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Maffalda - Feliz Pascoa pra todos voces apesar de ninguem te

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MBomb
placeholder, yell at me after you've applied xinely's mod
koliron
Just i want to said that the heart is m i n e !
JBHyperion
tfw BNs are fighting over who gets to rank your map

oh wait that's never happened to me ):
P i k u

Xinely wrote:

placeholder from breaking rules queue


  • Piku's Rain
  1. 00:34:072 - 00:40:929 - you may want to add circle here? the music is important here imo as you mapped for rest like 00:34:929 - 00:35:786 - etc | Yes, that makes sense
  2. 00:18:001 (9,1) - maybe avoid this, 1/12 in 70 bpm = 1/4 in 210 bpm, somehow a bit hard for a light rain (i guess? or just a normal rain) ? | Ah, actually I think it is better without (9) anyway
  3. 00:19:358 (6) - maybe you can increase spacing or make new pattern? drum is strong here but mapped with low spacing :( | I don't quite understand what you mean here exactly (?)
  4. 00:31:358 (1,2,3,4,5,6) - just a confirmation from me if i dont see this as overmapped. i can hear those sounds even in 100% speed | Yay



call me back if you need me
| Thanks for your mod! |

Piku's Rain Update
osu file format v14

[General]
AudioFilename: caralho.mp3
AudioLeadIn: 0
PreviewTime: 14644
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15072,15215
DistanceSpacing: 1
BeatDivisor: 12
GridSize: 8
TimelineZoom: 2.8

[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Piku's Rain
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup jbhyperion p_i_k_u
BeatmapID:883224
BeatmapSetID:401604

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:3.36
SliderTickRate:3

[Events]
//Background and Video events
0,0,"^owo^.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 239,191,143
Combo2 : 191,143,239
Combo3 : 212,212,212
Combo4 : 143,143,239

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Topic Starter
Hareimu

Xinely wrote:

placeholder from breaking rules queue hu3, I'm a rulebreaker~ >w<


  • General
  1. i would say make your purple combo colour darker, current blends with BG now Done, also changed the brightness of the other coloured colours (killmepls) on other diffs.
  2. soft-hitfinish has 3 ms delay, still rankable but would be great if it has no delay http://puu.sh/nEGw7/cf4e59eaac.wav I love you


  • Cup
  1. 00:10:893 (3) - fits with whistle imo Whistle it is!
  2. 00:07:484 (2) - 00:00:586 (2) - i think you can make them as horizontal sliders. just all vertical flows from begining until 00:12:892 - seems boring I think having them horizontally placed would make them even more boring... or I didn't get it, but anyway, hope it isn't that much of a problem.
  3. 00:12:892 (2) - x:416? last note deserves a bigger spacing Done.
  4. 00:14:643 (1) - x:320? start of kiai time can add bigger spacing for it imo ^
  5. 00:22:644 (3) - x:164? spacing looks inconsistent here It is inconsistent, but it's because of the curve I wanted to make. Fixed it anyway.
  6. 00:46:358 (1) - x:440? last note deserves bigger spacing ;; Totally agreed, but didn't it had enough spacing already? D: (still fixed)
  7. 00:34:929 (3) - 00:41:786 (3) - same as 00:07:484 (2) - 00:00:586 (2) - Already gave my response on this~


  • Salad
  1. 00:01:729 (5) - not a suitable place to do dash imo, too early to do it Fixed!
  2. 00:04:321 (3) - x:304? i feel the distance is a bit far Hum, you're right.
  3. 00:23:215 (4) - x:304? ^ , dash looks a bit weird too Somebody applaud me when I finally learn to place dashes properly, please ;_;


  • another Rain
  1. maybe you can discuss with Piku to use different settings? AR OD HP same in Piku's diff looks like you dont try to make a reasonable spread here I think having AR/OD 9.2 would fix it? at least a bit of difference, can't do anything else 'bout it
  2. 00:06:035 (2) - x:80? can use higher spacing for last note for better feel imo >< Sure, why not?
  3. 00:07:770 (2,1) - i think you should reduce the spacing even a bit for them.. anti flow makes them hard to catch if player's reflect isnt that good Alright, moved whole 00:08:627 (1,2,3,4,5,6) - pattern to x:48 just in case.
  4. 00:14:643 (1,2) - would be nicer for movement if make them as slider repeat, a bit weird to catch the head of slider imo because im noob I don't know why did I have it like that, but sure, changed it to repeat~
  5. 00:31:715 (7,1) - rip anti flow </3 This thingy here was a bit of a problem to make perfectly playable for anyone without making the whole stream pattern look weird, so I think I'm moving all of them (00:31:358 (2,3,4,5,6,7) - ) to x:192, triggering a HDash from 00:30:929 (1) - this slider to the aforementioned stream. Kinda sounds weird, but everything for the flow, I guess...
  6. 00:33:501 (1) - can move to x:96 for bigger spacing, gives much challenge Bigger HDash, eh? Yeah, a bit of difficulty to make up for the strange spread altogether won't hurt.
  7. 00:36:929 (1) - i think you miss hdash or reduce your spacing. this is timing jump imo x.x Yup, timing jump right there. Was an accident, moved 00:36:929 (1) - to x:400 (2,91 spacing = HDash activated)

call me back if you need me I think I might have to call you back at some point.
Thanks for the mod! Kudosu'd~

Updated! Redownload to get latest version and avoid issues, please~~
MBomb
Ok here 4 days before this needs to get qualified xd

[General]

Not really a fan of the CS spread, but ofc it's nothing unrankable, just dislike how both rains are the same CS, for the most part.
I think Easter would work better as AR9.2, very small difference but remember it's a rain so... yeah (also you said AR9.2 in your mod response and then made it AR9.3)

[Cup]

00:05:178 (1) - Maybe make this a 2/3 slider instead? The note where the repeat is feels really out of place imo due to the note being weaker than the others you've mapped.
00:14:643 (1) - Whilst I understand why this movement is strong, may be best to reduce it just a tiny bit to make it easier for cup players. x:304 works fine.
00:18:072 (1) - I think a higher distance to this would work nicely for the "wub" sound, try something like x:272.
00:21:501 (5,1) - ^, again, x:272.
00:28:358 (1,2) - ^, x:320.
00:31:786 (1,2,3,4,5) - ^, x:384 (such a big change is to make sure you don't change flow, and the jump after this is fine because of the timeline difference).
00:38:929 (2) - This note feels a lot weaker than the other ones, maybe remove it?
00:46:358 (1,1) - Should be fine because of bpm, but this distance between note and spinner feels a little short for me, for a cup diff... I'm not sure. I'd recommend starting it at the 1/2, anyway, just in case.

