.
00:38:929 (2) - This note feels a lot weaker than the other ones, maybe remove it? It'll stay there, because it's still audible
00:46:358 (1,1) - Should be fine because of bpm, but this distance between note and spinner feels a little short for me, for a cup diff... I'm not sure. I'd recommend starting it at the 1/2, anyway, just in case. Done, I guess.

[Salad]

00:02:586 (6,1) - Try lowering the distances here to avoid a dash to 1 or 6 and instead add a dash to 2, as that is stronger than both 6 and 1. Try 6 at x:160 and 1 at x:384. Huh? 6 has a strong sound, IMO. Anyway, if I moved 6 to x:160 it would play really weird. Moved (1) to x:384 tho
00:04:321 (3,1,2) - Again, I feel as though 3 is stronger than both 1 and 2 here, as the pitch there is a lot stronger. Try moving 3 to x:352, 1 to x:224, and 2 to x:352. This makes a fitting dash to 3, whilst getting rid of the dashes to 1 and 2. I don't know if something weird happened to the version I have of salad diff, but a whole lot of the distances and coordinates you're suggesting are making the map look really weird. Perhaps it's an error on my side?
00:08:627 (3,4,5) - Hmm, maybe get rid of the dashes both to and from this? Remember this is a salad, not a platter, there doesn't need to be a lot of dashes, and these notes aren't too strong, so just stronger than normal movement would be fine. Try x:112. Done, I guess.
00:10:055 (7,1,2,3) - Try moving this section a bit more to the right, like x:96, decreases the distance to 7 which may be a little difficult to walk for a salad player, whilst increasing the distance to 4 which is nice for the pitch there. Done what you suggested with the distance to note 4, but I believe the note 7 will stay in the place it is now. (Increased distance between 3 and 4)
00:12:035 (1,2,3) - x:400, just to make the dash to this more obvious. Done!
00:16:358 (1) - Both dashes here feel a bit overdone, there isn't any particularly strong notes here to indicate dashes on a salad, I'd move this note to x:304. Modified the slider so that the dash previous to it uses less distance (1,60), whilst the next dash remains unchanged.
00:18:358 (2) - Maybe move this to x:496 to make the flow on the curve more comforable after the dash? Done.
00:18:929 (4,5,6) - Move this to x:224, to get rid of the unnecessary dashes. It'll stay like that, the pitch of the BGM sound is strong enough to suggest a dash.
00:21:072 (4) - Whilst I understand what you're trying to do here, I think it'd be best to move this back somewhere like x:240, because of the 1/6 gap combined with low AR. Done.
00:24:929 (1) - A higher distance on this one would be good for flow, and would also better emphasise the dash afterwards. Maybe x:352? As above.
00:29:215 (3) - This jump feels a bit too strong, maybe x:336 would be better. Done.
00:30:072 (1) - ^, x:176, the sounds here aren't that strong. Done.
00:35:215 (1,2) - Hmm, I think having a dash to 1 is better than having a dash to 3 musicwise, as the note feels slightly stronger there. Try x:400 on this section? Also done.
00:37:786 (2) - Try x:368 on this, makes the dash to it more obvious, and makes the movements afterwards simpler. Done.
00:39:501 (3) - I don't feel this sound is really strong enough for a dash, x:304 would work better. ...I don't think this is even a dash? Also, the sound you hear here has higher pitch than other sounds, so it'll stay like that, also for symmetry.
00:42:072 (1,2) - A dash to 3 would be nicer here, in my opinion. Try moving 1 to x:96 and 2 to x:240, flows nicely, and gets rid of the dash from 1 and adds a dash to 3. 3 already has a dash (1,92 distance is kinda dashy, don't ya think?) Moved 1 to where you said, though.
00:46:358 (4,1) - Again, 1/2 distance would be better. Gonna excuse myself with JBH's reasons because he has a point with the reaction time. Did it on Cup, sure, but Salad is AR7, should give enough time for the player to notice there's a spinner coming.