[Salad]

00:02:586 (6,1) - Try lowering the distances here to avoid a dash to 1 or 6 and instead add a dash to 2, as that is stronger than both 6 and 1. Try 6 at x:160 and 1 at x:384.
00:04:321 (3,1,2) - Again, I feel as though 3 is stronger than both 1 and 2 here, as the pitch there is a lot stronger. Try moving 3 to x:352, 1 to x:224, and 2 to x:352. This makes a fitting dash to 3, whilst getting rid of the dashes to 1 and 2.
00:08:627 (3,4,5) - Hmm, maybe get rid of the dashes both to and from this? Remember this is a salad, not a platter, there doesn't need to be a lot of dashes, and these notes aren't too strong, so just stronger than normal movement would be fine. Try x:112.
00:10:055 (7,1,2,3) - Try moving this section a bit more to the right, like x:96, decreases the distance to 7 which may be a little difficult to walk for a salad player, whilst increasing the distance to 4 which is nice for the pitch there.
00:12:035 (1,2,3) - x:400, just to make the dash to this more obvious.
00:16:358 (1) - Both dashes here feel a bit overdone, there isn't any particularly strong notes here to indicate dashes on a salad, I'd move this note to x:304.
00:18:358 (2) - Maybe move this to x:496 to make the flow on the curve more comforable after the dash?
00:18:929 (4,5,6) - Move this to x:224, to get rid of the unnecessary dashes.
00:21:072 (4) - Whilst I understand what you're trying to do here, I think it'd be best to move this back somewhere like x:240, because of the 1/6 gap combined with low AR.
00:24:929 (1) - A higher distance on this one would be good for flow, and would also better emphasise the dash afterwards. Maybe x:352?
00:29:215 (3) - This jump feels a bit too strong, maybe x:336 would be better.
00:30:072 (1) - ^, x:176, the sounds here aren't that strong.
00:35:215 (1,2) - Hmm, I think having a dash to 1 is better than having a dash to 3 musicwise, as the note feels slightly stronger there. Try x:400 on this section?
00:37:786 (2) - Try x:368 on this, makes the dash to it more obvious, and makes the movements afterwards simpler.
00:39:501 (3) - I don't feel this sound is really strong enough for a dash, x:304 would work better.
00:42:072 (1,2) - A dash to 3 would be nicer here, in my opinion. Try moving 1 to x:96 and 2 to x:240, flows nicely, and gets rid of the dash from 1 and adds a dash to 3.
00:46:358 (4,1) - Again, 1/2 distance would be better.

[Platter]

00:01:729 (4) - Distance to this feels a tad bit too strong, try x:300, maybe?
00:05:749 (4) - Make this slightly more walkable by placing it somewhere like x:368, just to make it slightly easier for an intro.
00:10:055 (7,1) - Maybe make the distance to this slightly more walkable (as it's what the music suggests) by moving this section to x:52, and then move 00:10:893 (2) - to x:228.
00:27:072 (2) - Whilst I understand what you were doing here, I think this note being so far out makes the stream a bit too tricky for a platter, a lot better to put it on x:324 in my opinion and just make it a normal stream.
00:37:786 (2) - Maybe a slight reduction in distance because of the slider going in the opposite direction, like x:260.
00:43:786 (1) - Distance to this is a tiny bit too strong, better to reduce it to make the flow feel slightly better, try x:200.
00:46:072 (6) - I think it'd be best to reduce this, too, as the dash is quite strong to be followed by a HDash, and so could cause some problems for general platter players. Move it to x:116, keeps the hyper but reduces it slightly whilst also reducing the dash to this slightly.
00:46:358 (1,1) - Even on platter I think a 1/3 distance is too close, 1/2 would definitely work better.

[Piku's Rain]

00:01:729 (1) - Distance to this feels a tiny bit too strong in my opinion, maybe weaken it to x:368 to make the jump nicer for flow.
00:03:464 (1,2) - The jump to this feels a tiny bit too strong too, which makes the flow a little awkward, try x:104.
00:10:341 (1) - And again, same as above, jump to this feels a tad bit too strong, try x:344 instead for better flow.
00:12:892 (3) - I think it'd be nice to have a HDash to this, like in JBH's difficulty, by moving it to x:32.
00:15:501 (4) - Maybe x:32, just to make sure it's not considered against the wall, still keeps the same flow, just slightly further from the wall.
00:17:215 (3) - Might be nice to curve this slider a tiny bit more, to make the flow of the jump into it nicer, as it currently is really easy to miss droplets here due to overdashing.
00:19:215 (5,6) - Hmm, what about just normal dashes too and from this, HDashes seems a bit overkill for a rain, considering these vocals aren't that strong. Try x:304.
00:20:072 (2,3,4,5) - Moving this to x:320 would make the jump to it slightly more comfortable, considering it just came after a HDash in the opposite direction on the slider.
00:20:929 (2) - Move this to x:272, to make the left-right pattern more comfortable to play, considering it's a HDash to the right.
00:22:072 (2,3) - A HDash to 4 would work nicely, so what you could do is ctrl+h this and move it to x:128.
00:22:929 (8) - A HDash to this would work nicely too, as the sound here is quite strong. Try x:472.
00:23:358 (2) - Maybe x:48 would make the curve flow better.
00:23:787 (6,7,8) - 6 isn't really that strong, so I'd recommend getting rid of the HDash to that, same with 9, but 8 is strong enough for a HDash because of the vocal and beat, so try 6 to x:312, 7 to x:440, 8 to x:200, and 9 to x:112, this creates some nice flowing curve patterns as well as making the HDashes fit the song better.
00:27:501 (7) - x:424, to weaken the HDash to this to make it more comfortable to play with the leftward movement.
00:28:786 (2) - I don't really think this is strong enough for a HDash either, honestly. I'd try getting rid of it by moving this to x:328, and then ctrl+h 3 and move it to x:80, to make a nice fitting HDash to that, and getting rid of the HDash to 1, which isn't really that strong either.
00:30:929 (3) - I think moving this to x:48 to weaken the HDashes whilst keeping them, and then curving this a bit to the left, would be nice for flow.
00:37:215 (2) - These parts were a lot more dashy before the kiai, which doesn't really make much sense as they are stronger here, try moving this to x:304 to make more of a dashing feeling here.
00:38:072 (5) - ^, x:272.
00:38:643 (1) - Maybe try curving this a bit more to the right for flow?
00:42:072 (4) - x:72 would feel nicer, as a weaker HDash here is more fitting, this feels a bit too forced with how strong it is now.
00:44:929 (5) - Jump to this feels a tiny bit strong considering it was just after a HDash in the opposite direction, try x:280 instead.
00:45:787 (2) - ^, x:168.

[Easter]

00:00:015 (1,2,1,2,3,4,5,6,1,2,3,1,2) - Hmm, this part generally feels quite boring to play for an overdose, considering how repetitive the movements are, I'd make some changes around this part.
00:06:035 (2) - Oh also this jump is far too hard, it's on the edge of being a pixel jump, I'd recommend x:128 for this type of jump.
00:12:035 (4,5,6,7) - Again, I'd recommend a HDash to 7, like in JBH's diff. Try moving 6 to x:112, and then 7 to x:464, this creates a nice increasing distance left-right pattern, witha HDash to 7 to emphasise the strong sound there.
00:14:644 (1) - Maybe make this to the right instead? Whilst I like antiflow quite a bit, I feel as though starting off the kiai time like this is a bit unexpected, and leads to a weird feeling of the antiflow here.
00:17:215 (1) - Maybe try curving this a bit more to the right, for better flow?
00:19:786 (1,2,3) - 2 being on x:0 makes this pattern feel really badly forced against the wall, which could lead to a dq. Try moving this entire pattern to x:48, keeps the hypers but weakens them slightly and makes the pattern more comfortable.
00:20:644 (5) - Maybe curve this slider a bit more vertically to start off with for better movement after the HDash, as the current movement feels quite bad for flow, something like this.
00:23:501 (3) - I think a HDash to this would sound nice with the song and also play very nicely. Try something like x:224. After doing this, you may want to move 00:23:929 (4) - to x:384 to make the dash feel slightly more comfortable.
00:27:501 (1) - x:432 please, a weaker HDash here would feel a lot better for flow.
00:28:644 (2) - x:112 makes the movement feel quite a bit better to play, in my opinion.
00:29:215 (1) - I think moving this to x:448 would feel nice, weaker HDash and also creates a nice flowing curve pattern with the next notes.
00:30:929 (1) - ^, and even x:448 again, weakens both HDashes, making the flow to both feel better (I would also maybe curve this to the right slightly).
00:35:215 (4) - Slightly weaker HDashes would feel better to play, something like x:400 (especially considering the HDash's antiflow after this).
00:38:501 (3) - Moving this to x:160 would feel better for flow as the current dash to this feels slightly too strong, even if you take into consideration the HDash afterwards.
00:40:358 (1,2,3) - Hmm, the dash to 2 to feels a tiny bit too strong, and I'm not really a fan of how the curve of 3 goes so close to the wall after a hyper. Try curving 1 like this, and then move 2 to x:320, and 3 to x:112. This reduces the dash between 1 and 2, whilst also keeping the hyper between 2 and 3, and gets 3 away from the wall slightly, consequently making the hyper to the next combo lighter, and more nice flowing! :D
00:44:072 (2) - Some dashes around this would be nice, maybe x:256?
00:44:929 (5) - ^, x:240.
00:45:501 (1,2,3,4) - Some more movement in this part would add a more fun climax to the song. Try moving 2 to x:304, 3 to x:496, and 4 to x:96.

Alright done :D Hope I helped.
Xinely

JBHyperion wrote:

tfw BNs are fighting over who gets to rank your map

oh wait that's never happened to me ):
P i k u

- Magic Bomb - wrote:

Ok here 4 days before this needs to get qualified xd | xd

[Piku's Rain]

00:01:729 (1) - Distance to this feels a tiny bit too strong in my opinion, maybe weaken it to x:368 to make the jump nicer for flow. | Nerfed
00:03:464 (1,2) - The jump to this feels a tiny bit too strong too, which makes the flow a little awkward, try x:104. | Nerfed
00:10:341 (1) - And again, same as above, jump to this feels a tad bit too strong, try x:344 instead for better flow. | Also nerfed
00:12:892 (3) - I think it'd be nice to have a HDash to this, like in JBH's difficulty, by moving it to x:32. | Agreed
00:15:501 (4) - Maybe x:32, just to make sure it's not considered against the wall, still keeps the same flow, just slightly further from the wall. | Oh alright
00:17:215 (3) - Might be nice to curve this slider a tiny bit more, to make the flow of the jump into it nicer, as it currently is really easy to miss droplets here due to overdashing. | Yeah, this one was bothering me anyway
00:19:215 (5,6) - Hmm, what about just normal dashes too and from this, HDashes seems a bit overkill for a rain, considering these vocals aren't that strong. Try x:304. | Okay
00:20:072 (2,3,4,5) - Moving this to x:320 would make the jump to it slightly more comfortable, considering it just came after a HDash in the opposite direction on the slider. | Much better now
00:20:929 (2) - Move this to x:272, to make the left-right pattern more comfortable to play, considering it's a HDash to the right. | Alright
00:22:072 (2,3) - A HDash to 4 would work nicely, so what you could do is ctrl+h this and move it to x:128. | wow that's cool
00:22:929 (8) - A HDash to this would work nicely too, as the sound here is quite strong. Try x:472. | I like it that way, tho it's a bit weird. I leave it like that now but I might change it later on
00:23:358 (2) - Maybe x:48 would make the curve flow better. | Yup
00:23:787 (6,7,8) - 6 isn't really that strong, so I'd recommend getting rid of the HDash to that, same with 9, but 8 is strong enough for a HDash because of the vocal and beat, so try 6 to x:312, 7 to x:440, 8 to x:200, and 9 to x:112, this creates some nice flowing curve patterns as well as making the HDashes fit the song better. | o.o, you are awesome
00:27:501 (7) - x:424, to weaken the HDash to this to make it more comfortable to play with the leftward movement. | Oki
00:28:786 (2) - I don't really think this is strong enough for a HDash either, honestly. I'd try getting rid of it by moving this to x:328, and then ctrl+h 3 and move it to x:80, to make a nice fitting HDash to that, and getting rid of the HDash to 1, which isn't really that strong either. | Alright, and I adjusted the following circles a bit too
00:30:929 (3) - I think moving this to x:48 to weaken the HDashes whilst keeping them, and then curving this a bit to the left, would be nice for flow. | I hope I did it right
00:37:215 (2) - These parts were a lot more dashy before the kiai, which doesn't really make much sense as they are stronger here, try moving this to x:304 to make more of a dashing feeling here. | Oh, you are right
00:38:072 (5) - ^, x:272. | ^
00:38:643 (1) - Maybe try curving this a bit more to the right for flow? | Idk, the sliders in this song are reeeally weird, but I tried to make it more "curved"
00:42:072 (4) - x:72 would feel nicer, as a weaker HDash here is more fitting, this feels a bit too forced with how strong it is now. | Better
00:44:929 (5) - Jump to this feels a tiny bit strong considering it was just after a HDash in the opposite direction, try x:280 instead. | Agreed
00:45:787 (2) - ^, x:168. | ^

Alright done :D Hope I helped.
| I think I've learned a lot from this actually How to be pro like you

Thanks for your mod!

Piku's Rain update
osu file format v14

[General]
AudioFilename: caralho.mp3
AudioLeadIn: 0
PreviewTime: 14644
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15072,15215
DistanceSpacing: 1
BeatDivisor: 12
GridSize: 8
TimelineZoom: 2.8

[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Piku's Rain
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup jbhyperion p_i_k_u
BeatmapID:883224
BeatmapSetID:401604

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:3.36
SliderTickRate:3

[Events]
//Background and Video events
0,0,"^owo^.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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JBHyperion

- Magic Bomb - wrote:

[Platter]

00:01:729 (4) - Distance to this feels a tad bit too strong, try x:300, maybe? Alright
00:05:749 (4) - Make this slightly more walkable by placing it somewhere like x:368, just to make it slightly easier for an intro. Went for x-360 just to be safe
00:10:055 (7,1) - Maybe make the distance to this slightly more walkable (as it's what the music suggests) by moving this section to x:52, and then move 00:10:893 (2) - to x:228. Prefer to keep the dash here, but reduced the spacing in a different way
00:27:072 (2) - Whilst I understand what you were doing here, I think this note being so far out makes the stream a bit too tricky for a platter, a lot better to put it on x:324 in my opinion and just make it a normal stream. Yeah this is a little much, done
00:37:786 (2) - Maybe a slight reduction in distance because of the slider going in the opposite direction, like x:260. Okie doke
00:43:786 (1) - Distance to this is a tiny bit too strong, better to reduce it to make the flow feel slightly better, try x:200. Done
00:46:072 (6) - I think it'd be best to reduce this, too, as the dash is quite strong to be followed by a HDash, and so could cause some problems for general platter players. Move it to x:116, keeps the hyper but reduces it slightly whilst also reducing the dash to this slightly. Done
00:46:358 (1,1) - Even on platter I think a 1/3 distance is too close, 1/2 would definitely work better. At 70BPM this 1/3 spacing is nearly 300ms, should be more than enough reaction time imo
Thanks for the mod!