[Easter]

00:00:015 (1,2,1,2,3,4,5,6,1,2,3,1,2) - Hmm, this part generally feels quite boring to play for an overdose, considering how repetitive the movements are, I'd make some changes around this part. The thing is, this is a kind of rain, but I can't possibly tell if it's an overdose, even if it's this hard. Let's just say it's the hardest diff on the mapset. With that being said, sure, changed some patterns, made some curves, anything to make it less repetitive.
00:06:035 (2) - Oh also this jump is far too hard, it's on the edge of being a pixel jump, I'd recommend x:128 for this type of jump. Done.
00:12:035 (4,5,6,7) - Again, I'd recommend a HDash to 7, like in JBH's diff. Try moving 6 to x:112, and then 7 to x:464, this creates a nice increasing distance left-right pattern, witha HDash to 7 to emphasise the strong sound there. Kinda done, I guess.
00:14:644 (1) - Maybe make this to the right instead? Whilst I like antiflow quite a bit, I feel as though starting off the kiai time like this is a bit unexpected, and leads to a weird feeling of the antiflow here. Done.
00:17:215 (1) - Maybe try curving this a bit more to the right, for better flow? Sure, why not?
00:19:786 (1,2,3) - 2 being on x:0 makes this pattern feel really badly forced against the wall, which could lead to a dq. Try moving this entire pattern to x:48, keeps the hypers but weakens them slightly and makes the pattern more comfortable. Done~ Thanks for the warning desu
00:20:644 (5) - Maybe curve this slider a bit more vertically to start off with for better movement after the HDash, as the current movement feels quite bad for flow, something like this. Oooo, stealing it~
00:23:501 (3) - I think a HDash to this would sound nice with the song and also play very nicely. Try something like x:224. After doing this, you may want to move 00:23:929 (4) - to x:384 to make the dash feel slightly more comfortable. Oh good lord, I'm loving this pattern. Thank you~
00:27:501 (1) - x:432 please, a weaker HDash here would feel a lot better for flow. Done, also curved the slider a bit more to make it flow better, and letting the player move a bit instead of making a complete stop to catch the droplets.
00:28:644 (2) - x:112 makes the movement feel quite a bit better to play, in my opinion. You, my good sir, have a point here. lol did i just write that
00:29:215 (1) - I think moving this to x:448 would feel nice, weaker HDash and also creates a nice flowing curve pattern with the next notes. This thingy here even made the curve pattern more beautiful, thanks
00:30:929 (1) - ^, and even x:448 again, weakens both HDashes, making the flow to both feel better (I would also maybe curve this to the right slightly). I can't possibly curve the slider to the right anymore because it's touching the border of the playfield, but still, applied the change.
00:35:215 (4) - Slightly weaker HDashes would feel better to play, something like x:400 (especially considering the HDash's antiflow after this). Done.
00:38:501 (3) - Moving this to x:160 would feel better for flow as the current dash to this feels slightly too strong, even if you take into consideration the HDash afterwards. Done.
00:40:358 (1,2,3) - Hmm, the dash to 2 to feels a tiny bit too strong, and I'm not really a fan of how the curve of 3 goes so close to the wall after a hyper. Try curving 1 like this, and then move 2 to x:320, and 3 to x:112. This reduces the dash between 1 and 2, whilst also keeping the hyper between 2 and 3, and gets 3 away from the wall slightly, consequently making the hyper to the next combo lighter, and more nice flowing! :D Holy shit so many good results
00:44:072 (2) - Some dashes around this would be nice, maybe x:256? Done.
00:44:929 (5) - ^, x:240. Moved to 256 to keep symmetry, but applied nontheless.
00:45:501 (1,2,3,4) - Some more movement in this part would add a more fun climax to the song. Try moving 2 to x:304, 3 to x:496, and 4 to x:96. Kinda repetitive from the previous pattern, but sure why not?

Alright done :D Hope I helped. You really did help, jesus your mods are awesome. Thanks!
Thanks for your mod! Earned your kudosu long ago, but anyway, kudosu'd!
Topic Starter
Hareimu
Updated! Redownload to get latest version and avoid issues, please~~
Jonis221
It will be qualify, before easter
Xinely
recheck

Salad :
00:04:321 (1) - just curious why NC here? since you didnt do for the other one 00:11:178 (4) -

Easter :
00:42:072 (1) - just my taste, basically i prefer movement on slider is ctrl+h here. just dont like weird / anti flow movement for slider in relax part xD
Marianna
Consider putting "Brazil" in the tags :p
Topic Starter
Hareimu

Xinely wrote:

recheck

Salad :
00:04:321 (1) - just curious why NC here? since you didnt do for the other one 00:11:178 (4) - whoops

Easter :
00:42:072 (1) - just my taste, basically i prefer movement on slider is ctrl+h here. just dont like weird / anti flow movement for slider in relax part xD I'll change this one just because it doesn't affect the SR that much, but I made these like this only to make it higher (so that it has the insane/rain icon)
Thanks for the recheck!