Also Ctrl+H'ed everything to lead into the last spinner better.

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koliron

Xinely wrote:

JBHyperion wrote:

tfw BNs are fighting over who gets to rank your map

oh wait that's never happened to me ):
Topic Starter
Hareimu
gotta apply mods for the weekend I guess, writing 25 pages of homework gave me carpal tunnel :c
Topic Starter
Hareimu

- Magic Bomb - wrote:

Ok here 4 days before this needs to get qualified xd

[General]

Not really a fan of the CS spread, but ofc it's nothing unrankable, just dislike how both rains are the same CS, for the most part. I don't even know if what I mapped is a rain or an overdose or something in the middle of them both. All I know is that I made a harder diff than the rain made by Piku~ (So making CS higher would be really strange)
I think Easter would work better as AR9.2, very small difference but remember it's a rain so... yeah (also you said AR9.2 in your mod response and then made it AR9.3) Whoops, a little mistake there, AR should really be 9.2 by now.

[Cup]

00:05:178 (1) - Maybe make this a 2/3 slider instead? The note where the repeat is feels really out of place imo due to the note being weaker than the others you've mapped. Done.
00:14:643 (1) - Whilst I understand why this movement is strong, may be best to reduce it just a tiny bit to make it easier for cup players. x:304 works fine. ^
00:18:072 (1) - I think a higher distance to this would work nicely for the "wub" sound, try something like x:272.
00:21:501 (5,1) - ^, again, x:272. Leaved the distance unchanged because of previous change (didn't need to add distance at all)
00:28:358 (1,2) - ^, x:320. Done.
00:31:786 (1,2,3,4,5) - ^, x:384 (such a big change is to make sure you don't change flow, and the jump after this is fine because of the timeline difference). As said a bit above this, the distance remains unchanged because of previous notes being changed, it already produced a 1,37 distance jump.
00:38:929 (2) - This note feels a lot weaker than the other ones, maybe remove it? It'll stay there, because it's still audible
00:46:358 (1,1) - Should be fine because of bpm, but this distance between note and spinner feels a little short for me, for a cup diff... I'm not sure. I'd recommend starting it at the 1/2, anyway, just in case. Done, I guess.

[Salad]

00:02:586 (6,1) - Try lowering the distances here to avoid a dash to 1 or 6 and instead add a dash to 2, as that is stronger than both 6 and 1. Try 6 at x:160 and 1 at x:384. Huh? 6 has a strong sound, IMO. Anyway, if I moved 6 to x:160 it would play really weird. Moved (1) to x:384 tho
00:04:321 (3,1,2) - Again, I feel as though 3 is stronger than both 1 and 2 here, as the pitch there is a lot stronger. Try moving 3 to x:352, 1 to x:224, and 2 to x:352. This makes a fitting dash to 3, whilst getting rid of the dashes to 1 and 2. I don't know if something weird happened to the version I have of salad diff, but a whole lot of the distances and coordinates you're suggesting are making the map look really weird. Perhaps it's an error on my side?
00:08:627 (3,4,5) - Hmm, maybe get rid of the dashes both to and from this? Remember this is a salad, not a platter, there doesn't need to be a lot of dashes, and these notes aren't too strong, so just stronger than normal movement would be fine. Try x:112. Done, I guess.
00:10:055 (7,1,2,3) - Try moving this section a bit more to the right, like x:96, decreases the distance to 7 which may be a little difficult to walk for a salad player, whilst increasing the distance to 4 which is nice for the pitch there. Done what you suggested with the distance to note 4, but I believe the note 7 will stay in the place it is now. (Increased distance between 3 and 4)
00:12:035 (1,2,3) - x:400, just to make the dash to this more obvious. Done!
00:16:358 (1) - Both dashes here feel a bit overdone, there isn't any particularly strong notes here to indicate dashes on a salad, I'd move this note to x:304. Modified the slider so that the dash previous to it uses less distance (1,60), whilst the next dash remains unchanged.
00:18:358 (2) - Maybe move this to x:496 to make the flow on the curve more comforable after the dash? Done.
00:18:929 (4,5,6) - Move this to x:224, to get rid of the unnecessary dashes. It'll stay like that, the pitch of the BGM sound is strong enough to suggest a dash.
00:21:072 (4) - Whilst I understand what you're trying to do here, I think it'd be best to move this back somewhere like x:240, because of the 1/6 gap combined with low AR. Done.
00:24:929 (1) - A higher distance on this one would be good for flow, and would also better emphasise the dash afterwards. Maybe x:352? As above.
00:29:215 (3) - This jump feels a bit too strong, maybe x:336 would be better. Done.
00:30:072 (1) - ^, x:176, the sounds here aren't that strong. Done.
00:35:215 (1,2) - Hmm, I think having a dash to 1 is better than having a dash to 3 musicwise, as the note feels slightly stronger there. Try x:400 on this section? Also done.
00:37:786 (2) - Try x:368 on this, makes the dash to it more obvious, and makes the movements afterwards simpler. Done.
00:39:501 (3) - I don't feel this sound is really strong enough for a dash, x:304 would work better. ...I don't think this is even a dash? Also, the sound you hear here has higher pitch than other sounds, so it'll stay like that, also for symmetry.
00:42:072 (1,2) - A dash to 3 would be nicer here, in my opinion. Try moving 1 to x:96 and 2 to x:240, flows nicely, and gets rid of the dash from 1 and adds a dash to 3. 3 already has a dash (1,92 distance is kinda dashy, don't ya think?) Moved 1 to where you said, though.
00:46:358 (4,1) - Again, 1/2 distance would be better. Gonna excuse myself with JBH's reasons because he has a point with the reaction time. Did it on Cup, sure, but Salad is AR7, should give enough time for the player to notice there's a spinner coming.

[Easter]

00:00:015 (1,2,1,2,3,4,5,6,1,2,3,1,2) - Hmm, this part generally feels quite boring to play for an overdose, considering how repetitive the movements are, I'd make some changes around this part. The thing is, this is a kind of rain, but I can't possibly tell if it's an overdose, even if it's this hard. Let's just say it's the hardest diff on the mapset. With that being said, sure, changed some patterns, made some curves, anything to make it less repetitive.
00:06:035 (2) - Oh also this jump is far too hard, it's on the edge of being a pixel jump, I'd recommend x:128 for this type of jump. Done.
00:12:035 (4,5,6,7) - Again, I'd recommend a HDash to 7, like in JBH's diff. Try moving 6 to x:112, and then 7 to x:464, this creates a nice increasing distance left-right pattern, witha HDash to 7 to emphasise the strong sound there. Kinda done, I guess.
00:14:644 (1) - Maybe make this to the right instead? Whilst I like antiflow quite a bit, I feel as though starting off the kiai time like this is a bit unexpected, and leads to a weird feeling of the antiflow here. Done.
00:17:215 (1) - Maybe try curving this a bit more to the right, for better flow? Sure, why not?
00:19:786 (1,2,3) - 2 being on x:0 makes this pattern feel really badly forced against the wall, which could lead to a dq. Try moving this entire pattern to x:48, keeps the hypers but weakens them slightly and makes the pattern more comfortable. Done~ Thanks for the warning desu
00:20:644 (5) - Maybe curve this slider a bit more vertically to start off with for better movement after the HDash, as the current movement feels quite bad for flow, something like this. Oooo, stealing it~
00:23:501 (3) - I think a HDash to this would sound nice with the song and also play very nicely. Try something like x:224. After doing this, you may want to move 00:23:929 (4) - to x:384 to make the dash feel slightly more comfortable. Oh good lord, I'm loving this pattern. Thank you~
00:27:501 (1) - x:432 please, a weaker HDash here would feel a lot better for flow. Done, also curved the slider a bit more to make it flow better, and letting the player move a bit instead of making a complete stop to catch the droplets.
00:28:644 (2) - x:112 makes the movement feel quite a bit better to play, in my opinion. You, my good sir, have a point here. lol did i just write that
00:29:215 (1) - I think moving this to x:448 would feel nice, weaker HDash and also creates a nice flowing curve pattern with the next notes. This thingy here even made the curve pattern more beautiful, thanks
00:30:929 (1) - ^, and even x:448 again, weakens both HDashes, making the flow to both feel better (I would also maybe curve this to the right slightly). I can't possibly curve the slider to the right anymore because it's touching the border of the playfield, but still, applied the change.
00:35:215 (4) - Slightly weaker HDashes would feel better to play, something like x:400 (especially considering the HDash's antiflow after this). Done.
00:38:501 (3) - Moving this to x:160 would feel better for flow as the current dash to this feels slightly too strong, even if you take into consideration the HDash afterwards. Done.
00:40:358 (1,2,3) - Hmm, the dash to 2 to feels a tiny bit too strong, and I'm not really a fan of how the curve of 3 goes so close to the wall after a hyper. Try curving 1 like this, and then move 2 to x:320, and 3 to x:112. This reduces the dash between 1 and 2, whilst also keeping the hyper between 2 and 3, and gets 3 away from the wall slightly, consequently making the hyper to the next combo lighter, and more nice flowing! :D Holy shit so many good results
00:44:072 (2) - Some dashes around this would be nice, maybe x:256? Done.
00:44:929 (5) - ^, x:240. Moved to 256 to keep symmetry, but applied nontheless.
00:45:501 (1,2,3,4) - Some more movement in this part would add a more fun climax to the song. Try moving 2 to x:304, 3 to x:496, and 4 to x:96. Kinda repetitive from the previous pattern, but sure why not?

Alright done :D Hope I helped. You really did help, jesus your mods are awesome. Thanks!
Thanks for your mod! Earned your kudosu long ago, but anyway, kudosu'd!
Topic Starter
Hareimu
Updated! Redownload to get latest version and avoid issues, please~~
Jonis221
It will be qualify, before easter
Xinely
recheck

Salad :
00:04:321 (1) - just curious why NC here? since you didnt do for the other one 00:11:178 (4) -

Easter :
00:42:072 (1) - just my taste, basically i prefer movement on slider is ctrl+h here. just dont like weird / anti flow movement for slider in relax part xD
Marianna
Consider putting "Brazil" in the tags :p
Topic Starter
Hareimu

Xinely wrote:

recheck

Salad :
00:04:321 (1) - just curious why NC here? since you didnt do for the other one 00:11:178 (4) - whoops

Easter :
00:42:072 (1) - just my taste, basically i prefer movement on slider is ctrl+h here. just dont like weird / anti flow movement for slider in relax part xD I'll change this one just because it doesn't affect the SR that much, but I made these like this only to make it higher (so that it has the insane/rain icon)
Thanks for the recheck!

Marianna wrote:

Consider putting "Brazil" in the tags :p
huh, I forgot to add that since the beginning, thanks!
Xinely
Good luck
koliron


Ok some bns already checked this map xD so probably i will not find so much

General
  1. Whoo! combocolour 2 is sooo white, even is so different to the rest of combocolours, i understand that is for the background, maybe is better do it abi more grey or just remove it :b
  2. Why only Hyperion's Platter has tick 1? D: the rest are 3 aaa

Cup
  1. 00:12:035 (1,2) - I understand why you added more distance here, but in comparision with basically all distances, this is so much XD i would suggest reduce this, just in a bit
  2. 00:12:892 (2,1) - This distance is not hard, but new players dont have that habit of go to the middle of the map for the next note, maybe even they can go to the left, so i think is better being a nit more close, then new players will have enough reflexes for this without problems :3
  3. 00:17:215 (1,1) - Combos of 3 notes duuu, an is not conisstent so there is not excuse :b mayeb is better keep 00:18:072 (1) - for consistency
  4. 00:23:786 (3,1) - maybe here a bit more distance, is like the same but i think feels better with a bit more
  5. 00:43:786 (1,2,1) - I see what do you did in the editor, but in game 00:45:501 (1) - has less curve, maybe is better do that curve in 00:43:786 (1,2) - and use a 100% horizontal in the final sldier, feels beter because those sunds are stronger than the others :b

Salad
  1. 00:08:627 (3,4,5) - 00:10:341 (1,2,3) - 00:11:178 (4,5,6) - I think in these patterns a bit more distance would be good, have not much movement
  2. 00:09:198 (5,6,7) - Humm, this is almost 2 dash in a row D: please reduce a bit the distance to (7)
  3. 00:22:358 (3,4) - 00:25:786 (2) - 00:44:643 (2) - 00:45:786 (2,3) - As ther First suggestion, maybe more durves here feels better (also, these changes could add a bit more sr, the gap between salad-platter is a lot, means not much because in game feels like a good spread, but a more consistent sr never is bad!)
  4. 00:36:929 (1,2) - Hummm, dash with antiflow aaaa try with the reverse of this slider to the right, then would be much better
  5. 00:46:358 (4) - NC here to be consistent, and feels better with it :3

Platter
  1. 00:30:072 (1) - Mh, this feels better with only a circle, as you did in 00:33:501 (1) - (but not in 00:19:786 (1) - because there is a clear sound in 00:19:929 - )
  2. 00:34:358 (3) - aaaa this should finish in 00:34:929 - as the rest of diffs i guess D: feels much better
    Wow i cant find more, really nice platter as always :3