Marianna wrote:

Consider putting "Brazil" in the tags :p
huh, I forgot to add that since the beginning, thanks!
Xinely
Good luck
koliron


Ok some bns already checked this map xD so probably i will not find so much

General
  1. Whoo! combocolour 2 is sooo white, even is so different to the rest of combocolours, i understand that is for the background, maybe is better do it abi more grey or just remove it :b
  2. Why only Hyperion's Platter has tick 1? D: the rest are 3 aaa

Cup
  1. 00:12:035 (1,2) - I understand why you added more distance here, but in comparision with basically all distances, this is so much XD i would suggest reduce this, just in a bit
  2. 00:12:892 (2,1) - This distance is not hard, but new players dont have that habit of go to the middle of the map for the next note, maybe even they can go to the left, so i think is better being a nit more close, then new players will have enough reflexes for this without problems :3
  3. 00:17:215 (1,1) - Combos of 3 notes duuu, an is not conisstent so there is not excuse :b mayeb is better keep 00:18:072 (1) - for consistency
  4. 00:23:786 (3,1) - maybe here a bit more distance, is like the same but i think feels better with a bit more
  5. 00:43:786 (1,2,1) - I see what do you did in the editor, but in game 00:45:501 (1) - has less curve, maybe is better do that curve in 00:43:786 (1,2) - and use a 100% horizontal in the final sldier, feels beter because those sunds are stronger than the others :b

Salad
  1. 00:08:627 (3,4,5) - 00:10:341 (1,2,3) - 00:11:178 (4,5,6) - I think in these patterns a bit more distance would be good, have not much movement
  2. 00:09:198 (5,6,7) - Humm, this is almost 2 dash in a row D: please reduce a bit the distance to (7)
  3. 00:22:358 (3,4) - 00:25:786 (2) - 00:44:643 (2) - 00:45:786 (2,3) - As ther First suggestion, maybe more durves here feels better (also, these changes could add a bit more sr, the gap between salad-platter is a lot, means not much because in game feels like a good spread, but a more consistent sr never is bad!)
  4. 00:36:929 (1,2) - Hummm, dash with antiflow aaaa try with the reverse of this slider to the right, then would be much better
  5. 00:46:358 (4) - NC here to be consistent, and feels better with it :3

Platter
  1. 00:30:072 (1) - Mh, this feels better with only a circle, as you did in 00:33:501 (1) - (but not in 00:19:786 (1) - because there is a clear sound in 00:19:929 - )
  2. 00:34:358 (3) - aaaa this should finish in 00:34:929 - as the rest of diffs i guess D: feels much better
    Wow i cant find more, really nice platter as always :3

Rain
  1. 00:01:729 (1) - 00:14:644 (1,2,3,4) - 00:23:358 (2,3,4) - 00:28:501 (1) - 00:29:215 (3) - Maybe in these sldiers/patterns you could add a bit more curves, are so vertical, just iwth a bit more would be much better :3
  2. 00:15:787 (5,6,7,8) - Mmh, something similar as ^, but here you can add a jump in 00:15:929 (6,7) - , for example with 00:16:072 (7,8) - more to the right , same in 00:20:072 (2,3,4,5) -
  3. 00:23:215 (1,2,3,4,5,6,7,8,9,10,11) - Mmmh, this combo is a bit long, you could add nc in 00:24:072 (8) - , as hareimu did in the overdose
  4. 00:24:929 (1,2,3,4,5,6) - Huh a bit repetitive, why not 00:25:786 (4,5,6) - being a bit more horizontal? just a bit, also becaouse would be better to catch those hypers

Easter!
  1. Hum, i think in the beginning you can add some hypers, even there are in the rain, so is a bad spread if have not at least 1 or 2, you only added to 00:12:892 (7) - , i think overdose players have enough experience to can start the map with some hypers
  2. 00:02:300 (3,4) - Wwwwhy so short distance here? aaaa the sound is so clear and same strong as 00:00:872 - 00:01:729 - , is a obvious inconsistency ): i suggest add a dash distance here, same in 00:08:627 (1,2,3,4,5,6) -
  3. 00:03:464 (1,2,3) - I think is better if the distance is more to 00:04:321 (3) - than to 00:04:035 (2) - jsuit because is much more strong, try with (2) a bit more to the right
  4. 00:16:358 (1,2,3) - Sorry but i think this pattern dont fit with the song ): try with this, feels buch better because there are 3 low ans 3 strong sounds
  5. 00:18:072 (1) - A bit more horizontal? then those seeds would be easier to catch
  6. 00:29:215 (1,2) - aaa why so short distance? yo could add at least a bittt

aaaa yeah as i supposed hahah
JBHyperion

koliron wrote:



Ok some bns already checked this map xD so probably i will not find so much

General
  1. Why only Hyperion's Platter has tick 1? D: the rest are 3 aaa Didn't realise everyone else was using STR3 lol, changed now

Platter
  1. 00:30:072 (1) - Mh, this feels better with only a circle, as you did in 00:33:501 (1) - (but not in 00:19:786 (1) - because there is a clear sound in 00:19:929 - ) 00:30:072 (1) - is a 1/6 slider to fit the short vocal sound exactly the same as 00:19:786 (1) - which is not present at 00:33:501 (1) - I feel it fits really well so I'll keep it
  2. 00:34:358 (3) - aaaa this should finish in 00:34:929 - as the rest of diffs i guess D: feels much better Didn't notice the faint sound here so I was just extending to where I thought the whoosh sound ended. Fixed now though
    Wow i cant find more, really nice platter as always :3

aaaa yeah as i supposed hahah
Thanks for the check!

Platter
osu file format v14

[General]
AudioFilename: caralho.mp3
AudioLeadIn: 0
PreviewTime: 14644
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 12
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Hyperion's Platter
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup brazil jbhyperion p_i_k_u
BeatmapID:882638
BeatmapSetID:401604

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:3

[Events]
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Combo2 : 149,69,228
Combo3 : 212,212,212
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Topic Starter
Hareimu
gotta apply the check when I reach home~
Topic Starter
Hareimu

koliron wrote:

General
  1. Whoo! combocolour 2 is sooo white, even is so different to the rest of combocolours, i understand that is for the background, maybe is better do it abi more grey or just remove it :b Changed brightness from 200 to 140 (It should be darker now)

Cup
  1. 00:12:035 (1,2) - I understand why you added more distance here, but in comparision with basically all distances, this is so much XD i would suggest reduce this, just in a bit Moved to x:112
  2. 00:12:892 (2,1) - This distance is not hard, but new players dont have that habit of go to the middle of the map for the next note, maybe even they can go to the left, so i think is better being a nit more close, then new players will have enough reflexes for this without problems :3 Moved the aforementioned slider (along with some notes afterwards) a bit to the left (x:432)
  3. 00:17:215 (1,1) - Combos of 3 notes duuu, an is not conisstent so there is not excuse :b mayeb is better keep 00:18:072 (1) - for consistency Removed NC on 00:17:215 (4) -
  4. 00:23:786 (3,1) - maybe here a bit more distance, is like the same but i think feels better with a bit more Couldn't add more distance because of the shape of the curved slider, so instead I ctrl+h'd the rest of the map and adjusted some distances afterwards, yadda yadda yadda. Fixed anyway~
  5. 00:43:786 (1,2,1) - I see what do you did in the editor, but in game 00:45:501 (1) - has less curve, maybe is better do that curve in 00:43:786 (1,2) - and use a 100% horizontal in the final sldier, feels beter because those sunds are stronger than the others :b Done!

Salad
  1. 00:08:627 (3,4,5) - 00:10:341 (1,2,3) - 00:11:178 (4,5,6) - I think in these patterns a bit more distance would be good, have not much movement Changed 00:08:627 (3,4,5) - into an increasing distance right curve, changed 00:10:341 (1,2,3) - into an horizontal reverse slider and did the same with 00:11:178 (3,4,5) - , but with an antiflow pattern so that it doesn't get repetitive.
  2. 00:09:198 (5,6,7) - Humm, this is almost 2 dash in a row D: please reduce a bit the distance to (7) Moved 00:10:055 (7) - to 112.
  3. 00:22:358 (3,4) - 00:25:786 (2) - 00:44:643 (2) - 00:45:786 (2,3) - As ther First suggestion, maybe more durves here feels better (also, these changes could add a bit more sr, the gap between salad-platter is a lot, means not much because in game feels like a good spread, but a more consistent sr never is bad!) Changed almost everything you've mentioned (left the last one untouched because of the curved pattern)
  4. 00:36:929 (1,2) - Hummm, dash with antiflow aaaa try with the reverse of this slider to the right, then would be much better Done
  5. 00:46:358 (4) - NC here to be consistent, and feels better with it :3 Also changed in the other diffs just to be sure.