Rain
  1. 00:01:729 (1) - 00:14:644 (1,2,3,4) - 00:23:358 (2,3,4) - 00:28:501 (1) - 00:29:215 (3) - Maybe in these sldiers/patterns you could add a bit more curves, are so vertical, just iwth a bit more would be much better :3
  2. 00:15:787 (5,6,7,8) - Mmh, something similar as ^, but here you can add a jump in 00:15:929 (6,7) - , for example with 00:16:072 (7,8) - more to the right , same in 00:20:072 (2,3,4,5) -
  3. 00:23:215 (1,2,3,4,5,6,7,8,9,10,11) - Mmmh, this combo is a bit long, you could add nc in 00:24:072 (8) - , as hareimu did in the overdose
  4. 00:24:929 (1,2,3,4,5,6) - Huh a bit repetitive, why not 00:25:786 (4,5,6) - being a bit more horizontal? just a bit, also becaouse would be better to catch those hypers

Easter!
  1. Hum, i think in the beginning you can add some hypers, even there are in the rain, so is a bad spread if have not at least 1 or 2, you only added to 00:12:892 (7) - , i think overdose players have enough experience to can start the map with some hypers
  2. 00:02:300 (3,4) - Wwwwhy so short distance here? aaaa the sound is so clear and same strong as 00:00:872 - 00:01:729 - , is a obvious inconsistency ): i suggest add a dash distance here, same in 00:08:627 (1,2,3,4,5,6) -
  3. 00:03:464 (1,2,3) - I think is better if the distance is more to 00:04:321 (3) - than to 00:04:035 (2) - jsuit because is much more strong, try with (2) a bit more to the right
  4. 00:16:358 (1,2,3) - Sorry but i think this pattern dont fit with the song ): try with this, feels buch better because there are 3 low ans 3 strong sounds
  5. 00:18:072 (1) - A bit more horizontal? then those seeds would be easier to catch
  6. 00:29:215 (1,2) - aaa why so short distance? yo could add at least a bittt

aaaa yeah as i supposed hahah
JBHyperion

koliron wrote:



Ok some bns already checked this map xD so probably i will not find so much

General
  1. Why only Hyperion's Platter has tick 1? D: the rest are 3 aaa Didn't realise everyone else was using STR3 lol, changed now

Platter
  1. 00:30:072 (1) - Mh, this feels better with only a circle, as you did in 00:33:501 (1) - (but not in 00:19:786 (1) - because there is a clear sound in 00:19:929 - ) 00:30:072 (1) - is a 1/6 slider to fit the short vocal sound exactly the same as 00:19:786 (1) - which is not present at 00:33:501 (1) - I feel it fits really well so I'll keep it
  2. 00:34:358 (3) - aaaa this should finish in 00:34:929 - as the rest of diffs i guess D: feels much better Didn't notice the faint sound here so I was just extending to where I thought the whoosh sound ended. Fixed now though
    Wow i cant find more, really nice platter as always :3

aaaa yeah as i supposed hahah
Thanks for the check!

Platter
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 14644
Countdown: 0
SampleSet: Soft
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BeatDivisor: 12
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[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Hyperion's Platter
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup brazil jbhyperion p_i_k_u
BeatmapID:882638
BeatmapSetID:401604

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Topic Starter
Hareimu
gotta apply the check when I reach home~
Topic Starter
Hareimu

koliron wrote:

General
  1. Whoo! combocolour 2 is sooo white, even is so different to the rest of combocolours, i understand that is for the background, maybe is better do it abi more grey or just remove it :b Changed brightness from 200 to 140 (It should be darker now)

Cup
  1. 00:12:035 (1,2) - I understand why you added more distance here, but in comparision with basically all distances, this is so much XD i would suggest reduce this, just in a bit Moved to x:112
  2. 00:12:892 (2,1) - This distance is not hard, but new players dont have that habit of go to the middle of the map for the next note, maybe even they can go to the left, so i think is better being a nit more close, then new players will have enough reflexes for this without problems :3 Moved the aforementioned slider (along with some notes afterwards) a bit to the left (x:432)
  3. 00:17:215 (1,1) - Combos of 3 notes duuu, an is not conisstent so there is not excuse :b mayeb is better keep 00:18:072 (1) - for consistency Removed NC on 00:17:215 (4) -
  4. 00:23:786 (3,1) - maybe here a bit more distance, is like the same but i think feels better with a bit more Couldn't add more distance because of the shape of the curved slider, so instead I ctrl+h'd the rest of the map and adjusted some distances afterwards, yadda yadda yadda. Fixed anyway~
  5. 00:43:786 (1,2,1) - I see what do you did in the editor, but in game 00:45:501 (1) - has less curve, maybe is better do that curve in 00:43:786 (1,2) - and use a 100% horizontal in the final sldier, feels beter because those sunds are stronger than the others :b Done!

Salad
  1. 00:08:627 (3,4,5) - 00:10:341 (1,2,3) - 00:11:178 (4,5,6) - I think in these patterns a bit more distance would be good, have not much movement Changed 00:08:627 (3,4,5) - into an increasing distance right curve, changed 00:10:341 (1,2,3) - into an horizontal reverse slider and did the same with 00:11:178 (3,4,5) - , but with an antiflow pattern so that it doesn't get repetitive.
  2. 00:09:198 (5,6,7) - Humm, this is almost 2 dash in a row D: please reduce a bit the distance to (7) Moved 00:10:055 (7) - to 112.
  3. 00:22:358 (3,4) - 00:25:786 (2) - 00:44:643 (2) - 00:45:786 (2,3) - As ther First suggestion, maybe more durves here feels better (also, these changes could add a bit more sr, the gap between salad-platter is a lot, means not much because in game feels like a good spread, but a more consistent sr never is bad!) Changed almost everything you've mentioned (left the last one untouched because of the curved pattern)
  4. 00:36:929 (1,2) - Hummm, dash with antiflow aaaa try with the reverse of this slider to the right, then would be much better Done
  5. 00:46:358 (4) - NC here to be consistent, and feels better with it :3 Also changed in the other diffs just to be sure.

Easter!
  1. Hum, i think in the beginning you can add some hypers, even there are in the rain, so is a bad spread if have not at least 1 or 2, you only added to 00:12:892 (7) - , i think overdose players have enough experience to can start the map with some hypers Er, IIRC piku's rain didn't have any hypers but the one at 00:12:892 (3) - , being also present in easter diff. But I'll see what I can do about it.
  2. 00:02:300 (3,4) - Wwwwhy so short distance here? aaaa the sound is so clear and same strong as 00:00:872 - 00:01:729 - , is a obvious inconsistency ): i suggest add a dash distance here, same in 00:08:627 (1,2,3,4,5,6) - Done
  3. 00:03:464 (1,2,3) - I think is better if the distance is more to 00:04:321 (3) - than to 00:04:035 (2) - jsuit because is much more strong, try with (2) a bit more to the right Moved (2) to x:320
  4. 00:16:358 (1,2,3) - Sorry but i think this pattern dont fit with the song ): try with this, feels buch better because there are 3 low ans 3 strong sounds I think I fixed it, but I'm not sure. Gotta test enough with the thingy you suggested to make a new pattern. Changed anyway.
  5. 00:18:072 (1) - A bit more horizontal? then those seeds would be easier to catch Done.
  6. 00:29:215 (1,2) - aaa why so short distance? yo could add at least a bittt Er, was trying to make a curve pattern there because the sounds were almost the same? :s

aaaa yeah as i supposed hahah
Thanks for the check! Gotta update as soon as Piku applies it as well.
P i k u

koliron wrote:



Rain
  1. 00:01:729 (1) - 00:14:644 (1,2,3,4) - 00:23:358 (2,3,4) - 00:28:501 (1) - 00:29:215 (3) - Maybe in these sldiers/patterns you could add a bit more curves, are so vertical, just iwth a bit more would be much better :3 | Done \o/
  2. 00:15:787 (5,6,7,8) - Mmh, something similar as ^, but here you can add a jump in 00:15:929 (6,7) - , for example with 00:16:072 (7,8) - more to the right , same in 00:20:072 (2,3,4,5) - | I want to leave it like that :c
  3. 00:23:215 (1,2,3,4,5,6,7,8,9,10,11) - Mmmh, this combo is a bit long, you could add nc in 00:24:072 (8) - , as hareimu did in the overdose | Alrighty
  4. 00:24:929 (1,2,3,4,5,6) - Huh a bit repetitive, why not 00:25:786 (4,5,6) - being a bit more horizontal? just a bit, also becaouse would be better to catch those hypers | Agreed \o/

aaaa yeah as i supposed hahah
Thanks!
Piku's Rain
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Topic Starter
Hareimu
Updated! Please, Redownload to avoid issues~


also popped bubble
koliron
Wait wait why in Platter 00:41:215 (3) - finish in 1/2? should finish in 00:41:786 - too (there are 2 sounds, one of them is 1/3 and the second like 1/12~1/16 but still the first fit in 1/3)

And Hareimu, you forgot change the combocolour in rain
JBHyperion

koliron wrote:

Wait wait why in Platter 00:41:215 (3) - finish in 1/2? should finish in 00:41:786 - too (there are 2 sounds, one of them is 1/3 and the second like 1/12~1/16 but still the first fit in 1/3)
Aadgfasdu why is this unsnapped aaaaa - Fixed

Fixed stuff
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176,192,7484,2,0,P|124:212|176:248,1,146.666666666667,0|2,0:0|0:0,0:0:0:0:
432,192,8341,1,2,0:0:0:0:
196,192,8627,2,0,P|200:256|268:288,1,146.666666666667,2|0,0:0|0:0,0:0:0:0:
416,192,9198,1,0,0:0:0:0:
180,192,9484,1,2,0:0:0:0:
444,192,10055,1,2,0:0:0:0:
208,192,10341,6,0,L|72:104,1,146.666666666667,2|0,0:0|0:0,0:0:0:0:
276,192,10893,1,0,0:0:0:0:
44,192,11178,2,0,L|168:272,2,146.666666666667,2|0|2,0:0|0:0|0:0,0:0:0:0:
300,192,12035,1,0,0:0:0:0:
168,192,12320,1,2,0:0:0:0:
388,192,12606,1,0,0:0:0:0:
24,192,12892,1,2,0:0:0:0:
352,192,13501,5,0,0:0:0:0:
116,192,13786,2,0,L|260:116,2,146.666666666667,0|0|0,0:0|0:0|0:0,0:0:0:0:
468,192,14644,6,0,B|508:192|508:192|408:244,1,146.666666666667,2|0,1:3|0:0,0:0:0:0:
224,240,15215,1,0,0:0:0:0:
152,240,15358,1,0,0:0:0:0:
36,240,15501,2,0,P|32:192|116:172,1,146.666666666667,4|0,1:2|0:0,0:0:0:0:
304,168,16072,1,0,0:0:0:0:
68,168,16358,6,0,B|4:168|4:168|112:168,1,146.666666666667,0|0,1:0|0:0,0:0:0:0:
160,168,16786,1,0,0:0:0:0:
218,133,16929,1,0,0:0:0:0:
193,71,17072,1,0,0:0:0:0:
76,68,17215,2,0,P|12:112|4:188,1,146.666666666667,4|0,1:2|0:0,0:0:0:0:
148,176,17786,1,0,0:0:0:0:
500,176,18072,6,0,P|480:248|408:284,1,146.666666666667,2|0,1:3|0:0,0:0:0:0:
236,288,18644,1,0,0:0:0:0:
164,288,18786,1,0,0:0:0:0:
280,288,18929,2,0,P|352:260|376:192,1,146.666666666667,4|0,1:2|0:0,0:0:0:0:
184,136,19501,1,0,0:0:0:0:
420,140,19786,6,0,L|476:92,1,73.3333333333333,0|0,1:0|0:0,0:0:0:0:
284,92,20215,1,0,0:0:0:0:
212,92,20358,1,0,0:0:0:0:
284,92,20501,1,0,0:0:0:0:
400,216,20644,2,0,P|464:248|480:328,2,146.666666666667,4|0|0,1:2|0:0|0:0,0:0:0:0:
48,192,21501,6,0,P|68:256|140:280,1,146.666666666667,0|0,1:0|0:0,0:0:0:0:
344,192,22072,2,0,L|401:124,1,73.3333333333333,2|0,0:1|0:0,0:0:0:0:
272,124,22358,2,0,L|228:47,1,73.3333333333333,4|2,1:2|1:0,0:0:0:0:
368,68,22644,2,0,L|438:27,1,73.3333333333333,0|2,0:0|0:1,0:0:0:0:
300,192,22929,2,0,L|225:235,1,73.3333333333333,0|2,0:0|0:1,0:0:0:0:
480,260,23215,5,0,1:0:0:0:
288,260,23501,2,0,L|188:260,1,73.3333333333333,0|2,0:0|0:1,0:0:0:0:
348,192,23786,2,0,L|412:144,1,73.3333333333333,0|2,0:0|0:1,0:0:0:0:
260,120,24072,2,0,B|192:92|192:92|260:64,1,146.666666666667,4|2,1:2|0:1,0:0:0:0:
407,148,24501,2,0,B|475:176|475:176|407:204,1,146.666666666667,0|0,0:0|0:0,0:0:0:0:
186,194,24929,6,0,P|171:256|243:288,1,146.666666666667,0|0,1:0|0:0,0:0:0:0:
440,240,25500,1,2,0:1:0:0:
512,240,25643,1,2,0:1:0:0:
396,240,25786,2,0,L|264:176,1,146.666666666667,4|0,1:2|0:0,0:0:0:0:
456,108,26357,1,2,0:1:0:0:
100,72,26644,6,0,L|20:72,2,73.3333333333333,0|0|0,1:0|0:0|0:0,0:0:0:0:
188,72,27072,1,0,0:0:0:0:
76,156,27215,2,0,L|4:192,1,73.3333333333333,0|0,0:0|0:0,0:0:0:0:
232,188,27500,2,0,P|356:232|280:328,1,293.333333333333,6|0,0:1|0:0,0:0:0:0:
48,192,28358,6,0,P|84:124|148:108,1,146.666666666667,2|0,1:3|0:0,0:0:0:0:
72,108,28786,1,0,0:0:0:0:
8,136,28929,1,0,0:0:0:0:
48,192,29072,1,0,1:0:0:0:
272,304,29215,2,0,P|340:264|324:200,1,146.666666666667,4|0,1:2|0:0,0:0:0:0:
140,208,29786,1,0,0:0:0:0:
376,208,30072,6,0,L|452:208,1,73.3333333333333,0|0,1:0|0:0,0:0:0:0:
256,208,30501,1,0,0:0:0:0:
168,193,30643,1,0,0:0:0:0:
227,126,30786,1,0,0:0:0:0:
344,128,30929,2,0,L|496:96,1,146.666666666667,4|0,1:2|0:0,0:0:0:0:
252,48,31501,1,0,0:0:0:0:
207,70,31572,1,0,0:0:0:0:
192,118,31643,1,0,0:0:0:0:
220,161,31715,1,0,0:0:0:0:
256,192,31786,6,0,P|306:219|250:239,1,146.666666666667,0|0,1:0|0:0,0:0:0:0:
28,192,32358,1,0,0:0:0:0:
100,192,32501,1,0,0:0:0:0:
320,192,32643,2,0,P|400:212|444:280,2,146.666666666667,4|0|0,1:2|0:3|0:0,0:0:0:0:
100,192,33501,5,4,1:0:0:0:
372,192,34215,1,0,1:0:0:0:
240,192,34358,2,0,P|176:156|268:104,1,220.000008392334,4|2,1:2|0:0,0:0:0:0:
384,192,35215,1,0,1:0:0:0:
164,192,35786,1,0,0:0:0:0:
384,192,36072,2,0,L|492:156,1,110.000004196167,4|0,1:2|0:0,0:0:0:0:
268,128,36643,1,2,0:0:0:0:
488,120,36929,6,0,L|392:56,2,110.000004196167,4|0|0,1:0|0:0|0:0,0:0:0:0:
256,192,37786,2,0,L|352:256,2,110.000004196167,4|0|0,1:2|0:0|0:0,0:0:0:0:
184,192,38501,1,0,1:0:0:0:
48,192,38643,1,4,1:0:0:0:
312,192,39215,1,0,0:0:0:0:
92,192,39501,2,0,P|36:140|136:108,1,220.000008392334,4|0,1:2|0:0,0:0:0:0:
352,192,40358,5,4,1:0:0:0:
76,192,41072,1,0,1:0:0:0:
208,192,41215,2,0,P|300:160|332:44,1,220.000008392334,4|0,1:2|0:0,0:0:0:0:
112,192,42072,1,0,1:0:0:0:
332,192,42643,1,0,0:0:0:0:
112,192,42929,2,0,L|208:128,1,110.000004196167,4|0,1:2|0:0,0:0:0:0:
60,128,43500,1,2,0:0:0:0:
312,132,43786,6,0,L|408:196,2,110.000004196167,4|0|0,1:0|0:0|0:0,0:0:0:0:
104,192,44643,2,0,L|200:256,2,110.000004196167,6|0|2,1:2|0:0|0:0,0:0:0:0:
172,192,45358,1,0,1:0:0:0:
304,192,45501,1,0,1:0:0:0:
160,192,45786,1,0,0:0:0:0:
392,192,46072,1,2,0:0:0:0:
40,192,46358,5,4,1:2:0:0:
256,192,46643,12,0,49786,0:0:0:0:
Topic Starter
Hareimu