Easter!
  1. Hum, i think in the beginning you can add some hypers, even there are in the rain, so is a bad spread if have not at least 1 or 2, you only added to 00:12:892 (7) - , i think overdose players have enough experience to can start the map with some hypers Er, IIRC piku's rain didn't have any hypers but the one at 00:12:892 (3) - , being also present in easter diff. But I'll see what I can do about it.
  2. 00:02:300 (3,4) - Wwwwhy so short distance here? aaaa the sound is so clear and same strong as 00:00:872 - 00:01:729 - , is a obvious inconsistency ): i suggest add a dash distance here, same in 00:08:627 (1,2,3,4,5,6) - Done
  3. 00:03:464 (1,2,3) - I think is better if the distance is more to 00:04:321 (3) - than to 00:04:035 (2) - jsuit because is much more strong, try with (2) a bit more to the right Moved (2) to x:320
  4. 00:16:358 (1,2,3) - Sorry but i think this pattern dont fit with the song ): try with this, feels buch better because there are 3 low ans 3 strong sounds I think I fixed it, but I'm not sure. Gotta test enough with the thingy you suggested to make a new pattern. Changed anyway.
  5. 00:18:072 (1) - A bit more horizontal? then those seeds would be easier to catch Done.
  6. 00:29:215 (1,2) - aaa why so short distance? yo could add at least a bittt Er, was trying to make a curve pattern there because the sounds were almost the same? :s

aaaa yeah as i supposed hahah
Thanks for the check! Gotta update as soon as Piku applies it as well.
P i k u

koliron wrote:



Rain
  1. 00:01:729 (1) - 00:14:644 (1,2,3,4) - 00:23:358 (2,3,4) - 00:28:501 (1) - 00:29:215 (3) - Maybe in these sldiers/patterns you could add a bit more curves, are so vertical, just iwth a bit more would be much better :3 | Done \o/
  2. 00:15:787 (5,6,7,8) - Mmh, something similar as ^, but here you can add a jump in 00:15:929 (6,7) - , for example with 00:16:072 (7,8) - more to the right , same in 00:20:072 (2,3,4,5) - | I want to leave it like that :c
  3. 00:23:215 (1,2,3,4,5,6,7,8,9,10,11) - Mmmh, this combo is a bit long, you could add nc in 00:24:072 (8) - , as hareimu did in the overdose | Alrighty
  4. 00:24:929 (1,2,3,4,5,6) - Huh a bit repetitive, why not 00:25:786 (4,5,6) - being a bit more horizontal? just a bit, also becaouse would be better to catch those hypers | Agreed \o/

aaaa yeah as i supposed hahah
Thanks!
Piku's Rain
osu file format v14

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[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Piku's Rain
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup brazil jbhyperion p_i_k_u
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Topic Starter
Hareimu
Updated! Please, Redownload to avoid issues~


also popped bubble
koliron
Wait wait why in Platter 00:41:215 (3) - finish in 1/2? should finish in 00:41:786 - too (there are 2 sounds, one of them is 1/3 and the second like 1/12~1/16 but still the first fit in 1/3)

And Hareimu, you forgot change the combocolour in rain
JBHyperion

koliron wrote:

Wait wait why in Platter 00:41:215 (3) - finish in 1/2? should finish in 00:41:786 - too (there are 2 sounds, one of them is 1/3 and the second like 1/12~1/16 but still the first fit in 1/3)
Aadgfasdu why is this unsnapped aaaaa - Fixed

Fixed stuff
osu file format v14

[General]
AudioFilename: caralho.mp3
AudioLeadIn: 0
PreviewTime: 14644
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 12
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Hyperion's Platter
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup brazil jbhyperion p_i_k_u
BeatmapID:882638
BeatmapSetID:401604

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:3

[Events]
//Background and Video events
0,0,"^owo^.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 149,69,228
Combo3 : 148,148,148
Combo4 : 69,69,228

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Topic Starter
Hareimu

koliron wrote:

And Hareimu, you forgot change the combocolour in rain
...god. firetrucking. darnit.

Fixed, harrumph.
koliron
Ok, everything seems good, happy easter!
JBHyperion

koliron wrote:

Ok, everything seems good, happy easter!
Where are our chocolates? ):
Topic Starter
Hareimu

koliron wrote:

Ok, everything seems good, happy easter!
ILY~
Underforest
Congrats and happy easter
Sey
Whoops I wanted to help qualifying this.
Anyway... Happy Easter everyone and congrats ! :)
Underforest
Spanish...
Isn't this Portuguese? lol
Buttercup
''spanish'' aaaa
yes it is portuguese
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