koliron wrote:

And Hareimu, you forgot change the combocolour in rain
...god. firetrucking. darnit.

Fixed, harrumph.
koliron
Ok, everything seems good, happy easter!
JBHyperion

koliron wrote:

Ok, everything seems good, happy easter!
Where are our chocolates? ):
Topic Starter
Hareimu

koliron wrote:

Ok, everything seems good, happy easter!
ILY~
Underforest
Congrats and happy easter
Sey
Whoops I wanted to help qualifying this.
Anyway... Happy Easter everyone and congrats ! :)
Underforest
Spanish...
Isn't this Portuguese? lol
Buttercup
''spanish'' aaaa
yes it is portuguese
Pappy
portugese=Spanish omg stop complaining and enjoy easter
Sey

Pappy wrote:

portugese=Spanish omg stop complaining and enjoy easter
Deif
There's unfortunately no Portuguese to choose. Changed it anyway :p
Mismagius

Pappy wrote:

portugese=Spanish omg stop complaining and enjoy easter
please don't say that

it's like saying japanese and chinese are all the same, or polish=idk, russian or whatever is a similar language in your case

it offends some of us because it creates a pretty bad generalization
Topic Starter
Hareimu
...guys, please respect each and everyone's native language, lol
Pappy
man, just kidding, sorry if I offended my portuguese/brazilian brothers o.o
IamKwaN
lol sorry for mixing Spanish and Portuguese up
Deif
Hi! Found this in [Easter!]. It's gonna cause some problems, so DQ'ing by now because of using different hitsound samples at the same ms:



[Easter!]
  1. 00:16:786 (2) - Se podría mover el slider algo a la izquierda para que tenga más distancia con el anterior.
  2. 00:27:501 (1) - Es sólo una recomendación, pero esperaba algo más de este slider con el sonido del wuuub. Quizá algo más rápido y con más curvas para darle algo de vida.
[Rain]
  1. 00:14:644 - Both timing lines use a different hitsound sample and also a different volume. You'll need to change this one too.
[]
This should be quick :p
Topic Starter
Hareimu

Deif wrote:

Hi! Found this in [Easter!]. It's gonna cause some problems, so DQ'ing by now because of using different hitsound samples at the same ms:



Oh jesus, should be fixed by now. Sorry for the trouble~

[Easter!]
  1. 00:16:786 (2) - Se podría mover el slider algo a la izquierda para que tenga más distancia con el anterior. Hecho~
  2. 00:27:501 (1) - Es sólo una recomendación, pero esperaba algo más de este slider con el sonido del wuuub. Quizá algo más rápido y con más curvas para darle algo de vida. Lo hice un poco mas curvo hacia la izquierda (Con mas SV). Deberia de estar mejor ahora
[Rain]
  1. 00:14:644 - Both timing lines usa a different hitsound sample and also a different volume. You'll need to change this one too. Done
Alright then, should be fixed by now. Thanks dude~
Mismagius
RIP easter qualify ;_;
Underforest

Blue Dragon wrote:

RIP easter qualify ;_;
Topic Starter
Hareimu

Blue Dragon wrote:

RIP easter qualify ;_;
hey, at least it was qualified on that exact date. It's just a matter of requalifying and hope it finally gets ranked
Deif
It's still Easter here!

Bubbled!
koliron

Deif wrote:

It's still Easter here!
Not here ):

Ok, everything seems fine, requalified!
Topic Starter
Hareimu

koliron wrote:

Ok, everything seems fine, requalified!
ILY 2x

Alright everybody, happy late easter... again~
-Sh1n1-
Bueno ahora si puedo decir Gratz oficiales xD~~ Nice mappu~~

Also Gratz to P i k u on his first GD ranked :3~~
P i k u

-Sh1n1- wrote:

Also Gratz to P i k u on his first GD ranked :3~~
Thank you :3
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